123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220 |
- // These octree flags must be in sync with GpuOctreeFlag in VoxelTraversal.js
- #define OCTREE_FLAG_INTERNAL 0
- #define OCTREE_FLAG_LEAF 1
- #define OCTREE_FLAG_PACKED_LEAF_FROM_PARENT 2
- #define OCTREE_MAX_LEVELS 32 // Harcoded value because GLSL doesn't like variable length loops
- uniform sampler2D u_octreeInternalNodeTexture;
- uniform vec2 u_octreeInternalNodeTexelSizeUv;
- uniform int u_octreeInternalNodeTilesPerRow;
- #if (SAMPLE_COUNT > 1)
- uniform sampler2D u_octreeLeafNodeTexture;
- uniform vec2 u_octreeLeafNodeTexelSizeUv;
- uniform int u_octreeLeafNodeTilesPerRow;
- #endif
- struct OctreeNodeData {
- int data;
- int flag;
- };
- struct TraversalData {
- ivec4 octreeCoords;
- int parentOctreeIndex;
- };
- struct SampleData {
- int megatextureIndex;
- ivec4 tileCoords;
- vec3 tileUv;
- #if (SAMPLE_COUNT > 1)
- float weight;
- #endif
- };
- // Integer mod: For WebGL1 only
- int intMod(in int a, in int b) {
- return a - (b * (a / b));
- }
- int normU8_toInt(in float value) {
- return int(value * 255.0);
- }
- int normU8x2_toInt(in vec2 value) {
- return int(value.x * 255.0) + 256 * int(value.y * 255.0);
- }
- float normU8x2_toFloat(in vec2 value) {
- return float(normU8x2_toInt(value)) / 65535.0;
- }
- OctreeNodeData getOctreeNodeData(in vec2 octreeUv) {
- vec4 texData = texture(u_octreeInternalNodeTexture, octreeUv);
- OctreeNodeData data;
- data.data = normU8x2_toInt(texData.xy);
- data.flag = normU8x2_toInt(texData.zw);
- return data;
- }
- OctreeNodeData getOctreeChildData(in int parentOctreeIndex, in ivec3 childCoord) {
- int childIndex = childCoord.z * 4 + childCoord.y * 2 + childCoord.x;
- int octreeCoordX = intMod(parentOctreeIndex, u_octreeInternalNodeTilesPerRow) * 9 + 1 + childIndex;
- int octreeCoordY = parentOctreeIndex / u_octreeInternalNodeTilesPerRow;
- vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5);
- return getOctreeNodeData(octreeUv);
- }
- int getOctreeParentIndex(in int octreeIndex) {
- int octreeCoordX = intMod(octreeIndex, u_octreeInternalNodeTilesPerRow) * 9;
- int octreeCoordY = octreeIndex / u_octreeInternalNodeTilesPerRow;
- vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5);
- vec4 parentData = texture(u_octreeInternalNodeTexture, octreeUv);
- int parentOctreeIndex = normU8x2_toInt(parentData.xy);
- return parentOctreeIndex;
- }
- /**
- * Convert a position in the uv-space of the tileset bounding shape
- * into the uv-space of a tile within the tileset
- */
- vec3 getTileUv(in vec3 shapePosition, in ivec4 octreeCoords) {
- // PERFORMANCE_IDEA: use bit-shifting (only in WebGL2)
- float dimAtLevel = pow(2.0, float(octreeCoords.w));
- return shapePosition * dimAtLevel - vec3(octreeCoords.xyz);
- }
- void getOctreeLeafSampleData(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleData) {
- sampleData.megatextureIndex = data.data;
- sampleData.tileCoords = (data.flag == OCTREE_FLAG_PACKED_LEAF_FROM_PARENT)
- ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1)
- : octreeCoords;
- }
- #if (SAMPLE_COUNT > 1)
- void getOctreeLeafSampleDatas(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleDatas[SAMPLE_COUNT]) {
- int leafIndex = data.data;
- int leafNodeTexelCount = 2;
- // Adding 0.5 moves to the center of the texel
- float leafCoordXStart = float(intMod(leafIndex, u_octreeLeafNodeTilesPerRow) * leafNodeTexelCount) + 0.5;
- float leafCoordY = float(leafIndex / u_octreeLeafNodeTilesPerRow) + 0.5;
- // Get an interpolation weight and a flag to determine whether to read the parent texture
- vec2 leafUv0 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 0.0, leafCoordY);
- vec4 leafData0 = texture(u_octreeLeafNodeTexture, leafUv0);
- float lerp = normU8x2_toFloat(leafData0.xy);
- sampleDatas[0].weight = 1.0 - lerp;
- sampleDatas[1].weight = lerp;
- // TODO: this looks wrong? Should be comparing to OCTREE_FLAG_PACKED_LEAF_FROM_PARENT
- sampleDatas[0].tileCoords = (normU8_toInt(leafData0.z) == 1)
- ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1)
- : octreeCoords;
- sampleDatas[1].tileCoords = (normU8_toInt(leafData0.w) == 1)
- ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1)
- : octreeCoords;
- // Get megatexture indices for both samples
- vec2 leafUv1 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 1.0, leafCoordY);
- vec4 leafData1 = texture(u_octreeLeafNodeTexture, leafUv1);
- sampleDatas[0].megatextureIndex = normU8x2_toInt(leafData1.xy);
- sampleDatas[1].megatextureIndex = normU8x2_toInt(leafData1.zw);
- }
- #endif
- OctreeNodeData traverseOctreeDownwards(in vec3 shapePosition, inout TraversalData traversalData) {
- float sizeAtLevel = 1.0 / pow(2.0, float(traversalData.octreeCoords.w));
- vec3 start = vec3(traversalData.octreeCoords.xyz) * sizeAtLevel;
- vec3 end = start + vec3(sizeAtLevel);
- OctreeNodeData childData;
- for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) {
- // Find out which octree child contains the position
- // 0 if before center, 1 if after
- vec3 center = 0.5 * (start + end);
- vec3 childCoord = step(center, shapePosition);
- // Get octree coords for the next level down
- ivec4 octreeCoords = traversalData.octreeCoords;
- traversalData.octreeCoords = ivec4(octreeCoords.xyz * 2 + ivec3(childCoord), octreeCoords.w + 1);
- childData = getOctreeChildData(traversalData.parentOctreeIndex, ivec3(childCoord));
- if (childData.flag != OCTREE_FLAG_INTERNAL) {
- // leaf tile - stop traversing
- break;
- }
- // interior tile - keep going deeper
- start = mix(start, center, childCoord);
- end = mix(center, end, childCoord);
- traversalData.parentOctreeIndex = childData.data;
- }
- return childData;
- }
- /**
- * Transform a given position to an octree tile coordinate and a position within that tile,
- * and find the corresponding megatexture index and texture coordinates
- */
- void traverseOctreeFromBeginning(in vec3 shapePosition, out TraversalData traversalData, out SampleData sampleDatas[SAMPLE_COUNT]) {
- traversalData.octreeCoords = ivec4(0);
- traversalData.parentOctreeIndex = 0;
- OctreeNodeData nodeData = getOctreeNodeData(vec2(0.0));
- if (nodeData.flag != OCTREE_FLAG_LEAF) {
- nodeData = traverseOctreeDownwards(shapePosition, traversalData);
- }
- #if (SAMPLE_COUNT == 1)
- getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]);
- sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords);
- #else
- getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas);
- sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords);
- sampleDatas[1].tileUv = getTileUv(shapePosition, sampleDatas[1].tileCoords);
- #endif
- }
- bool inRange(in vec3 v, in vec3 minVal, in vec3 maxVal) {
- return clamp(v, minVal, maxVal) == v;
- }
- bool insideTile(in vec3 shapePosition, in ivec4 octreeCoords) {
- vec3 tileUv = getTileUv(shapePosition, octreeCoords);
- bool inside = inRange(tileUv, vec3(0.0), vec3(1.0));
- // Assume (!) the position is always inside the root tile.
- return inside || octreeCoords.w == 0;
- }
- void traverseOctreeFromExisting(in vec3 shapePosition, inout TraversalData traversalData, inout SampleData sampleDatas[SAMPLE_COUNT]) {
- if (insideTile(shapePosition, traversalData.octreeCoords)) {
- for (int i = 0; i < SAMPLE_COUNT; i++) {
- sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords);
- }
- return;
- }
- // Go up tree until we find a parent tile containing shapePosition
- for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) {
- traversalData.octreeCoords.xyz /= 2;
- traversalData.octreeCoords.w -= 1;
- if (insideTile(shapePosition, traversalData.octreeCoords)) {
- break;
- }
- traversalData.parentOctreeIndex = getOctreeParentIndex(traversalData.parentOctreeIndex);
- }
- // Go down tree
- OctreeNodeData nodeData = traverseOctreeDownwards(shapePosition, traversalData);
- #if (SAMPLE_COUNT == 1)
- getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]);
- sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords);
- #else
- getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas);
- sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords);
- sampleDatas[1].tileUv = getTileUv(shapePosition, sampleDatas[1].tileCoords);
- #endif
- }
|