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|_==49492||_==49520||_==49548||_==49576||_==49604||_==49632||_==49660||_==49688||_==49716||_==49744||_==49772||_==49800||_==49828||_==49856||_==49884||_==49912||_==49940||_==49968||_==49996||_==50024||_==50052||_==50080||_==50108||_==50136||_==50164||_==50192||_==50220||_==50248||_==50276||_==50304||_==50332||_==50360||_==50388||_==50416||_==50444||_==50472||_==50500||_==50528||_==50556||_==50584||_==50612||_==50640||_==50668||_==50696||_==50724||_==50752||_==50780||_==50808||_==50836||_==50864||_==50892||_==50920||_==50948||_==50976||_==51004||_==51032||_==51060||_==51088||_==51116||_==51144||_==51172||_==51200||_==51228||_==51256||_==51284||_==51312||_==51340||_==51368||_==51396||_==51424||_==51452||_==51480||_==51508||_==51536||_==51564||_==51592||_==51620||_==51648||_==51676||_==51704||_==51732||_==51760||_==51788||_==51816||_==51844||_==51872||_==51900||_==51928||_==51956||_==51984||_==52012||_==52040||_==52068||_==52096||_==52124||_==52152||_==52180||_==52208||_==52236||_==52264||_==52292||_==52320||_==52348||_==52376||_==52404||_==52432||_==52460||_==52488||_==52516||_==52544||_==52572||_==52600||_==52628||_==52656||_==52684||_==52712||_==52740||_==52768||_==52796||_==52824||_==52852||_==52880||_==52908||_==52936||_==52964||_==52992||_==53020||_==53048||_==53076||_==53104||_==53132||_==53160||_==53188||_==53216||_==53244||_==53272||_==53300||_==53328||_==53356||_==53384||_==53412||_==53440||_==53468||_==53496||_==53524||_==53552||_==53580||_==53608||_==53636||_==53664||_==53692||_==53720||_==53748||_==53776||_==53804||_==53832||_==53860||_==53888||_==53916||_==53944||_==53972||_==54e3||_==54028||_==54056||_==54084||_==54112||_==54140||_==54168||_==54196||_==54224||_==54252||_==54280||_==54308||_==54336||_==54364||_==54392||_==54420||_==54448||_==54476||_==54504||_==54532||_==54560||_==54588||_==54616||_==54644||_==54672||_==54700||_==54728||_==54756||_==54784||_==54812||_==54840||_==54868||_==54896||_==54924||_==54952||_==54980||_==55008||_==55036||_==55064||_==55092||_==55120||_==55148||_==55176?l:44033<=_&&_<=44059||44061<=_&&_<=44087||44089<=_&&_<=44115||44117<=_&&_<=44143||44145<=_&&_<=44171||44173<=_&&_<=44199||44201<=_&&_<=44227||44229<=_&&_<=44255||44257<=_&&_<=44283||44285<=_&&_<=44311||44313<=_&&_<=44339||44341<=_&&_<=44367||44369<=_&&_<=44395||44397<=_&&_<=44423||44425<=_&&_<=44451||44453<=_&&_<=44479||44481<=_&&_<=44507||44509<=_&&_<=44535||44537<=_&&_<=44563||44565<=_&&_<=44591||44593<=_&&_<=44619||44621<=_&&_<=44647||44649<=_&&_<=44675||44677<=_&&_<=44703||44705<=_&&_<=44731||44733<=_&&_<=44759||44761<=_&&_<=44787||44789<=_&&_<=44815||44817<=_&&_<=44843||44845<=_&&_<=44871||44873<=_&&_<=44899||44901<=_&&_<=44927||44929<=_&&_<=44955||44957<=_&&_<=44983||44985<=_&&_<=45011||45013<=_&&_<=45039||45041<=_&&_<=45067||45069<=_&&_<=45095||45097<=_&&_<=45123||45125<=_&&_<=45151||45153<=_&&_<=45179||45181<=_&&_<=45207||45209<=_&&_<=45235||45237<=_&&_<=45263||45265<=_&&_<=45291||45293<=_&&_<=45319||45321<=_&&_<=45347||45349<=_&&_<=45375||45377<=_&&_<=45403||45405<=_&&_<=45431||45433<=_&&_<=45459||45461<=_&&_<=45487||45489<=_&&_<=45515||45517<=_&&_<=45543||45545<=_&&_<=45571||45573<=_&&_<=45599||45601<=_&&_<=45627||45629<=_&&_<=45655||45657<=_&&_<=45683||45685<=_&&_<=45711||45713<=_&&_<=45739||45741<=_&&_<=45767||45769<=_&&_<=45795||45797<=_&&_<=45823||45825<=_&&_<=45851||45853<=_&&_<=45879||45881<=_&&_<=45907||45909<=_&&_<=45935||45937<=_&&_<=45963||45965<=_&&_<=45991||45993<=_&&_<=46019||46021<=_&&_<=46047||46049<=_&&_<=46075||46077<=_&&_<=46103||46105<=_&&_<=46131||46133<=_&&_<=46159||46161<=_&&_<=46187||46189<=_&&_<=46215||46217<=_&&_<=46243||46245<=_&&_<=46271||46273<=_&&_<=46299||46301<=_&&_<=46327||46329<=_&&_<=46355||46357<=_&&_<=46383||46385<=_&&_<=46411||46413<=_&&_<=46439||46441<=_&&_<=46467||46469<=_&&_<=46495||46497<=_&&_<=46523||46525<=_&&_<=46551||46553<=_&&_<=46579||46581<=_&&_<=46607||46609<=_&&_<=46635||46637<=_&&_<=46663||46665<=_&&_<=46691||46693<=_&&_<=46719||46721<=_&&_<=46747||46749<=_&&_<=46775||46777<=_&&_<=46803||46805<=_&&_<=46831||46833<=_&&_<=46859||46861<=_&&_<=46887||46889<=_&&_<=46915||46917<=_&&_<=46943||46945<=_&&_<=46971||46973<=_&&_<=46999||47001<=_&&_<=47027||47029<=_&&_<=47055||47057<=_&&_<=47083||47085<=_&&_<=47111||47113<=_&&_<=47139||47141<=_&&_<=47167||47169<=_&&_<=47195||47197<=_&&_<=47223||47225<=_&&_<=47251||47253<=_&&_<=47279||47281<=_&&_<=47307||47309<=_&&_<=47335||47337<=_&&_<=47363||47365<=_&&_<=47391||47393<=_&&_<=47419||47421<=_&&_<=47447||47449<=_&&_<=47475||47477<=_&&_<=47503||47505<=_&&_<=47531||47533<=_&&_<=47559||47561<=_&&_<=47587||47589<=_&&_<=47615||47617<=_&&_<=47643||47645<=_&&_<=47671||47673<=_&&_<=47699||47701<=_&&_<=47727||47729<=_&&_<=47755||47757<=_&&_<=47783||47785<=_&&_<=47811||47813<=_&&_<=47839||47841<=_&&_<=47867||47869<=_&&_<=47895||47897<=_&&_<=47923||47925<=_&&_<=47951||47953<=_&&_<=47979||47981<=_&&_<=48007||48009<=_&&_<=48035||48037<=_&&_<=48063||48065<=_&&_<=48091||48093<=_&&_<=48119||48121<=_&&_<=48147||48149<=_&&_<=48175|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|55177<=_&&_<=55203?f:_==9757||_==9977||9994<=_&&_<=9997||_==127877||127938<=_&&_<=127940||_==127943||127946<=_&&_<=127948||128066<=_&&_<=128067||128070<=_&&_<=128080||_==128110||128112<=_&&_<=128120||_==128124||128129<=_&&_<=128131||128133<=_&&_<=128135||_==128170||128372<=_&&_<=128373||_==128378||_==128400||128405<=_&&_<=128406||128581<=_&&_<=128583||128587<=_&&_<=128591||_==128675||128692<=_&&_<=128694||_==128704||_==128716||129304<=_&&_<=129308||129310<=_&&_<=129311||_==129318||129328<=_&&_<=129337||129341<=_&&_<=129342||129489<=_&&_<=129501?g:127995<=_&&_<=127999?m:_==8205?x:_==9792||_==9794||9877<=_&&_<=9878||_==9992||_==10084||_==127752||_==127806||_==127859||_==127891||_==127908||_==127912||_==127979||_==127981||_==128139||128187<=_&&_<=128188||_==128295||_==128300||_==128488||_==128640||_==128658?b:128102<=_&&_<=128105?T:d}return 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Uint8Array<"u"?function(x){if(x instanceof Uint8Array||Array.isArray(x))return new c(x);throw Error("illegal buffer")}:function(x){if(Array.isArray(x))return new c(x);throw Error("illegal buffer")},f=function(){return i.Buffer?function(b){return(c.create=function(A){return i.Buffer.isBuffer(A)?new o(A):l(A)})(b)}:l};c.create=f(),c.prototype._slice=i.Array.prototype.subarray||i.Array.prototype.slice,c.prototype.uint32=function(){var x=4294967295;return function(){if(x=(this.buf[this.pos]&127)>>>0,this.buf[this.pos++]<128||(x=(x|(this.buf[this.pos]&127)<<7)>>>0,this.buf[this.pos++]<128)||(x=(x|(this.buf[this.pos]&127)<<14)>>>0,this.buf[this.pos++]<128)||(x=(x|(this.buf[this.pos]&127)<<21)>>>0,this.buf[this.pos++]<128)||(x=(x|(this.buf[this.pos]&15)<<28)>>>0,this.buf[this.pos++]<128))return x;if((this.pos+=5)>this.len)throw this.pos=this.len,a(this,10);return x}}(),c.prototype.int32=function(){return this.uint32()|0},c.prototype.sint32=function(){var x=this.uint32();return 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a=this.uint32();return this.buf.utf8Slice?this.buf.utf8Slice(this.pos,this.pos=Math.min(this.pos+a,this.len)):this.buf.toString("utf-8",this.pos,this.pos=Math.min(this.pos+a,this.len))},r._configure()},{15:15,9:9}],11:[function(e,t,n){"use strict";t.exports={}},{}],12:[function(e,t,n){"use strict";var i=n;i.Service=e(13)},{13:13}],13:[function(e,t,n){"use strict";t.exports=o;var i=e(15);(o.prototype=Object.create(i.EventEmitter.prototype)).constructor=o;function o(r,s,a){if(typeof r!="function")throw TypeError("rpcImpl must be a function");i.EventEmitter.call(this),this.rpcImpl=r,this.requestDelimited=!!s,this.responseDelimited=!!a}o.prototype.rpcCall=function r(s,a,c,l,f){if(!l)throw TypeError("request must be specified");var d=this;if(!f)return i.asPromise(r,d,s,a,c,l);if(!d.rpcImpl)return setTimeout(function(){f(Error("already ended"))},0),undefined;try{return d.rpcImpl(s,a[d.requestDelimited?"encodeDelimited":"encode"](l).finish(),function(g,m){if(g)return 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i.Long?i.Long.fromBits(l.lo,l.hi,c):l.toNumber(!!c)};function o(s,a,c){for(var l=Object.keys(a),f=0;f-1;--d)if(c[f[d]]===1&&this[f[d]]!==undefined&&this[f[d]]!==null)return f[d]}},i.oneOfSetter=function(a){return function(c){for(var l=0;l127;)S[w++]=C&127|128,C>>>=7;S[w]=C}function x(C,S){this.len=C,this.next=undefined,this.val=S}x.prototype=Object.create(c.prototype),x.prototype.fn=m,d.prototype.uint32=function(S){return this.len+=(this.tail=this.tail.next=new x((S=S>>>0)<128?1:S<16384?2:S<2097152?3:S<268435456?4:5,S)).len,this},d.prototype.int32=function(S){return S<0?this._push(b,10,r.fromNumber(S)):this.uint32(S)},d.prototype.sint32=function(S){return this.uint32((S<<1^S>>31)>>>0)};function b(C,S,w){for(;C.hi;)S[w++]=C.lo&127|128,C.lo=(C.lo>>>7|C.hi<<25)>>>0,C.hi>>>=7;for(;C.lo>127;)S[w++]=C.lo&127|128,C.lo=C.lo>>>7;S[w++]=C.lo}d.prototype.uint64=function(S){var w=r.from(S);return this._push(b,w.length(),w)},d.prototype.int64=d.prototype.uint64,d.prototype.sint64=function(S){var w=r.from(S).zzEncode();return this._push(b,w.length(),w)},d.prototype.bool=function(S){return this._push(g,1,S?1:0)};function T(C,S,w){S[w]=C&255,S[w+1]=C>>>8&255,S[w+2]=C>>>16&255,S[w+3]=C>>>24}d.prototype.fixed32=function(S){return this._push(T,4,S>>>0)},d.prototype.sfixed32=d.prototype.fixed32,d.prototype.fixed64=function(S){var w=r.from(S);return this._push(T,4,w.lo)._push(T,4,w.hi)},d.prototype.sfixed64=d.prototype.fixed64,d.prototype.float=function(S){return this._push(i.float.writeFloatLE,4,S)},d.prototype.double=function(S){return this._push(i.float.writeDoubleLE,8,S)};var A=i.Array.prototype.set?function(S,w,D){w.set(S,D)}:function(S,w,D){for(var R=0;R>>0;if(!w)return this._push(g,1,0);if(i.isString(S)){var D=d.alloc(w=s.length(S));s.decode(S,D,0),S=D}return this.uint32(w)._push(A,w,S)},d.prototype.string=function(S){var w=a.length(S);return w?this.uint32(w)._push(a.write,w,S):this._push(g,1,0)},d.prototype.fork=function(){return this.states=new f(this),this.head=this.tail=new 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for(var d=0;d>>0;return this.uint32(l),l&&this._push(r.writeBytesBuffer,l,c),this};function s(a,c,l){a.length<40?o.utf8.write(a,c,l):c.utf8Write?c.utf8Write(a,l):c.write(a,l)}r.prototype.string=function(c){var l=o.Buffer.byteLength(c);return this.uint32(l),l&&this._push(s,l,c),this},r._configure()},{15:15,16:16}]},{},[8])})()});var Jye=Kn((lpi,J4)=>{/* Copyright 2015-2018 Esri. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 @preserve */(function(){var e=function(){var o={};o.defaultNoDataValue=-34027999387901484e22,o.decode=function(f,d){d=d||{};var p=d.encodedMaskData||d.encodedMaskData===null,g=c(f,d.inputOffset||0,p),m=d.noDataValue!==null?d.noDataValue:o.defaultNoDataValue,x=r(g,d.pixelType||Float32Array,d.encodedMaskData,m,d.returnMask),b={width:g.width,height:g.height,pixelData:x.resultPixels,minValue:x.minValue,maxValue:g.pixels.maxValue,noDataValue:m};return x.resultMask&&(b.maskData=x.resultMask),d.returnEncodedMask&&g.mask&&(b.encodedMaskData=g.mask.bitset?g.mask.bitset:null),d.returnFileInfo&&(b.fileInfo=s(g),d.computeUsedBitDepths&&(b.fileInfo.bitDepths=a(g))),b};var r=function(f,d,p,g,m){var x=0,b=f.pixels.numBlocksX,T=f.pixels.numBlocksY,A=Math.floor(f.width/b),C=Math.floor(f.height/T),S=2*f.maxZError,w=Number.MAX_VALUE,D;p=p||(f.mask?f.mask.bitset:null);var R,O;R=new d(f.width*f.height),m&&p&&(O=new Uint8Array(f.width*f.height));for(var N=new Float32Array(A*C),L,_,E=0;E<=T;E++){var v=E!==T?C:f.height%T;if(v!==0)for(var I=0;I<=b;I++){var M=I!==b?A:f.width%b;if(M!==0){var B=E*f.width*C+I*A,V=f.width-M,U=f.pixels.blocks[x],G,k,Y;U.encoding<2?(U.encoding===0?G=U.rawData:(l(U.stuffedData,U.bitsPerPixel,U.numValidPixels,U.offset,S,N,f.pixels.maxValue),G=N),k=0):U.encoding===2?Y=0:Y=U.offset;var j;if(p)for(_=0;_>3],j<<=B&7),L=0;L>3]),j&128?(O&&(O[B]=1),D=U.encoding<2?G[k++]:Y,w=w>D?D:w,R[B++]=D):(O&&(O[B]=0),R[B++]=g),j<<=1;B+=V}else if(U.encoding<2)for(_=0;_D?D:w,R[B++]=D;B+=V}else for(w=w>Y?Y:w,_=0;_0){var b=new Uint8Array(Math.ceil(g.width*g.height/8));x=new DataView(f,d,g.mask.numBytes);var T=x.getInt16(0,!0),A=2,C=0;do{if(T>0)for(;T--;)b[C++]=x.getUint8(A++);else{var S=x.getUint8(A++);for(T=-T;T--;)b[C++]=S}T=x.getInt16(A,!0),A+=2}while(A0?1:0),O=D+(g.height%D>0?1:0);g.pixels.blocks=new Array(R*O);for(var N=0,L=0;L3)throw"Invalid block encoding 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f=l.headerInfo,d=this.getDataTypeArray(f.imageType),p=f.numDims*this.getDataTypeSize(f.imageType),g=this.readSubArray(c,l.ptr,d,p),m=this.readSubArray(c,l.ptr+p,d,p);l.ptr+=2*p;var x,b=!0;for(x=0;x0){b=new Uint8Array(Math.ceil(p/8)),m=new DataView(c,f,x.numBytes);var A=m.getInt16(0,!0),C=2,S=0,w=0;do{if(A>0)for(;A--;)b[S++]=m.getUint8(C++);else for(w=m.getUint8(C++),A=-A;A--;)b[S++]=w;A=m.getInt16(C,!0),C+=2}while(C>3],D<<=R&7):D=b[R>>3],D&128&&(T[R]=1);l.pixels.resultMask=T,x.bitset=b,f+=x.numBytes}return l.ptr=f,l.mask=x,!0},readDataOneSweep:function(c,l,f){var d=l.ptr,p=l.headerInfo,g=p.numDims,m=p.width*p.height,x=p.imageType,b=p.numValidPixel*r.getDataTypeSize(x)*g,T,A=l.pixels.resultMask;if(f===Uint8Array)T=new Uint8Array(c,d,b);else{var C=new ArrayBuffer(b),S=new Uint8Array(C);S.set(new Uint8Array(c,d,b)),T=new f(C)}if(T.length===m*g)l.pixels.resultPixels=T;else{l.pixels.resultPixels=new f(m*g);var w=0,D=0,R=0,O=0;if(g>1)for(R=0;R=x)return!1;var b=new Uint32Array(x-m);r.decodeBits(c,l,b);var T=[],A,C,S,w;for(A=m;A0&&(T[C].second=E<<_>>>32-w,32-_>=w?(_+=w,_===32&&(_=0,v++,E=L[v])):(_+=w-32,v++,E=L[v],T[C].second|=E>>>32-_));var I=0,M=0,B=new s;for(A=0;A=f?M=f:M=I,I>=30&&console.log("WARning, large NUM LUT BITS IS "+I);var V=[],U,G,k,Y,j,$;for(A=m;A0)if(U=[w,C],w<=M)for(G=T[C].second<=0;Y--)j=G>>>Y&1,j?($.right||($.right=new s),$=$.right):($.left||($.left=new s),$=$.left),Y===0&&!$.val&&($.val=U[1]);return{decodeLut:V,numBitsLUTQick:M,numBitsLUT:I,tree:B,stuffedData:L,srcPtr:v,bitPos:_}},readHuffman:function(c,l,f){var d=l.headerInfo,p=d.numDims,g=l.headerInfo.height,m=l.headerInfo.width,x=m*g,b=this.readHuffmanTree(c,l),T=b.decodeLut,A=b.tree,C=b.stuffedData,S=b.srcPtr,w=b.bitPos,D=b.numBitsLUTQick,R=b.numBitsLUT,O=l.headerInfo.imageType===0?128:0,N,L,_,E=l.pixels.resultMask,v,I,M,B,V,U,G,k=0;w>0&&(S++,w=0);var Y=C[S],j=l.encodeMode===1,$=new f(x*p),W=$,K;for(K=0;K1&&(W=new f($.buffer,x*K,x),k=0),l.headerInfo.numValidPixel===m*g)for(U=0,B=0;B>>32-D,I=v,32-w>>64-w-D,I=v),T[I])L=T[I][1],w+=T[I][0];else for(v=Y<>>32-R,I=v,32-w>>64-w-R,I=v),N=A,G=0;G>>R-G-1&1,N=M?N.right:N.left,!(N.left||N.right)){L=N.val,w=w+G+1;break}w>=32&&(w-=32,S++,Y=C[S]),_=L-O,j?(V>0?_+=k:B>0?_+=W[U-m]:_+=k,_&=255,W[U]=_,k=_):W[U]=_}else for(U=0,B=0;B>>32-D,I=v,32-w>>64-w-D,I=v),T[I])L=T[I][1],w+=T[I][0];else for(v=Y<>>32-R,I=v,32-w>>64-w-R,I=v),N=A,G=0;G>>R-G-1&1,N=M?N.right:N.left,!(N.left||N.right)){L=N.val,w=w+G+1;break}w>=32&&(w-=32,S++,Y=C[S]),_=L-O,j?(V>0&&E[U-1]?_+=k:B>0&&E[U-m]?_+=W[U-m]:_+=k,_&=255,W[U]=_,k=_):W[U]=_}l.ptr=l.ptr+(S+1)*4+(w>0?4:0)}l.pixels.resultPixels=$},decodeBits:function(c,l,f,d,p){{var g=l.headerInfo,m=g.fileVersion,x=0,b=new DataView(c,l.ptr,5),T=b.getUint8(0);x++;var A=T>>6,C=A===0?4:3-A,S=(T&32)>0,w=T&31,D=0;if(C===1)D=b.getUint8(x),x++;else if(C===2)D=b.getUint16(x,!0),x+=2;else if(C===4)D=b.getUint32(x,!0),x+=4;else throw"Invalid valid pixel count type";var R=2*g.maxZError,O,N,L,_,E,v,I,M,B,V,U=g.numDims>1?g.maxValues[p]:g.zMax;if(S){for(l.counter.lut++,M=b.getUint8(x),B=w,x++,_=Math.ceil((M-1)*w/8),E=Math.ceil(_/4),N=new ArrayBuffer(E*4),L=new Uint8Array(N),l.ptr+=x,L.set(new Uint8Array(c,l.ptr,_)),I=new Uint32Array(N),l.ptr+=_,V=0;M-1>>>V;)V++;_=Math.ceil(D*V/8),E=Math.ceil(_/4),N=new ArrayBuffer(E*4),L=new Uint8Array(N),L.set(new Uint8Array(c,l.ptr,_)),O=new Uint32Array(N),l.ptr+=_,m>=3?v=o.unstuffLUT2(I,w,M-1,d,R,U):v=o.unstuffLUT(I,w,M-1,d,R,U),m>=3?o.unstuff2(O,f,V,D,v):o.unstuff(O,f,V,D,v)}else l.counter.bitstuffer++,V=w,l.ptr+=x,V>0&&(_=Math.ceil(D*V/8),E=Math.ceil(_/4),N=new ArrayBuffer(E*4),L=new Uint8Array(N),L.set(new Uint8Array(c,l.ptr,_)),O=new Uint32Array(N),l.ptr+=_,m>=3?d==null?o.originalUnstuff2(O,f,V,D):o.unstuff2(O,f,V,D,!1,d,R,U):d==null?o.originalUnstuff(O,f,V,D):o.unstuff(O,f,V,D,!1,d,R,U))}},readTiles:function(c,l,f){var d=l.headerInfo,p=d.width,g=d.height,m=d.microBlockSize,x=d.imageType,b=r.getDataTypeSize(x),T=Math.ceil(p/m),A=Math.ceil(g/m);l.pixels.numBlocksY=A,l.pixels.numBlocksX=T,l.pixels.ptr=0;var C=0,S=0,w=0,D=0,R=0,O=0,N=0,L=0,_=0,E=0,v=0,I=0,M=0,B=0,V=0,U=0,G,k,Y,j,$,W,K=new f(m*m),Z=g%m||m,me=p%m||m,xe,re,ye=d.numDims,ge,Ae=l.pixels.resultMask,De=l.pixels.resultPixels;for(w=0;w1&&(De=new f(l.pixels.resultPixels.buffer,p*g*ge*b,p*g)),N=c.byteLength-l.ptr,G=new DataView(c,l.ptr,Math.min(10,N)),k={},U=0,L=G.getUint8(0),U++,_=L>>6&255,E=L>>2&15,E!==(D*m>>3&15))throw"integrity issue";if(W=L&3,W>3)throw l.ptr+=U,"Invalid block encoding ("+W+")";if(W===2){l.counter.constant++,l.ptr+=U;continue}else if(W===0){if(l.counter.uncompressed++,l.ptr+=U,M=R*O*b,B=c.byteLength-l.ptr,M=M1)for(g=0;g=-128&&l<=127;break;case 1:f=l>=0&&l<=255;break;case 2:f=l>=-32768&&l<=32767;break;case 3:f=l>=0&&l<=65536;break;case 4:f=l>=-2147483648&&l<=2147483647;break;case 5:f=l>=0&&l<=4294967296;break;case 6:f=l>=-34027999387901484e22&&l<=34027999387901484e22;break;case 7:f=l>=5e-324&&l<=17976931348623157e292;break;default:f=!1}return f},getDataTypeSize:function(c){var l=0;switch(c){case 0:case 1:l=1;break;case 2:case 3:l=2;break;case 4:case 5:case 6:l=4;break;case 7:l=8;break;default:l=c}return l},getDataTypeUsed:function(c,l){var f=c;switch(c){case 2:case 4:f=c-l;break;case 3:case 5:f=c-2*l;break;case 6:l===0?f=c:l===1?f=2:f=1;break;case 7:l===0?f=c:f=c-2*l+1;break;default:f=c;break}return f},getOnePixel:function(c,l,f,d){var p=0;switch(f){case 0:p=d.getInt8(l);break;case 1:p=d.getUint8(l);break;case 2:p=d.getInt16(l,!0);break;case 3:p=d.getUint16(l,!0);break;case 4:p=d.getInt32(l,!0);break;case 5:p=d.getUInt32(l,!0);break;case 6:p=d.getFloat32(l,!0);break;case 7:p=d.getFloat64(l,!0);break;default:throw"the decoder does not understand this pixel type"}return p}},s=function(c,l,f){this.val=c,this.left=l,this.right=f},a={decode:function(c,l){l=l||{};var f=l.noDataValue,d=0,p={};if(p.ptr=l.inputOffset||0,p.pixels={},!!r.readHeaderInfo(c,p)){var g=p.headerInfo,m=g.fileVersion,x=r.getDataTypeArray(g.imageType);r.readMask(c,p),g.numValidPixel!==g.width*g.height&&!p.pixels.resultMask&&(p.pixels.resultMask=l.maskData);var b=g.width*g.height;if(p.pixels.resultPixels=new x(b*g.numDims),p.counter={onesweep:0,uncompressed:0,lut:0,bitstuffer:0,constant:0,constantoffset:0},g.numValidPixel!==0)if(g.zMax===g.zMin)r.constructConstantSurface(p);else if(m>=4&&r.checkMinMaxRanges(c,p))r.constructConstantSurface(p);else{var T=new DataView(c,p.ptr,2),A=T.getUint8(0);if(p.ptr++,A)r.readDataOneSweep(c,p,x);else if(m>1&&g.imageType<=1&&Math.abs(g.maxZError-.5)<1e-5){var C=T.getUint8(1);if(p.ptr++,p.encodeMode=C,C>2||m<4&&C>1)throw"Invalid Huffman flag "+C;C?r.readHuffman(c,p,x):r.readTiles(c,p,x)}else r.readTiles(c,p,x)}p.eofOffset=p.ptr;var S;l.inputOffset?(S=p.headerInfo.blobSize+l.inputOffset-p.ptr,Math.abs(S)>=1&&(p.eofOffset=l.inputOffset+p.headerInfo.blobSize)):(S=p.headerInfo.blobSize-p.ptr,Math.abs(S)>=1&&(p.eofOffset=p.headerInfo.blobSize));var w={width:g.width,height:g.height,pixelData:p.pixels.resultPixels,minValue:g.zMin,maxValue:g.zMax,validPixelCount:g.numValidPixel,dimCount:g.numDims,dimStats:{minValues:g.minValues,maxValues:g.maxValues},maskData:p.pixels.resultMask};if(p.pixels.resultMask&&r.isValidPixelValue(g.imageType,f)){var D=p.pixels.resultMask;for(d=0;d1&&A.fileInfo.mask&&A.fileInfo.mask.numBytes>0&&m.push(A.maskData),d++,T.pixels.push(A.pixelData),T.statistics.push({minValue:A.minValue,maxValue:A.maxValue,noDataValue:A.noDataValue,dimStats:A.dimStats})}var C,S,w;if(f>1&&m.length>1){for(w=T.width*T.height,T.bandMasks=m,b=new Uint8Array(w),b.set(m[0]),C=1;C{/*! 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Qf={isChrome:gH,chromeVersion:ETe,isSafari:oZ,safariVersion:STe,isWebkit:rZ,webkitVersion:wTe,isInternetExplorer:sZ,internetExplorerVersion:vTe,isEdge:x3,edgeVersion:DTe,isFirefox:yH,firefoxVersion:OTe,isWindows:ITe,isIPadOrIOS:PTe,hardwareConcurrency:y(La.hardwareConcurrency,3),supportsPointerEvents:RTe,supportsImageRenderingPixelated:uZ,supportsWebP:xc,imageRenderingValue:MTe,typedArrayTypes:YT};Qf.supportsBasis=function(e){return Qf.supportsWebAssembly()&&e.context.supportsBasis};Qf.supportsFullscreen=function(){return mr.supportsFullscreen()};Qf.supportsTypedArrays=function(){return typeof ArrayBuffer<"u"};Qf.supportsBigInt64Array=function(){return typeof BigInt64Array<"u"};Qf.supportsBigUint64Array=function(){return typeof BigUint64Array<"u"};Qf.supportsBigInt=function(){return typeof BigInt<"u"};Qf.supportsWebWorkers=function(){return typeof Worker<"u"};Qf.supportsWebAssembly=function(){return typeof WebAssembly<"u"};Qf.supportsWebgl2=function(e){return e.context.webgl2};var Vt=Qf;function xH(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n*6<1?e+(t-e)*6*n:n*2<1?t:n*3<2?e+(t-e)*(2/3-n)*6:e}function ne(e,t,n,i){this.red=y(e,1),this.green=y(t,1),this.blue=y(n,1),this.alpha=y(i,1)}ne.fromCartesian4=function(e,t){return u(t)?(t.red=e.x,t.green=e.y,t.blue=e.z,t.alpha=e.w,t):new ne(e.x,e.y,e.z,e.w)};ne.fromBytes=function(e,t,n,i,o){return e=ne.byteToFloat(y(e,255)),t=ne.byteToFloat(y(t,255)),n=ne.byteToFloat(y(n,255)),i=ne.byteToFloat(y(i,255)),u(o)?(o.red=e,o.green=t,o.blue=n,o.alpha=i,o):new ne(e,t,n,i)};ne.fromAlpha=function(e,t,n){return u(n)?(n.red=e.red,n.green=e.green,n.blue=e.blue,n.alpha=t,n):new ne(e.red,e.green,e.blue,t)};var bH,TH,Gm;Vt.supportsTypedArrays()&&(bH=new ArrayBuffer(4),TH=new Uint32Array(bH),Gm=new Uint8Array(bH));ne.fromRgba=function(e,t){return TH[0]=e,ne.fromBytes(Gm[0],Gm[1],Gm[2],Gm[3],t)};ne.fromHsl=function(e,t,n,i,o){e=y(e,0)%1,t=y(t,0),n=y(n,0),i=y(i,1);let r=n,s=n,a=n;if(t!==0){let c;n<.5?c=n*(1+t):c=n+t-n*t;let 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LTe=/^#([0-9a-f])([0-9a-f])([0-9a-f])([0-9a-f])?$/i,NTe=/^#([0-9a-f]{2})([0-9a-f]{2})([0-9a-f]{2})([0-9a-f]{2})?$/i,FTe=/^rgba?\s*\(\s*([0-9.]+%?)\s*[,\s]+\s*([0-9.]+%?)\s*[,\s]+\s*([0-9.]+%?)(?:\s*[,\s/]+\s*([0-9.]+))?\s*\)$/i,BTe=/^hsla?\s*\(\s*([0-9.]+)\s*[,\s]+\s*([0-9.]+%)\s*[,\s]+\s*([0-9.]+%)(?:\s*[,\s/]+\s*([0-9.]+))?\s*\)$/i;ne.fromCssColorString=function(e,t){u(t)||(t=new ne),e=e.trim();let n=ne[e.toUpperCase()];if(u(n))return ne.clone(n,t),t;let i=LTe.exec(e);return i!==null?(t.red=parseInt(i[1],16)/15,t.green=parseInt(i[2],16)/15,t.blue=parseInt(i[3],16)/15,t.alpha=parseInt(y(i[4],"f"),16)/15,t):(i=NTe.exec(e),i!==null?(t.red=parseInt(i[1],16)/255,t.green=parseInt(i[2],16)/255,t.blue=parseInt(i[3],16)/255,t.alpha=parseInt(y(i[4],"ff"),16)/255,t):(i=FTe.exec(e),i!==null?(t.red=parseFloat(i[1])/(i[1].substr(-1)==="%"?100:255),t.green=parseFloat(i[2])/(i[2].substr(-1)==="%"?100:255),t.blue=parseFloat(i[3])/(i[3].substr(-1)==="%"?100:255),t.alpha=parseFloat(y(i[4],"1.0")),t):(i=BTe.exec(e),i!==null?ne.fromHsl(parseFloat(i[1])/360,parseFloat(i[2])/100,parseFloat(i[3])/100,parseFloat(y(i[4],"1.0")),t):(t=void 0,t))))};ne.packedLength=4;ne.pack=function(e,t,n){return n=y(n,0),t[n++]=e.red,t[n++]=e.green,t[n++]=e.blue,t[n]=e.alpha,t};ne.unpack=function(e,t,n){return t=y(t,0),u(n)||(n=new ne),n.red=e[t++],n.green=e[t++],n.blue=e[t++],n.alpha=e[t],n};ne.byteToFloat=function(e){return e/255};ne.floatToByte=function(e){return e===1?255:e*256|0};ne.clone=function(e,t){if(u(e))return u(t)?(t.red=e.red,t.green=e.green,t.blue=e.blue,t.alpha=e.alpha,t):new ne(e.red,e.green,e.blue,e.alpha)};ne.equals=function(e,t){return e===t||u(e)&&u(t)&&e.red===t.red&&e.green===t.green&&e.blue===t.blue&&e.alpha===t.alpha};ne.equalsArray=function(e,t,n){return e.red===t[n]&&e.green===t[n+1]&&e.blue===t[n+2]&&e.alpha===t[n+3]};ne.prototype.clone=function(e){return ne.clone(this,e)};ne.prototype.equals=function(e){return ne.equals(this,e)};ne.prototype.equalsEpsilon=function(e,t){return this===e||u(e)&&Math.abs(this.red-e.red)<=t&&Math.abs(this.green-e.green)<=t&&Math.abs(this.blue-e.blue)<=t&&Math.abs(this.alpha-e.alpha)<=t};ne.prototype.toString=function(){return`(${this.red}, ${this.green}, ${this.blue}, ${this.alpha})`};ne.prototype.toCssColorString=function(){let e=ne.floatToByte(this.red),t=ne.floatToByte(this.green),n=ne.floatToByte(this.blue);return 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e=1-e,t.red=1-(1-this.red)*e,t.green=1-(1-this.green)*e,t.blue=1-(1-this.blue)*e,t.alpha=this.alpha,t};ne.prototype.darken=function(e,t){return e=1-e,t.red=this.red*e,t.green=this.green*e,t.blue=this.blue*e,t.alpha=this.alpha,t};ne.prototype.withAlpha=function(e,t){return ne.fromAlpha(this,e,t)};ne.add=function(e,t,n){return n.red=e.red+t.red,n.green=e.green+t.green,n.blue=e.blue+t.blue,n.alpha=e.alpha+t.alpha,n};ne.subtract=function(e,t,n){return n.red=e.red-t.red,n.green=e.green-t.green,n.blue=e.blue-t.blue,n.alpha=e.alpha-t.alpha,n};ne.multiply=function(e,t,n){return n.red=e.red*t.red,n.green=e.green*t.green,n.blue=e.blue*t.blue,n.alpha=e.alpha*t.alpha,n};ne.divide=function(e,t,n){return n.red=e.red/t.red,n.green=e.green/t.green,n.blue=e.blue/t.blue,n.alpha=e.alpha/t.alpha,n};ne.mod=function(e,t,n){return n.red=e.red%t.red,n.green=e.green%t.green,n.blue=e.blue%t.blue,n.alpha=e.alpha%t.alpha,n};ne.lerp=function(e,t,n,i){return i.red=P.lerp(e.red,t.red,n),i.green=P.lerp(e.green,t.green,n),i.blue=P.lerp(e.blue,t.blue,n),i.alpha=P.lerp(e.alpha,t.alpha,n),i};ne.multiplyByScalar=function(e,t,n){return n.red=e.red*t,n.green=e.green*t,n.blue=e.blue*t,n.alpha=e.alpha*t,n};ne.divideByScalar=function(e,t,n){return n.red=e.red/t,n.green=e.green/t,n.blue=e.blue/t,n.alpha=e.alpha/t,n};ne.ALICEBLUE=Object.freeze(ne.fromCssColorString("#F0F8FF"));ne.ANTIQUEWHITE=Object.freeze(ne.fromCssColorString("#FAEBD7"));ne.AQUA=Object.freeze(ne.fromCssColorString("#00FFFF"));ne.AQUAMARINE=Object.freeze(ne.fromCssColorString("#7FFFD4"));ne.AZURE=Object.freeze(ne.fromCssColorString("#F0FFFF"));ne.BEIGE=Object.freeze(ne.fromCssColorString("#F5F5DC"));ne.BISQUE=Object.freeze(ne.fromCssColorString("#FFE4C4"));ne.BLACK=Object.freeze(ne.fromCssColorString("#000000"));ne.BLANCHEDALMOND=Object.freeze(ne.fromCssColorString("#FFEBCD"));ne.BLUE=Object.freeze(ne.fromCssColorString("#0000FF"));ne.BLUEVIOLET=Object.freeze(ne.fromCssColorString("#8A2BE2"));ne.BROWN=Object.freeze(ne.fromCssColorString("#A52A2A"));ne.BURLYWOOD=Object.freeze(ne.fromCssColorString("#DEB887"));ne.CADETBLUE=Object.freeze(ne.fromCssColorString("#5F9EA0"));ne.CHARTREUSE=Object.freeze(ne.fromCssColorString("#7FFF00"));ne.CHOCOLATE=Object.freeze(ne.fromCssColorString("#D2691E"));ne.CORAL=Object.freeze(ne.fromCssColorString("#FF7F50"));ne.CORNFLOWERBLUE=Object.freeze(ne.fromCssColorString("#6495ED"));ne.CORNSILK=Object.freeze(ne.fromCssColorString("#FFF8DC"));ne.CRIMSON=Object.freeze(ne.fromCssColorString("#DC143C"));ne.CYAN=Object.freeze(ne.fromCssColorString("#00FFFF"));ne.DARKBLUE=Object.freeze(ne.fromCssColorString("#00008B"));ne.DARKCYAN=Object.freeze(ne.fromCssColorString("#008B8B"));ne.DARKGOLDENROD=Object.freeze(ne.fromCssColorString("#B8860B"));ne.DARKGRAY=Object.freeze(ne.fromCssColorString("#A9A9A9"));ne.DARKGREEN=Object.freeze(ne.fromCssColorString("#006400"));ne.DARKGREY=ne.DARKGRAY;ne.DARKKHAKI=Object.freeze(ne.fromCssColorString("#BDB76B"));ne.DARKMAGENTA=Object.freeze(ne.fromCssColorString("#8B008B"));ne.DARKOLIVEGREEN=Object.freeze(ne.fromCssColorString("#556B2F"));ne.DARKORANGE=Object.freeze(ne.fromCssColorString("#FF8C00"));ne.DARKORCHID=Object.freeze(ne.fromCssColorString("#9932CC"));ne.DARKRED=Object.freeze(ne.fromCssColorString("#8B0000"));ne.DARKSALMON=Object.freeze(ne.fromCssColorString("#E9967A"));ne.DARKSEAGREEN=Object.freeze(ne.fromCssColorString("#8FBC8F"));ne.DARKSLATEBLUE=Object.freeze(ne.fromCssColorString("#483D8B"));ne.DARKSLATEGRAY=Object.freeze(ne.fromCssColorString("#2F4F4F"));ne.DARKSLATEGREY=ne.DARKSLATEGRAY;ne.DARKTURQUOISE=Object.freeze(ne.fromCssColorString("#00CED1"));ne.DARKVIOLET=Object.freeze(ne.fromCssColorString("#9400D3"));ne.DEEPPINK=Object.freeze(ne.fromCssColorString("#FF1493"));ne.DEEPSKYBLUE=Object.freeze(ne.fromCssColorString("#00BFFF"));ne.DIMGRAY=Object.freeze(ne.fromCssColorString("#696969"));ne.DIMGREY=ne.DIMGRAY;ne.DODGERBLUE=Object.freeze(ne.fromCssColorString("#1E90FF"));ne.FIREBRICK=Object.freeze(ne.fromCssColorString("#B22222"));ne.FLORALWHITE=Object.freeze(ne.fromCssColorString("#FFFAF0"));ne.FORESTGREEN=Object.freeze(ne.fromCssColorString("#228B22"));ne.FUCHSIA=Object.freeze(ne.fromCssColorString("#FF00FF"));ne.GAINSBORO=Object.freeze(ne.fromCssColorString("#DCDCDC"));ne.GHOSTWHITE=Object.freeze(ne.fromCssColorString("#F8F8FF"));ne.GOLD=Object.freeze(ne.fromCssColorString("#FFD700"));ne.GOLDENROD=Object.freeze(ne.fromCssColorString("#DAA520"));ne.GRAY=Object.freeze(ne.fromCssColorString("#808080"));ne.GREEN=Object.freeze(ne.fromCssColorString("#008000"));ne.GREENYELLOW=Object.freeze(ne.fromCssColorString("#ADFF2F"));ne.GREY=ne.GRAY;ne.HONEYDEW=Object.freeze(ne.fromCssColorString("#F0FFF0"));ne.HOTPINK=Object.freeze(ne.fromCssColorString("#FF69B4"));ne.INDIANRED=Object.freeze(ne.fromCssColorString("#CD5C5C"));ne.INDIGO=Object.freeze(ne.fromCssColorString("#4B0082"));ne.IVORY=Object.freeze(ne.fromCssColorString("#FFFFF0"));ne.KHAKI=Object.freeze(ne.fromCssColorString("#F0E68C"));ne.LAVENDER=Object.freeze(ne.fromCssColorString("#E6E6FA"));ne.LAVENDAR_BLUSH=Object.freeze(ne.fromCssColorString("#FFF0F5"));ne.LAWNGREEN=Object.freeze(ne.fromCssColorString("#7CFC00"));ne.LEMONCHIFFON=Object.freeze(ne.fromCssColorString("#FFFACD"));ne.LIGHTBLUE=Object.freeze(ne.fromCssColorString("#ADD8E6"));ne.LIGHTCORAL=Object.freeze(ne.fromCssColorString("#F08080"));ne.LIGHTCYAN=Object.freeze(ne.fromCssColorString("#E0FFFF"));ne.LIGHTGOLDENRODYELLOW=Object.freeze(ne.fromCssColorString("#FAFAD2"));ne.LIGHTGRAY=Object.freeze(ne.fromCssColorString("#D3D3D3"));ne.LIGHTGREEN=Object.freeze(ne.fromCssColorString("#90EE90"));ne.LIGHTGREY=ne.LIGHTGRAY;ne.LIGHTPINK=Object.freeze(ne.fromCssColorString("#FFB6C1"));ne.LIGHTSEAGREEN=Object.freeze(ne.fromCssColorString("#20B2AA"));ne.LIGHTSKYBLUE=Object.freeze(ne.fromCssColorString("#87CEFA"));ne.LIGHTSLATEGRAY=Object.freeze(ne.fromCssColorString("#778899"));ne.LIGHTSLATEGREY=ne.LIGHTSLATEGRAY;ne.LIGHTSTEELBLUE=Object.freeze(ne.fromCssColorString("#B0C4DE"));ne.LIGHTYELLOW=Object.freeze(ne.fromCssColorString("#FFFFE0"));ne.LIME=Object.freeze(ne.fromCssColorString("#00FF00"));ne.LIMEGREEN=Object.freeze(ne.fromCssColorString("#32CD32"));ne.LINEN=Object.freeze(ne.fromCssColorString("#FAF0E6"));ne.MAGENTA=Object.freeze(ne.fromCssColorString("#FF00FF"));ne.MAROON=Object.freeze(ne.fromCssColorString("#800000"));ne.MEDIUMAQUAMARINE=Object.freeze(ne.fromCssColorString("#66CDAA"));ne.MEDIUMBLUE=Object.freeze(ne.fromCssColorString("#0000CD"));ne.MEDIUMORCHID=Object.freeze(ne.fromCssColorString("#BA55D3"));ne.MEDIUMPURPLE=Object.freeze(ne.fromCssColorString("#9370DB"));ne.MEDIUMSEAGREEN=Object.freeze(ne.fromCssColorString("#3CB371"));ne.MEDIUMSLATEBLUE=Object.freeze(ne.fromCssColorString("#7B68EE"));ne.MEDIUMSPRINGGREEN=Object.freeze(ne.fromCssColorString("#00FA9A"));ne.MEDIUMTURQUOISE=Object.freeze(ne.fromCssColorString("#48D1CC"));ne.MEDIUMVIOLETRED=Object.freeze(ne.fromCssColorString("#C71585"));ne.MIDNIGHTBLUE=Object.freeze(ne.fromCssColorString("#191970"));ne.MINTCREAM=Object.freeze(ne.fromCssColorString("#F5FFFA"));ne.MISTYROSE=Object.freeze(ne.fromCssColorString("#FFE4E1"));ne.MOCCASIN=Object.freeze(ne.fromCssColorString("#FFE4B5"));ne.NAVAJOWHITE=Object.freeze(ne.fromCssColorString("#FFDEAD"));ne.NAVY=Object.freeze(ne.fromCssColorString("#000080"));ne.OLDLACE=Object.freeze(ne.fromCssColorString("#FDF5E6"));ne.OLIVE=Object.freeze(ne.fromCssColorString("#808000"));ne.OLIVEDRAB=Object.freeze(ne.fromCssColorString("#6B8E23"));ne.ORANGE=Object.freeze(ne.fromCssColorString("#FFA500"));ne.ORANGERED=Object.freeze(ne.fromCssColorString("#FF4500"));ne.ORCHID=Object.freeze(ne.fromCssColorString("#DA70D6"));ne.PALEGOLDENROD=Object.freeze(ne.fromCssColorString("#EEE8AA"));ne.PALEGREEN=Object.freeze(ne.fromCssColorString("#98FB98"));ne.PALETURQUOISE=Object.freeze(ne.fromCssColorString("#AFEEEE"));ne.PALEVIOLETRED=Object.freeze(ne.fromCssColorString("#DB7093"));ne.PAPAYAWHIP=Object.freeze(ne.fromCssColorString("#FFEFD5"));ne.PEACHPUFF=Object.freeze(ne.fromCssColorString("#FFDAB9"));ne.PERU=Object.freeze(ne.fromCssColorString("#CD853F"));ne.PINK=Object.freeze(ne.fromCssColorString("#FFC0CB"));ne.PLUM=Object.freeze(ne.fromCssColorString("#DDA0DD"));ne.POWDERBLUE=Object.freeze(ne.fromCssColorString("#B0E0E6"));ne.PURPLE=Object.freeze(ne.fromCssColorString("#800080"));ne.RED=Object.freeze(ne.fromCssColorString("#FF0000"));ne.ROSYBROWN=Object.freeze(ne.fromCssColorString("#BC8F8F"));ne.ROYALBLUE=Object.freeze(ne.fromCssColorString("#4169E1"));ne.SADDLEBROWN=Object.freeze(ne.fromCssColorString("#8B4513"));ne.SALMON=Object.freeze(ne.fromCssColorString("#FA8072"));ne.SANDYBROWN=Object.freeze(ne.fromCssColorString("#F4A460"));ne.SEAGREEN=Object.freeze(ne.fromCssColorString("#2E8B57"));ne.SEASHELL=Object.freeze(ne.fromCssColorString("#FFF5EE"));ne.SIENNA=Object.freeze(ne.fromCssColorString("#A0522D"));ne.SILVER=Object.freeze(ne.fromCssColorString("#C0C0C0"));ne.SKYBLUE=Object.freeze(ne.fromCssColorString("#87CEEB"));ne.SLATEBLUE=Object.freeze(ne.fromCssColorString("#6A5ACD"));ne.SLATEGRAY=Object.freeze(ne.fromCssColorString("#708090"));ne.SLATEGREY=ne.SLATEGRAY;ne.SNOW=Object.freeze(ne.fromCssColorString("#FFFAFA"));ne.SPRINGGREEN=Object.freeze(ne.fromCssColorString("#00FF7F"));ne.STEELBLUE=Object.freeze(ne.fromCssColorString("#4682B4"));ne.TAN=Object.freeze(ne.fromCssColorString("#D2B48C"));ne.TEAL=Object.freeze(ne.fromCssColorString("#008080"));ne.THISTLE=Object.freeze(ne.fromCssColorString("#D8BFD8"));ne.TOMATO=Object.freeze(ne.fromCssColorString("#FF6347"));ne.TURQUOISE=Object.freeze(ne.fromCssColorString("#40E0D0"));ne.VIOLET=Object.freeze(ne.fromCssColorString("#EE82EE"));ne.WHEAT=Object.freeze(ne.fromCssColorString("#F5DEB3"));ne.WHITE=Object.freeze(ne.fromCssColorString("#FFFFFF"));ne.WHITESMOKE=Object.freeze(ne.fromCssColorString("#F5F5F5"));ne.YELLOW=Object.freeze(ne.fromCssColorString("#FFFF00"));ne.YELLOWGREEN=Object.freeze(ne.fromCssColorString("#9ACD32"));ne.TRANSPARENT=Object.freeze(new ne(0,0,0,0));var z=ne;function b3(e){e=y(e,y.EMPTY_OBJECT),this.color=e.color,this.depth=e.depth,this.stencil=e.stencil,this.renderState=e.renderState,this.framebuffer=e.framebuffer,this.owner=e.owner,this.pass=e.pass}b3.ALL=Object.freeze(new b3({color:new z(0,0,0,0),depth:1,stencil:0}));b3.prototype.execute=function(e,t){e.clear(this,t)};var ti=b3;var kTe={ENVIRONMENT:0,COMPUTE:1,GLOBE:2,TERRAIN_CLASSIFICATION:3,CESIUM_3D_TILE:4,CESIUM_3D_TILE_CLASSIFICATION:5,CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW:6,OPAQUE:7,TRANSLUCENT:8,VOXELS:9,OVERLAY:10,NUMBER_OF_PASSES:11},Ee=Object.freeze(kTe);function fZ(e){e=y(e,y.EMPTY_OBJECT),this.vertexArray=e.vertexArray,this.fragmentShaderSource=e.fragmentShaderSource,this.shaderProgram=e.shaderProgram,this.uniformMap=e.uniformMap,this.outputTexture=e.outputTexture,this.preExecute=e.preExecute,this.postExecute=e.postExecute,this.canceled=e.canceled,this.persists=y(e.persists,!1),this.pass=Ee.COMPUTE,this.owner=e.owner}fZ.prototype.execute=function(e){e.execute(this)};var Hu=fZ;function vt(e,t){this.x=y(e,0),this.y=y(t,0)}vt.fromElements=function(e,t,n){return u(n)?(n.x=e,n.y=t,n):new vt(e,t)};vt.clone=function(e,t){if(u(e))return u(t)?(t.x=e.x,t.y=e.y,t):new vt(e.x,e.y)};vt.fromCartesian3=vt.clone;vt.fromCartesian4=vt.clone;vt.packedLength=2;vt.pack=function(e,t,n){return n=y(n,0),t[n++]=e.x,t[n]=e.y,t};vt.unpack=function(e,t,n){return t=y(t,0),u(n)||(n=new vt),n.x=e[t++],n.y=e[t],n};vt.packArray=function(e,t){let n=e.length,i=n*2;u(t)?!Array.isArray(t)&&t.length!==i||t.length!==i&&(t.length=i):t=new Array(i);for(let o=0;oP.EPSILON12);return u(o)?(o.x=r*N,o.y=s*L,o.z=a*_,o):new h(r*N,s*L,a*_)}var _0=HTe;function Kr(e,t,n){this.longitude=y(e,0),this.latitude=y(t,0),this.height=y(n,0)}Kr.fromRadians=function(e,t,n,i){return n=y(n,0),u(i)?(i.longitude=e,i.latitude=t,i.height=n,i):new Kr(e,t,n)};Kr.fromDegrees=function(e,t,n,i){return e=P.toRadians(e),t=P.toRadians(t),Kr.fromRadians(e,t,n,i)};var GTe=new h,WTe=new h,jTe=new h,qTe=new h(1/6378137,1/6378137,1/6356752314245179e-9),YTe=new h(1/(6378137*6378137),1/(6378137*6378137),1/(6356752314245179e-9*6356752314245179e-9)),XTe=P.EPSILON1;Kr.fromCartesian=function(e,t,n){let i=u(t)?t.oneOverRadii:qTe,o=u(t)?t.oneOverRadiiSquared:YTe,r=u(t)?t._centerToleranceSquared:XTe,s=_0(e,i,o,r,WTe);if(!u(s))return;let a=h.multiplyComponents(s,o,GTe);a=h.normalize(a,a);let c=h.subtract(e,s,jTe),l=Math.atan2(a.y,a.x),f=Math.asin(a.z),d=P.sign(h.dot(c,e))*h.magnitude(c);return u(n)?(n.longitude=l,n.latitude=f,n.height=d,n):new Kr(l,f,d)};Kr.toCartesian=function(e,t,n){return h.fromRadians(e.longitude,e.latitude,e.height,t,n)};Kr.clone=function(e,t){if(u(e))return u(t)?(t.longitude=e.longitude,t.latitude=e.latitude,t.height=e.height,t):new Kr(e.longitude,e.latitude,e.height)};Kr.equals=function(e,t){return e===t||u(e)&&u(t)&&e.longitude===t.longitude&&e.latitude===t.latitude&&e.height===t.height};Kr.equalsEpsilon=function(e,t,n){return n=y(n,0),e===t||u(e)&&u(t)&&Math.abs(e.longitude-t.longitude)<=n&&Math.abs(e.latitude-t.latitude)<=n&&Math.abs(e.height-t.height)<=n};Kr.ZERO=Object.freeze(new Kr(0,0,0));Kr.prototype.clone=function(e){return Kr.clone(this,e)};Kr.prototype.equals=function(e){return Kr.equals(this,e)};Kr.prototype.equalsEpsilon=function(e,t){return Kr.equalsEpsilon(this,e,t)};Kr.prototype.toString=function(){return`(${this.longitude}, ${this.latitude}, ${this.height})`};var fe=Kr;function _Z(e,t,n,i){t=y(t,0),n=y(n,0),i=y(i,0),e._radii=new h(t,n,i),e._radiiSquared=new h(t*t,n*n,i*i),e._radiiToTheFourth=new h(t*t*t*t,n*n*n*n,i*i*i*i),e._oneOverRadii=new h(t===0?0:1/t,n===0?0:1/n,i===0?0:1/i),e._oneOverRadiiSquared=new h(t===0?0:1/(t*t),n===0?0:1/(n*n),i===0?0:1/(i*i)),e._minimumRadius=Math.min(t,n,i),e._maximumRadius=Math.max(t,n,i),e._centerToleranceSquared=P.EPSILON1,e._radiiSquared.z!==0&&(e._squaredXOverSquaredZ=e._radiiSquared.x/e._radiiSquared.z)}function $i(e,t,n){this._radii=void 0,this._radiiSquared=void 0,this._radiiToTheFourth=void 0,this._oneOverRadii=void 0,this._oneOverRadiiSquared=void 0,this._minimumRadius=void 0,this._maximumRadius=void 0,this._centerToleranceSquared=void 0,this._squaredXOverSquaredZ=void 0,_Z(this,e,t,n)}Object.defineProperties($i.prototype,{radii:{get:function(){return this._radii}},radiiSquared:{get:function(){return this._radiiSquared}},radiiToTheFourth:{get:function(){return this._radiiToTheFourth}},oneOverRadii:{get:function(){return this._oneOverRadii}},oneOverRadiiSquared:{get:function(){return this._oneOverRadiiSquared}},minimumRadius:{get:function(){return this._minimumRadius}},maximumRadius:{get:function(){return this._maximumRadius}}});$i.clone=function(e,t){if(!u(e))return;let n=e._radii;return u(t)?(h.clone(n,t._radii),h.clone(e._radiiSquared,t._radiiSquared),h.clone(e._radiiToTheFourth,t._radiiToTheFourth),h.clone(e._oneOverRadii,t._oneOverRadii),h.clone(e._oneOverRadiiSquared,t._oneOverRadiiSquared),t._minimumRadius=e._minimumRadius,t._maximumRadius=e._maximumRadius,t._centerToleranceSquared=e._centerToleranceSquared,t):new $i(n.x,n.y,n.z)};$i.fromCartesian3=function(e,t){return u(t)||(t=new $i),u(e)&&_Z(t,e.x,e.y,e.z),t};$i.WGS84=Object.freeze(new $i(6378137,6378137,6356752314245179e-9));$i.UNIT_SPHERE=Object.freeze(new $i(1,1,1));$i.MOON=Object.freeze(new $i(P.LUNAR_RADIUS,P.LUNAR_RADIUS,P.LUNAR_RADIUS));$i.prototype.clone=function(e){return $i.clone(this,e)};$i.packedLength=h.packedLength;$i.pack=function(e,t,n){return n=y(n,0),h.pack(e._radii,t,n),t};$i.unpack=function(e,t,n){t=y(t,0);let i=h.unpack(e,t);return $i.fromCartesian3(i,n)};$i.prototype.geocentricSurfaceNormal=h.normalize;$i.prototype.geodeticSurfaceNormalCartographic=function(e,t){let n=e.longitude,i=e.latitude,o=Math.cos(i),r=o*Math.cos(n),s=o*Math.sin(n),a=Math.sin(i);return u(t)||(t=new h),t.x=r,t.y=s,t.z=a,h.normalize(t,t)};$i.prototype.geodeticSurfaceNormal=function(e,t){if(!h.equalsEpsilon(e,h.ZERO,P.EPSILON14))return u(t)||(t=new h),t=h.multiplyComponents(e,this._oneOverRadiiSquared,t),h.normalize(t,t)};var KTe=new h,ZTe=new h;$i.prototype.cartographicToCartesian=function(e,t){let n=KTe,i=ZTe;this.geodeticSurfaceNormalCartographic(e,n),h.multiplyComponents(this._radiiSquared,n,i);let o=Math.sqrt(h.dot(n,i));return h.divideByScalar(i,o,i),h.multiplyByScalar(n,e.height,n),u(t)||(t=new h),h.add(i,n,t)};$i.prototype.cartographicArrayToCartesianArray=function(e,t){let n=e.length;u(t)?t.length=n:t=new Array(n);for(let i=0;i=this._radii.z-t))return n};var eAe=[.14887433898163,.43339539412925,.67940956829902,.86506336668898,.97390652851717,0],tAe=[.29552422471475,.26926671930999,.21908636251598,.14945134915058,.066671344308684,0];function pZ(e,t,n){let i=.5*(t+e),o=.5*(t-e),r=0;for(let s=0;s<5;s++){let a=o*eAe[s];r+=tAe[s]*(n(i+a)+n(i-a))}return r*=o,r}$i.prototype.surfaceArea=function(e){let t=e.west,n=e.east,i=e.south,o=e.north;for(;n=0?f.longitude:f.longitude+P.TWO_PI;o=Math.min(o,d),r=Math.max(r,d)}return i-n>r-o&&(n=o,i=r,i>P.PI&&(i=i-P.TWO_PI),n>P.PI&&(n=n-P.TWO_PI)),u(t)?(t.west=n,t.south=s,t.east=i,t.north=a,t):new kn(n,s,i,a)};kn.fromCartesianArray=function(e,t,n){t=y(t,ie.WGS84);let i=Number.MAX_VALUE,o=-Number.MAX_VALUE,r=Number.MAX_VALUE,s=-Number.MAX_VALUE,a=Number.MAX_VALUE,c=-Number.MAX_VALUE;for(let l=0,f=e.length;l=0?d.longitude:d.longitude+P.TWO_PI;r=Math.min(r,p),s=Math.max(s,p)}return o-i>s-r&&(i=r,o=s,o>P.PI&&(o=o-P.TWO_PI),i>P.PI&&(i=i-P.TWO_PI)),u(n)?(n.west=i,n.south=a,n.east=o,n.north=c,n):new kn(i,a,o,c)};kn.clone=function(e,t){if(u(e))return u(t)?(t.west=e.west,t.south=e.south,t.east=e.east,t.north=e.north,t):new kn(e.west,e.south,e.east,e.north)};kn.equalsEpsilon=function(e,t,n){return n=y(n,0),e===t||u(e)&&u(t)&&Math.abs(e.west-t.west)<=n&&Math.abs(e.south-t.south)<=n&&Math.abs(e.east-t.east)<=n&&Math.abs(e.north-t.north)<=n};kn.prototype.clone=function(e){return kn.clone(this,e)};kn.prototype.equals=function(e){return kn.equals(this,e)};kn.equals=function(e,t){return e===t||u(e)&&u(t)&&e.west===t.west&&e.south===t.south&&e.east===t.east&&e.north===t.north};kn.prototype.equalsEpsilon=function(e,t){return kn.equalsEpsilon(this,e,t)};kn.validate=function(e){};kn.southwest=function(e,t){return u(t)?(t.longitude=e.west,t.latitude=e.south,t.height=0,t):new fe(e.west,e.south)};kn.northwest=function(e,t){return u(t)?(t.longitude=e.west,t.latitude=e.north,t.height=0,t):new fe(e.west,e.north)};kn.northeast=function(e,t){return u(t)?(t.longitude=e.east,t.latitude=e.north,t.height=0,t):new fe(e.east,e.north)};kn.southeast=function(e,t){return u(t)?(t.longitude=e.east,t.latitude=e.south,t.height=0,t):new fe(e.east,e.south)};kn.center=function(e,t){let n=e.east,i=e.west;n0?i+=P.TWO_PI:r0&&(r+=P.TWO_PI),i=f))return u(n)?(n.west=a,n.south=l,n.east=c,n.north=f,n):new kn(a,l,c,f)};kn.simpleIntersection=function(e,t,n){let i=Math.max(e.west,t.west),o=Math.max(e.south,t.south),r=Math.min(e.east,t.east),s=Math.min(e.north,t.north);if(!(o>=s||i>=r))return u(n)?(n.west=i,n.south=o,n.east=r,n.north=s,n):new kn(i,o,r,s)};kn.union=function(e,t,n){u(n)||(n=new kn);let i=e.east,o=e.west,r=t.east,s=t.west;i0?i+=P.TWO_PI:r0&&(r+=P.TWO_PI),io||P.equalsEpsilon(n,o,P.EPSILON14))&&(n=e.south&&i<=e.north};var iAe=new fe;kn.subsample=function(e,t,n,i){t=y(t,ie.WGS84),n=y(n,0),u(i)||(i=[]);let o=0,r=e.north,s=e.south,a=e.east,c=e.west,l=iAe;l.height=n,l.longitude=c,l.latitude=r,i[o]=t.cartographicToCartesian(l,i[o]),o++,l.longitude=a,i[o]=t.cartographicToCartesian(l,i[o]),o++,l.latitude=s,i[o]=t.cartographicToCartesian(l,i[o]),o++,l.longitude=c,i[o]=t.cartographicToCartesian(l,i[o]),o++,r<0?l.latitude=r:s>0?l.latitude=s:l.latitude=0;for(let f=1;f<8;++f)l.longitude=-Math.PI+f*P.PI_OVER_TWO,kn.contains(e,l)&&(i[o]=t.cartographicToCartesian(l,i[o]),o++);return l.latitude===0&&(l.longitude=c,i[o]=t.cartographicToCartesian(l,i[o]),o++,l.longitude=a,i[o]=t.cartographicToCartesian(l,i[o]),o++),i.length=o,i};kn.subsection=function(e,t,n,i,o,r){if(u(r)||(r=new kn),e.west<=e.east){let a=e.east-e.west;r.west=e.west+t*a,r.east=e.west+i*a}else{let a=P.TWO_PI+e.east-e.west;r.west=P.negativePiToPi(e.west+t*a),r.east=P.negativePiToPi(e.west+i*a)}let s=e.north-e.south;return r.south=e.south+n*s,r.north=e.south+o*s,t===1&&(r.west=e.east),i===1&&(r.east=e.east),n===1&&(r.south=e.north),o===1&&(r.north=e.north),r};kn.MAX_VALUE=Object.freeze(new kn(-Math.PI,-P.PI_OVER_TWO,Math.PI,P.PI_OVER_TWO));var ce=kn;function Cr(e,t,n,i){this.x=y(e,0),this.y=y(t,0),this.width=y(n,0),this.height=y(i,0)}Cr.packedLength=4;Cr.pack=function(e,t,n){return n=y(n,0),t[n++]=e.x,t[n++]=e.y,t[n++]=e.width,t[n]=e.height,t};Cr.unpack=function(e,t,n){return t=y(t,0),u(n)||(n=new Cr),n.x=e[t++],n.y=e[t++],n.width=e[t++],n.height=e[t],n};Cr.fromPoints=function(e,t){if(u(t)||(t=new Cr),!u(e)||e.length===0)return t.x=0,t.y=0,t.width=0,t.height=0,t;let n=e.length,i=e[0].x,o=e[0].y,r=e[0].x,s=e[0].y;for(let a=1;an.width?n.width=i:i<0&&(n.width-=i,n.x=t.x),o>n.height?n.height=o:o<0&&(n.height-=o,n.y=t.y),n};Cr.intersect=function(e,t){let n=e.x,i=e.y,o=t.x,r=t.y;return n>o+t.width||n+e.widthr+t.height?Zt.OUTSIDE:Zt.INTERSECTING};Cr.equals=function(e,t){return e===t||u(e)&&u(t)&&e.x===t.x&&e.y===t.y&&e.width===t.width&&e.height===t.height};Cr.prototype.clone=function(e){return Cr.clone(this,e)};Cr.prototype.intersect=function(e){return Cr.intersect(this,e)};Cr.prototype.equals=function(e){return Cr.equals(this,e)};var je=Cr;var ua={POINTS:ee.POINTS,LINES:ee.LINES,LINE_LOOP:ee.LINE_LOOP,LINE_STRIP:ee.LINE_STRIP,TRIANGLES:ee.TRIANGLES,TRIANGLE_STRIP:ee.TRIANGLE_STRIP,TRIANGLE_FAN:ee.TRIANGLE_FAN};ua.isLines=function(e){return e===ua.LINES||e===ua.LINE_LOOP||e===ua.LINE_STRIP};ua.isTriangles=function(e){return e===ua.TRIANGLES||e===ua.TRIANGLE_STRIP||e===ua.TRIANGLE_FAN};ua.validate=function(e){return e===ua.POINTS||e===ua.LINES||e===ua.LINE_LOOP||e===ua.LINE_STRIP||e===ua.TRIANGLES||e===ua.TRIANGLE_STRIP||e===ua.TRIANGLE_FAN};var Me=Object.freeze(ua);var g0=`in vec4 position; in vec2 textureCoordinates; out vec2 v_textureCoordinates; void main() { gl_Position = position; v_textureCoordinates = textureCoordinates; } `;var pr={CULL:1,OCCLUDE:2,EXECUTE_IN_CLOSEST_FRUSTUM:4,DEBUG_SHOW_BOUNDING_VOLUME:8,CAST_SHADOWS:16,RECEIVE_SHADOWS:32,PICK_ONLY:64,DEPTH_FOR_TRANSLUCENT_CLASSIFICATION:128};function QS(e){e=y(e,y.EMPTY_OBJECT),this._boundingVolume=e.boundingVolume,this._orientedBoundingBox=e.orientedBoundingBox,this._modelMatrix=e.modelMatrix,this._primitiveType=y(e.primitiveType,Me.TRIANGLES),this._vertexArray=e.vertexArray,this._count=e.count,this._offset=y(e.offset,0),this._instanceCount=y(e.instanceCount,0),this._shaderProgram=e.shaderProgram,this._uniformMap=e.uniformMap,this._renderState=e.renderState,this._framebuffer=e.framebuffer,this._pass=e.pass,this._owner=e.owner,this._debugOverlappingFrustums=0,this._pickId=e.pickId,this._flags=0,this.cull=y(e.cull,!0),this.occlude=y(e.occlude,!0),this.executeInClosestFrustum=y(e.executeInClosestFrustum,!1),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.castShadows=y(e.castShadows,!1),this.receiveShadows=y(e.receiveShadows,!1),this.pickOnly=y(e.pickOnly,!1),this.depthForTranslucentClassification=y(e.depthForTranslucentClassification,!1),this.dirty=!0,this.lastDirtyTime=0,this.derivedCommands={}}function Na(e,t){return(e._flags&t)===t}function Z_(e,t,n){n?e._flags|=t:e._flags&=~t}Object.defineProperties(QS.prototype,{boundingVolume:{get:function(){return this._boundingVolume},set:function(e){this._boundingVolume!==e&&(this._boundingVolume=e,this.dirty=!0)}},orientedBoundingBox:{get:function(){return this._orientedBoundingBox},set:function(e){this._orientedBoundingBox!==e&&(this._orientedBoundingBox=e,this.dirty=!0)}},cull:{get:function(){return Na(this,pr.CULL)},set:function(e){Na(this,pr.CULL)!==e&&(Z_(this,pr.CULL,e),this.dirty=!0)}},occlude:{get:function(){return Na(this,pr.OCCLUDE)},set:function(e){Na(this,pr.OCCLUDE)!==e&&(Z_(this,pr.OCCLUDE,e),this.dirty=!0)}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._modelMatrix!==e&&(this._modelMatrix=e,this.dirty=!0)}},primitiveType:{get:function(){return this._primitiveType},set:function(e){this._primitiveType!==e&&(this._primitiveType=e,this.dirty=!0)}},vertexArray:{get:function(){return this._vertexArray},set:function(e){this._vertexArray!==e&&(this._vertexArray=e,this.dirty=!0)}},count:{get:function(){return this._count},set:function(e){this._count!==e&&(this._count=e,this.dirty=!0)}},offset:{get:function(){return this._offset},set:function(e){this._offset!==e&&(this._offset=e,this.dirty=!0)}},instanceCount:{get:function(){return this._instanceCount},set:function(e){this._instanceCount!==e&&(this._instanceCount=e,this.dirty=!0)}},shaderProgram:{get:function(){return this._shaderProgram},set:function(e){this._shaderProgram!==e&&(this._shaderProgram=e,this.dirty=!0)}},castShadows:{get:function(){return Na(this,pr.CAST_SHADOWS)},set:function(e){Na(this,pr.CAST_SHADOWS)!==e&&(Z_(this,pr.CAST_SHADOWS,e),this.dirty=!0)}},receiveShadows:{get:function(){return Na(this,pr.RECEIVE_SHADOWS)},set:function(e){Na(this,pr.RECEIVE_SHADOWS)!==e&&(Z_(this,pr.RECEIVE_SHADOWS,e),this.dirty=!0)}},uniformMap:{get:function(){return this._uniformMap},set:function(e){this._uniformMap!==e&&(this._uniformMap=e,this.dirty=!0)}},renderState:{get:function(){return this._renderState},set:function(e){this._renderState!==e&&(this._renderState=e,this.dirty=!0)}},framebuffer:{get:function(){return this._framebuffer},set:function(e){this._framebuffer!==e&&(this._framebuffer=e,this.dirty=!0)}},pass:{get:function(){return this._pass},set:function(e){this._pass!==e&&(this._pass=e,this.dirty=!0)}},executeInClosestFrustum:{get:function(){return Na(this,pr.EXECUTE_IN_CLOSEST_FRUSTUM)},set:function(e){Na(this,pr.EXECUTE_IN_CLOSEST_FRUSTUM)!==e&&(Z_(this,pr.EXECUTE_IN_CLOSEST_FRUSTUM,e),this.dirty=!0)}},owner:{get:function(){return this._owner},set:function(e){this._owner!==e&&(this._owner=e,this.dirty=!0)}},debugShowBoundingVolume:{get:function(){return Na(this,pr.DEBUG_SHOW_BOUNDING_VOLUME)},set:function(e){Na(this,pr.DEBUG_SHOW_BOUNDING_VOLUME)!==e&&(Z_(this,pr.DEBUG_SHOW_BOUNDING_VOLUME,e),this.dirty=!0)}},debugOverlappingFrustums:{get:function(){return this._debugOverlappingFrustums},set:function(e){this._debugOverlappingFrustums!==e&&(this._debugOverlappingFrustums=e,this.dirty=!0)}},pickId:{get:function(){return this._pickId},set:function(e){this._pickId!==e&&(this._pickId=e,this.dirty=!0)}},pickOnly:{get:function(){return Na(this,pr.PICK_ONLY)},set:function(e){Na(this,pr.PICK_ONLY)!==e&&(Z_(this,pr.PICK_ONLY,e),this.dirty=!0)}},depthForTranslucentClassification:{get:function(){return Na(this,pr.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION)},set:function(e){Na(this,pr.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION)!==e&&(Z_(this,pr.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION,e),this.dirty=!0)}}});QS.shallowClone=function(e,t){if(u(e))return u(t)||(t=new QS),t._boundingVolume=e._boundingVolume,t._orientedBoundingBox=e._orientedBoundingBox,t._modelMatrix=e._modelMatrix,t._primitiveType=e._primitiveType,t._vertexArray=e._vertexArray,t._count=e._count,t._offset=e._offset,t._instanceCount=e._instanceCount,t._shaderProgram=e._shaderProgram,t._uniformMap=e._uniformMap,t._renderState=e._renderState,t._framebuffer=e._framebuffer,t._pass=e._pass,t._owner=e._owner,t._debugOverlappingFrustums=e._debugOverlappingFrustums,t._pickId=e._pickId,t._flags=e._flags,t.dirty=!0,t.lastDirtyTime=0,t};QS.prototype.execute=function(e,t){e.draw(this,t)};var Je=QS;var wi={UNSIGNED_BYTE:ee.UNSIGNED_BYTE,UNSIGNED_SHORT:ee.UNSIGNED_SHORT,UNSIGNED_INT:ee.UNSIGNED_INT,FLOAT:ee.FLOAT,HALF_FLOAT:ee.HALF_FLOAT_OES,UNSIGNED_INT_24_8:ee.UNSIGNED_INT_24_8,UNSIGNED_SHORT_4_4_4_4:ee.UNSIGNED_SHORT_4_4_4_4,UNSIGNED_SHORT_5_5_5_1:ee.UNSIGNED_SHORT_5_5_5_1,UNSIGNED_SHORT_5_6_5:ee.UNSIGNED_SHORT_5_6_5};wi.toWebGLConstant=function(e,t){switch(e){case wi.UNSIGNED_BYTE:return ee.UNSIGNED_BYTE;case wi.UNSIGNED_SHORT:return ee.UNSIGNED_SHORT;case wi.UNSIGNED_INT:return ee.UNSIGNED_INT;case wi.FLOAT:return ee.FLOAT;case wi.HALF_FLOAT:return t.webgl2?ee.HALF_FLOAT:ee.HALF_FLOAT_OES;case wi.UNSIGNED_INT_24_8:return ee.UNSIGNED_INT_24_8;case wi.UNSIGNED_SHORT_4_4_4_4:return ee.UNSIGNED_SHORT_4_4_4_4;case wi.UNSIGNED_SHORT_5_5_5_1:return ee.UNSIGNED_SHORT_5_5_5_1;case wi.UNSIGNED_SHORT_5_6_5:return wi.UNSIGNED_SHORT_5_6_5}};wi.isPacked=function(e){return e===wi.UNSIGNED_INT_24_8||e===wi.UNSIGNED_SHORT_4_4_4_4||e===wi.UNSIGNED_SHORT_5_5_5_1||e===wi.UNSIGNED_SHORT_5_6_5};wi.sizeInBytes=function(e){switch(e){case wi.UNSIGNED_BYTE:return 1;case wi.UNSIGNED_SHORT:case wi.UNSIGNED_SHORT_4_4_4_4:case wi.UNSIGNED_SHORT_5_5_5_1:case wi.UNSIGNED_SHORT_5_6_5:case wi.HALF_FLOAT:return 2;case wi.UNSIGNED_INT:case wi.FLOAT:case wi.UNSIGNED_INT_24_8:return 4}};wi.validate=function(e){return e===wi.UNSIGNED_BYTE||e===wi.UNSIGNED_SHORT||e===wi.UNSIGNED_INT||e===wi.FLOAT||e===wi.HALF_FLOAT||e===wi.UNSIGNED_INT_24_8||e===wi.UNSIGNED_SHORT_4_4_4_4||e===wi.UNSIGNED_SHORT_5_5_5_1||e===wi.UNSIGNED_SHORT_5_6_5};var Ye=Object.freeze(wi);var tt={DEPTH_COMPONENT:ee.DEPTH_COMPONENT,DEPTH_STENCIL:ee.DEPTH_STENCIL,ALPHA:ee.ALPHA,RED:ee.RED,RG:ee.RG,RGB:ee.RGB,RGBA:ee.RGBA,LUMINANCE:ee.LUMINANCE,LUMINANCE_ALPHA:ee.LUMINANCE_ALPHA,RGB_DXT1:ee.COMPRESSED_RGB_S3TC_DXT1_EXT,RGBA_DXT1:ee.COMPRESSED_RGBA_S3TC_DXT1_EXT,RGBA_DXT3:ee.COMPRESSED_RGBA_S3TC_DXT3_EXT,RGBA_DXT5:ee.COMPRESSED_RGBA_S3TC_DXT5_EXT,RGB_PVRTC_4BPPV1:ee.COMPRESSED_RGB_PVRTC_4BPPV1_IMG,RGB_PVRTC_2BPPV1:ee.COMPRESSED_RGB_PVRTC_2BPPV1_IMG,RGBA_PVRTC_4BPPV1:ee.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG,RGBA_PVRTC_2BPPV1:ee.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG,RGBA_ASTC:ee.COMPRESSED_RGBA_ASTC_4x4_WEBGL,RGB_ETC1:ee.COMPRESSED_RGB_ETC1_WEBGL,RGB8_ETC2:ee.COMPRESSED_RGB8_ETC2,RGBA8_ETC2_EAC:ee.COMPRESSED_RGBA8_ETC2_EAC,RGBA_BC7:ee.COMPRESSED_RGBA_BPTC_UNORM};tt.componentsLength=function(e){switch(e){case tt.RGB:return 3;case tt.RGBA:return 4;case tt.LUMINANCE_ALPHA:case tt.RG:return 2;case tt.ALPHA:case tt.RED:case tt.LUMINANCE:return 1;default:return 1}};tt.validate=function(e){return e===tt.DEPTH_COMPONENT||e===tt.DEPTH_STENCIL||e===tt.ALPHA||e===tt.RED||e===tt.RG||e===tt.RGB||e===tt.RGBA||e===tt.LUMINANCE||e===tt.LUMINANCE_ALPHA||e===tt.RGB_DXT1||e===tt.RGBA_DXT1||e===tt.RGBA_DXT3||e===tt.RGBA_DXT5||e===tt.RGB_PVRTC_4BPPV1||e===tt.RGB_PVRTC_2BPPV1||e===tt.RGBA_PVRTC_4BPPV1||e===tt.RGBA_PVRTC_2BPPV1||e===tt.RGBA_ASTC||e===tt.RGB_ETC1||e===tt.RGB8_ETC2||e===tt.RGBA8_ETC2_EAC||e===tt.RGBA_BC7};tt.isColorFormat=function(e){return e===tt.ALPHA||e===tt.RGB||e===tt.RGBA||e===tt.LUMINANCE||e===tt.LUMINANCE_ALPHA};tt.isDepthFormat=function(e){return e===tt.DEPTH_COMPONENT||e===tt.DEPTH_STENCIL};tt.isCompressedFormat=function(e){return e===tt.RGB_DXT1||e===tt.RGBA_DXT1||e===tt.RGBA_DXT3||e===tt.RGBA_DXT5||e===tt.RGB_PVRTC_4BPPV1||e===tt.RGB_PVRTC_2BPPV1||e===tt.RGBA_PVRTC_4BPPV1||e===tt.RGBA_PVRTC_2BPPV1||e===tt.RGBA_ASTC||e===tt.RGB_ETC1||e===tt.RGB8_ETC2||e===tt.RGBA8_ETC2_EAC||e===tt.RGBA_BC7};tt.isDXTFormat=function(e){return e===tt.RGB_DXT1||e===tt.RGBA_DXT1||e===tt.RGBA_DXT3||e===tt.RGBA_DXT5};tt.isPVRTCFormat=function(e){return e===tt.RGB_PVRTC_4BPPV1||e===tt.RGB_PVRTC_2BPPV1||e===tt.RGBA_PVRTC_4BPPV1||e===tt.RGBA_PVRTC_2BPPV1};tt.isASTCFormat=function(e){return e===tt.RGBA_ASTC};tt.isETC1Format=function(e){return e===tt.RGB_ETC1};tt.isETC2Format=function(e){return e===tt.RGB8_ETC2||e===tt.RGBA8_ETC2_EAC};tt.isBC7Format=function(e){return e===tt.RGBA_BC7};tt.compressedTextureSizeInBytes=function(e,t,n){switch(e){case tt.RGB_DXT1:case tt.RGBA_DXT1:case tt.RGB_ETC1:case tt.RGB8_ETC2:return Math.floor((t+3)/4)*Math.floor((n+3)/4)*8;case tt.RGBA_DXT3:case tt.RGBA_DXT5:case tt.RGBA_ASTC:case tt.RGBA8_ETC2_EAC:return Math.floor((t+3)/4)*Math.floor((n+3)/4)*16;case tt.RGB_PVRTC_4BPPV1:case tt.RGBA_PVRTC_4BPPV1:return Math.floor((Math.max(t,8)*Math.max(n,8)*4+7)/8);case tt.RGB_PVRTC_2BPPV1:case tt.RGBA_PVRTC_2BPPV1:return Math.floor((Math.max(t,16)*Math.max(n,8)*2+7)/8);case tt.RGBA_BC7:return Math.ceil(t/4)*Math.ceil(n/4)*16;default:return 0}};tt.textureSizeInBytes=function(e,t,n,i){let o=tt.componentsLength(e);return Ye.isPacked(t)&&(o=1),o*Ye.sizeInBytes(t)*n*i};tt.alignmentInBytes=function(e,t,n){let i=tt.textureSizeInBytes(e,t,n,1)%4;return i===0?4:i===2?2:1};tt.createTypedArray=function(e,t,n,i){let o,r=Ye.sizeInBytes(t);r===Uint8Array.BYTES_PER_ELEMENT?o=Uint8Array:r===Uint16Array.BYTES_PER_ELEMENT?o=Uint16Array:r===Float32Array.BYTES_PER_ELEMENT&&t===Ye.FLOAT?o=Float32Array:o=Uint32Array;let s=tt.componentsLength(e)*n*i;return new o(s)};tt.flipY=function(e,t,n,i,o){if(o===1)return e;let r=tt.createTypedArray(t,n,i,o),s=tt.componentsLength(t),a=i*s;for(let c=0;c0&&console.log(`${Dh}Vertex shader compile log: ${c}`),c=e.getShaderInfoLog(r),u(c)&&c.length>0&&console.log(`${Dh}Fragment shader compile log: ${c}`),c=e.getProgramInfoLog(s),u(c)&&c.length>0&&console.log(`${Dh}Shader program link log: ${c}`)),e.deleteShader(o),e.deleteShader(r),s;let l,f=t._debugShaders;throw 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czm_pass */ const float czm_passEnvironment = 0.0; `;var kw=`/** * The automatic GLSL constant for {@link Pass#GLOBE} * * @name czm_passGlobe * @glslConstant * * @see czm_pass */ const float czm_passGlobe = 2.0; `;var Uw=`/** * The automatic GLSL constant for {@link Pass#OPAQUE} * * @name czm_passOpaque * @glslConstant * * @see czm_pass */ const float czm_passOpaque = 7.0; `;var Vw=`/** * The automatic GLSL constant for {@link Pass#OVERLAY} * * @name czm_passOverlay * @glslConstant * * @see czm_pass */ const float czm_passOverlay = 10.0; `;var zw=`/** * The automatic GLSL constant for {@link Pass#TERRAIN_CLASSIFICATION} * * @name czm_passTerrainClassification * @glslConstant * * @see czm_pass */ const float czm_passTerrainClassification = 3.0; `;var Hw=`/** * The automatic GLSL constant for {@link Pass#TRANSLUCENT} * * @name czm_passTranslucent * @glslConstant * * @see czm_pass */ const float czm_passTranslucent = 8.0; `;var Gw=`/** * The automatic GLSL constant for {@link Pass#VOXELS} * * @name czm_passVoxels * @glslConstant * * @see czm_pass */ const float czm_passVoxels = 9.0; `;var Ww=`/** * A built-in GLSL floating-point constant for Math.PI. * * @alias czm_pi * @glslConstant * * @see CesiumMath.PI * * @example * // GLSL declaration * const float czm_pi = ...; * * // Example * float twoPi = 2.0 * czm_pi; */ const float czm_pi = 3.141592653589793; `;var jw=`/** * A built-in GLSL floating-point constant for pi/4. * * @alias czm_piOverFour * @glslConstant * * @see CesiumMath.PI_OVER_FOUR * * @example * // GLSL declaration * const float czm_piOverFour = ...; * * // Example * float pi = 4.0 * czm_piOverFour; */ const float czm_piOverFour = 0.7853981633974483; `;var qw=`/** * A built-in GLSL floating-point constant for pi/6. * * @alias czm_piOverSix * @glslConstant * * @see CesiumMath.PI_OVER_SIX * * @example * // GLSL declaration * const float czm_piOverSix = ...; * * // Example * float pi = 6.0 * czm_piOverSix; */ const float czm_piOverSix = 0.5235987755982988; `;var Yw=`/** * A built-in GLSL floating-point constant for pi/3. * * @alias czm_piOverThree * @glslConstant * * @see CesiumMath.PI_OVER_THREE * * @example * // GLSL declaration * const float czm_piOverThree = ...; * * // Example * float pi = 3.0 * czm_piOverThree; */ const float czm_piOverThree = 1.0471975511965976; `;var Xw=`/** * A built-in GLSL floating-point constant for pi/2. * * @alias czm_piOverTwo * @glslConstant * * @see CesiumMath.PI_OVER_TWO * * @example * // GLSL declaration * const float czm_piOverTwo = ...; * * // Example * float pi = 2.0 * czm_piOverTwo; */ const float czm_piOverTwo = 1.5707963267948966; `;var Kw=`/** * A built-in GLSL floating-point constant for converting degrees to radians. * * @alias czm_radiansPerDegree * @glslConstant * * @see CesiumMath.RADIANS_PER_DEGREE * * @example * // GLSL declaration * const float czm_radiansPerDegree = ...; * * // Example * float rad = czm_radiansPerDegree * deg; */ const float czm_radiansPerDegree = 0.017453292519943295; `;var Zw=`/** * The constant identifier for the 2D {@link SceneMode} * * @name czm_sceneMode2D * @glslConstant * @see czm_sceneMode * @see czm_sceneModeColumbusView * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneMode2D = 2.0; `;var $w=`/** * The constant identifier for the 3D {@link SceneMode} * * @name czm_sceneMode3D * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneModeMorphing */ const float czm_sceneMode3D = 3.0; `;var Qw=`/** * The constant identifier for the Columbus View {@link SceneMode} * * @name czm_sceneModeColumbusView * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneModeColumbusView = 1.0; `;var Jw=`/** * The constant identifier for the Morphing {@link SceneMode} * * @name czm_sceneModeMorphing * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneMode3D */ const float czm_sceneModeMorphing = 0.0; `;var ev=`/** * A built-in GLSL floating-point constant for one solar radius. * * @alias czm_solarRadius * @glslConstant * * @see CesiumMath.SOLAR_RADIUS * * @example * // GLSL declaration * const float czm_solarRadius = ...; */ const float czm_solarRadius = 695500000.0; `;var tv=`/** * A built-in GLSL floating-point constant for 3pi/2. * * @alias czm_threePiOver2 * @glslConstant * * @see CesiumMath.THREE_PI_OVER_TWO * * @example * // GLSL declaration * const float czm_threePiOver2 = ...; * * // Example * float pi = (2.0 / 3.0) * czm_threePiOver2; */ const float czm_threePiOver2 = 4.71238898038469; `;var nv=`/** * A built-in GLSL floating-point constant for 2pi. * * @alias czm_twoPi * @glslConstant * * @see CesiumMath.TWO_PI * * @example * // GLSL declaration * const float czm_twoPi = ...; * * // Example * float pi = czm_twoPi / 2.0; */ const float czm_twoPi = 6.283185307179586; `;var iv=`/** * The maximum latitude, in radians, both North and South, supported by a Web Mercator * (EPSG:3857) projection. Technically, the Mercator projection is defined * for any latitude up to (but not including) 90 degrees, but it makes sense * to cut it off sooner because it grows exponentially with increasing latitude. * The logic behind this particular cutoff value, which is the one used by * Google Maps, Bing Maps, and Esri, is that it makes the projection * square. That is, the rectangle is equal in the X and Y directions. * * The constant value is computed as follows: * czm_pi * 0.5 - (2.0 * atan(exp(-czm_pi))) * * @name czm_webMercatorMaxLatitude * @glslConstant */ const float czm_webMercatorMaxLatitude = 1.4844222297453324; `;var ov=`/** * @name czm_depthRangeStruct * @glslStruct */ struct czm_depthRangeStruct { float near; float far; }; `;var rv=`/** * Holds material information that can be used for lighting. Returned by all czm_getMaterial functions. * * @name czm_material * @glslStruct * * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} specular Intensity of incoming light reflecting in a single direction. * @property {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * @property {vec3} normal Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {vec3} emission Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. */ struct czm_material { vec3 diffuse; float specular; float shininess; vec3 normal; vec3 emission; float alpha; }; `;var sv=`/** * Used as input to every material's czm_getMaterial function. * * @name czm_materialInput * @glslStruct * * @property {float} s 1D texture coordinates. * @property {vec2} st 2D texture coordinates. * @property {vec3} str 3D texture coordinates. * @property {vec3} normalEC Unperturbed surface normal in eye coordinates. * @property {mat3} tangentToEyeMatrix Matrix for converting a tangent space normal to eye space. * @property {vec3} positionToEyeEC Vector from the fragment to the eye in eye coordinates. The magnitude is the distance in meters from the fragment to the eye. * @property {float} height The height of the terrain in meters above or below the WGS84 ellipsoid. Only available for globe materials. * @property {float} slope The slope of the terrain in radians. 0 is flat; pi/2 is vertical. Only available for globe materials. * @property {float} aspect The aspect of the terrain in radians. 0 is East, pi/2 is North, pi is West, 3pi/2 is South. Only available for globe materials. */ struct czm_materialInput { float s; vec2 st; vec3 str; vec3 normalEC; mat3 tangentToEyeMatrix; vec3 positionToEyeEC; float height; float slope; float aspect; }; `;var av=`/** * Struct for representing a material for a {@link Model}. The model * rendering pipeline will pass this struct between material, custom shaders, * and lighting stages. This is not to be confused with {@link czm_material} * which is used by the older Fabric materials system, although they are similar. *

* All color values (diffuse, specular, emissive) are in linear color space. *

* * @name czm_modelMaterial * @glslStruct * * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. * @property {vec3} specular Color of reflected light at normal incidence in PBR materials. This is sometimes referred to as f0 in the literature. * @property {float} roughness A number from 0.0 to 1.0 representing how rough the surface is. Values near 0.0 produce glossy surfaces, while values near 1.0 produce rough surfaces. * @property {vec3} normalEC Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {float} occlusion Ambient occlusion recieved at this point on the material. 1.0 means fully lit, 0.0 means fully occluded. * @property {vec3} emissive Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. */ struct czm_modelMaterial { vec3 diffuse; float alpha; vec3 specular; float roughness; vec3 normalEC; float occlusion; vec3 emissive; }; `;var cv=`/** * Struct for representing the output of a custom vertex shader. * * @name czm_modelVertexOutput * @glslStruct * * @see {@link CustomShader} * @see {@link Model} * * @property {vec3} positionMC The position of the vertex in model coordinates * @property {float} pointSize A custom value for gl_PointSize. This is only used for point primitives. */ struct czm_modelVertexOutput { vec3 positionMC; float pointSize; }; `;var lv=`/** * Parameters for {@link czm_pbrLighting} * * @name czm_material * @glslStruct * * @property {vec3} diffuseColor the diffuse color of the material for the lambert term of the rendering equation * @property {float} roughness a value from 0.0 to 1.0 that indicates how rough the surface of the material is. * @property {vec3} f0 The reflectance of the material at normal incidence */ struct czm_pbrParameters { vec3 diffuseColor; float roughness; vec3 f0; }; `;var uv=`/** * DOC_TBA * * @name czm_ray * @glslStruct */ struct czm_ray { vec3 origin; vec3 direction; }; `;var fv=`/** * DOC_TBA * * @name czm_raySegment * @glslStruct */ struct czm_raySegment { float start; float stop; }; /** * DOC_TBA * * @name czm_emptyRaySegment * @glslConstant */ const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity); /** * DOC_TBA * * @name czm_fullRaySegment * @glslConstant */ const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity); `;var dv=`struct czm_shadowParameters { #ifdef USE_CUBE_MAP_SHADOW vec3 texCoords; #else vec2 texCoords; #endif float depthBias; float depth; float nDotL; vec2 texelStepSize; float normalShadingSmooth; float darkness; }; `;var hv=`/** * Converts an HSB color (hue, saturation, brightness) to RGB * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_HSBToRGB * @glslFunction * * @param {vec3} hsb The color in HSB. * * @returns {vec3} The color in RGB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_HSB2RGB = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 czm_HSBToRGB(vec3 hsb) { vec3 p = abs(fract(hsb.xxx + K_HSB2RGB.xyz) * 6.0 - K_HSB2RGB.www); return hsb.z * mix(K_HSB2RGB.xxx, clamp(p - K_HSB2RGB.xxx, 0.0, 1.0), hsb.y); } `;var mv=`/** * Converts an HSL color (hue, saturation, lightness) to RGB * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_HSLToRGB * @glslFunction * * @param {vec3} rgb The color in HSL. * * @returns {vec3} The color in RGB. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 hueToRGB(float hue) { float r = abs(hue * 6.0 - 3.0) - 1.0; float g = 2.0 - abs(hue * 6.0 - 2.0); float b = 2.0 - abs(hue * 6.0 - 4.0); return clamp(vec3(r, g, b), 0.0, 1.0); } vec3 czm_HSLToRGB(vec3 hsl) { vec3 rgb = hueToRGB(hsl.x); float c = (1.0 - abs(2.0 * hsl.z - 1.0)) * hsl.y; return (rgb - 0.5) * c + hsl.z; } `;var pv=`/** * Converts an RGB color to HSB (hue, saturation, brightness) * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_RGBToHSB * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_RGB2HSB = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec3 czm_RGBToHSB(vec3 rgb) { vec4 p = mix(vec4(rgb.bg, K_RGB2HSB.wz), vec4(rgb.gb, K_RGB2HSB.xy), step(rgb.b, rgb.g)); vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r)); float d = q.x - min(q.w, q.y); return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + czm_epsilon7)), d / (q.x + czm_epsilon7), q.x); } `;var _v=`/** * Converts an RGB color to HSL (hue, saturation, lightness) * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_RGBToHSL * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSL. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 RGBtoHCV(vec3 rgb) { // Based on work by Sam Hocevar and Emil Persson vec4 p = (rgb.g < rgb.b) ? vec4(rgb.bg, -1.0, 2.0 / 3.0) : vec4(rgb.gb, 0.0, -1.0 / 3.0); vec4 q = (rgb.r < p.x) ? vec4(p.xyw, rgb.r) : vec4(rgb.r, p.yzx); float c = q.x - min(q.w, q.y); float h = abs((q.w - q.y) / (6.0 * c + czm_epsilon7) + q.z); return vec3(h, c, q.x); } vec3 czm_RGBToHSL(vec3 rgb) { vec3 hcv = RGBtoHCV(rgb); float l = hcv.z - hcv.y * 0.5; float s = hcv.y / (1.0 - abs(l * 2.0 - 1.0) + czm_epsilon7); return vec3(hcv.x, s, l); } `;var gv=`/** * Converts an RGB color to CIE Yxy. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_RGBToXYZ * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in CIE Yxy. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_RGBToXYZ(vec3 rgb) { const mat3 RGB2XYZ = mat3(0.4124, 0.2126, 0.0193, 0.3576, 0.7152, 0.1192, 0.1805, 0.0722, 0.9505); vec3 xyz = RGB2XYZ * rgb; vec3 Yxy; Yxy.r = xyz.g; float temp = dot(vec3(1.0), xyz); Yxy.gb = xyz.rg / temp; return Yxy; } `;var yv=`/** * Converts a CIE Yxy color to RGB. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_XYZToRGB * @glslFunction * * @param {vec3} Yxy The color in CIE Yxy. * * @returns {vec3} The color in RGB. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_XYZToRGB(vec3 Yxy) { const mat3 XYZ2RGB = mat3( 3.2405, -0.9693, 0.0556, -1.5371, 1.8760, -0.2040, -0.4985, 0.0416, 1.0572); vec3 xyz; xyz.r = Yxy.r * Yxy.g / Yxy.b; xyz.g = Yxy.r; xyz.b = Yxy.r * (1.0 - Yxy.g - Yxy.b) / Yxy.b; return XYZ2RGB * xyz; } `;var xv=`// See: // https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ vec3 czm_acesTonemapping(vec3 color) { float g = 0.985; float a = 0.065; float b = 0.0001; float c = 0.433; float d = 0.238; color = (color * (color + a) - b) / (color * (g * color + c) + d); color = clamp(color, 0.0, 1.0); return color; } `;var bv=`/** * @private */ float czm_alphaWeight(float a) { float z = (gl_FragCoord.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; // See Weighted Blended Order-Independent Transparency for examples of different weighting functions: // http://jcgt.org/published/0002/02/09/ return pow(a + 0.01, 4.0) + max(1e-2, min(3.0 * 1e3, 0.003 / (1e-5 + pow(abs(z) / 200.0, 4.0)))); } `;var Tv=`/** * Procedural anti-aliasing by blurring two colors that meet at a sharp edge. * * @name czm_antialias * @glslFunction * * @param {vec4} color1 The color on one side of the edge. * @param {vec4} color2 The color on the other side of the edge. * @param {vec4} currentcolor The current color, either color1 or color2. * @param {float} dist The distance to the edge in texture coordinates. * @param {float} [fuzzFactor=0.1] Controls the blurriness between the two colors. * @returns {vec4} The anti-aliased color. * * @example * // GLSL declarations * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor); * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist); * * // get the color for a material that has a sharp edge at the line y = 0.5 in texture space * float dist = abs(textureCoordinates.t - 0.5); * vec4 currentColor = mix(bottomColor, topColor, step(0.5, textureCoordinates.t)); * vec4 color = czm_antialias(bottomColor, topColor, currentColor, dist, 0.1); */ vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor) { float val1 = clamp(dist / fuzzFactor, 0.0, 1.0); float val2 = clamp((dist - 0.5) / fuzzFactor, 0.0, 1.0); val1 = val1 * (1.0 - val2); val1 = val1 * val1 * (3.0 - (2.0 * val1)); val1 = pow(val1, 0.5); //makes the transition nicer vec4 midColor = (color1 + color2) * 0.5; return mix(midColor, currentColor, val1); } vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist) { return czm_antialias(color1, color2, currentColor, dist, 0.1); } `;var Av=`/** * Approximately computes spherical coordinates given a normal. * Uses approximate inverse trigonometry for speed and consistency, * since inverse trigonometry can differ from vendor-to-vendor and when compared with the CPU. * * @name czm_approximateSphericalCoordinates * @glslFunction * * @param {vec3} normal arbitrary-length normal. * * @returns {vec2} Approximate latitude and longitude spherical coordinates. */ vec2 czm_approximateSphericalCoordinates(vec3 normal) { // Project into plane with vertical for latitude float latitudeApproximation = czm_fastApproximateAtan(sqrt(normal.x * normal.x + normal.y * normal.y), normal.z); float longitudeApproximation = czm_fastApproximateAtan(normal.x, normal.y); return vec2(latitudeApproximation, longitudeApproximation); } `;var Cv=`/** * Determines if the fragment is back facing * * @name czm_backFacing * @glslFunction * * @returns {bool} true if the fragment is back facing; otherwise, false. */ bool czm_backFacing() { // !gl_FrontFacing doesn't work as expected on Mac/Intel so use the more verbose form instead. See https://github.com/CesiumGS/cesium/pull/8494. return gl_FrontFacing == false; } `;var Ev=`/** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a float expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {float} a Value to return if the comparison is true. * @param {float} b Value to return if the comparison is false. * * @returns {float} equivalent of comparison ? a : b */ float czm_branchFreeTernary(bool comparison, float a, float b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec2 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec2} a Value to return if the comparison is true. * @param {vec2} b Value to return if the comparison is false. * * @returns {vec2} equivalent of comparison ? a : b */ vec2 czm_branchFreeTernary(bool comparison, vec2 a, vec2 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec3 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec3 czm_branchFreeTernary(bool comparison, vec3 a, vec3 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec4 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec4 czm_branchFreeTernary(bool comparison, vec4 a, vec4 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } `;var Sv=` vec4 czm_cascadeColor(vec4 weights) { return vec4(1.0, 0.0, 0.0, 1.0) * weights.x + vec4(0.0, 1.0, 0.0, 1.0) * weights.y + vec4(0.0, 0.0, 1.0, 1.0) * weights.z + vec4(1.0, 0.0, 1.0, 1.0) * weights.w; } `;var wv=` uniform vec4 shadowMap_cascadeDistances; float czm_cascadeDistance(vec4 weights) { return dot(shadowMap_cascadeDistances, weights); } `;var vv=` uniform mat4 shadowMap_cascadeMatrices[4]; mat4 czm_cascadeMatrix(vec4 weights) { return shadowMap_cascadeMatrices[0] * weights.x + shadowMap_cascadeMatrices[1] * weights.y + shadowMap_cascadeMatrices[2] * weights.z + shadowMap_cascadeMatrices[3] * weights.w; } `;var Dv=` uniform vec4 shadowMap_cascadeSplits[2]; vec4 czm_cascadeWeights(float depthEye) { // One component is set to 1.0 and all others set to 0.0. vec4 near = step(shadowMap_cascadeSplits[0], vec4(depthEye)); vec4 far = step(depthEye, shadowMap_cascadeSplits[1]); return near * far; } `;var Iv=`/** * DOC_TBA * * @name czm_columbusViewMorph * @glslFunction */ vec4 czm_columbusViewMorph(vec4 position2D, vec4 position3D, float time) { // Just linear for now. vec3 p = mix(position2D.xyz, position3D.xyz, time); return vec4(p, 1.0); } `;var Pv=`/** * Returns a position in model coordinates relative to eye taking into * account the current scene mode: 3D, 2D, or Columbus view. *

* This uses standard position attributes, position3DHigh, * position3DLow, position2DHigh, and position2DLow, * and should be used when writing a vertex shader for an {@link Appearance}. *

* * @name czm_computePosition * @glslFunction * * @returns {vec4} The position relative to eye. * * @example * vec4 p = czm_computePosition(); * v_positionEC = (czm_modelViewRelativeToEye * p).xyz; * gl_Position = czm_modelViewProjectionRelativeToEye * p; * * @see czm_translateRelativeToEye */ vec4 czm_computePosition(); `;var Ov=`/** * @private */ vec2 cordic(float angle) { // Scale the vector by the appropriate factor for the 24 iterations to follow. vec2 vector = vec2(6.0725293500888267e-1, 0.0); // Iteration 1 float sense = (angle < 0.0) ? -1.0 : 1.0; // float factor = sense * 1.0; // 2^-0 mat2 rotation = mat2(1.0, sense, -sense, 1.0); vector = rotation * vector; angle -= sense * 7.8539816339744828e-1; // atan(2^-0) // Iteration 2 sense = (angle < 0.0) ? -1.0 : 1.0; float factor = sense * 5.0e-1; // 2^-1 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.6364760900080609e-1; // atan(2^-1) // Iteration 3 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.5e-1; // 2^-2 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4497866312686414e-1; // atan(2^-2) // Iteration 4 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.25e-1; // 2^-3 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2435499454676144e-1; // atan(2^-3) // Iteration 5 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.25e-2; // 2^-4 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.2418809995957350e-2; // atan(2^-4) // Iteration 6 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.125e-2; // 2^-5 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.1239833430268277e-2; // atan(2^-5) // Iteration 7 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.5625e-2; // 2^-6 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5623728620476831e-2; // atan(2^-6) // Iteration 8 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.8125e-3; // 2^-7 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.8123410601011111e-3; // atan(2^-7) // Iteration 9 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.90625e-3; // 2^-8 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.9062301319669718e-3; // atan(2^-8) // Iteration 10 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.953125e-3; // 2^-9 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9531225164788188e-3; // atan(2^-9) // Iteration 11 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.765625e-4; // 2^-10 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.7656218955931946e-4; // atan(2^-10) // Iteration 12 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.8828125e-4; // 2^-11 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.8828121119489829e-4; // atan(2^-11) // Iteration 13 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.44140625e-4; // 2^-12 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4414062014936177e-4; // atan(2^-12) // Iteration 14 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.220703125e-4; // 2^-13 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2207031189367021e-4; // atan(2^-13) // Iteration 15 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.103515625e-5; // 2^-14 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.1035156174208773e-5; // atan(2^-14) // Iteration 16 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.0517578125e-5; // 2^-15 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.0517578115526096e-5; // atan(2^-15) // Iteration 17 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.52587890625e-5; // 2^-16 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5258789061315762e-5; // atan(2^-16) // Iteration 18 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.62939453125e-6; // 2^-17 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.6293945311019700e-6; // atan(2^-17) // Iteration 19 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.814697265625e-6; // 2^-18 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.8146972656064961e-6; // atan(2^-18) // Iteration 20 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.9073486328125e-6; // 2^-19 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9073486328101870e-6; // atan(2^-19) // Iteration 21 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.5367431640625e-7; // 2^-20 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.5367431640596084e-7; // atan(2^-20) // Iteration 22 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.76837158203125e-7; // 2^-21 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.7683715820308884e-7; // atan(2^-21) // Iteration 23 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.384185791015625e-7; // 2^-22 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.3841857910155797e-7; // atan(2^-22) // Iteration 24 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.1920928955078125e-7; // 2^-23 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; // angle -= sense * 1.1920928955078068e-7; // atan(2^-23) return vector; } /** * Computes the cosine and sine of the provided angle using the CORDIC algorithm. * * @name czm_cosineAndSine * @glslFunction * * @param {float} angle The angle in radians. * * @returns {vec2} The resulting cosine of the angle (as the x coordinate) and sine of the angle (as the y coordinate). * * @example * vec2 v = czm_cosineAndSine(czm_piOverSix); * float cosine = v.x; * float sine = v.y; */ vec2 czm_cosineAndSine(float angle) { if (angle < -czm_piOverTwo || angle > czm_piOverTwo) { if (angle < 0.0) { return -cordic(angle + czm_pi); } else { return -cordic(angle - czm_pi); } } else { return cordic(angle); } } `;var Rv=`/** * Decompresses texture coordinates that were packed into a single float. * * @name czm_decompressTextureCoordinates * @glslFunction * * @param {float} encoded The compressed texture coordinates. * @returns {vec2} The decompressed texture coordinates. */ vec2 czm_decompressTextureCoordinates(float encoded) { float temp = encoded / 4096.0; float xZeroTo4095 = floor(temp); float stx = xZeroTo4095 / 4095.0; float sty = (encoded - xZeroTo4095 * 4096.0) / 4095.0; return vec2(stx, sty); } `;var Mv=`/** * Get default parameters for physically based rendering. These defaults * describe a rough dielectric (non-metal) surface (e.g. rough plastic). * * @return {czm_pbrParameters} Default parameters for {@link czm_pbrLighting} */ czm_pbrParameters czm_defaultPbrMaterial() { czm_pbrParameters results; results.diffuseColor = vec3(1.0); results.roughness = 1.0; const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04); results.f0 = REFLECTANCE_DIELECTRIC; return results; } `;var Lv=`// emulated noperspective #if (__VERSION__ == 300 || defined(GL_EXT_frag_depth)) && !defined(LOG_DEPTH) out float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP, which is not available in WebGL 1 or 2. * GL_DEPTH_CLAMP clamps geometry that is outside the near and far planes, * capping the shadow volume. More information here: * https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_depth_clamp.txt. * * When GL_EXT_frag_depth is available we emulate GL_DEPTH_CLAMP by ensuring * no geometry gets clipped by setting the clip space z value to 0.0 and then * sending the unaltered screen space z value (using emulated noperspective * interpolation) to the frag shader where it is clamped to [0,1] and then * written with gl_FragDepth (see czm_writeDepthClamp). This technique is based on: * https://stackoverflow.com/questions/5960757/how-to-emulate-gl-depth-clamp-nv. * * When GL_EXT_frag_depth is not available, which is the case on some mobile * devices, we must attempt to fix this only in the vertex shader. * The approach is to clamp the z value to the far plane, which closes the * shadow volume but also distorts the geometry, so there can still be artifacts * on frustum seams. * * @name czm_depthClamp * @glslFunction * * @param {vec4} coords The vertex in clip coordinates. * @returns {vec4} The modified vertex. * * @example * gl_Position = czm_depthClamp(czm_modelViewProjection * vec4(position, 1.0)); * * @see czm_writeDepthClamp */ vec4 czm_depthClamp(vec4 coords) { #ifndef LOG_DEPTH #if __VERSION__ == 300 || defined(GL_EXT_frag_depth) v_WindowZ = (0.5 * (coords.z / coords.w) + 0.5) * coords.w; coords.z = 0.0; #else coords.z = min(coords.z, coords.w); #endif #endif return coords; } `;var Nv=`/** * Computes a 3x3 rotation matrix that transforms vectors from an ellipsoid's east-north-up coordinate system * to eye coordinates. In east-north-up coordinates, x points east, y points north, and z points along the * surface normal. East-north-up can be used as an ellipsoid's tangent space for operations such as bump mapping. *

* The ellipsoid is assumed to be centered at the model coordinate's origin. * * @name czm_eastNorthUpToEyeCoordinates * @glslFunction * * @param {vec3} positionMC The position on the ellipsoid in model coordinates. * @param {vec3} normalEC The normalized ellipsoid surface normal, at positionMC, in eye coordinates. * * @returns {mat3} A 3x3 rotation matrix that transforms vectors from the east-north-up coordinate system to eye coordinates. * * @example * // Transform a vector defined in the east-north-up coordinate * // system, (0, 0, 1) which is the surface normal, to eye * // coordinates. * mat3 m = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); * vec3 normalEC = m * vec3(0.0, 0.0, 1.0); */ mat3 czm_eastNorthUpToEyeCoordinates(vec3 positionMC, vec3 normalEC) { vec3 tangentMC = normalize(vec3(-positionMC.y, positionMC.x, 0.0)); // normalized surface tangent in model coordinates vec3 tangentEC = normalize(czm_normal3D * tangentMC); // normalized surface tangent in eye coordinates vec3 bitangentEC = normalize(cross(normalEC, tangentEC)); // normalized surface bitangent in eye coordinates return mat3( tangentEC.x, tangentEC.y, tangentEC.z, bitangentEC.x, bitangentEC.y, bitangentEC.z, normalEC.x, normalEC.y, normalEC.z); } `;var Fv=`/** * DOC_TBA * * @name czm_ellipsoidContainsPoint * @glslFunction * */ bool czm_ellipsoidContainsPoint(vec3 ellipsoid_inverseRadii, vec3 point) { vec3 scaled = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(point, 1.0)).xyz; return (dot(scaled, scaled) <= 1.0); } `;var Bv=`/** * DOC_TBA * * @name czm_ellipsoidWgs84TextureCoordinates * @glslFunction */ vec2 czm_ellipsoidWgs84TextureCoordinates(vec3 normal) { return vec2(atan(normal.y, normal.x) * czm_oneOverTwoPi + 0.5, asin(normal.z) * czm_oneOverPi + 0.5); } `;var kv=`/** * Compares left and right componentwise. Returns true * if they are within epsilon and false otherwise. The inputs * left and right can be floats, vec2s, * vec3s, or vec4s. * * @name czm_equalsEpsilon * @glslFunction * * @param {} left The first vector. * @param {} right The second vector. * @param {float} epsilon The epsilon to use for equality testing. * @returns {bool} true if the components are within epsilon and false otherwise. * * @example * // GLSL declarations * bool czm_equalsEpsilon(float left, float right, float epsilon); * bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon); * bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon); * bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon); */ bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec4(epsilon))); } bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec3(epsilon))); } bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec2(epsilon))); } bool czm_equalsEpsilon(float left, float right, float epsilon) { return (abs(left - right) <= epsilon); } `;var Uv=`/** * DOC_TBA * * @name czm_eyeOffset * @glslFunction * * @param {vec4} positionEC DOC_TBA. * @param {vec3} eyeOffset DOC_TBA. * * @returns {vec4} DOC_TBA. */ vec4 czm_eyeOffset(vec4 positionEC, vec3 eyeOffset) { // This equation is approximate in x and y. vec4 p = positionEC; vec4 zEyeOffset = normalize(p) * eyeOffset.z; p.xy += eyeOffset.xy + zEyeOffset.xy; p.z += zEyeOffset.z; return p; } `;var Vv=`/** * Transforms a position from eye to window coordinates. The transformation * from eye to clip coordinates is done using {@link czm_projection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. * * @name czm_eyeToWindowCoordinates * @glslFunction * * @param {vec4} position The position in eye coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_modelToWindowCoordinates * @see czm_projection * @see czm_viewportTransformation * @see BillboardCollection * * @example * vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); */ vec4 czm_eyeToWindowCoordinates(vec4 positionEC) { vec4 q = czm_projection * positionEC; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var zv=`/** * Approxiamtes atan over the range [0, 1]. Safe to flip output for negative input. * * Based on Michal Drobot's approximation from ShaderFastLibs, which in turn is based on * "Efficient approximations for the arctangent function," Rajan, S. Sichun Wang Inkol, R. Joyal, A., May 2006. * Adapted from ShaderFastLibs under MIT License. * * Chosen for the following characteristics over range [0, 1]: * - basically no error at 0 and 1, important for getting around range limit (naive atan2 via atan requires infinite range atan) * - no visible artifacts from first-derivative discontinuities, unlike latitude via range-reduced sqrt asin approximations (at equator) * * The original code is x * (-0.1784 * abs(x) - 0.0663 * x * x + 1.0301); * Removed the abs() in here because it isn't needed, the input range is guaranteed as [0, 1] by how we're approximating atan2. * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between 0 and 1 inclusive. * * @returns {float} Approximation of atan(x) */ float czm_fastApproximateAtan(float x) { return x * (-0.1784 * x - 0.0663 * x * x + 1.0301); } /** * Approximation of atan2. * * Range reduction math based on nvidia's cg reference implementation for atan2: http://developer.download.nvidia.com/cg/atan2.html * However, we replaced their atan curve with Michael Drobot's (see above). * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between -1 and 1 inclusive. * @param {float} y Value between -1 and 1 inclusive. * * @returns {float} Approximation of atan2(x, y) */ float czm_fastApproximateAtan(float x, float y) { // atan approximations are usually only reliable over [-1, 1], or, in our case, [0, 1] due to modifications. // So range-reduce using abs and by flipping whether x or y is on top. float t = abs(x); // t used as swap and atan result. float opposite = abs(y); float adjacent = max(t, opposite); opposite = min(t, opposite); t = czm_fastApproximateAtan(opposite / adjacent); // Undo range reduction t = czm_branchFreeTernary(abs(y) > abs(x), czm_piOverTwo - t, t); t = czm_branchFreeTernary(x < 0.0, czm_pi - t, t); t = czm_branchFreeTernary(y < 0.0, -t, t); return t; } `;var Hv=`/** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-(scalar * scalar)); return mix(color, fogColor, fog); } /** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * @param {float} fogModifierConstant A constant to modify the appearance of fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor, float fogModifierConstant) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-((fogModifierConstant * scalar + fogModifierConstant) * (scalar * (1.0 + fogModifierConstant)))); return mix(color, fogColor, fog); } `;var Gv=`/** * Converts a color from RGB space to linear space. * * @name czm_gammaCorrect * @glslFunction * * @param {vec3} color The color in RGB space. * @returns {vec3} The color in linear space. */ vec3 czm_gammaCorrect(vec3 color) { #ifdef HDR color = pow(color, vec3(czm_gamma)); #endif return color; } vec4 czm_gammaCorrect(vec4 color) { #ifdef HDR color.rgb = pow(color.rgb, vec3(czm_gamma)); #endif return color; } `;var Wv=`/** * DOC_TBA * * @name czm_geodeticSurfaceNormal * @glslFunction * * @param {vec3} positionOnEllipsoid DOC_TBA * @param {vec3} ellipsoidCenter DOC_TBA * @param {vec3} oneOverEllipsoidRadiiSquared DOC_TBA * * @returns {vec3} DOC_TBA. */ vec3 czm_geodeticSurfaceNormal(vec3 positionOnEllipsoid, vec3 ellipsoidCenter, vec3 oneOverEllipsoidRadiiSquared) { return normalize((positionOnEllipsoid - ellipsoidCenter) * oneOverEllipsoidRadiiSquared); } `;var jv=`/** * An czm_material with default values. Every material's czm_getMaterial * should use this default material as a base for the material it returns. * The default normal value is given by materialInput.normalEC. * * @name czm_getDefaultMaterial * @glslFunction * * @param {czm_materialInput} input The input used to construct the default material. * * @returns {czm_material} The default material. * * @see czm_materialInput * @see czm_material * @see czm_getMaterial */ czm_material czm_getDefaultMaterial(czm_materialInput materialInput) { czm_material material; material.diffuse = vec3(0.0); material.specular = 0.0; material.shininess = 1.0; material.normal = materialInput.normalEC; material.emission = vec3(0.0); material.alpha = 1.0; return material; } `;var qv=`/** * Calculates the intensity of diffusely reflected light. * * @name czm_getLambertDiffuse * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * * @returns {float} The intensity of the diffuse reflection. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getLambertDiffuse(vec3 lightDirectionEC, vec3 normalEC) { return max(dot(lightDirectionEC, normalEC), 0.0); } `;var Yv=`/** * Calculates the specular intensity of reflected light. * * @name czm_getSpecular * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} toEyeEC Unit vector pointing to the eye position in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * @param {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * * @returns {float} The intensity of the specular highlight. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getSpecular(vec3 lightDirectionEC, vec3 toEyeEC, vec3 normalEC, float shininess) { vec3 toReflectedLight = reflect(-lightDirectionEC, normalEC); float specular = max(dot(toReflectedLight, toEyeEC), 0.0); // pow has undefined behavior if both parameters <= 0. // Prevent this by making sure shininess is at least czm_epsilon2. return pow(specular, max(shininess, czm_epsilon2)); } `;var Xv=`/** * @private */ vec4 czm_getWaterNoise(sampler2D normalMap, vec2 uv, float time, float angleInRadians) { float cosAngle = cos(angleInRadians); float sinAngle = sin(angleInRadians); // time dependent sampling directions vec2 s0 = vec2(1.0/17.0, 0.0); vec2 s1 = vec2(-1.0/29.0, 0.0); vec2 s2 = vec2(1.0/101.0, 1.0/59.0); vec2 s3 = vec2(-1.0/109.0, -1.0/57.0); // rotate sampling direction by specified angle s0 = vec2((cosAngle * s0.x) - (sinAngle * s0.y), (sinAngle * s0.x) + (cosAngle * s0.y)); s1 = vec2((cosAngle * s1.x) - (sinAngle * s1.y), (sinAngle * s1.x) + (cosAngle * s1.y)); s2 = vec2((cosAngle * s2.x) - (sinAngle * s2.y), (sinAngle * s2.x) + (cosAngle * s2.y)); s3 = vec2((cosAngle * s3.x) - (sinAngle * s3.y), (sinAngle * s3.x) + (cosAngle * s3.y)); vec2 uv0 = (uv/103.0) + (time * s0); vec2 uv1 = uv/107.0 + (time * s1) + vec2(0.23); vec2 uv2 = uv/vec2(897.0, 983.0) + (time * s2) + vec2(0.51); vec2 uv3 = uv/vec2(991.0, 877.0) + (time * s3) + vec2(0.71); uv0 = fract(uv0); uv1 = fract(uv1); uv2 = fract(uv2); uv3 = fract(uv3); vec4 noise = (texture(normalMap, uv0)) + (texture(normalMap, uv1)) + (texture(normalMap, uv2)) + (texture(normalMap, uv3)); // average and scale to between -1 and 1 return ((noise / 4.0) - 0.5) * 2.0; } `;var Kv=`/** * Adjusts the hue of a color. * * @name czm_hue * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the hue of the color in radians. * * @returns {float} The color with the hue adjusted. * * @example * vec3 adjustHue = czm_hue(color, czm_pi); // The same as czm_hue(color, -czm_pi) */ vec3 czm_hue(vec3 rgb, float adjustment) { const mat3 toYIQ = mat3(0.299, 0.587, 0.114, 0.595716, -0.274453, -0.321263, 0.211456, -0.522591, 0.311135); const mat3 toRGB = mat3(1.0, 0.9563, 0.6210, 1.0, -0.2721, -0.6474, 1.0, -1.107, 1.7046); vec3 yiq = toYIQ * rgb; float hue = atan(yiq.z, yiq.y) + adjustment; float chroma = sqrt(yiq.z * yiq.z + yiq.y * yiq.y); vec3 color = vec3(yiq.x, chroma * cos(hue), chroma * sin(hue)); return toRGB * color; } `;var Zv=`/** * Converts a color in linear space to RGB space. * * @name czm_inverseGamma * @glslFunction * * @param {vec3} color The color in linear space. * @returns {vec3} The color in RGB space. */ vec3 czm_inverseGamma(vec3 color) { return pow(color, vec3(1.0 / czm_gamma)); } `;var $v=`/** * Determines if a time interval is empty. * * @name czm_isEmpty * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isEmpty(czm_raySegment interval) { return (interval.stop < 0.0); } `;var Qv=`/** * Determines if a time interval is empty. * * @name czm_isFull * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isFull(czm_raySegment interval) { return (interval.start == 0.0 && interval.stop == czm_infinity); } `;var Jv=`/** * Computes the fraction of a Web Wercator rectangle at which a given geodetic latitude is located. * * @name czm_latitudeToWebMercatorFraction * @glslFunction * * @param {float} latitude The geodetic latitude, in radians. * @param {float} southMercatorY The Web Mercator coordinate of the southern boundary of the rectangle. * @param {float} oneOverMercatorHeight The total height of the rectangle in Web Mercator coordinates. * * @returns {float} The fraction of the rectangle at which the latitude occurs. If the latitude is the southern * boundary of the rectangle, the return value will be zero. If it is the northern boundary, the return * value will be 1.0. Latitudes in between are mapped according to the Web Mercator projection. */ float czm_latitudeToWebMercatorFraction(float latitude, float southMercatorY, float oneOverMercatorHeight) { float sinLatitude = sin(latitude); float mercatorY = 0.5 * log((1.0 + sinLatitude) / (1.0 - sinLatitude)); return (mercatorY - southMercatorY) * oneOverMercatorHeight; } `;var eD=`/** * Computes distance from an point in 2D to a line in 2D. * * @name czm_lineDistance * @glslFunction * * param {vec2} point1 A point along the line. * param {vec2} point2 A point along the line. * param {vec2} point A point that may or may not be on the line. * returns {float} The distance from the point to the line. */ float czm_lineDistance(vec2 point1, vec2 point2, vec2 point) { return abs((point2.y - point1.y) * point.x - (point2.x - point1.x) * point.y + point2.x * point1.y - point2.y * point1.x) / distance(point2, point1); } `;var tD=`/** * Converts a linear RGB color to an sRGB color. * * @param {vec3|vec4} linearIn The color in linear color space. * @returns {vec3|vec4} The color in sRGB color space. The vector type matches the input. */ vec3 czm_linearToSrgb(vec3 linearIn) { return pow(linearIn, vec3(1.0/2.2)); } vec4 czm_linearToSrgb(vec4 linearIn) { vec3 srgbOut = pow(linearIn.rgb, vec3(1.0/2.2)); return vec4(srgbOut, linearIn.a); } `;var nD=`/** * Computes the luminance of a color. * * @name czm_luminance * @glslFunction * * @param {vec3} rgb The color. * * @returns {float} The luminance. * * @example * float light = czm_luminance(vec3(0.0)); // 0.0 * float dark = czm_luminance(vec3(1.0)); // ~1.0 */ float czm_luminance(vec3 rgb) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); return dot(rgb, W); } `;var iD=`/** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when passing in a custom pixel ratio. For example, passing in 1.0 will return meters per native device pixel. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * @param {float} pixelRatio The scaling factor from pixel space to coordinate space * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC, float pixelRatio) { float width = czm_viewport.z; float height = czm_viewport.w; float pixelWidth; float pixelHeight; float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; if (czm_sceneMode == czm_sceneMode2D || czm_orthographicIn3D == 1.0) { float frustumWidth = right - left; float frustumHeight = top - bottom; pixelWidth = frustumWidth / width; pixelHeight = frustumHeight / height; } else { float distanceToPixel = -positionEC.z; float inverseNear = 1.0 / czm_currentFrustum.x; float tanTheta = top * inverseNear; pixelHeight = 2.0 * distanceToPixel * tanTheta / height; tanTheta = right * inverseNear; pixelWidth = 2.0 * distanceToPixel * tanTheta / width; } return max(pixelWidth, pixelHeight) * pixelRatio; } /** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when scaling by pixel ratio. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC) { return czm_metersPerPixel(positionEC, czm_pixelRatio); } `;var oD=`/** * Transforms a position from model to window coordinates. The transformation * from model to clip coordinates is done using {@link czm_modelViewProjection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. *

* This function should not be confused with {@link czm_viewportOrthographic}, * which is an orthographic projection matrix that transforms from window * coordinates to clip coordinates. * * @name czm_modelToWindowCoordinates * @glslFunction * * @param {vec4} position The position in model coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_eyeToWindowCoordinates * @see czm_modelViewProjection * @see czm_viewportTransformation * @see czm_viewportOrthographic * @see BillboardCollection * * @example * vec4 positionWC = czm_modelToWindowCoordinates(positionMC); */ vec4 czm_modelToWindowCoordinates(vec4 position) { vec4 q = czm_modelViewProjection * position; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var rD=`/** * DOC_TBA * * @name czm_multiplyWithColorBalance * @glslFunction */ vec3 czm_multiplyWithColorBalance(vec3 left, vec3 right) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 target = left * right; float leftLuminance = dot(left, W); float rightLuminance = dot(right, W); float targetLuminance = dot(target, W); return ((leftLuminance + rightLuminance) / (2.0 * targetLuminance)) * target; } `;var sD=`/** * Computes a value that scales with distance. The scaling is clamped at the near and * far distances, and does not extrapolate. This function works with the * {@link NearFarScalar} JavaScript class. * * @name czm_nearFarScalar * @glslFunction * * @param {vec4} nearFarScalar A vector with 4 components: Near distance (x), Near value (y), Far distance (z), Far value (w). * @param {float} cameraDistSq The square of the current distance from the camera. * * @returns {float} The value at this distance. */ float czm_nearFarScalar(vec4 nearFarScalar, float cameraDistSq) { float valueAtMin = nearFarScalar.y; float valueAtMax = nearFarScalar.w; float nearDistanceSq = nearFarScalar.x * nearFarScalar.x; float farDistanceSq = nearFarScalar.z * nearFarScalar.z; float t = (cameraDistSq - nearDistanceSq) / (farDistanceSq - nearDistanceSq); t = pow(clamp(t, 0.0, 1.0), 0.2); return mix(valueAtMin, valueAtMax, t); } `;var aD=` /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @param {float} range The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits. * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded, float range) { if (encoded.x == 0.0 && encoded.y == 0.0) { return vec3(0.0, 0.0, 0.0); } encoded = encoded / range * 2.0 - 1.0; vec3 v = vec3(encoded.x, encoded.y, 1.0 - abs(encoded.x) - abs(encoded.y)); if (v.z < 0.0) { v.xy = (1.0 - abs(v.yx)) * czm_signNotZero(v.xy); } return normalize(v); } /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded) { return czm_octDecode(encoded, 255.0); } /** * Decodes a unit-length vector in 'oct' encoding packed into a floating-point number to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {float} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(float encoded) { float temp = encoded / 256.0; float x = floor(temp); float y = (temp - x) * 256.0; return czm_octDecode(vec2(x, y)); } /** * Decodes three unit-length vectors in 'oct' encoding packed into two floating-point numbers to normalized 3-component Cartesian vectors. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The packed oct-encoded, unit-length vectors. * @param {vec3} vector1 One decoded and normalized vector. * @param {vec3} vector2 One decoded and normalized vector. * @param {vec3} vector3 One decoded and normalized vector. */ void czm_octDecode(vec2 encoded, out vec3 vector1, out vec3 vector2, out vec3 vector3) { float temp = encoded.x / 65536.0; float x = floor(temp); float encodedFloat1 = (temp - x) * 65536.0; temp = encoded.y / 65536.0; float y = floor(temp); float encodedFloat2 = (temp - y) * 65536.0; vector1 = czm_octDecode(encodedFloat1); vector2 = czm_octDecode(encodedFloat2); vector3 = czm_octDecode(vec2(x, y)); } `;var cD=`/** * Packs a depth value into a vec3 that can be represented by unsigned bytes. * * @name czm_packDepth * @glslFunction * * @param {float} depth The floating-point depth. * @returns {vec3} The packed depth. */ vec4 czm_packDepth(float depth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ vec4 enc = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth; enc = fract(enc); enc -= enc.yzww * vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 0.0); return enc; } `;var lD=`vec3 lambertianDiffuse(vec3 diffuseColor) { return diffuseColor / czm_pi; } vec3 fresnelSchlick2(vec3 f0, vec3 f90, float VdotH) { return f0 + (f90 - f0) * pow(clamp(1.0 - VdotH, 0.0, 1.0), 5.0); } float smithVisibilityG1(float NdotV, float roughness) { // this is the k value for direct lighting. // for image based lighting it will be roughness^2 / 2 float k = (roughness + 1.0) * (roughness + 1.0) / 8.0; return NdotV / (NdotV * (1.0 - k) + k); } float smithVisibilityGGX(float roughness, float NdotL, float NdotV) { return ( smithVisibilityG1(NdotL, roughness) * smithVisibilityG1(NdotV, roughness) ); } float GGX(float roughness, float NdotH) { float roughnessSquared = roughness * roughness; float f = (NdotH * roughnessSquared - NdotH) * NdotH + 1.0; return roughnessSquared / (czm_pi * f * f); } /** * Compute the diffuse and specular contributions using physically based * rendering. This function only handles direct lighting. *

* This function only handles the lighting calculations. Metallic/roughness * and specular/glossy must be handled separately. See {@czm_pbrMetallicRoughnessMaterial}, {@czm_pbrSpecularGlossinessMaterial} and {@czm_defaultPbrMaterial} *

* * @name czm_pbrlighting * @glslFunction * * @param {vec3} positionEC The position of the fragment in eye coordinates * @param {vec3} normalEC The surface normal in eye coordinates * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} lightColorHdr radiance of the light source. This is a HDR value. * @param {czm_pbrParameters} The computed PBR parameters. * @return {vec3} The computed HDR color * * @example * czm_pbrParameters pbrParameters = czm_pbrMetallicRoughnessMaterial( * baseColor, * metallic, * roughness * ); * vec3 color = czm_pbrlighting( * positionEC, * normalEC, * lightDirectionEC, * lightColorHdr, * pbrParameters); */ vec3 czm_pbrLighting( vec3 positionEC, vec3 normalEC, vec3 lightDirectionEC, vec3 lightColorHdr, czm_pbrParameters pbrParameters ) { vec3 v = -normalize(positionEC); vec3 l = normalize(lightDirectionEC); vec3 h = normalize(v + l); vec3 n = normalEC; float NdotL = clamp(dot(n, l), 0.001, 1.0); float NdotV = abs(dot(n, v)) + 0.001; float NdotH = clamp(dot(n, h), 0.0, 1.0); float LdotH = clamp(dot(l, h), 0.0, 1.0); float VdotH = clamp(dot(v, h), 0.0, 1.0); vec3 f0 = pbrParameters.f0; float reflectance = max(max(f0.r, f0.g), f0.b); vec3 f90 = vec3(clamp(reflectance * 25.0, 0.0, 1.0)); vec3 F = fresnelSchlick2(f0, f90, VdotH); float alpha = pbrParameters.roughness; float G = smithVisibilityGGX(alpha, NdotL, NdotV); float D = GGX(alpha, NdotH); vec3 specularContribution = F * G * D / (4.0 * NdotL * NdotV); vec3 diffuseColor = pbrParameters.diffuseColor; // F here represents the specular contribution vec3 diffuseContribution = (1.0 - F) * lambertianDiffuse(diffuseColor); // Lo = (diffuse + specular) * Li * NdotL return (diffuseContribution + specularContribution) * NdotL * lightColorHdr; } `;var uD=`/** * Compute parameters for physically based rendering using the * metallic/roughness workflow. All inputs are linear; sRGB texture values must * be decoded beforehand * * @name czm_pbrMetallicRoughnessMaterial * @glslFunction * * @param {vec3} baseColor For dielectrics, this is the base color. For metals, this is the f0 value (reflectance at normal incidence) * @param {float} metallic 0.0 indicates dielectric. 1.0 indicates metal. Values in between are allowed (e.g. to model rust or dirt); * @param {float} roughness A value between 0.0 and 1.0 * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting} */ czm_pbrParameters czm_pbrMetallicRoughnessMaterial( vec3 baseColor, float metallic, float roughness ) { czm_pbrParameters results; // roughness is authored as perceptual roughness // square it to get material roughness roughness = clamp(roughness, 0.0, 1.0); results.roughness = roughness * roughness; // dielectrics use f0 = 0.04, metals use albedo as f0 metallic = clamp(metallic, 0.0, 1.0); const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04); vec3 f0 = mix(REFLECTANCE_DIELECTRIC, baseColor, metallic); results.f0 = f0; // diffuse only applies to dielectrics. results.diffuseColor = baseColor * (1.0 - f0) * (1.0 - metallic); return results; } `;var fD=`/** * Compute parameters for physically based rendering using the * specular/glossy workflow. All inputs are linear; sRGB texture values must * be decoded beforehand * * @name czm_pbrSpecularGlossinessMaterial * @glslFunction * * @param {vec3} diffuse The diffuse color for dielectrics (non-metals) * @param {vec3} specular The reflectance at normal incidence (f0) * @param {float} glossiness A number from 0.0 to 1.0 indicating how smooth the surface is. * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting} */ czm_pbrParameters czm_pbrSpecularGlossinessMaterial( vec3 diffuse, vec3 specular, float glossiness ) { czm_pbrParameters results; // glossiness is the opposite of roughness, but easier for artists to use. float roughness = 1.0 - glossiness; results.roughness = roughness * roughness; results.diffuseColor = diffuse * (1.0 - max(max(specular.r, specular.g), specular.b)); results.f0 = specular; return results; } `;var dD=`float czm_private_getLambertDiffuseOfMaterial(vec3 lightDirectionEC, czm_material material) { return czm_getLambertDiffuse(lightDirectionEC, material.normal); } float czm_private_getSpecularOfMaterial(vec3 lightDirectionEC, vec3 toEyeEC, czm_material material) { return czm_getSpecular(lightDirectionEC, toEyeEC, material.normal, material.shininess); } /** * Computes a color using the Phong lighting model. * * @name czm_phong * @glslFunction * * @param {vec3} toEye A normalized vector from the fragment to the eye in eye coordinates. * @param {czm_material} material The fragment's material. * * @returns {vec4} The computed color. * * @example * vec3 positionToEyeEC = // ... * czm_material material = // ... * vec3 lightDirectionEC = // ... * out_FragColor = czm_phong(normalize(positionToEyeEC), material, lightDirectionEC); * * @see czm_getMaterial */ vec4 czm_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down) float diffuse = czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 0.0, 1.0), material); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 1.0, 0.0), material); } float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } vec4 czm_private_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { float diffuse = czm_private_getLambertDiffuseOfMaterial(lightDirectionEC, material); float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); vec3 ambient = vec3(0.0); vec3 color = ambient + material.emission; color += material.diffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var hD=`/** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec4} plane A Plane in Hessian Normal Form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec4 plane, vec3 point) { return (dot(plane.xyz, point) + plane.w); } /** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec3} planeNormal Normal for a plane in Hessian Normal Form. See Plane.js * param {float} planeDistance Distance for a plane in Hessian Normal form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec3 planeNormal, float planeDistance, vec3 point) { return (dot(planeNormal, point) + planeDistance); } `;var mD=`/** * Computes the point along a ray at the given time. time can be positive, negative, or zero. * * @name czm_pointAlongRay * @glslFunction * * @param {czm_ray} ray The ray to compute the point along. * @param {float} time The time along the ray. * * @returns {vec3} The point along the ray at the given time. * * @example * czm_ray ray = czm_ray(vec3(0.0), vec3(1.0, 0.0, 0.0)); // origin, direction * vec3 v = czm_pointAlongRay(ray, 2.0); // (2.0, 0.0, 0.0) */ vec3 czm_pointAlongRay(czm_ray ray, float time) { return ray.origin + (time * ray.direction); } `;var pD=`/** * DOC_TBA * * @name czm_rayEllipsoidIntersectionInterval * @glslFunction */ czm_raySegment czm_rayEllipsoidIntersectionInterval(czm_ray ray, vec3 ellipsoid_center, vec3 ellipsoid_inverseRadii) { // ray and ellipsoid center in eye coordinates. radii in model coordinates. vec3 q = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.origin, 1.0)).xyz; vec3 w = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.direction, 0.0)).xyz; q = q - ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ellipsoid_center, 1.0)).xyz; float q2 = dot(q, q); float qw = dot(q, w); if (q2 > 1.0) // Outside ellipsoid. { if (qw >= 0.0) // Looking outward or tangent (0 intersections). { return czm_emptyRaySegment; } else // qw < 0.0. { float qw2 = qw * qw; float difference = q2 - 1.0; // Positively valued. float w2 = dot(w, w); float product = w2 * difference; if (qw2 < product) // Imaginary roots (0 intersections). { return czm_emptyRaySegment; } else if (qw2 > product) // Distinct roots (2 intersections). { float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Avoid cancellation. float root0 = temp / w2; float root1 = difference / temp; if (root0 < root1) { czm_raySegment i = czm_raySegment(root0, root1); return i; } else { czm_raySegment i = czm_raySegment(root1, root0); return i; } } else // qw2 == product. Repeated roots (2 intersections). { float root = sqrt(difference / w2); czm_raySegment i = czm_raySegment(root, root); return i; } } } else if (q2 < 1.0) // Inside ellipsoid (2 intersections). { float difference = q2 - 1.0; // Negatively valued. float w2 = dot(w, w); float product = w2 * difference; // Negatively valued. float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Positively valued. czm_raySegment i = czm_raySegment(0.0, temp / w2); return i; } else // q2 == 1.0. On ellipsoid. { if (qw < 0.0) // Looking inward. { float w2 = dot(w, w); czm_raySegment i = czm_raySegment(0.0, -qw / w2); return i; } else // qw >= 0.0. Looking outward or tangent. { return czm_emptyRaySegment; } } } `;var _D=`/** * Compute the intersection interval of a ray with a sphere. * * @name czm_raySphereIntersectionInterval * @glslFunction * * @param {czm_ray} ray The ray. * @param {vec3} center The center of the sphere. * @param {float} radius The radius of the sphere. * @return {czm_raySegment} The intersection interval of the ray with the sphere. */ czm_raySegment czm_raySphereIntersectionInterval(czm_ray ray, vec3 center, float radius) { vec3 o = ray.origin; vec3 d = ray.direction; vec3 oc = o - center; float a = dot(d, d); float b = 2.0 * dot(d, oc); float c = dot(oc, oc) - (radius * radius); float det = (b * b) - (4.0 * a * c); if (det < 0.0) { return czm_emptyRaySegment; } float sqrtDet = sqrt(det); float t0 = (-b - sqrtDet) / (2.0 * a); float t1 = (-b + sqrtDet) / (2.0 * a); czm_raySegment result = czm_raySegment(t0, t1); return result; } `;var gD=`float czm_readDepth(sampler2D depthTexture, vec2 texCoords) { return czm_reverseLogDepth(texture(depthTexture, texCoords).r); } `;var yD=`/** * Reads a value previously transformed with {@link czm_writeNonPerspective} * by dividing it by \`w\`, the value used in the perspective divide. * This function is intended to be called in a fragment shader to access a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The value should have been * previously written in the vertex shader with a call to * {@link czm_writeNonPerspective}. * * @name czm_readNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The non-perspective value to be read. * @param {float} oneOverW One over the perspective divide value, \`w\`. Usually this is simply \`gl_FragCoord.w\`. * @returns {float|vec2|vec3|vec4} The usable value. */ float czm_readNonPerspective(float value, float oneOverW) { return value * oneOverW; } vec2 czm_readNonPerspective(vec2 value, float oneOverW) { return value * oneOverW; } vec3 czm_readNonPerspective(vec3 value, float oneOverW) { return value * oneOverW; } vec4 czm_readNonPerspective(vec4 value, float oneOverW) { return value * oneOverW; } `;var xD=`float czm_reverseLogDepth(float logZ) { #ifdef LOG_DEPTH float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = logZ * czm_log2FarDepthFromNearPlusOne; float depthFromNear = pow(2.0, log2Depth) - 1.0; return far * (1.0 - near / (depthFromNear + near)) / (far - near); #endif return logZ; } `;var bD=`/** * Round a floating point value. This function exists because round() doesn't * exist in GLSL 1.00. * * @param {float|vec2|vec3|vec4} value The value to round * @param {float|vec2|vec3|vec3} The rounded value. The type matches the input. */ float czm_round(float value) { return floor(value + 0.5); } vec2 czm_round(vec2 value) { return floor(value + 0.5); } vec3 czm_round(vec3 value) { return floor(value + 0.5); } vec4 czm_round(vec4 value) { return floor(value + 0.5); } `;var TD=`/** * Samples the 4 neighboring pixels and return the weighted average. * * @private */ vec3 czm_sampleOctahedralProjectionWithFiltering(sampler2D projectedMap, vec2 textureSize, vec3 direction, float lod) { direction /= dot(vec3(1.0), abs(direction)); vec2 rev = abs(direction.zx) - vec2(1.0); vec2 neg = vec2(direction.x < 0.0 ? rev.x : -rev.x, direction.z < 0.0 ? rev.y : -rev.y); vec2 uv = direction.y < 0.0 ? neg : direction.xz; vec2 coord = 0.5 * uv + vec2(0.5); vec2 pixel = 1.0 / textureSize; if (lod > 0.0) { // Each subseqeuent mip level is half the size float scale = 1.0 / pow(2.0, lod); float offset = ((textureSize.y + 1.0) / textureSize.x); coord.x *= offset; coord *= scale; coord.x += offset + pixel.x; coord.y += (1.0 - (1.0 / pow(2.0, lod - 1.0))) + pixel.y * (lod - 1.0) * 2.0; } else { coord.x *= (textureSize.y / textureSize.x); } // Do bilinear filtering #ifndef OES_texture_float_linear vec3 color1 = texture(projectedMap, coord + vec2(0.0, pixel.y)).rgb; vec3 color2 = texture(projectedMap, coord + vec2(pixel.x, 0.0)).rgb; vec3 color3 = texture(projectedMap, coord + pixel).rgb; vec3 color4 = texture(projectedMap, coord).rgb; vec2 texturePosition = coord * textureSize; float fu = fract(texturePosition.x); float fv = fract(texturePosition.y); vec3 average1 = mix(color4, color2, fu); vec3 average2 = mix(color1, color3, fu); vec3 color = mix(average1, average2, fv); #else vec3 color = texture(projectedMap, coord).rgb; #endif return color; } /** * Samples from a cube map that has been projected using an octahedral projection from the given direction. * * @name czm_sampleOctahedralProjection * @glslFunction * * @param {sampler2D} projectedMap The texture with the octahedral projected cube map. * @param {vec2} textureSize The width and height dimensions in pixels of the projected map. * @param {vec3} direction The normalized direction used to sample the cube map. * @param {float} lod The level of detail to sample. * @param {float} maxLod The maximum level of detail. * @returns {vec3} The color of the cube map at the direction. */ vec3 czm_sampleOctahedralProjection(sampler2D projectedMap, vec2 textureSize, vec3 direction, float lod, float maxLod) { float currentLod = floor(lod + 0.5); float nextLod = min(currentLod + 1.0, maxLod); vec3 colorCurrentLod = czm_sampleOctahedralProjectionWithFiltering(projectedMap, textureSize, direction, currentLod); vec3 colorNextLod = czm_sampleOctahedralProjectionWithFiltering(projectedMap, textureSize, direction, nextLod); return mix(colorNextLod, colorCurrentLod, nextLod - lod); } `;var AD=`/** * Adjusts the saturation of a color. * * @name czm_saturation * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the saturation of the color. * * @returns {float} The color with the saturation adjusted. * * @example * vec3 greyScale = czm_saturation(color, 0.0); * vec3 doubleSaturation = czm_saturation(color, 2.0); */ vec3 czm_saturation(vec3 rgb, float adjustment) { // Algorithm from Chapter 16 of OpenGL Shading Language const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 intensity = vec3(dot(rgb, W)); return mix(intensity, rgb, adjustment); } `;var CD=` float czm_sampleShadowMap(highp samplerCube shadowMap, vec3 d) { return czm_unpackDepth(czm_textureCube(shadowMap, d)); } float czm_sampleShadowMap(highp sampler2D shadowMap, vec2 uv) { #ifdef USE_SHADOW_DEPTH_TEXTURE return texture(shadowMap, uv).r; #else return czm_unpackDepth(texture(shadowMap, uv)); #endif } float czm_shadowDepthCompare(samplerCube shadowMap, vec3 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } float czm_shadowDepthCompare(sampler2D shadowMap, vec2 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } `;var ED=` float czm_private_shadowVisibility(float visibility, float nDotL, float normalShadingSmooth, float darkness) { #ifdef USE_NORMAL_SHADING #ifdef USE_NORMAL_SHADING_SMOOTH float strength = clamp(nDotL / normalShadingSmooth, 0.0, 1.0); #else float strength = step(0.0, nDotL); #endif visibility *= strength; #endif visibility = max(visibility, darkness); return visibility; } #ifdef USE_CUBE_MAP_SHADOW float czm_shadowVisibility(samplerCube shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec3 uvw = shadowParameters.texCoords; depth -= depthBias; float visibility = czm_shadowDepthCompare(shadowMap, uvw, depth); return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #else float czm_shadowVisibility(sampler2D shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec2 uv = shadowParameters.texCoords; depth -= depthBias; #ifdef USE_SOFT_SHADOWS vec2 texelStepSize = shadowParameters.texelStepSize; float radius = 1.0; float dx0 = -texelStepSize.x * radius; float dy0 = -texelStepSize.y * radius; float dx1 = texelStepSize.x * radius; float dy1 = texelStepSize.y * radius; float visibility = ( czm_shadowDepthCompare(shadowMap, uv, depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy1), depth) ) * (1.0 / 9.0); #else float visibility = czm_shadowDepthCompare(shadowMap, uv, depth); #endif return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #endif `;var SD=`/** * Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative. This is similar to the GLSL * built-in function sign except that returns 1.0 instead of 0.0 when the input value is 0.0. * * @name czm_signNotZero * @glslFunction * * @param {} value The value for which to determine the sign. * @returns {} 1.0 if the value is positive or zero, -1.0 if the value is negative. */ float czm_signNotZero(float value) { return value >= 0.0 ? 1.0 : -1.0; } vec2 czm_signNotZero(vec2 value) { return vec2(czm_signNotZero(value.x), czm_signNotZero(value.y)); } vec3 czm_signNotZero(vec3 value) { return vec3(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z)); } vec4 czm_signNotZero(vec4 value) { return vec4(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z), czm_signNotZero(value.w)); } `;var wD=`/** * Computes a color from the third order spherical harmonic coefficients and a normalized direction vector. *

* The order of the coefficients is [L00, L1_1, L10, L11, L2_2, L2_1, L20, L21, L22]. *

* * @name czm_sphericalHarmonics * @glslFunction * * @param {vec3} normal The normalized direction. * @param {vec3[9]} coefficients The third order spherical harmonic coefficients. * @returns {vec3} The color at the direction. * * @see https://graphics.stanford.edu/papers/envmap/envmap.pdf */ vec3 czm_sphericalHarmonics(vec3 normal, vec3 coefficients[9]) { vec3 L00 = coefficients[0]; vec3 L1_1 = coefficients[1]; vec3 L10 = coefficients[2]; vec3 L11 = coefficients[3]; vec3 L2_2 = coefficients[4]; vec3 L2_1 = coefficients[5]; vec3 L20 = coefficients[6]; vec3 L21 = coefficients[7]; vec3 L22 = coefficients[8]; float x = normal.x; float y = normal.y; float z = normal.z; return L00 + L1_1 * y + L10 * z + L11 * x + L2_2 * (y * x) + L2_1 * (y * z) + L20 * (3.0 * z * z - 1.0) + L21 * (z * x) + L22 * (x * x - y * y); } `;var vD=`/** * Converts an sRGB color to a linear RGB color. * * @param {vec3|vec4} srgbIn The color in sRGB space * @returns {vec3|vec4} The color in linear color space. The vector type matches the input. */ vec3 czm_srgbToLinear(vec3 srgbIn) { return pow(srgbIn, vec3(2.2)); } vec4 czm_srgbToLinear(vec4 srgbIn) { vec3 linearOut = pow(srgbIn.rgb, vec3(2.2)); return vec4(linearOut, srgbIn.a); } `;var DD=`/** * Creates a matrix that transforms vectors from tangent space to eye space. * * @name czm_tangentToEyeSpaceMatrix * @glslFunction * * @param {vec3} normalEC The normal vector in eye coordinates. * @param {vec3} tangentEC The tangent vector in eye coordinates. * @param {vec3} bitangentEC The bitangent vector in eye coordinates. * * @returns {mat3} The matrix that transforms from tangent space to eye space. * * @example * mat3 tangentToEye = czm_tangentToEyeSpaceMatrix(normalEC, tangentEC, bitangentEC); * vec3 normal = tangentToEye * texture(normalMap, st).xyz; */ mat3 czm_tangentToEyeSpaceMatrix(vec3 normalEC, vec3 tangentEC, vec3 bitangentEC) { vec3 normal = normalize(normalEC); vec3 tangent = normalize(tangentEC); vec3 bitangent = normalize(bitangentEC); return mat3(tangent.x , tangent.y , tangent.z, bitangent.x, bitangent.y, bitangent.z, normal.x , normal.y , normal.z); } `;var ID=`/** * A wrapper around the texture (WebGL2) / textureCube (WebGL1) * function to allow for WebGL 1 support. * * @name czm_textureCube * @glslFunction * * @param {samplerCube} sampler The sampler. * @param {vec3} p The coordinates to sample the texture at. */ vec4 czm_textureCube(samplerCube sampler, vec3 p) { #if __VERSION__ == 300 return texture(sampler, p); #else return textureCube(sampler, p); #endif }`;var PD=`/** * Transforms a plane. * * @name czm_transformPlane * @glslFunction * * @param {vec4} plane The plane in Hessian Normal Form. * @param {mat4} transform The inverse-transpose of a transformation matrix. */ vec4 czm_transformPlane(vec4 plane, mat4 transform) { vec4 transformedPlane = transform * plane; // Convert the transformed plane to Hessian Normal Form float normalMagnitude = length(transformedPlane.xyz); return transformedPlane / normalMagnitude; } `;var OD=`/** * Translates a position (or any vec3) that was encoded with {@link EncodedCartesian3}, * and then provided to the shader as separate high and low bits to * be relative to the eye. As shown in the example, the position can then be transformed in eye * or clip coordinates using {@link czm_modelViewRelativeToEye} or {@link czm_modelViewProjectionRelativeToEye}, * respectively. *

* This technique, called GPU RTE, eliminates jittering artifacts when using large coordinates as * described in {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}. *

* * @name czm_translateRelativeToEye * @glslFunction * * @param {vec3} high The position's high bits. * @param {vec3} low The position's low bits. * @returns {vec3} The position translated to be relative to the camera's position. * * @example * in vec3 positionHigh; * in vec3 positionLow; * * void main() * { * vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); * gl_Position = czm_modelViewProjectionRelativeToEye * p; * } * * @see czm_modelViewRelativeToEye * @see czm_modelViewProjectionRelativeToEye * @see czm_computePosition * @see EncodedCartesian3 */ vec4 czm_translateRelativeToEye(vec3 high, vec3 low) { vec3 highDifference = high - czm_encodedCameraPositionMCHigh; vec3 lowDifference = low - czm_encodedCameraPositionMCLow; return vec4(highDifference + lowDifference, 1.0); } `;var RD=`/** * @private */ vec4 czm_translucentPhong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down and horizon views) float diffuse = czm_getLambertDiffuse(vec3(0.0, 0.0, 1.0), material.normal); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_getLambertDiffuse(vec3(0.0, 1.0, 0.0), material.normal); } diffuse = clamp(diffuse, 0.0, 1.0); float specular = czm_getSpecular(lightDirectionEC, toEye, material.normal, material.shininess); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var MD=`/** * Returns the transpose of the matrix. The input matrix can be * a mat2, mat3, or mat4. * * @name czm_transpose * @glslFunction * * @param {} matrix The matrix to transpose. * * @returns {} The transposed matrix. * * @example * // GLSL declarations * mat2 czm_transpose(mat2 matrix); * mat3 czm_transpose(mat3 matrix); * mat4 czm_transpose(mat4 matrix); * * // Transpose a 3x3 rotation matrix to find its inverse. * mat3 eastNorthUpToEye = czm_eastNorthUpToEyeCoordinates( * positionMC, normalEC); * mat3 eyeToEastNorthUp = czm_transpose(eastNorthUpToEye); */ mat2 czm_transpose(mat2 matrix) { return mat2( matrix[0][0], matrix[1][0], matrix[0][1], matrix[1][1]); } mat3 czm_transpose(mat3 matrix) { return mat3( matrix[0][0], matrix[1][0], matrix[2][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[0][2], matrix[1][2], matrix[2][2]); } mat4 czm_transpose(mat4 matrix) { return mat4( matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1], matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2], matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]); } `;var LD=`/** * Unpacks a vec4 depth value to a float in [0, 1) range. * * @name czm_unpackDepth * @glslFunction * * @param {vec4} packedDepth The packed depth. * * @returns {float} The floating-point depth in [0, 1) range. */ float czm_unpackDepth(vec4 packedDepth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ return dot(packedDepth, vec4(1.0, 1.0 / 255.0, 1.0 / 65025.0, 1.0 / 16581375.0)); } `;var ND=`/** * Unpack an IEEE 754 single-precision float that is packed as a little-endian unsigned normalized vec4. * * @name czm_unpackFloat * @glslFunction * * @param {vec4} packedFloat The packed float. * * @returns {float} The floating-point depth in arbitrary range. */ float czm_unpackFloat(vec4 packedFloat) { // Convert to [0.0, 255.0] and round to integer packedFloat = floor(packedFloat * 255.0 + 0.5); float sign = 1.0 - step(128.0, packedFloat[3]) * 2.0; float exponent = 2.0 * mod(packedFloat[3], 128.0) + step(128.0, packedFloat[2]) - 127.0; if (exponent == -127.0) { return 0.0; } float mantissa = mod(packedFloat[2], 128.0) * 65536.0 + packedFloat[1] * 256.0 + packedFloat[0] + float(0x800000); float result = sign * exp2(exponent - 23.0) * mantissa; return result; } `;var FD=`/** * Unpack unsigned integers of 1-4 bytes. in WebGL 1, there is no uint type, * so the return value is an int. *

* There are also precision limitations in WebGL 1. highp int is still limited * to 24 bits. Above the value of 2^24 = 16777216, precision loss may occur. *

* * @param {float|vec2|vec3|vec4} packed The packed value. For vectors, the components are listed in little-endian order. * * @return {int} The unpacked value. */ int czm_unpackUint(float packedValue) { float rounded = czm_round(packedValue * 255.0); return int(rounded); } int czm_unpackUint(vec2 packedValue) { vec2 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec2(1.0, 256.0))); } int czm_unpackUint(vec3 packedValue) { vec3 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec3(1.0, 256.0, 65536.0))); } int czm_unpackUint(vec4 packedValue) { vec4 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec4(1.0, 256.0, 65536.0, 16777216.0))); } `;var BD=`/** * Transform metadata values following the EXT_structural_metadata spec * by multiplying by scale and adding the offset. Operations are always * performed component-wise, even for matrices. * * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} offset The offset to add * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} scale The scale factor to multiply * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} value The original value. * * @return {float|vec2|vec3|vec4|mat2|mat3|mat4} The transformed value of the same scalar/vector/matrix type as the input. */ float czm_valueTransform(float offset, float scale, float value) { return scale * value + offset; } vec2 czm_valueTransform(vec2 offset, vec2 scale, vec2 value) { return scale * value + offset; } vec3 czm_valueTransform(vec3 offset, vec3 scale, vec3 value) { return scale * value + offset; } vec4 czm_valueTransform(vec4 offset, vec4 scale, vec4 value) { return scale * value + offset; } mat2 czm_valueTransform(mat2 offset, mat2 scale, mat2 value) { return matrixCompMult(scale, value) + offset; } mat3 czm_valueTransform(mat3 offset, mat3 scale, mat3 value) { return matrixCompMult(scale, value) + offset; } mat4 czm_valueTransform(mat4 offset, mat4 scale, mat4 value) { return matrixCompMult(scale, value) + offset; } `;var kD=`#ifdef LOG_DEPTH // 1.0 at the near plane, increasing linearly from there. out float v_depthFromNearPlusOne; #ifdef SHADOW_MAP out vec3 v_logPositionEC; #endif #endif vec4 czm_updatePositionDepth(vec4 coords) { #if defined(LOG_DEPTH) #ifdef SHADOW_MAP vec3 logPositionEC = (czm_inverseProjection * coords).xyz; v_logPositionEC = logPositionEC; #endif // With the very high far/near ratios used with the logarithmic depth // buffer, floating point rounding errors can cause linear depth values // to end up on the wrong side of the far plane, even for vertices that // are really nowhere near it. Since we always write a correct logarithmic // depth value in the fragment shader anyway, we just need to make sure // such errors don't cause the primitive to be clipped entirely before // we even get to the fragment shader. coords.z = clamp(coords.z / coords.w, -1.0, 1.0) * coords.w; #endif return coords; } /** * Writes the logarithmic depth to gl_Position using the already computed gl_Position. * * @name czm_vertexLogDepth * @glslFunction */ void czm_vertexLogDepth() { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (gl_Position.w - czm_currentFrustum.x) + 1.0; gl_Position = czm_updatePositionDepth(gl_Position); #endif } /** * Writes the logarithmic depth to gl_Position using the provided clip coordinates. *

* An example use case for this function would be moving the vertex in window coordinates * before converting back to clip coordinates. Use the original vertex clip coordinates. *

* @name czm_vertexLogDepth * @glslFunction * * @param {vec4} clipCoords The vertex in clip coordinates. * * @example * czm_vertexLogDepth(czm_projection * vec4(positionEyeCoordinates, 1.0)); */ void czm_vertexLogDepth(vec4 clipCoords) { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (clipCoords.w - czm_currentFrustum.x) + 1.0; czm_updatePositionDepth(clipCoords); #endif } `;var UD=`vec4 czm_screenToEyeCoordinates(vec4 screenCoordinate) { // Reconstruct NDC coordinates float x = 2.0 * screenCoordinate.x - 1.0; float y = 2.0 * screenCoordinate.y - 1.0; float z = (screenCoordinate.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; vec4 q = vec4(x, y, z, 1.0); // Reverse the perspective division to obtain clip coordinates. q /= screenCoordinate.w; // Reverse the projection transformation to obtain eye coordinates. if (!(czm_inverseProjection == mat4(0.0))) // IE and Edge sometimes do something weird with != between mat4s { q = czm_inverseProjection * q; } else { float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; q.x = (q.x * (right - left) + left + right) * 0.5; q.y = (q.y * (top - bottom) + bottom + top) * 0.5; q.z = (q.z * (near - far) - near - far) * 0.5; q.w = 1.0; } return q; } /** * Transforms a position from window to eye coordinates. * The transform from window to normalized device coordinates is done using components * of (@link czm_viewport} and {@link czm_viewportTransformation} instead of calculating * the inverse of czm_viewportTransformation. The transformation from * normalized device coordinates to clip coordinates is done using fragmentCoordinate.w, * which is expected to be the scalar used in the perspective divide. The transformation * from clip to eye coordinates is done using {@link czm_inverseProjection}. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec4} fragmentCoordinate The position in window coordinates to transform. * * @returns {vec4} The transformed position in eye coordinates. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @example * vec4 positionEC = czm_windowToEyeCoordinates(gl_FragCoord); */ vec4 czm_windowToEyeCoordinates(vec4 fragmentCoordinate) { vec2 screenCoordXY = (fragmentCoordinate.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(vec4(screenCoordXY, fragmentCoordinate.zw)); } vec4 czm_screenToEyeCoordinates(vec2 screenCoordinateXY, float depthOrLogDepth) { // See reverseLogDepth.glsl. This is separate to re-use the pow. #if defined(LOG_DEPTH) || defined(LOG_DEPTH_READ_ONLY) float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = depthOrLogDepth * czm_log2FarDepthFromNearPlusOne; float depthFromNear = pow(2.0, log2Depth) - 1.0; float depthFromCamera = depthFromNear + near; vec4 screenCoord = vec4(screenCoordinateXY, far * (1.0 - near / depthFromCamera) / (far - near), 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); eyeCoordinate.w = 1.0 / depthFromCamera; // Better precision return eyeCoordinate; #else vec4 screenCoord = vec4(screenCoordinateXY, depthOrLogDepth, 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); #endif return eyeCoordinate; } /** * Transforms a position given as window x/y and a depth or a log depth from window to eye coordinates. * This function produces more accurate results for window positions with log depth than * conventionally unpacking the log depth using czm_reverseLogDepth and using the standard version * of czm_windowToEyeCoordinates. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec2} fragmentCoordinateXY The XY position in window coordinates to transform. * @param {float} depthOrLogDepth A depth or log depth for the fragment. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @returns {vec4} The transformed position in eye coordinates. */ vec4 czm_windowToEyeCoordinates(vec2 fragmentCoordinateXY, float depthOrLogDepth) { vec2 screenCoordXY = (fragmentCoordinateXY.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(screenCoordXY, depthOrLogDepth); } `;var VD=`// emulated noperspective #if !defined(LOG_DEPTH) in float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP. Clamps a fragment to the near and far plane * by writing the fragment's depth. See czm_depthClamp for more details. * * @name czm_writeDepthClamp * @glslFunction * * @example * out_FragColor = color; * czm_writeDepthClamp(); * * @see czm_depthClamp */ void czm_writeDepthClamp() { #if (!defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) gl_FragDepth = clamp(v_WindowZ * gl_FragCoord.w, 0.0, 1.0); #endif } `;var zD=`#ifdef LOG_DEPTH in float v_depthFromNearPlusOne; #ifdef POLYGON_OFFSET uniform vec2 u_polygonOffset; #endif #endif /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader does not call {@link czm_vertexlogDepth}, for example, when * ray-casting geometry using a full screen quad. *

* @name czm_writeLogDepth * @glslFunction * * @param {float} depth The depth coordinate, where 1.0 is on the near plane and * depth increases in eye-space units from there * * @example * czm_writeLogDepth((czm_projection * v_positionEyeCoordinates).w + 1.0); */ void czm_writeLogDepth(float depth) { #if (defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) // Discard the vertex if it's not between the near and far planes. // We allow a bit of epsilon on the near plane comparison because a 1.0 // from the vertex shader (indicating the vertex should be _on_ the near // plane) will not necessarily come here as exactly 1.0. if (depth <= 0.9999999 || depth > czm_farDepthFromNearPlusOne) { discard; } #ifdef POLYGON_OFFSET // Polygon offset: m * factor + r * units float factor = u_polygonOffset[0]; float units = u_polygonOffset[1]; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) // This factor doesn't work in IE 10 if (factor != 0.0) { // m = sqrt(dZdX^2 + dZdY^2); float x = dFdx(depth); float y = dFdy(depth); float m = sqrt(x * x + y * y); // Apply the factor before computing the log depth. depth += m * factor; } #endif #endif gl_FragDepth = log2(depth) * czm_oneOverLog2FarDepthFromNearPlusOne; #ifdef POLYGON_OFFSET // Apply the units after the log depth. gl_FragDepth += czm_epsilon7 * units; #endif #endif } /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader calls {@link czm_vertexlogDepth}. *

* * @name czm_writeLogDepth * @glslFunction */ void czm_writeLogDepth() { #ifdef LOG_DEPTH czm_writeLogDepth(v_depthFromNearPlusOne); #endif } `;var HD=`/** * Transforms a value for non-perspective interpolation by multiplying * it by w, the value used in the perspective divide. This function is * intended to be called in a vertex shader to compute the value of a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The fragment shader * must call {@link czm_readNonPerspective} to retrieve the final * non-perspective value. * * @name czm_writeNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The value to be interpolated without accounting for perspective. * @param {float} w The perspective divide value. Usually this is the computed \`gl_Position.w\`. * @returns {float|vec2|vec3|vec4} The transformed value, intended to be stored in a \`varying\` and read in the * fragment shader with {@link czm_readNonPerspective}. */ float czm_writeNonPerspective(float value, float w) { return value * w; } vec2 czm_writeNonPerspective(vec2 value, float w) { return value * w; } vec3 czm_writeNonPerspective(vec3 value, float w) { return value * w; } vec4 czm_writeNonPerspective(vec4 value, float w) { return value * w; } `;var 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TEe(e,t){let n=e;return n=n.replaceAll("version 300 es",""),n=n.replaceAll(/(texture\()/g,"texture2D("),t?(n=n.replaceAll(/(in)\s+(vec\d|mat\d|float)/g,"varying $2"),/out_FragData_(\d+)/.test(n)&&(n=`#extension GL_EXT_draw_buffers : enable ${n}`,n=n.replaceAll(/layout\s+\(location\s*=\s*\d+\)\s*out\s+vec4\s+out_FragData_\d+;/g,""),n=n.replaceAll(/out_FragData_(\d+)/g,"gl_FragData[$1]")),n=n.replaceAll(/layout\s+\(location\s*=\s*0\)\s*out\s+vec4\s+out_FragColor;/g,""),n=n.replaceAll(/out_FragColor/g,"gl_FragColor"),n=n.replaceAll(/out_FragColor\[(\d+)\]/g,"gl_FragColor[$1]"),/gl_FragDepth/.test(n)&&(n=`#extension GL_EXT_frag_depth : enable ${n}`,n=n.replaceAll(/gl_FragDepth/g,"gl_FragDepthEXT")),n=`#ifdef GL_OES_standard_derivatives #extension GL_OES_standard_derivatives : enable #endif ${n}`):(n=n.replaceAll(/(in)\s+(vec\d|mat\d|float)/g,"attribute $2"),n=n.replaceAll(/(out)\s+(vec\d|mat\d|float)\s+([\w]+);/g,"varying $2 $3;")),n=`#version 100 ${n}`,n}var GD=TEe;function tQ(e){return e=e.replace(/\/\/.*/g,""),e.replace(/\/\*\*[\s\S]*?\*\//gm,function(t){let n=t.match(/\n/gm).length,i="";for(let o=0;o0;){let o=e.pop();n.push(o),o.requiredBy.length===0&&t.push(o)}for(;t.length>0;){let o=t.shift();e.push(o);for(let r=0;r=0;--o)i=`${i+t[o].glslSource} `;return i.replace(n.glslSource,"")}function oQ(e,t,n){let i,o,r="",s=e.sources;if(u(s))for(i=0,o=s.length;i-1&&i.derivedKeywords.splice(s,1)}return this.createDerivedShaderProgram(e,t,n)};nd.prototype.getDerivedShaderProgram=function(e,t){let n=e._cachedShader,i=t+n.keyword,o=this._shaders[i];if(u(o))return o.shaderProgram};nd.prototype.createDerivedShaderProgram=function(e,t,n){let i=e._cachedShader,o=t+i.keyword,r=n.vertexShaderSource,s=n.fragmentShaderSource,a=n.attributeLocations;typeof r=="string"&&(r=new Ue({sources:[r]})),typeof s=="string"&&(s=new Ue({sources:[s]}));let c=this._context,l=r.createCombinedVertexShader(c),f=s.createCombinedFragmentShader(c),d=new Yt({gl:c._gl,logShaderCompilation:c.logShaderCompilation,debugShaders:c.debugShaders,vertexShaderSource:r,vertexShaderText:l,fragmentShaderSource:s,fragmentShaderText:f,attributeLocations:a}),p={cache:this,shaderProgram:d,keyword:o,derivedKeywords:[],count:0};return i.derivedKeywords.push(t),d._cachedShader=p,this._shaders[o]=p,d};function QH(e,t){let n=t.derivedKeywords,i=n.length;for(let o=0;o=0?(n=Math.floor(e/65536)*65536,t.high=n,t.low=e-n):(n=Math.floor(-e/65536)*65536,t.high=-n,t.low=e+n),t};var Jm={high:0,low:0};Nh.fromCartesian=function(e,t){u(t)||(t=new Nh);let n=t.high,i=t.low;return Nh.encode(e.x,Jm),n.x=Jm.high,i.x=Jm.low,Nh.encode(e.y,Jm),n.y=Jm.high,i.y=Jm.low,Nh.encode(e.z,Jm),n.z=Jm.high,i.z=Jm.low,t};var JH=new Nh;Nh.writeElements=function(e,t,n){Nh.fromCartesian(e,JH);let i=JH.high,o=JH.low;t[n]=i.x,t[n+1]=i.y,t[n+2]=i.z,t[n+3]=o.x,t[n+4]=o.y,t[n+5]=o.z};var Wn=Nh;function Cs(e,t){this.normal=h.clone(e),this.distance=t}Cs.fromPointNormal=function(e,t,n){let i=-h.dot(t,e);return u(n)?(h.clone(t,n.normal),n.distance=i,n):new Cs(t,i)};var DEe=new h;Cs.fromCartesian4=function(e,t){let n=h.fromCartesian4(e,DEe),i=e.w;return u(t)?(h.clone(n,t.normal),t.distance=i,t):new Cs(n,i)};Cs.getPointDistance=function(e,t){return h.dot(e.normal,t)+e.distance};var IEe=new h;Cs.projectPointOntoPlane=function(e,t,n){u(n)||(n=new h);let i=Cs.getPointDistance(e,t),o=h.multiplyByScalar(e.normal,i,IEe);return h.subtract(t,o,n)};var PEe=new F,OEe=new oe,REe=new h;Cs.transform=function(e,t,n){let i=e.normal,o=e.distance,r=F.inverseTranspose(t,PEe),s=oe.fromElements(i.x,i.y,i.z,o,OEe);s=F.multiplyByVector(r,s,s);let a=h.fromCartesian4(s,REe);return s=oe.divideByScalar(s,h.magnitude(a),s),Cs.fromCartesian4(s,n)};Cs.clone=function(e,t){return u(t)?(h.clone(e.normal,t.normal),t.distance=e.distance,t):new Cs(e.normal,e.distance)};Cs.equals=function(e,t){return e.distance===t.distance&&h.equals(e.normal,t.normal)};Cs.ORIGIN_XY_PLANE=Object.freeze(new Cs(h.UNIT_Z,0));Cs.ORIGIN_YZ_PLANE=Object.freeze(new Cs(h.UNIT_X,0));Cs.ORIGIN_ZX_PLANE=Object.freeze(new Cs(h.UNIT_Y,0));var an=Cs;function Wu(e){this.planes=y(e,[])}var qD=[new h,new h,new h];h.clone(h.UNIT_X,qD[0]);h.clone(h.UNIT_Y,qD[1]);h.clone(h.UNIT_Z,qD[2]);var ig=new h,MEe=new h,aQ=new an(new h(1,0,0),0);Wu.fromBoundingSphere=function(e,t){u(t)||(t=new Wu);let n=qD.length,i=t.planes;i.length=2*n;let o=e.center,r=e.radius,s=0;for(let a=0;aWEe;++r){o=i;let s=o-t*Math.sin(o)-e,a=1-t*Math.cos(o);i=o-s/a}return o=i+n*P.TWO_PI,o}function qEe(e,t){let n=Math.floor(e/P.TWO_PI);e-=n*P.TWO_PI;let i=Math.cos(e)-t,o=Math.sin(e)*Math.sqrt(1-t*t),r=Math.atan2(o,i);return r=P.zeroToTwoPi(r),e<0&&(r-=P.TWO_PI),r+=n*P.TWO_PI,r}function YEe(e,t,n,i){let o=Math.cos(e),r=Math.sin(e),s=Math.cos(t),a=Math.sin(t),c=Math.cos(n),l=Math.sin(n);return u(i)?(i[0]=c*o-l*r*s,i[1]=l*o+c*r*s,i[2]=r*a,i[3]=-c*r-l*o*s,i[4]=-l*r+c*o*s,i[5]=o*a,i[6]=l*a,i[7]=-c*a,i[8]=s):i=new Q(c*o-l*r*s,-c*r-l*o*s,l*a,l*o+c*r*s,-l*r+c*o*s,-c*a,r*a,o*a,s),i}var XEe=1.0000010178*da,KEe=100.46645683*ju,ZEe=129597742283429e-5*ql,uQ=16002,fQ=21863,dQ=32004,hQ=10931,mQ=14529,pQ=16368,_Q=15318,gQ=32794,$Ee=64*1e-7*da,QEe=-152*1e-7*da,JEe=62*1e-7*da,eSe=-8*1e-7*da,tSe=32*1e-7*da,nSe=-41*1e-7*da,iSe=19*1e-7*da,oSe=-11*1e-7*da,rSe=-150*1e-7*da,sSe=-46*1e-7*da,aSe=68*1e-7*da,cSe=54*1e-7*da,lSe=14*1e-7*da,uSe=24*1e-7*da,fSe=-28*1e-7*da,dSe=22*1e-7*da,yQ=10,xQ=16002,bQ=21863,TQ=10931,AQ=1473,CQ=32004,EQ=4387,SQ=73,hSe=-325*1e-7,mSe=-322*1e-7,pSe=-79*1e-7,_Se=232*1e-7,gSe=-52*1e-7,ySe=97*1e-7,xSe=55*1e-7,bSe=-41*1e-7,TSe=-105*1e-7,ASe=-137*1e-7,CSe=258*1e-7,ESe=35*1e-7,SSe=-116*1e-7,wSe=-88*1e-7,vSe=-112*1e-7,DSe=-80*1e-7,rA=new J(0,0,Xn.TAI);function ISe(e,t){vQ(e,rA);let i=(rA.dayNumber-Y3.dayNumber+(rA.secondsOfDay-Y3.secondsOfDay)/Zn.SECONDS_PER_DAY)/(Zn.DAYS_PER_JULIAN_CENTURY*10),o=.3595362*i,r=XEe+$Ee*Math.cos(uQ*o)+rSe*Math.sin(uQ*o)+QEe*Math.cos(fQ*o)+sSe*Math.sin(fQ*o)+JEe*Math.cos(dQ*o)+aSe*Math.sin(dQ*o)+eSe*Math.cos(hQ*o)+cSe*Math.sin(hQ*o)+tSe*Math.cos(mQ*o)+lSe*Math.sin(mQ*o)+nSe*Math.cos(pQ*o)+uSe*Math.sin(pQ*o)+iSe*Math.cos(_Q*o)+fSe*Math.sin(_Q*o)+oSe*Math.cos(gQ*o)+dSe*Math.sin(gQ*o),s=KEe+ZEe*i+hSe*Math.cos(yQ*o)+TSe*Math.sin(yQ*o)+mSe*Math.cos(xQ*o)+ASe*Math.sin(xQ*o)+pSe*Math.cos(bQ*o)+CSe*Math.sin(bQ*o)+_Se*Math.cos(TQ*o)+ESe*Math.sin(TQ*o)+gSe*Math.cos(AQ*o)+SSe*Math.sin(AQ*o)+ySe*Math.cos(CQ*o)+wSe*Math.sin(CQ*o)+xSe*Math.cos(EQ*o)+vSe*Math.sin(EQ*o)+bSe*Math.cos(SQ*o)+DSe*Math.sin(SQ*o),a=.0167086342-.0004203654*i,c=102.93734808*ju+11612.3529*ql*i,l=469.97289*ql*i,f=174.87317577*ju-8679.27034*ql*i;return DQ(r,a,l,c,f,s,t)}function IQ(e,t){vQ(e,rA);let i=(rA.dayNumber-Y3.dayNumber+(rA.secondsOfDay-Y3.secondsOfDay)/Zn.SECONDS_PER_DAY)/Zn.DAYS_PER_JULIAN_CENTURY,o=i*i,r=o*i,s=r*i,a=383397.7725+.004*i,c=.055545526-16e-9*i,l=5.15668983*ju,f=-8e-5*i+.02966*o-42e-6*r-13e-8*s,d=83.35324312*ju,p=146434202669e-4*i-38.2702*o-.045047*r+21301e-8*s,g=125.04455501*ju,m=-69679193631e-4*i+6.3602*o+.007625*r-3586e-8*s,x=218.31664563*ju,b=17325593434847e-4*i-6.391*o+.006588*r-3169e-8*s,T=297.85019547*ju+ql*(1602961601209e-3*i-6.3706*o+.006593*r-3169e-8*s),A=93.27209062*ju+ql*(17395272628478e-4*i-12.7512*o-.001037*r+417e-8*s),C=134.96340251*ju+ql*(17179159232178e-4*i+31.8792*o+.051635*r-2447e-7*s),S=357.52910918*ju+ql*(1295965810481e-4*i-.5532*o+136e-6*r-1149e-8*s),w=310.17137918*ju-ql*(6967051436e-3*i+6.2068*o+.007618*r-3219e-8*s),D=2*T,R=4*T,O=6*T,N=2*C,L=3*C,_=4*C,E=2*A;a+=3400.4*Math.cos(D)-635.6*Math.cos(D-C)-235.6*Math.cos(C)+218.1*Math.cos(D-S)+181*Math.cos(D+C),c+=.014216*Math.cos(D-C)+.008551*Math.cos(D-N)-.001383*Math.cos(C)+.001356*Math.cos(D+C)-.001147*Math.cos(R-L)-914e-6*Math.cos(R-N)+869e-6*Math.cos(D-S-C)-627e-6*Math.cos(D)-394e-6*Math.cos(R-_)+282e-6*Math.cos(D-S-N)-279e-6*Math.cos(T-C)-236e-6*Math.cos(N)+231e-6*Math.cos(R)+229e-6*Math.cos(O-_)-201e-6*Math.cos(N-E),f+=486.26*Math.cos(D-E)-40.13*Math.cos(D)+37.51*Math.cos(E)+25.73*Math.cos(N-E)+19.97*Math.cos(D-S-E),p+=-55609*Math.sin(D-C)-34711*Math.sin(D-N)-9792*Math.sin(C)+9385*Math.sin(R-L)+7505*Math.sin(R-N)+5318*Math.sin(D+C)+3484*Math.sin(R-_)-3417*Math.sin(D-S-C)-2530*Math.sin(O-_)-2376*Math.sin(D)-2075*Math.sin(D-L)-1883*Math.sin(N)-1736*Math.sin(O-5*C)+1626*Math.sin(S)-1370*Math.sin(O-L),m+=-5392*Math.sin(D-E)-540*Math.sin(S)-441*Math.sin(D)+423*Math.sin(E)-288*Math.sin(N-E),b+=-3332.9*Math.sin(D)+1197.4*Math.sin(D-C)-662.5*Math.sin(S)+396.3*Math.sin(C)-218*Math.sin(D-S);let v=2*w,I=3*w;f+=46.997*Math.cos(w)*i-.614*Math.cos(D-E+w)*i+.614*Math.cos(D-E-w)*i-.0297*Math.cos(v)*o-.0335*Math.cos(w)*o+.0012*Math.cos(D-E+v)*o-16e-5*Math.cos(w)*r+4e-5*Math.cos(I)*r+4e-5*Math.cos(v)*r;let M=2.116*Math.sin(w)*i-.111*Math.sin(D-E-w)*i-.0015*Math.sin(w)*o;p+=M,b+=M,m+=-520.77*Math.sin(w)*i+13.66*Math.sin(D-E+w)*i+1.12*Math.sin(D-w)*i-1.06*Math.sin(E-w)*i+.66*Math.sin(v)*o+.371*Math.sin(w)*o-.035*Math.sin(D-E+v)*o-.015*Math.sin(D-E+w)*o+.0014*Math.sin(w)*r-.0011*Math.sin(I)*r-9e-4*Math.sin(v)*r,a*=VEe;let B=l+f*ql,V=d+p*ql,U=x+b*ql,G=g+m*ql;return DQ(a,c,B,V,G,U,t)}var wQ=.012300034,PSe=wQ/(wQ+1)*-1;function OSe(e,t){return t=IQ(e,t),h.multiplyByScalar(t,PSe,t)}var PQ=new Q(1.0000000000000002,5619723173785822e-31,4690511510146299e-34,-5154129427414611e-31,.9174820620691819,-.39777715593191376,-223970096136568e-30,.39777715593191376,.9174820620691819),YD=new h;t5.computeSunPositionInEarthInertialFrame=function(e,t){return u(e)||(e=J.now()),u(t)||(t=new h),YD=ISe(e,YD),t=h.negate(YD,t),OSe(e,YD),h.subtract(t,YD,t),Q.multiplyByVector(PQ,t,t),t};t5.computeMoonPositionInEarthInertialFrame=function(e,t){return u(e)||(e=J.now()),t=IQ(e,t),Q.multiplyByVector(PQ,t,t),t};var rg=t5;var X3={MORPHING:0,COLUMBUS_VIEW:1,SCENE2D:2,SCENE3D:3};X3.getMorphTime=function(e){return e===X3.SCENE3D?1:e===X3.MORPHING?void 0:0};var te=Object.freeze(X3);function RSe(e){e=y(e,y.EMPTY_OBJECT),this.color=z.clone(y(e.color,z.WHITE)),this.intensity=y(e.intensity,2)}var ep=RSe;function sA(){this.globeDepthTexture=void 0,this.gamma=void 0,this._viewport=new je,this._viewportCartesian4=new oe,this._viewportDirty=!1,this._viewportOrthographicMatrix=F.clone(F.IDENTITY),this._viewportTransformation=F.clone(F.IDENTITY),this._model=F.clone(F.IDENTITY),this._view=F.clone(F.IDENTITY),this._inverseView=F.clone(F.IDENTITY),this._projection=F.clone(F.IDENTITY),this._infiniteProjection=F.clone(F.IDENTITY),this._entireFrustum=new H,this._currentFrustum=new H,this._frustumPlanes=new oe,this._farDepthFromNearPlusOne=void 0,this._log2FarDepthFromNearPlusOne=void 0,this._oneOverLog2FarDepthFromNearPlusOne=void 0,this._frameState=void 0,this._temeToPseudoFixed=Q.clone(F.IDENTITY),this._view3DDirty=!0,this._view3D=new F,this._inverseView3DDirty=!0,this._inverseView3D=new F,this._inverseModelDirty=!0,this._inverseModel=new F,this._inverseTransposeModelDirty=!0,this._inverseTransposeModel=new Q,this._viewRotation=new Q,this._inverseViewRotation=new Q,this._viewRotation3D=new Q,this._inverseViewRotation3D=new Q,this._inverseProjectionDirty=!0,this._inverseProjection=new F,this._modelViewDirty=!0,this._modelView=new F,this._modelView3DDirty=!0,this._modelView3D=new F,this._modelViewRelativeToEyeDirty=!0,this._modelViewRelativeToEye=new F,this._inverseModelViewDirty=!0,this._inverseModelView=new F,this._inverseModelView3DDirty=!0,this._inverseModelView3D=new F,this._viewProjectionDirty=!0,this._viewProjection=new F,this._inverseViewProjectionDirty=!0,this._inverseViewProjection=new F,this._modelViewProjectionDirty=!0,this._modelViewProjection=new F,this._inverseModelViewProjectionDirty=!0,this._inverseModelViewProjection=new F,this._modelViewProjectionRelativeToEyeDirty=!0,this._modelViewProjectionRelativeToEye=new F,this._modelViewInfiniteProjectionDirty=!0,this._modelViewInfiniteProjection=new F,this._normalDirty=!0,this._normal=new Q,this._normal3DDirty=!0,this._normal3D=new Q,this._inverseNormalDirty=!0,this._inverseNormal=new Q,this._inverseNormal3DDirty=!0,this._inverseNormal3D=new Q,this._encodedCameraPositionMCDirty=!0,this._encodedCameraPositionMC=new Wn,this._cameraPosition=new h,this._sunPositionWC=new h,this._sunPositionColumbusView=new h,this._sunDirectionWC=new h,this._sunDirectionEC=new h,this._moonDirectionEC=new h,this._lightDirectionWC=new h,this._lightDirectionEC=new h,this._lightColor=new h,this._lightColorHdr=new h,this._pass=void 0,this._mode=void 0,this._mapProjection=void 0,this._ellipsoid=void 0,this._cameraDirection=new h,this._cameraRight=new h,this._cameraUp=new h,this._frustum2DWidth=0,this._eyeHeight=0,this._eyeHeight2D=new H,this._pixelRatio=1,this._orthographicIn3D=!1,this._backgroundColor=new z,this._brdfLut=void 0,this._environmentMap=void 0,this._sphericalHarmonicCoefficients=void 0,this._specularEnvironmentMaps=void 0,this._specularEnvironmentMapsDimensions=new H,this._specularEnvironmentMapsMaximumLOD=void 0,this._fogDensity=void 0,this._invertClassificationColor=void 0,this._splitPosition=0,this._pixelSizePerMeter=void 0,this._geometricToleranceOverMeter=void 0,this._minimumDisableDepthTestDistance=void 0}Object.defineProperties(sA.prototype,{frameState:{get:function(){return this._frameState}},viewport:{get:function(){return this._viewport},set:function(e){if(!je.equals(e,this._viewport)){je.clone(e,this._viewport);let t=this._viewport,n=this._viewportCartesian4;n.x=t.x,n.y=t.y,n.z=t.width,n.w=t.height,this._viewportDirty=!0}}},viewportCartesian4:{get:function(){return this._viewportCartesian4}},viewportOrthographic:{get:function(){return OQ(this),this._viewportOrthographicMatrix}},viewportTransformation:{get:function(){return OQ(this),this._viewportTransformation}},model:{get:function(){return this._model},set:function(e){F.clone(e,this._model),this._modelView3DDirty=!0,this._inverseModelView3DDirty=!0,this._inverseModelDirty=!0,this._inverseTransposeModelDirty=!0,this._modelViewDirty=!0,this._inverseModelViewDirty=!0,this._modelViewRelativeToEyeDirty=!0,this._inverseModelViewDirty=!0,this._modelViewProjectionDirty=!0,this._inverseModelViewProjectionDirty=!0,this._modelViewProjectionRelativeToEyeDirty=!0,this._modelViewInfiniteProjectionDirty=!0,this._normalDirty=!0,this._inverseNormalDirty=!0,this._normal3DDirty=!0,this._inverseNormal3DDirty=!0,this._encodedCameraPositionMCDirty=!0}},inverseModel:{get:function(){return this._inverseModelDirty&&(this._inverseModelDirty=!1,F.inverse(this._model,this._inverseModel)),this._inverseModel}},inverseTransposeModel:{get:function(){let e=this._inverseTransposeModel;return this._inverseTransposeModelDirty&&(this._inverseTransposeModelDirty=!1,F.getMatrix3(this.inverseModel,e),Q.transpose(e,e)),e}},view:{get:function(){return this._view}},view3D:{get:function(){return n5(this),this._view3D}},viewRotation:{get:function(){return n5(this),this._viewRotation}},viewRotation3D:{get:function(){return n5(this),this._viewRotation3D}},inverseView:{get:function(){return this._inverseView}},inverseView3D:{get:function(){return LQ(this),this._inverseView3D}},inverseViewRotation:{get:function(){return this._inverseViewRotation}},inverseViewRotation3D:{get:function(){return LQ(this),this._inverseViewRotation3D}},projection:{get:function(){return this._projection}},inverseProjection:{get:function(){return HSe(this),this._inverseProjection}},infiniteProjection:{get:function(){return this._infiniteProjection}},modelView:{get:function(){return GSe(this),this._modelView}},modelView3D:{get:function(){return WSe(this),this._modelView3D}},modelViewRelativeToEye:{get:function(){return ZSe(this),this._modelViewRelativeToEye}},inverseModelView:{get:function(){return jSe(this),this._inverseModelView}},inverseModelView3D:{get:function(){return qSe(this),this._inverseModelView3D}},viewProjection:{get:function(){return YSe(this),this._viewProjection}},inverseViewProjection:{get:function(){return XSe(this),this._inverseViewProjection}},modelViewProjection:{get:function(){return KSe(this),this._modelViewProjection}},inverseModelViewProjection:{get:function(){return $Se(this),this._inverseModelViewProjection}},modelViewProjectionRelativeToEye:{get:function(){return QSe(this),this._modelViewProjectionRelativeToEye}},modelViewInfiniteProjection:{get:function(){return JSe(this),this._modelViewInfiniteProjection}},normal:{get:function(){return ewe(this),this._normal}},normal3D:{get:function(){return twe(this),this._normal3D}},inverseNormal:{get:function(){return nwe(this),this._inverseNormal}},inverseNormal3D:{get:function(){return iwe(this),this._inverseNormal3D}},entireFrustum:{get:function(){return this._entireFrustum}},currentFrustum:{get:function(){return this._currentFrustum}},frustumPlanes:{get:function(){return this._frustumPlanes}},farDepthFromNearPlusOne:{get:function(){return this._farDepthFromNearPlusOne}},log2FarDepthFromNearPlusOne:{get:function(){return this._log2FarDepthFromNearPlusOne}},oneOverLog2FarDepthFromNearPlusOne:{get:function(){return this._oneOverLog2FarDepthFromNearPlusOne}},eyeHeight:{get:function(){return this._eyeHeight}},eyeHeight2D:{get:function(){return this._eyeHeight2D}},sunPositionWC:{get:function(){return this._sunPositionWC}},sunPositionColumbusView:{get:function(){return this._sunPositionColumbusView}},sunDirectionWC:{get:function(){return this._sunDirectionWC}},sunDirectionEC:{get:function(){return this._sunDirectionEC}},moonDirectionEC:{get:function(){return this._moonDirectionEC}},lightDirectionWC:{get:function(){return this._lightDirectionWC}},lightDirectionEC:{get:function(){return this._lightDirectionEC}},lightColor:{get:function(){return this._lightColor}},lightColorHdr:{get:function(){return this._lightColorHdr}},encodedCameraPositionMCHigh:{get:function(){return MQ(this),this._encodedCameraPositionMC.high}},encodedCameraPositionMCLow:{get:function(){return MQ(this),this._encodedCameraPositionMC.low}},temeToPseudoFixedMatrix:{get:function(){return this._temeToPseudoFixed}},pixelRatio:{get:function(){return this._pixelRatio}},fogDensity:{get:function(){return this._fogDensity}},geometricToleranceOverMeter:{get:function(){return this._geometricToleranceOverMeter}},pass:{get:function(){return this._pass}},backgroundColor:{get:function(){return this._backgroundColor}},brdfLut:{get:function(){return this._brdfLut}},environmentMap:{get:function(){return this._environmentMap}},sphericalHarmonicCoefficients:{get:function(){return this._sphericalHarmonicCoefficients}},specularEnvironmentMaps:{get:function(){return this._specularEnvironmentMaps}},specularEnvironmentMapsDimensions:{get:function(){return this._specularEnvironmentMapsDimensions}},specularEnvironmentMapsMaximumLOD:{get:function(){return this._specularEnvironmentMapsMaximumLOD}},splitPosition:{get:function(){return this._splitPosition}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance}},invertClassificationColor:{get:function(){return this._invertClassificationColor}},orthographicIn3D:{get:function(){return this._orthographicIn3D}},ellipsoid:{get:function(){return y(this._ellipsoid,ie.WGS84)}}});function MSe(e,t){F.clone(t,e._view),F.getMatrix3(t,e._viewRotation),e._view3DDirty=!0,e._inverseView3DDirty=!0,e._modelViewDirty=!0,e._modelView3DDirty=!0,e._modelViewRelativeToEyeDirty=!0,e._inverseModelViewDirty=!0,e._inverseModelView3DDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0,e._modelViewInfiniteProjectionDirty=!0,e._normalDirty=!0,e._inverseNormalDirty=!0,e._normal3DDirty=!0,e._inverseNormal3DDirty=!0}function LSe(e,t){F.clone(t,e._inverseView),F.getMatrix3(t,e._inverseViewRotation)}function NSe(e,t){F.clone(t,e._projection),e._inverseProjectionDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0}function FSe(e,t){F.clone(t,e._infiniteProjection),e._modelViewInfiniteProjectionDirty=!0}function BSe(e,t){h.clone(t.positionWC,e._cameraPosition),h.clone(t.directionWC,e._cameraDirection),h.clone(t.rightWC,e._cameraRight),h.clone(t.upWC,e._cameraUp);let n=t.positionCartographic;u(n)?e._eyeHeight=n.height:e._eyeHeight=-e._ellipsoid.maximumRadius,e._encodedCameraPositionMCDirty=!0}var XD=new Q,kSe=new fe;function USe(e,t){u(Rt.computeIcrfToFixedMatrix(t.time,XD))||(XD=Rt.computeTemeToPseudoFixedMatrix(t.time,XD));let n=rg.computeSunPositionInEarthInertialFrame(t.time,e._sunPositionWC);Q.multiplyByVector(XD,n,n),h.normalize(n,e._sunDirectionWC),n=Q.multiplyByVector(e.viewRotation3D,n,e._sunDirectionEC),h.normalize(n,n),n=rg.computeMoonPositionInEarthInertialFrame(t.time,e._moonDirectionEC),Q.multiplyByVector(XD,n,n),Q.multiplyByVector(e.viewRotation3D,n,n),h.normalize(n,n);let i=t.mapProjection,r=i.ellipsoid.cartesianToCartographic(e._sunPositionWC,kSe);i.project(r,e._sunPositionColumbusView)}sA.prototype.updateCamera=function(e){MSe(this,e.viewMatrix),LSe(this,e.inverseViewMatrix),BSe(this,e),this._entireFrustum.x=e.frustum.near,this._entireFrustum.y=e.frustum.far,this.updateFrustum(e.frustum),this._orthographicIn3D=this._mode!==te.SCENE2D&&e.frustum instanceof Qt};sA.prototype.updateFrustum=function(e){NSe(this,e.projectionMatrix),u(e.infiniteProjectionMatrix)&&FSe(this,e.infiniteProjectionMatrix),this._currentFrustum.x=e.near,this._currentFrustum.y=e.far,this._farDepthFromNearPlusOne=e.far-e.near+1,this._log2FarDepthFromNearPlusOne=P.log2(this._farDepthFromNearPlusOne),this._oneOverLog2FarDepthFromNearPlusOne=1/this._log2FarDepthFromNearPlusOne;let t=e.offCenterFrustum;u(t)&&(e=t),this._frustumPlanes.x=e.top,this._frustumPlanes.y=e.bottom,this._frustumPlanes.z=e.left,this._frustumPlanes.w=e.right};sA.prototype.updatePass=function(e){this._pass=e};var VSe=[],zSe=new ep;sA.prototype.update=function(e){this._mode=e.mode,this._mapProjection=e.mapProjection,this._ellipsoid=e.mapProjection.ellipsoid,this._pixelRatio=e.pixelRatio;let t=e.camera;this.updateCamera(t),e.mode===te.SCENE2D?(this._frustum2DWidth=t.frustum.right-t.frustum.left,this._eyeHeight2D.x=this._frustum2DWidth*.5,this._eyeHeight2D.y=this._eyeHeight2D.x*this._eyeHeight2D.x):(this._frustum2DWidth=0,this._eyeHeight2D.x=0,this._eyeHeight2D.y=0),USe(this,e);let n=y(e.light,zSe);n instanceof ep?(this._lightDirectionWC=h.clone(this._sunDirectionWC,this._lightDirectionWC),this._lightDirectionEC=h.clone(this._sunDirectionEC,this._lightDirectionEC)):(this._lightDirectionWC=h.normalize(h.negate(n.direction,this._lightDirectionWC),this._lightDirectionWC),this._lightDirectionEC=Q.multiplyByVector(this.viewRotation3D,this._lightDirectionWC,this._lightDirectionEC));let i=n.color,o=h.fromElements(i.red,i.green,i.blue,this._lightColorHdr);o=h.multiplyByScalar(o,n.intensity,o);let r=h.maximumComponent(o);r>1?h.divideByScalar(o,r,this._lightColor):h.clone(o,this._lightColor);let s=e.brdfLutGenerator,a=u(s)?s.colorTexture:void 0;this._brdfLut=a,this._environmentMap=y(e.environmentMap,e.context.defaultCubeMap),this._sphericalHarmonicCoefficients=y(e.sphericalHarmonicCoefficients,VSe),this._specularEnvironmentMaps=e.specularEnvironmentMaps,this._specularEnvironmentMapsMaximumLOD=e.specularEnvironmentMapsMaximumLOD,u(this._specularEnvironmentMaps)&&H.clone(this._specularEnvironmentMaps.dimensions,this._specularEnvironmentMapsDimensions),this._fogDensity=e.fog.density,this._invertClassificationColor=e.invertClassificationColor,this._frameState=e,this._temeToPseudoFixed=Rt.computeTemeToPseudoFixedMatrix(e.time,this._temeToPseudoFixed),this._splitPosition=e.splitPosition*e.context.drawingBufferWidth;let c=t.frustum.fov,l=this._viewport,f;u(c)?l.height>l.width?f=Math.tan(.5*c)*2/l.height:f=Math.tan(.5*c)*2/l.width:f=1/Math.max(l.width,l.height),this._geometricToleranceOverMeter=f*e.maximumScreenSpaceError,z.clone(e.backgroundColor,this._backgroundColor),this._minimumDisableDepthTestDistance=e.minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance*=this._minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance===Number.POSITIVE_INFINITY&&(this._minimumDisableDepthTestDistance=-1)};function OQ(e){if(e._viewportDirty){let t=e._viewport;F.computeOrthographicOffCenter(t.x,t.x+t.width,t.y,t.y+t.height,0,1,e._viewportOrthographicMatrix),F.computeViewportTransformation(t,0,1,e._viewportTransformation),e._viewportDirty=!1}}function HSe(e){e._inverseProjectionDirty&&(e._inverseProjectionDirty=!1,e._mode!==te.SCENE2D&&e._mode!==te.MORPHING&&!e._orthographicIn3D?F.inverse(e._projection,e._inverseProjection):F.clone(F.ZERO,e._inverseProjection))}function GSe(e){e._modelViewDirty&&(e._modelViewDirty=!1,F.multiplyTransformation(e._view,e._model,e._modelView))}function WSe(e){e._modelView3DDirty&&(e._modelView3DDirty=!1,F.multiplyTransformation(e.view3D,e._model,e._modelView3D))}function jSe(e){e._inverseModelViewDirty&&(e._inverseModelViewDirty=!1,F.inverse(e.modelView,e._inverseModelView))}function qSe(e){e._inverseModelView3DDirty&&(e._inverseModelView3DDirty=!1,F.inverse(e.modelView3D,e._inverseModelView3D))}function YSe(e){e._viewProjectionDirty&&(e._viewProjectionDirty=!1,F.multiply(e._projection,e._view,e._viewProjection))}function XSe(e){e._inverseViewProjectionDirty&&(e._inverseViewProjectionDirty=!1,F.inverse(e.viewProjection,e._inverseViewProjection))}function KSe(e){e._modelViewProjectionDirty&&(e._modelViewProjectionDirty=!1,F.multiply(e._projection,e.modelView,e._modelViewProjection))}function ZSe(e){if(e._modelViewRelativeToEyeDirty){e._modelViewRelativeToEyeDirty=!1;let t=e.modelView,n=e._modelViewRelativeToEye;n[0]=t[0],n[1]=t[1],n[2]=t[2],n[3]=t[3],n[4]=t[4],n[5]=t[5],n[6]=t[6],n[7]=t[7],n[8]=t[8],n[9]=t[9],n[10]=t[10],n[11]=t[11],n[12]=0,n[13]=0,n[14]=0,n[15]=t[15]}}function $Se(e){e._inverseModelViewProjectionDirty&&(e._inverseModelViewProjectionDirty=!1,F.inverse(e.modelViewProjection,e._inverseModelViewProjection))}function QSe(e){e._modelViewProjectionRelativeToEyeDirty&&(e._modelViewProjectionRelativeToEyeDirty=!1,F.multiply(e._projection,e.modelViewRelativeToEye,e._modelViewProjectionRelativeToEye))}function JSe(e){e._modelViewInfiniteProjectionDirty&&(e._modelViewInfiniteProjectionDirty=!1,F.multiply(e._infiniteProjection,e.modelView,e._modelViewInfiniteProjection))}function ewe(e){if(e._normalDirty){e._normalDirty=!1;let t=e._normal;F.getMatrix3(e.inverseModelView,t),Q.getRotation(t,t),Q.transpose(t,t)}}function twe(e){if(e._normal3DDirty){e._normal3DDirty=!1;let t=e._normal3D;F.getMatrix3(e.inverseModelView3D,t),Q.getRotation(t,t),Q.transpose(t,t)}}function nwe(e){e._inverseNormalDirty&&(e._inverseNormalDirty=!1,F.getMatrix3(e.inverseModelView,e._inverseNormal),Q.getRotation(e._inverseNormal,e._inverseNormal))}function iwe(e){e._inverseNormal3DDirty&&(e._inverseNormal3DDirty=!1,F.getMatrix3(e.inverseModelView3D,e._inverseNormal3D),Q.getRotation(e._inverseNormal3D,e._inverseNormal3D))}var RQ=new h;function MQ(e){e._encodedCameraPositionMCDirty&&(e._encodedCameraPositionMCDirty=!1,F.multiplyByPoint(e.inverseModel,e._cameraPosition,RQ),Wn.fromCartesian(RQ,e._encodedCameraPositionMC))}var owe=new h,rwe=new h,swe=new h,awe=new h,cwe=new fe,lwe=new h,uwe=new F;function fwe(e,t,n,i,o,r,s,a){let c=owe;c.x=e.y,c.y=e.z,c.z=e.x;let l=rwe;l.x=n.y,l.y=n.z,l.z=n.x;let f=swe;f.x=i.y,f.y=i.z,f.z=i.x;let d=awe;d.x=t.y,d.y=t.z,d.z=t.x,r===te.SCENE2D&&(c.z=o*.5);let p=s.unproject(c,cwe);p.longitude=P.clamp(p.longitude,-Math.PI,Math.PI),p.latitude=P.clamp(p.latitude,-P.PI_OVER_TWO,P.PI_OVER_TWO);let g=s.ellipsoid,m=g.cartographicToCartesian(p,lwe),x=Rt.eastNorthUpToFixedFrame(m,g,uwe);return F.multiplyByPointAsVector(x,l,l),F.multiplyByPointAsVector(x,f,f),F.multiplyByPointAsVector(x,d,d),u(a)||(a=new F),a[0]=l.x,a[1]=f.x,a[2]=-d.x,a[3]=0,a[4]=l.y,a[5]=f.y,a[6]=-d.y,a[7]=0,a[8]=l.z,a[9]=f.z,a[10]=-d.z,a[11]=0,a[12]=-h.dot(l,m),a[13]=-h.dot(f,m),a[14]=h.dot(d,m),a[15]=1,a}function n5(e){e._view3DDirty&&(e._mode===te.SCENE3D?F.clone(e._view,e._view3D):fwe(e._cameraPosition,e._cameraDirection,e._cameraRight,e._cameraUp,e._frustum2DWidth,e._mode,e._mapProjection,e._view3D),F.getMatrix3(e._view3D,e._viewRotation3D),e._view3DDirty=!1)}function LQ(e){e._inverseView3DDirty&&(F.inverseTransformation(e.view3D,e._inverseView3D),F.getMatrix3(e._inverseView3D,e._inverseViewRotation3D),e._inverseView3DDirty=!1)}var KD=sA;function dwe(e,t,n,i){let o=u(t.vertexBuffer),r=u(t.value),s=t.value?t.value.length:t.componentsPerAttribute,a={index:y(t.index,n),enabled:y(t.enabled,!0),vertexBuffer:t.vertexBuffer,value:r?t.value.slice(0):void 0,componentsPerAttribute:s,componentDatatype:y(t.componentDatatype,X.FLOAT),normalize:y(t.normalize,!1),offsetInBytes:y(t.offsetInBytes,0),strideInBytes:y(t.strideInBytes,0),instanceDivisor:y(t.instanceDivisor,0)};if(o)a.vertexAttrib=function(c){let l=this.index;c.bindBuffer(c.ARRAY_BUFFER,this.vertexBuffer._getBuffer()),c.vertexAttribPointer(l,this.componentsPerAttribute,this.componentDatatype,this.normalize,this.strideInBytes,this.offsetInBytes),c.enableVertexAttribArray(l),this.instanceDivisor>0&&(i.glVertexAttribDivisor(l,this.instanceDivisor),i._vertexAttribDivisors[l]=this.instanceDivisor,i._previousDrawInstanced=!0)},a.disableVertexAttribArray=function(c){c.disableVertexAttribArray(this.index),this.instanceDivisor>0&&i.glVertexAttribDivisor(n,0)};else{switch(a.componentsPerAttribute){case 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t=e._context,n=e._hasInstancedAttributes;if(!n&&!t._previousDrawInstanced)return;t._previousDrawInstanced=n;let i=t._vertexAttribDivisors,o=e._attributes,r=kt.maximumVertexAttributes,s;if(n){let a=o.length;for(s=0;s0&&(t.glVertexAttribDivisor(s,0),i[s]=0)}function _we(e,t){let n=e._attributes,i=n.length;for(let o=0;o"u")throw new ue("The browser does not support WebGL. 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o=e._currentRenderState,r=e._currentPassState;e._currentRenderState=t,e._currentPassState=n,ke.partialApply(e._gl,o,t,r,n,i)}var i5;typeof WebGLRenderingContext<"u"&&(i5=[ee.BACK]);function o5(e,t){if(t!==e._currentFramebuffer){e._currentFramebuffer=t;let n=i5;if(u(t))t._bind(),n=t._getActiveColorAttachments();else{let i=e._gl;i.bindFramebuffer(i.FRAMEBUFFER,null)}e.drawBuffers&&e.glDrawBuffers(n)}}var Ewe=new ti;Yl.prototype.clear=function(e,t){e=y(e,Ewe),t=y(t,this._defaultPassState);let n=this._gl,i=0,o=e.color,r=e.depth,s=e.stencil;u(o)&&(z.equals(this._clearColor,o)||(z.clone(o,this._clearColor),n.clearColor(o.red,o.green,o.blue,o.alpha)),i|=n.COLOR_BUFFER_BIT),u(r)&&(r!==this._clearDepth&&(this._clearDepth=r,n.clearDepth(r)),i|=n.DEPTH_BUFFER_BIT),u(s)&&(s!==this._clearStencil&&(this._clearStencil=s,n.clearStencil(s)),i|=n.STENCIL_BUFFER_BIT);let a=y(e.renderState,this._defaultRenderState);BQ(this,a,t,!0);let c=y(e.framebuffer,t.framebuffer);o5(this,c),n.clear(i)};function Swe(e,t,n,i,o){o5(e,t),BQ(e,o,n,!1),i._bind(),e._maxFrameTextureUnitIndex=Math.max(e._maxFrameTextureUnitIndex,i.maximumTextureUnitIndex)}function wwe(e,t,n,i){let o=t._primitiveType,r=t._vertexArray,s=t._offset,a=t._count,c=t.instanceCount;e._us.model=y(t._modelMatrix,F.IDENTITY),n._setUniforms(i,e._us,e.validateShaderProgram),r._bind();let l=r.indexBuffer;u(l)?(s=s*l.bytesPerIndex,u(a)?a=Math.min(a,l.numberOfIndices):a=l.numberOfIndices,c===0?e._gl.drawElements(o,a,l.indexDatatype,s):e.glDrawElementsInstanced(o,a,l.indexDatatype,s,c)):(u(a)?a=Math.min(a,r.numberOfVertices):a=r.numberOfVertices,c===0?e._gl.drawArrays(o,s,a):e.glDrawArraysInstanced(o,s,a,c)),r._unBind()}Yl.prototype.draw=function(e,t,n,i){t=y(t,this._defaultPassState);let o=y(e._framebuffer,t.framebuffer),r=y(e._renderState,this._defaultRenderState);n=y(n,e._shaderProgram),i=y(i,e._uniformMap),Swe(this,o,t,n,r),wwe(this,e,n,i)};Yl.prototype.endFrame=function(){let e=this._gl;e.useProgram(null),this._currentFramebuffer=void 0,e.bindFramebuffer(e.FRAMEBUFFER,null);let t=i5;this.drawBuffers&&this.glDrawBuffers(t);let n=this._maxFrameTextureUnitIndex;this._maxFrameTextureUnitIndex=0;for(let i=0;i0&&(a=s.getColorTexture(0).pixelDatatype);let c=nt.createTypedArray(nt.RGBA,a,o,r);return o5(this,s),t.readPixels(n,i,o,r,nt.RGBA,Ye.toWebGLConstant(a,this),c),c};var kQ={position:0,textureCoordinates:1};Yl.prototype.getViewportQuadVertexArray=function(){let e=this.cache.viewportQuad_vertexArray;if(!u(e)){let t=new at({attributes:{position:new we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[-1,-1,1,-1,1,1,-1,1]}),textureCoordinates:new we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[0,0,1,0,1,1,0,1]})},indices:new Uint16Array([0,1,2,0,2,3]),primitiveType:Me.TRIANGLES});e=ni.fromGeometry({context:this,geometry:t,attributeLocations:kQ,bufferUsage:Ne.STATIC_DRAW,interleave:!0}),this.cache.viewportQuad_vertexArray=e}return 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s=e.depthStencilRenderbuffer,a=e.depthStencilTexture;if(u(s)!==u(a))throw new de("Both depth-stencil renderbuffer and texture attachments must be provided.");this._renderFramebuffer=new Hs({context:t,colorRenderbuffers:o,depthStencilRenderbuffer:s,destroyAttachments:e.destroyAttachments}),this._colorFramebuffer=new Hs({context:t,colorTextures:r,depthStencilTexture:a,destroyAttachments:e.destroyAttachments})}aA.prototype.getRenderFramebuffer=function(){return this._renderFramebuffer};aA.prototype.getColorFramebuffer=function(){return this._colorFramebuffer};aA.prototype.blitFramebuffers=function(e,t){this._renderFramebuffer.bindRead(),this._colorFramebuffer.bindDraw();let 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e===cl.RGBA4||e===cl.RGBA8||e===cl.RGBA16F||e===cl.RGBA32F||e===cl.RGB5_A1||e===cl.RGB565||e===cl.DEPTH_COMPONENT16||e===cl.STENCIL_INDEX8||e===cl.DEPTH_STENCIL||e===cl.DEPTH24_STENCIL8},getColorFormat:function(e){return e===ee.FLOAT?cl.RGBA32F:e===ee.HALF_FLOAT_OES?cl.RGBA16F:cl.RGBA8}},bc=Object.freeze(cl);function QD(e){e=y(e,y.EMPTY_OBJECT);let n=e.context._gl,i=kt.maximumRenderbufferSize,o=y(e.format,bc.RGBA4),r=u(e.width)?e.width:n.drawingBufferWidth,s=u(e.height)?e.height:n.drawingBufferHeight,a=y(e.numSamples,1);this._gl=n,this._format=o,this._width=r,this._height=s,this._renderbuffer=this._gl.createRenderbuffer(),n.bindRenderbuffer(n.RENDERBUFFER,this._renderbuffer),a>1?n.renderbufferStorageMultisample(n.RENDERBUFFER,a,o,r,s):n.renderbufferStorage(n.RENDERBUFFER,o,r,s),n.bindRenderbuffer(n.RENDERBUFFER,null)}Object.defineProperties(QD.prototype,{format:{get:function(){return this._format}},width:{get:function(){return this._width}},height:{get:function(){return this._height}}});QD.prototype._getRenderbuffer=function(){return this._renderbuffer};QD.prototype.isDestroyed=function(){return!1};QD.prototype.destroy=function(){return this._gl.deleteRenderbuffer(this._renderbuffer),le(this)};var Xl=QD;function os(e){e=y(e,y.EMPTY_OBJECT),this._numSamples=y(e.numSamples,1),this._colorAttachmentsLength=y(e.colorAttachmentsLength,1),this._color=y(e.color,!0),this._depth=y(e.depth,!1),this._depthStencil=y(e.depthStencil,!1),this._supportsDepthTexture=y(e.supportsDepthTexture,!1),this._createColorAttachments=y(e.createColorAttachments,!0),this._createDepthAttachments=y(e.createDepthAttachments,!0),this._pixelDatatype=e.pixelDatatype,this._pixelFormat=e.pixelFormat,this._width=void 0,this._height=void 0,this._framebuffer=void 0,this._multisampleFramebuffer=void 0,this._colorTextures=void 0,this._color&&(this._colorTextures=new Array(this._colorAttachmentsLength),this._colorRenderbuffers=new Array(this._colorAttachmentsLength)),this._colorRenderbuffer=void 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It({context:e,width:t,height:n,pixelFormat:nt.DEPTH_COMPONENT,pixelDatatype:Ye.UNSIGNED_INT,sampler:ln.NEAREST}):this._depthRenderbuffer=new Xl({context:e,width:t,height:n,format:bc.DEPTH_COMPONENT16})),this._numSamples>1?this._multisampleFramebuffer=new $D({context:e,width:this._width,height:this._height,colorTextures:this._colorTextures,colorRenderbuffers:this._colorRenderbuffers,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1}):this._framebuffer=new Hs({context:e,colorTextures:this._colorTextures,depthTexture:this._depthTexture,depthRenderbuffer:this._depthRenderbuffer,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1})}};os.prototype.getColorTexture=function(e){return 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this._depthStencilRenderbuffer};os.prototype.setDepthStencilRenderbuffer=function(e){this._attachmentsDirty=e!==this._depthStencilRenderbuffer,this._depthStencilRenderbuffer=e};os.prototype.getDepthStencilTexture=function(){return this._depthStencilTexture};os.prototype.setDepthStencilTexture=function(e){this._attachmentsDirty=e!==this._depthStencilTexture,this._depthStencilTexture=e};os.prototype.prepareTextures=function(e,t){this._numSamples>1&&this._multisampleFramebuffer.blitFramebuffers(e,t)};os.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this.framebuffer,t.execute(e,n),t.framebuffer=i};os.prototype.destroyFramebuffer=function(){this._framebuffer=this._framebuffer&&this._framebuffer.destroy(),this._multisampleFramebuffer=this._multisampleFramebuffer&&this._multisampleFramebuffer.destroy()};os.prototype.destroy=function(){if(this._color){let e,t=this._colorTextures.length;for(e=0;e0?X.getSizeInBytes(e[0].componentDatatype):0,o=i>0?t%i:0,r=o===0?0:i-o;return 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e===t||u(e)&&u(t)&&e.near===t.near&&e.nearValue===t.nearValue&&e.far===t.far&&e.farValue===t.farValue};qu.prototype.clone=function(e){return qu.clone(this,e)};qu.prototype.equals=function(e){return qu.equals(this,e)};var Pt=qu;var Bwe={NONE:0,CLAMP_TO_GROUND:1,RELATIVE_TO_GROUND:2},Ge=Object.freeze(Bwe);var kwe={CENTER:0,LEFT:1,RIGHT:-1},mi=Object.freeze(kwe);var Uwe={CENTER:0,BOTTOM:1,BASELINE:2,TOP:-1},Dn=Object.freeze(Uwe);var Vwe={DONE:0,PENDING:1,FAILED:2},rt=Object.freeze(Vwe);function od(){de.throwInstantiationError()}Object.defineProperties(od.prototype,{isConstant:{get:de.throwInstantiationError},definitionChanged:{get:de.throwInstantiationError}});od.prototype.getValue=de.throwInstantiationError;od.prototype.equals=de.throwInstantiationError;od.equals=function(e,t){return e===t||u(e)&&e.equals(t)};od.arrayEquals=function(e,t){if(e===t)return!0;if(!u(e)||!u(t)||e.length!==t.length)return!1;let n=e.length;for(let 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d=h.magnitudeSquared(h.subtract(s,i,Ws)),p=h.magnitudeSquared(h.subtract(a,o,Ws)),g=h.magnitudeSquared(h.subtract(c,r,Ws)),m=i,x=s,b=d;p>b&&(b=p,m=o,x=a),g>b&&(b=g,m=r,x=c);let T=x5;T.x=(m.x+x.x)*.5,T.y=(m.y+x.y)*.5,T.z=(m.z+x.z)*.5;let A=h.magnitudeSquared(h.subtract(x,T,Ws)),C=Math.sqrt(A),S=b5;S.x=i.x,S.y=o.y,S.z=r.z;let w=T5;w.x=s.x,w.y=a.y,w.z=c.z;let D=h.midpoint(S,w,A5),R=0;for(f=0;fR&&(R=O);let N=h.magnitudeSquared(h.subtract(n,T,Ws));if(N>A){let L=Math.sqrt(N);C=(C+L)*.5,A=C*C;let _=L-C;T.x=(C*T.x+_*n.x)/L,T.y=(C*T.y+_*n.y)/L,T.z=(C*T.z+_*n.z)/L}}return Cc.x&&h.clone(o,c),_l.y&&h.clone(o,l),Ef.z&&h.clone(o,f)}let g=h.magnitudeSquared(h.subtract(c,r,Ws)),m=h.magnitudeSquared(h.subtract(l,s,Ws)),x=h.magnitudeSquared(h.subtract(f,a,Ws)),b=r,T=c,A=g;m>A&&(A=m,b=s,T=l),x>A&&(A=x,b=a,T=f);let C=x5;C.x=(b.x+T.x)*.5,C.y=(b.y+T.y)*.5,C.z=(b.z+T.z)*.5;let S=h.magnitudeSquared(h.subtract(T,C,Ws)),w=Math.sqrt(S),D=b5;D.x=r.x,D.y=s.y,D.z=a.z;let R=T5;R.x=c.x,R.y=l.y,R.z=f.z;let O=h.midpoint(D,R,A5),N=0;for(p=0;pN&&(N=L);let _=h.magnitudeSquared(h.subtract(o,C,Ws));if(_>S){let E=Math.sqrt(_);w=(w+E)*.5,S=w*w;let v=E-w;C.x=(w*C.x+v*o.x)/E,C.y=(w*C.y+v*o.y)/E,C.z=(w*C.z+v*o.z)/E}}return wa.x&&h.clone(i,a),Lc.y&&h.clone(i,c),_l.z&&h.clone(i,l)}let p=h.magnitudeSquared(h.subtract(a,o,Ws)),g=h.magnitudeSquared(h.subtract(c,r,Ws)),m=h.magnitudeSquared(h.subtract(l,s,Ws)),x=o,b=a,T=p;g>T&&(T=g,x=r,b=c),m>T&&(T=m,x=s,b=l);let A=x5;A.x=(x.x+b.x)*.5,A.y=(x.y+b.y)*.5,A.z=(x.z+b.z)*.5;let C=h.magnitudeSquared(h.subtract(b,A,Ws)),S=Math.sqrt(C),w=b5;w.x=o.x,w.y=r.y,w.z=s.z;let D=T5;D.x=a.x,D.y=c.y,D.z=l.z;let R=h.midpoint(w,D,A5),O=0;for(d=0;dO&&(O=N);let L=h.magnitudeSquared(h.subtract(i,A,Ws));if(L>C){let _=Math.sqrt(L);S=(S+_)*.5,C=S*S;let E=_-S;A.x=(S*A.x+E*i.x)/_,A.y=(S*A.y+E*i.y)/_,A.z=(S*A.z+E*i.z)/_}}return S=c+s)return e.clone(n),n;if(s>=c+o)return t.clone(n),n;let l=(o+c+s)*.5,f=h.multiplyByScalar(a,(-o+l)/c,xve);return h.add(f,i,f),h.clone(f,n.center),n.radius=l,n};var bve=new h;mn.expand=function(e,t,n){n=mn.clone(e,n);let i=h.magnitude(h.subtract(t,n.center,bve));return i>n.radius&&(n.radius=i),n};mn.intersectPlane=function(e,t){let n=e.center,i=e.radius,o=t.normal,r=h.dot(o,n)+t.distance;return r<-i?Zt.OUTSIDE:r maxHeight) { material.diffuse = vec3(0.0); material.alpha = 0.0; return material; } // Binary search to find heights above and below. int idxBelow = 0; int idxAbove = heightsDimensions.x; float heightBelow = minHeight; float heightAbove = maxHeight; // while loop not allowed, so use for loop with max iterations. // maxIterations of 16 supports a texture size up to 65536 (2^16). const int maxIterations = 16; for (int i = 0; i < maxIterations; i++) { if (idxBelow >= idxAbove - 1) { break; } int idxMid = (idxBelow + idxAbove) / 2; float heightTex = getHeight(idxMid, invTexSize); if (height > heightTex) { idxBelow = idxMid; heightBelow = heightTex; } else { idxAbove = idxMid; heightAbove = heightTex; } } float lerper = heightBelow == heightAbove ? 1.0 : (height - heightBelow) / (heightAbove - heightBelow); vec2 colorUv = vec2(invTexSize * (float(idxBelow) + 0.5 + lerper), 0.5); vec4 color = texture(colors, colorUv); // undo preumultiplied alpha if (color.a > 0.0) { color.rgb /= color.a; } color.rgb = czm_gammaCorrect(color.rgb); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var gI=`uniform vec4 color; uniform float spacing; uniform float width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float distanceToContour = mod(materialInput.height, spacing); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float dxc = abs(dFdx(materialInput.height)); float dyc = abs(dFdy(materialInput.height)); float dF = max(dxc, dyc) * czm_pixelRatio * width; float alpha = (distanceToContour < dF) ? 1.0 : 0.0; #else // If no derivatives available (IE 10?), use pixel ratio float alpha = (distanceToContour < (czm_pixelRatio * width)) ? 1.0 : 0.0; #endif vec4 outColor = czm_gammaCorrect(vec4(color.rgb, alpha * color.a)); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var yI=`uniform sampler2D image; uniform float minimumHeight; uniform float maximumHeight; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float scaledHeight = clamp((materialInput.height - minimumHeight) / (maximumHeight - minimumHeight), 0.0, 1.0); vec4 rampColor = texture(image, vec2(scaledHeight, 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var xI=`uniform vec4 fadeInColor; uniform vec4 fadeOutColor; uniform float maximumDistance; uniform bool repeat; uniform vec2 fadeDirection; uniform vec2 time; float getTime(float t, float coord) { float scalar = 1.0 / maximumDistance; float q = distance(t, coord) * scalar; if (repeat) { float r = distance(t, coord + 1.0) * scalar; float s = distance(t, coord - 1.0) * scalar; q = min(min(r, s), q); } return clamp(q, 0.0, 1.0); } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float s = getTime(time.x, st.s) * fadeDirection.s; float t = getTime(time.y, st.t) * fadeDirection.t; float u = length(vec2(s, t)); vec4 color = mix(fadeInColor, fadeOutColor, u); color = czm_gammaCorrect(color); material.emission = color.rgb; material.alpha = color.a; return material; } `;var bI=`uniform vec4 color; uniform float cellAlpha; uniform vec2 lineCount; uniform vec2 lineThickness; uniform vec2 lineOffset; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float scaledWidth = fract(lineCount.s * st.s - lineOffset.s); scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5)); float scaledHeight = fract(lineCount.t * st.t - lineOffset.t); scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5)); float value; // Fuzz Factor - Controls blurriness of lines #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) const float fuzz = 1.2; vec2 thickness = (lineThickness * czm_pixelRatio) - 1.0; // From "3D Engine Design for Virtual Globes" by Cozzi and Ring, Listing 4.13. vec2 dx = abs(dFdx(st)); vec2 dy = abs(dFdy(st)); vec2 dF = vec2(max(dx.s, dy.s), max(dx.t, dy.t)) * lineCount; value = min( smoothstep(dF.s * thickness.s, dF.s * (fuzz + thickness.s), scaledWidth), smoothstep(dF.t * thickness.t, dF.t * (fuzz + thickness.t), scaledHeight)); #else // If no derivatives available (IE 10?), revert to view-dependent fuzz const float fuzz = 0.05; vec2 range = 0.5 - (lineThickness * 0.05); value = min( 1.0 - smoothstep(range.s, range.s + fuzz, scaledWidth), 1.0 - smoothstep(range.t, range.t + fuzz, scaledHeight)); #endif // Edges taken from RimLightingMaterial.glsl // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html float dRim = 1.0 - abs(dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC))); float sRim = smoothstep(0.8, 1.0, dRim); value *= (1.0 - sRim); vec4 halfColor; halfColor.rgb = color.rgb * 0.5; halfColor.a = color.a * (1.0 - ((1.0 - cellAlpha) * value)); halfColor = czm_gammaCorrect(halfColor); material.diffuse = halfColor.rgb; material.emission = halfColor.rgb; material.alpha = halfColor.a; return material; } `;var TI=`uniform sampler2D image; uniform float strength; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 textureValue = texture(image, fract(repeat * materialInput.st)); vec3 normalTangentSpace = textureValue.channels; normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0; normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0); normalTangentSpace = normalize(normalTangentSpace); vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace; material.normal = normalEC; return material; } `;var AI=`uniform vec4 color; float getPointOnLine(vec2 p0, vec2 p1, float x) { float slope = (p0.y - p1.y) / (p0.x - p1.x); return slope * (x - p0.x) + p0.y; } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float base = 1.0 - abs(fwidth(st.s)) * 10.0 * czm_pixelRatio; #else // If no derivatives available (IE 10?), 2.5% of the line will be the arrow head float base = 0.975; #endif vec2 center = vec2(1.0, 0.5); float ptOnUpperLine = getPointOnLine(vec2(base, 1.0), center, st.s); float ptOnLowerLine = getPointOnLine(vec2(base, 0.0), center, st.s); float halfWidth = 0.15; float s = step(0.5 - halfWidth, st.t); s *= 1.0 - step(0.5 + halfWidth, st.t); s *= 1.0 - step(base, st.s); float t = step(base, materialInput.st.s); t *= 1.0 - step(ptOnUpperLine, st.t); t *= step(ptOnLowerLine, st.t); // Find the distance from the closest separator (region between two colors) float dist; if (st.s < base) { float d1 = abs(st.t - (0.5 - halfWidth)); float d2 = abs(st.t - (0.5 + halfWidth)); dist = min(d1, d2); } else { float d1 = czm_infinity; if (st.t < 0.5 - halfWidth && st.t > 0.5 + halfWidth) { d1 = abs(st.s - base); } float d2 = abs(st.t - ptOnUpperLine); float d3 = abs(st.t - ptOnLowerLine); dist = min(min(d1, d2), d3); } vec4 outsideColor = vec4(0.0); vec4 currentColor = mix(outsideColor, color, clamp(s + t, 0.0, 1.0)); vec4 outColor = czm_antialias(outsideColor, color, currentColor, dist); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var CI=`uniform vec4 color; uniform vec4 gapColor; uniform float dashLength; uniform float dashPattern; in float v_polylineAngle; const float maskLength = 16.0; mat2 rotate(float rad) { float c = cos(rad); float s = sin(rad); return mat2( c, s, -s, c ); } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 pos = rotate(v_polylineAngle) * gl_FragCoord.xy; // Get the relative position within the dash from 0 to 1 float dashPosition = fract(pos.x / (dashLength * czm_pixelRatio)); // Figure out the mask index. float maskIndex = floor(dashPosition * maskLength); // Test the bit mask. float maskTest = floor(dashPattern / pow(2.0, maskIndex)); vec4 fragColor = (mod(maskTest, 2.0) < 1.0) ? gapColor : color; if (fragColor.a < 0.005) { // matches 0/255 and 1/255 discard; } fragColor = czm_gammaCorrect(fragColor); material.emission = fragColor.rgb; material.alpha = fragColor.a; return material; } `;var EI=`uniform vec4 color; uniform float glowPower; uniform float taperPower; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float glow = glowPower / abs(st.t - 0.5) - (glowPower / 0.5); if (taperPower <= 0.99999) { glow *= min(1.0, taperPower / (0.5 - st.s * 0.5) - (taperPower / 0.5)); } vec4 fragColor; fragColor.rgb = max(vec3(glow - 1.0 + color.rgb), color.rgb); fragColor.a = clamp(0.0, 1.0, glow) * color.a; fragColor = czm_gammaCorrect(fragColor); material.emission = fragColor.rgb; material.alpha = fragColor.a; return material; } `;var SI=`uniform vec4 color; uniform vec4 outlineColor; uniform float outlineWidth; in float v_width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float halfInteriorWidth = 0.5 * (v_width - outlineWidth) / v_width; float b = step(0.5 - halfInteriorWidth, st.t); b *= 1.0 - step(0.5 + halfInteriorWidth, st.t); // Find the distance from the closest separator (region between two colors) float d1 = abs(st.t - (0.5 - halfInteriorWidth)); float d2 = abs(st.t - (0.5 + halfInteriorWidth)); float dist = min(d1, d2); vec4 currentColor = mix(outlineColor, color, b); vec4 outColor = czm_antialias(outlineColor, color, currentColor, dist); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var wI=`uniform vec4 color; uniform vec4 rimColor; uniform float width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC)); float s = smoothstep(1.0 - width, 1.0, d); vec4 outColor = czm_gammaCorrect(color); vec4 outRimColor = czm_gammaCorrect(rimColor); material.diffuse = outColor.rgb; material.emission = outRimColor.rgb * s; material.alpha = mix(outColor.a, outRimColor.a, s); return material; } `;var vI=`uniform sampler2D image; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 rampColor = texture(image, vec2(materialInput.slope / (czm_pi / 2.0), 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var DI=`uniform vec4 evenColor; uniform vec4 oddColor; uniform float offset; uniform float repeat; uniform bool horizontal; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // Based on the Stripes Fragment Shader in the Orange Book (11.1.2) float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal)); float value = fract((coord - offset) * (repeat * 0.5)); float dist = min(value, min(abs(value - 0.5), 1.0 - value)); vec4 currentColor = mix(evenColor, oddColor, step(0.5, value)); vec4 color = czm_antialias(evenColor, oddColor, currentColor, dist); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var II=`// Thanks for the contribution Jonas // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog uniform sampler2D specularMap; uniform sampler2D normalMap; uniform vec4 baseWaterColor; uniform vec4 blendColor; uniform float frequency; uniform float animationSpeed; uniform float amplitude; uniform float specularIntensity; uniform float fadeFactor; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float time = czm_frameNumber * animationSpeed; // fade is a function of the distance from the fragment and the frequency of the waves float fade = max(1.0, (length(materialInput.positionToEyeEC) / 10000000000.0) * frequency * fadeFactor); float specularMapValue = texture(specularMap, materialInput.st).r; // note: not using directional motion at this time, just set the angle to 0.0; vec4 noise = czm_getWaterNoise(normalMap, materialInput.st * frequency, time, 0.0); vec3 normalTangentSpace = noise.xyz * vec3(1.0, 1.0, (1.0 / amplitude)); // fade out the normal perturbation as we move further from the water surface normalTangentSpace.xy /= fade; // attempt to fade out the normal perturbation as we approach non water areas (low specular map value) normalTangentSpace = mix(vec3(0.0, 0.0, 50.0), normalTangentSpace, specularMapValue); normalTangentSpace = normalize(normalTangentSpace); // get ratios for alignment of the new normal vector with a vector perpendicular to the tangent plane float tsPerturbationRatio = clamp(dot(normalTangentSpace, vec3(0.0, 0.0, 1.0)), 0.0, 1.0); // fade out water effect as specular map value decreases material.alpha = mix(blendColor.a, baseWaterColor.a, specularMapValue) * specularMapValue; // base color is a blend of the water and non-water color based on the value from the specular map // may need a uniform blend factor to 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oJ(e){fe.fromRadians(e.east,e.north,0,LI[0]),fe.fromRadians(e.west,e.north,0,LI[1]),fe.fromRadians(e.east,e.south,0,LI[2]),fe.fromRadians(e.west,e.south,0,LI[3]);let t=0,n=0,i=0,o=0,r=Ur._terrainHeightsMaxLevel,s;for(s=0;s<=r;++s){let a=!1;for(let c=0;c<4;++c){let l=LI[c];if(tDe.positionToTileXY(l,s,NI),c===0)i=NI.x,o=NI.y;else if(i!==NI.x||o!==NI.y){a=!0;break}}if(a)break;t=i,n=o}if(s!==0)return{x:t,y:n,level:s>r?r:s-1}}Ur._terrainHeightsMaxLevel=6;Ur._defaultMaxTerrainHeight=9e3;Ur._defaultMinTerrainHeight=-1e5;Ur._terrainHeights=void 0;Ur._initPromise=void 0;Object.defineProperties(Ur,{initialized:{get:function(){return u(Ur._terrainHeights)}}});var li=Ur;function Cc(e,t,n){this.minimum=h.clone(y(e,h.ZERO)),this.maximum=h.clone(y(t,h.ZERO)),u(n)?n=h.clone(n):n=h.midpoint(this.minimum,this.maximum,new h),this.center=n}Cc.fromCorners=function(e,t,n){return u(n)||(n=new 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o=e,r=t/3,s=n/3,a=i,c=o*s,l=r*a,f=r*r,d=s*s,p=o*s-f,g=o*a-r*s,m=r*a-d,x=4*p*m-g*g,b,T;if(x<0){let Y,j,$;f*l>=c*d?(Y=o,j=p,$=-2*r*p+o*g):(Y=a,j=m,$=-a*g+2*s*m);let K=-($<0?-1:1)*Math.abs(Y)*Math.sqrt(-x);T=-$+K;let Z=T/2,me=Z<0?-Math.pow(-Z,1/3):Math.pow(Z,1/3),xe=T===K?-me:-j/me;return b=j<=0?me+xe:-$/(me*me+xe*xe+j),f*l>=c*d?[(b-r)/o]:[-a/(b+s)]}let A=p,C=-2*r*p+o*g,S=m,w=-a*g+2*s*m,D=Math.sqrt(x),R=Math.sqrt(3)/2,O=Math.abs(Math.atan2(o*D,-C)/3);b=2*Math.sqrt(-A);let N=Math.cos(O);T=b*N;let L=b*(-N/2-R*Math.sin(O)),_=T+L>2*r?T-r:L-r,E=o,v=_/E;O=Math.abs(Math.atan2(a*D,-w)/3),b=2*Math.sqrt(-S),N=Math.cos(O),T=b*N,L=b*(-N/2-R*Math.sin(O));let I=-a,M=T+L<2*s?T+s:L+s,B=I/M,V=E*M,U=-_*M-E*I,G=_*I,k=(s*U-r*G)/(-r*U+s*V);return v<=k?v<=B?k<=B?[v,k,B]:[v,B,k]:[B,v,k]:v<=B?[k,v,B]:k<=B?[k,B,v]:[B,k,v]}D5.computeRealRoots=function(e,t,n,i){let o,r;if(e===0)return Ec.computeRealRoots(t,n,i);if(t===0){if(n===0){if(i===0)return[0,0,0];r=-i/e;let s=r<0?-Math.pow(-r,1/3):Math.pow(r,1/3);return[s,s,s]}else if(i===0)return o=Ec.computeRealRoots(e,0,n),o.Length===0?[0]:[o[0],0,o[1]];return v5(e,0,n,i)}else{if(n===0)return i===0?(r=-t/e,r<0?[r,0,0]:[0,0,r]):v5(e,t,0,i);if(i===0)return o=Ec.computeRealRoots(e,t,n),o.length===0?[0]:o[1]<=0?[o[0],o[1],0]:o[0]>=0?[0,o[0],o[1]]:[o[0],0,o[1]]}return v5(e,t,n,i)};var F0=D5;var I5={};I5.computeDiscriminant=function(e,t,n,i,o){let r=e*e,s=r*e,a=t*t,c=a*t,l=n*n,f=l*n,d=i*i,p=d*i,g=o*o,m=g*o;return a*l*d-4*c*p-4*e*f*d+18*e*t*n*p-27*r*d*d+256*s*m+o*(18*c*n*i-4*a*f+16*e*l*l-80*e*t*l*i-6*e*a*d+144*r*n*d)+g*(144*e*a*n-27*a*a-128*r*l-192*r*t*i)};function sd(e,t,n,i){let o=e*e,r=t-3*o/8,s=n-t*e/2+o*e/8,a=i-n*e/4+t*o/16-3*o*o/256,c=F0.computeRealRoots(1,2*r,r*r-4*a,-s*s);if(c.length>0){let l=-e/4,f=c[c.length-1];if(Math.abs(f)=0&&g>=0){let x=Math.sqrt(p),b=Math.sqrt(g);return[l-b,l-x,l+x,l+b]}else{if(p>=0&&g<0)return m=Math.sqrt(p),[l-m,l+m];if(p<0&&g>=0)return m=Math.sqrt(g),[l-m,l+m]}}return[]}else if(f>0){let d=Math.sqrt(f),p=(r+f-s/d)/2,g=(r+f+s/d)/2,m=Ec.computeRealRoots(1,d,p),x=Ec.computeRealRoots(1,-d,g);return m.length!==0?(m[0]+=l,m[1]+=l,x.length!==0?(x[0]+=l,x[1]+=l,m[1]<=x[0]?[m[0],m[1],x[0],x[1]]:x[1]<=m[0]?[x[0],x[1],m[0],m[1]]:m[0]>=x[0]&&m[1]<=x[1]?[x[0],m[0],m[1],x[1]]:x[0]>=m[0]&&x[1]<=m[1]?[m[0],x[0],x[1],m[1]]:m[0]>x[0]&&m[0]0){let d=f[0],p=t-d,g=p*p,m=e/2,x=p/2,b=g-4*i,T=g+4*Math.abs(i),A=s-4*d,C=s+4*Math.abs(d),S,w;if(d<0||b*C=_[0]&&L[1]<=_[1]?[_[0],L[0],L[1],_[1]]:_[0]>=L[0]&&_[1]<=L[1]?[L[0],_[0],_[1],L[1]]:L[0]>_[0]&&L[0]<_[1]?[_[0],L[0],_[1],L[1]]:[L[0],_[0],L[1],_[1]]:L;if(_.length!==0)return _}return[]}I5.computeRealRoots=function(e,t,n,i,o){if(Math.abs(e)f)||(p=h.cross(d,a,aJ),m=h.dot(s,p),m<0||g+m>f))return;x=h.dot(c,p)/f}else{if(Math.abs(f)1||(p=h.cross(d,a,aJ),m=h.dot(s,p)*b,m<0||g+m>1))return;x=h.dot(c,p)*b}return x};tr.rayTriangle=function(e,t,n,i,o,r){let s=tr.rayTriangleParametric(e,t,n,i,o);if(!(!u(s)||s<0))return u(r)||(r=new h),h.multiplyByScalar(e.direction,s,r),h.add(e.origin,r,r)};var oDe=new Cn;tr.lineSegmentTriangle=function(e,t,n,i,o,r,s){let a=oDe;h.clone(e,a.origin),h.subtract(t,e,a.direction),h.normalize(a.direction,a.direction);let c=tr.rayTriangleParametric(a,n,i,o,r);if(!(!u(c)||c<0||c>h.distance(e,t)))return u(s)||(s=new h),h.multiplyByScalar(a.direction,c,s),h.add(a.origin,s,s)};function rDe(e,t,n,i){let o=t*t-4*e*n;if(o<0)return;if(o>0){let s=1/(2*e),a=Math.sqrt(o),c=(-t+a)*s,l=(-t-a)*s;return cs))return i.start=Math.max(i.start,0),i.stop=Math.min(i.stop,s),i};var cDe=new h,lDe=new h;tr.rayEllipsoid=function(e,t){let n=t.oneOverRadii,i=h.multiplyComponents(n,e.origin,cDe),o=h.multiplyComponents(n,e.direction,lDe),r=h.magnitudeSquared(i),s=h.dot(i,o),a,c,l,f,d;if(r>1){if(s>=0)return;let p=s*s;if(a=r-1,c=h.magnitudeSquared(o),l=c*a,pl){f=s*s-l,d=-s+Math.sqrt(f);let m=d/c,x=a/d;return m0?g.push(new h(i,o*N,o*-E)):E!==0?(g.push(new h(i,o*N,o*-E)),g.push(new h(i,o*N,o*E)),++O):g.push(new h(i,o*N,o*E))}return g}var P5=new h,cJ=new h,lJ=new h,Q3=new h,fDe=new h,dDe=new Q,hDe=new Q,mDe=new Q,pDe=new Q,_De=new Q,uJ=new Q,fJ=new Q,dJ=new h,gDe=new h,yDe=new fe;tr.grazingAltitudeLocation=function(e,t){let n=e.origin,i=e.direction;if(!h.equals(n,h.ZERO)){let D=t.geodeticSurfaceNormal(n,P5);if(h.dot(i,D)>=0)return n}let o=u(this.rayEllipsoid(e,t)),r=t.transformPositionToScaledSpace(i,P5),s=h.normalize(r,r),a=h.mostOrthogonalAxis(r,Q3),c=h.normalize(h.cross(a,s,cJ),cJ),l=h.normalize(h.cross(s,c,lJ),lJ),f=dDe;f[0]=s.x,f[1]=s.y,f[2]=s.z,f[3]=c.x,f[4]=c.y,f[5]=c.z,f[6]=l.x,f[7]=l.y,f[8]=l.z;let d=Q.transpose(f,hDe),p=Q.fromScale(t.radii,mDe),g=Q.fromScale(t.oneOverRadii,pDe),m=_De;m[0]=0,m[1]=-i.z,m[2]=i.y,m[3]=i.z,m[4]=0,m[5]=-i.x,m[6]=-i.y,m[7]=i.x,m[8]=0;let x=Q.multiply(Q.multiply(d,g,uJ),m,uJ),b=Q.multiply(Q.multiply(x,p,fJ),f,fJ),T=Q.multiplyByVector(x,n,fDe),A=uDe(b,h.negate(T,P5),0,0,1),C,S,w=A.length;if(w>0){let D=h.clone(h.ZERO,gDe),R=Number.NEGATIVE_INFINITY;for(let N=0;NR&&(R=_,D=h.clone(C,D))}let O=t.cartesianToCartographic(D,yDe);return R=P.clamp(R,0,1),S=h.magnitude(h.subtract(D,n,Q3))*Math.sqrt(1-R*R),S=o?-S:S,O.height=S,t.cartographicToCartesian(O,new h)}};var xDe=new h;tr.lineSegmentPlane=function(e,t,n,i){u(i)||(i=new h);let o=h.subtract(t,e,xDe),r=n.normal,s=h.dot(r,o);if(Math.abs(s)1))return h.multiplyByScalar(o,c,i),h.add(e,i,i),i};tr.trianglePlaneIntersection=function(e,t,n,i){let o=i.normal,r=i.distance,s=h.dot(o,e)+r<0,a=h.dot(o,t)+r<0,c=h.dot(o,n)+r<0,l=0;l+=s?1:0,l+=a?1:0,l+=c?1:0;let f,d;if((l===1||l===2)&&(f=new h,d=new h),l===1){if(s)return tr.lineSegmentPlane(e,t,i,f),tr.lineSegmentPlane(e,n,i,d),{positions:[e,t,n,f,d],indices:[0,3,4,1,2,4,1,4,3]};if(a)return tr.lineSegmentPlane(t,n,i,f),tr.lineSegmentPlane(t,e,i,d),{positions:[e,t,n,f,d],indices:[1,3,4,2,0,4,2,4,3]};if(c)return tr.lineSegmentPlane(n,e,i,f),tr.lineSegmentPlane(n,t,i,d),{positions:[e,t,n,f,d],indices:[2,3,4,0,1,4,0,4,3]}}else if(l===2)if(s)if(a){if(!c)return tr.lineSegmentPlane(e,n,i,f),tr.lineSegmentPlane(t,n,i,d),{positions:[e,t,n,f,d],indices:[0,1,4,0,4,3,2,3,4]}}else return tr.lineSegmentPlane(n,t,i,f),tr.lineSegmentPlane(e,t,i,d),{positions:[e,t,n,f,d],indices:[2,0,4,2,4,3,1,3,4]};else return tr.lineSegmentPlane(t,e,i,f),tr.lineSegmentPlane(n,e,i,d),{positions:[e,t,n,f,d],indices:[1,2,4,1,4,3,0,3,4]}};var Yi=tr;var O5=new oe;function kh(e,t){t=y(t,ie.WGS84),e=t.scaleToGeodeticSurface(e);let n=Rt.eastNorthUpToFixedFrame(e,t);this._ellipsoid=t,this._origin=e,this._xAxis=h.fromCartesian4(F.getColumn(n,0,O5)),this._yAxis=h.fromCartesian4(F.getColumn(n,1,O5));let i=h.fromCartesian4(F.getColumn(n,2,O5));this._plane=an.fromPointNormal(e,i)}Object.defineProperties(kh.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},origin:{get:function(){return this._origin}},plane:{get:function(){return this._plane}},xAxis:{get:function(){return this._xAxis}},yAxis:{get:function(){return this._yAxis}},zAxis:{get:function(){return this._plane.normal}}});var bDe=new lg;kh.fromPoints=function(e,t){let n=lg.fromPoints(e,bDe);return new kh(n.center,t)};var pJ=new Cn,J3=new h;kh.prototype.projectPointOntoPlane=function(e,t){let n=pJ;n.origin=e,h.normalize(e,n.direction);let i=Yi.rayPlane(n,this._plane,J3);if(u(i)||(h.negate(n.direction,n.direction),i=Yi.rayPlane(n,this._plane,J3)),u(i)){let o=h.subtract(i,this._origin,i),r=h.dot(this._xAxis,o),s=h.dot(this._yAxis,o);return u(t)?(t.x=r,t.y=s,t):new H(r,s)}};kh.prototype.projectPointsOntoPlane=function(e,t){u(t)||(t=[]);let n=0,i=e.length;for(let o=0;o0?0:R.latitude,E=fe.fromRadians(L,e.north,n,RDe),v=fe.fromRadians(e.west,e.north,n,MDe),I=fe.fromRadians(e.west,_,n,LDe),M=fe.fromRadians(e.west,e.south,n,NDe),B=fe.fromRadians(L,e.south,n,FDe),V=i.cartographicToCartesian(E,BDe),U=i.cartographicToCartesian(v,yJ),G=i.cartographicToCartesian(I,kDe),k=i.cartographicToCartesian(M,xJ),Y=i.cartographicToCartesian(B,UDe),j=N.projectPointToNearestOnPlane(V,VDe),$=N.projectPointToNearestOnPlane(U,zDe),W=N.projectPointToNearestOnPlane(G,HDe),K=N.projectPointToNearestOnPlane(k,GDe),Z=N.projectPointToNearestOnPlane(Y,WDe);return r=Math.min($.x,W.x,K.x),s=-r,c=Math.max($.y,j.y),a=Math.min(K.y,Z.y),v.height=M.height=t,U=i.cartographicToCartesian(v,yJ),k=i.cartographicToCartesian(M,xJ),l=Math.min(an.getPointDistance(d,U),an.getPointDistance(d,k)),f=n,_J(N.origin,N.xAxis,N.yAxis,N.zAxis,r,s,a,c,l,f,o)}let p=e.south>0,g=e.north<0,m=p?e.south:g?e.north:0,x=ce.center(e,gJ).longitude,b=h.fromRadians(x,m,n,i,jDe);b.z=0;let A=Math.abs(b.x)=c?Zt.INSIDE:Zt.INTERSECTING};var AJ=new h,CJ=new h,EJ=new h,eIe=new h,bJ=new h,tIe=new h;Li.distanceSquaredTo=function(e,t){let n=h.subtract(t,e.center,TJ),i=e.halfAxes,o=Q.getColumn(i,0,AJ),r=Q.getColumn(i,1,CJ),s=Q.getColumn(i,2,EJ),a=h.magnitude(o),c=h.magnitude(r),l=h.magnitude(s),f=!0,d=!0,p=!0;a>0?h.divideByScalar(o,a,o):f=!1,c>0?h.divideByScalar(r,c,r):d=!1,l>0?h.divideByScalar(s,l,s):p=!1;let g=!f+!d+!p,m,x,b;if(g===1){let S=o;m=r,x=s,d?p||(S=s,x=o):(S=r,m=o),b=h.cross(m,x,bJ),S===o?o=b:S===r?r=b:S===s&&(s=b)}else if(g===2){m=o,d?m=r:p&&(m=s);let S=h.UNIT_Y;S.equalsEpsilon(m,P.EPSILON3)&&(S=h.UNIT_X),x=h.cross(m,S,eIe),h.normalize(x,x),b=h.cross(m,x,bJ),h.normalize(b,b),m===o?(r=x,s=b):m===r?(s=x,o=b):m===s&&(o=x,r=b)}else g===3&&(o=h.UNIT_X,r=h.UNIT_Y,s=h.UNIT_Z);let T=tIe;T.x=h.dot(n,o),T.y=h.dot(n,r),T.z=h.dot(n,s);let A=0,C;return T.x<-a?(C=T.x+a,A+=C*C):T.x>a&&(C=T.x-a,A+=C*C),T.y<-c?(C=T.y+c,A+=C*C):T.y>c&&(C=T.y-c,A+=C*C),T.z<-l?(C=T.z+l,A+=C*C):T.z>l&&(C=T.z-l,A+=C*C),A};var nIe=new h,iIe=new h;Li.computePlaneDistances=function(e,t,n,i){u(i)||(i=new Ac);let o=Number.POSITIVE_INFINITY,r=Number.NEGATIVE_INFINITY,s=e.center,a=e.halfAxes,c=Q.getColumn(a,0,AJ),l=Q.getColumn(a,1,CJ),f=Q.getColumn(a,2,EJ),d=h.add(c,l,nIe);h.add(d,f,d),h.add(d,s,d);let p=h.subtract(d,t,iIe),g=h.dot(n,p);return o=Math.min(g,o),r=Math.max(g,r),h.add(s,c,d),h.add(d,l,d),h.subtract(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.add(s,c,d),h.subtract(d,l,d),h.add(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.add(s,c,d),h.subtract(d,l,d),h.subtract(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.subtract(s,c,d),h.add(d,l,d),h.add(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.subtract(s,c,d),h.add(d,l,d),h.subtract(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.subtract(s,c,d),h.subtract(d,l,d),h.add(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),h.subtract(s,c,d),h.subtract(d,l,d),h.subtract(d,f,d),h.subtract(d,t,p),g=h.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),i.start=o,i.stop=r,i};var oIe=new h,rIe=new h,sIe=new h;Li.computeCorners=function(e,t){u(t)||(t=[new h,new h,new h,new h,new h,new h,new h,new h]);let n=e.center,i=e.halfAxes,o=Q.getColumn(i,0,oIe),r=Q.getColumn(i,1,rIe),s=Q.getColumn(i,2,sIe);return h.clone(n,t[0]),h.subtract(t[0],o,t[0]),h.subtract(t[0],r,t[0]),h.subtract(t[0],s,t[0]),h.clone(n,t[1]),h.subtract(t[1],o,t[1]),h.subtract(t[1],r,t[1]),h.add(t[1],s,t[1]),h.clone(n,t[2]),h.subtract(t[2],o,t[2]),h.add(t[2],r,t[2]),h.subtract(t[2],s,t[2]),h.clone(n,t[3]),h.subtract(t[3],o,t[3]),h.add(t[3],r,t[3]),h.add(t[3],s,t[3]),h.clone(n,t[4]),h.add(t[4],o,t[4]),h.subtract(t[4],r,t[4]),h.subtract(t[4],s,t[4]),h.clone(n,t[5]),h.add(t[5],o,t[5]),h.subtract(t[5],r,t[5]),h.add(t[5],s,t[5]),h.clone(n,t[6]),h.add(t[6],o,t[6]),h.add(t[6],r,t[6]),h.subtract(t[6],s,t[6]),h.clone(n,t[7]),h.add(t[7],o,t[7]),h.add(t[7],r,t[7]),h.add(t[7],s,t[7]),t};var aIe=new Q;Li.computeTransformation=function(e,t){u(t)||(t=new F);let n=e.center,i=Q.multiplyByUniformScale(e.halfAxes,2,aIe);return F.fromRotationTranslation(i,n,t)};var cIe=new se;Li.isOccluded=function(e,t){let n=se.fromOrientedBoundingBox(e,cIe);return!t.isBoundingSphereVisible(n)};Li.prototype.intersectPlane=function(e){return Li.intersectPlane(this,e)};Li.prototype.distanceSquaredTo=function(e){return Li.distanceSquaredTo(this,e)};Li.prototype.computePlaneDistances=function(e,t,n){return Li.computePlaneDistances(this,e,t,n)};Li.prototype.computeCorners=function(e){return Li.computeCorners(this,e)};Li.prototype.computeTransformation=function(e){return Li.computeTransformation(this,e)};Li.prototype.isOccluded=function(e){return Li.isOccluded(this,e)};Li.equals=function(e,t){return e===t||u(e)&&u(t)&&h.equals(e.center,t.center)&&Q.equals(e.halfAxes,t.halfAxes)};Li.prototype.clone=function(e){return Li.clone(this,e)};Li.prototype.equals=function(e){return Li.equals(this,e)};var In=Li;var ek={};ek.getHeight=function(e,t,n){return(e-n)*t+n};var lIe=new h;ek.getPosition=function(e,t,n,i,o){let r=t.cartesianToCartographic(e,lIe),s=ek.getHeight(r.height,n,i);return h.fromRadians(r.longitude,r.latitude,s,t,o)};var Sc=ek;var kI=`in vec3 position3DHigh; in vec3 position3DLow; in float batchId; #ifdef EXTRUDED_GEOMETRY in vec3 extrudeDirection; uniform float u_globeMinimumAltitude; #endif // EXTRUDED_GEOMETRY #ifdef PER_INSTANCE_COLOR out vec4 v_color; #endif // PER_INSTANCE_COLOR #ifdef TEXTURE_COORDINATES #ifdef SPHERICAL out vec4 v_sphericalExtents; #else // SPHERICAL out vec2 v_inversePlaneExtents; out vec4 v_westPlane; out vec4 v_southPlane; #endif // SPHERICAL out vec3 v_uvMinAndSphericalLongitudeRotation; out vec3 v_uMaxAndInverseDistance; out vec3 v_vMaxAndInverseDistance; #endif // TEXTURE_COORDINATES void main() { vec4 position = czm_computePosition(); #ifdef EXTRUDED_GEOMETRY float delta = min(u_globeMinimumAltitude, czm_geometricToleranceOverMeter * length(position.xyz)); delta *= czm_sceneMode == czm_sceneMode3D ? 1.0 : 0.0; //extrudeDirection is zero for the top layer position = position + vec4(extrudeDirection * delta, 0.0); #endif #ifdef TEXTURE_COORDINATES #ifdef SPHERICAL v_sphericalExtents = czm_batchTable_sphericalExtents(batchId); v_uvMinAndSphericalLongitudeRotation.z = czm_batchTable_longitudeRotation(batchId); #else // SPHERICAL #ifdef COLUMBUS_VIEW_2D vec4 planes2D_high = czm_batchTable_planes2D_HIGH(batchId); vec4 planes2D_low = czm_batchTable_planes2D_LOW(batchId); // If the primitive is split across the IDL (planes2D_high.x > planes2D_high.w): // - If this vertex is on the east side of the IDL (position3DLow.y > 0.0, comparison with position3DHigh may produce artifacts) // - existing "east" is on the wrong side of the world, far away (planes2D_high/low.w) // - so set "east" as beyond the eastmost extent of the projection (idlSplitNewPlaneHiLow) vec2 idlSplitNewPlaneHiLow = vec2(EAST_MOST_X_HIGH - (WEST_MOST_X_HIGH - planes2D_high.w), EAST_MOST_X_LOW - (WEST_MOST_X_LOW - planes2D_low.w)); bool idlSplit = planes2D_high.x > planes2D_high.w && position3DLow.y > 0.0; planes2D_high.w = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.x, planes2D_high.w); planes2D_low.w = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.y, planes2D_low.w); // - else, if this vertex is on the west side of the IDL (position3DLow.y < 0.0) // - existing "west" is on the wrong side of the world, far away (planes2D_high/low.x) // - so set "west" as beyond the westmost extent of the projection (idlSplitNewPlaneHiLow) idlSplit = planes2D_high.x > planes2D_high.w && position3DLow.y < 0.0; idlSplitNewPlaneHiLow = vec2(WEST_MOST_X_HIGH - (EAST_MOST_X_HIGH - planes2D_high.x), WEST_MOST_X_LOW - (EAST_MOST_X_LOW - planes2D_low.x)); planes2D_high.x = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.x, planes2D_high.x); planes2D_low.x = czm_branchFreeTernary(idlSplit, idlSplitNewPlaneHiLow.y, planes2D_low.x); vec3 southWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.xy), vec3(0.0, planes2D_low.xy))).xyz; vec3 northWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.x, planes2D_high.z), vec3(0.0, planes2D_low.x, planes2D_low.z))).xyz; vec3 southEastCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, planes2D_high.w, planes2D_high.y), vec3(0.0, planes2D_low.w, planes2D_low.y))).xyz; #else // COLUMBUS_VIEW_2D // 3D case has smaller "plane extents," so planes encoded as a 64 bit position and 2 vec3s for distances/direction vec3 southWestCorner = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(czm_batchTable_southWest_HIGH(batchId), czm_batchTable_southWest_LOW(batchId))).xyz; vec3 northWestCorner = czm_normal * czm_batchTable_northward(batchId) + southWestCorner; vec3 southEastCorner = czm_normal * czm_batchTable_eastward(batchId) + southWestCorner; #endif // COLUMBUS_VIEW_2D vec3 eastWard = southEastCorner - southWestCorner; float eastExtent = length(eastWard); eastWard /= eastExtent; vec3 northWard = northWestCorner - southWestCorner; float northExtent = length(northWard); northWard /= northExtent; v_westPlane = vec4(eastWard, -dot(eastWard, southWestCorner)); v_southPlane = vec4(northWard, -dot(northWard, southWestCorner)); v_inversePlaneExtents = vec2(1.0 / eastExtent, 1.0 / northExtent); #endif // SPHERICAL vec4 uvMinAndExtents = czm_batchTable_uvMinAndExtents(batchId); vec4 uMaxVmax = czm_batchTable_uMaxVmax(batchId); v_uMaxAndInverseDistance = vec3(uMaxVmax.xy, uvMinAndExtents.z); v_vMaxAndInverseDistance = vec3(uMaxVmax.zw, uvMinAndExtents.w); v_uvMinAndSphericalLongitudeRotation.xy = uvMinAndExtents.xy; #endif // TEXTURE_COORDINATES #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #endif gl_Position = czm_depthClamp(czm_modelViewProjectionRelativeToEye * position); } `;var ug=`#ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif void main(void) { #ifdef VECTOR_TILE out_FragColor = czm_gammaCorrect(u_highlightColor); #else out_FragColor = vec4(1.0); #endif czm_writeDepthClamp(); } `;var SJ={TERRAIN:0,CESIUM_3D_TILE:1,BOTH:2};SJ.NUMBER_OF_CLASSIFICATION_TYPES=3;var Vn=Object.freeze(SJ);var uIe={NEVER:ee.NEVER,LESS:ee.LESS,EQUAL:ee.EQUAL,LESS_OR_EQUAL:ee.LEQUAL,GREATER:ee.GREATER,NOT_EQUAL:ee.NOTEQUAL,GREATER_OR_EQUAL:ee.GEQUAL,ALWAYS:ee.ALWAYS},Ga=Object.freeze(uIe);function fIe(e,t){let n=[],i=e.length,o=0;for(;o>1^-(e&1)}yo.zigZagDeltaDecode=function(e,t,n){let i=e.length,o=0,r=0,s=0;for(let a=0;a>11,f=c>>5&o,d=c&i,p=3*a;t[p]=l*r,t[p+1]=f*s,t[p+2]=d*r}return t};var jn=yo;var OJ=new h,RJ=new h,MJ=new h;function SIe(e,t,n,i,o){u(o)||(o=new h);let r,s,a,c,l,f,d,p;if(u(t.z)){if(h.equalsEpsilon(e,t,P.EPSILON14))return h.clone(h.UNIT_X,o);if(h.equalsEpsilon(e,n,P.EPSILON14))return h.clone(h.UNIT_Y,o);if(h.equalsEpsilon(e,i,P.EPSILON14))return h.clone(h.UNIT_Z,o);r=h.subtract(n,t,OJ),s=h.subtract(i,t,RJ),a=h.subtract(e,t,MJ),c=h.dot(r,r),l=h.dot(r,s),f=h.dot(r,a),d=h.dot(s,s),p=h.dot(s,a)}else{if(H.equalsEpsilon(e,t,P.EPSILON14))return 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t)if(t.hasOwnProperty(i)&&u(t[i])&&u(t[i].values)){let o=t[i];n[i]=new we({componentDatatype:o.componentDatatype,componentsPerAttribute:o.componentsPerAttribute,normalize:o.normalize,values:[]})}return new at({attributes:n,indices:[],primitiveType:e.primitiveType})}function G5(e,t,n){let i=u(e.geometry.boundingSphere);t=VJ(t,i),n=VJ(n,i),u(n)&&!u(t)?e.geometry=n:!u(n)&&u(t)?e.geometry=t:(e.westHemisphereGeometry=t,e.eastHemisphereGeometry=n,e.geometry=void 0)}function W5(e,t){let n=new e,i=new e,o=new e;return function(r,s,a,c,l,f,d,p){let g=e.fromArray(l,r*t,n),m=e.fromArray(l,s*t,i),x=e.fromArray(l,a*t,o);e.multiplyByScalar(g,c.x,g),e.multiplyByScalar(m,c.y,m),e.multiplyByScalar(x,c.z,x);let b=e.add(g,m,g);e.add(b,x,b),p&&e.normalize(b,b),e.pack(b,f,d*t)}}var WIe=W5(oe,4),ak=W5(h,3),qJ=W5(H,2),jIe=function(e,t,n,i,o,r,s){let a=o[e]*i.x,c=o[t]*i.y,l=o[n]*i.z;r[s]=a+c+l>P.EPSILON6?1:0},jI=new h,V5=new h,z5=new h,qIe=new h;function rk(e,t,n,i,o,r,s,a,c,l,f,d,p,g,m,x){if(!u(r)&&!u(s)&&!u(a)&&!u(c)&&!u(l)&&g===0)return;let b=h.fromArray(o,e*3,jI),T=h.fromArray(o,t*3,V5),A=h.fromArray(o,n*3,z5),C=U0(i,b,T,A,qIe);if(u(C)){if(u(r)&&ak(e,t,n,C,r,d.normal.values,x,!0),u(l)){let S=h.fromArray(l,e*3,jI),w=h.fromArray(l,t*3,V5),D=h.fromArray(l,n*3,z5);h.multiplyByScalar(S,C.x,S),h.multiplyByScalar(w,C.y,w),h.multiplyByScalar(D,C.z,D);let R;!h.equals(S,h.ZERO)||!h.equals(w,h.ZERO)||!h.equals(D,h.ZERO)?(R=h.add(S,w,S),h.add(R,D,R),h.normalize(R,R)):(R=jI,R.x=0,R.y=0,R.z=0),h.pack(R,d.extrudeDirection.values,x*3)}if(u(f)&&jIe(e,t,n,C,f,d.applyOffset.values,x),u(s)&&ak(e,t,n,C,s,d.tangent.values,x,!0),u(a)&&ak(e,t,n,C,a,d.bitangent.values,x,!0),u(c)&&qJ(e,t,n,C,c,d.st.values,x),g>0)for(let S=0;S3){let I=v.positions,M=v.indices,B=M.length;for(let V=0;V0)continue;let c=h.unpack(i,s,KJ);(a.y<0&&c.y>0||a.y>0&&c.y<0)&&(s-3>0?(i[s]=n[s-3],i[s+1]=n[s-2],i[s+2]=n[s-1]):h.pack(a,i,s));let l=h.unpack(o,s,H5);(a.y<0&&l.y>0||a.y>0&&l.y<0)&&(s+30||se.intersectPlane(n,an.ORIGIN_ZX_PLANE)!==Zt.INTERSECTING))return e;if(t.geometryType!==Gu.NONE)switch(t.geometryType){case Gu.POLYLINES:nPe(e);break;case Gu.TRIANGLES:zJ(e);break;case Gu.LINES:HJ(e);break}else zIe(t),t.primitiveType===Me.TRIANGLES?zJ(e):t.primitiveType===Me.LINES&&HJ(e);return e};var Nn=wc;function ul(e){this._ellipsoid=y(e,ie.WGS84),this._semimajorAxis=this._ellipsoid.maximumRadius,this._oneOverSemimajorAxis=1/this._semimajorAxis}Object.defineProperties(ul.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});ul.mercatorAngleToGeodeticLatitude=function(e){return P.PI_OVER_TWO-2*Math.atan(Math.exp(-e))};ul.geodeticLatitudeToMercatorAngle=function(e){e>ul.MaximumLatitude?e=ul.MaximumLatitude:e<-ul.MaximumLatitude&&(e=-ul.MaximumLatitude);let t=Math.sin(e);return .5*Math.log((1+t)/(1-t))};ul.MaximumLatitude=ul.mercatorAngleToGeodeticLatitude(Math.PI);ul.prototype.project=function(e,t){let n=this._semimajorAxis,i=e.longitude*n,o=ul.geodeticLatitudeToMercatorAngle(e.latitude)*n,r=e.height;return u(t)?(t.x=i,t.y=o,t.z=r,t):new h(i,o,r)};ul.prototype.unproject=function(e,t){let n=this._oneOverSemimajorAxis,i=e.x*n,o=ul.mercatorAngleToGeodeticLatitude(e.y*n),r=e.z;return u(t)?(t.longitude=i,t.latitude=o,t.height=r,t):new fe(i,o,r)};var vi=ul;function iPe(e,t,n){let i=!n,o=e.length,r;if(!i&&o>1){let s=e[0].modelMatrix;for(r=1;r=0){let l=i[a];o=l.offset+l.count,s=l.index,r=n[s].indices.length}else o=0,s=0,r=n[s].indices.length;let c=e.length;for(let l=0;lr&&(o=0,r=n[++s].indices.length),i.push({index:s,offset:o,count:p}),o+=p}}function sPe(e,t){let n=[];return q5(e,"geometry",t,n),q5(e,"westHemisphereGeometry",t,n),q5(e,"eastHemisphereGeometry",t,n),n}var rp={};rp.combineGeometry=function(e){let t,n,i=e.instances,o=i.length,r,s,a=!1;o>0&&(t=rPe(e),t.length>0&&(n=Nn.createAttributeLocations(t[0]),e.createPickOffsets&&(r=sPe(i,t))),u(i[0].attributes)&&u(i[0].attributes.offset)&&(s=new Array(o),a=!0));let c=new Array(o),l=new Array(o);for(let f=0;f0&&(n.set(c.indices,s),s+=m)}return t.push(n.buffer),{stringTable:i,packedData:n}};rp.unpackCreateGeometryResults=function(e){let t=e.stringTable,n=e.packedData,i,o=new Array(n[0]),r=0,s=1;for(;s0){let w=b.length/T;for(S=Fe.createTypedArray(w,x),i=0;i= nearSq && distanceSq <= farSq) ? 1.0 : 0.0; gl_Position *= show; }`,`${i} ${o}`};function eee(e,t){if(!e.compressVertices)return t;let n=t.search(/in\s+vec3\s+normal;/g)!==-1,i=t.search(/in\s+vec2\s+st;/g)!==-1;if(!n&&!i)return t;let o=t.search(/in\s+vec3\s+tangent;/g)!==-1,r=t.search(/in\s+vec3\s+bitangent;/g)!==-1,s=i&&n?2:1;s+=o||r?1:0;let a=s>1?`vec${s}`:"float",c="compressedAttributes",l=`in ${a} ${c};`,f="",d="";if(i){f+=`vec2 st; `;let m=s>1?`${c}.x`:c;d+=` st = czm_decompressTextureCoordinates(${m}); `}n&&o&&r?(f+=`vec3 normal; vec3 tangent; vec3 bitangent; `,d+=` czm_octDecode(${c}.${i?"yz":"xy"}, normal, tangent, bitangent); `):(n&&(f+=`vec3 normal; `,d+=` normal = czm_octDecode(${c}${s>1?`.${i?"y":"x"}`:""}); `),o&&(f+=`vec3 tangent; `,d+=` tangent = czm_octDecode(${c}.${i&&n?"z":"y"}); `),r&&(f+=`vec3 bitangent; `,d+=` bitangent = czm_octDecode(${c}.${i&&n?"z":"y"}); `));let p=t;p=p.replace(/in\s+vec3\s+normal;/g,""),p=p.replace(/in\s+vec2\s+st;/g,""),p=p.replace(/in\s+vec3\s+tangent;/g,""),p=p.replace(/in\s+vec3\s+bitangent;/g,""),p=Ue.replaceMain(p,"czm_non_compressed_main");let g=`void main() { ${d} czm_non_compressed_main(); }`;return[l,f,p,g].join(` `)}function TPe(e){let t=Ue.replaceMain(e,"czm_non_depth_clamp_main");return t+=`void main() { czm_non_depth_clamp_main(); gl_Position = czm_depthClamp(gl_Position);} `,t}function APe(e){let t=Ue.replaceMain(e,"czm_non_depth_clamp_main");return t+=`void main() { czm_non_depth_clamp_main(); #if defined(LOG_DEPTH) czm_writeLogDepth(); #else czm_writeDepthClamp(); #endif } `,t}function tee(e,t){let n=e.vertexAttributes}function CPe(e,t){return function(){return e[t]}}var Y5=Math.max(Vt.hardwareConcurrency-1,1),lk,EPe=new hi("combineGeometry");function SPe(e,t){let n,i,o,r,s=e._instanceIds;if(e._state===gr.READY){n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances];let a=e._numberOfInstances=n.length,c=[],l=[];for(o=0;o0){let x=new Float64Array(d);for(m=[x.buffer],r=0;r0?(e._recomputeBoundingSpheres=!0,e._state=gr.COMBINED):YI(e,t,gr.FAILED,void 0)}).catch(function(d){YI(e,t,gr.FAILED,d)})}}function wPe(e,t){let n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances],i=e._numberOfInstances=n.length,o=new Array(i),r=e._instanceIds,s,a,c=0;for(a=0;a0?(e._recomputeBoundingSpheres=!0,e._state=gr.COMBINED):YI(e,t,gr.FAILED,void 0)}function vPe(e,t){let n=e._batchTableAttributeIndices.offset;if(!e._recomputeBoundingSpheres||!u(n)){e._recomputeBoundingSpheres=!1;return}let i,o=e._offsetInstanceExtend,r=e._instanceBoundingSpheres,s=r.length,a=e._tempBoundingSpheres;if(!u(a)){for(a=new Array(s),i=0;i0||se.intersectPlane(x,an.ORIGIN_ZX_PLANE)!==Zt.INTERSECTING?c.push(x):(l.push(x),f.push(x))}let d=c[0],p=f[0],g=l[0];for(i=1;i0){if(kt.maximumVertexTextureImageUnits===0)throw new ue("Vertex texture fetch support is required to render primitives with per-instance attributes. The maximum number of vertex texture image units must be greater than zero.");this._batchTable.update(e)}if(this._state!==gr.COMPLETE&&this._state!==gr.COMBINED&&(this.asynchronous?SPe(this,e):wPe(this,e)),this._state===gr.COMBINED&&(DPe(this,e),iee(this,e),PPe(this,e)),!this.show||this._state!==gr.COMPLETE)return;this._batchTableOffsetsUpdated||iee(this,e),this._recomputeBoundingSpheres&&vPe(this,e);let n=this.appearance,i=n.material,o=!1,r=!1;this._appearance!==n?(this._appearance=n,this._material=i,o=!0,r=!0):this._material!==i&&(this._material=i,r=!0);let s=this.depthFailAppearance,a=u(s)?s.material:void 0;this._depthFailAppearance!==s?(this._depthFailAppearance=s,this._depthFailMaterial=a,o=!0,r=!0):this._depthFailMaterial!==a&&(this._depthFailMaterial=a,r=!0);let c=this._appearance.isTranslucent();this._translucent!==c&&(this._translucent=c,o=!0),u(this._material)&&this._material.update(t);let l=n.closed&&c;o&&y(this._createRenderStatesFunction,OPe)(this,t,n,l),r&&y(this._createShaderProgramFunction,RPe)(this,e,n),(o||r)&&y(this._createCommandsFunction,MPe)(this,n,i,c,l,this._colorCommands,this._pickCommands,e),y(this._updateAndQueueCommandsFunction,LPe)(this,e,this._colorCommands,this._pickCommands,this.modelMatrix,this.cull,this.debugShowBoundingVolume,l)};var NPe=new se,FPe=new se;function fee(e,t,n){if(n===tn.TOP){let i=se.clone(e,NPe),o=se.clone(e,FPe);o.center=h.add(o.center,t,o.center),e=se.union(i,o,e)}else n===tn.ALL&&(e.center=h.add(e.center,t,e.center));return e}function BPe(e,t,n){return function(){let i=e.getBatchedAttribute(t,n),o=e.attributes[n],r=o.componentsPerAttribute,s=X.createTypedArray(o.componentDatatype,r);return u(i.constructor.pack)?i.constructor.pack(i,s,0):s[0]=i,s}}function kPe(e,t,n,i,o){return function(r){let s=aee(r);e.setBatchedAttribute(t,n,s),o==="offset"&&(i._recomputeBoundingSpheres=!0,i._batchTableOffsetsUpdated=!1)}}var UPe=new h;function VPe(e,t,n){t.boundingSphere={get:function(){let i=e._instanceBoundingSpheres[n];if(u(i)){i=i.clone();let o=e.modelMatrix,r=t.offset;u(r)&&fee(i,h.fromArray(r.get(),0,UPe),e._offsetInstanceExtend[n]),u(o)&&(i=se.transform(i,o))}return i}},t.boundingSphereCV={get:function(){return e._instanceBoundingSpheresCV[n]}}}function zPe(e,t,n){t.pickId={get:function(){return e._pickIds[n]}}}yr.prototype.getGeometryInstanceAttributes=function(e){let t=this._perInstanceAttributeCache.get(e);if(u(t))return t;let n=-1,i=this._lastPerInstanceAttributeIndex,o=this._instanceIds,r=o.length;for(let l=0;l 0.0 && upOrRightInBounds.x && upOrRightInBounds.y); float useDownOrLeft = float(useUpOrRight == 0.0); vec3 upOrRightEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY + positiveOffset, upOrRightLogDepth); vec3 downOrLeftEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY - positiveOffset, downOrLeftLogDepth); return (upOrRightEC - (eyeCoordinate.xyz / eyeCoordinate.w)) * useUpOrRight + ((eyeCoordinate.xyz / eyeCoordinate.w) - downOrLeftEC) * useDownOrLeft; } #endif // NORMAL_EC void main(void) { #ifdef REQUIRES_EC float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)); vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); #endif #ifdef REQUIRES_WC vec4 worldCoordinate4 = czm_inverseView * eyeCoordinate; vec3 worldCoordinate = worldCoordinate4.xyz / worldCoordinate4.w; #endif #ifdef TEXTURE_COORDINATES vec2 uv; #ifdef SPHERICAL // Treat world coords as a sphere normal for spherical coordinates vec2 sphericalLatLong = czm_approximateSphericalCoordinates(worldCoordinate); sphericalLatLong.y += v_uvMinAndSphericalLongitudeRotation.z; sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); uv.x = (sphericalLatLong.y - v_sphericalExtents.y) * v_sphericalExtents.w; uv.y = (sphericalLatLong.x - v_sphericalExtents.x) * v_sphericalExtents.z; #else // SPHERICAL // Unpack planes and transform to eye space uv.x = czm_planeDistance(v_westPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.x; uv.y = czm_planeDistance(v_southPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.y; #endif // SPHERICAL #endif // TEXTURE_COORDINATES #ifdef PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. // Check for logDepthOrDepth != 0.0 to make sure this should be classified. if (0.0 <= uv.x && uv.x <= 1.0 && 0.0 <= uv.y && uv.y <= 1.0 || logDepthOrDepth != 0.0) { out_FragColor.a = 1.0; // 0.0 alpha leads to discard from ShaderSource.createPickFragmentShaderSource czm_writeDepthClamp(); } #else // CULL_FRAGMENTS out_FragColor.a = 1.0; #endif // CULL_FRAGMENTS #else // PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. if (uv.x <= 0.0 || 1.0 <= uv.x || uv.y <= 0.0 || 1.0 <= uv.y || logDepthOrDepth == 0.0) { discard; } #endif #ifdef NORMAL_EC // Compute normal by sampling adjacent pixels in 2x2 block in screen space vec3 downUp = vectorFromOffset(eyeCoordinate, vec2(0.0, 1.0)); vec3 leftRight = vectorFromOffset(eyeCoordinate, vec2(1.0, 0.0)); vec3 normalEC = normalize(cross(leftRight, downUp)); #endif #ifdef PER_INSTANCE_COLOR vec4 color = czm_gammaCorrect(v_color); #ifdef FLAT out_FragColor = color; #else // FLAT czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.positionToEyeEC = -eyeCoordinate.xyz; czm_material material = czm_getDefaultMaterial(materialInput); material.diffuse = color.rgb; material.alpha = color.a; out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #else // PER_INSTANCE_COLOR // Material support. // USES_ is distinct from REQUIRES_, because some things are dependencies of each other or // dependencies for culling but might not actually be used by the material. czm_materialInput materialInput; #ifdef USES_NORMAL_EC materialInput.normalEC = normalEC; #endif #ifdef USES_POSITION_TO_EYE_EC materialInput.positionToEyeEC = -eyeCoordinate.xyz; #endif #ifdef USES_TANGENT_TO_EYE materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(worldCoordinate, normalEC); #endif #ifdef USES_ST // Remap texture coordinates from computed (approximately aligned with cartographic space) to the desired // texture coordinate system, which typically forms a tight oriented bounding box around the geometry. // Shader is provided a set of reference points for remapping. materialInput.st.x = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_uMaxAndInverseDistance.xy, uv) * v_uMaxAndInverseDistance.z; materialInput.st.y = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_vMaxAndInverseDistance.xy, uv) * v_vMaxAndInverseDistance.z; #endif czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else // FLAT out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #endif // PER_INSTANCE_COLOR czm_writeDepthClamp(); #endif // PICK } `;function Ku(e,t,n){this._projectionExtentDefines={eastMostYhighDefine:"",eastMostYlowDefine:"",westMostYhighDefine:"",westMostYlowDefine:""};let i=new K5;i.requiresTextureCoordinates=e,i.requiresEC=!n.flat;let o=new K5;if(o.requiresTextureCoordinates=e,n instanceof nn)i.requiresNormalEC=!n.flat;else{let r=`${n.material.shaderSource} ${n.fragmentShaderSource}`;i.normalEC=r.indexOf("materialInput.normalEC")!==-1||r.indexOf("czm_getDefaultMaterial")!==-1,i.positionToEyeEC=r.indexOf("materialInput.positionToEyeEC")!==-1,i.tangentToEyeMatrix=r.indexOf("materialInput.tangentToEyeMatrix")!==-1,i.st=r.indexOf("materialInput.st")!==-1}this._colorShaderDependencies=i,this._pickShaderDependencies=o,this._appearance=n,this._extentsCulling=e,this._planarExtents=t}Ku.prototype.createFragmentShader=function(e){let t=this._appearance,n=this._colorShaderDependencies,i=[];!e&&!this._planarExtents&&i.push("SPHERICAL"),n.requiresEC&&i.push("REQUIRES_EC"),n.requiresWC&&i.push("REQUIRES_WC"),n.requiresTextureCoordinates&&i.push("TEXTURE_COORDINATES"),this._extentsCulling&&i.push("CULL_FRAGMENTS"),n.requiresNormalEC&&i.push("NORMAL_EC"),t instanceof nn&&i.push("PER_INSTANCE_COLOR"),n.normalEC&&i.push("USES_NORMAL_EC"),n.positionToEyeEC&&i.push("USES_POSITION_TO_EYE_EC"),n.tangentToEyeMatrix&&i.push("USES_TANGENT_TO_EYE"),n.st&&i.push("USES_ST"),t.flat&&i.push("FLAT");let o="";return t instanceof nn||(o=t.material.shaderSource),new Ue({defines:i,sources:[o,_A]})};Ku.prototype.createPickFragmentShader=function(e){let t=this._pickShaderDependencies,n=["PICK"];return!e&&!this._planarExtents&&n.push("SPHERICAL"),t.requiresEC&&n.push("REQUIRES_EC"),t.requiresWC&&n.push("REQUIRES_WC"),t.requiresTextureCoordinates&&n.push("TEXTURE_COORDINATES"),this._extentsCulling&&n.push("CULL_FRAGMENTS"),new Ue({defines:n,sources:[_A],pickColorQualifier:"in"})};Ku.prototype.createVertexShader=function(e,t,n,i){return xee(this._colorShaderDependencies,this._planarExtents,n,e,t,this._appearance,i,this._projectionExtentDefines)};Ku.prototype.createPickVertexShader=function(e,t,n,i){return xee(this._pickShaderDependencies,this._planarExtents,n,e,t,void 0,i,this._projectionExtentDefines)};var dee=new h,hee=new fe,mee={high:0,low:0};function xee(e,t,n,i,o,r,s,a){let c=i.slice();if(a.eastMostYhighDefine===""){let l=hee;l.longitude=P.PI,l.latitude=0,l.height=0;let f=s.project(l,dee),d=Wn.encode(f.x,mee);a.eastMostYhighDefine=`EAST_MOST_X_HIGH ${d.high.toFixed(`${d.high}`.length+1)}`,a.eastMostYlowDefine=`EAST_MOST_X_LOW ${d.low.toFixed(`${d.low}`.length+1)}`;let p=hee;p.longitude=-P.PI,p.latitude=0,p.height=0;let g=s.project(p,dee);d=Wn.encode(g.x,mee),a.westMostYhighDefine=`WEST_MOST_X_HIGH ${d.high.toFixed(`${d.high}`.length+1)}`,a.westMostYlowDefine=`WEST_MOST_X_LOW ${d.low.toFixed(`${d.low}`.length+1)}`}return n&&(c.push(a.eastMostYhighDefine),c.push(a.eastMostYlowDefine),c.push(a.westMostYhighDefine),c.push(a.westMostYlowDefine)),u(r)&&r instanceof nn&&c.push("PER_INSTANCE_COLOR"),e.requiresTextureCoordinates&&(c.push("TEXTURE_COORDINATES"),t||n||c.push("SPHERICAL"),n&&c.push("COLUMBUS_VIEW_2D")),new Ue({defines:c,sources:[o]})}function K5(){this._requiresEC=!1,this._requiresWC=!1,this._requiresNormalEC=!1,this._requiresTextureCoordinates=!1,this._usesNormalEC=!1,this._usesPositionToEyeEC=!1,this._usesTangentToEyeMat=!1,this._usesSt=!1}Object.defineProperties(K5.prototype,{requiresEC:{get:function(){return this._requiresEC},set:function(e){this._requiresEC=e||this._requiresEC}},requiresWC:{get:function(){return this._requiresWC},set:function(e){this._requiresWC=e||this._requiresWC,this.requiresEC=this._requiresWC}},requiresNormalEC:{get:function(){return this._requiresNormalEC},set:function(e){this._requiresNormalEC=e||this._requiresNormalEC,this.requiresEC=this._requiresNormalEC}},requiresTextureCoordinates:{get:function(){return this._requiresTextureCoordinates},set:function(e){this._requiresTextureCoordinates=e||this._requiresTextureCoordinates,this.requiresWC=this._requiresTextureCoordinates}},normalEC:{set:function(e){this.requiresNormalEC=e,this._usesNormalEC=e},get:function(){return this._usesNormalEC}},tangentToEyeMatrix:{set:function(e){this.requiresWC=e,this.requiresNormalEC=e,this._usesTangentToEyeMat=e},get:function(){return this._usesTangentToEyeMat}},positionToEyeEC:{set:function(e){this.requiresEC=e,this._usesPositionToEyeEC=e},get:function(){return this._usesPositionToEyeEC}},st:{set:function(e){this.requiresTextureCoordinates=e,this._usesSt=e},get:function(){return this._usesSt}}});function pee(e,t,n){return Math.abs((t.y-e.y)*n.x-(t.x-e.x)*n.y+t.x*e.y-t.y*e.x)/H.distance(t,e)}var GPe=[new H,new H,new H,new H];function bee(e,t){let n=GPe,i=H.unpack(t,0,n[0]),o=H.unpack(t,2,n[1]),r=H.unpack(t,4,n[2]);e.uMaxVmax=new Wa({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[o.x,o.y,r.x,r.y]});let s=1/pee(i,o,r),a=1/pee(i,r,o);e.uvMinAndExtents=new Wa({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[i.x,i.y,s,a]})}var Tee=new fe,Aee=new h,WPe=new h,jPe=new h,uk={high:0,low:0};function Cee(e,t,n){let i=Tee;i.height=0,i.longitude=e.west,i.latitude=e.south;let o=t.project(i,Aee);i.latitude=e.north;let r=t.project(i,WPe);i.longitude=e.east,i.latitude=e.south;let s=t.project(i,jPe),a=[0,0,0,0],c=[0,0,0,0],l=Wn.encode(o.x,uk);a[0]=l.high,c[0]=l.low,l=Wn.encode(o.y,uk),a[1]=l.high,c[1]=l.low,l=Wn.encode(r.y,uk),a[2]=l.high,c[2]=l.low,l=Wn.encode(s.x,uk),a[3]=l.high,c[3]=l.low,n.planes2D_HIGH=new Wa({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:a}),n.planes2D_LOW=new Wa({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:c})}var qPe=new F,YPe=new F,_ee=new h,XPe=new fe,KPe=[new fe,new fe,new fe,new fe,new fe,new fe,new fe,new fe];function ZPe(e,t,n,i,o,r){let s=ce.center(e,XPe);s.height=n;let a=fe.toCartesian(s,t,_ee),c=Rt.eastNorthUpToFixedFrame(a,t,qPe),l=F.inverse(c,YPe),f=e.west,d=e.east,p=e.north,g=e.south,m=KPe;m[0].latitude=g,m[0].longitude=f,m[1].latitude=p,m[1].longitude=f,m[2].latitude=p,m[2].longitude=d,m[3].latitude=g,m[3].longitude=d;let x=(f+d)*.5,b=(p+g)*.5;m[4].latitude=g,m[4].longitude=x,m[5].latitude=p,m[5].longitude=x,m[6].latitude=b,m[6].longitude=f,m[7].latitude=b,m[7].longitude=d;let T=Number.POSITIVE_INFINITY,A=Number.NEGATIVE_INFINITY,C=Number.POSITIVE_INFINITY,S=Number.NEGATIVE_INFINITY;for(let O=0;O<8;O++){m[O].height=n;let N=fe.toCartesian(m[O],t,_ee);F.multiplyByPoint(l,N,N),N.z=0,T=Math.min(T,N.x),A=Math.max(A,N.x),C=Math.min(C,N.y),S=Math.max(S,N.y)}let w=i;w.x=T,w.y=C,w.z=0,F.multiplyByPoint(c,w,w);let D=o;D.x=A,D.y=C,D.z=0,F.multiplyByPoint(c,D,D),h.subtract(D,w,o);let R=r;R.x=T,R.y=S,R.z=0,F.multiplyByPoint(c,R,R),h.subtract(R,w,r)}var $Pe=new h,QPe=new h,JPe=new Wn;Ku.getPlanarTextureCoordinateAttributes=function(e,t,n,i,o){let r=Aee,s=$Pe,a=QPe;ZPe(e,n,y(o,0),r,s,a);let c={};bee(c,t);let l=Wn.fromCartesian(r,JPe);return c.southWest_HIGH=new Wa({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(l.high,[0,0,0])}),c.southWest_LOW=new Wa({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(l.low,[0,0,0])}),c.eastward=new Wa({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(s,[0,0,0])}),c.northward=new Wa({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(a,[0,0,0])}),Cee(e,i,c),c};var e1e=new h;function gee(e,t,n,i){let o=Tee;o.latitude=e,o.longitude=t,o.height=0;let r=fe.toCartesian(o,n,e1e),s=Math.sqrt(r.x*r.x+r.y*r.y),a=P.fastApproximateAtan2(s,r.z),c=P.fastApproximateAtan2(r.x,r.y);return i.x=a,i.y=c,i}var yee=new H;Ku.getSphericalExtentGeometryInstanceAttributes=function(e,t,n,i){let o=gee(e.south,e.west,n,yee),r=o.x,s=o.y,a=gee(e.north,e.east,n,yee),c=a.x,l=a.y,f=0;s>l&&(f=P.PI-s,s=-P.PI,l+=f),r-=P.EPSILON5,s-=P.EPSILON5,c+=P.EPSILON5,l+=P.EPSILON5;let d=1/(l-s),p=1/(c-r),g={sphericalExtents:new Wa({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[r,s,p,d]}),longitudeRotation:new Wa({componentDatatype:X.FLOAT,componentsPerAttribute:1,normalize:!1,value:[f]})};return bee(g,t),Cee(e,i,g),g};Ku.hasAttributesForTextureCoordinatePlanes=function(e){return u(e.southWest_HIGH)&&u(e.southWest_LOW)&&u(e.northward)&&u(e.eastward)&&u(e.planes2D_HIGH)&&u(e.planes2D_LOW)&&u(e.uMaxVmax)&&u(e.uvMinAndExtents)};Ku.hasAttributesForSphericalExtents=function(e){return u(e.sphericalExtents)&&u(e.longitudeRotation)&&u(e.planes2D_HIGH)&&u(e.planes2D_LOW)&&u(e.uMaxVmax)&&u(e.uvMinAndExtents)};function t1e(e){return Math.max(e.width,e.height)>Ku.MAX_WIDTH_FOR_PLANAR_EXTENTS}Ku.shouldUseSphericalCoordinates=function(e){return t1e(e)};Ku.MAX_WIDTH_FOR_PLANAR_EXTENTS=P.toRadians(1);var Ql=Ku;var n1e={NEVER:ee.NEVER,LESS:ee.LESS,EQUAL:ee.EQUAL,LESS_OR_EQUAL:ee.LEQUAL,GREATER:ee.GREATER,NOT_EQUAL:ee.NOTEQUAL,GREATER_OR_EQUAL:ee.GEQUAL,ALWAYS:ee.ALWAYS},zn=Object.freeze(n1e);var i1e={ZERO:ee.ZERO,KEEP:ee.KEEP,REPLACE:ee.REPLACE,INCREMENT:ee.INCR,DECREMENT:ee.DECR,INVERT:ee.INVERT,INCREMENT_WRAP:ee.INCR_WRAP,DECREMENT_WRAP:ee.DECR_WRAP},lt=Object.freeze(i1e);var fk={CESIUM_3D_TILE_MASK:128,SKIP_LOD_MASK:112,SKIP_LOD_BIT_SHIFT:4,CLASSIFICATION_MASK:15};fk.setCesium3DTileBit=function(){return{enabled:!0,frontFunction:zn.ALWAYS,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.REPLACE},backFunction:zn.ALWAYS,backOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.REPLACE},reference:fk.CESIUM_3D_TILE_MASK,mask:fk.CESIUM_3D_TILE_MASK}};var Lt=Object.freeze(fk);function j0(e){e=y(e,y.EMPTY_OBJECT);let t=e.geometryInstances;this.geometryInstances=t,this.show=y(e.show,!0),this.classificationType=y(e.classificationType,Vn.BOTH),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.debugShowShadowVolume=y(e.debugShowShadowVolume,!1),this._debugShowShadowVolume=!1,this._extruded=y(e._extruded,!1),this._uniformMap=e._uniformMap,this._sp=void 0,this._spStencil=void 0,this._spPick=void 0,this._spColor=void 0,this._spPick2D=void 0,this._spColor2D=void 0,this._rsStencilDepthPass=void 0,this._rsStencilDepthPass3DTiles=void 0,this._rsColorPass=void 0,this._rsPickPass=void 0,this._commandsIgnoreShow=[],this._ready=!1,this._primitive=void 0,this._pickPrimitive=e._pickPrimitive,this._hasSphericalExtentsAttribute=!1,this._hasPlanarExtentsAttributes=!1,this._hasPerColorAttribute=!1,this.appearance=e.appearance,this._createBoundingVolumeFunction=e._createBoundingVolumeFunction,this._updateAndQueueCommandsFunction=e._updateAndQueueCommandsFunction,this._usePickOffsets=!1,this._primitiveOptions={geometryInstances:void 0,appearance:void 0,vertexCacheOptimize:y(e.vertexCacheOptimize,!1),interleave:y(e.interleave,!1),releaseGeometryInstances:y(e.releaseGeometryInstances,!0),allowPicking:y(e.allowPicking,!0),asynchronous:y(e.asynchronous,!0),compressVertices:y(e.compressVertices,!0),_createBoundingVolumeFunction:void 0,_createRenderStatesFunction:void 0,_createShaderProgramFunction:void 0,_createCommandsFunction:void 0,_updateAndQueueCommandsFunction:void 0,_createPickOffsets:!0}}Object.defineProperties(j0.prototype,{vertexCacheOptimize:{get:function(){return this._primitiveOptions.vertexCacheOptimize}},interleave:{get:function(){return this._primitiveOptions.interleave}},releaseGeometryInstances:{get:function(){return this._primitiveOptions.releaseGeometryInstances}},allowPicking:{get:function(){return this._primitiveOptions.allowPicking}},asynchronous:{get:function(){return this._primitiveOptions.asynchronous}},compressVertices:{get:function(){return this._primitiveOptions.compressVertices}},ready:{get:function(){return this._ready}},_needs2DShader:{get:function(){return this._hasPlanarExtentsAttributes||this._hasSphericalExtentsAttribute}}});j0.isSupported=function(e){return e.context.stencilBuffer};function gA(e,t){let n=t?zn.EQUAL:zn.ALWAYS;return{colorMask:{red:!1,green:!1,blue:!1,alpha:!1},stencilTest:{enabled:e,frontFunction:n,frontOperation:{fail:lt.KEEP,zFail:lt.DECREMENT_WRAP,zPass:lt.KEEP},backFunction:n,backOperation:{fail:lt.KEEP,zFail:lt.INCREMENT_WRAP,zPass:lt.KEEP},reference:Lt.CESIUM_3D_TILE_MASK,mask:Lt.CESIUM_3D_TILE_MASK},stencilMask:Lt.CLASSIFICATION_MASK,depthTest:{enabled:!0,func:Ga.LESS_OR_EQUAL},depthMask:!1}}function $5(e){return{stencilTest:{enabled:e,frontFunction:zn.NOT_EQUAL,frontOperation:{fail:lt.ZERO,zFail:lt.ZERO,zPass:lt.ZERO},backFunction:zn.NOT_EQUAL,backOperation:{fail:lt.ZERO,zFail:lt.ZERO,zPass:lt.ZERO},reference:0,mask:Lt.CLASSIFICATION_MASK},stencilMask:Lt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1,blending:un.PRE_MULTIPLIED_ALPHA_BLEND}}var o1e={stencilTest:{enabled:!0,frontFunction:zn.NOT_EQUAL,frontOperation:{fail:lt.ZERO,zFail:lt.ZERO,zPass:lt.ZERO},backFunction:zn.NOT_EQUAL,backOperation:{fail:lt.ZERO,zFail:lt.ZERO,zPass:lt.ZERO},reference:0,mask:Lt.CLASSIFICATION_MASK},stencilMask:Lt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1};function r1e(e,t,n,i){if(u(e._rsStencilDepthPass))return;let o=!e.debugShowShadowVolume;e._rsStencilDepthPass=ke.fromCache(gA(o,!1)),e._rsStencilDepthPass3DTiles=ke.fromCache(gA(o,!0)),e._rsColorPass=ke.fromCache($5(o,!1)),e._rsPickPass=ke.fromCache(o1e)}function s1e(e,t){if(!e.compressVertices)return t;if(t.search(/in\s+vec3\s+extrudeDirection;/g)!==-1){let n="compressedAttributes",i=`in vec2 ${n};`,o=`vec3 extrudeDirection; `,r=` extrudeDirection = czm_octDecode(${n}, 65535.0); `,s=t;s=s.replace(/in\s+vec3\s+extrudeDirection;/g,""),s=Ue.replaceMain(s,"czm_non_compressed_main");let a=`void main() { ${r} czm_non_compressed_main(); }`;return[i,o,s,a].join(` `)}}function a1e(e,t){let n=t.context,i=e._primitive,o=kI;o=e._primitive._batchTable.getVertexShaderCallback()(o),o=En._appendDistanceDisplayConditionToShader(i,o),o=En._modifyShaderPosition(e,o,t.scene3DOnly),o=En._updateColorAttribute(i,o);let r=e._hasPlanarExtentsAttributes,s=r||e._hasSphericalExtentsAttribute;e._extruded&&(o=s1e(i,o));let a=e._extruded?"EXTRUDED_GEOMETRY":"",c=new Ue({defines:[a],sources:[o]}),l=new Ue({sources:[ug]}),f=e._primitive._attributeLocations,d=new Ql(s,r,e.appearance);if(e._spStencil=Yt.replaceCache({context:n,shaderProgram:e._spStencil,vertexShaderSource:c,fragmentShaderSource:l,attributeLocations:f}),e._primitive.allowPicking){let m=Ue.createPickVertexShaderSource(o);m=En._appendShowToShader(i,m),m=En._updatePickColorAttribute(m);let x=d.createPickFragmentShader(!1),b=d.createPickVertexShader([a],m,!1,t.mapProjection);if(e._spPick=Yt.replaceCache({context:n,shaderProgram:e._spPick,vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:f}),s){let T=n.shaderCache.getDerivedShaderProgram(e._spPick,"2dPick");if(!u(T)){let A=d.createPickFragmentShader(!0),C=d.createPickVertexShader([a],m,!0,t.mapProjection);T=n.shaderCache.createDerivedShaderProgram(e._spPick,"2dPick",{vertexShaderSource:C,fragmentShaderSource:A,attributeLocations:f})}e._spPick2D=T}}else e._spPick=Yt.fromCache({context:n,vertexShaderSource:c,fragmentShaderSource:l,attributeLocations:f});o=En._appendShowToShader(i,o),c=new Ue({defines:[a],sources:[o]}),e._sp=Yt.replaceCache({context:n,shaderProgram:e._sp,vertexShaderSource:c,fragmentShaderSource:l,attributeLocations:f});let p=d.createFragmentShader(!1),g=d.createVertexShader([a],o,!1,t.mapProjection);if(e._spColor=Yt.replaceCache({context:n,shaderProgram:e._spColor,vertexShaderSource:g,fragmentShaderSource:p,attributeLocations:f}),s){let m=n.shaderCache.getDerivedShaderProgram(e._spColor,"2dColor");if(!u(m)){let x=d.createFragmentShader(!0),b=d.createVertexShader([a],o,!0,t.mapProjection);m=n.shaderCache.createDerivedShaderProgram(e._spColor,"2dColor",{vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:f})}e._spColor2D=m}}function c1e(e,t){let n=e._primitive,i=n._va.length*2;t.length=i;let o,r,s,a=0,c=n._batchTable.getUniformMapCallback()(e._uniformMap),l=e._needs2DShader;for(o=0;o0&&(c=o[0].attributes,p=Ql.hasAttributesForSphericalExtents(c),g=Ql.hasAttributesForTextureCoordinatePlanes(c),d=c.color),s=0;s{u(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};j0.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};j0.prototype.isDestroyed=function(){return!1};j0.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),this._sp=this._sp&&this._sp.destroy(),this._spPick=this._spPick&&this._spPick.destroy(),this._spColor=this._spColor&&this._spColor.destroy(),this._spPick2D=void 0,this._spColor2D=void 0,le(this)};var yA=j0;var d1e={u_globeMinimumAltitude:function(){return 55e3}};function fl(e){e=y(e,y.EMPTY_OBJECT);let t=e.appearance,n=e.geometryInstances;if(!u(t)&&u(n)){let o=Array.isArray(n)?n:[n],r=o.length;for(let s=0;s{!this._ready&&u(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};fl.prototype.getBoundingSphere=function(e){let t=this._boundingSpheresKeys.indexOf(e);if(t!==-1)return this._boundingSpheres[t]};fl.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};fl.prototype.isDestroyed=function(){return!1};fl.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),le(this)};fl._supportsMaterials=function(e){return e.depthTexture};fl.supportsMaterials=function(e){return fl._supportsMaterials(e.frameState.context)};var vc=fl;function xA(){de.throwInstantiationError()}Object.defineProperties(xA.prototype,{isConstant:{get:de.throwInstantiationError},definitionChanged:{get:de.throwInstantiationError}});xA.prototype.getType=de.throwInstantiationError;xA.prototype.getValue=de.throwInstantiationError;xA.prototype.equals=de.throwInstantiationError;xA.getValue=function(e,t,n){let i;return u(t)&&(i=t.getType(e),u(i))?((!u(n)||n.type!==i)&&(n=Ui.fromType(i)),t.getValue(e,n.uniforms),n):((!u(n)||n.type!==Ui.ColorType)&&(n=Ui.fromType(Ui.ColorType)),z.clone(z.WHITE,n.uniforms.color),n)};var qo=xA;function q0(e,t,n){this._primitives=t,this._orderedGroundPrimitives=n,this._primitive=void 0,this._outlinePrimitive=void 0,this._geometryUpdater=e,this._options=e._options,this._entity=e._entity,this._material=void 0}q0.prototype._isHidden=function(e,t,n){return!e.isShowing||!e.isAvailable(n)||!q.getValueOrDefault(t.show,n,!0)};q0.prototype._setOptions=de.throwInstantiationError;q0.prototype.update=function(e){let t=this._geometryUpdater,n=t._onTerrain,i=this._primitives,o=this._orderedGroundPrimitives;n?o.remove(this._primitive):(i.removeAndDestroy(this._primitive),i.removeAndDestroy(this._outlinePrimitive),this._outlinePrimitive=void 0),this._primitive=void 0;let r=this._entity,s=r[this._geometryUpdater._geometryPropertyName];if(this._setOptions(r,s,e),this._isHidden(r,s,e))return;let a=this._geometryUpdater.shadowsProperty.getValue(e),c=this._options;if(!u(s.fill)||s.fill.getValue(e)){let l=t.fillMaterialProperty,f=l instanceof Nt,d,p=t._getIsClosed(c);if(f)d=new nn({closed:p,flat:n&&!t._supportsMaterialsforEntitiesOnTerrain});else{let g=qo.getValue(e,l,this._material);this._material=g,d=new so({material:g,translucent:g.isTranslucent(),closed:p})}if(n)c.vertexFormat=nn.VERTEX_FORMAT,this._primitive=o.add(new vc({geometryInstances:this._geometryUpdater.createFillGeometryInstance(e),appearance:d,asynchronous:!1,shadows:a,classificationType:this._geometryUpdater.classificationTypeProperty.getValue(e)}),q.getValueOrUndefined(this._geometryUpdater.zIndex,e));else{c.vertexFormat=d.vertexFormat;let g=this._geometryUpdater.createFillGeometryInstance(e);f&&(d.translucent=g.attributes.color.value[3]!==255),this._primitive=i.add(new En({geometryInstances:g,appearance:d,asynchronous:!1,shadows:a}))}}if(!n&&u(s.outline)&&s.outline.getValue(e)){let l=this._geometryUpdater.createOutlineGeometryInstance(e),f=q.getValueOrDefault(s.outlineWidth,e,1);this._outlinePrimitive=i.add(new En({geometryInstances:l,appearance:new nn({flat:!0,translucent:l.attributes.color.value[3]!==255,renderState:{lineWidth:t._scene.clampLineWidth(f)}}),asynchronous:!1,shadows:a}))}};q0.prototype.getBoundingSphere=function(e){let t=this._entity,n=this._primitive,i=this._outlinePrimitive,o;return u(n)&&n.show&&n.ready&&(o=n.getGeometryInstanceAttributes(t),u(o)&&u(o.boundingSphere))?(se.clone(o.boundingSphere,e),rt.DONE):u(i)&&i.show&&i.ready&&(o=i.getGeometryInstanceAttributes(t),u(o)&&u(o.boundingSphere))?(se.clone(o.boundingSphere,e),rt.DONE):u(n)&&!n.ready||u(i)&&!i.ready?rt.PENDING:rt.FAILED};q0.prototype.isDestroyed=function(){return!1};q0.prototype.destroy=function(){let e=this._primitives,t=this._orderedGroundPrimitives;this._geometryUpdater._onTerrain?t.remove(this._primitive):e.removeAndDestroy(this._primitive),e.removeAndDestroy(this._outlinePrimitive),le(this)};var ii=q0;var T1e={NONE:0,GEODESIC:1,RHUMB:2},Xt=Object.freeze(T1e);var Iee=P.EPSILON10;function A1e(e,t,n,i){if(!u(e))return;n=y(n,!1);let o=u(i),r=e.length;if(r<2)return e;let s,a=e[0],c,l,f=0,d=-1;for(s=1;sP.EPSILON12);let E=L*(t*t-n*n)/(n*n),v=1+E*(4096+E*(E*(320-175*E)-768))/16384,I=E*(256+E*(E*(74-47*E)-128))/1024,M=_*_,B=I*N*(_+I*(O*(2*M-1)-I*_*(4*N*N-3)*(4*M-3)/6)/4),V=n*v*(R-B),U=Math.atan2(g*D,b-A*w),G=Math.atan2(d*D,b*w-A);e._distance=V,e._startHeading=U,e._endHeading=G,e._uSquared=E}var w1e=new h,eG=new h;function Oee(e,t,n,i){let o=h.normalize(i.cartographicToCartesian(t,eG),w1e),r=h.normalize(i.cartographicToCartesian(n,eG),eG);S1e(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude),e._start=fe.clone(t,e._start),e._end=fe.clone(n,e._end),e._start.height=0,e._end.height=0,C1e(e)}function XI(e,t,n){let i=y(n,ie.WGS84);this._ellipsoid=i,this._start=new fe,this._end=new fe,this._constants={},this._startHeading=void 0,this._endHeading=void 0,this._distance=void 0,this._uSquared=void 0,u(e)&&u(t)&&Oee(this,e,t,i)}Object.defineProperties(XI.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},surfaceDistance:{get:function(){return this._distance}},start:{get:function(){return this._start}},end:{get:function(){return this._end}},startHeading:{get:function(){return this._startHeading}},endHeading:{get:function(){return this._endHeading}}});XI.prototype.setEndPoints=function(e,t){Oee(this,e,t,this._ellipsoid)};XI.prototype.interpolateUsingFraction=function(e,t){return this.interpolateUsingSurfaceDistance(this._distance*e,t)};XI.prototype.interpolateUsingSurfaceDistance=function(e,t){let n=this._constants,i=n.distanceRatio+e/n.b,o=Math.cos(2*i),r=Math.cos(4*i),s=Math.cos(6*i),a=Math.sin(2*i),c=Math.sin(4*i),l=Math.sin(6*i),f=Math.sin(8*i),d=i*i,p=i*d,g=n.u8Over256,m=n.u2Over4,x=n.u6Over64,b=n.u4Over16,T=2*p*g*o/3+i*(1-m+7*b/4-15*x/4+579*g/64-(b-15*x/4+187*g/16)*o-(5*x/4-115*g/16)*r-29*g*s/16)+(m/2-b+71*x/32-85*g/16)*a+(5*b/16-5*x/4+383*g/96)*c-d*((x-11*g/2)*a+5*g*c/2)+(29*x/96-29*g/16)*l+539*g*f/1536,A=Math.asin(Math.sin(T)*n.cosineAlpha),C=Math.atan(n.a/n.b*Math.tan(A));T=T-n.sigma;let S=Math.cos(2*n.sigma+T),w=Math.sin(T),D=Math.cos(T),R=n.cosineU*D,O=n.sineU*w,L=Math.atan2(w*n.sineHeading,R-O*n.cosineHeading)-Pee(n.f,n.sineAlpha,n.cosineSquaredAlpha,T,w,D,S);return u(t)?(t.longitude=this._start.longitude+L,t.latitude=C,t.height=0,t):new fe(this._start.longitude+L,C,0)};var Zu=XI;function nG(e,t,n){if(e===0)return t*n;let i=e*e,o=i*i,r=o*i,s=r*i,a=s*i,c=a*i,l=n,f=Math.sin(2*l),d=Math.sin(4*l),p=Math.sin(6*l),g=Math.sin(8*l),m=Math.sin(10*l),x=Math.sin(12*l);return t*((1-i/4-3*o/64-5*r/256-175*s/16384-441*a/65536-4851*c/1048576)*l-(3*i/8+3*o/32+45*r/1024+105*s/4096+2205*a/131072+6237*c/524288)*f+(15*o/256+45*r/1024+525*s/16384+1575*a/65536+155925*c/8388608)*d-(35*r/3072+175*s/12288+3675*a/262144+13475*c/1048576)*p+(315*s/131072+2205*a/524288+43659*c/8388608)*g-(693*a/1310720+6237*c/5242880)*m+1001*c/8388608*x)}function v1e(e,t,n){let i=e/n;if(t===0)return i;let o=i*i,r=o*i,s=r*i,a=t,c=a*a,l=c*c,f=l*c,d=f*c,p=d*c,g=p*c,m=Math.sin(2*i),x=Math.cos(2*i),b=Math.sin(4*i),T=Math.cos(4*i),A=Math.sin(6*i),C=Math.cos(6*i),S=Math.sin(8*i),w=Math.cos(8*i),D=Math.sin(10*i),R=Math.cos(10*i),O=Math.sin(12*i);return i+i*c/4+7*i*l/64+15*i*f/256+579*i*d/16384+1515*i*p/65536+16837*i*g/1048576+(3*i*l/16+45*i*f/256-i*(32*o-561)*d/4096-i*(232*o-1677)*p/16384+i*(399985-90560*o+512*s)*g/5242880)*x+(21*i*f/256+483*i*d/4096-i*(224*o-1969)*p/16384-i*(33152*o-112599)*g/1048576)*T+(151*i*d/4096+4681*i*p/65536+1479*i*g/16384-453*r*g/32768)*C+(1097*i*p/65536+42783*i*g/1048576)*w+8011*i*g/1048576*R+(3*c/8+3*l/16+213*f/2048-3*o*f/64+255*d/4096-33*o*d/512+20861*p/524288-33*o*p/512+s*p/1024+28273*g/1048576-471*o*g/8192+9*s*g/4096)*m+(21*l/256+21*f/256+533*d/8192-21*o*d/512+197*p/4096-315*o*p/4096+584039*g/16777216-12517*o*g/131072+7*s*g/2048)*b+(151*f/6144+151*d/4096+5019*p/131072-453*o*p/16384+26965*g/786432-8607*o*g/131072)*A+(1097*d/131072+1097*p/65536+225797*g/10485760-1097*o*g/65536)*S+(8011*p/2621440+8011*g/1048576)*D+293393*g/251658240*O}function bA(e,t){if(e===0)return Math.log(Math.tan(.5*(P.PI_OVER_TWO+t)));let n=e*Math.sin(t);return Math.log(Math.tan(.5*(P.PI_OVER_TWO+t)))-e/2*Math.log((1+n)/(1-n))}function D1e(e,t,n,i,o){let r=bA(e._ellipticity,n),s=bA(e._ellipticity,o);return Math.atan2(P.negativePiToPi(i-t),s-r)}function I1e(e,t,n,i,o,r,s){let a=e._heading,c=r-i,l=0;if(P.equalsEpsilon(Math.abs(a),P.PI_OVER_TWO,P.EPSILON8))if(t===n)l=t*Math.cos(o)*P.negativePiToPi(c);else{let f=Math.sin(o);l=t*Math.cos(o)*P.negativePiToPi(c)/Math.sqrt(1-e._ellipticitySquared*f*f)}else{let f=nG(e._ellipticity,t,o);l=(nG(e._ellipticity,t,s)-f)/Math.cos(a)}return Math.abs(l)}var P1e=new h,tG=new h;function Ree(e,t,n,i){let o=h.normalize(i.cartographicToCartesian(t,tG),P1e),r=h.normalize(i.cartographicToCartesian(n,tG),tG),s=i.maximumRadius,a=i.minimumRadius,c=s*s,l=a*a;e._ellipticitySquared=(c-l)/c,e._ellipticity=Math.sqrt(e._ellipticitySquared),e._start=fe.clone(t,e._start),e._start.height=0,e._end=fe.clone(n,e._end),e._end.height=0,e._heading=D1e(e,t.longitude,t.latitude,n.longitude,n.latitude),e._distance=I1e(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude)}function Mee(e,t,n,i,o,r){if(n===0)return fe.clone(e,r);let s=o*o,a,c,l;if(Math.abs(P.PI_OVER_TWO-Math.abs(t))>P.EPSILON8){let f=nG(o,i,e.latitude),d=n*Math.cos(t),p=f+d;c=v1e(p,o,i);let g=bA(o,e.latitude),m=bA(o,c);l=Math.tan(t)*(m-g),a=P.negativePiToPi(e.longitude+l)}else{c=e.latitude;let f;if(o===0)f=i*Math.cos(e.latitude);else{let d=Math.sin(e.latitude);f=i*Math.cos(e.latitude)/Math.sqrt(1-s*d*d)}l=n/f,t>0?a=P.negativePiToPi(e.longitude+l):a=P.negativePiToPi(e.longitude-l)}return u(r)?(r.longitude=a,r.latitude=c,r.height=0,r):new fe(a,c,0)}function sp(e,t,n){let i=y(n,ie.WGS84);this._ellipsoid=i,this._start=new fe,this._end=new fe,this._heading=void 0,this._distance=void 0,this._ellipticity=void 0,this._ellipticitySquared=void 0,u(e)&&u(t)&&Ree(this,e,t,i)}Object.defineProperties(sp.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},surfaceDistance:{get:function(){return this._distance}},start:{get:function(){return this._start}},end:{get:function(){return this._end}},heading:{get:function(){return this._heading}}});sp.fromStartHeadingDistance=function(e,t,n,i,o){let r=y(i,ie.WGS84),s=r.maximumRadius,a=r.minimumRadius,c=s*s,l=a*a,f=Math.sqrt((c-l)/c);t=P.negativePiToPi(t);let d=Mee(e,t,n,r.maximumRadius,f);return!u(o)||u(i)&&!i.equals(o.ellipsoid)?new sp(e,d,r):(o.setEndPoints(e,d),o)};sp.prototype.setEndPoints=function(e,t){Ree(this,e,t,this._ellipsoid)};sp.prototype.interpolateUsingFraction=function(e,t){return this.interpolateUsingSurfaceDistance(e*this._distance,t)};sp.prototype.interpolateUsingSurfaceDistance=function(e,t){return Mee(this._start,this._heading,e,this._ellipsoid.maximumRadius,this._ellipticity,t)};sp.prototype.findIntersectionWithLongitude=function(e,t){let n=this._ellipticity,i=this._heading,o=Math.abs(i),r=this._start;if(e=P.negativePiToPi(e),P.equalsEpsilon(Math.abs(e),Math.PI,P.EPSILON14)&&(e=P.sign(r.longitude)*Math.PI),u(t)||(t=new fe),Math.abs(P.PI_OVER_TWO-o)<=P.EPSILON8)return t.longitude=e,t.latitude=r.latitude,t.height=0,t;if(P.equalsEpsilon(Math.abs(P.PI_OVER_TWO-o),P.PI_OVER_TWO,P.EPSILON8))return P.equalsEpsilon(e,r.longitude,P.EPSILON12)?void 0:(t.longitude=e,t.latitude=P.PI_OVER_TWO*P.sign(P.PI_OVER_TWO-i),t.height=0,t);let s=r.latitude,a=n*Math.sin(s),c=Math.tan(.5*(P.PI_OVER_TWO+s))*Math.exp((e-r.longitude)/Math.tan(i)),l=(1+a)/(1-a),f=r.latitude,d;do{d=f;let p=n*Math.sin(d),g=(1+p)/(1-p);f=2*Math.atan(c*Math.pow(g/l,n/2))-P.PI_OVER_TWO}while(!P.equalsEpsilon(f,d,P.EPSILON12));return t.longitude=e,t.latitude=f,t.height=0,t};sp.prototype.findIntersectionWithLatitude=function(e,t){let n=this._ellipticity,i=this._heading,o=this._start;if(P.equalsEpsilon(Math.abs(i),P.PI_OVER_TWO,P.EPSILON8))return;let r=bA(n,o.latitude),s=bA(n,e),a=Math.tan(i)*(s-r),c=P.negativePiToPi(o.longitude+a);return u(t)?(t.longitude=c,t.latitude=e,t.height=0,t):new fe(c,e,0)};var pa=sp;var uG=[Si,vi],O1e=uG.length,Jee=Math.cos(P.toRadians(30)),Lee=Math.cos(P.toRadians(150)),ete=0,tte=1e3;function hg(e){e=y(e,y.EMPTY_OBJECT);let t=e.positions;this.width=y(e.width,1),this._positions=t,this.granularity=y(e.granularity,9999),this.loop=y(e.loop,!1),this.arcType=y(e.arcType,Xt.GEODESIC),this._ellipsoid=ie.WGS84,this._projectionIndex=0,this._workerName="createGroundPolylineGeometry",this._scene3DOnly=!1}Object.defineProperties(hg.prototype,{packedLength:{get:function(){return 1+this._positions.length*3+1+1+1+ie.packedLength+1+1}}});hg.setProjectionAndEllipsoid=function(e,t){let n=0;for(let i=0;iJee||rP.PI_OVER_TWO&&(a=!0,s=h.subtract(r,n,Hee),l=c.cartesianToCartographic(s,zee)),l.height=0;let f=e.project(l,o);return o=h.subtract(f,i,o),o.z=0,o=h.normalize(o,o),a&&h.negate(o,o),o}var $1e=new h,Gee=new h;function Wee(e,t,n,i,o,r){let s=h.subtract(t,e,$1e);h.normalize(s,s);let a=n-ete,c=h.multiplyByScalar(s,a,Gee);h.add(e,c,o);let l=i-tte;c=h.multiplyByScalar(s,l,Gee),h.add(t,c,r)}var Q1e=new h;function pk(e,t){let n=an.getPointDistance(_k,e),i=an.getPointDistance(_k,t),o=Q1e;P.equalsEpsilon(n,0,P.EPSILON2)?(o=ap(t,e,o),h.multiplyByScalar(o,P.EPSILON2,o),h.add(e,o,e)):P.equalsEpsilon(i,0,P.EPSILON2)&&(o=ap(e,t,o),h.multiplyByScalar(o,P.EPSILON2,o),h.add(t,o,t))}function J1e(e,t){let n=Math.abs(e.longitude),i=Math.abs(t.longitude);if(P.equalsEpsilon(n,P.PI,P.EPSILON11)){let o=P.sign(t.longitude);return e.longitude=o*(n-P.EPSILON11),1}else if(P.equalsEpsilon(i,P.PI,P.EPSILON11)){let o=P.sign(e.longitude);return t.longitude=o*(i-P.EPSILON11),2}return 0}var ite=new fe,ote=new fe,jee=new h,sG=new h,qee=new h,Yee=new h,eOe=new h,Xee=new h,tOe=[ite,ote],nOe=new ce,iOe=new h,oOe=new h,rOe=new h,sOe=new h,aOe=new h,cOe=new h,aG=new h,cG=new h,lOe=new h,uOe=new h,fOe=new h,Kee=new h,dOe=new h,hOe=new h,mOe=new Wn,pOe=new Wn,Zee=new h,_Oe=new h,$ee=new h,gOe=[new se,new se],rte=[0,2,1,0,3,2,0,7,3,0,4,7,0,5,4,0,1,5,5,7,4,5,6,7,5,2,6,5,1,2,3,6,2,3,7,6],Qee=rte.length;function yOe(e,t,n,i,o,r,s){let a,c,l=t._ellipsoid,f=n.length/3-1,d=f*8,p=d*4,g=f*36,m=d>65535?new Uint32Array(g):new Uint16Array(g),x=new Float64Array(d*3),b=new Float32Array(p),T=new Float32Array(p),A=new Float32Array(p),C=new Float32Array(p),S=new Float32Array(p),w,D,R,O;s&&(w=new Float32Array(p),D=new Float32Array(p),R=new Float32Array(p),O=new Float32Array(d*2));let N=r.length/2,L=0,_=ite;_.height=0;let E=ote;E.height=0;let v=jee,I=sG;if(s)for(c=0,a=1;aJee?(cn=KI(t,_,ze,ut,aG),ft=KI(t,E,K,Ut,cG)):Wi===1?(ft=KI(t,E,K,Ut,cG),cn.x=0,cn.y=P.sign(_.longitude-Math.abs(E.longitude)),cn.z=0):(cn=KI(t,_,ze,ut,aG),ft.x=0,ft.y=P.sign(_.longitude-E.longitude),ft.z=0)}let _n=h.distance(Re,W),Mn=Wn.fromCartesian(De,mOe),Ft=h.subtract($,De,lOe),Ot=h.normalize(Ft,Kee),he=h.subtract(Re,De,uOe);he=h.normalize(he,he);let be=h.cross(Ot,he,Kee);be=h.normalize(be,be);let Wt=h.cross(he,ze,dOe);Wt=h.normalize(Wt,Wt);let st=h.subtract(W,$,fOe);st=h.normalize(st,st);let Ei=h.cross(K,st,hOe);Ei=h.normalize(Ei,Ei);let Zi=_n/B,Us=Z/B,Lo=0,fr,ts,Be,Ke=0,qe=0;if(s){Lo=h.distance(ut,Ut),fr=Wn.fromCartesian(ut,pOe),ts=h.subtract(Ut,ut,Zee),Be=h.normalize(ts,_Oe);let Wi=Be.x;Be.x=Be.y,Be.y=-Wi,Ke=Lo/L,qe=me/L}for(V=0;V<8;V++){let Wi=Y+V*4,br=G+V*2,Hn=Wi+3,Ln=V<4?1:-1,On=V===2||V===3||V===6||V===7?1:-1;h.pack(Mn.high,b,Wi),b[Hn]=Ft.x,h.pack(Mn.low,T,Wi),T[Hn]=Ft.y,h.pack(Wt,A,Wi),A[Hn]=Ft.z,h.pack(Ei,C,Wi),C[Hn]=Zi*Ln,h.pack(be,S,Wi);let di=Us*On;di===0&&On<0&&(di=9),S[Hn]=di,s&&(w[Wi]=fr.high.x,w[Wi+1]=fr.high.y,w[Wi+2]=fr.low.x,w[Wi+3]=fr.low.y,R[Wi]=-cn.y,R[Wi+1]=cn.x,R[Wi+2]=ft.y,R[Wi+3]=-ft.x,D[Wi]=ts.x,D[Wi+1]=ts.y,D[Wi+2]=Be.x,D[Wi+3]=Be.y,O[br]=Ke*Ln,di=qe*On,di===0&&On<0&&(di=9),O[br+1]=di)}let Xe=rOe,ht=sOe,mt=iOe,hn=oOe,lo=ce.fromCartographicArray(tOe,nOe),To=li.getMinimumMaximumHeights(lo,l),ns=To.minimumTerrainHeight,ys=To.maximumTerrainHeight;xe+=Math.abs(ns),xe+=Math.abs(ys),Wee(De,Re,ns,ys,Xe,mt),Wee($,W,ns,ys,ht,hn);let No=h.multiplyByScalar(be,P.EPSILON5,$ee);h.add(Xe,No,Xe),h.add(ht,No,ht),h.add(mt,No,mt),h.add(hn,No,hn),pk(Xe,ht),pk(mt,hn),h.pack(Xe,x,k),h.pack(ht,x,k+3),h.pack(hn,x,k+6),h.pack(mt,x,k+9),No=h.multiplyByScalar(be,-2*P.EPSILON5,$ee),h.add(Xe,No,Xe),h.add(ht,No,ht),h.add(mt,No,mt),h.add(hn,No,hn),pk(Xe,ht),pk(mt,hn),h.pack(Xe,x,k+12),h.pack(ht,x,k+15),h.pack(hn,x,k+18),h.pack(mt,x,k+21),U+=2,c+=3,G+=16,k+=24,Y+=32,Z+=_n,me+=Lo}c=0;let re=0;for(a=0;a halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(1.0, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } // Check distance of the eye coordinate against start and end planes with normals in the right plane. // For computing unskewed lengthwise texture coordinate. // Can also be used for clipping extremely pointy miters, but in practice unnecessary because of miter breaking. // aligned plane: cross the right plane normal with miter plane normal, then cross the result with right again to point it more "forward" vec3 alignedPlaneNormal; // start aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_startPlaneNormalEcAndHalfWidth.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromStart = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, ecStart), eyeCoordinate.xyz); // end aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_endPlaneNormalEcAndBatchId.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromEnd = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, v_endEcAndStartEcX.xyz), eyeCoordinate.xyz); #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Clamp - distance to aligned planes may be negative due to mitering, // so fragment texture coordinate might be out-of-bounds. float s = clamp(distanceFromStart / (distanceFromStart + distanceFromEnd), 0.0, 1.0); s = (s * v_texcoordNormalizationAndStartEcYZ.x) + v_texcoordNormalizationAndStartEcYZ.y; float t = (widthwiseDistance + halfMaxWidth) / (2.0 * halfMaxWidth); czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, t); materialInput.str = vec3(s, t, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; czm_writeDepthClamp(); } `;var $I=`in vec3 v_forwardDirectionEC; in vec3 v_texcoordNormalizationAndHalfWidth; in float v_batchId; #ifdef PER_INSTANCE_COLOR in vec4 v_color; #else in vec2 v_alignedPlaneDistances; in float v_texcoordT; #endif float rayPlaneDistanceUnsafe(vec3 origin, vec3 direction, vec3 planeNormal, float planeDistance) { // We don't expect the ray to ever be parallel to the plane return (-planeDistance - dot(planeNormal, origin)) / dot(planeNormal, direction); } void main(void) { vec4 eyeCoordinate = gl_FragCoord; eyeCoordinate /= eyeCoordinate.w; #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Use distances for planes aligned with segment to prevent skew in dashing float distanceFromStart = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, -v_forwardDirectionEC, v_forwardDirectionEC.xyz, v_alignedPlaneDistances.x); float distanceFromEnd = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, v_forwardDirectionEC, -v_forwardDirectionEC.xyz, v_alignedPlaneDistances.y); // Clamp - distance to aligned planes may be negative due to mitering distanceFromStart = max(0.0, distanceFromStart); distanceFromEnd = max(0.0, distanceFromEnd); float s = distanceFromStart / (distanceFromStart + distanceFromEnd); s = (s * v_texcoordNormalizationAndHalfWidth.x) + v_texcoordNormalizationAndHalfWidth.y; czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, v_texcoordT); materialInput.str = vec3(s, v_texcoordT, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR } `;var QI=`in vec3 position3DHigh; in vec3 position3DLow; in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; in float batchId; out vec3 v_forwardDirectionEC; out vec3 v_texcoordNormalizationAndHalfWidth; out float v_batchId; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #else out vec2 v_alignedPlaneDistances; out float v_texcoordT; #endif // Morphing planes using SLERP or NLERP doesn't seem to work, so instead draw the material directly on the shadow volume. // Morph views are from very far away and aren't meant to be used precisely, so this should be sufficient. void main() { v_batchId = batchId; // Start position vec4 posRelativeToEye2D = czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw)); vec4 posRelativeToEye3D = czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz); vec4 posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); vec3 posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; vec3 posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 startEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; // Start plane vec4 startPlane2D; vec4 startPlane3D; startPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlane3D.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlane2D.w = -dot(startPlane2D.xyz, posEc2D); startPlane3D.w = -dot(startPlane3D.xyz, posEc3D); // Right plane vec4 rightPlane2D; vec4 rightPlane3D; rightPlane2D.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); rightPlane3D.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; rightPlane2D.w = -dot(rightPlane2D.xyz, posEc2D); rightPlane3D.w = -dot(rightPlane3D.xyz, posEc3D); // End position posRelativeToEye2D = posRelativeToEye2D + vec4(0.0, offsetAndRight2D.xy, 0.0); posRelativeToEye3D = posRelativeToEye3D + vec4(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w, 0.0); posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 endEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; vec3 forwardEc3D = czm_normal * normalize(vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w)); vec3 forwardEc2D = czm_normal * normalize(vec3(0.0, offsetAndRight2D.xy)); // End plane vec4 endPlane2D; vec4 endPlane3D; endPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlane3D.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlane2D.w = -dot(endPlane2D.xyz, posEc2D); endPlane3D.w = -dot(endPlane3D.xyz, posEc3D); // Forward direction v_forwardDirectionEC = normalize(endEC - startEC); vec2 cleanTexcoordNormalization2D; cleanTexcoordNormalization2D.x = abs(texcoordNormalization2D.x); cleanTexcoordNormalization2D.y = czm_branchFreeTernary(texcoordNormalization2D.y > 1.0, 0.0, abs(texcoordNormalization2D.y)); vec2 cleanTexcoordNormalization3D; cleanTexcoordNormalization3D.x = abs(endNormalAndTextureCoordinateNormalizationX.w); cleanTexcoordNormalization3D.y = rightNormalAndTextureCoordinateNormalizationY.w; cleanTexcoordNormalization3D.y = czm_branchFreeTernary(cleanTexcoordNormalization3D.y > 1.0, 0.0, abs(cleanTexcoordNormalization3D.y)); v_texcoordNormalizationAndHalfWidth.xy = mix(cleanTexcoordNormalization2D, cleanTexcoordNormalization3D, czm_morphTime); #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #else // PER_INSTANCE_COLOR // For computing texture coordinates v_alignedPlaneDistances.x = -dot(v_forwardDirectionEC, startEC); v_alignedPlaneDistances.y = -dot(-v_forwardDirectionEC, endEC); #endif // PER_INSTANCE_COLOR #ifdef WIDTH_VARYING float width = czm_batchTable_width(batchId); float halfWidth = width * 0.5; v_width = width; v_texcoordNormalizationAndHalfWidth.z = halfWidth; #else float halfWidth = 0.5 * czm_batchTable_width(batchId); v_texcoordNormalizationAndHalfWidth.z = halfWidth; #endif // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. // Since this is morphing, compute both 3D and 2D positions and then blend. // ****** 3D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc3D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position3DHigh, position3DLow); // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlane3D, positionEc3D.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlane3D, positionEc3D.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane3D.xyz, endPlane3D.xyz); vec3 upOrDown = normalize(cross(rightPlane3D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering vec3 geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc3D)); geodeticSurfaceNormal *= float(0.0 <= rightNormalAndTextureCoordinateNormalizationY.w && rightNormalAndTextureCoordinateNormalizationY.w <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc3D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc3D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc3D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // ****** 2D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc2D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); // w = 1.0, see czm_computePosition absStartPlaneDistance = abs(czm_planeDistance(startPlane2D, positionEc2D.xyz)); absEndPlaneDistance = abs(czm_planeDistance(endPlane2D, positionEc2D.xyz)); planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane2D.xyz, endPlane2D.xyz); upOrDown = normalize(cross(rightPlane2D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc2D)); geodeticSurfaceNormal *= float(0.0 <= texcoordNormalization2D.y && texcoordNormalization2D.y <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc2D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(texcoordNormalization2D.x); #ifndef PER_INSTANCE_COLOR // Use vertex's sidedness to compute its texture coordinate. v_texcoordT = clamp(sign(texcoordNormalization2D.x), 0.0, 1.0); #endif // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc2D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc2D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // Blend for actual position gl_Position = czm_projection * mix(positionEc2D, positionEc3D, czm_morphTime); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(v_forwardDirectionEC.x, -v_forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var JI=`in vec3 position3DHigh; in vec3 position3DLow; // In 2D and in 3D, texture coordinate normalization component signs encodes: // * X sign - sidedness relative to right plane // * Y sign - is negative OR magnitude is greater than 1.0 if vertex is on bottom of volume #ifndef COLUMBUS_VIEW_2D in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; #else in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; #endif in float batchId; out vec4 v_startPlaneNormalEcAndHalfWidth; out vec4 v_endPlaneNormalEcAndBatchId; out vec4 v_rightPlaneEC; out vec4 v_endEcAndStartEcX; out vec4 v_texcoordNormalizationAndStartEcYZ; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #endif void main() { #ifdef COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw))).xyz; vec3 forwardDirectionEC = czm_normal * vec3(0.0, offsetAndRight2D.xy); vec3 ecEnd = forwardDirectionEC + ecStart; forwardDirectionEC = normalize(forwardDirectionEC); // Right plane v_rightPlaneEC.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); v_texcoordNormalizationAndStartEcYZ.x = abs(texcoordNormalization2D.x); v_texcoordNormalizationAndStartEcYZ.y = texcoordNormalization2D.y; #else // COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz)).xyz; vec3 offset = czm_normal * vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w); vec3 ecEnd = ecStart + offset; vec3 forwardDirectionEC = normalize(offset); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); // Right plane v_rightPlaneEC.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); v_texcoordNormalizationAndStartEcYZ.x = abs(endNormalAndTextureCoordinateNormalizationX.w); v_texcoordNormalizationAndStartEcYZ.y = rightNormalAndTextureCoordinateNormalizationY.w; #endif // COLUMBUS_VIEW_2D v_endEcAndStartEcX.xyz = ecEnd; v_endEcAndStartEcX.w = ecStart.x; v_texcoordNormalizationAndStartEcYZ.zw = ecStart.yz; #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #endif // PER_INSTANCE_COLOR // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. vec4 positionRelativeToEye = czm_computePosition(); // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEC = czm_modelViewRelativeToEye * positionRelativeToEye; // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlaneEC, positionEC.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlaneEC, positionEC.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlaneEC.xyz, endPlaneEC.xyz); vec3 upOrDown = normalize(cross(v_rightPlaneEC.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Extrude bottom vertices downward for far view distances, like for GroundPrimitives upOrDown = cross(forwardDirectionEC, normalEC); upOrDown = float(czm_sceneMode == czm_sceneMode3D) * upOrDown; upOrDown = float(v_texcoordNormalizationAndStartEcYZ.y > 1.0 || v_texcoordNormalizationAndStartEcYZ.y < 0.0) * upOrDown; upOrDown = min(GLOBE_MINIMUM_ALTITUDE, czm_geometricToleranceOverMeter * length(positionRelativeToEye.xyz)) * upOrDown; positionEC.xyz += upOrDown; v_texcoordNormalizationAndStartEcYZ.y = czm_branchFreeTernary(v_texcoordNormalizationAndStartEcYZ.y > 1.0, 0.0, abs(v_texcoordNormalizationAndStartEcYZ.y)); // Determine distance along normalEC to push for a volume of appropriate width. // Make volumes about double pixel width for a conservative fit - in practice the // extra cost here is minimal compared to the loose volume heights. // // N = normalEC (guaranteed "right-facing") // R = rightEC // p = angle between N and R // w = distance to push along R if R == N // d = distance to push along N // // N R // { p| } * cos(p) = dot(N, R) = w / d // d | |w * d = w / dot(N, R) // { | } // o---------- polyline segment ----> // float width = czm_batchTable_width(batchId); #ifdef WIDTH_VARYING v_width = width; #endif v_startPlaneNormalEcAndHalfWidth.xyz = startPlaneEC.xyz; v_startPlaneNormalEcAndHalfWidth.w = width * 0.5; v_endPlaneNormalEcAndBatchId.xyz = endPlaneEC.xyz; v_endPlaneNormalEcAndBatchId.w = batchId; width = width * max(0.0, czm_metersPerPixel(positionEC)); // width = distance to push along R width = width / dot(normalEC, v_rightPlaneEC.xyz); // width = distance to push along N // Determine if this vertex is on the "left" or "right" #ifdef COLUMBUS_VIEW_2D normalEC *= sign(texcoordNormalization2D.x); #else normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); #endif positionEC.xyz += width * normalEC; gl_Position = czm_depthClamp(czm_projection * positionEC); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(forwardDirectionEC.x, -forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var eP=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec2 expandAndWidth; in vec4 color; in float batchId; out vec4 v_color; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = czm_computePosition(); vec4 prev = czm_computePrevPosition(); vec4 next = czm_computeNextPosition(); float angle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; v_color = color; } `;var Jl=`void clipLineSegmentToNearPlane( vec3 p0, vec3 p1, out vec4 positionWC, out bool clipped, out bool culledByNearPlane, out vec4 clippedPositionEC) { culledByNearPlane = false; clipped = false; vec3 p0ToP1 = p1 - p0; float magnitude = length(p0ToP1); vec3 direction = normalize(p0ToP1); // Distance that p0 is behind the near plane. Negative means p0 is // in front of the near plane. float endPoint0Distance = czm_currentFrustum.x + p0.z; // Camera looks down -Z. // When moving a point along +Z: LESS VISIBLE // * Points in front of the camera move closer to the camera. // * Points behind the camrea move farther away from the camera. // When moving a point along -Z: MORE VISIBLE // * Points in front of the camera move farther away from the camera. // * Points behind the camera move closer to the camera. // Positive denominator: -Z, becoming more visible // Negative denominator: +Z, becoming less visible // Nearly zero: parallel to near plane float denominator = -direction.z; if (endPoint0Distance > 0.0 && abs(denominator) < czm_epsilon7) { // p0 is behind the near plane and the line to p1 is nearly parallel to // the near plane, so cull the segment completely. culledByNearPlane = true; } else if (endPoint0Distance > 0.0) { // p0 is behind the near plane, and the line to p1 is moving distinctly // toward or away from it. // t = (-plane distance - dot(plane normal, ray origin)) / dot(plane normal, ray direction) float t = endPoint0Distance / denominator; if (t < 0.0 || t > magnitude) { // Near plane intersection is not between the two points. // We already confirmed p0 is behind the naer plane, so now // we know the entire segment is behind it. culledByNearPlane = true; } else { // Segment crosses the near plane, update p0 to lie exactly on it. p0 = p0 + t * direction; // Numerical noise might put us a bit on the wrong side of the near plane. // Don't let that happen. p0.z = min(p0.z, -czm_currentFrustum.x); clipped = true; } } clippedPositionEC = vec4(p0, 1.0); positionWC = czm_eyeToWindowCoordinates(clippedPositionEC); } vec4 getPolylineWindowCoordinatesEC(vec4 positionEC, vec4 prevEC, vec4 nextEC, float expandDirection, float width, bool usePrevious, out float angle) { // expandDirection +1 is to the _left_ when looking from positionEC toward nextEC. #ifdef POLYLINE_DASH // Compute the window coordinates of the points. vec4 positionWindow = czm_eyeToWindowCoordinates(positionEC); vec4 previousWindow = czm_eyeToWindowCoordinates(prevEC); vec4 nextWindow = czm_eyeToWindowCoordinates(nextEC); // Determine the relative screen space direction of the line. vec2 lineDir; if (usePrevious) { lineDir = normalize(positionWindow.xy - previousWindow.xy); } else { lineDir = normalize(nextWindow.xy - positionWindow.xy); } angle = atan(lineDir.x, lineDir.y) - 1.570796327; // precomputed atan(1,0) // Quantize the angle so it doesn't change rapidly between segments. angle = floor(angle / czm_piOverFour + 0.5) * czm_piOverFour; #endif vec4 clippedPrevWC, clippedPrevEC; bool prevSegmentClipped, prevSegmentCulled; clipLineSegmentToNearPlane(prevEC.xyz, positionEC.xyz, clippedPrevWC, prevSegmentClipped, prevSegmentCulled, clippedPrevEC); vec4 clippedNextWC, clippedNextEC; bool nextSegmentClipped, nextSegmentCulled; clipLineSegmentToNearPlane(nextEC.xyz, positionEC.xyz, clippedNextWC, nextSegmentClipped, nextSegmentCulled, clippedNextEC); bool segmentClipped, segmentCulled; vec4 clippedPositionWC, clippedPositionEC; clipLineSegmentToNearPlane(positionEC.xyz, usePrevious ? prevEC.xyz : nextEC.xyz, clippedPositionWC, segmentClipped, segmentCulled, clippedPositionEC); if (segmentCulled) { return vec4(0.0, 0.0, 0.0, 1.0); } vec2 directionToPrevWC = normalize(clippedPrevWC.xy - clippedPositionWC.xy); vec2 directionToNextWC = normalize(clippedNextWC.xy - clippedPositionWC.xy); // If a segment was culled, we can't use the corresponding direction // computed above. We should never see both of these be true without // \`segmentCulled\` above also being true. if (prevSegmentCulled) { directionToPrevWC = -directionToNextWC; } else if (nextSegmentCulled) { directionToNextWC = -directionToPrevWC; } vec2 thisSegmentForwardWC, otherSegmentForwardWC; if (usePrevious) { thisSegmentForwardWC = -directionToPrevWC; otherSegmentForwardWC = directionToNextWC; } else { thisSegmentForwardWC = directionToNextWC; otherSegmentForwardWC = -directionToPrevWC; } vec2 thisSegmentLeftWC = vec2(-thisSegmentForwardWC.y, thisSegmentForwardWC.x); vec2 leftWC = thisSegmentLeftWC; float expandWidth = width * 0.5; // When lines are split at the anti-meridian, the position may be at the // same location as the next or previous position, and we need to handle // that to avoid producing NaNs. if (!czm_equalsEpsilon(prevEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1) && !czm_equalsEpsilon(nextEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1)) { vec2 otherSegmentLeftWC = vec2(-otherSegmentForwardWC.y, otherSegmentForwardWC.x); vec2 leftSumWC = thisSegmentLeftWC + otherSegmentLeftWC; float leftSumLength = length(leftSumWC); leftWC = leftSumLength < czm_epsilon6 ? thisSegmentLeftWC : (leftSumWC / leftSumLength); // The sine of the angle between the two vectors is given by the formula // |a x b| = |a||b|sin(theta) // which is // float sinAngle = length(cross(vec3(leftWC, 0.0), vec3(-thisSegmentForwardWC, 0.0))); // Because the z components of both vectors are zero, the x and y coordinate will be zero. // Therefore, the sine of the angle is just the z component of the cross product. vec2 u = -thisSegmentForwardWC; vec2 v = leftWC; float sinAngle = abs(u.x * v.y - u.y * v.x); expandWidth = clamp(expandWidth / sinAngle, 0.0, width * 2.0); } vec2 offset = leftWC * expandDirection * expandWidth * czm_pixelRatio; return vec4(clippedPositionWC.xy + offset, -clippedPositionWC.z, 1.0) * (czm_projection * clippedPositionEC).w; } vec4 getPolylineWindowCoordinates(vec4 position, vec4 previous, vec4 next, float expandDirection, float width, bool usePrevious, out float angle) { vec4 positionEC = czm_modelViewRelativeToEye * position; vec4 prevEC = czm_modelViewRelativeToEye * previous; vec4 nextEC = czm_modelViewRelativeToEye * next; return getPolylineWindowCoordinatesEC(positionEC, prevEC, nextEC, expandDirection, width, usePrevious, angle); } `;var fG=`${Jl} ${eP}`,xOe=N0;Vt.isInternetExplorer()||(fG=`#define CLIP_POLYLINE ${fG}`);function X0(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=!1,i=X0.VERTEX_FORMAT;this.material=void 0,this.translucent=t,this._vertexShaderSource=y(e.vertexShaderSource,fG),this._fragmentShaderSource=y(e.fragmentShaderSource,xOe),this._renderState=eo.getDefaultRenderState(t,n,e.renderState),this._closed=n,this._vertexFormat=i}Object.defineProperties(X0.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return this._vertexFormat}}});X0.VERTEX_FORMAT=Pe.POSITION_ONLY;X0.prototype.getFragmentShaderSource=eo.prototype.getFragmentShaderSource;X0.prototype.isTranslucent=eo.prototype.isTranslucent;X0.prototype.getRenderState=eo.prototype.getRenderState;var Vr=X0;var tP=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec2 expandAndWidth; in vec2 st; in float batchId; out float v_width; out vec2 v_st; out float v_polylineAngle; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = czm_computePosition(); vec4 prev = czm_computePrevPosition(); vec4 next = czm_computeNextPosition(); float angle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; v_width = width; v_st.s = st.s; v_st.t = czm_writeNonPerspective(st.t, gl_Position.w); v_polylineAngle = angle; } `;var K0=`#ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_st; void main() { czm_materialInput materialInput; vec2 st = v_st; st.t = czm_readNonPerspective(st.t, gl_FragCoord.w); materialInput.s = st.s; materialInput.st = st; materialInput.str = vec3(st, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #ifdef VECTOR_TILE out_FragColor *= u_highlightColor; #endif czm_writeLogDepth(); } `;var dG=`${Jl} ${tP}`,bOe=K0;Vt.isInternetExplorer()||(dG=`#define CLIP_POLYLINE ${dG}`);function Z0(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=!1,i=Z0.VERTEX_FORMAT;this.material=u(e.material)?e.material:Ui.fromType(Ui.ColorType),this.translucent=t,this._vertexShaderSource=y(e.vertexShaderSource,dG),this._fragmentShaderSource=y(e.fragmentShaderSource,bOe),this._renderState=eo.getDefaultRenderState(t,n,e.renderState),this._closed=n,this._vertexFormat=i}Object.defineProperties(Z0.prototype,{vertexShaderSource:{get:function(){let e=this._vertexShaderSource;return this.material.shaderSource.search(/in\s+float\s+v_polylineAngle;/g)!==-1&&(e=`#define POLYLINE_DASH ${e}`),e}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return this._vertexFormat}}});Z0.VERTEX_FORMAT=Pe.POSITION_AND_ST;Z0.prototype.getFragmentShaderSource=eo.prototype.getFragmentShaderSource;Z0.prototype.isTranslucent=eo.prototype.isTranslucent;Z0.prototype.getRenderState=eo.prototype.getRenderState;var js=Z0;function cp(e){e=y(e,y.EMPTY_OBJECT),this.geometryInstances=e.geometryInstances,this._hasPerInstanceColors=!0;let t=e.appearance;u(t)||(t=new js),this.appearance=t,this.show=y(e.show,!0),this.classificationType=y(e.classificationType,Vn.BOTH),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this._debugShowShadowVolume=y(e.debugShowShadowVolume,!1),this._primitiveOptions={geometryInstances:void 0,appearance:void 0,vertexCacheOptimize:!1,interleave:y(e.interleave,!1),releaseGeometryInstances:y(e.releaseGeometryInstances,!0),allowPicking:y(e.allowPicking,!0),asynchronous:y(e.asynchronous,!0),compressVertices:!1,_createShaderProgramFunction:void 0,_createCommandsFunction:void 0,_updateAndQueueCommandsFunction:void 0},this._zIndex=void 0,this._ready=!1,this._primitive=void 0,this._sp=void 0,this._sp2D=void 0,this._spMorph=void 0,this._renderState=ste(!1),this._renderState3DTiles=ste(!0),this._renderStateMorph=ke.fromCache({cull:{enabled:!0,face:pi.FRONT},depthTest:{enabled:!0},blending:un.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1})}Object.defineProperties(cp.prototype,{interleave:{get:function(){return this._primitiveOptions.interleave}},releaseGeometryInstances:{get:function(){return this._primitiveOptions.releaseGeometryInstances}},allowPicking:{get:function(){return this._primitiveOptions.allowPicking}},asynchronous:{get:function(){return this._primitiveOptions.asynchronous}},ready:{get:function(){return this._ready}},debugShowShadowVolume:{get:function(){return this._debugShowShadowVolume}}});cp.initializeTerrainHeights=function(){return li.initialize()};function TOe(e,t,n){let i=t.context,o=e._primitive,r=o._attributeLocations,s=o._batchTable.getVertexShaderCallback()(JI);s=En._appendShowToShader(o,s),s=En._appendDistanceDisplayConditionToShader(o,s),s=En._modifyShaderPosition(e,s,t.scene3DOnly);let a=o._batchTable.getVertexShaderCallback()(QI);a=En._appendShowToShader(o,a),a=En._appendDistanceDisplayConditionToShader(o,a),a=En._modifyShaderPosition(e,a,t.scene3DOnly);let c=o._batchTable.getVertexShaderCallback()(ZI),l=[`GLOBE_MINIMUM_ALTITUDE ${t.mapProjection.ellipsoid.minimumRadius.toFixed(1)}`],f="",d="";u(n.material)?(d=u(n.material)?n.material.shaderSource:"",d.search(/in\s+float\s+v_polylineAngle;/g)!==-1&&l.push("ANGLE_VARYING"),d.search(/in\s+float\s+v_width;/g)!==-1&&l.push("WIDTH_VARYING")):f="PER_INSTANCE_COLOR",l.push(f);let p=e.debugShowShadowVolume?["DEBUG_SHOW_VOLUME",f]:[f],g=new Ue({defines:l,sources:[s]}),m=new Ue({defines:p,sources:[d,c]});e._sp=Yt.replaceCache({context:i,shaderProgram:o._sp,vertexShaderSource:g,fragmentShaderSource:m,attributeLocations:r});let x=i.shaderCache.getDerivedShaderProgram(e._sp,"2dColor");if(!u(x)){let T=new Ue({defines:l.concat(["COLUMBUS_VIEW_2D"]),sources:[s]});x=i.shaderCache.createDerivedShaderProgram(e._sp,"2dColor",{context:i,shaderProgram:e._sp2D,vertexShaderSource:T,fragmentShaderSource:m,attributeLocations:r})}e._sp2D=x;let b=i.shaderCache.getDerivedShaderProgram(e._sp,"MorphColor");if(!u(b)){let T=new Ue({defines:l.concat([`MAX_TERRAIN_HEIGHT ${li._defaultMaxTerrainHeight.toFixed(1)}`]),sources:[a]});c=o._batchTable.getVertexShaderCallback()($I);let A=new Ue({defines:p,sources:[d,c]});b=i.shaderCache.createDerivedShaderProgram(e._sp,"MorphColor",{context:i,shaderProgram:e._spMorph,vertexShaderSource:T,fragmentShaderSource:A,attributeLocations:r})}e._spMorph=b}function ste(e){return ke.fromCache({cull:{enabled:!0},blending:un.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1,stencilTest:{enabled:e,frontFunction:zn.EQUAL,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},backFunction:zn.EQUAL,backOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},reference:Lt.CESIUM_3D_TILE_MASK,mask:Lt.CESIUM_3D_TILE_MASK}})}function AOe(e,t,n,i,o,r){let s=e._primitive,a=s._va.length;o.length=a,r.length=a;let l=t instanceof Vr?{}:n._uniforms,f=s._batchTable.getUniformMapCallback()(l);for(let d=0;d{!this._ready&&u(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};cp.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};cp.isSupported=function(e){return e.frameState.context.depthTexture};cp.prototype.isDestroyed=function(){return!1};cp.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),this._sp=this._sp&&this._sp.destroy(),this._sp2D=void 0,this._spMorph=void 0,le(this)};var ld=cp;var EOe=new H(1,1),SOe=!1,wOe=z.WHITE;function TA(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new pe,this._image=void 0,this._imageSubscription=void 0,this._repeat=void 0,this._repeatSubscription=void 0,this._color=void 0,this._colorSubscription=void 0,this._transparent=void 0,this._transparentSubscription=void 0,this.image=e.image,this.repeat=e.repeat,this.color=e.color,this.transparent=e.transparent}Object.defineProperties(TA.prototype,{isConstant:{get:function(){return q.isConstant(this._image)&&q.isConstant(this._repeat)}},definitionChanged:{get:function(){return this._definitionChanged}},image:ae("image"),repeat:ae("repeat"),color:ae("color"),transparent:ae("transparent")});TA.prototype.getType=function(e){return"Image"};TA.prototype.getValue=function(e,t){return u(t)||(t={}),t.image=q.getValueOrUndefined(this._image,e),t.repeat=q.getValueOrClonedDefault(this._repeat,e,EOe,t.repeat),t.color=q.getValueOrClonedDefault(this._color,e,wOe,t.color),q.getValueOrDefault(this._transparent,e,SOe)&&(t.color.alpha=Math.min(.99,t.color.alpha)),t};TA.prototype.equals=function(e){return this===e||e instanceof TA&&q.equals(this._image,e._image)&&q.equals(this._repeat,e._repeat)&&q.equals(this._color,e._color)&&q.equals(this._transparent,e._transparent)};var mg=TA;function vOe(e){if(e instanceof z)return new Nt(e);if(typeof e=="string"||e instanceof ve||e instanceof HTMLCanvasElement||e instanceof HTMLVideoElement){let t=new mg;return t.image=e,t}}function DOe(e,t){return ae(e,t,vOe)}var Io=DOe;function nP(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._dimensions=void 0,this._dimensionsSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(nP.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),dimensions:ae("dimensions"),heightReference:ae("heightReference"),fill:ae("fill"),material:Io("material"),outline:ae("outline"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),shadows:ae("shadows"),distanceDisplayCondition:ae("distanceDisplayCondition")});nP.prototype.clone=function(e){return u(e)?(e.show=this.show,e.dimensions=this.dimensions,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new nP(this)};nP.prototype.merge=function(e){this.show=y(this.show,e.show),this.dimensions=y(this.dimensions,e.dimensions),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var $0=nP;var IOe={FIXED:0,INERTIAL:1},no=Object.freeze(IOe);function AA(){de.throwInstantiationError()}Object.defineProperties(AA.prototype,{isConstant:{get:de.throwInstantiationError},definitionChanged:{get:de.throwInstantiationError},referenceFrame:{get:de.throwInstantiationError}});AA.prototype.getValue=de.throwInstantiationError;AA.prototype.getValueInReferenceFrame=de.throwInstantiationError;AA.prototype.equals=de.throwInstantiationError;var hG=new Q;AA.convertToReferenceFrame=function(e,t,n,i,o){if(!u(t))return t;if(u(o)||(o=new h),n===i)return h.clone(t,o);let r=Rt.computeIcrfToFixedMatrix(e,hG);if(u(r)||(r=Rt.computeTemeToPseudoFixedMatrix(e,hG)),n===no.INERTIAL)return Q.multiplyByVector(r,t,o);if(n===no.FIXED)return Q.multiplyByVector(Q.transpose(r,hG),t,o)};var lp=AA;function Q0(e,t){this._definitionChanged=new pe,this._value=h.clone(e),this._referenceFrame=y(t,no.FIXED)}Object.defineProperties(Q0.prototype,{isConstant:{get:function(){return!u(this._value)||this._referenceFrame===no.FIXED}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return this._referenceFrame}}});Q0.prototype.getValue=function(e,t){return this.getValueInReferenceFrame(e,no.FIXED,t)};Q0.prototype.setValue=function(e,t){let n=!1;h.equals(this._value,e)||(n=!0,this._value=h.clone(e)),u(t)&&this._referenceFrame!==t&&(n=!0,this._referenceFrame=t),n&&this._definitionChanged.raiseEvent(this)};Q0.prototype.getValueInReferenceFrame=function(e,t,n){return lp.convertToReferenceFrame(e,this._value,this._referenceFrame,t,n)};Q0.prototype.equals=function(e){return this===e||e instanceof Q0&&h.equals(this._value,e._value)&&this._referenceFrame===e._referenceFrame};var Ic=Q0;function iP(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._positions=void 0,this._positionsSubscription=void 0,this._width=void 0,this._widthSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._cornerType=void 0,this._cornerTypeSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(iP.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),positions:ae("positions"),width:ae("width"),height:ae("height"),heightReference:ae("heightReference"),extrudedHeight:ae("extrudedHeight"),extrudedHeightReference:ae("extrudedHeightReference"),cornerType:ae("cornerType"),granularity:ae("granularity"),fill:ae("fill"),material:Io("material"),outline:ae("outline"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),shadows:ae("shadows"),distanceDisplayCondition:ae("distanceDisplayCondition"),classificationType:ae("classificationType"),zIndex:ae("zIndex")});iP.prototype.clone=function(e){return u(e)?(e.show=this.show,e.positions=this.positions,e.width=this.width,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.cornerType=this.cornerType,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new iP(this)};iP.prototype.merge=function(e){this.show=y(this.show,e.show),this.positions=y(this.positions,e.positions),this.width=y(this.width,e.width),this.height=y(this.height,e.height),this.heightReference=y(this.heightReference,e.heightReference),this.extrudedHeight=y(this.extrudedHeight,e.extrudedHeight),this.extrudedHeightReference=y(this.extrudedHeightReference,e.extrudedHeightReference),this.cornerType=y(this.cornerType,e.cornerType),this.granularity=y(this.granularity,e.granularity),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.classificationType=y(this.classificationType,e.classificationType),this.zIndex=y(this.zIndex,e.zIndex)};var J0=iP;function POe(e){return e}function OOe(e,t){return ae(e,t,POe)}var dl=OOe;function oP(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._length=void 0,this._lengthSubscription=void 0,this._topRadius=void 0,this._topRadiusSubscription=void 0,this._bottomRadius=void 0,this._bottomRadiusSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._slices=void 0,this._slicesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(oP.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),length:ae("length"),topRadius:ae("topRadius"),bottomRadius:ae("bottomRadius"),heightReference:ae("heightReference"),fill:ae("fill"),material:Io("material"),outline:ae("outline"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),numberOfVerticalLines:ae("numberOfVerticalLines"),slices:ae("slices"),shadows:ae("shadows"),distanceDisplayCondition:ae("distanceDisplayCondition")});oP.prototype.clone=function(e){return u(e)?(e.show=this.show,e.length=this.length,e.topRadius=this.topRadius,e.bottomRadius=this.bottomRadius,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.slices=this.slices,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new oP(this)};oP.prototype.merge=function(e){this.show=y(this.show,e.show),this.length=y(this.length,e.length),this.topRadius=y(this.topRadius,e.topRadius),this.bottomRadius=y(this.bottomRadius,e.bottomRadius),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.numberOfVerticalLines=y(this.numberOfVerticalLines,e.numberOfVerticalLines),this.slices=y(this.slices,e.slices),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var ex=oP;function rP(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._semiMajorAxis=void 0,this._semiMajorAxisSubscription=void 0,this._semiMinorAxis=void 0,this._semiMinorAxisSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._stRotation=void 0,this._stRotationSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(rP.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),semiMajorAxis:ae("semiMajorAxis"),semiMinorAxis:ae("semiMinorAxis"),height:ae("height"),heightReference:ae("heightReference"),extrudedHeight:ae("extrudedHeight"),extrudedHeightReference:ae("extrudedHeightReference"),rotation:ae("rotation"),stRotation:ae("stRotation"),granularity:ae("granularity"),fill:ae("fill"),material:Io("material"),outline:ae("outline"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),numberOfVerticalLines:ae("numberOfVerticalLines"),shadows:ae("shadows"),distanceDisplayCondition:ae("distanceDisplayCondition"),classificationType:ae("classificationType"),zIndex:ae("zIndex")});rP.prototype.clone=function(e){return u(e)?(e.show=this.show,e.semiMajorAxis=this.semiMajorAxis,e.semiMinorAxis=this.semiMinorAxis,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.rotation=this.rotation,e.stRotation=this.stRotation,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new rP(this)};rP.prototype.merge=function(e){this.show=y(this.show,e.show),this.semiMajorAxis=y(this.semiMajorAxis,e.semiMajorAxis),this.semiMinorAxis=y(this.semiMinorAxis,e.semiMinorAxis),this.height=y(this.height,e.height),this.heightReference=y(this.heightReference,e.heightReference),this.extrudedHeight=y(this.extrudedHeight,e.extrudedHeight),this.extrudedHeightReference=y(this.extrudedHeightReference,e.extrudedHeightReference),this.rotation=y(this.rotation,e.rotation),this.stRotation=y(this.stRotation,e.stRotation),this.granularity=y(this.granularity,e.granularity),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.numberOfVerticalLines=y(this.numberOfVerticalLines,e.numberOfVerticalLines),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.classificationType=y(this.classificationType,e.classificationType),this.zIndex=y(this.zIndex,e.zIndex)};var tx=rP;function sP(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._radii=void 0,this._radiiSubscription=void 0,this._innerRadii=void 0,this._innerRadiiSubscription=void 0,this._minimumClock=void 0,this._minimumClockSubscription=void 0,this._maximumClock=void 0,this._maximumClockSubscription=void 0,this._minimumCone=void 0,this._minimumConeSubscription=void 0,this._maximumCone=void 0,this._maximumConeSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._stackPartitions=void 0,this._stackPartitionsSubscription=void 0,this._slicePartitions=void 0,this._slicePartitionsSubscription=void 0,this._subdivisions=void 0,this._subdivisionsSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(sP.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),radii:ae("radii"),innerRadii:ae("innerRadii"),minimumClock:ae("minimumClock"),maximumClock:ae("maximumClock"),minimumCone:ae("minimumCone"),maximumCone:ae("maximumCone"),heightReference:ae("heightReference"),fill:ae("fill"),material:Io("material"),outline:ae("outline"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),stackPartitions:ae("stackPartitions"),slicePartitions:ae("slicePartitions"),subdivisions:ae("subdivisions"),shadows:ae("shadows"),distanceDisplayCondition:ae("distanceDisplayCondition")});sP.prototype.clone=function(e){return u(e)?(e.show=this.show,e.radii=this.radii,e.innerRadii=this.innerRadii,e.minimumClock=this.minimumClock,e.maximumClock=this.maximumClock,e.minimumCone=this.minimumCone,e.maximumCone=this.maximumCone,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.stackPartitions=this.stackPartitions,e.slicePartitions=this.slicePartitions,e.subdivisions=this.subdivisions,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new sP(this)};sP.prototype.merge=function(e){this.show=y(this.show,e.show),this.radii=y(this.radii,e.radii),this.innerRadii=y(this.innerRadii,e.innerRadii),this.minimumClock=y(this.minimumClock,e.minimumClock),this.maximumClock=y(this.maximumClock,e.maximumClock),this.minimumCone=y(this.minimumCone,e.minimumCone),this.maximumCone=y(this.maximumCone,e.maximumCone),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.stackPartitions=y(this.stackPartitions,e.stackPartitions),this.slicePartitions=y(this.slicePartitions,e.slicePartitions),this.subdivisions=y(this.subdivisions,e.subdivisions),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var nx=sP;function aP(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._text=void 0,this._textSubscription=void 0,this._font=void 0,this._fontSubscription=void 0,this._style=void 0,this._styleSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this._showBackground=void 0,this._showBackgroundSubscription=void 0,this._backgroundColor=void 0,this._backgroundColorSubscription=void 0,this._backgroundPadding=void 0,this._backgroundPaddingSubscription=void 0,this._pixelOffset=void 0,this._pixelOffsetSubscription=void 0,this._eyeOffset=void 0,this._eyeOffsetSubscription=void 0,this._horizontalOrigin=void 0,this._horizontalOriginSubscription=void 0,this._verticalOrigin=void 0,this._verticalOriginSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fillColor=void 0,this._fillColorSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._translucencyByDistance=void 0,this._translucencyByDistanceSubscription=void 0,this._pixelOffsetScaleByDistance=void 0,this._pixelOffsetScaleByDistanceSubscription=void 0,this._scaleByDistance=void 0,this._scaleByDistanceSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._disableDepthTestDistance=void 0,this._disableDepthTestDistanceSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(aP.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),text:ae("text"),font:ae("font"),style:ae("style"),scale:ae("scale"),showBackground:ae("showBackground"),backgroundColor:ae("backgroundColor"),backgroundPadding:ae("backgroundPadding"),pixelOffset:ae("pixelOffset"),eyeOffset:ae("eyeOffset"),horizontalOrigin:ae("horizontalOrigin"),verticalOrigin:ae("verticalOrigin"),heightReference:ae("heightReference"),fillColor:ae("fillColor"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),translucencyByDistance:ae("translucencyByDistance"),pixelOffsetScaleByDistance:ae("pixelOffsetScaleByDistance"),scaleByDistance:ae("scaleByDistance"),distanceDisplayCondition:ae("distanceDisplayCondition"),disableDepthTestDistance:ae("disableDepthTestDistance")});aP.prototype.clone=function(e){return u(e)?(e.show=this.show,e.text=this.text,e.font=this.font,e.style=this.style,e.scale=this.scale,e.showBackground=this.showBackground,e.backgroundColor=this.backgroundColor,e.backgroundPadding=this.backgroundPadding,e.pixelOffset=this.pixelOffset,e.eyeOffset=this.eyeOffset,e.horizontalOrigin=this.horizontalOrigin,e.verticalOrigin=this.verticalOrigin,e.heightReference=this.heightReference,e.fillColor=this.fillColor,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.translucencyByDistance=this.translucencyByDistance,e.pixelOffsetScaleByDistance=this.pixelOffsetScaleByDistance,e.scaleByDistance=this.scaleByDistance,e.distanceDisplayCondition=this.distanceDisplayCondition,e.disableDepthTestDistance=this.disableDepthTestDistance,e):new aP(this)};aP.prototype.merge=function(e){this.show=y(this.show,e.show),this.text=y(this.text,e.text),this.font=y(this.font,e.font),this.style=y(this.style,e.style),this.scale=y(this.scale,e.scale),this.showBackground=y(this.showBackground,e.showBackground),this.backgroundColor=y(this.backgroundColor,e.backgroundColor),this.backgroundPadding=y(this.backgroundPadding,e.backgroundPadding),this.pixelOffset=y(this.pixelOffset,e.pixelOffset),this.eyeOffset=y(this.eyeOffset,e.eyeOffset),this.horizontalOrigin=y(this.horizontalOrigin,e.horizontalOrigin),this.verticalOrigin=y(this.verticalOrigin,e.verticalOrigin),this.heightReference=y(this.heightReference,e.heightReference),this.fillColor=y(this.fillColor,e.fillColor),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.translucencyByDistance=y(this.translucencyByDistance,e.translucencyByDistance),this.pixelOffsetScaleByDistance=y(this.pixelOffsetScaleByDistance,e.pixelOffsetScaleByDistance),this.scaleByDistance=y(this.scaleByDistance,e.scaleByDistance),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.disableDepthTestDistance=y(this.disableDepthTestDistance,e.disableDepthTestDistance)};var ud=aP;var ROe=new h(1,1,1),MOe=h.ZERO,LOe=Le.IDENTITY;function cte(e,t,n){this.translation=h.clone(y(e,MOe)),this.rotation=Le.clone(y(t,LOe)),this.scale=h.clone(y(n,ROe))}cte.prototype.equals=function(e){return this===e||u(e)&&h.equals(this.translation,e.translation)&&Le.equals(this.rotation,e.rotation)&&h.equals(this.scale,e.scale)};var pg=cte;var mG=new pg;function cP(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new pe,this._translation=void 0,this._translationSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this.translation=e.translation,this.rotation=e.rotation,this.scale=e.scale}Object.defineProperties(cP.prototype,{isConstant:{get:function(){return q.isConstant(this._translation)&&q.isConstant(this._rotation)&&q.isConstant(this._scale)}},definitionChanged:{get:function(){return this._definitionChanged}},translation:ae("translation"),rotation:ae("rotation"),scale:ae("scale")});cP.prototype.getValue=function(e,t){return u(t)||(t=new pg),t.translation=q.getValueOrClonedDefault(this._translation,e,mG.translation,t.translation),t.rotation=q.getValueOrClonedDefault(this._rotation,e,mG.rotation,t.rotation),t.scale=q.getValueOrClonedDefault(this._scale,e,mG.scale,t.scale),t};cP.prototype.equals=function(e){return this===e||e instanceof cP&&q.equals(this._translation,e._translation)&&q.equals(this._rotation,e._rotation)&&q.equals(this._scale,e._scale)};var ix=cP;function up(e,t){this._propertyNames=[],this._definitionChanged=new pe,u(e)&&this.merge(e,t)}Object.defineProperties(up.prototype,{propertyNames:{get:function(){return this._propertyNames}},isConstant:{get:function(){let e=this._propertyNames;for(let t=0,n=e.length;t (textureSize.y / textureSize.x)) { mipLevel = 1.0; if (uv.y - pixel.y > yMipLevel1) { mipLevel = 2.0; if (uv.y - pixel.y * 3.0 > yMipLevel2) { mipLevel = 3.0; if (uv.y - pixel.y * 5.0 > yMipLevel3) { mipLevel = 4.0; if (uv.y - pixel.y * 7.0 > yMipLevel4) { mipLevel = 5.0; } } } } } if (mipLevel > 0.0) { float scale = pow(2.0, mipLevel); uv.y -= (pixel.y * (mipLevel - 1.0) * 2.0); uv.x *= ((textureSize.x - 2.0) / textureSize.y); uv.x -= 1.0 + pixel.x; uv.y -= (1.0 - (1.0 / pow(2.0, mipLevel - 1.0))); uv *= scale; } else { uv.x *= (textureSize.x / textureSize.y); } if(mipLevel == 0.0) { out_FragColor = texture(texture0, uv); } else if(mipLevel == 1.0) { out_FragColor = texture(texture1, uv); } else if(mipLevel == 2.0) { out_FragColor = texture(texture2, uv); } else if(mipLevel == 3.0) { out_FragColor = texture(texture3, uv); } else if(mipLevel == 4.0) { out_FragColor = texture(texture4, uv); } else if(mipLevel == 5.0) { out_FragColor = texture(texture5, uv); } else { out_FragColor = vec4(0.0); } } `;var EP=`in vec3 v_cubeMapCoordinates; uniform samplerCube cubeMap; void main() { vec4 rgba = czm_textureCube(cubeMap, v_cubeMapCoordinates); #ifdef RGBA_NORMALIZED out_FragColor = vec4(rgba.rgb, 1.0); #else float m = rgba.a * 16.0; vec3 r = rgba.rgb * m; out_FragColor = vec4(r * r, 1.0); #endif } `;var SP=`in vec4 position; in vec3 cubeMapCoordinates; out vec3 v_cubeMapCoordinates; void main() { gl_Position = position; v_cubeMapCoordinates = cubeMapCoordinates; } `;function cx(e){this._url=e,this._cubeMapBuffers=void 0,this._cubeMaps=void 0,this._texture=void 0,this._mipTextures=void 0,this._va=void 0,this._sp=void 0,this._maximumMipmapLevel=void 0,this._loading=!1,this._ready=!1,this._errorEvent=new pe}Object.defineProperties(cx.prototype,{url:{get:function(){return this._url}},errorEvent:{get:function(){return this._errorEvent}},texture:{get:function(){return this._texture}},maximumMipmapLevel:{get:function(){return this._maximumMipmapLevel}},ready:{get:function(){return this._ready}}});cx.isSupported=function(e){return e.colorBufferHalfFloat&&e.halfFloatingPointTexture||e.floatingPointTexture&&e.colorBufferFloat};var ERe=new h(1,0,0),SRe=new h(0,0,1),wRe=new h(-1,0,0),vRe=new h(0,0,-1),bk=new h(0,1,0),DRe=new h(0,-1,0),Mte=[bk,wRe,SRe,DRe,ERe,bk,vRe,bk,bk],Lte=Mte.length,Nte=new Float32Array(Lte*3),Ote=0;for(let e=0;e0||this._imageBasedLightingFactor.y>0}},shouldRegenerateShaders:{get:function(){return this._shouldRegenerateShaders}},useDefaultSphericalHarmonics:{get:function(){return this._useDefaultSphericalHarmonics}},useSphericalHarmonicCoefficients:{get:function(){return u(this._sphericalHarmonicCoefficients)||this._useDefaultSphericalHarmonics}},specularEnvironmentMapAtlas:{get:function(){return this._specularEnvironmentMapAtlas}},useDefaultSpecularMaps:{get:function(){return this._useDefaultSpecularMaps}},useSpecularEnvironmentMaps:{get:function(){return u(this._specularEnvironmentMapAtlas)&&this._specularEnvironmentMapAtlas.ready||this._useDefaultSpecularMaps}}});function RRe(e,t){if(_d.isSupported(t)){if(e._specularEnvironmentMapAtlas=e._specularEnvironmentMapAtlas&&e._specularEnvironmentMapAtlas.destroy(),u(e._specularEnvironmentMaps)){let n=new _d(e._specularEnvironmentMaps);e._specularEnvironmentMapAtlas=n,e._removeErrorListener=n.errorEvent.addEventListener(i=>{console.error(`Error loading specularEnvironmentMaps: ${i}`)})}e._shouldRegenerateShaders=!0}}wP.prototype.update=function(e){if(e.frameNumber===this._previousFrameNumber)return;this._previousFrameNumber=e.frameNumber;let t=e.context;e.brdfLutGenerator.update(e),this._shouldRegenerateShaders=!1;let n=this._imageBasedLightingFactor,i=this._previousImageBasedLightingFactor;H.equals(n,i)||(this._shouldRegenerateShaders=n.x>0&&i.x===0||n.x===0&&i.x>0,this._shouldRegenerateShaders=this._shouldRegenerateShaders||n.y>0&&i.y===0||n.y===0&&i.y>0,this._previousImageBasedLightingFactor=H.clone(this._imageBasedLightingFactor,this._previousImageBasedLightingFactor)),this._luminanceAtZenith!==this._previousLuminanceAtZenith&&(this._shouldRegenerateShaders=this._shouldRegenerateShaders||u(this._luminanceAtZenith)!==u(this._previousLuminanceAtZenith),this._previousLuminanceAtZenith=this._luminanceAtZenith),this._previousSphericalHarmonicCoefficients!==this._sphericalHarmonicCoefficients&&(this._shouldRegenerateShaders=this._shouldRegenerateShaders||u(this._previousSphericalHarmonicCoefficients)!==u(this._sphericalHarmonicCoefficients),this._previousSphericalHarmonicCoefficients=this._sphericalHarmonicCoefficients),this._shouldRegenerateShaders=this._shouldRegenerateShaders||this._previousSpecularEnvironmentMapLoaded!==this._specularEnvironmentMapLoaded,this._previousSpecularEnvironmentMapLoaded=this._specularEnvironmentMapLoaded,this._specularEnvironmentMapAtlasDirty&&(RRe(this,t),this._specularEnvironmentMapAtlasDirty=!1),u(this._specularEnvironmentMapAtlas)&&(this._specularEnvironmentMapAtlas.update(e),this._specularEnvironmentMapAtlas.ready&&(this._specularEnvironmentMapLoaded=!0));let o=!u(this._specularEnvironmentMapAtlas)&&u(e.specularEnvironmentMaps)&&!this._useDefaultSpecularMaps,r=!u(e.specularEnvironmentMaps)&&this._useDefaultSpecularMaps,s=!u(this._sphericalHarmonicCoefficients)&&u(e.sphericalHarmonicCoefficients)&&!this._useDefaultSphericalHarmonics,a=!u(e.sphericalHarmonicCoefficients)&&this._useDefaultSphericalHarmonics;this._shouldRegenerateShaders=this._shouldRegenerateShaders||o||r||s||a,this._useDefaultSpecularMaps=!u(this._specularEnvironmentMapAtlas)&&u(e.specularEnvironmentMaps),this._useDefaultSphericalHarmonics=!u(this._sphericalHarmonicCoefficients)&&u(e.sphericalHarmonicCoefficients)};wP.prototype.isDestroyed=function(){return!1};wP.prototype.destroy=function(){return this._specularEnvironmentMapAtlas=this._specularEnvironmentMapAtlas&&this._specularEnvironmentMapAtlas.destroy(),this._removeErrorListener=this._removeErrorListener&&this._removeErrorListener(),le(this)};var lx=wP;var SG=ro(Wl(),1);var Tk,Fte="eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJkNDE4MTdhNy0yYjYzLTQwNjktODJiMy0xMWU2MjI4MTA4ODQiLCJpZCI6MjU5LCJpYXQiOjE2OTA5MDkwMjZ9.G-iUU-kiQeQx74_iQdhyc5IUrVbIIFDhFx7RFn94LaQ",Ak={};Ak.defaultAccessToken=Fte;Ak.defaultServer=new ve({url:"https://api.cesium.com/"});Ak.getDefaultTokenCredit=function(e){if(e===Fte){if(!u(Tk)){let t=` This application is using Cesium's default ion access token. Please assign Cesium.Ion.defaultAccessToken with an access token from your ion account before making any Cesium API calls. 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u(this._ionRoot)?this._ionRoot.credits:u(this._credits)?this._credits:(this._credits=Mc.getCreditsFromEndpoint(this._ionEndpoint,this._ionEndpointResource),this._credits)}}});Mc.getCreditsFromEndpoint=function(e,t){let n=e.attributions.map(St.getIonCredit),i=gd.getDefaultTokenCredit(t.queryParameters.access_token);return u(i)&&n.push(St.clone(i)),n};Mc.prototype.clone=function(e){let t=y(this._ionRoot,this);return u(e)||(e=new Mc(t._ionEndpoint,t._ionEndpointResource)),e=ve.prototype.clone.call(this,e),e._ionRoot=t,e._isExternal=this._isExternal,e};Mc.prototype.fetchImage=function(e){if(!this._isExternal){let t=e;e={preferBlob:!0},u(t)&&(e.flipY=t.flipY,e.preferImageBitmap=t.preferImageBitmap)}return ve.prototype.fetchImage.call(this,e)};Mc.prototype._makeRequest=function(e){return this._isExternal||new SG.default(this.url).authority()!==this._ionEndpointDomain?ve.prototype._makeRequest.call(this,e):(u(e.headers)||(e.headers={}),e.headers.Authorization=`Bearer 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Array(e),this._length=e}Object.defineProperties(zh.prototype,{length:{get:function(){return this._length},set:function(e){let t=this._array,n=this._length;if(et.length&&(t.length=e);this._length=e}},values:{get:function(){return this._array}}});zh.prototype.get=function(e){return this._array[e]};zh.prototype.set=function(e,t){e>=this._length&&(this.length=e+1),this._array[e]=t};zh.prototype.peek=function(){return this._array[this._length-1]};zh.prototype.push=function(e){let t=this.length++;this._array[t]=e};zh.prototype.pop=function(){if(this._length===0)return;let e=this._array[this._length-1];return--this.length,e};zh.prototype.reserve=function(e){e>this._array.length&&(this._array.length=e)};zh.prototype.resize=function(e){this.length=e};zh.prototype.trim=function(e){e=y(e,this._length),this._array.length=e};var Lc=zh;var _p={X:0,Y:1,Z:2};_p.Y_UP_TO_Z_UP=F.fromRotationTranslation(Q.fromRotationX(P.PI_OVER_TWO));_p.Z_UP_TO_Y_UP=F.fromRotationTranslation(Q.fromRotationX(-P.PI_OVER_TWO));_p.X_UP_TO_Z_UP=F.fromRotationTranslation(Q.fromRotationY(-P.PI_OVER_TWO));_p.Z_UP_TO_X_UP=F.fromRotationTranslation(Q.fromRotationY(P.PI_OVER_TWO));_p.X_UP_TO_Y_UP=F.fromRotationTranslation(Q.fromRotationZ(P.PI_OVER_TWO));_p.Y_UP_TO_X_UP=F.fromRotationTranslation(Q.fromRotationZ(-P.PI_OVER_TWO));_p.fromName=function(e){return _p[e]};var Po=Object.freeze(_p);function Bte(e){e=y(e,y.EMPTY_OBJECT),this._metadata=e.metadata}Object.defineProperties(Bte.prototype,{metadata:{get:function(){return this._metadata}}});var ux=Bte;function _g(e,t,n){return t=y(t,0),n=y(n,e.byteLength-t),e=e.subarray(t,t+n),_g.decode(e)}_g.decodeWithTextDecoder=function(e){return new TextDecoder("utf-8").decode(e)};_g.decodeWithFromCharCode=function(e){let t="",n=LRe(e),i=n.length;for(let o=0;o>10)+55296,(r&1023)+56320))}return t};function vP(e,t,n){return t<=e&&e<=n}function LRe(e){let t=0,n=0,i=0,o=128,r=191,s=[],a=e.length;for(let c=0;c0){let o=Math.min(t,kt.maximumTextureSize),r=Math.ceil(t/kt.maximumTextureSize),s=1/o,a=s*.5,c=1/r,l=c*.5;n=new H(o,r),i=new oe(s,a,c,l)}this._translucentFeaturesLength=0,this._featuresLength=t,this._textureDimensions=n,this._textureStep=i,this._owner=e.owner,this._statistics=e.statistics,this._colorChangedCallback=e.colorChangedCallback}Object.defineProperties(qa.prototype,{translucentFeaturesLength:{get:function(){return this._translucentFeaturesLength}},byteLength:{get:function(){let e=0;return u(this._pickTexture)&&(e+=this._pickTexture.sizeInBytes),u(this._batchTexture)&&(e+=this._batchTexture.sizeInBytes),e}},textureDimensions:{get:function(){return this._textureDimensions}},textureStep:{get:function(){return this._textureStep}},batchTexture:{get:function(){return this._batchTexture}},defaultTexture:{get:function(){return this._defaultTexture}},pickTexture:{get:function(){return 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function(t){return gt(t,{tile_batchTexture:function(){return y(e._batchTexture.batchTexture,e._batchTexture.defaultTexture)},tile_textureDimensions:function(){return e._batchTexture.textureDimensions},tile_textureStep:function(){return e._batchTexture.textureStep},tile_colorBlend:function(){return cMe(e)},tile_pickTexture:function(){return e._batchTexture.pickTexture}})}};uo.prototype.getPickId=function(){return"texture(tile_pickTexture, tile_featureSt)"};var gg={ALL_OPAQUE:0,ALL_TRANSLUCENT:1,OPAQUE_AND_TRANSLUCENT:2};uo.prototype.addDerivedCommands=function(e,t){let n=e.commandList,i=n.length,o=this._content._tile,r=o._finalResolution,s=o.tileset,a=s.isSkippingLevelOfDetail&&s.hasMixedContent&&e.context.stencilBuffer,c=lMe(this);for(let l=t;l>>Lt.SKIP_LOD_BIT_SHIFT}function gMe(e){let t=He(e,!0);return t.cull.enabled=!1,t.depthTest.enabled=!0,t.depthMask=!1,t.blending=un.ALPHA_BLEND,t.stencilTest=Lt.setCesium3DTileBit(),t.stencilMask=Lt.CESIUM_3D_TILE_MASK,ke.fromCache(t)}function 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EMe={VARIABLE:0,UNARY:1,BINARY:2,TERNARY:3,CONDITIONAL:4,MEMBER:5,FUNCTION_CALL:6,ARRAY:7,REGEX:8,VARIABLE_IN_STRING:9,LITERAL_NULL:10,LITERAL_BOOLEAN:11,LITERAL_NUMBER:12,LITERAL_STRING:13,LITERAL_COLOR:14,LITERAL_VECTOR:15,LITERAL_REGEX:16,LITERAL_UNDEFINED:17,BUILTIN_VARIABLE:18},dt=Object.freeze(EMe);function Td(e,t){this._expression=e,e=BMe(e,t),e=UMe(kMe(e)),yg.addBinaryOp("=~",0),yg.addBinaryOp("!~",0);let n;try{n=yg(e)}catch(i){throw new ue(i)}this._runtimeAst=xi(this,n)}Object.defineProperties(Td.prototype,{expression:{get:function(){return this._expression}}});var Pn={arrayIndex:0,arrayArray:[[]],cartesian2Index:0,cartesian3Index:0,cartesian4Index:0,cartesian2Array:[new H],cartesian3Array:[new h],cartesian4Array:[new oe],reset:function(){this.arrayIndex=0,this.cartesian2Index=0,this.cartesian3Index=0,this.cartesian4Index=0},getArray:function(){this.arrayIndex>=this.arrayArray.length&&this.arrayArray.push([]);let e=this.arrayArray[this.arrayIndex++];return 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Second argument is ${n}.`);return t&&n};_t.prototype._evaluatePlus=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof H&&t instanceof H)return H.add(t,n,Pn.getCartesian2());if(n instanceof h&&t instanceof h)return h.add(t,n,Pn.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.add(t,n,Pn.getCartesian4());if(typeof t=="string"||typeof n=="string")return t+n;if(typeof t=="number"&&typeof n=="number")return t+n;throw new ue(`Operator "+" requires vector or number arguments of matching types, or at least one string argument. 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Arguments are ${t} and ${n}.`)};_t.prototype._evaluateTimes=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof H&&t instanceof H)return H.multiplyComponents(t,n,Pn.getCartesian2());if(n instanceof H&&typeof t=="number")return H.multiplyByScalar(n,t,Pn.getCartesian2());if(t instanceof H&&typeof n=="number")return H.multiplyByScalar(t,n,Pn.getCartesian2());if(n instanceof h&&t instanceof h)return h.multiplyComponents(t,n,Pn.getCartesian3());if(n instanceof h&&typeof t=="number")return h.multiplyByScalar(n,t,Pn.getCartesian3());if(t instanceof h&&typeof n=="number")return h.multiplyByScalar(t,n,Pn.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.multiplyComponents(t,n,Pn.getCartesian4());if(n instanceof oe&&typeof t=="number")return oe.multiplyByScalar(n,t,Pn.getCartesian4());if(t instanceof oe&&typeof n=="number")return oe.multiplyByScalar(t,n,Pn.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t*n;throw new ue(`Operator "*" requires vector or number arguments. 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Arguments are ${t} and ${n}.`)};_t.prototype._evaluateMod=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof H&&t instanceof H)return H.fromElements(t.x%n.x,t.y%n.y,Pn.getCartesian2());if(n instanceof h&&t instanceof h)return h.fromElements(t.x%n.x,t.y%n.y,t.z%n.z,Pn.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.fromElements(t.x%n.x,t.y%n.y,t.z%n.z,t.w%n.w,Pn.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t%n;throw new ue(`Operator "%" requires vector or number arguments of matching types. 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h,R=new Array(3),O=new F;if(!u(s)){let U=se.fromPoints(m);for(i=0;i0&&(U.instances=V?eUe(N):N,V=!0)}}function eUe(e){let t=new Hie;t.transformInWorldSpace=e.transformInWorldSpace;let n=e.attributes,i=n.length;for(let o=0;o=n[t]){if(t+1=0&&e>=n[t-1])return t-1;let o;if(e>n[t])for(o=t;o=n[o]&&e=0&&!(e>=n[o]&&en&&(r=Math.floor((e-n)/o)+1,e-=r*o),e};qA.prototype.clampTime=function(e){let t=this.times;return P.clamp(e,t[0],t[t.length-1])};var oo=qA;function YA(e){this._value=e,this._valueType=oo.getPointType(e)}Object.defineProperties(YA.prototype,{value:{get:function(){return this._value}}});YA.prototype.findTimeInterval=function(e){};YA.prototype.wrapTime=function(e){return 0};YA.prototype.clampTime=function(e){return 0};YA.prototype.evaluate=function(e,t){let n=this._value,i=this._valueType;return i===Number?n:i.clone(n,t)};var A1=YA;function XA(e){e=y(e,y.EMPTY_OBJECT);let t=e.points,n=e.times;this._times=n,this._points=t,this._pointType=oo.getPointType(t[0]),this._lastTimeIndex=0}Object.defineProperties(XA.prototype,{times:{get:function(){return this._times}},points:{get:function(){return this._points}}});XA.prototype.findTimeInterval=oo.prototype.findTimeInterval;XA.prototype.wrapTime=oo.prototype.wrapTime;XA.prototype.clampTime=oo.prototype.clampTime;XA.prototype.evaluate=function(e,t){let n=this.points,i=this.times,o=this._lastTimeIndex=this.findTimeInterval(e,this._lastTimeIndex),r=(e-i[o])/(i[o+1]-i[o]);return this._pointType===Number?(1-r)*n[o]+r*n[o+1]:(u(t)||(t=new h),h.lerp(n[o],n[o+1],r,t))};var Bg=XA;var Gie={};Gie.solve=function(e,t,n,i){let o=new Array(n.length),r=new Array(i.length),s=new Array(i.length),a;for(a=0;a=0;--a)s[a]=h.subtract(r[a],h.multiplyByScalar(s[a+1],o[a],s[a]),s[a]);return s};var KA=Gie;var Wie=[],jie=[],qie=[],Yie=[];function sUe(e,t,n){let i=Wie,o=qie,r=jie,s=Yie;i.length=o.length=e.length-1,r.length=s.length=e.length;let a;i[0]=r[0]=1,o[0]=0;let c=s[0];for(u(c)||(c=s[0]=new h),h.clone(t,c),a=1;a0&&e.afterRender.push(a._raiseStartEvent)),a.loop===Al.REPEAT)g=g-Math.floor(g);else if(a.loop===Al.MIRRORED_REPEAT){let T=Math.floor(g),A=g-T;g=T%2===1?1-A:A}a.reverse&&(g=1-g);let b=g*l*a.multiplier;b=P.clamp(b,a.localStartTime,a.localStopTime),a.animate(b),a.update.numberOfListeners>0&&(a._updateEventTime=b,e.afterRender.push(a._raiseUpdateEvent)),i=!0,x||(a._state=Pd.STOPPED,a.stop.numberOfListeners>0&&e.afterRender.push(a._raiseStopEvent),a.removeOnStop&&iU.push(a))}}n=iU.length;for(let s=0;ss||o<-s&&r>-s}function JA(e,t){if(!u(t))return;let n=Up.clone(t),i=Je.shallowClone(t.command);return i.modelMatrix=e._modelMatrix2D,i.boundingVolume=e._boundingVolume2D,n.command=i,n.updateShadows=!1,n.is2D=!0,t.derivedCommand2D=n,e._derivedCommands.push(n),n}function DUe(e){JA(e,e._originalCommand),JA(e,e._translucentCommand),JA(e,e._skipLodBackfaceCommand),JA(e,e._skipLodStencilCommand),JA(e,e._silhouetteModelCommand),JA(e,e._silhouetteColorCommand)}function IUe(e){let t=Je.shallowClone(e);t.pass=Ee.TRANSLUCENT;let n=He(e.renderState,!0);return n.cull.enabled=!1,n.depthMask=!1,n.blending=un.ALPHA_BLEND,t.renderState=ke.fromCache(n),t}function PUe(e,t){let n=t._silhouetteId%255,i=Je.shallowClone(e),o=He(e.renderState,!0);return o.stencilTest={enabled:!0,frontFunction:ee.ALWAYS,backFunction:ee.ALWAYS,reference:n,mask:-1,frontOperation:{fail:ee.KEEP,zFail:ee.KEEP,zPass:ee.REPLACE},backOperation:{fail:ee.KEEP,zFail:ee.KEEP,zPass:ee.REPLACE}},t.isInvisible()&&(o.colorMask={red:!1,green:!1,blue:!1,alpha:!1}),i.renderState=ke.fromCache(o),i}function OUe(e,t){let n=t._silhouetteId%255,i=Je.shallowClone(e),o=He(e.renderState,!0);o.cull.enabled=!1,(e.pass===Ee.TRANSLUCENT||t.silhouetteColor.alpha<1)&&(i.pass=Ee.TRANSLUCENT,o.depthMask=!1,o.blending=un.ALPHA_BLEND),o.stencilTest={enabled:!0,frontFunction:ee.NOTEQUAL,backFunction:ee.NOTEQUAL,reference:n,mask:-1,frontOperation:{fail:ee.KEEP,zFail:ee.KEEP,zPass:ee.KEEP},backOperation:{fail:ee.KEEP,zFail:ee.KEEP,zPass:ee.KEEP}};let s=He(e.uniformMap);return s.model_silhouettePass=function(){return!0},i.renderState=ke.fromCache(o),i.uniformMap=s,i.castShadows=!1,i.receiveShadows=!1,i}function RUe(e,t,n){let i=e._skipLodStencilCommand,o=i.command,r=t._selectionDepth,s=MUe(o);if(r!==s){let a=LUe(r),c=He(o.renderState,!0);c.stencilTest.reference=a,o.renderState=ke.fromCache(c),n&&(i.derivedCommand2D.renderState=c)}}function MUe(e){return(e.renderState.stencilTest.reference&Lt.SKIP_LOD_MASK)>>>Lt.SKIP_LOD_BIT_SHIFT}function LUe(e){return Lt.CESIUM_3D_TILE_MASK|e< 0.0 && clipDistance < clippingPlanesEdgeWidth) { color = clippingPlanesEdgeColor; } } `;var toe={name:"ModelClippingPlanesPipelineStage"},WUe=new H;toe.process=function(e,t,n){let i=t.clippingPlanes,o=n.context,r=e.shaderBuilder;r.addDefine("HAS_CLIPPING_PLANES",void 0,Ce.FRAGMENT),r.addDefine("CLIPPING_PLANES_LENGTH",i.length,Ce.FRAGMENT),i.unionClippingRegions&&r.addDefine("UNION_CLIPPING_REGIONS",void 0,Ce.FRAGMENT),ss.useFloatTexture(o)&&r.addDefine("USE_CLIPPING_PLANES_FLOAT_TEXTURE",void 0,Ce.FRAGMENT);let s=ss.getTextureResolution(i,o,WUe);r.addDefine("CLIPPING_PLANES_TEXTURE_WIDTH",s.x,Ce.FRAGMENT),r.addDefine("CLIPPING_PLANES_TEXTURE_HEIGHT",s.y,Ce.FRAGMENT),r.addUniform("sampler2D","model_clippingPlanes",Ce.FRAGMENT),r.addUniform("vec4","model_clippingPlanesEdgeStyle",Ce.FRAGMENT),r.addUniform("mat4","model_clippingPlanesMatrix",Ce.FRAGMENT),r.addFragmentLines(G1);let a={model_clippingPlanes:function(){return i.texture},model_clippingPlanesEdgeStyle:function(){let c=z.clone(i.edgeColor);return c.alpha=i.edgeWidth,c},model_clippingPlanesMatrix:function(){return t._clippingPlanesMatrix}};e.uniformMap=gt(a,e.uniformMap)};var W1=toe;function noe(e,t){this._model=e,this._runtimeNode=t}Object.defineProperties(noe.prototype,{name:{get:function(){return this._runtimeNode._name}},id:{get:function(){return this._runtimeNode._id}},show:{get:function(){return this._runtimeNode.show},set:function(e){this._runtimeNode.show=e}},matrix:{get:function(){return this._runtimeNode.transform},set:function(e){u(e)?(this._runtimeNode.transform=e,this._runtimeNode.userAnimated=!0,this._model._userAnimationDirty=!0):(this._runtimeNode.transform=this.originalMatrix,this._runtimeNode.userAnimated=!1)}},originalMatrix:{get:function(){return this._runtimeNode.originalTransform}}});var j1=noe;var q1=`mat4 getInstancingTransform() { mat4 instancingTransform; #ifdef HAS_INSTANCE_MATRICES instancingTransform = mat4( a_instancingTransformRow0.x, a_instancingTransformRow1.x, a_instancingTransformRow2.x, 0.0, // Column 1 a_instancingTransformRow0.y, a_instancingTransformRow1.y, a_instancingTransformRow2.y, 0.0, // Column 2 a_instancingTransformRow0.z, a_instancingTransformRow1.z, a_instancingTransformRow2.z, 0.0, // Column 3 a_instancingTransformRow0.w, a_instancingTransformRow1.w, a_instancingTransformRow2.w, 1.0 // Column 4 ); #else vec3 translation = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation = a_instanceTranslation; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation.x, translation.y, translation.z, 1.0 ); #endif return instancingTransform; } #ifdef USE_2D_INSTANCING mat4 getInstancingTransform2D() { mat4 instancingTransform2D; #ifdef HAS_INSTANCE_MATRICES instancingTransform2D = mat4( a_instancingTransform2DRow0.x, a_instancingTransform2DRow1.x, a_instancingTransform2DRow2.x, 0.0, // Column 1 a_instancingTransform2DRow0.y, a_instancingTransform2DRow1.y, a_instancingTransform2DRow2.y, 0.0, // Column 2 a_instancingTransform2DRow0.z, a_instancingTransform2DRow1.z, a_instancingTransform2DRow2.z, 0.0, // Column 3 a_instancingTransform2DRow0.w, a_instancingTransform2DRow1.w, a_instancingTransform2DRow2.w, 1.0 // Column 4 ); #else vec3 translation2D = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation2D = a_instanceTranslation2D; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform2D = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation2D.x, translation2D.y, translation2D.z, 1.0 ); #endif return instancingTransform2D; } #endif `;var Y1=`void instancingStage(inout ProcessedAttributes attributes) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); attributes.positionMC = (instancingTransform * vec4(positionMC, 1.0)).xyz; #ifdef HAS_NORMALS vec3 normalMC = attributes.normalMC; attributes.normalMC = (instancingTransform * vec4(normalMC, 0.0)).xyz; #endif #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var X1=`void legacyInstancingStage( inout ProcessedAttributes attributes, out mat4 instanceModelView, out mat3 instanceModelViewInverseTranspose) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); mat4 instanceModel = instancingTransform * u_instance_nodeTransform; instanceModelView = u_instance_modifiedModelView; instanceModelViewInverseTranspose = mat3(u_instance_modifiedModelView * instanceModel); attributes.positionMC = (instanceModel * vec4(positionMC, 1.0)).xyz; #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var sU=new F,jUe=new F,qUe=new F,ooe={name:"InstancingPipelineStage",_getInstanceTransformsAsMatrices:loe,_transformsToTypedArray:E6};ooe.process=function(e,t,n){let i=t.instances,o=i.attributes[0].count,r=e.shaderBuilder;r.addDefine("HAS_INSTANCING"),r.addVertexLines(q1);let s=e.model,a=s.sceneGraph,c=e.runtimeNode,l=n.mode!==te.SCENE3D&&!n.scene3DOnly&&s._projectTo2D,f=[];aVe(e,n,i,f,l),uVe(e,n,i,f);let d={};if(i.transformInWorldSpace?(r.addDefine("USE_LEGACY_INSTANCING",void 0,Ce.VERTEX),r.addUniform("mat4","u_instance_modifiedModelView",Ce.VERTEX),r.addUniform("mat4","u_instance_nodeTransform",Ce.VERTEX),d.u_instance_modifiedModelView=function(){let p=F.multiplyTransformation(s.modelMatrix,a.components.transform,sU);return l?F.multiplyTransformation(n.context.uniformState.view3D,p,sU):(n.mode!==te.SCENE3D&&(p=Rt.basisTo2D(n.mapProjection,p,sU)),F.multiplyTransformation(n.context.uniformState.view,p,sU))},d.u_instance_nodeTransform=function(){return F.multiplyTransformation(a.axisCorrectionMatrix,c.computedTransform,jUe)},r.addVertexLines(X1)):r.addVertexLines(Y1),l){r.addDefine("USE_2D_INSTANCING",void 0,Ce.VERTEX),r.addUniform("mat4","u_modelView2D",Ce.VERTEX);let p=n.context,g=F.fromTranslation(c.instancingReferencePoint2D,new F);d.u_modelView2D=function(){return F.multiplyTransformation(p.uniformState.view,g,qUe)}}e.uniformMap=gt(d,e.uniformMap),e.instanceCount=o,e.attributes.push.apply(e.attributes,f)};var K1=new F,YUe=new h;function XUe(e,t,n,i,o){let r=F.multiplyTransformation(t,e,K1);return r=F.multiplyTransformation(r,n,K1),o=Rt.basisTo2D(i.mapProjection,r,o),o}function KUe(e,t,n,i,o){let r=F.fromTranslation(e,K1),s=F.multiplyTransformation(t,r,K1);s=F.multiplyTransformation(s,n,K1);let a=F.getTranslation(s,YUe);return o=Xi.computeActualWgs84Position(i,a,o),o}function roe(e,t,n){let i=e.model,o=i.sceneGraph;e.runtimeNode.node.instances.transformInWorldSpace?(t=F.multiplyTransformation(i.modelMatrix,o.components.transform,t),n=F.multiplyTransformation(o.axisCorrectionMatrix,e.runtimeNode.computedTransform,n)):(t=F.clone(o.computedModelMatrix,t),t=F.multiplyTransformation(t,e.runtimeNode.computedTransform,t),n=F.clone(F.IDENTITY,n))}var soe=new F,aoe=new F,ZUe=new F,$Ue=new h;function QUe(e,t,n,i){let o=soe,r=aoe;roe(t,o,r);let a=t.runtimeNode.instancingReferencePoint2D,c=e.length;for(let l=0;l=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=a.setIndex+1),i.push({index:e.attributeIndex++,vertexBuffer:a.buffer,componentsPerAttribute:on.getNumberOfComponents(a.type),componentDatatype:a.componentDatatype,normalize:!1,offsetInBytes:a.byteOffset,strideInBytes:a.byteStride,instanceDivisor:1}),r.addAttribute("float",`a_instanceFeatureId_${a.setIndex}`))}}var Z1=ooe;var w6={};w6.name="ModelMatrixUpdateStage";w6.update=function(e,t,n){let i=n.mode!==te.SCENE3D;if(!(i&&t._model._projectTo2D)&&e._transformDirty){let o=i?t._computedModelMatrix2D:t._computedModelMatrix;uoe(e,t,o,e.transformToRoot),e._transformDirty=!1}};function uoe(e,t,n,i){let o;i=F.multiplyTransformation(i,e.transform,new F),e.updateComputedTransform();let r=e.runtimePrimitives.length;for(o=0;o1&&(i.addDefine("MULTILINE_BATCH_TEXTURE"),i.addUniform("vec2","model_textureDimensions"),o.model_textureDimensions=function(){return c.textureDimensions}),e.uniformMap=gt(o,e.uniformMap)};var tO=poe;var _oe={name:"ClassificationPipelineStage"};_oe.process=function(e,t,n){e.shaderBuilder.addDefine("HAS_CLASSIFICATION",void 0,Ce.BOTH);let o=e.runtimePrimitive;u(o.batchLengths)||dVe(t,o)};function dVe(e,t){let n=en.getAttributeBySemantic(e,bt.POSITION);if(!u(n))throw new ue("Primitives must have a position attribute to be used for classification.");let i,o=e.indices,r=u(o);r&&(i=o.typedArray,o.typedArray=void 0);let s=r?o.count:n.count,a=en.getAttributeBySemantic(e,bt.FEATURE_ID,0);if(!u(a)){t.batchLengths=[s],t.batchOffsets=[0];return}let c=a.typedArray;a.typedArray=void 0;let l=[],f=[0],d=r?i[0]:0,p=c[d],g=0;for(let x=1;xAVe(i,t,n)):[]}function AVe(e,t,n){let{getAttributeByName:i,getAttributeInfo:o,sanitizeGlslIdentifier:r}=en,s=e.class.id,a=n?.classes[s],c=Object.entries(e.properties),l=new Array(c.length);for(let f=0;fEVe(n,t)):[]}function EVe(e,t){let{sanitizeGlslIdentifier:n}=en,i=e.class.id,o=t?.classes[i],r=Object.entries(e.properties).filter(([a,c])=>c.isGpuCompatible()),s=new Array(r.length);for(let a=0;af),n.addStructField(bi.STRUCT_ID_METADATA_FS,r,o);let p=`attributes.texCoord_${a}`,g=`texture(${d}, ${p}).${c}`,m=s.unpackInShader(g),x=Eoe({valueExpression:m,renderResources:e,glslType:r,metadataVariable:o,shaderDestination:Ce.FRAGMENT,property:s}),b=`metadata.${o} = ${x};`;n.addFunctionLines(bi.FUNCTION_ID_INITIALIZE_METADATA_FS,[b])}function Toe(e,t){let{classProperty:n}=t.property,{metadataVariable:i,glslType:o,shaderDestination:r}=t,s=Coe(bi.METADATA_CLASS_FIELDS,n,`metadataClass.${i}`,o),a=`${o}MetadataClass`;e.addStructField(bi.STRUCT_ID_METADATA_CLASS_FS,a,i),e.addFunctionLines(bi.FUNCTION_ID_INITIALIZE_METADATA_FS,s),Ce.includesVertexShader(r)&&(e.addStructField(bi.STRUCT_ID_METADATA_CLASS_VS,a,i),e.addFunctionLines(bi.FUNCTION_ID_INITIALIZE_METADATA_VS,s))}function Aoe(e,t){let{propertyStatistics:n}=t;if(!u(n))return;let{metadataVariable:i,type:o,glslType:r}=t;if(o===Gt.ENUM)return;let s=bi.METADATA_STATISTICS_FIELDS,a=`metadataStatistics.${i}`,c=Coe(s,n,a,r),l=`${r}MetadataStatistics`;e.addStructField(bi.STRUCT_ID_METADATA_STATISTICS_FS,l,i),e.addFunctionLines(bi.FUNCTION_ID_INITIALIZE_METADATA_FS,c),Ce.includesVertexShader(t.shaderDestination)&&(e.addStructField(bi.STRUCT_ID_METADATA_STATISTICS_VS,l,i),e.addFunctionLines(bi.FUNCTION_ID_INITIALIZE_METADATA_VS,c))}function Coe(e,t,n,i){function o(r){let s=t[r.specName];if(u(s))return`${n}.${r.shaderName} = ${i}(${s});`}return u(t)?e.map(o).filter(u):[]}function Eoe(e){let{valueExpression:t,property:n}=e;if(!n.hasValueTransform)return t;let i=e.metadataVariable,o=`u_${i}_offset`,r=`u_${i}_scale`,{shaderBuilder:s,uniformMap:a}=e.renderResources,{glslType:c,shaderDestination:l}=e;s.addUniform(c,o,l),s.addUniform(c,r,l);let{offset:f,scale:d}=n;return a[o]=()=>f,a[r]=()=>d,`czm_valueTransform(${o}, ${r}, ${t})`}var nf=bi;var MVe={INHERIT:0,OPAQUE:1,TRANSLUCENT:2},Hg=Object.freeze(MVe);var Ks={name:"CustomShaderPipelineStage",STRUCT_ID_ATTRIBUTES_VS:"AttributesVS",STRUCT_ID_ATTRIBUTES_FS:"AttributesFS",STRUCT_NAME_ATTRIBUTES:"Attributes",STRUCT_ID_VERTEX_INPUT:"VertexInput",STRUCT_NAME_VERTEX_INPUT:"VertexInput",STRUCT_ID_FRAGMENT_INPUT:"FragmentInput",STRUCT_NAME_FRAGMENT_INPUT:"FragmentInput",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_VS:"initializeInputStructVS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_VS:"void initializeInputStruct(out VertexInput vsInput, ProcessedAttributes attributes)",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_FS:"initializeInputStructFS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_FS:"void initializeInputStruct(out FragmentInput fsInput, ProcessedAttributes attributes)",_oneTimeWarning:Dt};Ks.process=function(e,t,n){let{shaderBuilder:i,model:o,alphaOptions:r}=e,{customShader:s}=o,{lightingModel:a,translucencyMode:c}=s;u(a)&&(e.lightingOptions.lightingModel=a),c===Hg.TRANSLUCENT?r.pass=Ee.TRANSLUCENT:c===Hg.OPAQUE&&(r.pass=void 0);let l=zVe(s,t);if(!l.customShaderEnabled)return;if(jVe(i,s,l),l.shouldComputePositionWC&&i.addDefine("COMPUTE_POSITION_WC_CUSTOM_SHADER",void 0,Ce.BOTH),u(s.vertexShaderText)&&i.addDefine("HAS_CUSTOM_VERTEX_SHADER",void 0,Ce.VERTEX),u(s.fragmentShaderText)){i.addDefine("HAS_CUSTOM_FRAGMENT_SHADER",void 0,Ce.FRAGMENT);let p=Vp.getDefineName(s.mode);i.addDefine(p,void 0,Ce.FRAGMENT)}let f=s.uniforms;for(let p in f)if(f.hasOwnProperty(p)){let g=f[p];i.addUniform(g.type,p)}let d=s.varyings;for(let p in d)if(d.hasOwnProperty(p)){let g=d[p];i.addVarying(g,p)}e.uniformMap=gt(e.uniformMap,s.uniformMap)};function LVe(e){let t={};for(let n=0;n1?(m=e.attributeIndex,e.attributeIndex+=p):g&&!c?m=0:m=e.attributeIndex++,QVe(e,d,m,p,s,a)}aze(i,t.attributes),t.primitiveType===Me.POINTS&&i.addDefine("PRIMITIVE_TYPE_POINTS"),i.addVertexLines(_O),i.addFragmentLines(pO)};function QVe(e,t,n,i,o,r){let s=e.shaderBuilder,a=en.getAttributeInfo(t),c=o&&!r;i>1?tze(e,t,n,i):eze(e,t,n,c),ize(s,a,c),nze(s,a),u(t.semantic)&&JVe(s,t),oze(s,a,o),rze(s,a,c),sze(s,a)}function JVe(e,t){let n=t.semantic,i=t.setIndex;switch(n){case bt.NORMAL:e.addDefine("HAS_NORMALS");break;case bt.TANGENT:e.addDefine("HAS_TANGENTS");break;case bt.FEATURE_ID:e.addDefine(`HAS${n}_${i}`);break;case bt.TEXCOORD:case bt.COLOR:e.addDefine(`HAS_${n}_${i}`)}}function eze(e,t,n,i){let o=t.quantization,r,s;u(o)?(r=o.type,s=o.componentDatatype):(r=t.type,s=t.componentDatatype);let a=t.semantic,c=t.setIndex;a===bt.FEATURE_ID&&c>=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=c+1);let l=a===bt.POSITION,f=l?0:n,d=on.getNumberOfComponents(r),p={index:f,value:u(t.buffer)?void 0:t.constant,vertexBuffer:t.buffer,count:t.count,componentsPerAttribute:d,componentDatatype:s,offsetInBytes:t.byteOffset,strideInBytes:t.byteStride,normalize:t.normalized};if(e.attributes.push(p),!l||!i)return;let g=e.runtimePrimitive.positionBuffer2D,m={index:n,vertexBuffer:g,count:t.count,componentsPerAttribute:d,componentDatatype:X.FLOAT,offsetInBytes:0,strideInBytes:void 0,normalize:t.normalized};e.attributes.push(m)}function tze(e,t,n,i){let o=t.quantization,r,s;u(o)?(r=o.type,s=o.componentDatatype):(r=t.type,s=t.componentDatatype);let a=t.normalized,l=on.getNumberOfComponents(r)/i,f=X.getSizeInBytes(s),d=l*f,p=t.byteStride;for(let g=0;g0,l=!u(a)&&c;if(u(r)&&!l){let x=vze(a),b=Dze(r,x);Ize(i,b);let A=Pze(b).indexOf("normalMC")>=0,C=en.getAttributeBySemantic(t,bt.NORMAL);if(A&&!C)throw new ue("Style references the NORMAL semantic but the point cloud does not have normals");i.addDefine("COMPUTE_POSITION_WC_STYLE",void 0,Ce.VERTEX),b.styleTranslucent&&(e.alphaOptions.pass=Ee.TRANSLUCENT)}let f=o.pointCloudShading;f.attenuation&&i.addDefine("HAS_POINT_CLOUD_ATTENUATION",void 0,Ce.VERTEX),f.backFaceCulling&&i.addDefine("HAS_POINT_CLOUD_BACK_FACE_CULLING",void 0,Ce.VERTEX);let d,p,g;ir.is3DTiles(o.type)&&(p=!0,d=o.content,g=d.tile.refine===Bo.ADD),i.addUniform("vec4","model_pointCloudParameters",Ce.VERTEX),i.addVertexLines(wO);let m=e.uniformMap;m.model_pointCloudParameters=function(){let x=Cze,b=1;p&&(b=g?5:d.tileset.memoryAdjustedScreenSpaceError),x.x=y(f.maximumAttenuation,b),x.x*=n.pixelRatio;let T=Eze(e,t,f,d);x.y=T*f.geometricErrorScale;let A=n.context,C=n.camera.frustum,S;return n.mode===te.SCENE2D||C instanceof Qt?S=Number.POSITIVE_INFINITY:S=A.drawingBufferHeight/n.camera.frustum.sseDenominator,x.z=S,p&&(x.w=d.tileset.timeSinceLoad),x}};var Foe=new h;function Eze(e,t,n,i){if(u(i)){let f=i.tile.geometricError;if(f>0)return f}if(u(n.baseResolution))return n.baseResolution;let o=en.getAttributeBySemantic(t,bt.POSITION),r=o.count,s=e.runtimeNode.transform,a=h.subtract(o.max,o.min,Foe);a=F.multiplyByPointAsVector(s,a,Foe);let c=a.x*a.y*a.z;return P.cbrt(c/r)}var Sze={colorStyleFunction:void 0,showStyleFunction:void 0,pointSizeStyleFunction:void 0,styleTranslucent:!1},wze={POSITION:"attributes.positionMC",POSITION_ABSOLUTE:"v_positionWC",COLOR:"attributes.color_0",NORMAL:"attributes.normalMC"};function vze(e){let t=He(wze);if(!u(e))return t;for(let n=0;n0,d=u(i.skin),p=u(r),m=!(p&&u(r.fragmentShaderText))||r.mode!==Vp.REPLACE_MATERIAL,x=en.hasQuantizedAttributes(n.attributes),b=o.debugWireframe&&Me.isTriangles(n.primitiveType)&&(o._enableDebugWireframe||a),T=o.pointCloudShading,A=u(T)&&T.attenuation,C=u(T)&&T.backFaceCulling,S=n.primitiveType===Me.POINTS&&(u(s)||A||C),w=o._enableShowOutline&&u(n.outlineCoordinates),D=$ze(o,i,n),R=u(o.classificationType);l&&t.push(RO),t.push(yO),b&&t.push(NO),R&&t.push(nO),f&&t.push(EO),d&&t.push(LO),S&&t.push(vO),x&&t.push(mO),m&&t.push(AO),t.push(zg),t.push(nf),D.hasPropertyTable&&(t.push(Gg),t.push(tO),t.push(rO)),p&&t.push(dO),t.push(bO),o.allowPicking&&t.push(SO),w&&t.push(PO),t.push(eO),t.push(OO)};function $ze(e,t,n){let i;return u(t.instances)&&(i=en.getFeatureIdsByLabel(t.instances.featureIds,e.instanceFeatureIdLabel),u(i))?{hasFeatureIds:!0,hasPropertyTable:u(i.propertyTableId)}:(i=en.getFeatureIdsByLabel(n.featureIds,e.featureIdLabel),u(i)?{hasFeatureIds:!0,hasPropertyTable:u(i.propertyTableId)}:{hasFeatureIds:!1,hasPropertyTable:!1})}var FO=Koe;function M6(e){e=y(e,y.EMPTY_OBJECT),this._sceneGraph=e.sceneGraph;let t=e.skin;this._skin=t,this._inverseBindMatrices=void 0,this._joints=[],this._jointMatrices=[],Qze(this)}Object.defineProperties(M6.prototype,{skin:{get:function(){return this._skin}},sceneGraph:{get:function(){return this._sceneGraph}},inverseBindMatrices:{get:function(){return this._inverseBindMatrices}},joints:{get:function(){return this._joints}},jointMatrices:{get:function(){return this._jointMatrices}}});function Qze(e){let t=e.skin,n=t.inverseBindMatrices;e._inverseBindMatrices=n;let i=t.joints,o=i.length,r=e.sceneGraph._runtimeNodes,s=e.joints,a=e._jointMatrices;for(let c=0;c czm_splitPosition) discard; if (model_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif } `;var cU={name:"ModelSplitterPipelineStage",SPLIT_DIRECTION_UNIFORM_NAME:"model_splitDirection"};cU.process=function(e,t,n){let i=e.shaderBuilder;i.addDefine("HAS_MODEL_SPLITTER",void 0,Ce.FRAGMENT),i.addFragmentLines(GO);let o={};i.addUniform("float",cU.SPLIT_DIRECTION_UNIFORM_NAME,Ce.FRAGMENT),o[cU.SPLIT_DIRECTION_UNIFORM_NAME]=function(){return t.splitDirection},e.uniformMap=gt(o,e.uniformMap)};var WO=cU;function t4e(e,t){this.model=e.model,this.shaderBuilder=e.shaderBuilder.clone(),this.uniformMap=He(e.uniformMap),this.alphaOptions=He(e.alphaOptions),this.renderStateOptions=He(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.runtimeNode=t,this.attributes=[],this.attributeIndex=1,this.featureIdVertexAttributeSetIndex=0,this.instanceCount=0}var jO=t4e;function n4e(e){e=y(e,y.EMPTY_OBJECT),this.lightingModel=y(e.lightingModel,Yh.UNLIT)}var qO=n4e;function i4e(e,t){this.model=e.model,this.runtimeNode=e.runtimeNode,this.attributes=e.attributes.slice(),this.attributeIndex=e.attributeIndex,this.featureIdVertexAttributeSetIndex=e.featureIdVertexAttributeSetIndex,this.uniformMap=He(e.uniformMap),this.alphaOptions=He(e.alphaOptions),this.renderStateOptions=He(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.shaderBuilder=e.shaderBuilder.clone(),this.instanceCount=e.instanceCount,this.runtimePrimitive=t;let n=t.primitive;this.count=u(n.indices)?n.indices.count:en.getAttributeBySemantic(n,"POSITION").count,this.hasPropertyTable=!1,this.indices=n.indices,this.wireframeIndexBuffer=void 0,this.primitiveType=n.primitiveType;let i=en.getPositionMinMax(n,this.runtimeNode.instancingTranslationMin,this.runtimeNode.instancingTranslationMax);this.positionMin=h.clone(i.min,new h),this.positionMax=h.clone(i.max,new h),this.boundingSphere=se.fromCornerPoints(this.positionMin,this.positionMax,new se),this.lightingOptions=new qO,this.pickId=void 0}var YO=i4e;function ru(e){e=y(e,y.EMPTY_OBJECT);let t=e.modelComponents;this._model=e.model,this._components=t,this._pipelineStages=[],this._updateStages=[],this._runtimeNodes=[],this._rootNodes=[],this._skinnedNodes=[],this._runtimeSkins=[],this.modelPipelineStages=[],this._boundingSphere=void 0,this._boundingSphere2D=void 0,this._computedModelMatrix=F.clone(F.IDENTITY),this._computedModelMatrix2D=F.clone(F.IDENTITY),this._axisCorrectionMatrix=en.getAxisCorrectionMatrix(t.upAxis,t.forwardAxis,new F),this._runtimeArticulations={},o4e(this)}Object.defineProperties(ru.prototype,{components:{get:function(){return this._components}},computedModelMatrix:{get:function(){return this._computedModelMatrix}},axisCorrectionMatrix:{get:function(){return this._axisCorrectionMatrix}},boundingSphere:{get:function(){return this._boundingSphere}}});function o4e(e){let t=e._components,n=t.scene,o=e._model.modelMatrix;$oe(e,o);let r=t.articulations,s=r.length,a=e._runtimeArticulations;for(let A=0;A0&&(d=Oo(n,t,a),t+=a,c>0&&(p=new Uint8Array(e,t,c),t+=c));let g=new Id(l,f),m=g.getGlobalProperty("POINTS_LENGTH");if(g.featuresLength=m,!u(m))throw new ue("Feature table global property: POINTS_LENGTH must be defined");let x=g.getGlobalProperty("RTC_CENTER",X.FLOAT,3);u(x)&&(x=h.unpack(x));let b=x4e(g,d);if(b.rtcCenter=x,b.pointsLength=m,!b.hasPositions){let T=b4e(g);b.positions=T,b.hasPositions=b.hasPositions||u(T)}if(!b.hasPositions)throw new ue("Either POSITION or POSITION_QUANTIZED must be defined.");if(!b.hasNormals){let T=A4e(g);b.normals=T,b.hasNormals=b.hasNormals||u(T)}if(!b.hasColors){let T=T4e(g);b.colors=T,b.hasColors=b.hasColors||u(T),b.hasConstantColor=u(b.constantColor),b.isTranslucent=u(T)&&T.isTranslucent}if(!b.hasBatchIds){let T=C4e(g);b.batchIds=T,b.hasBatchIds=b.hasBatchIds||u(T)}if(b.hasBatchIds){let T=g.getGlobalProperty("BATCH_LENGTH");if(!u(T))throw new ue("Global property: BATCH_LENGTH must be defined when BATCH_ID is defined.");b.batchLength=T}return u(p)&&(p=new Uint8Array(p),b.batchTableJson=d,b.batchTableBinary=p),b};function x4e(e,t){let n=e.json,i,o,r,s=u(n.extensions)?n.extensions["3DTILES_draco_point_compression"]:void 0,a=u(t)&&u(t.extensions)?t.extensions["3DTILES_draco_point_compression"]:void 0;u(a)&&(r=a.properties);let c,l,f,d,p;if(u(s)){o=s.properties;let m=s.byteOffset,x=s.byteLength;if(!u(o)||!u(m)||!u(x))throw new ue("Draco properties, byteOffset, and byteLength must be defined");i=e.buffer.slice(m,m+x),c=u(o.POSITION),l=u(o.RGB)||u(o.RGBA),f=u(o.NORMAL),d=u(o.BATCH_ID),p=u(o.RGBA)}let g;return u(i)&&(g={buffer:i,featureTableProperties:o,batchTableProperties:r,properties:gt(o,r),dequantizeInShader:!0}),{draco:g,hasPositions:c,hasColors:l,isTranslucent:p,hasNormals:f,hasBatchIds:d}}function b4e(e){let t=e.json,n;if(u(t.POSITION))return n=e.getPropertyArray("POSITION",X.FLOAT,3),{name:bt.POSITION,semantic:bt.POSITION,typedArray:n,isQuantized:!1,componentDatatype:X.FLOAT,type:on.VEC3};if(u(t.POSITION_QUANTIZED)){n=e.getPropertyArray("POSITION_QUANTIZED",X.UNSIGNED_SHORT,3);let i=e.getGlobalProperty("QUANTIZED_VOLUME_SCALE",X.FLOAT,3);if(!u(i))throw new ue("Global property: QUANTIZED_VOLUME_SCALE must be defined for quantized positions.");let o=65536-1,r=e.getGlobalProperty("QUANTIZED_VOLUME_OFFSET",X.FLOAT,3);if(!u(r))throw new ue("Global property: QUANTIZED_VOLUME_OFFSET must be defined for quantized positions.");return{name:bt.POSITION,semantic:bt.POSITION,typedArray:n,isQuantized:!0,componentDatatype:X.FLOAT,type:on.VEC3,quantizedRange:o,quantizedVolumeOffset:h.unpack(r),quantizedVolumeScale:h.unpack(i),quantizedComponentDatatype:X.UNSIGNED_SHORT,quantizedType:on.VEC3}}}function T4e(e){let t=e.json,n;if(u(t.RGBA))return n=e.getPropertyArray("RGBA",X.UNSIGNED_BYTE,4),{name:bt.COLOR,semantic:bt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:on.VEC4,normalized:!0,isRGB565:!1,isTranslucent:!0};if(u(t.RGB))return n=e.getPropertyArray("RGB",X.UNSIGNED_BYTE,3),{name:"COLOR",semantic:bt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:on.VEC3,normalized:!0,isRGB565:!1,isTranslucent:!1};if(u(t.RGB565))return n=e.getPropertyArray("RGB565",X.UNSIGNED_SHORT,1),{name:"COLOR",semantic:bt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.FLOAT,type:on.VEC3,normalized:!1,isRGB565:!0,isTranslucent:!1};if(u(t.CONSTANT_RGBA)){let i=e.getGlobalProperty("CONSTANT_RGBA",X.UNSIGNED_BYTE,4),o=i[3],r=z.fromBytes(i[0],i[1],i[2],o),s=o<255;return{name:bt.COLOR,semantic:bt.COLOR,setIndex:0,constantColor:r,componentDatatype:X.FLOAT,type:on.VEC4,isQuantized:!1,isTranslucent:s}}}function A4e(e){let t=e.json,n;if(u(t.NORMAL))return n=e.getPropertyArray("NORMAL",X.FLOAT,3),{name:bt.NORMAL,semantic:bt.NORMAL,typedArray:n,octEncoded:!1,octEncodedZXY:!1,componentDatatype:X.FLOAT,type:on.VEC3};if(u(t.NORMAL_OCT16P)){n=e.getPropertyArray("NORMAL_OCT16P",X.UNSIGNED_BYTE,2);let i=8;return{name:bt.NORMAL,semantic:bt.NORMAL,typedArray:n,octEncoded:!0,octEncodedZXY:!1,quantizedRange:(1<0&&j4e(e,a,d,t),u(n.rtcCenter)&&(f.transform=F.multiplyByTranslation(f.transform,n.rtcCenter,f.transform));let p=n.positions;u(p)&&p.isQuantized&&(f.transform=F.multiplyByTranslation(f.transform,p.quantizedVolumeOffset,f.transform)),e._components=f,e._parsedContent=void 0,e._arrayBuffer=void 0}function j4e(e,t,n,i){let o=t.attributes,r=n.length;for(let s=0;s0){e._errorEvent.raiseEvent(t);return}console.log(t)}function q4e(e,t){let n=e._featureTables,i=t.propertyTables,o=i.length;for(let r=0;r0&&t===0||e===0&&t>0;this._silhouetteDirty=this._silhouetteDirty||n,this._backFaceCullingDirty=this._backFaceCullingDirty||n}this._silhouetteSize=e}},boundingSphere:{get:function(){let e=u(this._clampedModelMatrix)?this._clampedModelMatrix:this.modelMatrix;return are(this,e),this._boundingSphere}},debugShowBoundingVolume:{get:function(){return this._debugShowBoundingVolume},set:function(e){this._debugShowBoundingVolume!==e&&(this._debugShowBoundingVolumeDirty=!0),this._debugShowBoundingVolume=e}},debugWireframe:{get:function(){return this._debugWireframe},set:function(e){this._debugWireframe!==e&&this.resetDrawCommands(),this._debugWireframe=e,this._debugWireframe===!0&&this._enableDebugWireframe===!1&&this.type===ir.GLTF&&Dt("model-debug-wireframe-ignored","enableDebugWireframe must be set to true in Model.fromGltfAsync, otherwise debugWireframe will be ignored.")}},show:{get:function(){return this._show},set:function(e){this._show=e}},featureIdLabel:{get:function(){return this._featureIdLabel},set:function(e){typeof e=="number"&&(e=`featureId_${e}`),e!==this._featureIdLabel&&(this._featureTableIdDirty=!0),this._featureIdLabel=e}},instanceFeatureIdLabel:{get:function(){return this._instanceFeatureIdLabel},set:function(e){typeof e=="number"&&(e=`instanceFeatureId_${e}`),e!==this._instanceFeatureIdLabel&&(this._featureTableIdDirty=!0),this._instanceFeatureIdLabel=e}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){e!==this._clippingPlanes&&(ss.setOwner(e,this,"_clippingPlanes"),this.resetDrawCommands())}},lightColor:{get:function(){return this._lightColor},set:function(e){u(e)!==u(this._lightColor)&&this.resetDrawCommands(),this._lightColor=h.clone(e,this._lightColor)}},imageBasedLighting:{get:function(){return this._imageBasedLighting},set:function(e){e!==this._imageBasedLighting&&(this._shouldDestroyImageBasedLighting&&!this._imageBasedLighting.isDestroyed()&&this._imageBasedLighting.destroy(),this._imageBasedLighting=e,this._shouldDestroyImageBasedLighting=!1,this.resetDrawCommands())}},backFaceCulling:{get:function(){return this._backFaceCulling},set:function(e){e!==this._backFaceCulling&&(this._backFaceCullingDirty=!0),this._backFaceCulling=e}},scale:{get:function(){return this._scale},set:function(e){e!==this._scale&&(this._updateModelMatrix=!0),this._scale=e}},computedScale:{get:function(){return this._computedScale}},minimumPixelSize:{get:function(){return this._minimumPixelSize},set:function(e){e!==this._minimumPixelSize&&(this._updateModelMatrix=!0),this._minimumPixelSize=e}},maximumScale:{get:function(){return this._maximumScale},set:function(e){e!==this._maximumScale&&(this._updateModelMatrix=!0),this._maximumScale=e}},shadows:{get:function(){return this._shadows},set:function(e){e!==this._shadows&&(this._shadowsDirty=!0),this._shadows=e}},credit:{get:function(){return this._credit}},showCreditsOnScreen:{get:function(){return this._showCreditsOnScreen},set:function(e){this._showCreditsOnScreen!==e&&(this._showCreditsOnScreenDirty=!0),this._showCreditsOnScreen=e}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&this.resetDrawCommands(),this._splitDirection=e}},classificationType:{get:function(){return this._classificationType}},pickIds:{get:function(){return this._pickIds}},styleCommandsNeeded:{get:function(){return this._styleCommandsNeeded}}});Co.prototype.getNode=function(e){return this._nodesByName[e]};Co.prototype.setArticulationStage=function(e,t){this._sceneGraph.setArticulationStage(e,t)};Co.prototype.applyArticulations=function(){this._sceneGraph.applyArticulations()};Co.prototype.makeStyleDirty=function(){this._styleDirty=!0};Co.prototype.resetDrawCommands=function(){this._drawCommandsBuilt=!1};var X4e=new F,K4e=new Q,Z4e=new F;Co.prototype.update=function(e){let t=!1;try{t=$4e(this,e)}catch(n){if(!this._loader.incrementallyLoadTextures&&n.name==="TextureError")L6(this,n);else{let i=en.getError("model",this._resource,n);L6(this,i)}}if(Q4e(this,e),J4e(this,e),!this._resourcesLoaded&&t){this._resourcesLoaded=!0;let n=this._loader.components;if(!u(n)){if(this._loader.isUnloaded())return;let r=en.getError("model",this._resource,new ue("Failed to load model."));L6(r),this._rejectLoad=this._rejectLoad&&this._rejectLoad(r)}let i=n.structuralMetadata;u(i)&&i.propertyTableCount>0&&q4e(this,i);let o=new XO({model:this,modelComponents:n});this._sceneGraph=o,this._gltfCredits=o.components.asset.credits}if(!(!this._resourcesLoaded||e.mode===te.MORPHING)){if(e8e(this),t8e(this),n8e(this,e),i8e(this),o8e(this,e),r8e(this,e),s8e(this,e),a8e(this,e),this._defaultTexture=e.context.defaultTexture,c8e(this,e),l8e(this,e),u8e(this),f8e(this,e),m8e(this,e),!this._ready){e.afterRender.push(()=>{this._ready=!0,this._readyEvent.raiseEvent(this)});return}this._loader.incrementallyLoadTextures&&!this._texturesLoaded&&this._loader.texturesLoaded&&(this.resetDrawCommands(),this._texturesLoaded=!0,this._texturesReadyEvent.raiseEvent(this)),h8e(this),p8e(this,e),_8e(this),g8e(this,e)}};function $4e(e,t){return!e._resourcesLoaded||!e._texturesLoaded?(t.afterRender.push(()=>!0),e._loader.process(t)):!0}function Q4e(e,t){u(e._customShader)&&e._customShader.update(t)}function J4e(e,t){e._imageBasedLighting.update(t),e._imageBasedLighting.shouldRegenerateShaders&&e.resetDrawCommands()}function e8e(e){if(!e._featureTableIdDirty)return;e._featureTableIdDirty=!1;let t=e._sceneGraph.components,n=t.structuralMetadata;u(n)&&n.propertyTableCount>0&&(e.featureTableId=Y4e(t,e),e._styleDirty=!0,e.resetDrawCommands())}function t8e(e){e._styleDirty&&(e.applyStyle(e._style),e._styleDirty=!1)}function n8e(e,t){let n=e._featureTables,i=n.length,o=!1;for(let r=0;r=i&&r<=o}function T8e(e,t){let n=t.creditDisplay,i=e._credit;u(i)&&n.addCreditToNextFrame(i);let o=e._resourceCredits,r=o.length;for(let c=0;c0&&e.alpha<1};Co.prototype.isInvisible=function(){let e=this.color;return u(e)&&e.alpha===0};function cre(e){return e.context.stencilBuffer}Co.prototype.hasSilhouette=function(e){return cre(e)&&this._silhouetteSize>0&&this._silhouetteColor.alpha>0&&!u(this._classificationType)};Co.prototype.hasSkipLevelOfDetail=function(e){if(!ir.is3DTiles(this.type))return!1;let t=e.context.stencilBuffer,n=this._content.tileset;return t&&n.isSkippingLevelOfDetail};Co.prototype.isClippingEnabled=function(){let e=this._clippingPlanes;return u(e)&&e.enabled&&e.length!==0};Co.prototype.isDestroyed=function(){return!1};Co.prototype.destroy=function(){let e=this._loader;u(e)&&e.destroy();let t=this._featureTables;if(u(t)){let i=t.length;for(let o=0;o0,i=u(this.structuralMetadata)?this.structuralMetadata.propertyAttributes:void 0,o=u(i)&&u(i[0]);if(t&&(!n||o)){this.resetDrawCommands();return}n?(this.featureTables[this.featureTableId].applyStyle(e),sre(this,e)):(this.applyColorAndShow(e),this._styleCommandsNeeded=void 0)};function QO(e,t,n){return{loader:e,type:t,resource:n.resource,show:n.show,modelMatrix:n.modelMatrix,scale:n.scale,minimumPixelSize:n.minimumPixelSize,maximumScale:n.maximumScale,id:n.id,allowPicking:n.allowPicking,clampAnimations:n.clampAnimations,shadows:n.shadows,debugShowBoundingVolume:n.debugShowBoundingVolume,enableDebugWireframe:n.enableDebugWireframe,debugWireframe:n.debugWireframe,cull:n.cull,opaquePass:n.opaquePass,customShader:n.customShader,content:n.content,heightReference:n.heightReference,scene:n.scene,distanceDisplayCondition:n.distanceDisplayCondition,color:n.color,colorBlendAmount:n.colorBlendAmount,colorBlendMode:n.colorBlendMode,silhouetteColor:n.silhouetteColor,silhouetteSize:n.silhouetteSize,enableShowOutline:n.enableShowOutline,showOutline:n.showOutline,outlineColor:n.outlineColor,clippingPlanes:n.clippingPlanes,lightColor:n.lightColor,imageBasedLighting:n.imageBasedLighting,backFaceCulling:n.backFaceCulling,credit:n.credit,showCreditsOnScreen:n.showCreditsOnScreen,splitDirection:n.splitDirection,projectTo2D:n.projectTo2D,featureIdLabel:n.featureIdLabel,instanceFeatureIdLabel:n.instanceFeatureIdLabel,pointCloudShading:n.pointCloudShading,classificationType:n.classificationType,pickObject:n.pickObject}}var Rd=Co;function Ds(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this._model=void 0,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(Ds.prototype,{featuresLength:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;return u(t)&&u(t[n])?t[n].featuresLength:0}},pointsLength:{get:function(){return this._model.statistics.pointsLength}},trianglesLength:{get:function(){return this._model.statistics.trianglesLength}},geometryByteLength:{get:function(){return this._model.statistics.geometryByteLength}},texturesByteLength:{get:function(){return this._model.statistics.texturesByteLength}},batchTableByteLength:{get:function(){let e=this._model.statistics;return e.propertyTablesByteLength+e.batchTexturesByteLength}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;if(u(t)&&u(t[n]))return t[n]}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});Ds.prototype.getFeature=function(e){let t=this._model,n=t.featureTableId;return t.featureTables[n].getFeature(e)};Ds.prototype.hasProperty=function(e,t){let n=this._model,i=n.featureTableId;return u(i)?n.featureTables[i].hasProperty(e,t):!1};Ds.prototype.applyDebugSettings=function(e,t){t=e?t:z.WHITE,this.featuresLength===0?this._model.color=t:u(this.batchTable)&&this.batchTable.setAllColor(t)};Ds.prototype.applyStyle=function(e){this._model.style=e};Ds.prototype.update=function(e,t){let n=this._model,i=this._tile;n.colorBlendAmount=e.colorBlendAmount,n.colorBlendMode=e.colorBlendMode,n.modelMatrix=i.computedTransform,n.customShader=e.customShader,n.featureIdLabel=e.featureIdLabel,n.instanceFeatureIdLabel=e.instanceFeatureIdLabel,n.lightColor=e.lightColor,n.imageBasedLighting=e.imageBasedLighting,n.backFaceCulling=e.backFaceCulling,n.shadows=e.shadows,n.showCreditsOnScreen=e.showCreditsOnScreen,n.splitDirection=e.splitDirection,n.debugWireframe=e.debugWireframe,n.showOutline=e.showOutline,n.outlineColor=e.outlineColor,n.pointCloudShading=e.pointCloudShading;let o=e.clippingPlanes;n.referenceMatrix=e.clippingPlanesOriginMatrix,u(o)&&i.clippingPlanesDirty&&(n._clippingPlanes=o.enabled&&i._isClipped?o:void 0),u(o)&&u(n._clippingPlanes)&&n._clippingPlanes!==o&&(n._clippingPlanes=o,n._clippingPlanesState=0),n.update(t),!this._ready&&n.ready&&(n.activeAnimations.addAll({loop:Al.REPEAT}),this._ready=!0)};Ds.prototype.isDestroyed=function(){return!1};Ds.prototype.destroy=function(){return this._model=this._model&&this._model.destroy(),le(this)};Ds.fromGltf=async function(e,t,n,i){let o=new Ds(e,t,n),s=JO(e,t,o,{gltf:i,basePath:n}),a=e.vectorClassificationOnly?void 0:e.classificationType;s.classificationType=a;let c=await Rd.fromGltfAsync(s);return o._model=c,o};Ds.fromB3dm=async function(e,t,n,i,o){let r=new Ds(e,t,n),a=JO(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=e.vectorClassificationOnly?void 0:e.classificationType;a.classificationType=c;let l=await Rd.fromB3dm(a);return r._model=l,r};Ds.fromI3dm=async function(e,t,n,i,o){let r=new Ds(e,t,n),a=JO(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await Rd.fromI3dm(a);return r._model=c,r};Ds.fromPnts=async function(e,t,n,i,o){let r=new Ds(e,t,n),a=JO(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await Rd.fromPnts(a);return r._model=c,r};Ds.fromGeoJson=async function(e,t,n,i){let o=new Ds(e,t,n),s=JO(e,t,o,{geoJson:i,resource:n}),a=await Rd.fromGeoJson(s);return o._model=a,o};function JO(e,t,n,i){let o={cull:!1,releaseGltfJson:!0,opaquePass:Ee.CESIUM_3D_TILE,modelMatrix:t.computedTransform,upAxis:e._modelUpAxis,forwardAxis:e._modelForwardAxis,incrementallyLoadTextures:!1,customShader:e.customShader,content:n,colorBlendMode:e.colorBlendMode,colorBlendAmount:e.colorBlendAmount,lightColor:e.lightColor,imageBasedLighting:e.imageBasedLighting,featureIdLabel:e.featureIdLabel,instanceFeatureIdLabel:e.instanceFeatureIdLabel,pointCloudShading:e.pointCloudShading,clippingPlanes:e.clippingPlanes,backFaceCulling:e.backFaceCulling,shadows:e.shadows,showCreditsOnScreen:e.showCreditsOnScreen,splitDirection:e.splitDirection,enableDebugWireframe:e._enableDebugWireframe,debugWireframe:e.debugWireframe,projectTo2D:e._projectTo2D,enableShowOutline:e._enableShowOutline,showOutline:e.showOutline,outlineColor:e.outlineColor};return gt(i,o)}var Kh=Ds;function Md(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this.featurePropertiesDirty=!1,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(Md.prototype,{featuresLength:{get:function(){return 0}},pointsLength:{get:function(){return 0}},trianglesLength:{get:function(){return 0}},geometryByteLength:{get:function(){return 0}},texturesByteLength:{get:function(){return 0}},batchTableByteLength:{get:function(){return 0}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});Md.fromJson=function(e,t,n,i){let o=new Md(e,t,n);return o._tileset.loadTileset(o._resource,i,o._tile),o._ready=!0,o};Md.prototype.hasProperty=function(e,t){return!1};Md.prototype.getFeature=function(e){};Md.prototype.applyDebugSettings=function(e,t){};Md.prototype.applyStyle=function(e){};Md.prototype.update=function(e,t){};Md.prototype.isDestroyed=function(){return!1};Md.prototype.destroy=function(){return le(this)};var eR=Md;var tR=`uniform sampler2D u_atlas; #ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_textureCoordinates; in vec4 v_pickColor; in vec4 v_color; #ifdef SDF in vec4 v_outlineColor; in float v_outlineWidth; #endif #ifdef FRAGMENT_DEPTH_CHECK in vec4 v_textureCoordinateBounds; // the min and max x and y values for the texture coordinates in vec4 v_originTextureCoordinateAndTranslate; // texture coordinate at the origin, billboard translate (used for label glyphs) in vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize in mat2 v_rotationMatrix; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; float getGlobeDepth(vec2 adjustedST, vec2 depthLookupST, bool applyTranslate, vec2 dimensions, vec2 imageSize) { vec2 lookupVector = imageSize * (depthLookupST - adjustedST); lookupVector = v_rotationMatrix * lookupVector; vec2 labelOffset = (dimensions - imageSize) * (depthLookupST - vec2(0.0, v_originTextureCoordinateAndTranslate.y)); // aligns label glyph with bounding rectangle. Will be zero for billboards because dimensions and imageSize will be equal vec2 translation = v_originTextureCoordinateAndTranslate.zw; if (applyTranslate) { // this is only needed for labels where the horizontal origin is not LEFT // it moves the label back to where the "origin" should be since all label glyphs are set to HorizontalOrigin.LEFT translation += (dimensions * v_originTextureCoordinateAndTranslate.xy * vec2(1.0, 0.0)); } vec2 st = ((lookupVector - translation + labelOffset) + gl_FragCoord.xy) / czm_viewport.zw; float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif #ifdef SDF // Get the distance from the edge of a glyph at a given position sampling an SDF texture. float getDistance(vec2 position) { return texture(u_atlas, position).r; } // Samples the sdf texture at the given position and produces a color based on the fill color and the outline. vec4 getSDFColor(vec2 position, float outlineWidth, vec4 outlineColor, float smoothing) { float distance = getDistance(position); if (outlineWidth > 0.0) { // Don't get the outline edge exceed the SDF_EDGE float outlineEdge = clamp(SDF_EDGE - outlineWidth, 0.0, SDF_EDGE); float outlineFactor = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); vec4 sdfColor = mix(outlineColor, v_color, outlineFactor); float alpha = smoothstep(outlineEdge - smoothing, outlineEdge + smoothing, distance); return vec4(sdfColor.rgb, sdfColor.a * alpha); } else { float alpha = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); return vec4(v_color.rgb, v_color.a * alpha); } } #endif void main() { vec4 color = texture(u_atlas, v_textureCoordinates); #ifdef SDF float outlineWidth = v_outlineWidth; vec4 outlineColor = v_outlineColor; // Get the current distance float distance = getDistance(v_textureCoordinates); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float smoothing = fwidth(distance); // Get an offset that is approximately half the distance to the neighbor pixels // 0.354 is approximately half of 1/sqrt(2) vec2 sampleOffset = 0.354 * vec2(dFdx(v_textureCoordinates) + dFdy(v_textureCoordinates)); // Sample the center point vec4 center = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); // Sample the 4 neighbors vec4 color1 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color2 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color3 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color4 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); // Equally weight the center sample and the 4 neighboring samples color = (center + color1 + color2 + color3 + color4)/5.0; #else // If no derivatives available (IE 10?), just do a single sample float smoothing = 1.0/32.0; color = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); #endif color = czm_gammaCorrect(color); #else color = czm_gammaCorrect(color); color *= czm_gammaCorrect(v_color); #endif // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif #ifdef VECTOR_TILE color *= u_highlightColor; #endif out_FragColor = color; #ifdef LOG_DEPTH czm_writeLogDepth(); #endif #ifdef FRAGMENT_DEPTH_CHECK float temp = v_compressed.y; temp = temp * SHIFT_RIGHT1; float temp2 = (temp - floor(temp)) * SHIFT_LEFT1; bool enableDepthTest = temp2 != 0.0; bool applyTranslate = floor(temp) != 0.0; if (enableDepthTest) { temp = v_compressed.z; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); temp = v_compressed.w; temp = temp * SHIFT_RIGHT12; vec2 imageSize; imageSize.y = (temp - floor(temp)) * SHIFT_LEFT12; imageSize.x = floor(temp); vec2 adjustedST = v_textureCoordinates - v_textureCoordinateBounds.xy; adjustedST = adjustedST / vec2(v_textureCoordinateBounds.z - v_textureCoordinateBounds.x, v_textureCoordinateBounds.w - v_textureCoordinateBounds.y); float epsilonEyeDepth = v_compressed.x + czm_epsilon1; float globeDepth1 = getGlobeDepth(adjustedST, v_originTextureCoordinateAndTranslate.xy, applyTranslate, dimensions, imageSize); // negative values go into the screen if (globeDepth1 != 0.0 && globeDepth1 > epsilonEyeDepth) { float globeDepth2 = getGlobeDepth(adjustedST, vec2(0.0, 1.0), applyTranslate, dimensions, imageSize); // top left corner if (globeDepth2 != 0.0 && globeDepth2 > epsilonEyeDepth) { float globeDepth3 = getGlobeDepth(adjustedST, vec2(1.0, 1.0), applyTranslate, dimensions, imageSize); // top right corner if (globeDepth3 != 0.0 && globeDepth3 > epsilonEyeDepth) { discard; } } } } #endif } `;var nR=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScale; in vec4 positionLowAndRotation; in vec4 compressedAttribute0; // pixel offset, translate, horizontal origin, vertical origin, show, direction, texture coordinates (texture offset) in vec4 compressedAttribute1; // aligned axis, translucency by distance, image width in vec4 compressedAttribute2; // label horizontal origin, image height, color, pick color, size in meters, valid aligned axis, 13 bits free in vec4 eyeOffset; // eye offset in meters, 4 bytes free (texture range) in vec4 scaleByDistance; // near, nearScale, far, farScale in vec4 pixelOffsetScaleByDistance; // near, nearScale, far, farScale in vec4 compressedAttribute3; // distance display condition near, far, disableDepthTestDistance, dimensions in vec2 sdf; // sdf outline color (rgb) and width (w) #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) in vec4 textureCoordinateBoundsOrLabelTranslate; // the min and max x and y values for the texture coordinates #endif #ifdef VECTOR_TILE in float a_batchId; #endif out vec2 v_textureCoordinates; #ifdef FRAGMENT_DEPTH_CHECK out vec4 v_textureCoordinateBounds; out vec4 v_originTextureCoordinateAndTranslate; out vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize out mat2 v_rotationMatrix; #endif out vec4 v_pickColor; out vec4 v_color; #ifdef SDF out vec4 v_outlineColor; out float v_outlineWidth; #endif const float UPPER_BOUND = 32768.0; const float SHIFT_LEFT16 = 65536.0; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT8 = 256.0; const float SHIFT_LEFT7 = 128.0; const float SHIFT_LEFT5 = 32.0; const float SHIFT_LEFT3 = 8.0; const float SHIFT_LEFT2 = 4.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; const float SHIFT_RIGHT7 = 1.0 / 128.0; const float SHIFT_RIGHT5 = 1.0 / 32.0; const float SHIFT_RIGHT3 = 1.0 / 8.0; const float SHIFT_RIGHT2 = 1.0 / 4.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; vec4 addScreenSpaceOffset(vec4 positionEC, vec2 imageSize, float scale, vec2 direction, vec2 origin, vec2 translate, vec2 pixelOffset, vec3 alignedAxis, bool validAlignedAxis, float rotation, bool sizeInMeters, out mat2 rotationMatrix, out float mpp) { // Note the halfSize cannot be computed in JavaScript because it is sent via // compressed vertex attributes that coerce it to an integer. vec2 halfSize = imageSize * scale * 0.5; halfSize *= ((direction * 2.0) - 1.0); vec2 originTranslate = origin * abs(halfSize); #if defined(ROTATION) || defined(ALIGNED_AXIS) if (validAlignedAxis || rotation != 0.0) { float angle = rotation; if (validAlignedAxis) { vec4 projectedAlignedAxis = czm_modelView3D * vec4(alignedAxis, 0.0); angle += sign(-projectedAlignedAxis.x) * acos(sign(projectedAlignedAxis.y) * (projectedAlignedAxis.y * projectedAlignedAxis.y) / (projectedAlignedAxis.x * projectedAlignedAxis.x + projectedAlignedAxis.y * projectedAlignedAxis.y)); } float cosTheta = cos(angle); float sinTheta = sin(angle); rotationMatrix = mat2(cosTheta, sinTheta, -sinTheta, cosTheta); halfSize = rotationMatrix * halfSize; } else { rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); } #endif mpp = czm_metersPerPixel(positionEC); positionEC.xy += (originTranslate + halfSize) * czm_branchFreeTernary(sizeInMeters, 1.0, mpp); positionEC.xy += (translate + pixelOffset) * mpp; return positionEC; } #ifdef VERTEX_DEPTH_CHECK float getGlobeDepth(vec4 positionEC) { vec4 posWC = czm_eyeToWindowCoordinates(positionEC); float globeDepth = czm_unpackDepth(texture(czm_globeDepthTexture, posWC.xy / czm_viewport.zw)); if (globeDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(posWC.xy, globeDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif void main() { // Modifying this shader may also require modifications to Billboard._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndScale.xyz; vec3 positionLow = positionLowAndRotation.xyz; float scale = positionHighAndScale.w; #if defined(ROTATION) || defined(ALIGNED_AXIS) float rotation = positionLowAndRotation.w; #else float rotation = 0.0; #endif float compressed = compressedAttribute0.x; vec2 pixelOffset; pixelOffset.x = floor(compressed * SHIFT_RIGHT7); compressed -= pixelOffset.x * SHIFT_LEFT7; pixelOffset.x -= UPPER_BOUND; vec2 origin; origin.x = floor(compressed * SHIFT_RIGHT5); compressed -= origin.x * SHIFT_LEFT5; origin.y = floor(compressed * SHIFT_RIGHT3); compressed -= origin.y * SHIFT_LEFT3; #ifdef FRAGMENT_DEPTH_CHECK vec2 depthOrigin = origin.xy; #endif origin -= vec2(1.0); float show = floor(compressed * SHIFT_RIGHT2); compressed -= show * SHIFT_LEFT2; #ifdef INSTANCED vec2 textureCoordinatesBottomLeft = czm_decompressTextureCoordinates(compressedAttribute0.w); vec2 textureCoordinatesRange = czm_decompressTextureCoordinates(eyeOffset.w); vec2 textureCoordinates = textureCoordinatesBottomLeft + direction * textureCoordinatesRange; #else vec2 direction; direction.x = floor(compressed * SHIFT_RIGHT1); direction.y = compressed - direction.x * SHIFT_LEFT1; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressedAttribute0.w); #endif float temp = compressedAttribute0.y * SHIFT_RIGHT8; pixelOffset.y = -(floor(temp) - UPPER_BOUND); vec2 translate; translate.y = (temp - floor(temp)) * SHIFT_LEFT16; temp = compressedAttribute0.z * SHIFT_RIGHT8; translate.x = floor(temp) - UPPER_BOUND; translate.y += (temp - floor(temp)) * SHIFT_LEFT8; translate.y -= UPPER_BOUND; temp = compressedAttribute1.x * SHIFT_RIGHT8; float temp2 = floor(compressedAttribute2.w * SHIFT_RIGHT2); vec2 imageSize = vec2(floor(temp), temp2); #ifdef FRAGMENT_DEPTH_CHECK float labelHorizontalOrigin = floor(compressedAttribute2.w - (temp2 * SHIFT_LEFT2)); float applyTranslate = 0.0; if (labelHorizontalOrigin != 0.0) // is a billboard, so set apply translate to false { applyTranslate = 1.0; labelHorizontalOrigin -= 2.0; depthOrigin.x = labelHorizontalOrigin + 1.0; } depthOrigin = vec2(1.0) - (depthOrigin * 0.5); #endif #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) temp = compressedAttribute3.w; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); #endif #ifdef ALIGNED_AXIS vec3 alignedAxis = czm_octDecode(floor(compressedAttribute1.y * SHIFT_RIGHT8)); temp = compressedAttribute2.z * SHIFT_RIGHT5; bool validAlignedAxis = (temp - floor(temp)) * SHIFT_LEFT1 > 0.0; #else vec3 alignedAxis = vec3(0.0); bool validAlignedAxis = false; #endif vec4 pickColor; vec4 color; temp = compressedAttribute2.y; temp = temp * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); temp = compressedAttribute2.x; temp = temp * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); temp = compressedAttribute2.z * SHIFT_RIGHT8; bool sizeInMeters = floor((temp - floor(temp)) * SHIFT_LEFT7) > 0.0; temp = floor(temp) * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; #if defined(FRAGMENT_DEPTH_CHECK) || defined(VERTEX_DEPTH_CHECK) float eyeDepth = positionEC.z; #endif positionEC = czm_eyeOffset(positionEC, eyeOffset.xyz); positionEC.xyz *= show; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(EYE_DISTANCE_PIXEL_OFFSET) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING float distanceScale = czm_nearFarScalar(scaleByDistance, lengthSq); scale *= distanceScale; translate *= distanceScale; // push vertex behind near plane for clipping if (scale == 0.0) { positionEC.xyz = vec3(0.0); } #endif float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency == 0.0) { positionEC.xyz = vec3(0.0); } #endif #ifdef EYE_DISTANCE_PIXEL_OFFSET float pixelOffsetScale = czm_nearFarScalar(pixelOffsetScaleByDistance, lengthSq); pixelOffset *= pixelOffsetScale; #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = compressedAttribute3.x; float farSq = compressedAttribute3.y; if (lengthSq < nearSq || lengthSq > farSq) { positionEC.xyz = vec3(0.0); } #endif mat2 rotationMatrix; float mpp; #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = compressedAttribute3.z; #endif #ifdef VERTEX_DEPTH_CHECK if (lengthSq < disableDepthTestDistance) { float depthsilon = 10.0; vec2 labelTranslate = textureCoordinateBoundsOrLabelTranslate.xy; vec4 pEC1 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth1 = getGlobeDepth(pEC1); if (globeDepth1 != 0.0 && pEC1.z + depthsilon < globeDepth1) { vec4 pEC2 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0, 1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth2 = getGlobeDepth(pEC2); if (globeDepth2 != 0.0 && pEC2.z + depthsilon < globeDepth2) { vec4 pEC3 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth3 = getGlobeDepth(pEC3); if (globeDepth3 != 0.0 && pEC3.z + depthsilon < globeDepth3) { positionEC.xyz = vec3(0.0); } } } } #endif positionEC = addScreenSpaceOffset(positionEC, imageSize, scale, direction, origin, translate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); gl_Position = czm_projection * positionEC; v_textureCoordinates = textureCoordinates; #ifdef LOG_DEPTH czm_vertexLogDepth(); #endif #ifdef DISABLE_DEPTH_DISTANCE if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH v_depthFromNearPlusOne = 1.0; #endif } } #endif #ifdef FRAGMENT_DEPTH_CHECK if (sizeInMeters) { translate /= mpp; dimensions /= mpp; imageSize /= mpp; } #if defined(ROTATION) || defined(ALIGNED_AXIS) v_rotationMatrix = rotationMatrix; #else v_rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); #endif float enableDepthCheck = 0.0; if (lengthSq < disableDepthTestDistance) { enableDepthCheck = 1.0; } float dw = floor(clamp(dimensions.x, 0.0, SHIFT_LEFT12)); float dh = floor(clamp(dimensions.y, 0.0, SHIFT_LEFT12)); float iw = floor(clamp(imageSize.x, 0.0, SHIFT_LEFT12)); float ih = floor(clamp(imageSize.y, 0.0, SHIFT_LEFT12)); v_compressed.x = eyeDepth; v_compressed.y = applyTranslate * SHIFT_LEFT1 + enableDepthCheck; v_compressed.z = dw * SHIFT_LEFT12 + dh; v_compressed.w = iw * SHIFT_LEFT12 + ih; v_originTextureCoordinateAndTranslate.xy = depthOrigin; v_originTextureCoordinateAndTranslate.zw = translate; v_textureCoordinateBounds = textureCoordinateBoundsOrLabelTranslate; #endif #ifdef SDF vec4 outlineColor; float outlineWidth; temp = sdf.x; temp = temp * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); temp = sdf.y; temp = temp * SHIFT_RIGHT8; float temp3 = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineWidth = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.a = floor(temp); outlineColor /= 255.0; v_outlineWidth = outlineWidth / 255.0; v_outlineColor = outlineColor; v_outlineColor.a *= translucency; #endif v_pickColor = pickColor; v_color = color; v_color.a *= translucency; } `;function Ti(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.translucencyByDistance,i=e.pixelOffsetScaleByDistance,o=e.scaleByDistance,r=e.distanceDisplayCondition;u(n)&&(n=Pt.clone(n)),u(i)&&(i=Pt.clone(i)),u(o)&&(o=Pt.clone(o)),u(r)&&(r=Et.clone(r)),this._show=y(e.show,!0),this._position=h.clone(y(e.position,h.ZERO)),this._actualPosition=h.clone(this._position),this._pixelOffset=H.clone(y(e.pixelOffset,H.ZERO)),this._translate=new H(0,0),this._eyeOffset=h.clone(y(e.eyeOffset,h.ZERO)),this._heightReference=y(e.heightReference,Ge.NONE),this._verticalOrigin=y(e.verticalOrigin,Dn.CENTER),this._horizontalOrigin=y(e.horizontalOrigin,mi.CENTER),this._scale=y(e.scale,1),this._color=z.clone(y(e.color,z.WHITE)),this._rotation=y(e.rotation,0),this._alignedAxis=h.clone(y(e.alignedAxis,h.ZERO)),this._width=e.width,this._height=e.height,this._scaleByDistance=o,this._translucencyByDistance=n,this._pixelOffsetScaleByDistance=i,this._sizeInMeters=y(e.sizeInMeters,!1),this._distanceDisplayCondition=r,this._disableDepthTestDistance=e.disableDepthTestDistance,this._id=e.id,this._collection=y(e.collection,t),this._pickId=void 0,this._pickPrimitive=y(e._pickPrimitive,this),this._billboardCollection=t,this._dirty=!1,this._index=-1,this._batchIndex=void 0,this._imageIndex=-1,this._imageIndexPromise=void 0,this._imageId=void 0,this._image=void 0,this._imageSubRegion=void 0,this._imageWidth=void 0,this._imageHeight=void 0,this._labelDimensions=void 0,this._labelHorizontalOrigin=void 0,this._labelTranslate=void 0;let s=e.image,a=e.imageId;u(s)&&(u(a)||(typeof s=="string"?a=s:u(s.src)?a=s.src:a=Gn()),this._imageId=a,this._image=s),u(e.imageSubRegion)&&(this._imageId=a,this._imageSubRegion=e.imageSubRegion),u(this._billboardCollection._textureAtlas)&&this._loadImage(),this._actualClampedPosition=void 0,this._removeCallbackFunc=void 0,this._mode=te.SCENE3D,this._clusterShow=!0,this._outlineColor=z.clone(y(e.outlineColor,z.BLACK)),this._outlineWidth=y(e.outlineWidth,0),this._updateClamping()}var lre=Ti.SHOW_INDEX=0,hU=Ti.POSITION_INDEX=1,mre=Ti.PIXEL_OFFSET_INDEX=2,C8e=Ti.EYE_OFFSET_INDEX=3,E8e=Ti.HORIZONTAL_ORIGIN_INDEX=4,S8e=Ti.VERTICAL_ORIGIN_INDEX=5,w8e=Ti.SCALE_INDEX=6,mU=Ti.IMAGE_INDEX_INDEX=7,ure=Ti.COLOR_INDEX=8,v8e=Ti.ROTATION_INDEX=9,D8e=Ti.ALIGNED_AXIS_INDEX=10,I8e=Ti.SCALE_BY_DISTANCE_INDEX=11,P8e=Ti.TRANSLUCENCY_BY_DISTANCE_INDEX=12,O8e=Ti.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX=13,R8e=Ti.DISTANCE_DISPLAY_CONDITION=14,M8e=Ti.DISABLE_DEPTH_DISTANCE=15;Ti.TEXTURE_COORDINATE_BOUNDS=16;var fre=Ti.SDF_INDEX=17;Ti.NUMBER_OF_PROPERTIES=18;function Uo(e,t){let n=e._billboardCollection;u(n)&&(n._updateBillboard(e,t),e._dirty=!0)}Object.defineProperties(Ti.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,Uo(this,lre))}},position:{get:function(){return this._position},set:function(e){let t=this._position;h.equals(t,e)||(h.clone(e,t),h.clone(e,this._actualPosition),this._updateClamping(),Uo(this,hU))}},heightReference:{get:function(){return this._heightReference},set:function(e){let t=this._heightReference;e!==t&&(this._heightReference=e,this._updateClamping(),Uo(this,hU))}},pixelOffset:{get:function(){return this._pixelOffset},set:function(e){let t=this._pixelOffset;H.equals(t,e)||(H.clone(e,t),Uo(this,mre))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;Pt.equals(t,e)||(this._scaleByDistance=Pt.clone(e,t),Uo(this,I8e))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;Pt.equals(t,e)||(this._translucencyByDistance=Pt.clone(e,t),Uo(this,P8e))}},pixelOffsetScaleByDistance:{get:function(){return this._pixelOffsetScaleByDistance},set:function(e){let t=this._pixelOffsetScaleByDistance;Pt.equals(t,e)||(this._pixelOffsetScaleByDistance=Pt.clone(e,t),Uo(this,O8e))}},eyeOffset:{get:function(){return this._eyeOffset},set:function(e){let t=this._eyeOffset;h.equals(t,e)||(h.clone(e,t),Uo(this,C8e))}},horizontalOrigin:{get:function(){return this._horizontalOrigin},set:function(e){this._horizontalOrigin!==e&&(this._horizontalOrigin=e,Uo(this,E8e))}},verticalOrigin:{get:function(){return this._verticalOrigin},set:function(e){this._verticalOrigin!==e&&(this._verticalOrigin=e,Uo(this,S8e))}},scale:{get:function(){return this._scale},set:function(e){this._scale!==e&&(this._scale=e,Uo(this,w8e))}},color:{get:function(){return this._color},set:function(e){let t=this._color;z.equals(t,e)||(z.clone(e,t),Uo(this,ure))}},rotation:{get:function(){return this._rotation},set:function(e){this._rotation!==e&&(this._rotation=e,Uo(this,v8e))}},alignedAxis:{get:function(){return this._alignedAxis},set:function(e){let t=this._alignedAxis;h.equals(t,e)||(h.clone(e,t),Uo(this,D8e))}},width:{get:function(){return y(this._width,this._imageWidth)},set:function(e){this._width!==e&&(this._width=e,Uo(this,mU))}},height:{get:function(){return y(this._height,this._imageHeight)},set:function(e){this._height!==e&&(this._height=e,Uo(this,mU))}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters!==e&&(this._sizeInMeters=e,Uo(this,ure))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Et.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=Et.clone(e,this._distanceDisplayCondition),Uo(this,R8e))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,Uo(this,M8e))}},id:{get:function(){return this._id},set:function(e){this._id=e,u(this._pickId)&&(this._pickId.object.id=e)}},pickPrimitive:{get:function(){return this._pickPrimitive},set:function(e){this._pickPrimitive=e,u(this._pickId)&&(this._pickId.object.primitive=e)}},pickId:{get:function(){return this._pickId}},image:{get:function(){return this._imageId},set:function(e){u(e)?typeof e=="string"?this.setImage(e,e):e instanceof ve?this.setImage(e.url,e):u(e.src)?this.setImage(e.src,e):this.setImage(Gn(),e):(this._imageIndex=-1,this._imageSubRegion=void 0,this._imageId=void 0,this._image=void 0,this._imageIndexPromise=void 0,Uo(this,mU))}},ready:{get:function(){return this._imageIndex!==-1}},_clampedPosition:{get:function(){return this._actualClampedPosition},set:function(e){this._actualClampedPosition=h.clone(e,this._actualClampedPosition),Uo(this,hU)}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,Uo(this,lre))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;z.equals(t,e)||(z.clone(e,t),Uo(this,fre))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,Uo(this,fre))}}});Ti.prototype.getPickId=function(e){return u(this._pickId)||(this._pickId=e.createPickId({primitive:this._pickPrimitive,collection:this._collection,id:this._id})),this._pickId};Ti.prototype._updateClamping=function(){Ti._updateClamping(this._billboardCollection,this)};var iR=new fe,dre=new h;Ti._updateClamping=function(e,t){let n=e._scene;if(!u(n)||!u(n.globe))return;let i=n.globe,o=i.ellipsoid,r=i._surface,s=n.frameState.mode,a=s!==t._mode;if(t._mode=s,(t._heightReference===Ge.NONE||a)&&u(t._removeCallbackFunc)&&(t._removeCallbackFunc(),t._removeCallbackFunc=void 0,t._clampedPosition=void 0),t._heightReference===Ge.NONE||!u(t._position))return;let c=o.cartesianToCartographic(t._position);if(!u(c)){t._actualClampedPosition=void 0;return}u(t._removeCallbackFunc)&&t._removeCallbackFunc();function l(d){if(t._heightReference===Ge.RELATIVE_TO_GROUND)if(t._mode===te.SCENE3D){let p=o.cartesianToCartographic(d,iR);p.height+=c.height,o.cartographicToCartesian(p,d)}else d.x+=c.height;t._clampedPosition=h.clone(d,t._clampedPosition)}t._removeCallbackFunc=r.updateHeight(c,l),fe.clone(c,iR);let f=i.getHeight(c);u(f)&&(iR.height=f),o.cartographicToCartesian(iR,dre),l(dre)};Ti.prototype._loadImage=function(){let e=this._billboardCollection._textureAtlas,t=this._imageId,n=this._image,i=this._imageSubRegion,o,r=this;function s(c){if(r._imageId!==t||r._image!==n||!je.equals(r._imageSubRegion,i))return;let l=e.textureCoordinates[c];r._imageWidth=e.texture.width*l.width,r._imageHeight=e.texture.height*l.height,r._imageIndex=c,r._ready=!0,r._image=void 0,r._imageIndexPromise=void 0,Uo(r,mU)}if(u(n)&&(o=e.addImage(t,n)),u(i)&&(o=e.addSubRegion(t,i)),this._imageIndexPromise=o,!u(o))return;let a=e.getImageIndex(t);if(u(a)&&!u(i)){s(a);return}o.then(s).catch(function(c){console.error(`Error loading image for billboard: ${c}`),r._imageIndexPromise=void 0})};Ti.prototype.setImage=function(e,t){this._imageId!==e&&(this._imageIndex=-1,this._imageSubRegion=void 0,this._imageId=e,this._image=t,u(this._billboardCollection._textureAtlas)&&this._loadImage())};Ti.prototype.setImageSubRegion=function(e,t){this._imageId===e&&je.equals(this._imageSubRegion,t)||(this._imageIndex=-1,this._imageId=e,this._imageSubRegion=je.clone(t),u(this._billboardCollection._textureAtlas)&&this._loadImage())};Ti.prototype._setTranslate=function(e){let t=this._translate;H.equals(t,e)||(H.clone(e,t),Uo(this,mre))};Ti.prototype._getActualPosition=function(){return u(this._clampedPosition)?this._clampedPosition:this._actualPosition};Ti.prototype._setActualPosition=function(e){u(this._clampedPosition)||h.clone(e,this._actualPosition),Uo(this,hU)};var hre=new oe;Ti._computeActualPosition=function(e,t,n,i){return u(e._clampedPosition)?(n.mode!==e._mode&&e._updateClamping(),e._clampedPosition):n.mode===te.SCENE3D?t:(F.multiplyByPoint(i,t,hre),Xi.computeActualWgs84Position(n,hre))};var pre=new h;Ti._computeScreenSpacePosition=function(e,t,n,i,o,r){let s=F.multiplyByPoint(e,t,pre),a=Xi.wgs84WithEyeOffsetToWindowCoordinates(o,s,n,r);if(u(a))return H.add(a,i,a),a};var dU=new H(0,0);Ti.prototype.computeScreenSpacePosition=function(e,t){let n=this._billboardCollection;u(t)||(t=new H),H.clone(this._pixelOffset,dU),H.add(dU,this._translate,dU);let i=n.modelMatrix,o=this._position;if(u(this._clampedPosition)&&(o=this._clampedPosition,e.mode!==te.SCENE3D)){let s=e.mapProjection,a=s.ellipsoid,c=s.unproject(o,iR);o=a.cartographicToCartesian(c,pre),i=F.IDENTITY}return Ti._computeScreenSpacePosition(i,o,this._eyeOffset,dU,e,t)};Ti.getScreenSpaceBoundingBox=function(e,t,n){let i=e.width,o=e.height,r=e.scale;i*=r,o*=r;let s=t.x;e.horizontalOrigin===mi.RIGHT?s-=i:e.horizontalOrigin===mi.CENTER&&(s-=i*.5);let a=t.y;return e.verticalOrigin===Dn.BOTTOM||e.verticalOrigin===Dn.BASELINE?a-=o:e.verticalOrigin===Dn.CENTER&&(a-=o*.5),u(n)||(n=new je),n.x=s,n.y=a,n.width=i,n.height=o,n};Ti.prototype.equals=function(e){return this===e||u(e)&&this._id===e._id&&h.equals(this._position,e._position)&&this._imageId===e._imageId&&this._show===e._show&&this._scale===e._scale&&this._verticalOrigin===e._verticalOrigin&&this._horizontalOrigin===e._horizontalOrigin&&this._heightReference===e._heightReference&&je.equals(this._imageSubRegion,e._imageSubRegion)&&z.equals(this._color,e._color)&&H.equals(this._pixelOffset,e._pixelOffset)&&H.equals(this._translate,e._translate)&&h.equals(this._eyeOffset,e._eyeOffset)&&Pt.equals(this._scaleByDistance,e._scaleByDistance)&&Pt.equals(this._translucencyByDistance,e._translucencyByDistance)&&Pt.equals(this._pixelOffsetScaleByDistance,e._pixelOffsetScaleByDistance)&&Et.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance};Ti.prototype._destroy=function(){u(this._customData)&&(this._billboardCollection._scene.globe._surface.removeTileCustomData(this._customData),this._customData=void 0),u(this._removeCallbackFunc)&&(this._removeCallbackFunc(),this._removeCallbackFunc=void 0),this.image=void 0,this._pickId=this._pickId&&this._pickId.destroy(),this._billboardCollection=void 0};var fo=Ti;var L8e={OPAQUE:0,TRANSLUCENT:1,OPAQUE_AND_TRANSLUCENT:2},Eo=Object.freeze(L8e);var N8e={FONT_SIZE:48,PADDING:10,RADIUS:8,CUTOFF:.25},Is=Object.freeze(N8e);function zp(e,t,n,i,o){this.bottomLeft=y(e,H.ZERO),this.topRight=y(t,H.ZERO),this.childNode1=n,this.childNode2=i,this.imageIndex=o}var F8e=new H(16,16);function qg(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.borderWidthInPixels,1),n=y(e.initialSize,F8e);this._context=e.context,this._pixelFormat=y(e.pixelFormat,nt.RGBA),this._borderWidthInPixels=t,this._textureCoordinates=[],this._guid=Gn(),this._idHash={},this._indexHash={},this._initialSize=n,this._root=void 0}Object.defineProperties(qg.prototype,{borderWidthInPixels:{get:function(){return this._borderWidthInPixels}},textureCoordinates:{get:function(){return this._textureCoordinates}},texture:{get:function(){return u(this._texture)||(this._texture=new It({context:this._context,width:this._initialSize.x,height:this._initialSize.y,pixelFormat:this._pixelFormat})),this._texture}},numberOfImages:{get:function(){return this._textureCoordinates.length}},guid:{get:function(){return this._guid}}});function B8e(e,t){let n=e._context,i=e.numberOfImages,o=2,r=e._borderWidthInPixels;if(i>0){let s=e._texture.width,a=e._texture.height,c=o*(s+t.width+r),l=o*(a+t.height+r),f=s/c,d=a/l,p=new zp(new H(s+r,r),new H(c,a)),g=new zp(new H,new H(c,a),e._root,p),m=new zp(new H(r,a+r),new H(c,l)),x=new zp(new H,new H(c,l),g,m);for(let A=0;As){t.childNode1=new zp(new H(t.bottomLeft.x,t.bottomLeft.y),new H(t.bottomLeft.x+n.width,t.topRight.y));let a=t.bottomLeft.x+n.width+e._borderWidthInPixels;a0)&&(e._shaderDisableDepthDistance=!0,f===Number.POSITIVE_INFINITY&&(f=-1));let p,g;if(u(o._labelDimensions))g=o._labelDimensions.x,p=o._labelDimensions.y;else{let T=0,A=0,C=o._imageIndex;if(C!==-1){let w=n[C];T=w.height,A=w.width}p=Math.round(y(o.height,e._textureAtlas.texture.dimensions.y*T));let S=e._textureAtlas.texture.width;g=Math.round(y(o.width,S*A))}let m=Math.floor(P.clamp(g,0,U6)),x=Math.floor(P.clamp(p,0,U6)),b=m*U6+x;e._instanced?(r=o._index,s(r,a,c,f,b)):(r=o._index*4,s(r+0,a,c,f,b),s(r+1,a,c,f,b),s(r+2,a,c,f,b),s(r+3,a,c,f,b))}function kre(e,t,n,i,o){if(o.heightReference===Ge.CLAMP_TO_GROUND){let m=e._scene,x=t.context,b=t.globeTranslucencyState.translucent,T=u(m.globe)&&m.globe.depthTestAgainstTerrain;e._shaderClampToGround=x.depthTexture&&!b&&T}let r,s=i[bo.textureCoordinateBoundsOrLabelTranslate];if(kt.maximumVertexTextureImageUnits>0){let m=0,x=0;u(o._labelTranslate)&&(m=o._labelTranslate.x,x=o._labelTranslate.y),e._instanced?(r=o._index,s(r,m,x,0,0)):(r=o._index*4,s(r+0,m,x,0,0),s(r+1,m,x,0,0),s(r+2,m,x,0,0),s(r+3,m,x,0,0));return}let a=0,c=0,l=0,f=0,d=o._imageIndex;if(d!==-1){let m=n[d];a=m.x,c=m.y,l=m.width,f=m.height}let p=a+l,g=c+f;e._instanced?(r=o._index,s(r,a,c,p,g)):(r=o._index*4,s(r+0,a,c,p,g),s(r+1,a,c,p,g),s(r+2,a,c,p,g),s(r+3,a,c,p,g))}function nHe(e,t,n,i,o){if(!u(e._batchTable))return;let r=i[bo.a_batchId],s=o._batchIndex,a;e._instanced?(a=o._index,r(a,s)):(a=o._index*4,r(a+0,s),r(a+1,s),r(a+2,s),r(a+3,s))}function Ure(e,t,n,i,o){if(!e._sdf)return;let r,s=i[bo.sdf],a=o.outlineColor,c=o.outlineWidth,l=z.floatToByte(a.red),f=z.floatToByte(a.green),d=z.floatToByte(a.blue),p=l*sC+f*Zh+d,g=c/Is.RADIUS,m=z.floatToByte(a.alpha)*sC+z.floatToByte(g)*Zh;e._instanced?(r=o._index,s(r,p,m)):(r=o._index*4,s(r+0,p+Ire,m),s(r+1,p+Pre,m),s(r+2,p+Ore,m),s(r+3,p+Rre,m))}function iHe(e,t,n,i,o){vre(e,t,n,i,o),Mre(e,t,n,i,o),Lre(e,t,n,i,o),z6(e,t,n,i,o),H6(e,t,n,i,o),Nre(e,t,n,i,o),Fre(e,t,n,i,o),Bre(e,t,n,i,o),kre(e,t,n,i,o),nHe(e,t,n,i,o),Ure(e,t,n,i,o)}function V6(e,t,n,i,o,r){let s;i.mode===te.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c0){this._vaf=$8e(i,n,this._buffersUsage,this._instanced,this._batchTable,this._sdf),d=this._vaf.writers;for(let O=0;O0){let O=aHe;O.length=0,(c[rR]||c[H8e]||c[z8e])&&O.push(vre),(c[oR]||c[yre]||c[U8e]||c[V8e]||c[k8e])&&(O.push(Mre),this._instanced&&O.push(H6)),(c[oR]||c[G8e]||c[Are])&&(O.push(Lre),O.push(z6)),(c[oR]||c[bre])&&O.push(z6),c[xre]&&O.push(H6),c[Tre]&&O.push(Nre),c[Cre]&&O.push(Fre),(c[Ere]||c[W8e]||c[oR]||c[rR])&&O.push(Bre),(c[oR]||c[rR])&&O.push(kre),c[Sre]&&O.push(Ure);let N=O.length;if(d=this._vaf.writers,a/n>.1){for(let L=0;Ln*1.5&&(s.length=n),!u(this._vaf)||!u(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,se.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let m,x=F.IDENTITY;e.mode===te.SCENE3D?(x=this.modelMatrix,m=se.clone(this._baseVolumeWC,this._boundingVolume)):m=se.clone(this._baseVolume2D,this._boundingVolume),rHe(this,e,m);let b=this._blendOption!==this.blendOption;if(this._blendOption=this.blendOption,b){this._blendOption===Eo.OPAQUE||this._blendOption===Eo.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=ke.fromCache({depthTest:{enabled:!0,func:ee.LESS},depthMask:!0}):this._rsOpaque=void 0;let O=this._blendOption===Eo.TRANSLUCENT;this._blendOption===Eo.TRANSLUCENT||this._blendOption===Eo.OPAQUE_AND_TRANSLUCENT?this._rsTranslucent=ke.fromCache({depthTest:{enabled:!0,func:O?ee.LEQUAL:ee.LESS},depthMask:O,blending:un.ALPHA_BLEND}):this._rsTranslucent=void 0}this._shaderDisableDepthDistance=this._shaderDisableDepthDistance||e.minimumDisableDepthTestDistance!==0;let T,A,C,S,w,D=kt.maximumVertexTextureImageUnits>0;if(b||this._shaderRotation!==this._compiledShaderRotation||this._shaderAlignedAxis!==this._compiledShaderAlignedAxis||this._shaderScaleByDistance!==this._compiledShaderScaleByDistance||this._shaderTranslucencyByDistance!==this._compiledShaderTranslucencyByDistance||this._shaderPixelOffsetScaleByDistance!==this._compiledShaderPixelOffsetScaleByDistance||this._shaderDistanceDisplayCondition!==this._compiledShaderDistanceDisplayCondition||this._shaderDisableDepthDistance!==this._compiledShaderDisableDepthDistance||this._shaderClampToGround!==this._compiledShaderClampToGround||this._sdf!==this._compiledSDF){T=nR,A=tR,w=[],u(this._batchTable)&&(w.push("VECTOR_TILE"),T=this._batchTable.getVertexShaderCallback(!1,"a_batchId",void 0)(T),A=this._batchTable.getFragmentShaderCallback(!1,void 0)(A)),C=new Ue({defines:w,sources:[T]}),this._instanced&&C.defines.push("INSTANCED"),this._shaderRotation&&C.defines.push("ROTATION"),this._shaderAlignedAxis&&C.defines.push("ALIGNED_AXIS"),this._shaderScaleByDistance&&C.defines.push("EYE_DISTANCE_SCALING"),this._shaderTranslucencyByDistance&&C.defines.push("EYE_DISTANCE_TRANSLUCENCY"),this._shaderPixelOffsetScaleByDistance&&C.defines.push("EYE_DISTANCE_PIXEL_OFFSET"),this._shaderDistanceDisplayCondition&&C.defines.push("DISTANCE_DISPLAY_CONDITION"),this._shaderDisableDepthDistance&&C.defines.push("DISABLE_DEPTH_DISTANCE"),this._shaderClampToGround&&(D?C.defines.push("VERTEX_DEPTH_CHECK"):C.defines.push("FRAGMENT_DEPTH_CHECK"));let O=1-Is.CUTOFF;this._sdf&&C.defines.push("SDF");let N=u(this._batchTable)?"VECTOR_TILE":"";this._blendOption===Eo.OPAQUE_AND_TRANSLUCENT&&(S=new 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m=g.getImageData(0,0,f,d).data,x=m.length,b=f*4,T,A,C,S;for(T=0;T=0;--T)if(m[T]!==255){S=T/b|0;break}let w=-1;for(T=0;T]/,o=[],r="",s=es.LTR,a="",c=e.length;for(let l=0;l";case">":return"<"}}var bHe="\u05D0-\u05EA",THe="\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF",qre=new RegExp(`[${bHe}${THe}]`);function AHe(e){let t=e.split(` `),n="";for(let i=0;il+1?s[l+1].Type===es.RTL?(c=d+c,a=0):(c=lR(c,a,f.Word),a+=f.Word.length):c=lR(c,0,d)):f.Type===es.RTL?c=lR(c,a,d):f.Type===es.LTR?(c+=f.Word,a=c.length):(f.Type===es.WEAK||f.Type===es.BRACKETS)&&(l>0&&s[l-1].Type===es.RTL?s.length>l+1?s[l+1].Type===es.RTL?c=lR(c,a,d):(c+=f.Word,a=c.length):c+=f.Word:(c+=f.Word,a=c.length))}n+=c,i0,d=t._backgroundBillboard,p=e._backgroundBillboardCollection;f?(u(d)||(d=p.add({collection:e,image:Qre,imageSubRegion:vHe}),t._backgroundBillboard=d),d.color=t._backgroundColor,d.show=t._show,d.position=t._position,d.eyeOffset=t._eyeOffset,d.pixelOffset=t._pixelOffset,d.horizontalOrigin=mi.LEFT,d.verticalOrigin=t._verticalOrigin,d.heightReference=t._heightReference,d.scale=t.totalScale,d.pickPrimitive=t,d.id=t._id,d.translucencyByDistance=t._translucencyByDistance,d.pixelOffsetScaleByDistance=t._pixelOffsetScaleByDistance,d.scaleByDistance=t._scaleByDistance,d.distanceDisplayCondition=t._distanceDisplayCondition,d.disableDepthTestDistance=t._disableDepthTestDistance):u(d)&&(p.remove(d),t._backgroundBillboard=d=void 0);let g=e._glyphTextureCache;for(l=0;l0&&C.height>0){let S=(0,Zre.default)(C,{cutoff:Is.CUTOFF,radius:Is.RADIUS}),w=C.getContext("2d"),D=C.width,R=C.height,O=w.getImageData(0,0,D,R);for(let N=0;N0?A=C.pop():(A=e._billboardCollection.add({collection:e}),A._labelDimensions=new H,A._labelTranslate=new H),a.billboard=A),A.show=t._show,A.position=t._position,A.eyeOffset=t._eyeOffset,A.pixelOffset=t._pixelOffset,A.horizontalOrigin=mi.LEFT,A.verticalOrigin=t._verticalOrigin,A.heightReference=t._heightReference,A.scale=t.totalScale,A.pickPrimitive=t,A.id=t._id,A.image=b,A.translucencyByDistance=t._translucencyByDistance,A.pixelOffsetScaleByDistance=t._pixelOffsetScaleByDistance,A.scaleByDistance=t._scaleByDistance,A.distanceDisplayCondition=t._distanceDisplayCondition,A.disableDepthTestDistance=t._disableDepthTestDistance,A._batchIndex=t._batchIndex,A.outlineColor=t.outlineColor,t.style===Vo.FILL_AND_OUTLINE?(A.color=t._fillColor,A.outlineWidth=t.outlineWidth):t.style===Vo.FILL?(A.color=t._fillColor,A.outlineWidth=0):t.style===Vo.OUTLINE&&(A.color=z.TRANSPARENT,A.outlineWidth=t.outlineWidth)}}t._repositionAllGlyphs=!0}function Kre(e,t,n){return t===mi.CENTER?-e/2:t===mi.RIGHT?-(e+n.x):n.x}var or=new H,MHe=new H;function LHe(e){let t=e._glyphs,n=e._renderedText,i,o,r=0,s=0,a=[],c=Number.NEGATIVE_INFINITY,l=0,f=1,d,p=t.length,g=e._backgroundBillboard,m=H.clone(u(g)?e._backgroundPadding:H.ZERO,MHe);for(m.x/=e._relativeSize,m.y/=e._relativeSize,d=0;d0&&(T===mi.CENTER?w=-s/2-m.x:T===mi.RIGHT?w=-(s+m.x*2):w=0,or.x=w*b,A===Dn.TOP?or.y=x-l-c:A===Dn.CENTER?or.y=(x-l)/2-c:A===Dn.BASELINE?or.y=-m.y-c:or.y=0,or.y=or.y*b,g.width=O,g.height=N,g._setTranslate(or),g._labelTranslate=H.clone(or,g._labelTranslate)),e.heightReference===Ge.CLAMP_TO_GROUND)for(d=0;d0?Eo.TRANSLUCENT:this.blendOption;t.blendOption=r,n.blendOption=r,t._highlightColor=this._highlightColor,n._highlightColor=this._highlightColor,this._labelsToUpdate.length=0,n.update(e),t.update(e)};$h.prototype.isDestroyed=function(){return!1};$h.prototype.destroy=function(){return this.removeAll(),this._billboardCollection=this._billboardCollection.destroy(),this._textureAtlas=this._textureAtlas&&this._textureAtlas.destroy(),this._backgroundBillboardCollection=this._backgroundBillboardCollection.destroy(),this._backgroundTextureAtlas=this._backgroundTextureAtlas&&this._backgroundTextureAtlas.destroy(),le(this)};var Qh=$h;var uR=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 position2DHigh; in vec3 position2DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 prevPosition2DHigh; in vec3 prevPosition2DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec3 nextPosition2DHigh; in vec3 nextPosition2DLow; in vec4 texCoordExpandAndBatchIndex; out vec2 v_st; out float v_width; out vec4 v_pickColor; out float v_polylineAngle; void main() { float texCoord = texCoordExpandAndBatchIndex.x; float expandDir = texCoordExpandAndBatchIndex.y; bool usePrev = texCoordExpandAndBatchIndex.z < 0.0; float batchTableIndex = texCoordExpandAndBatchIndex.w; vec2 widthAndShow = batchTable_getWidthAndShow(batchTableIndex); float width = widthAndShow.x + 0.5; float show = widthAndShow.y; if (width < 1.0) { show = 0.0; } vec4 pickColor = batchTable_getPickColor(batchTableIndex); vec4 p, prev, next; if (czm_morphTime == 1.0) { p = czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz); prev = czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz); next = czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz); } else if (czm_morphTime == 0.0) { p = czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); prev = czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy); next = czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy); } else { p = czm_columbusViewMorph( czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy), czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz), czm_morphTime); prev = czm_columbusViewMorph( czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy), czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz), czm_morphTime); next = czm_columbusViewMorph( czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy), czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz), czm_morphTime); } #ifdef DISTANCE_DISPLAY_CONDITION vec3 centerHigh = batchTable_getCenterHigh(batchTableIndex); vec4 centerLowAndRadius = batchTable_getCenterLowAndRadius(batchTableIndex); vec3 centerLow = centerLowAndRadius.xyz; float radius = centerLowAndRadius.w; vec2 distanceDisplayCondition = batchTable_getDistanceDisplayCondition(batchTableIndex); float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { lengthSq = czm_eyeHeight2D.y; } else { vec4 center = czm_translateRelativeToEye(centerHigh.xyz, centerLow.xyz); lengthSq = max(0.0, dot(center.xyz, center.xyz) - radius * radius); } float nearSq = distanceDisplayCondition.x * distanceDisplayCondition.x; float farSq = distanceDisplayCondition.y * distanceDisplayCondition.y; if (lengthSq < nearSq || lengthSq > farSq) { show = 0.0; } #endif float polylineAngle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, polylineAngle); gl_Position = czm_viewportOrthographic * positionWC * show; v_st.s = texCoord; v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w); v_width = width; v_pickColor = pickColor; v_polylineAngle = polylineAngle; } `;var kc={};kc.numberOfPoints=function(e,t,n){let i=h.distance(e,t);return Math.ceil(i/n)};kc.numberOfPointsRhumbLine=function(e,t,n){let i=Math.pow(e.longitude-t.longitude,2)+Math.pow(e.latitude-t.latitude,2);return Math.max(1,Math.ceil(Math.sqrt(i/(n*n))))};var NHe=new fe;kc.extractHeights=function(e,t){let n=e.length,i=new Array(n);for(let o=0;o0){t=y(t,F.IDENTITY);let o=F.inverseTransformation(t,FHe),r=F.multiplyByPoint(o,h.ZERO,BHe),s=h.normalize(F.multiplyByPointAsVector(o,h.UNIT_Y,ese),ese),a=an.fromPointNormal(r,s,kHe),c=h.normalize(F.multiplyByPointAsVector(o,h.UNIT_X,tse),tse),l=an.fromPointNormal(r,c,UHe),f=1;n.push(h.clone(e[0]));let d=n[0],p=e.length;for(let g=1;g2&&(this._actualPositions===this._positions&&(this._actualPositions=n.slice()),this._actualPositions.push(h.clone(this._actualPositions[0]))),this._length=this._actualPositions.length,this._id=e.id;let i;u(t)&&(i=F.clone(t.modelMatrix)),this._modelMatrix=i,this._segments=Di.wrapLongitude(this._actualPositions,i),this._actualLength=void 0,this._propertiesChanged=new Uint32Array(rse),this._polylineCollection=t,this._dirty=!1,this._pickId=void 0,this._boundingVolume=se.fromPoints(this._actualPositions),this._boundingVolumeWC=se.transform(this._boundingVolume,this._modelMatrix),this._boundingVolume2D=new se}var ose=au.POSITION_INDEX=0,qHe=au.SHOW_INDEX=1,YHe=au.WIDTH_INDEX=2,XHe=au.MATERIAL_INDEX=3,dR=au.POSITION_SIZE_INDEX=4,KHe=au.DISTANCE_DISPLAY_CONDITION=5,rse=au.NUMBER_OF_PROPERTIES=6;function Wp(e,t){++e._propertiesChanged[t];let n=e._polylineCollection;u(n)&&(n._updatePolyline(e,t),e._dirty=!0)}Object.defineProperties(au.prototype,{show:{get:function(){return this._show},set:function(e){e!==this._show&&(this._show=e,Wp(this,qHe))}},positions:{get:function(){return this._positions},set:function(e){let t=xo(e,h.equalsEpsilon);this._loop&&t.length>2&&(t===e&&(t=e.slice()),t.push(h.clone(t[0]))),(this._actualPositions.length!==t.length||this._actualPositions.length!==this._length)&&Wp(this,dR),this._positions=e,this._actualPositions=t,this._length=t.length,this._boundingVolume=se.fromPoints(this._actualPositions,this._boundingVolume),this._boundingVolumeWC=se.transform(this._boundingVolume,this._modelMatrix,this._boundingVolumeWC),Wp(this,ose),this.update()}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,Wp(this,XHe))}},width:{get:function(){return this._width},set:function(e){let t=this._width;e!==t&&(this._width=e,Wp(this,YHe))}},loop:{get:function(){return this._loop},set:function(e){if(e!==this._loop){let t=this._actualPositions;e?t.length>2&&!h.equals(t[0],t[t.length-1])&&(t.length===this._positions.length&&(this._actualPositions=t=this._positions.slice()),t.push(h.clone(t[0]))):t.length>2&&h.equals(t[0],t[t.length-1])&&(t.length-1===this._positions.length?this._actualPositions=this._positions:t.pop()),this._loop=e,Wp(this,dR)}}},id:{get:function(){return this._id},set:function(e){this._id=e,u(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},isDestroyed:{get:function(){return!u(this._polylineCollection)}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Et.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=Et.clone(e,this._distanceDisplayCondition),Wp(this,KHe))}}});au.prototype.update=function(){let e=F.IDENTITY;u(this._polylineCollection)&&(e=this._polylineCollection.modelMatrix);let t=this._segments.positions.length,n=this._segments.lengths,i=this._propertiesChanged[ose]>0||this._propertiesChanged[dR]>0;if((!F.equals(e,this._modelMatrix)||i)&&(this._segments=Di.wrapLongitude(this._actualPositions,e),this._boundingVolumeWC=se.transform(this._boundingVolume,e,this._boundingVolumeWC)),this._modelMatrix=F.clone(e,this._modelMatrix),this._segments.positions.length!==t)Wp(this,dR);else{let o=n.length;for(let r=0;r2){if(o[$6]||o[sse]){let m=e.mode===te.SCENE2D?i._boundingVolume2D:i._boundingVolumeWC,x=Wn.fromCartesian(m.center,mse),b=oe.fromElements(x.low.x,x.low.y,x.low.z,m.radius,pse);this._batchTable.setBatchedAttribute(i._index,2,x.high),this._batchTable.setBatchedAttribute(i._index,3,b)}if(o[JHe]){let m=_se;m.x=0,m.y=Number.MAX_VALUE;let x=i.distanceDisplayCondition;u(x)&&(m.x=x.near,m.y=x.far),this._batchTable.setBatchedAttribute(i._index,4,m)}}i._clean()}}c.length=0,this._polylinesUpdated=!1}o=this._propertiesChanged;for(let c=0;c0){let G=N.isTranslucent();a>=s?(_=new Je({owner:e}),n.push(_)):_=n[a],++a,E=gt(p(N._uniforms),e._uniformMap),_.boundingVolume=se.clone(hR,_.boundingVolume),_.modelMatrix=i,_.shaderProgram=w,_.vertexArray=x.va,_.renderState=G?e._translucentRS:e._opaqueRS,_.pass=G?Ee.TRANSLUCENT:Ee.OPAQUE,_.debugShowBoundingVolume=f,_.pickId="v_pickColor",_.uniformMap=E,_.count=L,_.offset=S,S+=L,L=0,c=!0,r.push(_)}N=I._material,N.update(o),O=M}let B=I._locatorBuckets,V=B.length;for(let G=0;G0&&(a>=s?(_=new Je({owner:e}),n.push(_)):_=n[a],++a,E=gt(p(N._uniforms),e._uniformMap),_.boundingVolume=se.clone(hR,_.boundingVolume),_.modelMatrix=i,_.shaderProgram=w,_.vertexArray=x.va,_.renderState=N.isTranslucent()?e._translucentRS:e._opaqueRS,_.pass=N.isTranslucent()?Ee.TRANSLUCENT:Ee.OPAQUE,_.debugShowBoundingVolume=f,_.pickId="v_pickColor",_.uniformMap=E,_.count=L,_.offset=S,c=!0,r.push(_)),O=void 0}}n.length=a}Ld.prototype.isDestroyed=function(){return!1};Ld.prototype.destroy=function(){return gse(this),J6(this),yse(this),this._batchTable=this._batchTable&&this._batchTable.destroy(),le(this)};function n5e(e){let t=!1,n=e._propertiesChanged,i=e._positionBufferUsage;return n[$6]?(i.bufferUsage!==Ne.STREAM_DRAW&&(t=!0,i.bufferUsage=Ne.STREAM_DRAW),i.frameCount=100):i.bufferUsage!==Ne.STATIC_DRAW&&(i.frameCount===0?(t=!0,i.bufferUsage=Ne.STATIC_DRAW):i.frameCount--),t}var cse=[0,0,0];function lse(e,t,n){e._createVertexArray=!1,J6(e),gse(e),r5e(e);let i=[[]],o=i[0],r=e._batchTable,s=e._useHighlightColor,a=[0],c=0,l=[[]],f=0,d=e._polylineBuckets,p,g;for(p in d)d.hasOwnProperty(p)&&(g=d[p],g.updateShader(t,r,s),f+=g.lengthOfPositions);if(f>0){let m=e._mode,x=new Float32Array(6*f*3),b=new Float32Array(f*4),T,A=0,C=0,S=0;for(p in d)if(d.hasOwnProperty(p)){g=d[p],g.write(x,b,A,C,S,r,t,n),m===te.MORPHING&&(u(T)||(T=new Float32Array(6*f*3)),g.writeForMorph(T,A));let E=g.lengthOfPositions;A+=6*E*3,C+=E*4,S+=E*4,c=g.updateIndices(i,a,l,c)}let w=e._positionBufferUsage.bufferUsage,D=Ne.STATIC_DRAW;e._positionBuffer=ct.createVertexBuffer({context:t,typedArray:x,usage:w});let R;u(T)&&(R=ct.createVertexBuffer({context:t,typedArray:T,usage:w})),e._texCoordExpandAndBatchIndexBuffer=ct.createVertexBuffer({context:t,typedArray:b,usage:D});let O=3*Float32Array.BYTES_PER_ELEMENT,N=4*Float32Array.BYTES_PER_ELEMENT,L=0,_=i.length;for(let E=0;E<_;++E)if(o=i[E],o.length>0){let v=new Uint16Array(o),I=ct.createIndexBuffer({context:t,typedArray:v,usage:Ne.STATIC_DRAW,indexDatatype:Fe.UNSIGNED_SHORT});L+=a[E];let M=6*(E*(O*P.SIXTY_FOUR_KILOBYTES)-L*O),B=O+M,V=O+B,U=O+V,G=O+U,k=O+G,Y=E*(N*P.SIXTY_FOUR_KILOBYTES)-L*N,j=[{index:El.position3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:M,strideInBytes:6*O},{index:El.position3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*O},{index:El.position2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:M,strideInBytes:6*O},{index:El.position2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*O},{index:El.prevPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:V,strideInBytes:6*O},{index:El.prevPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:U,strideInBytes:6*O},{index:El.prevPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:V,strideInBytes:6*O},{index:El.prevPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:U,strideInBytes:6*O},{index:El.nextPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:G,strideInBytes:6*O},{index:El.nextPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*O},{index:El.nextPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:G,strideInBytes:6*O},{index:El.nextPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*O},{index:El.texCoordExpandAndBatchIndex,componentsPerAttribute:4,componentDatatype:X.FLOAT,vertexBuffer:e._texCoordExpandAndBatchIndexBuffer,offsetInBytes:Y}],$,W,K,Z;m===te.SCENE3D?(W=e._positionBuffer,$="vertexBuffer",K=cse,Z="value"):m===te.SCENE2D||m===te.COLUMBUS_VIEW?(W=cse,$="value",K=e._positionBuffer,Z="vertexBuffer"):(W=R,$="vertexBuffer",K=e._positionBuffer,Z="vertexBuffer"),j[0][$]=W,j[1][$]=W,j[2][Z]=K,j[3][Z]=K,j[4][$]=W,j[5][$]=W,j[6][Z]=K,j[7][Z]=K,j[8][$]=W,j[9][$]=W,j[10][Z]=K,j[11][Z]=K;let me=new ni({context:t,attributes:j,indexBuffer:I});e._vertexArrays.push({va:me,buckets:l[E]})}}}function i5e(e,t){return t instanceof It?t.id:t}var xU=[];function o5e(e){let t=Ui._uniformList[e.type],n=t.length;xU.length=2*n;let i=0;for(let o=0;o1){a.update();let c=a.material,l=i[c.type];u(l)||(l=i[c.type]=new Jh(c,t,n)),l.addPolyline(a)}}}function s5e(e,t){let n=t.mode;(e._mode!==n||!F.equals(e._modelMatrix,e.modelMatrix))&&(e._mode=n,e._modelMatrix=F.clone(e.modelMatrix),e._createVertexArray=!0)}function Q6(e){if(e._polylinesRemoved){e._polylinesRemoved=!1;let t=[],n=[],i=0,o,r=e._polylines.length;for(let s=0;s0,b=g._index,T=this.getSegments(g,a),A=T.positions,C=T.lengths,S=A.length,w=g.getPickId(s).color,D=0,R=0,O;for(let V=0;V0||as.x>0&&lf.x<0)&&h.clone(as,lf),(as.x<0&&uf.x>0||as.x>0&&uf.x<0)&&h.clone(as,uf));let Y=G?2:0,j=k?2:4;for(let $=Y;$2&&(r.setBatchedAttribute(b,2,v),r.setBatchedAttribute(b,3,I),r.setBatchedAttribute(b,4,M))}};var l5e=new h,u5e=new h,f5e=new h,use=new h;Jh.prototype.writeForMorph=function(e,t){let n=this.modelMatrix,i=this.polylines,o=i.length;for(let r=0;r0&&(c=a[a.length-1]+1);let l=this.polylines,f=l.length;for(let d=0;d0)g[0]=x;else continue}else g=p._segments.lengths;let m=g.length;if(m>0){let x=0;for(let b=0;bP.SIXTY_FOUR_KILOBYTES&&(p._locatorBuckets.push({locator:r,count:x}),x=0,t.push(4),a=[],e.push(a),c=0,r.count=s,s=0,i=0,r=new Z6(0,0,this),n[++o]=[r]),a.push(c,c+2,c+1),a.push(c+1,c+2,c+3),x+=6,s+=6,i+=6,c+=4}p._locatorBuckets.push({locator:r,count:x}),c+4>P.SIXTY_FOUR_KILOBYTES&&(t.push(0),a=[],e.push(a),c=0,r.count=s,i=0,s=0,r=new Z6(0,0,this),n[++o]=[r])}p._clean()}return r.count=s,i};Jh.prototype.getPolylineStartIndex=function(e){let t=this.polylines,n=0,i=t.length;for(let o=0;o0){e._boundingVolume2D=se.fromPoints(o,e._boundingVolume2D);let l=e._boundingVolume2D.center;e._boundingVolume2D.center=new h(l.z,l.x,l.y)}return cC.positions=o,cC.lengths=e._segments.lengths,cC};var dse;Jh.prototype.writeUpdate=function(e,t,n,i){let o=this.mode,r=i.ellipsoid.maximumRadius*P.PI,s=t._actualLength;if(s){e+=this.getPolylineStartIndex(t);let a=dse,c=6*s*3;!u(a)||a.lengthc&&(a=new Float32Array(a.buffer,0,c));let l=this.getSegments(t,i),f=l.positions,d=l.lengths,p=0,g=0,m=0,x;s=f.length;for(let b=0;b0||as.x>0&&lf.x<0)&&h.clone(as,lf),(as.x<0&&uf.x>0||as.x>0&&uf.x<0)&&h.clone(as,uf));let S=A?2:0,w=C?2:4;for(let D=S;D{if(e.isDestroyed())return;e._positions=new Float64Array(a.positions);let c=e._billboardCollection,l=e._labelCollection,f=e._polylineCollection;n=e._positions;let d=e._batchIds,p=n.length/3;for(let g=0;g{e.isDestroyed()||(e._error=a)})}Zg.prototype.createFeatures=function(e,t){let n=this._billboardCollection,i=this._labelCollection,o=this._polylineCollection,r=this._batchIds,s=r.length;for(let a=0;a{if(e.isDestroyed())return;e._positions=void 0,e._counts=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0;let m=new Float64Array(g.packedBuffer),x=m[0];v5e(e,m),e._indices=Fe.getSizeInBytes(x)===2?new Uint16Array(g.indices):new Uint32Array(g.indices),e._indexOffsets=new Uint32Array(g.indexOffsets),e._indexCounts=new Uint32Array(g.indexCounts),e._batchedPositions=new Float32Array(g.positions),e._vertexBatchIds=new Uint16Array(g.batchIds),O5e(e),e._ready=!0}).catch(g=>{e.isDestroyed()||(e._error=g)})}function O5e(e){u(e._primitive)||(e._primitive=new mx({batchTable:e._batchTable,positions:e._batchedPositions,batchIds:e._batchIds,vertexBatchIds:e._vertexBatchIds,indices:e._indices,indexOffsets:e._indexOffsets,indexCounts:e._indexCounts,batchedIndices:e._batchedIndices,boundingVolume:e._boundingVolume,boundingVolumes:e._boundingVolumes,center:e._center}),e._batchTable=void 0,e._batchIds=void 0,e._positions=void 0,e._counts=void 0,e._indices=void 0,e._indexCounts=void 0,e._indexOffsets=void 0,e._batchTableColors=void 0,e._packedBuffer=void 0,e._batchedPositions=void 0,e._transferrableBatchIds=void 0,e._vertexBatchIds=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0,e._center=void 0,e._rectangle=void 0,e._boundingVolume=void 0,e._boundingVolumes=void 0,e._batchedIndices=void 0)}jp.prototype.createFeatures=function(e,t){this._primitive.createFeatures(e,t)};jp.prototype.applyDebugSettings=function(e,t){this._primitive.applyDebugSettings(e,t)};jp.prototype.applyStyle=function(e,t){this._primitive.applyStyle(e,t)};jp.prototype.updateCommands=function(e,t){this._primitive.updateCommands(e,t)};jp.prototype.update=function(e){if(!this._ready){if(u(this._promise)||(this._promise=P5e(this)),u(this._error)){let t=this._error;throw this._error=void 0,t}return}this._primitive.debugWireframe=this.debugWireframe,this._primitive.forceRebatch=this.forceRebatch,this._primitive.classificationType=this.classificationType,this._primitive.update(e)};jp.prototype.isDestroyed=function(){return!1};jp.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),le(this)};var gR=jp;var yR=`in vec4 currentPosition; in vec4 previousPosition; in vec4 nextPosition; in vec2 expandAndWidth; in float a_batchId; uniform mat4 u_modifiedModelView; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = u_modifiedModelView * currentPosition; vec4 prev = u_modifiedModelView * previousPosition; vec4 next = u_modifiedModelView * nextPosition; float angle; vec4 positionWC = getPolylineWindowCoordinatesEC(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; } `;function Fd(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=y(e.ellipsoid,ie.WGS84),this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._boundingVolume=e.boundingVolume,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._currentPositions=void 0,this._previousPositions=void 0,this._nextPositions=void 0,this._expandAndWidth=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=z.clone(z.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(Fd.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function R5e(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+ce.packedLength+ie.packedLength+h.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,ce.pack(t,a,c),c+=ce.packedLength,ie.pack(o,a,c),c+=ie.packedLength,h.pack(r,a,c),a}var M5e=new hi("createVectorTilePolylines",5),lC={previousPosition:0,currentPosition:1,nextPosition:2,expandAndWidth:3,a_batchId:4};function L5e(e,t){if(u(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;u(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=R5e(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},l=M5e.scheduleTask(c,a);if(u(l))return l.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._currentPositions=new Float32Array(f.currentPositions),e._previousPositions=new Float32Array(f.previousPositions),e._nextPositions=new Float32Array(f.nextPositions),e._expandAndWidth=new Float32Array(f.expandAndWidth),e._vertexBatchIds=new Uint16Array(f.batchIds);let d=f.indexDatatype;e._indices=d===Fe.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),N5e(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function N5e(e,t){if(!u(e._va)){let n=e._currentPositions,i=e._previousPositions,o=e._nextPositions,r=e._expandAndWidth,s=e._vertexBatchIds,a=e._indices,c=i.byteLength+n.byteLength+o.byteLength;c+=r.byteLength+s.byteLength+a.byteLength,e._trianglesLength=a.length/3,e._geometryByteLength=c;let l=ct.createVertexBuffer({context:t,typedArray:i,usage:Ne.STATIC_DRAW}),f=ct.createVertexBuffer({context:t,typedArray:n,usage:Ne.STATIC_DRAW}),d=ct.createVertexBuffer({context:t,typedArray:o,usage:Ne.STATIC_DRAW}),p=ct.createVertexBuffer({context:t,typedArray:r,usage:Ne.STATIC_DRAW}),g=ct.createVertexBuffer({context:t,typedArray:s,usage:Ne.STATIC_DRAW}),m=ct.createIndexBuffer({context:t,typedArray:a,usage:Ne.STATIC_DRAW,indexDatatype:a.BYTES_PER_ELEMENT===2?Fe.UNSIGNED_SHORT:Fe.UNSIGNED_INT}),x=[{index:lC.previousPosition,vertexBuffer:l,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:lC.currentPosition,vertexBuffer:f,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:lC.nextPosition,vertexBuffer:d,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:lC.expandAndWidth,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:2},{index:lC.a_batchId,vertexBuffer:g,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ni({context:t,attributes:x,indexBuffer:m}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._currentPositions=void 0,e._previousPositions=void 0,e._nextPositions=void 0,e._expandAndWidth=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var xR=new F,bse=new h;function F5e(e,t){u(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return F.clone(n,xR),F.multiplyByPoint(xR,e._center,bse),F.setTranslation(xR,bse,xR),xR},u_highlightColor:function(){return e._highlightColor}})}function B5e(e){if(u(e._rs))return;let t={enabled:!0,factor:-5,units:-5};e._rs=ke.fromCache({blending:un.ALPHA_BLEND,depthMask:!1,depthTest:{enabled:!0},polygonOffset:t})}var k5e=`uniform vec4 u_highlightColor; void main() { out_FragColor = u_highlightColor; } `;function U5e(e,t){if(u(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(yR),o=n.getFragmentShaderCallback(!1,void 0,!1)(k5e),r=new Ue({defines:["VECTOR_TILE",Vt.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[Jl,i]}),s=new Ue({defines:["VECTOR_TILE"],sources:[o]});e._sp=Yt.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:lC})}function V5e(e,t){if(!u(e._command)){let n=e._batchTable.getUniformMapCallback()(e._uniformMap);e._command=new Je({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:n,boundingVolume:e._boundingVolume,pass:Ee.TRANSLUCENT,pickId:e._batchTable.getPickId()})}t.commandList.push(e._command)}Fd.getPolylinePositions=function(e,t){let n=e._batchIds,i=e._decodedPositions,o=e._decodedPositionOffsets;if(!u(n)||!u(i))return;let r,s,a=n.length,c=0,l=0;for(r=0;r // vec3 scratchNormal = mix(-startFaceNormalAndVertexCorner.xyz, endFaceNormalAndHalfWidth.xyz, isEnd); scratchNormal = cross(scratchNormal, mix(startEllipsoidNormal, endEllipsoidNormal, isEnd)); vec3 miterPushNormal = czm_normal * normalize(scratchNormal); offset = 2.0 * endFaceNormalAndHalfWidth.w * max(0.0, czm_metersPerPixel(position)); // offset = widthEC offset = offset / dot(miterPushNormal, right); position.xyz += miterPushNormal * (offset * sign(0.5 - mod(startFaceNormalAndVertexCorner.w, 2.0))); gl_Position = czm_depthClamp(czm_projection * position); position = u_modifiedModelView * vec4(startPositionAndHeight.xyz, 1.0); vec3 startNormalEC = czm_normal * startFaceNormalAndVertexCorner.xyz; v_startPlaneEC = vec4(startNormalEC, -dot(startNormalEC, position.xyz)); v_rightPlaneEC = vec4(right, -dot(right, position.xyz)); position = u_modifiedModelView * vec4(endPositionAndHeight.xyz, 1.0); vec3 endNormalEC = czm_normal * endFaceNormalAndHalfWidth.xyz; v_endPlaneEC = vec4(endNormalEC, -dot(endNormalEC, position.xyz)); v_halfWidth = endFaceNormalAndHalfWidth.w; } `;var TR=`in vec4 v_startPlaneEC; in vec4 v_endPlaneEC; in vec4 v_rightPlaneEC; in float v_halfWidth; in vec3 v_volumeUpEC; uniform vec4 u_highlightColor; void main() { float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw))); // Discard for sky if (logDepthOrDepth == 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(0.0, 0.0, 1.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); eyeCoordinate /= eyeCoordinate.w; float halfMaxWidth = v_halfWidth * czm_metersPerPixel(eyeCoordinate); // Expand halfMaxWidth if direction to camera is almost perpendicular with the volume's up direction halfMaxWidth += halfMaxWidth * (1.0 - dot(-normalize(eyeCoordinate.xyz), v_volumeUpEC)); // Check distance of the eye coordinate against the right-facing plane float widthwiseDistance = czm_planeDistance(v_rightPlaneEC, eyeCoordinate.xyz); // Check eye coordinate against the mitering planes float distanceFromStart = czm_planeDistance(v_startPlaneEC, eyeCoordinate.xyz); float distanceFromEnd = czm_planeDistance(v_endPlaneEC, eyeCoordinate.xyz); if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } out_FragColor = u_highlightColor; czm_writeDepthClamp(); } `;function qp(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=y(e.ellipsoid,ie.WGS84),this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._minimumMaximumVectorHeights=new H(li._defaultMinTerrainHeight,li._defaultMaxTerrainHeight),this._boundingVolume=In.fromRectangle(e.rectangle,li._defaultMinTerrainHeight,li._defaultMaxTerrainHeight,this._ellipsoid),this._classificationType=e.classificationType,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._startEllipsoidNormals=void 0,this._endEllipsoidNormals=void 0,this._startPositionAndHeights=void 0,this._startFaceNormalAndVertexCornerIds=void 0,this._endPositionAndHeights=void 0,this._endFaceNormalAndHalfWidths=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=z.clone(z.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(qp.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function j5e(e,t,n){let i=li.getMinimumMaximumHeights(t,n),o=i.minimumTerrainHeight,r=i.maximumTerrainHeight,s=e._minimumMaximumVectorHeights;s.x=o,s.y=r;let a=e._boundingVolume,c=e._rectangle;In.fromRectangle(c,o,r,n,a)}function q5e(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+ce.packedLength+ie.packedLength+h.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,ce.pack(t,a,c),c+=ce.packedLength,ie.pack(o,a,c),c+=ie.packedLength,h.pack(r,a,c),a}var Y5e=new hi("createVectorTileClampedPolylines"),$g={startEllipsoidNormal:0,endEllipsoidNormal:1,startPositionAndHeight:2,endPositionAndHeight:3,startFaceNormalAndVertexCorner:4,endFaceNormalAndHalfWidth:5,a_batchId:6};function X5e(e,t){if(u(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;u(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=q5e(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},l=Y5e.scheduleTask(c,a);if(u(l))return l.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._startEllipsoidNormals=new Float32Array(f.startEllipsoidNormals),e._endEllipsoidNormals=new Float32Array(f.endEllipsoidNormals),e._startPositionAndHeights=new Float32Array(f.startPositionAndHeights),e._startFaceNormalAndVertexCornerIds=new Float32Array(f.startFaceNormalAndVertexCornerIds),e._endPositionAndHeights=new Float32Array(f.endPositionAndHeights),e._endFaceNormalAndHalfWidths=new Float32Array(f.endFaceNormalAndHalfWidths),e._vertexBatchIds=new Uint16Array(f.vertexBatchIds);let d=f.indexDatatype;e._indices=d===Fe.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),K5e(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function K5e(e,t){if(!u(e._va)){let n=e._startEllipsoidNormals,i=e._endEllipsoidNormals,o=e._startPositionAndHeights,r=e._endPositionAndHeights,s=e._startFaceNormalAndVertexCornerIds,a=e._endFaceNormalAndHalfWidths,c=e._vertexBatchIds,l=e._indices,f=n.byteLength+i.byteLength;f+=o.byteLength+r.byteLength,f+=s.byteLength+a.byteLength,f+=c.byteLength+l.byteLength,e._trianglesLength=l.length/3,e._geometryByteLength=f;let d=ct.createVertexBuffer({context:t,typedArray:n,usage:Ne.STATIC_DRAW}),p=ct.createVertexBuffer({context:t,typedArray:i,usage:Ne.STATIC_DRAW}),g=ct.createVertexBuffer({context:t,typedArray:o,usage:Ne.STATIC_DRAW}),m=ct.createVertexBuffer({context:t,typedArray:r,usage:Ne.STATIC_DRAW}),x=ct.createVertexBuffer({context:t,typedArray:s,usage:Ne.STATIC_DRAW}),b=ct.createVertexBuffer({context:t,typedArray:a,usage:Ne.STATIC_DRAW}),T=ct.createVertexBuffer({context:t,typedArray:c,usage:Ne.STATIC_DRAW}),A=ct.createIndexBuffer({context:t,typedArray:l,usage:Ne.STATIC_DRAW,indexDatatype:l.BYTES_PER_ELEMENT===2?Fe.UNSIGNED_SHORT:Fe.UNSIGNED_INT}),C=[{index:$g.startEllipsoidNormal,vertexBuffer:d,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:$g.endEllipsoidNormal,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:$g.startPositionAndHeight,vertexBuffer:g,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:$g.endPositionAndHeight,vertexBuffer:m,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:$g.startFaceNormalAndVertexCorner,vertexBuffer:x,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:$g.endFaceNormalAndHalfWidth,vertexBuffer:b,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:$g.a_batchId,vertexBuffer:T,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ni({context:t,attributes:C,indexBuffer:A}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._startEllipsoidNormals=void 0,e._endEllipsoidNormals=void 0,e._startPositionAndHeights=void 0,e._startFaceNormalAndVertexCornerIds=void 0,e._endPositionAndHeights=void 0,e._endFaceNormalAndHalfWidths=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var AR=new F,Tse=new h;function Z5e(e,t){u(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return F.clone(n,AR),F.multiplyByPoint(AR,e._center,Tse),F.setTranslation(AR,Tse,AR),AR},u_highlightColor:function(){return e._highlightColor},u_minimumMaximumVectorHeights:function(){return e._minimumMaximumVectorHeights}})}function Ase(e){return ke.fromCache({cull:{enabled:!0,face:pi.FRONT},blending:un.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1,stencilTest:{enabled:e,frontFunction:zn.EQUAL,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},backFunction:zn.EQUAL,backOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},reference:Lt.CESIUM_3D_TILE_MASK,mask:Lt.CESIUM_3D_TILE_MASK}})}function $5e(e){u(e._rs)||(e._rs=Ase(!1),e._rs3DTiles=Ase(!0))}function Q5e(e,t){if(u(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(bR),o=n.getFragmentShaderCallback(!1,void 0,!0)(TR),r=new Ue({defines:["VECTOR_TILE",Vt.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[Jl,i]}),s=new Ue({defines:["VECTOR_TILE"],sources:[o]});e._sp=Yt.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:$g})}function J5e(e,t){let n=e._command;if(!u(e._command)){let o=e._batchTable.getUniformMapCallback()(e._uniformMap);n=e._command=new Je({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:o,boundingVolume:e._boundingVolume,pass:Ee.TERRAIN_CLASSIFICATION,pickId:e._batchTable.getPickId()});let r=Je.shallowClone(n,n.derivedCommands.tileset);r.renderState=e._rs3DTiles,r.pass=Ee.CESIUM_3D_TILE_CLASSIFICATION,n.derivedCommands.tileset=r}let i=e._classificationType;(i===Vn.TERRAIN||i===Vn.BOTH)&&t.commandList.push(n),(i===Vn.CESIUM_3D_TILE||i===Vn.BOTH)&&t.commandList.push(n.derivedCommands.tileset)}qp.prototype.getPositions=function(e){return Wx.getPolylinePositions(this,e)};qp.prototype.createFeatures=function(e,t){let n=this._batchIds,i=n.length;for(let o=0;o{e.isDestroyed()||(e._error=t)})}qp.prototype.update=function(e){let t=e.context;if(!this._ready){if(u(this._promise)||(this._promise=oGe(this).then(X5e(this,t))),u(this._error)){let i=this._error;throw this._error=void 0,i}return}Z5e(this,t),Q5e(this,t),$5e(this);let n=e.passes;(n.render||n.pick)&&J5e(this,e)};qp.prototype.isDestroyed=function(){return!1};qp.prototype.destroy=function(){return this._va=this._va&&this._va.destroy(),this._sp=this._sp&&this._sp.destroy(),le(this)};var CR=qp;var t9=32767,rGe=new fe,sGe=new h;function aGe(e,t,n,i,o){let r=e.length/3,s=e.subarray(0,r),a=e.subarray(r,2*r),c=e.subarray(2*r,3*r);jn.zigZagDeltaDecode(s,a,c);let l=new Float64Array(e.length);for(let f=0;f0&&u(e.POLYGON_BATCH_IDS)){let p=t.byteOffset+e.POLYGON_BATCH_IDS.byteOffset;n=new Uint16Array(t.buffer,p,s)}if(a>0&&u(e.POLYLINE_BATCH_IDS)){let p=t.byteOffset+e.POLYLINE_BATCH_IDS.byteOffset;i=new Uint16Array(t.buffer,p,a)}if(c>0&&u(e.POINT_BATCH_IDS)){let p=t.byteOffset+e.POINT_BATCH_IDS.byteOffset;o=new Uint16Array(t.buffer,p,c)}let l=u(n)||u(i)||u(o),f=s>0&&!u(n)||a>0&&!u(i)||c>0&&!u(o);if(l&&f)throw new ue("If one group of batch ids is defined, then all batch ids must be defined");if(!u(n)&&!u(i)&&!u(o)){let p=0;if(!u(n)&&s>0)for(n=new Uint16Array(s),r=0;r0)for(i=new Uint16Array(a),r=0;r0)for(o=new Uint16Array(c),r=0;r0&&(T=Oo(i,n,l),n+=l,f>0&&(A=new Uint8Array(t,n,f),A=new Uint8Array(A),n+=f));let C=y(x.POLYGONS_LENGTH,0),S=y(x.POLYLINES_LENGTH,0),w=y(x.POINTS_LENGTH,0),D=C+S+w,R=new yp(e,D,T,A,cGe(e));if(e._batchTable=R,D===0)return;let O=new Id(x,b),N=O.getGlobalProperty("REGION");if(!u(N))throw new ue("Feature table global property: REGION must be defined");let L=ce.unpack(N),_=N[4],E=N[5],v=e._tile.computedTransform,I=O.getGlobalProperty("RTC_CENTER",X.FLOAT,3);u(I)?(I=h.unpack(I),F.multiplyByPoint(v,I,I)):(I=ce.center(L),I.height=P.lerp(_,E,.5),I=ie.WGS84.cartographicToCartesian(I));let M=lGe(x,b);if(n+=(4-n%4)%4,C>0){O.featuresLength=C;let B=y(O.getPropertyArray("POLYGON_COUNTS",X.UNSIGNED_INT,1),O.getPropertyArray("POLYGON_COUNT",X.UNSIGNED_INT,1));if(!u(B))throw new ue("Feature table property: POLYGON_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let V=y(O.getPropertyArray("POLYGON_INDEX_COUNTS",X.UNSIGNED_INT,1),O.getPropertyArray("POLYGON_INDEX_COUNT",X.UNSIGNED_INT,1));if(!u(V))throw new ue("Feature table property: POLYGON_INDEX_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let U=B.reduce(function(W,K){return W+K*2},0),G=V.reduce(function(W,K){return W+K},0),k=new Uint32Array(t,n,G);n+=d;let Y=new Uint16Array(t,n,U);n+=p;let j,$;u(x.POLYGON_MINIMUM_HEIGHTS)&&u(x.POLYGON_MAXIMUM_HEIGHTS)&&(j=O.getPropertyArray("POLYGON_MINIMUM_HEIGHTS",X.FLOAT,1),$=O.getPropertyArray("POLYGON_MAXIMUM_HEIGHTS",X.FLOAT,1)),e._polygons=new gR({positions:Y,counts:B,indexCounts:V,indices:k,minimumHeight:_,maximumHeight:E,polygonMinimumHeights:j,polygonMaximumHeights:$,center:I,rectangle:L,boundingVolume:e.tile.boundingVolume.boundingVolume,batchTable:R,batchIds:M.polygons,modelMatrix:v})}if(S>0){O.featuresLength=S;let B=y(O.getPropertyArray("POLYLINE_COUNTS",X.UNSIGNED_INT,1),O.getPropertyArray("POLYLINE_COUNT",X.UNSIGNED_INT,1));if(!u(B))throw new ue("Feature table property: POLYLINE_COUNTS must be defined when POLYLINES_LENGTH is greater than 0");let V=O.getPropertyArray("POLYLINE_WIDTHS",X.UNSIGNED_SHORT,1);if(!u(V)){V=new Uint16Array(S);for(let $=0;$0){let B=new Uint16Array(t,n,w*3);n+=m,e._points=new _R({positions:B,batchIds:M.points,minimumHeight:_,maximumHeight:E,rectangle:L,batchTable:R})}}function n9(e){let t=e.featuresLength;if(!u(e._features)&&t>0){let n=new Array(t);u(e._polygons)&&e._polygons.createFeatures(e,n),u(e._polylines)&&e._polylines.createFeatures(e,n),u(e._points)&&e._points.createFeatures(e,n),e._features=n}}em.prototype.hasProperty=function(e,t){return this._batchTable.hasProperty(e,t)};em.prototype.getFeature=function(e){return u(this._features)||n9(this),this._features[e]};em.prototype.applyDebugSettings=function(e,t){u(this._polygons)&&this._polygons.applyDebugSettings(e,t),u(this._polylines)&&this._polylines.applyDebugSettings(e,t),u(this._points)&&this._points.applyDebugSettings(e,t)};em.prototype.applyStyle=function(e){u(this._features)||n9(this),u(this._polygons)&&this._polygons.applyStyle(e,this._features),u(this._polylines)&&this._polylines.applyStyle(e,this._features),u(this._points)&&this._points.applyStyle(e,this._features)};em.prototype.update=function(e,t){let n=!0;u(this._polygons)&&(this._polygons.classificationType=this._tileset.classificationType,this._polygons.debugWireframe=this._tileset.debugWireframe,this._polygons.update(t),n=n&&this._polygons.ready),u(this._polylines)&&(this._polylines.update(t),n=n&&this._polylines.ready),u(this._points)&&(this._points.update(t),n=n&&this._points.ready),u(this._batchTable)&&n&&(u(this._features)||n9(this),this._batchTable.update(e,t),this._ready=!0)};em.prototype.getPolylinePositions=function(e){let t=this._polylines;if(u(t))return t.getPositions(e)};em.prototype.isDestroyed=function(){return!1};em.prototype.destroy=function(){return this._polygons=this._polygons&&this._polygons.destroy(),this._polylines=this._polylines&&this._polylines.destroy(),this._points=this._points&&this._points.destroy(),this._batchTable=this._batchTable&&this._batchTable.destroy(),le(this)};function hGe(e,t,n,i,o,r){let s=t.length,a=0;for(let c=0;c=0?i[r]:void 0}var Yx=_Ge;function Zp(e){e=y(e,y.EMPTY_OBJECT);let t=e.tile,n=e.class;this._class=n,this._properties=t.properties,this._extensions=t.extensions,this._extras=t.extras}Object.defineProperties(Zp.prototype,{class:{get:function(){return this._class}},extras:{get:function(){return this._extras}},extensions:{get:function(){return this._extensions}}});Zp.prototype.hasProperty=function(e){return Fn.hasProperty(e,this._properties,this._class)};Zp.prototype.hasPropertyBySemantic=function(e){return Fn.hasPropertyBySemantic(e,this._properties,this._class)};Zp.prototype.getPropertyIds=function(e){return Fn.getPropertyIds(this._properties,this._class,e)};Zp.prototype.getProperty=function(e){return Fn.getProperty(e,this._properties,this._class)};Zp.prototype.setProperty=function(e,t){return Fn.setProperty(e,t,this._properties,this._class)};Zp.prototype.getPropertyBySemantic=function(e){return Fn.getPropertyBySemantic(e,this._properties,this._class)};Zp.prototype.setPropertyBySemantic=function(e,t){return Fn.setPropertyBySemantic(e,t,this._properties,this._class)};var vR=Zp;function o9(e,t){let n=ri(t,"3DTILES_metadata")?t.extensions["3DTILES_metadata"]:t.metadata;if(!u(n))return;if(!u(e.schema)){o9._oneTimeWarning("findTileMetadata-missing-root-schema","Could not find a metadata schema for tile metadata. For tilesets that contain external tilesets, make sure the schema is added to the root tileset.json.");return}let i=y(e.schema.classes,y.EMPTY_OBJECT);if(u(n.class)){let o=i[n.class];return new vR({tile:n,class:o})}}o9._oneTimeWarning=Dt;var DR=o9;function gGe(e){let t=new Uint8Array(e),n=xd(t);if(n==="glTF"&&(n="glb"),cs.isBinaryFormat(n))return{contentType:n,binaryPayload:t};let i=yGe(t);if(u(i.root))return{contentType:cs.EXTERNAL_TILESET,jsonPayload:i};if(u(i.asset))return{contentType:cs.GLTF,jsonPayload:i};if(u(i.tileAvailability))return{contentType:cs.IMPLICIT_SUBTREE_JSON,jsonPayload:i};if(u(i.type))return{contentType:cs.GEOJSON,jsonPayload:i};if(u(i.voxelTable))return{contentType:cs.VOXEL_JSON,jsonPayload:i};throw new ue("Invalid tile content.")}function yGe(e){let t;try{t=Oo(e)}catch{throw new ue("Invalid tile content.")}return t}var tm=gGe;function Ud(e,t,n,i){this._tileset=e,this._tile=t,this._tilesetResource=n,this._contents=[],this._contentsCreated=!1;let o=u(i.contents)?i.contents:i.content;this._innerContentHeaders=o,this._requestsInFlight=0,this._cancelCount=0;let r=this._innerContentHeaders.length;this._arrayFetchPromises=new Array(r),this._requests=new Array(r),this._ready=!1,this._innerContentResources=new Array(r),this._serverKeys=new Array(r);for(let s=0;sAGe(e,r,s)),o=await Promise.all(i);return e._contentsCreated=!0,e._contents=o.filter(u),o}async function AGe(e,t,n){if(u(t))try{let i=tm(t);if(i.contentType===cs.EXTERNAL_TILESET)throw new ue("External tilesets are disallowed inside multiple contents");e._disableSkipLevelOfDetail=e._disableSkipLevelOfDetail||i.contentType===cs.GEOMETRY||i.contentType===cs.VECTOR;let o=e._tileset,r=e._innerContentResources[n],s=e._tile,a,c=jx[i.contentType];u(i.binaryPayload)?a=await Promise.resolve(c(o,s,r,i.binaryPayload.buffer,0)):a=await Promise.resolve(c(o,s,r,i.jsonPayload));let l=e._innerContentHeaders[n];if(s.hasImplicitContentMetadata){let d=s.implicitSubtree,p=s.implicitCoordinates;a.metadata=d.getContentMetadataView(p,n)}else s.hasImplicitContent||(a.metadata=qx(o,l));let f=Yx(o,l);return u(f)&&(a.group=new ux({metadata:f})),a}catch(i){Sse(e,n,i)}}function Sse(e,t,n){let i=e._tileset,o=e._innerContentResources[t].url,r=u(n.message)?n.message:n.toString();i.tileFailed.numberOfListeners>0?i.tileFailed.raiseEvent({url:o,message:r}):(console.log(`A content failed to load: ${o}`),console.log(`Error: ${r}`))}Ud.prototype.cancelRequests=function(){for(let e=0;e0?Zr.COUNTER_CLOCKWISE:Zr.CLOCKWISE};Qg.triangulate=function(e,t){let n=H.packArray(e);return(0,Lse.default)(n,t,2)};var Nse=new h,Fse=new h,Bse=new h,Ose=new h,Rse=new h,Mse=new h,$p=new h,kse=new H,Use=new H,Vse=new H,dC=new H;Qg.computeSubdivision=function(e,t,n,i,o){o=y(o,P.RADIANS_PER_DEGREE);let r=u(i),s=n.slice(0),a,c=t.length,l=new Array(c*3),f=new Array(c*2),d=0,p=0;for(a=0;a0;){let C=s.pop(),S=s.pop(),w=s.pop(),D=h.fromArray(l,w*3,Nse),R=h.fromArray(l,S*3,Fse),O=h.fromArray(l,C*3,Bse),N,L,_;r&&(N=H.fromArray(f,w*2,kse),L=H.fromArray(f,S*2,Use),_=H.fromArray(f,C*2,Vse));let E=h.multiplyByScalar(h.normalize(D,Ose),x,Ose),v=h.multiplyByScalar(h.normalize(R,Rse),x,Rse),I=h.multiplyByScalar(h.normalize(O,Mse),x,Mse),M=h.magnitudeSquared(h.subtract(E,v,$p)),B=h.magnitudeSquared(h.subtract(v,I,$p)),V=h.magnitudeSquared(h.subtract(I,E,$p)),U=Math.max(M,B,V),G,k,Y;U>T?M===U?(G=`${Math.min(w,S)} ${Math.max(w,S)}`,a=m[G],u(a)||(k=h.add(D,R,$p),h.multiplyByScalar(k,.5,k),l.push(k.x,k.y,k.z),a=l.length/3-1,m[G]=a,r&&(Y=H.add(N,L,dC),H.multiplyByScalar(Y,.5,Y),f.push(Y.x,Y.y))),s.push(w,a,C),s.push(a,S,C)):B===U?(G=`${Math.min(S,C)} ${Math.max(S,C)}`,a=m[G],u(a)||(k=h.add(R,O,$p),h.multiplyByScalar(k,.5,k),l.push(k.x,k.y,k.z),a=l.length/3-1,m[G]=a,r&&(Y=H.add(L,_,dC),H.multiplyByScalar(Y,.5,Y),f.push(Y.x,Y.y))),s.push(S,a,w),s.push(a,C,w)):V===U&&(G=`${Math.min(C,w)} ${Math.max(C,w)}`,a=m[G],u(a)||(k=h.add(O,D,$p),h.multiplyByScalar(k,.5,k),l.push(k.x,k.y,k.z),a=l.length/3-1,m[G]=a,r&&(Y=H.add(_,N,dC),H.multiplyByScalar(Y,.5,Y),f.push(Y.x,Y.y))),s.push(C,a,S),s.push(a,w,S)):(g.push(w),g.push(S),g.push(C))}let A={attributes:{position:new we({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:l})},indices:g,primitiveType:Me.TRIANGLES};return r&&(A.attributes.st=new we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:f})),new at(A)};var VGe=new fe,zGe=new fe,HGe=new fe,u9=new fe;Qg.computeRhumbLineSubdivision=function(e,t,n,i,o){o=y(o,P.RADIANS_PER_DEGREE);let r=u(i),s=n.slice(0),a,c=t.length,l=new Array(c*3),f=new Array(c*2),d=0,p=0;for(a=0;a0;){let w=s.pop(),D=s.pop(),R=s.pop(),O=h.fromArray(l,R*3,Nse),N=h.fromArray(l,D*3,Fse),L=h.fromArray(l,w*3,Bse),_,E,v;r&&(_=H.fromArray(f,R*2,kse),E=H.fromArray(f,D*2,Use),v=H.fromArray(f,w*2,Vse));let I=e.cartesianToCartographic(O,VGe),M=e.cartesianToCartographic(N,zGe),B=e.cartesianToCartographic(L,HGe);T.setEndPoints(I,M);let V=T.surfaceDistance;A.setEndPoints(M,B);let U=A.surfaceDistance;C.setEndPoints(B,I);let G=C.surfaceDistance,k=Math.max(V,U,G),Y,j,$,W,K;k>b?V===k?(Y=`${Math.min(R,D)} ${Math.max(R,D)}`,a=m[Y],u(a)||(j=T.interpolateUsingFraction(.5,u9),$=(I.height+M.height)*.5,W=h.fromRadians(j.longitude,j.latitude,$,e,$p),l.push(W.x,W.y,W.z),a=l.length/3-1,m[Y]=a,r&&(K=H.add(_,E,dC),H.multiplyByScalar(K,.5,K),f.push(K.x,K.y))),s.push(R,a,w),s.push(a,D,w)):U===k?(Y=`${Math.min(D,w)} ${Math.max(D,w)}`,a=m[Y],u(a)||(j=A.interpolateUsingFraction(.5,u9),$=(M.height+B.height)*.5,W=h.fromRadians(j.longitude,j.latitude,$,e,$p),l.push(W.x,W.y,W.z),a=l.length/3-1,m[Y]=a,r&&(K=H.add(E,v,dC),H.multiplyByScalar(K,.5,K),f.push(K.x,K.y))),s.push(D,a,R),s.push(a,w,R)):G===k&&(Y=`${Math.min(w,R)} ${Math.max(w,R)}`,a=m[Y],u(a)||(j=C.interpolateUsingFraction(.5,u9),$=(B.height+I.height)*.5,W=h.fromRadians(j.longitude,j.latitude,$,e,$p),l.push(W.x,W.y,W.z),a=l.length/3-1,m[Y]=a,r&&(K=H.add(v,_,dC),H.multiplyByScalar(K,.5,K),f.push(K.x,K.y))),s.push(w,a,D),s.push(a,R,D)):(g.push(R),g.push(D),g.push(w))}let S={attributes:{position:new we({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:l})},indices:g,primitiveType:Me.TRIANGLES};return r&&(S.attributes.st=new we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:f})),new at(S)};Qg.scaleToGeodeticHeight=function(e,t,n,i){n=y(n,ie.WGS84);let o=kGe,r=UGe;if(t=y(t,0),i=y(i,!0),u(e)){let s=e.length;for(let a=0;aa?g=P.TWO_PI-c+a:g=a-c;let x=Math.ceil(g/t)+1,b=Math.ceil(m/t)+1,T=g/(x-1),A=m/(b-1),C=ce.northwest(e,r),S=ce.center(e,jGe);(n!==0||i!==0)&&(S.longitude=0;m--)ls.computePosition(t,n,!1,g,m,x),d[p++]=x.x,d[p++]=x.y,d[p++]=x.z;for(m=0,g=i-2;g>0;g--)ls.computePosition(t,n,!1,g,m,x),d[p++]=x.x,d[p++]=x.y,d[p++]=x.z;let b=d.length/3*2,T=Fe.createTypedArray(d.length/3,b),A=0;for(let S=0;S0){hf.longitude=(t.west+t.east)*.5,hf.latitude=l;let x=n.cartographicToCartesian(hf,pC.origin);h.clone(c,pC.direction);let b=an.fromPointNormal(e.southwestCornerCartesian,e.westNormal,Kse);Yi.rayPlane(pC,b,e.southwestCornerCartesian),f=n.geodeticSurfaceNormal(x,wU)}else f=n.geodeticSurfaceNormalCartographic(ce.southeast(t),wU);let d=h.cross(f,a,Xse);h.normalize(d,e.southNormal);let p=t.north,g;if(p<0){hf.longitude=(t.west+t.east)*.5,hf.latitude=p;let x=n.cartographicToCartesian(hf,pC.origin);h.negate(c,pC.direction);let b=an.fromPointNormal(e.northeastCornerCartesian,e.eastNormal,Kse);Yi.rayPlane(pC,b,e.northeastCornerCartesian),g=n.geodeticSurfaceNormal(x,wU)}else g=n.geodeticSurfaceNormalCartographic(ce.northwest(t),wU);let m=h.cross(a,g,Xse);h.normalize(m,e.northNormal)}var i6e=new h,o6e=new h,r6e=new h(0,-1,0),s6e=new h(0,0,-1),Zse=new h;function a6e(e,t){let n=t.camera,i=n.positionWC,o=n.positionCartographic,r=0;if(!ce.contains(e.rectangle,o)){let l=e.southwestCornerCartesian,f=e.northeastCornerCartesian,d=e.westNormal,p=e.southNormal,g=e.eastNormal,m=e.northNormal;t.mode!==te.SCENE3D&&(l=t.mapProjection.project(ce.southwest(e.rectangle),i6e),l.z=l.y,l.y=l.x,l.x=0,f=t.mapProjection.project(ce.northeast(e.rectangle),o6e),f.z=f.y,f.y=f.x,f.x=0,d=r6e,g=h.UNIT_Y,p=s6e,m=h.UNIT_Z);let x=h.subtract(i,l,Zse),b=h.dot(x,d),T=h.dot(x,p),A=h.subtract(i,f,Zse),C=h.dot(A,g),S=h.dot(A,m);b>0?r+=b*b:C>0&&(r+=C*C),T>0?r+=T*T:S>0&&(r+=S*S)}let s,a,c;if(t.mode===te.SCENE3D?(s=o.height,a=e.minimumHeight,c=e.maximumHeight):(s=i.x,a=0,c=0),s>c){let l=s-c;r+=l*l}else if(s10&&t*2>e.length&&(this._array=e.slice(t),t=0),this._offset=t,this._length--,n};Jg.prototype.peek=function(){if(this._length!==0)return this._array[this._offset]};Jg.prototype.contains=function(e){return this._array.indexOf(e)!==-1};Jg.prototype.clear=function(){this._array.length=this._offset=this._length=0};Jg.prototype.sort=function(e){this._offset>0&&(this._array=this._array.slice(this._offset),this._offset=0),this._array.sort(e)};var ey=Jg;var rr={};rr.computeHierarchyPackedLength=function(e,t){let n=0,i=[e];for(;i.length>0;){let o=i.pop();if(!u(o))continue;n+=2;let r=o.positions,s=o.holes;if(u(r)&&r.length>0&&(n+=r.length*t.packedLength),u(s)){let a=s.length;for(let c=0;c0;){let r=o.pop();if(!u(r))continue;let s=r.positions,a=r.holes;if(t[n++]=u(s)?s.length:0,t[n++]=u(a)?a.length:0,u(s)){let c=s.length;for(let l=0;l0?new Array(o):void 0;for(let a=0;a0?(n.push(0),i.push(this._planeVertices[0]),o=this._edgeNormals[0]):an.getPointDistance(this._boundingPlanes[1],t)>0&&(n.push(1),i.push(this._planeVertices[1]),o=this._edgeNormals[1]);let r,s;for(r=0;r<4;r++)s=2+r,an.getPointDistance(this._boundingPlanes[s],t)>0&&(n.push(s),i.push(this._planeVertices[s]),o=this._edgeNormals[s]);if(n.length===0)return 0;let a,c;if(n.length===1)return c=this._boundingPlanes[n[0]],a=E9(an.projectPointOntoPlane(c,t,C9),i[0],c,o),h.distance(a,t);if(n.length===2){if(n[0]===0){let p=[this._vertices[4*n[0]+(n[1]-2)],this._vertices[4*n[0]+(n[1]-2+1)%4]];return a=aae(t,p[0],p[1]),h.distance(a,t)}let f=Number.MAX_VALUE,d;for(r=0;r<2;r++)c=this._boundingPlanes[n[r]],a=E9(an.projectPointOntoPlane(c,t,C9),i[r],c,this._edgeNormals[n[r]]),d=h.distanceSquared(a,t),d3)return a=E9(an.projectPointOntoPlane(this._boundingPlanes[1],t,C9),this._planeVertices[1],this._boundingPlanes[1],this._edgeNormals[1]),h.distance(a,t);let l=n[1]===2&&n[2]===5?0:1;return n[0]===0?h.distance(t,this._vertices[(n[1]-2+l)%4]):h.distance(t,this._vertices[4+(n[1]-2+l)%4])};var B6e=new h,k6e=new h;function aae(e,t,n){let i=h.subtract(n,t,B6e),o=h.subtract(e,t,k6e),r=h.dot(i,o);if(r<=0)return t;let s=h.dot(i,i);return r>=s?n:(r=r/s,new h((1-r)*t.x+r*n.x,(1-r)*t.y+r*n.y,(1-r)*t.z+r*n.z))}var U6e=new an(h.UNIT_X,0);function E9(e,t,n,i){let o=Number.MAX_VALUE,r,s,a;for(let c=0;c0&&(m=!0,d+=l),s1||ri(n,"3DTILES_multiple_contents"),s=o&&!r?n.contents[0]:n.content;this._contentHeader=s,this.transform=u(n.transform)?F.unpack(n.transform):F.clone(F.IDENTITY);let a=u(i)?i.computedTransform:e.modelMatrix,c=F.multiply(a,this.transform,new F),l=u(i)?i._initialTransform:F.IDENTITY;this._initialTransform=F.multiply(l,this.transform,new F),this.computedTransform=c,this.metadata=DR(e,n),this._boundingVolume=this.createBoundingVolume(n.boundingVolume,c),this._boundingVolume2D=void 0;let f;u(s)&&u(s.boundingVolume)&&(f=this.createBoundingVolume(s.boundingVolume,c)),this._contentBoundingVolume=f,this._contentBoundingVolume2D=void 0;let d;u(n.viewerRequestVolume)&&(d=this.createBoundingVolume(n.viewerRequestVolume,c)),this._viewerRequestVolume=d,this.geometricError=n.geometricError,this._geometricError=n.geometricError,u(this._geometricError)||(this._geometricError=u(i)?i._geometricError:e._geometricError,Ko._deprecationWarning("geometricErrorUndefined","Required property geometricError is undefined for this tile. Using parent's geometric error instead.")),this.updateGeometricErrorScale();let p;u(n.refine)?((n.refine==="replace"||n.refine==="add")&&Ko._deprecationWarning("lowercase-refine",`This tile uses a lowercase refine "${n.refine}". Instead use "${n.refine.toUpperCase()}".`),p=n.refine.toUpperCase()==="REPLACE"?Bo.REPLACE:Bo.ADD):u(i)?p=i.refine:p=Bo.REPLACE,this.refine=p,this.children=[],this.parent=i;let g,m=!1,x,b,T;if(t=ve.createIfNeeded(t),r)x=zo.UNLOADED,b=t.clone();else if(u(s)){let w=s.uri;u(s.url)&&(Ko._deprecationWarning("contentUrl",'This tileset JSON uses the "content.url" property which has been deprecated. Use "content.uri" instead.'),w=s.url),w===""?(Ko._deprecationWarning("contentUriEmpty","content.uri property is an empty string, which creates a circular dependency, making this tileset invalid. Omit the content property instead"),g=new uC(e,this),m=!0,x=zo.READY):(x=zo.UNLOADED,b=t.getDerivedResource({url:w}),T=Ba.getServerKey(b.getUrlComponent()))}else g=new uC(e,this),m=!0,x=zo.READY;this._content=g,this._contentResource=b,this._contentState=x,this._expiredContent=void 0,this._serverKey=T,this.hasEmptyContent=m,this.hasTilesetContent=!1,this.hasImplicitContent=!1,this.hasImplicitContentMetadata=!1,this.hasMultipleContents=r,this.cacheNode=void 0;let A=n.expire,C,S;u(A)&&(C=A.duration,u(A.date)&&(S=J.fromIso8601(A.date))),this.expireDuration=C,this.expireDate=S,this.lastStyleTime=0,this._optimChildrenWithinParent=ff.NOT_COMPUTED,this.clippingPlanesDirty=!1,this.priorityDeferred=!1,this.implicitTileset=void 0,this.implicitCoordinates=void 0,this.implicitSubtree=void 0,this._distanceToCamera=0,this._centerZDepth=0,this._screenSpaceError=0,this._screenSpaceErrorProgressiveResolution=0,this._visibilityPlaneMask=0,this._visible=!1,this._inRequestVolume=!1,this._finalResolution=!0,this._depth=0,this._stackLength=0,this._selectionDepth=0,this._updatedVisibilityFrame=0,this._touchedFrame=0,this._visitedFrame=0,this._selectedFrame=0,this._requestedFrame=0,this._ancestorWithContent=void 0,this._ancestorWithContentAvailable=void 0,this._refines=!1,this._shouldSelect=!1,this._isClipped=!0,this._clippingPlanesState=0,this._debugBoundingVolume=void 0,this._debugContentBoundingVolume=void 0,this._debugViewerRequestVolume=void 0,this._debugColor=z.fromRandom({alpha:1}),this._debugColorizeTiles=!1,this._priority=0,this._priorityHolder=this,this._priorityProgressiveResolution=!1,this._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1,this._priorityReverseScreenSpaceError=0,this._foveatedFactor=0,this._wasMinPriorityChild=!1,this._loadTimestamp=new J,this._commandsLength=0,this._color=void 0,this._colorDirty=!1,this._request=void 0}Ko._deprecationWarning=kr;Object.defineProperties(Ko.prototype,{tileset:{get:function(){return this._tileset}},content:{get:function(){return this._content}},boundingVolume:{get:function(){return this._boundingVolume}},contentBoundingVolume:{get:function(){return y(this._contentBoundingVolume,this._boundingVolume)}},boundingSphere:{get:function(){return this._boundingVolume.boundingSphere}},isVisible:{get:function(){return this._visible&&this._inRequestVolume}},extras:{get:function(){return this._header.extras}},color:{get:function(){return u(this._color)||(this._color=new z),z.clone(this._color)},set:function(e){this._color=z.clone(e,this._color),this._colorDirty=!0}},hasRenderableContent:{get:function(){return!this.hasEmptyContent&&!this.hasTilesetContent&&!this.hasImplicitContent}},contentAvailable:{get:function(){return this.contentReady&&this.hasRenderableContent||u(this._expiredContent)&&!this.contentFailed}},contentReady:{get:function(){return this._contentState===zo.READY}},contentUnloaded:{get:function(){return this._contentState===zo.UNLOADED}},hasUnloadedRenderableContent:{get:function(){return this.hasRenderableContent&&this.contentUnloaded}},contentExpired:{get:function(){return this._contentState===zo.EXPIRED}},contentFailed:{get:function(){return this._contentState===zo.FAILED}},commandsLength:{get:function(){return this._commandsLength}}});var iy=new h;function q6e(e,t){let{tileset:n,boundingSphere:i}=e,{radius:o,center:r}=i,{camera:s}=t,a=h.multiplyByScalar(s.directionWC,e._centerZDepth,iy),c=h.add(s.positionWC,a,iy),l=h.subtract(c,r,iy);if(h.magnitude(l)>o){let S=h.normalize(l,iy),w=h.multiplyByScalar(S,o,iy),D=h.add(r,w,iy),R=h.subtract(D,s.positionWC,iy),O=h.normalize(R,iy);e._foveatedFactor=1-Math.abs(h.dot(s.directionWC,O))}else e._foveatedFactor=0;let p=e.refine===Bo.REPLACE,g=n.isSkippingLevelOfDetail;if(p&&!g||!n.foveatedScreenSpaceError||n.foveatedConeSize===1||e._priorityProgressiveResolution&&p&&g||n._pass===Mo.PRELOAD_FLIGHT||n._pass===Mo.PRELOAD)return!1;let m=1-Math.cos(s.frustum.fov*.5),x=n.foveatedConeSize*m;if(e._foveatedFactor<=x)return!1;let b=m-x,T=P.clamp((e._foveatedFactor-x)/b,0,1),A=n.foveatedInterpolationCallback(n.foveatedMinimumScreenSpaceErrorRelaxation,n.memoryAdjustedScreenSpaceError,T),C=e._screenSpaceError===0&&u(e.parent)?e.parent._screenSpaceError*.5:e._screenSpaceError;return n.memoryAdjustedScreenSpaceError-A<=C}var hae=new J;Ko.prototype.getScreenSpaceError=function(e,t,n){let i=this._tileset,o=y(n,1),r=u(this.parent)?this.parent.geometricError:i._scaledGeometricError,s=t?r:this.geometricError;if(s===0)return 0;let{camera:a,context:c}=e,l=a.frustum,f=c.drawingBufferWidth,d=c.drawingBufferHeight*o,p;if(e.mode===te.SCENE2D||l instanceof Qt){let g=l.offCenterFrustum;u(g)&&(l=g);let m=Math.max(l.top-l.bottom,l.right-l.left)/Math.max(f,d);p=s/m}else{let g=Math.max(this._distanceToCamera,P.EPSILON7),m=l.sseDenominator;if(p=s*d/(g*m),i.dynamicScreenSpaceError){let x=i._dynamicScreenSpaceErrorComputedDensity,b=i.dynamicScreenSpaceErrorFactor,T=P.fog(g,x)*b;p-=T}}return p/=e.pixelRatio,p};function Y6e(e,t){if(e.progressiveResolutionHeightFraction<=0||e.progressiveResolutionHeightFraction>.5)return!1;let n=e.memoryAdjustedScreenSpaceError,i=t._screenSpaceErrorProgressiveResolution>n;t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1;let o=t.parent,r=t._screenSpaceErrorProgressiveResolution<=n,s=u(o)&&o._screenSpaceErrorProgressiveResolution>n;return r&&s&&(t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!0,i=!0),i}function X6e(e,t){let n=t.parent,o=u(n)&&(!e.isSkippingLevelOfDetail||t._screenSpaceError===0||n.hasTilesetContent||n.hasImplicitContent)?n._screenSpaceError:t._screenSpaceError;return e.root._screenSpaceError-o}Ko.prototype.updateVisibility=function(e){let{parent:t,tileset:n}=this;if(this._updatedVisibilityFrame===n._updatedVisibilityFrame)return;let i=u(t)?t.computedTransform:n.modelMatrix,o=u(t)?t._visibilityPlaneMask:Qr.MASK_INDETERMINATE;this.updateTransform(i),this._distanceToCamera=this.distanceToTile(e),this._centerZDepth=this.distanceToTileCenter(e),this._screenSpaceError=this.getScreenSpaceError(e,!1),this._screenSpaceErrorProgressiveResolution=this.getScreenSpaceError(e,!1,n.progressiveResolutionHeightFraction),this._visibilityPlaneMask=this.visibility(e,o),this._visible=this._visibilityPlaneMask!==Qr.MASK_OUTSIDE,this._inRequestVolume=this.insideViewerRequestVolume(e),this._priorityReverseScreenSpaceError=X6e(n,this),this._priorityProgressiveResolution=Y6e(n,this),this.priorityDeferred=q6e(this,e),this._updatedVisibilityFrame=n._updatedVisibilityFrame};Ko.prototype.updateExpiration=function(){if(u(this.expireDate)&&this.contentReady&&!this.hasEmptyContent&&!this.hasMultipleContents){let e=J.now(hae);J.lessThan(this.expireDate,e)&&(this._contentState=zo.EXPIRED,this._expiredContent=this._content)}};function K6e(e){if(!u(e.expireDuration))return;let t=J.now(hae);J.addSeconds(t,e.expireDuration,t),u(e.expireDate)?J.lessThan(e.expireDate,t)&&J.clone(t,e.expireDate):e.expireDate=J.clone(t)}function Z6e(e){return function(){return e._priority}}Ko.prototype.requestContent=function(){if(!this.hasEmptyContent)return this.hasMultipleContents?$6e(this):J6e(this)};function $6e(e){let t=e._content,n=e._tileset;if(!u(t)){let o=ri(e._header,"3DTILES_multiple_contents")?e._header.extensions["3DTILES_multiple_contents"]:e._header;t=new IR(n,e,e._contentResource.clone(),o),e._content=t}let i=t.requestInnerContents();if(u(i))return e._contentState=zo.LOADING,i.then(o=>{if(!e.isDestroyed()&&u(o))return e._contentState=zo.PROCESSING,t}).catch(o=>{if(!e.isDestroyed())throw e._contentState=zo.FAILED,o})}async function Q6e(e,t,n,i,o){let r=e._contentState;e._contentState=zo.LOADING,++t.statistics.numberOfPendingRequests;let s;try{s=await o}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;if(n.cancelled||n.state===Jn.CANCELLED){e._contentState=r,++t.statistics.numberOfAttemptedRequests;return}throw e._contentState=zo.FAILED,a}if(e.isDestroyed()){--t.statistics.numberOfPendingRequests;return}if(n.cancelled||n.state===Jn.CANCELLED){e._contentState=r,--t.statistics.numberOfPendingRequests,++t.statistics.numberOfAttemptedRequests;return}try{let a=await e9e(e,s);return--t.statistics.numberOfPendingRequests,e.isDestroyed()?void 0:(i&&(e.expireDate=void 0),e._content=a,e._contentState=zo.PROCESSING,a)}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;throw e._contentState=zo.FAILED,a}}function J6e(e){let t=e._contentResource.clone(),n=e.contentExpired;n&&t.setQueryParameters({expired:e.expireDate.toString()});let i=new Go({throttle:!0,throttleByServer:!0,type:$r.TILES3D,priorityFunction:Z6e(e),serverKey:e._serverKey});e._request=i,t.request=i;let o=e._tileset,r=t.fetchArrayBuffer();if(!u(r)){++o.statistics.numberOfAttemptedRequests;return}return Q6e(e,o,i,n,r)}async function e9e(e,t){let n=tm(t),i=e._tileset;i._disableSkipLevelOfDetail=i._disableSkipLevelOfDetail||n.contentType===cs.GEOMETRY||n.contentType===cs.VECTOR,(n.contentType===cs.IMPLICIT_SUBTREE||n.contentType===cs.IMPLICIT_SUBTREE_JSON)&&(e.hasImplicitContent=!0),n.contentType===cs.EXTERNAL_TILESET&&(e.hasTilesetContent=!0);let o,r=jx[n.contentType];if(e.isDestroyed())return;u(n.binaryPayload)?o=await Promise.resolve(r(i,e,e._contentResource,n.binaryPayload.buffer,0)):o=await Promise.resolve(r(i,e,e._contentResource,n.jsonPayload));let s=e._contentHeader;if(e.hasImplicitContentMetadata){let c=e.implicitSubtree,l=e.implicitCoordinates;o.metadata=c.getContentMetadataView(l,0)}else e.hasImplicitContent||(o.metadata=qx(i,s));let a=Yx(i,s);return u(a)&&(o.group=new ux({metadata:a})),o}Ko.prototype.cancelRequests=function(){this.hasMultipleContents?this._content.cancelRequests():this._request.cancel()};Ko.prototype.unloadContent=function(){this.hasRenderableContent&&(this._content=this._content&&this._content.destroy(),this._contentState=zo.UNLOADED,this.lastStyleTime=0,this.clippingPlanesDirty=this._clippingPlanesState===0,this._clippingPlanesState=0,this._debugColorizeTiles=!1,this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy())};var mae=new se;function v9(e,t){if(t.mode!==te.SCENE3D&&!u(e._boundingVolume2D)){let n=e._boundingVolume.boundingSphere,i=se.projectTo2D(n,t.mapProjection,mae);e._boundingVolume2D=new t_(i.center,i.radius)}return t.mode!==te.SCENE3D?e._boundingVolume2D:e._boundingVolume}function t9e(e,t){if(t.mode!==te.SCENE3D&&!u(e._contentBoundingVolume2D)){let n=e._contentBoundingVolume.boundingSphere,i=se.projectTo2D(n,t.mapProjection,mae);e._contentBoundingVolume2D=new t_(i.center,i.radius)}return t.mode!==te.SCENE3D?e._contentBoundingVolume2D:e._contentBoundingVolume}Ko.prototype.visibility=function(e,t){let n=e.cullingVolume,i=v9(this,e),o=this._tileset,r=o.clippingPlanes;if(u(r)&&r.enabled){let s=r.computeIntersectionWithBoundingVolume(i,o.clippingPlanesOriginMatrix);if(this._isClipped=s!==Zt.INSIDE,s===Zt.OUTSIDE)return Qr.MASK_OUTSIDE}return n.computeVisibilityWithPlaneMask(i,t)};Ko.prototype.contentVisibility=function(e){if(!u(this._contentBoundingVolume))return Zt.INSIDE;if(this._visibilityPlaneMask===Qr.MASK_INSIDE)return Zt.INSIDE;let t=e.cullingVolume,n=t9e(this,e),i=this._tileset,o=i.clippingPlanes;if(u(o)&&o.enabled){let r=o.computeIntersectionWithBoundingVolume(n,i.clippingPlanesOriginMatrix);if(this._isClipped=r!==Zt.INSIDE,r===Zt.OUTSIDE)return Zt.OUTSIDE}return t.computeVisibility(n)};Ko.prototype.distanceToTile=function(e){return v9(this,e).distanceToCamera(e)};var n9e=new h;Ko.prototype.distanceToTileCenter=function(e){let n=v9(this,e).boundingVolume,i=h.subtract(n.center,e.camera.positionWC,n9e);return h.dot(e.camera.directionWC,i)};Ko.prototype.insideViewerRequestVolume=function(e){let t=this._viewerRequestVolume;return!u(t)||t.distanceToCamera(e)===0};var pae=new Q,_ae=new h,i9e=new Q,gae=new h,yae=new ce,o9e=new In,w9=new F;function r9e(e,t,n){let i=h.fromElements(e[0],e[1],e[2],gae),o=Q.fromArray(e,3,i9e);i=F.multiplyByPoint(t,i,i);let r=F.getMatrix3(t,pae);return o=Q.multiply(r,o,o),u(n)?(n.update(i,o),n):new _f(i,o)}function s9e(e,t,n,i){let o=ce.unpack(e,0,yae),r=e[4],s=e[5],a=In.fromRectangle(o,r,s,ie.WGS84,o9e),c=a.center,l=a.halfAxes;t=F.multiplyTransformation(t,F.inverseTransformation(n,w9),w9),c=F.multiplyByPoint(t,c,c);let f=F.getMatrix3(t,pae);return l=Q.multiply(f,l,l),u(i)&&i instanceof _f?(i.update(c,l),i):new _f(c,l)}function a9e(e,t,n,i){if(!F.equalsEpsilon(t,n,P.EPSILON8))return s9e(e,t,n,i);if(u(i))return i;let o=ce.unpack(e,0,yae);return new mf({rectangle:o,minimumHeight:e[4],maximumHeight:e[5]})}function c9e(e,t,n){let i=h.fromElements(e[0],e[1],e[2],gae),o=e[3];i=F.multiplyByPoint(t,i,i);let r=F.getScale(t,_ae),s=h.maximumComponent(r);return o*=s,u(n)?(n.update(i,o),n):new t_(i,o)}Ko.prototype.createBoundingVolume=function(e,t,n){let i=this.metadata,o;if(u(i)&&(o=Dx.parseBoundingVolumeSemantic("TILE",i)),u(o)&&(e=o),!u(e))throw new ue("boundingVolume must be defined");if(ri(e,"3DTILES_bounding_volume_S2"))return new NR(e.extensions["3DTILES_bounding_volume_S2"]);let{box:r,region:s,sphere:a}=e;if(u(r))return r9e(r,t,n);if(u(s))return a9e(s,t,this._initialTransform,n);if(u(a))return c9e(a,t,n);throw new ue("boundingVolume must contain a sphere, region, or box")};Ko.prototype.updateTransform=function(e){e=y(e,F.IDENTITY);let t=F.multiplyTransformation(e,this.transform,w9);if(!!F.equals(t,this.computedTransform))return;F.clone(t,this.computedTransform);let i=this._header,o=this._contentHeader;this._boundingVolume=this.createBoundingVolume(i.boundingVolume,this.computedTransform,this._boundingVolume),u(this._contentBoundingVolume)&&(this._contentBoundingVolume=this.createBoundingVolume(o.boundingVolume,this.computedTransform,this._contentBoundingVolume)),u(this._viewerRequestVolume)&&(this._viewerRequestVolume=this.createBoundingVolume(i.viewerRequestVolume,this.computedTransform,this._viewerRequestVolume)),this.updateGeometricErrorScale(),this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy()};Ko.prototype.updateGeometricErrorScale=function(){let e=F.getScale(this.computedTransform,_ae),t=h.maximumComponent(e);if(this.geometricError=this._geometricError*t,!u(this.parent)){let n=this._tileset;n._scaledGeometricError=n._geometricError*t}};function l9e(e,t,n,i){if(!i.isRender)return;let o=u(e._contentHeader)&&u(e._contentHeader.boundingVolume),r=t.debugShowBoundingVolume||t.debugShowContentBoundingVolume&&!o;if(r){let c;e._finalResolution?e.hasRenderableContent?c=z.WHITE:c=z.DARKGRAY:c=z.YELLOW,u(e._debugBoundingVolume)||(e._debugBoundingVolume=e._boundingVolume.createDebugVolume(c)),e._debugBoundingVolume.update(n);let l=e._debugBoundingVolume.getGeometryInstanceAttributes("outline");l.color=Bt.toValue(c,l.color)}else!r&&u(e._debugBoundingVolume)&&(e._debugBoundingVolume=e._debugBoundingVolume.destroy());t.debugShowContentBoundingVolume&&o?(u(e._debugContentBoundingVolume)||(e._debugContentBoundingVolume=e._contentBoundingVolume.createDebugVolume(z.BLUE)),e._debugContentBoundingVolume.update(n)):!t.debugShowContentBoundingVolume&&u(e._debugContentBoundingVolume)&&(e._debugContentBoundingVolume=e._debugContentBoundingVolume.destroy()),t.debugShowViewerRequestVolume&&u(e._viewerRequestVolume)?(u(e._debugViewerRequestVolume)||(e._debugViewerRequestVolume=e._viewerRequestVolume.createDebugVolume(z.YELLOW)),e._debugViewerRequestVolume.update(n)):!t.debugShowViewerRequestVolume&&u(e._debugViewerRequestVolume)&&(e._debugViewerRequestVolume=e._debugViewerRequestVolume.destroy());let s=t.debugColorizeTiles&&!e._debugColorizeTiles||u(t._heatmap.tilePropertyName),a=!t.debugColorizeTiles&&e._debugColorizeTiles;s?(t._heatmap.colorize(e,n),e._debugColorizeTiles=!0,e.color=e._debugColor):a&&(e._debugColorizeTiles=!1,e.color=z.WHITE),e._colorDirty&&(e._colorDirty=!1,e._content.applyDebugSettings(!0,e._color)),a&&t.makeStyleDirty()}function u9e(e,t,n){let i=e._expiredContent;if(!e.hasMultipleContents&&u(i)){if(!e.contentReady){try{i.update(t,n)}catch{}return}e._expiredContent.destroy(),e._expiredContent=void 0}if(u(e.content))try{e.content.update(t,n)}catch(o){throw e._contentState=zo.FAILED,o}}function f9e(e,t){let n=t.clippingPlanes,i=0;u(n)&&e._isClipped&&n.enabled&&(i=n.clippingPlanesState),i!==e._clippingPlanesState&&(e._clippingPlanesState=i,e.clippingPlanesDirty=!0)}Ko.prototype.update=function(e,t,n){let{commandList:i}=t,o=i.length;f9e(this,e),l9e(this,e,t,n),u9e(this,e,t);let r=i.length;this._commandsLength=r-o;for(let s=o;se.cacheBytes||n);){let s=r.item;r=r.next,this.unloadTile(e,s,t)}};ob.prototype.trim=function(){this._trimTiles=!0};var VR=ob;function OU(e){this.tilePropertyName=e,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE,this._previousMinimum=Number.MAX_VALUE,this._previousMaximum=-Number.MAX_VALUE,this._referenceMinimum={},this._referenceMaximum={}}function I9(e,t){let n;return t==="_loadTimestamp"?n=J.toDate(e).getTime():n=e,n}OU.prototype.setReferenceMinimumMaximum=function(e,t,n){this._referenceMinimum[n]=I9(e,n),this._referenceMaximum[n]=I9(t,n)};function m9e(e,t){let n=e.tilePropertyName;if(u(n)){let i=I9(t[n],n);return u(i)?(e._maximum=Math.max(i,e._maximum),e._minimum=Math.min(i,e._minimum),i):(e.tilePropertyName=void 0,i)}}var D9=[new z(.1,.1,.1,1),new z(.153,.278,.878,1),new z(.827,.231,.49,1),new z(.827,.188,.22,1),new z(1,.592,.259,1),new z(1,.843,0,1)];OU.prototype.colorize=function(e,t){let n=this.tilePropertyName;if(!u(n)||!e.contentAvailable||e._selectedFrame!==t.frameNumber)return;let i=m9e(this,e),o=this._previousMinimum,r=this._previousMaximum;if(o===Number.MAX_VALUE||r===-Number.MAX_VALUE)return;let s=r-o+P.EPSILON7,c=P.clamp(i-o,0,s)/s,l=D9.length-1,f=c*l,d=Math.floor(f),p=Math.ceil(f),g=f-d,m=D9[d],x=D9[p],b=z.clone(z.WHITE);b.red=P.lerp(m.red,x.red,g),b.green=P.lerp(m.green,x.green,g),b.blue=P.lerp(m.blue,x.blue,g),e._debugColor=b};OU.prototype.resetMinimumMaximum=function(){let e=this.tilePropertyName;if(u(e)){let t=this._referenceMinimum[e],n=this._referenceMaximum[e],i=u(t)&&u(n);this._previousMinimum=i?t:this._minimum,this._previousMaximum=i?n:this._maximum,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE}};var zR=OU;function CC(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfPendingRequests=0,this.numberOfTilesProcessing=0,this.numberOfTilesWithContentReady=0,this.numberOfTilesTotal=0,this.numberOfLoadedTilesTotal=0,this.numberOfFeaturesSelected=0,this.numberOfFeaturesLoaded=0,this.numberOfPointsSelected=0,this.numberOfPointsLoaded=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0,this.geometryByteLength=0,this.texturesByteLength=0,this.batchTableByteLength=0}CC.prototype.clear=function(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfFeaturesSelected=0,this.numberOfPointsSelected=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0};function RU(e,t,n,i){let o=t.innerContents,r=t.pointsLength,s=t.trianglesLength,a=t.featuresLength,c=t.geometryByteLength,l=t.texturesByteLength,f=t.batchTableByteLength;if(i?(e.numberOfFeaturesLoaded+=n?-a:a,e.numberOfPointsLoaded+=n?-r:r,e.geometryByteLength+=n?-c:c,e.texturesByteLength+=n?-l:l,e.batchTableByteLength+=n?-f:f):(e.numberOfFeaturesSelected+=n?-a:a,e.numberOfPointsSelected+=n?-r:r,e.numberOfTrianglesSelected+=n?-s:s),u(o)){let d=o.length;for(let p=0;p>1)&858993459,e=(e^e>>2)&252645135,e=(e^e>>4)&16711935,e=(e^e>>8)&65535,e}function O9(e){return e&=153391689,e=(e^e>>2)&51130563,e=(e^e>>4)&50393103,e=(e^e>>8)&4278190335,e=(e^e>>16)&1023,e}WR.encode2D=function(e,t){return(Aae(e)|Aae(t)<<1)>>>0};WR.decode2D=function(e,t){return u(t)||(t=new Array(2)),t[0]=Cae(e),t[1]=Cae(e>>1),t};WR.encode3D=function(e,t,n){return P9(e)|P9(t)<<1|P9(n)<<2};WR.decode3D=function(e,t){return u(t)||(t=new Array(3)),t[0]=O9(e),t[1]=O9(e>>1),t[2]=O9(e>>2),t};var oy=WR;function Ho(e){this.subdivisionScheme=e.subdivisionScheme,this.subtreeLevels=e.subtreeLevels,this.level=e.level,this.x=e.x,this.y=e.y,this.z=void 0,e.subdivisionScheme===Hr.OCTREE&&(this.z=e.z)}Object.defineProperties(Ho.prototype,{childIndex:{get:function(){let e=0;return e|=this.x&1,e|=(this.y&1)<<1,this.subdivisionScheme===Hr.OCTREE&&(e|=(this.z&1)<<2),e}},mortonIndex:{get:function(){return this.subdivisionScheme===Hr.OCTREE?oy.encode3D(this.x,this.y,this.z):oy.encode2D(this.x,this.y)}},tileIndex:{get:function(){let e=this.subdivisionScheme===Hr.OCTREE?((1<<3*this.level)-1)/7:((1<<2*this.level)-1)/3,t=this.mortonIndex;return e+t}}});Ho.prototype.getDescendantCoordinates=function(e){let t=this.level+e.level,n=(this.x<>t,i=e.y>>t,o=this.x===n,r=this.y===i;if(this.subdivisionScheme===Hr.OCTREE){let s=e.z>>t,a=this.z===s;return o&&r&&a}return o&&r};Ho.prototype.isEqual=function(e){return this.subdivisionScheme===e.subdivisionScheme&&this.subtreeLevels===e.subtreeLevels&&this.level===e.level&&this.x===e.x&&this.y===e.y&&(this.subdivisionScheme===Hr.OCTREE?this.z===e.z:!0)};Ho.prototype.isImplicitTilesetRoot=function(){return this.level===0};Ho.prototype.isSubtreeRoot=function(){return this.level%this.subtreeLevels===0};Ho.prototype.isBottomOfSubtree=function(){return this.level%this.subtreeLevels===this.subtreeLevels-1};Ho.prototype.getTemplateValues=function(){let e={level:this.level,x:this.x,y:this.y};return this.subdivisionScheme===Hr.OCTREE&&(e.z=this.z),e};var Eae=[0,0,0];Ho.fromMortonIndex=function(e,t,n,i){let o;return e===Hr.OCTREE?(o=oy.decode3D(i,Eae),new Ho({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1],z:o[2]})):(o=oy.decode2D(i,Eae),new Ho({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1]}))};Ho.fromTileIndex=function(e,t,n){let i,o,r;return e===Hr.OCTREE?(i=Math.floor(P.log2(7*n+1)/3),o=((1<<3*i)-1)/7,r=n-o):(i=Math.floor(P.log2(3*n+1)/2),o=((1<<2*i)-1)/3,r=n-o),Ho.fromMortonIndex(e,t,i,r)};var sb=Ho;function r_(){}r_.selectTiles=function(e,t){de.throwInstantiationError()};r_.sortChildrenByDistanceToCamera=function(e,t){return t._distanceToCamera===0&&e._distanceToCamera===0?t._centerZDepth-e._centerZDepth:t._distanceToCamera-e._distanceToCamera};r_.canTraverse=function(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:e._screenSpaceError>e.tileset.memoryAdjustedScreenSpaceError};r_.selectTile=function(e,t){if(e.contentVisibility(t)===Zt.OUTSIDE)return;let{content:n,tileset:i}=e;n.featurePropertiesDirty?(n.featurePropertiesDirty=!1,e.lastStyleTime=0,i._selectedTilesToStyle.push(e)):e._selectedFrame0;if((e.hasTilesetContent||e.hasImplicitContent)&&n){let r=e.children[0];Sae(r,t),e._visible=r._visible;return}if(x9e(e,t)){e._visible=!1;return}let i=e.refine===Bo.REPLACE,o=e._optimChildrenWithinParent===ff.USE_OPTIMIZATION;if(i&&o&&n&&!b9e(e,t)){++e.tileset._statistics.numberOfTilesCulledWithChildrenUnion,e._visible=!1;return}}function x9e(e,t){let{parent:n,tileset:i}=e;return!u(n)||n.hasTilesetContent||n.hasImplicitContent||n.refine!==Bo.ADD?!1:e.getScreenSpaceError(t,!0)<=i.memoryAdjustedScreenSpaceError}function b9e(e,t){let n=!1,i=e.children;for(let o=0;o0;){jR.stackMaximumLength=Math.max(jR.stackMaximumLength,s.length);let a=s.pop(),c=a.refine===Bo.ADD,l=a.refine===Bo.REPLACE,f=A9e(a);f&&C9e(a,s,t),(c||l&&!f)&&(E9e(e,a),o(a,t),S9e(a,t),a.hasRenderableContent&&!a.contentAvailable&&(n=!1)),r(a,t)}return jR.stack.trim(jR.stackMaximumLength),n};function A9e(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:(e.hasEmptyContent,!0)}function C9e(e,t,n){let{children:i}=e;for(let o=0;o0;){YR.stackMaximumLength=Math.max(YR.stackMaximumLength,a.length);let c=a.pop(),l=c.parent,f=!u(l)||l._refines;c._refines=i(c)?w9e(c,a,t)&&f:!1;let d=!c._refines&&f;c.hasRenderableContent?c.refine===Bo.ADD?(R9(c,t),o(c,t)):c.refine===Bo.REPLACE&&(o(c,t),d&&R9(c,t)):(n._emptyTiles.push(c),o(c,t),d&&R9(c,t)),r(c,t),s(c,t)}}function D9e(e,t){let{canTraverse:n,updateTile:i,loadTile:o,touchTile:r}=Os,s=!0,a=XR.stack;for(a.push(e);a.length>0;){XR.stackMaximumLength=Math.max(XR.stackMaximumLength,a.length);let c=a.pop(),l=c.children,f=l.length,d=!c.hasRenderableContent&&n(c),p=!c.hasRenderableContent&&c.children.length===0;if(!d&&!c.contentAvailable&&!p&&(s=!1),i(c,t),c.isVisible||(o(c,t),r(c,t)),d)for(let g=0;g0;){$R.stackMaximumLength=Math.max($R.stackMaximumLength,r.length);let a=r.pop().children;for(let c=0;cn._depth+e.skipLevels)}function M9e(e,t,n){let{tileset:i,children:o}=e,{updateTile:r,loadTile:s,touchTile:a}=Os;for(let l=0;lt:e._screenSpaceError>t:!0}function N9e(e,t){let{tileset:n}=e,i=n.immediatelyLoadDesiredLevelOfDetail?Number.MAX_VALUE:Math.max(n.baseScreenSpaceError,n.memoryAdjustedScreenSpaceError),{canTraverse:o,loadTile:r,visitTile:s,touchTile:a}=Os,c=ZR.stack;for(c.push(e);c.length>0;){ZR.stackMaximumLength=Math.max(ZR.stackMaximumLength,c.length);let l=c.pop();O9e(l,t);let f=l.parent,d=!u(f)||f._refines;l._refines=o(l)?M9e(l,c,t)&&d:!1;let p=!l._refines&&d;l.hasRenderableContent?l.refine===Bo.ADD?(MU(l,t),r(l,t)):l.refine===Bo.REPLACE&&(L9e(l,i)?(r(l,t),p&&MU(l,t)):p?(MU(l,t),r(l,t)):R9e(n,l)&&r(l,t)):(n._emptyTiles.push(l),r(l,t),p&&MU(l,t)),s(l,t),a(l,t)}}function F9e(e,t){let{selectTile:n,canTraverse:i}=Os,{stack:o,ancestorStack:r}=s_,s;for(o.push(e);o.length>0||r.length>0;){if(s_.stackMaximumLength=Math.max(s_.stackMaximumLength,o.length),s_.ancestorStackMaximumLength=Math.max(s_.ancestorStackMaximumLength,r.length),r.length>0){let l=r.peek();if(l._stackLength===o.length){r.pop(),l!==s&&(l._finalResolution=!1),n(l,t);continue}}let a=o.pop();if(!u(a))continue;let c=i(a);if(a._shouldSelect)if(a.refine===Bo.ADD)n(a,t);else{if(a._selectionDepth=r.length,a._selectionDepth>0&&(a.tileset.hasMixedContent=!0),s=a,!c){n(a,t);continue}r.push(a),a._stackLength=o.length}if(c){let l=a.children;for(let f=0;fli._defaultMinTerrainHeight&&(s._initialClippingPlanesOriginMatrix=Rt.eastNorthUpToFixedFrame(m)),s._clippingPlanesOriginMatrix=F.clone(s._initialClippingPlanesOriginMatrix),s};Dr.loadJson=function(e){return ve.createIfNeeded(e).fetchJson()};Dr.prototype.makeStyleDirty=function(){this._styleEngine.makeDirty()};Dr.prototype.loadTileset=function(e,t,n){let i=t.asset;if(!u(i))throw new ue("Tileset must have an asset property.");if(i.version!=="0.0"&&i.version!=="1.0"&&i.version!=="1.1")throw new ue("The tileset must be 3D Tiles version 0.0, 1.0, or 1.1");u(t.extensionsRequired)&&Dr.checkSupportedExtensions(t.extensionsRequired);let o=this._statistics,r=i.tilesetVersion;u(r)&&(this._basePath+=`?v=${r}`,e=e.clone(),e.setQueryParameters({v:r}));let s=Iae(this,e,t.root,n);u(n)&&(n.children.push(s),s._depth=n._depth+1);let a=[];for(a.push(s);a.length>0;){let c=a.pop();++o.numberOfTilesTotal,this._allTilesAdditive=this._allTilesAdditive&&c.refine===Bo.ADD;let l=c._header.children;if(u(l))for(let f=0;fb.minimumRadius){let C=fe.fromCartesian(A,b,k9e);n=h.normalize(a.positionWC,Pae),i=a.directionWC,o=a.positionCartographic.height,r=0,s=C.height*2}else{let C=F.multiplyByPoint(x,a.positionWC,z9e);if(n=h.UNIT_Z,i=F.multiplyByPointAsVector(x,a.directionWC,H9e),i=h.normalize(i,i),o=C.z,l instanceof _f){let S=c._header.boundingVolume.box[11];r=A.z-S,s=A.z+S}else if(l instanceof t_){let S=T.radius;r=A.z-S,s=A.z+S}}}let f=e.dynamicScreenSpaceErrorHeightFalloff,d=r+(s-r)*f,p=s,g=P.clamp((o-d)/(p-d),0,1),m=1-Math.abs(h.dot(i,n));m=m*(1-g),e._dynamicScreenSpaceErrorComputedDensity=e.dynamicScreenSpaceErrorDensity*m}function W9e(e,t){if(t.hasEmptyContent)return;let{statistics:n}=e,i=t.contentExpired,o=t.requestContent();u(o)&&(o.then(r=>{!u(r)||t.isDestroyed()||e.isDestroyed()||(e._processingQueue.push(t),++n.numberOfTilesProcessing)}).catch(r=>{Mae(r,e,t)}),i&&(t.hasTilesetContent||t.hasImplicitContent?eWe(e,t):(n.decrementLoadCounts(t.content),--n.numberOfTilesWithContentReady)),e._requestedTilesInFlight.push(t))}function Rae(e,t){return e._priority-t._priority}Dr.prototype.postPassesUpdate=function(e){u(this._root)&&(j9e(this,e),nWe(this,e),this._cache.unloadTiles(this,Nae),this._styleApplied&&this._styleEngine.resetDirty(),this._styleApplied=!1)};Dr.prototype.prePassesUpdate=function(e){if(!u(this._root))return;X9e(this,e);let t=this._clippingPlanes;this._clippingPlanesOriginMatrixDirty=!0,u(t)&&t.enabled&&t.update(e),u(this._loadTimestamp)||(this._loadTimestamp=J.clone(e.time)),this._timeSinceLoad=Math.max(J.secondsDifference(e.time,this._loadTimestamp)*1e3,0),this.dynamicScreenSpaceError&&G9e(this,e),e.newFrame&&this._cache.reset()};function j9e(e,t){let n=e._requestedTilesInFlight,i=0;for(let o=0;o=1;if(r._contentState!==zo.LOADING){++i;continue}else if(s){r.cancelRequests(),++i;continue}i>0&&(n[o-i]=r)}n.length-=i}function q9e(e){let t=e._requestedTiles;t.sort(Rae);for(let n=0;n0?t.tileFailed.raiseEvent({url:i,message:o}):(console.log(`A 3D tile failed to load: ${i}`),console.log(`Error: ${o}`))}function Y9e(e){let t=e._processingQueue,n=0;for(let i=0;i0&&(t[i-n]=o)}t.length-=n}function X9e(e,t){Y9e(e);let n=e._processingQueue,{cacheBytes:i,maximumCacheOverflowBytes:o,statistics:r}=e,s=i+o,a=!1;for(let c=0;cs){a=!0;break}let l=n[c];try{l.process(e,t),l.contentReady&&(--r.numberOfTilesProcessing,e.tileLoad.raiseEvent(l))}catch(f){--r.numberOfTilesProcessing,Mae(f,e,l)}}e.totalMemoryUsageInBytes0&&K9e(e)}function K9e(e){e._memoryAdjustedScreenSpaceError*=1.02;let t=e._processingQueue;for(let n=0;n0&&(i+=` Points: ${e.content.pointsLength}`,o++),e.content.trianglesLength>0&&(i+=` Triangles: ${e.content.trianglesLength}`,o++),i+=` Features: ${e.content.featuresLength}`,o++),t.debugShowMemoryUsage&&(i+=` Texture Memory: ${Oae(e.content.texturesByteLength)}`,i+=` Geometry Memory: ${Oae(e.content.geometryByteLength)}`,o+=2),t.debugShowUrl)if(e.hasMultipleContents){i+=` Urls:`;let s=e.content.innerContentUrls;for(let a=0;a0;e._backfaceCommands.length=0,a&&(u(e._stencilClearCommand)||(e._stencilClearCommand=new ti({stencil:0,pass:Ee.CESIUM_3D_TILE,renderState:ke.fromCache({stencilMask:Lt.SKIP_LOD_MASK})})),i.push(e._stencilClearCommand));let{statistics:c,tileVisible:l}=e,f=n.isRender,d=i.length;for(let m=0;m=0;--b)i[d+x+b]=i[d+b];for(let b=0;b0&&e._pointCloudEyeDomeLighting.update(t,r,e.pointCloudShading,e.boundingSphere),e.debugShowGeometricError||e.debugShowRenderingStatistics||e.debugShowMemoryUsage||e.debugShowUrl?(u(e._tileDebugLabels)||(e._tileDebugLabels=new Qh),Q9e(e,t)):e._tileDebugLabels=e._tileDebugLabels&&e._tileDebugLabels.destroy())}var Lae=[];function eWe(e,t){let n=t,i=Lae;for(i.push(t);i.length>0;){t=i.pop();let o=t.children;for(let r=0;r-1:!1};Dr.prototype.isDestroyed=function(){return!1};Dr.prototype.destroy=function(){if(this._tileDebugLabels=this._tileDebugLabels&&this._tileDebugLabels.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),u(this._root)){let e=Lae;for(e.push(this._root);e.length>0;){let t=e.pop();t.destroy();let n=t.children;for(let i=0;i-1;i--)N9(this,e[i],t,n);return le(this)};ry.prototype.getBoundingSphere=function(e,t){let n=this._tilesetHash[e.id];if(!u(n)||n.loadFail)return rt.FAILED;let i=n.tilesetPrimitive;return u(i)?i.show?(se.clone(i.boundingSphere,t),rt.DONE):rt.FAILED:rt.PENDING};ry.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._tilesetHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],u(r._tileset)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],u(r._tileset)?s.set(r.id,r):(N9(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],N9(this,r,a,c),s.remove(r.id)};function N9(e,t,n,i){let o=n[t.id];u(o)&&(u(o.tilesetPrimitive)&&i.removeAndDestroy(o.tilesetPrimitive),delete n[t.id])}async function aWe(e,t,n,i){t[n.id]={url:e.url,loadFail:!1};try{let o=await Ta.fromUrl(e);if(o.id=n,i.add(o),!u(t[n.id]))return;t[n.id].tilesetPrimitive=o}catch(o){console.error(o),t[n.id].loadFail=!0}}var JR=ry;var cWe=z.WHITE,lWe=z.BLACK,uWe=new H(2,2);function EC(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new pe,this._evenColor=void 0,this._evenColorSubscription=void 0,this._oddColor=void 0,this._oddColorSubscription=void 0,this._repeat=void 0,this._repeatSubscription=void 0,this.evenColor=e.evenColor,this.oddColor=e.oddColor,this.repeat=e.repeat}Object.defineProperties(EC.prototype,{isConstant:{get:function(){return q.isConstant(this._evenColor)&&q.isConstant(this._oddColor)&&q.isConstant(this._repeat)}},definitionChanged:{get:function(){return this._definitionChanged}},evenColor:ae("evenColor"),oddColor:ae("oddColor"),repeat:ae("repeat")});EC.prototype.getType=function(e){return"Checkerboard"};EC.prototype.getValue=function(e,t){return u(t)||(t={}),t.lightColor=q.getValueOrClonedDefault(this._evenColor,e,cWe,t.lightColor),t.darkColor=q.getValueOrClonedDefault(this._oddColor,e,lWe,t.darkColor),t.repeat=q.getValueOrDefault(this._repeat,e,uWe),t};EC.prototype.equals=function(e){return this===e||e instanceof EC&&q.equals(this._evenColor,e._evenColor)&&q.equals(this._oddColor,e._oddColor)&&q.equals(this._repeat,e._repeat)};var SC=EC;var Fae={id:void 0};function eM(e){if(e._firing){e._refire=!0;return}if(e._suspendCount===0){let t=e._addedEntities,n=e._removedEntities,i=e._changedEntities;if(i.length!==0||t.length!==0||n.length!==0){e._firing=!0;do{e._refire=!1;let o=t.values.slice(0),r=n.values.slice(0),s=i.values.slice(0);t.removeAll(),n.removeAll(),i.removeAll(),e._collectionChanged.raiseEvent(e,o,r,s)}while(e._refire);e._firing=!1}}}function ec(e){this._owner=e,this._entities=new xt,this._addedEntities=new xt,this._removedEntities=new xt,this._changedEntities=new xt,this._suspendCount=0,this._collectionChanged=new pe,this._id=Gn(),this._show=!0,this._firing=!1,this._refire=!1}ec.prototype.suspendEvents=function(){this._suspendCount++};ec.prototype.resumeEvents=function(){this._suspendCount--,eM(this)};Object.defineProperties(ec.prototype,{collectionChanged:{get:function(){return this._collectionChanged}},id:{get:function(){return this._id}},values:{get:function(){return this._entities.values}},show:{get:function(){return this._show},set:function(e){if(e===this._show)return;this.suspendEvents();let t,n=[],i=this._entities.values,o=i.length;for(t=0;t-1;c--)s=a[c],kae(e,p,g,s);for(r=n-1;r>=0;r--)for(l=t[r],l.collectionChanged.addEventListener(Ir.prototype._onCollectionChanged,e),a=l.values,g=l.id,c=a.length-1;c>-1;c--){s=a[c],Bae(e,p,g,s);let x=d.getById(s.id);u(x)||(x=f.getById(s.id),u(x)?F9(x):(NU.id=s.id,x=new Yo(NU)),d.add(x)),x.merge(s)}e._collectionsCopy=t.slice(0),f.suspendEvents(),f.removeAll();let m=d.values;for(r=0;r=0;a--)c=i[a].getById(x),u(c)&&(u(l)||(l=r.getById(x),F9(l)),l.merge(c));u(l)||r.removeById(x),l=void 0}let g=t.length;for(s=0;s=0;a--)c=i[a].getById(x),u(c)&&(u(l)||(l=r.getById(x),u(l)?F9(l):(NU.id=x,l=new Yo(NU),r.add(l))),l.merge(c));l=void 0}r.resumeEvents()};Ir.prototype._onDefinitionChanged=function(e,t,n,i){let o=this._collections,r=this._composite,s=o.length,a=e.id,c=r.getById(a),l=c[t],f=!u(l),d=!0;for(let p=s-1;p>=0;p--){let g=o[p].getById(e.id);if(u(g)){let m=g[t];if(u(m)){if(d)if(d=!1,u(m.merge)&&u(m.clone))l=m.clone(l);else{l=m;break}l.merge(m)}}}f&&c.propertyNames.indexOf(t)===-1&&c.addProperty(t),c[t]=l};var B9=Ir;function k9(){this._removalFunctions=[]}k9.prototype.add=function(e,t,n){let i=e.addEventListener(t,n);this._removalFunctions.push(i);let o=this;return function(){i();let r=o._removalFunctions;r.splice(r.indexOf(i),1)}};k9.prototype.removeAll=function(){let e=this._removalFunctions;for(let t=0,n=e.length;t0&&(this._intervals.length=0,this._changedEvent.raiseEvent(this))};Or.prototype.findIntervalContainingDate=function(e){let t=this.indexOf(e);return t>=0?this._intervals[t]:void 0};Or.prototype.findDataForIntervalContainingDate=function(e){let t=this.indexOf(e);return t>=0?this._intervals[t].data:void 0};Or.prototype.contains=function(e){return this.indexOf(e)>=0};var U9=new bn;Or.prototype.indexOf=function(e){let t=this._intervals;U9.start=e,U9.stop=e;let n=Do(t,U9,z9);return n>=0?t[n].isStartIncluded?n:n>0&&t[n-1].stop.equals(e)&&t[n-1].isStopIncluded?n-1:~n:(n=~n,n>0&&n-10&&e.isStartIncluded&&n[i-1].isStartIncluded&&n[i-1].start.equals(e.start)?--i:i0&&(o=J.compare(n[i-1].stop,e.start),(o>0||o===0&&(n[i-1].isStopIncluded||e.isStartIncluded))&&((u(t)?t(n[i-1].data,e.data):n[i-1].data===e.data)?(J.greaterThan(e.stop,n[i-1].stop)?e=new bn({start:n[i-1].start,stop:e.stop,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:e.isStopIncluded,data:e.data}):e=new bn({start:n[i-1].start,stop:n[i-1].stop,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:n[i-1].isStopIncluded||e.stop.equals(n[i-1].stop)&&e.isStopIncluded,data:e.data}),n.splice(i-1,1),--i):(o=J.compare(n[i-1].stop,e.stop),(o>0||o===0&&n[i-1].isStopIncluded&&!e.isStopIncluded)&&n.splice(i,0,new bn({start:e.stop,stop:n[i-1].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:n[i-1].isStopIncluded,data:n[i-1].data})),n[i-1]=new bn({start:n[i-1].start,stop:e.start,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:!e.isStartIncluded,data:n[i-1].data}))));i0||o===0&&(e.isStopIncluded||n[i].isStartIncluded));)if(u(t)?t(n[i].data,e.data):n[i].data===e.data)e=new bn({start:e.start,stop:J.greaterThan(n[i].stop,e.stop)?n[i].stop:e.stop,isStartIncluded:e.isStartIncluded,isStopIncluded:J.greaterThan(n[i].stop,e.stop)?n[i].isStopIncluded:e.isStopIncluded,data:e.data}),n.splice(i,1);else if(n[i]=new bn({start:e.stop,stop:n[i].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:n[i].isStopIncluded,data:n[i].data}),n[i].isEmpty)n.splice(i,1);else break;n.splice(i,0,e),this._changedEvent.raiseEvent(this)};Or.prototype.removeInterval=function(e){if(e.isEmpty)return!1;let t=this._intervals,n=Do(t,e,z9);n<0&&(n=~n);let i=!1;for(n>0&&(J.greaterThan(t[n-1].stop,e.start)||t[n-1].stop.equals(e.start)&&t[n-1].isStopIncluded&&e.isStartIncluded)&&(i=!0,(J.greaterThan(t[n-1].stop,e.stop)||t[n-1].isStopIncluded&&!e.isStopIncluded&&t[n-1].stop.equals(e.stop))&&t.splice(n,0,new bn({start:e.stop,stop:t[n-1].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:t[n-1].isStopIncluded,data:t[n-1].data})),t[n-1]=new bn({start:t[n-1].start,stop:e.start,isStartIncluded:t[n-1].isStartIncluded,isStopIncluded:!e.isStartIncluded,data:t[n-1].data})),n=1e3&&(o+=Math.floor(i/1e3),i=i%1e3),o>=60&&(r+=Math.floor(o/60),o=o%60),r>=60&&(s+=Math.floor(r/60),r=r%60),s>=24&&(a+=Math.floor(s/24),s=s%24),tM[2]=Xm(l)?29:28;a>tM[c]||c>=13;)a>tM[c]&&(a-=tM[c],++c),c>=13&&(--c,l+=Math.floor(c/12),c=c%12,++c),tM[2]=Xm(l)?29:28;return tc.millisecond=i,tc.second=o,tc.minute=r,tc.hour=s,tc.day=a,tc.month=c,tc.year=l,J.fromGregorianDate(tc,n)}var fWe=new J,dWe=/P(?:([\d.,]+)Y)?(?:([\d.,]+)M)?(?:([\d.,]+)W)?(?:([\d.,]+)D)?(?:T(?:([\d.,]+)H)?(?:([\d.,]+)M)?(?:([\d.,]+)S)?)?/;function Vae(e,t){if(!u(e)||e.length===0)return!1;if(t.year=0,t.month=0,t.day=0,t.hour=0,t.minute=0,t.second=0,t.millisecond=0,e[0]==="P"){let n=e.match(dWe);if(!u(n))return!1;if(u(n[1])&&(t.year=Number(n[1].replace(",","."))),u(n[2])&&(t.month=Number(n[2].replace(",","."))),u(n[3])&&(t.day=Number(n[3].replace(",","."))*7),u(n[4])&&(t.day+=Number(n[4].replace(",","."))),u(n[5])&&(t.hour=Number(n[5].replace(",","."))),u(n[6])&&(t.minute=Number(n[6].replace(",","."))),u(n[7])){let i=Number(n[7].replace(",","."));t.second=Math.floor(i),t.millisecond=i%1*1e3}}else e[e.length-1]!=="Z"&&(e+="Z"),J.toGregorianDate(J.fromIso8601(e,fWe),t);return t.year||t.month||t.day||t.hour||t.minute||t.second||t.millisecond}var nM=new Ym;Or.fromIso8601=function(e,t){let n=e.iso8601.split("/"),i=J.fromIso8601(n[0]),o=J.fromIso8601(n[1]),r=[];if(!Vae(n[2],nM))r.push(i,o);else{let s=J.clone(i);for(r.push(s);J.compare(s,o)<0;)s=V9(s,nM),J.compare(o,s)<=0&&J.clone(o,s),r.push(s)}return Or.fromJulianDateArray({julianDates:r,isStartIncluded:e.isStartIncluded,isStopIncluded:e.isStopIncluded,leadingInterval:e.leadingInterval,trailingInterval:e.trailingInterval,dataCallback:e.dataCallback},t)};Or.fromIso8601DateArray=function(e,t){return Or.fromJulianDateArray({julianDates:e.iso8601Dates.map(function(n){return J.fromIso8601(n)}),isStartIncluded:e.isStartIncluded,isStopIncluded:e.isStopIncluded,leadingInterval:e.leadingInterval,trailingInterval:e.trailingInterval,dataCallback:e.dataCallback},t)};Or.fromIso8601DurationArray=function(e,t){let n=e.epoch,i=e.iso8601Durations,o=y(e.relativeToPrevious,!1),r=[],s,a,c=i.length;for(let l=0;l=0?-a:a}var wWe=new h(-1,0,0),cb=new F,vWe=new F,W9=new Q,DWe=Q.IDENTITY.clone(),IWe=new h,PWe=new oe,zae=new h;function a_(e,t,n,i,o,r,s,a){let c=IWe,l=PWe;cb=Rt.eastNorthUpToFixedFrame(e,o,cb),c=F.multiplyByPointAsVector(cb,wWe,c),c=h.normalize(c,c);let f=SWe(c,t,e,o);W9=Q.fromRotationZ(f,W9),zae.z=r,cb=F.multiplyTransformation(cb,F.fromRotationTranslation(W9,zae,vWe),cb);let d=DWe;d[0]=s;for(let p=0;p0){let x=l?2:1;for(let b=0;b=0};var MWe=new h,LWe=new h;iM.computePositions=function(e,t,n,i,o){let r=i._ellipsoid,s=EWe(e,r),a=i._granularity,c=i._cornerType,l=o?RWe(t,n):Hae(t,n),f=o?Hae(t,n):void 0,d=n.height/2,p=n.width/2,g=e.length,m=[],x=o?[]:void 0,b=pWe,T=_We,A=gWe,C=yWe,S=xWe,w=bWe,D=TWe,R=AWe,O=CWe,N=e[0],L=e[1];C=r.geodeticSurfaceNormal(N,C),b=h.subtract(L,N,b),b=h.normalize(b,b),R=h.cross(C,b,R),R=h.normalize(R,R);let _=s[0],E=s[1];o&&(x=a_(N,R,f,x,r,_+d,1,1)),O=h.clone(N,O),N=L,T=h.negate(b,T);let v,I;for(let V=1;VAe;p--)ge=P.PI_OVER_TWO-p*ye,Z[re++]=1-me*(1+Math.cos(ge)),Z[re++]=.5*(1+Math.sin(ge));for(p=Ae;p>0;p--)ge=P.PI_OVER_TWO-ye*p,Z[re++]=1-xe*(1+Math.cos(ge)),Z[re++]=.5*(1+Math.sin(ge));for(p=f-b;p>0;p--)Z[re++]=p*xe,Z[re++]=1;for(p=1;p0;p--)Z[re++]=(p-1)*xe,Z[re++]=1}c.st=new we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:Z})}return t.normal&&(c.normal=new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.normals})),t.tangent&&(c.tangent=new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.tangents})),t.bitangent&&(c.bitangent=new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.bitangents})),{attributes:c,indices:U}}function YWe(e,t){if(!t.normal&&!t.tangent&&!t.bitangent&&!t.st)return e;let n=e.position.values,i,o;(t.normal||t.bitangent)&&(i=e.normal.values,o=e.bitangent.values);let r=e.position.values.length/18,s=r*3,a=r*2,c=s*2,l;if(t.normal||t.bitangent||t.tangent){let f=t.normal?new Float32Array(s*6):void 0,d=t.tangent?new Float32Array(s*6):void 0,p=t.bitangent?new Float32Array(s*6):void 0,g=ice,m=oce,x=zU,b=HU,T=qWe,A=rce,C=c;for(l=0;l-t?(o=eje,o.x=this._cameraPosition.x/(n.radii.x+t),o.y=this._cameraPosition.y/(n.radii.y+t),o.z=this._cameraPosition.z/(n.radii.z+t),i=o.x*o.x+o.y*o.y+o.z*o.z-1):(o=this._cameraPositionInScaledSpace,i=this._distanceToLimbInScaledSpaceSquared),Z9(e,o,i)};im.prototype.computeHorizonCullingPoint=function(e,t,n){return Ace(this._ellipsoid,e,t,n)};var bce=ie.clone(ie.UNIT_SPHERE);im.prototype.computeHorizonCullingPointPossiblyUnderEllipsoid=function(e,t,n,i){let o=Tce(this._ellipsoid,n,bce);return Ace(o,e,t,i)};im.prototype.computeHorizonCullingPointFromVertices=function(e,t,n,i,o){return Cce(this._ellipsoid,e,t,n,i,o)};im.prototype.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid=function(e,t,n,i,o,r){let s=Tce(this._ellipsoid,o,bce);return Cce(s,e,t,n,i,r)};var tje=[];im.prototype.computeHorizonCullingPointFromRectangle=function(e,t,n){let i=ce.subsample(e,t,0,tje),o=se.fromPoints(i);if(!(h.magnitude(o.center)<.1*t.minimumRadius))return this.computeHorizonCullingPoint(o.center,i,n)};var nje=new h;function Tce(e,t,n){if(u(t)&&t<0&&e.minimumRadius>-t){let i=h.fromElements(e.radii.x+t,e.radii.y+t,e.radii.z+t,nje);e=ie.fromCartesian3(i,n)}return e}function Ace(e,t,n,i){u(i)||(i=new h);let o=wce(e,t),r=0;for(let s=0,a=n.length;s0:s>o&&s*s/h.magnitudeSquared(r)>o)}var ije=new h,oje=new h;function Ece(e,t,n){let i=e.transformPositionToScaledSpace(t,ije),o=h.magnitudeSquared(i),r=Math.sqrt(o),s=h.divideByScalar(i,r,oje);o=Math.max(1,o),r=Math.max(1,r);let a=h.dot(s,n),c=h.magnitude(h.cross(s,n,s)),l=1/r,f=Math.sqrt(o-1)*l;return 1/(a*l-c*f)}function Sce(e,t,n){if(!(t<=0||t===1/0||t!==t))return h.multiplyByScalar(e,t,n)}var K9=new h;function wce(e,t){return h.equals(t,h.ZERO)?t:(e.transformPositionToScaledSpace(t,K9),h.normalize(K9,K9))}var u_=im;function Lr(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.translucencyByDistance,i=e.scaleByDistance,o=e.distanceDisplayCondition;u(n)&&(n=Pt.clone(n)),u(i)&&(i=Pt.clone(i)),u(o)&&(o=Et.clone(o)),this._show=y(e.show,!0),this._position=h.clone(y(e.position,h.ZERO)),this._actualPosition=h.clone(this._position),this._color=z.clone(y(e.color,z.WHITE)),this._outlineColor=z.clone(y(e.outlineColor,z.TRANSPARENT)),this._outlineWidth=y(e.outlineWidth,0),this._pixelSize=y(e.pixelSize,10),this._scaleByDistance=i,this._translucencyByDistance=n,this._distanceDisplayCondition=o,this._disableDepthTestDistance=y(e.disableDepthTestDistance,0),this._id=e.id,this._collection=y(e.collection,t),this._clusterShow=!0,this._pickId=void 0,this._pointPrimitiveCollection=t,this._dirty=!1,this._index=-1}var vce=Lr.SHOW_INDEX=0,Pce=Lr.POSITION_INDEX=1,rje=Lr.COLOR_INDEX=2,sje=Lr.OUTLINE_COLOR_INDEX=3,aje=Lr.OUTLINE_WIDTH_INDEX=4,cje=Lr.PIXEL_SIZE_INDEX=5,lje=Lr.SCALE_BY_DISTANCE_INDEX=6,uje=Lr.TRANSLUCENCY_BY_DISTANCE_INDEX=7,fje=Lr.DISTANCE_DISPLAY_CONDITION_INDEX=8,dje=Lr.DISABLE_DEPTH_DISTANCE_INDEX=9;Lr.NUMBER_OF_PROPERTIES=10;function bf(e,t){let n=e._pointPrimitiveCollection;u(n)&&(n._updatePointPrimitive(e,t),e._dirty=!0)}Object.defineProperties(Lr.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,bf(this,vce))}},position:{get:function(){return this._position},set:function(e){let t=this._position;h.equals(t,e)||(h.clone(e,t),h.clone(e,this._actualPosition),bf(this,Pce))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;Pt.equals(t,e)||(this._scaleByDistance=Pt.clone(e,t),bf(this,lje))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;Pt.equals(t,e)||(this._translucencyByDistance=Pt.clone(e,t),bf(this,uje))}},pixelSize:{get:function(){return this._pixelSize},set:function(e){this._pixelSize!==e&&(this._pixelSize=e,bf(this,cje))}},color:{get:function(){return this._color},set:function(e){let t=this._color;z.equals(t,e)||(z.clone(e,t),bf(this,rje))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;z.equals(t,e)||(z.clone(e,t),bf(this,sje))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,bf(this,aje))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Et.equals(this._distanceDisplayCondition,e)||(this._distanceDisplayCondition=Et.clone(e,this._distanceDisplayCondition),bf(this,fje))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,bf(this,dje))}},id:{get:function(){return this._id},set:function(e){this._id=e,u(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,bf(this,vce))}}});Lr.prototype.getPickId=function(e){return u(this._pickId)||(this._pickId=e.createPickId({primitive:this,collection:this._collection,id:this._id})),this._pickId};Lr.prototype._getActualPosition=function(){return this._actualPosition};Lr.prototype._setActualPosition=function(e){h.clone(e,this._actualPosition),bf(this,Pce)};var Dce=new oe;Lr._computeActualPosition=function(e,t,n){return t.mode===te.SCENE3D?e:(F.multiplyByPoint(n,e,Dce),Xi.computeActualWgs84Position(t,Dce))};var Ice=new oe;Lr._computeScreenSpacePosition=function(e,t,n,i){let o=F.multiplyByVector(e,oe.fromElements(t.x,t.y,t.z,1,Ice),Ice);return Xi.wgs84ToWindowCoordinates(n,o,i)};Lr.prototype.computeScreenSpacePosition=function(e,t){let n=this._pointPrimitiveCollection;u(t)||(t=new H);let i=n.modelMatrix,o=Lr._computeScreenSpacePosition(i,this._actualPosition,e,t);if(u(o))return o.y=e.canvas.clientHeight-o.y,o};Lr.getScreenSpaceBoundingBox=function(e,t,n){let i=e.pixelSize,o=i*.5,r=t.x-o,s=t.y-o,a=i,c=i;return u(n)||(n=new je),n.x=r,n.y=s,n.width=a,n.height=c,n};Lr.prototype.equals=function(e){return this===e||u(e)&&this._id===e._id&&h.equals(this._position,e._position)&&z.equals(this._color,e._color)&&this._pixelSize===e._pixelSize&&this._outlineWidth===e._outlineWidth&&this._show===e._show&&z.equals(this._outlineColor,e._outlineColor)&&Pt.equals(this._scaleByDistance,e._scaleByDistance)&&Pt.equals(this._translucencyByDistance,e._translucencyByDistance)&&Et.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance};Lr.prototype._destroy=function(){this._pickId=this._pickId&&this._pickId.destroy(),this._pointPrimitiveCollection=void 0};var Ms=Lr;var fy=`in vec4 v_color; in vec4 v_outlineColor; in float v_innerPercent; in float v_pixelDistance; in vec4 v_pickColor; void main() { // The distance in UV space from this fragment to the center of the point, at most 0.5. float distanceToCenter = length(gl_PointCoord - vec2(0.5)); // The max distance stops one pixel shy of the edge to leave space for anti-aliasing. float maxDistance = max(0.0, 0.5 - v_pixelDistance); float wholeAlpha = 1.0 - smoothstep(maxDistance, 0.5, distanceToCenter); float innerAlpha = 1.0 - smoothstep(maxDistance * v_innerPercent, 0.5 * v_innerPercent, distanceToCenter); vec4 color = mix(v_outlineColor, v_color, innerAlpha); color.a *= wholeAlpha; // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif out_FragColor = czm_gammaCorrect(color); czm_writeLogDepth(); } `;var lM=`uniform float u_maxTotalPointSize; in vec4 positionHighAndSize; in vec4 positionLowAndOutline; in vec4 compressedAttribute0; // color, outlineColor, pick color in vec4 compressedAttribute1; // show, translucency by distance, some free space in vec4 scaleByDistance; // near, nearScale, far, farScale in vec3 distanceDisplayConditionAndDisableDepth; // near, far, disableDepthTestDistance out vec4 v_color; out vec4 v_outlineColor; out float v_innerPercent; out float v_pixelDistance; out vec4 v_pickColor; const float SHIFT_LEFT8 = 256.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; void main() { // Modifying this shader may also require modifications to PointPrimitive._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndSize.xyz; vec3 positionLow = positionLowAndOutline.xyz; float outlineWidthBothSides = 2.0 * positionLowAndOutline.w; float totalSize = positionHighAndSize.w + outlineWidthBothSides; float outlinePercent = outlineWidthBothSides / totalSize; // Scale in response to browser-zoom. totalSize *= czm_pixelRatio; float temp = compressedAttribute1.x * SHIFT_RIGHT8; float show = floor(temp); #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif /////////////////////////////////////////////////////////////////////////// vec4 color; vec4 outlineColor; vec4 pickColor; // compressedAttribute0.z => pickColor.rgb temp = compressedAttribute0.z * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); // compressedAttribute0.x => color.rgb temp = compressedAttribute0.x * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); // compressedAttribute0.y => outlineColor.rgb temp = compressedAttribute0.y * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); // compressedAttribute0.w => color.a, outlineColor.a, pickColor.a temp = compressedAttribute0.w * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor = pickColor / 255.0; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.a = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING totalSize *= czm_nearFarScalar(scaleByDistance, lengthSq); #endif if (totalSize > 0.0) { // Add padding for anti-aliasing on both sides. totalSize += 3.0; } // Clamp to max point size. totalSize = min(totalSize, u_maxTotalPointSize); // If size is too small, push vertex behind near plane for clipping. // Note that context.minimumAliasedPointSize "will be at most 1.0". if (totalSize < 1.0) { positionEC.xyz = vec3(0.0); totalSize = 1.0; } float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency < 0.004) { positionEC.xyz = vec3(0.0); } #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = distanceDisplayConditionAndDisableDepth.x; float farSq = distanceDisplayConditionAndDisableDepth.y; if (lengthSq < nearSq || lengthSq > farSq) { // push vertex behind camera to force it to be clipped positionEC.xyz = vec3(0.0, 0.0, 1.0); } #endif gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = distanceDisplayConditionAndDisableDepth.z; if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH czm_vertexLogDepth(vec4(czm_currentFrustum.x)); #endif } } #endif v_color = color; v_color.a *= translucency * show; v_outlineColor = outlineColor; v_outlineColor.a *= translucency * show; v_innerPercent = 1.0 - outlinePercent; v_pixelDistance = 2.0 / totalSize; gl_PointSize = totalSize * show; gl_Position *= show; v_pickColor = pickColor; } `;var hje=Ms.SHOW_INDEX,J9=Ms.POSITION_INDEX,Oce=Ms.COLOR_INDEX,mje=Ms.OUTLINE_COLOR_INDEX,pje=Ms.OUTLINE_WIDTH_INDEX,_je=Ms.PIXEL_SIZE_INDEX,Rce=Ms.SCALE_BY_DISTANCE_INDEX,Mce=Ms.TRANSLUCENCY_BY_DISTANCE_INDEX,Lce=Ms.DISTANCE_DISPLAY_CONDITION_INDEX,gje=Ms.DISABLE_DEPTH_DISTANCE_INDEX,eW=Ms.NUMBER_OF_PROPERTIES,ic={positionHighAndSize:0,positionLowAndOutline:1,compressedAttribute0:2,compressedAttribute1:3,scaleByDistance:4,distanceDisplayConditionAndDisableDepth:5};function Tf(e){e=y(e,y.EMPTY_OBJECT),this._sp=void 0,this._spTranslucent=void 0,this._rsOpaque=void 0,this._rsTranslucent=void 0,this._vaf=void 0,this._pointPrimitives=[],this._pointPrimitivesToUpdate=[],this._pointPrimitivesToUpdateIndex=0,this._pointPrimitivesRemoved=!1,this._createVertexArray=!1,this._shaderScaleByDistance=!1,this._compiledShaderScaleByDistance=!1,this._shaderTranslucencyByDistance=!1,this._compiledShaderTranslucencyByDistance=!1,this._shaderDistanceDisplayCondition=!1,this._compiledShaderDistanceDisplayCondition=!1,this._shaderDisableDepthDistance=!1,this._compiledShaderDisableDepthDistance=!1,this._propertiesChanged=new Uint32Array(eW),this._maxPixelSize=1,this._baseVolume=new se,this._baseVolumeWC=new se,this._baseVolume2D=new se,this._boundingVolume=new se,this._boundingVolumeDirty=!1,this._colorCommands=[],this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=F.clone(F.IDENTITY),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.blendOption=y(e.blendOption,Eo.OPAQUE_AND_TRANSLUCENT),this._blendOption=void 0,this._mode=te.SCENE3D,this._maxTotalPointSize=1,this._buffersUsage=[Ne.STATIC_DRAW,Ne.STATIC_DRAW,Ne.STATIC_DRAW,Ne.STATIC_DRAW,Ne.STATIC_DRAW,Ne.STATIC_DRAW,Ne.STATIC_DRAW,Ne.STATIC_DRAW,Ne.STATIC_DRAW];let t=this;this._uniforms={u_maxTotalPointSize:function(){return t._maxTotalPointSize}}}Object.defineProperties(Tf.prototype,{length:{get:function(){return tW(this),this._pointPrimitives.length}}});function Nce(e){let t=e.length;for(let n=0;n0&&(e._shaderDisableDepthDistance=!0,l===Number.POSITIVE_INFINITY&&(l=-1)),r(o,s,a,l)}function xje(e,t,n,i){Fce(e,t,n,i),Bce(e,t,n,i),kce(e,t,n,i),Uce(e,t,n,i),Vce(e,t,n,i)}function Q9(e,t,n,i,o,r){let s;i.mode===te.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c0){this._vaf=yje(c,n,this._buffersUsage),a=this._vaf.writers;for(let w=0;w0){let w=Aje;w.length=0,(r[J9]||r[pje]||r[_je])&&w.push(Fce),(r[Oce]||r[mje])&&w.push(Bce),(r[hje]||r[Mce])&&w.push(kce),r[Rce]&&w.push(Uce),(r[Lce]||r[gje])&&w.push(Vce);let D=w.length;if(a=this._vaf.writers,o/n>.1){for(let R=0;Rn*1.5&&(i.length=n),!u(this._vaf)||!u(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,se.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let d,p=F.IDENTITY;e.mode===te.SCENE3D?(p=this.modelMatrix,d=se.clone(this._baseVolumeWC,this._boundingVolume)):d=se.clone(this._baseVolume2D,this._boundingVolume),Tje(this,e,d);let g=this._blendOption!==this.blendOption;this._blendOption=this.blendOption,g&&(this._blendOption===Eo.OPAQUE||this._blendOption===Eo.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=ke.fromCache({depthTest:{enabled:!0,func:ee.LEQUAL},depthMask:!0}):this._rsOpaque=void 0,this._blendOption===Eo.TRANSLUCENT||this._blendOption===Eo.OPAQUE_AND_TRANSLUCENT?this._rsTranslucent=ke.fromCache({depthTest:{enabled:!0,func:ee.LEQUAL},depthMask:!1,blending:un.ALPHA_BLEND}):this._rsTranslucent=void 0),this._shaderDisableDepthDistance=this._shaderDisableDepthDistance||e.minimumDisableDepthTestDistance!==0;let m,x;(g||this._shaderScaleByDistance&&!this._compiledShaderScaleByDistance||this._shaderTranslucencyByDistance&&!this._compiledShaderTranslucencyByDistance||this._shaderDistanceDisplayCondition&&!this._compiledShaderDistanceDisplayCondition||this._shaderDisableDepthDistance!==this._compiledShaderDisableDepthDistance)&&(m=new Ue({sources:[lM]}),this._shaderScaleByDistance&&m.defines.push("EYE_DISTANCE_SCALING"),this._shaderTranslucencyByDistance&&m.defines.push("EYE_DISTANCE_TRANSLUCENCY"),this._shaderDistanceDisplayCondition&&m.defines.push("DISTANCE_DISPLAY_CONDITION"),this._shaderDisableDepthDistance&&m.defines.push("DISABLE_DEPTH_DISTANCE"),this._blendOption===Eo.OPAQUE_AND_TRANSLUCENT&&(x=new Ue({defines:["OPAQUE"],sources:[fy]}),this._sp=Yt.replaceCache({context:c,shaderProgram:this._sp,vertexShaderSource:m,fragmentShaderSource:x,attributeLocations:ic}),x=new Ue({defines:["TRANSLUCENT"],sources:[fy]}),this._spTranslucent=Yt.replaceCache({context:c,shaderProgram:this._spTranslucent,vertexShaderSource:m,fragmentShaderSource:x,attributeLocations:ic})),this._blendOption===Eo.OPAQUE&&(x=new Ue({sources:[fy]}),this._sp=Yt.replaceCache({context:c,shaderProgram:this._sp,vertexShaderSource:m,fragmentShaderSource:x,attributeLocations:ic})),this._blendOption===Eo.TRANSLUCENT&&(x=new Ue({sources:[fy]}),this._spTranslucent=Yt.replaceCache({context:c,shaderProgram:this._spTranslucent,vertexShaderSource:m,fragmentShaderSource:x,attributeLocations:ic})),this._compiledShaderScaleByDistance=this._shaderScaleByDistance,this._compiledShaderTranslucencyByDistance=this._shaderTranslucencyByDistance,this._compiledShaderDistanceDisplayCondition=this._shaderDistanceDisplayCondition,this._compiledShaderDisableDepthDistance=this._shaderDisableDepthDistance);let b,T,A,C,S=e.commandList;if(l.render||f){let w=this._colorCommands,D=this._blendOption===Eo.OPAQUE,R=this._blendOption===Eo.OPAQUE_AND_TRANSLUCENT;b=this._vaf.va,T=b.length,w.length=T;let O=R?T*2:T;for(C=0;C>4;if(o!==nW)throw new Error(`Got v${o} data when expected v${nW}.`);let r=zce[i&15];if(!r)throw new Error("Unrecognized array type.");let[s]=new Uint16Array(t,2,1),[a]=new Uint32Array(t,4,1);return new e(a,s,r,t)}constructor(t,n=64,i=Float64Array,o){if(isNaN(t)||t<0)throw new Error(`Unpexpected numItems value: 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Gd(e){e=y(e,y.EMPTY_OBJECT),this._enabled=y(e.enabled,!1),this._pixelRange=y(e.pixelRange,80),this._minimumClusterSize=y(e.minimumClusterSize,2),this._clusterBillboards=y(e.clusterBillboards,!0),this._clusterLabels=y(e.clusterLabels,!0),this._clusterPoints=y(e.clusterPoints,!0),this._labelCollection=void 0,this._billboardCollection=void 0,this._pointCollection=void 0,this._clusterBillboardCollection=void 0,this._clusterLabelCollection=void 0,this._clusterPointCollection=void 0,this._collectionIndicesByEntity={},this._unusedLabelIndices=[],this._unusedBillboardIndices=[],this._unusedPointIndices=[],this._previousClusters=[],this._previousHeight=void 0,this._enabledDirty=!1,this._clusterDirty=!1,this._cluster=void 0,this._removeEventListener=void 0,this._clusterEvent=new pe,this.show=y(e.show,!0)}function Wce(e,t){e.x-=t,e.y-=t,e.width+=t*2,e.height+=t*2}var Cje=new je;function jce(e,t,n,i,o){if(u(e._labelCollection)&&i._clusterLabels?o=Xg.getScreenSpaceBoundingBox(e,t,o):u(e._billboardCollection)&&i._clusterBillboards?o=fo.getScreenSpaceBoundingBox(e,t,o):u(e._pointPrimitiveCollection)&&i._clusterPoints&&(o=Ms.getScreenSpaceBoundingBox(e,t,o)),Wce(o,n),i._clusterLabels&&!u(e._labelCollection)&&u(e.id)&&Yce(i,e.id.id)&&u(e.id._label)){let r=i._collectionIndicesByEntity[e.id.id].labelIndex,s=i._labelCollection.get(r),a=Xg.getScreenSpaceBoundingBox(s,t,Cje);Wce(a,n),o=je.union(o,a,o)}return o}function Eje(e,t){if(e.clusterShow=!0,!u(e._labelCollection)&&u(e.id)&&Yce(t,e.id.id)&&u(e.id._label)){let n=t._collectionIndicesByEntity[e.id.id].labelIndex,i=t._labelCollection.get(n);i.clusterShow=!0}}function qce(e,t,n,i){let o={billboard:i._clusterBillboardCollection.add(),label:i._clusterLabelCollection.add(),point:i._clusterPointCollection.add()};o.billboard.show=!1,o.point.show=!1,o.label.show=!0,o.label.text=t.toLocaleString(),o.label.id=n,o.billboard.position=o.label.position=o.point.position=e,i._clusterEvent.raiseEvent(n,o)}function Yce(e,t){return u(e)&&u(e._collectionIndicesByEntity[t])&&u(e._collectionIndicesByEntity[t].labelIndex)}function rW(e,t,n,i,o){if(!u(e))return;let r=e.length;for(let s=0;s0){let M=new hM(A.length,64,Uint32Array);for(let B=0;B=f)for(qce(B.position,E,_,e),p.push(B),S=0;S=f){let k=h.multiplyByScalar(G,1/E,G);for(qce(k,E,_,e),p.push({position:k,width:U.width,height:U.height,minimumWidth:D.width,minimumHeight:D.height}),S=0;S0?(a=l.pop(),c=r.get(a)):(c=r.add(),a=r.length-1),s[i]=a;let f=this;return Promise.resolve().then(function(){f._clusterDirty=!0}),c}}function cW(e,t){let n=e._collectionIndicesByEntity[t];!u(n.billboardIndex)&&!u(n.labelIndex)&&!u(n.pointIndex)&&delete 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n=0;n0&&this._labelCollection.get(0)._glyphs.length===0&&(t=e.commandList,e.commandList=[],this._labelCollection.update(e),e.commandList=t),u(this._billboardCollection)&&this._billboardCollection.length>0&&!u(this._billboardCollection.get(0).width)&&(t=e.commandList,e.commandList=[],this._billboardCollection.update(e),e.commandList=t),this._enabledDirty&&(this._enabledDirty=!1,Ije(this),this._clusterDirty=!0),this._clusterDirty&&(this._clusterDirty=!1,this._cluster()),u(this._clusterLabelCollection)&&this._clusterLabelCollection.update(e),u(this._clusterBillboardCollection)&&this._clusterBillboardCollection.update(e),u(this._clusterPointCollection)&&this._clusterPointCollection.update(e),u(this._labelCollection)&&this._labelCollection.update(e),u(this._billboardCollection)&&this._billboardCollection.update(e),u(this._pointCollection)&&this._pointCollection.update(e)};Gd.prototype.destroy=function(){this._labelCollection=this._labelCollection&&this._labelCollection.destroy(),this._billboardCollection=this._billboardCollection&&this._billboardCollection.destroy(),this._pointCollection=this._pointCollection&&this._pointCollection.destroy(),this._clusterLabelCollection=this._clusterLabelCollection&&this._clusterLabelCollection.destroy(),this._clusterBillboardCollection=this._clusterBillboardCollection&&this._clusterBillboardCollection.destroy(),this._clusterPointCollection=this._clusterPointCollection&&this._clusterPointCollection.destroy(),u(this._removeEventListener)&&(this._removeEventListener(),this._removeEventListener=void 0),this._labelCollection=void 0,this._billboardCollection=void 0,this._pointCollection=void 0,this._clusterBillboardCollection=void 0,this._clusterLabelCollection=void 0,this._clusterPointCollection=void 0,this._collectionIndicesByEntity=void 0,this._unusedLabelIndices=[],this._unusedBillboardIndices=[],this._unusedPointIndices=[],this._previousClusters=[],this._previousHeight=void 0,this._enabledDirty=!1,this._pixelRangeDirty=!1,this._minimumClusterSizeDirty=!1};var lu=Gd;function lW(e){this._name=e,this._clock=void 0,this._changed=new pe,this._error=new pe,this._isLoading=!1,this._loading=new pe,this._entityCollection=new Rs(this),this._entityCluster=new lu}Object.defineProperties(lW.prototype,{name:{get:function(){return this._name},set:function(e){this._name!==e&&(this._name=e,this._changed.raiseEvent(this))}},clock:{get:function(){return this._clock},set:function(e){this._clock!==e&&(this._clock=e,this._changed.raiseEvent(this))}},entities:{get:function(){return this._entityCollection}},isLoading:{get:function(){return this._isLoading},set:function(e){Mr.setLoading(this,e)}},changedEvent:{get:function(){return this._changed}},errorEvent:{get:function(){return this._error}},loadingEvent:{get:function(){return this._loading}},show:{get:function(){return this._entityCollection.show},set:function(e){this._entityCollection.show=e}},clustering:{get:function(){return this._entityCluster},set:function(e){this._entityCluster=e}}});lW.prototype.update=function(e){return!0};var mM=lW;var Xce={};Xce.computePositions=function(e,t,n,i,o){let r=e*.5,s=-r,a=i+i,c=o?2*a:a,l=new Float64Array(c*3),f,d=0,p=0,g=o?a*3:0,m=o?(a+i)*3:i*3;for(f=0;f0){let x=Math.min(r,o);l=Math.round(o/x),c+=x}let 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j7e(e,t,n,i){let o=t.model;if(!u(o))return;let r=sr(o.interval),s=e.model;u(s)||(e.model=s=new fp),_e(Boolean,s,"show",o.show,r,i,n),_e(SM.default,s,"uri",o.gltf,r,i,n),_e(Number,s,"scale",o.scale,r,i,n),_e(Number,s,"minimumPixelSize",o.minimumPixelSize,r,i,n),_e(Number,s,"maximumScale",o.maximumScale,r,i,n),_e(Boolean,s,"incrementallyLoadTextures",o.incrementallyLoadTextures,r,i,n),_e(Boolean,s,"runAnimations",o.runAnimations,r,i,n),_e(Boolean,s,"clampAnimations",o.clampAnimations,r,i,n),_e(yn,s,"shadows",o.shadows,r,i,n),_e(Ge,s,"heightReference",o.heightReference,r,i,n),_e(z,s,"silhouetteColor",o.silhouetteColor,r,i,n),_e(Number,s,"silhouetteSize",o.silhouetteSize,r,i,n),_e(z,s,"color",o.color,r,i,n),_e(Za,s,"colorBlendMode",o.colorBlendMode,r,i,n),_e(Number,s,"colorBlendAmount",o.colorBlendAmount,r,i,n),_e(Et,s,"distanceDisplayCondition",o.distanceDisplayCondition,r,i,n);let a,c,l=o.nodeTransformations;if(u(l))if(Array.isArray(l))for(a=0,c=l.length;a-1;c--)n[c](s,e,t,i)}TW=void 0}function tqe(e){let t,n=e._documentPacket.clock;if(!u(n)){if(!u(e._clock)){let o=e._entityCollection.computeAvailability();if(!o.start.equals(Ve.MINIMUM_VALUE)){let r=o.start,s=o.stop,a=J.secondsDifference(s,r),c=Math.round(a/120);return t=new jd,t.startTime=J.clone(r),t.stopTime=J.clone(s),t.clockRange=Nr.LOOP_STOP,t.multiplier=c,t.currentTime=J.clone(r),t.clockStep=ho.SYSTEM_CLOCK_MULTIPLIER,e._clock=t,!0}}return!1}u(e._clock)?t=e._clock.clone():(t=new jd,t.startTime=Ve.MINIMUM_VALUE.clone(),t.stopTime=Ve.MAXIMUM_VALUE.clone(),t.currentTime=Ve.MINIMUM_VALUE.clone(),t.clockRange=Nr.LOOP_STOP,t.clockStep=ho.SYSTEM_CLOCK_MULTIPLIER,t.multiplier=1);let i=sr(n.interval);return u(i)&&(t.startTime=i.start,t.stopTime=i.stop),u(n.currentTime)&&(t.currentTime=J.fromIso8601(n.currentTime)),u(n.range)&&(t.clockRange=y(Nr[n.range],Nr.LOOP_STOP)),u(n.step)&&(t.clockStep=y(ho[n.step],ho.SYSTEM_CLOCK_MULTIPLIER)),u(n.multiplier)&&(t.multiplier=n.multiplier),t.equals(e._clock)?!1:(e._clock=t.clone(e._clock),!0)}function Ile(e,t,n,i){n=y(n,y.EMPTY_OBJECT);let o=t,r=n.sourceUri,s=n.credit;if(typeof s=="string"&&(s=new St(s)),e._credit=s,typeof t=="string"||t instanceof ve){t=ve.createIfNeeded(t),o=t.fetchJson(),r=y(r,t.clone());let a=e._resourceCredits,c=t.credits;if(u(c)){let l=c.length;for(let f=0;f1;--_){if(T=P.PI_OVER_TWO-(_-1)*b,w=ZC(-T,r,m,g,c,f,l,d,p,w),D=ZC(T+Math.PI,r,m,g,c,f,l,d,p,D),t){for(C[S++]=w.x,C[S++]=w.y,C[S++]=w.z,v=2*(_-1)+2,E=1;E1;--s){for(t[n++]=i++,t[n++]=i,t[n++]=r,o=2*s,a=0;aP.PI&&(d.north=d.north>0?P.PI_OVER_TWO-P.EPSILON7:d.north,d.south=d.south<0?P.EPSILON7-P.PI_OVER_TWO:d.south,d.east=P.PI,d.west=-P.PI),d}function sm(e){e=y(e,y.EMPTY_OBJECT);let t=e.center,n=y(e.ellipsoid,ie.WGS84),i=e.semiMajorAxis,o=e.semiMinorAxis,r=y(e.granularity,P.RADIANS_PER_DEGREE),s=y(e.vertexFormat,Pe.DEFAULT),a=y(e.height,0),c=y(e.extrudedHeight,a);this._center=h.clone(t),this._semiMajorAxis=i,this._semiMinorAxis=o,this._ellipsoid=ie.clone(n),this._rotation=y(e.rotation,0),this._stRotation=y(e.stRotation,0),this._height=Math.max(c,a),this._granularity=r,this._vertexFormat=Pe.clone(s),this._extrudedHeight=Math.min(c,a),this._shadowVolume=y(e.shadowVolume,!1),this._workerName="createEllipseGeometry",this._offsetAttribute=e.offsetAttribute,this._rectangle=void 0,this._textureCoordinateRotationPoints=void 0}sm.packedLength=h.packedLength+ie.packedLength+Pe.packedLength+9;sm.pack=function(e,t,n){return n=y(n,0),h.pack(e._center,t,n),n+=h.packedLength,ie.pack(e._ellipsoid,t,n),n+=ie.packedLength,Pe.pack(e._vertexFormat,t,n),n+=Pe.packedLength,t[n++]=e._semiMajorAxis,t[n++]=e._semiMinorAxis,t[n++]=e._rotation,t[n++]=e._stRotation,t[n++]=e._height,t[n++]=e._granularity,t[n++]=e._extrudedHeight,t[n++]=e._shadowVolume?1:0,t[n]=y(e._offsetAttribute,-1),t};var Xle=new h,Kle=new ie,Zle=new Pe,rm={center:Xle,ellipsoid:Kle,vertexFormat:Zle,semiMajorAxis:void 0,semiMinorAxis:void 0,rotation:void 0,stRotation:void 0,height:void 0,granularity:void 0,extrudedHeight:void 0,shadowVolume:void 0,offsetAttribute:void 0};sm.unpack=function(e,t,n){t=y(t,0);let i=h.unpack(e,t,Xle);t+=h.packedLength;let o=ie.unpack(e,t,Kle);t+=ie.packedLength;let r=Pe.unpack(e,t,Zle);t+=Pe.packedLength;let s=e[t++],a=e[t++],c=e[t++],l=e[t++],f=e[t++],d=e[t++],p=e[t++],g=e[t++]===1,m=e[t];return u(n)?(n._center=h.clone(i,n._center),n._ellipsoid=ie.clone(o,n._ellipsoid),n._vertexFormat=Pe.clone(r,n._vertexFormat),n._semiMajorAxis=s,n._semiMinorAxis=a,n._rotation=c,n._stRotation=l,n._height=f,n._granularity=d,n._extrudedHeight=p,n._shadowVolume=g,n._offsetAttribute=m===-1?void 0:m,n):(rm.height=f,rm.extrudedHeight=p,rm.granularity=d,rm.stRotation=l,rm.rotation=c,rm.semiMajorAxis=s,rm.semiMinorAxis=a,rm.shadowVolume=g,rm.offsetAttribute=m===-1?void 0:m,new sm(rm))};sm.computeRectangle=function(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.center,i=y(e.ellipsoid,ie.WGS84),o=e.semiMajorAxis,r=e.semiMinorAxis,s=y(e.granularity,P.RADIANS_PER_DEGREE),a=y(e.rotation,0);return Yle(n,o,r,a,s,i,t)};sm.createGeometry=function(e){if(e._semiMajorAxis<=0||e._semiMinorAxis<=0)return;let t=e._height,n=e._extrudedHeight,i=!P.equalsEpsilon(t,n,0,P.EPSILON2);e._center=e._ellipsoid.scaleToGeodeticSurface(e._center,e._center);let o={center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:e._ellipsoid,rotation:e._rotation,height:t,granularity:e._granularity,vertexFormat:e._vertexFormat,stRotation:e._stRotation},r;if(i)o.extrudedHeight=n,o.shadowVolume=e._shadowVolume,o.offsetAttribute=e._offsetAttribute,r=fqe(o);else if(r=cqe(o),u(e._offsetAttribute)){let s=r.attributes.position.values.length,a=e._offsetAttribute===tn.NONE?0:1,c=new Uint8Array(s/3).fill(a);r.attributes.applyOffset=new we({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:c})}return new at({attributes:r.attributes,indices:r.indices,primitiveType:Me.TRIANGLES,boundingSphere:r.boundingSphere,offsetAttribute:e._offsetAttribute})};sm.createShadowVolume=function(e,t,n){let i=e._granularity,o=e._ellipsoid,r=t(i,o),s=n(i,o);return new sm({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:o,rotation:e._rotation,stRotation:e._stRotation,granularity:i,extrudedHeight:r,height:s,vertexFormat:Pe.POSITION_ONLY,shadowVolume:!0})};function dqe(e){let t=-e._stRotation;if(t===0)return[0,0,0,1,1,0];let i=Il.computeEllipsePositions({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,rotation:e._rotation,granularity:e._granularity},!1,!0).outerPositions,o=i.length/3,r=new Array(o);for(let c=0;c0){let m=Math.min(l,c);g=Math.round(c/m);let x=Math.min(g*l,c);for(p=0;p0&&(S=!0,T+=c-1),s0&&f!==x-1&&d!==0&&d!==b-1&&(L[j]=!0),j++;p=0;let $,W;for(f=1;f=ft&&fyy.eastOverIDL-yy.westOverIDL&&(o.west=yy.westOverIDL,o.east=yy.eastOverIDL,o.east>P.PI&&(o.east=o.east-P.TWO_PI),o.west>P.PI&&(o.west=o.west-P.TWO_PI)),o}var pYe=new fe;function mue(e,t,n,i){let o=e.surfaceDistance,r=Math.ceil(o*t),s=r>0?o/(r-1):Number.POSITIVE_INFINITY,a=0;for(let c=0;c=0?f:f+P.TWO_PI;i.westOverIDL=Math.min(i.westOverIDL,p),i.eastOverIDL=Math.max(i.eastOverIDL,p)}}var pue=[];function _Ye(e,t,n,i,o,r,s,a,c,l){let f={walls:[]},d;if(s||a){let A=qn.createGeometryFromPositions(e,t,n,i,r,c,l),C=A.attributes.position.values,S=A.indices,w,D;if(s&&a){let R=C.concat(C);w=R.length/3,D=Fe.createTypedArray(w,S.length*2),D.set(S);let O=S.length,N=w/2;for(d=0;d1||w>1))for(let E=0;E0;f-=l)ge=f*3,Y=aE(Y,Z,ge,p,b),Z+=6,o.st&&(W=cE(W,me,f*2,w),me+=4),n&&(xe+=3,j[xe++]=D[ge],j[xe++]=D[ge+1],j[xe++]=D[ge+2]),K&&($[re++]=1,re+=1);if(v){let ft=ye;for(ge=ft*3,f=0;f<2;f++)Y=aE(Y,Z,ge,p,b),Z+=6,o.st&&(W=cE(W,me,ft*2,w),me+=4),n&&(xe+=3,j[xe++]=D[ge],j[xe++]=D[ge+1],j[xe++]=D[ge+2]),K&&($[re++]=1,re+=1)}else for(f=l-1;f>=0;f--)ge=f*3,Y=aE(Y,Z,ge,p,b),Z+=6,o.st&&(W=cE(W,me,f*2,w),me+=4),n&&(xe+=3,j[xe++]=D[ge],j[xe++]=D[ge+1],j[xe++]=D[ge+2]),K&&($[re++]=1,re+=1);let Ae=BYe(Y,o,a);o.st&&(Ae.attributes.st=new we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:W})),n&&(Ae.attributes.extrudeDirection=new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:j})),O&&(Ae.attributes.applyOffset=new we({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:$}));let De=Fe.createTypedArray(k,V*6),Re,ze,ut,Ut;g=Y.length/3;let cn=0;for(f=0;f0){u(i)&&(u(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i);let c;u(this.depthFailAppearanceType)&&(u(this.depthFailMaterialProperty)&&(this.depthFailMaterial=qo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial)),c=new this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.translucent,closed:this.closed})),i=new En({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new this.appearanceType({translucent:this.translucent,closed:this.closed}),depthFailAppearance:c,shadows:this.shadows}),o.add(i),t=!1}else{u(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;u(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(u(i)&&i.ready){i.show=!0,u(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0),u(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof Nt)&&(this.depthFailMaterial=qo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;i--){let o=e[i];if(o.remove(t))return o.updaters.length===0&&(e.splice(i,1),o.destroy()),!0}return!1}uE.prototype.remove=function(e){jue(this._solidItems,e)||jue(this._translucentItems,e)};function que(e,t,n){let i=!1,o=t.length;for(let r=0;r0)for(r=0;r=0;r--){let s=t[r];if(s.invalidated){t.splice(r,1);let a=s.updaters.values,c=a.length;for(let l=0;l0){u(n)&&(u(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=qo.getValue(e,this.materialProperty,this.material);let a;u(this.depthFailMaterialProperty)&&(this.depthFailMaterial=qo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),a=new this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.depthFailMaterial.isTranslucent(),closed:this.closed})),n=new En({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material,translucent:this.material.isTranslucent(),closed:this.closed}),depthFailAppearance:a,shadows:this.shadows}),i.add(n),t=!1}else{u(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;u(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(u(n)&&n.ready){n.show=!0,u(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=qo.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material,u(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof Nt)&&(this.depthFailMaterial=qo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};fE.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)u(i)&&(u(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new vc({show:!1,asynchronous:!0,geometryInstances:s.slice(),classificationType:this.classificationType}),o.add(i,this.zIndex),t=!1;else{u(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;u(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(u(i)&&i.ready){i.show=!0,u(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;--t){let s=o[t];s.isDirty&&(i=o[t].update(e)&&i,s.isDirty=!1),s.geometry.length===0&&o.splice(t,1)}return i};dE.prototype.getBoundingSphere=function(e,t){let n=this._batches,i=n.length;for(let o=0;o0)u(n)&&(u(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=qo.getValue(e,this.materialProperty,this.material),n=new vc({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material}),classificationType:this.classificationType}),i.add(n,this.zIndex),t=!1;else{u(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;u(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(u(n)&&n.ready){n.show=!0,u(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=qo.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material;let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};mE.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)u(i)&&(u(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new En({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new nn({flat:!0,translucent:this.translucent,renderState:{lineWidth:this.width}}),shadows:this.shadows}),o.add(i),t=!1;else{u(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;u(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(u(i)&&i.ready){i.show=!0,u(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r0)for(d=!0,t=0;t0)for(d=!0,t=0;t0)for(s=new Array(o),i=0;i0)for(a=new Array(o),i=0;i0)for(s=new Array(o),i=0;i0)for(a=new Array(o),i=0;i-1;a--)c=s[a],l=c.id,f=this._updaterSets.get(l),f.entity===c?f.forEach(function(x){d._removeUpdater(x),d._insertUpdaterIntoBatch(e,x)}):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],l=c.id,f=this._updaterSets.get(l),f.forEach(this._removeUpdater.bind(this)),f.destroy(),this._updaterSets.remove(l),this._subscriptions.get(l)(),this._subscriptions.remove(l);for(a=n.length-1;a>-1;a--)c=n[a],l=c.id,f=new eL(c,this._scene),this._updaterSets.set(l,f),f.forEach(function(x){d._insertUpdaterIntoBatch(e,x)}),this._subscriptions.set(l,f.geometryChanged.addEventListener(Df._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let p=!0,g=this._batches,m=g.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var tL=Df;var MXe=1,LXe="30px sans-serif",NXe=Vo.FILL,FXe=z.WHITE,BXe=z.BLACK,kXe=1,UXe=!1,VXe=new z(.165,.165,.165,.8),zXe=new H(7,5),HXe=H.ZERO,GXe=h.ZERO,WXe=Ge.NONE,jXe=mi.CENTER,qXe=Dn.CENTER,YXe=new h,XXe=new z,KXe=new z,ZXe=new z,$Xe=new H,QXe=new h,JXe=new H,eKe=new Pt,tKe=new Pt,nKe=new Pt,iKe=new Et;function sfe(e){this.entity=e,this.label=void 0,this.index=void 0}function by(e,t){t.collectionChanged.addEventListener(by.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new xt,this._onCollectionChanged(t,t.values,[],[])}by.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i-1;o--)r=t[o],u(r._label)&&u(r._position)&&s.set(r.id,new sfe(r));for(o=i.length-1;o>-1;o--)r=i[o],u(r._label)&&u(r._position)?s.contains(r.id)||s.set(r.id,new sfe(r)):(HW(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],HW(s.get(r.id),r,a),s.remove(r.id)};function HW(e,t,n){u(e)&&(e.label=void 0,n.removeLabel(t))}var nL=by;async function oKe(e,t,n){return aKe(e,t,n)}function rKe(e,t){let n=e[0],i=n.terrainProvider.requestTileGeometry(n.x,n.y,n.level);if(!i)return!1;let o=i.then(cKe(n)).catch(lKe(n));return e.shift(),t.push(o),!0}function sKe(e){return new Promise(function(t){setTimeout(t,e)})}function GW(e,t){return e.length?rKe(e,t)?GW(e,t):sKe(100).then(()=>GW(e,t)):Promise.resolve()}function aKe(e,t,n){let i=e.tilingScheme,o,r=[],s={};for(o=0;o0&&await cfe(e,s),t}var A_=cfe;var uKe=1,fKe=0,dKe=!0,hKe=!0,mKe=yn.ENABLED,pKe=Ge.NONE,_Ke=z.RED,gKe=0,yKe=z.WHITE,xKe=Za.HIGHLIGHT,bKe=.5,TKe=new H(1,1),AKe=new F,CKe=new F,lfe=new z,ufe=new Array(4),EKe=new h;function um(e,t){t.collectionChanged.addEventListener(um.prototype._onCollectionChanged,this),this._scene=e,this._primitives=e.primitives,this._entityCollection=t,this._modelHash={},this._entitiesToVisualize=new xt,this._onCollectionChanged(t,t.values,[],[])}async function SKe(e,t,n,i){let o=e._primitives,r=e._modelHash;try{let s=await Rd.fromGltfAsync({url:n,incrementallyLoadTextures:i,scene:e._scene});if(e.isDestroyed()||!u(r[t.id]))return;s.id=t,o.add(s),r[t.id].modelPrimitive=s,s.errorEvent.addEventListener(a=>{u(r[t.id])&&(console.log(a),a.name!=="TextureError"&&s.incrementallyLoadTextures&&(r[t.id].loadFailed=!0))})}catch(s){if(e.isDestroyed()||!u(r[t.id]))return;console.log(s),r[t.id].loadFailed=!0}}um.prototype.update=function(e){let t=this._entitiesToVisualize.values,n=this._modelHash,i=this._primitives;for(let o=0,r=t.length;o-1;i--)jW(this,e[i],t,n);return le(this)};um._sampleTerrainMostDetailed=A_;var yE=new h,ffe=new fe;um.prototype.getBoundingSphere=function(e,t){let n=this._modelHash[e.id];if(!u(n))return rt.FAILED;if(n.loadFailed)return rt.FAILED;let i=n.modelPrimitive;if(!u(i)||!i.show)return rt.PENDING;if(!i.ready||!n.modelUpdated)return rt.PENDING;let r=this._scene.globe,s=u(r)?r.terrainProvider:void 0,a=i.heightReference!==Ge.NONE;if(u(r)&&a){let c=r.ellipsoid,l=i.modelMatrix;yE.x=l[12],yE.y=l[13],yE.z=l[14];let f=c.cartesianToCartographic(yE);if(!u(s.availability)){i.heightReference===Ge.CLAMP_TO_GROUND&&(f.height=0);let g=c.cartographicToCartesian(f);return se.clone(i.boundingSphere,t),t.center=g,rt.DONE}let d=this._modelHash[e.id].clampedBoundingSphere;return this._modelHash[e.id].sampleTerrainFailed?(this._modelHash[e.id].sampleTerrainFailed=!1,rt.FAILED):u(d)?(se.clone(d,t),this._modelHash[e.id].clampedBoundingSphere=void 0,rt.DONE):(d=new se,this._modelHash[e.id].awaitingSampleTerrain||(fe.clone(f,ffe),this._modelHash[e.id].awaitingSampleTerrain=!0,um._sampleTerrainMostDetailed(s,[ffe]).then(m=>{if(this.isDestroyed())return;this._modelHash[e.id].awaitingSampleTerrain=!1;let x=m[0];i.heightReference===Ge.RELATIVE_TO_GROUND&&(x.height+=f.height),c.cartographicToCartesian(x,yE),se.clone(i.boundingSphere,d),d.center=yE,this._modelHash[e.id].clampedBoundingSphere=se.clone(d)}).catch(m=>{this.isDestroyed()||(this._modelHash[e.id].sampleTerrainFailed=!0,this._modelHash[e.id].awaitingSampleTerrain=!1)})),rt.PENDING)}return se.clone(i.boundingSphere,t),rt.DONE};um.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._modelHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],u(r._model)&&u(r._position)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],u(r._model)&&u(r._position)?(wKe(r,a),s.set(r.id,r)):(jW(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],jW(this,r,a,c),s.remove(r.id)};function jW(e,t,n,i){let o=n[t.id];u(o)&&(i.removeAndDestroy(o.modelPrimitive),delete n[t.id])}function wKe(e,t){let n=t[e.id];u(n)&&(n.nodeTransformationsScratch={},n.articulationsScratch={})}var oL=um;function Ty(e){this._definitionChanged=new pe,this._value=void 0,this._removeSubscription=void 0,this.setValue(e)}Object.defineProperties(Ty.prototype,{isConstant:{get:function(){return q.isConstant(this._value)}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return u(this._value)?this._value.referenceFrame:no.FIXED}}});Ty.prototype.getValue=function(e,t){return this.getValueInReferenceFrame(e,no.FIXED,t)};Ty.prototype.setValue=function(e){this._value!==e&&(this._value=e,u(this._removeSubscription)&&(this._removeSubscription(),this._removeSubscription=void 0),u(e)&&(this._removeSubscription=e.definitionChanged.addEventListener(this._raiseDefinitionChanged,this)),this._definitionChanged.raiseEvent(this))};Ty.prototype.getValueInReferenceFrame=function(e,t,n){if(u(this._value))return n=this._value.getValueInReferenceFrame(e,t,n),u(n)?ie.WGS84.scaleToGeodeticSurface(n,n):void 0};Ty.prototype.equals=function(e){return this===e||e instanceof Ty&&this._value===e._value};Ty.prototype._raiseDefinitionChanged=function(){this._definitionChanged.raiseEvent(this)};var fm=Ty;var vKe=60,DKe=1,mfe=new bn,qW=new bn,YW=new bn;function dfe(e){this.entity=e,this.polyline=void 0,this.index=void 0,this.updater=void 0}function IKe(e,t,n,i,o,r,s,a,c){let l=a,f;f=e.getValueInReferenceFrame(t,r,c[l]),u(f)&&(c[l++]=f);let d=!u(o)||J.lessThanOrEquals(o,t)||J.greaterThanOrEquals(o,n),p=0,g=i.length,m=i[p],x=n,b=!1,T,A,C;for(;p0&&!b){let S=i[p+1],w=J.secondsDifference(S,m);b=w>s,b&&(T=Math.ceil(w/s),A=0,C=w/Math.max(T,2),T=Math.max(T-1,1))}if(b&&A0){let g=d.pop();c=this._polylineCollection.get(g),t.index=g}else t.index=this._polylineCollection.length,c=this._polylineCollection.add();c.id=n,t.polyline=c}let f=q.getValueOrDefault(i._resolution,e,vKe);c.show=!0,c.positions=_fe(o,r,s,e,this._referenceFrame,f,c.positions.slice()),c.material=qo.getValue(e,i._material,c.material),c.width=q.getValueOrDefault(i._width,e,DKe),c.distanceDisplayCondition=q.getValueOrUndefined(i._distanceDisplayCondition,e,c.distanceDisplayCondition)};rL.prototype.removeObject=function(e){let t=e.polyline;u(t)&&(this._unusedIndexes.push(e.index),e.polyline=void 0,t.show=!1,t.id=void 0,e.index=void 0)};rL.prototype.destroy=function(){return this._scene.primitives.remove(this._polylineCollection),le(this)};function Ay(e,t){t.collectionChanged.addEventListener(Ay.prototype._onCollectionChanged,this),this._scene=e,this._updaters={},this._entityCollection=t,this._items=new xt,this._onCollectionChanged(t,t.values,[],[])}Ay.prototype.update=function(e){let t=this._updaters;for(let i in t)t.hasOwnProperty(i)&&t[i].update(e);let n=this._items.values;if(n.length===0&&u(this._updaters)&&Object.keys(this._updaters).length>0){for(let i in t)t.hasOwnProperty(i)&&t[i].destroy();this._updaters={}}for(let i=0,o=n.length;i-1;o--)r=t[o],u(r._path)&&u(r._position)&&a.set(r.id,new dfe(r));for(o=i.length-1;o>-1;o--)r=i[o],u(r._path)&&u(r._position)?a.contains(r.id)||a.set(r.id,new dfe(r)):(s=a.get(r.id),u(s)&&(u(s.updater)&&s.updater.removeObject(s),a.remove(r.id)));for(o=n.length-1;o>-1;o--)r=n[o],s=a.get(r.id),u(s)&&(u(s.updater)&&s.updater.removeObject(s),a.remove(r.id))};Ay._subSample=_fe;var sL=Ay;var gfe=z.WHITE,yfe=z.BLACK,xfe=0,bfe=1,Tfe=0,Afe=new z,LKe=new h,Cfe=new z,Efe=new Pt,Sfe=new Pt,wfe=new Et;function vfe(e){this.entity=e,this.pointPrimitive=void 0,this.billboard=void 0,this.color=void 0,this.outlineColor=void 0,this.pixelSize=void 0,this.outlineWidth=void 0}function Cy(e,t){t.collectionChanged.addEventListener(Cy.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new xt,this._onCollectionChanged(t,t.values,[],[])}Cy.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i0?(l.scale=1,g=g||T!==r.outlineWidth||A!==r.pixelSize||!z.equals(x,r.color)||!z.equals(b,r.outlineColor)):(l.scale=A/50,A=50,g=g||T!==r.outlineWidth||!z.equals(x,r.color)||!z.equals(b,r.outlineColor)),g){r.color=z.clone(x,r.color),r.outlineColor=z.clone(b,r.outlineColor),r.pixelSize=A,r.outlineWidth=T;let C=x.alpha,S=x.toCssColorString(),w=b.toCssColorString(),D=JSON.stringify([S,A,w,T]);l.setImage(D,Vx(C,S,w,T,A))}m&&l._updateClamping()}}return!0};Cy.prototype.getBoundingSphere=function(e,t){let n=this._items.get(e.id);if(!u(n)||!(u(n.pointPrimitive)||u(n.billboard)))return rt.FAILED;if(u(n.pointPrimitive))t.center=h.clone(n.pointPrimitive.position,t.center);else{let i=n.billboard;if(!u(i._clampedPosition))return rt.PENDING;t.center=h.clone(i._clampedPosition,t.center)}return t.radius=0,rt.DONE};Cy.prototype.isDestroyed=function(){return!1};Cy.prototype.destroy=function(){this._entityCollection.collectionChanged.removeEventListener(Cy.prototype._onCollectionChanged,this);let e=this._entityCollection.values;for(let t=0;t-1;o--)r=t[o],u(r._point)&&u(r._position)&&s.set(r.id,new vfe(r));for(o=i.length-1;o>-1;o--)r=i[o],u(r._point)&&u(r._position)?s.contains(r.id)||s.set(r.id,new vfe(r)):(aL(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],aL(s.get(r.id),r,a),s.remove(r.id)};function aL(e,t,n){if(u(e)){let i=e.pointPrimitive;if(u(i)){e.pointPrimitive=void 0,n.removePoint(t);return}let o=e.billboard;u(o)&&(e.billboard=void 0,n.removeBillboard(t))}}var cL=Cy;var Rfe=[];function NKe(e,t,n,i,o){let r=Rfe;r.length=o;let s,a=n.red,c=n.green,l=n.blue,f=n.alpha,d=i.red,p=i.green,g=i.blue,m=i.alpha;if(z.equals(n,i)){for(s=0;s0?new Array(o):void 0;for(i=0;i0){let M=0,B=d[0];i=i.filter(function(V,U){let G=!1;return o?G=U===B||U===0&&B===1:G=U+1===B,G?(M++,B=d[M],!1):!0})}let g=p.length;if(g<2||t<=0)return;if(r===Xt.GEODESIC||r===Xt.RHUMB){let M,B;r===Xt.GEODESIC?(M=P.chordLength(s,a.maximumRadius),B=Di.numberOfPoints):(M=s,B=Di.numberOfPointsRhumbLine);let V=Di.extractHeights(p,a);if(u(i)){let U=1;for(c=0;c0)return se.fromPoints(t.positions,e),rt.DONE}return rt.FAILED};uL.prototype.isDestroyed=function(){return!1};uL.prototype.destroy=function(){let t=this._geometryUpdater._scene.id,n=mV[t];u(n)&&(n.remove(this._line),n.length===0&&(this._primitives.removeAndDestroy(n),delete mV[t])),u(this._groundPolylinePrimitive)&&this._groundPrimitives.remove(this._groundPolylinePrimitive),le(this)};var fL=eh;var WKe=new z,jKe=new Et,qKe=new Et;function th(e,t,n,i,o){let r;n instanceof Nt?r=Vr:r=js,this.orderedGroundPrimitives=e,this.classificationType=t,this.appearanceType=r,this.materialProperty=n,this.updaters=new xt,this.createPrimitive=!0,this.primitive=void 0,this.oldPrimitive=void 0,this.geometry=new xt,this.material=void 0,this.updatersWithAttributes=new xt,this.attributes=new xt,this.invalidated=!1,this.removeMaterialSubscription=n.definitionChanged.addEventListener(th.prototype.onMaterialChanged,this),this.subscriptions=new xt,this.showsUpdated=new xt,this.zIndex=i,this._asynchronous=o}th.prototype.onMaterialChanged=function(){this.invalidated=!0};th.prototype.isMaterial=function(e){let t=this.materialProperty,n=e.fillMaterialProperty;return n===t||n instanceof Nt&&t instanceof Nt?!0:u(t)&&t.equals(n)};th.prototype.add=function(e,t,n){let i=t.id;if(this.updaters.set(i,t),this.geometry.set(i,n),!t.hasConstantFill||!t.fillMaterialProperty.isConstant||!q.isConstant(t.distanceDisplayConditionProperty))this.updatersWithAttributes.set(i,t);else{let o=this;this.subscriptions.set(i,t.entity.definitionChanged.addEventListener(function(r,s,a,c){s==="isShowing"&&o.showsUpdated.set(t.id,t)}))}this.createPrimitive=!0};th.prototype.remove=function(e){let t=e.id;if(this.createPrimitive=this.geometry.remove(t)||this.createPrimitive,this.updaters.remove(t)){this.updatersWithAttributes.remove(t);let n=this.subscriptions.get(t);return u(n)&&(n(),this.subscriptions.remove(t)),!0}return!1};th.prototype.update=function(e){let t=!0,n=this.primitive,i=this.orderedGroundPrimitives,o=this.geometry.values,r;if(this.createPrimitive){if(o.length>0)u(n)&&(u(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),n=new ld({show:!1,asynchronous:this._asynchronous,geometryInstances:o.slice(),appearance:new this.appearanceType,classificationType:this.classificationType}),this.appearanceType===js&&(this.material=qo.getValue(e,this.materialProperty,this.material),n.appearance.material=this.material),i.add(n,this.zIndex),t=!1;else{u(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;u(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(u(n)&&n.ready){n.show=!0,u(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.appearanceType===js&&(this.material=qo.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};bE.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c-1;a--)c=s[a],l=c.id,f=this._updaters.get(l),f.entity===c?(Bfe(this,f),kfe(this,e,f)):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],l=c.id,f=this._updaters.get(l),Bfe(this,f),f.destroy(),this._updaters.remove(l),this._subscriptions.get(l)(),this._subscriptions.remove(l);for(a=n.length-1;a>-1;a--)c=n[a],l=c.id,f=new fL(c,this._scene),this._updaters.set(l,f),kfe(this,e,f),this._subscriptions.set(l,f.geometryChanged.addEventListener(dm._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let d=!0,p=this._batches,g=p.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var hL=dm;function If(e){vc.initializeTerrainHeights(),ld.initializeTerrainHeights();let t=e.scene,n=e.dataSourceCollection;this._eventHelper=new Pr,this._eventHelper.add(n.dataSourceAdded,this._onDataSourceAdded,this),this._eventHelper.add(n.dataSourceRemoved,this._onDataSourceRemoved,this),this._eventHelper.add(n.dataSourceMoved,this._onDataSourceMoved,this),this._eventHelper.add(t.postRender,this._postRender,this),this._dataSourceCollection=n,this._scene=t,this._visualizersCallback=y(e.visualizersCallback,If.defaultVisualizersCallback);let i=!1,o=new Dl,r=new Dl;n.length>0&&(t.primitives.add(o),t.groundPrimitives.add(r),i=!0),this._primitives=o,this._groundPrimitives=r;for(let l=0,f=n.length;lJKe*s.maximumRadius?(d=Hfe,h.normalize(c,d),h.negate(d,d),g=h.clone(h.UNIT_Z,KW),p=h.cross(g,d,pV),h.magnitude(p)>P.EPSILON7&&(h.normalize(d,d),h.normalize(p,p),g=h.cross(d,p,KW),h.normalize(g,g),l=!0)):h.equalsEpsilon(c,A,P.EPSILON7)||(g=Hfe,h.normalize(D,g),h.normalize(R,R),p=h.cross(g,R,KW),f&&(p=h.multiplyByScalar(p,-1,p)),h.equalsEpsilon(p,h.ZERO,P.EPSILON7)||(d=h.cross(p,g,pV),Q.multiplyByVector(w,d,d),Q.multiplyByVector(w,p,p),Q.multiplyByVector(w,g,g),h.normalize(d,d),h.normalize(p,p),h.normalize(g,g),l=!0))}}u(e.boundingSphere)&&(c=e.boundingSphere.center);let m,x,b;i&&(m=h.clone(t.position,ZW),x=h.clone(t.direction,Gfe),b=h.clone(t.up,Wfe));let T=QKe;l?(T[0]=d.x,T[1]=d.y,T[2]=d.z,T[3]=0,T[4]=p.x,T[5]=p.y,T[6]=p.z,T[7]=0,T[8]=g.x,T[9]=g.y,T[10]=g.z,T[11]=0,T[12]=c.x,T[13]=c.y,T[14]=c.z,T[15]=0):Rt.eastNorthUpToFixedFrame(c,s,T),t._setTransform(T),i&&(h.clone(m,t.position),h.clone(x,t.direction),h.clone(b,t.up),h.cross(x,b,t.right))}if(n){let 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x=2-1/Math.max(1,h.magnitude(m)/i.maximumRadius);_V.pitch*=x}l.viewBoundingSphere(t,_V),this.boundingSphere=t,f=!1,d=!1}else(!g||!u(p.getValue(e,this._offset3D)))&&h.clone(pL._defaultOffset3D,this._offset3D)}else!c&&this._mode!==te.SCENE2D&&h.clone(l.position,this._offset3D);this._lastEntity=r,this._mode=o,eZe(this,l,f,d,s,e,i)};var _L=pL;function yL(){this._cache={}}yL.prototype.fromColor=function(e,t){return gV(void 0,void 0,e,t,this._cache)};yL.prototype.fromUrl=function(e,t,n){return gV(e,void 0,t,n,this._cache)};yL.prototype.fromMakiIconId=function(e,t,n){return gV($t(`Assets/Textures/maki/${encodeURIComponent(e)}.png`),void 0,t,n,this._cache)};yL.prototype.fromText=function(e,t,n){return gV(void 0,e,t,n,this._cache)};var nZe=new z;function iZe(e,t,n){e.save(),e.scale(n/24,n/24),e.fillStyle=t.toCssColorString(),e.strokeStyle=t.brighten(.6,nZe).toCssColorString(),e.lineWidth=.846,e.beginPath(),e.moveTo(6.72,.422),e.lineTo(17.28,.422),e.bezierCurveTo(18.553,.422,19.577,1.758,19.577,3.415),e.lineTo(19.577,10.973),e.bezierCurveTo(19.577,12.63,18.553,13.966,17.282,13.966),e.lineTo(14.386,14.008),e.lineTo(11.826,23.578),e.lineTo(9.614,14.008),e.lineTo(6.719,13.965),e.bezierCurveTo(5.446,13.983,4.422,12.629,4.422,10.972),e.lineTo(4.422,3.416),e.bezierCurveTo(4.423,1.76,5.447,.423,6.718,.423),e.closePath(),e.fill(),e.stroke(),e.restore()}function jfe(e,t,n){let i=n/2.5,o=i,r=i;t.width>t.height?r=i*(t.height/t.width):t.width${i}${$fe(o)}`:n+=`${i}${o}`)}return n.length>0&&(n=`${n}
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bn({start:a[0],stop:a[a.length-1]}))}o.polyline=hhe(i.trackColor),o.polyline.positions=s,i.clampToGround&&(o.polyline.clampToGround=!0)}function hQe(e){let t={positions:[],times:[]},n=vj(e,"trkpt",wo.gpx),i;for(let o=0;onew Array(t).fill(n,0,t)))}function KV(e){return e.reduce((t,n)=>t.concat(Array.isArray(n)?KV(n):n),[])}var _he=[0,1,2,3].concat(...XV([[2,4],[2,5],[4,6],[4,7],[8,8],[8,9],[16,10],[16,11],[32,12],[32,13],[64,14],[64,15],[2,0],[1,16],[1,17],[2,18],[2,19],[4,20],[4,21],[8,22],[8,23],[16,24],[16,25],[32,26],[32,27],[64,28],[64,29]]));function cr(){let e=this;function t(o){let r=e.dyn_tree,s=e.stat_desc.static_tree,a=e.stat_desc.extra_bits,c=e.stat_desc.extra_base,l=e.stat_desc.max_length,f,d,p,g,m,x,b=0;for(g=0;g<=15;g++)o.bl_count[g]=0;for(r[o.heap[o.heap_max]*2+1]=0,f=o.heap_max+1;f<573;f++)d=o.heap[f],g=r[r[d*2+1]*2+1]+1,g>l&&(g=l,b++),r[d*2+1]=g,!(d>e.max_code)&&(o.bl_count[g]++,m=0,d>=c&&(m=a[d-c]),x=r[d*2],o.opt_len+=x*(g+m),s&&(o.static_len+=x*(s[d*2+1]+m)));if(b!==0){do{for(g=l-1;o.bl_count[g]===0;)g--;o.bl_count[g]--,o.bl_count[g+1]+=2,o.bl_count[l]--,b-=2}while(b>0);for(g=l;g!==0;g--)for(d=o.bl_count[g];d!==0;)p=o.heap[--f],!(p>e.max_code)&&(r[p*2+1]!=g&&(o.opt_len+=(g-r[p*2+1])*r[p*2],r[p*2+1]=g),d--)}}function n(o,r){let s=0;do s|=o&1,o>>>=1,s<<=1;while(--r>0);return s>>>1}function i(o,r,s){let a=[],c=0,l,f,d;for(l=1;l<=15;l++)a[l]=c=c+s[l-1]<<1;for(f=0;f<=r;f++)d=o[f*2+1],d!==0&&(o[f*2]=n(a[d]++,d))}e.build_tree=function(o){let r=e.dyn_tree,s=e.stat_desc.static_tree,a=e.stat_desc.elems,c,l,f=-1,d;for(o.heap_len=0,o.heap_max=573,c=0;c=1;c--)o.pqdownheap(r,c);d=a;do c=o.heap[1],o.heap[1]=o.heap[o.heap_len--],o.pqdownheap(r,1),l=o.heap[1],o.heap[--o.heap_max]=c,o.heap[--o.heap_max]=l,r[d*2]=r[c*2]+r[l*2],o.depth[d]=Math.max(o.depth[c],o.depth[l])+1,r[c*2+1]=r[l*2+1]=d,o.heap[1]=d++,o.pqdownheap(r,1);while(o.heap_len>=2);o.heap[--o.heap_max]=o.heap[1],t(o),i(r,e.max_code,o.bl_count)}}cr._length_code=[0,1,2,3,4,5,6,7].concat(...XV([[2,8],[2,9],[2,10],[2,11],[4,12],[4,13],[4,14],[4,15],[8,16],[8,17],[8,18],[8,19],[16,20],[16,21],[16,22],[16,23],[32,24],[32,25],[32,26],[31,27],[1,28]]));cr.base_length=[0,1,2,3,4,5,6,7,8,10,12,14,16,20,24,28,32,40,48,56,64,80,96,112,128,160,192,224,0];cr.base_dist=[0,1,2,3,4,6,8,12,16,24,32,48,64,96,128,192,256,384,512,768,1024,1536,2048,3072,4096,6144,8192,12288,16384,24576];cr.d_code=function(e){return e<256?_he[e]:_he[256+(e>>>7)]};cr.extra_lbits=[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0];cr.extra_dbits=[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13];cr.extra_blbits=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7];cr.bl_order=[16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15];function Ca(e,t,n,i,o){let r=this;r.static_tree=e,r.extra_bits=t,r.extra_base=n,r.elems=i,r.max_length=o}var CQe=[12,140,76,204,44,172,108,236,28,156,92,220,60,188,124,252,2,130,66,194,34,162,98,226,18,146,82,210,50,178,114,242,10,138,74,202,42,170,106,234,26,154,90,218,58,186,122,250,6,134,70,198,38,166,102,230,22,150,86,214,54,182,118,246,14,142,78,206,46,174,110,238,30,158,94,222,62,190,126,254,1,129,65,193,33,161,97,225,17,145,81,209,49,177,113,241,9,137,73,201,41,169,105,233,25,153,89,217,57,185,121,249,5,133,69,197,37,165,101,229,21,149,85,213,53,181,117,245,13,141,77,205,45,173,109,237,29,157,93,221,61,189,125,253,19,275,147,403,83,339,211,467,51,307,179,435,115,371,243,499,11,267,139,395,75,331,203,459,43,299,171,427,107,363,235,491,27,283,155,411,91,347,219,475,59,315,187,443,123,379,251,507,7,263,135,391,71,327,199,455,39,295,167,423,103,359,231,487,23,279,151,407,87,343,215,471,55,311,183,439,119,375,247,503,15,271,143,399,79,335,207,463,47,303,175,431,111,367,239,495,31,287,159,415,95,351,223,479,63,319,191,447,127,383,255,511,0,64,32,96,16,80,48,112,8,72,40,104,24,88,56,120,4,68,36,100,20,84,52,116,3,131,67,195,35,163,99,227],EQe=XV([[144,8],[112,9],[24,7],[8,8]]);Ca.static_ltree=KV(CQe.map((e,t)=>[e,EQe[t]]));var SQe=[0,16,8,24,4,20,12,28,2,18,10,26,6,22,14,30,1,17,9,25,5,21,13,29,3,19,11,27,7,23],wQe=XV([[30,5]]);Ca.static_dtree=KV(SQe.map((e,t)=>[e,wQe[t]]));Ca.static_l_desc=new Ca(Ca.static_ltree,cr.extra_lbits,256+1,286,15);Ca.static_d_desc=new Ca(Ca.static_dtree,cr.extra_dbits,0,30,15);Ca.static_bl_desc=new Ca(null,cr.extra_blbits,0,19,7);var vQe=9,DQe=8;function gm(e,t,n,i,o){let r=this;r.good_length=e,r.max_lazy=t,r.nice_length=n,r.max_chain=i,r.func=o}var yhe=0,qV=1,Fb=2,ih=[new gm(0,0,0,0,yhe),new gm(4,4,8,4,qV),new gm(4,5,16,8,qV),new gm(4,6,32,32,qV),new gm(4,4,16,16,Fb),new gm(8,16,32,32,Fb),new gm(8,16,128,128,Fb),new gm(8,32,128,256,Fb),new gm(32,128,258,1024,Fb),new gm(32,258,258,4096,Fb)],HV=["need dictionary","stream end","","","stream error","data error","","buffer error","",""],Of=0,GV=1,SL=2,WV=3,IQe=32,Ij=42,jV=113,wL=666,Pj=8,PQe=0,Oj=1,OQe=2,xr=3,YV=258,yu=YV+xr+1;function ghe(e,t,n,i){let o=e[t*2],r=e[n*2];return o=3&&V[cr.bl_order[Be]*2+1]===0;Be--);return e.opt_len+=3*(Be+1)+5+5+4,Be}function Ae(Be){e.pending_buf[e.pending++]=Be}function De(Be){Ae(Be&255),Ae(Be>>>8&255)}function Re(Be){Ae(Be>>8&255),Ae(Be&255&255)}function ze(Be,Ke){let qe,Xe=Ke;Z>16-Xe?(qe=Be,K|=qe<>>16-Z,Z+=Xe-16):(K|=Be<=8&&(Ae(K&255),K>>>=8,Z-=8)}function _n(){ze(Oj<<1,3),ut(256,Ca.static_ltree),ft(),1+W+10-Z<9&&(ze(Oj<<1,3),ut(256,Ca.static_ltree),ft()),W=7}function Mn(Be,Ke){let qe,Xe,ht;if(e.dist_buf[j]=Be,e.lc_buf[j]=Ke&255,j++,Be===0?M[Ke*2]++:($++,Be--,M[(cr._length_code[Ke]+256+1)*2]++,B[cr.d_code(Be)*2]++),!(j&8191)&&_>2){for(qe=j*8,Xe=w-T,ht=0;ht<30;ht++)qe+=B[ht*2]*(5+cr.extra_dbits[ht]);if(qe>>>=3,$8?De(K):Z>0&&Ae(K&255),K=0,Z=0}function he(Be,Ke,qe){Ot(),W=8,qe&&(De(Ke),De(~Ke)),e.pending_buf.set(c.subarray(Be,Be+Ke),e.pending),e.pending+=Ke}function be(Be,Ke,qe){ze((PQe<<1)+(qe?1:0),3),he(Be,Ke,!0)}function Wt(Be,Ke,qe){let Xe,ht,mt=0;_>0?(U.build_tree(e),G.build_tree(e),mt=ge(),Xe=e.opt_len+3+7>>>3,ht=e.static_len+3+7>>>3,ht<=Xe&&(Xe=ht)):Xe=ht=Ke+5,Ke+4<=Xe&&Be!=-1?be(Be,Ke,qe):ht==Xe?(ze((Oj<<1)+(qe?1:0),3),Ft(Ca.static_ltree,Ca.static_dtree)):(ze((OQe<<1)+(qe?1:0),3),cn(U.max_code+1,G.max_code+1,mt+1),Ft(M,B)),xe(),qe&&Ot()}function st(Be){Wt(T>=0?T:-1,w-T,Be),T=w,t.flush_pending()}function Ei(){let Be,Ke,qe,Xe;do{if(Xe=l-R-w,Xe===0&&w===0&&R===0)Xe=r;else if(Xe==-1)Xe--;else if(w>=r+r-yu){c.set(c.subarray(r,r+r),0),D-=r,w-=r,T-=r,Be=g,qe=Be;do Ke=d[--qe]&65535,d[qe]=Ke>=r?Ke-r:0;while(--Be!==0);Be=r,qe=Be;do Ke=f[--qe]&65535,f[qe]=Ke>=r?Ke-r:0;while(--Be!==0);Xe+=r}if(t.avail_in===0)return;Be=t.read_buf(c,w+R,Xe),R+=Be,R>=xr&&(p=c[w]&255,p=(p<i-5&&(Ke=i-5);;){if(R<=1){if(Ei(),R===0&&Be==0)return Of;if(R===0)break}if(w+=R,R=0,qe=T+Ke,(w===0||w>=qe)&&(R=w-qe,w=qe,st(!1),t.avail_out===0)||w-T>=r-yu&&(st(!1),t.avail_out===0))return Of}return st(Be==4),t.avail_out===0?Be==4?SL:Of:Be==4?WV:GV}function Us(Be){let Ke=N,qe=w,Xe,ht,mt=O,hn=w>r-yu?w-(r-yu):0,lo=I,To=a,ns=w+YV,ys=c[qe+mt-1],No=c[qe+mt];O>=v&&(Ke>>=2),lo>R&&(lo=R);do if(Xe=Be,!(c[Xe+mt]!=No||c[Xe+mt-1]!=ys||c[Xe]!=c[qe]||c[++Xe]!=c[qe+1])){qe+=2,Xe++;do;while(c[++qe]==c[++Xe]&&c[++qe]==c[++Xe]&&c[++qe]==c[++Xe]&&c[++qe]==c[++Xe]&&c[++qe]==c[++Xe]&&c[++qe]==c[++Xe]&&c[++qe]==c[++Xe]&&c[++qe]==c[++Xe]&&qemt){if(D=Be,mt=ht,ht>=lo)break;ys=c[qe+mt-1],No=c[qe+mt]}}while((Be=f[Be&To]&65535)>hn&&--Ke!==0);return mt<=R?mt:R}function Lo(Be){let Ke=0,qe;for(;;){if(R=xr&&(p=(p<=xr)if(qe=Mn(w-D,A-xr),R-=A,A<=L&&R>=xr){A--;do w++,p=(p<=xr&&(p=(p<4096)&&(A=xr-1)),O>=xr&&A<=O){Xe=w+R-xr,qe=Mn(w-1-C,O-xr),R-=O-1,O-=2;do++w<=Xe&&(p=(p<vQe||Xe!=Pj||qe<9||qe>15||Ke<0||Ke>9||mt<0||mt>2?-2:(Be.dstate=e,s=qe,r=1<9||qe<0||qe>2?-2:(ih[_].func!=ih[Ke].func&&Be.total_in!==0&&(Xe=Be.deflate(1)),_!=Ke&&(_=Ke,L=ih[_].max_lazy,v=ih[_].good_length,I=ih[_].nice_length,N=ih[_].max_chain),E=qe,Xe)},e.deflateSetDictionary=function(Be,Ke,qe){let Xe=qe,ht,mt=0;if(!Ke||n!=Ij)return-2;if(Xer-yu&&(Xe=r-yu,mt=qe-Xe),c.set(Ke.subarray(mt,mt+Xe),0),w=Xe,T=Xe,p=c[0]&255,p=(p<4||Ke<0)return-2;if(!Be.next_out||!Be.next_in&&Be.avail_in!==0||n==wL&&Ke!=4)return Be.msg=HV[2- -2],-2;if(Be.avail_out===0)return Be.msg=HV[2- -5],-5;if(t=Be,mt=o,o=Ke,n==Ij&&(Xe=Pj+(s-8<<4)<<8,ht=(_-1&255)>>1,ht>3&&(ht=3),Xe|=ht<<6,w!==0&&(Xe|=IQe),Xe+=31-Xe%31,n=jV,Re(Xe)),e.pending!==0){if(t.flush_pending(),t.avail_out===0)return o=-1,0}else if(t.avail_in===0&&Ke<=mt&&Ke!=4)return t.msg=HV[2- -5],-5;if(n==wL&&t.avail_in!==0)return Be.msg=HV[2- -5],-5;if(t.avail_in!==0||R!==0||Ke!=0&&n!=wL){switch(hn=-1,ih[_].func){case yhe:hn=Zi(Ke);break;case qV:hn=Lo(Ke);break;case Fb:hn=fr(Ke);break;default:}if((hn==SL||hn==WV)&&(n=wL),hn==Of||hn==SL)return t.avail_out===0&&(o=-1),0;if(hn==GV){if(Ke==1)_n();else if(be(0,0,!1),Ke==3)for(qe=0;qen&&(o=n),o===0?0:(i.avail_in-=o,e.set(i.next_in.subarray(i.next_in_index,i.next_in_index+o),t),i.next_in_index+=o,i.total_in+=o,o)},flush_pending:function(){let e=this,t=e.dstate.pending;t>e.avail_out&&(t=e.avail_out),t!==0&&(e.next_out.set(e.dstate.pending_buf.subarray(e.dstate.pending_out,e.dstate.pending_out+t),e.next_out_index),e.next_out_index+=t,e.dstate.pending_out+=t,e.total_out+=t,e.avail_out-=t,e.dstate.pending-=t,e.dstate.pending===0&&(e.dstate.pending_out=0))}};function MQe(e){let t=this,n=new xhe,i=LQe(e&&e.chunkSize?e.chunkSize:64*1024),o=0,r=new Uint8Array(i),s=e?e.level:-1;typeof s>"u"&&(s=-1),n.deflateInit(s),n.next_out=r,t.append=function(a,c){let l,f,d=0,p=0,g=0,m=[];if(a.length){n.next_in_index=0,n.next_in=a,n.avail_in=a.length;do{if(n.next_out_index=0,n.avail_out=i,l=n.deflate(o),l!=0)throw new Error("deflating: "+n.msg);n.next_out_index&&(n.next_out_index==i?m.push(new Uint8Array(r)):m.push(r.slice(0,n.next_out_index))),g+=n.next_out_index,c&&n.next_in_index>0&&n.next_in_index!=d&&(c(n.next_in_index),d=n.next_in_index)}while(n.avail_in>0||n.avail_out===0);return m.length>1?(f=new Uint8Array(g),m.forEach(function(x){f.set(x,p),p+=x.length})):f=m[0]||new Uint8Array(0),f}},t.flush=function(){let a,c,l=0,f=0,d=[];do{if(n.next_out_index=0,n.avail_out=i,a=n.deflate(4),a!=1&&a!=0)throw new Error("deflating: "+n.msg);i-n.avail_out>0&&d.push(r.slice(0,n.next_out_index)),f+=n.next_out_index}while(n.avail_in>0||n.avail_out===0);return n.deflateEnd(),c=new Uint8Array(f),d.forEach(function(p){c.set(p,l),l+=p.length}),c}}function LQe(e){return e+5*(Math.floor(e/16383)+1)}var bhe=MQe;var xu=[0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535],Vhe=1440,NQe=0,FQe=4,BQe=9,kQe=5,UQe=[96,7,256,0,8,80,0,8,16,84,8,115,82,7,31,0,8,112,0,8,48,0,9,192,80,7,10,0,8,96,0,8,32,0,9,160,0,8,0,0,8,128,0,8,64,0,9,224,80,7,6,0,8,88,0,8,24,0,9,144,83,7,59,0,8,120,0,8,56,0,9,208,81,7,17,0,8,104,0,8,40,0,9,176,0,8,8,0,8,136,0,8,72,0,9,240,80,7,4,0,8,84,0,8,20,85,8,227,83,7,43,0,8,116,0,8,52,0,9,200,81,7,13,0,8,100,0,8,36,0,9,168,0,8,4,0,8,132,0,8,68,0,9,232,80,7,8,0,8,92,0,8,28,0,9,152,84,7,83,0,8,124,0,8,60,0,9,216,82,7,23,0,8,108,0,8,44,0,9,184,0,8,12,0,8,140,0,8,76,0,9,248,80,7,3,0,8,82,0,8,18,85,8,163,83,7,35,0,8,114,0,8,50,0,9,196,81,7,11,0,8,98,0,8,34,0,9,164,0,8,2,0,8,130,0,8,66,0,9,228,80,7,7,0,8,90,0,8,26,0,9,148,84,7,67,0,8,122,0,8,58,0,9,212,82,7,19,0,8,106,0,8,42,0,9,180,0,8,10,0,8,138,0,8,74,0,9,244,80,7,5,0,8,86,0,8,22,192,8,0,83,7,51,0,8,118,0,8,54,0,9,204,81,7,15,0,8,102,0,8,38,0,9,172,0,8,6,0,8,134,0,8,70,0,9,236,80,7,9,0,8,94,0,8,30,0,9,156,84,7,99,0,8,126,0,8,62,0,9,220,82,7,27,0,8,110,0,8,46,0,9,188,0,8,14,0,8,142,0,8,78,0,9,252,96,7,256,0,8,81,0,8,17,85,8,131,82,7,31,0,8,113,0,8,49,0,9,194,80,7,10,0,8,97,0,8,33,0,9,162,0,8,1,0,8,129,0,8,65,0,9,226,80,7,6,0,8,89,0,8,25,0,9,146,83,7,59,0,8,121,0,8,57,0,9,210,81,7,17,0,8,105,0,8,41,0,9,178,0,8,9,0,8,137,0,8,73,0,9,242,80,7,4,0,8,85,0,8,21,80,8,258,83,7,43,0,8,117,0,8,53,0,9,202,81,7,13,0,8,101,0,8,37,0,9,170,0,8,5,0,8,133,0,8,69,0,9,234,80,7,8,0,8,93,0,8,29,0,9,154,84,7,83,0,8,125,0,8,61,0,9,218,82,7,23,0,8,109,0,8,45,0,9,186,0,8,13,0,8,141,0,8,77,0,9,250,80,7,3,0,8,83,0,8,19,85,8,195,83,7,35,0,8,115,0,8,51,0,9,198,81,7,11,0,8,99,0,8,35,0,9,166,0,8,3,0,8,131,0,8,67,0,9,230,80,7,7,0,8,91,0,8,27,0,9,150,84,7,67,0,8,123,0,8,59,0,9,214,82,7,19,0,8,107,0,8,43,0,9,182,0,8,11,0,8,139,0,8,75,0,9,246,80,7,5,0,8,87,0,8,23,192,8,0,83,7,51,0,8,119,0,8,55,0,9,206,81,7,15,0,8,103,0,8,39,0,9,174,0,8,7,0,8,135,0,8,71,0,9,238,80,7,9,0,8,95,0,8,31,0,9,158,84,7,99,0,8,127,0,8,63,0,9,222,82,7,27,0,8,111,0,8,47,0,9,190,0,8,15,0,8,143,0,8,79,0,9,254,96,7,256,0,8,80,0,8,16,84,8,115,82,7,31,0,8,112,0,8,48,0,9,193,80,7,10,0,8,96,0,8,32,0,9,161,0,8,0,0,8,128,0,8,64,0,9,225,80,7,6,0,8,88,0,8,24,0,9,145,83,7,59,0,8,120,0,8,56,0,9,209,81,7,17,0,8,104,0,8,40,0,9,177,0,8,8,0,8,136,0,8,72,0,9,241,80,7,4,0,8,84,0,8,20,85,8,227,83,7,43,0,8,116,0,8,52,0,9,201,81,7,13,0,8,100,0,8,36,0,9,169,0,8,4,0,8,132,0,8,68,0,9,233,80,7,8,0,8,92,0,8,28,0,9,153,84,7,83,0,8,124,0,8,60,0,9,217,82,7,23,0,8,108,0,8,44,0,9,185,0,8,12,0,8,140,0,8,76,0,9,249,80,7,3,0,8,82,0,8,18,85,8,163,83,7,35,0,8,114,0,8,50,0,9,197,81,7,11,0,8,98,0,8,34,0,9,165,0,8,2,0,8,130,0,8,66,0,9,229,80,7,7,0,8,90,0,8,26,0,9,149,84,7,67,0,8,122,0,8,58,0,9,213,82,7,19,0,8,106,0,8,42,0,9,181,0,8,10,0,8,138,0,8,74,0,9,245,80,7,5,0,8,86,0,8,22,192,8,0,83,7,51,0,8,118,0,8,54,0,9,205,81,7,15,0,8,102,0,8,38,0,9,173,0,8,6,0,8,134,0,8,70,0,9,237,80,7,9,0,8,94,0,8,30,0,9,157,84,7,99,0,8,126,0,8,62,0,9,221,82,7,27,0,8,110,0,8,46,0,9,189,0,8,14,0,8,142,0,8,78,0,9,253,96,7,256,0,8,81,0,8,17,85,8,131,82,7,31,0,8,113,0,8,49,0,9,195,80,7,10,0,8,97,0,8,33,0,9,163,0,8,1,0,8,129,0,8,65,0,9,227,80,7,6,0,8,89,0,8,25,0,9,147,83,7,59,0,8,121,0,8,57,0,9,211,81,7,17,0,8,105,0,8,41,0,9,179,0,8,9,0,8,137,0,8,73,0,9,243,80,7,4,0,8,85,0,8,21,80,8,258,83,7,43,0,8,117,0,8,53,0,9,203,81,7,13,0,8,101,0,8,37,0,9,171,0,8,5,0,8,133,0,8,69,0,9,235,80,7,8,0,8,93,0,8,29,0,9,155,84,7,83,0,8,125,0,8,61,0,9,219,82,7,23,0,8,109,0,8,45,0,9,187,0,8,13,0,8,141,0,8,77,0,9,251,80,7,3,0,8,83,0,8,19,85,8,195,83,7,35,0,8,115,0,8,51,0,9,199,81,7,11,0,8,99,0,8,35,0,9,167,0,8,3,0,8,131,0,8,67,0,9,231,80,7,7,0,8,91,0,8,27,0,9,151,84,7,67,0,8,123,0,8,59,0,9,215,82,7,19,0,8,107,0,8,43,0,9,183,0,8,11,0,8,139,0,8,75,0,9,247,80,7,5,0,8,87,0,8,23,192,8,0,83,7,51,0,8,119,0,8,55,0,9,207,81,7,15,0,8,103,0,8,39,0,9,175,0,8,7,0,8,135,0,8,71,0,9,239,80,7,9,0,8,95,0,8,31,0,9,159,84,7,99,0,8,127,0,8,63,0,9,223,82,7,27,0,8,111,0,8,47,0,9,191,0,8,15,0,8,143,0,8,79,0,9,255],VQe=[80,5,1,87,5,257,83,5,17,91,5,4097,81,5,5,89,5,1025,85,5,65,93,5,16385,80,5,3,88,5,513,84,5,33,92,5,8193,82,5,9,90,5,2049,86,5,129,192,5,24577,80,5,2,87,5,385,83,5,25,91,5,6145,81,5,7,89,5,1537,85,5,97,93,5,24577,80,5,4,88,5,769,84,5,49,92,5,12289,82,5,13,90,5,3073,86,5,193,192,5,24577],zQe=[3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258,0,0],HQe=[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,112,112],GQe=[1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577],WQe=[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13],Iy=15;function Nj(){let e=this,t,n,i,o,r,s;function a(l,f,d,p,g,m,x,b,T,A,C){let S,w,D,R,O,N,L,_,E,v,I,M,B,V,U;v=0,O=d;do i[l[f+v]]++,v++,O--;while(O!==0);if(i[0]==d)return x[0]=-1,b[0]=0,0;for(_=b[0],N=1;N<=Iy&&i[N]===0;N++);for(L=N,_O&&(_=O),b[0]=_,V=1<M+_;){if(R++,M+=_,U=D-M,U=U>_?_:U,(w=1<<(N=L-M))>S+1&&(w-=S+1,B=L,NVhe)return-3;r[R]=I=A[0],A[0]+=U,R!==0?(s[R]=O,o[0]=N,o[1]=_,N=O>>>M-_,o[2]=I-r[R-1]-N,T.set(o,(r[R-1]+N)*3)):x[0]=I}for(o[1]=L-M,v>=d?o[0]=128+64:C[v]>>M;N>>=1)O^=N;for(O^=N,E=(1<257?(A==-3?T.msg="oversubscribed distance tree":A==-5?(T.msg="incomplete distance tree",A=-3):A!=-4&&(T.msg="empty distance tree with lengths",A=-3),A):0)}}Nj.inflate_trees_fixed=function(e,t,n,i){return e[0]=BQe,t[0]=kQe,n[0]=UQe,i[0]=VQe,0};var ZV=0,The=1,Ahe=2,Che=3,Ehe=4,She=5,whe=6,Rj=7,vhe=8,$V=9;function jQe(){let e=this,t,n=0,i,o=0,r=0,s=0,a=0,c=0,l=0,f=0,d,p=0,g,m=0;function x(b,T,A,C,S,w,D,R){let O,N,L,_,E,v,I,M,B,V,U,G,k,Y,j,$;I=R.next_in_index,M=R.avail_in,E=D.bitb,v=D.bitk,B=D.write,V=B>=N[$+1],v-=N[$+1],D.win[B++]=N[$+2],V--;continue}do{if(E>>=N[$+1],v-=N[$+1],_&16){for(_&=15,k=N[$+2]+(E&xu[_]),E>>=_,v-=_;v<15;)M--,E|=(R.read_byte(I++)&255)<>=N[$+1],v-=N[$+1],_&16){for(_&=15;v<_;)M--,E|=(R.read_byte(I++)&255)<>=_,v-=_,V-=k,B>=Y)j=B-Y,B-j>0&&2>B-j?(D.win[B++]=D.win[j++],D.win[B++]=D.win[j++],k-=2):(D.win.set(D.win.subarray(j,j+2),B),B+=2,j+=2,k-=2);else{j=B-Y;do j+=D.end;while(j<0);if(_=D.end-j,k>_){if(k-=_,B-j>0&&_>B-j)do D.win[B++]=D.win[j++];while(--_!==0);else D.win.set(D.win.subarray(j,j+_),B),B+=_,j+=_,_=0;j=0}}if(B-j>0&&k>B-j)do D.win[B++]=D.win[j++];while(--k!==0);else D.win.set(D.win.subarray(j,j+k),B),B+=k,j+=k,k=0;break}else if(!(_&64))O+=N[$+2],O+=E&xu[_],$=(L+O)*3,_=N[$];else return R.msg="invalid distance code",k=R.avail_in-M,k=v>>3>3:k,M+=k,I-=k,v-=k<<3,D.bitb=E,D.bitk=v,R.avail_in=M,R.total_in+=I-R.next_in_index,R.next_in_index=I,D.write=B,-3;while(!0);break}if(_&64)return _&32?(k=R.avail_in-M,k=v>>3>3:k,M+=k,I-=k,v-=k<<3,D.bitb=E,D.bitk=v,R.avail_in=M,R.total_in+=I-R.next_in_index,R.next_in_index=I,D.write=B,1):(R.msg="invalid literal/length code",k=R.avail_in-M,k=v>>3>3:k,M+=k,I-=k,v-=k<<3,D.bitb=E,D.bitk=v,R.avail_in=M,R.total_in+=I-R.next_in_index,R.next_in_index=I,D.write=B,-3);if(O+=N[$+2],O+=E&xu[_],$=(L+O)*3,(_=N[$])===0){E>>=N[$+1],v-=N[$+1],D.win[B++]=N[$+2],V--;break}}while(!0)}while(V>=258&&M>=10);return k=R.avail_in-M,k=v>>3>3:k,M+=k,I-=k,v-=k<<3,D.bitb=E,D.bitk=v,R.avail_in=M,R.total_in+=I-R.next_in_index,R.next_in_index=I,D.write=B,0}e.init=function(b,T,A,C,S,w){t=ZV,l=b,f=T,d=A,p=C,g=S,m=w,i=null},e.proc=function(b,T,A){let C,S,w,D=0,R=0,O=0,N,L,_,E;for(O=T.next_in_index,N=T.avail_in,D=b.bitb,R=b.bitk,L=b.write,_=L=258&&N>=10&&(b.bitb=D,b.bitk=R,T.avail_in=N,T.total_in+=O-T.next_in_index,T.next_in_index=O,b.write=L,A=x(l,f,d,p,g,m,b,T),O=T.next_in_index,N=T.avail_in,D=b.bitb,R=b.bitk,L=b.write,_=L>>=i[S+1],R-=i[S+1],w=i[S],w===0){s=i[S+2],t=whe;break}if(w&16){a=w&15,n=i[S+2],t=Ahe;break}if(!(w&64)){r=w,o=S/3+i[S+2];break}if(w&32){t=Rj;break}return t=$V,T.msg="invalid literal/length code",A=-3,b.bitb=D,b.bitk=R,T.avail_in=N,T.total_in+=O-T.next_in_index,T.next_in_index=O,b.write=L,b.inflate_flush(T,A);case Ahe:for(C=a;R>=C,R-=C,r=f,i=g,o=m,t=Che;case Che:for(C=r;R>=i[S+1],R-=i[S+1],w=i[S],w&16){a=w&15,c=i[S+2],t=Ehe;break}if(!(w&64)){r=w,o=S/3+i[S+2];break}return t=$V,T.msg="invalid distance code",A=-3,b.bitb=D,b.bitk=R,T.avail_in=N,T.total_in+=O-T.next_in_index,T.next_in_index=O,b.write=L,b.inflate_flush(T,A);case Ehe:for(C=a;R>=C,R-=C,t=She;case She:for(E=L-c;E<0;)E+=b.end;for(;n!==0;){if(_===0&&(L==b.end&&b.read!==0&&(L=0,_=L7&&(R-=8,N++,O--),b.write=L,A=b.inflate_flush(T,A),L=b.write,_=Lx.avail_out&&(T=x.avail_out),T!==0&&b==-5&&(b=0),x.avail_out-=T,x.total_out+=T,x.next_out.set(n.win.subarray(C,C+T),A),A+=T,C+=T,C==n.end&&(C=0,n.write==n.end&&(n.write=0),T=n.write-C,T>x.avail_out&&(T=x.avail_out),T!==0&&b==-5&&(b=0),x.avail_out-=T,x.total_out+=T,x.next_out.set(n.win.subarray(C,C+T),A),A+=T,C+=T),x.next_out_index=A,n.read=C,b},n.proc=function(x,b){let T,A,C,S,w,D,R,O;for(S=x.next_in_index,w=x.avail_in,A=n.bitb,C=n.bitk,D=n.write,R=D>>1){case 0:A>>>=3,C-=3,T=C&7,A>>>=T,C-=T,i=Mj;break;case 1:N=[],L=[],_=[[]],E=[[]],Nj.inflate_trees_fixed(N,L,_,E),f.init(N[0],L[0],_[0],0,E[0],0),A>>>=3,C-=3,i=QV;break;case 2:A>>>=3,C-=3,i=Phe;break;case 3:return A>>>=3,C-=3,i=Bb,x.msg="invalid block type",b=-3,n.bitb=A,n.bitk=C,x.avail_in=w,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b)}break;case Mj:for(;C<32;){if(w!==0)b=0;else return n.bitb=A,n.bitk=C,x.avail_in=w,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);w--,A|=(x.read_byte(S++)&255)<>>16&65535)!=(A&65535))return i=Bb,x.msg="invalid stored block lengths",b=-3,n.bitb=A,n.bitk=C,x.avail_in=w,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);o=A&65535,A=C=0,i=o!==0?Ihe:d!==0?JV:IE;break;case Ihe:if(w===0||R===0&&(D==n.end&&n.read!==0&&(D=0,R=Dw&&(T=w),T>R&&(T=R),n.win.set(x.read_buf(S,T),D),S+=T,w-=T,D+=T,R-=T,(o-=T)!==0)break;i=d!==0?JV:IE;break;case Phe:for(;C<14;){if(w!==0)b=0;else return n.bitb=A,n.bitk=C,x.avail_in=w,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);w--,A|=(x.read_byte(S++)&255)<29||(T>>5&31)>29)return i=Bb,x.msg="too many length or distance 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C=0;C>>24]^a[p>>16&255]^c[g>>8&255]^l[m&255]^n[x],T=s[p>>>24]^a[g>>16&255]^c[m>>8&255]^l[d&255]^n[x+1],A=s[g>>>24]^a[m>>16&255]^c[d>>8&255]^l[p&255]^n[x+2],m=s[m>>>24]^a[d>>16&255]^c[p>>8&255]^l[g&255]^n[x+3],x+=4,d=b,p=T,g=A;for(let C=0;C<4;C++)o[t?3&-C:C]=f[d>>>24]<<24^f[p>>16&255]<<16^f[g>>8&255]<<8^f[m&255]^n[x++],b=d,d=p,p=g,g=m,m=b;return o}};var Whe={getRandomValues(e){let t=new Uint32Array(e.buffer),n=i=>{let o=987654321,r=4294967295;return function(){return o=36969*(o&65535)+(o>>16)&r,i=18e3*(i&65535)+(i>>16)&r,(((o<<16)+i&r)/4294967296+.5)*(Math.random()>.5?1:-1)}};for(let i=0,o;i>24&255)===255){let t=e>>16&255,n=e>>8&255,i=e&255;t===255?(t=0,n===255?(n=0,i===255?i=0:++i):++n):++t,e=0,e+=t<<16,e+=n<<8,e+=i}else e+=1<<24;return e}incCounter(e){(e[0]=this.incWord(e[0]))===0&&(e[1]=this.incWord(e[1]))}calculate(e,t,n){let i;if(!(i=t.length))return[];let o=jc.bitLength(t);for(let r=0;r>5)+1<<2,r,s,a,c,l,f=new ArrayBuffer(o),d=new 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s=t.coordinates,a=o.get(s),c=[],l=[ce.northeast,ce.southeast,ce.southwest,ce.northwest];for(let g=0;g<4;++g)l[g](a,qc),c.push(`${P.toDegrees(qc.longitude)},${P.toDegrees(qc.latitude)},${r}`);let f=dn(i,"coordinates",c.join(" ")),d=i.createElement("outerBoundaryIs"),p=i.createElement("LinearRing");return p.appendChild(f),d.appendChild(p),[d]}function ope(e,t,n,i){let o=e.kmlDoc,r=e.ellipsoid,s=[],a=t.length;for(let f=0;f0&&(r=n);let a=[],c=t.hierarchy,l=o.get(c),f=Array.isArray(l)?l:l.positions,d=i.createElement("outerBoundaryIs");d.appendChild(ope(e,f,r,s)),a.push(d);let p=l.holes;if(u(p)){let g=p.length;for(let m=0;m0&&c.appendChild(dn(r,"extrude",!0));let f=a?Xet(e,t,l):Ket(e,t,l),d=f.length;for(let b=0;b=0;--i)t+=n[i]<16?`0${n[i].toString(16)}`:n[i].toString(16);return t}var N7=M7;var Qet={NONE:0,LERC:1},Mf=Object.freeze(Qet);var Jet={NONE:0,BITS12:1},Ns=Object.freeze(Jet);var Wb=new h,ett=new h,Lf=new H,zz=new F,ttt=new F,ntt=Math.pow(2,12);function lc(e,t,n,i,o,r,s,a,c,l){let f=Ns.NONE,d,p;if(u(t)&&u(n)&&u(i)&&u(o)){let g=t.minimum,m=t.maximum,x=h.subtract(m,g,ett),b=i-n;Math.max(h.maximumComponent(x),b)0,g=y(e.isGeographic,!0),m=y(e.ellipsoid,ie.WGS84),x=1/m.maximumRadius,b=ce.clone(e.nativeRectangle),T=ce.clone(e.rectangle),A,C,S,w;u(T)?(A=T.west,C=T.south,S=T.east,w=T.north):g?(A=a(b.west),C=a(b.south),S=a(b.east),w=a(b.north)):(A=b.west*x,C=s-2*o(r(-b.south*x)),S=b.east*x,w=s-2*o(r(-b.north*x)));let D=e.relativeToCenter,R=u(D);D=R?D:h.ZERO;let O=y(e.includeWebMercatorT,!1),N=y(e.exaggeration,1),L=y(e.exaggerationRelativeHeight,0),E=N!==1,v=y(e.structure,Tm.DEFAULT_STRUCTURE),I=y(v.heightScale,Tm.DEFAULT_STRUCTURE.heightScale),M=y(v.heightOffset,Tm.DEFAULT_STRUCTURE.heightOffset),B=y(v.elementsPerHeight,Tm.DEFAULT_STRUCTURE.elementsPerHeight),V=y(v.stride,Tm.DEFAULT_STRUCTURE.stride),U=y(v.elementMultiplier,Tm.DEFAULT_STRUCTURE.elementMultiplier),G=y(v.isBigEndian,Tm.DEFAULT_STRUCTURE.isBigEndian),k=ce.computeWidth(b),Y=ce.computeHeight(b),j=k/(l-1),$=Y/(f-1);g||(k*=x,Y*=x);let W=m.radiiSquared,K=W.x,Z=W.y,me=W.z,xe=65536,re=-65536,ye=Rt.eastNorthUpToFixedFrame(D,m),ge=F.inverseTransformation(ye,ott),Ae,De;O&&(Ae=vi.geodeticLatitudeToMercatorAngle(C),De=1/(vi.geodeticLatitudeToMercatorAngle(w)-Ae));let Re=rtt;Re.x=Number.POSITIVE_INFINITY,Re.y=Number.POSITIVE_INFINITY,Re.z=Number.POSITIVE_INFINITY;let ze=stt;ze.x=Number.NEGATIVE_INFINITY,ze.y=Number.NEGATIVE_INFINITY,ze.z=Number.NEGATIVE_INFINITY;let ut=Number.POSITIVE_INFINITY,Ut=l*f,cn=d>0?l*2+f*2:0,ft=Ut+cn,_n=new Array(ft),Mn=new Array(ft),Ft=new Array(ft),Ot=O?new Array(ft):[],he=E?new Array(ft):[],be=0,Wt=f,st=0,Ei=l;p&&(--be,++Wt,--st,++Ei);let Zi=1e-5;for(let Xe=be;Xe=f&&(ht=f-1);let mt=b.north-$*ht;g?mt=a(mt):mt=s-2*o(r(-mt*x));let hn=(mt-C)/(w-C);hn=P.clamp(hn,0,1);let lo=Xe===be,To=Xe===Wt-1;d>0&&(lo?mt+=Zi*Y:To&&(mt-=Zi*Y));let ns=t(mt),ys=n(mt),No=me*ys,Wi;O&&(Wi=(vi.geodeticLatitudeToMercatorAngle(mt)-Ae)*De);for(let br=st;br=l&&(Hn=l-1);let Ln=ht*(l*V)+Hn*V,On;if(B===1)On=c[Ln];else{On=0;let ot;if(G)for(ot=0;ot=0;--ot)On=On*U+c[Ln+ot]}On=On*I+M,re=Math.max(re,On),xe=Math.min(xe,On);let di=b.west+j*Hn;g?di=a(di):di=di*x;let dr=(di-A)/(S-A);dr=P.clamp(dr,0,1);let Vs=ht*l+Hn;if(d>0){let ot=br===st,zt=br===Ei-1,go=lo||To||ot||zt;if((lo||To)&&(ot||zt))continue;go&&(On-=d,ot?(Vs=Ut+(f-ht-1),di-=Zi*k):To?Vs=Ut+f+(l-Hn-1):zt?(Vs=Ut+f+l+ht,di+=Zi*k):lo&&(Vs=Ut+f+l+f+Hn))}let xs=ns*t(di),Xr=ns*n(di),Oa=K*xs,hr=Z*Xr,nl=1/i(Oa*xs+hr*Xr+No*ys),h0=Oa*nl,Ra=hr*nl,sn=No*nl,Se=new h;Se.x=h0+xs*On,Se.y=Ra+Xr*On,Se.z=sn+ys*On,F.multiplyByPoint(ge,Se,F7),h.minimumByComponent(F7,Re,Re),h.maximumByComponent(F7,ze,ze),ut=Math.min(ut,On),_n[Vs]=Se,Ft[Vs]=new H(dr,hn),Mn[Vs]=On,O&&(Ot[Vs]=Wi),E&&(he[Vs]=m.geodeticSurfaceNormal(Se))}}let Us=se.fromPoints(_n),Lo;u(T)&&(Lo=In.fromRectangle(T,xe,re,m));let fr;R&&(fr=new u_(m).computeHorizonCullingPointPossiblyUnderEllipsoid(D,_n,xe));let ts=new lg(Re,ze,D),Be=new uc(D,ts,ut,re,ye,!1,O,E,N,L),Ke=new Float32Array(ft*Be.stride),qe=0;for(let Xe=0;Xe0?C=Wr.getRegularGridAndSkirtIndicesAndEdgeIndices(A.gridWidth,A.gridHeight):C=Wr.getRegularGridIndicesAndEdgeIndices(A.gridWidth,A.gridHeight);let S=A.gridWidth*A.gridHeight;return T._mesh=new Nf(d,new Float32Array(A.vertices),C.indices,C.indexCountWithoutSkirts,S,A.minimumHeight,A.maximumHeight,se.clone(A.boundingSphere3D),h.clone(A.occludeePointInScaledSpace),A.numberOfAttributes,In.clone(A.orientedBoundingBox),uc.clone(A.encoding),C.westIndicesSouthToNorth,C.southIndicesEastToWest,C.eastIndicesNorthToSouth,C.northIndicesWestToEast),T._buffer=void 0,T._mesh})};v_.prototype._createMeshSync=function(e){let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=t.ellipsoid,c=t.tileXYToNativeRectangle(n,i,o),l=t.tileXYToRectangle(n,i,o),f=a.cartographicToCartesian(ce.center(l)),d=this._structure,g=Wr.getEstimatedLevelZeroGeometricErrorForAHeightmap(a,this._width,t.getNumberOfXTilesAtLevel(0))/(1<0?x=Wr.getRegularGridAndSkirtIndicesAndEdgeIndices(this._width,this._height):x=Wr.getRegularGridIndicesAndEdgeIndices(this._width,this._height);let b=m.gridWidth*m.gridHeight;return this._mesh=new Nf(f,m.vertices,x.indices,x.indexCountWithoutSkirts,b,m.minimumHeight,m.maximumHeight,m.boundingSphere3D,m.occludeePointInScaledSpace,m.encoding.stride,m.orientedBoundingBox,m.encoding,x.westIndicesSouthToNorth,x.southIndicesEastToWest,x.eastIndicesNorthToSouth,x.northIndicesWestToEast),this._mesh};v_.prototype.interpolateHeight=function(e,t,n){let i=this._width,o=this._height,r=this._structure,s=r.stride,a=r.elementsPerHeight,c=r.elementMultiplier,l=r.isBigEndian,f=r.heightOffset,d=r.heightScale,p=u(this._mesh),g=this._encoding===Mf.LERC;if(!p&&g)return;let x;if(p){let b=this._mesh.vertices,T=this._mesh.encoding;x=bpe(b,T,f,d,e,i,o,t,n)}else x=utt(this._buffer,a,c,s,l,e,i,o,t,n),x=x*d+f;return x};v_.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!u(a))return;let c=this._width,l=this._height,f=this._structure,d=f.stride,p=new this._bufferType(c*l*d),g=a.vertices,m=a.encoding,x=e.tileXYToRectangle(t,n,i),b=e.tileXYToRectangle(o,r,s),T=f.heightOffset,A=f.heightScale,C=f.elementsPerHeight,S=f.elementMultiplier,w=f.isBigEndian,D=Math.pow(S,C-1);for(let R=0;Rf.highestEncodedHeight?f.highestEncodedHeight:_,ftt(p,C,S,D,d,w,R*c+N,_)}}return Promise.resolve(new v_({buffer:p,width:c,height:l,childTileMask:0,structure:this._structure,createdByUpsampling:!0}))};v_.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<=s&&(g=s-1,p=s-2);let m=d|0,x=m+1;x>=a&&(x=a-1,m=a-2);let b=f-p,T=d-m;m=a-1-m,x=a-1-x;let A=jz(e,t,n,i,o,m*s+p),C=jz(e,t,n,i,o,m*s+g),S=jz(e,t,n,i,o,x*s+p),w=jz(e,t,n,i,o,x*s+g);return Tpe(b,T,A,C,S,w)}function bpe(e,t,n,i,o,r,s,a,c){let l=(a-o.west)*(r-1)/(o.east-o.west),f=(c-o.south)*(s-1)/(o.north-o.south),d=l|0,p=d+1;p>=r&&(p=r-1,d=r-2);let g=f|0,m=g+1;m>=s&&(m=s-1,g=s-2);let x=l-d,b=f-g;g=s-1-g,m=s-1-m;let T=(t.decodeHeight(e,g*r+d)-n)/i,A=(t.decodeHeight(e,g*r+p)-n)/i,C=(t.decodeHeight(e,m*r+d)-n)/i,S=(t.decodeHeight(e,m*r+p)-n)/i;return Tpe(x,b,T,A,C,S)}function Tpe(e,t,n,i,o,r){return t=0;--a)s=s*n+e[r+a];return s}function ftt(e,t,n,i,o,r,s,a){s*=o;let c;if(r)for(c=0;c0;--c)e[s+c]=a/i|0,a-=e[s+c]*i,i/=n;e[s+c]=a}var Sa=v_;function WE(e,t){this._tilingScheme=e,this._maximumLevel=t,this._rootNodes=[]}var jb=new ce;function dtt(e,t,n,i){let o=i.length;for(let r=0;r=0;--i)if(u(n[i])&&n[i].length===0)return i;return 0};var Ape=new fe;WE.prototype.isTileAvailable=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(t,n,e,jb);return ce.center(i,Ape),this.computeMaximumLevelAtPosition(Ape)>=e};WE.prototype.computeChildMaskForTile=function(e,t,n){let i=e+1;if(i>=this._maximumLevel)return 0;let o=0;return o|=this.isTileAvailable(i,2*t,2*n+1)?1:0,o|=this.isTileAvailable(i,2*t+1,2*n+1)?2:0,o|=this.isTileAvailable(i,2*t,2*n)?4:0,o|=this.isTileAvailable(i,2*t+1,2*n)?8:0,o};function HE(e,t,n,i,o){this.tilingScheme=e,this.parent=t,this.level=n,this.x=i,this.y=o,this.extent=e.tileXYToRectangle(i,o,n),this.rectangles=[],this._sw=void 0,this._se=void 0,this._nw=void 0,this._ne=void 0}Object.defineProperties(HE.prototype,{nw:{get:function(){return this._nw||(this._nw=new HE(this.tilingScheme,this,this.level+1,this.x*2,this.y*2)),this._nw}},ne:{get:function(){return this._ne||(this._ne=new HE(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2)),this._ne}},sw:{get:function(){return this._sw||(this._sw=new HE(this.tilingScheme,this,this.level+1,this.x*2,this.y*2+1)),this._sw}},se:{get:function(){return this._se||(this._se=new HE(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2+1)),this._se}}});function gtt(e,t,n,i,o){this.level=e,this.west=t,this.south=n,this.east=i,this.north=o}function B7(e,t){let n=Math.max(e.west,t.west),i=Math.max(e.south,t.south),o=Math.min(e.east,t.east),r=Math.min(e.north,t.north);return i=e.west&&t.east<=e.east&&t.south>=e.south&&t.north<=e.north}function GE(e,t){return t.longitude>=e.west&&t.longitude<=e.east&&t.latitude>=e.south&&t.latitude<=e.north}function HL(e,t,n){let i=0,o=!1;for(;!o;){let r=t._nw&&GE(t._nw.extent,n),s=t._ne&&GE(t._ne.extent,n),a=t._sw&&GE(t._sw.extent,n),c=t._se&&GE(t._se.extent,n);if(r+s+a+c>1){r&&(i=Math.max(i,HL(t,t._nw,n))),s&&(i=Math.max(i,HL(t,t._ne,n))),a&&(i=Math.max(i,HL(t,t._sw,n))),c&&(i=Math.max(i,HL(t,t._se,n)));break}else r?t=t._nw:s?t=t._ne:a?t=t._sw:c?t=t._se:o=!0}for(;t!==e;){let r=t.rectangles;for(let s=r.length-1;s>=0&&r[s].level>i;--s){let a=r[s];GE(a,n)&&(i=a.level)}t=t.parent}return i}function GL(e,t,n){if(!t)return;let i,o=!1;for(i=0;it.east&&n.push(new ce(t.east,o.south,o.east,o.north)),o.southt.north&&n.push(new ce(Math.max(t.west,o.west),t.north,Math.min(t.east,o.east),o.north))):n.push(o)}return n}var uh=WE;function Ttt(e){let t,n=e.name,i=e.message;u(n)&&u(i)?t=`${n}: ${i}`:t=e.toString();let o=e.stack;return u(o)&&(t+=` ${o}`),t}var Am=Ttt;function Yz(e,t,n,i,o,r,s){this.provider=e,this.message=t,this.x=n,this.y=i,this.level=o,this.timesRetried=y(r,0),this.retry=!1,this.error=s}Yz.reportError=function(e,t,n,i,o,r,s,a){let c=e;return u(e)?(c.provider=t,c.message=i,c.x=o,c.y=r,c.level=s,c.retry=!1,c.error=a,++c.timesRetried):c=new Yz(t,i,o,r,s,0,a),u(n)&&n.numberOfListeners>0?n.raiseEvent(c):u(t)&&console.log(`An error occurred in "${t.constructor.name}": ${Am(i)}`),c};Yz.reportSuccess=function(e){u(e)&&(e.timesRetried=-1)};var vo=Yz;function ky(e){if(e=y(e,y.EMPTY_OBJECT),this._ellipsoid=y(e.ellipsoid,ie.WGS84),this._numberOfLevelZeroTilesX=y(e.numberOfLevelZeroTilesX,1),this._numberOfLevelZeroTilesY=y(e.numberOfLevelZeroTilesY,1),this._projection=new vi(this._ellipsoid),u(e.rectangleSouthwestInMeters)&&u(e.rectangleNortheastInMeters))this._rectangleSouthwestInMeters=e.rectangleSouthwestInMeters,this._rectangleNortheastInMeters=e.rectangleNortheastInMeters;else{let i=this._ellipsoid.maximumRadius*Math.PI;this._rectangleSouthwestInMeters=new H(-i,-i),this._rectangleNortheastInMeters=new H(i,i)}let t=this._projection.unproject(this._rectangleSouthwestInMeters),n=this._projection.unproject(this._rectangleNortheastInMeters);this._rectangle=new ce(t.longitude,t.latitude,n.longitude,n.latitude)}Object.defineProperties(ky.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},rectangle:{get:function(){return this._rectangle}},projection:{get:function(){return this._projection}}});ky.prototype.getNumberOfXTilesAtLevel=function(e){return this._numberOfLevelZeroTilesX<=o&&(m=o-1);let x=g/l|0;return x>=r&&(x=r-1),u(n)?(n.x=m,n.y=x,n):new H(m,x)};var jr=ky;var Att=15;function Cpe(e){this.ellipsoid=y(e.ellipsoid,ie.WGS84),this.credit=void 0,this.tilingScheme=void 0,this.height=void 0,this.width=void 0,this.encoding=void 0,this.lodCount=void 0,this.hasAvailability=!1,this.tilesAvailable=void 0,this.tilesAvailabilityLoaded=void 0,this.levelZeroMaximumGeometricError=void 0,this.terrainDataStructure=void 0}Cpe.prototype.build=function(e){e._credit=this.credit,e._tilingScheme=this.tilingScheme,e._height=this.height,e._width=this.width,e._encoding=this.encoding,e._lodCount=this.lodCount,e._hasAvailability=this.hasAvailability,e._tilesAvailable=this.tilesAvailable,e._tilesAvailabilityLoaded=this.tilesAvailabilityLoaded,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._terrainDataStructure=this.terrainDataStructure};function Ctt(e,t){let n=t.copyrightText;u(n)&&(e.credit=new St(n));let i=t.spatialReference,o=y(i.latestWkid,i.wkid),r=t.extent,s={ellipsoid:e.ellipsoid};if(o===4326)s.rectangle=ce.fromDegrees(r.xmin,r.ymin,r.xmax,r.ymax),e.tilingScheme=new Vi(s);else if(o===3857){let l=Math.PI*e.ellipsoid.maximumRadius;t.extent.xmax>l&&(t.extent.xmax=l),t.extent.ymax>l&&(t.extent.ymax=l),t.extent.xmin<-l&&(t.extent.xmin=-l),t.extent.ymin<-l&&(t.extent.ymin=-l),s.rectangleSouthwestInMeters=new H(r.xmin,r.ymin),s.rectangleNortheastInMeters=new H(r.xmax,r.ymax),e.tilingScheme=new jr(s)}else throw new ue("Invalid spatial reference");let a=t.tileInfo;if(!u(a))throw new ue("tileInfo is required");e.width=a.rows+1,e.height=a.cols+1,e.encoding=a.format==="LERC"?Mf.LERC:Mf.NONE,e.lodCount=a.lods.length-1,(e.hasAvailability=t.capabilities.indexOf("Tilemap")!==-1)&&(e.tilesAvailable=new uh(e.tilingScheme,e.lodCount),e.tilesAvailable.addAvailableTileRange(0,0,0,e.tilingScheme.getNumberOfXTilesAtLevel(0),e.tilingScheme.getNumberOfYTilesAtLevel(0)),e.tilesAvailabilityLoaded=new uh(e.tilingScheme,e.lodCount)),e.levelZeroMaximumGeometricError=Wr.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.tilingScheme.ellipsoid,e.width,e.tilingScheme.getNumberOfXTilesAtLevel(0)),t.bandCount>1&&console.log("ArcGISTiledElevationTerrainProvider: Terrain data has more than 1 band. Using the first one."),u(t.minValues)&&u(t.maxValues)?e.terrainDataStructure={elementMultiplier:1,lowestEncodedHeight:t.minValues[0],highestEncodedHeight:t.maxValues[0]}:e.terrainDataStructure={elementMultiplier:1}}async function Ett(e,t,n){try{let i=await t.fetchJson();Ctt(e,i)}catch(i){let o=`An error occurred while accessing ${t}.`;throw vo.reportError(void 0,n,u(n)?n._errorEvent:void 0,o),i}}function Uy(e){e=y(e,y.EMPTY_OBJECT),this._resource=void 0,this._credit=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._maxLevel=void 0,this._terrainDataStructure=void 0,this._width=void 0,this._height=void 0,this._encoding=void 0,this._lodCount=void 0,this._hasAvailability=!1,this._tilesAvailable=void 0,this._tilesAvailabilityLoaded=void 0,this._availableCache={},this._errorEvent=new pe}Object.defineProperties(Uy.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){return this._tilesAvailable}}});Uy.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT),e=await Promise.resolve(e);let n=ve.createIfNeeded(e);n.appendForwardSlash(),u(t.token)&&(n=n.getDerivedResource({queryParameters:{token:t.token}}));let i=n.getDerivedResource({queryParameters:{f:"pjson"}}),o=new Cpe(t);await Ett(o,i);let r=new Uy(t);return o.build(r),r._resource=n,r};Uy.prototype.requestTileGeometry=function(e,t,n,i){let o=this._resource.getDerivedResource({url:`tile/${n}/${t}/${e}`,request:i}),r=this._hasAvailability,s=Promise.resolve(!0),a;if(r&&!u(k7(this,n+1,e*2,t*2))){let d=Epe(this,n+1,e*2,t*2);s=d.promise,a=d.request}let c=o.fetchArrayBuffer();if(!u(c)||!u(s))return;let l=this,f=this._tilesAvailable;return Promise.all([c,s]).then(function(d){return new Sa({buffer:d[0],width:l._width,height:l._height,childTileMask:r?f.computeChildMaskForTile(n,e,t):Att,structure:l._terrainDataStructure,encoding:l._encoding})}).catch(function(d){return u(a)&&a.state===Jn.CANCELLED?(i.cancel(),i.deferred.promise.finally(function(){return i.state=Jn.CANCELLED,Promise.reject(d)})):Promise.reject(d)})};function k7(e,t,n,i){if(!e._hasAvailability)return;let o=e._tilesAvailabilityLoaded,r=e._tilesAvailable;if(t>e._lodCount)return!1;if(r.isTileAvailable(t,n,i))return!0;if(o.isTileAvailable(t,n,i))return!1}Uy.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<0;){let c=a.pop(),l=Stt(c,n,i,o);if(l.value===1){let d=l.range;d.startX+=e,d.endX+=e,d.startY+=t,d.endY+=t,r.push(d)}let f=l.endingIndices;f.length>0&&(a=a.concat(f))}return r}function Epe(e,t,n,i){if(!e._hasAvailability)return{};let o=Math.floor(n/128)*128,r=Math.floor(i/128)*128,s=Math.min(1<',!1)}Object.defineProperties(V7.prototype,{url:{get:function(){return Spe}},key:{get:function(){return this._key}},credit:{get:function(){return this._credit}}});V7.prototype.geocode=async function(e){return this._resource.getDerivedResource({queryParameters:{query:e}}).fetchJsonp("jsonp").then(function(n){return n.resourceSets.length===0?[]:n.resourceSets[0].resources.map(function(o){let r=o.bbox,s=r[0],a=r[1],c=r[2],l=r[3];return{displayName:o.name,destination:ce.fromDegrees(a,s,l,c)}})})};var z7=V7;function H7(){}Object.defineProperties(H7.prototype,{credit:{get:function(){}}});H7.prototype.geocode=function(e){let t=e.match(/[^\s,\n]+/g);if(t.length===2||t.length===3){let n=+t[0],i=+t[1],o=t.length===3?+t[2]:300;if(isNaN(n)&&isNaN(i)){let r=/^(\d+.?\d*)([nsew])/i;for(let s=0;s2&&(u(i)||(i=Itt,h.multiplyByScalar(t[1],2,i),h.subtract(i,t[2],i),h.subtract(i,t[0],i),h.multiplyByScalar(i,.5,i)),!u(o))){let r=t.length-1;o=Ptt,h.multiplyByScalar(t[r-1],2,o),h.subtract(t[r],o,o),h.add(o,t[r-2],o),h.multiplyByScalar(o,.5,o)}this._times=n,this._points=t,this._firstTangent=h.clone(i),this._lastTangent=h.clone(o),this._evaluateFunction=Dtt(this),this._lastTimeIndex=0}Object.defineProperties(Vy.prototype,{times:{get:function(){return this._times}},points:{get:function(){return this._points}},firstTangent:{get:function(){return this._firstTangent}},lastTangent:{get:function(){return this._lastTangent}}});Vy.catmullRomCoefficientMatrix=new F(-.5,1,-.5,0,1.5,-2.5,0,1,-1.5,2,.5,0,.5,-.5,0,0);Vy.prototype.findTimeInterval=oo.prototype.findTimeInterval;Vy.prototype.wrapTime=oo.prototype.wrapTime;Vy.prototype.clampTime=oo.prototype.clampTime;Vy.prototype.evaluate=function(e,t){return this._evaluateFunction(e,t)};var W7=Vy;var Xz={};Xz.clipTriangleAtAxisAlignedThreshold=function(e,t,n,i,o,r){u(r)?r.length=0:r=[];let s,a,c;t?(s=ne,a=i>e,c=o>e);let l=s+a+c,f,d,p,g,m,x;return l===1?s?(f=(e-n)/(i-n),d=(e-n)/(o-n),r.push(1),r.push(2),d!==1&&(r.push(-1),r.push(0),r.push(2),r.push(d)),f!==1&&(r.push(-1),r.push(0),r.push(1),r.push(f))):a?(p=(e-i)/(o-i),g=(e-i)/(n-i),r.push(2),r.push(0),g!==1&&(r.push(-1),r.push(1),r.push(0),r.push(g)),p!==1&&(r.push(-1),r.push(1),r.push(2),r.push(p))):c&&(m=(e-o)/(n-o),x=(e-o)/(i-o),r.push(0),r.push(1),x!==1&&(r.push(-1),r.push(2),r.push(1),r.push(x)),m!==1&&(r.push(-1),r.push(2),r.push(0),r.push(m))):l===2?!s&&n!==e?(g=(e-i)/(n-i),m=(e-o)/(n-o),r.push(0),r.push(-1),r.push(1),r.push(0),r.push(g),r.push(-1),r.push(2),r.push(0),r.push(m)):!a&&i!==e?(x=(e-o)/(i-o),f=(e-n)/(i-n),r.push(1),r.push(-1),r.push(2),r.push(1),r.push(x),r.push(-1),r.push(0),r.push(1),r.push(f)):!c&&o!==e&&(d=(e-n)/(o-n),p=(e-i)/(o-i),r.push(2),r.push(-1),r.push(0),r.push(2),r.push(d),r.push(-1),r.push(1),r.push(2),r.push(p)):l!==3&&(r.push(0),r.push(1),r.push(2)),r};Xz.computeBarycentricCoordinates=function(e,t,n,i,o,r,s,a,c){let l=n-s,f=s-o,d=r-a,p=i-a,g=1/(d*l+f*p),m=t-a,x=e-s,b=(d*x+f*m)*g,T=(-p*x+l*m)*g,A=1-b-T;return u(c)?(c.x=b,c.y=T,c.z=A,c):new h(b,T,A)};Xz.computeLineSegmentLineSegmentIntersection=function(e,t,n,i,o,r,s,a,c){let l=(s-o)*(t-r)-(a-r)*(e-o),f=(n-e)*(t-r)-(i-t)*(e-o),d=(a-r)*(n-e)-(s-o)*(i-t);if(d===0)return;let p=l/d,g=f/d;if(p>=0&&p<=1&&g>=0&&g<=1)return u(c)||(c=new H),c.x=e+p*(n-e),c.y=t+p*(i-t),c};var D_=Xz;function zy(e){this._quantizedVertices=e.quantizedVertices,this._encodedNormals=e.encodedNormals,this._indices=e.indices,this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._boundingSphere=e.boundingSphere,this._orientedBoundingBox=e.orientedBoundingBox,this._horizonOcclusionPoint=e.horizonOcclusionPoint,this._credits=e.credits;let t=this._quantizedVertices.length/3,n=this._uValues=this._quantizedVertices.subarray(0,t),i=this._vValues=this._quantizedVertices.subarray(t,2*t);this._heightValues=this._quantizedVertices.subarray(2*t,3*t);function o(s,a){return i[s]-i[a]}function r(s,a){return n[s]-n[a]}this._westIndices=Zz(e.westIndices,o,t),this._southIndices=Zz(e.southIndices,r,t),this._eastIndices=Zz(e.eastIndices,o,t),this._northIndices=Zz(e.northIndices,r,t),this._westSkirtHeight=e.westSkirtHeight,this._southSkirtHeight=e.southSkirtHeight,this._eastSkirtHeight=e.eastSkirtHeight,this._northSkirtHeight=e.northSkirtHeight,this._childTileMask=y(e.childTileMask,15),this._createdByUpsampling=y(e.createdByUpsampling,!1),this._waterMask=e.waterMask,this._mesh=void 0}Object.defineProperties(zy.prototype,{credits:{get:function(){return this._credits}},waterMask:{get:function(){return this._waterMask}},childTileMask:{get:function(){return this._childTileMask}},canUpsample:{get:function(){return u(this._mesh)}}});var Kz=[];function Zz(e,t,n){Kz.length=e.length;let i=!1;for(let o=0,r=e.length;o0&&t(e[o-1],e[o])>0;return i?(Kz.sort(t),Fe.createTypedArray(n,Kz)):e}var vpe="createVerticesFromQuantizedTerrainMesh",Ott=new hi(vpe),Rtt=new hi(vpe,lh.maximumAsynchronousTasks);zy.prototype.createMesh=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=y(e.throttle,!0),c=t.ellipsoid,l=t.tileXYToRectangle(n,i,o),d=(a?Rtt:Ott).scheduleTask({minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,quantizedVertices:this._quantizedVertices,octEncodedNormals:this._encodedNormals,includeWebMercatorT:!0,indices:this._indices,westIndices:this._westIndices,southIndices:this._southIndices,eastIndices:this._eastIndices,northIndices:this._northIndices,westSkirtHeight:this._westSkirtHeight,southSkirtHeight:this._southSkirtHeight,eastSkirtHeight:this._eastSkirtHeight,northSkirtHeight:this._northSkirtHeight,rectangle:l,relativeToCenter:this._boundingSphere.center,ellipsoid:c,exaggeration:r,exaggerationRelativeHeight:s});if(!u(d))return;let p=this;return Promise.resolve(d).then(function(g){let m=p._quantizedVertices.length/3,x=m+p._westIndices.length+p._southIndices.length+p._eastIndices.length+p._northIndices.length,b=Fe.createTypedArray(x,g.indices),T=new Float32Array(g.vertices),A=g.center,C=g.minimumHeight,S=g.maximumHeight,w=p._boundingSphere,D=p._orientedBoundingBox,R=y(h.clone(g.occludeePointInScaledSpace),p._horizonOcclusionPoint),O=g.vertexStride,N=uc.clone(g.encoding);return p._mesh=new Nf(A,T,b,g.indexCountWithoutSkirts,m,C,S,w,R,O,D,N,g.westIndicesSouthToNorth,g.southIndicesEastToWest,g.eastIndicesNorthToSouth,g.northIndicesWestToEast),p._quantizedVertices=void 0,p._encodedNormals=void 0,p._indices=void 0,p._uValues=void 0,p._vValues=void 0,p._heightValues=void 0,p._westIndices=void 0,p._southIndices=void 0,p._eastIndices=void 0,p._northIndices=void 0,p._mesh})};var Mtt=new hi("upsampleQuantizedTerrainMesh",lh.maximumAsynchronousTasks);zy.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!u(this._mesh))return;let c=t*2!==o,l=n*2===r,f=e.ellipsoid,d=e.tileXYToRectangle(o,r,s),p=Mtt.scheduleTask({vertices:a.vertices,vertexCountWithoutSkirts:a.vertexCountWithoutSkirts,indices:a.indices,indexCountWithoutSkirts:a.indexCountWithoutSkirts,encoding:a.encoding,minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,isEastChild:c,isNorthChild:l,childRectangle:d,ellipsoid:f});if(!u(p))return;let g=Math.min(this._westSkirtHeight,this._eastSkirtHeight);g=Math.min(g,this._southSkirtHeight),g=Math.min(g,this._northSkirtHeight);let m=c?g*.5:this._westSkirtHeight,x=l?g*.5:this._southSkirtHeight,b=c?this._eastSkirtHeight:g*.5,T=l?this._northSkirtHeight:g*.5,A=this._credits;return Promise.resolve(p).then(function(C){let S=new Uint16Array(C.vertices),w=Fe.createTypedArray(S.length/3,C.indices),D;return u(C.encodedNormals)&&(D=new Uint8Array(C.encodedNormals)),new zy({quantizedVertices:S,indices:w,encodedNormals:D,minimumHeight:C.minimumHeight,maximumHeight:C.maximumHeight,boundingSphere:se.clone(C.boundingSphere),orientedBoundingBox:In.clone(C.orientedBoundingBox),horizonOcclusionPoint:h.clone(C.horizonOcclusionPoint),westIndices:C.westIndices,southIndices:C.southIndices,eastIndices:C.eastIndices,northIndices:C.northIndices,westSkirtHeight:m,southSkirtHeight:x,eastSkirtHeight:b,northSkirtHeight:T,childTileMask:0,credits:A,createdByUpsampling:!0})})};var j7=32767,Dpe=new h;zy.prototype.interpolateHeight=function(e,t,n){let i=P.clamp((t-e.west)/e.width,0,1);i*=j7;let o=P.clamp((n-e.south)/e.height,0,1);return o*=j7,u(this._mesh)?Btt(this,i,o):ktt(this,i,o)};function Ipe(e,t,n,i,o,r,s,a){let c=Math.min(n,o,s),l=Math.max(n,o,s),f=Math.min(i,r,a),d=Math.max(i,r,a);return e>=c&&e<=l&&t>=f&&t<=d}var Ltt=new H,Ntt=new H,Ftt=new H;function Btt(e,t,n){let i=e._mesh,o=i.vertices,r=i.encoding,s=i.indices;for(let a=0,c=s.length;a=-1e-15&&x.y>=-1e-15&&x.z>=-1e-15){let b=r.decodeHeight(o,l),T=r.decodeHeight(o,f),A=r.decodeHeight(o,d);return x.x*b+x.y*T+x.z*A}}}}function ktt(e,t,n){let i=e._uValues,o=e._vValues,r=e._heightValues,s=e._indices;for(let a=0,c=s.length;a=-1e-15&&A.y>=-1e-15&&A.z>=-1e-15){let C=A.x*r[l]+A.y*r[f]+A.z*r[d];return P.lerp(e._minimumHeight,e._maximumHeight,C/j7)}}}}zy.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<0&&(e.attribution+=" "),e.attribution+=t.attribution),e.layers.push(new Utt({resource:e.lastResource,version:t.version,isHeightmap:a,tileUrlTemplates:c,availability:g,hasVertexNormals:i,hasWaterMask:o,hasMetadata:r,availabilityLevels:d,availabilityTilesLoaded:f,littleEndianExtensionSize:s}));let m=t.parentUrl;return u(m)?u(g)?(e.lastResource=e.lastResource.getDerivedResource({url:m}),e.lastResource.appendForwardSlash(),e.layerJsonResource=e.lastResource.getDerivedResource({url:"layer.json"}),await X7(e),!0):(console.log("A layer.json can't have a parentUrl if it does't have an available array."),!0):!0}function Vtt(e,t,n){let i=`An error occurred while accessing ${e.layerJsonResource.url}.`;if(u(t)&&(i+=` ${t.message}`),e.previousError=vo.reportError(e.previousError,n,u(n)?n._errorEvent:void 0,i),e.previousError.retry)return X7(e,n);throw new ue(i)}async function ztt(e,t,n){await Rpe(e,t,n);let i=e.overallAvailability.length;if(i>0){let o=e.availability=new uh(e.tilingScheme,e.overallMaxZoom);for(let r=0;r0){let o=new St(e.attribution);e.tileCredits.push(o)}return!0}async function X7(e,t){try{let n=await e.layerJsonResource.fetchJson();return ztt(e,n,t)}catch(n){return u(n)&&n.statusCode===404?(await Rpe(e,{tilejson:"2.1.0",format:"heightmap-1.0",version:"1.0.0",scheme:"tms",tiles:["{z}/{x}/{y}.terrain?v={version}"]},t),!0):Vtt(e,n,t)}}function fh(e){e=y(e,y.EMPTY_OBJECT),this._heightmapWidth=void 0,this._heightmapStructure=void 0,this._hasWaterMask=!1,this._hasVertexNormals=!1,this._hasMetadata=!1,this._scheme=void 0,this._ellipsoid=e.ellipsoid,this._requestVertexNormals=y(e.requestVertexNormals,!1),this._requestWaterMask=y(e.requestWaterMask,!1),this._requestMetadata=y(e.requestMetadata,!0),this._errorEvent=new pe;let t=e.credit;typeof t=="string"&&(t=new St(t)),this._credit=t,this._availability=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._layers=void 0,this._tileCredits=void 0}var q7={OCT_VERTEX_NORMALS:1,WATER_MASK:2,METADATA:4};function Ppe(e){return!u(e)||e.length===0?{Accept:"application/vnd.quantized-mesh,application/octet-stream;q=0.9,*/*;q=0.01"}:{Accept:`application/vnd.quantized-mesh;extensions=${e.join("-")},application/octet-stream;q=0.9,*/*;q=0.01`}}function Htt(e,t,n,i,o){let r=new Uint16Array(t,0,e._heightmapWidth*e._heightmapWidth);return new Sa({buffer:r,childTileMask:new Uint8Array(t,r.byteLength,1)[0],waterMask:new Uint8Array(t,r.byteLength+1,t.byteLength-r.byteLength-1),width:e._heightmapWidth,height:e._heightmapWidth,structure:e._heightmapStructure,credits:e._tileCredits})}function Gtt(e,t,n,i,o,r){let s=r.littleEndianExtensionSize,a=0,c=3,l=c+1,f=Float64Array.BYTES_PER_ELEMENT*c,d=Float64Array.BYTES_PER_ELEMENT*l,p=3,g=Uint16Array.BYTES_PER_ELEMENT*p,m=3,x=Uint16Array.BYTES_PER_ELEMENT,b=x*m,T=new DataView(t),A=new h(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0));a+=f;let C=T.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let S=T.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let w=new se(new h(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0)),T.getFloat64(a+f,!0));a+=d;let D=new h(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0));a+=f;let R=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let O=new Uint16Array(t,a,R*3);a+=R*g,R>64*1024&&(x=Uint32Array.BYTES_PER_ELEMENT,b=x*m);let N=O.subarray(0,R),L=O.subarray(R,2*R),_=O.subarray(R*2,3*R);jn.zigZagDeltaDecode(N,L,_),a%x!==0&&(a+=x-a%x);let E=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let v=Fe.createTypedArrayFromArrayBuffer(R,t,a,E*m);a+=E*b;let I=0,M=v.length;for(let re=0;re0){let De=Oo(new Uint8Array(t),a+Uint32Array.BYTES_PER_ELEMENT,ge).available;if(u(De))for(let Re=0;Re=0;--l){let f=o[l];if(!u(f.availability)||f.availability.isTileAvailable(n,e,t)){r=f;break}let d=K7(this,e,t,n,f,l===0);d.result&&(a=!0,c=c.then(()=>d.promise))}return!u(r)&&a?c.then(()=>this.requestTileGeometry(e,t,n,i)):Mpe(this,e,t,n,r,i)};function Mpe(e,t,n,i,o,r){if(!u(o))return Promise.reject(new ue("Terrain tile doesn't exist"));let s=o.tileUrlTemplates;if(s.length===0)return;let a;!e._scheme||e._scheme==="tms"?a=e._tilingScheme.getNumberOfYTilesAtLevel(i)-n-1:a=n;let c=[];e._requestVertexNormals&&o.hasVertexNormals&&c.push(o.littleEndianExtensionSize?"octvertexnormals":"vertexnormals"),e._requestWaterMask&&o.hasWaterMask&&c.push("watermask"),e._requestMetadata&&o.hasMetadata&&c.push("metadata");let l,f,d=s[(t+a+i)%s.length],p=o.resource;u(p._ionEndpoint)&&!u(p._ionEndpoint.externalType)?(c.length!==0&&(f={extensions:c.join("-")}),l=Ppe(void 0)):l=Ppe(c);let g=p.getDerivedResource({url:d,templateValues:{version:o.version,z:i,x:t,y:a},queryParameters:f,headers:l,request:r}).fetchArrayBuffer();if(u(g))return g.then(function(m){return u(m)?u(e._heightmapStructure)?Htt(e,m,i,t,n):Gtt(e,m,i,t,n,o):Promise.reject(new ue("Mesh buffer doesn't exist."))})}Object.defineProperties(fh.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return this._hasWaterMask&&this._requestWaterMask}},hasVertexNormals:{get:function(){return this._hasVertexNormals&&this._requestVertexNormals}},hasMetadata:{get:function(){return this._hasMetadata&&this._requestMetadata}},requestVertexNormals:{get:function(){return this._requestVertexNormals}},requestWaterMask:{get:function(){return this._requestWaterMask}},requestMetadata:{get:function(){return this._requestMetadata}},availability:{get:function(){return this._availability}}});fh.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<this._availability._maximumLevel)return!1;if(this._availability.isTileAvailable(n,e,t))return!0;if(!this._hasMetadata)return!1;let i=this._layers,o=i.length;for(let r=0;rthis._availability._maximumLevel||this._availability.isTileAvailable(n,e,t)||!this._hasMetadata)return;let i=this._layers,o=i.length;for(let r=0;re;)this.removeMinimum();this._array.length=e}this._maximumLength=e}},internalArray:{get:function(){return this._array}},comparator:{get:function(){return this._comparator}}});dh.prototype.clone=function(){let e=this._maximumLength,t=this._comparator,n=this._array,i=this._length,o=new dh({comparator:t,maximumLength:e});o._length=i;for(let r=0;r=2&&(this._array[0]=this._array[e-1],Fpe(this,0)),this._array[e-1]=void 0,t};dh.prototype.removeMaximum=function(){let e=this._length;if(e===0)return;this._length--;let t;if(e<=2)t=this._array[e-1];else{let n=eq(this,1,2)?1:2;t=this._array[n],this._array[n]=this._array[e-1],e>=4&&Fpe(this,n)}return this._array[e-1]=void 0,t};dh.prototype.getMinimum=function(){if(this._length!==0)return this._array[0]};dh.prototype.getMaximum=function(){let e=this._length;if(e!==0)return e<=2?this._array[e-1]:this._array[eq(this,1,2)?1:2]};function $z(e,t,n){let i=e._array,o=i[t];i[t]=i[n],i[n]=o}function jL(e,t,n){return e._comparator(e._array[t],e._array[n])<0}function eq(e,t,n){return e._comparator(e._array[t],e._array[n])>0}function Npe(e,t){if(t===0)return;let 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o=n;o>=0;--o){let r=1<=0;--o){let r=1<1;)if(o=i.substring(i.length-1),i=i.substring(0,i.length-1),t=this.getTileInformationFromQuadKey(i),u(t)){!t.hasSubtree()&&!t.hasChild(parseInt(o))&&(n=!1);break}else if(t===null){n=!1;break}return n};var Gpe=new hi("decodeGoogleEarthEnterprisePacket");wu.prototype.getQuadTreePacket=function(e,t,n){t=y(t,1),e=y(e,"");let o=Wpe(this,e,t,n).fetchArrayBuffer();if(!u(o))return;let r=this._tileInfo,s=this.key;return o.then(function(a){return Gpe.scheduleTask({buffer:a,quadKey:e,type:"Metadata",key:s},[a]).then(function(l){let f,d=-1;if(e!==""){d=e.length+1;let m=l[e];f=r[e],f._bits|=m._bits,delete l[e]}let p=Object.keys(l);p.sort(function(m,x){return m.length-x.length});let g=p.length;for(let m=0;m1){let C=r[x.substring(0,x.length-1)];T.setParent(C)}r[x]=T}else r[x]=null}})})};wu.prototype.populateSubtree=function(e,t,n,i){let o=wu.tileXYToQuadKey(e,t,n);return cq(this,o,i)};function cq(e,t,n){let i=e._tileInfo,o=t,r=i[o];if(u(r)&&(!r.hasSubtree()||r.hasChildren()))return r;for(;r===void 0&&o.length>1;)o=o.substring(0,o.length-1),r=i[o];let s,a=e._subtreePromises,c=a[o];if(u(c))return c.then(function(){return s=new Go({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),cq(e,t,s)});if(!u(r)||!r.hasSubtree())return Promise.reject(new ue(`Couldn't load metadata for tile ${t}`));if(c=e.getQuadTreePacket(o,r.cnodeVersion,n),!!u(c))return a[o]=c,c.then(function(){return s=new Go({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),cq(e,t,s)}).finally(function(){delete a[o]})}wu.prototype.getTileInformation=function(e,t,n){let i=wu.tileXYToQuadKey(e,t,n);return this._tileInfo[i]};wu.prototype.getTileInformationFromQuadKey=function(e){return this._tileInfo[e]};function Wpe(e,t,n,i){return e._resource.getDerivedResource({url:`flatfile?q2-0${t}-q.${n.toString()}`,request:i})}var sq,aq;function Tnt(e){let t=e._resource.getDerivedResource({url:"dbRoot.v5",queryParameters:{output:"proto"}});if(!u(aq)){let n=$t("ThirdParty/google-earth-dbroot-parser.js"),i=window.cesiumGoogleEarthDbRootParser;aq=A0(n).then(function(){sq=window.cesiumGoogleEarthDbRootParser(ynt),u(i)?window.cesiumGoogleEarthDbRootParser=i:delete window.cesiumGoogleEarthDbRootParser})}return aq.then(function(){return t.fetchArrayBuffer()}).then(function(n){let i=sq.EncryptedDbRootProto.decode(new Uint8Array(n)),o=i.encryptionData,r=o.byteOffset,s=r+o.byteLength,a=e.key=o.buffer.slice(r,s);o=i.dbrootData,r=o.byteOffset,s=r+o.byteLength;let c=o.buffer.slice(r,s);return Gpe.scheduleTask({buffer:c,type:"DbRoot",key:a},[c])}).then(function(n){let i=sq.DbRootProto.decode(new Uint8Array(n.buffer));if(e.imageryPresent=y(i.imageryPresent,e.imageryPresent),e.protoImagery=i.protoImagery,e.terrainPresent=y(i.terrainPresent,e.terrainPresent),u(i.endSnippet)&&u(i.endSnippet.model)){let a=i.endSnippet.model;e.negativeAltitudeExponentBias=y(a.negativeAltitudeExponentBias,e.negativeAltitudeExponentBias),e.negativeAltitudeThreshold=y(a.compressedNegativeAltitudeThreshold,e.negativeAltitudeThreshold)}u(i.databaseVersion)&&(e._quadPacketVersion=y(i.databaseVersion.quadtreeVersion,e._quadPacketVersion));let o=e.providers,r=y(i.providerInfo,[]),s=r.length;for(let a=0;a=-1e-15&&x.y>=-1e-15&&x.z>=-1e-15){let b=r.decodeHeight(o,l),T=r.decodeHeight(o,f),A=r.decodeHeight(o,d);return x.x*b+x.y*T+x.z*A}}}var Int=Uint16Array.BYTES_PER_ELEMENT,qpe=Uint32Array.BYTES_PER_ELEMENT,uq=Int32Array.BYTES_PER_ELEMENT,Pnt=Float32Array.BYTES_PER_ELEMENT,fq=Float64Array.BYTES_PER_ELEMENT;function Ont(e,t,n,i){let o=e._buffer,r=0,s=0,a=0;n>.5?(t>.5?(r=2,s=.5):r=3,a=.5):t>.5&&(r=1,s=.5);let c=new DataView(o),l=0;for(let w=0;w=-1e-15&&I.y>=-1e-15&&I.z>=-1e-15)return I.x*A[w]+I.y*A[D]+I.z*A[R]}}var $E=Zb;var Ff={UNKNOWN:0,NONE:1,SELF:2,PARENT:3},e4=new J;function t4(){this._terrainCache={},this._lastTidy=J.now()}t4.prototype.add=function(e,t){this._terrainCache[e]={buffer:t,timestamp:J.now()}};t4.prototype.get=function(e){let n=this._terrainCache[e];if(u(n))return delete this._terrainCache[e],n.buffer};t4.prototype.tidy=function(){if(J.now(e4),J.secondsDifference(e4,this._lastTidy)>10){let e=this._terrainCache,t=Object.keys(e),n=t.length;for(let i=0;i10&&delete e[o]}J.clone(e4,this._lastTidy)}};function Wy(e){e=y(e,y.EMPTY_OBJECT),this._tilingScheme=new Vi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new ce(-P.PI,-P.PI,P.PI,P.PI),ellipsoid:e.ellipsoid});let t=e.credit;typeof t=="string"&&(t=new St(t)),this._credit=t,this._levelZeroMaximumGeometricError=40075.16,this._terrainCache=new t4,this._terrainPromises={},this._terrainRequests={},this._errorEvent=new pe}Object.defineProperties(Wy.prototype,{url:{get:function(){return this._metadata.url}},proxy:{get:function(){return 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ve({url:"https://tile.googleapis.com/v1/"});i4.getDefaultApiKeyCredit=function(e){if(e===Zpe){if(!u(n4)){let t=` This application is using CesiumJS's default Google Maps API key. Please assign Cesium.GoogleMaps.defaultApiKey with your API key for the Google Maps Platform.`;n4=new St(t,!0),n4._isDefaultToken=!0}return n4}};var $b=i4;function Lnt(e,t,n,i){this.rightAscension=e,this.declination=t,this.rotation=n,this.rotationRate=i}var ZL=Lnt;var u_e={},Nnt=32.184,Fnt=2451545,$pe=-.0529921,Qpe=-.1059842,Jpe=13.0120009,e_e=13.3407154,t_e=.9856003,n_e=26.4057084,i_e=13.064993,o_e=.3287146,r_e=1.7484877,s_e=-.1589763,a_e=.0036096,c_e=.1643573,l_e=12.9590088,hq=new J;u_e.ComputeMoon=function(e,t){u(e)||(e=J.now()),hq=J.addSeconds(e,Nnt,hq);let n=J.totalDays(hq)-Fnt,i=n/Zn.DAYS_PER_JULIAN_CENTURY,o=(125.045+$pe*n)*P.RADIANS_PER_DEGREE,r=(250.089+Qpe*n)*P.RADIANS_PER_DEGREE,s=(260.008+Jpe*n)*P.RADIANS_PER_DEGREE,a=(176.625+e_e*n)*P.RADIANS_PER_DEGREE,c=(357.529+t_e*n)*P.RADIANS_PER_DEGREE,l=(311.589+n_e*n)*P.RADIANS_PER_DEGREE,f=(134.963+i_e*n)*P.RADIANS_PER_DEGREE,d=(276.617+o_e*n)*P.RADIANS_PER_DEGREE,p=(34.226+r_e*n)*P.RADIANS_PER_DEGREE,g=(15.134+s_e*n)*P.RADIANS_PER_DEGREE,m=(119.743+a_e*n)*P.RADIANS_PER_DEGREE,x=(239.961+c_e*n)*P.RADIANS_PER_DEGREE,b=(25.053+l_e*n)*P.RADIANS_PER_DEGREE,T=Math.sin(o),A=Math.sin(r),C=Math.sin(s),S=Math.sin(a),w=Math.sin(c),D=Math.sin(l),R=Math.sin(f),O=Math.sin(d),N=Math.sin(p),L=Math.sin(g),_=Math.sin(m),E=Math.sin(x),v=Math.sin(b),I=Math.cos(o),M=Math.cos(r),B=Math.cos(s),V=Math.cos(a),U=Math.cos(c),G=Math.cos(l),k=Math.cos(f),Y=Math.cos(d),j=Math.cos(p),$=Math.cos(g),W=Math.cos(m),K=Math.cos(x),Z=Math.cos(b),me=(269.9949+.0031*i-3.8787*T-.1204*A+.07*C-.0172*S+.0072*D-.0052*L+.0043*v)*P.RADIANS_PER_DEGREE,xe=(66.5392+.013*i+1.5419*I+.0239*M-.0278*B+.0068*V-.0029*G+9e-4*k+8e-4*$-9e-4*Z)*P.RADIANS_PER_DEGREE,re=(38.3213+13.17635815*n-14e-13*n*n+3.561*T+.1208*A-.0642*C+.0158*S+.0252*w-.0066*D-.0047*R-.0046*O+.0028*N+.0052*L+.004*_+.0019*E-.0044*v)*P.RADIANS_PER_DEGREE,ye=(13.17635815-14e-13*(2*n)+3.561*I*$pe+.1208*M*Qpe-.0642*B*Jpe+.0158*V*e_e+.0252*U*t_e-.0066*G*n_e-.0047*k*i_e-.0046*Y*o_e+.0028*j*r_e+.0052*$*s_e+.004*W*a_e+.0019*K*c_e-.0044*Z*l_e)/86400*P.RADIANS_PER_DEGREE;return u(t)||(t=new ZL),t.rightAscension=me,t.declination=xe,t.rotation=re,t.rotationRate=ye,t};var $L=u_e;function f_e(e){(!u(e)||typeof e!="function")&&(e=$L.ComputeMoon),this._computeFunction=e}var Bnt=new h,knt=new h,Unt=new h;function Vnt(e,t,n){let i=Bnt;i.x=Math.cos(e+P.PI_OVER_TWO),i.y=Math.sin(e+P.PI_OVER_TWO),i.z=0;let o=Math.cos(t),r=Unt;r.x=o*Math.cos(e),r.y=o*Math.sin(e),r.z=Math.sin(t);let s=h.cross(r,i,knt);return u(n)||(n=new Q),n[0]=i.x,n[1]=s.x,n[2]=r.x,n[3]=i.y,n[4]=s.y,n[5]=r.y,n[6]=i.z,n[7]=s.z,n[8]=r.z,n}var znt=new Q,Hnt=new Le;f_e.prototype.evaluate=function(e,t){u(e)||(e=J.now());let n=this._computeFunction(e),i=Vnt(n.rightAscension,n.declination,t),o=P.zeroToTwoPi(n.rotation),r=Le.fromAxisAngle(h.UNIT_Z,o,Hnt),s=Q.fromQuaternion(Le.conjugate(r,r),znt);return Q.multiply(s,i,i)};var QL=f_e;var JL={};JL.type=void 0;JL.getRequiredDataPoints=de.throwInstantiationError;JL.interpolateOrderZero=de.throwInstantiationError;JL.interpolate=de.throwInstantiationError;var mq=JL;function pq(e){this._url=ve.createIfNeeded(e),this._url.appendForwardSlash()}Object.defineProperties(pq.prototype,{url:{get:function(){return this._url}},credit:{get:function(){}}});pq.prototype.geocode=async function(e,t){return this._url.getDerivedResource({url:t===Gy.AUTOCOMPLETE?"autocomplete":"search",queryParameters:{text:e}}).fetchJson().then(function(i){return i.features.map(function(o){let r,s=o.bbox;if(u(s))r=ce.fromDegrees(s[0],s[1],s[2],s[3]);else{let a=o.geometry.coordinates[0],c=o.geometry.coordinates[1];r=h.fromDegrees(a,c)}return{displayName:o.properties.label,destination:r,attributions:i.attributions}})})};var eN=pq;function _q(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.accessToken,gd.defaultAccessToken),n=ve.createIfNeeded(y(e.server,gd.defaultServer));n.appendForwardSlash();let i=gd.getDefaultTokenCredit(t);u(i)&&e.scene.frameState.creditDisplay.addStaticCredit(St.clone(i));let 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this._weights}}});QE.prototype.findTimeInterval=oo.prototype.findTimeInterval;QE.prototype.wrapTime=oo.prototype.wrapTime;QE.prototype.clampTime=oo.prototype.clampTime;QE.prototype.evaluate=function(e,t){let n=this.weights,i=this.times,o=this._lastTimeIndex=this.findTimeInterval(e,this._lastTimeIndex),r=(e-i[o])/(i[o+1]-i[o]);u(t)||(t=new Array(this._count));for(let s=0;si){o=Math.sqrt(n-i),n=1/Math.sqrt(n),r=h.multiplyByScalar(t,n,r4);let a=o*o*n;s=h.add(e,h.multiplyByScalar(r,a,r4),r4)}else o=Number.MAX_VALUE;this._horizonDistance=o,this._horizonPlaneNormal=r,this._horizonPlanePosition=s,this._cameraPosition=e}}});hc.fromBoundingSphere=function(e,t,n){return u(n)?(h.clone(e.center,n._occluderPosition),n._occluderRadius=e.radius,n.cameraPosition=t,n):new hc(e,t)};var h_e=new h;hc.prototype.isPointVisible=function(e){if(this._horizonDistance!==Number.MAX_VALUE){let t=h.subtract(e,this._occluderPosition,h_e),n=this._occluderRadius;if(n=h.magnitudeSquared(t)-n*n,n>0)return 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",i}this.description=t(e)};var _h=qq;function tS(){de.throwInstantiationError()}Object.defineProperties(tS.prototype,{rectangle:{get:de.throwInstantiationError},tileWidth:{get:de.throwInstantiationError},tileHeight:{get:de.throwInstantiationError},maximumLevel:{get:de.throwInstantiationError},minimumLevel:{get:de.throwInstantiationError},tilingScheme:{get:de.throwInstantiationError},tileDiscardPolicy:{get:de.throwInstantiationError},errorEvent:{get:de.throwInstantiationError},credit:{get:de.throwInstantiationError},proxy:{get:de.throwInstantiationError},hasAlphaChannel:{get:de.throwInstantiationError}});tS.prototype.getTileCredits=function(e,t,n){de.throwInstantiationError()};tS.prototype.requestImage=function(e,t,n,i){de.throwInstantiationError()};tS.prototype.pickFeatures=function(e,t,n,i,o){de.throwInstantiationError()};var Pit=/\.ktx2$/i;tS.loadImage=function(e,t){let n=ve.createIfNeeded(t);return Pit.test(n.url)?sl(n):u(e)&&u(e.tileDiscardPolicy)?n.fetchImage({preferBlob:!0,preferImageBitmap:!0,flipY:!0}):n.fetchImage({preferImageBitmap:!0,flipY:!0})};var Kc=tS;function R_e(e){this.useTiles=y(e.usePreCachedTilesIfAvailable,!0);let t=e.ellipsoid;this.tilingScheme=y(e.tilingScheme,new Vi({ellipsoid:t})),this.rectangle=y(e.rectangle,this.tilingScheme.rectangle),this.ellipsoid=t;let n=e.credit;typeof n=="string"&&(n=new St(n)),this.credit=n,this.tileCredits=void 0,this.tileDiscardPolicy=e.tileDiscardPolicy,this.tileWidth=y(e.tileWidth,256),this.tileHeight=y(e.tileHeight,256),this.maximumLevel=e.maximumLevel}R_e.prototype.build=function(e){e._useTiles=this.useTiles,e._tilingScheme=this.tilingScheme,e._rectangle=this.rectangle,e._credit=this.credit,e._tileCredits=this.tileCredits,e._tileDiscardPolicy=this.tileDiscardPolicy,e._tileWidth=this.tileWidth,e._tileHeight=this.tileHeight,e._maximumLevel=this.maximumLevel,this.useTiles&&!u(this.tileDiscardPolicy)&&(e._tileDiscardPolicy=new cN({missingImageUrl:M_e(e,0,0,this.maximumLevel).url,pixelsToCheck:[new H(0,0),new H(200,20),new H(20,200),new H(80,110),new H(160,130)],disableCheckIfAllPixelsAreTransparent:!0}))};function Oit(e,t){let n=e.tileInfo;if(!u(n))t.useTiles=!1;else{if(t.tileWidth=n.rows,t.tileHeight=n.cols,n.spatialReference.wkid===102100||n.spatialReference.wkid===102113)t.tilingScheme=new jr({ellipsoid:t.ellipsoid});else if(e.tileInfo.spatialReference.wkid===4326)t.tilingScheme=new Vi({ellipsoid:t.ellipsoid});else{let i=`Tile spatial reference WKID ${e.tileInfo.spatialReference.wkid} is not supported.`;throw new ue(i)}if(t.maximumLevel=e.tileInfo.lods.length-1,u(e.fullExtent)){if(u(e.fullExtent.spatialReference)&&u(e.fullExtent.spatialReference.wkid))if(e.fullExtent.spatialReference.wkid===102100||e.fullExtent.spatialReference.wkid===102113){let i=new vi,o=e.fullExtent,r=i.unproject(new h(Math.max(o.xmin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.max(o.ymin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0)),s=i.unproject(new h(Math.min(o.xmax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.min(o.ymax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0));t.rectangle=new ce(r.longitude,r.latitude,s.longitude,s.latitude)}else if(e.fullExtent.spatialReference.wkid===4326)t.rectangle=ce.fromDegrees(e.fullExtent.xmin,e.fullExtent.ymin,e.fullExtent.xmax,e.fullExtent.ymax);else{let i=`fullExtent.spatialReference WKID ${e.fullExtent.spatialReference.wkid} is not supported.`;throw new ue(i)}}else t.rectangle=t.tilingScheme.rectangle;t.useTiles=!0}u(e.copyrightText)&&e.copyrightText.length>0&&(u(t.credit)?t.tileCredits=[new St(e.copyrightText)]:t.credit=new St(e.copyrightText))}function Rit(e,t){let n=`An error occurred while accessing ${e.url}`;throw u(t)&&u(t.message)&&(n+=`: ${t.message}`),new ue(n)}async function Mit(e,t){let n=e.getDerivedResource({queryParameters:{f:"json"}});try{let i=await n.fetchJson();Oit(i,t)}catch(i){Rit(e,i)}}function wm(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._maximumLevel=e.maximumLevel,this._tilingScheme=y(e.tilingScheme,new Vi({ellipsoid:e.ellipsoid})),this._useTiles=y(e.usePreCachedTilesIfAvailable,!0),this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._layers=e.layers,this._credit=e.credit,this._tileCredits=void 0;let t=e.credit;typeof t=="string"&&(t=new St(t)),this.enablePickFeatures=y(e.enablePickFeatures,!0),this._errorEvent=new pe}wm.fromBasemapType=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n,i,o;switch(e){case ph.SATELLITE:{n=y(t.token,Iu.defaultAccessToken),i=ve.createIfNeeded(Iu.defaultWorldImageryServer),i.appendForwardSlash();let r=Iu.getDefaultTokenCredit(n);u(r)&&(o=St.clone(r))}break;case ph.OCEANS:{n=y(t.token,Iu.defaultAccessToken),i=ve.createIfNeeded(Iu.defaultWorldOceanServer),i.appendForwardSlash();let r=Iu.getDefaultTokenCredit(n);u(r)&&(o=St.clone(r))}break;case ph.HILLSHADE:{n=y(t.token,Iu.defaultAccessToken),i=ve.createIfNeeded(Iu.defaultWorldHillshadeServer),i.appendForwardSlash();let r=Iu.getDefaultTokenCredit(n);u(r)&&(o=St.clone(r))}break;default:}return wm.fromUrl(i,{...t,token:n,credit:o,usePreCachedTilesIfAvailable:!0})};function M_e(e,t,n,i,o){let r;if(e._useTiles)r=e._resource.getDerivedResource({url:`tile/${i}/${n}/${t}`,request:o});else{let s=e._tilingScheme.tileXYToNativeRectangle(t,n,i),c={bbox:`${s.west},${s.south},${s.east},${s.north}`,size:`${e._tileWidth},${e._tileHeight}`,format:"png32",transparent:!0,f:"image"};e._tilingScheme.projection instanceof Si?(c.bboxSR=4326,c.imageSR=4326):(c.bboxSR=3857,c.imageSR=3857),e.layers&&(c.layers=`show:${e.layers}`),r=e._resource.getDerivedResource({url:"export",request:o,queryParameters:c})}return r}Object.defineProperties(wm.prototype,{url:{get:function(){return this._resource._url}},token:{get:function(){return this._resource.queryParameters.token}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},usingPrecachedTiles:{get:function(){return this._useTiles}},hasAlphaChannel:{get:function(){return!0}},layers:{get:function(){return this._layers}}});wm.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=ve.createIfNeeded(e);n.appendForwardSlash(),u(t.token)&&n.setQueryParameters({token:t.token});let i=new wm(t);i._resource=n;let o=new R_e(t);return y(t.usePreCachedTilesIfAvailable,!0)&&await Mit(n,o),o.build(i),i};wm.prototype.getTileCredits=function(e,t,n){return this._tileCredits};wm.prototype.requestImage=function(e,t,n,i){return Kc.loadImage(this,M_e(this,e,t,n,i))};wm.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures)return;let r=this._tilingScheme.tileXYToNativeRectangle(e,t,n),s,a,c;if(this._tilingScheme.projection instanceof Si)s=P.toDegrees(i),a=P.toDegrees(o),c="4326";else{let p=this._tilingScheme.projection.project(new fe(i,o,0));s=p.x,a=p.y,c="3857"}let l="visible";u(this._layers)&&(l+=`:${this._layers}`);let f={f:"json",tolerance:2,geometryType:"esriGeometryPoint",geometry:`${s},${a}`,mapExtent:`${r.west},${r.south},${r.east},${r.north}`,imageDisplay:`${this._tileWidth},${this._tileHeight},96`,sr:c,layers:l};return this._resource.getDerivedResource({url:"identify",queryParameters:f}).fetchJson().then(function(p){let g=[],m=p.results;if(!u(m))return g;for(let x=0;x 1.0 || offset.y < 0.0 || offset.y > 1.0) { continue; } color += sampleTexture(offset); ++count; } } if (count > 0) { color /= float(count); } `,e===t-1&&(n+=` float previous = texture(previousLuminance, vec2(0.5)).r; color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); color = previous + (color - previous) / (60.0 * 1.5); color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); `),n+=` out_FragColor = vec4(color); } `,n}function Bit(e,t){N_e(e);let n=e._framebuffers,i=n.length,o=new Array(i);for(let r=0;r`),this._tilingScheme=new jr({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,ellipsoid:e.ellipsoid}),this._tileWidth=void 0,this._tileHeight=void 0,this._maximumLevel=void 0,this._imageUrlTemplate=void 0,this._imageUrlSubdomains=void 0,this._attributionList=void 0,this._errorEvent=new pe}Object.defineProperties(ms.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},key:{get:function(){return this._key}},mapStyle:{get:function(){return this._mapStyle}},culture:{get:function(){return this._culture}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!1}}});ms.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=t.tileProtocol;u(n)?n.length>0&&n[n.length-1]===":"&&(n=n.substr(0,n.length-1)):n=document.location.protocol==="http:"?"http":"https";let i=y(t.mapStyle,nS.AERIAL),o=ve.createIfNeeded(e);o.appendForwardSlash();let r=o.getDerivedResource({url:`REST/v1/Imagery/Metadata/${i}`,queryParameters:{incl:"ImageryProviders",key:t.key,uriScheme:n}}),s=new ms(t);s._resource=o;let a=new F_e(t);return await zit(r,a),a.build(s),s};var Hit=new ce;ms.prototype.getTileCredits=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(e,t,n,Hit);return jit(this._attributionList,n,i)};ms.prototype.requestImage=function(e,t,n,i){let o=Kc.loadImage(this,Git(this,e,t,n,i));if(u(o))return o.catch(function(r){return u(r.blob)&&r.blob.size===0?iS.EMPTY_IMAGE:Promise.reject(r)})};ms.prototype.pickFeatures=function(e,t,n,i,o){};ms.tileXYToQuadKey=function(e,t,n){let i="";for(let o=n;o>=0;--o){let r=1<=0;--o){let r=1<=d.zoomMin&&t<=d.zoomMax){let p=ce.intersection(n,d.bbox,Wit);u(p)&&(c=!0)}}c&&i.push(s.credit)}return i}ms._metadataCache={};var fN=ms;var qit=new h(1,1,1);function Yq(e){e=y(e,qit),this._dimensions=h.clone(e)}Object.defineProperties(Yq.prototype,{dimensions:{get:function(){return this._dimensions},set:function(e){h.clone(e,this._dimensions)}}});var Yit=new h;Yq.prototype.emit=function(e){let t=this._dimensions,n=h.multiplyByScalar(t,.5,Yit),i=P.randomBetween(-n.x,n.x),o=P.randomBetween(-n.y,n.y),r=P.randomBetween(-n.z,n.z);e.position=h.fromElements(i,o,r,e.position),e.velocity=h.normalize(e.position,e.velocity)};var Xq=Yq;var dN=`in vec2 v_textureCoordinates; const float M_PI = 3.141592653589793; float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } vec3 importanceSampleGGX(vec2 xi, float roughness, vec3 N) { float a = roughness * roughness; float phi = 2.0 * M_PI * xi.x; float cosTheta = sqrt((1.0 - xi.y) / (1.0 + (a * a - 1.0) * xi.y)); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta); vec3 upVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); vec3 tangentX = normalize(cross(upVector, N)); vec3 tangentY = cross(N, tangentX); return tangentX * H.x + tangentY * H.y + N * H.z; } float G1_Smith(float NdotV, float k) { return NdotV / (NdotV * (1.0 - k) + k); } float G_Smith(float roughness, float NdotV, float NdotL) { float k = roughness * roughness / 2.0; return G1_Smith(NdotV, k) * G1_Smith(NdotL, k); } vec2 integrateBrdf(float roughness, float NdotV) { vec3 V = vec3(sqrt(1.0 - NdotV * NdotV), 0.0, NdotV); float A = 0.0; float B = 0.0; const int NumSamples = 1024; for (int i = 0; i < NumSamples; i++) { vec2 xi = hammersley2D(i, NumSamples); vec3 H = importanceSampleGGX(xi, roughness, vec3(0.0, 0.0, 1.0)); vec3 L = 2.0 * dot(V, H) * H - V; float NdotL = clamp(L.z, 0.0, 1.0); float NdotH = clamp(H.z, 0.0, 1.0); float VdotH = clamp(dot(V, H), 0.0, 1.0); if (NdotL > 0.0) { float G = G_Smith(roughness, NdotV, NdotL); float G_Vis = G * VdotH / (NdotH * NdotV); float Fc = pow(1.0 - VdotH, 5.0); A += (1.0 - Fc) * G_Vis; B += Fc * G_Vis; } } return vec2(A, B) / float(NumSamples); } void main() { out_FragColor = vec4(integrateBrdf(v_textureCoordinates.y, v_textureCoordinates.x), 0.0, 1.0); } `;function hN(){this._colorTexture=void 0,this._drawCommand=void 0}Object.defineProperties(hN.prototype,{colorTexture:{get:function(){return this._colorTexture}}});function Xit(e,t,n){let i=t.createViewportQuadCommand(dN,{framebuffer:n,renderState:ke.fromCache({viewport:new je(0,0,256,256)})});e._drawCommand=i}hN.prototype.update=function(e){if(!u(this._colorTexture)){let t=e.context,n=new It({context:t,width:256,height:256,pixelFormat:nt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,sampler:ln.NEAREST});this._colorTexture=n;let i=new Hs({context:t,colorTextures:[n],destroyAttachments:!1});Xit(this,t,i),this._drawCommand.execute(t),i.destroy(),this._drawCommand.shaderProgram=this._drawCommand.shaderProgram&&this._drawCommand.shaderProgram.destroy()}};hN.prototype.isDestroyed=function(){return!1};hN.prototype.destroy=function(){return this._colorTexture=this._colorTexture&&this._colorTexture.destroy(),le(this)};var mN=hN;var V_e={};function Kit(e,t,n){let i,o,r;if(e instanceof Ci){let s=Math.tan(.5*e.fovy);return i=e.near,o=e.near*s,r=e.aspectRatio*o,Math.max(t*i/r,n*i/o)}else if(e instanceof Xc)return i=e.near,o=e.top,r=e.right,Math.max(t*i/r,n*i/o);return Math.max(t,n)}var Zit=new h,B_e=new h;function z_e(e,t,n,i){if(u(i)&&n(.5)>i){let o=n(0),r=n(1),s=n(.5),a=s-o,c=s-r;return function(l){let f=n(l);if(l<=.5){let p=(f-o)/a;return P.lerp(e,-P.PI_OVER_TWO,p)}let d=(f-r)/c;return P.lerp(-P.PI_OVER_TWO,t,1-d)}}return function(o){return P.lerp(e,t,o)}}function Zq(e,t,n,i,o){let r=o,s=Math.max(n,i);if(!u(r)){let a=e.position,c=t,l=e.up,f=e.right,d=e.frustum,p=h.subtract(a,c,Zit),g=h.magnitude(h.multiplyByScalar(l,h.dot(p,l),B_e)),m=h.magnitude(h.multiplyByScalar(f,h.dot(p,f),B_e));r=Math.min(Kit(d,g,m)*.2,1e9)}if(se+Math.PI?e+=P.TWO_PI:tP.PI&&(t.longitude+=P.TWO_PI)}var eot=new fe,tot=new fe;function not(e,t,n,i,o,r,s,a,c,l){let f=e.camera,p=e.mapProjection.ellipsoid,g=fe.clone(f.positionCartographic,eot),m=f.pitch,x=pN(f.heading,i),b=pN(f.roll,r),T=p.cartesianToCartographic(n,tot);g.longitude=P.zeroToTwoPi(g.longitude),T.longitude=P.zeroToTwoPi(T.longitude);let A=!1;if(u(a)){let D=P.zeroToTwoPi(a),R=Math.min(g.longitude,T.longitude),O=Math.max(g.longitude,T.longitude),N=D>=R&&D<=O;if(u(c)){let L=Math.abs(g.longitude-T.longitude),_=P.TWO_PI-L;(N?L:_)<(N?_:L)*c&&!N&&(A=!0)}else N||(A=!0)}A?Qit(g,T):Jit(g,T);let C=Zq(f,n,g.height,T.height,s),S=z_e(m,o,C,l);function w(){let D=g.longitude,R=T.longitude,O=g.latitude,N=T.latitude;return function(_){let E=_.time/t,v=h.fromRadians(P.lerp(D,R,E),P.lerp(O,N,E),C(E),p);f.setView({destination:v,orientation:{heading:P.lerp(x,i,E),pitch:S(E),roll:P.lerp(b,r,E)}})}}return w()}function iot(e,t,n,i,o,r,s){let a=e.camera,c=h.clone(a.position,H_e),l=pN(a.heading,i),f=a.frustum.right-a.frustum.left,d=Zq(a,n,f,n.z,s);function p(g){let m=g.time/t;a.setView({orientation:{heading:P.lerp(l,i,m)}}),H.lerp(c,n,m,a.position);let x=d(m),b=a.frustum,T=b.top/b.right,A=(x-(b.right-b.left))*.5;b.right+=A,b.left-=A,b.top=T*b.right,b.bottom=-b.top}return p}var k_e=new fe,oot=new h;function Kq(e,t){return{startObject:{},stopObject:{},duration:0,complete:e,cancel:t}}function U_e(e,t){function n(){typeof t=="function"&&t(),e.enableInputs=!0}return n}V_e.createTween=function(e,t){t=y(t,y.EMPTY_OBJECT);let n=t.destination,i=e.mode;if(i===te.MORPHING)return Kq();let o=y(t.convert,!0),r=e.mapProjection,s=r.ellipsoid,a=t.maximumHeight,c=t.flyOverLongitude,l=t.flyOverLongitudeWeight,f=t.pitchAdjustHeight,d=t.easingFunction;o&&i!==te.SCENE3D&&(s.cartesianToCartographic(n,k_e),n=r.project(k_e,oot));let p=e.camera,g=t.endTransform;u(g)&&p._setTransform(g);let m=t.duration;u(m)||(m=Math.ceil(h.distance(p.position,n)/1e6)+2,m=Math.min(m,3));let x=y(t.heading,0),b=y(t.pitch,-P.PI_OVER_TWO),T=y(t.roll,0),A=e.screenSpaceCameraController;A.enableInputs=!1;let C=U_e(A,t.complete),S=U_e(A,t.cancel),w=p.frustum,D=e.mode===te.SCENE2D;if(D=D&&H.equalsEpsilon(p.position,n,P.EPSILON6),D=D&&P.equalsEpsilon(Math.max(w.right-w.left,w.top-w.bottom),n.z,P.EPSILON6),D=D||e.mode!==te.SCENE2D&&h.equalsEpsilon(n,p.position,P.EPSILON10),D=D&&P.equalsEpsilon(P.negativePiToPi(x),P.negativePiToPi(p.heading),P.EPSILON10)&&P.equalsEpsilon(P.negativePiToPi(b),P.negativePiToPi(p.pitch),P.EPSILON10)&&P.equalsEpsilon(P.negativePiToPi(T),P.negativePiToPi(p.roll),P.EPSILON10),D)return Kq(C,S);let R=new Array(4);if(R[te.SCENE2D]=iot,R[te.SCENE3D]=not,R[te.COLUMBUS_VIEW]=$it,m<=0)return Kq(function(){R[i](e,1,n,x,b,T,a,c,l,f)({time:1}),typeof C=="function"&&C()},S);let O=R[i](e,m,n,x,b,T,a,c,l,f);if(!u(d)){let N=p.positionCartographic.height,L=i===te.SCENE3D?s.cartesianToCartographic(n).height:n.z;N>L&&N>11500?d=Fr.CUBIC_OUT:d=Fr.QUINTIC_IN_OUT}return{duration:m,easingFunction:d,startObject:{time:0},stopObject:{time:m},update:O,complete:C,cancel:S}};var _N=V_e;var rot={ROTATE:0,INFINITE_SCROLL:1},Fl=Object.freeze(rot);function Kt(e){this._scene=e,this._transform=F.clone(F.IDENTITY),this._invTransform=F.clone(F.IDENTITY),this._actualTransform=F.clone(F.IDENTITY),this._actualInvTransform=F.clone(F.IDENTITY),this._transformChanged=!1,this.position=new h,this._position=new h,this._positionWC=new h,this._positionCartographic=new fe,this._oldPositionWC=void 0,this.positionWCDeltaMagnitude=0,this.positionWCDeltaMagnitudeLastFrame=0,this.timeSinceMoved=0,this._lastMovedTimestamp=0,this.direction=new h,this._direction=new h,this._directionWC=new h,this.up=new h,this._up=new h,this._upWC=new h,this.right=new h,this._right=new h,this._rightWC=new h,this.frustum=new Ci,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=P.toRadians(60),this.defaultMoveAmount=1e5,this.defaultLookAmount=Math.PI/60,this.defaultRotateAmount=Math.PI/3600,this.defaultZoomAmount=1e5,this.constrainedAxis=void 0,this.maximumZoomFactor=1.5,this._moveStart=new pe,this._moveEnd=new pe,this._changed=new pe,this._changedPosition=void 0,this._changedDirection=void 0,this._changedFrustum=void 0,this._changedHeading=void 0,this.percentageChanged=.5,this._viewMatrix=new F,this._invViewMatrix=new F,Z_e(this),this._mode=te.SCENE3D,this._modeChanged=!0;let t=e.mapProjection;this._projection=t,this._maxCoord=t.project(new fe(Math.PI,P.PI_OVER_TWO)),this._max2Dfrustum=void 0,cge(this,Kt.DEFAULT_VIEW_RECTANGLE,this.position,!0);let n=h.magnitude(this.position);n+=n*Kt.DEFAULT_VIEW_FACTOR,h.normalize(this.position,this.position),h.multiplyByScalar(this.position,n,this.position)}Kt.TRANSFORM_2D=new F(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);Kt.TRANSFORM_2D_INVERSE=F.inverseTransformation(Kt.TRANSFORM_2D,new F);Kt.DEFAULT_VIEW_RECTANGLE=ce.fromDegrees(-95,-20,-70,90);Kt.DEFAULT_VIEW_FACTOR=.5;Kt.DEFAULT_OFFSET=new Pf(0,-P.PI_OVER_FOUR,0);function Z_e(e){F.computeView(e._position,e._direction,e._up,e._right,e._viewMatrix),F.multiply(e._viewMatrix,e._actualInvTransform,e._viewMatrix),F.inverseTransformation(e._viewMatrix,e._invViewMatrix)}function sot(e){if(!u(e._oldPositionWC))e._oldPositionWC=h.clone(e.positionWC,e._oldPositionWC);else{e.positionWCDeltaMagnitudeLastFrame=e.positionWCDeltaMagnitude;let t=h.subtract(e.positionWC,e._oldPositionWC,e._oldPositionWC);e.positionWCDeltaMagnitude=h.magnitude(t),e._oldPositionWC=h.clone(e.positionWC,e._oldPositionWC),e.positionWCDeltaMagnitude>0?(e.timeSinceMoved=0,e._lastMovedTimestamp=_i()):e.timeSinceMoved=Math.max(_i()-e._lastMovedTimestamp,0)/1e3}}Kt.prototype.canPreloadFlight=function(){return u(this._currentFlight)&&this._mode!==te.SCENE2D};Kt.prototype._updateCameraChanged=function(){let e=this;if(sot(e),e._changed.numberOfListeners===0)return;let t=e.percentageChanged,n=e.heading;u(e._changedHeading)||(e._changedHeading=n);let i=Math.abs(e._changedHeading-n)%P.TWO_PI;i=i>P.PI?P.TWO_PI-i:i;let o=i/Math.PI;if(o>t&&(e._changed.raiseEvent(o),e._changedHeading=n),e._mode===te.SCENE2D){if(!u(e._changedFrustum)){e._changedPosition=h.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone();return}let l=e.position,f=e._changedPosition,d=e.frustum,p=e._changedFrustum,g=l.x+d.left,m=l.x+d.right,x=f.x+p.left,b=f.x+p.right,T=l.y+d.bottom,A=l.y+d.top,C=f.y+p.bottom,S=f.y+p.top,w=Math.max(g,x),D=Math.min(m,b),R=Math.max(T,C),O=Math.min(A,S),N;if(w>=D||R>=A)N=1;else{let L=p;gb&&TS&&(L=d),N=1-(D-w)*(O-R)/((L.right-L.left)*(L.top-L.bottom))}N>t&&(e._changed.raiseEvent(N),e._changedPosition=h.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone(e._changedFrustum));return}if(!u(e._changedDirection)){e._changedPosition=h.clone(e.positionWC,e._changedPosition),e._changedDirection=h.clone(e.directionWC,e._changedDirection);return}let r=P.acosClamped(h.dot(e.directionWC,e._changedDirection)),s;u(e.frustum.fovy)?s=r/(e.frustum.fovy*.5):s=r;let c=h.distance(e.positionWC,e._changedPosition)/e.positionCartographic.height;(s>t||c>t)&&(e._changed.raiseEvent(Math.max(s,c)),e._changedPosition=h.clone(e.positionWC,e._changedPosition),e._changedDirection=h.clone(e.directionWC,e._changedDirection))};function aot(e){Rt.basisTo2D(e._projection,e._transform,e._actualTransform)}var cot=new fe,lot=new h,m4=new h,uot=new oe,fot=new oe,dot=new oe,hot=new oe,mot=new oe;function pot(e){let t=e._projection,n=t.ellipsoid,i=F.getColumn(e._transform,3,uot),o=n.cartesianToCartographic(i,cot),r=t.project(o,lot),s=fot;s.x=r.z,s.y=r.x,s.z=r.y,s.w=1;let a=oe.clone(oe.UNIT_X,mot),c=oe.add(F.getColumn(e._transform,0,m4),i,m4);n.cartesianToCartographic(c,o),t.project(o,r);let l=dot;l.x=r.z,l.y=r.x,l.z=r.y,l.w=0,h.subtract(l,s,l),l.x=0;let f=hot;if(h.magnitudeSquared(l)>P.EPSILON10)h.cross(a,l,f);else{let d=oe.add(F.getColumn(e._transform,1,m4),i,m4);n.cartesianToCartographic(d,o),t.project(o,r),f.x=r.z,f.y=r.x,f.z=r.y,f.w=0,h.subtract(f,s,f),f.x=0,h.magnitudeSquared(f)P.EPSILON2){let x=1/h.magnitudeSquared(c),b=h.dot(c,s)*x,T=h.multiplyByScalar(s,b,$q);c=h.normalize(h.subtract(c,T,e._up),e._up),h.clone(c,e.up),f=h.cross(s,c,e._right),h.clone(f,e.right)}}(a||p)&&(e._directionWC=F.multiplyByPointAsVector(g,s,e._directionWC),h.normalize(e._directionWC,e._directionWC)),(l||p)&&(e._upWC=F.multiplyByPointAsVector(g,c,e._upWC),h.normalize(e._upWC,e._upWC)),(d||p)&&(e._rightWC=F.multiplyByPointAsVector(g,f,e._rightWC),h.normalize(e._rightWC,e._rightWC)),(r||a||l||d||p)&&Z_e(e)}function $_e(e,t){let n;return P.equalsEpsilon(Math.abs(e.z),1,P.EPSILON3)?n=Math.atan2(t.y,t.x)-P.PI_OVER_TWO:n=Math.atan2(e.y,e.x)-P.PI_OVER_TWO,P.TWO_PI-P.zeroToTwoPi(n)}function Q_e(e){return P.PI_OVER_TWO-P.acosClamped(e.z)}function J_e(e,t,n){let i=0;return P.equalsEpsilon(Math.abs(e.z),1,P.EPSILON3)||(i=Math.atan2(-n.z,t.z),i=P.zeroToTwoPi(i+P.TWO_PI)),i}var g4=new F,y4=new F;Object.defineProperties(Kt.prototype,{transform:{get:function(){return this._transform}},inverseTransform:{get:function(){return pc(this),this._invTransform}},viewMatrix:{get:function(){return pc(this),this._viewMatrix}},inverseViewMatrix:{get:function(){return pc(this),this._invViewMatrix}},positionCartographic:{get:function(){return pc(this),this._positionCartographic}},positionWC:{get:function(){return pc(this),this._positionWC}},directionWC:{get:function(){return pc(this),this._directionWC}},upWC:{get:function(){return pc(this),this._upWC}},rightWC:{get:function(){return pc(this),this._rightWC}},heading:{get:function(){if(this._mode!==te.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,g4),n=Rt.eastNorthUpToFixedFrame(this.positionWC,e,y4);this._setTransform(n);let i=$_e(this.direction,this.up);return this._setTransform(t),i}}},pitch:{get:function(){if(this._mode!==te.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,g4),n=Rt.eastNorthUpToFixedFrame(this.positionWC,e,y4);this._setTransform(n);let i=Q_e(this.direction);return this._setTransform(t),i}}},roll:{get:function(){if(this._mode!==te.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,g4),n=Rt.eastNorthUpToFixedFrame(this.positionWC,e,y4);this._setTransform(n);let i=J_e(this.direction,this.up,this.right);return this._setTransform(t),i}}},moveStart:{get:function(){return this._moveStart}},moveEnd:{get:function(){return this._moveEnd}},changed:{get:function(){return this._changed}}});Kt.prototype.update=function(e){let t=!1;if(e!==this._mode&&(this._mode=e,this._modeChanged=e!==te.MORPHING,t=this._mode===te.SCENE2D),t){let n=this._max2Dfrustum=this.frustum.clone(),i=2,o=n.top/n.right;n.right=this._maxCoord.x*i,n.left=-n.right,n.top=o*n.right,n.bottom=-n.top}this._mode===te.SCENE2D&&ige(this,this.position)};var _ot=new h,got=new h,yot=new h;Kt.prototype._setTransform=function(e){let t=h.clone(this.positionWC,_ot),n=h.clone(this.upWC,got),i=h.clone(this.directionWC,yot);F.clone(e,this._transform),this._transformChanged=!0,pc(this);let o=this._actualInvTransform;F.multiplyByPoint(o,t,this.position),F.multiplyByPointAsVector(o,i,this.direction),F.multiplyByPointAsVector(o,n,this.up),h.cross(this.direction,this.up,this.right),pc(this)};var xot=new H,bot=new Cn,Tot=new h,Aot=new h;function ege(e){if(!F.equals(F.IDENTITY,e.transform))return h.magnitude(e.position);let t=e._scene,n=t.globe,i=xot;i.x=t.drawingBufferWidth/2,i.y=t.drawingBufferHeight/2;let o;if(u(n)){let a=e.getPickRay(i,bot);o=n.pickWorldCoordinates(a,t,!0,Tot)}let r;t.pickPositionSupported&&(r=t.pickPositionWorldCoordinates(i,Aot));let s;if(u(o)||u(r)){let a=u(r)?h.distance(r,e.positionWC):Number.POSITIVE_INFINITY,c=u(o)?h.distance(o,e.positionWC):Number.POSITIVE_INFINITY;s=Math.min(a,c)}else s=Math.max(e.positionCartographic.height,0);return s}Kt.prototype._adjustOrthographicFrustum=function(e){this.frustum instanceof Qt&&(!e&&this._positionCartographic.height<15e4||(this.frustum.width=ege(this)))};var x4=new h,nY=new F,Cot=new F,iY=new Le,oY=new Q,tge=new fe;function Eot(e,t,n){let i=F.clone(e.transform,nY),o=Rt.eastNorthUpToFixedFrame(t,e._projection.ellipsoid,Cot);e._setTransform(o),h.clone(h.ZERO,e.position),n.heading=n.heading-P.PI_OVER_TWO;let r=Le.fromHeadingPitchRoll(n,iY),s=Q.fromQuaternion(r,oY);Q.getColumn(s,0,e.direction),Q.getColumn(s,2,e.up),h.cross(e.direction,e.up,e.right),e._setTransform(i),e._adjustOrthographicFrustum(!0)}function Sot(e,t,n,i){let o=F.clone(e.transform,nY);if(e._setTransform(F.IDENTITY),!h.equals(t,e.positionWC)){if(i){let a=e._projection,c=a.ellipsoid.cartesianToCartographic(t,tge);t=a.project(c,x4)}h.clone(t,e.position)}n.heading=n.heading-P.PI_OVER_TWO;let r=Le.fromHeadingPitchRoll(n,iY),s=Q.fromQuaternion(r,oY);Q.getColumn(s,0,e.direction),Q.getColumn(s,2,e.up),h.cross(e.direction,e.up,e.right),e._setTransform(o),e._adjustOrthographicFrustum(!0)}function wot(e,t,n,i){let o=F.clone(e.transform,nY);if(e._setTransform(F.IDENTITY),!h.equals(t,e.positionWC)){if(i){let c=e._projection,l=c.ellipsoid.cartesianToCartographic(t,tge);t=c.project(l,x4)}H.clone(t,e.position);let r=-t.z*.5,s=-r,a=e.frustum;if(s>r){let c=a.top/a.right;a.right=s,a.left=r,a.top=a.right*c,a.bottom=-a.top}}if(e._scene.mapMode2D===Fl.ROTATE){n.heading=n.heading-P.PI_OVER_TWO,n.pitch=-P.PI_OVER_TWO,n.roll=0;let r=Le.fromHeadingPitchRoll(n,iY),s=Q.fromQuaternion(r,oY);Q.getColumn(s,2,e.up),h.cross(e.direction,e.up,e.right)}e._setTransform(o)}var vot=new h,Dot=new h,Iot=new h;function nge(e,t,n,i){let o=h.clone(n.direction,vot),r=h.clone(n.up,Dot);if(e._scene.mode===te.SCENE3D){let a=e._projection.ellipsoid,c=Rt.eastNorthUpToFixedFrame(t,a,g4),l=F.inverseTransformation(c,y4);F.multiplyByPointAsVector(l,o,o),F.multiplyByPointAsVector(l,r,r)}let s=h.cross(o,r,Iot);return i.heading=$_e(o,r),i.pitch=Q_e(o),i.roll=J_e(o,r,s),i}var tY={destination:void 0,orientation:{direction:void 0,up:void 0,heading:void 0,pitch:void 0,roll:void 0},convert:void 0,endTransform:void 0},oS=new Ua;Kt.prototype.setView=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.orientation,y.EMPTY_OBJECT),n=this._mode;if(n===te.MORPHING)return;u(e.endTransform)&&this._setTransform(e.endTransform);let i=y(e.convert,!0),o=y(e.destination,h.clone(this.positionWC,x4));u(o)&&u(o.west)&&(o=this.getRectangleCameraCoordinates(o,x4),i=!1),u(t.direction)&&(t=nge(this,o,t,tY.orientation)),oS.heading=y(t.heading,0),oS.pitch=y(t.pitch,-P.PI_OVER_TWO),oS.roll=y(t.roll,0),n===te.SCENE3D?Eot(this,o,oS):n===te.SCENE2D?wot(this,o,oS,i):Sot(this,o,oS,i)};var Pot=new h;Kt.prototype.flyHome=function(e){let t=this._mode;if(t===te.MORPHING&&this._scene.completeMorph(),t===te.SCENE2D)this.flyTo({destination:Kt.DEFAULT_VIEW_RECTANGLE,duration:e,endTransform:F.IDENTITY});else if(t===te.SCENE3D){let n=this.getRectangleCameraCoordinates(Kt.DEFAULT_VIEW_RECTANGLE),i=h.magnitude(n);i+=i*Kt.DEFAULT_VIEW_FACTOR,h.normalize(n,n),h.multiplyByScalar(n,i,n),this.flyTo({destination:n,duration:e,endTransform:F.IDENTITY})}else if(t===te.COLUMBUS_VIEW){let n=this._projection.ellipsoid.maximumRadius,i=new h(0,-1,1);i=h.multiplyByScalar(h.normalize(i,i),5*n,i),this.flyTo({destination:i,duration:e,orientation:{heading:0,pitch:-Math.acos(h.normalize(i,Pot).z),roll:0},endTransform:F.IDENTITY,convert:!1})}};Kt.prototype.worldToCameraCoordinates=function(e,t){return u(t)||(t=new oe),pc(this),F.multiplyByVector(this._actualInvTransform,e,t)};Kt.prototype.worldToCameraCoordinatesPoint=function(e,t){return u(t)||(t=new h),pc(this),F.multiplyByPoint(this._actualInvTransform,e,t)};Kt.prototype.worldToCameraCoordinatesVector=function(e,t){return u(t)||(t=new h),pc(this),F.multiplyByPointAsVector(this._actualInvTransform,e,t)};Kt.prototype.cameraToWorldCoordinates=function(e,t){return u(t)||(t=new oe),pc(this),F.multiplyByVector(this._actualTransform,e,t)};Kt.prototype.cameraToWorldCoordinatesPoint=function(e,t){return u(t)||(t=new h),pc(this),F.multiplyByPoint(this._actualTransform,e,t)};Kt.prototype.cameraToWorldCoordinatesVector=function(e,t){return u(t)||(t=new h),pc(this),F.multiplyByPointAsVector(this._actualTransform,e,t)};function ige(e,t){let n=e._scene.mapMode2D===Fl.ROTATE,i=e._maxCoord.x,o=e._maxCoord.y,r,s;n?(s=i,r=-s):(s=t.x-i*2,r=t.x+i*2),t.x>i&&(t.x=s),t.x<-i&&(t.x=r),t.y>o&&(t.y=o),t.y<-o&&(t.y=-o)}var G_e=new h;Kt.prototype.move=function(e,t){let n=this.position;h.multiplyByScalar(e,t,G_e),h.add(n,G_e,n),this._mode===te.SCENE2D&&ige(this,n),this._adjustOrthographicFrustum(!0)};Kt.prototype.moveForward=function(e){e=y(e,this.defaultMoveAmount),this._mode===te.SCENE2D?b4(this,e):this.move(this.direction,e)};Kt.prototype.moveBackward=function(e){e=y(e,this.defaultMoveAmount),this._mode===te.SCENE2D?b4(this,-e):this.move(this.direction,-e)};Kt.prototype.moveUp=function(e){e=y(e,this.defaultMoveAmount),this.move(this.up,e)};Kt.prototype.moveDown=function(e){e=y(e,this.defaultMoveAmount),this.move(this.up,-e)};Kt.prototype.moveRight=function(e){e=y(e,this.defaultMoveAmount),this.move(this.right,e)};Kt.prototype.moveLeft=function(e){e=y(e,this.defaultMoveAmount),this.move(this.right,-e)};Kt.prototype.lookLeft=function(e){e=y(e,this.defaultLookAmount),this._mode!==te.SCENE2D&&this.look(this.up,-e)};Kt.prototype.lookRight=function(e){e=y(e,this.defaultLookAmount),this._mode!==te.SCENE2D&&this.look(this.up,e)};Kt.prototype.lookUp=function(e){e=y(e,this.defaultLookAmount),this._mode!==te.SCENE2D&&this.look(this.right,-e)};Kt.prototype.lookDown=function(e){e=y(e,this.defaultLookAmount),this._mode!==te.SCENE2D&&this.look(this.right,e)};var Oot=new Le,Rot=new Q;Kt.prototype.look=function(e,t){let n=y(t,this.defaultLookAmount),i=Le.fromAxisAngle(e,-n,Oot),o=Q.fromQuaternion(i,Rot),r=this.direction,s=this.up,a=this.right;Q.multiplyByVector(o,r,r),Q.multiplyByVector(o,s,s),Q.multiplyByVector(o,a,a)};Kt.prototype.twistLeft=function(e){e=y(e,this.defaultLookAmount),this.look(this.direction,e)};Kt.prototype.twistRight=function(e){e=y(e,this.defaultLookAmount),this.look(this.direction,-e)};var Mot=new Le,Lot=new Q;Kt.prototype.rotate=function(e,t){let n=y(t,this.defaultRotateAmount),i=Le.fromAxisAngle(e,-n,Mot),o=Q.fromQuaternion(i,Lot);Q.multiplyByVector(o,this.position,this.position),Q.multiplyByVector(o,this.direction,this.direction),Q.multiplyByVector(o,this.up,this.up),h.cross(this.direction,this.up,this.right),h.cross(this.right,this.direction,this.up),this._adjustOrthographicFrustum(!1)};Kt.prototype.rotateDown=function(e){e=y(e,this.defaultRotateAmount),oge(this,e)};Kt.prototype.rotateUp=function(e){e=y(e,this.defaultRotateAmount),oge(this,-e)};var Not=new h,Fot=new h,Bot=new h,W_e=new h;function oge(e,t){let n=e.position;if(u(e.constrainedAxis)&&!h.equalsEpsilon(e.position,h.ZERO,P.EPSILON2)){let i=h.normalize(n,Not),o=h.equalsEpsilon(i,e.constrainedAxis,P.EPSILON2),r=h.equalsEpsilon(i,h.negate(e.constrainedAxis,W_e),P.EPSILON2);if(!o&&!r){let s=h.normalize(e.constrainedAxis,Fot),a=h.dot(i,s),c=P.acosClamped(a);t>0&&t>c&&(t=c-P.EPSILON4),a=h.dot(i,h.negate(s,W_e)),c=P.acosClamped(a),t<0&&-t>c&&(t=-c+P.EPSILON4);let l=h.cross(s,i,Bot);e.rotate(l,t)}else(o&&t<0||r&&t>0)&&e.rotate(e.right,t)}else e.rotate(e.right,t)}Kt.prototype.rotateRight=function(e){e=y(e,this.defaultRotateAmount),rge(this,-e)};Kt.prototype.rotateLeft=function(e){e=y(e,this.defaultRotateAmount),rge(this,e)};function rge(e,t){u(e.constrainedAxis)?e.rotate(e.constrainedAxis,t):e.rotate(e.up,t)}function b4(e,t){let n=e.frustum,i;if(t=t*.5,Math.abs(n.top)+Math.abs(n.bottom)>Math.abs(n.left)+Math.abs(n.right)){let o=n.top-t,r=n.bottom+t,s=e._maxCoord.y;e._scene.mapMode2D===Fl.ROTATE&&(s*=e.maximumZoomFactor),r>s&&(r=s,o=-s),o<=r&&(o=1,r=-1),i=n.right/n.top,n.top=o,n.bottom=r,n.right=n.top*i,n.left=-n.right}else{let o=n.right-t,r=n.left+t,s=e._maxCoord.x;e._scene.mapMode2D===Fl.ROTATE&&(s*=e.maximumZoomFactor),o>s&&(o=s,r=-s),o<=r&&(o=1,r=-1),i=n.top/n.right,n.right=o,n.left=r,n.top=n.right*i,n.bottom=-n.top}}function sge(e,t){e.move(e.direction,t)}Kt.prototype.zoomIn=function(e){e=y(e,this.defaultZoomAmount),this._mode===te.SCENE2D?b4(this,e):sge(this,e)};Kt.prototype.zoomOut=function(e){e=y(e,this.defaultZoomAmount),this._mode===te.SCENE2D?b4(this,-e):sge(this,-e)};Kt.prototype.getMagnitude=function(){if(this._mode===te.SCENE3D)return h.magnitude(this.position);if(this._mode===te.COLUMBUS_VIEW)return Math.abs(this.position.z);if(this._mode===te.SCENE2D)return Math.max(this.frustum.right-this.frustum.left,this.frustum.top-this.frustum.bottom)};var kot=new F;Kt.prototype.lookAt=function(e,t){let n=Rt.eastNorthUpToFixedFrame(e,ie.WGS84,kot);this.lookAtTransform(n,t)};var Uot=new h,Vot=new Le,zot=new Le,Hot=new Q;function age(e,t,n){t=P.clamp(t,-P.PI_OVER_TWO,P.PI_OVER_TWO),e=P.zeroToTwoPi(e)-P.PI_OVER_TWO;let i=Le.fromAxisAngle(h.UNIT_Y,-t,Vot),o=Le.fromAxisAngle(h.UNIT_Z,-e,zot),r=Le.multiply(o,i,o),s=Q.fromQuaternion(r,Hot),a=h.clone(h.UNIT_X,Uot);return Q.multiplyByVector(s,a,a),h.negate(a,a),h.multiplyByScalar(a,n,a),a}Kt.prototype.lookAtTransform=function(e,t){if(this._setTransform(e),!u(t))return;let n;if(u(t.heading)?n=age(t.heading,t.pitch,t.range):n=t,this._mode===te.SCENE2D){H.clone(H.ZERO,this.position),h.negate(n,this.up),this.up.z=0,h.magnitudeSquared(this.up)c&&(c+=P.TWO_PI);let f=(l+c)*.5,d;if(a<-P.PI_OVER_TWO+P.RADIANS_PER_DEGREE&&s>P.PI_OVER_TWO-P.RADIANS_PER_DEGREE)d=0;else{let N=gN;N.longitude=f,N.latitude=s,N.height=0;let L=Got;L.longitude=f,L.latitude=a,L.height=0;let _=j_e;(!u(_)||_.ellipsoid!==o)&&(j_e=_=new Zu(void 0,void 0,o)),_.setEndPoints(N,L),d=_.interpolateUsingFraction(.5,gN).latitude}let p=gN;p.longitude=f,p.latitude=d,p.height=0;let g=o.cartographicToCartesian(p,Zot),m=gN;m.longitude=c,m.latitude=s;let x=o.cartographicToCartesian(m,Wot);m.longitude=l;let b=o.cartographicToCartesian(m,qot);m.longitude=f;let T=o.cartographicToCartesian(m,Xot);m.latitude=a;let A=o.cartographicToCartesian(m,Kot);m.longitude=c;let C=o.cartographicToCartesian(m,Yot);m.longitude=l;let S=o.cartographicToCartesian(m,jot);h.subtract(b,g,b),h.subtract(C,g,C),h.subtract(x,g,x),h.subtract(S,g,S),h.subtract(T,g,T),h.subtract(A,g,A);let w=o.geodeticSurfaceNormal(g,r.direction);h.negate(w,w);let D=h.cross(w,h.UNIT_Z,r.right);h.normalize(D,D);let R=h.cross(D,w,r.up),O;if(e.frustum instanceof Qt){let N=Math.max(h.distance(x,b),h.distance(C,S)),L=Math.max(h.distance(x,C),h.distance(b,S)),_,E,v=e.frustum._offCenterFrustum,I=v.right/v.top,M=L*I;N>M?(_=N,E=_/I):(E=L,_=M),O=Math.max(_,E)}else{let N=Math.tan(e.frustum.fovy*.5),L=e.frustum.aspectRatio*N;if(O=Math.max(mc(w,R,b,N),mc(w,R,C,N),mc(w,R,x,N),mc(w,R,S,N),mc(w,R,T,N),mc(w,R,A,N),mc(w,D,b,L),mc(w,D,C,L),mc(w,D,x,L),mc(w,D,S,L),mc(w,D,T,L),mc(w,D,A,L)),a<0&&s>0){let _=gN;_.longitude=l,_.latitude=0,_.height=0;let E=o.cartographicToCartesian(_,Qq);h.subtract(E,g,E),O=Math.max(O,mc(w,R,E,N),mc(w,D,E,L)),_.longitude=c,E=o.cartographicToCartesian(_,Qq),h.subtract(E,g,E),O=Math.max(O,mc(w,R,E,N),mc(w,D,E,L))}}return h.add(g,h.multiplyByScalar(w,-O,Qq),n)}var Qot=new fe,Jot=new h,ert=new h;function trt(e,t,n){let i=e._projection;t.west>t.east&&(t=ce.MAX_VALUE);let o=e._actualTransform,r=e._actualInvTransform,s=Qot;s.longitude=t.east,s.latitude=t.north;let a=i.project(s,Jot);F.multiplyByPoint(o,a,a),F.multiplyByPoint(r,a,a),s.longitude=t.west,s.latitude=t.south;let c=i.project(s,ert);if(F.multiplyByPoint(o,c,c),F.multiplyByPoint(r,c,c),n.x=(a.x-c.x)*.5+c.x,n.y=(a.y-c.y)*.5+c.y,u(e.frustum.fovy)){let l=Math.tan(e.frustum.fovy*.5),f=e.frustum.aspectRatio*l;n.z=Math.max((a.x-c.x)/f,(a.y-c.y)/l)*.5}else{let l=a.x-c.x,f=a.y-c.y;n.z=Math.max(l,f)}return n}var nrt=new fe,irt=new h,ort=new h;function rrt(e,t,n){let i=e._projection,o=t.east;t.west>t.east&&(e._scene.mapMode2D===Fl.INFINITE_SCROLL?o+=P.TWO_PI:(t=ce.MAX_VALUE,o=t.east));let r=nrt;r.longitude=o,r.latitude=t.north;let s=i.project(r,irt);r.longitude=t.west,r.latitude=t.south;let a=i.project(r,ort),c=Math.abs(s.x-a.x)*.5,l=Math.abs(s.y-a.y)*.5,f,d,p=e.frustum.right/e.frustum.top,g=l*p;return c>g?(f=c,d=f/p):(d=l,f=g),l=Math.max(2*f,2*d),n.x=(s.x-a.x)*.5+a.x,n.y=(s.y-a.y)*.5+a.y,r=i.unproject(n,r),r.height=l,n=i.project(r,n),n}Kt.prototype.getRectangleCameraCoordinates=function(e,t){let n=this._mode;if(u(t)||(t=new h),n===te.SCENE3D)return cge(this,e,t);if(n===te.COLUMBUS_VIEW)return trt(this,e,t);if(n===te.SCENE2D)return rrt(this,e,t)};var srt=new Cn;function art(e,t,n,i){n=y(n,ie.WGS84);let o=e.getPickRay(t,srt),r=Yi.rayEllipsoid(o,n);if(!r)return;let s=r.start>0?r.start:r.stop;return Cn.getPoint(o,s,i)}var crt=new Cn;function lrt(e,t,n,i){let r=e.getPickRay(t,crt).origin;r=h.fromElements(r.y,r.z,0,r);let s=n.unproject(r);if(!(s.latitude<-P.PI_OVER_TWO||s.latitude>P.PI_OVER_TWO))return n.ellipsoid.cartographicToCartesian(s,i)}var urt=new Cn;function frt(e,t,n,i){let o=e.getPickRay(t,urt),r=-o.origin.x/o.direction.x;Cn.getPoint(o,r,i);let s=n.unproject(new h(i.y,i.z,0));if(!(s.latitude<-P.PI_OVER_TWO||s.latitude>P.PI_OVER_TWO||s.longitude<-Math.PI||s.longitude>Math.PI))return n.ellipsoid.cartographicToCartesian(s,i)}Kt.prototype.pickEllipsoid=function(e,t,n){let i=this._scene.canvas;if(!(i.clientWidth===0||i.clientHeight===0)){if(u(n)||(n=new h),t=y(t,ie.WGS84),this._mode===te.SCENE3D)n=art(this,e,t,n);else if(this._mode===te.SCENE2D)n=lrt(this,e,this._projection,n);else if(this._mode===te.COLUMBUS_VIEW)n=frt(this,e,this._projection,n);else return;return n}};var drt=new h,hrt=new h,mrt=new h;function prt(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=Math.tan(e.frustum.fovy*.5),a=e.frustum.aspectRatio*s,c=e.frustum.near,l=2/o*t.x-1,f=2/r*(r-t.y)-1,d=e.positionWC;h.clone(d,n.origin);let p=h.multiplyByScalar(e.directionWC,c,drt);h.add(d,p,p);let g=h.multiplyByScalar(e.rightWC,l*c*a,hrt),m=h.multiplyByScalar(e.upWC,f*c*s,mrt),x=h.add(p,g,n.direction);return h.add(x,m,x),h.subtract(x,d,x),h.normalize(x,x),n}var p4=new h;function _rt(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=e.frustum,a=s.offCenterFrustum;u(a)&&(s=a);let c=2/o*t.x-1;c*=(s.right-s.left)*.5;let l=2/r*(r-t.y)-1;l*=(s.top-s.bottom)*.5;let f=n.origin;return h.clone(e.position,f),h.multiplyByScalar(e.right,c,p4),h.add(p4,f,f),h.multiplyByScalar(e.up,l,p4),h.add(p4,f,f),h.clone(e.directionWC,n.direction),(e._mode===te.COLUMBUS_VIEW||e._mode===te.SCENE2D)&&h.fromElements(n.origin.z,n.origin.x,n.origin.y,n.origin),n}Kt.prototype.getPickRay=function(e,t){u(t)||(t=new Cn);let n=this._scene.canvas;if(n.clientWidth<=0||n.clientHeight<=0)return;let i=this.frustum;return u(i.aspectRatio)&&u(i.fov)&&u(i.near)?prt(this,e,t):_rt(this,e,t)};var grt=new h,yrt=new h;Kt.prototype.distanceToBoundingSphere=function(e){let t=h.subtract(this.positionWC,e.center,grt),n=h.multiplyByScalar(this.directionWC,h.dot(t,this.directionWC),yrt);return Math.max(0,h.magnitude(n)-e.radius)};var xrt=new H;Kt.prototype.getPixelSize=function(e,t,n){let i=this.distanceToBoundingSphere(e),o=this.frustum.getPixelDimensions(t,n,i,this._scene.pixelRatio,xrt);return Math.max(o.x,o.y)};function brt(e,t,n,i,o,r){let s=h.clone(t);n.y>i?s.y-=n.y-i:n.y<-i&&(s.y+=-i-n.y),n.z>o?s.z-=n.z-o:n.z<-o&&(s.z+=-o-n.z);function a(c){let l=h.lerp(t,s,c.time,new h);e.worldToCameraCoordinatesPoint(l,e.position)}return{easingFunction:Fr.EXPONENTIAL_OUT,startObject:{time:0},stopObject:{time:1},duration:r,update:a}}var Trt=new h,q_e=new h,Art=new h,Crt=new h;function Ert(e,t){let n=e.position,i=e.direction,o=e.worldToCameraCoordinatesVector(h.UNIT_X,Trt),r=-h.dot(o,n)/h.dot(o,i),s=h.add(n,h.multiplyByScalar(i,r,q_e),q_e);e.cameraToWorldCoordinatesPoint(s,s),n=e.cameraToWorldCoordinatesPoint(e.position,Art);let a=Math.tan(e.frustum.fovy*.5),c=e.frustum.aspectRatio*a,l=h.magnitude(h.subtract(n,s,Crt)),f=c*l,d=a*l,p=e._maxCoord.x,g=e._maxCoord.y,m=Math.max(f-p,p),x=Math.max(d-g,g);if(n.z<-m||n.z>m||n.y<-x||n.y>x){let b=s.y<-m||s.y>m,T=s.z<-x||s.z>x;if(b||T)return brt(e,n,s,m,x,t)}}Kt.prototype.createCorrectPositionTween=function(e){if(this._mode===te.COLUMBUS_VIEW)return Ert(this,e)};var Srt=new h,Fs={destination:void 0,heading:void 0,pitch:void 0,roll:void 0,duration:void 0,complete:void 0,cancel:void 0,endTransform:void 0,maximumHeight:void 0,easingFunction:void 0};Kt.prototype.cancelFlight=function(){u(this._currentFlight)&&(this._currentFlight.cancelTween(),this._currentFlight=void 0)};Kt.prototype.completeFlight=function(){if(u(this._currentFlight)){this._currentFlight.cancelTween();let e={destination:void 0,orientation:{heading:void 0,pitch:void 0,roll:void 0}};e.destination=Fs.destination,e.orientation.heading=Fs.heading,e.orientation.pitch=Fs.pitch,e.orientation.roll=Fs.roll,this.setView(e),u(this._currentFlight.complete)&&this._currentFlight.complete(),this._currentFlight=void 0}};Kt.prototype.flyTo=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.destination;if(this._mode===te.MORPHING)return;this.cancelFlight();let i=t instanceof ce;i&&(t=this.getRectangleCameraCoordinates(t,Srt));let o=y(e.orientation,y.EMPTY_OBJECT);if(u(o.direction)&&(o=nge(this,t,o,tY.orientation)),u(e.duration)&&e.duration<=0){let f=tY;f.destination=e.destination,f.orientation.heading=o.heading,f.orientation.pitch=o.pitch,f.orientation.roll=o.roll,f.convert=e.convert,f.endTransform=e.endTransform,this.setView(f),typeof e.complete=="function"&&e.complete();return}let r=this,s;Fs.destination=t,Fs.heading=o.heading,Fs.pitch=o.pitch,Fs.roll=o.roll,Fs.duration=e.duration,Fs.complete=function(){s===r._currentFlight&&(r._currentFlight=void 0),u(e.complete)&&e.complete()},Fs.cancel=e.cancel,Fs.endTransform=e.endTransform,Fs.convert=i?!1:e.convert,Fs.maximumHeight=e.maximumHeight,Fs.pitchAdjustHeight=e.pitchAdjustHeight,Fs.flyOverLongitude=e.flyOverLongitude,Fs.flyOverLongitudeWeight=e.flyOverLongitudeWeight,Fs.easingFunction=e.easingFunction;let a=this._scene,c=_N.createTween(a,Fs);if(c.duration===0){typeof c.complete=="function"&&c.complete();return}s=a.tweens.add(c),this._currentFlight=s;let l=this._scene.preloadFlightCamera;this._mode!==te.SCENE2D&&(u(l)||(l=Kt.clone(this)),l.setView({destination:t,orientation:o}),this._scene.preloadFlightCullingVolume=l.frustum.computeCullingVolume(l.positionWC,l.directionWC,l.upWC))};function wrt(e,t){let n=e.frustum,i=Math.tan(n.fovy*.5),o=n.aspectRatio*i;return Math.max(t/o,t/i)}function vrt(e,t){let n=e.frustum,i=n.offCenterFrustum;u(i)&&(n=i);let o,r,s=n.right/n.top,a=t*s;return t>a?(o=t,r=o/s):(r=t,o=a),Math.max(o,r)*1.5}var Drt=100;function lge(e,t,n){n=Pf.clone(u(n)?n:Kt.DEFAULT_OFFSET);let i=e._scene.screenSpaceCameraController.minimumZoomDistance,o=e._scene.screenSpaceCameraController.maximumZoomDistance,r=n.range;if(!u(r)||r===0){let s=t.radius;s===0?n.range=Drt:e.frustum instanceof Qt||e._mode===te.SCENE2D?n.range=vrt(e,s):n.range=wrt(e,s),n.range=P.clamp(n.range,i,o)}return n}Kt.prototype.viewBoundingSphere=function(e,t){t=lge(this,e,t),this.lookAt(e.center,t)};var Irt=new F,Prt=new h,Ort=new h,Rrt=new h,Mrt=new h,Lrt=new oe,Nrt=new Le,Frt=new Q;Kt.prototype.flyToBoundingSphere=function(e,t){t=y(t,y.EMPTY_OBJECT);let n=this._mode===te.SCENE2D||this._mode===te.COLUMBUS_VIEW;this._setTransform(F.IDENTITY);let i=lge(this,e,t.offset),o;n?o=h.multiplyByScalar(h.UNIT_Z,i.range,Prt):o=age(i.heading,i.pitch,i.range);let r=Rt.eastNorthUpToFixedFrame(e.center,ie.WGS84,Irt);F.multiplyByPoint(r,o,o);let s,a;if(!n){if(s=h.subtract(e.center,o,Ort),h.normalize(s,s),a=F.multiplyByPointAsVector(r,h.UNIT_Z,Rrt),1-Math.abs(h.dot(s,a))P.PI?f+=P.TWO_PI-m:f+=m,d=g}return P.equalsEpsilon(Math.abs(f),P.TWO_PI,P.EPSILON9)&&(t.west=-P.PI,t.east=P.PI,Ky[0].latitude>=0?t.north=P.PI_OVER_TWO:t.south=-P.PI_OVER_TWO),t};Kt.prototype.switchToPerspectiveFrustum=function(){if(this._mode===te.SCENE2D||this.frustum instanceof Ci)return;let e=this._scene;this.frustum=new Ci,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=P.toRadians(60)};Kt.prototype.switchToOrthographicFrustum=function(){if(this._mode===te.SCENE2D||this.frustum instanceof Qt)return;let e=ege(this),t=this._scene;this.frustum=new Qt,this.frustum.aspectRatio=t.drawingBufferWidth/t.drawingBufferHeight,this.frustum.width=e};Kt.clone=function(e,t){return u(t)||(t=new Kt(e._scene)),h.clone(e.position,t.position),h.clone(e.direction,t.direction),h.clone(e.up,t.up),h.clone(e.right,t.right),F.clone(e._transform,t.transform),t._transformChanged=!0,t.frustum=e.frustum.clone(),t};var ao=Kt;var Urt={LEFT_DRAG:0,RIGHT_DRAG:1,MIDDLE_DRAG:2,WHEEL:3,PINCH:4},Ri=Object.freeze(Urt);function _c(e,t){let n=e;return u(t)&&(n+=`+${t}`),n}function Vrt(e,t){H.clone(e.distance.startPosition,t.distance.startPosition),H.clone(e.distance.endPosition,t.distance.endPosition),H.clone(e.angleAndHeight.startPosition,t.angleAndHeight.startPosition),H.clone(e.angleAndHeight.endPosition,t.angleAndHeight.endPosition)}function uge(e,t,n){let i=_c(Ri.PINCH,t),o=e._update,r=e._isDown,s=e._eventStartPosition,a=e._pressTime,c=e._releaseTime;o[i]=!0,r[i]=!1,s[i]=new H;let l=e._movement[i];u(l)||(l=e._movement[i]={}),l.distance={startPosition:new H,endPosition:new H},l.angleAndHeight={startPosition:new H,endPosition:new H},l.prevAngle=0,e._eventHandler.setInputAction(function(f){e._buttonsDown++,r[i]=!0,a[i]=new Date,H.lerp(f.position1,f.position2,.5,s[i])},xn.PINCH_START,t),e._eventHandler.setInputAction(function(){e._buttonsDown=Math.max(e._buttonsDown-1,0),r[i]=!1,c[i]=new Date},xn.PINCH_END,t),e._eventHandler.setInputAction(function(f){if(r[i]){o[i]?(Vrt(f,l),o[i]=!1,l.prevAngle=l.angleAndHeight.startPosition.x):(H.clone(f.distance.endPosition,l.distance.endPosition),H.clone(f.angleAndHeight.endPosition,l.angleAndHeight.endPosition));let d=l.angleAndHeight.endPosition.x,p=l.prevAngle,g=Math.PI*2;for(;d>=p+Math.PI;)d-=g;for(;d0||e}}});Bf.prototype.isMoving=function(e,t){let n=_c(e,t);return!this._update[n]};Bf.prototype.getMovement=function(e,t){let n=_c(e,t);return this._movement[n]};Bf.prototype.getLastMovement=function(e,t){let n=_c(e,t),i=this._lastMovement[n];if(i.valid)return i};Bf.prototype.isButtonDown=function(e,t){let n=_c(e,t);return this._isDown[n]};Bf.prototype.getStartMousePosition=function(e,t){if(e===Ri.WHEEL)return this._currentMousePosition;let n=_c(e,t);return this._eventStartPosition[n]};Bf.prototype.getButtonPressTime=function(e,t){let n=_c(e,t);return this._pressTime[n]};Bf.prototype.getButtonReleaseTime=function(e,t){let n=_c(e,t);return this._releaseTime[n]};Bf.prototype.reset=function(){for(let e in this._update)this._update.hasOwnProperty(e)&&(this._update[e]=!0)};Bf.prototype.isDestroyed=function(){return!1};Bf.prototype.destroy=function(){return this._eventHandler=this._eventHandler&&this._eventHandler.destroy(),le(this)};var xN=Bf;function M_(){this.featurePropertiesDirty=!1}Object.defineProperties(M_.prototype,{featuresLength:{get:function(){de.throwInstantiationError()}},pointsLength:{get:function(){de.throwInstantiationError()}},trianglesLength:{get:function(){de.throwInstantiationError()}},geometryByteLength:{get:function(){de.throwInstantiationError()}},texturesByteLength:{get:function(){de.throwInstantiationError()}},batchTableByteLength:{get:function(){de.throwInstantiationError()}},innerContents:{get:function(){de.throwInstantiationError()}},ready:{get:function(){de.throwInstantiationError()}},tileset:{get:function(){de.throwInstantiationError()}},tile:{get:function(){de.throwInstantiationError()}},url:{get:function(){de.throwInstantiationError()}},batchTable:{get:function(){de.throwInstantiationError()}},metadata:{get:function(){de.throwInstantiationError()},set:function(e){de.throwInstantiationError()}},group:{get:function(){de.throwInstantiationError()},set:function(e){de.throwInstantiationError()}}});M_.prototype.hasProperty=function(e,t){de.throwInstantiationError()};M_.prototype.getFeature=function(e){de.throwInstantiationError()};M_.prototype.applyDebugSettings=function(e,t){de.throwInstantiationError()};M_.prototype.applyStyle=function(e){de.throwInstantiationError()};M_.prototype.update=function(e,t){de.throwInstantiationError()};M_.prototype.isDestroyed=function(){de.throwInstantiationError()};M_.prototype.destroy=function(){de.throwInstantiationError()};var rY=M_;function zrt(e){this.pass=e.pass,this.commandList=e.commandList,this.camera=e.camera,this.cullingVolume=e.cullingVolume,this.ready=!1}var kf=zrt;function sS(e,t){this._conditionsExpression=He(e,!0),this._conditions=e.conditions,this._runtimeConditions=void 0,Grt(this,t)}Object.defineProperties(sS.prototype,{conditionsExpression:{get:function(){return this._conditionsExpression}}});function Hrt(e,t){this.condition=e,this.expression=t}function Grt(e,t){let n=[],i=e._conditions;if(!u(i))return;let o=i.length;for(let r=0;r0){let i=n.getParentSubtreeCoordinates(),o=this.find(i)}if(this._maximumSubtreeCount>0)for(;this._queue.length>this._maximumSubtreeCount&&this._queue.getMinimum()!==t;)this._queue.removeMinimum()};TN.prototype.find=function(e){let t=this._queue,n=t.internalArray,i=t.length;for(let o=0;oc.x||a.y>c.y||a.z>c.z||(a.x===c.x)+(a.y===c.y)+(a.z===c.z)>=2||i.x>o.x||i.y>o.y||i.z>o.z||l.x===0||l.y===0||l.z===0)return!1;this.shapeTransform=F.clone(e,this.shapeTransform),this.orientedBoundingBox=pge(a,c,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=se.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let{shaderUniforms:f,shaderDefines:d}=this;for(let m in d)d.hasOwnProperty(m)&&(d[m]=void 0);let p=!h.equals(t,r)||!h.equals(n,s),g=0;if(d.BOX_INTERSECTION_INDEX=g,g+=1,f.renderMinBounds=F.multiplyByPoint(mge,a,f.renderMinBounds),f.renderMaxBounds=F.multiplyByPoint(mge,c,f.renderMaxBounds),p){d.BOX_HAS_SHAPE_BOUNDS=!0;let m=t,x=n;f.boxUvToShapeUvScale=h.fromElements(2/(m.x===x.x?1:x.x-m.x),2/(m.y===x.y?1:x.y-m.y),2/(m.z===x.z?1:x.z-m.z),f.boxUvToShapeUvScale),f.boxUvToShapeUvTranslate=h.fromElements(-f.boxUvToShapeUvScale.x*(m.x*.5+.5),-f.boxUvToShapeUvScale.y*(m.y*.5+.5),-f.boxUvToShapeUvScale.z*(m.z*.5+.5),f.boxUvToShapeUvTranslate)}return this.shaderMaximumIntersectionsLength=g,!0};var Qrt=new h,Jrt=new h;Bl.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minBounds,s=this._maxBounds,a=1/Math.pow(2,e),c=h.fromElements(P.lerp(r.x,s.x,a*t),P.lerp(r.y,s.y,a*n),P.lerp(r.z,s.z,a*i),Qrt),l=h.fromElements(P.lerp(r.x,s.x,a*(t+1)),P.lerp(r.y,s.y,a*(n+1)),P.lerp(r.z,s.z,a*(i+1)),Jrt);return pge(c,l,this.shapeTransform,o)};Bl.prototype.computeApproximateStepSize=function(e){return 1/h.maximumComponent(e)};Bl.DefaultMinBounds=Object.freeze(new h(-1,-1,-1));Bl.DefaultMaxBounds=Object.freeze(new h(1,1,1));function pge(e,t,n,i){let o=Bl.DefaultMinBounds,r=Bl.DefaultMaxBounds;if(h.equals(e,o)&&h.equals(t,r))i.center=F.getTranslation(n,i.center),i.halfAxes=F.getMatrix3(n,i.halfAxes);else{let a=F.getScale(n,sY),c=h.midpoint(e,t,qrt);i.center=F.multiplyByPoint(n,c,i.center),a=h.fromElements(a.x*.5*(t.x-e.x),a.y*.5*(t.y-e.y),a.z*.5*(t.z-e.z),sY);let l=F.getRotation(n,Yrt);i.halfAxes=Q.setScale(l,a,i.halfAxes)}return i}var vm=Bl;function T4(e){this._resource=e,this._metadataTable=void 0}Object.defineProperties(T4.prototype,{metadataTable:{get:function(){return this._metadataTable}}});T4.fromJson=async function(e,t,n,i){let o;u(t)?o={json:t,binary:void 0}:o=tst(n);let r=await est(e,o.json,o.binary),s={},a=o.json.bufferViews.length;for(let d=0;dw||L>_||P.equalsEpsilon(U.x,0,void 0,g)||P.equalsEpsilon(U.y,0,void 0,g)||P.equalsEpsilon(U.z,0,void 0,g))return!1;this._minimumRadius=b,this._maximumRadius=T,this._minimumHeight=D,this._maximumHeight=R,this._minimumAngle=E,this._maximumAngle=v,this.shapeTransform=F.clone(e,this.shapeTransform),this.orientedBoundingBox=cY(S,w,L,_,B,V,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=se.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let Y=b===r&&T===s,j=D===a&&R===c,$=vp+x&&Wx&&W=p-x&&W<=p+x,xe=W<=x,re=K||Z||me||xe,ye=P.equalsEpsilon(E,l,void 0,m),ge=P.equalsEpsilon(v,f,void 0,m),Ae=w===s,De=S===r,Re=L===a&&_===c,ze=Vp+x&&utx&&ut=p-x&&ut<=p+x,_n=ut<=x,Mn=Ut||cn||ft||_n,Ft=this.shaderUniforms,Ot=this.shaderDefines;for(let be in Ot)Ot.hasOwnProperty(be)&&(Ot[be]=void 0);let he=0;if(Ot.CYLINDER_INTERSECTION_INDEX_RADIUS_MAX=he,he+=1,De||(Ot.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN=!0,Ot.CYLINDER_INTERSECTION_INDEX_RADIUS_MIN=he,he+=1,Ft.cylinderUvToRenderRadiusMin=w/S),Ae||(Ot.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MAX=!0),S===w&&(Ot.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT=!0),Re||(Ot.CYLINDER_HAS_RENDER_BOUNDS_HEIGHT=!0),L===_&&(Ot.CYLINDER_HAS_RENDER_BOUNDS_HEIGHT_FLAT=!0),D===R&&(Ot.CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT_FLAT=!0),b===T&&(Ot.CYLINDER_HAS_SHAPE_BOUNDS_RADIUS_FLAT=!0),!Y){Ot.CYLINDER_HAS_SHAPE_BOUNDS_RADIUS=!0;let be=1/(T-b),Wt=b/(b-T);Ft.cylinderUvToShapeUvRadius=H.fromElements(be,Wt,Ft.cylinderUvToShapeUvRadius)}if(!j){Ot.CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT=!0;let be=2/(R-D),Wt=(D+1)/(D-R);Ft.cylinderUvToShapeUvHeight=H.fromElements(be,Wt,Ft.cylinderUvToShapeUvHeight)}if(!Ae||!Re){let be=.5*(_-L),Wt=h.fromElements(1/w,1/w,1/(be===0?1:be),ist),st=h.fromElements(0,0,-Wt.z*.5*(L+_),nst),Ei=F.fromRotationTranslation(Q.fromScale(Wt,ost),st,rst),Zi=F.multiplyTransformation(Ei,ast,sst);Ft.cylinderUvToRenderBoundsScale=F.getScale(Zi,Ft.cylinderUvToRenderBoundsScale),Ft.cylinderUvToRenderBoundsTranslate=F.getTranslation(Zi,Ft.cylinderUvToRenderBoundsTranslate)}if($&&(Ot.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED=!0),Mn&&(Ot.CYLINDER_HAS_RENDER_BOUNDS_ANGLE=!0,Ot.CYLINDER_INTERSECTION_INDEX_ANGLE=he,Ut?(Ot.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF=!0,he+=1):cn?(Ot.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF=!0,he+=2):ft?(Ot.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_HALF=!0,he+=1):_n&&(Ot.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO=!0,he+=2),Ft.cylinderRenderAngleMinMax=H.fromElements(B,V,Ft.cylinderAngleMinMax)),re){Ot.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE=!0,xe&&(Ot.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_RANGE_EQUAL_ZERO=!0),ye&&(Ot.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY=!0),ge&&(Ot.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY=!0);let be=(E-l)/d,Wt=(v-l)/d,st=1-W/d;Ft.cylinderShapeUvAngleMinMax=H.fromElements(be,Wt,Ft.cylinderShapeUvAngleMinMax),Ft.cylinderShapeUvAngleRangeZeroMid=(Wt+.5*st)%1;let Ei=d/W,Zi=-(E-l)/W;Ft.cylinderUvToShapeUvAngle=H.fromElements(Ei,Zi,Ft.cylinderUvToShapeUvAngle)}return this.shaderMaximumIntersectionsLength=he,!0};qr.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minimumRadius,s=this._maximumRadius,a=this._minimumHeight,c=this._maximumHeight,l=this._minimumAngle,f=this._maximumAngle,d=1/Math.pow(2,e),p=P.lerp(r,s,t*d),g=P.lerp(r,s,(t+1)*d),m=P.lerp(a,c,n*d),x=P.lerp(a,c,(n+1)*d),b=P.lerp(l,f,i*d),T=P.lerp(l,f,(i+1)*d);return cY(p,g,m,x,b,T,this.shapeTransform,o)};var cst=new In,lst=new h,ust=new h,fst=new h;qr.prototype.computeApproximateStepSize=function(e){let t=this.shapeTransform,n=this._minimumRadius,i=this._maximumRadius,o=this._minimumHeight,r=this._maximumHeight,s=this._minimumAngle,a=this._maximumAngle,c=1-1/e.x,l=1-1/e.y,f=1-1/e.z,d=P.lerp(n,i,c),p=P.lerp(o,r,l),g=P.lerp(s,a,f),T=cY(d,i,p,r,g,a,t,cst),A=Q.getScale(T.halfAxes,lst),C=F.getScale(t,ust),S=h.divideComponents(A,C,fst);return h.minimumComponent(S)};qr.DefaultMinBounds=Object.freeze(new h(0,-1,-P.PI));qr.DefaultMaxBounds=Object.freeze(new h(1,1,+P.PI));var dst=5,hst=new Array(dst),mst=new h,pst=new Q,_st=new F,gst=new F,yst=new F,aY=new F,xst=new h,bst=new h,Tst=new h,yge=new Array(8);for(let e=0;e<8;e++)yge[e]=new h;function _ge(e,t,n){return Math.abs(oe.dot(e,t))P.PI&&(C[S++]=A-P.PI_OVER_TWO,C[S++]=A+P.PI_OVER_TWO);let w=1,D=1,R=-1,O=-1;for(let $=0;$E||_===f||E===l||k>Y||P.equalsEpsilon(Z,h.ZERO,void 0,p))return!1;this._rectangle=ce.fromRadians(T,R,A,O),this._translation=F.getTranslation(e,this._translation),this._rotation=F.getRotation(e,this._rotation),this._ellipsoid=ie.fromCartesian3(v,this._ellipsoid),this._minimumHeight=B,this._maximumHeight=V;let me=ce.fromRadians(w,_,D,E,wst);this.orientedBoundingBox=Cge(me,k,Y,this._ellipsoid,this._translation,this._rotation,this.orientedBoundingBox),this.shapeTransform=F.fromRotationTranslation(Q.setScale(this._rotation,$,Sst),this._translation,this.shapeTransform),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=se.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let xe=Dc+m&&re=c-m&&re<=c+m,De=re>m&&rec+m&&ut=c-m&&ut<=c+m,_n=ut>m&&ut=-b&&E<=+b,he=E>+b&&El+x&&_<-b,st=_>=-b&&_<=+b,Ei=_>+b,Zi=Wt||st||Ei,Us=be||Zi,Lo=O-R,fr=O<-b,ts=O>=-b&&O<=+b,Be=O>+b&&Ol+x&&R<-b,Xe=R>=-b&&R<=+b,ht=R>+b,hn=Ke||(qe||Xe||ht),lo=!h.equals(K,h.ZERO),To=!h.equals(Z,h.ZERO),ns=lo||To,ys=Y-k,No=!h.equals(j,h.ZERO),Wi=!h.equals($,h.ZERO),br=No||Wi,Hn=this.shaderUniforms,Ln=this.shaderDefines;for(let di in Ln)Ln.hasOwnProperty(di)&&(Ln[di]=void 0);Hn.ellipsoidRadiiUv=h.divideByScalar($,W,Hn.ellipsoidRadiiUv),Hn.ellipsoidInverseRadiiSquaredUv=h.divideComponents(h.ONE,h.multiplyComponents(Hn.ellipsoidRadiiUv,Hn.ellipsoidRadiiUv,Hn.ellipsoidInverseRadiiSquaredUv),Hn.ellipsoidInverseRadiiSquaredUv);let On=0;if(Ln.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX=On,On+=1,ns&&(ys===0&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_FLAT=!0),lo&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MIN=!0,Ln.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN=On,On+=1,Hn.ellipsoidInverseInnerScaleUv=W/(W-(V-k))),To&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX=!0,Hn.ellipsoidInverseOuterScaleUv=W/(W-(V-Y)))),br){if(No){Ln.ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN=!0;let di=(V-B)/W;Hn.ellipsoidInverseHeightDifferenceUv=1/di,Hn.ellipseInnerRadiiUv=H.fromElements(Hn.ellipsoidRadiiUv.x*(1-di),Hn.ellipsoidRadiiUv.z*(1-di),Hn.ellipseInnerRadiiUv)}B===V&&(Ln.ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT=!0)}if(Re&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE=!0,Ln.ELLIPSOID_INTERSECTION_INDEX_LONGITUDE=On,ge?(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF=!0,On+=1):De?(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF=!0,On+=2):Ae?(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_HALF=!0,On+=1):ye&&(Ln.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO=!0,On+=2),Hn.ellipsoidRenderLongitudeMinMax=H.fromElements(w,D,Hn.ellipsoidRenderLongitudeMinMax)),Mn){Ln.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE=!0,A{let{type:g,componentType:m}=p,x=r?.properties[d].min,b=r?.properties[d].max,T=Gt.getComponentCount(g),A=Ege(x,T),C=Ege(b,T);return{id:d,type:g,componentType:m,minValue:A,maxValue:C}});e.names=a.map(d=>d.id),e.types=a.map(d=>d.type),e.componentTypes=a.map(d=>d.componentType);let c=a.map(d=>d.minValue),l=a.map(d=>d.maxValue),f=c.some(u);e.minimumValues=f?c:void 0,e.maximumValues=f?l:void 0}function Ege(e,t){if(!u(e))return;let n=Array.isArray(e)?e:[e];return Array.from({length:t},(i,o)=>n[o])}async function Fst(e,t){let n=e.contentUriTemplates[0].getDerivedResource({templateValues:t.getTemplateValues()}),i=e.baseResource.getDerivedResource({url:n.url}),o=await i.fetchArrayBuffer(),r=tm(o);return await CN.fromJson(i,r.jsonPayload,r.binaryPayload,e.metadataSchema)}async function Bst(e,t){let n=e._implicitTileset,i=e._subtreeCache,o=i.find(t);if(u(o))return o;let r=n.subtreeUriTemplate.getDerivedResource({templateValues:t.getTemplateValues()}),s=n.baseResource.getDerivedResource({url:r.url}),a=await s.fetchArrayBuffer();if(o=i.find(t),u(o))return o;let c=tm(a);return o=await wx.fromSubtreeJson(s,c.jsonPayload,c.binaryPayload,n,t),i.addSubtree(o),o}A4.prototype.requestData=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.tileLevel,0),n=y(e.tileX,0),i=y(e.tileY,0),o=y(e.tileZ,0);if(y(e.keyframe,0)!==0)return;let s=this._implicitTileset,a=this.names,c=new sb({subdivisionScheme:s.subdivisionScheme,subtreeLevels:s.subtreeLevels,level:t,x:n,y:i,z:o}),l=c.isSubtreeRoot()&&c.level>0,f=l?c.getParentSubtreeCoordinates():c.getSubtreeCoordinates();return Bst(this,f).then(function(p){return(l?p.childSubtreeIsAvailableAtCoordinates(c):p.tileIsAvailableAtCoordinates(c))?Fst(s,c):Promise.reject("Tile is not available")}).then(function(p){return a.map(function(g){return p.metadataTable.getPropertyTypedArray(g)})})};var lY=A4;function uY(e){e=y(e,1),this._radius=y(e,1)}Object.defineProperties(uY.prototype,{radius:{get:function(){return this._radius},set:function(e){this._radius=e}}});uY.prototype.emit=function(e){let t=P.randomBetween(0,P.TWO_PI),n=P.randomBetween(0,this._radius),i=n*Math.cos(t),o=n*Math.sin(t),r=0;e.position=h.fromElements(i,o,r,e.position),e.velocity=h.clone(h.UNIT_Z,e.velocity)};var EN=uY;var fY={CUMULUS:0};fY.validate=function(e){return e===fY.CUMULUS};var aS=Object.freeze(fY);var SN=`uniform sampler2D u_noiseTexture; uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; in vec2 v_offset; in vec3 v_maximumSize; in vec4 v_color; in float v_slice; in float v_brightness; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec2 voxelToUV(vec3 voxelIndex) { float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float textureSliceWidthSquared = textureSliceWidth * textureSliceWidth; vec2 inverseNoiseTextureDimensions = vec2(noiseTextureRows / textureSliceWidthSquared, inverseNoiseTextureRows / textureSliceWidth); vec3 wrappedIndex = wrapVec(voxelIndex, textureSliceWidth); float column = mod(wrappedIndex.z, textureSliceWidth * inverseNoiseTextureRows); float row = floor(wrappedIndex.z / textureSliceWidth * noiseTextureRows); float xPixelCoord = wrappedIndex.x + column * textureSliceWidth; float yPixelCoord = wrappedIndex.y + row * textureSliceWidth; return vec2(xPixelCoord, yPixelCoord) * inverseNoiseTextureDimensions; } // Interpolate a voxel with its neighbor (along the positive X-axis) vec4 lerpSamplesX(vec3 voxelIndex, float x) { vec2 uv0 = voxelToUV(voxelIndex); vec2 uv1 = voxelToUV(voxelIndex + vec3(1.0, 0.0, 0.0)); vec4 sample0 = texture(u_noiseTexture, uv0); vec4 sample1 = texture(u_noiseTexture, uv1); return mix(sample0, sample1, x); } vec4 sampleNoiseTexture(vec3 position) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 recenteredPos = position + vec3(textureSliceWidth / 2.0); vec3 lerpValue = fract(recenteredPos); vec3 voxelIndex = floor(recenteredPos); vec4 xLerp00 = lerpSamplesX(voxelIndex, lerpValue.x); vec4 xLerp01 = lerpSamplesX(voxelIndex + vec3(0.0, 0.0, 1.0), lerpValue.x); vec4 xLerp10 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 0.0), lerpValue.x); vec4 xLerp11 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 1.0), lerpValue.x); vec4 yLerp0 = mix(xLerp00, xLerp10, lerpValue.y); vec4 yLerp1 = mix(xLerp01, xLerp11, lerpValue.y); return mix(yLerp0, yLerp1, lerpValue.z); } // Intersection with a unit sphere with radius 0.5 at center (0, 0, 0). bool intersectSphere(vec3 origin, vec3 dir, float slice, out vec3 point, out vec3 normal) { float A = dot(dir, dir); float B = dot(origin, dir); float C = dot(origin, origin) - 0.25; float discriminant = (B * B) - (A * C); if(discriminant < 0.0) { return false; } float root = sqrt(discriminant); float t = (-B - root) / A; if(t < 0.0) { t = (-B + root) / A; } point = origin + t * dir; if(slice >= 0.0) { point.z = (slice / 2.0) - 0.5; if(length(point) > 0.5) { return false; } } normal = normalize(point); point -= czm_epsilon2 * normal; return true; } // Transforms the ray origin and direction into unit sphere space, // then transforms the result back into the ellipsoid's space. bool intersectEllipsoid(vec3 origin, vec3 dir, vec3 center, vec3 scale, float slice, out vec3 point, out vec3 normal) { if(scale.x <= 0.01 || scale.y < 0.01 || scale.z < 0.01) { return false; } vec3 o = (origin - center) / scale; vec3 d = dir / scale; vec3 p, n; bool intersected = intersectSphere(o, d, slice, p, n); if(intersected) { point = (p * scale) + center; normal = n; } return intersected; } // Assume that if phase shift is being called for octave i, // the frequency is of i - 1. This saves us from doing extra // division / multiplication operations. vec2 phaseShift2D(vec2 p, vec2 freq) { return (czm_pi / 2.0) * sin(freq.yx * p.yx); } vec2 phaseShift3D(vec3 p, vec2 freq) { return phaseShift2D(p.xy, freq) + czm_pi * vec2(sin(freq.x * p.z)); } // The cloud texture function derived from Gardner's 1985 paper, // "Visual Simulation of Clouds." // https://www.cs.drexel.edu/~david/Classes/Papers/p297-gardner.pdf const float T0 = 0.6; // contrast of the texture pattern const float k = 0.1; // computed to produce a maximum value of 1 const float C0 = 0.8; // coefficient const float FX0 = 0.6; // frequency X const float FY0 = 0.6; // frequency Y const int octaves = 5; float T(vec3 point) { vec2 sum = vec2(0.0); float Ci = C0; vec2 FXY = vec2(FX0, FY0); vec2 PXY = vec2(0.0); for(int i = 1; i <= octaves; i++) { PXY = phaseShift3D(point, FXY); Ci *= 0.707; FXY *= 2.0; vec2 sinTerm = sin(FXY * point.xy + PXY); sum += Ci * sinTerm + vec2(T0); } return k * sum.x * sum.y; } const float a = 0.5; // fraction of surface reflection due to ambient or scattered light, const float t = 0.4; // fraction of texture shading const float s = 0.25; // fraction of specular reflection float I(float Id, float Is, float It) { return (1.0 - a) * ((1.0 - t) * ((1.0 - s) * Id + s * Is) + t * It) + a; } const vec3 lightDir = normalize(vec3(0.2, -1.0, 0.7)); vec4 drawCloud(vec3 rayOrigin, vec3 rayDir, vec3 cloudCenter, vec3 cloudScale, float cloudSlice, float brightness) { vec3 cloudPoint, cloudNormal; if(!intersectEllipsoid(rayOrigin, rayDir, cloudCenter, cloudScale, cloudSlice, cloudPoint, cloudNormal)) { return vec4(0.0); } float Id = clamp(dot(cloudNormal, -lightDir), 0.0, 1.0); // diffuse reflection float Is = max(pow(dot(-lightDir, -rayDir), 2.0), 0.0); // specular reflection float It = T(cloudPoint); // texture function float intensity = I(Id, Is, It); vec3 color = vec3(intensity * clamp(brightness, 0.1, 1.0)); vec4 noise = sampleNoiseTexture(u_noiseDetail * cloudPoint); float W = noise.x; float W2 = noise.y; float W3 = noise.z; // The dot product between the cloud's normal and the ray's direction is greatest // in the center of the ellipsoid's surface. It decreases towards the edge. // Thus, it is used to blur the areas leading to the edges of the ellipsoid, // so that no harsh lines appear. // The first (and biggest) layer of worley noise is then subtracted from this. // The final result is scaled up so that the base cloud is not too translucent. float ndDot = clamp(dot(cloudNormal, -rayDir), 0.0, 1.0); float TR = pow(ndDot, 3.0) - W; // translucency TR *= 1.3; // Subtracting the second and third layers of worley noise is more complicated. // If these layers of noise were simply subtracted from the current translucency, // the shape derived from the first layer of noise would be completely deleted. // The erosion of this noise should thus be constricted to the edges of the cloud. // However, because the edges of the ellipsoid were already blurred away, mapping // the noise to (1.0 - ndDot) will have no impact on most of the cloud's appearance. // The value of (0.5 - ndDot) provides the best compromise. float minusDot = 0.5 - ndDot; // Even with the previous calculation, subtracting the second layer of wnoise // erode too much of the cloud. The addition of it, however, will detailed // volume to the cloud. As long as the noise is only added and not subtracted, // the results are aesthetically pleasing. // The minusDot product is mapped in a way that it is larger at the edges of // the ellipsoid, so a subtraction and min operation are used instead of // an addition and max one. TR -= min(minusDot * W2, 0.0); // The third level of worley noise is subtracted from the result, with some // modifications. First, a scalar is added to minusDot so that the noise // starts affecting the shape farther away from the center of the ellipsoid's // surface. Then, it is scaled down so its impact is not too intense. TR -= 0.8 * (minusDot + 0.25) * W3; // The texture function's shading does not correlate with the shape of the cloud // produced by the layers of noise, so an extra shading scalar is calculated. // The darkest areas of the cloud are assigned to be where the noise erodes // the cloud the most. This is then interpolated based on the translucency // and the diffuse shading term of that point in the cloud. float shading = mix(1.0 - 0.8 * W * W, 1.0, Id * TR); // To avoid values that are too dark, this scalar is increased by a small amount // and clamped so it never goes to zero. shading = clamp(shading + 0.2, 0.3, 1.0); // Finally, the contrast of the cloud's color is increased. vec3 finalColor = mix(vec3(0.5), shading * color, 1.15); return vec4(finalColor, clamp(TR, 0.0, 1.0)) * v_color; } void main() { #ifdef DEBUG_BILLBOARDS out_FragColor = vec4(0.0, 0.5, 0.5, 1.0); #endif // To avoid calculations with high values, // we raycast from an arbitrarily smaller space. vec2 coordinate = v_maximumSize.xy * v_offset; vec3 ellipsoidScale = 0.82 * v_maximumSize; vec3 ellipsoidCenter = vec3(0.0); float zOffset = max(ellipsoidScale.z - 10.0, 0.0); vec3 eye = vec3(0, 0, -10.0 - zOffset); vec3 rayDir = normalize(vec3(coordinate, 1.0) - eye); vec3 rayOrigin = eye; #ifdef DEBUG_ELLIPSOIDS vec3 point, normal; if(intersectEllipsoid(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, point, normal)) { out_FragColor = v_brightness * v_color; } #else #ifndef DEBUG_BILLBOARDS vec4 cloud = drawCloud(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, v_brightness); if(cloud.w < 0.01) { discard; } out_FragColor = cloud; #endif #endif } `;var wN=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScaleX; in vec4 positionLowAndScaleY; in vec4 packedAttribute0; in vec4 packedAttribute1; in vec4 color; out vec2 v_offset; out vec3 v_maximumSize; out vec4 v_color; out float v_slice; out float v_brightness; void main() { // Unpack attributes. vec3 positionHigh = positionHighAndScaleX.xyz; vec3 positionLow = positionLowAndScaleY.xyz; vec2 scale = vec2(positionHighAndScaleX.w, positionLowAndScaleY.w); float show = packedAttribute0.x; float brightness = packedAttribute0.y; vec2 coordinates = packedAttribute0.wz; vec3 maximumSize = packedAttribute1.xyz; float slice = packedAttribute1.w; #ifdef INSTANCED vec2 dir = direction; #else vec2 dir = coordinates; #endif vec2 offset = dir - vec2(0.5, 0.5); vec2 scaledOffset = scale * offset; vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; positionEC.xy += scaledOffset; positionEC.xyz *= show; gl_Position = czm_projection * positionEC; v_offset = offset; v_maximumSize = maximumSize; v_color = color; v_slice = slice; v_brightness = brightness; } `;var vN=`uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; uniform vec3 u_noiseOffset; in vec2 v_position; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec3 random3(vec3 p) { float dot1 = dot(p, vec3(127.1, 311.7, 932.8)); float dot2 = dot(p, vec3(269.5, 183.3, 421.4)); return fract(vec3(sin(dot1 - dot2), cos(dot1 * dot2), dot1 * dot2)); } // Frequency corresponds to cell size. // The higher the frequency, the smaller the cell size. vec3 getWorleyCellPoint(vec3 centerCell, vec3 offset, float freq) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 cell = centerCell + offset; cell = wrapVec(cell, textureSliceWidth / u_noiseDetail); cell += floor(u_noiseOffset / u_noiseDetail); vec3 p = offset + random3(cell); return p; } float worleyNoise(vec3 p, float freq) { vec3 centerCell = floor(p * freq); vec3 pointInCell = fract(p * freq); float shortestDistance = 1000.0; for(float z = -1.0; z <= 1.0; z++) { for(float y = -1.0; y <= 1.0; y++) { for(float x = -1.0; x <= 1.0; x++) { vec3 offset = vec3(x, y, z); vec3 point = getWorleyCellPoint(centerCell, offset, freq); float distance = length(pointInCell - point); if(distance < shortestDistance) { shortestDistance = distance; } } } } return shortestDistance; } const float MAX_FBM_ITERATIONS = 10.0; float worleyFBMNoise(vec3 p, float octaves, float scale) { float noise = 0.0; float freq = 1.0; float persistence = 0.625; for(float i = 0.0; i < MAX_FBM_ITERATIONS; i++) { if(i >= octaves) { break; } noise += worleyNoise(p * scale, freq * scale) * persistence; persistence *= 0.5; freq *= 2.0; } return noise; } void main() { float textureSliceWidth = u_noiseTextureDimensions.x; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float x = mod(v_position.x, textureSliceWidth); float y = mod(v_position.y, textureSliceWidth); float sliceRow = floor(v_position.y / textureSliceWidth); float z = floor(v_position.x / textureSliceWidth) + sliceRow * inverseNoiseTextureRows * textureSliceWidth; vec3 position = vec3(x, y, z); position /= u_noiseDetail; float worley0 = clamp(worleyFBMNoise(position, 3.0, 1.0), 0.0, 1.0); float worley1 = clamp(worleyFBMNoise(position, 3.0, 2.0), 0.0, 1.0); float worley2 = clamp(worleyFBMNoise(position, 3.0, 3.0), 0.0, 1.0); out_FragColor = vec4(worley0, worley1, worley2, 1.0); } `;var DN=`uniform vec3 u_noiseTextureDimensions; in vec2 position; out vec2 v_position; void main() { gl_Position = vec4(position, 0.1, 1.0); float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; vec2 transformedPos = (position * 0.5) + vec2(0.5); transformedPos *= textureSliceWidth; transformedPos.x *= textureSliceWidth * inverseNoiseTextureRows; transformedPos.y *= noiseTextureRows; v_position = transformedPos; } `;function gh(e,t){if(e=y(e,y.EMPTY_OBJECT),this._show=y(e.show,!0),this._position=h.clone(y(e.position,h.ZERO)),!u(e.scale)&&u(e.maximumSize))this._maximumSize=h.clone(e.maximumSize),this._scale=new H(this._maximumSize.x,this._maximumSize.y);else{this._scale=H.clone(y(e.scale,new H(20,12)));let n=new h(this._scale.x,this._scale.y,Math.min(this._scale.x,this._scale.y)/1.5);this._maximumSize=h.clone(y(e.maximumSize,n))}this._slice=y(e.slice,-1),this._color=z.clone(y(e.color,z.WHITE)),this._brightness=y(e.brightness,1),this._cloudCollection=t,this._index=-1}var kst=gh.SHOW_INDEX=0,Ust=gh.POSITION_INDEX=1,Vst=gh.SCALE_INDEX=2,zst=gh.MAXIMUM_SIZE_INDEX=3,Hst=gh.SLICE_INDEX=4,Gst=gh.BRIGHTNESS_INDEX=5,Wst=gh.COLOR_INDEX=6;gh.NUMBER_OF_PROPERTIES=7;function oT(e,t){let n=e._cloudCollection;u(n)&&(n._updateCloud(e,t),e._dirty=!0)}Object.defineProperties(gh.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,oT(this,kst))}},position:{get:function(){return this._position},set:function(e){let t=this._position;h.equals(t,e)||(h.clone(e,t),oT(this,Ust))}},scale:{get:function(){return this._scale},set:function(e){let t=this._scale;H.equals(t,e)||(H.clone(e,t),oT(this,Vst))}},maximumSize:{get:function(){return this._maximumSize},set:function(e){let t=this._maximumSize;h.equals(t,e)||(h.clone(e,t),oT(this,zst))}},color:{get:function(){return this._color},set:function(e){let t=this._color;z.equals(t,e)||(z.clone(e,t),oT(this,Wst))}},slice:{get:function(){return this._slice},set:function(e){this._slice!==e&&(this._slice=e,oT(this,Hst))}},brightness:{get:function(){return this._brightness},set:function(e){this._brightness!==e&&(this._brightness=e,oT(this,Gst))}}});gh.prototype._destroy=function(){this._cloudCollection=void 0};var Ou=gh;var Ru,C4=new h,jst={positionHighAndScaleX:0,positionLowAndScaleY:1,packedAttribute0:2,packedAttribute1:3,color:4},qst={direction:0,positionHighAndScaleX:1,positionLowAndScaleY:2,packedAttribute0:3,packedAttribute1:4,color:5},Yst=Ou.SHOW_INDEX,Xst=Ou.POSITION_INDEX,Kst=Ou.SCALE_INDEX,Zst=Ou.MAXIMUM_SIZE_INDEX,$st=Ou.SLICE_INDEX,Qst=Ou.BRIGHTNESS_INDEX,Jst=Ou.NUMBER_OF_PROPERTIES,eat=Ou.COLOR_INDEX;function 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C4.x=e._textureSliceWidth,C4.y=e._noiseTextureRows,C4.z=1/e._noiseTextureRows,C4}}Object.defineProperties(yh.prototype,{length:{get:function(){return hY(this),this._clouds.length}}});function wge(e){let t=e.length;for(let n=0;n0){n._vaf=aat(i,r,n._instanced);let s=n._vaf.writers,a;for(a=0;a.1){for(p=0;p0&&dat(this,e),r>i*1.5&&(o.length=i),!(!u(this._vaf)||!u(this._vaf.va)||!this._ready&!t)&&((!this._spCreated||this.debugBillboards!==this._compiledDebugBillboards||this.debugEllipsoids!==this._compiledDebugEllipsoids)&&hat(this,e,wN,SN),mat(this,e))};yh.prototype.isDestroyed=function(){return!1};yh.prototype.destroy=function(){return this._noiseTexture=this._noiseTexture&&this._noiseTexture.destroy(),this._sp=this._sp&&this._sp.destroy(),this._vaf=this._vaf&&this._vaf.destroy(),wge(this._clouds),le(this)};var pY=yh;var pat=P.toRadians(30);function _Y(e){this._angle=y(e,pat)}Object.defineProperties(_Y.prototype,{angle:{get:function(){return 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0,this._lightboxCredits=r,this._creditList=l,this._lightbox=o,this._hideLightbox=s,this._expandLink=p,this._expanded=!1,this._staticCredits=[],this._cesiumCredit=g,this._previousCesiumCredit=void 0,this._currentCesiumCredit=g,this._creditDisplayElementPool=[],this._creditDisplayElementIndex=0,this._currentFrameCredits={screenCredits:new xt,lightboxCredits:new xt},this._defaultCredit=void 0,this.viewport=n,this.container=e}function kge(e,t,n,i){i=y(i,1);let o=t.get(n.id);if(u(o))o.count0?"inline":"none",Lge(this._creditList,t,void 0,"li"),yat(this)};ur.prototype.destroy=function(){return this._lightbox.removeEventListener("click",this._hideLightbox,!1),this.container.removeChild(this._cesiumCreditContainer),this.container.removeChild(this._screenContainer),this.container.removeChild(this._expandLink),this.viewport.removeChild(this._lightbox),le(this)};ur.prototype.isDestroyed=function(){return!1};ur._cesiumCredit=void 0;ur._cesiumCreditInitialized=!1;var E4;function Uge(){if(!u(E4)){let e=$t("Assets/Images/ion-credit.png");e.indexOf("http://")!==0&&e.indexOf("https://")!==0&&e.indexOf("data:")!==0&&(e=new Nge.default(e).path()),E4=new St(``,!0)}return ur._cesiumCreditInitialized||(ur._cesiumCredit=E4,ur._cesiumCreditInitialized=!0),E4}Object.defineProperties(ur,{cesiumCredit:{get:function(){return Uge(),ur._cesiumCredit},set:function(e){ur._cesiumCredit=e,ur._cesiumCreditInitialized=!0}}});ur.CreditDisplayElement=Fge;var PN=ur;function ON(e){e=y(e,y.EMPTY_OBJECT);let t=e.attributeName,n=e.perInstanceAttribute;u(n)||(n=!1);let i=y(e.glslDatatype,"vec3"),o=`v_${t}`,r;if(t==="normal"||t==="tangent"||t==="bitangent")r=`vec4 getColor() { return vec4((${o} + vec3(1.0)) * 0.5, 1.0); } `;else switch(t==="st"&&(i="vec2"),i){case"float":r=`vec4 getColor() { return vec4(vec3(${o}), 1.0); } `;break;case"vec2":r=`vec4 getColor() { return vec4(${o}, 0.0, 1.0); } `;break;case"vec3":r=`vec4 getColor() { return vec4(${o}, 1.0); } `;break;case"vec4":r=`vec4 getColor() { return ${o}; } `;break}let s=`in vec3 position3DHigh; in vec3 position3DLow; in float batchId; ${n?"":`in ${i} ${t}; `}out ${i} ${o}; void main() { vec4 p = czm_translateRelativeToEye(position3DHigh, position3DLow); ${n?`${o} = czm_batchTable_${t}(batchId); `:`${o} = ${t}; `}gl_Position = czm_modelViewProjectionRelativeToEye * p; }`,a=`in ${i} ${o}; ${r} void main() { out_FragColor = getColor(); }`;this.material=void 0,this.translucent=y(e.translucent,!1),this._vertexShaderSource=y(e.vertexShaderSource,s),this._fragmentShaderSource=y(e.fragmentShaderSource,a),this._renderState=eo.getDefaultRenderState(!1,!1,e.renderState),this._closed=y(e.closed,!1),this._attributeName=t,this._glslDatatype=i}Object.defineProperties(ON.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},attributeName:{get:function(){return this._attributeName}},glslDatatype:{get:function(){return this._glslDatatype}}});ON.prototype.getFragmentShaderSource=eo.prototype.getFragmentShaderSource;ON.prototype.isTranslucent=eo.prototype.isTranslucent;ON.prototype.getRenderState=eo.prototype.getRenderState;var xY=ON;function S4(e){e=y(e,y.EMPTY_OBJECT),this._camera=e.camera,this._frustumSplits=e.frustumSplits,this._color=y(e.color,z.CYAN),this._updateOnChange=y(e.updateOnChange,!0),this.show=y(e.show,!0),this.id=e.id,this._id=void 0,this._outlinePrimitives=[],this._planesPrimitives=[]}var Tat=new h,Aat=new Q,Cat=new Le,Eat=new Ci,Sat=new Xc,wat=new Qt,vat=new Er,Dat=new z,Iat=[1,1e5];S4.prototype.update=function(e){if(!this.show)return;let t=this._planesPrimitives,n=this._outlinePrimitives,i,o;if(this._updateOnChange){for(o=t.length,i=0;i0)for(c=0;c=0)return t;let i=e.shaderCache.getDerivedShaderProgram(t,"logDepth");if(!u(i)){let o=t._attributeLocations,r=t.vertexShaderSource.clone(),s=t.fragmentShaderSource.clone();r.defines=u(r.defines)?r.defines.slice(0):[],r.defines.push("LOG_DEPTH"),s.defines=u(s.defines)?s.defines.slice(0):[],s.defines.push("LOG_DEPTH");let a,c,l=!1,f=r.sources,d=f.length;for(a=0;ap.includes("out_FragData"))?"out_FragData_0":"out_FragColor",f=`void main () { czm_non_pick_main(); if (${l}.a == 0.0) { discard; } ${l} = ${n}; } `,d=new Array(a+1);for(let p=0;p= 0.0) { t1 = (-b - sqrt(discriminant)) * 0.5; t2 = (-b + sqrt(discriminant)) * 0.5; } if (t1 < 0.0 && t2 < 0.0) { discard; } float t = min(t1, t2); if (t < 0.0) { t = 0.0; } // March ray forward to intersection with larger sphere and find czm_ray ray = czm_ray(t * direction, direction); vec3 ellipsoid_inverseRadii = vec3(1.0 / u_radii.x, 1.0 / u_radii.y, 1.0 / u_radii.z); czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoidCenter, ellipsoid_inverseRadii); if (czm_isEmpty(intersection)) { discard; } // If the viewer is outside, compute outsideFaceColor, with normals facing outward. vec4 outsideFaceColor = (intersection.start != 0.0) ? computeEllipsoidColor(ray, intersection.start, 1.0) : vec4(0.0); // If the viewer either is inside or can see inside, compute insideFaceColor, with normals facing inward. vec4 insideFaceColor = (outsideFaceColor.a < 1.0) ? computeEllipsoidColor(ray, intersection.stop, -1.0) : vec4(0.0); out_FragColor = mix(insideFaceColor, outsideFaceColor, outsideFaceColor.a); out_FragColor.a = 1.0 - (1.0 - insideFaceColor.a) * (1.0 - outsideFaceColor.a); #if (defined(WRITE_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) t = (intersection.start != 0.0) ? intersection.start : intersection.stop; vec3 positionEC = czm_pointAlongRay(ray, t); vec4 positionCC = czm_projection * vec4(positionEC, 1.0); #ifdef LOG_DEPTH czm_writeLogDepth(1.0 + positionCC.w); #else float z = positionCC.z / positionCC.w; float n = czm_depthRange.near; float f = czm_depthRange.far; gl_FragDepth = (z * (f - n) + f + n) * 0.5; #endif #endif } `;var lS=`in vec3 position; uniform vec3 u_radii; out vec3 v_positionEC; void main() { // In the vertex data, the cube goes from (-1.0, -1.0, -1.0) to (1.0, 1.0, 1.0) in model coordinates. // Scale to consider the radii. We could also do this once on the CPU when using the BoxGeometry, // but doing it here allows us to change the radii without rewriting the vertex data, and // allows all ellipsoids to reuse the same vertex data. vec4 p = vec4(u_radii * position, 1.0); v_positionEC = (czm_modelView * p).xyz; // position in eye coordinates gl_Position = czm_modelViewProjection * p; // position in clip coordinates // With multi-frustum, when the ellipsoid primitive is positioned on the intersection of two frustums // and close to terrain, the terrain (writes depth) in the closest frustum can overwrite part of the // ellipsoid (does not write depth) that was rendered in the farther frustum. // // Here, we clamp the depth in the vertex shader to avoid being overwritten; however, this creates // artifacts since some fragments can be alpha blended twice. This is solved by only rendering // the ellipsoid in the closest frustum to the viewer. gl_Position.z = clamp(gl_Position.z, czm_depthRange.near, czm_depthRange.far); czm_vertexLogDepth(); } `;var AY={position:0};function I4(e){e=y(e,y.EMPTY_OBJECT),this.center=h.clone(y(e.center,h.ZERO)),this._center=new h,this.radii=h.clone(e.radii),this._radii=new h,this._oneOverEllipsoidRadiiSquared=new h,this._boundingSphere=new se,this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=new F,this._computedModelMatrix=new F,this.show=y(e.show,!0),this.material=y(e.material,Ui.fromType(Ui.ColorType)),this._material=void 0,this._translucent=void 0,this.id=e.id,this._id=void 0,this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.onlySunLighting=y(e.onlySunLighting,!1),this._onlySunLighting=!1,this._depthTestEnabled=y(e.depthTestEnabled,!0),this._useLogDepth=!1,this._sp=void 0,this._rs=void 0,this._va=void 0,this._pickSP=void 0,this._pickId=void 0,this._colorCommand=new Je({owner:y(e._owner,this)}),this._pickCommand=new Je({owner:y(e._owner,this),pickOnly:!0});let t=this;this._uniforms={u_radii:function(){return t.radii},u_oneOverEllipsoidRadiiSquared:function(){return t._oneOverEllipsoidRadiiSquared}},this._pickUniforms={czm_pickColor:function(){return t._pickId.color}}}function Kat(e){let t=e.cache.ellipsoidPrimitive_vertexArray;if(u(t))return t;let n=ll.createGeometry(ll.fromDimensions({dimensions:new h(2,2,2),vertexFormat:Pe.POSITION_ONLY}));return t=ni.fromGeometry({context:e,geometry:n,attributeLocations:AY,bufferUsage:Ne.STATIC_DRAW,interleave:!0}),e.cache.ellipsoidPrimitive_vertexArray=t,t}I4.prototype.update=function(e){if(!this.show||e.mode!==te.SCENE3D||!u(this.center)||!u(this.radii))return;let t=e.context,n=this.material.isTranslucent(),i=this._translucent!==n;(!u(this._rs)||i)&&(this._translucent=n,this._rs=ke.fromCache({cull:{enabled:!0,face:pi.FRONT},depthTest:{enabled:this._depthTestEnabled},depthMask:!n&&t.fragmentDepth,blending:n?un.ALPHA_BLEND:void 0})),u(this._va)||(this._va=Kat(t));let o=!1,r=this.radii;if(!h.equals(this._radii,r)){h.clone(r,this._radii);let x=this._oneOverEllipsoidRadiiSquared;x.x=1/(r.x*r.x),x.y=1/(r.y*r.y),x.z=1/(r.z*r.z),o=!0}(!F.equals(this.modelMatrix,this._modelMatrix)||!h.equals(this.center,this._center))&&(F.clone(this.modelMatrix,this._modelMatrix),h.clone(this.center,this._center),F.multiplyByTranslation(this.modelMatrix,this.center,this._computedModelMatrix),o=!0),o&&(h.clone(h.ZERO,this._boundingSphere.center),this._boundingSphere.radius=h.maximumComponent(r),se.transform(this._boundingSphere,this._computedModelMatrix,this._boundingSphere));let s=this._material!==this.material;this._material=this.material,this._material.update(t);let a=this.onlySunLighting!==this._onlySunLighting;this._onlySunLighting=this.onlySunLighting;let c=e.useLogDepth,l=this._useLogDepth!==c;this._useLogDepth=c;let f=this._colorCommand,d,p;(s||a||i||l)&&(d=new Ue({sources:[lS]}),p=new Ue({sources:[this.material.shaderSource,cS]}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(d.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._sp=Yt.replaceCache({context:t,shaderProgram:this._sp,vertexShaderSource:d,fragmentShaderSource:p,attributeLocations:AY}),f.vertexArray=this._va,f.renderState=this._rs,f.shaderProgram=this._sp,f.uniformMap=gt(this._uniforms,this.material._uniforms),f.executeInClosestFrustum=n);let g=e.commandList,m=e.passes;if(m.render&&(f.boundingVolume=this._boundingSphere,f.debugShowBoundingVolume=this.debugShowBoundingVolume,f.modelMatrix=this._computedModelMatrix,f.pass=n?Ee.TRANSLUCENT:Ee.OPAQUE,g.push(f)),m.pick){let x=this._pickCommand;(!u(this._pickId)||this._id!==this.id)&&(this._id=this.id,this._pickId=this._pickId&&this._pickId.destroy(),this._pickId=t.createPickId({primitive:this,id:this.id})),(s||a||!u(this._pickSP)||l)&&(d=new Ue({sources:[lS]}),p=new Ue({sources:[this.material.shaderSource,cS],pickColorQualifier:"uniform"}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(d.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._pickSP=Yt.replaceCache({context:t,shaderProgram:this._pickSP,vertexShaderSource:d,fragmentShaderSource:p,attributeLocations:AY}),x.vertexArray=this._va,x.renderState=this._rs,x.shaderProgram=this._pickSP,x.uniformMap=gt(gt(this._uniforms,this._pickUniforms),this.material._uniforms),x.executeInClosestFrustum=n),x.boundingVolume=this._boundingSphere,x.modelMatrix=this._computedModelMatrix,x.pass=n?Ee.TRANSLUCENT:Ee.OPAQUE,g.push(x)}};I4.prototype.isDestroyed=function(){return!1};I4.prototype.destroy=function(){return this._sp=this._sp&&this._sp.destroy(),this._pickSP=this._pickSP&&this._pickSP.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),le(this)};var HN=I4;var GN=`in vec3 v_positionMC; in vec3 v_positionEC; in vec2 v_st; void main() { czm_materialInput materialInput; vec3 normalEC = normalize(czm_normal3D * czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0))); #ifdef FACE_FORWARD normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC); #endif materialInput.s = v_st.s; materialInput.st = v_st; materialInput.str = vec3(v_st, 0.0); // Convert tangent space material normal to eye space materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC); // Convert view vector to world space vec3 positionToEyeEC = -v_positionEC; materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var WN=`in vec3 position3DHigh; in vec3 position3DLow; in vec2 st; in float batchId; out vec3 v_positionMC; out vec3 v_positionEC; out vec2 v_st; void main() { vec4 p = czm_computePosition(); v_positionMC = position3DHigh + position3DLow; // position in model coordinates v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_st = st; gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;function rT(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=y(e.aboveGround,!1);this.material=u(e.material)?e.material:Ui.fromType(Ui.ColorType),this.translucent=y(e.translucent,!0),this._vertexShaderSource=y(e.vertexShaderSource,WN),this._fragmentShaderSource=y(e.fragmentShaderSource,GN),this._renderState=eo.getDefaultRenderState(t,!n,e.renderState),this._closed=!1,this._flat=y(e.flat,!1),this._faceForward=y(e.faceForward,n),this._aboveGround=n}Object.defineProperties(rT.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return rT.VERTEX_FORMAT}},flat:{get:function(){return this._flat}},faceForward:{get:function(){return this._faceForward}},aboveGround:{get:function(){return this._aboveGround}}});rT.VERTEX_FORMAT=Pe.POSITION_AND_ST;rT.prototype.getFragmentShaderSource=eo.prototype.getFragmentShaderSource;rT.prototype.isTranslucent=eo.prototype.isTranslucent;rT.prototype.getRenderState=eo.prototype.getRenderState;var CY=rT;function jge(){this.enabled=!0,this.renderable=!0,this.density=2e-4,this.screenSpaceErrorFactor=2,this.minimumBrightness=.03}var P4=[359.393,800.749,1275.6501,2151.1192,3141.7763,4777.5198,6281.2493,12364.307,15900.765,49889.0549,78026.8259,99260.7344,120036.3873,151011.0158,156091.1953,203849.3112,274866.9803,319916.3149,493552.0528,628733.5874],Pm=[2e-5,2e-4,1e-4,7e-5,5e-5,4e-5,3e-5,19e-6,1e-5,85e-7,62e-7,58e-7,53e-7,52e-7,51e-7,42e-7,4e-6,34e-7,26e-7,22e-7];for(let e=0;et[n-1])return ra=n-2,ra;if(e>=t[ra]){if(ra+1=0&&e>=t[ra-1])return--ra,ra;let i;for(i=0;i=t[i]&&e8e5||e.mode!==te.SCENE3D){e.fog.enabled=!1;return}let o=i.height,r=Zat(o),s=P.clamp((o-P4[r])/(P4[r+1]-P4[r]),0,1),a=P.lerp(Pm[r],Pm[r+1],s),c=this.density*1e6,l=c/qge*EY;a=a*(c-l)*1e-6;let f=h.normalize(n.positionWC,$at),d=Math.abs(h.dot(n.directionWC,f));a*=1-d,e.fog.density=a,e.fog.sse=this.screenSpaceErrorFactor,e.fog.minimumBrightness=this.minimumBrightness};var jN=jge;function Ul(e){this._scene=e.scene,this.samplingWindow=y(e.samplingWindow,Ul.defaultSettings.samplingWindow),this.quietPeriod=y(e.quietPeriod,Ul.defaultSettings.quietPeriod),this.warmupPeriod=y(e.warmupPeriod,Ul.defaultSettings.warmupPeriod),this.minimumFrameRateDuringWarmup=y(e.minimumFrameRateDuringWarmup,Ul.defaultSettings.minimumFrameRateDuringWarmup),this.minimumFrameRateAfterWarmup=y(e.minimumFrameRateAfterWarmup,Ul.defaultSettings.minimumFrameRateAfterWarmup),this._lowFrameRate=new pe,this._nominalFrameRate=new pe,this._frameTimes=[],this._needsQuietPeriod=!0,this._quietPeriodEndTime=0,this._warmupPeriodEndTime=0,this._frameRateIsLow=!1,this._lastFramesPerSecond=void 0,this._pauseCount=0;let t=this;this._preUpdateRemoveListener=this._scene.preUpdate.addEventListener(function(o,r){Qat(t,r)}),this._hiddenPropertyName=document.hidden!==void 0?"hidden":document.mozHidden!==void 0?"mozHidden":document.msHidden!==void 0?"msHidden":document.webkitHidden!==void 0?"webkitHidden":void 0;let n=document.hidden!==void 0?"visibilitychange":document.mozHidden!==void 0?"mozvisibilitychange":document.msHidden!==void 0?"msvisibilitychange":document.webkitHidden!==void 0?"webkitvisibilitychange":void 0;function i(){Jat(t)}this._visibilityChangeRemoveListener=void 0,u(n)&&(document.addEventListener(n,i,!1),this._visibilityChangeRemoveListener=function(){document.removeEventListener(n,i,!1)})}Ul.defaultSettings={samplingWindow:5,quietPeriod:2,warmupPeriod:5,minimumFrameRateDuringWarmup:4,minimumFrameRateAfterWarmup:8};Ul.fromScene=function(e){return(!u(e._frameRateMonitor)||e._frameRateMonitor.isDestroyed())&&(e._frameRateMonitor=new Ul({scene:e})),e._frameRateMonitor};Object.defineProperties(Ul.prototype,{scene:{get:function(){return this._scene}},lowFrameRate:{get:function(){return this._lowFrameRate}},nominalFrameRate:{get:function(){return this._nominalFrameRate}},lastFramesPerSecond:{get:function(){return this._lastFramesPerSecond}}});Ul.prototype.pause=function(){++this._pauseCount,this._pauseCount===1&&(this._frameTimes.length=0,this._lastFramesPerSecond=void 0)};Ul.prototype.unpause=function(){--this._pauseCount,this._pauseCount<=0&&(this._pauseCount=0,this._needsQuietPeriod=!0)};Ul.prototype.isDestroyed=function(){return!1};Ul.prototype.destroy=function(){return this._preUpdateRemoveListener(),u(this._visibilityChangeRemoveListener)&&this._visibilityChangeRemoveListener(),le(this)};function Qat(e,t){if(e._pauseCount>0)return;let n=_i();if(e._needsQuietPeriod)e._needsQuietPeriod=!1,e._frameTimes.length=0,e._quietPeriodEndTime=n+e.quietPeriod/Zn.SECONDS_PER_MILLISECOND,e._warmupPeriodEndTime=e._quietPeriodEndTime+(e.warmupPeriod+e.samplingWindow)/Zn.SECONDS_PER_MILLISECOND;else if(n>=e._quietPeriodEndTime){e._frameTimes.push(n);let i=n-e.samplingWindow/Zn.SECONDS_PER_MILLISECOND;if(e._frameTimes.length>=2&&e._frameTimes[0]<=i){for(;e._frameTimes.length>=2&&e._frameTimes[1]e._warmupPeriodEndTime?e.minimumFrameRateAfterWarmup:e.minimumFrameRateDuringWarmup);o>r?e._frameRateIsLow||(e._frameRateIsLow=!0,e._needsQuietPeriod=!0,e.lowFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond)):e._frameRateIsLow&&(e._frameRateIsLow=!1,e._needsQuietPeriod=!0,e.nominalFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond))}}}function Jat(e){document[e._hiddenPropertyName]?e.pause():e.unpause()}var qN=Ul;function ect(e,t,n){this.context=e,this.commandList=[],this.shadowMaps=[],this.brdfLutGenerator=void 0,this.environmentMap=void 0,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this.specularEnvironmentMapsMaximumLOD=void 0,this.mode=te.SCENE3D,this.morphTime=te.getMorphTime(te.SCENE3D),this.frameNumber=0,this.newFrame=!1,this.time=void 0,this.jobScheduler=n,this.mapProjection=void 0,this.camera=void 0,this.cameraUnderground=!1,this.globeTranslucencyState=void 0,this.cullingVolume=void 0,this.occluder=void 0,this.maximumScreenSpaceError=void 0,this.pixelRatio=1,this.passes={render:!1,pick:!1,depth:!1,postProcess:!1,offscreen:!1},this.creditDisplay=t,this.afterRender=[],this.scene3DOnly=!1,this.fog={enabled:!1,density:void 0,sse:void 0,minimumBrightness:void 0},this.terrainExaggeration=1,this.terrainExaggerationRelativeHeight=0,this.shadowState={shadowsEnabled:!0,shadowMaps:[],lightShadowMaps:[],nearPlane:1,farPlane:5e3,closestObjectSize:1e3,lastDirtyTime:0,outOfView:!0},this.splitPosition=0,this.frustumSplits=[],this.backgroundColor=void 0,this.light=void 0,this.minimumDisableDepthTestDistance=void 0,this.invertClassification=!1,this.invertClassificationColor=void 0,this.useLogDepth=!1,this.tilesetPassState=void 0,this.minimumTerrainHeight=0}var YN=ect;function tct(e,t){this.near=y(e,0),this.far=y(t,0);let n=Ee.NUMBER_OF_PASSES,i=new Array(n),o=new Array(n);for(let r=0;r0)for(let r=0;r\s*<\/body>/im,mct=//im,pct=/([\s\S]*)<\/title>/im;function Yge(e){if(hct.test(e)||mct.test(e))return;let t,n=pct.exec(e);n&&n.length>1&&(t=n[1]);let i=new _h;return i.name=t,i.description=e,i.data=e,[i]}var sT=nct;var KN=`uniform vec4 u_initialColor; #if TEXTURE_UNITS > 0 uniform sampler2D u_dayTextures[TEXTURE_UNITS]; uniform vec4 u_dayTextureTranslationAndScale[TEXTURE_UNITS]; uniform bool u_dayTextureUseWebMercatorT[TEXTURE_UNITS]; #ifdef APPLY_ALPHA uniform float u_dayTextureAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_DAY_NIGHT_ALPHA uniform float u_dayTextureNightAlpha[TEXTURE_UNITS]; uniform float u_dayTextureDayAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_SPLIT uniform float u_dayTextureSplit[TEXTURE_UNITS]; #endif #ifdef APPLY_BRIGHTNESS uniform float u_dayTextureBrightness[TEXTURE_UNITS]; #endif #ifdef APPLY_CONTRAST uniform float u_dayTextureContrast[TEXTURE_UNITS]; #endif #ifdef APPLY_HUE uniform float u_dayTextureHue[TEXTURE_UNITS]; #endif #ifdef APPLY_SATURATION uniform float u_dayTextureSaturation[TEXTURE_UNITS]; #endif #ifdef APPLY_GAMMA uniform float u_dayTextureOneOverGamma[TEXTURE_UNITS]; #endif #ifdef APPLY_IMAGERY_CUTOUT uniform vec4 u_dayTextureCutoutRectangles[TEXTURE_UNITS]; #endif #ifdef APPLY_COLOR_TO_ALPHA uniform vec4 u_colorsToAlpha[TEXTURE_UNITS]; #endif uniform vec4 u_dayTextureTexCoordsRectangle[TEXTURE_UNITS]; #endif #ifdef SHOW_REFLECTIVE_OCEAN uniform sampler2D u_waterMask; uniform vec4 u_waterMaskTranslationAndScale; uniform float u_zoomedOutOceanSpecularIntensity; #endif #ifdef SHOW_OCEAN_WAVES uniform sampler2D u_oceanNormalMap; #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) uniform vec2 u_lightingFadeDistance; #endif #ifdef TILE_LIMIT_RECTANGLE uniform vec4 u_cartographicLimitRectangle; #endif #ifdef GROUND_ATMOSPHERE uniform vec2 u_nightFadeDistance; #endif #ifdef ENABLE_CLIPPING_PLANES uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) && defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) uniform float u_minimumBrightness; #endif #ifdef COLOR_CORRECT uniform vec3 u_hsbShift; // Hue, saturation, brightness #endif #ifdef HIGHLIGHT_FILL_TILE uniform vec4 u_fillHighlightColor; #endif #ifdef TRANSLUCENT uniform vec4 u_frontFaceAlphaByDistance; uniform vec4 u_backFaceAlphaByDistance; uniform vec4 u_translucencyRectangle; #endif #ifdef UNDERGROUND_COLOR uniform vec4 u_undergroundColor; uniform vec4 u_undergroundColorAlphaByDistance; #endif #ifdef ENABLE_VERTEX_LIGHTING uniform float u_lambertDiffuseMultiplier; uniform float u_vertexShadowDarkness; #endif in vec3 v_positionMC; in vec3 v_positionEC; in vec3 v_textureCoordinates; in vec3 v_normalMC; in vec3 v_normalEC; #ifdef APPLY_MATERIAL in float v_height; in float v_slope; in float v_aspect; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) in float v_distance; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) in vec3 v_atmosphereRayleighColor; in vec3 v_atmosphereMieColor; in float v_atmosphereOpacity; #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) || defined(APPLY_MATERIAL) vec4 alphaBlend(vec4 sourceColor, vec4 destinationColor) { return sourceColor * vec4(sourceColor.aaa, 1.0) + destinationColor * (1.0 - sourceColor.a); } #endif #ifdef TRANSLUCENT bool inTranslucencyRectangle() { return v_textureCoordinates.x > u_translucencyRectangle.x && v_textureCoordinates.x < u_translucencyRectangle.z && v_textureCoordinates.y > u_translucencyRectangle.y && v_textureCoordinates.y < u_translucencyRectangle.w; } #endif vec4 sampleAndBlend( vec4 previousColor, sampler2D textureToSample, vec2 tileTextureCoordinates, vec4 textureCoordinateRectangle, vec4 textureCoordinateTranslationAndScale, float textureAlpha, float textureNightAlpha, float textureDayAlpha, float textureBrightness, float textureContrast, float textureHue, float textureSaturation, float textureOneOverGamma, float split, vec4 colorToAlpha, float nightBlend) { // This crazy step stuff sets the alpha to 0.0 if this following condition is true: // tileTextureCoordinates.s < textureCoordinateRectangle.s || // tileTextureCoordinates.s > textureCoordinateRectangle.p || // tileTextureCoordinates.t < textureCoordinateRectangle.t || // tileTextureCoordinates.t > textureCoordinateRectangle.q // In other words, the alpha is zero if the fragment is outside the rectangle // covered by this texture. Would an actual 'if' yield better performance? vec2 alphaMultiplier = step(textureCoordinateRectangle.st, tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; alphaMultiplier = step(vec2(0.0), textureCoordinateRectangle.pq - tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) textureAlpha *= mix(textureDayAlpha, textureNightAlpha, nightBlend); #endif vec2 translation = textureCoordinateTranslationAndScale.xy; vec2 scale = textureCoordinateTranslationAndScale.zw; vec2 textureCoordinates = tileTextureCoordinates * scale + translation; vec4 value = texture(textureToSample, textureCoordinates); vec3 color = value.rgb; float alpha = value.a; #ifdef APPLY_COLOR_TO_ALPHA vec3 colorDiff = abs(color.rgb - colorToAlpha.rgb); colorDiff.r = max(max(colorDiff.r, colorDiff.g), colorDiff.b); alpha = czm_branchFreeTernary(colorDiff.r < colorToAlpha.a, 0.0, alpha); #endif #if !defined(APPLY_GAMMA) vec4 tempColor = czm_gammaCorrect(vec4(color, alpha)); color = tempColor.rgb; alpha = tempColor.a; #else color = pow(color, vec3(textureOneOverGamma)); #endif #ifdef APPLY_SPLIT float splitPosition = czm_splitPosition; // Split to the left if (split < 0.0 && gl_FragCoord.x > splitPosition) { alpha = 0.0; } // Split to the right else if (split > 0.0 && gl_FragCoord.x < splitPosition) { alpha = 0.0; } #endif #ifdef APPLY_BRIGHTNESS color = mix(vec3(0.0), color, textureBrightness); #endif #ifdef APPLY_CONTRAST color = mix(vec3(0.5), color, textureContrast); #endif #ifdef APPLY_HUE color = czm_hue(color, textureHue); #endif #ifdef APPLY_SATURATION color = czm_saturation(color, textureSaturation); #endif float sourceAlpha = alpha * textureAlpha; float outAlpha = mix(previousColor.a, 1.0, sourceAlpha); outAlpha += sign(outAlpha) - 1.0; vec3 outColor = mix(previousColor.rgb * previousColor.a, color, sourceAlpha) / outAlpha; // When rendering imagery for a tile in multiple passes, // some GPU/WebGL implementation combinations will not blend fragments in // additional passes correctly if their computation includes an unmasked // divide-by-zero operation, // even if it's not in the output or if the output has alpha zero. // // For example, without sanitization for outAlpha, // this renders without artifacts: // if (outAlpha == 0.0) { outColor = vec3(0.0); } // // but using czm_branchFreeTernary will cause portions of the tile that are // alpha-zero in the additional pass to render as black instead of blending // with the previous pass: // outColor = czm_branchFreeTernary(outAlpha == 0.0, vec3(0.0), outColor); // // So instead, sanitize against divide-by-zero, // store this state on the sign of outAlpha, and correct on return. return vec4(outColor, max(outAlpha, 0.0)); } vec3 colorCorrect(vec3 rgb) { #ifdef COLOR_CORRECT // Convert rgb color to hsb vec3 hsb = czm_RGBToHSB(rgb); // Perform hsb shift hsb.x += u_hsbShift.x; // hue hsb.y = clamp(hsb.y + u_hsbShift.y, 0.0, 1.0); // saturation hsb.z = hsb.z > czm_epsilon7 ? hsb.z + u_hsbShift.z : 0.0; // brightness // Convert shifted hsb back to rgb rgb = czm_HSBToRGB(hsb); #endif return rgb; } vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend); vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float specularMapValue, float fade); const float fExposure = 2.0; vec3 computeEllipsoidPosition() { float mpp = czm_metersPerPixel(vec4(0.0, 0.0, -czm_currentFrustum.x, 1.0), 1.0); vec2 xy = gl_FragCoord.xy / czm_viewport.zw * 2.0 - vec2(1.0); xy *= czm_viewport.zw * mpp * 0.5; vec3 direction = normalize(vec3(xy, -czm_currentFrustum.x)); czm_ray ray = czm_ray(vec3(0.0), direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); vec3 ellipsoidPosition = czm_pointAlongRay(ray, intersection.start); return (czm_inverseView * vec4(ellipsoidPosition, 1.0)).xyz; } void main() { #ifdef TILE_LIMIT_RECTANGLE if (v_textureCoordinates.x < u_cartographicLimitRectangle.x || u_cartographicLimitRectangle.z < v_textureCoordinates.x || v_textureCoordinates.y < u_cartographicLimitRectangle.y || u_cartographicLimitRectangle.w < v_textureCoordinates.y) { discard; } #endif #ifdef ENABLE_CLIPPING_PLANES float clipDistance = clip(gl_FragCoord, u_clippingPlanes, u_clippingPlanesMatrix); #endif #if defined(SHOW_REFLECTIVE_OCEAN) || defined(ENABLE_DAYNIGHT_SHADING) || defined(HDR) vec3 normalMC = czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0)); // normalized surface normal in model coordinates vec3 normalEC = czm_normal3D * normalMC; // normalized surface normal in eye coordinates #endif #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) float nightBlend = 1.0 - clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0, 0.0, 1.0); #else float nightBlend = 0.0; #endif // The clamp below works around an apparent bug in Chrome Canary v23.0.1241.0 // where the fragment shader sees textures coordinates < 0.0 and > 1.0 for the // fragments on the edges of tiles even though the vertex shader is outputting // coordinates strictly in the 0-1 range. vec4 color = computeDayColor(u_initialColor, clamp(v_textureCoordinates, 0.0, 1.0), nightBlend); #ifdef SHOW_TILE_BOUNDARIES if (v_textureCoordinates.x < (1.0/256.0) || v_textureCoordinates.x > (255.0/256.0) || v_textureCoordinates.y < (1.0/256.0) || v_textureCoordinates.y > (255.0/256.0)) { color = vec4(1.0, 0.0, 0.0, 1.0); } #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) float cameraDist; if (czm_sceneMode == czm_sceneMode2D) { cameraDist = max(czm_frustumPlanes.x - czm_frustumPlanes.y, czm_frustumPlanes.w - czm_frustumPlanes.z) * 0.5; } else if (czm_sceneMode == czm_sceneModeColumbusView) { cameraDist = -czm_view[3].z; } else { cameraDist = length(czm_view[3]); } float fadeOutDist = u_lightingFadeDistance.x; float fadeInDist = u_lightingFadeDistance.y; if (czm_sceneMode != czm_sceneMode3D) { vec3 radii = czm_ellipsoidRadii; float maxRadii = max(radii.x, max(radii.y, radii.z)); fadeOutDist -= maxRadii; fadeInDist -= maxRadii; } float fade = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.0, 1.0); #else float fade = 0.0; #endif #ifdef SHOW_REFLECTIVE_OCEAN vec2 waterMaskTranslation = u_waterMaskTranslationAndScale.xy; vec2 waterMaskScale = u_waterMaskTranslationAndScale.zw; vec2 waterMaskTextureCoordinates = v_textureCoordinates.xy * waterMaskScale + waterMaskTranslation; waterMaskTextureCoordinates.y = 1.0 - waterMaskTextureCoordinates.y; float mask = texture(u_waterMask, waterMaskTextureCoordinates).r; if (mask > 0.0) { mat3 enuToEye = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalEC); vec2 ellipsoidTextureCoordinates = czm_ellipsoidWgs84TextureCoordinates(normalMC); vec2 ellipsoidFlippedTextureCoordinates = czm_ellipsoidWgs84TextureCoordinates(normalMC.zyx); vec2 textureCoordinates = mix(ellipsoidTextureCoordinates, ellipsoidFlippedTextureCoordinates, czm_morphTime * smoothstep(0.9, 0.95, normalMC.z)); color = computeWaterColor(v_positionEC, textureCoordinates, enuToEye, color, mask, fade); } #endif #ifdef APPLY_MATERIAL czm_materialInput materialInput; materialInput.st = v_textureCoordinates.st; materialInput.normalEC = normalize(v_normalEC); materialInput.positionToEyeEC = -v_positionEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalize(v_normalEC)); materialInput.slope = v_slope; materialInput.height = v_height; materialInput.aspect = v_aspect; czm_material material = czm_getMaterial(materialInput); vec4 materialColor = vec4(material.diffuse, material.alpha); color = alphaBlend(materialColor, color); #endif #ifdef ENABLE_VERTEX_LIGHTING float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalize(v_normalEC)) * u_lambertDiffuseMultiplier + u_vertexShadowDarkness, 0.0, 1.0); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #elif defined(ENABLE_DAYNIGHT_SHADING) float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0 + 0.3, 0.0, 1.0); diffuseIntensity = mix(1.0, diffuseIntensity, fade); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #else vec4 finalColor = color; #endif #ifdef ENABLE_CLIPPING_PLANES vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = u_clippingPlanesEdgeStyle.rgb; float clippingPlanesEdgeWidth = u_clippingPlanesEdgeStyle.a; if (clipDistance < clippingPlanesEdgeWidth) { finalColor = clippingPlanesEdgeColor; } #endif #ifdef HIGHLIGHT_FILL_TILE finalColor = vec4(mix(finalColor.rgb, u_fillHighlightColor.rgb, u_fillHighlightColor.a), finalColor.a); #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) if (!czm_backFacing()) { bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif vec3 rayleighColor; vec3 mieColor; float opacity; vec3 positionWC; vec3 lightDirection; // When the camera is far away (camera distance > nightFadeOutDistance), the scattering is computed in the fragment shader. // Otherwise, the scattering is computed in the vertex shader. #ifdef PER_FRAGMENT_GROUND_ATMOSPHERE positionWC = computeEllipsoidPosition(); lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); computeAtmosphereScattering( positionWC, lightDirection, rayleighColor, mieColor, opacity ); #else positionWC = v_positionMC; lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); rayleighColor = v_atmosphereRayleighColor; mieColor = v_atmosphereMieColor; opacity = v_atmosphereOpacity; #endif rayleighColor = colorCorrect(rayleighColor); mieColor = colorCorrect(mieColor); vec4 groundAtmosphereColor = computeAtmosphereColor(positionWC, lightDirection, rayleighColor, mieColor, opacity); // Fog is applied to tiles selected for fog, close to the Earth. #ifdef FOG vec3 fogColor = groundAtmosphereColor.rgb; // If there is lighting, apply that to the fog. #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float darken = clamp(dot(normalize(czm_viewerPositionWC), atmosphereLightDirection), u_minimumBrightness, 1.0); fogColor *= darken; #endif #ifndef HDR fogColor.rgb = czm_acesTonemapping(fogColor.rgb); fogColor.rgb = czm_inverseGamma(fogColor.rgb); #endif const float modifier = 0.15; finalColor = vec4(czm_fog(v_distance, finalColor.rgb, fogColor.rgb, modifier), finalColor.a); #else // The transmittance is based on optical depth i.e. the length of segment of the ray inside the atmosphere. // This value is larger near the "circumference", as it is further away from the camera. We use it to // brighten up that area of the ground atmosphere. const float transmittanceModifier = 0.5; float transmittance = transmittanceModifier + clamp(1.0 - groundAtmosphereColor.a, 0.0, 1.0); vec3 finalAtmosphereColor = finalColor.rgb + groundAtmosphereColor.rgb * transmittance; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float fadeInDist = u_nightFadeDistance.x; float fadeOutDist = u_nightFadeDistance.y; float sunlitAtmosphereIntensity = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.05, 1.0); float darken = clamp(dot(normalize(positionWC), atmosphereLightDirection), 0.0, 1.0); vec3 darkenendGroundAtmosphereColor = mix(groundAtmosphereColor.rgb, finalAtmosphereColor.rgb, darken); finalAtmosphereColor = mix(darkenendGroundAtmosphereColor, finalAtmosphereColor, sunlitAtmosphereIntensity); #endif #ifndef HDR finalAtmosphereColor.rgb = vec3(1.0) - exp(-fExposure * finalAtmosphereColor.rgb); #else finalAtmosphereColor.rgb = czm_saturation(finalAtmosphereColor.rgb, 1.6); #endif finalColor.rgb = mix(finalColor.rgb, finalAtmosphereColor.rgb, fade); #endif } #endif #ifdef UNDERGROUND_COLOR if (czm_backFacing()) { float distanceFromEllipsoid = max(czm_eyeHeight, 0.0); float distance = max(v_distance - distanceFromEllipsoid, 0.0); float blendAmount = interpolateByDistance(u_undergroundColorAlphaByDistance, distance); vec4 undergroundColor = vec4(u_undergroundColor.rgb, u_undergroundColor.a * blendAmount); finalColor = alphaBlend(undergroundColor, finalColor); } #endif #ifdef TRANSLUCENT if (inTranslucencyRectangle()) { vec4 alphaByDistance = gl_FrontFacing ? u_frontFaceAlphaByDistance : u_backFaceAlphaByDistance; finalColor.a *= interpolateByDistance(alphaByDistance, v_distance); } #endif out_FragColor = finalColor; } #ifdef SHOW_REFLECTIVE_OCEAN float waveFade(float edge0, float edge1, float x) { float y = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); return pow(1.0 - y, 5.0); } float linearFade(float edge0, float edge1, float x) { return clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); } // Based on water rendering by Jonas Wagner: // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog // low altitude wave settings const float oceanFrequencyLowAltitude = 825000.0; const float oceanAnimationSpeedLowAltitude = 0.004; const float oceanOneOverAmplitudeLowAltitude = 1.0 / 2.0; const float oceanSpecularIntensity = 0.5; // high altitude wave settings const float oceanFrequencyHighAltitude = 125000.0; const float oceanAnimationSpeedHighAltitude = 0.008; const float oceanOneOverAmplitudeHighAltitude = 1.0 / 2.0; vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float maskValue, float fade) { vec3 positionToEyeEC = -positionEyeCoordinates; float positionToEyeECLength = length(positionToEyeEC); // The double normalize below works around a bug in Firefox on Android devices. vec3 normalizedPositionToEyeEC = normalize(normalize(positionToEyeEC)); // Fade out the waves as the camera moves far from the surface. float waveIntensity = waveFade(70000.0, 1000000.0, positionToEyeECLength); #ifdef SHOW_OCEAN_WAVES // high altitude waves float time = czm_frameNumber * oceanAnimationSpeedHighAltitude; vec4 noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyHighAltitude, time, 0.0); vec3 normalTangentSpaceHighAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeHighAltitude); // low altitude waves time = czm_frameNumber * oceanAnimationSpeedLowAltitude; noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyLowAltitude, time, 0.0); vec3 normalTangentSpaceLowAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeLowAltitude); // blend the 2 wave layers based on distance to surface float highAltitudeFade = linearFade(0.0, 60000.0, positionToEyeECLength); float lowAltitudeFade = 1.0 - linearFade(20000.0, 60000.0, positionToEyeECLength); vec3 normalTangentSpace = (highAltitudeFade * normalTangentSpaceHighAltitude) + (lowAltitudeFade * normalTangentSpaceLowAltitude); normalTangentSpace = normalize(normalTangentSpace); // fade out the normal perturbation as we move farther from the water surface normalTangentSpace.xy *= waveIntensity; normalTangentSpace = normalize(normalTangentSpace); #else vec3 normalTangentSpace = vec3(0.0, 0.0, 1.0); #endif vec3 normalEC = enuToEye * normalTangentSpace; const vec3 waveHighlightColor = vec3(0.3, 0.45, 0.6); // Use diffuse light to highlight the waves float diffuseIntensity = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * maskValue; vec3 diffuseHighlight = waveHighlightColor * diffuseIntensity * (1.0 - fade); #ifdef SHOW_OCEAN_WAVES // Where diffuse light is low or non-existent, use wave highlights based solely on // the wave bumpiness and no particular light direction. float tsPerturbationRatio = normalTangentSpace.z; vec3 nonDiffuseHighlight = mix(waveHighlightColor * 5.0 * (1.0 - tsPerturbationRatio), vec3(0.0), diffuseIntensity); #else vec3 nonDiffuseHighlight = vec3(0.0); #endif // Add specular highlights in 3D, and in all modes when zoomed in. float specularIntensity = czm_getSpecular(czm_lightDirectionEC, normalizedPositionToEyeEC, normalEC, 10.0); float surfaceReflectance = mix(0.0, mix(u_zoomedOutOceanSpecularIntensity, oceanSpecularIntensity, waveIntensity), maskValue); float specular = specularIntensity * surfaceReflectance; #ifdef HDR specular *= 1.4; float e = 0.2; float d = 3.3; float c = 1.7; vec3 color = imageryColor.rgb + (c * (vec3(e) + imageryColor.rgb * d) * (diffuseHighlight + nonDiffuseHighlight + specular)); #else vec3 color = imageryColor.rgb + diffuseHighlight + nonDiffuseHighlight + specular; #endif return vec4(color, imageryColor.a); } #endif // #ifdef SHOW_REFLECTIVE_OCEAN `;var ZN=`#ifdef QUANTIZATION_BITS12 in vec4 compressed0; in float compressed1; #else in vec4 position3DAndHeight; in vec4 textureCoordAndEncodedNormals; #endif #ifdef GEODETIC_SURFACE_NORMALS in vec3 geodeticSurfaceNormal; #endif #ifdef EXAGGERATION uniform vec2 u_terrainExaggerationAndRelativeHeight; #endif uniform vec3 u_center3D; uniform mat4 u_modifiedModelView; uniform mat4 u_modifiedModelViewProjection; uniform vec4 u_tileRectangle; // Uniforms for 2D Mercator projection uniform vec2 u_southAndNorthLatitude; uniform vec2 u_southMercatorYAndOneOverHeight; out vec3 v_positionMC; out vec3 v_positionEC; out vec3 v_textureCoordinates; out vec3 v_normalMC; out vec3 v_normalEC; #ifdef APPLY_MATERIAL out float v_slope; out float v_aspect; out float v_height; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) out float v_distance; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) out vec3 v_atmosphereRayleighColor; out vec3 v_atmosphereMieColor; out float v_atmosphereOpacity; #endif // These functions are generated at runtime. vec4 getPosition(vec3 position, float height, vec2 textureCoordinates); float get2DYPositionFraction(vec2 textureCoordinates); vec4 getPosition3DMode(vec3 position, float height, vec2 textureCoordinates) { return u_modifiedModelViewProjection * vec4(position, 1.0); } float get2DMercatorYPositionFraction(vec2 textureCoordinates) { // The width of a tile at level 11, in radians and assuming a single root tile, is // 2.0 * czm_pi / pow(2.0, 11.0) // We want to just linearly interpolate the 2D position from the texture coordinates // when we're at this level or higher. The constant below is the expression // above evaluated and then rounded up at the 4th significant digit. const float maxTileWidth = 0.003068; float positionFraction = textureCoordinates.y; float southLatitude = u_southAndNorthLatitude.x; float northLatitude = u_southAndNorthLatitude.y; if (northLatitude - southLatitude > maxTileWidth) { float southMercatorY = u_southMercatorYAndOneOverHeight.x; float oneOverMercatorHeight = u_southMercatorYAndOneOverHeight.y; float currentLatitude = mix(southLatitude, northLatitude, textureCoordinates.y); currentLatitude = clamp(currentLatitude, -czm_webMercatorMaxLatitude, czm_webMercatorMaxLatitude); positionFraction = czm_latitudeToWebMercatorFraction(currentLatitude, southMercatorY, oneOverMercatorHeight); } return positionFraction; } float get2DGeographicYPositionFraction(vec2 textureCoordinates) { return textureCoordinates.y; } vec4 getPositionPlanarEarth(vec3 position, float height, vec2 textureCoordinates) { float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 rtcPosition2D = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); return u_modifiedModelViewProjection * rtcPosition2D; } vec4 getPosition2DMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, 0.0, textureCoordinates); } vec4 getPositionColumbusViewMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, height, textureCoordinates); } vec4 getPositionMorphingMode(vec3 position, float height, vec2 textureCoordinates) { // We do not do RTC while morphing, so there is potential for jitter. // This is unlikely to be noticeable, though. vec3 position3DWC = position + u_center3D; float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 position2DWC = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); vec4 morphPosition = czm_columbusViewMorph(position2DWC, vec4(position3DWC, 1.0), czm_morphTime); return czm_modelViewProjection * morphPosition; } #ifdef QUANTIZATION_BITS12 uniform vec2 u_minMaxHeight; uniform mat4 u_scaleAndBias; #endif void main() { #ifdef QUANTIZATION_BITS12 vec2 xy = czm_decompressTextureCoordinates(compressed0.x); vec2 zh = czm_decompressTextureCoordinates(compressed0.y); vec3 position = vec3(xy, zh.x); float height = zh.y; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressed0.z); height = height * (u_minMaxHeight.y - u_minMaxHeight.x) + u_minMaxHeight.x; position = (u_scaleAndBias * vec4(position, 1.0)).xyz; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL)) && defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = compressed1; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = 0.0; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) float webMercatorT = textureCoordinates.y; float encodedNormal = compressed0.w; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #else // A single float per element vec3 position = position3DAndHeight.xyz; float height = position3DAndHeight.w; vec2 textureCoordinates = textureCoordAndEncodedNormals.xy; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL)) && defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = textureCoordAndEncodedNormals.w; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) float webMercatorT = textureCoordinates.y; float encodedNormal = textureCoordAndEncodedNormals.z; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = 0.0; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #endif vec3 position3DWC = position + u_center3D; #ifdef GEODETIC_SURFACE_NORMALS vec3 ellipsoidNormal = geodeticSurfaceNormal; #else vec3 ellipsoidNormal = normalize(position3DWC); #endif #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) float exaggeration = u_terrainExaggerationAndRelativeHeight.x; float relativeHeight = u_terrainExaggerationAndRelativeHeight.y; float newHeight = (height - relativeHeight) * exaggeration + relativeHeight; // stop from going through center of earth float minRadius = min(min(czm_ellipsoidRadii.x, czm_ellipsoidRadii.y), czm_ellipsoidRadii.z); newHeight = max(newHeight, -minRadius); vec3 offset = ellipsoidNormal * (newHeight - height); position += offset; position3DWC += offset; height = newHeight; #endif gl_Position = getPosition(position, height, textureCoordinates); v_positionEC = (u_modifiedModelView * vec4(position, 1.0)).xyz; v_positionMC = position3DWC; // position in model coordinates v_textureCoordinates = vec3(textureCoordinates, webMercatorT); #if defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) vec3 normalMC = czm_octDecode(encodedNormal); #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) vec3 projection = dot(normalMC, ellipsoidNormal) * ellipsoidNormal; vec3 rejection = normalMC - projection; normalMC = normalize(projection + rejection * exaggeration); #endif v_normalMC = normalMC; v_normalEC = czm_normal3D * v_normalMC; #endif #if defined(FOG) || (defined(GROUND_ATMOSPHERE) && !defined(PER_FRAGMENT_GROUND_ATMOSPHERE)) bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif vec3 lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(position3DWC)); computeAtmosphereScattering( position3DWC, lightDirection, v_atmosphereRayleighColor, v_atmosphereMieColor, v_atmosphereOpacity ); #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) v_distance = length((czm_modelView3D * vec4(position3DWC, 1.0)).xyz); #endif #ifdef APPLY_MATERIAL float northPoleZ = czm_ellipsoidRadii.z; vec3 northPolePositionMC = vec3(0.0, 0.0, northPoleZ); vec3 vectorEastMC = normalize(cross(northPolePositionMC - v_positionMC, ellipsoidNormal)); float dotProd = abs(dot(ellipsoidNormal, v_normalMC)); v_slope = acos(dotProd); vec3 normalRejected = ellipsoidNormal * dotProd; vec3 normalProjected = v_normalMC - normalRejected; vec3 aspectVector = normalize(normalProjected); v_aspect = acos(dot(aspectVector, vectorEastMC)); float determ = dot(cross(vectorEastMC, aspectVector), ellipsoidNormal); v_aspect = czm_branchFreeTernary(determ < 0.0, 2.0 * czm_pi - v_aspect, v_aspect); v_height = height; #endif } `;var N_=`uniform vec3 u_radiiAndDynamicAtmosphereColor; uniform float u_atmosphereLightIntensity; uniform float u_atmosphereRayleighScaleHeight; uniform float u_atmosphereMieScaleHeight; uniform float u_atmosphereMieAnisotropy; uniform vec3 u_atmosphereRayleighCoefficient; uniform vec3 u_atmosphereMieCoefficient; const float ATMOSPHERE_THICKNESS = 111e3; // The thickness of the atmosphere in meters. const int PRIMARY_STEPS_MAX = 16; // Maximum number of times the ray from the camera to the world position (primary ray) is sampled. const int LIGHT_STEPS_MAX = 4; // Maximum number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. /** * Rational approximation to tanh(x) */ float approximateTanh(float x) { float x2 = x * x; return max(-1.0, min(+1.0, x * (27.0 + x2) / (27.0 + 9.0 * x2))); } /** * This function computes the colors contributed by Rayliegh and Mie scattering on a given ray, as well as * the transmittance value for the ray. * * @param {czm_ray} primaryRay The ray from the camera to the position. * @param {float} primaryRayLength The length of the primary ray. * @param {vec3} lightDirection The direction of the light to calculate the scattering from. * @param {vec3} rayleighColor The variable the Rayleigh scattering will be written to. * @param {vec3} mieColor The variable the Mie scattering will be written to. * @param {float} opacity The variable the transmittance will be written to. * @glslFunction */ void computeScattering( czm_ray primaryRay, float primaryRayLength, vec3 lightDirection, float atmosphereInnerRadius, out vec3 rayleighColor, out vec3 mieColor, out float opacity ) { // Initialize the default scattering amounts to 0. rayleighColor = vec3(0.0); mieColor = vec3(0.0); opacity = 0.0; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; vec3 origin = vec3(0.0); // Calculate intersection from the camera to the outer ring of the atmosphere. czm_raySegment primaryRayAtmosphereIntersect = czm_raySphereIntersectionInterval(primaryRay, origin, atmosphereOuterRadius); // Return empty colors if no intersection with the atmosphere geometry. if (primaryRayAtmosphereIntersect == czm_emptyRaySegment) { return; } // To deal with smaller values of PRIMARY_STEPS (e.g. 4) // we implement a split strategy: sky or horizon. // For performance reasons, instead of a if/else branch // a soft choice is implemented through a weight 0.0 <= w_stop_gt_lprl <= 1.0 float x = 1e-7 * primaryRayAtmosphereIntersect.stop / length(primaryRayLength); // Value close to 0.0: close to the horizon // Value close to 1.0: above in the sky float w_stop_gt_lprl = 0.5 * (1.0 + approximateTanh(x)); // The ray should start from the first intersection with the outer atmopshere, or from the camera position, if it is inside the atmosphere. float start_0 = primaryRayAtmosphereIntersect.start; primaryRayAtmosphereIntersect.start = max(primaryRayAtmosphereIntersect.start, 0.0); // The ray should end at the exit from the atmosphere or at the distance to the vertex, whichever is smaller. primaryRayAtmosphereIntersect.stop = min(primaryRayAtmosphereIntersect.stop, length(primaryRayLength)); // For the number of ray steps, distinguish inside or outside atmosphere (outer space) // (1) from outer space we have to use more ray steps to get a realistic rendering // (2) within atmosphere we need fewer steps for faster rendering float x_o_a = start_0 - ATMOSPHERE_THICKNESS; // ATMOSPHERE_THICKNESS used as an ad-hoc constant, no precise meaning here, only the order of magnitude matters float w_inside_atmosphere = 1.0 - 0.5 * (1.0 + approximateTanh(x_o_a)); int PRIMARY_STEPS = PRIMARY_STEPS_MAX - int(w_inside_atmosphere * 12.0); // Number of times the ray from the camera to the world position (primary ray) is sampled. int LIGHT_STEPS = LIGHT_STEPS_MAX - int(w_inside_atmosphere * 2.0); // Number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Setup for sampling positions along the ray - starting from the intersection with the outer ring of the atmosphere. float rayPositionLength = primaryRayAtmosphereIntersect.start; // (1) Outside the atmosphere: constant rayStepLength // (2) Inside atmosphere: variable rayStepLength to compensate the rough rendering of the smaller number of ray steps float totalRayLength = primaryRayAtmosphereIntersect.stop - rayPositionLength; float rayStepLengthIncrease = w_inside_atmosphere * ((1.0 - w_stop_gt_lprl) * totalRayLength / (float(PRIMARY_STEPS * (PRIMARY_STEPS + 1)) / 2.0)); float rayStepLength = max(1.0 - w_inside_atmosphere, w_stop_gt_lprl) * totalRayLength / max(7.0 * w_inside_atmosphere, float(PRIMARY_STEPS)); vec3 rayleighAccumulation = vec3(0.0); vec3 mieAccumulation = vec3(0.0); vec2 opticalDepth = vec2(0.0); vec2 heightScale = vec2(u_atmosphereRayleighScaleHeight, u_atmosphereMieScaleHeight); // Sample positions on the primary ray. for (int i = 0; i < PRIMARY_STEPS_MAX; ++i) { // The loop should be: for (int i = 0; i < PRIMARY_STEPS; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= PRIMARY_STEPS) { break; } // Calculate sample position along viewpoint ray. vec3 samplePosition = primaryRay.origin + primaryRay.direction * (rayPositionLength + rayStepLength); // Calculate height of sample position above ellipsoid. float sampleHeight = length(samplePosition) - atmosphereInnerRadius; // Calculate and accumulate density of particles at the sample position. vec2 sampleDensity = exp(-sampleHeight / heightScale) * rayStepLength; opticalDepth += sampleDensity; // Generate ray from the sample position segment to the light source, up to the outer ring of the atmosphere. czm_ray lightRay = czm_ray(samplePosition, lightDirection); czm_raySegment lightRayAtmosphereIntersect = czm_raySphereIntersectionInterval(lightRay, origin, atmosphereOuterRadius); float lightStepLength = lightRayAtmosphereIntersect.stop / float(LIGHT_STEPS); float lightPositionLength = 0.0; vec2 lightOpticalDepth = vec2(0.0); // Sample positions along the light ray, to accumulate incidence of light on the latest sample segment. for (int j = 0; j < LIGHT_STEPS_MAX; ++j) { // The loop should be: for (int j = 0; i < LIGHT_STEPS; ++j) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (j >= LIGHT_STEPS) { break; } // Calculate sample position along light ray. vec3 lightPosition = samplePosition + lightDirection * (lightPositionLength + lightStepLength * 0.5); // Calculate height of the light sample position above ellipsoid. float lightHeight = length(lightPosition) - atmosphereInnerRadius; // Calculate density of photons at the light sample position. lightOpticalDepth += exp(-lightHeight / heightScale) * lightStepLength; // Increment distance on light ray. lightPositionLength += lightStepLength; } // Compute attenuation via the primary ray and the light ray. vec3 attenuation = exp(-((u_atmosphereMieCoefficient * (opticalDepth.y + lightOpticalDepth.y)) + (u_atmosphereRayleighCoefficient * (opticalDepth.x + lightOpticalDepth.x)))); // Accumulate the scattering. rayleighAccumulation += sampleDensity.x * attenuation; mieAccumulation += sampleDensity.y * attenuation; // Increment distance on primary ray. rayPositionLength += (rayStepLength += rayStepLengthIncrease); } // Compute the scattering amount. rayleighColor = u_atmosphereRayleighCoefficient * rayleighAccumulation; mieColor = u_atmosphereMieCoefficient * mieAccumulation; // Compute the transmittance i.e. how much light is passing through the atmosphere. opacity = length(exp(-((u_atmosphereMieCoefficient * opticalDepth.y) + (u_atmosphereRayleighCoefficient * opticalDepth.x)))); } vec4 computeAtmosphereColor( vec3 positionWC, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); float cosAngle = dot(cameraToPositionWCDirection, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = u_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * u_atmosphereLightIntensity; return vec4(color, opacity); } `;var uS=`void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) { vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); float atmosphereInnerRadius = length(positionWC); computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); } `;var _ct=new H;function gct(e,t){let n=e.unionClippingRegions,i=e.length,o=ss.useFloatTexture(t),r=ss.getTextureResolution(e,t,_ct),s=r.x,a=r.y,c=o?bct(s,a):Tct(s,a);return c+=` `,c+=n?yct(i):xct(i),c}function yct(e){return`float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix) { vec4 position = czm_windowToEyeCoordinates(fragCoord); vec3 clipNormal = vec3(0.0); vec3 clipPosition = vec3(0.0); float clipAmount; float pixelWidth = czm_metersPerPixel(position); bool breakAndDiscard = false; for (int i = 0; i < ${e}; ++i) { vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix); clipNormal = clippingPlane.xyz; clipPosition = -clippingPlane.w * clipNormal; float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth; clipAmount = czm_branchFreeTernary(i == 0, amount, min(amount, clipAmount)); if (amount <= 0.0) { breakAndDiscard = true; break; } } if (breakAndDiscard) { discard; } return clipAmount; } `}function xct(e){return`float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix) { bool clipped = true; vec4 position = czm_windowToEyeCoordinates(fragCoord); vec3 clipNormal = vec3(0.0); vec3 clipPosition = vec3(0.0); float clipAmount = 0.0; float pixelWidth = czm_metersPerPixel(position); for (int i = 0; i < ${e}; ++i) { vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix); clipNormal = clippingPlane.xyz; clipPosition = -clippingPlane.w * clipNormal; float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth; clipAmount = max(amount, clipAmount); clipped = clipped && (amount <= 0.0); } if (clipped) { discard; } return clipAmount; } `}function bct(e,t){let n=1/e,i=1/t,o=`${n}`;o.indexOf(".")===-1&&(o+=".0");let r=`${i}`;return r.indexOf(".")===-1&&(r+=".0"),`vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform) { int pixY = clippingPlaneNumber / ${e}; int pixX = clippingPlaneNumber - (pixY * ${e}); float u = (float(pixX) + 0.5) * ${o}; float v = (float(pixY) + 0.5) * ${r}; vec4 plane = texture(packedClippingPlanes, vec2(u, v)); return czm_transformPlane(plane, transform); } `}function Tct(e,t){let n=1/e,i=1/t,o=`${n}`;o.indexOf(".")===-1&&(o+=".0");let r=`${i}`;return r.indexOf(".")===-1&&(r+=".0"),`vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform) { int clippingPlaneStartIndex = clippingPlaneNumber * 2; int pixY = clippingPlaneStartIndex / ${e}; int pixX = clippingPlaneStartIndex - (pixY * ${e}); float u = (float(pixX) + 0.5) * ${o}; float v = (float(pixY) + 0.5) * ${r}; vec4 oct32 = texture(packedClippingPlanes, vec2(u, v)) * 255.0; vec2 oct = vec2(oct32.x * 256.0 + oct32.y, oct32.z * 256.0 + oct32.w); vec4 plane; plane.xyz = czm_octDecode(oct, 65535.0); plane.w = czm_unpackFloat(texture(packedClippingPlanes, vec2(u + ${o}, v))); return czm_transformPlane(plane, transform); } `}var F_=gct;function Act(e,t,n,i,o){this.numberOfDayTextures=e,this.flags=t,this.material=n,this.shaderProgram=i,this.clippingShaderState=o}function vY(){this.baseVertexShaderSource=void 0,this.baseFragmentShaderSource=void 0,this._shadersByTexturesFlags=[],this.material=void 0}function Cct(e){let t="vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPosition3DMode(position, height, textureCoordinates); }",n="vec4 getPosition(vec3 position, float height, 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t=e.frameState,n=e.surfaceTile,i=e.numberOfDayTextures,o=e.applyBrightness,r=e.applyContrast,s=e.applyHue,a=e.applySaturation,c=e.applyGamma,l=e.applyAlpha,f=e.applyDayNightAlpha,d=e.applySplit,p=e.showReflectiveOcean,g=e.showOceanWaves,m=e.enableLighting,x=e.dynamicAtmosphereLighting,b=e.dynamicAtmosphereLightingFromSun,T=e.showGroundAtmosphere,A=e.perFragmentGroundAtmosphere,C=e.hasVertexNormals,S=e.useWebMercatorProjection,w=e.enableFog,D=e.enableClippingPlanes,R=e.clippingPlanes,O=e.clippedByBoundaries,N=e.hasImageryLayerCutout,L=e.colorCorrect,_=e.highlightFillTile,E=e.colorToAlpha,v=e.hasGeodeticSurfaceNormals,I=e.hasExaggeration,M=e.showUndergroundColor,B=e.translucent,V=0,U="",k=n.renderedMesh.encoding;k.quantization===Ns.BITS12&&(V=1,U="QUANTIZATION_BITS12");let j=0,$="";O&&(j=1,$="TILE_LIMIT_RECTANGLE");let W=0,K="";N&&(W=1,K="APPLY_IMAGERY_CUTOUT");let Z=t.mode,me=Z|o<<2|r<<3|s<<4|a<<5|c<<6|l<<7|p<<8|g<<9|m<<10|x<<11|b<<12|T<<13|A<<14|C<<15|S<<16|w<<17|V<<18|d<<19|D<<20|j<<21|W<<22|L<<23|_<<24|E<<25|v<<26|I<<27|M<<28|B<<29|f<<30,xe=0;u(R)&&R.length>0&&(xe=D?R.clippingPlanesState:0);let re=n.surfaceShader;if(u(re)&&re.numberOfDayTextures===i&&re.flags===me&&re.material===this.material&&re.clippingShaderState===xe)return re.shaderProgram;let ye=this._shadersByTexturesFlags[i];if(u(ye)||(ye=this._shadersByTexturesFlags[i]=[]),re=ye[me],!u(re)||re.material!==this.material||re.clippingShaderState!==xe){let ge=this.baseVertexShaderSource.clone(),Ae=this.baseFragmentShaderSource.clone();xe!==0&&Ae.sources.unshift(F_(R,t.context)),ge.defines.push(U),Ae.defines.push(`TEXTURE_UNITS ${i}`,$,K),o&&Ae.defines.push("APPLY_BRIGHTNESS"),r&&Ae.defines.push("APPLY_CONTRAST"),s&&Ae.defines.push("APPLY_HUE"),a&&Ae.defines.push("APPLY_SATURATION"),c&&Ae.defines.push("APPLY_GAMMA"),l&&Ae.defines.push("APPLY_ALPHA"),f&&Ae.defines.push("APPLY_DAY_NIGHT_ALPHA"),p&&(Ae.defines.push("SHOW_REFLECTIVE_OCEAN"),ge.defines.push("SHOW_REFLECTIVE_OCEAN")),g&&Ae.defines.push("SHOW_OCEAN_WAVES"),E&&Ae.defines.push("APPLY_COLOR_TO_ALPHA"),M&&(ge.defines.push("UNDERGROUND_COLOR"),Ae.defines.push("UNDERGROUND_COLOR")),B&&(ge.defines.push("TRANSLUCENT"),Ae.defines.push("TRANSLUCENT")),m&&(C?(ge.defines.push("ENABLE_VERTEX_LIGHTING"),Ae.defines.push("ENABLE_VERTEX_LIGHTING")):(ge.defines.push("ENABLE_DAYNIGHT_SHADING"),Ae.defines.push("ENABLE_DAYNIGHT_SHADING"))),x&&(ge.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING"),Ae.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING"),b&&(ge.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN"),Ae.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN"))),T&&(ge.defines.push("GROUND_ATMOSPHERE"),Ae.defines.push("GROUND_ATMOSPHERE"),A&&(ge.defines.push("PER_FRAGMENT_GROUND_ATMOSPHERE"),Ae.defines.push("PER_FRAGMENT_GROUND_ATMOSPHERE"))),ge.defines.push("INCLUDE_WEB_MERCATOR_Y"),Ae.defines.push("INCLUDE_WEB_MERCATOR_Y"),w&&(ge.defines.push("FOG"),Ae.defines.push("FOG")),d&&Ae.defines.push("APPLY_SPLIT"),D&&Ae.defines.push("ENABLE_CLIPPING_PLANES"),L&&Ae.defines.push("COLOR_CORRECT"),_&&Ae.defines.push("HIGHLIGHT_FILL_TILE"),v&&ge.defines.push("GEODETIC_SURFACE_NORMALS"),I&&ge.defines.push("EXAGGERATION");let De=` vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend) { vec4 color = initialColor; `;N&&(De+=` vec4 cutoutAndColorResult; bool texelUnclipped; `);for(let ze=0;ze<i;++ze)N?De+=` cutoutAndColorResult = u_dayTextureCutoutRectangles[${ze}]; texelUnclipped = v_textureCoordinates.x < cutoutAndColorResult.x || cutoutAndColorResult.z < v_textureCoordinates.x || v_textureCoordinates.y < cutoutAndColorResult.y || cutoutAndColorResult.w < v_textureCoordinates.y; cutoutAndColorResult = sampleAndBlend( `:De+=` color = sampleAndBlend( `,De+=` color, u_dayTextures[${ze}], u_dayTextureUseWebMercatorT[${ze}] ? textureCoordinates.xz : textureCoordinates.xy, u_dayTextureTexCoordsRectangle[${ze}], u_dayTextureTranslationAndScale[${ze}], ${l?`u_dayTextureAlpha[${ze}]`:"1.0"}, ${f?`u_dayTextureNightAlpha[${ze}]`:"1.0"}, ${f?`u_dayTextureDayAlpha[${ze}]`:"1.0"}, ${o?`u_dayTextureBrightness[${ze}]`:"0.0"}, ${r?`u_dayTextureContrast[${ze}]`:"0.0"}, ${s?`u_dayTextureHue[${ze}]`:"0.0"}, ${a?`u_dayTextureSaturation[${ze}]`:"0.0"}, ${c?`u_dayTextureOneOverGamma[${ze}]`:"0.0"}, ${d?`u_dayTextureSplit[${ze}]`:"0.0"}, ${E?`u_colorsToAlpha[${ze}]`:"vec4(0.0)"}, nightBlend ); `,N&&(De+=` color = czm_branchFreeTernary(texelUnclipped, cutoutAndColorResult, color); `);De+=` return color; }`,Ae.sources.push(De),ge.sources.push(Cct(Z)),ge.sources.push(Ect(S));let Re=Yt.fromCache({context:t.context,vertexShaderSource:ge,fragmentShaderSource:Ae,attributeLocations:k.getAttributeLocations()});re=ye[me]=new Act(i,me,this.material,Re,xe)}return n.surfaceShader=re,re.shaderProgram};vY.prototype.destroy=function(){let e,t,n=this._shadersByTexturesFlags;for(let i in n)if(n.hasOwnProperty(i)){let o=n[i];if(!u(o))continue;for(e in o)o.hasOwnProperty(e)&&(t=o[e],u(t)&&t.shaderProgram.destroy())}return le(this)};var $N=vY;var Sct={UNLOADED:0,TRANSITIONING:1,RECEIVED:2,TEXTURE_LOADED:3,READY:4,FAILED:5,INVALID:6,PLACEHOLDER:7},ci=Object.freeze(Sct);var wct={START:0,LOADING:1,DONE:2,FAILED:3},Bs=Object.freeze(wct);var vct={FAILED:0,UNLOADED:1,RECEIVING:2,RECEIVED:3,TRANSFORMING:4,TRANSFORMED:5,READY:6},co=Object.freeze(vct);function Jo(){this.imagery=[],this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe(0,0,1,1),this.terrainData=void 0,this.vertexArray=void 0,this.tileBoundingRegion=void 0,this.occludeePointInScaledSpace=new h,this.boundingVolumeSourceTile=void 0,this.boundingVolumeIsFromMesh=!1,this.terrainState=co.UNLOADED,this.mesh=void 0,this.fill=void 0,this.pickBoundingSphere=new se,this.surfaceShader=void 0,this.isClipped=!0,this.clippedByBoundaries=!1}Object.defineProperties(Jo.prototype,{eligibleForUnloading:{get:function(){let e=this.terrainState,n=!(e===co.RECEIVING||e===co.TRANSFORMING),i=this.imagery;for(let o=0,r=i.length;n&&o<r;++o){let s=i[o];n=!u(s.loadingImagery)||s.loadingImagery.state!==ci.TRANSITIONING}return n}},renderedMesh:{get:function(){if(u(this.vertexArray))return this.mesh;if(u(this.fill))return this.fill.mesh}}});var Dct=new fe;function DY(e,t,n,i,o,r){let s=e.getExaggeratedPosition(i,o,r);if(u(t)&&t!==te.SCENE3D){let c=n.ellipsoid.cartesianToCartographic(s,Dct);s=n.project(c,r),s=h.fromElements(s.z,s.x,s.y,r)}return s}var Ict=new h,Pct=new h,Oct=new h;Jo.prototype.pick=function(e,t,n,i,o){let r=this.renderedMesh;if(!u(r))return;let s=r.vertices,a=r.indices,c=r.encoding,l=a.length,f=Number.MAX_VALUE;for(let d=0;d<l;d+=3){let p=a[d],g=a[d+1],m=a[d+2],x=DY(c,t,n,s,p,Ict),b=DY(c,t,n,s,g,Pct),T=DY(c,t,n,s,m,Oct),A=Yi.rayTriangleParametric(e,x,b,T,i);u(A)&&A<f&&A>=0&&(f=A)}return f!==Number.MAX_VALUE?Cn.getPoint(e,f,o):void 0};Jo.prototype.freeResources=function(){u(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0),this.terrainData=void 0,this.terrainState=co.UNLOADED,this.mesh=void 0,this.fill=this.fill&&this.fill.destroy();let e=this.imagery;for(let t=0,n=e.length;t<n;++t)e[t].freeResources();this.imagery.length=0,this.freeVertexArray()};Jo.prototype.freeVertexArray=function(){Jo._freeVertexArray(this.vertexArray),this.vertexArray=void 0,Jo._freeVertexArray(this.wireframeVertexArray),this.wireframeVertexArray=void 0};Jo.initialize=function(e,t,n){let i=e.data;u(i)||(i=e.data=new Jo),e.state===Bs.START&&(Rct(e,t,n),e.state=Bs.LOADING)};Jo.processStateMachine=function(e,t,n,i,o,r,s){Jo.initialize(e,n,i);let a=e.data;if(e.state===Bs.LOADING&&Mct(e,t,n,i,o,r),s)return;let c=e.renderable;e.renderable=u(a.vertexArray);let l=a.terrainState===co.READY;e.upsampledFromParent=u(a.terrainData)&&a.terrainData.wasCreatedByUpsampling();let f=a.processImagery(e,n,t);if(l&&f){let d=e._loadedCallbacks,p={};for(let g in d)d.hasOwnProperty(g)&&(d[g](e)||(p[g]=d[g]));e._loadedCallbacks=p,e.state=Bs.DONE}c&&(e.renderable=!0)};Jo.prototype.processImagery=function(e,t,n,i){let o=e.data,r=e.upsampledFromParent,s=!1,a=!0,c=o.imagery,l,f;for(l=0,f=c.length;l<f;++l){let d=c[l];if(!u(d.loadingImagery)){r=!1;continue}if(d.loadingImagery.state===ci.PLACEHOLDER){let g=d.loadingImagery.imageryLayer;if(g.ready){d.freeResources(),c.splice(l,1),g._createTileImagerySkeletons(e,t,l),--l,f=c.length;continue}else r=!1}let p=d.processStateMachine(e,n,i);a=a&&p,s=s||p||u(d.readyImagery),r=r&&u(d.loadingImagery)&&(d.loadingImagery.state===ci.FAILED||d.loadingImagery.state===ci.INVALID)}return e.upsampledFromParent=r,e.renderable=e.renderable&&(s||a),a};function Xge(e,t,n,i){let o=e.renderedMesh,r=o.vertices,s=o.encoding,a=r.length/s.stride,c=uc.clone(s);c.hasGeodeticSurfaceNormals=t,c=uc.clone(c);let l=c.stride,f=new Float32Array(a*l);t?s.addGeodeticSurfaceNormals(r,f,n):s.removeGeodeticSurfaceNormals(r,f),o.vertices=f,o.stride=l,o!==e.mesh?(Jo._freeVertexArray(e.fill.vertexArray),e.fill.vertexArray=Jo._createVertexArrayForMesh(i.context,o)):(Jo._freeVertexArray(e.vertexArray),e.vertexArray=Jo._createVertexArrayForMesh(i.context,o)),Jo._freeVertexArray(e.wireframeVertexArray),e.wireframeVertexArray=void 0}Jo.prototype.addGeodeticSurfaceNormals=function(e,t){Xge(this,!0,e,t)};Jo.prototype.removeGeodeticSurfaceNormals=function(e){Xge(this,!1,void 0,e)};Jo.prototype.updateExaggeration=function(e,t,n){let i=this,o=i.renderedMesh;if(o===void 0)return;let r=t.terrainExaggeration,s=t.terrainExaggerationRelativeHeight,a=r!==1,c=o.encoding,l=c.exaggeration!==r,f=c.exaggerationRelativeHeight!==s;if(l||f){if(l)if(a&&!c.hasGeodeticSurfaceNormals){let d=e.tilingScheme.ellipsoid;i.addGeodeticSurfaceNormals(d,t)}else!a&&c.hasGeodeticSurfaceNormals&&i.removeGeodeticSurfaceNormals(t);if(c.exaggeration=r,c.exaggerationRelativeHeight=s,n!==void 0){n._tileToUpdateHeights.push(e);let d=e.customData,p=d.length;for(let g=0;g<p;g++){let m=d[g];m.level=-1}}}};function Rct(e,t,n){let i=t.getTileDataAvailable(e.x,e.y,e.level);if(!u(i)&&u(e.parent)){let o=e.parent,r=o.data;u(r)&&u(r.terrainData)&&(i=r.terrainData.isChildAvailable(o.x,o.y,e.x,e.y))}i===!1&&(e.data.terrainState=co.FAILED);for(let o=0,r=n.length;o<r;++o){let s=n.get(o);s.show&&s._createTileImagerySkeletons(e,t)}}function Mct(e,t,n,i,o,r){let s=e.data,a=e.parent;if(s.terrainState===co.FAILED&&a!==void 0&&(a.data!==void 0&&a.data.terrainData!==void 0&&a.data.terrainData.canUpsample!==!1||Jo.processStateMachine(a,t,n,i,o,r,!0)),s.terrainState===co.FAILED&&Lct(s,e,t,n,e.x,e.y,e.level),s.terrainState===co.UNLOADED&&Nct(s,n,e.x,e.y,e.level),s.terrainState===co.RECEIVED&&Bct(s,t,n,e.x,e.y,e.level),s.terrainState===co.TRANSFORMED&&(kct(s,t.context,n,e.x,e.y,e.level,r),s.updateExaggeration(e,t,o)),s.terrainState>=co.RECEIVED&&s.waterMaskTexture===void 0&&n.hasWaterMask)if(s.terrainData.waterMask!==void 0)Vct(t.context,s);else{let l=s._findAncestorTileWithTerrainData(e);u(l)&&u(l.data.waterMaskTexture)&&(s.waterMaskTexture=l.data.waterMaskTexture,++s.waterMaskTexture.referenceCount,s._computeWaterMaskTranslationAndScale(e,l,s.waterMaskTranslationAndScale))}}function Lct(e,t,n,i,o,r,s){let a=t.parent;if(!a){t.state=Bs.FAILED;return}let c=a.data.terrainData,l=a.x,f=a.y,d=a.level;if(!u(c))return;let p=c.upsample(i.tilingScheme,l,f,d,o,r,s);u(p)&&(e.terrainState=co.RECEIVING,Promise.resolve(p).then(function(g){u(g)&&(e.terrainData=g,e.terrainState=co.RECEIVED)}).catch(function(){e.terrainState=co.FAILED}))}function Nct(e,t,n,i,o){function r(c){if(!u(c)){e.terrainState=co.UNLOADED,e.request=void 0;return}e.terrainData=c,e.terrainState=co.RECEIVED,e.request=void 0}function s(c){if(e.request.state===Jn.CANCELLED){e.terrainData=void 0,e.terrainState=co.UNLOADED,e.request=void 0;return}e.terrainState=co.FAILED,e.request=void 0;let l=`Failed to obtain terrain tile X: ${n} Y: ${i} Level: ${o}. Error message: "${c}"`;t._requestError=vo.reportError(t._requestError,t,t.errorEvent,l,n,i,o),t._requestError.retry&&a()}function a(){let c=new Go({throttle:!1,throttleByServer:!0,type:$r.TERRAIN});e.request=c;let l=t.requestTileGeometry(n,i,o,c);u(l)?(e.terrainState=co.RECEIVING,Promise.resolve(l).then(function(f){r(f)}).catch(function(f){s(f)})):(e.terrainState=co.UNLOADED,e.request=void 0)}a()}var Fct={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0,throttle:!0};function Bct(e,t,n,i,o,r){let s=n.tilingScheme,a=Fct;a.tilingScheme=s,a.x=i,a.y=o,a.level=r,a.exaggeration=t.terrainExaggeration,a.exaggerationRelativeHeight=t.terrainExaggerationRelativeHeight,a.throttle=!0;let l=e.terrainData.createMesh(a);u(l)&&(e.terrainState=co.TRANSFORMING,Promise.resolve(l).then(function(f){e.mesh=f,e.terrainState=co.TRANSFORMED}).catch(function(){e.terrainState=co.FAILED}))}Jo._createVertexArrayForMesh=function(e,t){let n=t.vertices,i=ct.createVertexBuffer({context:e,typedArray:n,usage:Ne.STATIC_DRAW}),o=t.encoding.getAttributes(i),r=t.indices.indexBuffers||{},s=r[e.id];if(!u(s)||s.isDestroyed()){let a=t.indices;s=ct.createIndexBuffer({context:e,typedArray:a,usage:Ne.STATIC_DRAW,indexDatatype:Fe.fromSizeInBytes(a.BYTES_PER_ELEMENT)}),s.vertexArrayDestroyable=!1,s.referenceCount=1,r[e.id]=s,t.indices.indexBuffers=r}else++s.referenceCount;return new ni({context:e,attributes:o,indexBuffer:s})};Jo._freeVertexArray=function(e){if(u(e)){let t=e.indexBuffer;e.isDestroyed()||e.destroy(),u(t)&&!t.isDestroyed()&&u(t.referenceCount)&&(--t.referenceCount,t.referenceCount===0&&t.destroy())}};function kct(e,t,n,i,o,r,s){e.vertexArray=Jo._createVertexArrayForMesh(t,e.mesh),e.terrainState=co.READY,e.fill=e.fill&&e.fill.destroy(s)}function Uct(e){let t=e.cache.tile_waterMaskData;if(!u(t)){let n=It.create({context:e,pixelFormat:nt.LUMINANCE,pixelDatatype:Ye.UNSIGNED_BYTE,source:{arrayBufferView:new Uint8Array([255]),width:1,height:1}});n.referenceCount=1;let i=new ln({wrapS:Sn.CLAMP_TO_EDGE,wrapT:Sn.CLAMP_TO_EDGE,minificationFilter:rn.LINEAR,magnificationFilter:yi.LINEAR});t={allWaterTexture:n,sampler:i,destroy:function(){this.allWaterTexture.destroy()}},e.cache.tile_waterMaskData=t}return t}function Vct(e,t){let n=t.terrainData.waterMask,i=Uct(e),o,r=n.length;if(r===1)if(n[0]!==0)o=i.allWaterTexture;else return;else{let s=Math.sqrt(r);o=It.create({context:e,pixelFormat:nt.LUMINANCE,pixelDatatype:Ye.UNSIGNED_BYTE,source:{width:s,height:s,arrayBufferView:n},sampler:i.sampler,flipY:!1}),o.referenceCount=0}++o.referenceCount,t.waterMaskTexture=o,oe.fromElements(0,0,1,1,t.waterMaskTranslationAndScale)}Jo.prototype._findAncestorTileWithTerrainData=function(e){let t=e.parent;for(;u(t)&&(!u(t.data)||!u(t.data.terrainData)||t.data.terrainData.wasCreatedByUpsampling());)t=t.parent;return t};Jo.prototype._computeWaterMaskTranslationAndScale=function(e,t,n){let i=t.rectangle,o=e.rectangle,r=o.width,s=o.height,a=r/i.width,c=s/i.height;return n.x=a*(o.west-i.west)/r,n.y=c*(o.south-i.south)/s,n.z=a,n.w=c,n};var Uf=Jo;var Kge=/{[^}]+}/g,Zge={x:Wct,y:qct,z:Kct,s:Zct,reverseX:jct,reverseY:Yct,reverseZ:Xct,westDegrees:$ct,southDegrees:Qct,eastDegrees:Jct,northDegrees:elt,westProjected:tlt,southProjected:nlt,eastProjected:ilt,northProjected:olt,width:rlt,height:slt},zct=gt(Zge,{i:alt,j:clt,reverseI:llt,reverseJ:ult,longitudeDegrees:dlt,latitudeDegrees:hlt,longitudeProjected:mlt,latitudeProjected:plt,format:glt});function QN(e){e=y(e,y.EMPTY_OBJECT),this._errorEvent=new pe;let t=ve.createIfNeeded(e.url),n=ve.createIfNeeded(e.pickFeaturesUrl);this._resource=t,this._urlSchemeZeroPadding=e.urlSchemeZeroPadding,this._getFeatureInfoFormats=e.getFeatureInfoFormats,this._pickFeaturesResource=n;let i=e.subdomains;Array.isArray(i)?i=i.slice():u(i)&&i.length>0?i=i.split(""):i=["a","b","c"],this._subdomains=i,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._minimumLevel=y(e.minimumLevel,0),this._maximumLevel=e.maximumLevel,this._tilingScheme=y(e.tilingScheme,new jr({ellipsoid:e.ellipsoid})),this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._rectangle=ce.intersection(this._rectangle,this._tilingScheme.rectangle),this._tileDiscardPolicy=e.tileDiscardPolicy;let o=e.credit;typeof o=="string"&&(o=new St(o)),this._credit=o,this._hasAlphaChannel=y(e.hasAlphaChannel,!0);let r=e.customTags,s=gt(Zge,r),a=gt(zct,r);this._tags=s,this._pickFeaturesTags=a,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this.enablePickFeatures=y(e.enablePickFeatures,!0)}Object.defineProperties(QN.prototype,{url:{get:function(){return this._resource.url}},urlSchemeZeroPadding:{get:function(){return this._urlSchemeZeroPadding}},pickFeaturesUrl:{get:function(){return this._pickFeaturesResource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return this._hasAlphaChannel}}});QN.prototype.getTileCredits=function(e,t,n){};QN.prototype.requestImage=function(e,t,n,i){return Kc.loadImage(this,Hct(this,e,t,n,i))};QN.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures||!u(this._pickFeaturesResource)||this._getFeatureInfoFormats.length===0)return;let r=0,s=this;function a(l,f){return l.callback(f)}function c(){if(r>=s._getFeatureInfoFormats.length)return Promise.resolve([]);let l=s._getFeatureInfoFormats[r],f=Gct(s,e,t,n,i,o,l.format);return++r,l.type==="json"?f.fetchJson().then(l.callback).catch(c):l.type==="xml"?f.fetchXML().then(l.callback).catch(c):l.type==="text"||l.type==="html"?f.fetchText().then(l.callback).catch(c):f.fetch({responseType:l.format}).then(a.bind(void 0,l)).catch(c)}return c()};var R4=!1,Mu=new ce,M4=!1,JN=new ce;function Hct(e,t,n,i,o){R4=!1,M4=!1;let r=e._resource,s=r.getUrlComponent(!0),a=e._tags,c={},l=s.match(Kge);return u(l)&&l.forEach(function(f){let d=f.substring(1,f.length-1);u(a[d])&&(c[d]=a[d](e,t,n,i))}),r.getDerivedResource({request:o,templateValues:c})}var IY=!1,dS=new H,PY=!1;function Gct(e,t,n,i,o,r,s){R4=!1,M4=!1,IY=!1,PY=!1;let a=e._pickFeaturesResource,c=a.getUrlComponent(!0),l=e._pickFeaturesTags,f={},d=c.match(Kge);return u(d)&&d.forEach(function(p){let g=p.substring(1,p.length-1);u(l[g])&&(f[g]=l[g](e,t,n,i,o,r,s))}),a.getDerivedResource({templateValues:f})}function hS(e,t,n){if(e&&e.urlSchemeZeroPadding&&e.urlSchemeZeroPadding.hasOwnProperty(t)){let i=e.urlSchemeZeroPadding[t];if(typeof i=="string"){let o=i.length;o>1&&(n=n.length>=o?n:new Array(o-n.toString().length+1).join("0")+n)}}return n}function Wct(e,t,n,i){return hS(e,"{x}",t)}function jct(e,t,n,i){let o=e.tilingScheme.getNumberOfXTilesAtLevel(i)-t-1;return hS(e,"{reverseX}",o)}function qct(e,t,n,i){return hS(e,"{y}",n)}function Yct(e,t,n,i){let o=e.tilingScheme.getNumberOfYTilesAtLevel(i)-n-1;return hS(e,"{reverseY}",o)}function Xct(e,t,n,i){let o=e.maximumLevel,r=u(o)&&i<o?o-i-1:i;return hS(e,"{reverseZ}",r)}function Kct(e,t,n,i){return hS(e,"{z}",i)}function Zct(e,t,n,i){let o=(t+n+i)%e._subdomains.length;return e._subdomains[o]}function L4(e,t,n,i){R4||(e.tilingScheme.tileXYToRectangle(t,n,i,Mu),Mu.west=P.toDegrees(Mu.west),Mu.south=P.toDegrees(Mu.south),Mu.east=P.toDegrees(Mu.east),Mu.north=P.toDegrees(Mu.north),R4=!0)}function $ct(e,t,n,i){return L4(e,t,n,i),Mu.west}function Qct(e,t,n,i){return L4(e,t,n,i),Mu.south}function Jct(e,t,n,i){return L4(e,t,n,i),Mu.east}function elt(e,t,n,i){return L4(e,t,n,i),Mu.north}function N4(e,t,n,i){M4||(e.tilingScheme.tileXYToNativeRectangle(t,n,i,JN),M4=!0)}function tlt(e,t,n,i){return N4(e,t,n,i),JN.west}function nlt(e,t,n,i){return N4(e,t,n,i),JN.south}function ilt(e,t,n,i){return N4(e,t,n,i),JN.east}function olt(e,t,n,i){return N4(e,t,n,i),JN.north}function rlt(e,t,n,i){return e.tileWidth}function slt(e,t,n,i){return e.tileHeight}function alt(e,t,n,i,o,r,s){return F4(e,t,n,i,o,r),dS.x}function clt(e,t,n,i,o,r,s){return F4(e,t,n,i,o,r),dS.y}function llt(e,t,n,i,o,r,s){return F4(e,t,n,i,o,r),e.tileWidth-dS.x-1}function ult(e,t,n,i,o,r,s){return F4(e,t,n,i,o,r),e.tileHeight-dS.y-1}var flt=new ce,fS=new h;function F4(e,t,n,i,o,r,s){if(IY)return;OY(e,t,n,i,o,r);let a=fS,c=e.tilingScheme.tileXYToNativeRectangle(t,n,i,flt);dS.x=e.tileWidth*(a.x-c.west)/c.width|0,dS.y=e.tileHeight*(c.north-a.y)/c.height|0,IY=!0}function dlt(e,t,n,i,o,r,s){return P.toDegrees(o)}function hlt(e,t,n,i,o,r,s){return P.toDegrees(r)}function mlt(e,t,n,i,o,r,s){return OY(e,t,n,i,o,r),fS.x}function plt(e,t,n,i,o,r,s){return OY(e,t,n,i,o,r),fS.y}var _lt=new fe;function OY(e,t,n,i,o,r,s){if(!PY){if(e.tilingScheme.projection instanceof Si)fS.x=P.toDegrees(o),fS.y=P.toDegrees(r);else{let a=_lt;a.longitude=o,a.latitude=r,e.tilingScheme.projection.project(a,fS)}PY=!0}}function glt(e,t,n,i,o,r,s){return s}var wa=QN;function Vf(e){wa.call(this,e)}Vf._requestMetadata=async function(e,t,n,i){try{let o=await n.fetchXML();return Vf._metadataSuccess(o,e,t,n,i)}catch(o){if(o instanceof Ph)return 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D=ce.clone(t.rectangle);if(!u(D)){let O,N,L,_;y(t.flipXY,!1)?(L=new H(parseFloat(f.getAttribute("miny")),parseFloat(f.getAttribute("minx"))),_=new H(parseFloat(f.getAttribute("maxy")),parseFloat(f.getAttribute("maxx")))):(L=new H(parseFloat(f.getAttribute("minx")),parseFloat(f.getAttribute("miny"))),_=new H(parseFloat(f.getAttribute("maxx")),parseFloat(f.getAttribute("maxy"))));let v=S==="geodetic"||S==="mercator";if(w.projection instanceof Si||v)O=fe.fromDegrees(L.x,L.y),N=fe.fromDegrees(_.x,_.y);else{let I=w.projection;O=I.unproject(L),N=I.unproject(_)}D=new ce(O.longitude,O.latitude,N.longitude,N.latitude)}return D=$ge(D,w),A=Qge(w,D,A),{url:n.getDerivedResource({url:`{z}/{x}/{reverseY}.${x}`}),tilingScheme:w,rectangle:D,tileWidth:b,tileHeight:T,minimumLevel:A,maximumLevel:C,tileDiscardPolicy:t.tileDiscardPolicy,credit:t.credit}};Vf._metadataFailure=function(e,t){let 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o=`Could not find a version in channel (id) ${t.channel}.`;throw new ue(o)}if(t.version=i.version,u(n.projection)&&n.projection==="flat")t.tilingScheme=new Vi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new ce(-Math.PI,-Math.PI,Math.PI,Math.PI),ellipsoid:t.ellipsoid});else if(!u(n.projection)||n.projection==="mercator")t.tilingScheme=new jr({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,ellipsoid:t.ellipsoid});else{let o=`Unsupported projection ${n.projection}.`;throw new ue(o)}return!0}function xlt(e,t,n){let i=`An error occurred while accessing ${t.url}.`;throw u(e)&&u(e.message)&&(i+=`: ${e.message}`),vo.reportError(void 0,n,u(n)?n._errorEvent:void 0,i),new ue(i)}async function blt(e,t,n){try{let i=await e.fetchText();ylt(i,t)}catch(i){xlt(i,e,n)}}function Vl(e){e=y(e,{}),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 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o=this._resource.getDerivedResource({url:"query",request:i,queryParameters:{request:this._requestType,channel:this._channel,version:this._version,x:e,y:t,z:n+1}});return Kc.loadImage(this,o)};Vl.prototype.pickFeatures=function(e,t,n,i,o){};Vl._logoUrl=void 0;Object.defineProperties(Vl,{logoUrl:{get:function(){return u(Vl._logoUrl)||(Vl._logoUrl=$t("Assets/Images/google_earth_credit.png")),Vl._logoUrl},set:function(e){Vl._logoUrl=e}}});var e2=Vl;var Tlt=/\/$/,eye=new St('© <a href="https://www.mapbox.com/about/maps/">Mapbox</a> © <a href="http://www.openstreetmap.org/copyright">OpenStreetMap</a> <strong><a href="https://www.mapbox.com/map-feedback/">Improve this map</a></strong>');function mS(e){e=y(e,y.EMPTY_OBJECT);let t=e.mapId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 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this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});mS.prototype.getTileCredits=function(e,t,n){};mS.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};mS.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};mS._defaultCredit=eye;var t2=mS;function aT(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=y(e.rectangle,ce.MAX_VALUE),n=new Vi({rectangle:t,numberOfLevelZeroTilesX:1,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});this._tilingScheme=n,this._image=void 0,this._texture=void 0,this._hasError=!1,this._errorEvent=new pe;let i=e.credit;typeof i=="string"&&(i=new St(i)),this._credit=i;let o=ve.createIfNeeded(e.url);this._resource=o,this._tileWidth=e.tileWidth,this._tileHeight=e.tileHeight}Object.defineProperties(aT.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return 0}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return 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this._image};aT.prototype.pickFeatures=function(e,t,n,i,o){};var n2=aT;function i2(e){e=y(e,y.EMPTY_OBJECT),this._tileCache={},this._tilesRequestedForInterval=[];let t=this._clock=e.clock;this._times=e.times,this._requestImageFunction=e.requestImageFunction,this._reloadFunction=e.reloadFunction,this._currentIntervalIndex=-1,t.onTick.addEventListener(this._clockOnTick,this),this._clockOnTick(t)}Object.defineProperties(i2.prototype,{clock:{get:function(){return this._clock},set:function(e){this._clock!==e&&(this._clock=e,this._clockOnTick(e),this._reloadFunction())}},times:{get:function(){return this._times},set:function(e){this._times!==e&&(this._times=e,this._clockOnTick(this._clock),this._reloadFunction())}},currentInterval:{get:function(){return this._times.get(this._currentIntervalIndex)}}});i2.prototype.getFromCache=function(e,t,n,i){let o=tye(e,t,n),r,s=this._tileCache[this._currentIntervalIndex];if(u(s)&&u(s[o])){let a=s[o];r=a.promise.catch(function(c){throw 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n=e._clock,i=n.currentTime,o=n.canAnimate&&n.shouldAnimate,r=n.multiplier;if(!o&&r!==0)return;let s,a=t.indexOf(i);if(a<0)return;let c=t.get(a);return r>0?(s=J.secondsDifference(c.stop,i),++a):(s=J.secondsDifference(c.start,i),--a),s/=r,a>=0&&s<=5?t.get(a):void 0}function iye(e,t,n){let i=e._times.indexOf(n.start),o=e._tileCache,r=o[i];u(r)||(r=o[i]={});let s=t.key;if(u(r[s]))return!0;let a=Clt(s),c=new Go({throttle:!1,throttleByServer:!0,type:$r.IMAGERY,priorityFunction:t.priorityFunction}),l=e._requestImageFunction(a.x,a.y,a.level,c,n);return u(l)?(r[s]={promise:l,request:c},!0):!1}var cT=i2;var Elt=[3034,3035,3042,3043,3044],Slt=[4471,4559];function xh(e){if(e=y(e,y.EMPTY_OBJECT),u(e.times)&&!u(e.clock))throw new de("options.times was specified, so options.clock is required.");this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._getFeatureInfoUrl=y(e.getFeatureInfoUrl,e.url);let t=ve.createIfNeeded(e.url),n=ve.createIfNeeded(this._getFeatureInfoUrl);t.setQueryParameters(xh.DefaultParameters,!0),n.setQueryParameters(xh.GetFeatureInfoDefaultParameters,!0),u(e.parameters)&&t.setQueryParameters(oye(e.parameters)),u(e.getFeatureInfoParameters)&&n.setQueryParameters(oye(e.getFeatureInfoParameters));let i=this;this._reload=void 0,u(e.times)&&(this._timeDynamicImagery=new cT({clock:e.clock,times:e.times,requestImageFunction:function(s,a,c,l,f){return rye(i,s,a,c,l,f)},reloadFunction:function(){u(i._reload)&&i._reload()}}));let o={};if(o.layers=e.layers,o.bbox="{westProjected},{southProjected},{eastProjected},{northProjected}",o.width="{width}",o.height="{height}",parseFloat(t.queryParameters.version)>=1.3){o.crs=y(e.crs,e.tilingScheme&&e.tilingScheme.projection instanceof vi?"EPSG:3857":"CRS:84");let s=o.crs.split(":");if(s[0]==="EPSG"&&s.length===2){let a=Number(s[1]);(a>=4e3&&a<5e3&&!Slt.includes(a)||Elt.includes(a))&&(o.bbox="{southProjected},{westProjected},{northProjected},{eastProjected}")}}else o.srs=y(e.srs,e.tilingScheme&&e.tilingScheme.projection instanceof vi?"EPSG:3857":"EPSG:4326");t.setQueryParameters(o,!0),n.setQueryParameters(o,!0);let r={query_layers:e.layers,info_format:"{format}"};parseFloat(n.queryParameters.version)>=1.3?(r.i="{i}",r.j="{j}"):(r.x="{i}",r.y="{j}"),n.setQueryParameters(r,!0),this._resource=t,this._pickFeaturesResource=n,this._layers=e.layers,this._tileProvider=new wa({url:t,pickFeaturesUrl:n,tilingScheme:y(e.tilingScheme,new Vi({ellipsoid:e.ellipsoid})),rectangle:e.rectangle,tileWidth:e.tileWidth,tileHeight:e.tileHeight,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,subdomains:e.subdomains,tileDiscardPolicy:e.tileDiscardPolicy,credit:e.credit,getFeatureInfoFormats:y(e.getFeatureInfoFormats,xh.DefaultGetFeatureInfoFormats),enablePickFeatures:e.enablePickFeatures})}function rye(e,t,n,i,o,r){let s=u(r)?r.data:void 0,a=e._tileProvider;return u(s)&&a._resource.setQueryParameters(s),a.requestImage(t,n,i,o)}function wlt(e,t,n,i,o,r,s){let a=u(s)?s.data:void 0,c=e._tileProvider;return u(a)&&c._pickFeaturesResource.setQueryParameters(a),c.pickFeatures(t,n,i,o,r)}Object.defineProperties(xh.prototype,{url:{get:function(){return this._resource._url}},proxy:{get:function(){return this._resource.proxy}},layers:{get:function(){return this._layers}},tileWidth:{get:function(){return this._tileProvider.tileWidth}},tileHeight:{get:function(){return this._tileProvider.tileHeight}},maximumLevel:{get:function(){return this._tileProvider.maximumLevel}},minimumLevel:{get:function(){return this._tileProvider.minimumLevel}},tilingScheme:{get:function(){return this._tileProvider.tilingScheme}},rectangle:{get:function(){return this._tileProvider.rectangle}},tileDiscardPolicy:{get:function(){return this._tileProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._tileProvider.errorEvent}},credit:{get:function(){return this._tileProvider.credit}},hasAlphaChannel:{get:function(){return this._tileProvider.hasAlphaChannel}},enablePickFeatures:{get:function(){return this._tileProvider.enablePickFeatures},set:function(e){this._tileProvider.enablePickFeatures=e}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},getFeatureInfoUrl:{get:function(){return this._getFeatureInfoUrl}}});xh.prototype.getTileCredits=function(e,t,n){return this._tileProvider.getTileCredits(e,t,n)};xh.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return u(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),u(o)||(o=rye(this,e,t,n,i,s)),u(o)&&u(r)&&r.checkApproachingInterval(e,t,n,i),o};xh.prototype.pickFeatures=function(e,t,n,i,o){let r=this._timeDynamicImagery,s=u(r)?r.currentInterval:void 0;return wlt(this,e,t,n,i,o,s)};xh.DefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetMap",styles:"",format:"image/jpeg"});xh.GetFeatureInfoDefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetFeatureInfo"});xh.DefaultGetFeatureInfoFormats=Object.freeze([Object.freeze(new sT("json","application/json")),Object.freeze(new sT("xml","text/xml")),Object.freeze(new sT("text","text/html"))]);function oye(e){let t={};for(let n in e)e.hasOwnProperty(n)&&(t[n.toLowerCase()]=e[n]);return t}var o2=xh;var vlt=Object.freeze({service:"WMTS",version:"1.0.0",request:"GetTile"});function r2(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=ve.createIfNeeded(e.url),n=e.style,i=e.tileMatrixSetID,o=t.url,r=o.match(/{/g);if(!u(r)||r.length===1&&/{s}/.test(o))t.setQueryParameters(vlt),this._useKvp=!0;else{let d={style:n,Style:n,TileMatrixSet:i};t.setTemplateValues(d),this._useKvp=!1}this._resource=t,this._layer=e.layer,this._style=n,this._tileMatrixSetID=i,this._tileMatrixLabels=e.tileMatrixLabels,this._format=y(e.format,"image/jpeg"),this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=u(e.tilingScheme)?e.tilingScheme:new jr({ellipsoid:e.ellipsoid}),this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._minimumLevel=y(e.minimumLevel,0),this._maximumLevel=e.maximumLevel,this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._dimensions=e.dimensions;let s=this;this._reload=void 0,u(e.times)&&(this._timeDynamicImagery=new cT({clock:e.clock,times:e.times,requestImageFunction:function(d,p,g,m,x){return sye(s,d,p,g,m,x)},reloadFunction:function(){u(s._reload)&&s._reload()}}));let a=this._tilingScheme.positionToTileXY(ce.southwest(this._rectangle),this._minimumLevel),c=this._tilingScheme.positionToTileXY(ce.northeast(this._rectangle),this._minimumLevel),l=(Math.abs(c.x-a.x)+1)*(Math.abs(c.y-a.y)+1);this._errorEvent=new pe;let f=e.credit;this._credit=typeof f=="string"?new St(f):f,this._subdomains=e.subdomains,Array.isArray(this._subdomains)?this._subdomains=this._subdomains.slice():u(this._subdomains)&&this._subdomains.length>0?this._subdomains=this._subdomains.split(""):this._subdomains=["a","b","c"]}function sye(e,t,n,i,o,r){let s=e._tileMatrixLabels,a=u(s)?s[i]:i.toString(),c=e._subdomains,l=e._dimensions,f=u(r)?r.data:void 0,d,p;if(!e._useKvp)p={TileMatrix:a,TileRow:n.toString(),TileCol:t.toString(),s:c[(t+n+i)%c.length]},d=e._resource.getDerivedResource({request:o}),d.setTemplateValues(p),u(l)&&d.setTemplateValues(l),u(f)&&d.setTemplateValues(f);else{let g={};g.tilematrix=a,g.layer=e._layer,g.style=e._style,g.tilerow=n,g.tilecol=t,g.tilematrixset=e._tileMatrixSetID,g.format=e._format,u(l)&&(g=gt(g,l)),u(f)&&(g=gt(g,f)),p={s:c[(t+n+i)%c.length]},d=e._resource.getDerivedResource({queryParameters:g,request:o}),d.setTemplateValues(p)}return Kc.loadImage(e,d)}Object.defineProperties(r2.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},format:{get:function(){return this._format}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},dimensions:{get:function(){return this._dimensions},set:function(e){this._dimensions!==e&&(this._dimensions=e,u(this._reload)&&this._reload())}}});r2.prototype.getTileCredits=function(e,t,n){};r2.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return u(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),u(o)||(o=sye(this,e,t,n,i,s)),u(o)&&u(r)&&r.checkApproachingInterval(e,t,n,i),o};r2.prototype.pickFeatures=function(e,t,n,i,o){};var s2=r2;var Dlt={ARCGIS_MAPSERVER:R_.fromUrl,BING:async(e,t)=>fN.fromUrl(e,t),GOOGLE_EARTH:async(e,t)=>{let n=t.channel;return delete t.channel,e2.fromUrl(e,n,t)},MAPBOX:(e,t)=>new t2({url:e,...t}),SINGLE_TILE:n2.fromUrl,TMS:$y.fromUrl,URL_TEMPLATE:(e,t)=>new wa({url:e,...t}),WMS:(e,t)=>new o2({url:e,...t}),WMTS:(e,t)=>new s2({url:e,...t})};function Om(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileCredits=void 0,this._errorEvent=new pe}Object.defineProperties(Om.prototype,{rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}},proxy:{get:function(){}}});Om.fromAssetId=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=yd._createEndpointResource(e,t),i=e.toString()+t.accessToken+t.server,o=Om._endpointCache[i];u(o)||(o=n.fetchJson(),Om._endpointCache[i]=o);let r=await o;if(r.type!=="IMAGERY")throw new ue(`Cesium ion asset ${e} is not an imagery asset.`);let s,a=r.externalType;if(!u(a))s=await $y.fromUrl(new yd(r,n));else{let l=Dlt[a];if(!u(l))throw new ue(`Unrecognized Cesium ion imagery type: ${a}`);let f={...r.options},d=f.url;delete f.url,s=await l(d,f)}let c=new Om(t);return s.errorEvent.addEventListener(function(l){l.provider=c,c._errorEvent.raiseEvent(l)}),c._tileCredits=yd.getCreditsFromEndpoint(r,n),c._imageryProvider=s,c};Om.prototype.getTileCredits=function(e,t,n){let i=this._imageryProvider.getTileCredits(e,t,n);return u(i)?this._tileCredits.concat(i):this._tileCredits};Om.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};Om.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};Om._endpointCache={};var B_=Om;var Ilt={AERIAL:2,AERIAL_WITH_LABELS:3,ROAD:4},k_=Object.freeze(Ilt);function Plt(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.style,k_.AERIAL);return B_.fromAssetId(t)}var U_=Plt;var a2=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(u_texture, v_textureCoordinates); } `;var c2=`in vec4 position; in float webMercatorT; uniform vec2 u_textureDimensions; out vec2 v_textureCoordinates; void main() { v_textureCoordinates = vec2(position.x, webMercatorT); gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0)); } `;function pS(e,t,n,i,o){if(this.imageryLayer=e,this.x=t,this.y=n,this.level=i,this.request=void 0,i!==0){let r=t/2|0,s=n/2|0,a=i-1;this.parent=e.getImageryFromCache(r,s,a)}this.state=ci.UNLOADED,this.imageUrl=void 0,this.image=void 0,this.texture=void 0,this.textureWebMercator=void 0,this.credits=void 0,this.referenceCount=0,!u(o)&&e.ready&&(o=e.imageryProvider.tilingScheme.tileXYToRectangle(t,n,i)),this.rectangle=o}pS.createPlaceholder=function(e){let t=new pS(e,0,0,0);return t.addReference(),t.state=ci.PLACEHOLDER,t};pS.prototype.addReference=function(){++this.referenceCount};pS.prototype.releaseReference=function(){return--this.referenceCount,this.referenceCount===0?(this.imageryLayer.removeImageryFromCache(this),u(this.parent)&&this.parent.releaseReference(),u(this.image)&&u(this.image.destroy)&&this.image.destroy(),u(this.texture)&&this.texture.destroy(),u(this.textureWebMercator)&&this.texture!==this.textureWebMercator&&this.textureWebMercator.destroy(),le(this),0):this.referenceCount};pS.prototype.processStateMachine=function(e,t,n){this.state===ci.UNLOADED&&!n&&(this.state=ci.TRANSITIONING,this.imageryLayer._requestImagery(this)),this.state===ci.RECEIVED&&(this.state=ci.TRANSITIONING,this.imageryLayer._createTexture(e.context,this));let i=this.state===ci.READY&&t&&!this.texture;(this.state===ci.TEXTURE_LOADED||i)&&(this.state=ci.TRANSITIONING,this.imageryLayer._reprojectTexture(e,this,t))};var _S=pS;function MY(e,t,n){this.readyImagery=void 0,this.loadingImagery=e,this.textureCoordinateRectangle=t,this.textureTranslationAndScale=void 0,this.useWebMercatorT=n}MY.prototype.freeResources=function(){u(this.readyImagery)&&this.readyImagery.releaseReference(),u(this.loadingImagery)&&this.loadingImagery.releaseReference()};MY.prototype.processStateMachine=function(e,t,n){let i=this.loadingImagery,o=i.imageryLayer;if(i.processStateMachine(t,!this.useWebMercatorT,n),i.state===ci.READY)return u(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=this.loadingImagery,this.loadingImagery=void 0,this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this),!0;let r=i.parent,s;for(;u(r)&&(r.state!==ci.READY||!this.useWebMercatorT&&!u(r.texture));)r.state!==ci.FAILED&&r.state!==ci.INVALID&&(s=s||r),r=r.parent;return this.readyImagery!==r&&(u(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=r,u(r)&&(r.addReference(),this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this))),i.state===ci.FAILED||i.state===ci.INVALID?u(s)?(s.processStateMachine(t,!this.useWebMercatorT,n),!1):!0:!1};var gS=MY;function gi(e,t){this._imageryProvider=e,this._readyEvent=new pe,this._errorEvent=new pe,t=y(t,y.EMPTY_OBJECT),e=y(e,y.EMPTY_OBJECT),this.alpha=y(t.alpha,y(e._defaultAlpha,1)),this.nightAlpha=y(t.nightAlpha,y(e._defaultNightAlpha,1)),this.dayAlpha=y(t.dayAlpha,y(e._defaultDayAlpha,1)),this.brightness=y(t.brightness,y(e._defaultBrightness,gi.DEFAULT_BRIGHTNESS)),this.contrast=y(t.contrast,y(e._defaultContrast,gi.DEFAULT_CONTRAST)),this.hue=y(t.hue,y(e._defaultHue,gi.DEFAULT_HUE)),this.saturation=y(t.saturation,y(e._defaultSaturation,gi.DEFAULT_SATURATION)),this.gamma=y(t.gamma,y(e._defaultGamma,gi.DEFAULT_GAMMA)),this.splitDirection=y(t.splitDirection,gi.DEFAULT_SPLIT),this.minificationFilter=y(t.minificationFilter,y(e._defaultMinificationFilter,gi.DEFAULT_MINIFICATION_FILTER)),this.magnificationFilter=y(t.magnificationFilter,y(e._defaultMagnificationFilter,gi.DEFAULT_MAGNIFICATION_FILTER)),this.show=y(t.show,!0),this._minimumTerrainLevel=t.minimumTerrainLevel,this._maximumTerrainLevel=t.maximumTerrainLevel,this._rectangle=y(t.rectangle,ce.MAX_VALUE),this._maximumAnisotropy=t.maximumAnisotropy,this._imageryCache={},this._skeletonPlaceholder=new gS(_S.createPlaceholder(this)),this._show=!0,this._layerIndex=-1,this._isBaseLayer=!1,this._requestImageError=void 0,this._reprojectComputeCommands=[],this.cutoutRectangle=t.cutoutRectangle,this.colorToAlpha=t.colorToAlpha,this.colorToAlphaThreshold=y(t.colorToAlphaThreshold,gi.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD)}Object.defineProperties(gi.prototype,{imageryProvider:{get:function(){return this._imageryProvider}},ready:{get:function(){return u(this._imageryProvider)}},errorEvent:{get:function(){return this._errorEvent}},readyEvent:{get:function(){return this._readyEvent}},rectangle:{get:function(){return this._rectangle}}});gi.DEFAULT_BRIGHTNESS=1;gi.DEFAULT_CONTRAST=1;gi.DEFAULT_HUE=0;gi.DEFAULT_SATURATION=1;gi.DEFAULT_GAMMA=1;gi.DEFAULT_SPLIT=Bc.NONE;gi.DEFAULT_MINIFICATION_FILTER=rn.LINEAR;gi.DEFAULT_MAGNIFICATION_FILTER=yi.LINEAR;gi.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD=.004;gi.fromProviderAsync=function(e,t){let n=new gi(void 0,t);return Nlt(n,Promise.resolve(e)),n};gi.fromWorldImagery=function(e){return e=y(e,y.EMPTY_OBJECT),gi.fromProviderAsync(U_({style:e.style}),e)};gi.prototype.isBaseLayer=function(){return this._isBaseLayer};gi.prototype.isDestroyed=function(){return!1};gi.prototype.destroy=function(){return le(this)};var lye=new ce,aye=new ce,LY=new ce,uye=new ce;gi.prototype.getImageryRectangle=function(){let e=this._imageryProvider,t=this._rectangle;return ce.intersection(e.rectangle,t)};gi.prototype._createTileImagerySkeletons=function(e,t,n){let i=e.data;if(!u(t)||u(this._minimumTerrainLevel)&&e.level<this._minimumTerrainLevel||u(this._maximumTerrainLevel)&&e.level>this._maximumTerrainLevel)return!1;u(n)||(n=i.imagery.length);let o=this._imageryProvider;if(!this.ready)return this._skeletonPlaceholder.loadingImagery.addReference(),i.imagery.splice(n,0,this._skeletonPlaceholder),!0;let r=o.tilingScheme.projection instanceof vi&&e.rectangle.north<vi.MaximumLatitude&&e.rectangle.south>-vi.MaximumLatitude,s=ce.intersection(o.rectangle,this._rectangle,lye),a=ce.intersection(e.rectangle,s,aye);if(!u(a)){if(!this.isBaseLayer())return!1;let v=s,I=e.rectangle;a=aye,I.south>=v.north?a.north=a.south=v.north:I.north<=v.south?a.north=a.south=v.south:(a.south=Math.max(I.south,v.south),a.north=Math.min(I.north,v.north)),I.west>=v.east?a.west=a.east=v.east:I.east<=v.west?a.west=a.east=v.west:(a.west=Math.max(I.west,v.west),a.east=Math.min(I.east,v.east))}let c=0;a.south>0?c=a.south:a.north<0&&(c=a.north);let f=1*t.getLevelMaximumGeometricError(e.level),d=Mlt(this,f,c);d=Math.max(0,d);let p=o.maximumLevel;if(d>p&&(d=p),u(o.minimumLevel)){let v=o.minimumLevel;d<v&&(d=v)}let g=o.tilingScheme,m=g.positionToTileXY(ce.northwest(a),d),x=g.positionToTileXY(ce.southeast(a),d),b=e.rectangle.width/512,T=e.rectangle.height/512,A=g.tileXYToRectangle(m.x,m.y,d);Math.abs(A.south-e.rectangle.north)<T&&m.y<x.y&&++m.y,Math.abs(A.east-e.rectangle.west)<b&&m.x<x.x&&++m.x;let C=g.tileXYToRectangle(x.x,x.y,d);Math.abs(C.north-e.rectangle.south)<T&&x.y>m.y&&--x.y,Math.abs(C.west-e.rectangle.east)<b&&x.x>m.x&&--x.x;let S=ce.clone(e.rectangle,uye),w=g.tileXYToRectangle(m.x,m.y,d),D=ce.intersection(w,s,LY),R;r?(g.rectangleToNativeRectangle(S,S),g.rectangleToNativeRectangle(w,w),g.rectangleToNativeRectangle(D,D),g.rectangleToNativeRectangle(s,s),R=g.tileXYToNativeRectangle.bind(g),b=S.width/512,T=S.height/512):R=g.tileXYToRectangle.bind(g);let O,N=0,L=1,_;!this.isBaseLayer()&&Math.abs(D.west-S.west)>=b&&(N=Math.min(1,(D.west-S.west)/S.width)),!this.isBaseLayer()&&Math.abs(D.north-S.north)>=T&&(L=Math.max(0,(D.north-S.south)/S.height));let E=L;for(let v=m.x;v<=x.x;v++)if(O=N,w=R(v,m.y,d),D=ce.simpleIntersection(w,s,LY),!!u(D)){N=Math.min(1,(D.east-S.west)/S.width),v===x.x&&(this.isBaseLayer()||Math.abs(D.east-S.east)<b)&&(N=1),L=E;for(let I=m.y;I<=x.y;I++){if(_=L,w=R(v,I,d),D=ce.simpleIntersection(w,s,LY),!u(D))continue;L=Math.max(0,(D.south-S.south)/S.height),I===x.y&&(this.isBaseLayer()||Math.abs(D.south-S.south)<T)&&(L=0);let M=new oe(O,L,N,_),B=this.getImageryFromCache(v,I,d);i.imagery.splice(n,0,new gS(B,M,r)),++n}}return!0};gi.prototype._calculateTextureTranslationAndScale=function(e,t){let n=t.readyImagery.rectangle,i=e.rectangle;if(t.useWebMercatorT){let c=t.readyImagery.imageryLayer.imageryProvider.tilingScheme;n=c.rectangleToNativeRectangle(n,lye),i=c.rectangleToNativeRectangle(i,uye)}let o=i.width,r=i.height,s=o/n.width,a=r/n.height;return new oe(s*(i.west-n.west)/o,a*(i.south-n.south)/r,s,a)};gi.prototype._requestImagery=function(e){let t=this._imageryProvider,n=this;function i(s){if(!u(s))return o();e.image=s,e.state=ci.RECEIVED,e.request=void 0,vo.reportSuccess(n._requestImageError)}function o(s){if(e.request.state===Jn.CANCELLED){e.state=ci.UNLOADED,e.request=void 0;return}e.state=ci.FAILED,e.request=void 0;let a=`Failed to obtain image tile X: ${e.x} Y: ${e.y} Level: ${e.level}.`;n._requestImageError=vo.reportError(n._requestImageError,t,t.errorEvent,a,e.x,e.y,e.level,s),n._requestImageError.retry&&r()}function r(){let s=new Go({throttle:!1,throttleByServer:!0,type:$r.IMAGERY});e.request=s,e.state=ci.TRANSITIONING;let a=t.requestImage(e.x,e.y,e.level,s);if(!u(a)){e.state=ci.UNLOADED,e.request=void 0;return}u(t.getTileCredits)&&(e.credits=t.getTileCredits(e.x,e.y,e.level)),a.then(function(c){i(c)}).catch(function(c){o(c)})}r()};gi.prototype._createTextureWebGL=function(e,t){let n=new ln({minificationFilter:this.minificationFilter,magnificationFilter:this.magnificationFilter}),i=t.image;return u(i.internalFormat)?new It({context:e,pixelFormat:i.internalFormat,width:i.width,height:i.height,source:{arrayBufferView:i.bufferView},sampler:n}):new It({context:e,source:i,pixelFormat:this._imageryProvider.hasAlphaChannel?nt.RGBA:nt.RGB,sampler:n})};gi.prototype._createTexture=function(e,t){let n=this._imageryProvider,i=t.image;if(u(n.tileDiscardPolicy)){let r=n.tileDiscardPolicy;if(u(r)){if(!r.isReady()){t.state=ci.RECEIVED;return}if(r.shouldDiscardImage(i)){t.state=ci.INVALID;return}}}let o=this._createTextureWebGL(e,t);n.tilingScheme.projection instanceof vi?t.textureWebMercator=o:t.texture=o,t.image=void 0,t.state=ci.TEXTURE_LOADED};function cye(e,t,n){return`${e}:${t}:${n}`}gi.prototype._finalizeReprojectTexture=function(e,t){let n=this.minificationFilter,i=this.magnificationFilter;if(n===rn.LINEAR&&i===yi.LINEAR&&!nt.isCompressedFormat(t.pixelFormat)&&P.isPowerOfTwo(t.width)&&P.isPowerOfTwo(t.height)){n=rn.LINEAR_MIPMAP_LINEAR;let r=kt.maximumTextureFilterAnisotropy,s=Math.min(r,y(this._maximumAnisotropy,r)),a=cye(n,i,s),c=e.cache.imageryLayerMipmapSamplers;u(c)||(c={},e.cache.imageryLayerMipmapSamplers=c);let l=c[a];u(l)||(l=c[a]=new ln({wrapS:Sn.CLAMP_TO_EDGE,wrapT:Sn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i,maximumAnisotropy:s})),t.generateMipmap(Lh.NICEST),t.sampler=l}else{let r=cye(n,i,0),s=e.cache.imageryLayerNonMipmapSamplers;u(s)||(s={},e.cache.imageryLayerNonMipmapSamplers=s);let a=s[r];u(a)||(a=s[r]=new ln({wrapS:Sn.CLAMP_TO_EDGE,wrapT:Sn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i})),t.sampler=a}};gi.prototype._reprojectTexture=function(e,t,n){let i=t.textureWebMercator||t.texture,o=t.rectangle,r=e.context;if(n=y(n,!0),n&&!(this._imageryProvider.tilingScheme.projection instanceof Si)&&o.width/i.width>1e-5){let s=this;t.addReference();let a=new Hu({persists:!0,owner:this,preExecute:function(c){Rlt(c,r,i,t.rectangle)},postExecute:function(c){t.texture=c,s._finalizeReprojectTexture(r,c),t.state=ci.READY,t.releaseReference()},canceled:function(){t.state=ci.TEXTURE_LOADED,t.releaseReference()}});this._reprojectComputeCommands.push(a)}else n&&(t.texture=i),this._finalizeReprojectTexture(r,i),t.state=ci.READY};gi.prototype.queueReprojectionCommands=function(e){let t=this._reprojectComputeCommands,n=t.length;for(let i=0;i<n;++i)e.commandList.push(t[i]);t.length=0};gi.prototype.cancelReprojections=function(){this._reprojectComputeCommands.forEach(function(e){u(e.canceled)&&e.canceled()}),this._reprojectComputeCommands.length=0};gi.prototype.getImageryFromCache=function(e,t,n,i){let o=fye(e,t,n),r=this._imageryCache[o];return u(r)||(r=new _S(this,e,t,n,i),this._imageryCache[o]=r),r.addReference(),r};gi.prototype.removeImageryFromCache=function(e){let t=fye(e.x,e.y,e.level);delete this._imageryCache[t]};function fye(e,t,n){return JSON.stringify([e,t,n])}var B4={u_textureDimensions:function(){return this.textureDimensions},u_texture:function(){return this.texture},textureDimensions:new H,texture:void 0},Olt=Vt.supportsTypedArrays()?new Float32Array(2*64):void 0;function Rlt(e,t,n,i){let o=t.cache.imageryLayer_reproject;if(!u(o)){o=t.cache.imageryLayer_reproject={vertexArray:void 0,shaderProgram:void 0,sampler:void 0,destroy:function(){u(this.framebuffer)&&this.framebuffer.destroy(),u(this.vertexArray)&&this.vertexArray.destroy(),u(this.shaderProgram)&&this.shaderProgram.destroy()}};let b=new Float32Array(2*64*2),T=0;for(let D=0;D<64;++D){let R=D/63;b[T++]=0,b[T++]=R,b[T++]=1,b[T++]=R}let A={position:0,webMercatorT:1},C=Wr.getRegularGridIndices(2,64),S=ct.createIndexBuffer({context:t,typedArray:C,usage:Ne.STATIC_DRAW,indexDatatype:Fe.UNSIGNED_SHORT});o.vertexArray=new ni({context:t,attributes:[{index:A.position,vertexBuffer:ct.createVertexBuffer({context:t,typedArray:b,usage:Ne.STATIC_DRAW}),componentsPerAttribute:2},{index:A.webMercatorT,vertexBuffer:ct.createVertexBuffer({context:t,sizeInBytes:64*2*4,usage:Ne.STREAM_DRAW}),componentsPerAttribute:1}],indexBuffer:S});let w=new Ue({sources:[c2]});o.shaderProgram=Yt.fromCache({context:t,vertexShaderSource:w,fragmentShaderSource:a2,attributeLocations:A}),o.sampler=new ln({wrapS:Sn.CLAMP_TO_EDGE,wrapT:Sn.CLAMP_TO_EDGE,minificationFilter:rn.LINEAR,magnificationFilter:yi.LINEAR})}n.sampler=o.sampler;let r=n.width,s=n.height;B4.textureDimensions.x=r,B4.textureDimensions.y=s,B4.texture=n;let a=Math.sin(i.south),c=.5*Math.log((1+a)/(1-a));a=Math.sin(i.north);let f=1/(.5*Math.log((1+a)/(1-a))-c),d=new It({context:t,width:r,height:s,pixelFormat:n.pixelFormat,pixelDatatype:n.pixelDatatype,preMultiplyAlpha:n.preMultiplyAlpha});P.isPowerOfTwo(r)&&P.isPowerOfTwo(s)&&d.generateMipmap(Lh.NICEST);let p=i.south,g=i.north,m=Olt,x=0;for(let b=0;b<64;++b){let T=b/63,A=P.lerp(p,g,T);a=Math.sin(A);let S=(.5*Math.log((1+a)/(1-a))-c)*f;m[x++]=S,m[x++]=S}o.vertexArray.getAttribute(1).vertexBuffer.copyFromArrayView(m),e.shaderProgram=o.shaderProgram,e.outputTexture=d,e.uniformMap=B4,e.vertexArray=o.vertexArray}function Mlt(e,t,n){let i=e._imageryProvider,o=i.tilingScheme,r=o.ellipsoid,s=e._imageryProvider.tilingScheme.projection instanceof Si?1:Math.cos(n),a=o.rectangle,l=r.maximumRadius*a.width*s/(i.tileWidth*o.getNumberOfXTilesAtLevel(0))/t,f=Math.log(l)/Math.log(2);return Math.round(f)|0}function Llt(e,t){e.numberOfListeners>0?e.raiseEvent(t):console.error(t)}async function Nlt(e,t){let n;try{if(n=await Promise.resolve(t),e.isDestroyed())return;e._imageryProvider=n,e._readyEvent.raiseEvent(n)}catch(i){Llt(e._errorEvent,i)}}var sa=gi;var dye={NONE:0,CULLED:1,RENDERED:2,REFINED:3,RENDERED_AND_KICKED:6,REFINED_AND_KICKED:7,CULLED_BUT_NEEDED:9,wasKicked:function(e){return e>=dye.RENDERED_AND_KICKED},originalResult:function(e){return e&3},kick:function(e){return e|4}},$n=dye;function xS(e){this.tile=e,this.frameLastUpdated=void 0,this.westMeshes=[],this.westTiles=[],this.southMeshes=[],this.southTiles=[],this.eastMeshes=[],this.eastTiles=[],this.northMeshes=[],this.northTiles=[],this.southwestMesh=void 0,this.southwestTile=void 0,this.southeastMesh=void 0,this.southeastTile=void 0,this.northwestMesh=void 0,this.northwestTile=void 0,this.northeastMesh=void 0,this.northeastTile=void 0,this.changedThisFrame=!0,this.visitedFrame=void 0,this.enqueuedFrame=void 0,this.mesh=void 0,this.vertexArray=void 0,this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe}xS.prototype.update=function(e,t,n){this.changedThisFrame&&(xye(e,t,this.tile,n),this.changedThisFrame=!1)};xS.prototype.destroy=function(e){this._destroyVertexArray(e),u(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0)};xS.prototype._destroyVertexArray=function(e){u(this.vertexArray)&&(u(e)?e.push(this.vertexArray):Uf._freeVertexArray(this.vertexArray),this.vertexArray=void 0)};var Flt=new ey;xS.updateFillTiles=function(e,t,n,i){let o=e._quadtree,r=o._levelZeroTiles,s=o._lastSelectionFrameNumber,a=Flt;a.clear();for(let l=0;l<t.length;++l){let f=t[l];u(f.data.vertexArray)&&a.enqueue(t[l])}let c=a.dequeue();for(;c!==void 0;){let l=c.findTileToWest(r),f=c.findTileToSouth(r),d=c.findTileToEast(r),p=c.findTileToNorth(r);ps(e,n,c,l,s,pn.EAST,!1,a,i),ps(e,n,c,f,s,pn.NORTH,!1,a,i),ps(e,n,c,d,s,pn.WEST,!1,a,i),ps(e,n,c,p,s,pn.SOUTH,!1,a,i);let g=l.findTileToNorth(r),m=l.findTileToSouth(r),x=d.findTileToNorth(r),b=d.findTileToSouth(r);ps(e,n,c,g,s,pn.SOUTHEAST,!1,a,i),ps(e,n,c,x,s,pn.SOUTHWEST,!1,a,i),ps(e,n,c,m,s,pn.NORTHEAST,!1,a,i),ps(e,n,c,b,s,pn.NORTHWEST,!1,a,i),c=a.dequeue()}};function ps(e,t,n,i,o,r,s,a,c){if(i===void 0)return;let l=i;for(;l&&(l._lastSelectionResultFrame!==o||$n.wasKicked(l._lastSelectionResult)||$n.originalResult(l._lastSelectionResult)===$n.CULLED);){if(s)return;let f=l.parent;if(r>=pn.NORTHWEST&&f!==void 0)switch(r){case pn.NORTHWEST:l=l===f.northwestChild?f:void 0;break;case pn.NORTHEAST:l=l===f.northeastChild?f:void 0;break;case pn.SOUTHWEST:l=l===f.southwestChild?f:void 0;break;case pn.SOUTHEAST:l=l===f.southeastChild?f:void 0;break}else l=f}if(l!==void 0){if(l._lastSelectionResult===$n.RENDERED){if(u(l.data.vertexArray))return;Blt(e,t,n,l,r,o,a,c);return}if($n.originalResult(i._lastSelectionResult)!==$n.CULLED)switch(r){case pn.WEST:ps(e,t,n,i.northwestChild,o,r,!0,a,c),ps(e,t,n,i.southwestChild,o,r,!0,a,c);break;case pn.EAST:ps(e,t,n,i.southeastChild,o,r,!0,a,c),ps(e,t,n,i.northeastChild,o,r,!0,a,c);break;case pn.SOUTH:ps(e,t,n,i.southwestChild,o,r,!0,a,c),ps(e,t,n,i.southeastChild,o,r,!0,a,c);break;case pn.NORTH:ps(e,t,n,i.northeastChild,o,r,!0,a,c),ps(e,t,n,i.northwestChild,o,r,!0,a,c);break;case pn.NORTHWEST:ps(e,t,n,i.northwestChild,o,r,!0,a,c);break;case pn.NORTHEAST:ps(e,t,n,i.northeastChild,o,r,!0,a,c);break;case pn.SOUTHWEST:ps(e,t,n,i.southwestChild,o,r,!0,a,c);break;case pn.SOUTHEAST:ps(e,t,n,i.southeastChild,o,r,!0,a,c);break;default:throw new de("Invalid edge")}}}function Blt(e,t,n,i,o,r,s,a){let c=i.data;if(c.fill===void 0)c.fill=new xS(i);else if(c.fill.visitedFrame===r)return;c.fill.enqueuedFrame!==r&&(c.fill.enqueuedFrame=r,c.fill.changedThisFrame=!1,s.enqueue(i)),klt(e,t,n,i,o,a)}function klt(e,t,n,i,o,r){let s=i.data.fill,a,c=n.data.fill;u(c)?(c.visitedFrame=t.frameNumber,c.changedThisFrame&&(xye(e,t,n,r),c.changedThisFrame=!1),a=n.data.fill.mesh):a=n.data.mesh;let l,f;switch(o){case pn.WEST:l=s.westMeshes,f=s.westTiles;break;case pn.SOUTH:l=s.southMeshes,f=s.southTiles;break;case pn.EAST:l=s.eastMeshes,f=s.eastTiles;break;case pn.NORTH:l=s.northMeshes,f=s.northTiles;break;case pn.NORTHWEST:s.changedThisFrame=s.changedThisFrame||s.northwestMesh!==a,s.northwestMesh=a,s.northwestTile=n;return;case pn.NORTHEAST:s.changedThisFrame=s.changedThisFrame||s.northeastMesh!==a,s.northeastMesh=a,s.northeastTile=n;return;case pn.SOUTHWEST:s.changedThisFrame=s.changedThisFrame||s.southwestMesh!==a,s.southwestMesh=a,s.southwestTile=n;return;case pn.SOUTHEAST:s.changedThisFrame=s.changedThisFrame||s.southeastMesh!==a,s.southeastMesh=a,s.southeastTile=n;return}if(n.level<=i.level){s.changedThisFrame=s.changedThisFrame||l[0]!==a||l.length!==1,l[0]=a,f[0]=n,l.length=1,f.length=1;return}let d,p,g,m,x=n.rectangle,b,T=i.rectangle;switch(o){case pn.WEST:for(b=(T.north-T.south)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.greaterThan(x.north,m.south,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.greaterThanOrEquals(x.south,m.north,b));++p);break;case pn.SOUTH:for(b=(T.east-T.west)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.lessThan(x.west,m.east,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.lessThanOrEquals(x.east,m.west,b));++p);break;case pn.EAST:for(b=(T.north-T.south)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.lessThan(x.south,m.north,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.lessThanOrEquals(x.north,m.south,b));++p);break;case pn.NORTH:for(b=(T.east-T.west)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.greaterThan(x.east,m.west,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.greaterThanOrEquals(x.west,m.east,b));++p);break}p-d===1?(s.changedThisFrame=s.changedThisFrame||l[d]!==a,l[d]=a,f[d]=n):(s.changedThisFrame=!0,l.splice(d,p-d,a),f.splice(d,p-d,n))}var lT=new fe,Ult=new fe,yS=new h,kY=new h,NY=new H,FY=new H,Lu=new H;function W4(){this.height=0,this.encodedNormal=new H}function k4(e,t,n,i,o,r,s,a,c){if(u(o))return o;let l;if(u(r)&&u(s))l=(r.height+s.height)*.5;else if(u(r))l=r.height;else if(u(s))l=s.height;else if(u(a))l=a.height;else{let d=e.tile.data.tileBoundingRegion,p=0,g=0;u(d)&&(p=d.minimumHeight,g=d.maximumHeight),l=(p+g)*.5}return bye(e,t,n,i,l,c),c}var Vlt={minimumHeight:0,maximumHeight:0},zlt=new h,hye=new W4,mye=new W4,pye=new W4,_ye=new W4,Hlt=typeof Uint8Array<"u"?new Uint8Array(9*9):void 0,Glt={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0};function xye(e,t,n,i){Uf.initialize(n,e.terrainProvider,e._imageryLayers);let o=n.data,r=o.fill,s=n.rectangle,a=t.terrainExaggeration,c=t.terrainExaggerationRelativeHeight,l=a!==1,f=n.tilingScheme.ellipsoid,d=V4(r,f,0,1,r.northwestTile,r.northwestMesh,r.northTiles,r.northMeshes,r.westTiles,r.westMeshes,pye),p=V4(r,f,0,0,r.southwestTile,r.southwestMesh,r.westTiles,r.westMeshes,r.southTiles,r.southMeshes,hye),g=V4(r,f,1,0,r.southeastTile,r.southeastMesh,r.southTiles,r.southMeshes,r.eastTiles,r.eastMeshes,mye),m=V4(r,f,1,1,r.northeastTile,r.northeastMesh,r.eastTiles,r.eastMeshes,r.northTiles,r.northMeshes,_ye);d=k4(r,f,0,1,d,p,m,g,pye),p=k4(r,f,0,0,p,d,g,m,hye),g=k4(r,f,1,1,g,p,m,d,mye),m=k4(r,f,1,1,m,g,d,p,_ye);let x=p.height,b=g.height,T=d.height,A=m.height,C=Math.min(x,b,T,A),S=Math.max(x,b,T,A),w=(C+S)*.5,D,R,O=e.getLevelMaximumGeometricError(n.level),N=f.maximumRadius-O,L=Math.acos(N/f.maximumRadius)*4;if(L*=1.5,s.width>L&&S-C<=O){let v=new Sa({width:9,height:9,buffer:Hlt,structure:{heightOffset:S}}),I=Glt;I.tilingScheme=n.tilingScheme,I.x=n.x,I.y=n.y,I.level=n.level,I.exaggeration=a,I.exaggerationRelativeHeight=c,r.mesh=v._createMeshSync(I)}else{let v=l,I=ce.center(s,Ult);I.height=w;let M=f.cartographicToCartesian(I,zlt),B=new uc(M,void 0,void 0,void 0,void 0,!0,!0,v,a,c),V=5,U;for(U=r.westMeshes,D=0,R=U.length;D<R;++D)V+=U[D].eastIndicesNorthToSouth.length;for(U=r.southMeshes,D=0,R=U.length;D<R;++D)V+=U[D].northIndicesWestToEast.length;for(U=r.eastMeshes,D=0,R=U.length;D<R;++D)V+=U[D].westIndicesSouthToNorth.length;for(U=r.northMeshes,D=0,R=U.length;D<R;++D)V+=U[D].southIndicesEastToWest.length;let G=Vlt;G.minimumHeight=C,G.maximumHeight=S;let k=B.stride,Y=new Float32Array(V*k),j=0,$=j;j=U4(f,s,B,Y,j,0,1,d.height,d.encodedNormal,1,G),j=H4(r,f,B,Y,j,r.westTiles,r.westMeshes,pn.EAST,G);let W=j;j=U4(f,s,B,Y,j,0,0,p.height,p.encodedNormal,0,G),j=H4(r,f,B,Y,j,r.southTiles,r.southMeshes,pn.NORTH,G);let K=j;j=U4(f,s,B,Y,j,1,0,g.height,g.encodedNormal,0,G),j=H4(r,f,B,Y,j,r.eastTiles,r.eastMeshes,pn.WEST,G);let Z=j;j=U4(f,s,B,Y,j,1,1,m.height,m.encodedNormal,1,G),j=H4(r,f,B,Y,j,r.northTiles,r.northMeshes,pn.SOUTH,G),C=G.minimumHeight,S=G.maximumHeight;let me=In.fromRectangle(s,C,S,n.tilingScheme.ellipsoid),xe=vi.geodeticLatitudeToMercatorAngle(s.south),re=1/(vi.geodeticLatitudeToMercatorAngle(s.north)-xe),ye=(vi.geodeticLatitudeToMercatorAngle(I.latitude)-xe)*re,ge=f.geodeticSurfaceNormalCartographic(lT,kY),Ae=jn.octEncode(ge,NY),De=j;B.encode(Y,j*k,me.center,H.fromElements(.5,.5,Lu),w,Ae,ye,ge),++j;let Re=j,ze=Re<256?1:2,ut=(Re-1)*3,Ut=ut*ze,cn=(Y.length-Re*k)*Float32Array.BYTES_PER_ELEMENT,ft;if(cn>=Ut){let be=Re*k*Float32Array.BYTES_PER_ELEMENT;ft=Re<256?new Uint8Array(Y.buffer,be,ut):new Uint16Array(Y.buffer,be,ut)}else ft=Re<256?new Uint8Array(ut):new Uint16Array(ut);Y=new Float32Array(Y.buffer,0,Re*k);let _n=0;for(D=0;D<Re-2;++D)ft[_n++]=De,ft[_n++]=D,ft[_n++]=D+1;ft[_n++]=De,ft[_n++]=D,ft[_n++]=0;let Mn=[];for(D=W;D>=$;--D)Mn.push(D);let Ft=[];for(D=K;D>=W;--D)Ft.push(D);let Ot=[];for(D=Z;D>=K;--D)Ot.push(D);let he=[];for(he.push(0),D=De-1;D>=Z;--D)he.push(D);r.mesh=new Nf(B.center,Y,ft,ut,Re,C,S,se.fromOrientedBoundingBox(me),Zlt(e,me.center,s,C,S),B.stride,me,B,Mn,Ft,Ot,he)}let _=t.context;r._destroyVertexArray(i),r.vertexArray=Uf._createVertexArrayForMesh(_,r.mesh),o.processImagery(n,e.terrainProvider,t,!0);let E=r.waterMaskTexture;if(r.waterMaskTexture=void 0,e.terrainProvider.hasWaterMask){let v=o._findAncestorTileWithTerrainData(n);u(v)&&u(v.data.waterMaskTexture)&&(r.waterMaskTexture=v.data.waterMaskTexture,++r.waterMaskTexture.referenceCount,o._computeWaterMaskTranslationAndScale(n,v,r.waterMaskTranslationAndScale))}u(E)&&(--E.referenceCount,E.referenceCount===0&&E.destroy())}function U4(e,t,n,i,o,r,s,a,c,l,f){let d=lT;d.longitude=P.lerp(t.west,t.east,r),d.latitude=P.lerp(t.south,t.north,s),d.height=a;let p=e.cartographicToCartesian(d,yS),g;n.hasGeodeticSurfaceNormals&&(g=e.geodeticSurfaceNormal(p,kY));let m=FY;return m.x=r,m.y=s,n.encode(i,o*n.stride,p,m,a,c,l,g),f.minimumHeight=Math.min(f.minimumHeight,a),f.maximumHeight=Math.max(f.maximumHeight,a),o+1}var G4=new ce;function l2(e,t,n,i){let o=e.rectangle,r=t.rectangle;t.x===0&&n.x===1&&e.x===e.tilingScheme.getNumberOfXTilesAtLevel(e.level)-1?(o=ce.clone(e.rectangle,G4),o.west-=P.TWO_PI,o.east-=P.TWO_PI):e.x===0&&n.x===0&&t.x===t.tilingScheme.getNumberOfXTilesAtLevel(t.level)-1&&(o=ce.clone(e.rectangle,G4),o.west+=P.TWO_PI,o.east+=P.TWO_PI);let s=o.east-o.west,a=(r.west-o.west)/s,c=(r.east-o.west)/s,l=o.north-o.south,f=(r.south-o.south)/l,d=(r.north-o.south)/l,p=(n.x-a)/(c-a),g=(n.y-f)/(d-f);return Math.abs(p)<Math.EPSILON5?p=0:Math.abs(p-1)<Math.EPSILON5&&(p=1),Math.abs(g)<Math.EPSILON5?g=0:Math.abs(g-1)<Math.EPSILON5&&(g=1),i.x=p,i.y=g,i}var Wlt=new H;function BY(e,t,n,i,o){let r=e.encoding,s=e.vertices;if(o.height=r.decodeHeight(s,t),r.hasVertexNormals)r.getOctEncodedNormal(s,t,o.encodedNormal);else{let a=o.encodedNormal;a.x=0,a.y=0}}var jlt=new H,qlt=new h;function Ylt(e,t,n,i,o,r,s,a,c,l){let f=i.encoding,d=i.vertices,p=l2(t,n,f.decodeTextureCoordinates(d,o,Lu),Lu),g=l2(t,n,f.decodeTextureCoordinates(d,r,FY),FY),m;c?m=(s-p.x)/(g.x-p.x):m=(a-p.y)/(g.y-p.y);let x=f.decodeHeight(d,o),b=f.decodeHeight(d,r),T=n.rectangle;lT.longitude=P.lerp(T.west,T.east,s),lT.latitude=P.lerp(T.south,T.north,a),l.height=lT.height=P.lerp(x,b,m);let A;if(f.hasVertexNormals){let C=f.getOctEncodedNormal(d,o,Wlt),S=f.getOctEncodedNormal(d,r,jlt),w=jn.octDecode(C.x,C.y,yS),D=jn.octDecode(S.x,S.y,qlt);A=h.lerp(w,D,m,yS),h.normalize(A,A),jn.octEncode(A,l.encodedNormal)}else A=e.geodeticSurfaceNormalCartographic(lT,yS),jn.octEncode(A,l.encodedNormal)}function bye(e,t,n,i,o,r){r.height=o;let s=t.geodeticSurfaceNormalCartographic(lT,yS);jn.octEncode(s,r.encodedNormal)}function V4(e,t,n,i,o,r,s,a,c,l,f){if(yye(e,t,a,s,!1,n,i,f)||yye(e,t,l,c,!0,n,i,f))return f;let p;if(UY(o,r))return n===0?i===0?p=r.eastIndicesNorthToSouth[0]:p=r.southIndicesEastToWest[0]:i===0?p=r.northIndicesWestToEast[0]:p=r.westIndicesSouthToNorth[0],BY(r,p,n,i,f),f;let g;if(n===0?i===0?g=z4(e.westMeshes,e.westTiles,pn.EAST,e.southMeshes,e.southTiles,pn.NORTH,n,i):g=z4(e.northMeshes,e.northTiles,pn.SOUTH,e.westMeshes,e.westTiles,pn.EAST,n,i):i===0?g=z4(e.southMeshes,e.southTiles,pn.NORTH,e.eastMeshes,e.eastTiles,pn.WEST,n,i):g=z4(e.eastMeshes,e.eastTiles,pn.WEST,e.northMeshes,e.northTiles,pn.SOUTH,n,i),u(g))return bye(e,t,n,i,g,f),f}function z4(e,t,n,i,o,r,s,a){let c=gye(e,t,!1,n,s,a),l=gye(i,o,!0,r,s,a);return u(c)&&u(l)?(c+l)*.5:u(c)?c:l}function H4(e,t,n,i,o,r,s,a,c){for(let l=0;l<r.length;++l)o=Xlt(e,t,n,i,o,r[l],s[l],a,c);return o}function Xlt(e,t,n,i,o,r,s,a,c){let l=r.rectangle;a===pn.EAST&&e.tile.x===0?(l=ce.clone(r.rectangle,G4),l.west-=P.TWO_PI,l.east-=P.TWO_PI):a===pn.WEST&&r.x===0&&(l=ce.clone(r.rectangle,G4),l.west+=P.TWO_PI,l.east+=P.TWO_PI);let f=e.tile.rectangle,d,p;o>0&&(n.decodeTextureCoordinates(i,o-1,Lu),d=Lu.x,p=Lu.y);let g,m;switch(a){case pn.WEST:g=s.westIndicesSouthToNorth,m=!1;break;case pn.NORTH:g=s.northIndicesWestToEast,m=!0;break;case pn.EAST:g=s.eastIndicesNorthToSouth,m=!1;break;case pn.SOUTH:g=s.southIndicesEastToWest,m=!0;break}let x=r,b=e.tile,T=s.encoding,A=s.vertices,C=n.stride,S,w;T.hasWebMercatorT&&(S=vi.geodeticLatitudeToMercatorAngle(f.south),w=1/(vi.geodeticLatitudeToMercatorAngle(f.north)-S));for(let D=0;D<g.length;++D){let R=g[D],O=T.decodeTextureCoordinates(A,R,Lu);l2(x,b,O,O);let N=O.x,L=O.y,_=m?N:L;if(_<0||_>1||Math.abs(N-d)<P.EPSILON5&&Math.abs(L-p)<P.EPSILON5)continue;let E=Math.abs(N)<P.EPSILON5||Math.abs(N-1)<P.EPSILON5,v=Math.abs(L)<P.EPSILON5||Math.abs(L-1)<P.EPSILON5;if(E&&v)continue;let I=T.decodePosition(A,R,yS),M=T.decodeHeight(A,R),B;T.hasVertexNormals?B=T.getOctEncodedNormal(A,R,NY):(B=NY,B.x=0,B.y=0);let V=L;if(T.hasWebMercatorT){let G=P.lerp(f.south,f.north,L);V=(vi.geodeticLatitudeToMercatorAngle(G)-S)*w}let U;n.hasGeodeticSurfaceNormals&&(U=t.geodeticSurfaceNormal(I,kY)),n.encode(i,o*C,I,O,M,B,V,U),c.minimumHeight=Math.min(c.minimumHeight,M),c.maximumHeight=Math.max(c.maximumHeight,M),++o}return o}function gye(e,t,n,i,o,r){let s,a,c;n?(s=0,a=e.length,c=1):(s=e.length-1,a=-1,c=-1);for(let l=s;l!==a;l+=c){let f=e[l],d=t[l];if(!UY(d,f))continue;let p;switch(i){case pn.WEST:p=f.westIndicesSouthToNorth;break;case pn.SOUTH:p=f.southIndicesEastToWest;break;case pn.EAST:p=f.eastIndicesNorthToSouth;break;case pn.NORTH:p=f.northIndicesWestToEast;break}let g=p[n?0:p.length-1];if(u(g))return f.encoding.decodeHeight(f.vertices,g)}}function UY(e,t){return u(t)&&(!u(e.data.fill)||!e.data.fill.changedThisFrame)}function yye(e,t,n,i,o,r,s,a){let c,l,f,d,p,g=i[o?0:n.length-1],m=n[o?0:n.length-1];if(UY(g,m)&&(r===0?s===0?(c=o?m.northIndicesWestToEast:m.eastIndicesNorthToSouth,l=o,f=o):(c=o?m.eastIndicesNorthToSouth:m.southIndicesEastToWest,l=!o,f=!1):s===0?(c=o?m.westIndicesSouthToNorth:m.northIndicesWestToEast,l=!o,f=!0):(c=o?m.southIndicesEastToWest:m.westIndicesSouthToNorth,l=o,f=!o),c.length>0)){d=o?0:c.length-1,p=c[d],m.encoding.decodeTextureCoordinates(m.vertices,p,Lu);let x=l2(g,e.tile,Lu,Lu);if(x.x===r&&x.y===s)return BY(m,p,r,s,a),!0;if(d=Do(c,l?r:s,function(b,T){m.encoding.decodeTextureCoordinates(m.vertices,b,Lu);let A=l2(g,e.tile,Lu,Lu);return f?l?A.x-r:A.y-s:l?r-A.x:s-A.y}),d<0){if(d=~d,d>0&&d<c.length)return Ylt(t,g,e.tile,m,c[d-1],c[d],r,s,l,a),!0}else return BY(m,c[d],r,s,a),!0}return!1}var Klt=[new h,new h,new h,new h];function Zlt(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=Klt;return h.fromRadians(n.west,n.south,o,a,c[0]),h.fromRadians(n.east,n.south,o,a,c[1]),h.fromRadians(n.west,n.north,o,a,c[2]),h.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}var bS=xS;function er(e){this.lightingFadeOutDistance=65e5,this.lightingFadeInDistance=9e6,this.hasWaterMask=!1,this.oceanNormalMap=void 0,this.zoomedOutOceanSpecularIntensity=.5,this.enableLighting=!1,this.dynamicAtmosphereLighting=!1,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=!1,this.shadows=yn.RECEIVE_ONLY,this.vertexShadowDarkness=.3,this.fillHighlightColor=void 0,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this.showSkirts=!0,this.backFaceCulling=!0,this.undergroundColor=void 0,this.undergroundColorAlphaByDistance=void 0,this.lambertDiffuseMultiplier=0,this.materialUniformMap=void 0,this._materialUniformMap=void 0,this._quadtree=void 0,this._terrainProvider=e.terrainProvider,this._imageryLayers=e.imageryLayers,this._surfaceShaderSet=e.surfaceShaderSet,this._renderState=void 0,this._blendRenderState=void 0,this._disableCullingRenderState=void 0,this._disableCullingBlendRenderState=void 0,this._errorEvent=new pe,this._removeLayerAddedListener=this._imageryLayers.layerAdded.addEventListener(er.prototype._onLayerAdded,this),this._removeLayerRemovedListener=this._imageryLayers.layerRemoved.addEventListener(er.prototype._onLayerRemoved,this),this._removeLayerMovedListener=this._imageryLayers.layerMoved.addEventListener(er.prototype._onLayerMoved,this),this._removeLayerShownListener=this._imageryLayers.layerShownOrHidden.addEventListener(er.prototype._onLayerShownOrHidden,this),this._imageryLayersUpdatedEvent=new pe,this._layerOrderChanged=!1,this._tilesToRenderByTextureCount=[],this._drawCommands=[],this._uniformMaps=[],this._usedDrawCommands=0,this._vertexArraysToDestroy=[],this._debug={wireframe:!1,boundingSphereTile:void 0},this._baseColor=void 0,this._firstPassInitialColor=void 0,this.baseColor=new z(0,0,.5,1),this._clippingPlanes=void 0,this.cartographicLimitRectangle=ce.clone(ce.MAX_VALUE),this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1,this._oldTerrainExaggeration=void 0,this._oldTerrainExaggerationRelativeHeight=void 0}Object.defineProperties(er.prototype,{baseColor:{get:function(){return this._baseColor},set:function(e){this._baseColor=e,this._firstPassInitialColor=oe.fromColor(e,this._firstPassInitialColor)}},quadtree:{get:function(){return this._quadtree},set:function(e){this._quadtree=e}},tilingScheme:{get:function(){if(u(this._terrainProvider))return this._terrainProvider.tilingScheme}},errorEvent:{get:function(){return this._errorEvent}},imageryLayersUpdatedEvent:{get:function(){return this._imageryLayersUpdatedEvent}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){this._terrainProvider!==e&&(this._terrainProvider=e,u(this._quadtree)&&this._quadtree.invalidateAllTiles())}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){ss.setOwner(e,this,"_clippingPlanes")}}});function $lt(e,t){let n=e.loadingImagery;u(n)||(n=e.readyImagery);let i=t.loadingImagery;return u(i)||(i=t.readyImagery),n.imageryLayer._layerIndex-i.imageryLayer._layerIndex}er.prototype.update=function(e){this._imageryLayers._update()};function Qlt(e,t){let n=t.creditDisplay,i=e._terrainProvider;u(i)&&u(i.credit)&&n.addCreditToNextFrame(i.credit);let o=e._imageryLayers;for(let r=0,s=o.length;r<s;++r){let a=o.get(r);a.ready&&a.show&&u(a.imageryProvider.credit)&&n.addCreditToNextFrame(a.imageryProvider.credit)}}er.prototype.initialize=function(e){this._imageryLayers.queueReprojectionCommands(e),this._layerOrderChanged&&(this._layerOrderChanged=!1,this._quadtree.forEachLoadedTile(function(i){i.data.imagery.sort($lt)})),Qlt(this,e);let t=this._vertexArraysToDestroy,n=t.length;for(let i=0;i<n;++i)Uf._freeVertexArray(t[i]);t.length=0};er.prototype.beginUpdate=function(e){let t=this._tilesToRenderByTextureCount;for(let i=0,o=t.length;i<o;++i){let r=t[i];u(r)&&(r.length=0)}let n=this._clippingPlanes;u(n)&&n.enabled&&n.update(e),this._usedDrawCommands=0,this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1};er.prototype.endUpdate=function(e){if(!u(this._renderState)){this._renderState=ke.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:Ga.LESS}}),this._blendRenderState=ke.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:Ga.LESS_OR_EQUAL},blending:un.ALPHA_BLEND});let s=He(this._renderState,!0);s.cull.enabled=!1,this._disableCullingRenderState=ke.fromCache(s),s=He(this._blendRenderState,!0),s.cull.enabled=!1,this._disableCullingBlendRenderState=ke.fromCache(s)}this._hasFillTilesThisFrame&&this._hasLoadedTilesThisFrame&&bS.updateFillTiles(this,this._quadtree._tilesToRender,e,this._vertexArraysToDestroy);let t=this.quadtree,n=e.terrainExaggeration,i=e.terrainExaggerationRelativeHeight,o=this._oldTerrainExaggeration!==n||this._oldTerrainExaggerationRelativeHeight!==i;this._oldTerrainExaggeration=n,this._oldTerrainExaggerationRelativeHeight=i,o&&t.forEachLoadedTile(function(s){s.data.updateExaggeration(s,e,t)});let r=this._tilesToRenderByTextureCount;for(let s=0,a=r.length;s<a;++s){let c=r[s];if(u(c))for(let l=0,f=c.length;l<f;++l){let d=c[l],p=d.data.tileBoundingRegion;Aut(this,d,e),e.minimumTerrainHeight=Math.min(e.minimumTerrainHeight,p.minimumHeight)}}};function Sye(e,t){let n=t.globeTranslucencyState;if(n.translucent){let i=e.renderState.blending.enabled;n.pushDerivedCommands(e,i,t)}else t.commandList.push(e)}er.prototype.updateForPick=function(e){let t=this._drawCommands;for(let n=0,i=this._usedDrawCommands;n<i;++n)Sye(t[n],e)};er.prototype.cancelReprojections=function(){this._imageryLayers.cancelReprojections()};er.prototype.getLevelMaximumGeometricError=function(e){return u(this._terrainProvider)?this._terrainProvider.getLevelMaximumGeometricError(e):0};er.prototype.loadTile=function(e,t){let n=t.data,i=!0,o;u(n)&&(i=n.boundingVolumeSourceTile!==t||t._lastSelectionResult===$n.CULLED_BUT_NEEDED,o=n.terrainState),Uf.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i),n=t.data,i&&o!==t.data.terrainState&&this.computeTileVisibility(t,e,this.quadtree.occluders)!==lr.NONE&&n.boundingVolumeSourceTile===t&&(i=!1,Uf.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i))};var Jlt=new se,wye=new ce,eut=new ce,tut=new fe;function q4(e,t){if(t.west<t.east)return t;let n=ce.clone(t,eut);return ce.center(e,tut).longitude>0?n.east=P.PI:n.west=-P.PI,n}function vye(e,t){if(t.cameraUnderground||t.globeTranslucencyState.translucent)return!0;if(e.backFaceCulling)return!1;let n=e._clippingPlanes;return!!(u(n)&&n.enabled||!ce.equals(e.cartographicLimitRectangle,ce.MAX_VALUE))}er.prototype.computeTileVisibility=function(e,t,n){let i=this.computeDistanceToTile(e,t);e._distance=i;let o=vye(this,t);if(t.fog.enabled&&!o&&P.fog(i,t.fog.density)>=1)return lr.NONE;let r=e.data,s=r.tileBoundingRegion;if(r.boundingVolumeSourceTile===void 0)return lr.PARTIAL;let a=t.cullingVolume,c=s.boundingVolume;u(c)||(c=s.boundingSphere),r.clippedByBoundaries=!1;let l=q4(e.rectangle,this.cartographicLimitRectangle),f=ce.simpleIntersection(l,e.rectangle,wye);if(!u(f))return lr.NONE;if(ce.equals(f,e.rectangle)||(r.clippedByBoundaries=!0),t.mode!==te.SCENE3D&&(c=Jlt,se.fromRectangleWithHeights2D(e.rectangle,t.mapProjection,s.minimumHeight,s.maximumHeight,c),h.fromElements(c.center.z,c.center.x,c.center.y,c.center),t.mode===te.MORPHING&&u(r.renderedMesh)&&(c=se.union(s.boundingSphere,c,c))),!u(c))return lr.PARTIAL;let d=this._clippingPlanes;if(u(d)&&d.enabled){let x=d.computeIntersectionWithBoundingVolume(c);if(e.isClipped=x!==Zt.INSIDE,x===Zt.OUTSIDE)return lr.NONE}let p,g=a.computeVisibility(c);if(g===Zt.OUTSIDE?p=lr.NONE:g===Zt.INTERSECTING?p=lr.PARTIAL:g===Zt.INSIDE&&(p=lr.FULL),p===lr.NONE)return p;let m=t.mode===te.SCENE3D&&t.camera.frustum instanceof Qt;if(t.mode===te.SCENE3D&&!m&&u(n)&&!o){let x=r.occludeePointInScaledSpace;return!u(x)||n.ellipsoid.isScaledSpacePointVisiblePossiblyUnderEllipsoid(x,s.minimumHeight)?p:lr.NONE}return p};er.prototype.canRefine=function(e){return u(e.data.terrainData)?!0:this.terrainProvider.getTileDataAvailable(e.x*2,e.y*2,e.level+1)!==void 0};var nut=[],iut=[];er.prototype.canRenderWithoutLosingDetail=function(e,t){let n=e.data,i=nut;i.length=this._imageryLayers.length;let o=!1,r=!1,s;u(n)&&(o=n.terrainState===co.READY,r=!0,s=n.imagery);let a,c;for(a=0,c=i.length;a<c;++a)i[a]=r;if(u(s))for(a=0,c=s.length;a<c;++a){let d=s[a],p=d.loadingImagery,g=!u(p)||p.state===ci.FAILED||p.state===ci.INVALID,m=(d.loadingImagery||d.readyImagery).imageryLayer._layerIndex;i[m]=g&&i[m]}let l=this.quadtree._lastSelectionFrameNumber,f=iut;for(f.length=0,f.push(e.southwestChild,e.southeastChild,e.northwestChild,e.northeastChild);f.length>0;){let d=f.pop(),p=d._lastSelectionResultFrame===l?d._lastSelectionResult:$n.NONE;if(p===$n.RENDERED){let g=d.data;if(!u(g))continue;if(!o&&d.data.terrainState===co.READY)return!1;let m=d.data.imagery;for(a=0,c=m.length;a<c;++a){let x=m[a],b=x.loadingImagery,T=!u(b)||b.state===ci.FAILED||b.state===ci.INVALID,A=(x.loadingImagery||x.readyImagery).imageryLayer._layerIndex;if(T&&!i[A])return!1}}else p===$n.REFINED&&f.push(d.southwestChild,d.southeastChild,d.northwestChild,d.northeastChild)}return!0};var out=new h;er.prototype.computeTileLoadPriority=function(e,t){let n=e.data;if(n===void 0)return 0;let i=n.tileBoundingRegion.boundingVolume;if(i===void 0)return 0;let o=t.camera.positionWC,r=t.camera.directionWC,s=h.subtract(i.center,o,out),a=h.magnitude(s);return a<P.EPSILON5?0:(h.divideByScalar(s,a,s),(1-h.dot(s,r))*e._distance)};var Tye=new F,j4=new F,rut=new oe,sut=new oe,aut=new oe,cut=new h,Aye=new h,lut=new h,uut=new h;er.prototype.showTileThisFrame=function(e,t){let n=0,i=e.data.imagery;for(let a=0,c=i.length;a<c;++a){let l=i[a];u(l.readyImagery)&&l.readyImagery.imageryLayer.alpha!==0&&++n}let o=this._tilesToRenderByTextureCount[n];u(o)||(o=[],this._tilesToRenderByTextureCount[n]=o),o.push(e);let r=e.data;u(r.vertexArray)?this._hasLoadedTilesThisFrame=!0:this._hasFillTilesThisFrame=!0;let s=this._debug;++s.tilesRendered,s.texturesRendered+=n};var fut=[new h,new h,new h,new h];function Cye(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=fut;return h.fromRadians(n.west,n.south,o,a,c[0]),h.fromRadians(n.east,n.south,o,a,c[1]),h.fromRadians(n.west,n.north,o,a,c[2]),h.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}er.prototype.computeDistanceToTile=function(e,t){dut(e,this,t);let n=e.data;if(n.boundingVolumeSourceTile===void 0)return 9999999999;let o=n.tileBoundingRegion,r=o.minimumHeight,s=o.maximumHeight;if(n.boundingVolumeSourceTile!==e){let c=t.camera.positionCartographic.height,l=Math.abs(c-r),f=Math.abs(c-s);l>f?(o.minimumHeight=r,o.maximumHeight=r):(o.minimumHeight=s,o.maximumHeight=s)}let a=o.distanceToCamera(t);return o.minimumHeight=r,o.maximumHeight=s,a};function dut(e,t,n){let i=e.data;i===void 0&&(i=e.data=new Uf);let o=e.tilingScheme.ellipsoid;i.tileBoundingRegion===void 0&&(i.tileBoundingRegion=new mf({computeBoundingVolumes:!1,rectangle:e.rectangle,ellipsoid:o,minimumHeight:0,maximumHeight:0}));let r=i.tileBoundingRegion,s=r.minimumHeight,a=r.maximumHeight,c=!1,l=e,f=i.mesh,d=i.terrainData;if(f!==void 0&&f.minimumHeight!==void 0&&f.maximumHeight!==void 0)r.minimumHeight=f.minimumHeight,r.maximumHeight=f.maximumHeight,c=!0;else if(d!==void 0&&d._minimumHeight!==void 0&&d._maximumHeight!==void 0)r.minimumHeight=d._minimumHeight,r.maximumHeight=d._maximumHeight;else{r.minimumHeight=Number.NaN,r.maximumHeight=Number.NaN;let p=e.parent;for(;p!==void 0;){let g=p.data;if(g!==void 0){let m=g.mesh,x=g.terrainData;if(m!==void 0&&m.minimumHeight!==void 0&&m.maximumHeight!==void 0){r.minimumHeight=m.minimumHeight,r.maximumHeight=m.maximumHeight;break}else if(x!==void 0&&x._minimumHeight!==void 0&&x._maximumHeight!==void 0){r.minimumHeight=x._minimumHeight,r.maximumHeight=x._maximumHeight;break}}p=p.parent}l=p}if(l!==void 0){let p=n.terrainExaggeration,g=n.terrainExaggerationRelativeHeight;if(p!==1&&(c=!1,r.minimumHeight=Sc.getHeight(r.minimumHeight,p,g),r.maximumHeight=Sc.getHeight(r.maximumHeight,p,g)),c)i.boundingVolumeIsFromMesh||(r._orientedBoundingBox=In.clone(f.orientedBoundingBox,r._orientedBoundingBox),r._boundingSphere=se.clone(f.boundingSphere3D,r._boundingSphere),i.occludeePointInScaledSpace=h.clone(f.occludeePointInScaledSpace,i.occludeePointInScaledSpace),u(i.occludeePointInScaledSpace)||(i.occludeePointInScaledSpace=Cye(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace)));else{let x=r._orientedBoundingBox===void 0||r._boundingSphere===void 0;(r.minimumHeight!==s||r.maximumHeight!==a||x)&&(r.computeBoundingVolumes(o),i.occludeePointInScaledSpace=Cye(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace))}i.boundingVolumeSourceTile=l,i.boundingVolumeIsFromMesh=c}else i.boundingVolumeSourceTile=void 0,i.boundingVolumeIsFromMesh=!1}er.prototype.isDestroyed=function(){return!1};er.prototype.destroy=function(){return this._tileProvider=this._tileProvider&&this._tileProvider.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._removeLayerAddedListener=this._removeLayerAddedListener&&this._removeLayerAddedListener(),this._removeLayerRemovedListener=this._removeLayerRemovedListener&&this._removeLayerRemovedListener(),this._removeLayerMovedListener=this._removeLayerMovedListener&&this._removeLayerMovedListener(),this._removeLayerShownListener=this._removeLayerShownListener&&this._removeLayerShownListener(),le(this)};function hut(e,t,n){return function(i){let o,r,s=-1,a=i.data.imagery,c=a.length,l;for(l=0;l<c;++l)if(o=a[l],r=y(o.readyImagery,o.loadingImagery),r.imageryLayer===t){s=l;break}if(s!==-1){let f=s+e;if(o=a[f],r=u(o)?y(o.readyImagery,o.loadingImagery):void 0,!u(r)||r.imageryLayer!==t)return!t._createTileImagerySkeletons(i,n,f);for(l=s;l<f;++l)a[l].freeResources();a.splice(s,e)}return!0}}er.prototype._onLayerAdded=function(e,t){if(!this.isDestroyed()&&e.show){let n=this._terrainProvider,i=this,o=this._imageryLayersUpdatedEvent,r=function(){e._imageryCache={},i._quadtree.forEachLoadedTile(function(s){if(u(s._loadedCallbacks[e._layerIndex]))return;let a,c=s.data.imagery,l=c.length,f=-1,d=0;for(a=0;a<l;++a){let g=c[a];if(y(g.readyImagery,g.loadingImagery).imageryLayer===e)f===-1&&(f=a),++d;else if(f!==-1)break}if(f===-1)return;let p=f+d;e._createTileImagerySkeletons(s,n,p)&&(s._loadedCallbacks[e._layerIndex]=hut(d,e,n),s.state=Bs.LOADING)})};if(e.ready){let s=e.imageryProvider;s._reload=r}this._quadtree.forEachLoadedTile(function(s){e._createTileImagerySkeletons(s,n)&&(s.state=Bs.LOADING,s.level!==0&&(s._lastSelectionResultFrame!==i.quadtree._lastSelectionFrameNumber||s._lastSelectionResult!==$n.RENDERED)&&(s.renderable=!1))}),this._layerOrderChanged=!0,o.raiseEvent()}};er.prototype._onLayerRemoved=function(e,t){this._quadtree.forEachLoadedTile(function(n){let i=n.data.imagery,o=-1,r=0;for(let s=0,a=i.length;s<a;++s){let c=i[s],l=c.loadingImagery;if(u(l)||(l=c.readyImagery),l.imageryLayer===e)o===-1&&(o=s),c.freeResources(),++r;else if(o!==-1)break}o!==-1&&i.splice(o,r)}),u(e.imageryProvider)&&(e.imageryProvider._reload=void 0),this._imageryLayersUpdatedEvent.raiseEvent()};er.prototype._onLayerMoved=function(e,t,n){this._layerOrderChanged=!0,this._imageryLayersUpdatedEvent.raiseEvent()};er.prototype._onLayerShownOrHidden=function(e,t,n){n?this._onLayerAdded(e,t):this._onLayerRemoved(e,t)};var mut=new F,put=new F;function Eye(e,t){let n={u_initialColor:function(){return this.properties.initialColor},u_fillHighlightColor:function(){return this.properties.fillHighlightColor},u_zoomedOutOceanSpecularIntensity:function(){return this.properties.zoomedOutOceanSpecularIntensity},u_oceanNormalMap:function(){return this.properties.oceanNormalMap},u_atmosphereLightIntensity:function(){return this.properties.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return this.properties.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return this.properties.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return this.properties.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return this.properties.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return this.properties.atmosphereMieAnisotropy},u_lightingFadeDistance:function(){return this.properties.lightingFadeDistance},u_nightFadeDistance:function(){return this.properties.nightFadeDistance},u_center3D:function(){return this.properties.center3D},u_terrainExaggerationAndRelativeHeight:function(){return this.properties.terrainExaggerationAndRelativeHeight},u_tileRectangle:function(){return this.properties.tileRectangle},u_modifiedModelView:function(){let i=e.context.uniformState.view,o=F.multiplyByPoint(i,this.properties.rtc,Aye);return F.setTranslation(i,o,Tye),Tye},u_modifiedModelViewProjection:function(){let i=e.context.uniformState.view,o=e.context.uniformState.projection,r=F.multiplyByPoint(i,this.properties.rtc,Aye);return F.setTranslation(i,r,j4),F.multiply(o,j4,j4),j4},u_dayTextures:function(){return this.properties.dayTextures},u_dayTextureTranslationAndScale:function(){return this.properties.dayTextureTranslationAndScale},u_dayTextureTexCoordsRectangle:function(){return this.properties.dayTextureTexCoordsRectangle},u_dayTextureUseWebMercatorT:function(){return this.properties.dayTextureUseWebMercatorT},u_dayTextureAlpha:function(){return this.properties.dayTextureAlpha},u_dayTextureNightAlpha:function(){return this.properties.dayTextureNightAlpha},u_dayTextureDayAlpha:function(){return this.properties.dayTextureDayAlpha},u_dayTextureBrightness:function(){return this.properties.dayTextureBrightness},u_dayTextureContrast:function(){return this.properties.dayTextureContrast},u_dayTextureHue:function(){return this.properties.dayTextureHue},u_dayTextureSaturation:function(){return this.properties.dayTextureSaturation},u_dayTextureOneOverGamma:function(){return this.properties.dayTextureOneOverGamma},u_dayIntensity:function(){return this.properties.dayIntensity},u_southAndNorthLatitude:function(){return this.properties.southAndNorthLatitude},u_southMercatorYAndOneOverHeight:function(){return this.properties.southMercatorYAndOneOverHeight},u_waterMask:function(){return this.properties.waterMask},u_waterMaskTranslationAndScale:function(){return this.properties.waterMaskTranslationAndScale},u_minMaxHeight:function(){return this.properties.minMaxHeight},u_scaleAndBias:function(){return this.properties.scaleAndBias},u_dayTextureSplit:function(){return this.properties.dayTextureSplit},u_dayTextureCutoutRectangles:function(){return this.properties.dayTextureCutoutRectangles},u_clippingPlanes:function(){let i=t._clippingPlanes;return u(i)&&u(i.texture)?i.texture:e.context.defaultTexture},u_cartographicLimitRectangle:function(){return this.properties.localizedCartographicLimitRectangle},u_clippingPlanesMatrix:function(){let i=t._clippingPlanes,o=u(i)?F.multiply(e.context.uniformState.view,i.modelMatrix,mut):F.IDENTITY;return F.inverseTranspose(o,put)},u_clippingPlanesEdgeStyle:function(){let i=this.properties.clippingPlanesEdgeColor;return i.alpha=this.properties.clippingPlanesEdgeWidth,i},u_minimumBrightness:function(){return e.fog.minimumBrightness},u_hsbShift:function(){return this.properties.hsbShift},u_colorsToAlpha:function(){return this.properties.colorsToAlpha},u_frontFaceAlphaByDistance:function(){return this.properties.frontFaceAlphaByDistance},u_backFaceAlphaByDistance:function(){return this.properties.backFaceAlphaByDistance},u_translucencyRectangle:function(){return this.properties.localizedTranslucencyRectangle},u_undergroundColor:function(){return this.properties.undergroundColor},u_undergroundColorAlphaByDistance:function(){return this.properties.undergroundColorAlphaByDistance},u_lambertDiffuseMultiplier:function(){return this.properties.lambertDiffuseMultiplier},u_vertexShadowDarkness:function(){return this.properties.vertexShadowDarkness},properties:{initialColor:new oe(0,0,.5,1),fillHighlightColor:new z(0,0,0,0),zoomedOutOceanSpecularIntensity:.5,oceanNormalMap:void 0,lightingFadeDistance:new H(65e5,9e6),nightFadeDistance:new H(1e7,4e7),atmosphereLightIntensity:10,atmosphereRayleighCoefficient:new h(55e-7,13e-6,284e-7),atmosphereMieCoefficient:new h(21e-6,21e-6,21e-6),atmosphereRayleighScaleHeight:1e4,atmosphereMieScaleHeight:3200,atmosphereMieAnisotropy:.9,hsbShift:new h,center3D:void 0,rtc:new h,modifiedModelView:new F,tileRectangle:new oe,terrainExaggerationAndRelativeHeight:new H(1,0),dayTextures:[],dayTextureTranslationAndScale:[],dayTextureTexCoordsRectangle:[],dayTextureUseWebMercatorT:[],dayTextureAlpha:[],dayTextureNightAlpha:[],dayTextureDayAlpha:[],dayTextureBrightness:[],dayTextureContrast:[],dayTextureHue:[],dayTextureSaturation:[],dayTextureOneOverGamma:[],dayTextureSplit:[],dayTextureCutoutRectangles:[],dayIntensity:0,colorsToAlpha:[],southAndNorthLatitude:new H,southMercatorYAndOneOverHeight:new H,waterMask:void 0,waterMaskTranslationAndScale:new oe,minMaxHeight:new H,scaleAndBias:new F,clippingPlanesEdgeColor:z.clone(z.WHITE),clippingPlanesEdgeWidth:0,localizedCartographicLimitRectangle:new oe,frontFaceAlphaByDistance:new oe,backFaceAlphaByDistance:new oe,localizedTranslucencyRectangle:new oe,undergroundColor:z.clone(z.TRANSPARENT),undergroundColorAlphaByDistance:new oe,lambertDiffuseMultiplier:0,vertexShadowDarkness:0}};return u(t.materialUniformMap)?gt(n,t.materialUniformMap):n}function _ut(e,t,n){let i=n.data,o,r;if(u(i.vertexArray)?(o=i.mesh,r=i.vertexArray):u(i.fill)&&u(i.fill.vertexArray)&&(o=i.fill.mesh,r=i.fill.vertexArray),!(!u(o)||!u(r))){if(u(i.wireframeVertexArray)){if(i.wireframeVertexArray.mesh===o)return;i.wireframeVertexArray.destroy(),i.wireframeVertexArray=void 0}i.wireframeVertexArray=gut(e,r,o),i.wireframeVertexArray.mesh=o}}function gut(e,t,n){let o={indices:n.indices,primitiveType:Me.TRIANGLES};Nn.toWireframe(o);let r=o.indices,s=ct.createIndexBuffer({context:e,typedArray:r,usage:Ne.STATIC_DRAW,indexDatatype:Fe.fromSizeInBytes(r.BYTES_PER_ELEMENT)});return new ni({context:e,attributes:t._attributes,indexBuffer:s})}var Dye,Iye,Y4;(function(){let e=new yt({geometry:rd.fromDimensions({dimensions:new h(2,2,2)})}),t=new yt({geometry:new e_({radius:1})}),n=new F,i,o;function r(s){return new En({geometryInstances:s,appearance:new nn({translucent:!1,flat:!0}),asynchronous:!1})}Dye=function(s,a){return s===i||(Y4(),i=s,n=F.fromRotationTranslation(s.halfAxes,s.center,n),e.modelMatrix=n,e.attributes.color=Bt.fromColor(a),o=r(e)),o},Iye=function(s,a){return s===i||(Y4(),i=s,n=F.fromTranslation(s.center,n),n=F.multiplyByUniformScale(n,s.radius,n),t.modelMatrix=n,t.attributes.color=Bt.fromColor(a),o=r(t)),o},Y4=function(){u(o)&&(o.destroy(),o=void 0,i=void 0)}})();var yut=new oe(0,0,0,0),xut={frameState:void 0,surfaceTile:void 0,numberOfDayTextures:void 0,applyBrightness:void 0,applyContrast:void 0,applyHue:void 0,applySaturation:void 0,applyGamma:void 0,applyAlpha:void 0,applyDayNightAlpha:void 0,applySplit:void 0,showReflectiveOcean:void 0,showOceanWaves:void 0,enableLighting:void 0,dynamicAtmosphereLighting:void 0,dynamicAtmosphereLightingFromSun:void 0,showGroundAtmosphere:void 0,perFragmentGroundAtmosphere:void 0,hasVertexNormals:void 0,useWebMercatorProjection:void 0,enableFog:void 0,enableClippingPlanes:void 0,clippingPlanes:void 0,clippedByBoundaries:void 0,hasImageryLayerCutout:void 0,colorCorrect:void 0,colorToAlpha:void 0,hasGeodeticSurfaceNormals:void 0,hasExaggeration:void 0},but=z.TRANSPARENT,Tut=new Pt;function Aut(e,t,n){let i=t.data;u(i.vertexArray)||(i.fill===void 0&&(i.fill=new bS(t)),i.fill.update(e,n));let o=n.creditDisplay,r=i.terrainData;if(u(r)&&u(r.credits)){let he=r.credits;for(let be=0,Wt=he.length;be<Wt;++be)o.addCreditToNextFrame(he[be])}let s=kt.maximumTextureImageUnits,a=i.waterMaskTexture,c=i.waterMaskTranslationAndScale;!u(a)&&u(i.fill)&&(a=i.fill.waterMaskTexture,c=i.fill.waterMaskTranslationAndScale);let l=n.cameraUnderground,f=n.globeTranslucencyState,d=f.translucent,p=f.frontFaceAlphaByDistance,g=f.backFaceAlphaByDistance,m=f.rectangle,x=y(e.undergroundColor,but),b=y(e.undergroundColorAlphaByDistance,Tut),T=vye(e,n)&&n.mode===te.SCENE3D&&x.alpha>0&&(b.nearValue>0||b.farValue>0),A=e.lambertDiffuseMultiplier,C=e.vertexShadowDarkness,S=e.hasWaterMask&&u(a),w=e.oceanNormalMap,D=S&&u(w),R=e.terrainProvider,O=u(R)&&e.terrainProvider.hasVertexNormals,N=n.fog.enabled&&n.fog.renderable&&!l,L=e.showGroundAtmosphere&&n.mode===te.SCENE3D,_=yn.castShadows(e.shadows)&&!d,E=yn.receiveShadows(e.shadows)&&!d,v=e.hueShift,I=e.saturationShift,M=e.brightnessShift,B=!(P.equalsEpsilon(v,0,P.EPSILON7)&&P.equalsEpsilon(I,0,P.EPSILON7)&&P.equalsEpsilon(M,0,P.EPSILON7)),V=!1;if(L){let he=h.magnitude(n.camera.positionWC),be=e.nightFadeOutDistance;V=he>be}S&&--s,D&&--s,u(n.shadowState)&&n.shadowState.shadowsEnabled&&--s,u(e.clippingPlanes)&&e.clippingPlanes.enabled&&--s,s-=f.numberOfTextureUniforms;let U=i.renderedMesh,G=U.center,k=U.encoding,Y=i.tileBoundingRegion,j=n.terrainExaggeration,$=n.terrainExaggerationRelativeHeight,W=j!==1,K=k.hasGeodeticSurfaceNormals,Z=rut,me=0,xe=0,re=0,ye=0,ge=!1;if(n.mode!==te.SCENE3D){let he=n.mapProjection,be=he.project(ce.southwest(t.rectangle),lut),Wt=he.project(ce.northeast(t.rectangle),uut);if(Z.x=be.x,Z.y=be.y,Z.z=Wt.x,Z.w=Wt.y,n.mode!==te.MORPHING&&(G=cut,G.x=0,G.y=(Z.z+Z.x)*.5,G.z=(Z.w+Z.y)*.5,Z.x-=G.y,Z.y-=G.z,Z.z-=G.y,Z.w-=G.z),n.mode===te.SCENE2D&&k.quantization===Ns.BITS12){let st=1/(Math.pow(2,12)-1)*.5,Ei=(Z.z-Z.x)*st,Zi=(Z.w-Z.y)*st;Z.x-=Ei,Z.y-=Zi,Z.z+=Ei,Z.w+=Zi}he instanceof vi&&(me=t.rectangle.south,xe=t.rectangle.north,re=vi.geodeticLatitudeToMercatorAngle(me),ye=1/(vi.geodeticLatitudeToMercatorAngle(xe)-re),ge=!0)}let Ae=xut;Ae.frameState=n,Ae.surfaceTile=i,Ae.showReflectiveOcean=S,Ae.showOceanWaves=D,Ae.enableLighting=e.enableLighting,Ae.dynamicAtmosphereLighting=e.dynamicAtmosphereLighting,Ae.dynamicAtmosphereLightingFromSun=e.dynamicAtmosphereLightingFromSun,Ae.showGroundAtmosphere=L,Ae.atmosphereLightIntensity=e.atmosphereLightIntensity,Ae.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,Ae.atmosphereMieCoefficient=e.atmosphereMieCoefficient,Ae.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,Ae.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,Ae.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,Ae.perFragmentGroundAtmosphere=V,Ae.hasVertexNormals=O,Ae.useWebMercatorProjection=ge,Ae.clippedByBoundaries=i.clippedByBoundaries,Ae.hasGeodeticSurfaceNormals=K,Ae.hasExaggeration=W;let De=i.imagery,Re=0,ze=De.length,ut=e.showSkirts&&!l&&!d,Ut=e.backFaceCulling&&!l&&!d,cn=Ut?e._renderState:e._disableCullingRenderState,ft=Ut?e._blendRenderState:e._disableCullingBlendRenderState,_n=cn,Mn=e._firstPassInitialColor,Ft=n.context;if(u(e._debug.boundingSphereTile)||Y4(),e._materialUniformMap!==e.materialUniformMap){e._materialUniformMap=e.materialUniformMap;let he=e._drawCommands.length;for(let be=0;be<he;++be)e._uniformMaps[be]=Eye(n,e)}do{let he=0,be,Wt;if(e._drawCommands.length<=e._usedDrawCommands?(be=new Je,be.owner=t,be.cull=!1,be.boundingVolume=new se,be.orientedBoundingBox=void 0,Wt=Eye(n,e),e._drawCommands.push(be),e._uniformMaps.push(Wt)):(be=e._drawCommands[e._usedDrawCommands],Wt=e._uniformMaps[e._usedDrawCommands]),be.owner=t,++e._usedDrawCommands,t===e._debug.boundingSphereTile){let xs=Y.boundingVolume,Xr=Y.boundingSphere;u(xs)?Dye(xs,z.RED).update(n):u(Xr)&&Iye(Xr,z.RED).update(n)}let st=Wt.properties;oe.clone(Mn,st.initialColor),st.oceanNormalMap=w,st.lightingFadeDistance.x=e.lightingFadeOutDistance,st.lightingFadeDistance.y=e.lightingFadeInDistance,st.nightFadeDistance.x=e.nightFadeOutDistance,st.nightFadeDistance.y=e.nightFadeInDistance,st.atmosphereLightIntensity=e.atmosphereLightIntensity,st.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,st.atmosphereMieCoefficient=e.atmosphereMieCoefficient,st.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,st.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,st.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,st.zoomedOutOceanSpecularIntensity=e.zoomedOutOceanSpecularIntensity;let Ei=l?g:p,Zi=l?p:g;u(Ei)&&(oe.fromElements(Ei.near,Ei.nearValue,Ei.far,Ei.farValue,st.frontFaceAlphaByDistance),oe.fromElements(Zi.near,Zi.nearValue,Zi.far,Zi.farValue,st.backFaceAlphaByDistance)),oe.fromElements(b.near,b.nearValue,b.far,b.farValue,st.undergroundColorAlphaByDistance),z.clone(x,st.undergroundColor),st.lambertDiffuseMultiplier=A,st.vertexShadowDarkness=C;let Us=!u(i.vertexArray)&&u(e.fillHighlightColor)&&e.fillHighlightColor.alpha>0;Us&&z.clone(e.fillHighlightColor,st.fillHighlightColor),st.terrainExaggerationAndRelativeHeight.x=j,st.terrainExaggerationAndRelativeHeight.y=$,st.center3D=U.center,h.clone(G,st.rtc),oe.clone(Z,st.tileRectangle),st.southAndNorthLatitude.x=me,st.southAndNorthLatitude.y=xe,st.southMercatorYAndOneOverHeight.x=re,st.southMercatorYAndOneOverHeight.y=ye;let Lo=sut,fr=q4(t.rectangle,e.cartographicLimitRectangle),ts=aut,Be=q4(t.rectangle,m);h.fromElements(v,I,M,st.hsbShift);let Ke=t.rectangle,qe=1/Ke.width,Xe=1/Ke.height;Lo.x=(fr.west-Ke.west)*qe,Lo.y=(fr.south-Ke.south)*Xe,Lo.z=(fr.east-Ke.west)*qe,Lo.w=(fr.north-Ke.south)*Xe,oe.clone(Lo,st.localizedCartographicLimitRectangle),ts.x=(Be.west-Ke.west)*qe,ts.y=(Be.south-Ke.south)*Xe,ts.z=(Be.east-Ke.west)*qe,ts.w=(Be.north-Ke.south)*Xe,oe.clone(ts,st.localizedTranslucencyRectangle);let ht=N&&P.fog(t._distance,n.fog.density)>P.EPSILON3;B=B&&(ht||L);let mt=!1,hn=!1,lo=!1,To=!1,ns=!1,ys=!1,No=!1,Wi=!1,br=!1,Hn=!1;for(;he<s&&Re<ze;){let xs=De[Re],Xr=xs.readyImagery;if(++Re,!u(Xr)||Xr.imageryLayer.alpha===0)continue;let Oa=xs.useWebMercatorT?Xr.textureWebMercator:Xr.texture,hr=Xr.imageryLayer;u(xs.textureTranslationAndScale)||(xs.textureTranslationAndScale=hr._calculateTextureTranslationAndScale(t,xs)),st.dayTextures[he]=Oa,st.dayTextureTranslationAndScale[he]=xs.textureTranslationAndScale,st.dayTextureTexCoordsRectangle[he]=xs.textureCoordinateRectangle,st.dayTextureUseWebMercatorT[he]=xs.useWebMercatorT,st.dayTextureAlpha[he]=hr.alpha,ys=ys||st.dayTextureAlpha[he]!==1,st.dayTextureNightAlpha[he]=hr.nightAlpha,No=No||st.dayTextureNightAlpha[he]!==1,st.dayTextureDayAlpha[he]=hr.dayAlpha,No=No||st.dayTextureDayAlpha[he]!==1,st.dayTextureBrightness[he]=hr.brightness,mt=mt||st.dayTextureBrightness[he]!==sa.DEFAULT_BRIGHTNESS,st.dayTextureContrast[he]=hr.contrast,hn=hn||st.dayTextureContrast[he]!==sa.DEFAULT_CONTRAST,st.dayTextureHue[he]=hr.hue,lo=lo||st.dayTextureHue[he]!==sa.DEFAULT_HUE,st.dayTextureSaturation[he]=hr.saturation,To=To||st.dayTextureSaturation[he]!==sa.DEFAULT_SATURATION,st.dayTextureOneOverGamma[he]=1/hr.gamma,ns=ns||st.dayTextureOneOverGamma[he]!==1/sa.DEFAULT_GAMMA,st.dayTextureSplit[he]=hr.splitDirection,Wi=Wi||st.dayTextureSplit[he]!==0;let $f=st.dayTextureCutoutRectangles[he];if(u($f)||($f=st.dayTextureCutoutRectangles[he]=new oe),oe.clone(oe.ZERO,$f),u(hr.cutoutRectangle)){let Ra=q4(Ke,hr.cutoutRectangle),sn=ce.simpleIntersection(Ra,Ke,wye);br=u(sn)||br,$f.x=(Ra.west-Ke.west)*qe,$f.y=(Ra.south-Ke.south)*Xe,$f.z=(Ra.east-Ke.west)*qe,$f.w=(Ra.north-Ke.south)*Xe}let nl=st.colorsToAlpha[he];u(nl)||(nl=st.colorsToAlpha[he]=new oe);let h0=u(hr.colorToAlpha)&&hr.colorToAlphaThreshold>0;if(Hn=Hn||h0,h0){let Ra=hr.colorToAlpha;nl.x=Ra.red,nl.y=Ra.green,nl.z=Ra.blue,nl.w=hr.colorToAlphaThreshold}else nl.w=-1;if(u(Xr.credits)){let Ra=Xr.credits;for(let sn=0,Se=Ra.length;sn<Se;++sn)o.addCreditToNextFrame(Ra[sn])}++he}st.dayTextures.length=he,st.waterMask=a,oe.clone(c,st.waterMaskTranslationAndScale),st.minMaxHeight.x=k.minimumHeight,st.minMaxHeight.y=k.maximumHeight,F.clone(k.matrix,st.scaleAndBias);let Ln=e._clippingPlanes,On=u(Ln)&&Ln.enabled&&t.isClipped;On&&(st.clippingPlanesEdgeColor=z.clone(Ln.edgeColor,st.clippingPlanesEdgeColor),st.clippingPlanesEdgeWidth=Ln.edgeWidth),Ae.numberOfDayTextures=he,Ae.applyBrightness=mt,Ae.applyContrast=hn,Ae.applyHue=lo,Ae.applySaturation=To,Ae.applyGamma=ns,Ae.applyAlpha=ys,Ae.applyDayNightAlpha=No,Ae.applySplit=Wi,Ae.enableFog=ht,Ae.enableClippingPlanes=On,Ae.clippingPlanes=Ln,Ae.hasImageryLayerCutout=br,Ae.colorCorrect=B,Ae.highlightFillTile=Us,Ae.colorToAlpha=Hn,Ae.showUndergroundColor=T,Ae.translucent=d;let di=i.renderedMesh.indices.length;ut||(di=i.renderedMesh.indexCountWithoutSkirts),be.shaderProgram=e._surfaceShaderSet.getShaderProgram(Ae),be.castShadows=_,be.receiveShadows=E,be.renderState=_n,be.primitiveType=Me.TRIANGLES,be.vertexArray=i.vertexArray||i.fill.vertexArray,be.count=di,be.uniformMap=Wt,be.pass=Ee.GLOBE,e._debug.wireframe&&(_ut(Ft,e,t),u(i.wireframeVertexArray)&&(be.vertexArray=i.wireframeVertexArray,be.primitiveType=Me.LINES,be.count=di*2));let dr=be.boundingVolume,Vs=be.orientedBoundingBox;n.mode!==te.SCENE3D?(se.fromRectangleWithHeights2D(t.rectangle,n.mapProjection,Y.minimumHeight,Y.maximumHeight,dr),h.fromElements(dr.center.z,dr.center.x,dr.center.y,dr.center),n.mode===te.MORPHING&&(dr=se.union(Y.boundingSphere,dr,dr))):(be.boundingVolume=se.clone(Y.boundingSphere,dr),be.orientedBoundingBox=In.clone(Y.boundingVolume,Vs)),be.dirty=!0,d&&f.updateDerivedCommands(be,n),Sye(be,n),_n=ft,Mn=yut}while(Re<ze)}var u2=er;function Pye(){this._enabled=!1,this._frontFaceAlpha=1,this._frontFaceAlphaByDistance=void 0,this._backFaceAlpha=1,this._backFaceAlphaByDistance=void 0,this._rectangle=ce.clone(ce.MAX_VALUE)}Object.defineProperties(Pye.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this._enabled=e}},frontFaceAlpha:{get:function(){return this._frontFaceAlpha},set:function(e){this._frontFaceAlpha=e}},frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance},set:function(e){this._frontFaceAlphaByDistance=Pt.clone(e,this._frontFaceAlphaByDistance)}},backFaceAlpha:{get:function(){return this._backFaceAlpha},set:function(e){this._backFaceAlpha=e}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance},set:function(e){this._backFaceAlphaByDistance=Pt.clone(e,this._backFaceAlphaByDistance)}},rectangle:{get:function(){return this._rectangle},set:function(e){u(e)||(e=ce.clone(ce.MAX_VALUE)),ce.clone(e,this._rectangle)}}});var f2=Pye;function _s(){this._layers=[],this.layerAdded=new pe,this.layerRemoved=new pe,this.layerMoved=new pe,this.layerShownOrHidden=new pe}Object.defineProperties(_s.prototype,{length:{get:function(){return this._layers.length}}});_s.prototype.add=function(e,t){u(t)?this._layers.splice(t,0,e):(t=this._layers.length,this._layers.push(e)),this._update(),this.layerAdded.raiseEvent(e,t);let i=e.readyEvent.addEventListener(()=>{this.layerShownOrHidden.raiseEvent(e,e._layerIndex,e.show),i()})};_s.prototype.addImageryProvider=function(e,t){let n=new sa(e);return this.add(n,t),n};_s.prototype.remove=function(e,t){t=y(t,!0);let n=this._layers.indexOf(e);return n!==-1?(this._layers.splice(n,1),this._update(),this.layerRemoved.raiseEvent(e,n),t&&e.destroy(),!0):!1};_s.prototype.removeAll=function(e){e=y(e,!0);let t=this._layers;for(let n=0,i=t.length;n<i;n++){let o=t[n];this.layerRemoved.raiseEvent(o,n),e&&o.destroy()}this._layers=[]};_s.prototype.contains=function(e){return this.indexOf(e)!==-1};_s.prototype.indexOf=function(e){return this._layers.indexOf(e)};_s.prototype.get=function(e){return this._layers[e]};function X4(e,t){return e.indexOf(t)}function Oye(e,t,n){let i=e._layers;if(t=P.clamp(t,0,i.length-1),n=P.clamp(n,0,i.length-1),t===n)return;let o=i[t];i[t]=i[n],i[n]=o,e._update(),e.layerMoved.raiseEvent(o,n,t)}_s.prototype.raise=function(e){let t=X4(this._layers,e);Oye(this,t,t+1)};_s.prototype.lower=function(e){let t=X4(this._layers,e);Oye(this,t,t-1)};_s.prototype.raiseToTop=function(e){let t=X4(this._layers,e);t!==this._layers.length-1&&(this._layers.splice(t,1),this._layers.push(e),this._update(),this.layerMoved.raiseEvent(e,this._layers.length-1,t))};_s.prototype.lowerToBottom=function(e){let t=X4(this._layers,e);t!==0&&(this._layers.splice(t,1),this._layers.splice(0,0,e),this._update(),this.layerMoved.raiseEvent(e,0,t))};var Cut=new ce;function Rye(e,t,n,i){let o=e.globe._surface._tilesToRender,r;for(let a=0;!u(r)&&a<o.length;++a){let c=o[a];ce.contains(c.rectangle,t)&&(r=c)}if(!u(r))return;let s=r.data.imagery;for(let a=s.length-1;a>=0;--a){let c=s[a],l=c.readyImagery;if(!u(l)||!l.imageryLayer.ready)continue;let f=l.imageryLayer.imageryProvider;if(n&&!u(f.pickFeatures)||!ce.contains(l.rectangle,t))continue;let d=Cut,p=1/1024;d.west=P.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.x-p),d.east=P.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.z+p),d.south=P.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.y-p),d.north=P.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.w+p),ce.contains(d,t)&&i(l)}}_s.prototype.pickImageryLayers=function(e,t){let n=t.globe.pick(e,t);if(!u(n))return;let i=t.globe.ellipsoid.cartesianToCartographic(n),o=[];if(Rye(t,i,!1,function(r){o.push(r.imageryLayer)}),o.length!==0)return o};_s.prototype.pickImageryLayerFeatures=function(e,t){let n=t.globe.pick(e,t);if(!u(n))return;let i=t.globe.ellipsoid.cartesianToCartographic(n),o=[],r=[];if(Rye(t,i,!0,function(s){if(!s.imageryLayer.ready)return;let c=s.imageryLayer.imageryProvider.pickFeatures(s.x,s.y,s.level,i.longitude,i.latitude);u(c)&&(o.push(c),r.push(s.imageryLayer))}),o.length!==0)return Promise.all(o).then(function(s){let a=[];for(let c=0;c<s.length;++c){let l=s[c],f=r[c];if(u(l)&&l.length>0)for(let d=0;d<l.length;++d){let p=l[d];p.imageryLayer=f,u(p.position)||(p.position=i),a.push(p)}}return a})};_s.prototype.queueReprojectionCommands=function(e){let t=this._layers;for(let n=0,i=t.length;n<i;++n)t[n].queueReprojectionCommands(e)};_s.prototype.cancelReprojections=function(){let e=this._layers;for(let t=0,n=e.length;t<n;++t)e[t].cancelReprojections()};_s.prototype.isDestroyed=function(){return!1};_s.prototype.destroy=function(){return this.removeAll(!0),le(this)};_s.prototype._update=function(){let e=!0,t=this._layers,n,i,o,r;for(o=0,r=t.length;o<r;++o)i=t[o],i._layerIndex=o,i.show?(i._isBaseLayer=e,e=!1):i._isBaseLayer=!1,i.show!==i._show&&(u(i._show)&&(u(n)||(n=[]),n.push(i)),i._show=i.show);if(u(n))for(o=0,r=n.length;o<r;++o)i=n[o],this.layerShownOrHidden.raiseEvent(i,i._layerIndex,i.show)};var d2=_s;function Mye(e){this._ellipsoid=new u_(e.ellipsoid,h.ZERO)}Object.defineProperties(Mye.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var h2=Mye;function Zc(e){this._tilingScheme=e.tilingScheme,this._x=e.x,this._y=e.y,this._level=e.level,this._parent=e.parent,this._rectangle=this._tilingScheme.tileXYToRectangle(this._x,this._y,this._level),this._southwestChild=void 0,this._southeastChild=void 0,this._northwestChild=void 0,this._northeastChild=void 0,this.replacementPrevious=void 0,this.replacementNext=void 0,this._distance=0,this._loadPriority=0,this._customData=[],this._frameUpdated=void 0,this._lastSelectionResult=$n.NONE,this._lastSelectionResultFrame=void 0,this._loadedCallbacks={},this.state=Bs.START,this.renderable=!1,this.upsampledFromParent=!1,this.data=void 0}Zc.createLevelZeroTiles=function(e){let t=e.getNumberOfXTilesAtLevel(0),n=e.getNumberOfYTilesAtLevel(0),i=new Array(t*n),o=0;for(let r=0;r<n;++r)for(let s=0;s<t;++s)i[o++]=new Zc({tilingScheme:e,x:s,y:r,level:0});return i};Zc.prototype._updateCustomData=function(e,t,n){let i=this.customData,o,r,s;if(u(t)&&u(n)){for(i=i.filter(function(a){return n.indexOf(a)===-1}),this._customData=i,s=this._rectangle,o=0;o<t.length;++o)r=t[o],ce.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=e}else{let a=this._parent;if(u(a)&&this._frameUpdated!==a._frameUpdated){i.length=0,s=this._rectangle;let c=a.customData;for(o=0;o<c.length;++o)r=c[o],ce.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=a._frameUpdated}}};Object.defineProperties(Zc.prototype,{tilingScheme:{get:function(){return this._tilingScheme}},x:{get:function(){return this._x}},y:{get:function(){return this._y}},level:{get:function(){return this._level}},parent:{get:function(){return this._parent}},rectangle:{get:function(){return this._rectangle}},children:{get:function(){return[this.northwestChild,this.northeastChild,this.southwestChild,this.southeastChild]}},southwestChild:{get:function(){return u(this._southwestChild)||(this._southwestChild=new Zc({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2+1,level:this.level+1,parent:this})),this._southwestChild}},southeastChild:{get:function(){return u(this._southeastChild)||(this._southeastChild=new Zc({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2+1,level:this.level+1,parent:this})),this._southeastChild}},northwestChild:{get:function(){return u(this._northwestChild)||(this._northwestChild=new Zc({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2,level:this.level+1,parent:this})),this._northwestChild}},northeastChild:{get:function(){return u(this._northeastChild)||(this._northeastChild=new Zc({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2,level:this.level+1,parent:this})),this._northeastChild}},customData:{get:function(){return this._customData}},needsLoading:{get:function(){return this.state<Bs.DONE}},eligibleForUnloading:{get:function(){let e=!0;return u(this.data)&&(e=this.data.eligibleForUnloading,u(e)||(e=!0)),e}}});Zc.prototype.findLevelZeroTile=function(e,t,n){let i=this.tilingScheme.getNumberOfXTilesAtLevel(0);if(t<0?t+=i:t>=i&&(t-=i),!(n<0||n>=this.tilingScheme.getNumberOfYTilesAtLevel(0)))return e.filter(function(o){return o.x===t&&o.y===n})[0]};Zc.prototype.findTileToWest=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x-1,this.y);if(t.southeastChild===this)return t.southwestChild;if(t.northeastChild===this)return t.northwestChild;let n=t.findTileToWest(e);if(n!==void 0)return t.southwestChild===this?n.southeastChild:n.northeastChild};Zc.prototype.findTileToEast=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x+1,this.y);if(t.southwestChild===this)return t.southeastChild;if(t.northwestChild===this)return t.northeastChild;let n=t.findTileToEast(e);if(n!==void 0)return t.southeastChild===this?n.southwestChild:n.northwestChild};Zc.prototype.findTileToSouth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y+1);if(t.northwestChild===this)return t.southwestChild;if(t.northeastChild===this)return t.southeastChild;let n=t.findTileToSouth(e);if(n!==void 0)return t.southwestChild===this?n.northwestChild:n.northeastChild};Zc.prototype.findTileToNorth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y-1);if(t.southwestChild===this)return t.northwestChild;if(t.southeastChild===this)return t.northeastChild;let n=t.findTileToNorth(e);if(n!==void 0)return t.northwestChild===this?n.southwestChild:n.southeastChild};Zc.prototype.freeResources=function(){this.state=Bs.START,this.renderable=!1,this.upsampledFromParent=!1,u(this.data)&&u(this.data.freeResources)&&this.data.freeResources(),K4(this._southwestChild),this._southwestChild=void 0,K4(this._southeastChild),this._southeastChild=void 0,K4(this._northwestChild),this._northwestChild=void 0,K4(this._northeastChild),this._northeastChild=void 0};function K4(e){u(e)&&e.freeResources()}var m2=Zc;function Z4(){this.head=void 0,this.tail=void 0,this.count=0,this._lastBeforeStartOfFrame=void 0}Z4.prototype.markStartOfRenderFrame=function(){this._lastBeforeStartOfFrame=this.head};Z4.prototype.trimTiles=function(e){let t=this.tail,n=!0;for(;n&&u(this._lastBeforeStartOfFrame)&&this.count>e&&u(t);){n=t!==this._lastBeforeStartOfFrame;let i=t.replacementPrevious;t.eligibleForUnloading&&(t.freeResources(),Lye(this,t)),t=i}};function Lye(e,t){let n=t.replacementPrevious,i=t.replacementNext;t===e._lastBeforeStartOfFrame&&(e._lastBeforeStartOfFrame=i),t===e.head?e.head=i:n.replacementNext=i,t===e.tail?e.tail=n:i.replacementPrevious=n,t.replacementPrevious=void 0,t.replacementNext=void 0,--e.count}Z4.prototype.markTileRendered=function(e){let t=this.head;if(t===e){e===this._lastBeforeStartOfFrame&&(this._lastBeforeStartOfFrame=e.replacementNext);return}if(++this.count,!u(t)){e.replacementPrevious=void 0,e.replacementNext=void 0,this.head=e,this.tail=e;return}(u(e.replacementPrevious)||u(e.replacementNext))&&Lye(this,e),e.replacementPrevious=void 0,e.replacementNext=t,t.replacementPrevious=e,this.head=e};var p2=Z4;function zf(e){this._tileProvider=e.tileProvider,this._tileProvider.quadtree=this,this._debug={enableDebugOutput:!1,maxDepth:0,maxDepthVisited:0,tilesVisited:0,tilesCulled:0,tilesRendered:0,tilesWaitingForChildren:0,lastMaxDepth:-1,lastMaxDepthVisited:-1,lastTilesVisited:-1,lastTilesCulled:-1,lastTilesRendered:-1,lastTilesWaitingForChildren:-1,suspendLodUpdate:!1};let n=this._tileProvider.tilingScheme.ellipsoid;this._tilesToRender=[],this._tileLoadQueueHigh=[],this._tileLoadQueueMedium=[],this._tileLoadQueueLow=[],this._tileReplacementQueue=new p2,this._levelZeroTiles=void 0,this._loadQueueTimeSlice=5,this._tilesInvalidated=!1,this._addHeightCallbacks=[],this._removeHeightCallbacks=[],this._tileToUpdateHeights=[],this._lastTileIndex=0,this._updateHeightsTimeSlice=2,this._cameraPositionCartographic=void 0,this._cameraReferenceFrameOriginCartographic=void 0,this.maximumScreenSpaceError=y(e.maximumScreenSpaceError,2),this.tileCacheSize=y(e.tileCacheSize,100),this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this._occluders=new h2({ellipsoid:n}),this._tileLoadProgressEvent=new pe,this._lastTileLoadQueueLength=0,this._lastSelectionFrameNumber=void 0}Object.defineProperties(zf.prototype,{tileProvider:{get:function(){return this._tileProvider}},tileLoadProgressEvent:{get:function(){return this._tileLoadProgressEvent}},occluders:{get:function(){return this._occluders}}});zf.prototype.invalidateAllTiles=function(){this._tilesInvalidated=!0};function Eut(e){let t=e._tileReplacementQueue;t.head=void 0,t.tail=void 0,t.count=0,Fye(e);let n=e._levelZeroTiles;if(u(n))for(let i=0;i<n.length;++i){let r=n[i].customData,s=r.length;for(let a=0;a<s;++a){let c=r[a];c.level=0,e._addHeightCallbacks.push(c)}n[i].freeResources()}e._levelZeroTiles=void 0,e._tileProvider.cancelReprojections()}zf.prototype.forEachLoadedTile=function(e){let t=this._tileReplacementQueue.head;for(;u(t);)t.state!==Bs.START&&e(t),t=t.replacementNext};zf.prototype.forEachRenderedTile=function(e){let t=this._tilesToRender;for(let n=0,i=t.length;n<i;++n)e(t[n])};zf.prototype.updateHeight=function(e,t){let n=this,i={positionOnEllipsoidSurface:void 0,positionCartographic:e,level:-1,callback:t};return i.removeFunc=function(){let o=n._addHeightCallbacks,r=o.length;for(let s=0;s<r;++s)if(o[s]===i){o.splice(s,1);break}n._removeHeightCallbacks.push(i),i.callback&&(i.callback=void 0)},n._addHeightCallbacks.push(i),i.removeFunc};zf.prototype.update=function(e){u(this._tileProvider.update)&&this._tileProvider.update(e)};function Fye(e){let t=e._debug;t.maxDepth=0,t.maxDepthVisited=0,t.tilesVisited=0,t.tilesCulled=0,t.tilesRendered=0,t.tilesWaitingForChildren=0,e._tileLoadQueueHigh.length=0,e._tileLoadQueueMedium.length=0,e._tileLoadQueueLow.length=0}zf.prototype.beginFrame=function(e){e.passes.render&&(this._tilesInvalidated&&(Eut(this),this._tilesInvalidated=!1),this._tileProvider.initialize(e),Fye(this),!this._debug.suspendLodUpdate&&this._tileReplacementQueue.markStartOfRenderFrame())};zf.prototype.render=function(e){let t=e.passes,n=this._tileProvider;t.render&&(n.beginUpdate(e),Dut(this,e),kut(this,e),n.endUpdate(e)),t.pick&&this._tilesToRender.length>0&&n.updateForPick(e)};function Sut(e,t){let n=e._tileLoadQueueHigh.length+e._tileLoadQueueMedium.length+e._tileLoadQueueLow.length;if(n!==e._lastTileLoadQueueLength||e._tilesInvalidated){let o=pe.prototype.raiseEvent.bind(e._tileLoadProgressEvent,n);t.afterRender.push(()=>(o(),!0)),e._lastTileLoadQueueLength=n}let i=e._debug;i.enableDebugOutput&&!i.suspendLodUpdate&&(i.maxDepth=e._tilesToRender.reduce(function(o,r){return Math.max(o,r.level)},-1),i.tilesRendered=e._tilesToRender.length,(i.tilesVisited!==i.lastTilesVisited||i.tilesRendered!==i.lastTilesRendered||i.tilesCulled!==i.lastTilesCulled||i.maxDepth!==i.lastMaxDepth||i.tilesWaitingForChildren!==i.lastTilesWaitingForChildren||i.maxDepthVisited!==i.lastMaxDepthVisited)&&(console.log(`Visited ${i.tilesVisited}, Rendered: ${i.tilesRendered}, Culled: ${i.tilesCulled}, Max Depth Rendered: ${i.maxDepth}, Max Depth Visited: ${i.maxDepthVisited}, Waiting for children: ${i.tilesWaitingForChildren}`),i.lastTilesVisited=i.tilesVisited,i.lastTilesRendered=i.tilesRendered,i.lastTilesCulled=i.tilesCulled,i.lastMaxDepth=i.maxDepth,i.lastTilesWaitingForChildren=i.tilesWaitingForChildren,i.lastMaxDepthVisited=i.maxDepthVisited))}zf.prototype.endFrame=function(e){!e.passes.render||e.mode===te.MORPHING||(Lut(this,e),But(this,e),Sut(this,e))};zf.prototype.isDestroyed=function(){return!1};zf.prototype.destroy=function(){this._tileProvider=this._tileProvider&&this._tileProvider.destroy()};var g2,Nye=new fe;function wut(e,t){let n=ce.center(e.rectangle,Nye),i=n.longitude-g2.longitude,o=n.latitude-g2.latitude;n=ce.center(t.rectangle,Nye);let r=n.longitude-g2.longitude,s=n.latitude-g2.latitude;return i*i+o*o-(r*r+s*s)}var vut=new h,_2=[];function Dut(e,t){let n=e._debug;if(n.suspendLodUpdate)return;let i=e._tilesToRender;i.length=0;let o,r=e._tileProvider;if(!u(e._levelZeroTiles)){let x=r.tilingScheme;if(u(x)){let b=r.tilingScheme;e._levelZeroTiles=m2.createLevelZeroTiles(b);let T=e._levelZeroTiles.length;if(_2.length<T)for(_2=new Array(T),o=0;o<T;++o)_2[o]===void 0&&(_2[o]=new y2)}else return}e._occluders.ellipsoid.cameraPosition=t.camera.positionWC;let s,a=e._levelZeroTiles,c=a.length>1?e._occluders:void 0;g2=t.camera.positionCartographic,a.sort(wut);let l=e._addHeightCallbacks,f=e._removeHeightCallbacks,d=t.frameNumber,p;if(l.length>0||f.length>0){for(o=0,p=a.length;o<p;++o)s=a[o],s._updateCustomData(d,l,f);l.length=0,f.length=0}let g=t.camera;e._cameraPositionCartographic=g.positionCartographic;let m=F.getTranslation(g.transform,vut);for(e._cameraReferenceFrameOriginCartographic=e.tileProvider.tilingScheme.ellipsoid.cartesianToCartographic(m,e._cameraReferenceFrameOriginCartographic),o=0,p=a.length;o<p;++o)s=a[o],e._tileReplacementQueue.markTileRendered(s),s.renderable?va(e,s,r,t,c,!1,_2[o]):(V_(e,e._tileLoadQueueHigh,s,t),++n.tilesWaitingForChildren);e._lastSelectionFrameNumber=d}function V_(e,t,n,i){n.needsLoading&&(e.tileProvider.computeTileLoadPriority!==void 0&&(n._loadPriority=e.tileProvider.computeTileLoadPriority(n,i)),t.push(n))}function y2(){this.allAreRenderable=!0,this.anyWereRenderedLastFrame=!1,this.notYetRenderableCount=0}function Bye(){this.southwest=new y2,this.southeast=new y2,this.northwest=new y2,this.northeast=new y2}Bye.prototype.combine=function(e){let t=this.southwest,n=this.southeast,i=this.northwest,o=this.northeast;e.allAreRenderable=t.allAreRenderable&&n.allAreRenderable&&i.allAreRenderable&&o.allAreRenderable,e.anyWereRenderedLastFrame=t.anyWereRenderedLastFrame||n.anyWereRenderedLastFrame||i.anyWereRenderedLastFrame||o.anyWereRenderedLastFrame,e.notYetRenderableCount=t.notYetRenderableCount+n.notYetRenderableCount+i.notYetRenderableCount+o.notYetRenderableCount};var HY=new Array(31);for(let e=0;e<HY.length;++e)HY[e]=new Bye;function Iut(e,t,n,i,o){let r=e._debug;++r.tilesVisited,e._tileReplacementQueue.markTileRendered(n),n._updateCustomData(t.frameNumber),n.level>r.maxDepthVisited&&(r.maxDepthVisited=n.level);let s=Rut(e,t,n)<e.maximumScreenSpaceError,a=n.southwestChild,c=n.southeastChild,l=n.northwestChild,f=n.northeastChild,d=e._lastSelectionFrameNumber,p=n._lastSelectionResultFrame===d?n._lastSelectionResult:$n.NONE,g=e.tileProvider;if(s||i){let m=$n.originalResult(p)===$n.RENDERED,x=$n.originalResult(p)===$n.CULLED||p===$n.NONE,b=n.state===Bs.DONE,T=m||x||b;if(T||u(g.canRenderWithoutLosingDetail)&&(T=g.canRenderWithoutLosingDetail(n)),T){s&&V_(e,e._tileLoadQueueMedium,n,t),$4(e,n),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===$n.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=$n.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}i=!0,s&&V_(e,e._tileLoadQueueHigh,n,t)}if(g.canRefine(n)){if(a.upsampledFromParent&&c.upsampledFromParent&&l.upsampledFromParent&&f.upsampledFromParent){$4(e,n),V_(e,e._tileLoadQueueMedium,n,t),e._tileReplacementQueue.markTileRendered(a),e._tileReplacementQueue.markTileRendered(c),e._tileReplacementQueue.markTileRendered(l),e._tileReplacementQueue.markTileRendered(f),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===$n.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=$n.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=$n.REFINED;let x=e._tilesToRender.length,b=e._tileLoadQueueLow.length,T=e._tileLoadQueueMedium.length,A=e._tileLoadQueueHigh.length,C=e._tileToUpdateHeights.length;if(Put(e,a,c,l,f,t,i,o),x!==e._tilesToRender.length){let S=o.allAreRenderable,w=o.anyWereRenderedLastFrame,D=o.notYetRenderableCount,R=!1;if(!S&&!w){let O=e._tilesToRender;for(let L=x;L<O.length;++L){let _=O[L];for(;_!==void 0&&_._lastSelectionResult!==$n.KICKED&&_!==n;)_._lastSelectionResult=$n.kick(_._lastSelectionResult),_=_.parent}e._tilesToRender.length=x,e._tileToUpdateHeights.length=C,$4(e,n),n._lastSelectionResult=$n.RENDERED;let N=p===$n.RENDERED;!N&&D>e.loadingDescendantLimit&&(e._tileLoadQueueLow.length=b,e._tileLoadQueueMedium.length=T,e._tileLoadQueueHigh.length=A,V_(e,e._tileLoadQueueMedium,n,t),o.notYetRenderableCount=n.renderable?0:1,R=!0),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=N,N||e._tileToUpdateHeights.push(n),++r.tilesWaitingForChildren}e.preloadAncestors&&!R&&V_(e,e._tileLoadQueueLow,n,t)}return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=$n.RENDERED,$4(e,n),V_(e,e._tileLoadQueueHigh,n,t),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===$n.RENDERED,o.notYetRenderableCount=n.renderable?0:1}function Put(e,t,n,i,o,r,s,a){let c=r.camera.positionCartographic,l=e._tileProvider,f=e._occluders,d=HY[t.level],p=d.southwest,g=d.southeast,m=d.northwest,x=d.northeast;c.longitude<t.rectangle.east?c.latitude<t.rectangle.north?(va(e,t,l,r,f,s,p),va(e,n,l,r,f,s,g),va(e,i,l,r,f,s,m),va(e,o,l,r,f,s,x)):(va(e,i,l,r,f,s,m),va(e,t,l,r,f,s,p),va(e,o,l,r,f,s,x),va(e,n,l,r,f,s,g)):c.latitude<t.rectangle.north?(va(e,n,l,r,f,s,g),va(e,t,l,r,f,s,p),va(e,o,l,r,f,s,x),va(e,i,l,r,f,s,m)):(va(e,o,l,r,f,s,x),va(e,i,l,r,f,s,m),va(e,n,l,r,f,s,g),va(e,t,l,r,f,s,p)),d.combine(a)}function Out(e,t){let n=t.rectangle;return u(e._cameraPositionCartographic)&&ce.contains(n,e._cameraPositionCartographic)||u(e._cameraReferenceFrameOriginCartographic)&&ce.contains(n,e._cameraReferenceFrameOriginCartographic)}function va(e,t,n,i,o,r,s){if(n.computeTileVisibility(t,i,o)!==lr.NONE)return Iut(e,i,t,r,s);if(++e._debug.tilesCulled,e._tileReplacementQueue.markTileRendered(t),s.allAreRenderable=!0,s.anyWereRenderedLastFrame=!1,s.notYetRenderableCount=0,Out(e,t)){(!u(t.data)||!u(t.data.vertexArray))&&V_(e,e._tileLoadQueueMedium,t,i);let a=e._lastSelectionFrameNumber,c=t._lastSelectionResultFrame===a?t._lastSelectionResult:$n.NONE;c!==$n.CULLED_BUT_NEEDED&&c!==$n.RENDERED&&e._tileToUpdateHeights.push(t),t._lastSelectionResult=$n.CULLED_BUT_NEEDED}else e.preloadSiblings||t.level===0?(V_(e,e._tileLoadQueueLow,t,i),t._lastSelectionResult=$n.CULLED):t._lastSelectionResult=$n.CULLED;t._lastSelectionResultFrame=i.frameNumber}function Rut(e,t,n){if(t.mode===te.SCENE2D||t.camera.frustum instanceof Qt||t.camera.frustum instanceof Er)return Mut(e,t,n);let i=e._tileProvider.getLevelMaximumGeometricError(n.level),o=n._distance,r=t.context.drawingBufferHeight,s=t.camera.frustum.sseDenominator,a=i*r/(o*s);return t.fog.enabled&&(a-=P.fog(o,t.fog.density)*t.fog.sse),a/=t.pixelRatio,a}function Mut(e,t,n){let o=t.camera.frustum,r=o.offCenterFrustum;u(r)&&(o=r);let s=t.context,a=s.drawingBufferWidth,c=s.drawingBufferHeight,l=e._tileProvider.getLevelMaximumGeometricError(n.level),f=Math.max(o.top-o.bottom,o.right-o.left)/Math.max(a,c),d=l/f;return t.fog.enabled&&t.mode!==te.SCENE2D&&(d-=P.fog(n._distance,t.fog.density)*t.fog.sse),d/=t.pixelRatio,d}function $4(e,t){e._tilesToRender.push(t)}function Lut(e,t){let n=e._tileLoadQueueHigh,i=e._tileLoadQueueMedium,o=e._tileLoadQueueLow;if(n.length===0&&i.length===0&&o.length===0)return;e._tileReplacementQueue.trimTiles(e.tileCacheSize);let r=_i()+e._loadQueueTimeSlice,s=e._tileProvider,a=VY(e,t,s,r,n,!1);a=VY(e,t,s,r,i,a),VY(e,t,s,r,o,a)}function Nut(e,t){return e._loadPriority-t._loadPriority}function VY(e,t,n,i,o,r){n.computeTileLoadPriority!==void 0&&o.sort(Nut);for(let s=0,a=o.length;s<a&&(_i()<i||!r);++s){let c=o[s];e._tileReplacementQueue.markTileRendered(c),n.loadTile(t,c),r=!0}return r}var TS=new Cn,zY=new fe,Qy=new h,Fut=[];function But(e,t){if(!u(e.tileProvider.tilingScheme))return;let n=Fut;n.length=0;let i=e._tileToUpdateHeights,o=_i(),r=e._updateHeightsTimeSlice,s=o+r,a=t.mode,c=t.mapProjection,l=e.tileProvider.tilingScheme.ellipsoid,f;for(;i.length>0;){let d=i[0];if(!u(d.data)||!u(d.data.mesh)){let x=d._lastSelectionResultFrame===e._lastSelectionFrameNumber?d._lastSelectionResult:$n.NONE;(x===$n.RENDERED||x===$n.CULLED_BUT_NEEDED)&&n.push(d),i.shift(),e._lastTileIndex=0;continue}let p=d.customData,g=p.length,m=!1;for(f=e._lastTileIndex;f<g;++f){let x=p[f],b=d.data.terrainData,T=u(b)&&b.wasCreatedByUpsampling();if(d.level>x.level&&!T){if(u(x.positionOnEllipsoidSurface)||(x.positionOnEllipsoidSurface=h.fromRadians(x.positionCartographic.longitude,x.positionCartographic.latitude,0,l)),a===te.SCENE3D){let C=l.geodeticSurfaceNormal(x.positionOnEllipsoidSurface,TS.direction),S=l.getSurfaceNormalIntersectionWithZAxis(x.positionOnEllipsoidSurface,11500,TS.origin);if(!u(S)){let w=0;u(d.data.tileBoundingRegion)&&(w=d.data.tileBoundingRegion.minimumHeight);let D=Math.min(w,-11500),R=h.multiplyByScalar(C,Math.abs(D)+1,Qy);h.subtract(x.positionOnEllipsoidSurface,R,TS.origin)}}else fe.clone(x.positionCartographic,zY),zY.height=-11500,c.project(zY,Qy),h.fromElements(Qy.z,Qy.x,Qy.y,Qy),h.clone(Qy,TS.origin),h.clone(h.UNIT_X,TS.direction);let A=d.data.pick(TS,a,c,!1,Qy);u(A)&&(u(x.callback)&&x.callback(A),x.level=d.level)}if(_i()>=s){m=!0;break}}if(m){e._lastTileIndex=f;break}else e._lastTileIndex=0,i.shift()}for(f=0;f<n.length;f++)i.push(n[f])}function kut(e,t){let n=e._tileProvider,i=e._tilesToRender;for(let o=0,r=i.length;o<r;++o){let s=i[o];n.showTileThisFrame(s,t)}}var x2=zf;function bh(e){e=y(e,ie.WGS84);let t=new Cm({ellipsoid:e}),n=new d2;this._ellipsoid=e,this._imageryLayerCollection=n,this._surfaceShaderSet=new $N,this._material=void 0,this._surface=new x2({tileProvider:new u2({terrainProvider:t,imageryLayers:n,surfaceShaderSet:this._surfaceShaderSet})}),this._terrainProvider=t,this._terrainProviderChanged=new pe,this._undergroundColor=z.clone(z.BLACK),this._undergroundColorAlphaByDistance=new Pt(e.maximumRadius/1e3,0,e.maximumRadius/5,1),this._translucency=new f2,WY(this),this.show=!0,this._oceanNormalMapResourceDirty=!0,this._oceanNormalMapResource=new ve({url:$t("Assets/Textures/waterNormalsSmall.jpg")}),this.maximumScreenSpaceError=2,this.tileCacheSize=100,this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this.fillHighlightColor=void 0,this.enableLighting=!1,this.lambertDiffuseMultiplier=.9,this.dynamicAtmosphereLighting=!0,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=!0,this.atmosphereLightIntensity=10,this.atmosphereRayleighCoefficient=new h(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new h(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.lightingFadeOutDistance=1e7,this.lightingFadeInDistance=2e7,this.nightFadeOutDistance=1e7,this.nightFadeInDistance=5e7,this.showWaterEffect=!0,this.depthTestAgainstTerrain=!1,this.shadows=yn.RECEIVE_ONLY,this.atmosphereHueShift=0,this.atmosphereSaturationShift=0,this.atmosphereBrightnessShift=0,this.terrainExaggeration=1,this.terrainExaggerationRelativeHeight=0,this.showSkirts=!0,this.backFaceCulling=!0,this._oceanNormalMap=void 0,this._zoomedOutOceanSpecularIntensity=void 0,this.vertexShadowDarkness=.3}Object.defineProperties(bh.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},imageryLayers:{get:function(){return this._imageryLayerCollection}},imageryLayersUpdatedEvent:{get:function(){return this._surface.tileProvider.imageryLayersUpdatedEvent}},tilesLoaded:{get:function(){return u(this._surface)?this._surface._tileLoadQueueHigh.length===0&&this._surface._tileLoadQueueMedium.length===0&&this._surface._tileLoadQueueLow.length===0:!0}},baseColor:{get:function(){return this._surface.tileProvider.baseColor},set:function(e){this._surface.tileProvider.baseColor=e}},clippingPlanes:{get:function(){return this._surface.tileProvider.clippingPlanes},set:function(e){this._surface.tileProvider.clippingPlanes=e}},cartographicLimitRectangle:{get:function(){return this._surface.tileProvider.cartographicLimitRectangle},set:function(e){u(e)||(e=ce.clone(ce.MAX_VALUE)),this._surface.tileProvider.cartographicLimitRectangle=e}},oceanNormalMapUrl:{get:function(){return this._oceanNormalMapResource.url},set:function(e){this._oceanNormalMapResource.url=e,this._oceanNormalMapResourceDirty=!0}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){e!==this._terrainProvider&&(this._terrainProvider=e,this._terrainProviderChanged.raiseEvent(e),u(this._material)&&WY(this))}},terrainProviderChanged:{get:function(){return this._terrainProviderChanged}},tileLoadProgressEvent:{get:function(){return this._surface.tileLoadProgressEvent}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,WY(this))}},undergroundColor:{get:function(){return this._undergroundColor},set:function(e){this._undergroundColor=z.clone(e,this._undergroundColor)}},undergroundColorAlphaByDistance:{get:function(){return this._undergroundColorAlphaByDistance},set:function(e){this._undergroundColorAlphaByDistance=Pt.clone(e,this._undergroundColorAlphaByDistance)}},translucency:{get:function(){return this._translucency}}});function WY(e){let t=[],n=u(e._material)&&(e._material.shaderSource.match(/slope/)||e._material.shaderSource.match("normalEC")),i=[N_,uS];u(e._material)&&(!n||e._terrainProvider.requestVertexNormals)?(i.push(e._material.shaderSource),t.push("APPLY_MATERIAL"),e._surface._tileProvider.materialUniformMap=e._material._uniforms):e._surface._tileProvider.materialUniformMap=void 0,i.push(KN),e._surfaceShaderSet.baseVertexShaderSource=new Ue({sources:[N_,uS,ZN],defines:t}),e._surfaceShaderSet.baseFragmentShaderSource=new Ue({sources:i,defines:t}),e._surfaceShaderSet.material=e._material}function Uut(e){return function(t,n){let i=se.distanceSquaredTo(t.pickBoundingSphere,e),o=se.distanceSquaredTo(n.pickBoundingSphere,e);return i-o}}var Vut=[],zut={start:0,stop:0};bh.prototype.pickWorldCoordinates=function(e,t,n,i){n=y(n,!0);let o=t.mode,r=t.mapProjection,s=Vut;s.length=0;let a=this._surface._tilesToRender,c=a.length,l,f;for(f=0;f<c;++f){l=a[f];let p=l.data;if(!u(p))continue;let g=p.pickBoundingSphere;if(o!==te.SCENE3D)p.pickBoundingSphere=g=se.fromRectangleWithHeights2D(l.rectangle,r,p.tileBoundingRegion.minimumHeight,p.tileBoundingRegion.maximumHeight,g),h.fromElements(g.center.z,g.center.x,g.center.y,g.center);else if(u(p.renderedMesh))se.clone(p.tileBoundingRegion.boundingSphere,g);else continue;let m=Yi.raySphere(e,g,zut);u(m)&&s.push(p)}s.sort(Uut(e.origin));let d;for(c=s.length,f=0;f<c&&(d=s[f].pick(e,t.mode,t.mapProjection,n,i),!u(d));++f);return d};var Hut=new fe;bh.prototype.pick=function(e,t,n){if(n=this.pickWorldCoordinates(e,t,!0,n),u(n)&&t.mode!==te.SCENE3D){n=h.fromElements(n.y,n.z,n.x,n);let i=t.mapProjection.unproject(n,Hut);n=t.globe.ellipsoid.cartographicToCartesian(i,n)}return n};var Gut=new h,kye=new h,Wut=new fe,jut=new Cn;function GY(e,t){return u(e)&&ce.contains(e.rectangle,t)?e:void 0}bh.prototype.getHeight=function(e){let t=this._surface._levelZeroTiles;if(!u(t))return;let n,i,o=t.length;for(i=0;i<o&&(n=t[i],!ce.contains(n.rectangle,e));++i);if(i>=o)return;let r=n;for(;u(n);)n=GY(n._southwestChild,e)||GY(n._southeastChild,e)||GY(n._northwestChild,e)||n._northeastChild,u(n)&&u(n.data)&&u(n.data.renderedMesh)&&(r=n);if(n=r,!u(n)||!u(n.data)||!u(n.data.renderedMesh))return;let s=this._surface._tileProvider.tilingScheme.projection,a=this._surface._tileProvider.tilingScheme.ellipsoid,c=h.fromRadians(e.longitude,e.latitude,0,a,Gut),l=jut,f=a.geodeticSurfaceNormal(c,l.direction),d=a.getSurfaceNormalIntersectionWithZAxis(c,11500,l.origin);if(!u(d)){let g;u(n.data.tileBoundingRegion)&&(g=n.data.tileBoundingRegion.minimumHeight);let m=Math.min(y(g,0),-11500),x=h.multiplyByScalar(f,Math.abs(m)+1,kye);h.subtract(c,x,l.origin)}let p=n.data.pick(l,void 0,s,!1,kye);if(u(p))return a.cartesianToCartographic(p,Wut).height};bh.prototype.update=function(e){this.show&&e.passes.render&&this._surface.update(e)};bh.prototype.beginFrame=function(e){let t=this._surface,n=t.tileProvider,i=this.terrainProvider,o=this.showWaterEffect&&u(i)&&i.hasWaterMask&&i.hasWaterMask;if(o&&this._oceanNormalMapResourceDirty){this._oceanNormalMapResourceDirty=!1;let a=this._oceanNormalMapResource,c=a.url;if(u(c)){let l=this;a.fetchImage().then(function(f){c===l._oceanNormalMapResource.url&&(l._oceanNormalMap=l._oceanNormalMap&&l._oceanNormalMap.destroy(),l._oceanNormalMap=new It({context:e.context,source:f}))})}else this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy()}let r=e.passes,s=e.mode;r.render&&(this.showGroundAtmosphere?this._zoomedOutOceanSpecularIntensity=.4:this._zoomedOutOceanSpecularIntensity=.5,t.maximumScreenSpaceError=this.maximumScreenSpaceError,t.tileCacheSize=this.tileCacheSize,t.loadingDescendantLimit=this.loadingDescendantLimit,t.preloadAncestors=this.preloadAncestors,t.preloadSiblings=this.preloadSiblings,n.terrainProvider=this.terrainProvider,n.lightingFadeOutDistance=this.lightingFadeOutDistance,n.lightingFadeInDistance=this.lightingFadeInDistance,n.nightFadeOutDistance=this.nightFadeOutDistance,n.nightFadeInDistance=this.nightFadeInDistance,n.zoomedOutOceanSpecularIntensity=s===te.SCENE3D?this._zoomedOutOceanSpecularIntensity:0,n.hasWaterMask=o,n.oceanNormalMap=this._oceanNormalMap,n.enableLighting=this.enableLighting,n.dynamicAtmosphereLighting=this.dynamicAtmosphereLighting,n.dynamicAtmosphereLightingFromSun=this.dynamicAtmosphereLightingFromSun,n.showGroundAtmosphere=this.showGroundAtmosphere,n.atmosphereLightIntensity=this.atmosphereLightIntensity,n.atmosphereRayleighCoefficient=this.atmosphereRayleighCoefficient,n.atmosphereMieCoefficient=this.atmosphereMieCoefficient,n.atmosphereRayleighScaleHeight=this.atmosphereRayleighScaleHeight,n.atmosphereMieScaleHeight=this.atmosphereMieScaleHeight,n.atmosphereMieAnisotropy=this.atmosphereMieAnisotropy,n.shadows=this.shadows,n.hueShift=this.atmosphereHueShift,n.saturationShift=this.atmosphereSaturationShift,n.brightnessShift=this.atmosphereBrightnessShift,n.fillHighlightColor=this.fillHighlightColor,n.showSkirts=this.showSkirts,n.backFaceCulling=this.backFaceCulling,n.vertexShadowDarkness=this.vertexShadowDarkness,n.undergroundColor=this._undergroundColor,n.undergroundColorAlphaByDistance=this._undergroundColorAlphaByDistance,n.lambertDiffuseMultiplier=this.lambertDiffuseMultiplier,t.beginFrame(e))};bh.prototype.render=function(e){this.show&&(u(this._material)&&this._material.update(e.context),this._surface.render(e))};bh.prototype.endFrame=function(e){this.show&&e.passes.render&&this._surface.endFrame(e)};bh.prototype.isDestroyed=function(){return!1};bh.prototype.destroy=function(){return this._surfaceShaderSet=this._surfaceShaderSet&&this._surfaceShaderSet.destroy(),this._surface=this._surface&&this._surface.destroy(),this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy(),le(this)};var b2=bh;var zl=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(colorTexture, v_textureCoordinates); } `;var Jy=`uniform highp sampler2D u_depthTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = czm_packDepth(texture(u_depthTexture, v_textureCoordinates).r); } `;function Rm(){this._picking=!1,this._numSamples=1,this._tempCopyDepthTexture=void 0,this._pickColorFramebuffer=new ui({depthStencil:!0,supportsDepthTexture:!0}),this._outputFramebuffer=new ui({depthStencil:!0,supportsDepthTexture:!0}),this._copyDepthFramebuffer=new ui,this._tempCopyDepthFramebuffer=new ui,this._updateDepthFramebuffer=new ui({createColorAttachments:!1,createDepthAttachments:!1,depthStencil:!0}),this._clearGlobeColorCommand=void 0,this._copyColorCommand=void 0,this._copyDepthCommand=void 0,this._tempCopyDepthCommand=void 0,this._updateDepthCommand=void 0,this._viewport=new je,this._rs=void 0,this._rsBlend=void 0,this._rsUpdate=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0,this._clearGlobeDepth=void 0}Object.defineProperties(Rm.prototype,{colorFramebufferManager:{get:function(){return this._picking?this._pickColorFramebuffer:this._outputFramebuffer}},framebuffer:{get:function(){return this.colorFramebufferManager.framebuffer}},depthStencilTexture:{get:function(){return this.colorFramebufferManager.getDepthStencilTexture()}},picking:{get:function(){return this._picking},set:function(e){this._picking=e}}});function qut(e){e._pickColorFramebuffer.destroy(),e._outputFramebuffer.destroy(),e._copyDepthFramebuffer.destroy(),e._tempCopyDepthFramebuffer.destroy(),e._updateDepthFramebuffer.destroy()}function Uye(e,t,n,i,o){e._viewport.width=n,e._viewport.height=i;let r=!je.equals(e._viewport,o.viewport),s=r!==e._useScissorTest;e._useScissorTest=r,je.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=je.clone(o.viewport,e._scissorRectangle),s=!0),(!u(e._rs)||!je.equals(e._viewport,e._rs.viewport)||s)&&(e._rs=ke.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}}),e._rsBlend=ke.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:un.ALPHA_BLEND}),e._rsUpdate=ke.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:zn.EQUAL,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},backFunction:zn.NEVER,reference:Lt.CESIUM_3D_TILE_MASK,mask:Lt.CESIUM_3D_TILE_MASK}})),u(e._copyDepthCommand)||(e._copyDepthCommand=t.createViewportQuadCommand(Jy,{uniformMap:{u_depthTexture:function(){return e.colorFramebufferManager.getDepthStencilTexture()}},owner:e})),e._copyDepthCommand.framebuffer=e._copyDepthFramebuffer.framebuffer,e._copyDepthCommand.renderState=e._rs,u(e._copyColorCommand)||(e._copyColorCommand=t.createViewportQuadCommand(zl,{uniformMap:{colorTexture:function(){return e.colorFramebufferManager.getColorTexture()}},owner:e})),e._copyColorCommand.renderState=e._rs,u(e._tempCopyDepthCommand)||(e._tempCopyDepthCommand=t.createViewportQuadCommand(Jy,{uniformMap:{u_depthTexture:function(){return e._tempCopyDepthTexture}},owner:e})),e._tempCopyDepthCommand.framebuffer=e._tempCopyDepthFramebuffer.framebuffer,e._tempCopyDepthCommand.renderState=e._rs,u(e._updateDepthCommand)||(e._updateDepthCommand=t.createViewportQuadCommand(zl,{uniformMap:{colorTexture:function(){return e._tempCopyDepthFramebuffer.getColorTexture()}},owner:e})),e._updateDepthCommand.framebuffer=e._updateDepthFramebuffer.framebuffer,e._updateDepthCommand.renderState=e._rsUpdate,u(e._clearGlobeColorCommand)||(e._clearGlobeColorCommand=new ti({color:new z(0,0,0,0),stencil:0,owner:e})),e._clearGlobeColorCommand.framebuffer=e.framebuffer}Rm.prototype.update=function(e,t,n,i,o,r){let s=n.width,a=n.height,c=o?e.halfFloatingPointTexture?Ye.HALF_FLOAT:Ye.FLOAT:Ye.UNSIGNED_BYTE;this._numSamples=i,this.picking?this._pickColorFramebuffer.update(e,s,a):this._outputFramebuffer.update(e,s,a,i,c),this._copyDepthFramebuffer.update(e,s,a),Uye(this,e,s,a,t),e.uniformState.globeDepthTexture=void 0,this._useHdr=o,this._clearGlobeDepth=r};Rm.prototype.prepareColorTextures=function(e,t){!this.picking&&this._numSamples>1&&this._outputFramebuffer.prepareTextures(e,t)};Rm.prototype.executeCopyDepth=function(e,t){u(this._copyDepthCommand)&&(this.prepareColorTextures(e),this._copyDepthCommand.execute(e,t),e.uniformState.globeDepthTexture=this._copyDepthFramebuffer.getColorTexture())};Rm.prototype.executeUpdateDepth=function(e,t,n,i){let o=u(i)?i:t.framebuffer.depthStencilTexture;if(n||o!==this.colorFramebufferManager.getDepthStencilTexture()){if(u(this._updateDepthCommand)){if(!u(this._updateDepthFramebuffer.framebuffer)||this._updateDepthFramebuffer.getDepthStencilTexture()!==o||this._updateDepthFramebuffer.getColorTexture()!==this._copyDepthFramebuffer.getColorTexture()){let r=this._copyDepthFramebuffer.getColorTexture().width,s=this._copyDepthFramebuffer.getColorTexture().height;this._tempCopyDepthFramebuffer.destroy(),this._tempCopyDepthFramebuffer.update(e,r,s);let a=this._copyDepthFramebuffer.getColorTexture();this._updateDepthFramebuffer.setColorTexture(a,0),this._updateDepthFramebuffer.setDepthStencilTexture(o),this._updateDepthFramebuffer.update(e,r,s),Uye(this,e,r,s,t)}this._tempCopyDepthTexture=o,this._tempCopyDepthCommand.execute(e,t),this._updateDepthCommand.execute(e,t)}return}u(this._copyDepthCommand)&&this._copyDepthCommand.execute(e,t)};Rm.prototype.executeCopyColor=function(e,t){u(this._copyColorCommand)&&this._copyColorCommand.execute(e,t)};Rm.prototype.clear=function(e,t,n){let i=this._clearGlobeColorCommand;u(i)&&(z.clone(n,i.color),this.colorFramebufferManager.clear(e,i,t))};Rm.prototype.isDestroyed=function(){return!1};Rm.prototype.destroy=function(){return qut(this),u(this._copyColorCommand)&&(this._copyColorCommand.shaderProgram=this._copyColorCommand.shaderProgram.destroy()),u(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=this._copyDepthCommand.shaderProgram.destroy()),u(this._tempCopyDepthCommand)&&(this._tempCopyDepthCommand.shaderProgram=this._tempCopyDepthCommand.shaderProgram.destroy()),u(this._updateDepthCommand)&&(this._updateDepthCommand.shaderProgram=this._updateDepthCommand.shaderProgram.destroy()),le(this)};var T2=Rm;function uT(){this._framebuffer=new ui({depthStencil:!0,supportsDepthTexture:!0}),this._packedDepthFramebuffer=new ui,this._renderState=void 0,this._packedDepthCommand=void 0,this._clearCommand=void 0,this._viewport=new je,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0}Object.defineProperties(uT.prototype,{classificationTexture:{get:function(){return this._framebuffer.getColorTexture()}},classificationFramebuffer:{get:function(){return this._framebuffer.framebuffer}},packedDepthFramebuffer:{get:function(){return this._packedDepthFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._framebuffer.getDepthStencilTexture()}},depthStencilRenderbuffer:{get:function(){return this._framebuffer.getDepthStencilRenderbuffer()}},packedDepthTexture:{get:function(){return this._packedDepthFramebuffer.getColorTexture()}}});function Yut(e){e._framebuffer.destroy(),e._packedDepthFramebuffer.destroy()}function Xut(e,t,n,i,o){let r=o?t.halfFloatingPointTexture?Ye.HALF_FLOAT:Ye.FLOAT:Ye.UNSIGNED_BYTE;e._framebuffer.update(t,n,i,1,r),e._packedDepthFramebuffer.update(t,n,i)}function Kut(e,t,n,i,o){e._viewport.width=n,e._viewport.height=i;let r=!je.equals(e._viewport,o.viewport),s=r!==e._useScissorTest;e._useScissorTest=r,je.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=je.clone(o.viewport,e._scissorRectangle),s=!0),(!u(e._renderState)||!je.equals(e._viewport,e._renderState.viewport)||s)&&(e._renderState=ke.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),u(e._packedDepthCommand)||(e._packedDepthCommand=t.createViewportQuadCommand(Jy,{uniformMap:{u_depthTexture:function(){return e.depthStencilTexture}},owner:e})),u(e._clearCommand)||(e._clearCommand=new ti({color:new z(0,0,0,0),depth:1,stencil:0,owner:e})),e._packedDepthCommand.framebuffer=e._packedDepthFramebuffer.framebuffer,e._packedDepthCommand.renderState=e._renderState,e._clearCommand.framebuffer=e.classificationFramebuffer,e._clearCommand.renderState=e._renderState}uT.prototype.updateAndClear=function(e,t,n,i){let o=t.width,r=t.height;Xut(this,n,o,r,e),Kut(this,n,o,r,i),this._useHdr=e};uT.prototype.clearClassification=function(e,t){this._clearCommand.execute(e,t)};uT.prototype.packDepth=function(e,t){return this._packedDepthCommand.execute(e,t),this.packedDepthTexture};uT.prototype.isDestroyed=function(){return!1};uT.prototype.destroy=function(){return Yut(this),le(this)};var A2=uT;var aa={OPAQUE_FRONT_FACE:0,OPAQUE_BACK_FACE:1,DEPTH_ONLY_FRONT_FACE:2,DEPTH_ONLY_BACK_FACE:3,DEPTH_ONLY_FRONT_AND_BACK_FACE:4,TRANSLUCENT_FRONT_FACE:5,TRANSLUCENT_BACK_FACE:6,TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:7,TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:8,PICK_FRONT_FACE:9,PICK_BACK_FACE:10,DERIVED_COMMANDS_MAXIMUM_LENGTH:11},fT=aa.DERIVED_COMMANDS_MAXIMUM_LENGTH,Kye=["opaqueFrontFaceCommand","opaqueBackFaceCommand","depthOnlyFrontFaceCommand","depthOnlyBackFaceCommand","depthOnlyFrontAndBackFaceCommand","translucentFrontFaceCommand","translucentBackFaceCommand","translucentFrontFaceManualDepthTestCommand","translucentBackFaceManualDepthTestCommand","pickFrontFaceCommand","pickBackFaceCommand"];function dT(){this._frontFaceAlphaByDistance=new Pt(0,1,0,1),this._backFaceAlphaByDistance=new Pt(0,1,0,1),this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._requiresManualDepthTest=!1,this._sunVisibleThroughGlobe=!1,this._environmentVisible=!1,this._useDepthPlane=!1,this._numberOfTextureUniforms=0,this._globeTranslucencyFramebuffer=void 0,this._rectangle=ce.clone(ce.MAX_VALUE),this._derivedCommandKey=0,this._derivedCommandsDirty=!1,this._derivedCommandPacks=void 0,this._derivedCommandTypes=new Array(fT),this._derivedBlendCommandTypes=new Array(fT),this._derivedPickCommandTypes=new Array(fT),this._derivedCommandTypesToUpdate=new Array(fT),this._derivedCommandsLength=0,this._derivedBlendCommandsLength=0,this._derivedPickCommandsLength=0,this._derivedCommandsToUpdateLength=0}Object.defineProperties(dT.prototype,{frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance}},translucent:{get:function(){return this._frontFaceTranslucent}},sunVisibleThroughGlobe:{get:function(){return this._sunVisibleThroughGlobe}},environmentVisible:{get:function(){return this._environmentVisible}},useDepthPlane:{get:function(){return this._useDepthPlane}},numberOfTextureUniforms:{get:function(){return this._numberOfTextureUniforms}},rectangle:{get:function(){return this._rectangle}}});dT.prototype.update=function(e){let t=e.globe;if(!u(t)||!t.show){this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._sunVisibleThroughGlobe=!0,this._environmentVisible=!0,this._useDepthPlane=!1;return}this._frontFaceAlphaByDistance=Vye(t.translucency.enabled,t.translucency.frontFaceAlpha,t.translucency.frontFaceAlphaByDistance,this._frontFaceAlphaByDistance),this._backFaceAlphaByDistance=Vye(t.translucency.enabled,t.translucency.backFaceAlpha,t.translucency.backFaceAlphaByDistance,this._backFaceAlphaByDistance),this._frontFaceTranslucent=zye(t.translucency.enabled,this._frontFaceAlphaByDistance,t),this._backFaceTranslucent=zye(t.translucency.enabled,this._backFaceAlphaByDistance,t),this._requiresManualDepthTest=Jut(this,e,t),this._sunVisibleThroughGlobe=Zut(this,e),this._environmentVisible=$ut(this,e),this._useDepthPlane=Qut(this,e),this._numberOfTextureUniforms=eft(this),this._rectangle=ce.clone(t.translucency.rectangle,this._rectangle),tft(this,e)};function Vye(e,t,n,i){return e?u(n)?(Pt.clone(n,i),i.nearValue*=t,i.farValue*=t,i):(i.nearValue=t,i.farValue=t,i):(i.nearValue=1,i.farValue=1,i)}function zye(e,t,n){return e&&(n.baseColor.alpha<1||t.nearValue<1||t.farValue<1)}function Zut(e,t){let n=e._frontFaceTranslucent,i=e._backFaceTranslucent;return n&&(t.cameraUnderground||i)}function $ut(e,t){return!t.cameraUnderground||e._frontFaceTranslucent}function Qut(e,t){return!t.cameraUnderground&&!e._frontFaceTranslucent}function Jut(e,t,n){return e._frontFaceTranslucent&&!e._backFaceTranslucent&&!n.depthTestAgainstTerrain&&t.mode!==te.SCENE2D&&t.context.depthTexture}function eft(e){let t=0;return e._frontFaceTranslucent&&++t,e._requiresManualDepthTest&&++t,t}function tft(e,t){e._derivedCommandsLength=jY(e,t,!1,!1,e._derivedCommandTypes),e._derivedBlendCommandsLength=jY(e,t,!0,!1,e._derivedBlendCommandTypes),e._derivedPickCommandsLength=jY(e,t,!1,!0,e._derivedPickCommandTypes);let n,i=0;for(n=0;n<e._derivedCommandsLength;++n)i|=1<<e._derivedCommandTypes[n];for(n=0;n<e._derivedBlendCommandsLength;++n)i|=1<<e._derivedBlendCommandTypes[n];for(n=0;n<e._derivedPickCommandsLength;++n)i|=1<<e._derivedPickCommandTypes[n];let o=0;for(n=0;n<fT;++n)(i&1<<n)>0&&(e._derivedCommandTypesToUpdate[o++]=n);e._derivedCommandsToUpdateLength=o;let r=i!==e._derivedCommandKey;e._derivedCommandKey=i,e._derivedCommandsDirty=r,!u(e._derivedCommandPacks)&&e._frontFaceTranslucent&&(e._derivedCommandPacks=_ft())}function jY(e,t,n,i,o){let r=0,s=e._frontFaceTranslucent,a=e._backFaceTranslucent;if(!s)return r;let c=t.cameraUnderground,l=e._requiresManualDepthTest,f=i?aa.PICK_FRONT_FACE:l?aa.TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:aa.TRANSLUCENT_FRONT_FACE,d=i?aa.PICK_BACK_FACE:l?aa.TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:aa.TRANSLUCENT_BACK_FACE;return t.mode===te.SCENE2D?(o[r++]=aa.DEPTH_ONLY_FRONT_FACE,o[r++]=f,r):(a?(n||(o[r++]=aa.DEPTH_ONLY_FRONT_AND_BACK_FACE),c?(o[r++]=f,o[r++]=d):(o[r++]=d,o[r++]=f)):c?(n||(o[r++]=aa.DEPTH_ONLY_BACK_FACE),o[r++]=aa.OPAQUE_FRONT_FACE,o[r++]=d):(n||(o[r++]=aa.DEPTH_ONLY_FRONT_FACE),o[r++]=aa.OPAQUE_BACK_FACE,o[r++]=f),r)}function Hf(e,t){let n=e.indexOf(t);n>-1&&e.splice(n,1)}function Hye(e,t){return e.indexOf(t)>-1}function nft(e,t){Hf(e.defines,"TRANSLUCENT"),Hf(t.defines,"TRANSLUCENT")}function ift(e,t){Hf(e.defines,"GROUND_ATMOSPHERE"),Hf(t.defines,"GROUND_ATMOSPHERE"),Hf(e.defines,"FOG"),Hf(t.defines,"FOG"),Hf(e.defines,"TRANSLUCENT"),Hf(t.defines,"TRANSLUCENT")}function qY(e,t){if(Hye(t.defines,"TILE_LIMIT_RECTANGLE")||Hye(t.defines,"ENABLE_CLIPPING_PLANES"))return;let n=`void main() { out_FragColor = vec4(1.0); } `;t.sources=[n]}function YY(e,t){let n=t.sources,i=n.length;for(let r=0;r<i;++r)n[r]=Ue.replaceMain(n[r],"czm_globe_translucency_main");let o=` uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; #ifdef MANUAL_DEPTH_TEST float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth != 0.0) { vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); float depthEC = eyeCoordinate.z / eyeCoordinate.w; if (v_positionEC.z < depthEC) { discard; } } #endif czm_globe_translucency_main(); vec4 classificationColor = texture(u_classificationTexture, st); if (classificationColor.a > 0.0) { // Reverse premultiplication process to get the correct composited result of the classification primitives classificationColor.rgb /= classificationColor.a; } out_FragColor = classificationColor * vec4(classificationColor.aaa, 1.0) + out_FragColor * (1.0 - classificationColor.a); } `;n.push(o)}function Zye(e,t){YY(e,t),Hf(e.defines,"GROUND_ATMOSPHERE"),Hf(t.defines,"GROUND_ATMOSPHERE"),Hf(e.defines,"FOG"),Hf(t.defines,"FOG")}function oft(e,t){YY(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function rft(e,t){Zye(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function Gye(e,t){let n=`uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; vec4 pickColor = texture(u_classificationTexture, st); if (pickColor == vec4(0.0)) { discard; } out_FragColor = pickColor; } `;t.sources=[n]}function sft(e,t,n,i,o,r){if(!u(o))return t;if(!i&&u(n))return n;let s=e.shaderCache.getDerivedShaderProgram(t,r);if(!u(s)){let a=t._attributeLocations,c=t.vertexShaderSource.clone(),l=t.fragmentShaderSource.clone();c.defines=u(c.defines)?c.defines.slice(0):[],l.defines=u(l.defines)?l.defines.slice(0):[],o(c,l),s=e.shaderCache.createDerivedShaderProgram(t,r,{vertexShaderSource:c,fragmentShaderSource:l,attributeLocations:a})}return s}function aft(e){e.cull.face=pi.BACK,e.cull.enabled=!0}function cft(e){e.cull.face=pi.FRONT,e.cull.enabled=!0}function lft(e){e.cull.face=pi.BACK,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function uft(e){e.cull.face=pi.FRONT,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function fft(e){e.cull.enabled=!1,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function Wye(e){e.cull.face=pi.BACK,e.cull.enabled=!0,e.depthMask=!1,e.blending=un.ALPHA_BLEND}function jye(e){e.cull.face=pi.FRONT,e.cull.enabled=!0,e.depthMask=!1,e.blending=un.ALPHA_BLEND}function dft(e){e.cull.face=pi.BACK,e.cull.enabled=!0,e.blending.enabled=!1}function hft(e){e.cull.face=pi.FRONT,e.cull.enabled=!0,e.blending.enabled=!1}function mft(e,t,n,i,o){if(!u(i))return e;if(!n&&u(t))return t;let r=o[e.id];if(!u(r)){let s=ke.getState(e);i(s),r=ke.fromCache(s),o[e.id]=r}return r}function AS(e){return{u_classificationTexture:function(){return e._globeTranslucencyFramebuffer.classificationTexture}}}function pft(e,t,n,i,o){return u(o)?!i&&u(n)?n:gt(t,o(e),!1):t}function Th(e){this.pass=e.pass,this.pickOnly=e.pickOnly,this.getShaderProgramFunction=e.getShaderProgramFunction,this.getRenderStateFunction=e.getRenderStateFunction,this.getUniformMapFunction=e.getUniformMapFunction,this.renderStateCache={}}function _ft(){return[new Th({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:nft,getRenderStateFunction:aft,getUniformMapFunction:void 0}),new Th({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:ift,getRenderStateFunction:cft,getUniformMapFunction:void 0}),new Th({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:qY,getRenderStateFunction:lft,getUniformMapFunction:void 0}),new Th({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:qY,getRenderStateFunction:uft,getUniformMapFunction:void 0}),new Th({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:qY,getRenderStateFunction:fft,getUniformMapFunction:void 0}),new Th({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:YY,getRenderStateFunction:Wye,getUniformMapFunction:AS}),new Th({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:Zye,getRenderStateFunction:jye,getUniformMapFunction:AS}),new Th({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:oft,getRenderStateFunction:Wye,getUniformMapFunction:AS}),new Th({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:rft,getRenderStateFunction:jye,getUniformMapFunction:AS}),new Th({pass:Ee.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:Gye,getRenderStateFunction:dft,getUniformMapFunction:AS}),new Th({pass:Ee.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:Gye,getRenderStateFunction:hft,getUniformMapFunction:AS})]}var qye=new Array(fT),Yye=new Array(fT);dT.prototype.updateDerivedCommands=function(e,t){let n=this._derivedCommandTypesToUpdate,i=this._derivedCommandsToUpdateLength;if(i!==0){for(let o=0;o<i;++o)Yye[o]=this._derivedCommandPacks[n[o]],qye[o]=Kye[n[o]];gft(this,e,i,n,qye,Yye,t)}};function gft(e,t,n,i,o,r,s){let a=t.derivedCommands.globeTranslucency,c=e._derivedCommandsDirty;if(t.dirty||!u(a)||c){t.dirty=!1,u(a)||(a={},t.derivedCommands.globeTranslucency=a);let l=s.frameNumber,f=y(a.uniformMapDirtyFrame,0),d=y(a.shaderProgramDirtyFrame,0),p=y(a.renderStateDirtyFrame,0),g=a.uniformMap!==t.uniformMap,m=a.shaderProgramId!==t.shaderProgram.id,x=a.renderStateId!==t.renderState.id;g&&(a.uniformMapDirtyFrame=l),m&&(a.shaderProgramDirtyFrame=l),x&&(a.renderStateDirtyFrame=l),a.uniformMap=t.uniformMap,a.shaderProgramId=t.shaderProgram.id,a.renderStateId=t.renderState.id;for(let b=0;b<n;++b){let T=r[b],A=i[b],C=o[b],S=a[C],w,D,R;u(S)?(w=S.uniformMap,D=S.shaderProgram,R=S.renderState):(w=void 0,D=void 0,R=void 0),S=Je.shallowClone(t,S),a[C]=S;let O=y(S.derivedCommands.uniformMapDirtyFrame,0),N=y(S.derivedCommands.shaderProgramDirtyFrame,0),L=y(S.derivedCommands.renderStateDirtyFrame,0),_=g||O<f,E=m||N<d,v=x||L<p;_&&(S.derivedCommands.uniformMapDirtyFrame=l),E&&(S.derivedCommands.shaderProgramDirtyFrame=l),v&&(S.derivedCommands.renderStateDirtyFrame=l),S.derivedCommands.type=A,S.pass=T.pass,S.pickOnly=T.pickOnly,S.uniformMap=pft(e,t.uniformMap,w,_,T.getUniformMapFunction),S.shaderProgram=sft(s.context,t.shaderProgram,D,E,T.getShaderProgramFunction,C),S.renderState=mft(t.renderState,R,v,T.getRenderStateFunction,T.renderStateCache)}}}dT.prototype.pushDerivedCommands=function(e,t,n){let i=n.passes.pick;if(i&&t)return;let o=this._derivedCommandTypes,r=this._derivedCommandsLength;if(i?(o=this._derivedPickCommandTypes,r=this._derivedPickCommandsLength):t&&(o=this._derivedBlendCommandTypes,r=this._derivedBlendCommandsLength),r===0){n.commandList.push(e);return}let s=e.derivedCommands.globeTranslucency;for(let a=0;a<r;++a){let c=Kye[o[a]];n.commandList.push(s[c])}};function $ye(e,t,n,i,o,r,s){for(let a=0;a<t;++a){let c=e[a],l=c.derivedCommands.type;(!u(s)||s.indexOf(l)>-1)&&n(c,i,o,r)}}function Xye(e,t,n,i,o,r){for(let s=0;s<t;++s)n(e[s],i,o,r)}var yft=[aa.OPAQUE_FRONT_FACE,aa.OPAQUE_BACK_FACE],xft=[aa.DEPTH_ONLY_FRONT_FACE,aa.DEPTH_ONLY_BACK_FACE,aa.DEPTH_ONLY_FRONT_AND_BACK_FACE];dT.prototype.executeGlobeCommands=function(e,t,n,i,o){let r=i.context,s=e.commands[Ee.GLOBE],a=e.indices[Ee.GLOBE];a!==0&&(this._globeTranslucencyFramebuffer=n,n.clearClassification(r,o),$ye(s,a,t,i,r,o,yft))};dT.prototype.executeGlobeClassificationCommands=function(e,t,n,i,o){let r=i.context,s=e.commands[Ee.GLOBE],a=e.indices[Ee.GLOBE],c=e.commands[Ee.TERRAIN_CLASSIFICATION],l=e.indices[Ee.TERRAIN_CLASSIFICATION];if(a===0||l===0)return;let f=this._frontFaceTranslucent,d=this._backFaceTranslucent;if((!f||!d)&&Xye(c,l,t,i,r,o),!f&&!d)return;this._globeTranslucencyFramebuffer=n;let 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t=="string"&&(t=new St(t)),this._credit=t,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=23,u(this._tileDiscardPolicy)||(this._tileDiscardPolicy=new XY),this._errorEvent=new pe}Object.defineProperties(hT.prototype,{url:{get:function(){return this._metadata.url}},proxy:{get:function(){return this._metadata.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!1}}});hT.fromMetadata=function(e,t){if(!e.imageryPresent)throw new ue(`The server ${e.url} doesn't have imagery`);let n=new hT(t);return 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pe,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._canvasSize=y(e.canvasSize,256),this._canvas=this._createGridCanvas()}Object.defineProperties(mT.prototype,{proxy:{get:function(){}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){}},minimumLevel:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},hasAlphaChannel:{get:function(){return!0}}});mT.prototype._drawGrid=function(e){let n=this._canvasSize;for(let i=0;i<=this._cells;++i){let r=1+i/this._cells*(n-1);e.moveTo(r,0),e.lineTo(r,n),e.moveTo(0,r),e.lineTo(n,r)}e.stroke()};mT.prototype._createGridCanvas=function(){let e=document.createElement("canvas");e.width=this._canvasSize,e.height=this._canvasSize;let t=0,n=this._canvasSize,i=e.getContext("2d"),o=this._backgroundColor.toCssColorString();i.fillStyle=o,i.fillRect(t,t,n,n);let r=this._glowColor.toCssColorString();i.strokeStyle=r,i.lineWidth=this._glowWidth,i.strokeRect(t,t,n,n),this._drawGrid(i),i.lineWidth=this._glowWidth*.5,i.strokeRect(t,t,n,n),this._drawGrid(i);let s=this._color.toCssColorString();return i.strokeStyle=s,i.lineWidth=2,i.strokeRect(t,t,n,n),i.lineWidth=1,this._drawGrid(i),e};mT.prototype.getTileCredits=function(e,t,n){};mT.prototype.requestImage=function(e,t,n,i){return Promise.resolve(this._canvas)};mT.prototype.pickFeatures=function(e,t,n,i,o){};var ZY=mT;function $Y(e,t){this._parent=e,this._dataProvider=e._dataProvider,this._layer=e._layer,u(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${t}`}):this._resource=this._parent.resource.getDerivedResource({url:t})}Object.defineProperties($Y.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}}});$Y.prototype.load=async function(){return this._data=await pT.loadJson(this._resource,this._dataProvider._traceFetches),this._data};var E2=$Y;function CS(e,t){this._storageInfo=t,this._parent=e,this._dataProvider=e._dataProvider;let n=`attributes/${t.key}/0`;u(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${n}`}):this._resource=this._parent.resource.getDerivedResource({url:n})}Object.defineProperties(CS.prototype,{resource:{get:function(){return this._resource}},header:{get:function(){return this._header}},values:{get:function(){return u(this._values)&&u(this._values.attributeValues)?this._values.attributeValues:[]}},name:{get:function(){return this._storageInfo.name}}});function wft(e){return e==="UInt8"||e==="Int8"?1:e==="UInt16"||e==="Int16"?2:e==="UInt32"||e==="Int32"||e==="Oid32"||e==="Float32"?4:e==="UInt64"||e==="Int64"||e==="Float64"?8:0}CS.prototype.load=function(){let e=this;return this._dataProvider._loadBinary(this._resource).then(function(t){let n=new DataView(t),i=!0;if(n.getUint8(0)==="{".charCodeAt(0)&&new TextDecoder().decode(t).includes("404")&&(i=!1,console.error(`Failed to load: ${e.resource.url}`)),i){e._data=t;let o=e._parseHeader(n),r=wft(e._storageInfo.attributeValues.valueType);r>0&&(o=Math.ceil(o/r)*r),e._parseBody(n,o)}})};CS.prototype._parseValue=function(e,t,n){let i;if(t==="UInt8")i=e.getUint8(n),n+=1;else if(t==="Int8")i=e.getInt8(n),n+=1;else if(t==="UInt16")i=e.getUint16(n,!0),n+=2;else if(t==="Int16")i=e.getInt16(n,!0),n+=2;else if(t==="UInt32")i=e.getUint32(n,!0),n+=4;else if(t==="Oid32")i=e.getUint32(n,!0),n+=4;else if(t==="Int32")i=e.getInt32(n,!0),n+=4;else if(t==="UInt64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);i=o+Math.pow(2,32)*r,n+=8}else if(t==="Int64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);r<Math.pow(2,31)?i=o+Math.pow(2,32)*r:i=o+Math.pow(2,32)*(r-Math.pow(2,32)),n+=8}else t==="Float32"?(i=e.getFloat32(n,!0),n+=4):t==="Float64"?(i=e.getFloat64(n,!0),n+=8):t==="String"&&(i=String.fromCharCode(e.getUint8(n)),n+=1);return{value:i,offset:n}};CS.prototype._parseHeader=function(e){let t=0;this._header={};for(let n=0;n<this._storageInfo.header.length;n++){let i=this._storageInfo.header[n],o=this._parseValue(e,i.valueType,t);this._header[i.property]=o.value,t=o.offset}return t};CS.prototype._parseBody=function(e,t){this._values={};for(let n=0;n<this._storageInfo.ordering.length;n++){let i=this._storageInfo.ordering[n],o=this._storageInfo[i];if(u(o)){this._values[i]=[];for(let r=0;r<this._header.count;++r)if(o.valueType!=="String"){let s=this._parseValue(e,o.valueType,t);this._values[i].push(s.value),t=s.offset}else{let s=this._values.attributeByteCounts[r],a="";for(let c=0;c<s;++c){let l=this._parseValue(e,o.valueType,t);l.value.charCodeAt(0)!==0&&(a+=l.value),t=l.offset}this._values[i].push(a)}}}};var S2=CS;function w2(e,t){let n=e._dataProvider,i=e._layer,o;u(e._nodeIndex)?o=i.resource.getDerivedResource({url:`nodes/${e._data.mesh.geometry.resource}/${t}`}):o=e.resource.getDerivedResource({url:t}),this._parent=e,this._dataProvider=n,this._layer=i,this._resource=o,this._customAttributes=void 0}Object.defineProperties(w2.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},customAttributes:{get:function(){return this._customAttributes}}});w2.prototype.load=function(){let e=this;return this._dataProvider._loadBinary(this._resource).then(function(t){return e._data=t,t})};var vft=new h,Dft=new h,Ift=new h,Pft=new h,Oft=new h;function QY(e,t,n,i){let o=h.subtract(i,n,vft),r=h.cross(o,h.subtract(e,n,Dft),Pft),s=h.cross(o,h.subtract(t,n,Ift),Oft);return h.dot(r,s)>=0}var Rft=new h,Mft=new h,Lft=new h,Nft=new h,Fft=new h,Bft=new h,kft=new h,Uft=new h,Vft=new h,zft=new h;w2.prototype.getClosestPointIndexOnTriangle=function(e,t,n){if(u(this._customAttributes)&&u(this._customAttributes.positions)){let i=new h(e,t,n);i.x-=this._customAttributes.cartesianCenter.x,i.y-=this._customAttributes.cartesianCenter.y,i.z-=this._customAttributes.cartesianCenter.z,Q.multiplyByVector(this._customAttributes.parentRotation,i,i);let o=Number.MAX_VALUE,r,s,a,c,l=this._customAttributes.positions,f=this._customAttributes.indices,d;u(f)?d=f.length:d=l.length/3;for(let p=0;p<d;p++){let g,m,x;u(f)?(g=f[p],m=f[p+1],x=f[p+2]):(g=p*3,m=p*3+1,x=p*3+2);let b=h.fromElements(l[g*3],l[g*3+1],l[g*3+2],Rft),T=h.fromElements(l[m*3],l[m*3+1],l[m*3+2],Mft),A=new h(l[x*3],l[x*3+1],l[x*3+2],Lft);if(!QY(i,b,T,A)||!QY(i,T,b,A)||!QY(i,A,b,T))continue;let C=h.subtract(T,b,Nft),S=h.subtract(A,b,Fft),w=h.cross(C,S,Bft);if(h.magnitude(w)===0)continue;let D=h.normalize(w,kft),R=h.subtract(i,b,Uft),O=Math.abs(h.dot(R,D));if(O<o){o=O,r=p;let N=h.magnitudeSquared(h.subtract(i,b,R)),L=h.magnitudeSquared(h.subtract(i,T,Vft)),_=h.magnitudeSquared(h.subtract(i,A,zft));N<L&&N<_?(a=g,c=b,s=N):L<_?(a=m,c=T,s=L):(a=x,c=A,s=_)}}if(u(r))return{index:a,distanceSquared:s,distance:Math.sqrt(s),queriedPosition:i,closestPosition:h.clone(c)}}return{index:-1,distanceSquared:Number.Infinity,distance:Number.Infinity}};w2.prototype._generateGltf=function(e,t,n,i,o,r){let s={pbrMetallicRoughness:{metallicFactor:0},doubleSided:!0,name:"Material"},a=!1,c,l="";if(u(this._parent._data.mesh)&&u(this._layer._data.materialDefinitions)){let x=this._parent._data.mesh.material.definition;if(x>=0&&x<this._layer._data.materialDefinitions.length&&(c=this._layer._data.materialDefinitions[x],s=c,u(s.pbrMetallicRoughness)&&u(s.pbrMetallicRoughness.baseColorTexture))){a=!0,s.pbrMetallicRoughness.baseColorTexture.index=0;let b="0";if(u(this._layer._data.textureSetDefinitions))for(let T=0;T<this._layer._data.textureSetDefinitions.length;T++){let A=this._layer._data.textureSetDefinitions[T];for(let C=0;C<A.formats.length;C++){let S=A.formats[C];if(S.format==="jpg"){b=S.name;break}}}u(this._parent._data.mesh)&&this._parent._data.mesh.material.resource>=0&&(l=this._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.material.resource}/textures/${b}`}).url)}}else u(this._parent._data.textureData)&&(a=!0,l=this._parent.resource.getDerivedResource({url:`${this._parent._data.textureData[0].href}`}).url,s.pbrMetallicRoughness.baseColorTexture={index:0});let f=[],d=[],p=[];return a&&(f=[{sampler:0,source:0}],d=[{uri:l}],p=[{magFilter:9729,minFilter:9986,wrapS:10497,wrapT:10497}]),{scene:0,scenes:[{nodes:e}],nodes:t,meshes:n,buffers:i,bufferViews:o,accessors:r,materials:[s],textures:f,images:d,samplers:p,asset:{version:"2.0"}}};var ES=w2;function Hl(e,t,n){let i,o,r,s;n?(i=0,o=e):(i=e._level+1,o=e._layer),typeof t=="number"?r=t:s=e.resource.getDerivedResource({url:`${t}/`}),this._parent=e,this._dataProvider=e._dataProvider,this._isRoot=n,this._level=i,this._layer=o,this._nodeIndex=r,this._resource=s,this._isLoading=!1,this._tile=void 0,this._data=void 0,this._geometryData=[],this._featureData=[],this._fields={},this._children=[],this._childrenReadyPromise=void 0,this._globalTransform=void 0,this._inverseGlobalTransform=void 0,this._inverseRotationMatrix=void 0}Object.defineProperties(Hl.prototype,{resource:{get:function(){return this._resource}},layer:{get:function(){return this._layer}},parent:{get:function(){return this._parent}},children:{get:function(){return this._children}},geometryData:{get:function(){return this._geometryData}},featureData:{get:function(){return this._featureData}},fields:{get:function(){return this._fields}},tile:{get:function(){return this._tile}},data:{get:function(){return this._data}}});Hl.prototype.load=async function(){let e=this;function t(){if(!e._isRoot){let o=e._create3DTileDefinition();e._tile=new gf(e._layer._tileset,e._dataProvider.resource,o,e._parent._tile),e._tile._i3sNode=e}}if(!u(this._nodeIndex)){let o=await pT.loadJson(this._resource,this._dataProvider._traceFetches);e._data=o,t();return}let n=await this._layer._getNodeInNodePages(this._nodeIndex);e._data=n;let i;e._isRoot?i="nodes/root/":u(n.mesh)&&(i=`../${n.mesh.geometry.resource}/`),u(i)&&(e._resource=e._parent.resource.getDerivedResource({url:i})),t()};Hl.prototype.loadFields=function(){let e=this._layer._data.attributeStorageInfo,t=this;function n(o,r){let s=new S2(t,o[r]);return t._fields[s._storageInfo.name]=s,s.load()}let i=[];if(u(e))for(let o=0;o<e.length;o++)i.push(n(e,o));return Promise.all(i)};Hl.prototype.getFieldsForPickedPosition=function(e){let t=this.geometryData[0];if(!u(t.customAttributes.featureIndex))return{};let n=t.getClosestPointIndexOnTriangle(e.x,e.y,e.z);if(n.index===-1||n.index>t.customAttributes.featureIndex.length)return{};let i=t.customAttributes.featureIndex[n.index];return this.getFieldsForFeature(i)};Hl.prototype.getFieldsForFeature=function(e){let t={};for(let n in this.fields)if(this.fields.hasOwnProperty(n)){let i=this.fields[n];e>=0&&e<i.values.length&&(t[i.name]=i.values[e])}return t};Hl.prototype._loadChildren=function(){let e=this;if(u(this._childrenReadyPromise))return this._childrenReadyPromise;let t=[];if(u(e._data.children))for(let n=0;n<e._data.children.length;n++){let i=e._data.children[n],o=new Hl(e,y(i.href,i),!1);e._children.push(o),t.push(o.load())}return this._childrenReadyPromise=Promise.all(t).then(function(){for(let n=0;n<e._children.length;n++)e._tile.children.push(e._children[n]._tile)}),this._childrenReadyPromise};Hl.prototype._loadGeometryData=function(){let e=[];if(u(this._data.geometryData))for(let t=0;t<this._data.geometryData.length;t++){let n=new ES(this,this._data.geometryData[t].href);this._geometryData.push(n),e.push(n.load())}else if(u(this._data.mesh)){let t=this._layer._findBestGeometryBuffers(this._data.mesh.geometry.definition,["position","uv0"]),n=`./geometries/${t.bufferIndex}/`,i=new ES(this,n);i._geometryDefinitions=t.definition,i._geometryBufferInfo=t.geometryBufferInfo,this._geometryData.push(i),e.push(i.load())}return Promise.all(e)};Hl.prototype._loadFeatureData=function(){let e=[];if(u(this._data.featureData))for(let t=0;t<this._data.featureData.length;t++){let n=new E2(this,this._data.featureData[t].href);this._featureData.push(n),e.push(n.load())}return Promise.all(e)};Hl.prototype._clearGeometryData=function(){this._geometryData=[]};Hl.prototype._create3DTileDefinition=function(){let e=this._data.obb,t=this._data.mbs;if(!u(e)&&!u(t)){console.error("Failed to load I3S node. Bounding volume is required.");return}let n;if(u(e)?n=fe.fromDegrees(e.center[0],e.center[1],e.center[2]):n=fe.fromDegrees(t[0],t[1],t[2]),u(this._dataProvider._geoidDataList)&&u(n))for(let T=0;T<this._dataProvider._geoidDataList.length;T++){let A=this._dataProvider._geoidDataList[T],C=A.projection.project(n);if(C.x>A.nativeExtent.west&&C.x<A.nativeExtent.east&&C.y>A.nativeExtent.south&&C.y<A.nativeExtent.north){n.height+=Gft(C.x,C.y,A);break}}let i={},o,r=0;u(e)?(i={box:[0,0,0,e.halfSize[0],0,0,0,e.halfSize[1],0,0,0,e.halfSize[2]]},r=Math.max(Math.max(this._data.obb.halfSize[0],this._data.obb.halfSize[1]),this._data.obb.halfSize[2]),o=ie.WGS84.cartographicToCartesian(n)):(i={sphere:[0,0,0,t[3]]},o=ie.WGS84.cartographicToCartesian(n),r=this._data.mbs[3]),r*=2;let s=1/0;if(u(this._data.lodThreshold))if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThresholdSQ"){let T=Math.sqrt(this._data.lodThreshold/(Math.PI*.25));s=r/T}else if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThreshold"){let T=this._data.lodThreshold;s=r/T}else console.error("Invalid lodSelectionMetricType in Layer");else if(u(this._data.lodSelection))for(let T=0;T<this._data.lodSelection.length;T++)this._data.lodSelection[T].metricType==="maxScreenThreshold"&&(s=r/this._data.lodSelection[T].maxError);s===1/0&&(s=1e5);let a=s*16,c=new Ua(0,0,0),l=Rt.headingPitchRollQuaternion(o,c);u(this._data.obb)&&(l=new Le(this._data.obb.quaternion[0],this._data.obb.quaternion[1],this._data.obb.quaternion[2],this._data.obb.quaternion[3]));let f=Q.fromQuaternion(l),d=Q.inverse(f,new Q),p=new F(f[0],f[1],f[2],0,f[3],f[4],f[5],0,f[6],f[7],f[8],0,o.x,o.y,o.z,1),g=F.inverse(p,new F),m=F.clone(p);u(this._parent._globalTransform)&&F.multiply(p,this._parent._inverseGlobalTransform,m),this._globalTransform=p,this._inverseGlobalTransform=g,this._inverseRotationMatrix=d;let x=[];for(let T=0;T<this._children.length;T++)x.push(this._children[T]._create3DTileDefinition());return{children:x,refine:"REPLACE",boundingVolume:i,transform:[m[0],m[4],m[8],m[12],m[1],m[5],m[9],m[13],m[2],m[6],m[10],m[14],m[3],m[7],m[11],m[15]],content:{uri:u(this._resource)?this._resource.url:void 0},geometricError:a}};Hl.prototype._createI3SDecoderTask=async function(e,t){let n=t.geometryData._parent._data,i=t.geometryData._parent._inverseRotationMatrix,o=0,r=0,s=0;u(n.obb)?(o=n.obb.center[0],r=n.obb.center[1],s=n.obb.center[2]):u(n.mbs)&&(o=n.mbs[0],r=n.mbs[1],s=n.mbs[2]);let a=Q.fromRotationX(-P.PI_OVER_TWO),c=new Q;Q.multiply(a,i,c);let l=fe.fromDegrees(o,r,s),f=ie.WGS84.cartographicToCartesian(l),d={binaryData:t.geometryData._data,featureData:u(t.featureData)&&u(t.featureData[0])?t.featureData[0].data:void 0,schema:t.defaultGeometrySchema,bufferInfo:t.geometryData._geometryBufferInfo,ellipsoidRadiiSquare:ie.WGS84.radiiSquared,url:t.url,geoidDataList:t.geometryData._dataProvider._geoidDataList,cartographicCenter:l,cartesianCenter:f,parentRotation:c},p=[];return e.scheduleTask(d,p)};Hl.prototype._createContentURL=async function(){let e={scene:0,scenes:[{nodes:[0]}],nodes:[{name:"singleNode"}],meshes:[],buffers:[],bufferViews:[],accessors:[],materials:[],textures:[],images:[],samplers:[],asset:{version:"2.0"}},t=await this._dataProvider.getDecoderTaskProcessor(),n=[this._loadGeometryData()];this._dataProvider.legacyVersion16&&n.push(this._loadFeatureData());let i=this;return Promise.all(n).then(function(){let o=Promise.resolve();if(u(i._geometryData)&&i._geometryData.length>0){let r={geometryData:i._geometryData[0],featureData:i._featureData,defaultGeometrySchema:i._layer._data.store.defaultGeometrySchema,url:i._geometryData[0].resource.url,tile:i._tile},s=i._createI3SDecoderTask(t,r);if(!u(s))return;o=s.then(function(a){e=r.geometryData._generateGltf(a.meshData.nodesInScene,a.meshData.nodes,a.meshData.meshes,a.meshData.buffers,a.meshData.bufferViews,a.meshData.accessors),i._geometryData[0]._customAttributes=a.meshData._customAttributes})}return o.then(function(){let r=i._dataProvider._binarizeGltf(e),s=new Blob([r],{type:"application/binary"});return URL.createObjectURL(s)})})};gf.prototype._hookedRequestContent=gf.prototype.requestContent;gf.prototype.requestContent=function(){if(!this.tileset._isI3STileSet)return this._hookedRequestContent();if(!this._isLoading)return this._isLoading=!0,this._i3sNode._createContentURL().then(e=>{if(!u(e)){this._isLoading=!1;return}return this._contentResource=new ve({url:e}),this._hookedRequestContent()}).then(e=>(this._isLoading=!1,e))};function Hft(e,t,n,i,o,r){let s=n*(1-e)+i*e,a=o*(1-e)+r*e;return s*(1-t)+a*t}function Q4(e,t,n,i){let o=e+t*n;return i[o]}function Gft(e,t,n){let i=n.nativeExtent,o=(e-i.west)/(i.east-i.west)*(n.width-1),r=(t-i.south)/(i.north-i.south)*(n.height-1),s=Math.floor(o),a=Math.floor(r);o-=s,r-=a;let c=s<n.width?s+1:s,l=a<n.height?a+1:a;a=n.height-1-a,l=n.height-1-l;let f=Q4(s,a,n.width,n.buffer),d=Q4(c,a,n.width,n.buffer),p=Q4(s,l,n.width,n.buffer),g=Q4(c,l,n.width,n.buffer),m=Hft(o,r,f,d,p,g);return m=m*n.scale+n.offset,m}Object.defineProperties(gf.prototype,{i3sNode:{get:function(){return this._i3sNode}}});var SS=Hl;function Gf(e,t,n){this._dataProvider=e,!u(t.href)&&u(n)&&(t.href=`layers/${n}`);let i=this._dataProvider.resource.getUrlComponent(),o="";i.match(/layers\/\d/)?o=`${i}`.replace(/\/+$/,""):o=`${i}`.replace(/\/?$/,"/").concat(`${t.href}`),this._version=t.store.version;let r=this._version.split(".");this._majorVersion=parseInt(r[0]),this._minorVersion=r.length>1?parseInt(r[1]):0,this._resource=new ve({url:o}),this._resource.setQueryParameters(this._dataProvider.resource.queryParameters),this._resource.appendForwardSlash(),this._data=t,this._rootNode=void 0,this._nodePages={},this._nodePageFetches={},this._extent=void 0,this._tileset=void 0,this._geometryDefinitions=void 0,this._computeGeometryDefinitions(!0),this._computeExtent()}Object.defineProperties(Gf.prototype,{resource:{get:function(){return this._resource}},rootNode:{get:function(){return this._rootNode}},tileset:{get:function(){return this._tileset}},data:{get:function(){return this._data}},version:{get:function(){return this._version}},majorVersion:{get:function(){return this._majorVersion}},minorVersion:{get:function(){return this._minorVersion}},legacyVersion16:{get:function(){if(u(this.version))return this.majorVersion<1||this.majorVersion===1&&this.minorVersion<=6}}});Gf.prototype.load=async function(e){if(this._data.spatialReference.wkid!==4326)throw new ue(`Unsupported spatial reference: ${this._data.spatialReference.wkid}`);if(await this._dataProvider.loadGeoidData(),await this._loadRootNode(e),await this._create3DTileset(e),this._rootNode._tile=this._tileset._root,this._tileset._root._i3sNode=this._rootNode,this.legacyVersion16)return this._rootNode._loadChildren()};Gf.prototype._computeGeometryDefinitions=function(e){if(this._geometryDefinitions=[],u(this._data.geometryDefinitions))for(let t=0;t<this._data.geometryDefinitions.length;t++){let n=[],i=this._data.geometryDefinitions[t].geometryBuffers;for(let o=0;o<i.length;o++){let r=i[o],s=[],a=!1;if(u(r.compressedAttributes)&&e){a=!0;let c=r.compressedAttributes.attributes;for(let l=0;l<c.length;l++)s.push(c[l])}else for(let c in r)c!=="offset"&&s.push(c);n.push({compressed:a,attributes:s,index:i.indexOf(r)})}n.sort(function(o,r){return o.compressed&&!r.compressed?-1:!o.compressed&&r.compressed?1:o.attributes.length-r.attributes.length}),this._geometryDefinitions.push(n)}};Gf.prototype._findBestGeometryBuffers=function(e,t){let n=this._geometryDefinitions[e];if(u(n))for(let i=0;i<n.length;++i){let o=n[i],r=!1,s=o.attributes;for(let a=0;a<t.length;a++)if(!s.includes(t[a])){r=!0;break}if(!r)return{bufferIndex:o.index,definition:n,geometryBufferInfo:o}}return 0};Gf.prototype._loadRootNode=function(e){if(u(this._data.nodePages)){let t=0;u(this._data.nodePages.rootIndex)&&(t=this._data.nodePages.rootIndex),this._rootNode=new SS(this,t,!0)}else this._rootNode=new SS(this,this._data.store.rootNode,!0);return this._rootNode.load(e)};Gf.prototype._getNodeInNodePages=function(e){let t=Math.floor(e/this._data.nodePages.nodesPerPage),n=e%this._data.nodePages.nodesPerPage;return this._loadNodePage(t).then(function(i){return i.nodes[n]})};Gf._fetchJson=function(e){return e.fetchJson()};Gf.prototype._loadNodePage=function(e){let t=this;if(!u(this._nodePageFetches[e])){let n=this.resource.getDerivedResource({url:`nodepages/${e}/`}),i=Gf._fetchJson(n).then(function(o){return u(o.error)&&o.error.code!==200?Promise.reject(o.error):(t._nodePages[e]=o.nodes,o)});this._nodePageFetches[e]=i}return this._nodePageFetches[e]};Gf.prototype._computeExtent=function(){u(this._data.fullExtent)?this._extent=ce.fromDegrees(this._data.fullExtent.xmin,this._data.fullExtent.ymin,this._data.fullExtent.xmax,this._data.fullExtent.ymax):u(this._data.store.extent)&&(this._extent=ce.fromDegrees(this._data.store.extent[0],this._data.store.extent[1],this._data.store.extent[2],this._data.store.extent[3]))};Gf.prototype._create3DTileset=async function(e){let t={asset:{version:"1.0"},geometricError:Number.MAX_VALUE,root:this._rootNode._create3DTileDefinition()},n=new Blob([JSON.stringify(t)],{type:"application/json"}),i=URL.createObjectURL(n);this._tileset=await Ta.fromUrl(i,e),this._tileset.show=this._dataProvider.show,this._tileset._isI3STileSet=!0,this._tileset.tileUnload.addEventListener(function(o){o._i3sNode._clearGeometryData(),URL.revokeObjectURL(o._contentResource._url),o._contentResource=o._i3sNode.resource}),this._tileset.tileVisible.addEventListener(function(o){u(o._i3sNode)&&o._i3sNode._loadChildren()})};var wS=Gf;var e0e=ro(Jye(),1);function ks(e){e=y(e,y.EMPTY_OBJECT),this._name=e.name,this._show=y(e.show,!0),this._geoidTiledTerrainProvider=e.geoidTiledTerrainProvider,this._traceFetches=y(e.traceFetches,!1),this._cesium3dTilesetOptions=y(e.cesium3dTilesetOptions,y.EMPTY_OBJECT),this._layers=[],this._data=void 0,this._extent=void 0,this._geoidDataPromise=void 0,this._geoidDataList=void 0,this._decoderTaskProcessor=void 0,this._taskProcessorReadyPromise=void 0}Object.defineProperties(ks.prototype,{name:{get:function(){return this._name}},show:{get:function(){return this._show},set:function(e){this._show=e;for(let t=0;t<this._layers.length;t++)u(this._layers[t]._tileset)&&(this._layers[t]._tileset.show=this._show)}},traceFetches:{get:function(){return this._traceFetches},set:function(e){this._traceFetches=e}},geoidTiledTerrainProvider:{get:function(){return this._geoidTiledTerrainProvider}},layers:{get:function(){return this._layers}},data:{get:function(){return this._data}},extent:{get:function(){return this._extent}},resource:{get:function(){return this._resource}}});ks.prototype.destroy=function(){for(let e=0;e<this._layers.length;e++)u(this._layers[e]._tileset)&&this._layers[e]._tileset.destroy();return le(this)};ks.prototype.isDestroyed=function(){return!1};ks.prototype.update=function(e){for(let t=0;t<this._layers.length;t++)u(this._layers[t]._tileset)&&this._layers[t]._tileset.update(e)};ks.prototype.prePassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)u(this._layers[t]._tileset)&&this._layers[t]._tileset.prePassesUpdate(e)};ks.prototype.postPassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)u(this._layers[t]._tileset)&&this._layers[t]._tileset.postPassesUpdate(e)};ks.prototype.updateForPass=function(e,t){for(let n=0;n<this._layers.length;n++)u(this._layers[n]._tileset)&&this._layers[n]._tileset.updateForPass(e,t)};ks.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=ve.createIfNeeded(e),i=await ks.loadJson(n),o=new ks(t);if(o._resource=n,o._data=i,u(i.layers))for(let s=0;s<i.layers.length;s++){let a=new wS(o,i.layers[s],s);o._layers.push(a)}else{let s=new wS(o,i,i.id);o._layers.push(s)}o._computeExtent();let r=[];for(let s=0;s<o._layers.length;s++)r.push(o._layers[s].load(t.cesium3dTilesetOptions));return await Promise.all(r),o};ks._fetchJson=function(e){return e.fetchJson()};ks.loadJson=async function(e,t){t&&console.log("I3S FETCH:",e.url);let n=await ks._fetchJson(e);if(u(n.error)){if(console.error("Failed to fetch I3S ",e.url),u(n.error.message)&&console.error(n.error.message),u(n.error.details))for(let i=0;i<n.error.details.length;i++)console.log(n.error.details[i]);throw new ue(n.error)}return n};ks.prototype._loadBinary=function(e){return this._traceFetches&&console.log("I3S FETCH:",e.url),e.fetchArrayBuffer()};ks.prototype._binarizeGltf=function(e){let n=new TextEncoder().encode(JSON.stringify(e)),i=new Uint8Array(n.byteLength+20),o={magic:new Uint8Array(i.buffer,0,4),version:new Uint32Array(i.buffer,4,1),length:new Uint32Array(i.buffer,8,1),chunkLength:new Uint32Array(i.buffer,12,1),chunkType:new Uint32Array(i.buffer,16,1),chunkData:new Uint8Array(i.buffer,20,n.byteLength)};return o.magic[0]="g".charCodeAt(),o.magic[1]="l".charCodeAt(),o.magic[2]="T".charCodeAt(),o.magic[3]="F".charCodeAt(),o.version[0]=2,o.length[0]=i.byteLength,o.chunkLength[0]=n.byteLength,o.chunkType[0]=1313821514,o.chunkData.set(n),i};ks.prototype.getDecoderTaskProcessor=function(){if(u(this._taskProcessorReadyPromise))return this._taskProcessorReadyPromise;if(!u(this._decoderTaskProcessor)){let e=new hi("decodeI3S");this._taskProcessorReadyPromise=e.initWebAssemblyModule({modulePath:"ThirdParty/Workers/draco_decoder_nodejs.js",wasmBinaryFile:"ThirdParty/draco_decoder.wasm"}).then(()=>e),this._decoderTaskProcessor=e}return this._taskProcessorReadyPromise};var Wft=new H;function jft(e,t){let n=e.tilingScheme,i=[],o={},r=e._lodCount,s=fe.fromRadians(t.west,t.north),a=fe.fromRadians(t.east,t.south),c=n.positionToTileXY(s,r),l=n.positionToTileXY(a,r);for(let d=c.x;d<=l.x;d++)for(let p=c.y;p<=l.y;p++){let g=H.fromElements(d,p,Wft),m=g.toString();if(!o.hasOwnProperty(m)){let x={x:g.x,y:g.y,level:r,tilingScheme:n,terrainProvider:e,positions:[]};o[m]=x,i.push(x)}}let f=[];for(let d=0;d<i.length;++d){let p=i[d],g=p.terrainProvider.requestTileGeometry(p.x,p.y,p.level);f.push(g)}return Promise.all(f).then(function(d){let p=[];for(let g=0;g<d.length;g++){let m={tilingScheme:n,x:i[g].x,y:i[g].y,level:i[g].level},x=d[g],b="Geographic";n._projection instanceof vi&&(b="WebMercator");let T={projectionType:b,projection:n._projection,nativeExtent:n.tileXYToNativeRectangle(m.x,m.y,m.level),height:x._height,width:x._width,scale:x._structure.heightScale,offset:x._structure.heightOffset};if(x._encoding===Mf.LERC){let A=e0e.default.decode(x._buffer);T.buffer=A.pixels[0]}else T.buffer=x._buffer;p.push(T)}return p})}async function qft(e){let t=e._geoidTiledTerrainProvider;if(!u(t)){console.log("No Geoid Terrain service provided - no geoid conversion will be performed.");return}try{let n=await jft(t,e._extent);e._geoidDataList=n}catch{console.log("Error retrieving Geoid Terrain tiles - no geoid conversion will be performed.")}}ks.prototype.loadGeoidData=async function(){return u(this._geoidDataPromise)?this._geoidDataPromise:(this._geoidDataPromise=qft(this),this._geoidDataPromise)};ks.prototype._computeExtent=function(){let e;for(let t=0;t<this._layers.length;t++)if(u(this._layers[t]._extent)){let n=this._layers[t]._extent;u(e)?ce.union(e,n,e):e=ce.clone(n)}this._extent=e};var pT=ks;function Mm(){this._numSamples=1,this.previousFramebuffer=void 0,this._previousFramebuffer=void 0,this._depthStencilTexture=void 0,this._depthStencilRenderbuffer=void 0,this._fbo=new ui({depthStencil:!0,createDepthAttachments:!1}),this._fboClassified=new ui({depthStencil:!0,createDepthAttachments:!1}),this._rsUnclassified=void 0,this._rsClassified=void 0,this._unclassifiedCommand=void 0,this._classifiedCommand=void 0,this._translucentCommand=void 0,this._clearColorCommand=new ti({color:new z(0,0,0,0),owner:this}),this._clearCommand=new ti({color:new z(0,0,0,0),depth:1,stencil:0});let e=this;this._uniformMap={colorTexture:function(){return e._fbo.getColorTexture()},depthTexture:function(){return e._depthStencilTexture},classifiedTexture:function(){return e._fboClassified.getColorTexture()}}}Object.defineProperties(Mm.prototype,{unclassifiedCommand:{get:function(){return this._unclassifiedCommand}}});Mm.isTranslucencySupported=function(e){return e.depthTexture&&e.fragmentDepth};var Yft={depthMask:!1,stencilTest:{enabled:!0,frontFunction:zn.EQUAL,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},backFunction:zn.NEVER,reference:0,mask:Lt.CLASSIFICATION_MASK},blending:un.ALPHA_BLEND},Xft={depthMask:!1,stencilTest:{enabled:!0,frontFunction:zn.NOT_EQUAL,frontOperation:{fail:lt.KEEP,zFail:lt.KEEP,zPass:lt.KEEP},backFunction:zn.NEVER,reference:0,mask:Lt.CLASSIFICATION_MASK},blending:un.ALPHA_BLEND},Kft={depthMask:!0,depthTest:{enabled:!0},stencilTest:Lt.setCesium3DTileBit(),stencilMask:Lt.CESIUM_3D_TILE_MASK,blending:un.ALPHA_BLEND},Zft=`uniform sampler2D colorTexture; uniform sampler2D depthTexture; uniform sampler2D classifiedTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } bool isClassified = all(equal(texture(classifiedTexture, v_textureCoordinates), vec4(0.0))); #ifdef UNCLASSIFIED vec4 highlightColor = czm_invertClassificationColor; if (isClassified) { discard; } #else vec4 highlightColor = vec4(1.0); if (!isClassified) { discard; } #endif out_FragColor = color * highlightColor; gl_FragDepth = texture(depthTexture, v_textureCoordinates).r; } `,$ft=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } #ifdef UNCLASSIFIED out_FragColor = color * czm_invertClassificationColor; #else out_FragColor = color; #endif } `;Mm.prototype.update=function(e,t,n){let i=this._fbo.getColorTexture(),o=this.previousFramebuffer!==this._previousFramebuffer;this._previousFramebuffer=this.previousFramebuffer;let r=this._numSamples!==t,s=e.drawingBufferWidth,a=e.drawingBufferHeight,c=!u(i)||i.width!==s||i.height!==a;if((c||o||r)&&(this._numSamples=t,this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),u(this._previousFramebuffer)||(this._depthStencilTexture=new It({context:e,width:s,height:a,pixelFormat:nt.DEPTH_STENCIL,pixelDatatype:Ye.UNSIGNED_INT_24_8}),t>1&&(this._depthStencilRenderbuffer=new Xl({context:e,width:s,height:a,format:bc.DEPTH24_STENCIL8,numSamples:t})))),!u(this._fbo.framebuffer)||c||o||r){this._fbo.destroy(),this._fboClassified.destroy();let l,f;u(this._previousFramebuffer)?(l=n.getDepthStencilTexture(),f=n.getDepthStencilRenderbuffer()):(l=this._depthStencilTexture,f=this._depthStencilRenderbuffer),this._fbo.setDepthStencilTexture(l),u(f)&&this._fbo.setDepthStencilRenderbuffer(f),this._fbo.update(e,s,a,t),u(this._previousFramebuffer)||(this._fboClassified.setDepthStencilTexture(l),this._fboClassified.update(e,s,a))}if(u(this._rsUnclassified)||(this._rsUnclassified=ke.fromCache(Yft),this._rsClassified=ke.fromCache(Xft),this._rsDefault=ke.fromCache(Kft)),!u(this._unclassifiedCommand)||o||r){u(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy());let l=u(this._previousFramebuffer)?$ft:Zft,f=new Ue({defines:["UNCLASSIFIED"],sources:[l]}),d=new Ue({sources:[l]});this._unclassifiedCommand=e.createViewportQuadCommand(f,{renderState:u(this._previousFramebuffer)?this._rsUnclassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),this._classifiedCommand=e.createViewportQuadCommand(d,{renderState:u(this._previousFramebuffer)?this._rsClassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),u(this._translucentCommand)&&(this._translucentCommand.shaderProgram=this._translucentCommand.shaderProgram&&this._translucentCommand.shaderProgram.destroy()),u(this._previousFramebuffer)||(this._translucentCommand=e.createViewportQuadCommand(zl,{renderState:this._rsUnclassified,uniformMap:this._uniformMap,owner:this}))}};Mm.prototype.prepareTextures=function(e,t){this._fbo._numSamples>1&&this._fbo.prepareTextures(e,t)};Mm.prototype.clear=function(e,t){u(this._previousFramebuffer)?this._fbo.clear(e,this._clearColorCommand,t):(this._fbo.clear(e,this._clearCommand,t),this._fboClassified.clear(e,this._clearCommand,t))};Mm.prototype.executeClassified=function(e,t){if(!u(this._previousFramebuffer)){let n=t.framebuffer;this.prepareTextures(e,!0),t.framebuffer=this._fboClassified.framebuffer,this._translucentCommand.execute(e,t),t.framebuffer=n}this._classifiedCommand.execute(e,t)};Mm.prototype.executeUnclassified=function(e,t){this._unclassifiedCommand.execute(e,t)};Mm.prototype.isDestroyed=function(){return!1};Mm.prototype.destroy=function(){return this._fbo.destroy(),this._fboClassified.destroy(),this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),u(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy()),le(this)};var vS=Mm;function e8(e){this._total=e,this.usedThisFrame=0,this.stolenFromMeThisFrame=0,this.starvedThisFrame=!1,this.starvedLastFrame=!1}Object.defineProperties(e8.prototype,{total:{get:function(){return this._total}}});function e0(e){let t=new Array(ga.NUMBER_OF_JOB_TYPES);t[ga.TEXTURE]=new e8(u(e)?e[ga.TEXTURE]:10),t[ga.PROGRAM]=new e8(u(e)?e[ga.PROGRAM]:10),t[ga.BUFFER]=new e8(u(e)?e[ga.BUFFER]:30);let n=t.length,i,o=0;for(i=0;i<n;++i)o+=t[i].total;let r=new Array(n);for(i=0;i<n;++i)r[i]=!1;this._totalBudget=o,this._totalUsedThisFrame=0,this._budgets=t,this._executedThisFrame=r}e0.getTimestamp=_i;Object.defineProperties(e0.prototype,{totalBudget:{get:function(){return this._totalBudget}}});e0.prototype.disableThisFrame=function(){this._totalUsedThisFrame=this._totalBudget};e0.prototype.resetBudgets=function(){let e=this._budgets,t=e.length;for(let n=0;n<t;++n){let i=e[n];i.starvedLastFrame=i.starvedThisFrame,i.starvedThisFrame=!1,i.usedThisFrame=0,i.stolenFromMeThisFrame=0}this._totalUsedThisFrame=0};e0.prototype.execute=function(e,t){let n=this._budgets,i=n[t],o=this._executedThisFrame[t];if(this._totalUsedThisFrame>=this._totalBudget&&o)return i.starvedThisFrame=!0,!1;let r;if(i.usedThisFrame+i.stolenFromMeThisFrame>=i.total){let c=n.length,l;for(l=0;l<c&&(r=n[l],!(r.usedThisFrame+r.stolenFromMeThisFrame<r.total&&!r.starvedLastFrame));++l);if(l===c&&o)return!1;o&&(i.starvedThisFrame=!0)}let s=e0.getTimestamp();e.execute();let a=e0.getTimestamp()-s;return this._totalUsedThisFrame+=a,r?r.stolenFromMeThisFrame+=a:i.usedThisFrame+=a,this._executedThisFrame[t]=!0,!0};var v2=e0;var t0e=Object.freeze({UNLOADED:0,RECEIVING:1,RECEIVED:2,LOADED:3,FAILED:4,UNAVAILABLE:5});function t8(e,t){this.spatialNode=e,this.keyframe=t,this.state=t0e.UNLOADED,this.metadatas=[],this.megatextureIndex=-1,this.priority=-Number.MAX_VALUE,this.highPriorityFrameNumber=-1}t8.priorityComparator=function(e,t){return e.priority-t.priority};t8.searchComparator=function(e,t){return e.keyframe-t.keyframe};t8.LoadState=t0e;var Ki=t8;function n0e(){}Object.defineProperties(n0e.prototype,{color:{get:de.throwInstantiationError},intensity:{get:de.throwInstantiationError}});var JY=n0e;var Qft=/\/$/,i0e=new St('© <a href="https://www.mapbox.com/about/maps/">Mapbox</a> © <a href="http://www.openstreetmap.org/copyright">OpenStreetMap</a> <strong><a href="https://www.mapbox.com/map-feedback/">Improve this map</a></strong>');function DS(e){e=y(e,y.EMPTY_OBJECT);let t=e.styleId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let i=ve.createIfNeeded(y(e.url,"https://api.mapbox.com/styles/v1/"));this._styleId=t,this._accessToken=n;let o=y(e.tilesize,512);this._tilesize=o;let r=y(e.username,"mapbox");this._username=r;let s=u(e.scaleFactor)?"@2x":"",a=i.getUrlComponent();Qft.test(a)||(a+="/"),a+=`${this._username}/${t}/tiles/${this._tilesize}/{z}/{x}/{y}${s}`,i.url=a,i.setQueryParameters({access_token:n});let c;u(e.credit)?(c=e.credit,typeof c=="string"&&(c=new St(c))):c=i0e,this._resource=i,this._imageryProvider=new wa({url:i,credit:c,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties(DS.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});DS.prototype.getTileCredits=function(e,t,n){};DS.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};DS.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};DS._defaultCredit=i0e;var eX=DS;function t0(e,t,n,i,o){i===Jt.UNSIGNED_SHORT&&(i=Jt.FLOAT32);let r=e.floatingPointTexture;if(i===Jt.FLOAT32&&!r)throw new ue("Floating point texture not supported");let s;i===Jt.FLOAT32||i===Jt.FLOAT64?s=Ye.FLOAT:i===Jt.UINT8&&(s=Ye.UNSIGNED_BYTE);let a;n===1?a=e.webgl2?nt.RED:nt.LUMINANCE:n===2?a=e.webgl2?nt.RG:nt.LUMINANCE_ALPHA:n===3?a=nt.RGB:n===4&&(a=nt.RGBA);let c=512*1024*1024,l=128*1024*1024;o=Math.min(y(o,l),c);let f=kt.maximumTextureSize,d=Jt.getSizeInBytes(i),p=Math.floor(o/(n*d)),g=Math.min(f,P.previousPowerOfTwo(Math.floor(Math.sqrt(p)))),m=Math.ceil(Math.sqrt(t.x)),x=Math.ceil(t.z/m),b=m*t.x,T=x*t.y,A=Math.floor(g/b),C=Math.floor(g/T);if(A===0||C===0)throw new ue("Tileset is too large to fit into megatexture");this.channelCount=n,this.componentType=i,this.voxelCountPerTile=h.clone(t,new h),this.maximumTileCount=A*C,this.regionCountPerMegatexture=new H(A,C),this.voxelCountPerRegion=new H(b,T),this.sliceCountPerRegion=new H(m,x),this.voxelSizeUv=new H(1/g,1/g),this.sliceSizeUv=new H(t.x/g,t.y/g),this.regionSizeUv=new H(b/g,T/g),this.texture=new It({context:e,pixelFormat:a,pixelDatatype:s,flipY:!1,width:g,height:g,sampler:new ln({wrapS:Sn.CLAMP_TO_EDGE,wrapT:Sn.CLAMP_TO_EDGE,minificationFilter:rn.LINEAR,magnificationFilter:yi.LINEAR})});let S=Jt.toComponentDatatype(i);this.tileVoxelDataTemp=X.createTypedArray(S,b*T*n),this.nodes=new Array(this.maximumTileCount);for(let w=0;w<this.maximumTileCount;w++)this.nodes[w]=new Jft(w);for(let w=0;w<this.maximumTileCount;w++){let D=this.nodes[w];D.previousNode=w>0?this.nodes[w-1]:void 0,D.nextNode=w<this.maximumTileCount-1?this.nodes[w+1]:void 0}this.occupiedList=void 0,this.emptyList=this.nodes[0],this.occupiedCount=0}function Jft(e){this.index=e,this.nextNode=void 0,this.previousNode=void 0}t0.prototype.add=function(e){if(this.isFull())throw new de("Trying to add when there are no empty spots");let t=this.emptyList;this.emptyList=this.emptyList.nextNode,u(this.emptyList)&&(this.emptyList.previousNode=void 0),t.nextNode=this.occupiedList,u(t.nextNode)&&(t.nextNode.previousNode=t),this.occupiedList=t;let n=t.index;return this.writeDataToTexture(n,e),this.occupiedCount++,n};t0.prototype.remove=function(e){if(e<0||e>=this.maximumTileCount)throw new de("Megatexture index out of bounds");let t=this.nodes[e];u(t.previousNode)&&(t.previousNode.nextNode=t.nextNode),u(t.nextNode)&&(t.nextNode.previousNode=t.previousNode),t.nextNode=this.emptyList,u(t.nextNode)&&(t.nextNode.previousNode=t),t.previousNode=void 0,this.emptyList=t,this.occupiedCount--};t0.prototype.isFull=function(){return this.emptyList===void 0};t0.getApproximateTextureMemoryByteLength=function(e,t,n,i){i===Jt.UNSIGNED_SHORT&&(i=Jt.FLOAT32);let o=Jt.getSizeInBytes(i),r=e*t.x*t.y*t.z,s=Math.ceil(Math.sqrt(t.z)),a=Math.ceil(t.z/s),c=s*t.x,l=a*t.y,f=P.previousPowerOfTwo(Math.floor(Math.sqrt(r)));for(;;){let p=Math.floor(f/c),g=Math.floor(f/l);if(p*g>=e)break;f*=2}return f*f*n*o};t0.prototype.writeDataToTexture=function(e,t){let n=t.constructor===Uint16Array?new Float32Array(t):t,i=this.voxelCountPerTile,o=this.sliceCountPerRegion,r=this.voxelCountPerRegion,s=this.channelCount,a=this.tileVoxelDataTemp;for(let x=0;x<i.z;x++){let b=x%o.x*i.x,T=Math.floor(x/o.x)*i.y;for(let A=0;A<i.y;A++)for(let C=0;C<i.x;C++){let S=x*i.y*i.x+A*i.x+C,w=(T+A)*r.x+(b+C);for(let D=0;D<s;D++)a[w*s+D]=n[S*s+D]}}let c=this.regionCountPerMegatexture,l=r.x,f=r.y,d=e%c.x*r.x,p=Math.floor(e/c.x)*r.y,m={source:{arrayBufferView:a,width:l,height:f},xOffset:d,yOffset:p};this.texture.copyFrom(m)};t0.prototype.isDestroyed=function(){return!1};t0.prototype.destroy=function(){return this.texture=this.texture&&this.texture.destroy(),le(this)};var IS=t0;function D2(e){e=y(e,y.EMPTY_OBJECT);let t=e.textureUrl;u(t)||(t=$t("Assets/Textures/moonSmall.jpg")),this.show=y(e.show,!0),this.textureUrl=t,this._ellipsoid=y(e.ellipsoid,ie.MOON),this.onlySunLighting=y(e.onlySunLighting,!0),this._ellipsoidPrimitive=new HN({radii:this.ellipsoid.radii,material:Ui.fromType(Ui.ImageType),depthTestEnabled:!1,_owner:this}),this._ellipsoidPrimitive.material.translucent=!1,this._axes=new QL}Object.defineProperties(D2.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var n8=new Q,edt=new Q,tdt=new h,i8=[];D2.prototype.update=function(e){if(!this.show)return;let t=this._ellipsoidPrimitive;t.material.uniforms.image=this.textureUrl,t.onlySunLighting=this.onlySunLighting;let n=e.time;u(Rt.computeIcrfToFixedMatrix(n,n8))||Rt.computeTemeToPseudoFixedMatrix(n,n8);let i=this._axes.evaluate(n,edt);Q.transpose(i,i),Q.multiply(n8,i,i);let o=rg.computeMoonPositionInEarthInertialFrame(n,tdt);Q.multiplyByVector(n8,o,o),F.fromRotationTranslation(i,o,t.modelMatrix);let r=e.commandList;return e.commandList=i8,i8.length=0,t.update(e),e.commandList=r,i8.length===1?i8[0]:void 0};D2.prototype.isDestroyed=function(){return!1};D2.prototype.destroy=function(){return this._ellipsoidPrimitive=this._ellipsoidPrimitive&&this._ellipsoidPrimitive.destroy(),le(this)};var I2=D2;function tX(e){}tX.prototype.isReady=function(){return!0};tX.prototype.shouldDiscardImage=function(e){return!1};var nX=tX;var PS=`#ifdef MRT layout (location = 0) out vec4 out_FragData_0; layout (location = 1) out vec4 out_FragData_1; #else layout (location = 0) out vec4 out_FragColor; #endif uniform vec4 u_bgColor; uniform sampler2D u_depthTexture; in vec2 v_textureCoordinates; void main() { if (texture(u_depthTexture, v_textureCoordinates).r < 1.0) { #ifdef MRT out_FragData_0 = u_bgColor; out_FragData_1 = vec4(u_bgColor.a); #else out_FragColor = u_bgColor; #endif return; } discard; } `;var P2=`/** * Compositing for Weighted Blended Order-Independent Transparency. See: * - http://jcgt.org/published/0002/02/09/ * - http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html */ uniform sampler2D u_opaque; uniform sampler2D u_accumulation; uniform sampler2D u_revealage; in vec2 v_textureCoordinates; void main() { vec4 opaque = texture(u_opaque, v_textureCoordinates); vec4 accum = texture(u_accumulation, v_textureCoordinates); float r = texture(u_revealage, v_textureCoordinates).r; #ifdef MRT vec4 transparent = vec4(accum.rgb / clamp(r, 1e-4, 5e4), accum.a); #else vec4 transparent = vec4(accum.rgb / clamp(accum.a, 1e-4, 5e4), r); #endif out_FragColor = (1.0 - transparent.a) * transparent + transparent.a * opaque; if (opaque != czm_backgroundColor) { out_FragColor.a = 1.0; } } `;function z_(e){this._numSamples=1,this._translucentMultipassSupport=!1,this._translucentMRTSupport=!1;let t=e.colorBufferFloat&&e.depthTexture&&e.floatBlend;this._translucentMRTSupport=e.drawBuffers&&t,this._translucentMultipassSupport=!this._translucentMRTSupport&&t,this._opaqueFBO=void 0,this._opaqueTexture=void 0,this._depthStencilTexture=void 0,this._accumulationTexture=void 0,this._translucentFBO=new ui({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._alphaFBO=new ui({createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._adjustTranslucentFBO=new ui({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1}),this._adjustAlphaFBO=new ui({createColorAttachments:!1}),this._opaqueClearCommand=new ti({color:new z(0,0,0,0),owner:this}),this._translucentMRTClearCommand=new ti({color:new z(0,0,0,1),owner:this}),this._translucentMultipassClearCommand=new ti({color:new z(0,0,0,0),owner:this}),this._alphaClearCommand=new ti({color:new z(1,1,1,1),owner:this}),this._translucentRenderStateCache={},this._alphaRenderStateCache={},this._compositeCommand=void 0,this._adjustTranslucentCommand=void 0,this._adjustAlphaCommand=void 0,this._viewport=new je,this._rs=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHDR=!1}function o0e(e){e._accumulationTexture=e._accumulationTexture&&!e._accumulationTexture.isDestroyed()&&e._accumulationTexture.destroy(),e._revealageTexture=e._revealageTexture&&!e._revealageTexture.isDestroyed()&&e._revealageTexture.destroy()}function iX(e){e._translucentFBO.destroy(),e._alphaFBO.destroy(),e._adjustTranslucentFBO.destroy(),e._adjustAlphaFBO.destroy()}function r0e(e){o0e(e),iX(e)}function ndt(e,t,n,i){o0e(e),e._accumulationTexture=new It({context:t,width:n,height:i,pixelFormat:nt.RGBA,pixelDatatype:Ye.FLOAT});let o=new Float32Array(n*i*4);e._revealageTexture=new It({context:t,pixelFormat:nt.RGBA,pixelDatatype:Ye.FLOAT,source:{arrayBufferView:o,width:n,height:i},flipY:!1})}function idt(e,t){iX(e);let n=ee.FRAMEBUFFER_COMPLETE,i=!0,{width:o,height:r}=e._accumulationTexture;if(e._translucentMRTSupport&&(e._translucentFBO.setColorTexture(e._accumulationTexture,0),e._translucentFBO.setColorTexture(e._revealageTexture,1),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture,0),e._adjustTranslucentFBO.setColorTexture(e._revealageTexture,1),e._adjustTranslucentFBO.update(t,o,r),(e._translucentFBO.status!==n||e._adjustTranslucentFBO.status!==n)&&(iX(e),e._translucentMRTSupport=!1)),!e._translucentMRTSupport){e._translucentFBO.setColorTexture(e._accumulationTexture),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._alphaFBO.setColorTexture(e._revealageTexture),e._alphaFBO.setDepthStencilTexture(e._depthStencilTexture),e._alphaFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture),e._adjustTranslucentFBO.update(t,o,r),e._adjustAlphaFBO.setColorTexture(e._revealageTexture),e._adjustAlphaFBO.update(t,o,r);let s=e._translucentFBO.status===n,a=e._alphaFBO.status===n,c=e._adjustTranslucentFBO.status===n,l=e._adjustAlphaFBO.status===n;(!s||!a||!c||!l)&&(r0e(e),e._translucentMultipassSupport=!1,i=!1)}return i}z_.prototype.update=function(e,t,n,i,o){if(!this.isSupported())return;this._opaqueFBO=n,this._opaqueTexture=n.getColorTexture(0),this._depthStencilTexture=n.getDepthStencilTexture();let{width:r,height:s}=this._opaqueTexture,a=this._accumulationTexture,c=!u(a)||a.width!==r||a.height!==s||i!==this._useHDR,l=this._numSamples!==o;if((c||l)&&(this._numSamples=o,ndt(this,e,r,s)),(!u(this._translucentFBO.framebuffer)||c||l)&&!idt(this,e))return;this._useHDR=i;let f=this,d,p;u(this._compositeCommand)||(d=new Ue({sources:[P2]}),this._translucentMRTSupport&&d.defines.push("MRT"),p={u_opaque:function(){return f._opaqueTexture},u_accumulation:function(){return f._accumulationTexture},u_revealage:function(){return f._revealageTexture}},this._compositeCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this})),u(this._adjustTranslucentCommand)||(this._translucentMRTSupport?(d=new Ue({defines:["MRT"],sources:[PS]}),p={u_bgColor:function(){return f._translucentMRTClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this})):this._translucentMultipassSupport&&(d=new Ue({sources:[PS]}),p={u_bgColor:function(){return f._translucentMultipassClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this}),p={u_bgColor:function(){return f._alphaClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustAlphaCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this}))),this._viewport.width=r,this._viewport.height=s;let g=!je.equals(this._viewport,t.viewport),m=g!==this._useScissorTest;this._useScissorTest=g,je.equals(this._scissorRectangle,t.viewport)||(this._scissorRectangle=je.clone(t.viewport,this._scissorRectangle),m=!0),(!u(this._rs)||!je.equals(this._viewport,this._rs.viewport)||m)&&(this._rs=ke.fromCache({viewport:this._viewport,scissorTest:{enabled:this._useScissorTest,rectangle:this._scissorRectangle}})),u(this._compositeCommand)&&(this._compositeCommand.renderState=this._rs),this._adjustTranslucentCommand&&(this._adjustTranslucentCommand.renderState=this._rs),u(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.renderState=this._rs)};var odt={enabled:!0,color:new z(0,0,0,0),equationRgb:ha.ADD,equationAlpha:ha.ADD,functionSourceRgb:Ao.ONE,functionDestinationRgb:Ao.ONE,functionSourceAlpha:Ao.ZERO,functionDestinationAlpha:Ao.ONE_MINUS_SOURCE_ALPHA},rdt={enabled:!0,color:new z(0,0,0,0),equationRgb:ha.ADD,equationAlpha:ha.ADD,functionSourceRgb:Ao.ONE,functionDestinationRgb:Ao.ONE,functionSourceAlpha:Ao.ONE,functionDestinationAlpha:Ao.ONE},sdt={enabled:!0,color:new z(0,0,0,0),equationRgb:ha.ADD,equationAlpha:ha.ADD,functionSourceRgb:Ao.ZERO,functionDestinationRgb:Ao.ONE_MINUS_SOURCE_ALPHA,functionSourceAlpha:Ao.ZERO,functionDestinationAlpha:Ao.ONE_MINUS_SOURCE_ALPHA};function oX(e,t,n,i){let o=n[i.id];if(!u(o)){let r=ke.getState(i);r.depthMask=!1,r.blending=t,o=ke.fromCache(r),n[i.id]=o}return o}function adt(e,t,n){return oX(t,odt,e._translucentRenderStateCache,n)}function cdt(e,t,n){return oX(t,rdt,e._translucentRenderStateCache,n)}function ldt(e,t,n){return oX(t,sdt,e._alphaRenderStateCache,n)}var udt=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragData_0 = vec4(Ci * wzi, ai); out_FragData_1 = vec4(ai * wzi); `,fdt=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragColor = vec4(Ci, ai) * wzi; `,ddt=` float ai = czm_out_FragColor.a; out_FragColor = vec4(ai); `;function rX(e,t,n,i){let{shaderCache:o}=e,r=o.getDerivedShaderProgram(t,n);if(u(r))return r;let s=t._attributeLocations,a=t.fragmentShaderSource.clone();a.sources=a.sources.map(function(f){return Ue.replaceMain(f,"czm_translucent_main").replace(/out_FragColor/g,"czm_out_FragColor").replace(/layout\s*\(location\s*=\s*0\)\s*out\s+vec4\s+out_FragColor;/g,"").replace(/\bdiscard\b/g,"czm_discard = true").replace(/czm_phong/g,"czm_translucentPhong")}),a.sources.splice(0,0,`vec4 czm_out_FragColor; bool czm_discard = false; `);let c=[...i.matchAll(/out_FragData_(\d+)/g)],l="";for(let f=0;f<c.length;f++){let d=c[f];l=`layout (location = ${d[1]}) out vec4 ${d[0]}; ${l}`}return a.sources.push(l),a.sources.push(`void main() { czm_translucent_main(); if (czm_discard) { discard; } ${i}} `),o.createDerivedShaderProgram(t,n,{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:a,attributeLocations:s})}function hdt(e,t){return rX(e,t,"translucentMRT",udt)}function mdt(e,t){return rX(e,t,"translucentMultipass",fdt)}function pdt(e,t){return rX(e,t,"alphaMultipass",ddt)}z_.prototype.createDerivedCommands=function(e,t,n){if(u(n)||(n={}),this._translucentMRTSupport){let a,c;return u(n.translucentCommand)&&(a=n.translucentCommand.shaderProgram,c=n.translucentCommand.renderState),n.translucentCommand=Je.shallowClone(e,n.translucentCommand),!u(a)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=hdt(t,e.shaderProgram),n.translucentCommand.renderState=adt(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=a,n.translucentCommand.renderState=c),n}let i,o,r,s;return u(n.translucentCommand)&&(i=n.translucentCommand.shaderProgram,o=n.translucentCommand.renderState,r=n.alphaCommand.shaderProgram,s=n.alphaCommand.renderState),n.translucentCommand=Je.shallowClone(e,n.translucentCommand),n.alphaCommand=Je.shallowClone(e,n.alphaCommand),!u(i)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=mdt(t,e.shaderProgram),n.translucentCommand.renderState=cdt(this,t,e.renderState),n.alphaCommand.shaderProgram=pdt(t,e.shaderProgram),n.alphaCommand.renderState=ldt(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=i,n.translucentCommand.renderState=o,n.alphaCommand.shaderProgram=r,n.alphaCommand.renderState=s),n};function _dt(e,t,n,i,o,r){let s,a,c,{context:l,frameState:f}=t,{useLogDepth:d,shadowState:p}=f,g=t._hdr,m=i.framebuffer,x=p.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(l,i),i.framebuffer=e._adjustAlphaFBO.framebuffer,e._adjustAlphaCommand.execute(l,i);let b=e._opaqueFBO.framebuffer;for(i.framebuffer=e._translucentFBO.framebuffer,c=0;c<o.length;++c)s=o[c],s=d?s.derivedCommands.logDepth.command:s,s=g?s.derivedCommands.hdr.command:s,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.translucentCommand:s.derivedCommands.oit.translucentCommand,n(a,t,l,i,b);for(u(r)&&(s=r.unclassifiedCommand,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.translucentCommand:s.derivedCommands.oit.translucentCommand,n(a,t,l,i,b)),i.framebuffer=e._alphaFBO.framebuffer,c=0;c<o.length;++c)s=o[c],s=d?s.derivedCommands.logDepth.command:s,s=g?s.derivedCommands.hdr.command:s,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.alphaCommand:s.derivedCommands.oit.alphaCommand,n(a,t,l,i,b);u(r)&&(s=r.unclassifiedCommand,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.alphaCommand:s.derivedCommands.oit.alphaCommand,n(a,t,l,i,b)),i.framebuffer=m}function gdt(e,t,n,i,o,r){let{context:s,frameState:a}=t,{useLogDepth:c,shadowState:l}=a,f=t._hdr,d=i.framebuffer,p=l.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(s,i);let g=e._opaqueFBO.framebuffer;i.framebuffer=e._translucentFBO.framebuffer;let m,x;for(let b=0;b<o.length;++b)m=o[b],m=c?m.derivedCommands.logDepth.command:m,m=f?m.derivedCommands.hdr.command:m,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand,n(x,t,s,i,g);u(r)&&(m=r.unclassifiedCommand,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand,n(x,t,s,i,g)),i.framebuffer=d}z_.prototype.executeCommands=function(e,t,n,i,o){if(this._translucentMRTSupport){gdt(this,e,t,n,i,o);return}_dt(this,e,t,n,i,o)};z_.prototype.execute=function(e,t){this._compositeCommand.execute(e,t)};z_.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this._opaqueFBO.framebuffer,z.clone(n,this._opaqueClearCommand.color),this._opaqueClearCommand.execute(e,t),t.framebuffer=this._translucentFBO.framebuffer,(this._translucentMRTSupport?this._translucentMRTClearCommand:this._translucentMultipassClearCommand).execute(e,t),this._translucentMultipassSupport&&(t.framebuffer=this._alphaFBO.framebuffer,this._alphaClearCommand.execute(e,t)),t.framebuffer=i};z_.prototype.isSupported=function(){return this._translucentMRTSupport||this._translucentMultipassSupport};z_.prototype.isDestroyed=function(){return!1};z_.prototype.destroy=function(){return r0e(this),u(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),u(this._adjustTranslucentCommand)&&(this._adjustTranslucentCommand.shaderProgram=this._adjustTranslucentCommand.shaderProgram&&this._adjustTranslucentCommand.shaderProgram.destroy()),u(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.shaderProgram=this._adjustAlphaCommand.shaderProgram&&this._adjustAlphaCommand.shaderProgram.destroy()),le(this)};var O2=z_;var ydt=new St("MapQuest, Open Street Map and contributors, CC-BY-SA");function o8(e){e=y(e,y.EMPTY_OBJECT);let t=ve.createIfNeeded(y(e.url,"https://tile.openstreetmap.org/"));t.appendForwardSlash(),t.url+=`{z}/{x}/{y}.${y(e.fileExtension,"png")}`;let n=new jr({ellipsoid:e.ellipsoid}),i=256,o=256,r=y(e.minimumLevel,0),s=e.maximumLevel,a=y(e.rectangle,n.rectangle),c=n.positionToTileXY(ce.southwest(a),r),l=n.positionToTileXY(ce.northeast(a),r),f=(Math.abs(l.x-c.x)+1)*(Math.abs(l.y-c.y)+1),d=y(e.credit,ydt);typeof d=="string"&&(d=new St(d)),wa.call(this,{url:t,credit:d,tilingScheme:n,tileWidth:i,tileHeight:o,minimumLevel:r,maximumLevel:s,rectangle:a})}u(Object.create)&&(o8.prototype=Object.create(wa.prototype),o8.prototype.constructor=o8);var _T=o8;var xdt=new H(1,1);function sX(e){e=y(e,y.EMPTY_OBJECT),this.mass=y(e.mass,1),this.position=h.clone(y(e.position,h.ZERO)),this.velocity=h.clone(y(e.velocity,h.ZERO)),this.life=y(e.life,Number.MAX_VALUE),this.image=e.image,this.startColor=z.clone(y(e.startColor,z.WHITE)),this.endColor=z.clone(y(e.endColor,z.WHITE)),this.startScale=y(e.startScale,1),this.endScale=y(e.endScale,1),this.imageSize=H.clone(y(e.imageSize,xdt)),this._age=0,this._normalizedAge=0,this._billboard=void 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this._maximumImageSize},set:function(e){this._maximumImageSize=e}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters=e}},lifetime:{get:function(){return this._lifetime},set:function(e){this._lifetime=e}},complete:{get:function(){return this._complete}},isComplete:{get:function(){return this._isComplete}}});function bdt(e){let t=e._emissionRate,n=e._maximumParticleLife,i=0,o=e._bursts;if(u(o)){let d=o.length;for(let p=0;p<d;++p)i+=o[p].maximum}let r=e._billboardCollection,s=e.image,a=Math.ceil(t*n+i),c=e._particles,l=e._particlePool,f=Math.max(a-c.length-l.length,0);for(let d=0;d<f;++d){let p=new OS;p._billboard=r.add({image:s,show:!1}),l.push(p)}e._particleEstimate=a}function Tdt(e){let t=e._particlePool.pop();return u(t)||(t=new OS),t}function Adt(e,t){e._particlePool.push(t)}function Cdt(e){let t=e._particles,n=e._particlePool,i=e._billboardCollection,o=t.length,r=n.length,s=e._particleEstimate,a=r-Math.max(s-o-r,0);for(let c=a;c<r;++c){let l=n[c];i.remove(l._billboard)}n.length=a}function Edt(e){u(e._billboard)&&(e._billboard.show=!1)}function u0e(e,t){let n=t._billboard;u(n)||(n=t._billboard=e._billboardCollection.add({image:t.image})),n.width=t.imageSize.x,n.height=t.imageSize.y,n.position=t.position,n.sizeInMeters=e.sizeInMeters,n.show=!0;let i=P.lerp(t.startColor.red,t.endColor.red,t.normalizedAge),o=P.lerp(t.startColor.green,t.endColor.green,t.normalizedAge),r=P.lerp(t.startColor.blue,t.endColor.blue,t.normalizedAge),s=P.lerp(t.startColor.alpha,t.endColor.alpha,t.normalizedAge);n.color=new z(i,o,r,s),n.scale=P.lerp(t.startScale,t.endScale,t.normalizedAge)}function 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this._idFramebuffer.framebuffer};G_.prototype.prepareColorTextures=function(e){this._numSamples>1&&this._colorFramebuffer.prepareTextures(e)};G_.prototype.isDestroyed=function(){return!1};G_.prototype.destroy=function(){return Mdt(this),le(this)};var yT=G_;function xT(){}xT.getShadowCastShaderKeyword=function(e,t,n,i){return`castShadow ${e} ${t} ${n} ${i}`};xT.createShadowCastVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);i.push("SHADOW_MAP"),n&&i.push("GENERATE_POSITION");let r=Ue.findPositionVarying(e),s=u(r);if(t&&!s){let a=o.length;for(let l=0;l<a;++l)o[l]=Ue.replaceMain(o[l],"czm_shadow_cast_main");let c=`out vec3 v_positionEC; void main() { czm_shadow_cast_main(); v_positionEC = (czm_inverseProjection * gl_Position).xyz; }`;o.push(c)}return new Ue({defines:i,sources:o})};xT.createShadowCastFragmentShader=function(e,t,n,i){let o=e.defines.slice(0),r=e.sources.slice(0);o.push("SHADOW_MAP");let s=Ue.findPositionVarying(e),a=u(s);a||(s="v_positionEC");let c=r.length;for(let f=0;f<c;++f)r[f]=Ue.replaceMain(r[f],"czm_shadow_cast_main");let l="";return t&&(a||(l+=`in vec3 v_positionEC; `),l+=`uniform vec4 shadowMap_lightPositionEC; `),i?l+=`void main() { `:l+=`void main() { czm_shadow_cast_main(); if (out_FragColor.a == 0.0) { discard; } `,t?l+=` float distance = length(${s}); if (distance >= shadowMap_lightPositionEC.w) { discard; } distance /= shadowMap_lightPositionEC.w; // radius out_FragColor = czm_packDepth(distance); `:n?l+=` out_FragColor = vec4(1.0); `:l+=` out_FragColor = czm_packDepth(gl_FragCoord.z); `,l+=`} `,r.push(l),new Ue({defines:o,sources:r})};xT.getShadowReceiveShaderKeyword=function(e,t,n,i){let o=e._usesDepthTexture,r=e._polygonOffsetSupported,s=e._isPointLight,a=e._isSpotLight,c=e._numberOfCascades>1,l=e.debugCascadeColors,f=e.softShadows;return`receiveShadow ${o}${r}${s}${a}${c}${l}${f}${t}${n}${i}`};xT.createShadowReceiveVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);return i.push("SHADOW_MAP"),t&&(n?i.push("GENERATE_POSITION_AND_NORMAL"):i.push("GENERATE_POSITION")),new Ue({defines:i,sources:o})};xT.createShadowReceiveFragmentShader=function(e,t,n,i,o){let r=Ue.findNormalVarying(e),s=!i&&u(r)||i&&o,a=Ue.findPositionVarying(e),c=u(a),l=t._usesDepthTexture,f=t._polygonOffsetSupported,d=t._isPointLight,p=t._isSpotLight,g=t._numberOfCascades>1,m=t.debugCascadeColors,x=t.softShadows,b=d?t._pointBias:i?t._terrainBias:t._primitiveBias,T=e.defines.slice(0),A=e.sources.slice(0),C=A.length;for(let D=0;D<C;++D)A[D]=Ue.replaceMain(A[D],"czm_shadow_receive_main");d?T.push("USE_CUBE_MAP_SHADOW"):l&&T.push("USE_SHADOW_DEPTH_TEXTURE"),x&&!d&&T.push("USE_SOFT_SHADOWS"),g&&n&&i&&(s?T.push("ENABLE_VERTEX_LIGHTING"):T.push("ENABLE_DAYNIGHT_SHADING")),n&&b.normalShading&&s&&(T.push("USE_NORMAL_SHADING"),b.normalShadingSmooth>0&&T.push("USE_NORMAL_SHADING_SMOOTH"));let S="";d?S+=`uniform samplerCube shadowMap_textureCube; `:S+=`uniform sampler2D shadowMap_texture; `;let w;return c?w=` return vec4(${a}, 1.0); `:w=`#ifndef LOG_DEPTH return czm_windowToEyeCoordinates(gl_FragCoord); #else return vec4(v_logPositionEC, 1.0); #endif `,S+=`uniform mat4 shadowMap_matrix; uniform vec3 shadowMap_lightDirectionEC; uniform vec4 shadowMap_lightPositionEC; uniform vec4 shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness; uniform vec4 shadowMap_texelSizeDepthBiasAndNormalShadingSmooth; #ifdef LOG_DEPTH in vec3 v_logPositionEC; #endif vec4 getPositionEC() { ${w}} vec3 getNormalEC() { ${s?` return normalize(${r}); `:` return vec3(1.0); `}} void applyNormalOffset(inout vec4 positionEC, vec3 normalEC, float nDotL) { ${b.normalOffset&&s?` float normalOffset = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.x; float normalOffsetScale = 1.0 - nDotL; vec3 offset = normalOffset * normalOffsetScale * normalEC; positionEC.xyz += offset; `:""}} `,S+=`void main() { czm_shadow_receive_main(); vec4 positionEC = getPositionEC(); vec3 normalEC = getNormalEC(); float depth = -positionEC.z; `,S+=` czm_shadowParameters shadowParameters; shadowParameters.texelStepSize = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.xy; shadowParameters.depthBias = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.z; shadowParameters.normalShadingSmooth = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.w; shadowParameters.darkness = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.w; `,i?S+=` shadowParameters.depthBias *= max(depth * 0.01, 1.0); `:f||(S+=` shadowParameters.depthBias *= mix(1.0, 100.0, depth * 0.0015); `),d?S+=` vec3 directionEC = positionEC.xyz - shadowMap_lightPositionEC.xyz; float distance = length(directionEC); directionEC = normalize(directionEC); float radius = shadowMap_lightPositionEC.w; // Stop early if the fragment is beyond the point light radius if (distance > radius) { return; } vec3 directionWC = czm_inverseViewRotation * directionEC; shadowParameters.depth = distance / radius; shadowParameters.nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); shadowParameters.texCoords = directionWC; float visibility = czm_shadowVisibility(shadowMap_textureCube, shadowParameters); `:p?S+=` vec3 directionEC = normalize(positionEC.xyz - shadowMap_lightPositionEC.xyz); float nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Spot light uses a perspective projection, so perform the perspective divide shadowPosition /= shadowPosition.w; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `:g?S+=` float maxDepth = shadowMap_cascadeSplits[1].w; // Stop early if the eye depth exceeds the last cascade if (depth > maxDepth) { return; } // Get the cascade based on the eye-space depth vec4 weights = czm_cascadeWeights(depth); // Apply normal offset float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); // Transform position into the cascade vec4 shadowPosition = czm_cascadeMatrix(weights) * positionEC; // Get visibility shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); // Fade out shadows that are far away float shadowMapMaximumDistance = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.z; float fade = max((depth - shadowMapMaximumDistance * 0.8) / (shadowMapMaximumDistance * 0.2), 0.0); visibility = mix(visibility, 1.0, fade); ${m?` // Draw cascade colors for debugging out_FragColor *= czm_cascadeColor(weights); `:""}`:S+=` float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `,S+=` out_FragColor.rgb *= visibility; } `,A.push(S),new Ue({defines:T,sources:A})};var Lm=xT;function Nm(e){e=y(e,y.EMPTY_OBJECT);let t=e.context;this._enabled=y(e.enabled,!0),this._softShadows=y(e.softShadows,!1),this._normalOffset=y(e.normalOffset,!0),this.dirty=!0,this.fromLightSource=y(e.fromLightSource,!0),this.darkness=y(e.darkness,.3),this._darkness=this.darkness,this.fadingEnabled=y(e.fadingEnabled,!0),this.maximumDistance=y(e.maximumDistance,5e3),this._outOfView=!1,this._outOfViewPrevious=!1,this._needsUpdate=!0;let n=!0;(Vt.isInternetExplorer()||Vt.isEdge()||(Vt.isChrome()||Vt.isFirefox())&&Vt.isWindows()&&!t.depthTexture)&&(n=!1),this._polygonOffsetSupported=n,this._terrainBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.5,normalShading:!0,normalShadingSmooth:.3,depthBias:1e-4},this._primitiveBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.1,normalShading:!0,normalShadingSmooth:.05,depthBias:2e-5},this._pointBias={polygonOffset:!1,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:0,normalShading:!0,normalShadingSmooth:.1,depthBias:5e-4},this._depthAttachment=void 0,this._colorAttachment=void 0,this._shadowMapMatrix=new F,this._shadowMapTexture=void 0,this._lightDirectionEC=new h,this._lightPositionEC=new oe,this._distance=0,this._lightCamera=e.lightCamera,this._shadowMapCamera=new a8,this._shadowMapCullingVolume=void 0,this._sceneCamera=void 0,this._boundingSphere=new se,this._isPointLight=y(e.isPointLight,!1),this._pointLightRadius=y(e.pointLightRadius,100),this._cascadesEnabled=this._isPointLight?!1:y(e.cascadesEnabled,!0),this._numberOfCascades=this._cascadesEnabled?y(e.numberOfCascades,4):0,this._fitNearFar=!0,this._maximumCascadeDistances=[25,150,700,Number.MAX_VALUE],this._textureSize=new H,this._isSpotLight=!1,this._cascadesEnabled?this._shadowMapCamera.frustum=new Er:u(this._lightCamera.frustum.fov)&&(this._isSpotLight=!0),this._cascadeSplits=[new oe,new oe],this._cascadeMatrices=[new F,new F,new F,new F],this._cascadeDistances=new oe;let i;this._isPointLight?i=6:this._cascadesEnabled?i=this._numberOfCascades:i=1,this._passes=new Array(i);for(let o=0;o<i;++o)this._passes[o]=new Ldt(t);this.debugShow=!1,this.debugFreezeFrame=!1,this._debugFreezeFrame=!1,this._debugCascadeColors=!1,this._debugLightFrustum=void 0,this._debugCameraFrustum=void 0,this._debugCascadeFrustums=new Array(this._numberOfCascades),this._debugShadowViewCommand=void 0,this._usesDepthTexture=t.depthTexture,this._isPointLight&&(this._usesDepthTexture=!1),this._primitiveRenderState=void 0,this._terrainRenderState=void 0,this._pointRenderState=void 0,fX(this),this._clearCommand=new ti({depth:1,color:new z}),this._clearPassState=new za(t),this._size=y(e.size,2048),this.size=this._size}Nm.MAXIMUM_DISTANCE=2e4;function Ldt(e){this.camera=new a8,this.passState=new za(e),this.framebuffer=void 0,this.textureOffsets=void 0,this.commandList=[],this.cullingVolume=void 0}function uX(e,t){return ke.fromCache({cull:{enabled:!0,face:pi.BACK},depthTest:{enabled:!0},colorMask:{red:e,green:e,blue:e,alpha:e},depthMask:!0,polygonOffset:{enabled:t.polygonOffset,factor:t.polygonOffsetFactor,units:t.polygonOffsetUnits}})}function fX(e){let t=!e._usesDepthTexture;e._primitiveRenderState=uX(t,e._primitiveBias),e._terrainRenderState=uX(t,e._terrainBias),e._pointRenderState=uX(t,e._pointBias)}Nm.prototype.debugCreateRenderStates=function(){fX(this)};Object.defineProperties(Nm.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this.dirty=this._enabled!==e,this._enabled=e}},normalOffset:{get:function(){return this._normalOffset},set:function(e){this.dirty=this._normalOffset!==e,this._normalOffset=e,this._terrainBias.normalOffset=e,this._primitiveBias.normalOffset=e,this._pointBias.normalOffset=e}},softShadows:{get:function(){return this._softShadows},set:function(e){this.dirty=this._softShadows!==e,this._softShadows=e}},size:{get:function(){return this._size},set:function(e){Vdt(this,e)}},outOfView:{get:function(){return this._outOfView}},shadowMapCullingVolume:{get:function(){return this._shadowMapCullingVolume}},passes:{get:function(){return this._passes}},isPointLight:{get:function(){return this._isPointLight}},debugCascadeColors:{get:function(){return this._debugCascadeColors},set:function(e){this.dirty=this._debugCascadeColors!==e,this._debugCascadeColors=e}}});function dX(e){let t=e._passes.length;for(let n=0;n<t;++n){let i=e._passes[n],o=i.framebuffer;u(o)&&!o.isDestroyed()&&o.destroy(),i.framebuffer=void 0}e._depthAttachment=e._depthAttachment&&e._depthAttachment.destroy(),e._colorAttachment=e._colorAttachment&&e._colorAttachment.destroy()}function Ndt(e,t){let n=new Xl({context:t,width:e._textureSize.x,height:e._textureSize.y,format:bc.DEPTH_COMPONENT16}),i=new It({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:nt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,sampler:ln.NEAREST}),o=new Hs({context:t,depthRenderbuffer:n,colorTextures:[i],destroyAttachments:!1}),r=e._passes.length;for(let s=0;s<r;++s){let a=e._passes[s];a.framebuffer=o,a.passState.framebuffer=o}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function Fdt(e,t){let n=new It({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:nt.DEPTH_STENCIL,pixelDatatype:Ye.UNSIGNED_INT_24_8,sampler:ln.NEAREST}),i=new Hs({context:t,depthStencilTexture:n,destroyAttachments:!1}),o=e._passes.length;for(let r=0;r<o;++r){let s=e._passes[r];s.framebuffer=i,s.passState.framebuffer=i}e._shadowMapTexture=n,e._depthAttachment=n}function Bdt(e,t){let n=new Xl({context:t,width:e._textureSize.x,height:e._textureSize.y,format:bc.DEPTH_COMPONENT16}),i=new Va({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:nt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,sampler:ln.NEAREST}),o=[i.negativeX,i.negativeY,i.negativeZ,i.positiveX,i.positiveY,i.positiveZ];for(let r=0;r<6;++r){let s=new Hs({context:t,depthRenderbuffer:n,colorTextures:[o[r]],destroyAttachments:!1}),a=e._passes[r];a.framebuffer=s,a.passState.framebuffer=s}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function h0e(e,t){e._isPointLight?Bdt(e,t):e._usesDepthTexture?Fdt(e,t):Ndt(e,t)}function kdt(e,t){e._usesDepthTexture&&e._passes[0].framebuffer.status!==ee.FRAMEBUFFER_COMPLETE&&(e._usesDepthTexture=!1,fX(e),dX(e),h0e(e,t))}function Udt(e,t){(!u(e._passes[0].framebuffer)||e._shadowMapTexture.width!==e._textureSize.x)&&(dX(e),h0e(e,t),kdt(e,t),m0e(e,t))}function m0e(e,t,n){n=y(n,0),(e._isPointLight||n===0)&&(e._clearCommand.framebuffer=e._passes[n].framebuffer,e._clearCommand.execute(t,e._clearPassState))}function Vdt(e,t){e._size=t;let n=e._passes,i=n.length,o=e._textureSize;if(e._isPointLight){t=kt.maximumCubeMapSize>=t?t:kt.maximumCubeMapSize,o.x=t,o.y=t;let r=new je(0,0,t,t);n[0].passState.viewport=r,n[1].passState.viewport=r,n[2].passState.viewport=r,n[3].passState.viewport=r,n[4].passState.viewport=r,n[5].passState.viewport=r}else i===1?(t=kt.maximumTextureSize>=t?t:kt.maximumTextureSize,o.x=t,o.y=t,n[0].passState.viewport=new je(0,0,t,t)):i===4&&(t=kt.maximumTextureSize>=t*2?t:kt.maximumTextureSize/2,o.x=t*2,o.y=t*2,n[0].passState.viewport=new je(0,0,t,t),n[1].passState.viewport=new je(t,0,t,t),n[2].passState.viewport=new je(0,t,t,t),n[3].passState.viewport=new je(t,t,t,t));e._clearPassState.viewport=new je(0,0,o.x,o.y);for(let r=0;r<i;++r){let s=n[r],a=s.passState.viewport,c=a.x/o.x,l=a.y/o.y,f=a.width/o.x,d=a.height/o.y;s.textureOffsets=new F(f,0,0,c,0,d,0,l,0,0,1,0,0,0,0,1)}}var zdt=new je;function Hdt(e,t){let n;e._isPointLight?n=`uniform samplerCube shadowMap_textureCube; in vec2 v_textureCoordinates; void main() { vec2 uv = v_textureCoordinates; vec3 dir; if (uv.y < 0.5) { if (uv.x < 0.333) { dir.x = -1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 1.0; } else if (uv.x < 0.666) { dir.y = -1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 1.0; } else { dir.z = -1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 1.0; } } else { if (uv.x < 0.333) { dir.x = 1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 3.0; } else if (uv.x < 0.666) { dir.y = 1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 3.0; } else { dir.z = 1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 3.0; } } float shadow = czm_unpackDepth(czm_textureCube(shadowMap_textureCube, dir)); out_FragColor = vec4(vec3(shadow), 1.0); } `:n=`uniform sampler2D shadowMap_texture; in vec2 v_textureCoordinates; void main() { ${e._usesDepthTexture?` float shadow = texture(shadowMap_texture, v_textureCoordinates).r; `:` float shadow = czm_unpackDepth(texture(shadowMap_texture, v_textureCoordinates)); `} out_FragColor = vec4(vec3(shadow), 1.0); } `;let i=t.createViewportQuadCommand(n,{uniformMap:{shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture}}});return i.pass=Ee.OVERLAY,i}function Gdt(e,t){let n=t.context,i=t.context.drawingBufferWidth,o=t.context.drawingBufferHeight,r=Math.min(i,o)*.3,s=zdt;s.x=i-r,s.y=0,s.width=r,s.height=r;let a=e._debugShadowViewCommand;u(a)||(a=Hdt(e,n),e._debugShadowViewCommand=a),(!u(a.renderState)||!je.equals(a.renderState.viewport,s))&&(a.renderState=ke.fromCache({viewport:je.clone(s)})),t.commandList.push(e._debugShadowViewCommand)}var Fm=new Array(8);Fm[0]=new oe(-1,-1,-1,1);Fm[1]=new oe(1,-1,-1,1);Fm[2]=new oe(1,1,-1,1);Fm[3]=new oe(-1,1,-1,1);Fm[4]=new oe(-1,-1,1,1);Fm[5]=new oe(1,-1,1,1);Fm[6]=new oe(1,1,1,1);Fm[7]=new oe(-1,1,1,1);var n0=new F,hX=new Array(8);for(let e=0;e<8;++e)hX[e]=new oe;function Wdt(e,t){let n=new yt({geometry:new rd({minimum:new h(-.5,-.5,-.5),maximum:new h(.5,.5,.5)}),attributes:{color:Bt.fromColor(t)}}),i=new yt({geometry:new e_({radius:.5}),attributes:{color:Bt.fromColor(t)}});return new En({geometryInstances:[n,i],appearance:new nn({translucent:!1,flat:!0}),asynchronous:!1,modelMatrix:e})}var jdt=[z.RED,z.GREEN,z.BLUE,z.MAGENTA],qdt=new h;function Ydt(e,t){Gdt(e,t);let n=e.debugFreezeFrame&&!e._debugFreezeFrame;if(e._debugFreezeFrame=e.debugFreezeFrame,e.debugFreezeFrame&&(n&&(e._debugCameraFrustum=e._debugCameraFrustum&&e._debugCameraFrustum.destroy(),e._debugCameraFrustum=new Im({camera:e._sceneCamera,color:z.CYAN,updateOnChange:!1})),e._debugCameraFrustum.update(t)),e._cascadesEnabled){if(e.debugFreezeFrame){n&&(e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=new Im({camera:e._shadowMapCamera,color:z.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t);for(let i=0;i<e._numberOfCascades;++i)n&&(e._debugCascadeFrustums[i]=e._debugCascadeFrustums[i]&&e._debugCascadeFrustums[i].destroy(),e._debugCascadeFrustums[i]=new Im({camera:e._passes[i].camera,color:jdt[i],updateOnChange:!1})),e._debugCascadeFrustums[i].update(t)}}else if(e._isPointLight){if(!u(e._debugLightFrustum)||e._needsUpdate){let i=e._shadowMapCamera.positionWC,o=Le.IDENTITY,r=e._pointLightRadius*2,s=h.fromElements(r,r,r,qdt),a=F.fromTranslationQuaternionRotationScale(i,o,s,n0);e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=Wdt(a,z.YELLOW)}e._debugLightFrustum.update(t)}else(!u(e._debugLightFrustum)||e._needsUpdate)&&(e._debugLightFrustum=new Im({camera:e._shadowMapCamera,color:z.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t)}function a8(){this.viewMatrix=new F,this.inverseViewMatrix=new F,this.frustum=void 0,this.positionCartographic=new fe,this.positionWC=new h,this.directionWC=h.clone(h.UNIT_Z),this.upWC=h.clone(h.UNIT_Y),this.rightWC=h.clone(h.UNIT_X),this.viewProjectionMatrix=new F}a8.prototype.clone=function(e){F.clone(e.viewMatrix,this.viewMatrix),F.clone(e.inverseViewMatrix,this.inverseViewMatrix),this.frustum=e.frustum.clone(this.frustum),fe.clone(e.positionCartographic,this.positionCartographic),h.clone(e.positionWC,this.positionWC),h.clone(e.directionWC,this.directionWC),h.clone(e.upWC,this.upWC),h.clone(e.rightWC,this.rightWC)};var Xdt=new F(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);a8.prototype.getViewProjection=function(){let e=this.viewMatrix,t=this.frustum.projectionMatrix;return F.multiply(t,e,this.viewProjectionMatrix),F.multiply(Xdt,this.viewProjectionMatrix,this.viewProjectionMatrix),this.viewProjectionMatrix};var Kdt=new Array(5),Zdt=new Ci,$dt=new Array(4),p0e=new h,_0e=new h;function Qdt(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=i.frustum.near,r=i.frustum.far,s=e._numberOfCascades,a,c=r-o,l=r/o,f=.9,d=!1;t.shadowState.closestObjectSize<200&&(d=!0,f=.9);let p=$dt,g=Kdt;for(g[0]=o,g[s]=r,a=0;a<s;++a){let L=(a+1)/s,_=o*Math.pow(l,L),E=o+c*L,v=P.lerp(E,_,f);g[a+1]=v,p[a]=v-g[a]}if(d){for(a=0;a<s;++a)p[a]=Math.min(p[a],e._maximumCascadeDistances[a]);let L=g[0];for(a=0;a<s-1;++a)L+=p[a],g[a+1]=L}oe.unpack(g,0,e._cascadeSplits[0]),oe.unpack(g,1,e._cascadeSplits[1]),oe.unpack(p,0,e._cascadeDistances);let m=n.frustum,x=m.left,b=m.right,T=m.bottom,A=m.top,C=m.near,S=m.far,w=n.positionWC,D=n.directionWC,R=n.upWC,O=i.frustum.clone(Zdt),N=n.getViewProjection();for(a=0;a<s;++a){O.near=g[a],O.far=g[a+1];let L=F.multiply(O.projectionMatrix,i.viewMatrix,n0),_=F.inverse(L,n0),E=F.multiply(N,_,n0),v=h.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,p0e),I=h.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,_0e);for(let G=0;G<8;++G){let k=oe.clone(Fm[G],hX[G]);F.multiplyByVector(E,k,k),h.divideByScalar(k,k.w,k),h.minimumByComponent(k,v,v),h.maximumByComponent(k,I,I)}v.x=Math.max(v.x,0),v.y=Math.max(v.y,0),v.z=0,I.x=Math.min(I.x,1),I.y=Math.min(I.y,1),I.z=Math.min(I.z,1);let M=e._passes[a],B=M.camera;B.clone(n);let V=B.frustum;V.left=x+v.x*(b-x),V.right=x+I.x*(b-x),V.bottom=T+v.y*(A-T),V.top=T+I.y*(A-T),V.near=C+v.z*(S-C),V.far=C+I.z*(S-C),M.cullingVolume=B.frustum.computeCullingVolume(w,D,R);let U=e._cascadeMatrices[a];F.multiply(B.getViewProjection(),i.inverseViewMatrix,U),F.multiply(M.textureOffsets,U,U)}}var Jdt=new F,eht=new h,tht=new h,f0e=new h;function nht(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=F.multiply(i.frustum.projectionMatrix,i.viewMatrix,n0),r=F.inverse(o,n0),s=n.directionWC,a=i.directionWC;h.equalsEpsilon(s,a,P.EPSILON10)&&(a=i.upWC);let c=h.cross(s,a,eht);a=h.cross(c,s,tht),h.normalize(a,a),h.normalize(c,c);let l=h.fromElements(0,0,0,f0e),f=F.computeView(l,s,a,c,Jdt),d=F.multiply(f,r,n0),p=h.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,p0e),g=h.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,_0e);for(let S=0;S<8;++S){let w=oe.clone(Fm[S],hX[S]);F.multiplyByVector(d,w,w),h.divideByScalar(w,w.w,w),h.minimumByComponent(w,p,p),h.maximumByComponent(w,g,g)}g.z+=1e3,p.z-=10;let m=f0e;m.x=-(.5*(p.x+g.x)),m.y=-(.5*(p.y+g.y)),m.z=-g.z;let x=F.fromTranslation(m,n0);f=F.multiply(x,f,f);let b=.5*(g.x-p.x),T=.5*(g.y-p.y),A=g.z-p.z,C=n.frustum;C.left=-b,C.right=b,C.bottom=-T,C.top=T,C.near=.01,C.far=A,F.clone(f,n.viewMatrix),F.inverse(f,n.inverseViewMatrix),F.getTranslation(n.inverseViewMatrix,n.positionWC),t.mapProjection.ellipsoid.cartesianToCartographic(n.positionWC,n.positionCartographic),h.clone(s,n.directionWC),h.clone(a,n.upWC),h.clone(c,n.rightWC)}var iht=[new h(-1,0,0),new h(0,-1,0),new h(0,0,-1),new h(1,0,0),new h(0,1,0),new h(0,0,1)],oht=[new h(0,-1,0),new h(0,0,-1),new h(0,-1,0),new h(0,-1,0),new h(0,0,1),new h(0,-1,0)],rht=[new h(0,0,1),new h(1,0,0),new h(-1,0,0),new h(0,0,-1),new h(1,0,0),new h(1,0,0)];function sht(e,t){let n=new Ci;n.fov=P.PI_OVER_TWO,n.near=1,n.far=e._pointLightRadius,n.aspectRatio=1;for(let i=0;i<6;++i){let o=e._passes[i].camera;o.positionWC=e._shadowMapCamera.positionWC,o.positionCartographic=t.mapProjection.ellipsoid.cartesianToCartographic(o.positionWC,o.positionCartographic),o.directionWC=iht[i],o.upWC=oht[i],o.rightWC=rht[i],F.computeView(o.positionWC,o.directionWC,o.upWC,o.rightWC,o.viewMatrix),F.inverse(o.viewMatrix,o.inverseViewMatrix),o.frustum=n}}var aht=new h,cht=new h,g0e=new se,d0e=g0e.center;function lht(e,t){let n=e._sceneCamera,i=e._shadowMapCamera,o=g0e;if(e._cascadesEnabled){if(n.frustum.near>=e.maximumDistance){e._outOfView=!0,e._needsUpdate=!1;return}let r=t.mapProjection.ellipsoid.geodeticSurfaceNormal(n.positionWC,aht),s=h.negate(i.directionWC,cht),a=h.dot(r,s);if(e.fadingEnabled){let c=P.clamp(a/.1,0,1);e._darkness=P.lerp(1,e.darkness,c)}else e._darkness=e.darkness;if(a<0){e._outOfView=!0,e._needsUpdate=!1;return}e._needsUpdate=!0,e._outOfView=!1}else if(e._isPointLight)o.center=i.positionWC,o.radius=e._pointLightRadius,e._outOfView=t.cullingVolume.computeVisibility(o)===Zt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),se.clone(o,e._boundingSphere);else{let r=i.frustum.far/2,s=h.add(i.positionWC,h.multiplyByScalar(i.directionWC,r,d0e),d0e);o.center=s,o.radius=r,e._outOfView=t.cullingVolume.computeVisibility(o)===Zt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),se.clone(o,e._boundingSphere)}}function uht(e,t){let n=t.camera,i=e._lightCamera,o=e._sceneCamera,r=e._shadowMapCamera;e._cascadesEnabled?h.clone(i.directionWC,r.directionWC):e._isPointLight?h.clone(i.positionWC,r.positionWC):r.clone(i);let s=e._lightDirectionEC;F.multiplyByPointAsVector(n.viewMatrix,r.directionWC,s),h.normalize(s,s),h.negate(s,s),F.multiplyByPoint(n.viewMatrix,r.positionWC,e._lightPositionEC),e._lightPositionEC.w=e._pointLightRadius;let a,c;e._fitNearFar?(a=Math.min(t.shadowState.nearPlane,e.maximumDistance),c=Math.min(t.shadowState.farPlane,e.maximumDistance),c=Math.max(c,a+1)):(a=n.frustum.near,c=e.maximumDistance),e._sceneCamera=ao.clone(n,o),n.frustum.clone(e._sceneCamera.frustum),e._sceneCamera.frustum.near=a,e._sceneCamera.frustum.far=c,e._distance=c-a,lht(e,t),!e._outOfViewPrevious&&e._outOfView&&(e._needsUpdate=!0),e._outOfViewPrevious=e._outOfView}Nm.prototype.update=function(e){if(uht(this,e),this._needsUpdate)if(Udt(this,e.context),this._isPointLight&&sht(this,e),this._cascadesEnabled&&(nht(this,e),this._numberOfCascades>1&&Qdt(this,e)),this._isPointLight)this._shadowMapCullingVolume=Qr.fromBoundingSphere(this._boundingSphere);else{let t=this._shadowMapCamera,n=t.positionWC,i=t.directionWC,o=t.upWC;this._shadowMapCullingVolume=t.frustum.computeCullingVolume(n,i,o),this._passes.length===1&&this._passes[0].camera.clone(t)}if(this._passes.length===1){let t=this._sceneCamera.inverseViewMatrix;F.multiply(this._shadowMapCamera.getViewProjection(),t,this._shadowMapMatrix)}this.debugShow&&Ydt(this,e)};Nm.prototype.updatePass=function(e,t){m0e(this,e,t)};var fht=new H;function y0e(e,t,n){let i=e._isPointLight?e._pointBias:n?e._terrainBias:e._primitiveBias,o={shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture},shadowMap_matrix:function(){return e._shadowMapMatrix},shadowMap_cascadeSplits:function(){return e._cascadeSplits},shadowMap_cascadeMatrices:function(){return e._cascadeMatrices},shadowMap_lightDirectionEC:function(){return e._lightDirectionEC},shadowMap_lightPositionEC:function(){return e._lightPositionEC},shadowMap_cascadeDistances:function(){return e._cascadeDistances},shadowMap_texelSizeDepthBiasAndNormalShadingSmooth:function(){let r=fht;return r.x=1/e._textureSize.x,r.y=1/e._textureSize.y,oe.fromElements(r.x,r.y,i.depthBias,i.normalShadingSmooth,this.combinedUniforms1)},shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness:function(){return oe.fromElements(i.normalOffsetScale,e._distance,e.maximumDistance,e._darkness,this.combinedUniforms2)},combinedUniforms1:new oe,combinedUniforms2:new oe};return gt(t,o,!1)}function dht(e,t,n,i,o,r){let s,a,c;if(u(r)&&(s=r.shaderProgram,a=r.renderState,c=r.uniformMap),r=Je.shallowClone(n,r),r.castShadows=!0,r.receiveShadows=!1,!u(s)||o!==n.shaderProgram.id||t){let l=n.shaderProgram,f=n.pass===Ee.GLOBE,d=n.pass!==Ee.TRANSLUCENT,p=e._isPointLight,g=e._usesDepthTexture,m=Lm.getShadowCastShaderKeyword(p,f,g,d);if(s=i.shaderCache.getDerivedShaderProgram(l,m),!u(s)){let b=l.vertexShaderSource,T=l.fragmentShaderSource,A=Lm.createShadowCastVertexShader(b,p,f),C=Lm.createShadowCastFragmentShader(T,p,g,d);s=i.shaderCache.createDerivedShaderProgram(l,m,{vertexShaderSource:A,fragmentShaderSource:C,attributeLocations:l._attributeLocations})}a=e._primitiveRenderState,p?a=e._pointRenderState:f&&(a=e._terrainRenderState),n.renderState.cull.enabled||(a=He(a,!1),a.cull=He(a.cull,!1),a.cull.enabled=!1,a=ke.fromCache(a)),c=y0e(e,n.uniformMap,f)}return r.shaderProgram=s,r.renderState=a,r.uniformMap=c,r}Nm.createReceiveDerivedCommand=function(e,t,n,i,o){u(o)||(o={});let r=e.length>0,s=t.shaderProgram,a=s.vertexShaderSource,c=s.fragmentShaderSource,l=t.pass===Ee.GLOBE,f=!1;if(l&&(f=t.owner.data.renderedMesh.encoding.hasVertexNormals),t.receiveShadows&&r){let d,p;u(o.receiveCommand)&&(d=o.receiveCommand.shaderProgram,p=o.receiveCommand.uniformMap),o.receiveCommand=Je.shallowClone(t,o.receiveCommand),o.castShadows=!1,o.receiveShadows=!0;let g=o.receiveShaderCastShadows!==t.castShadows,m=o.receiveShaderProgramId!==t.shaderProgram.id;if(!u(d)||m||n||g){let x=Lm.getShadowReceiveShaderKeyword(e[0],t.castShadows,l,f);if(d=i.shaderCache.getDerivedShaderProgram(s,x),!u(d)){let b=Lm.createShadowReceiveVertexShader(a,l,f),T=Lm.createShadowReceiveFragmentShader(c,e[0],t.castShadows,l,f);d=i.shaderCache.createDerivedShaderProgram(s,x,{vertexShaderSource:b,fragmentShaderSource:T,attributeLocations:s._attributeLocations})}p=y0e(e[0],t.uniformMap,l)}o.receiveCommand.shaderProgram=d,o.receiveCommand.uniformMap=p,o.receiveShaderProgramId=t.shaderProgram.id,o.receiveShaderCastShadows=t.castShadows}return o};Nm.createCastDerivedCommand=function(e,t,n,i,o){if(u(o)||(o={}),t.castShadows){let r=o.castCommands;u(r)||(r=o.castCommands=[]);let s=o.castShaderProgramId,a=e.length;r.length=a;for(let c=0;c<a;++c)r[c]=dht(e[c],n,t,i,s,r[c]);o.castShaderProgramId=t.shaderProgram.id}return o};Nm.prototype.isDestroyed=function(){return!1};Nm.prototype.destroy=function(){dX(this),this._debugLightFrustum=this._debugLightFrustum&&this._debugLightFrustum.destroy(),this._debugCameraFrustum=this._debugCameraFrustum&&this._debugCameraFrustum.destroy(),this._debugShadowViewCommand=this._debugShadowViewCommand&&this._debugShadowViewCommand.shaderProgram&&this._debugShadowViewCommand.shaderProgram.destroy();for(let e=0;e<this._numberOfCascades;++e)this._debugCascadeFrustums[e]=this._debugCascadeFrustums[e]&&this._debugCascadeFrustums[e].destroy();return le(this)};var W_=Nm;var U2=`uniform sampler2D u_opaqueDepthTexture; uniform sampler2D u_translucentDepthTexture; in vec2 v_textureCoordinates; void main() { float opaqueDepth = texture(u_opaqueDepthTexture, v_textureCoordinates).r; float translucentDepth = texture(u_translucentDepthTexture, v_textureCoordinates).r; translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth); out_FragColor = czm_packDepth(translucentDepth); } `;var bT=`uniform sampler2D colorTexture; #ifdef DEBUG_SHOW_DEPTH uniform sampler2D u_packedTranslucentDepth; #endif in vec2 v_textureCoordinates; void main() { #ifdef DEBUG_SHOW_DEPTH if (v_textureCoordinates.x < 0.5) { out_FragColor.rgb = vec3(czm_unpackDepth(texture(u_packedTranslucentDepth, v_textureCoordinates))); out_FragColor.a = 1.0; } #else vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef PICK if (color == vec4(0.0)) { discard; } #else // Reverse premultiplication process to get the correct composited result of the classification primitives color.rgb /= color.a; #endif out_FragColor = color; #endif } `;var hht=!1;function i0(e){this._drawClassificationFBO=new ui({createDepthAttachments:!1}),this._accumulationFBO=new ui({createDepthAttachments:!1}),this._packFBO=new ui,this._opaqueDepthStencilTexture=void 0,this._textureToComposite=void 0,this._translucentDepthStencilTexture=void 0,this._packDepthCommand=void 0,this._accumulateCommand=void 0,this._compositeCommand=void 0,this._copyCommand=void 0,this._clearColorCommand=new ti({color:new z(0,0,0,0),owner:this}),this._clearDepthStencilCommand=new ti({depth:1,stencil:0,owner:this}),this._supported=e.depthTexture,this._viewport=new je,this._rsDepth=void 0,this._rsAccumulate=void 0,this._rsComp=void 0,this._useScissorTest=void 0,this._scissorRectangle=void 0,this._hasTranslucentDepth=!1,this._frustumsDrawn=0}Object.defineProperties(i0.prototype,{hasTranslucentDepth:{get:function(){return this._hasTranslucentDepth}}});function x0e(e){e._textureToComposite=void 0,e._translucentDepthStencilTexture=e._translucentDepthStencilTexture&&!e._translucentDepthStencilTexture.isDestroyed()&&e._translucentDepthStencilTexture.destroy()}function b0e(e){e._drawClassificationFBO.destroy(),e._accumulationFBO.destroy(),e._packFBO.destroy()}function mht(e,t,n,i){x0e(e),e._translucentDepthStencilTexture=new It({context:t,width:n,height:i,pixelFormat:nt.DEPTH_STENCIL,pixelDatatype:Ye.UNSIGNED_INT_24_8,sampler:ln.NEAREST})}function pht(e,t,n,i){b0e(e),e._drawClassificationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._drawClassificationFBO.update(t,n,i),e._accumulationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._accumulationFBO.update(t,n,i),e._packFBO.update(t,n,i)}function _ht(e,t,n,i){if(!e.isSupported())return;e._opaqueDepthStencilTexture=i;let o=e._opaqueDepthStencilTexture.width,r=e._opaqueDepthStencilTexture.height;e._drawClassificationFBO.isDirty(o,r)&&(mht(e,t,o,r),pht(e,t,o,r));let s,a;if(u(e._packDepthCommand)||(s=new Ue({sources:[U2]}),a={u_opaqueDepthTexture:function(){return e._opaqueDepthStencilTexture},u_translucentDepthTexture:function(){return e._translucentDepthStencilTexture}},e._packDepthCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),!u(e._compositeCommand)){s=new Ue({sources:[bT]}),a={colorTexture:function(){return e._textureToComposite}},hht&&(s.defines=["DEBUG_SHOW_DEPTH"],a.u_packedTranslucentDepth=function(){return e._packFBO.getColorTexture()}),e._compositeCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e});let f=e._compositeCommand,d=f.shaderProgram,p=t.shaderCache.createDerivedShaderProgram(d,"pick",{vertexShaderSource:d.vertexShaderSource,fragmentShaderSource:new Ue({sources:s.sources,defines:["PICK"]}),attributeLocations:d._attributeLocations}),g=Je.shallowClone(f);g.shaderProgram=p,f.derivedCommands.pick=g}u(e._copyCommand)||(s=new Ue({sources:[bT]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._copyCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),u(e._accumulateCommand)||(s=new Ue({sources:[bT]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._accumulateCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),e._viewport.width=o,e._viewport.height=r;let c=!je.equals(e._viewport,n.viewport),l=c!==e._useScissorTest;e._useScissorTest=c,je.equals(e._scissorRectangle,n.viewport)||(e._scissorRectangle=je.clone(n.viewport,e._scissorRectangle),l=!0),(!u(e._rsDepth)||!je.equals(e._viewport,e._rsDepth.viewport)||l)&&(e._rsDepth=ke.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),u(e._packDepthCommand)&&(e._packDepthCommand.renderState=e._rsDepth),(!u(e._rsAccumulate)||!je.equals(e._viewport,e._rsAccumulate.viewport)||l)&&(e._rsAccumulate=ke.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:zn.EQUAL,reference:Lt.CESIUM_3D_TILE_MASK}})),u(e._accumulateCommand)&&(e._accumulateCommand.renderState=e._rsAccumulate),(!u(e._rsComp)||!je.equals(e._viewport,e._rsComp.viewport)||l)&&(e._rsComp=ke.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:un.ALPHA_BLEND})),u(e._compositeCommand)&&(e._compositeCommand.renderState=e._rsComp,e._compositeCommand.derivedCommands.pick.renderState=e._rsComp)}i0.prototype.executeTranslucentCommands=function(e,t,n,i,o){let r=i.length,s,a,c=e.frameState.useLogDepth,l=e.context,f=n.framebuffer;for(a=0;a<r;++a)if(s=i[a],s=c?s.derivedCommands.logDepth.command:s,s.depthForTranslucentClassification){this._hasTranslucentDepth=!0;break}if(this._hasTranslucentDepth){for(_ht(this,l,n,o),n.framebuffer=this._drawClassificationFBO.framebuffer,this._clearDepthStencilCommand.execute(l,n),a=0;a<r;++a){if(s=i[a],s=c?s.derivedCommands.logDepth.command:s,!s.depthForTranslucentClassification)continue;let d=s.derivedCommands.depth.depthOnlyCommand;t(d,e,l,n)}this._frustumsDrawn+=this._hasTranslucentDepth?1:0,this._hasTranslucentDepth&&(n.framebuffer=this._packFBO.framebuffer,this._packDepthCommand.execute(l,n)),n.framebuffer=f}};i0.prototype.executeClassificationCommands=function(e,t,n,i){if(!this._hasTranslucentDepth)return;let o=e.context,r=o.uniformState,s=n.framebuffer;this._frustumsDrawn===2&&(n.framebuffer=this._accumulationFBO.framebuffer,this._copyCommand.execute(o,n)),n.framebuffer=this._drawClassificationFBO.framebuffer,this._frustumsDrawn>1&&this._clearColorCommand.execute(o,n),r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION);let a=r.globeDepthTexture;r.globeDepthTexture=this._packFBO.getColorTexture();let c=i.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION],l=i.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION];for(let f=0;f<l;++f)t(c[f],e,o,n);r.globeDepthTexture=a,n.framebuffer=s,this._frustumsDrawn!==1&&(n.framebuffer=this._accumulationFBO.framebuffer,this._accumulateCommand.execute(o,n),n.framebuffer=s)};i0.prototype.execute=function(e,t){if(!this._hasTranslucentDepth)return;this._frustumsDrawn===1?this._textureToComposite=this._drawClassificationFBO.getColorTexture():this._textureToComposite=this._accumulationFBO.getColorTexture(),(e.frameState.passes.pick?this._compositeCommand.derivedCommands.pick:this._compositeCommand).execute(e.context,t),ght(this,e,t)};function ght(e,t,n){if(!e._hasTranslucentDepth)return;let i=n.framebuffer;n.framebuffer=e._drawClassificationFBO.framebuffer,e._clearColorCommand.execute(t._context,n),n.framebuffer=i,e._frustumsDrawn>1&&(n.framebuffer=e._accumulationFBO.framebuffer,e._clearColorCommand.execute(t._context,n)),e._hasTranslucentDepth=!1,e._frustumsDrawn=0}i0.prototype.isSupported=function(){return this._supported};i0.prototype.isDestroyed=function(){return!1};i0.prototype.destroy=function(){return x0e(this),b0e(this),u(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),u(this._packDepthCommand)&&(this._packDepthCommand.shaderProgram=this._packDepthCommand.shaderProgram&&this._packDepthCommand.shaderProgram.destroy()),le(this)};var V2=i0;function yht(){this.command=void 0,this.near=void 0,this.far=void 0}function c8(e,t,n){let i=e.context,o;i.depthTexture&&(o=new T2);let r;e._useOIT&&i.depthTexture&&(r=new O2(i));let s=new za(i);s.viewport=je.clone(n),this.camera=t,this._cameraClone=ao.clone(t),this._cameraStartFired=!1,this._cameraMovedTime=void 0,this.viewport=n,this.passState=s,this.pickFramebuffer=new k2(i),this.pickDepthFramebuffer=new N2,this.sceneFramebuffer=new yT,this.globeDepth=o,this.globeTranslucencyFramebuffer=new A2,this.oit=r,this.translucentTileClassification=new V2(i),this.pickDepths=[],this.frustumCommandsList=[],this.debugFrustumStatistics=void 0,this._commandExtents=[]}var T0e=new h,A0e=new h;function xht(e,t){let n=Math.max(Math.abs(e.x),Math.abs(t.x)),i=Math.max(Math.abs(e.y),Math.abs(t.y)),o=Math.max(Math.abs(e.z),Math.abs(t.z));return Math.max(Math.max(n,i),o)}function bht(e,t,n){let i=1/Math.max(1,xht(e.position,t.position));return h.multiplyByScalar(e.position,i,T0e),h.multiplyByScalar(t.position,i,A0e),h.equalsEpsilon(T0e,A0e,n)&&h.equalsEpsilon(e.direction,t.direction,n)&&h.equalsEpsilon(e.up,t.up,n)&&h.equalsEpsilon(e.right,t.right,n)&&F.equalsEpsilon(e.transform,t.transform,n)&&e.frustum.equalsEpsilon(t.frustum,n)}c8.prototype.checkForCameraUpdates=function(e){let t=this.camera,n=this._cameraClone;return bht(t,n,P.EPSILON15)?(this._cameraStartFired&&_i()-this._cameraMovedTime>e.cameraEventWaitTime&&(t.moveEnd.raiseEvent(),this._cameraStartFired=!1),!1):(this._cameraStartFired||(t.moveStart.raiseEvent(),this._cameraStartFired=!0),this._cameraMovedTime=_i(),ao.clone(t,n),!0)};function Tht(e,t,n,i){let o=t.frameState,r=o.camera,s=o.useLogDepth?t.logarithmicDepthFarToNearRatio:t.farToNearRatio,a=t.mode===te.SCENE2D,c=t.nearToFarDistance2D;i*=1+P.EPSILON2,n=Math.min(Math.max(n,r.frustum.near),r.frustum.far),i=Math.max(Math.min(i,r.frustum.far),n);let l;a?(i=Math.min(i,r.position.z+t.nearToFarDistance2D),n=Math.min(n,i),l=Math.ceil(Math.max(1,i-n)/t.nearToFarDistance2D)):l=Math.ceil(Math.log(i/n)/Math.log(s));let f=e.frustumCommandsList;f.length=l;for(let d=0;d<l;++d){let p,g;a?(p=Math.min(i-c,n+d*c),g=Math.min(i,p+c)):(p=Math.max(n,Math.pow(s,d)*n),g=Math.min(i,s*p));let m=f[d];u(m)?(m.near=p,m.far=g):m=f[d]=new XN(p,g)}}function Aht(e,t,n,i,o){t.debugShowFrustums&&(n.debugOverlappingFrustums=0);let r=e.frustumCommandsList,s=r.length;for(let a=0;a<s;++a){let c=r[a],l=c.near,f=c.far;if(i>f)continue;if(o<l)break;let d=n.pass,p=c.indices[d]++;if(c.commands[d][p]=n,t.debugShowFrustums&&(n.debugOverlappingFrustums|=1<<a),n.executeInClosestFrustum)break}if(t.debugShowFrustums){let a=e.debugFrustumStatistics.commandsInFrustums;a[n.debugOverlappingFrustums]=u(a[n.debugOverlappingFrustums])?a[n.debugOverlappingFrustums]+1:1,++e.debugFrustumStatistics.totalCommands}t.updateDerivedCommands(n)}var C0e=new Qr,Cht=new Ac;c8.prototype.createPotentiallyVisibleSet=function(e){let t=e.frameState,n=t.camera,i=n.directionWC,o=n.positionWC,r=e._computeCommandList,s=e._overlayCommandList,a=t.commandList;e.debugShowFrustums&&(this.debugFrustumStatistics={totalCommands:0,commandsInFrustums:{}});let c=this.frustumCommandsList,l=c.length,f=Ee.NUMBER_OF_PASSES;for(let E=0;E<l;++E)for(let v=0;v<f;++v)c[E].indices[v]=0;r.length=0,s.length=0;let d=this._commandExtents,p=d.length,g=0,m=+Number.MAX_VALUE,x=-Number.MAX_VALUE,b=t.shadowState.shadowsEnabled,T=+Number.MAX_VALUE,A=-Number.MAX_VALUE,C=Number.MAX_VALUE,S=t.mode===te.SCENE3D?t.occluder:void 0,w=t.cullingVolume,D=C0e.planes;for(let E=0;E<5;++E)D[E]=w.planes[E];w=C0e;let R=a.length;for(let E=0;E<R;++E){let v=a[E],I=v.pass;if(I===Ee.COMPUTE)r.push(v);else if(I===Ee.OVERLAY)s.push(v);else{let M,B,V=v.boundingVolume;if(u(V)){if(!e.isVisible(v,w,S))continue;let G=V.computePlaneDistances(o,i,Cht);if(M=G.start,B=G.stop,m=Math.min(m,M),x=Math.max(x,B),b&&v.receiveShadows&&M<W_.MAXIMUM_DISTANCE&&!(I===Ee.GLOBE&&M<-100&&B>100)){let k=B-M;I!==Ee.GLOBE&&M<100&&(C=Math.min(C,k)),T=Math.min(T,M),A=Math.max(A,B)}}else v instanceof ti?(M=n.frustum.near,B=n.frustum.far):(M=n.frustum.near,B=n.frustum.far,m=Math.min(m,M),x=Math.max(x,B));let U=d[g];u(U)||(U=d[g]=new yht),U.command=v,U.near=M,U.far=B,g++}}b&&(T=Math.min(Math.max(T,n.frustum.near),n.frustum.far),A=Math.max(Math.min(A,n.frustum.far),T)),b&&(t.shadowState.nearPlane=T,t.shadowState.farPlane=A,t.shadowState.closestObjectSize=C),Tht(this,e,m,x);let O,N;for(O=0;O<g;O++)N=d[O],Aht(this,e,N.command,N.near,N.far);if(g<p)for(O=g;O<p&&(N=d[O],!!u(N.command));O++)N.command=void 0;let L=c.length,_=t.frustumSplits;_.length=L+1;for(let E=0;E<L;++E)_[E]=c[E].near,E===L-1&&(_[E+1]=c[E].far)};c8.prototype.destroy=function(){this.pickFramebuffer=this.pickFramebuffer&&this.pickFramebuffer.destroy(),this.pickDepthFramebuffer=this.pickDepthFramebuffer&&this.pickDepthFramebuffer.destroy(),this.sceneFramebuffer=this.sceneFramebuffer&&this.sceneFramebuffer.destroy(),this.globeDepth=this.globeDepth&&this.globeDepth.destroy(),this.oit=this.oit&&this.oit.destroy(),this.translucentTileClassification=this.translucentTileClassification&&this.translucentTileClassification.destroy(),this.globeTranslucencyFramebuffer=this.globeTranslucencyFramebuffer&&this.globeTranslucencyFramebuffer.destroy();let e,t=this.pickDepths,n=t.length;for(e=0;e<n;++e)t[e].destroy()};var TT=c8;var S0e=.1,Eht=new kf({pass:Mo.MOST_DETAILED_PRELOAD}),Sht=new kf({pass:Mo.MOST_DETAILED_PICK}),mX=new kf({pass:Mo.PICK});function Da(e){this._mostDetailedRayPicks=[],this.pickRenderStateCache={},this._pickPositionCache={},this._pickPositionCacheDirty=!1;let t=new je(0,0,1,1),n=new ao(e);n.frustum=new Qt({width:S0e,aspectRatio:1,near:.1}),this._pickOffscreenView=new TT(e,n,t)}Da.prototype.update=function(){this._pickPositionCacheDirty=!0};Da.prototype.getPickDepth=function(e,t){let n=e.view.pickDepths,i=n[t];return u(i)||(i=new M2,n[t]=i),i};var wht=new Er,vht=new h,l8=new h,Dht=new H,Iht=new F;function Pht(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.offCenterFrustum;u(a)&&(s=a);let c=2*(t.x-o.x)/o.width-1;c*=(s.right-s.left)*.5;let l=2*(o.height-t.y-o.y)/o.height-1;l*=(s.top-s.bottom)*.5;let f=F.clone(r.transform,Iht);r._setTransform(F.IDENTITY);let d=h.clone(r.position,vht);h.multiplyByScalar(r.right,c,l8),h.add(l8,d,d),h.multiplyByScalar(r.up,l,l8),h.add(l8,d,d),r._setTransform(f),e.mode===te.SCENE2D&&h.fromElements(d.z,d.x,d.y,d);let p=s.getPixelDimensions(o.width,o.height,1,1,Dht),g=wht;return g.right=p.x*.5,g.left=-g.right,g.top=p.y*.5,g.bottom=-g.top,g.near=s.near,g.far=s.far,g.computeCullingVolume(d,r.directionWC,r.upWC)}var Oht=new Xc,Rht=new H;function Mht(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.near,c=Math.tan(s.fovy*.5),l=s.aspectRatio*c,f=2*(t.x-o.x)/o.width-1,d=2*(o.height-t.y-o.y)/o.height-1,p=f*a*l,g=d*a*c,m=s.getPixelDimensions(o.width,o.height,1,1,Rht),x=m.x*n*.5,b=m.y*i*.5,T=Oht;return T.top=g+b,T.bottom=g-b,T.right=p+x,T.left=p-x,T.near=a,T.far=s.far,T.computeCullingVolume(r.positionWC,r.directionWC,r.upWC)}function w0e(e,t,n,i,o){let r=e.camera.frustum;return r instanceof Qt||r instanceof Er?Pht(e,t,n,i,o):Mht(e,t,n,i,o)}var RS=3,z2=3,Bm=new je(0,0,RS,z2),v0e=new H,pX=new z(0,0,0,0);Da.prototype.pick=function(e,t,n,i){RS=y(n,3),z2=y(i,RS);let o=e.context,r=o.uniformState,s=e.frameState,a=e.defaultView;e.view=a;let c=a.viewport;c.x=0,c.y=0,c.width=o.drawingBufferWidth,c.height=o.drawingBufferHeight;let l=a.passState;l.viewport=je.clone(c,l.viewport);let f=Xi.transformWindowToDrawingBuffer(e,t,v0e);e.jobScheduler.disableThisFrame(),e.updateFrameState(),s.cullingVolume=w0e(e,f,RS,z2,c),s.invertClassification=!1,s.passes.pick=!0,s.tilesetPassState=mX,r.update(s),e.updateEnvironment(),Bm.x=f.x-(RS-1)*.5,Bm.y=e.drawingBufferHeight-f.y-(z2-1)*.5,Bm.width=RS,Bm.height=z2,l=a.pickFramebuffer.begin(Bm,a.viewport),e.updateAndExecuteCommands(l,pX),e.resolveFramebuffers(l);let d=a.pickFramebuffer.end(Bm);return o.endFrame(),d};function Lht(e,t){let n=e.context,i=e.frameState,o=e.environmentState,r=e.defaultView;e.view=r;let s=r.viewport;s.x=0,s.y=0,s.width=n.drawingBufferWidth,s.height=n.drawingBufferHeight;let a=r.passState;a.viewport=je.clone(s,a.viewport),e.clearPasses(i.passes),i.passes.pick=!0,i.passes.depth=!0,i.cullingVolume=w0e(e,t,1,1,s),i.tilesetPassState=mX,e.updateEnvironment(),o.renderTranslucentDepthForPick=!0,a=r.pickDepthFramebuffer.update(n,t,s),e.updateAndExecuteCommands(a,pX),e.resolveFramebuffers(a),n.endFrame()}var Nht=new Ci,Fht=new Xc,Bht=new Qt,kht=new Er;Da.prototype.pickPositionWorldCoordinates=function(e,t,n){if(!e.useDepthPicking)return;let i=t.toString();if(this._pickPositionCacheDirty)this._pickPositionCache={},this._pickPositionCacheDirty=!1;else if(this._pickPositionCache.hasOwnProperty(i))return h.clone(this._pickPositionCache[i],n);let o=e.frameState,r=e.context,s=r.uniformState,a=e.defaultView;e.view=a;let c=Xi.transformWindowToDrawingBuffer(e,t,v0e);e.pickTranslucentDepth?Lht(e,c):(e.updateFrameState(),s.update(o),e.updateEnvironment()),c.y=e.drawingBufferHeight-c.y;let l=e.camera,f;u(l.frustum.fov)?f=l.frustum.clone(Nht):u(l.frustum.infiniteProjectionMatrix)?f=l.frustum.clone(Fht):u(l.frustum.width)?f=l.frustum.clone(Bht):f=l.frustum.clone(kht);let d=a.frustumCommandsList,p=d.length;for(let g=0;g<p;++g){let x=this.getPickDepth(e,g).getDepth(r,c.x,c.y);if(u(x)&&x>0&&x<1){let b=d[g],T;return e.mode===te.SCENE2D?(T=l.position.z,l.position.z=T-b.near+1,f.far=Math.max(1,b.far-b.near),f.near=1,s.update(o),s.updateFrustum(f)):(f.near=b.near*(g!==0?e.opaqueFrustumNearOffset:1),f.far=b.far,s.updateFrustum(f)),n=Xi.drawingBufferToWgs84Coordinates(e,c,x,n),e.mode===te.SCENE2D&&(l.position.z=T,s.update(o)),this._pickPositionCache[i]=h.clone(n),n}}this._pickPositionCache[i]=void 0};var Uht=new fe;Da.prototype.pickPosition=function(e,t,n){if(n=this.pickPositionWorldCoordinates(e,t,n),u(n)&&e.mode!==te.SCENE3D){h.fromElements(n.y,n.z,n.x,n);let i=e.mapProjection,o=i.ellipsoid,r=i.unproject(n,Uht);o.cartographicToCartesian(r,n)}return n};function D0e(e,t){let n,i,o=[],r=[],s=[],a=[];u(e)||(e=Number.MAX_VALUE);let c=t();for(;u(c);){let l=c.object,f=c.position,d=c.exclude;if(u(f)&&!u(l)){o.push(c);break}if(!u(l)||!u(l.primitive)||!d&&(o.push(c),0>=--e))break;let p=l.primitive,g=!1;typeof p.getGeometryInstanceAttributes=="function"&&u(l.id)&&(i=p.getGeometryInstanceAttributes(l.id),u(i)&&u(i.show)&&(g=!0,i.show=gn.toValue(!1,i.show),s.push(i))),l instanceof Ss&&(g=!0,l.show=!1,a.push(l)),g||(p.show=!1,r.push(p)),c=t()}for(n=0;n<r.length;++n)r[n].show=!0;for(n=0;n<s.length;++n)i=s[n],i.show=gn.toValue(!0,i.show);for(n=0;n<a.length;++n)a[n].show=!0;return o}Da.prototype.drillPick=function(e,t,n,i,o){let r=this;return D0e(n,function(){let c=r.pick(e,t,i,o);if(u(c))return{object:c,position:void 0,exclude:!1}}).map(function(c){return c.object})};var E0e=new h,Vht=new h;function zht(e,t,n){this.ray=e,this.width=t,this.tilesets=n,this.ready=!1;let i=this;this.promise=new Promise(o=>{i._completePick=()=>{o()}})}function I0e(e,t,n,i){let o=t.direction,r=h.mostOrthogonalAxis(o,E0e),s=h.cross(o,r,E0e),a=h.cross(o,s,Vht);return i.position=t.origin,i.direction=o,i.up=a,i.right=s,i.frustum.width=y(n,S0e),i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC)}function Hht(e,t,n){let i=t.frameState,o=n.ray,r=n.width,s=n.tilesets,a=e._pickOffscreenView.camera,c=I0e(e,o,r,a),l=Eht;l.camera=a,l.cullingVolume=c;let f=!0,d=s.length;for(let p=0;p<d;++p){let g=s[p];g.show&&t.primitives.contains(g)&&(g.updateForPass(i,l),f=f&&l.ready)}return f&&n._completePick(),f}Da.prototype.updateMostDetailedRayPicks=function(e){let t=this._mostDetailedRayPicks;for(let n=0;n<t.length;++n)Hht(this,e,t[n])&&t.splice(n--,1)};function P0e(e,t,n){let i=e.length;for(let o=0;o<i;++o){let r=e.get(o);r.show&&(u(r.isCesium3DTileset)?(!u(t)||t.indexOf(r)===-1)&&n.push(r):r instanceof Dl&&P0e(r,t,n))}}function u8(e,t,n,i,o,r){let s=[];if(P0e(t.primitives,i,s),s.length===0)return Promise.resolve(r());let a=new zht(n,o,s);return e._mostDetailedRayPicks.push(a),a.promise.then(function(){return r()})}function Ght(e,t){return!u(e)||!u(t)||t.length===0?!1:t.indexOf(e)>-1||t.indexOf(e.primitive)>-1||t.indexOf(e.id)>-1}function Wht(e,t,n,i,o,r,s){let a=t.context,c=a.uniformState,l=t.frameState,f=e._pickOffscreenView;t.view=f,I0e(e,n,o,f.camera),Bm=je.clone(f.viewport,Bm);let d=f.pickFramebuffer.begin(Bm,f.viewport);t.jobScheduler.disableThisFrame(),t.updateFrameState(),l.invertClassification=!1,l.passes.pick=!0,l.passes.offscreen=!0,s?l.tilesetPassState=Sht:l.tilesetPassState=mX,c.update(l),t.updateEnvironment(),t.updateAndExecuteCommands(d,pX),t.resolveFramebuffers(d);let p,g=f.pickFramebuffer.end(Bm);if(t.context.depthTexture){let m=f.frustumCommandsList.length;for(let x=0;x<m;++x){let T=e.getPickDepth(t,x).getDepth(a,0,0);if(u(T)&&T>0&&T<1){let A=f.frustumCommandsList[x],C=A.near*(x!==0?t.opaqueFrustumNearOffset:1),S=A.far,w=C+T*(S-C);p=Cn.getPoint(n,w);break}}}if(t.view=t.defaultView,a.endFrame(),u(g)||u(p))return{object:g,position:p,exclude:!u(p)&&r||Ght(g,i)}}function O0e(e,t,n,i,o,r,s,a){return D0e(i,function(){return Wht(e,t,n,o,r,s,a)})}function MS(e,t,n,i,o,r,s){let a=O0e(e,t,n,1,i,o,r,s);if(a.length>0)return a[0]}function R0e(e,t,n,i,o,r,s,a){return O0e(e,t,n,i,o,r,s,a)}function f8(e,t){return new Promise((n,i)=>{t.then(function(o){let r=e.postRender.addEventListener(function(){r(),n(o)});e.requestRender()}).catch(function(o){i(o)})})}Da.prototype.pickFromRay=function(e,t,n,i){return MS(this,e,t,n,i,!1,!1)};Da.prototype.drillPickFromRay=function(e,t,n,i,o){return R0e(this,e,t,n,i,o,!1,!1)};Da.prototype.pickFromRayMostDetailed=function(e,t,n,i){let o=this;return t=Cn.clone(t),n=u(n)?n.slice():n,f8(e,u8(o,e,t,n,i,function(){return MS(o,e,t,n,i,!1,!0)}))};Da.prototype.drillPickFromRayMostDetailed=function(e,t,n,i,o){let r=this;return t=Cn.clone(t),i=u(i)?i.slice():i,f8(e,u8(r,e,t,i,o,function(){return R0e(r,e,t,n,i,o,!1,!0)}))};var jht=new h,qht=new h,Yht=new Cn,M0e=new fe;function _X(e,t){let n=e.globe,i=u(n)?n.ellipsoid:e.mapProjection.ellipsoid,o=li._defaultMaxTerrainHeight,r=i.geodeticSurfaceNormalCartographic(t,qht),s=fe.toCartesian(t,i,jht),a=Yht;a.origin=s,a.direction=r;let c=new Cn;return Cn.getPoint(a,o,c.origin),h.negate(r,c.direction),c}function L0e(e,t){let n=e.globe,i=u(n)?n.ellipsoid:e.mapProjection.ellipsoid,o=fe.fromCartesian(t,i,M0e);return _X(e,o)}function N0e(e,t){let n=e.globe,i=u(n)?n.ellipsoid:e.mapProjection.ellipsoid;return fe.fromCartesian(t,i,M0e).height}function Xht(e,t,n,i,o){let r=_X(t,n);return u8(e,t,r,i,o,function(){let s=MS(e,t,r,i,o,!0,!0);if(u(s))return N0e(t,s.position)})}function Kht(e,t,n,i,o,r){let s=L0e(t,n);return u8(e,t,s,i,o,function(){let a=MS(e,t,s,i,o,!0,!0);if(u(a))return h.clone(a.position,r)})}Da.prototype.sampleHeight=function(e,t,n,i){let o=_X(e,t),r=MS(this,e,o,n,i,!0,!1);if(u(r))return N0e(e,r.position)};Da.prototype.clampToHeight=function(e,t,n,i,o){let r=L0e(e,t),s=MS(this,e,r,n,i,!0,!1);if(u(s))return h.clone(s.position,o)};Da.prototype.sampleHeightMostDetailed=function(e,t,n,i){n=u(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=Xht(this,e,t[s],n,i);return f8(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c].height=s[c];return t}))};Da.prototype.clampToHeightMostDetailed=function(e,t,n,i){n=u(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=Kht(this,e,t[s],n,i,t[s]);return f8(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c]=s[c];return t}))};Da.prototype.destroy=function(){this._pickOffscreenView=this._pickOffscreenView&&this._pickOffscreenView.destroy()};var H2=Da;var k0e=ro(s3(),1);function Zht(e,t,n){return` float clipDistance = clip(gl_FragCoord, ${e}, ${t}); vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = ${n}.rgb; float clippingPlanesEdgeWidth = ${n}.a; if (clipDistance > 0.0 && clipDistance < clippingPlanesEdgeWidth) { out_FragColor = clippingPlanesEdgeColor; } `}var G2=Zht;var $ht={modifyFragmentShader:function(t){return t=Ue.replaceMain(t,"czm_splitter_main"),t+=`uniform float czm_splitDirection; void main() { #ifndef SHADOW_MAP if (czm_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (czm_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif czm_splitter_main(); } `,t},addUniforms:function(t,n){n.czm_splitDirection=function(){return t.splitDirection}}},LS=$ht;var AT={NEEDS_DECODE:0,DECODING:1,READY:2,FAILED:3};function W2(e){this._parsedContent=void 0,this._drawCommand=void 0,this._isTranslucent=!1,this._styleTranslucent=!1,this._constantColor=z.clone(z.DARKGRAY),this._highlightColor=z.clone(z.WHITE),this._pointSize=1,this._rtcCenter=void 0,this._quantizedVolumeScale=void 0,this._quantizedVolumeOffset=void 0,this._styleableShaderAttributes=void 0,this._isQuantized=!1,this._isOctEncoded16P=!1,this._isRGB565=!1,this._hasColors=!1,this._hasNormals=!1,this._hasBatchIds=!1,this._decodingState=AT.READY,this._dequantizeInShader=!0,this._isQuantizedDraco=!1,this._isOctEncodedDraco=!1,this._quantizedRange=0,this._octEncodedRange=0,this.backFaceCulling=!1,this._backFaceCulling=!1,this.normalShading=!0,this._normalShading=!0,this._opaqueRenderState=void 0,this._translucentRenderState=void 0,this._mode=void 0,this._ready=!1,this._pointsLength=0,this._geometryByteLength=0,this._vertexShaderLoaded=e.vertexShaderLoaded,this._fragmentShaderLoaded=e.fragmentShaderLoaded,this._uniformMapLoaded=e.uniformMapLoaded,this._batchTableLoaded=e.batchTableLoaded,this._pickIdLoaded=e.pickIdLoaded,this._opaquePass=y(e.opaquePass,Ee.OPAQUE),this._cull=y(e.cull,!0),this.style=void 0,this._style=void 0,this.styleDirty=!1,this.modelMatrix=F.clone(F.IDENTITY),this._modelMatrix=F.clone(F.IDENTITY),this.time=0,this.shadows=yn.ENABLED,this._boundingSphere=void 0,this.clippingPlanes=void 0,this.isClipped=!1,this.clippingPlanesDirty=!1,this.clippingPlanesOriginMatrix=void 0,this.attenuation=!1,this._attenuation=!1,this.geometricError=0,this.geometricErrorScale=1,this.maximumAttenuation=this._pointSize,this.splitDirection=y(e.splitDirection,Bc.NONE),this._splittingEnabled=!1,this._error=void 0,Qht(this,e)}Object.defineProperties(W2.prototype,{pointsLength:{get:function(){return this._pointsLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}},color:{get:function(){return z.clone(this._highlightColor)},set:function(e){this._highlightColor=z.clone(e,this._highlightColor)}},boundingSphere:{get:function(){if(u(this._drawCommand))return this._drawCommand.boundingVolume},set:function(e){this._boundingSphere=se.clone(e,this._boundingSphere)}}});function Qht(e,t){let n=Ux.parse(t.arrayBuffer,t.byteOffset);if(e._parsedContent=n,e._rtcCenter=n.rtcCenter,e._hasNormals=n.hasNormals,e._hasColors=n.hasColors,e._hasBatchIds=n.hasBatchIds,e._isTranslucent=n.isTranslucent,!n.hasBatchIds&&u(n.batchTableBinary)&&(n.styleableProperties=yp.getBinaryProperties(n.pointsLength,n.batchTableJson,n.batchTableBinary)),u(n.draco)){let a=n.draco;e._decodingState=AT.NEEDS_DECODE,a.dequantizeInShader=e._dequantizeInShader}let i=n.positions;u(i)&&(e._isQuantized=i.isQuantized,e._quantizedVolumeScale=i.quantizedVolumeScale,e._quantizedVolumeOffset=i.quantizedVolumeOffset,e._quantizedRange=i.quantizedRange);let o=n.normals;u(o)&&(e._isOctEncoded16P=o.octEncoded);let r=n.colors;u(r)&&(u(r.constantColor)&&(e._constantColor=z.clone(r.constantColor,e._constantColor),e._hasColors=!1),e._isRGB565=r.isRGB565);let s=n.batchIds;u(n.batchIds)&&(s.name="BATCH_ID",s.semantic="BATCH_ID",s.setIndex=void 0),n.hasBatchIds&&e._batchTableLoaded(n.batchLength,n.batchTableJson,n.batchTableBinary),e._pointsLength=n.pointsLength}var Jht=new h,emt=new h,tmt=new h,F0e,d8;function nmt(e){if(!u(d8)){F0e=new k0e.default(0),d8=new Array(e);for(let t=0;t<e;++t)d8[t]=F0e.random()}return d8}function imt(e){let n=e.length/3,i=Math.min(n,20),o=nmt(20),r=Number.MAX_VALUE,s=-Number.MAX_VALUE,a=h.fromElements(r,r,r,Jht),c=h.fromElements(s,s,s,emt);for(let f=0;f<i;++f){let d=Math.floor(o[f]*n),p=h.unpack(e,d*3,tmt);h.minimumByComponent(a,p,a),h.maximumByComponent(c,p,c)}let l=se.fromCornerPoints(a,c);return l.radius+=P.EPSILON2,l}function B0e(e,t){let n=X.fromTypedArray(e);return n===X.INT||n===X.UNSIGNED_INT||n===X.DOUBLE?(Dt("Cast pnts property to floats",`Point cloud property "${t}" will be cast to a float array because INT, UNSIGNED_INT, and DOUBLE are not valid WebGL vertex attribute types. Some precision may be lost.`),new Float32Array(e)):e}var omt=new oe,rmt=new oe,smt=new z,U0e=0,h8=1,TX=2,V0e=3,amt=4,gX=new F,cmt=new F;function lmt(e,t){let n=t.context,i=e._parsedContent,o=e._pointsLength,r=i.positions,s=i.colors,a=i.normals,c=i.batchIds,l=i.styleableProperties,f=u(l),d=e._isQuantized,p=e._isQuantizedDraco,g=e._isOctEncoded16P,m=e._isOctEncodedDraco,x=e._quantizedRange,b=e._octEncodedRange,T=e._isRGB565,A=e._isTranslucent,C=e._hasColors,S=e._hasNormals,w=e._hasBatchIds,D,R,O=[],N={};if(e._styleableShaderAttributes=N,f){let U=amt;for(let G in l)if(l.hasOwnProperty(G)){let k=l[G],Y=B0e(k.typedArray,G);D=k.componentCount,R=X.fromTypedArray(Y);let j=ct.createVertexBuffer({context:n,typedArray:Y,usage:Ne.STATIC_DRAW});e._geometryByteLength+=j.sizeInBytes;let $={index:U,vertexBuffer:j,componentsPerAttribute:D,componentDatatype:R,normalize:!1,offsetInBytes:0,strideInBytes:0};O.push($),N[G]={location:U,componentCount:D},++U}}let L=ct.createVertexBuffer({context:n,typedArray:r.typedArray,usage:Ne.STATIC_DRAW});e._geometryByteLength+=L.sizeInBytes;let _;C&&(_=ct.createVertexBuffer({context:n,typedArray:s.typedArray,usage:Ne.STATIC_DRAW}),e._geometryByteLength+=_.sizeInBytes);let E;S&&(E=ct.createVertexBuffer({context:n,typedArray:a.typedArray,usage:Ne.STATIC_DRAW}),e._geometryByteLength+=E.sizeInBytes);let v;w&&(c.typedArray=B0e(c.typedArray,"batchIds"),v=ct.createVertexBuffer({context:n,typedArray:c.typedArray,usage:Ne.STATIC_DRAW}),e._geometryByteLength+=v.sizeInBytes);let I=[];if(d?R=X.UNSIGNED_SHORT:p?R=x<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT:R=X.FLOAT,I.push({index:U0e,vertexBuffer:L,componentsPerAttribute:3,componentDatatype:R,normalize:!1,offsetInBytes:0,strideInBytes:0}),e._cull&&(d||p?e._boundingSphere=se.fromCornerPoints(h.ZERO,e._quantizedVolumeScale):e._boundingSphere=imt(r.typedArray)),C)if(T)I.push({index:h8,vertexBuffer:_,componentsPerAttribute:1,componentDatatype:X.UNSIGNED_SHORT,normalize:!1,offsetInBytes:0,strideInBytes:0});else{let U=A?4:3;I.push({index:h8,vertexBuffer:_,componentsPerAttribute:U,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,offsetInBytes:0,strideInBytes:0})}S&&(g?(D=2,R=X.UNSIGNED_BYTE):m?(D=2,R=b<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT):(D=3,R=X.FLOAT),I.push({index:TX,vertexBuffer:E,componentsPerAttribute:D,componentDatatype:R,normalize:!1,offsetInBytes:0,strideInBytes:0})),w&&I.push({index:V0e,vertexBuffer:v,componentsPerAttribute:1,componentDatatype:X.fromTypedArray(c.typedArray),normalize:!1,offsetInBytes:0,strideInBytes:0}),f&&(I=I.concat(O));let M=new ni({context:n,attributes:I}),B={depthTest:{enabled:!0}},V={depthTest:{enabled:!0},depthMask:!1,blending:un.ALPHA_BLEND};e._opaquePass===Ee.CESIUM_3D_TILE&&(B.stencilTest=Lt.setCesium3DTileBit(),B.stencilMask=Lt.CESIUM_3D_TILE_MASK,V.stencilTest=Lt.setCesium3DTileBit(),V.stencilMask=Lt.CESIUM_3D_TILE_MASK),e._opaqueRenderState=ke.fromCache(B),e._translucentRenderState=ke.fromCache(V),e._drawCommand=new Je({boundingVolume:new se,cull:e._cull,modelMatrix:new F,primitiveType:Me.POINTS,vertexArray:M,count:o,shaderProgram:void 0,uniformMap:void 0,renderState:A?e._translucentRenderState:e._opaqueRenderState,pass:A?Ee.TRANSLUCENT:e._opaquePass,owner:e,castShadows:!1,receiveShadows:!1,pickId:e._pickIdLoaded()})}function umt(e,t){let n=t.context,i=e._isQuantized,o=e._isQuantizedDraco,r=e._isOctEncodedDraco,s={u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier:function(){let a=omt;if(a.x=e._attenuation?e.maximumAttenuation:e._pointSize,a.x*=t.pixelRatio,a.y=e.time,e._attenuation){let c=t.camera.frustum,l;t.mode===te.SCENE2D||c instanceof Qt?l=Number.POSITIVE_INFINITY:l=n.drawingBufferHeight/t.camera.frustum.sseDenominator,a.z=e.geometricError*e.geometricErrorScale,a.w=l}return a},u_highlightColor:function(){return e._highlightColor},u_constantColor:function(){return e._constantColor},u_clippingPlanes:function(){let a=e.clippingPlanes;return e.isClipped?a.texture:n.defaultTexture},u_clippingPlanesEdgeStyle:function(){let a=e.clippingPlanes;if(!u(a))return z.TRANSPARENT;let c=z.clone(a.edgeColor,smt);return c.alpha=a.edgeWidth,c},u_clippingPlanesMatrix:function(){let a=e.clippingPlanes;if(!u(a))return F.IDENTITY;let c=y(e.clippingPlanesOriginMatrix,e._modelMatrix);F.multiply(n.uniformState.view3D,c,gX);let l=F.multiply(gX,a.modelMatrix,gX);return F.inverseTranspose(l,cmt)}};LS.addUniforms(e,s),(i||o||r)&&(s=gt(s,{u_quantizedVolumeScaleAndOctEncodedRange:function(){let a=rmt;if(u(e._quantizedVolumeScale)){let c=h.clone(e._quantizedVolumeScale,a);h.divideByScalar(c,e._quantizedRange,a)}return a.w=e._octEncodedRange,a}})),u(e._uniformMapLoaded)&&(s=e._uniformMapLoaded(s)),e._drawCommand.uniformMap=s}function yX(e,t){let n=/czm_3dtiles_property_(\d+)/g,i=n.exec(e);for(;i!==null;){let o=parseInt(i[1]);t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function xX(e,t){e=e.slice(e.indexOf(` `));let n=/czm_3dtiles_builtin_property_(\w+)/g,i=n.exec(e);for(;i!==null;){let o=i[1];t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function bX(e,t){let n=e.numberOfAttributes;for(let i=0;i<n;++i){let o=e.getAttribute(i);if(o.index===t)return o}}var fmt={POSITION:"czm_3dtiles_builtin_property_POSITION",POSITION_ABSOLUTE:"czm_3dtiles_builtin_property_POSITION_ABSOLUTE",COLOR:"czm_3dtiles_builtin_property_COLOR",NORMAL:"czm_3dtiles_builtin_property_NORMAL"};function dmt(e,t,n){let i,o,r,s=t.context,a=u(n),c=e._isQuantized,l=e._isQuantizedDraco,f=e._isOctEncoded16P,d=e._isOctEncodedDraco,p=e._isRGB565,g=e._isTranslucent,m=e._hasColors,x=e._hasNormals,b=e._hasBatchIds,T=e._backFaceCulling,A=e._normalShading,C=e._drawCommand.vertexArray,S=e.clippingPlanes,w=e._attenuation,D,R,O,N=g,L=He(fmt),_={},E=e._styleableShaderAttributes;for(o in E)E.hasOwnProperty(o)&&(r=E[o],L[o]=`czm_3dtiles_property_${r.location}`,_[r.location]=r);if(a){let re={translucent:!1},ye="(vec3 czm_3dtiles_builtin_property_POSITION, vec3 czm_3dtiles_builtin_property_POSITION_ABSOLUTE, vec4 czm_3dtiles_builtin_property_COLOR, vec3 czm_3dtiles_builtin_property_NORMAL)";D=n.getColorShaderFunction(`getColorFromStyle${ye}`,L,re),R=n.getShowShaderFunction(`getShowFromStyle${ye}`,L,re),O=n.getPointSizeShaderFunction(`getPointSizeFromStyle${ye}`,L,re),u(D)&&re.translucent&&(N=!0)}e._styleTranslucent=N;let v=u(D),I=u(R),M=u(O),B=e.isClipped,V=[],U=[];v&&(yX(D,V),xX(D,U)),I&&(yX(R,V),xX(R,U)),M&&(yX(O,V),xX(O,U));let G=U.indexOf("COLOR")>=0,k=U.indexOf("NORMAL")>=0;if(k&&!x)throw new ue("Style references the NORMAL semantic but the point cloud does not have normals");for(o in E)if(E.hasOwnProperty(o)){r=E[o];let re=V.indexOf(r.location)>=0,ye=bX(C,r.location);ye.enabled=re}let Y=m&&(!v||G);if(m){let re=bX(C,h8);re.enabled=Y}let j=x&&(A||T||k);if(x){let re=bX(C,TX);re.enabled=j}let $={a_position:U0e};Y&&($.a_color=h8),j&&($.a_normal=TX),b&&($.a_batchId=V0e);let W="",K=V.length;for(i=0;i<K;++i){let re=V[i];r=_[re];let ye=r.componentCount,ge=`czm_3dtiles_property_${re}`,Ae;ye===1?Ae="float":Ae=`vec${ye}`,W+=`in ${Ae} ${ge}; `,$[ge]=r.location}umt(e,t);let Z=`in vec3 a_position; out vec4 v_color; uniform vec4 u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier; uniform vec4 u_constantColor; uniform vec4 u_highlightColor; `;Z+=`float u_pointSize; float tiles3d_tileset_time; `,w&&(Z+=`float u_geometricError; float u_depthMultiplier; `),Z+=W,Y&&(g?Z+=`in vec4 a_color; `:p?Z+=`in float a_color; const float SHIFT_RIGHT_11 = 1.0 / 2048.0; const float SHIFT_RIGHT_5 = 1.0 / 32.0; const float SHIFT_LEFT_11 = 2048.0; const float SHIFT_LEFT_5 = 32.0; const float NORMALIZE_6 = 1.0 / 64.0; const float NORMALIZE_5 = 1.0 / 32.0; `:Z+=`in vec3 a_color; `),j&&(f||d?Z+=`in vec2 a_normal; `:Z+=`in vec3 a_normal; `),b&&(Z+=`in float a_batchId; `),(c||l||d)&&(Z+=`uniform vec4 u_quantizedVolumeScaleAndOctEncodedRange; `),v&&(Z+=D),I&&(Z+=R),M&&(Z+=O),Z+=`void main() { u_pointSize = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.x; tiles3d_tileset_time = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.y; `,w&&(Z+=` u_geometricError = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.z; u_depthMultiplier = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.w; `),Y?g?Z+=` vec4 color = a_color; `:p?Z+=` float compressed = a_color; float r = floor(compressed * SHIFT_RIGHT_11); compressed -= r * SHIFT_LEFT_11; float g = floor(compressed * SHIFT_RIGHT_5); compressed -= g * SHIFT_LEFT_5; float b = compressed; vec3 rgb = vec3(r * NORMALIZE_5, g * NORMALIZE_6, b * NORMALIZE_5); vec4 color = vec4(rgb, 1.0); `:Z+=` vec4 color = vec4(a_color, 1.0); `:Z+=` vec4 color = u_constantColor; `,c||l?Z+=` vec3 position = a_position * u_quantizedVolumeScaleAndOctEncodedRange.xyz; `:Z+=` vec3 position = a_position; `,Z+=` vec3 position_absolute = vec3(czm_model * vec4(position, 1.0)); `,j?(f?Z+=` vec3 normal = czm_octDecode(a_normal); `:d?Z+=` vec3 normal = czm_octDecode(a_normal, u_quantizedVolumeScaleAndOctEncodedRange.w).zxy; `:Z+=` vec3 normal = a_normal; `,Z+=` vec3 normalEC = czm_normal * normal; `):Z+=` vec3 normal = vec3(1.0); `,v&&(Z+=` color = getColorFromStyle(position, position_absolute, color, normal); `),I&&(Z+=` float show = float(getShowFromStyle(position, position_absolute, color, normal)); `),M?Z+=` gl_PointSize = getPointSizeFromStyle(position, position_absolute, color, normal) * czm_pixelRatio; `:w?Z+=` vec4 positionEC = czm_modelView * vec4(position, 1.0); float depth = -positionEC.z; gl_PointSize = min((u_geometricError / depth) * u_depthMultiplier, u_pointSize); `:Z+=` gl_PointSize = u_pointSize; `,Z+=` color = color * u_highlightColor; `,j&&A&&(Z+=` float diffuseStrength = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC); diffuseStrength = max(diffuseStrength, 0.4); color.xyz *= diffuseStrength * czm_lightColor; `),Z+=` v_color = color; gl_Position = czm_modelViewProjection * vec4(position, 1.0); `,j&&T&&(Z+=` float visible = step(-normalEC.z, 0.0); gl_Position *= visible; gl_PointSize *= visible; `),I&&(Z+=` gl_Position.w *= float(show); gl_PointSize *= float(show); `),Z+=`} `;let me=`in vec4 v_color; `;B&&(me+=`uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; `,me+=` `,me+=F_(S,s),me+=` `),me+=`void main() { out_FragColor = czm_gammaCorrect(v_color); `,B&&(me+=G2("u_clippingPlanes","u_clippingPlanesMatrix","u_clippingPlanesEdgeStyle")),me+=`} `,e.splitDirection!==Bc.NONE&&(me=LS.modifyFragmentShader(me)),u(e._vertexShaderLoaded)&&(Z=e._vertexShaderLoaded(Z)),u(e._fragmentShaderLoaded)&&(me=e._fragmentShaderLoaded(me));let xe=e._drawCommand;u(xe.shaderProgram)&&xe.shaderProgram.destroy(),xe.shaderProgram=Yt.fromCache({context:s,vertexShaderSource:Z,fragmentShaderSource:me,attributeLocations:$});try{xe.shaderProgram._bind()}catch{throw new ue("Error generating style shader: this may be caused by a type mismatch, index out-of-bounds, or other syntax error.")}}function hmt(e,t){if(e._decodingState===AT.READY)return!1;if(e._decodingState===AT.NEEDS_DECODE){let n=e._parsedContent,i=n.draco,o=wp.decodePointCloud(i,t);u(o)&&(e._decodingState=AT.DECODING,o.then(function(r){e._decodingState=AT.READY;let s=u(r.POSITION)?r.POSITION.array:void 0,a=u(r.RGB)?r.RGB.array:void 0,c=u(r.RGBA)?r.RGBA.array:void 0,l=u(r.NORMAL)?r.NORMAL.array:void 0,f=u(r.BATCH_ID)?r.BATCH_ID.array:void 0,d=u(s)&&u(r.POSITION.data.quantization),p=u(l)&&u(r.NORMAL.data.quantization);if(d){let b=r.POSITION.data.quantization,T=b.range;e._quantizedVolumeScale=h.fromElements(T,T,T),e._quantizedVolumeOffset=h.unpack(b.minValues),e._quantizedRange=(1<<b.quantizationBits)-1,e._isQuantizedDraco=!0}p&&(e._octEncodedRange=(1<<r.NORMAL.data.quantization.quantizationBits)-1,e._isOctEncodedDraco=!0);let g=n.styleableProperties,m=i.batchTableProperties;for(let b in m)if(m.hasOwnProperty(b)){let T=r[b];u(g)||(g={}),g[b]={typedArray:T.array,componentCount:T.data.componentsPerAttribute}}u(s)&&(n.positions={typedArray:s});let x=y(c,a);u(x)&&(n.colors={typedArray:x}),u(l)&&(n.normals={typedArray:l}),u(f)&&(n.batchIds={typedArray:f}),n.styleableProperties=g}).catch(function(r){e._decodingState=AT.FAILED,e._error=r}))}return!0}var mmt=new oe,pmt=new h;W2.prototype.update=function(e){let t=e.context;if(u(this._error)){let l=this._error;throw this._error=void 0,l}if(hmt(this,t))return;let i=!1,o=!F.equals(this._modelMatrix,this.modelMatrix);if(this._mode!==e.mode&&(this._mode=e.mode,o=!0),u(this._drawCommand)||(lmt(this,e),o=!0,i=!0,this._ready=!0,this._parsedContent=void 0),o){F.clone(this.modelMatrix,this._modelMatrix);let l=this._drawCommand.modelMatrix;if(F.clone(this._modelMatrix,l),u(this._rtcCenter)&&F.multiplyByTranslation(l,this._rtcCenter,l),u(this._quantizedVolumeOffset)&&F.multiplyByTranslation(l,this._quantizedVolumeOffset,l),e.mode!==te.SCENE3D){let d=e.mapProjection,p=F.getColumn(l,3,mmt);oe.equals(p,oe.UNIT_W)||Rt.basisTo2D(d,l,l)}let f=this._drawCommand.boundingVolume;if(se.clone(this._boundingSphere,f),this._cull){let d=f.center;F.multiplyByPoint(l,d,d);let p=F.getScale(l,pmt);f.radius*=h.maximumComponent(p)}}this.clippingPlanesDirty&&(this.clippingPlanesDirty=!1,i=!0),this._attenuation!==this.attenuation&&(this._attenuation=this.attenuation,i=!0),this.backFaceCulling!==this._backFaceCulling&&(this._backFaceCulling=this.backFaceCulling,i=!0),this.normalShading!==this._normalShading&&(this._normalShading=this.normalShading,i=!0),(this._style!==this.style||this.styleDirty)&&(this._style=this.style,this.styleDirty=!1,i=!0);let r=this.splitDirection!==Bc.NONE;this._splittingEnabled!==r&&(this._splittingEnabled=r,i=!0),i&&dmt(this,e,this._style),this._drawCommand.castShadows=yn.castShadows(this.shadows),this._drawCommand.receiveShadows=yn.receiveShadows(this.shadows);let s=this._highlightColor.alpha<1||this._constantColor.alpha<1||this._styleTranslucent;this._drawCommand.renderState=s?this._translucentRenderState:this._opaqueRenderState,this._drawCommand.pass=s?Ee.TRANSLUCENT:this._opaquePass;let a=e.commandList,c=e.passes;(c.render||c.pick)&&a.push(this._drawCommand)};W2.prototype.isDestroyed=function(){return!1};W2.prototype.destroy=function(){let e=this._drawCommand;return u(e)&&(e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy()),le(this)};var j2=W2;var _mt={NEAREST:0,LINEAR:1},Nu=_mt;function CT(e){e=y(e,y.EMPTY_OBJECT);let t=e.fragmentShader,n=y(e.textureScale,1),i=y(e.pixelFormat,nt.RGBA);this._fragmentShader=t,this._uniforms=e.uniforms,this._textureScale=n,this._forcePowerOfTwo=y(e.forcePowerOfTwo,!1),this._sampleMode=y(e.sampleMode,Nu.NEAREST),this._pixelFormat=i,this._pixelDatatype=y(e.pixelDatatype,Ye.UNSIGNED_BYTE),this._clearColor=y(e.clearColor,z.BLACK),this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._idTexture=void 0,this._actualUniforms={},this._dirtyUniforms=[],this._texturesToRelease=[],this._texturesToCreate=[],this._texturePromise=void 0;let o=new za;o.scissorTest={enabled:!0,rectangle:u(e.scissorRectangle)?je.clone(e.scissorRectangle):new je},this._passState=o,this._ready=!1;let r=e.name;u(r)||(r=Gn()),this._name=r,this._logDepthChanged=void 0,this._useLogDepth=void 0,this._selectedIdTexture=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0,this._textureCache=void 0,this._index=void 0,this.enabled=!0,this._enabled=!0}Object.defineProperties(CT.prototype,{ready:{get:function(){return this._ready}},name:{get:function(){return this._name}},fragmentShader:{get:function(){return this._fragmentShader}},uniforms:{get:function(){return this._uniforms}},textureScale:{get:function(){return this._textureScale}},forcePowerOfTwo:{get:function(){return this._forcePowerOfTwo}},sampleMode:{get:function(){return this._sampleMode}},pixelFormat:{get:function(){return this._pixelFormat}},pixelDatatype:{get:function(){return this._pixelDatatype}},clearColor:{get:function(){return this._clearColor}},scissorRectangle:{get:function(){return this._passState.scissorTest.rectangle}},outputTexture:{get:function(){if(u(this._textureCache)){let e=this._textureCache.getFramebuffer(this._name);if(u(e))return e.getColorTexture(0)}}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});var gmt=/uniform\s+sampler2D\s+depthTexture/g;CT.prototype._isSupported=function(e){return!gmt.test(this._fragmentShader)||e.depthTexture};function ymt(e,t,n){let i=t[n];return(typeof i=="string"||i instanceof HTMLCanvasElement||i instanceof HTMLImageElement||i instanceof HTMLVideoElement||i instanceof ImageData)&&e._dirtyUniforms.push(n),{get:function(){return t[n]},set:function(o){let r=t[n];t[n]=o;let s=e._actualUniforms,a=s[n];u(a)&&a!==r&&a instanceof It&&!u(e._textureCache.getStageByName(n))&&(e._texturesToRelease.push(a),delete s[n],delete s[`${n}Dimensions`]),r instanceof It&&e._texturesToRelease.push(r),typeof o=="string"||o instanceof HTMLCanvasElement||o instanceof HTMLImageElement||o instanceof HTMLVideoElement||o instanceof ImageData?e._dirtyUniforms.push(n):s[n]=o}}}function xmt(e,t){return function(){let n=e._actualUniforms[t];return typeof n=="function"?n():n}}function bmt(e,t){return function(){let n=e[t]();if(u(n))return n.dimensions}}function Tmt(e){if(u(e._uniformMap))return;let t={},n={},i=e._uniforms,o=e._actualUniforms;for(let r in i)if(i.hasOwnProperty(r)){typeof i[r]!="function"?(t[r]=xmt(e,r),n[r]=ymt(e,i,r)):(t[r]=i[r],n[r]=i[r]),o[r]=i[r];let s=t[r]();(typeof s=="string"||s instanceof It||s instanceof HTMLImageElement||s instanceof HTMLCanvasElement||s instanceof HTMLVideoElement)&&(t[`${r}Dimensions`]=bmt(t,r))}e._uniforms={},Object.defineProperties(e._uniforms,n),e._uniformMap=gt(t,{colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions},depthTexture:function(){return e._depthTexture},depthTextureDimensions:function(){return e._depthTexture.dimensions},czm_idTexture:function(){return e._idTexture},czm_selectedIdTexture:function(){return e._selectedIdTexture},czm_selectedIdTextureStep:function(){return 1/e._selectedIdTexture.width}})}function Amt(e,t){if(u(e._command)&&!e._logDepthChanged&&!e._selectedDirty)return;let n=e._fragmentShader;if(u(e._selectedIdTexture)){let o=e._selectedIdTexture.width;n=n.replace(/in\s+vec2\s+v_textureCoordinates;/g,""),n=`#define CZM_SELECTED_FEATURE uniform sampler2D czm_idTexture; uniform sampler2D czm_selectedIdTexture; uniform float czm_selectedIdTextureStep; in vec2 v_textureCoordinates; bool czm_selected(vec2 offset) { bool selected = false; vec4 id = texture(czm_idTexture, v_textureCoordinates + offset); for (int i = 0; i < ${o}; ++i) { vec4 selectedId = texture(czm_selectedIdTexture, vec2((float(i) + 0.5) * czm_selectedIdTextureStep, 0.5)); if (all(equal(id, selectedId))) { return true; } } return false; } bool czm_selected() { return czm_selected(vec2(0.0)); } ${n}`}let i=new Ue({defines:[e._useLogDepth?"LOG_DEPTH":""],sources:[n]});e._command=t.createViewportQuadCommand(i,{uniformMap:e._uniformMap,owner:e})}function Cmt(e){let t=e._sampleMode,n,i;t===Nu.LINEAR?(n=rn.LINEAR,i=yi.LINEAR):(n=rn.NEAREST,i=yi.NEAREST);let o=e._sampler;(!u(o)||o.minificationFilter!==n||o.magnificationFilter!==i)&&(e._sampler=new ln({wrapS:Sn.CLAMP_TO_EDGE,wrapT:Sn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i}))}function Emt(e,t){return function(n){e._texturesToCreate.push({name:t,source:n})}}function Smt(e,t){return function(){return e._textureCache.getOutputTexture(t)}}function wmt(e,t){let n,i,o,r=e._texturesToRelease,s=r.length;for(n=0;n<s;++n)i=r[n],i=i&&i.destroy();r.length=0;let a=e._texturesToCreate;for(s=a.length,n=0;n<s;++n){let d=a[n];o=d.name;let p=d.source;e._actualUniforms[o]=new It({context:t,source:p})}a.length=0;let c=e._dirtyUniforms;if(c.length===0&&!u(e._texturePromise)){e._ready=!0;return}if(c.length===0||u(e._texturePromise))return;s=c.length;let l=e._uniforms,f=[];for(n=0;n<s;++n){o=c[n];let d=l[o],p=e._textureCache.getStageByName(d);if(u(p))e._actualUniforms[o]=Smt(e,d);else if(typeof d=="string"){let g=new ve({url:d});f.push(g.fetchImage().then(Emt(e,o)))}else e._texturesToCreate.push({name:o,source:d})}c.length=0,f.length>0?(e._ready=!1,e._texturePromise=Promise.all(f).then(function(){e._ready=!0,e._texturePromise=void 0})):e._ready=!0}function z0e(e){u(e._command)&&(e._command.shaderProgram=e._command.shaderProgram&&e._command.shaderProgram.destroy(),e._command=void 0),e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy();let t=e._textureCache;if(!u(t))return;let n=e._uniforms,i=e._actualUniforms;for(let o in i)i.hasOwnProperty(o)&&i[o]instanceof It&&(u(t.getStageByName(n[o]))||i[o].destroy(),e._dirtyUniforms.push(o))}function vmt(e){let t=u(e._selected)?e._selected.length:0,n=u(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength;if(i=i||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength,u(e._selected)&&u(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):u(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&u(e._combinedSelected)){if(!u(e._combinedSelectedShadow))return!0;t=e._combinedSelected.length;for(let o=0;o<t;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}function Dmt(e,t){if(!e._selectedDirty)return;e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy(),e._selectedIdTexture=void 0;let n=e._combinedSelected;if(!u(n))return;let i,o,r=0,s=n.length;for(i=0;i<s;++i)o=n[i],u(o.pickIds)?r+=o.pickIds.length:u(o.pickId)&&++r;if(s===0||r===0){let f=new Uint8Array(4);f[0]=255,f[1]=255,f[2]=255,f[3]=255,e._selectedIdTexture=new It({context:t,pixelFormat:nt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,source:{arrayBufferView:f,width:1,height:1},sampler:ln.NEAREST});return}let a,c=0,l=new Uint8Array(r*4);for(i=0;i<s;++i)if(o=n[i],u(o.pickIds)){let f=o.pickIds,d=f.length;for(let p=0;p<d;++p)a=f[p].color,l[c]=z.floatToByte(a.red),l[c+1]=z.floatToByte(a.green),l[c+2]=z.floatToByte(a.blue),l[c+3]=z.floatToByte(a.alpha),c+=4}else u(o.pickId)&&(a=o.pickId.color,l[c]=z.floatToByte(a.red),l[c+1]=z.floatToByte(a.green),l[c+2]=z.floatToByte(a.blue),l[c+3]=z.floatToByte(a.alpha),c+=4);e._selectedIdTexture=new It({context:t,pixelFormat:nt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,source:{arrayBufferView:l,width:r,height:1},sampler:ln.NEAREST})}CT.prototype.update=function(e,t){if(this.enabled!==this._enabled&&!this.enabled&&z0e(this),this._enabled=this.enabled,!this._enabled||(this._logDepthChanged=t!==this._useLogDepth,this._useLogDepth=t,this._selectedDirty=vmt(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=u(this._selected)?this._selected.length:0,this._parentSelectedLength=u(this._parentSelected)?this._parentSelected.length:0,Dmt(this,e),Tmt(this),wmt(this,e),Amt(this,e),Cmt(this),this._selectedDirty=!1,!this._ready))return;let n=this._textureCache.getFramebuffer(this._name);if(this._command.framebuffer=n,!u(n))return;let i=n.getColorTexture(0),o;(i.width!==e.drawingBufferWidth||i.height!==e.drawingBufferHeight)&&(o=this._renderState,(!u(o)||i.width!==o.viewport.width||i.height!==o.viewport.height)&&(this._renderState=ke.fromCache({viewport:new je(0,0,i.width,i.height)}))),this._command.renderState=o};CT.prototype.execute=function(e,t,n,i){if(!u(this._command)||!u(this._command.framebuffer)||!this._ready||!this._enabled)return;this._colorTexture=t,this._depthTexture=n,this._idTexture=i,ln.equals(this._colorTexture.sampler,this._sampler)||(this._colorTexture.sampler=this._sampler);let o=this.scissorRectangle.width>0&&this.scissorRectangle.height>0?this._passState:void 0;u(o)&&(o.context=e),this._command.execute(e,o)};CT.prototype.isDestroyed=function(){return!1};CT.prototype.destroy=function(){return z0e(this),le(this)};var _o=CT;var q2=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE color /= texture(autoExposure, vec2(0.5)).r; #endif color = czm_acesTonemapping(color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var Y2=`uniform sampler2D randomTexture; uniform sampler2D depthTexture; uniform float intensity; uniform float bias; uniform float lengthCap; uniform float stepSize; uniform float frustumLength; in vec2 v_textureCoordinates; vec4 clipToEye(vec2 uv, float depth) { vec2 xy = vec2((uv.x * 2.0 - 1.0), ((1.0 - uv.y) * 2.0 - 1.0)); vec4 posEC = czm_inverseProjection * vec4(xy, depth, 1.0); posEC = posEC / posEC.w; return posEC; } //Reconstruct Normal Without Edge Removation vec3 getNormalXEdge(vec3 posInCamera, float depthU, float depthD, float depthL, float depthR, vec2 pixelSize) { vec4 posInCameraUp = clipToEye(v_textureCoordinates - vec2(0.0, pixelSize.y), depthU); vec4 posInCameraDown = clipToEye(v_textureCoordinates + vec2(0.0, pixelSize.y), depthD); vec4 posInCameraLeft = clipToEye(v_textureCoordinates - vec2(pixelSize.x, 0.0), depthL); vec4 posInCameraRight = clipToEye(v_textureCoordinates + vec2(pixelSize.x, 0.0), depthR); vec3 up = posInCamera.xyz - posInCameraUp.xyz; vec3 down = posInCameraDown.xyz - posInCamera.xyz; vec3 left = posInCamera.xyz - posInCameraLeft.xyz; vec3 right = posInCameraRight.xyz - posInCamera.xyz; vec3 DX = length(left) < length(right) ? left : right; vec3 DY = length(up) < length(down) ? up : down; return normalize(cross(DY, DX)); } void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); vec4 posInCamera = clipToEye(v_textureCoordinates, depth); if (posInCamera.z > frustumLength) { out_FragColor = vec4(1.0); return; } vec2 pixelSize = czm_pixelRatio / czm_viewport.zw; float depthU = czm_readDepth(depthTexture, v_textureCoordinates - vec2(0.0, pixelSize.y)); float depthD = czm_readDepth(depthTexture, v_textureCoordinates + vec2(0.0, pixelSize.y)); float depthL = czm_readDepth(depthTexture, v_textureCoordinates - vec2(pixelSize.x, 0.0)); float depthR = czm_readDepth(depthTexture, v_textureCoordinates + vec2(pixelSize.x, 0.0)); vec3 normalInCamera = getNormalXEdge(posInCamera.xyz, depthU, depthD, depthL, depthR, pixelSize); float ao = 0.0; vec2 sampleDirection = vec2(1.0, 0.0); float gapAngle = 90.0 * czm_radiansPerDegree; // RandomNoise float randomVal = texture(randomTexture, v_textureCoordinates / pixelSize / 255.0).x; //Loop for each direction for (int i = 0; i < 4; i++) { float newGapAngle = gapAngle * (float(i) + randomVal); float cosVal = cos(newGapAngle); float sinVal = sin(newGapAngle); //Rotate Sampling Direction vec2 rotatedSampleDirection = vec2(cosVal * sampleDirection.x - sinVal * sampleDirection.y, sinVal * sampleDirection.x + cosVal * sampleDirection.y); float localAO = 0.0; float localStepSize = stepSize; //Loop for each step for (int j = 0; j < 6; j++) { vec2 newCoords = v_textureCoordinates + rotatedSampleDirection * localStepSize * pixelSize; //Exception Handling if(newCoords.x > 1.0 || newCoords.y > 1.0 || newCoords.x < 0.0 || newCoords.y < 0.0) { break; } float stepDepthInfo = czm_readDepth(depthTexture, newCoords); vec4 stepPosInCamera = clipToEye(newCoords, stepDepthInfo); vec3 diffVec = stepPosInCamera.xyz - posInCamera.xyz; float len = length(diffVec); if (len > lengthCap) { break; } float dotVal = clamp(dot(normalInCamera, normalize(diffVec)), 0.0, 1.0 ); float weight = len / lengthCap; weight = 1.0 - weight * weight; if (dotVal < bias) { dotVal = 0.0; } localAO = max(localAO, dotVal * weight); localStepSize += stepSize; } ao += localAO; } ao /= 4.0; ao = 1.0 - clamp(ao, 0.0, 1.0); ao = pow(ao, intensity); out_FragColor = vec4(vec3(ao), 1.0); } `;var X2=`uniform sampler2D colorTexture; uniform sampler2D ambientOcclusionTexture; uniform bool ambientOcclusionOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); vec4 ao = texture(ambientOcclusionTexture, v_textureCoordinates); out_FragColor = ambientOcclusionOnly ? ao : ao * color; } `;var K2=`uniform sampler2D colorTexture; uniform float gradations; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = vec4(rgb, 1.0); return; } #endif float luminance = czm_luminance(rgb); float darkness = luminance * gradations; darkness = (darkness - fract(darkness)) / gradations; out_FragColor = vec4(vec3(darkness), 1.0); } `;var Z2=`uniform sampler2D colorTexture; uniform sampler2D bloomTexture; uniform bool glowOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = color; return; } #endif vec4 bloom = texture(bloomTexture, v_textureCoordinates); out_FragColor = glowOnly ? bloom : bloom + color; } `;var $2=`uniform sampler2D colorTexture; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 target = vec3(0.0); out_FragColor = vec4(mix(target, rgb, brightness), 1.0); } `;var Q2=`uniform sampler2D colorTexture; uniform float contrast; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 sceneColor = texture(colorTexture, v_textureCoordinates).xyz; sceneColor = czm_RGBToHSB(sceneColor); sceneColor.z += brightness; sceneColor = czm_HSBToRGB(sceneColor); float factor = (259.0 * (contrast + 255.0)) / (255.0 * (259.0 - contrast)); sceneColor = factor * (sceneColor - vec3(0.5)) + vec3(0.5); out_FragColor = vec4(sceneColor, 1.0); } `;var J2=`uniform sampler2D colorTexture; uniform sampler2D blurTexture; uniform sampler2D depthTexture; uniform float focalDistance; in vec2 v_textureCoordinates; vec4 toEye(vec2 uv, float depth) { vec2 xy = vec2((uv.x * 2.0 - 1.0), ((1.0 - uv.y) * 2.0 - 1.0)); vec4 posInCamera = czm_inverseProjection * vec4(xy, depth, 1.0); posInCamera = posInCamera / posInCamera.w; return posInCamera; } float computeDepthBlur(float depth) { float f; if (depth < focalDistance) { f = (focalDistance - depth) / (focalDistance - czm_currentFrustum.x); } else { f = (depth - focalDistance) / (czm_currentFrustum.y - focalDistance); f = pow(f, 0.1); } f *= f; f = clamp(f, 0.0, 1.0); return pow(f, 0.5); } void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); vec4 posInCamera = toEye(v_textureCoordinates, depth); float d = computeDepthBlur(-posInCamera.z); out_FragColor = mix(texture(colorTexture, v_textureCoordinates), texture(blurTexture, v_textureCoordinates), d); } `;var eF=`uniform sampler2D depthTexture; in vec2 v_textureCoordinates; void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); out_FragColor = vec4(vec3(depth), 1.0); } `;var tF=`uniform sampler2D depthTexture; uniform float length; uniform vec4 color; in vec2 v_textureCoordinates; void main(void) { float directions[3]; directions[0] = -1.0; directions[1] = 0.0; directions[2] = 1.0; float scalars[3]; scalars[0] = 3.0; scalars[1] = 10.0; scalars[2] = 3.0; float padx = czm_pixelRatio / czm_viewport.z; float pady = czm_pixelRatio / czm_viewport.w; #ifdef CZM_SELECTED_FEATURE bool selected = false; for (int i = 0; i < 3; ++i) { float dir = directions[i]; selected = selected || czm_selected(vec2(-padx, dir * pady)); selected = selected || czm_selected(vec2(padx, dir * pady)); selected = selected || czm_selected(vec2(dir * padx, -pady)); selected = selected || czm_selected(vec2(dir * padx, pady)); if (selected) { break; } } if (!selected) { out_FragColor = vec4(color.rgb, 0.0); return; } #endif float horizEdge = 0.0; float vertEdge = 0.0; for (int i = 0; i < 3; ++i) { float dir = directions[i]; float scale = scalars[i]; horizEdge -= texture(depthTexture, v_textureCoordinates + vec2(-padx, dir * pady)).x * scale; horizEdge += texture(depthTexture, v_textureCoordinates + vec2(padx, dir * pady)).x * scale; vertEdge -= texture(depthTexture, v_textureCoordinates + vec2(dir * padx, -pady)).x * scale; vertEdge += texture(depthTexture, v_textureCoordinates + vec2(dir * padx, pady)).x * scale; } float len = sqrt(horizEdge * horizEdge + vertEdge * vertEdge); out_FragColor = vec4(color.rgb, len > length ? color.a : 0.0); } `;var nF=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif // See slides 142 and 143: // http://www.gdcvault.com/play/1012459/Uncharted_2__HDR_Lighting void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #endif const float A = 0.22; // shoulder strength const float B = 0.30; // linear strength const float C = 0.10; // linear angle const float D = 0.20; // toe strength const float E = 0.01; // toe numerator const float F = 0.30; // toe denominator const float white = 11.2; // linear white point value vec3 c = ((color * (A * color + C * B) + D * E) / (color * ( A * color + B) + D * F)) - E / F; float w = ((white * (A * white + C * B) + D * E) / (white * ( A * white + B) + D * F)) - E / F; c = czm_inverseGamma(c / w); out_FragColor = vec4(c, fragmentColor.a); } `;var iF=`in vec2 v_textureCoordinates; uniform sampler2D colorTexture; const float fxaaQualitySubpix = 0.5; const float fxaaQualityEdgeThreshold = 0.125; const float fxaaQualityEdgeThresholdMin = 0.0833; void main() { vec2 fxaaQualityRcpFrame = vec2(1.0) / czm_viewport.zw; vec4 color = FxaaPixelShader( v_textureCoordinates, colorTexture, fxaaQualityRcpFrame, fxaaQualitySubpix, fxaaQualityEdgeThreshold, fxaaQualityEdgeThresholdMin); float alpha = texture(colorTexture, v_textureCoordinates).a; out_FragColor = vec4(color.rgb, alpha); } `;var o0=`#define SAMPLES 8 uniform float delta; uniform float sigma; uniform float direction; // 0.0 for x direction, 1.0 for y direction uniform sampler2D colorTexture; #ifdef USE_STEP_SIZE uniform float stepSize; #else uniform vec2 step; #endif in vec2 v_textureCoordinates; // Incremental Computation of the Gaussian: // https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch40.html void main() { vec2 st = v_textureCoordinates; vec2 dir = vec2(1.0 - direction, direction); #ifdef USE_STEP_SIZE vec2 step = vec2(stepSize * (czm_pixelRatio / czm_viewport.zw)); #else vec2 step = step; #endif vec3 g; g.x = 1.0 / (sqrt(czm_twoPi) * sigma); g.y = exp((-0.5 * delta * delta) / (sigma * sigma)); g.z = g.y * g.y; vec4 result = texture(colorTexture, st) * g.x; for (int i = 1; i < SAMPLES; ++i) { g.xy *= g.yz; vec2 offset = float(i) * dir * step; result += texture(colorTexture, st - offset) * g.x; result += texture(colorTexture, st + offset) * g.x; } out_FragColor = result; } `;var oF=`uniform sampler2D colorTexture; uniform sampler2D dirtTexture; uniform sampler2D starTexture; uniform vec2 dirtTextureDimensions; uniform float distortion; uniform float ghostDispersal; uniform float haloWidth; uniform float dirtAmount; uniform float earthRadius; uniform float intensity; in vec2 v_textureCoordinates; // whether it is in space or not // 6500000.0 is empirical value #define DISTANCE_TO_SPACE 6500000.0 // return ndc from world coordinate biased earthRadius vec4 getNDCFromWC(vec3 WC, float earthRadius) { vec4 positionEC = czm_view * vec4(WC, 1.0); positionEC = vec4(positionEC.x + earthRadius, positionEC.y, positionEC.z, 1.0); vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); return czm_viewportOrthographic * vec4(positionWC.xy, -positionWC.z, 1.0); } // Check if current pixel is included Earth // if then mask it gradually float isInEarth(vec2 texcoord, vec2 sceneSize) { vec2 NDC = texcoord * 2.0 - 1.0; vec4 earthPosSC = getNDCFromWC(vec3(0.0), 0.0); vec4 earthPosSCEdge = getNDCFromWC(vec3(0.0), earthRadius * 1.5); NDC.xy -= earthPosSC.xy; float X = abs(NDC.x) * sceneSize.x; float Y = abs(NDC.y) * sceneSize.y; return clamp(0.0, 1.0, max(sqrt(X * X + Y * Y) / max(abs(earthPosSCEdge.x * sceneSize.x), 1.0) - 0.8 , 0.0)); } // For Chromatic effect vec4 textureDistorted(sampler2D tex, vec2 texcoord, vec2 direction, vec3 distortion, bool isSpace) { vec2 sceneSize = czm_viewport.zw; vec3 color; if(isSpace) { color.r = isInEarth(texcoord + direction * distortion.r, sceneSize) * texture(tex, texcoord + direction * distortion.r).r; color.g = isInEarth(texcoord + direction * distortion.g, sceneSize) * texture(tex, texcoord + direction * distortion.g).g; color.b = isInEarth(texcoord + direction * distortion.b, sceneSize) * texture(tex, texcoord + direction * distortion.b).b; } else { color.r = texture(tex, texcoord + direction * distortion.r).r; color.g = texture(tex, texcoord + direction * distortion.g).g; color.b = texture(tex, texcoord + direction * distortion.b).b; } return vec4(clamp(color, 0.0, 1.0), 0.0); } void main(void) { vec4 originalColor = texture(colorTexture, v_textureCoordinates); vec3 rgb = originalColor.rgb; bool isSpace = length(czm_viewerPositionWC.xyz) > DISTANCE_TO_SPACE; // Sun position vec4 sunPos = czm_morphTime == 1.0 ? vec4(czm_sunPositionWC, 1.0) : vec4(czm_sunPositionColumbusView.zxy, 1.0); vec4 sunPositionEC = czm_view * sunPos; vec4 sunPositionWC = czm_eyeToWindowCoordinates(sunPositionEC); sunPos = czm_viewportOrthographic * vec4(sunPositionWC.xy, -sunPositionWC.z, 1.0); // If sun is not in the screen space, use original color. if(!isSpace || !((sunPos.x >= -1.1 && sunPos.x <= 1.1) && (sunPos.y >= -1.1 && sunPos.y <= 1.1))) { // Lens flare is disabled when not in space until #5932 is fixed. // https://github.com/CesiumGS/cesium/issues/5932 out_FragColor = originalColor; return; } vec2 texcoord = vec2(1.0) - v_textureCoordinates; vec2 pixelSize = czm_pixelRatio / czm_viewport.zw; vec2 invPixelSize = 1.0 / pixelSize; vec3 distortionVec = pixelSize.x * vec3(-distortion, 0.0, distortion); // ghost vector to image centre: vec2 ghostVec = (vec2(0.5) - texcoord) * ghostDispersal; vec3 direction = normalize(vec3(ghostVec, 0.0)); // sample ghosts: vec4 result = vec4(0.0); vec4 ghost = vec4(0.0); for (int i = 0; i < 4; ++i) { vec2 offset = fract(texcoord + ghostVec * float(i)); // Only bright spots from the centre of the source image ghost += textureDistorted(colorTexture, offset, direction.xy, distortionVec, isSpace); } result += ghost; // sample halo vec2 haloVec = normalize(ghostVec) * haloWidth; float weightForHalo = length(vec2(0.5) - fract(texcoord + haloVec)) / length(vec2(0.5)); weightForHalo = pow(1.0 - weightForHalo, 5.0); result += textureDistorted(colorTexture, texcoord + haloVec, direction.xy, distortionVec, isSpace) * weightForHalo * 1.5; // dirt on lens vec2 dirtTexCoords = (v_textureCoordinates * invPixelSize) / dirtTextureDimensions; if (dirtTexCoords.x > 1.0) { dirtTexCoords.x = mod(floor(dirtTexCoords.x), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.x) : fract(dirtTexCoords.x); } if (dirtTexCoords.y > 1.0) { dirtTexCoords.y = mod(floor(dirtTexCoords.y), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.y) : fract(dirtTexCoords.y); } result += dirtAmount * texture(dirtTexture, dirtTexCoords); // Rotating starburst texture's coordinate // dot(czm_view[0].xyz, vec3(0.0, 0.0, 1.0)) + dot(czm_view[1].xyz, vec3(0.0, 1.0, 0.0)) float camrot = czm_view[0].z + czm_view[1].y; float cosValue = cos(camrot); float sinValue = sin(camrot); mat3 rotation = mat3( cosValue, -sinValue, 0.0, sinValue, cosValue, 0.0, 0.0, 0.0, 1.0 ); vec3 st1 = vec3(v_textureCoordinates * 2.0 - vec2(1.0), 1.0); vec3 st2 = vec3((rotation * st1).xy, 1.0); vec3 st3 = st2 * 0.5 + vec3(0.5); vec2 lensStarTexcoord = st3.xy; float weightForLensFlare = length(vec3(sunPos.xy, 0.0)); float oneMinusWeightForLensFlare = max(1.0 - weightForLensFlare, 0.0); if (!isSpace) { result *= oneMinusWeightForLensFlare * intensity * 0.2; } else { result *= oneMinusWeightForLensFlare * intensity; result *= texture(starTexture, lensStarTexcoord) * pow(weightForLensFlare, 1.0) * max((1.0 - length(vec3(st1.xy, 0.0))), 0.0) * 2.0; } result += texture(colorTexture, v_textureCoordinates); out_FragColor = result; } `;var rF=`uniform sampler2D colorTexture; uniform vec3 white; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif // See equation 4: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #endif color = (color * (1.0 + color / white)) / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var sF=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float rand(vec2 co) { return fract(sin(dot(co.xy ,vec2(12.9898, 78.233))) * 43758.5453); } void main(void) { float noiseValue = rand(v_textureCoordinates + sin(czm_frameNumber)) * 0.1; vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 green = vec3(0.0, 1.0, 0.0); out_FragColor = vec4((noiseValue + rgb) * green, 1.0); } `;var aF=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif // See equation 3: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #endif color = color / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var cF=`uniform sampler2D colorTexture; uniform sampler2D silhouetteTexture; in vec2 v_textureCoordinates; void main(void) { vec4 silhouetteColor = texture(silhouetteTexture, v_textureCoordinates); vec4 color = texture(colorTexture, v_textureCoordinates); out_FragColor = mix(color, silhouetteColor, silhouetteColor.a); } `;/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */var lF=`/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS \`\`AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // NVIDIA GameWorks Graphics Samples GitHub link: https://github.com/NVIDIAGameWorks/GraphicsSamples // Original FXAA 3.11 shader link: https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/samples/es3-kepler/FXAA/FXAA3_11.h // Steps used to integrate into Cesium: // * The following defines are set: // #define FXAA_PC 1 // #define FXAA_WEBGL_1 1 // #define FXAA_GREEN_AS_LUMA 1 // #define FXAA_EARLY_EXIT 1 // #define FXAA_GLSL_120 1 // * All other preprocessor directives besides the FXAA_QUALITY__P* directives were removed. // * Double underscores are invalid for preprocessor directives so replace them with a single underscore. Replace // /FXAA_QUALITY__P(.*)/g with /FXAA_QUALITY__P$1/. // * There are no implicit conversions from ivec* to vec* so replace: // #define FxaaInt2 ivec2 // with // #define FxaaInt2 vec2 // * The texture2DLod function is only available in vertex shaders so replace: // #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) // #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) // with // #define FxaaTexTop(t, p) texture(t, p) // #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) // * FXAA_QUALITY_PRESET is prepended in the javascript code. We may want to expose that setting in the future. // * The following parameters to FxaaPixelShader are unused and can be removed: // fxaaConsolePosPos // fxaaConsoleRcpFrameOpt // fxaaConsoleRcpFrameOpt2 // fxaaConsole360RcpFrameOpt2 // fxaaConsoleEdgeSharpness // fxaaConsoleEdgeThreshold // fxaaConsoleEdgeThresholdMi // fxaaConsole360ConstDir // // Choose the quality preset. // This needs to be compiled into the shader as it effects code. // Best option to include multiple presets is to // in each shader define the preset, then include this file. // // OPTIONS // ----------------------------------------------------------------------- // 10 to 15 - default medium dither (10=fastest, 15=highest quality) // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) // 39 - no dither, very expensive // // NOTES // ----------------------------------------------------------------------- // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) // 13 = about same speed as FXAA 3.9 and better than 12 // 23 = closest to FXAA 3.9 visually and performance wise // _ = the lowest digit is directly related to performance // _ = the highest digit is directly related to style // //#define FXAA_QUALITY_PRESET 12 #if (FXAA_QUALITY_PRESET == 10) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 3.0 #define FXAA_QUALITY_P2 12.0 #endif #if (FXAA_QUALITY_PRESET == 11) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 3.0 #define FXAA_QUALITY_P3 12.0 #endif #if (FXAA_QUALITY_PRESET == 12) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 4.0 #define FXAA_QUALITY_P4 12.0 #endif #if (FXAA_QUALITY_PRESET == 13) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 4.0 #define FXAA_QUALITY_P5 12.0 #endif #if (FXAA_QUALITY_PRESET == 14) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 4.0 #define FXAA_QUALITY_P6 12.0 #endif #if (FXAA_QUALITY_PRESET == 15) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 12.0 #endif #if (FXAA_QUALITY_PRESET == 20) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 2.0 #define FXAA_QUALITY_P2 8.0 #endif #if (FXAA_QUALITY_PRESET == 21) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 8.0 #endif #if (FXAA_QUALITY_PRESET == 22) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 8.0 #endif #if (FXAA_QUALITY_PRESET == 23) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 8.0 #endif #if (FXAA_QUALITY_PRESET == 24) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 3.0 #define FXAA_QUALITY_P6 8.0 #endif #if (FXAA_QUALITY_PRESET == 25) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 8.0 #endif #if (FXAA_QUALITY_PRESET == 26) #define FXAA_QUALITY_PS 9 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 4.0 #define FXAA_QUALITY_P8 8.0 #endif #if (FXAA_QUALITY_PRESET == 27) #define FXAA_QUALITY_PS 10 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 4.0 #define FXAA_QUALITY_P9 8.0 #endif #if (FXAA_QUALITY_PRESET == 28) #define FXAA_QUALITY_PS 11 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 4.0 #define FXAA_QUALITY_P10 8.0 #endif #if (FXAA_QUALITY_PRESET == 29) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #if (FXAA_QUALITY_PRESET == 39) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.0 #define FXAA_QUALITY_P2 1.0 #define FXAA_QUALITY_P3 1.0 #define FXAA_QUALITY_P4 1.0 #define FXAA_QUALITY_P5 1.5 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #define FxaaBool bool #define FxaaFloat float #define FxaaFloat2 vec2 #define FxaaFloat3 vec3 #define FxaaFloat4 vec4 #define FxaaHalf float #define FxaaHalf2 vec2 #define FxaaHalf3 vec3 #define FxaaHalf4 vec4 #define FxaaInt2 vec2 #define FxaaTex sampler2D #define FxaaSat(x) clamp(x, 0.0, 1.0) #define FxaaTexTop(t, p) texture(t, p) #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } FxaaFloat4 FxaaPixelShader( // // Use noperspective interpolation here (turn off perspective interpolation). // {xy} = center of pixel FxaaFloat2 pos, // // Input color texture. // {rgb_} = color in linear or perceptual color space // if (FXAA_GREEN_AS_LUMA == 0) // {___a} = luma in perceptual color space (not linear) FxaaTex tex, // // Only used on FXAA Quality. // This must be from a constant/uniform. // {x_} = 1.0/screenWidthInPixels // {_y} = 1.0/screenHeightInPixels FxaaFloat2 fxaaQualityRcpFrame, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_SUBPIX define. // It is here now to allow easier tuning. // Choose the amount of sub-pixel aliasing removal. // This can effect sharpness. // 1.00 - upper limit (softer) // 0.75 - default amount of filtering // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) // 0.25 - almost off // 0.00 - completely off FxaaFloat fxaaQualitySubpix, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD define. // It is here now to allow easier tuning. // The minimum amount of local contrast required to apply algorithm. // 0.333 - too little (faster) // 0.250 - low quality // 0.166 - default // 0.125 - high quality // 0.063 - overkill (slower) FxaaFloat fxaaQualityEdgeThreshold, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define. // It is here now to allow easier tuning. // Trims the algorithm from processing darks. // 0.0833 - upper limit (default, the start of visible unfiltered edges) // 0.0625 - high quality (faster) // 0.0312 - visible limit (slower) // Special notes when using FXAA_GREEN_AS_LUMA, // Likely want to set this to zero. // As colors that are mostly not-green // will appear very dark in the green channel! // Tune by looking at mostly non-green content, // then start at zero and increase until aliasing is a problem. FxaaFloat fxaaQualityEdgeThresholdMin ) { /*--------------------------------------------------------------------------*/ FxaaFloat2 posM; posM.x = pos.x; posM.y = pos.y; FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); #define lumaM rgbyM.y FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat maxSM = max(lumaS, lumaM); FxaaFloat minSM = min(lumaS, lumaM); FxaaFloat maxESM = max(lumaE, maxSM); FxaaFloat minESM = min(lumaE, minSM); FxaaFloat maxWN = max(lumaN, lumaW); FxaaFloat minWN = min(lumaN, lumaW); FxaaFloat rangeMax = max(maxWN, maxESM); FxaaFloat rangeMin = min(minWN, minESM); FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; FxaaFloat range = rangeMax - rangeMin; FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); FxaaBool earlyExit = range < rangeMaxClamped; /*--------------------------------------------------------------------------*/ if(earlyExit) return rgbyM; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat lumaNS = lumaN + lumaS; FxaaFloat lumaWE = lumaW + lumaE; FxaaFloat subpixRcpRange = 1.0/range; FxaaFloat subpixNSWE = lumaNS + lumaWE; FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNESE = lumaNE + lumaSE; FxaaFloat lumaNWNE = lumaNW + lumaNE; FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNWSW = lumaNW + lumaSW; FxaaFloat lumaSWSE = lumaSW + lumaSE; FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; /*--------------------------------------------------------------------------*/ FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; FxaaFloat lengthSign = fxaaQualityRcpFrame.x; FxaaBool horzSpan = edgeHorz >= edgeVert; FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; /*--------------------------------------------------------------------------*/ if(!horzSpan) lumaN = lumaW; if(!horzSpan) lumaS = lumaE; if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; /*--------------------------------------------------------------------------*/ FxaaFloat gradientN = lumaN - lumaM; FxaaFloat gradientS = lumaS - lumaM; FxaaFloat lumaNN = lumaN + lumaM; FxaaFloat lumaSS = lumaS + lumaM; FxaaBool pairN = abs(gradientN) >= abs(gradientS); FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); if(pairN) lengthSign = -lengthSign; FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); /*--------------------------------------------------------------------------*/ FxaaFloat2 posB; posB.x = posM.x; posB.y = posM.y; FxaaFloat2 offNP; offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; if(!horzSpan) posB.x += lengthSign * 0.5; if( horzSpan) posB.y += lengthSign * 0.5; /*--------------------------------------------------------------------------*/ FxaaFloat2 posN; posN.x = posB.x - offNP.x * FXAA_QUALITY_P0; posN.y = posB.y - offNP.y * FXAA_QUALITY_P0; FxaaFloat2 posP; posP.x = posB.x + offNP.x * FXAA_QUALITY_P0; posP.y = posB.y + offNP.y * FXAA_QUALITY_P0; FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); FxaaFloat subpixE = subpixC * subpixC; FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); /*--------------------------------------------------------------------------*/ if(!pairN) lumaNN = lumaSS; FxaaFloat gradientScaled = gradient * 1.0/4.0; FxaaFloat lumaMM = lumaM - lumaNN * 0.5; FxaaFloat subpixF = subpixD * subpixE; FxaaBool lumaMLTZero = lumaMM < 0.0; /*--------------------------------------------------------------------------*/ lumaEndN -= lumaNN * 0.5; lumaEndP -= lumaNN * 0.5; FxaaBool doneN = abs(lumaEndN) >= gradientScaled; FxaaBool doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1; FxaaBool doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1; /*--------------------------------------------------------------------------*/ if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 3) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 4) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 5) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 6) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 7) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 8) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 9) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 10) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 11) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 12) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12; /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } /*--------------------------------------------------------------------------*/ FxaaFloat dstN = posM.x - posN.x; FxaaFloat dstP = posP.x - posM.x; if(!horzSpan) dstN = posM.y - posN.y; if(!horzSpan) dstP = posP.y - posM.y; /*--------------------------------------------------------------------------*/ FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; FxaaFloat spanLength = (dstP + dstN); FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; FxaaFloat spanLengthRcp = 1.0/spanLength; /*--------------------------------------------------------------------------*/ FxaaBool directionN = dstN < dstP; FxaaFloat dst = min(dstN, dstP); FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; FxaaFloat subpixG = subpixF * subpixF; FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; FxaaFloat subpixH = subpixG * fxaaQualitySubpix; /*--------------------------------------------------------------------------*/ FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); } `;function ET(e){e=y(e,y.EMPTY_OBJECT),this._stages=e.stages,this._inputPreviousStageTexture=y(e.inputPreviousStageTexture,!0);let t=e.name;u(t)||(t=Gn()),this._name=t,this._uniforms=e.uniforms,this._textureCache=void 0,this._index=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0}Object.defineProperties(ET.prototype,{ready:{get:function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)if(!e[n].ready)return!1;return!0}},name:{get:function(){return this._name}},enabled:{get:function(){return this._stages[0].enabled},set:function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)t[i].enabled=e}},uniforms:{get:function(){return this._uniforms}},inputPreviousStageTexture:{get:function(){return this._inputPreviousStageTexture}},length:{get:function(){return this._stages.length}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});ET.prototype._isSupported=function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)if(!t[i]._isSupported(e))return!1;return!0};ET.prototype.get=function(e){return this._stages[e]};function Imt(e){let t=u(e._selected)?e._selected.length:0,n=u(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength;if(i=i||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength,u(e._selected)&&u(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):u(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&u(e._combinedSelected)){if(!u(e._combinedSelectedShadow))return!0;t=e._combinedSelected.length;for(let o=0;o<t;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}ET.prototype.update=function(e,t){this._selectedDirty=Imt(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=u(this._selected)?this._selected.length:0,this._parentSelectedLength=u(this._parentSelected)?this._parentSelected.length:0;let n=this._stages,i=n.length;for(let o=0;o<i;++o){let r=n[o];this._selectedDirty&&(r.parentSelected=this._combinedSelected),r.update(e,t)}};ET.prototype.isDestroyed=function(){return!1};ET.prototype.destroy=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)e[n].destroy();return le(this)};var $c=ET;var Br={};function m8(e){let o=`#define USE_STEP_SIZE ${o0}`,r=new _o({name:`${e}_x_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:0},sampleMode:Nu.LINEAR}),s=new _o({name:`${e}_y_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:1},sampleMode:Nu.LINEAR}),a={};return Object.defineProperties(a,{delta:{get:function(){return r.uniforms.delta},set:function(c){let l=r.uniforms,f=s.uniforms;l.delta=f.delta=c}},sigma:{get:function(){return r.uniforms.sigma},set:function(c){let l=r.uniforms,f=s.uniforms;l.sigma=f.sigma=c}},stepSize:{get:function(){return r.uniforms.stepSize},set:function(c){let l=r.uniforms,f=s.uniforms;l.stepSize=f.stepSize=c}}}),new $c({name:e,stages:[r,s],uniforms:a})}Br.createBlurStage=function(){return m8("czm_blur")};Br.createDepthOfFieldStage=function(){let e=m8("czm_depth_of_field_blur"),t=new _o({name:"czm_depth_of_field_composite",fragmentShader:J2,uniforms:{focalDistance:5,blurTexture:e.name}}),n={};return Object.defineProperties(n,{focalDistance:{get:function(){return t.uniforms.focalDistance},set:function(i){t.uniforms.focalDistance=i}},delta:{get:function(){return e.uniforms.delta},set:function(i){e.uniforms.delta=i}},sigma:{get:function(){return e.uniforms.sigma},set:function(i){e.uniforms.sigma=i}},stepSize:{get:function(){return e.uniforms.stepSize},set:function(i){e.uniforms.stepSize=i}}}),new $c({name:"czm_depth_of_field",stages:[e,t],inputPreviousStageTexture:!1,uniforms:n})};Br.isDepthOfFieldSupported=function(e){return e.context.depthTexture};Br.createEdgeDetectionStage=function(){let e=Gn();return new _o({name:`czm_edge_detection_${e}`,fragmentShader:tF,uniforms:{length:.25,color:z.clone(z.BLACK)}})};Br.isEdgeDetectionSupported=function(e){return e.context.depthTexture};function Pmt(e){if(!u(e))return Br.createEdgeDetectionStage();let t=new $c({name:"czm_edge_detection_multiple",stages:e,inputPreviousStageTexture:!1}),n={},i="",o="";for(let a=0;a<e.length;++a)i+=`uniform sampler2D edgeTexture${a}; `,o+=` vec4 edge${a} = texture(edgeTexture${a}, v_textureCoordinates); if (edge${a}.a > 0.0) { color = edge${a}; break; } `,n[`edgeTexture${a}`]=e[a].name;let r=`${i}in vec2 v_textureCoordinates; void main() { vec4 color = vec4(0.0); for (int i = 0; i < ${e.length}; i++) { ${o} } out_FragColor = color; } `,s=new _o({name:"czm_edge_detection_combine",fragmentShader:r,uniforms:n});return new $c({name:"czm_edge_detection_composite",stages:[t,s]})}Br.createSilhouetteStage=function(e){let t=Pmt(e),n=new _o({name:"czm_silhouette_color_edges",fragmentShader:cF,uniforms:{silhouetteTexture:t.name}});return new $c({name:"czm_silhouette",stages:[t,n],inputPreviousStageTexture:!1,uniforms:t.uniforms})};Br.isSilhouetteSupported=function(e){return e.context.depthTexture};Br.createBloomStage=function(){let e=new _o({name:"czm_bloom_contrast_bias",fragmentShader:Q2,uniforms:{contrast:128,brightness:-.3}}),t=m8("czm_bloom_blur"),n=new $c({name:"czm_bloom_contrast_bias_blur",stages:[e,t]}),i=new _o({name:"czm_bloom_generate_composite",fragmentShader:Z2,uniforms:{glowOnly:!1,bloomTexture:n.name}}),o={};return Object.defineProperties(o,{glowOnly:{get:function(){return i.uniforms.glowOnly},set:function(r){i.uniforms.glowOnly=r}},contrast:{get:function(){return e.uniforms.contrast},set:function(r){e.uniforms.contrast=r}},brightness:{get:function(){return e.uniforms.brightness},set:function(r){e.uniforms.brightness=r}},delta:{get:function(){return t.uniforms.delta},set:function(r){t.uniforms.delta=r}},sigma:{get:function(){return t.uniforms.sigma},set:function(r){t.uniforms.sigma=r}},stepSize:{get:function(){return t.uniforms.stepSize},set:function(r){t.uniforms.stepSize=r}}}),new $c({name:"czm_bloom",stages:[n,i],inputPreviousStageTexture:!1,uniforms:o})};Br.createAmbientOcclusionStage=function(){let e=new _o({name:"czm_ambient_occlusion_generate",fragmentShader:Y2,uniforms:{intensity:3,bias:.1,lengthCap:.26,stepSize:1.95,frustumLength:1e3,randomTexture:void 0}}),t=m8("czm_ambient_occlusion_blur");t.uniforms.stepSize=.86;let n=new $c({name:"czm_ambient_occlusion_generate_blur",stages:[e,t]}),i=new _o({name:"czm_ambient_occlusion_composite",fragmentShader:X2,uniforms:{ambientOcclusionOnly:!1,ambientOcclusionTexture:n.name}}),o={};return Object.defineProperties(o,{intensity:{get:function(){return e.uniforms.intensity},set:function(r){e.uniforms.intensity=r}},bias:{get:function(){return e.uniforms.bias},set:function(r){e.uniforms.bias=r}},lengthCap:{get:function(){return e.uniforms.lengthCap},set:function(r){e.uniforms.lengthCap=r}},stepSize:{get:function(){return e.uniforms.stepSize},set:function(r){e.uniforms.stepSize=r}},frustumLength:{get:function(){return e.uniforms.frustumLength},set:function(r){e.uniforms.frustumLength=r}},randomTexture:{get:function(){return e.uniforms.randomTexture},set:function(r){e.uniforms.randomTexture=r}},delta:{get:function(){return t.uniforms.delta},set:function(r){t.uniforms.delta=r}},sigma:{get:function(){return t.uniforms.sigma},set:function(r){t.uniforms.sigma=r}},blurStepSize:{get:function(){return t.uniforms.stepSize},set:function(r){t.uniforms.stepSize=r}},ambientOcclusionOnly:{get:function(){return i.uniforms.ambientOcclusionOnly},set:function(r){i.uniforms.ambientOcclusionOnly=r}}}),new $c({name:"czm_ambient_occlusion",stages:[n,i],inputPreviousStageTexture:!1,uniforms:o})};Br.isAmbientOcclusionSupported=function(e){return e.context.depthTexture};var Omt=`#define FXAA_QUALITY_PRESET 39 ${lF} ${iF}`;Br.createFXAAStage=function(){return new _o({name:"czm_FXAA",fragmentShader:Omt,sampleMode:Nu.LINEAR})};Br.createAcesTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=q2,new _o({name:"czm_aces",fragmentShader:t,uniforms:{autoExposure:void 0}})};Br.createFilmicTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=nF,new _o({name:"czm_filmic",fragmentShader:t,uniforms:{autoExposure:void 0}})};Br.createReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=aF,new _o({name:"czm_reinhard",fragmentShader:t,uniforms:{autoExposure:void 0}})};Br.createModifiedReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=rF,new _o({name:"czm_modified_reinhard",fragmentShader:t,uniforms:{white:z.WHITE,autoExposure:void 0}})};Br.createAutoExposureStage=function(){return new lN};Br.createBlackAndWhiteStage=function(){return new _o({name:"czm_black_and_white",fragmentShader:K2,uniforms:{gradations:5}})};Br.createBrightnessStage=function(){return new _o({name:"czm_brightness",fragmentShader:$2,uniforms:{brightness:.5}})};Br.createNightVisionStage=function(){return new _o({name:"czm_night_vision",fragmentShader:sF})};Br.createDepthViewStage=function(){return new _o({name:"czm_depth_view",fragmentShader:eF})};Br.createLensFlareStage=function(){return new _o({name:"czm_lens_flare",fragmentShader:oF,uniforms:{dirtTexture:$t("Assets/Textures/LensFlare/DirtMask.jpg"),starTexture:$t("Assets/Textures/LensFlare/StarBurst.jpg"),intensity:2,distortion:10,ghostDispersal:.4,haloWidth:.4,dirtAmount:.4,earthRadius:ie.WGS84.maximumRadius}})};var Wf=Br;function j_(e){this._collection=e,this._framebuffers=[],this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0,this._updateDependencies=!1}function fF(e){for(;u(e.length);)e=e.get(e.length-1);return e.name}function AX(e,t,n,i,o){if(!i.enabled||!i._isSupported(t))return o;let r=n[i.name]={};if(u(o)){let a=e.getStageByName(o);r[fF(a)]=!0}let s=i.uniforms;if(u(s)){let a=Object.getOwnPropertyNames(s),c=a.length;for(let l=0;l<c;++l){let f=s[a[l]];if(typeof f=="string"){let d=e.getStageByName(f);u(d)&&(r[fF(d)]=!0)}}}return i.name}function uF(e,t,n,i,o){if(u(i.enabled)&&!i.enabled||u(i._isSupported)&&!i._isSupported(t))return o;let r=o,s=!u(i.inputPreviousStageTexture)||i.inputPreviousStageTexture,a=o,c=i.length;for(let d=0;d<c;++d){let p=i.get(d);u(p.length)?a=uF(e,t,n,p,o):a=AX(e,t,n,p,o),s&&(o=a)}let l,f;if(s)for(l=1;l<c;++l)f=fF(i.get(l)),u(n[f])||(n[f]={}),n[f][r]=!0;else for(l=1;l<c;++l){f=fF(i.get(l));let d=n[f];for(let p=0;p<l;++p)d[fF(i.get(p))]=!0}return a}function Rmt(e,t){let n={};if(u(e.ambientOcclusion)){let i=e.ambientOcclusion,o=e.bloom,r=e._tonemapping,s=e.fxaa,a=uF(e,t,n,i,void 0);a=uF(e,t,n,o,a),a=AX(e,t,n,r,a),a=uF(e,t,n,e,a),AX(e,t,n,s,a)}else uF(e,t,n,e,void 0);return n}function Mmt(e,t,n){let o=e._collection.getStageByName(t),r=o._textureScale,s=o._forcePowerOfTwo,a=o._pixelFormat,c=o._pixelDatatype,l=o._clearColor,f,d,p=e._framebuffers,g=p.length;for(f=0;f<g;++f){if(d=p[f],r!==d.textureScale||s!==d.forcePowerOfTwo||a!==d.pixelFormat||c!==d.pixelDatatype||!z.equals(l,d.clearColor))continue;let m=d.stages,x=m.length,b=!1;for(let T=0;T<x;++T)if(n[m[T]]){b=!0;break}if(!b)break}return u(d)&&f<g?(d.stages.push(t),d):(d={textureScale:r,forcePowerOfTwo:s,pixelFormat:a,pixelDatatype:c,clearColor:l,stages:[t],buffer:new ui({pixelFormat:a,pixelDatatype:c}),clear:void 0},p.push(d),d)}function Lmt(e,t){let n=Rmt(e._collection,t);for(let i in n)n.hasOwnProperty(i)&&(e._stageNameToFramebuffer[i]=Mmt(e,i,n[i]))}function CX(e){let t=e._framebuffers,n=t.length;for(let i=0;i<n;++i)t[i].buffer.destroy()}function Nmt(e,t){let n=e._width,i=e._height,o=e._framebuffers,r=o.length;for(let s=0;s<r;++s){let a=o[s],c=a.textureScale,l=Math.ceil(n*c),f=Math.ceil(i*c),d=Math.min(l,f);a.forcePowerOfTwo&&(P.isPowerOfTwo(d)||(d=P.nextPowerOfTwo(d)),l=d,f=d),a.buffer.update(t,l,f),a.clear=new ti({color:a.clearColor,framebuffer:a.buffer.framebuffer})}}j_.prototype.updateDependencies=function(){this._updateDependencies=!0};j_.prototype.update=function(e){let t=this._collection,n=this._updateDependencies,i=u(t.ambientOcclusion)&&t.ambientOcclusion.enabled&&t.ambientOcclusion._isSupported(e),o=u(t.bloom)&&t.bloom.enabled&&t.bloom._isSupported(e),r=u(t._tonemapping)&&t._tonemapping.enabled&&t._tonemapping._isSupported(e),s=u(t.fxaa)&&t.fxaa.enabled&&t.fxaa._isSupported(e),a=!u(t._activeStages)||t._activeStages.length>0||i||o||r||s;if((n||!a&&this._framebuffers.length>0)&&(CX(this),this._framebuffers.length=0,this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0),!n&&!a)return;this._framebuffers.length===0&&Lmt(this,e);let c=e.drawingBufferWidth,l=e.drawingBufferHeight,f=this._width!==c||this._height!==l;!n&&!f||(this._width=c,this._height=l,this._updateDependencies=!1,CX(this),Nmt(this,e))};j_.prototype.clear=function(e){let t=this._framebuffers;for(let n=0;n<t.length;++n)t[n].clear.execute(e)};j_.prototype.getStageByName=function(e){return this._collection.getStageByName(e)};j_.prototype.getOutputTexture=function(e){return this._collection.getOutputTexture(e)};j_.prototype.getFramebuffer=function(e){let t=this._stageNameToFramebuffer[e];if(u(t))return t.buffer.framebuffer};j_.prototype.isDestroyed=function(){return!1};j_.prototype.destroy=function(){return CX(this),le(this)};var ST=j_;var dF={REINHARD:0,MODIFIED_REINHARD:1,FILMIC:2,ACES:3,validate:function(e){return e===dF.REINHARD||e===dF.MODIFIED_REINHARD||e===dF.FILMIC||e===dF.ACES}},r0=Object.freeze(dF);var EX=[];function Qc(){let e=Wf.createFXAAStage(),t=Wf.createAmbientOcclusionStage(),n=Wf.createBloomStage();this._autoExposureEnabled=!1,this._autoExposure=Wf.createAutoExposureStage(),this._tonemapping=void 0,this._tonemapper=void 0,this.tonemapper=r0.ACES;let i=this._tonemapping;e.enabled=!1,t.enabled=!1,n.enabled=!1,i.enabled=!1;let o=new ST(this),r={},s=EX;for(s.push(e,t,n,i);s.length>0;){let c=s.pop();r[c.name]=c,c._textureCache=o;let l=c.length;if(u(l))for(let f=0;f<l;++f)s.push(c.get(f))}this._stages=[],this._activeStages=[],this._previousActiveStages=[],this._randomTexture=void 0;let a=this;t.uniforms.randomTexture=function(){return a._randomTexture},this._ao=t,this._bloom=n,this._fxaa=e,this._aoEnabled=void 0,this._bloomEnabled=void 0,this._tonemappingEnabled=void 0,this._fxaaEnabled=void 0,this._activeStagesChanged=!1,this._stagesRemoved=!1,this._textureCacheDirty=!1,this._stageNames=r,this._textureCache=o}Object.defineProperties(Qc.prototype,{ready:{get:function(){let e=!1,t=this._stages,n=t.length;for(let a=n-1;a>=0;--a){let c=t[a];e=e||c.ready&&c.enabled}let i=this._fxaa,o=this._ao,r=this._bloom,s=this._tonemapping;return e=e||i.ready&&i.enabled,e=e||o.ready&&o.enabled,e=e||r.ready&&r.enabled,e=e||s.ready&&s.enabled,e}},fxaa:{get:function(){return this._fxaa}},ambientOcclusion:{get:function(){return this._ao}},bloom:{get:function(){return this._bloom}},length:{get:function(){return SX(this),this._stages.length}},outputTexture:{get:function(){let e=this._fxaa;if(e.enabled&&e.ready)return this.getOutputTexture(e.name);let t=this._stages,n=t.length;for(let s=n-1;s>=0;--s){let a=t[s];if(u(a)&&a.ready&&a.enabled)return this.getOutputTexture(a.name)}let i=this._tonemapping;if(i.enabled&&i.ready)return this.getOutputTexture(i.name);let o=this._bloom;if(o.enabled&&o.ready)return this.getOutputTexture(o.name);let r=this._ao;if(r.enabled&&r.ready)return this.getOutputTexture(r.name)}},hasSelected:{get:function(){let e=this._stages.slice();for(;e.length>0;){let t=e.pop();if(!u(t))continue;if(u(t.selected))return!0;let n=t.length;if(u(n))for(let i=0;i<n;++i)e.push(t.get(i))}return!1}},tonemapper:{get:function(){return this._tonemapper},set:function(e){if(this._tonemapper===e)return;u(this._tonemapping)&&(delete this._stageNames[this._tonemapping.name],this._tonemapping.destroy());let t=this._autoExposureEnabled,n;switch(e){case r0.REINHARD:n=Wf.createReinhardTonemappingStage(t);break;case r0.MODIFIED_REINHARD:n=Wf.createModifiedReinhardTonemappingStage(t);break;case r0.FILMIC:n=Wf.createFilmicTonemappingStage(t);break;default:n=Wf.createAcesTonemappingStage(t);break}if(t){let i=this._autoExposure;n.uniforms.autoExposure=function(){return i.outputTexture}}this._tonemapper=e,this._tonemapping=n,u(this._stageNames)&&(this._stageNames[n.name]=n,n._textureCache=this._textureCache),this._textureCacheDirty=!0}}});function SX(e){if(!e._stagesRemoved)return;e._stagesRemoved=!1;let t=[],n=e._stages,i=n.length;for(let o=0,r=0;o<i;++o){let s=n[o];s&&(s._index=r++,t.push(s))}e._stages=t}Qc.prototype.add=function(e){let t=this._stageNames,n=EX;for(n.push(e);n.length>0;){let o=n.pop();t[o.name]=o,o._textureCache=this._textureCache;let r=o.length;if(u(r))for(let s=0;s<r;++s)n.push(o.get(s))}let i=this._stages;return e._index=i.length,i.push(e),this._textureCacheDirty=!0,e};Qc.prototype.remove=function(e){if(!this.contains(e))return!1;let t=this._stageNames,n=EX;for(n.push(e);n.length>0;){let i=n.pop();delete t[i.name];let o=i.length;if(u(o))for(let r=0;r<o;++r)n.push(i.get(r))}return this._stages[e._index]=void 0,this._stagesRemoved=!0,this._textureCacheDirty=!0,e._index=void 0,e._textureCache=void 0,e.destroy(),!0};Qc.prototype.contains=function(e){return u(e)&&u(e._index)&&e._textureCache===this._textureCache};Qc.prototype.get=function(e){return SX(this),this._stages[e]};Qc.prototype.removeAll=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)this.remove(e[n]);e.length=0};Qc.prototype.getStageByName=function(e){return this._stageNames[e]};Qc.prototype.update=function(e,t,n){SX(this);let i=this._activeStages,o=this._activeStages=this._previousActiveStages;this._previousActiveStages=i;let r=this._stages,s=o.length=r.length,a,c,l=0;for(a=0;a<s;++a)c=r[a],c.ready&&c.enabled&&c._isSupported(e)&&(o[l++]=c);o.length=l;let f=l!==i.length;if(!f){for(a=0;a<l;++a)if(o[a]!==i[a]){f=!0;break}}let d=this._ao,p=this._bloom,g=this._autoExposure,m=this._tonemapping,x=this._fxaa;m.enabled=n;let b=d.enabled&&d._isSupported(e),T=p.enabled&&p._isSupported(e),A=m.enabled&&m._isSupported(e),C=x.enabled&&x._isSupported(e);if((f||this._textureCacheDirty||b!==this._aoEnabled||T!==this._bloomEnabled||A!==this._tonemappingEnabled||C!==this._fxaaEnabled)&&(this._textureCache.updateDependencies(),this._aoEnabled=b,this._bloomEnabled=T,this._tonemappingEnabled=A,this._fxaaEnabled=C,this._textureCacheDirty=!1),u(this._randomTexture)&&!b&&(this._randomTexture.destroy(),this._randomTexture=void 0),!u(this._randomTexture)&&b){s=256*256*3;let S=new Uint8Array(s);for(a=0;a<s;a+=3)S[a]=Math.floor(Math.random()*255);this._randomTexture=new It({context:e,pixelFormat:nt.RGB,pixelDatatype:Ye.UNSIGNED_BYTE,source:{arrayBufferView:S,width:256,height:256},sampler:new ln({wrapS:Sn.REPEAT,wrapT:Sn.REPEAT,minificationFilter:rn.NEAREST,magnificationFilter:yi.NEAREST})})}for(this._textureCache.update(e),x.update(e,t),d.update(e,t),p.update(e,t),m.update(e,t),this._autoExposureEnabled&&g.update(e,t),s=r.length,a=0;a<s;++a)r[a].update(e,t);for(l=0,a=0;a<s;++a)c=r[a],c.ready&&c.enabled&&c._isSupported(e)&&l++;f=l!==o.length,f&&this.update(e,t,n)};Qc.prototype.clear=function(e){this._textureCache.clear(e),this._autoExposureEnabled&&this._autoExposure.clear(e)};function wT(e){for(;u(e.length);)e=e.get(e.length-1);return e.outputTexture}Qc.prototype.getOutputTexture=function(e){let t=this.getStageByName(e);if(u(t))return wT(t)};function km(e,t,n,i,o){if(u(e.execute)){e.execute(t,n,i,o);return}let r=e.length,s;if(e.inputPreviousStageTexture)for(km(e.get(0),t,n,i,o),s=1;s<r;++s)km(e.get(s),t,wT(e.get(s-1)),i,o);else for(s=0;s<r;++s)km(e.get(s),t,n,i,o)}Qc.prototype.execute=function(e,t,n,i){let o=this._activeStages,r=o.length,s=this._fxaa,a=this._ao,c=this._bloom,l=this._autoExposure,f=this._tonemapping,d=a.enabled&&a._isSupported(e),p=c.enabled&&c._isSupported(e),g=this._autoExposureEnabled,m=f.enabled&&f._isSupported(e),x=s.enabled&&s._isSupported(e);if(!x&&!d&&!p&&!m&&r===0)return;let b=t;d&&a.ready&&(km(a,e,b,n,i),b=wT(a)),p&&c.ready&&(km(c,e,b,n,i),b=wT(c)),g&&l.ready&&km(l,e,b,n,i),m&&f.ready&&(km(f,e,b,n,i),b=wT(f));let T=b;if(r>0){km(o[0],e,b,n,i);for(let A=1;A<r;++A)km(o[A],e,wT(o[A-1]),n,i);T=wT(o[r-1])}x&&s.ready&&km(s,e,T,n,i)};Qc.prototype.copy=function(e,t){if(!u(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(zl,{uniformMap:{colorTexture:function(){return n.outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};Qc.prototype.isDestroyed=function(){return!1};Qc.prototype.destroy=function(){return this._fxaa.destroy(),this._ao.destroy(),this._bloom.destroy(),this._autoExposure.destroy(),this._tonemapping.destroy(),this.removeAll(),this._textureCache=this._textureCache&&this._textureCache.destroy(),le(this)};var hF=Qc;function Fu(){de.throwInstantiationError()}Fu.computeDefaultLevelZeroMaximumGeometricError=function(e){return e.ellipsoid.maximumRadius*2*Math.PI*.25/(65*e.getNumberOfXTilesAtLevel(0))};Object.defineProperties(Fu.prototype,{quadtree:{get:de.throwInstantiationError,set:de.throwInstantiationError},tilingScheme:{get:de.throwInstantiationError},errorEvent:{get:de.throwInstantiationError}});Fu.prototype.update=de.throwInstantiationError;Fu.prototype.beginUpdate=de.throwInstantiationError;Fu.prototype.endUpdate=de.throwInstantiationError;Fu.prototype.getLevelMaximumGeometricError=de.throwInstantiationError;Fu.prototype.loadTile=de.throwInstantiationError;Fu.prototype.computeTileVisibility=de.throwInstantiationError;Fu.prototype.showTileThisFrame=de.throwInstantiationError;Fu.prototype.computeDistanceToTile=de.throwInstantiationError;Fu.prototype.isDestroyed=de.throwInstantiationError;Fu.prototype.destroy=de.throwInstantiationError;var wX=Fu;function vT(e){this._scene=e,this._currentTweens=[],this._morphHandler=void 0,this._morphCancelled=!1,this._completeMorph=void 0,this._morphToOrthographic=!1}vT.prototype.completeMorph=function(){u(this._completeMorph)&&this._completeMorph()};vT.prototype.morphTo2D=function(e,t){u(this._completeMorph)&&this._completeMorph();let n=this._scene;this._previousMode=n.mode,this._morphToOrthographic=n.camera.frustum instanceof Qt,!(this._previousMode===te.SCENE2D||this._previousMode===te.MORPHING)&&(this._scene.morphStart.raiseEvent(this,this._previousMode,te.SCENE2D,!0),n._mode=te.MORPHING,n.camera._setTransform(F.IDENTITY),this._previousMode===te.COLUMBUS_VIEW?mpt(this,e):Tpt(this,e,t),e===0&&u(this._completeMorph)&&this._completeMorph())};var Fmt=new h,Bmt=new h,kmt=new h,Umt=new h,Vmt=new h,zmt=new h,Hmt=new h,Gmt=new fe,Wmt=new F,jmt=new Ci,qmt=new Qt,Ymt={position:void 0,direction:void 0,up:void 0,position2D:void 0,direction2D:void 0,up2D:void 0,frustum:void 0};vT.prototype.morphToColumbusView=function(e,t){u(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,this._previousMode===te.COLUMBUS_VIEW||this._previousMode===te.MORPHING)return;this._scene.morphStart.raiseEvent(this,this._previousMode,te.COLUMBUS_VIEW,!0),n.camera._setTransform(F.IDENTITY);let i=Fmt,o=Bmt,r=kmt;if(e>0)i.x=0,i.y=-1,i.z=1,i=h.multiplyByScalar(h.normalize(i,i),5*t.maximumRadius,i),h.negate(h.normalize(i,o),o),h.cross(h.UNIT_X,o,r);else{let l=n.camera;if(this._previousMode===te.SCENE2D)h.clone(l.position,i),i.z=l.frustum.right-l.frustum.left,h.negate(h.UNIT_Z,o),h.clone(h.UNIT_Y,r);else{h.clone(l.positionWC,i),h.clone(l.directionWC,o),h.clone(l.upWC,r);let f=t.scaleToGeodeticSurface(i,Hmt),d=Rt.eastNorthUpToFixedFrame(f,t,Wmt);F.inverseTransformation(d,d),n.mapProjection.project(t.cartesianToCartographic(i,Gmt),i),F.multiplyByPointAsVector(d,o,o),F.multiplyByPointAsVector(d,r,r)}}let s;this._morphToOrthographic?(s=qmt,s.width=n.camera.frustum.right-n.camera.frustum.left,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight):(s=jmt,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,s.fov=P.toRadians(60));let a=Ymt;a.position=i,a.direction=o,a.up=r,a.frustum=s;let c=Cpt(a);mF(this,c),this._previousMode===te.SCENE2D?Apt(this,e,a,c):(a.position2D=F.multiplyByPoint(ao.TRANSFORM_2D,i,Umt),a.direction2D=F.multiplyByPointAsVector(ao.TRANSFORM_2D,o,Vmt),a.up2D=F.multiplyByPointAsVector(ao.TRANSFORM_2D,r,zmt),n._mode=te.MORPHING,Q0e(this,e,a,c)),e===0&&u(this._completeMorph)&&this._completeMorph()};var IX={position:new h,direction:new h,up:new h,frustum:void 0},G0e=new Ci;vT.prototype.morphTo3D=function(e,t){u(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,!(this._previousMode===te.SCENE3D||this._previousMode===te.MORPHING)){if(this._scene.morphStart.raiseEvent(this,this._previousMode,te.SCENE3D,!0),n._mode=te.MORPHING,n.camera._setTransform(F.IDENTITY),this._previousMode===te.SCENE2D)opt(this,e,t);else{let i;e>0?(i=IX,h.fromDegrees(0,0,5*t.maximumRadius,t,i.position),h.negate(i.position,i.direction),h.normalize(i.direction,i.direction),h.clone(h.UNIT_Z,i.up)):i=W0e(this,t);let o,r=n.camera;r.frustum instanceof Qt?o=r.frustum.clone():(o=G0e,o.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,o.fov=P.toRadians(60)),i.frustum=o;let s=exe(i);mF(this,s),DX(this,e,i,s)}e===0&&u(this._completeMorph)&&this._completeMorph()}};vT.prototype.isDestroyed=function(){return!1};vT.prototype.destroy=function(){return p8(this),le(this)};function mF(e,t){if(e._scene.completeMorphOnUserInput){e._morphHandler=new Du(e._scene.canvas);let n=function(){e._morphCancelled=!0,e._scene.camera.cancelFlight(),t(e)};e._completeMorph=n,e._morphHandler.setInputAction(n,xn.LEFT_DOWN),e._morphHandler.setInputAction(n,xn.MIDDLE_DOWN),e._morphHandler.setInputAction(n,xn.RIGHT_DOWN),e._morphHandler.setInputAction(n,xn.WHEEL)}}function p8(e){let t=e._currentTweens;for(let n=0;n<t.length;++n)t[n].cancelTween();e._currentTweens.length=0,e._morphHandler=e._morphHandler&&e._morphHandler.destroy()}var Xmt=new fe,Kmt=new h,Zmt=new F;function W0e(e,t){let n=e._scene,i=n.camera,o=IX,r=o.position,s=o.direction,a=o.up,c=n.mapProjection.unproject(i.position,Xmt);t.cartographicToCartesian(c,r);let l=t.scaleToGeodeticSurface(r,Kmt),f=Rt.eastNorthUpToFixedFrame(l,t,Zmt);return F.multiplyByPointAsVector(f,i.direction,s),F.multiplyByPointAsVector(f,i.up,a),o}var $mt=new h,Qmt=new h,Jmt=new h,ept=new h,tpt=new h,npt=new h;function DX(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=h.clone(r.position,$mt),a=h.clone(r.direction,Qmt),c=h.clone(r.up,Jmt),l=F.multiplyByPoint(ao.TRANSFORM_2D_INVERSE,n.position,ept),f=F.multiplyByPointAsVector(ao.TRANSFORM_2D_INVERSE,n.direction,tpt),d=F.multiplyByPointAsVector(ao.TRANSFORM_2D_INVERSE,n.up,npt);function p(m){jf(s,l,m.time,r.position),jf(a,f,m.time,r.direction),jf(c,d,m.time,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.right,r.right)}let g=o.tweens.add({duration:t,easingFunction:Fr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){J0e(e,o,0,1,t,i)}});e._currentTweens.push(g)}var ipt=new Qt,j0e=new h,q0e=new h,Y0e=new h,PX=new h,X0e=new h,K0e=new h;function opt(e,t,n){t/=3;let i=e._scene,o=i.camera,r;t>0?(r=IX,h.fromDegrees(0,0,5*n.maximumRadius,n,r.position),h.negate(r.position,r.direction),h.normalize(r.direction,r.direction),h.clone(h.UNIT_Z,r.up)):(o.position.z=o.frustum.right-o.frustum.left,r=W0e(e,n));let s;e._morphToOrthographic?(s=ipt,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.width=o.frustum.right-o.frustum.left):(s=G0e,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.fov=P.toRadians(60)),r.frustum=s;let a=exe(r);mF(e,a);let c;e._morphToOrthographic?c=function(){DX(e,t,r,a)}:c=function(){$0e(e,t,r,function(){DX(e,t,r,a)})},t>0?(i._mode=te.SCENE2D,o.flyTo({duration:t,destination:h.fromDegrees(0,0,5*n.maximumRadius,n,PX),complete:function(){i._mode=te.MORPHING,c()}})):c()}function jf(e,t,n,i){return h.lerp(e,t,n,i)}function Z0e(e,t,n,i,o){let r=e._scene,s=r.camera;if(s.frustum instanceof Qt)return;let a=s.frustum.fov,c=P.RADIANS_PER_DEGREE*.5,l=n.position.z*Math.tan(a*.5);s.frustum.far=l/Math.tan(c*.5)+1e7;function f(p){s.frustum.fov=P.lerp(a,c,p.time);let g=l/Math.tan(s.frustum.fov*.5);i(s,g)}let d=r.tweens.add({duration:t,easingFunction:Fr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){s.frustum=n.frustum.clone(),o(e)}});e._currentTweens.push(d)}var rpt=new h,spt=new h,apt=new h,vX=new h,cpt=new h,lpt=new h,upt=new Er,fpt=new Cn,dpt=new h,hpt={position:void 0,direction:void 0,up:void 0,frustum:void 0};function mpt(e,t){t*=.5;let n=e._scene,i=n.camera,o=h.clone(i.position,rpt),r=h.clone(i.direction,spt),s=h.clone(i.up,apt),a=h.negate(h.UNIT_Z,cpt),c=h.clone(h.UNIT_Y,lpt),l=vX;if(t>0)h.clone(h.ZERO,vX),l.z=5*n.mapProjection.ellipsoid.maximumRadius;else{h.clone(o,vX);let b=fpt;F.multiplyByPoint(ao.TRANSFORM_2D,o,b.origin),F.multiplyByPointAsVector(ao.TRANSFORM_2D,r,b.direction);let T=n.globe;if(u(T)){let A=T.pickWorldCoordinates(b,n,!0,dpt);u(A)&&(F.multiplyByPoint(ao.TRANSFORM_2D_INVERSE,A,l),l.z+=h.distance(o,l))}}let f=upt;f.right=l.z*.5,f.left=-f.right,f.top=f.right*(n.drawingBufferHeight/n.drawingBufferWidth),f.bottom=-f.top;let d=hpt;d.position=l,d.direction=a,d.up=c,d.frustum=f;let p=txe(d);mF(e,p);function g(b){jf(o,l,b.time,i.position),jf(r,a,b.time,i.direction),jf(s,c,b.time,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right),i._adjustOrthographicFrustum(!0)}function m(b,T){b.position.z=T}let x=n.tweens.add({duration:t,easingFunction:Fr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:g,complete:function(){Z0e(e,t,d,m,p)}});e._currentTweens.push(x)}var H0e=new fe,ppt={position:new h,direction:new h,up:new h,position2D:new h,direction2D:new h,up2D:new h,frustum:new Er},_pt={position:new h,direction:new h,up:new h,frustum:void 0},gpt=new h,ypt=new Cn,xpt=new F,bpt=new h;function Tpt(e,t,n){t*=.5;let i=e._scene,o=i.camera,r=ppt;if(t>0)h.clone(h.ZERO,r.position),r.position.z=5*n.maximumRadius,h.negate(h.UNIT_Z,r.direction),h.clone(h.UNIT_Y,r.up);else{n.cartesianToCartographic(o.positionWC,H0e),i.mapProjection.project(H0e,r.position),h.negate(h.UNIT_Z,r.direction),h.clone(h.UNIT_Y,r.up);let d=ypt;h.clone(r.position2D,d.origin);let p=h.clone(o.directionWC,d.direction),g=n.scaleToGeodeticSurface(o.positionWC,bpt),m=Rt.eastNorthUpToFixedFrame(g,n,xpt);F.inverseTransformation(m,m),F.multiplyByPointAsVector(m,p,p),F.multiplyByPointAsVector(ao.TRANSFORM_2D,p,p);let x=i.globe;if(u(x)){let b=x.pickWorldCoordinates(d,i,!0,gpt);if(u(b)){let T=h.distance(r.position2D,b);b.x+=T,h.clone(b,r.position2D)}}}function s(d,p){d.position.x=p}F.multiplyByPoint(ao.TRANSFORM_2D,r.position,r.position2D),F.multiplyByPointAsVector(ao.TRANSFORM_2D,r.direction,r.direction2D),F.multiplyByPointAsVector(ao.TRANSFORM_2D,r.up,r.up2D);let a=r.frustum;a.right=r.position.z*.5,a.left=-a.right,a.top=a.right*(i.drawingBufferHeight/i.drawingBufferWidth),a.bottom=-a.top;let c=_pt;F.multiplyByPoint(ao.TRANSFORM_2D_INVERSE,r.position2D,c.position),h.clone(r.direction,c.direction),h.clone(r.up,c.up),c.frustum=a;let l=txe(c);mF(e,l);function f(){Z0e(e,t,r,s,l)}Q0e(e,t,r,f)}function $0e(e,t,n,i){let o=e._scene,r=o.camera,s=r.frustum.right-r.frustum.left;r.frustum=n.frustum.clone();let a=r.frustum.fov,c=P.RADIANS_PER_DEGREE*.5,l=s*Math.tan(a*.5);r.frustum.far=l/Math.tan(c*.5)+1e7,r.frustum.fov=c;function f(p){r.frustum.fov=P.lerp(c,a,p.time),r.position.z=l/Math.tan(r.frustum.fov*.5)}let d=o.tweens.add({duration:t,easingFunction:Fr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){i(e)}});e._currentTweens.push(d)}function Apt(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=h.clone(n.position,PX),a=h.clone(n.direction,X0e),c=h.clone(n.up,K0e);o._mode=te.MORPHING;function l(){r.frustum=n.frustum.clone();let f=h.clone(r.position,j0e),d=h.clone(r.direction,q0e),p=h.clone(r.up,Y0e);f.z=s.z;function g(x){jf(f,s,x.time,r.position),jf(d,a,x.time,r.direction),jf(p,c,x.time,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.right,r.right)}let m=o.tweens.add({duration:t,easingFunction:Fr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:g,complete:function(){i(e)}});e._currentTweens.push(m)}e._morphToOrthographic?l():$0e(e,0,n,l)}function Q0e(e,t,n,i){let o=e._scene,r=o.camera,s=h.clone(r.position,j0e),a=h.clone(r.direction,q0e),c=h.clone(r.up,Y0e),l=h.clone(n.position2D,PX),f=h.clone(n.direction2D,X0e),d=h.clone(n.up2D,K0e);function p(m){jf(s,l,m.time,r.position),jf(a,f,m.time,r.direction),jf(c,d,m.time,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.right,r.right),r._adjustOrthographicFrustum(!0)}let g=o.tweens.add({duration:t,easingFunction:Fr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){J0e(e,o,1,0,t,i)}});e._currentTweens.push(g)}function J0e(e,t,n,i,o,r){let s={object:t,property:"morphTime",startValue:n,stopValue:i,duration:o,easingFunction:Fr.QUARTIC_OUT};u(r)&&(s.complete=function(){r(e)});let a=t.tweens.addProperty(s);e._currentTweens.push(a)}function exe(e){return function(t){let n=t._scene;n._mode=te.SCENE3D,n.morphTime=te.getMorphTime(te.SCENE3D),p8(t);let i=n.camera;(t._previousMode!==te.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,h.clone(e.position,i.position),h.clone(e.direction,i.direction),h.clone(e.up,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right),i.frustum=e.frustum.clone());let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=u(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,te.SCENE3D,r)}}function txe(e){return function(t){let n=t._scene;n._mode=te.SCENE2D,n.morphTime=te.getMorphTime(te.SCENE2D),p8(t);let i=n.camera;h.clone(e.position,i.position),i.position.z=n.mapProjection.ellipsoid.maximumRadius*2,h.clone(e.direction,i.direction),h.clone(e.up,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right),i.frustum=e.frustum.clone();let o=u(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,te.SCENE2D,o)}}function Cpt(e){return function(t){let n=t._scene;n._mode=te.COLUMBUS_VIEW,n.morphTime=te.getMorphTime(te.COLUMBUS_VIEW),p8(t);let i=n.camera;(t._previousModeMode!==te.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,h.clone(e.position,i.position),h.clone(e.direction,i.direction),h.clone(e.up,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right));let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=u(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,te.COLUMBUS_VIEW,r)}}var pF=vT;function _8(e,t,n,i,o,r,s,a,c,l){this._tweens=e,this._tweenjs=t,this._startObject=He(n),this._stopObject=He(i),this._duration=o,this._delay=r,this._easingFunction=s,this._update=a,this._complete=c,this.cancel=l,this.needsStart=!0}Object.defineProperties(_8.prototype,{startObject:{get:function(){return this._startObject}},stopObject:{get:function(){return this._stopObject}},duration:{get:function(){return this._duration}},delay:{get:function(){return this._delay}},easingFunction:{get:function(){return this._easingFunction}},update:{get:function(){return this._update}},complete:{get:function(){return this._complete}},tweenjs:{get:function(){return this._tweenjs}}});_8.prototype.cancelTween=function(){this._tweens.remove(this)};function Ah(){this._tweens=[]}Object.defineProperties(Ah.prototype,{length:{get:function(){return this._tweens.length}}});Ah.prototype.add=function(e){if(e=y(e,y.EMPTY_OBJECT),e.duration===0)return u(e.complete)&&e.complete(),new _8(this);let t=e.duration/Zn.SECONDS_PER_MILLISECOND,n=y(e.delay,0),i=n/Zn.SECONDS_PER_MILLISECOND,o=y(e.easingFunction,Fr.LINEAR_NONE),r=e.startObject,s=new Mme(r);s.to(He(e.stopObject),t),s.delay(i),s.easing(o),u(e.update)&&s.onUpdate(function(){e.update(r)}),s.onComplete(y(e.complete,null)),s.repeat(y(e._repeat,0));let a=new _8(this,s,e.startObject,e.stopObject,e.duration,n,o,e.update,e.complete,e.cancel);return this._tweens.push(a),a};Ah.prototype.addProperty=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.object,n=e.property,i=e.startValue,o=e.stopValue;function r(s){t[n]=s.value}return this.add({startObject:{value:i},stopObject:{value:o},duration:y(e.duration,3),delay:e.delay,easingFunction:e.easingFunction,update:r,complete:e.complete,cancel:e.cancel,_repeat:e._repeat})};Ah.prototype.addAlpha=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.material,n=[];for(let o in t.uniforms)t.uniforms.hasOwnProperty(o)&&u(t.uniforms[o])&&u(t.uniforms[o].alpha)&&n.push(o);function i(o){let r=n.length;for(let s=0;s<r;++s)t.uniforms[n[s]].alpha=o.alpha}return this.add({startObject:{alpha:y(e.startValue,0)},stopObject:{alpha:y(e.stopValue,1)},duration:y(e.duration,3),delay:e.delay,easingFunction:e.easingFunction,update:i,complete:e.complete,cancel:e.cancel})};Ah.prototype.addOffsetIncrement=function(e){e=y(e,y.EMPTY_OBJECT);let n=e.material.uniforms;return this.addProperty({object:n,property:"offset",startValue:n.offset,stopValue:n.offset+1,duration:e.duration,delay:e.delay,easingFunction:e.easingFunction,update:e.update,cancel:e.cancel,_repeat:1/0})};Ah.prototype.remove=function(e){if(!u(e))return!1;let t=this._tweens.indexOf(e);return t!==-1?(e.tweenjs.stop(),u(e.cancel)&&e.cancel(),this._tweens.splice(t,1),!0):!1};Ah.prototype.removeAll=function(){let e=this._tweens;for(let t=0;t<e.length;++t){let n=e[t];n.tweenjs.stop(),u(n.cancel)&&n.cancel()}e.length=0};Ah.prototype.contains=function(e){return u(e)&&this._tweens.indexOf(e)!==-1};Ah.prototype.get=function(e){return this._tweens[e]};Ah.prototype.update=function(e){let t=this._tweens,n=0;for(e=u(e)?e/Zn.SECONDS_PER_MILLISECOND:_i();n<t.length;){let i=t[n],o=i.tweenjs;i.needsStart?(i.needsStart=!1,o.start(e)):o.update(e)?n++:(o.stop(),t.splice(n,1))}};var DT=Ah;function gF(e){this.enableInputs=!0,this.enableTranslate=!0,this.enableZoom=!0,this.enableRotate=!0,this.enableTilt=!0,this.enableLook=!0,this.inertiaSpin=.9,this.inertiaTranslate=.9,this.inertiaZoom=.8,this.maximumMovementRatio=.1,this.bounceAnimationTime=3,this.minimumZoomDistance=1,this.maximumZoomDistance=Number.POSITIVE_INFINITY,this.translateEventTypes=Ri.LEFT_DRAG,this.zoomEventTypes=[Ri.RIGHT_DRAG,Ri.WHEEL,Ri.PINCH],this.rotateEventTypes=Ri.LEFT_DRAG,this.tiltEventTypes=[Ri.MIDDLE_DRAG,Ri.PINCH,{eventType:Ri.LEFT_DRAG,modifier:oa.CTRL},{eventType:Ri.RIGHT_DRAG,modifier:oa.CTRL}],this.lookEventTypes={eventType:Ri.LEFT_DRAG,modifier:oa.SHIFT},this.minimumPickingTerrainHeight=15e4,this._minimumPickingTerrainHeight=this.minimumPickingTerrainHeight,this.minimumPickingTerrainDistanceWithInertia=4e3,this.minimumCollisionTerrainHeight=15e3,this._minimumCollisionTerrainHeight=this.minimumCollisionTerrainHeight,this.minimumTrackBallHeight=75e5,this._minimumTrackBallHeight=this.minimumTrackBallHeight,this.enableCollisionDetection=!0,this._scene=e,this._globe=void 0,this._ellipsoid=void 0,this._aggregator=new xN(e.canvas),this._lastInertiaSpinMovement=void 0,this._lastInertiaZoomMovement=void 0,this._lastInertiaTranslateMovement=void 0,this._lastInertiaTiltMovement=void 0,this._inertiaDisablers={_lastInertiaZoomMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement","_lastInertiaTiltMovement"],_lastInertiaTiltMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement"]},this._tweens=new DT,this._tween=void 0,this._horizontalRotationAxis=void 0,this._tiltCenterMousePosition=new H(-1,-1),this._tiltCenter=new h,this._rotateMousePosition=new H(-1,-1),this._rotateStartPosition=new h,this._strafeStartPosition=new h,this._strafeMousePosition=new H,this._strafeEndMousePosition=new H,this._zoomMouseStart=new H(-1,-1),this._zoomWorldPosition=new h,this._useZoomWorldPosition=!1,this._panLastMousePosition=new H,this._panLastWorldPosition=new h,this._tiltCVOffMap=!1,this._looking=!1,this._rotating=!1,this._strafing=!1,this._zoomingOnVector=!1,this._zoomingUnderground=!1,this._rotatingZoom=!1,this._adjustedHeightForTerrain=!1,this._cameraUnderground=!1;let t=e.mapProjection;this._maxCoord=t.project(new fe(Math.PI,P.PI_OVER_TWO)),this._zoomFactor=5,this._rotateFactor=void 0,this._rotateRateRangeAdjustment=void 0,this._maximumRotateRate=1.77,this._minimumRotateRate=1/5e3,this._minimumZoomRate=20,this._maximumZoomRate=5906376272e3,this._minimumUndergroundPickDistance=2e3,this._maximumUndergroundPickDistance=1e4}function Ept(e,t){if(e<0)return 0;let n=(1-t)*25;return Math.exp(-n*e)}function Spt(e){return H.equalsEpsilon(e.startPosition,e.endPosition,P.EPSILON14)}var wpt=.4;function vpt(e,t,n,i,o,r,s){let a=r[s];u(a)||(a=r[s]={startPosition:new H,endPosition:new H,motion:new H,inertiaEnabled:!0});let c=e.getButtonPressTime(t,n),l=e.getButtonReleaseTime(t,n),f=c&&l&&(l.getTime()-c.getTime())/1e3,p=l&&(new Date().getTime()-l.getTime())/1e3;if(c&&l&&f<wpt){let g=Ept(p,i),m=e.getLastMovement(t,n);if(!u(m)||Spt(m)||!a.inertiaEnabled||(a.motion.x=(m.endPosition.x-m.startPosition.x)*.5,a.motion.y=(m.endPosition.y-m.startPosition.y)*.5,a.startPosition=H.clone(m.startPosition,a.startPosition),a.endPosition=H.multiplyByScalar(a.motion,g,a.endPosition),a.endPosition=H.add(a.startPosition,a.endPosition,a.endPosition),isNaN(a.endPosition.x)||isNaN(a.endPosition.y)||H.distance(a.startPosition,a.endPosition)<.5))return;if(!e.isButtonDown(t,n)){let x=e.getStartMousePosition(t,n);o(r,x,a)}}}function Dpt(e,t){if(u(t)){let n=e[t];u(n)&&(n.inertiaEnabled=!0);let i=e._inertiaDisablers[t];if(u(i)){let o=i.length;for(let r=0;r<o;++r)n=e[i[r]],u(n)&&(n.inertiaEnabled=!1)}}}var nxe=[];function Jc(e,t,n,i,o,r){if(!u(n))return;let s=e._aggregator;Array.isArray(n)||(nxe[0]=n,n=nxe);let a=n.length;for(let c=0;c<a;++c){let l=n[c],f=u(l.eventType)?l.eventType:l,d=l.modifier,p=s.isMoving(f,d)&&s.getMovement(f,d),g=s.getStartMousePosition(f,d);e.enableInputs&&t&&(p?(i(e,g,p),Dpt(e,r)):o<1&&vpt(s,f,d,o,i,e,r))}}var g8=new Cn,Ipt=new h,Ppt=new H,Opt=new h,Rpt=new H,Mpt=new h,Lpt=new h,Npt=new h,Fpt=new h,mxe=new h,Bpt=new h,kpt=new h,Upt=new h,Vpt=new h,zpt=new h,Hpt=new h,Gpt=new h,Wpt=new h,jpt=new h,qpt=new h,IT=new h,ixe=new h,oxe=new h,OX={orientation:new Ua};function UX(e,t,n,i,o,r){let s=1;u(r)&&(s=P.clamp(Math.abs(r),.25,1));let a=n.endPosition.y-n.startPosition.y,l=a>0?e.minimumZoomDistance*s:0,f=e.maximumZoomDistance,d=o-l,p=i*d;p=P.clamp(p,e._minimumZoomRate,e._maximumZoomRate);let g=a/e._scene.canvas.clientHeight;g=Math.min(g,e.maximumMovementRatio);let m=p*g;if(e.enableCollisionDetection||e.minimumZoomDistance===0||!u(e._globe)){if(m>0&&Math.abs(o-l)<1||m<0&&Math.abs(o-f)<1)return;o-m<l?m=o-l-1:o-m>f&&(m=o-f)}let x=e._scene,b=x.camera,T=x.mode,A=OX.orientation;if(A.heading=b.heading,A.pitch=b.pitch,A.roll=b.roll,b.frustum instanceof Qt){Math.abs(m)>0&&(b.zoomIn(m),b._adjustOrthographicFrustum(!0));return}let C=y(n.inertiaEnabled,H.equals(t,e._zoomMouseStart)),S=e._zoomingOnVector,w=e._rotatingZoom,D;if(C||(e._zoomMouseStart=H.clone(t,e._zoomMouseStart),u(e._globe)&&T===te.SCENE2D?(D=b.getPickRay(t,g8).origin,D=h.fromElements(D.y,D.z,D.x)):u(e._globe)&&(D=q_(e,t,Ipt)),u(D)?(e._useZoomWorldPosition=!0,e._zoomWorldPosition=h.clone(D,e._zoomWorldPosition)):e._useZoomWorldPosition=!1,S=e._zoomingOnVector=!1,w=e._rotatingZoom=!1,e._zoomingUnderground=e._cameraUnderground),!e._useZoomWorldPosition){b.zoomIn(m);return}let R=T===te.COLUMBUS_VIEW;if(b.positionCartographic.height<2e6&&(w=!0),!C||w){if(T===te.SCENE2D){let O=e._zoomWorldPosition,N=b.position;if(!h.equals(O,N)&&b.positionCartographic.height<e._maxCoord.x*2){let L=b.position.x,_=h.subtract(O,N,Opt);h.normalize(_,_);let E=h.distance(O,N)*m/(b.getMagnitude()*.5);b.move(_,E*.5),(b.position.x<0&&L>0||b.position.x>0&&L<0)&&(D=b.getPickRay(t,g8).origin,D=h.fromElements(D.y,D.z,D.x),e._zoomWorldPosition=h.clone(D,e._zoomWorldPosition))}}else if(T===te.SCENE3D){let O=h.normalize(b.position,mxe);if(e._cameraUnderground||e._zoomingUnderground||b.positionCartographic.height<3e3&&Math.abs(h.dot(b.direction,O))<.6)R=!0;else{let N=x.canvas,L=Rpt;L.x=N.clientWidth/2,L.y=N.clientHeight/2;let _=q_(e,L,Mpt);if(!u(_))R=!0;else if(b.positionCartographic.height<1e6)if(h.dot(b.direction,O)>=-.5)R=!0;else{let E=kpt;h.clone(b.position,E);let v=e._zoomWorldPosition,I=Bpt;if(I=h.normalize(v,I),h.dot(I,O)<0)return;let M=qpt,B=zpt;h.clone(b.direction,B),h.add(E,h.multiplyByScalar(B,1e3,IT),M);let V=Hpt,U=Gpt;h.subtract(v,E,V),h.normalize(V,U);let G=h.dot(O,U);if(G>=0){e._zoomMouseStart.x=-1;return}let k=Math.acos(-G),Y=h.magnitude(E),j=h.magnitude(v),$=Y-m,W=h.magnitude(V),K=Math.asin(P.clamp(W/j*Math.sin(k),-1,1)),Z=Math.asin(P.clamp($/j*Math.sin(k),-1,1)),me=K-Z+k,xe=Upt;h.normalize(E,xe);let re=Vpt;re=h.cross(U,xe,re),re=h.normalize(re,re),h.normalize(h.cross(xe,re,IT),B),h.multiplyByScalar(h.normalize(M,IT),h.magnitude(M)-m,M),h.normalize(E,E),h.multiplyByScalar(E,$,E);let ye=Wpt;h.multiplyByScalar(h.add(h.multiplyByScalar(xe,Math.cos(me)-1,ixe),h.multiplyByScalar(B,Math.sin(me),oxe),IT),$,ye),h.add(E,ye,E),h.normalize(M,xe),h.normalize(h.cross(xe,re,IT),B);let ge=jpt;h.multiplyByScalar(h.add(h.multiplyByScalar(xe,Math.cos(me)-1,ixe),h.multiplyByScalar(B,Math.sin(me),oxe),IT),h.magnitude(M),ge),h.add(M,ge,M),h.clone(E,b.position),h.normalize(h.subtract(M,E,IT),b.direction),h.clone(b.direction,b.direction),h.cross(b.direction,b.up,b.right),h.cross(b.right,b.direction,b.up),b.setView(OX);return}else{let E=h.normalize(_,Lpt),v=h.normalize(e._zoomWorldPosition,Npt),I=h.dot(v,E);if(I>0&&I<1){let M=P.acosClamped(I),B=h.cross(v,E,Fpt),V=Math.abs(M)>P.toRadians(20)?b.positionCartographic.height*.75:b.positionCartographic.height-m,U=m/V;b.rotate(B,M*U)}}}}e._rotatingZoom=!R}if(!C&&R||S){let O,N=Xi.wgs84ToWindowCoordinates(x,e._zoomWorldPosition,Ppt);T!==te.COLUMBUS_VIEW&&H.equals(t,e._zoomMouseStart)&&u(N)?O=b.getPickRay(N,g8):O=b.getPickRay(t,g8);let L=O.direction;(T===te.COLUMBUS_VIEW||T===te.SCENE2D)&&h.fromElements(L.y,L.z,L.x,L),b.move(L,m),e._zoomingOnVector=!0}else b.zoomIn(m);e._cameraUnderground||b.setView(OX)}var Ypt=new Cn,Xpt=new Cn,Kpt=new h;function Zpt(e,t,n){let o=e._scene.camera,r=o.getPickRay(n.startPosition,Ypt).origin,s=o.getPickRay(n.endPosition,Xpt).origin;r=h.fromElements(r.y,r.z,r.x,r),s=h.fromElements(s.y,s.z,s.x,s);let a=h.subtract(r,s,Kpt),c=h.magnitude(a);c>0&&(h.normalize(a,a),o.move(a,c))}function rxe(e,t,n){u(n.distance)&&(n=n.distance);let o=e._scene.camera;UX(e,t,n,e._zoomFactor,o.getMagnitude())}var $pt=new H,Qpt=new H;function sxe(e,t,n){if(u(n.angleAndHeight)){Jpt(e,t,n.angleAndHeight);return}let i=e._scene,o=i.camera,r=i.canvas,s=r.clientWidth,a=r.clientHeight,c=$pt;c.x=2/s*n.startPosition.x-1,c.y=2/a*(a-n.startPosition.y)-1,c=H.normalize(c,c);let l=Qpt;l.x=2/s*n.endPosition.x-1,l.y=2/a*(a-n.endPosition.y)-1,l=H.normalize(l,l);let f=P.acosClamped(c.x);c.y<0&&(f=P.TWO_PI-f);let d=P.acosClamped(l.x);l.y<0&&(d=P.TWO_PI-d);let p=d-f;o.twistRight(p)}function Jpt(e,t,n){let i=e._rotateFactor*e._rotateRateRangeAdjustment;i>e._maximumRotateRate&&(i=e._maximumRotateRate),i<e._minimumRotateRate&&(i=e._minimumRotateRate);let o=e._scene,r=o.camera,s=o.canvas,a=(n.endPosition.x-n.startPosition.x)/s.clientWidth;a=Math.min(a,e.maximumMovementRatio);let c=i*a*Math.PI*4;r.twistRight(c)}function e_t(e){let t=e._scene.mapMode2D===Fl.ROTATE;F.equals(F.IDENTITY,e._scene.camera.transform)?(Jc(e,e.enableTranslate,e.translateEventTypes,Zpt,e.inertiaTranslate,"_lastInertiaTranslateMovement"),Jc(e,e.enableZoom,e.zoomEventTypes,rxe,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&Jc(e,e.enableRotate,e.tiltEventTypes,sxe,e.inertiaSpin,"_lastInertiaTiltMovement")):(Jc(e,e.enableZoom,e.zoomEventTypes,rxe,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&Jc(e,e.enableRotate,e.translateEventTypes,sxe,e.inertiaSpin,"_lastInertiaSpinMovement"))}var pxe=new Cn,t_t=new h,n_t=new h;function q_(e,t,n){let i=e._scene,o=e._globe,r=i.camera,s;if(i.pickPositionSupported&&(s=i.pickPositionWorldCoordinates(t,t_t)),!u(o))return h.clone(s,n);let a=!e._cameraUnderground,c=r.getPickRay(t,pxe),l=o.pickWorldCoordinates(c,i,a,n_t),f=u(s)?h.distance(s,r.positionWC):Number.POSITIVE_INFINITY,d=u(l)?h.distance(l,r.positionWC):Number.POSITIVE_INFINITY;return f<d?h.clone(s,n):h.clone(l,n)}var i_t=new fe;function E8(e){let t=e._ellipsoid,n=e._scene,i=n.camera,o=n.mode,r=0;if(o===te.SCENE3D){let c=t.cartesianToCartographic(i.position,i_t);u(c)&&(r=c.height)}else r=i.position.z;let s=y(e._scene.globeHeight,0);return Math.abs(s-r)}var o_t=new h;function _xe(e,t){let n=t.origin,i=t.direction,o=E8(e),r=h.normalize(n,o_t),s=Math.abs(h.dot(r,i));return s=Math.max(s,.5)*2,o*s}function gxe(e,t,n,i){let o=h.distance(t.origin,n),r=E8(e),s=P.clamp(r*5,e._minimumUndergroundPickDistance,e._maximumUndergroundPickDistance);return o>s&&(o=Math.min(o,r/5),o=Math.max(o,100)),Cn.getPoint(t,o,i)}function yxe(e,t,n,i){let o;return u(n)?(o=h.distance(t.origin,n),o>e._maximumUndergroundPickDistance&&(o=E8(e))):o=E8(e),Cn.getPoint(t,o,i)}var r_t=new H;function xxe(e,t){let n=t.endPosition,i=H.subtract(t.endPosition,t.startPosition,r_t),o=e._strafeEndMousePosition;H.add(o,i,o),t.endPosition=o,VX(e,t,e._strafeStartPosition),t.endPosition=n}var axe=new Cn,s_t=new Cn,RX=new h,a_t=new h,c_t=new h,l_t=new h,u_t=new an(h.UNIT_X,0),f_t=new H,d_t=new H;function h_t(e,t,n){if(h.equals(t,e._translateMousePosition)||(e._looking=!1),h.equals(t,e._strafeMousePosition)||(e._strafing=!1),e._looking){ku(e,t,n);return}if(e._strafing){xxe(e,n);return}let o=e._scene.camera,r=e._cameraUnderground,s=H.clone(n.startPosition,f_t),a=H.clone(n.endPosition,d_t),c=o.getPickRay(s,axe),l=h.clone(h.ZERO,l_t),f=h.UNIT_X,d;if(o.position.z<e._minimumPickingTerrainHeight&&(d=q_(e,s,RX),u(d)&&(l.x=d.x)),r||l.x>o.position.z&&u(d)){let C=d;r&&(C=yxe(e,c,d,RX)),H.clone(t,e._strafeMousePosition),H.clone(t,e._strafeEndMousePosition),h.clone(C,e._strafeStartPosition),e._strafing=!0,VX(e,n,e._strafeStartPosition);return}let p=an.fromPointNormal(l,f,u_t);c=o.getPickRay(s,axe);let g=Yi.rayPlane(c,p,RX),m=o.getPickRay(a,s_t),x=Yi.rayPlane(m,p,a_t);if(!u(g)||!u(x)){e._looking=!0,ku(e,t,n),H.clone(t,e._translateMousePosition);return}let b=h.subtract(g,x,c_t),T=b.x;b.x=b.y,b.y=b.z,b.z=T;let A=h.magnitude(b);A>P.EPSILON6&&(h.normalize(b,b),o.move(b,A))}var bxe=new H,b8=new Cn,T8=new h,m_t=new h,Txe=new F,p_t=new F,__t=new h,g_t=new an(h.UNIT_X,0),MX=new h,FX=new fe,Axe=new F,y_t=new Le,x_t=new Q,A8=new h;function b_t(e,t,n){if(u(n.angleAndHeight)&&(n=n.angleAndHeight),H.equals(t,e._tiltCenterMousePosition)||(e._tiltCVOffMap=!1,e._looking=!1),e._looking){ku(e,t,n);return}let o=e._scene.camera;e._tiltCVOffMap||!e.onMap()||Math.abs(o.position.z)>e._minimumPickingTerrainHeight?(e._tiltCVOffMap=!0,T_t(e,t,n)):A_t(e,t,n)}function T_t(e,t,n){let i=e._scene,o=i.camera,r=i.canvas,s=bxe;s.x=r.clientWidth/2,s.y=r.clientHeight/2;let a=o.getPickRay(s,b8),c=h.UNIT_X,l=a.origin,f=a.direction,d,p=h.dot(c,f);if(Math.abs(p)>P.EPSILON6&&(d=-h.dot(c,l)/p),!u(d)||d<=0){e._looking=!0,ku(e,t,n),H.clone(t,e._tiltCenterMousePosition);return}let g=h.multiplyByScalar(f,d,T8);h.add(l,g,g);let m=i.mapProjection,x=m.ellipsoid;h.fromElements(g.y,g.z,g.x,g);let b=m.unproject(g,FX);x.cartographicToCartesian(b,g);let T=Rt.eastNorthUpToFixedFrame(g,x,Txe),A=e._globe,C=e._ellipsoid;e._globe=void 0,e._ellipsoid=ie.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let S=F.clone(o.transform,Axe);o._setTransform(T),Bu(e,t,n,h.UNIT_Z),o._setTransform(S),e._globe=A,e._ellipsoid=C;let w=C.maximumRadius;e._rotateFactor=1/w,e._rotateRateRangeAdjustment=w}function A_t(e,t,n){let i=e._scene,o=i.camera,r=e._cameraUnderground,s,a,c=h.UNIT_X;if(H.equals(t,e._tiltCenterMousePosition))s=h.clone(e._tiltCenter,T8);else{if(o.position.z<e._minimumPickingTerrainHeight&&(s=q_(e,t,T8)),!u(s)){a=o.getPickRay(t,b8);let _=a.origin,E=a.direction,v,I=h.dot(c,E);if(Math.abs(I)>P.EPSILON6&&(v=-h.dot(c,_)/I),!u(v)||v<=0){e._looking=!0,ku(e,t,n),H.clone(t,e._tiltCenterMousePosition);return}s=h.multiplyByScalar(E,v,T8),h.add(_,s,s)}r&&(u(a)||(a=o.getPickRay(t,b8)),gxe(e,a,s,s)),H.clone(t,e._tiltCenterMousePosition),h.clone(s,e._tiltCenter)}let l=i.canvas,f=bxe;f.x=l.clientWidth/2,f.y=e._tiltCenterMousePosition.y,a=o.getPickRay(f,b8);let d=h.clone(h.ZERO,__t);d.x=s.x;let p=an.fromPointNormal(d,c,g_t),g=Yi.rayPlane(a,p,m_t),m=o._projection,x=m.ellipsoid;h.fromElements(s.y,s.z,s.x,s);let b=m.unproject(s,FX);x.cartographicToCartesian(b,s);let T=Rt.eastNorthUpToFixedFrame(s,x,Txe),A;u(g)?(h.fromElements(g.y,g.z,g.x,g),b=m.unproject(g,FX),x.cartographicToCartesian(b,g),A=Rt.eastNorthUpToFixedFrame(g,x,p_t)):A=T;let C=e._globe,S=e._ellipsoid;e._globe=void 0,e._ellipsoid=ie.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let w=h.UNIT_Z,D=F.clone(o.transform,Axe);o._setTransform(T);let R=h.cross(h.UNIT_Z,h.normalize(o.position,MX),MX),O=h.dot(o.right,R);if(Bu(e,t,n,w,!1,!0),o._setTransform(A),O<0){let _=n.startPosition.y-n.endPosition.y;(r&&_<0||!r&&_>0)&&(w=void 0);let E=o.constrainedAxis;o.constrainedAxis=void 0,Bu(e,t,n,w,!0,!1),o.constrainedAxis=E}else Bu(e,t,n,w,!0,!1);if(u(o.constrainedAxis)){let _=h.cross(o.direction,o.constrainedAxis,A8);h.equalsEpsilon(_,h.ZERO,P.EPSILON6)||(h.dot(_,o.right)<0&&h.negate(_,_),h.cross(_,o.direction,o.up),h.cross(o.direction,o.up,o.right),h.normalize(o.up,o.up),h.normalize(o.right,o.right))}o._setTransform(D),e._globe=C,e._ellipsoid=S;let N=S.maximumRadius;e._rotateFactor=1/N,e._rotateRateRangeAdjustment=N;let L=h.clone(o.positionWC,MX);if(e.enableCollisionDetection&&GX(e),!h.equals(o.positionWC,L)){o._setTransform(A),o.worldToCameraCoordinatesPoint(L,L);let _=h.magnitudeSquared(L);h.magnitudeSquared(o.position)>_&&(h.normalize(o.position,o.position),h.multiplyByScalar(o.position,Math.sqrt(_),o.position));let E=h.angleBetween(L,o.position),v=h.cross(L,o.position,L);h.normalize(v,v);let I=Le.fromAxisAngle(v,E,y_t),M=Q.fromQuaternion(I,x_t);Q.multiplyByVector(M,o.direction,o.direction),Q.multiplyByVector(M,o.up,o.up),h.cross(o.direction,o.up,o.right),h.cross(o.right,o.direction,o.up),o._setTransform(D)}}var Cxe=new H,Exe=new Cn,Sxe=new h;function C_t(e,t,n){u(n.distance)&&(n=n.distance);let i=e._scene,o=i.camera,r=i.canvas,s=e._cameraUnderground,a;s?a=t:(a=Cxe,a.x=r.clientWidth/2,a.y=r.clientHeight/2);let c=o.getPickRay(a,Exe),l=c.origin,f=c.direction,d=o.position.z,p;d<e._minimumPickingTerrainHeight&&(p=q_(e,a,Sxe));let g;if(u(p)&&(g=h.distance(l,p)),s){let m=_xe(e,c,d);u(g)?g=Math.min(g,m):g=m}if(!u(g)){let m=h.UNIT_X;g=-h.dot(m,l)/h.dot(m,f)}UX(e,t,n,e._zoomFactor,g)}function E_t(e){let n=e._scene.camera;if(!F.equals(F.IDENTITY,n.transform))Jc(e,e.enableRotate,e.rotateEventTypes,Bu,e.inertiaSpin,"_lastInertiaSpinMovement"),Jc(e,e.enableZoom,e.zoomEventTypes,vxe,e.inertiaZoom,"_lastInertiaZoomMovement");else{let i=e._tweens;if(e._aggregator.anyButtonDown&&i.removeAll(),Jc(e,e.enableTilt,e.tiltEventTypes,b_t,e.inertiaSpin,"_lastInertiaTiltMovement"),Jc(e,e.enableTranslate,e.translateEventTypes,h_t,e.inertiaTranslate,"_lastInertiaTranslateMovement"),Jc(e,e.enableZoom,e.zoomEventTypes,C_t,e.inertiaZoom,"_lastInertiaZoomMovement"),Jc(e,e.enableLook,e.lookEventTypes,ku),!e._aggregator.anyButtonDown&&!i.contains(e._tween)){let o=n.createCorrectPositionTween(e.bounceAnimationTime);u(o)&&(e._tween=i.add(o))}i.update()}}var S_t=new Cn,w_t=new an(h.UNIT_X,0),v_t=new h,D_t=new h;function VX(e,t,n){let i=e._scene,o=i.camera,r=o.getPickRay(t.endPosition,S_t),s=h.clone(o.direction,D_t);i.mode===te.COLUMBUS_VIEW&&h.fromElements(s.z,s.x,s.y,s);let a=an.fromPointNormal(n,s,w_t),c=Yi.rayPlane(r,a,v_t);u(c)&&(s=h.subtract(n,c,s),i.mode===te.COLUMBUS_VIEW&&h.fromElements(s.y,s.z,s.x,s),h.add(o.position,s,o.position))}var cxe=new h,wxe=new fe,BX=new h,kX=new ie,I_t=new h,P_t=new h,O_t=new h;function R_t(e,t,n){let o=e._scene.camera,r=e._cameraUnderground,s=e._ellipsoid;if(!F.equals(o.transform,F.IDENTITY)){Bu(e,t,n);return}let a,c,l=s.geodeticSurfaceNormal(o.position,I_t);if(H.equals(t,e._rotateMousePosition)){if(e._looking)ku(e,t,n,l);else if(e._rotating)Bu(e,t,n);else if(e._strafing)xxe(e,n);else{if(h.magnitude(o.position)<h.magnitude(e._rotateStartPosition))return;a=h.magnitude(e._rotateStartPosition),c=BX,c.x=c.y=c.z=a,s=ie.fromCartesian3(c,kX),NX(e,t,n,s)}return}e._looking=!1,e._rotating=!1,e._strafing=!1;let f=s.cartesianToCartographic(o.positionWC,wxe).height,d=e._globe;if(u(d)&&f<e._minimumPickingTerrainHeight){let p=q_(e,n.startPosition,O_t);if(u(p)){let g=!1,m=o.getPickRay(n.startPosition,pxe);if(r)g=!0,yxe(e,m,p,p);else{let x=s.geodeticSurfaceNormal(p,P_t);Math.abs(h.dot(m.direction,x))<.05?g=!0:g=h.magnitude(o.position)<h.magnitude(p)}g?(H.clone(t,e._strafeEndMousePosition),h.clone(p,e._strafeStartPosition),e._strafing=!0,VX(e,n,e._strafeStartPosition)):(a=h.magnitude(p),c=BX,c.x=c.y=c.z=a,s=ie.fromCartesian3(c,kX),NX(e,t,n,s),h.clone(p,e._rotateStartPosition))}else e._looking=!0,ku(e,t,n,l)}else u(o.pickEllipsoid(n.startPosition,e._ellipsoid,cxe))?(NX(e,t,n,e._ellipsoid),h.clone(cxe,e._rotateStartPosition)):f>e._minimumTrackBallHeight?(e._rotating=!0,Bu(e,t,n)):(e._looking=!0,ku(e,t,n,l));H.clone(t,e._rotateMousePosition)}function Bu(e,t,n,i,o,r){o=y(o,!1),r=y(r,!1);let s=e._scene,a=s.camera,c=s.canvas,l=a.constrainedAxis;u(i)&&(a.constrainedAxis=i);let f=h.magnitude(a.position),d=e._rotateFactor*(f-e._rotateRateRangeAdjustment);d>e._maximumRotateRate&&(d=e._maximumRotateRate),d<e._minimumRotateRate&&(d=e._minimumRotateRate);let p=(n.startPosition.x-n.endPosition.x)/c.clientWidth,g=(n.startPosition.y-n.endPosition.y)/c.clientHeight;p=Math.min(p,e.maximumMovementRatio),g=Math.min(g,e.maximumMovementRatio);let m=d*p*Math.PI*2,x=d*g*Math.PI;o||a.rotateRight(m),r||a.rotateUp(x),a.constrainedAxis=l}var LX=oe.clone(oe.UNIT_W),lxe=oe.clone(oe.UNIT_W),y8=new h,NS=new h,x8=new h,uxe=new h,M_t=new H,L_t=new H,N_t=new H,F_t=new H,B_t=new Cn;function NX(e,t,n,i){let o=e._scene,r=o.camera,s=H.clone(n.startPosition,M_t),a=H.clone(n.endPosition,L_t),c=i.cartesianToCartographic(r.positionWC,wxe).height,l,f;if(!n.inertiaEnabled&&c<e._minimumPickingTerrainHeight&&(l=h.clone(e._panLastWorldPosition,LX),!u(e._globe)&&!H.equalsEpsilon(s,e._panLastMousePosition)&&(l=q_(e,s,LX)),!u(e._globe)&&u(l))){let d=h.subtract(l,r.positionWC,NS),p=h.multiplyByScalar(r.directionWC,h.dot(r.directionWC,d),NS),g=h.magnitude(p),m=r.frustum.getPixelDimensions(o.drawingBufferWidth,o.drawingBufferHeight,g,o.pixelRatio,F_t),x=H.subtract(a,s,N_t),b=h.multiplyByScalar(r.rightWC,x.x*m.x,NS),T=h.normalize(r.positionWC,mxe),A=r.getPickRay(a,B_t).direction,C=h.subtract(A,h.projectVector(A,r.rightWC,x8),x8),S=h.angleBetween(C,r.directionWC),w=1;u(r.frustum.fov)&&(w=Math.max(Math.tan(S),.1));let D=Math.abs(h.dot(r.directionWC,T)),R=-x.y*m.y*2/Math.sqrt(w)*(1-D),O=h.multiplyByScalar(A,R,x8);D=Math.abs(h.dot(r.upWC,T));let N=h.multiplyByScalar(r.upWC,-x.y*(1-D)*m.y,uxe);f=h.add(l,b,lxe),f=h.add(f,O,f),f=h.add(f,N,f),h.clone(f,e._panLastWorldPosition),H.clone(a,e._panLastMousePosition)}if((!u(l)||!u(f))&&(l=r.pickEllipsoid(s,i,LX),f=r.pickEllipsoid(a,i,lxe)),!u(l)||!u(f)){e._rotating=!0,Bu(e,t,n);return}if(l=r.worldToCameraCoordinates(l,l),f=r.worldToCameraCoordinates(f,f),u(r.constrainedAxis)){let d=r.constrainedAxis,p=h.mostOrthogonalAxis(d,y8);h.cross(p,d,p),h.normalize(p,p);let g=h.cross(d,p,NS),m=h.magnitude(l),x=h.dot(d,l),b=Math.acos(x/m),T=h.multiplyByScalar(d,x,x8);h.subtract(l,T,T),h.normalize(T,T);let A=h.magnitude(f),C=h.dot(d,f),S=Math.acos(C/A),w=h.multiplyByScalar(d,C,uxe);h.subtract(f,w,w),h.normalize(w,w);let D=Math.acos(h.dot(T,p));h.dot(T,g)<0&&(D=P.TWO_PI-D);let R=Math.acos(h.dot(w,p));h.dot(w,g)<0&&(R=P.TWO_PI-R);let O=D-R,N;h.equalsEpsilon(d,r.position,P.EPSILON2)?N=r.right:N=h.cross(d,r.position,y8);let L=h.cross(d,N,y8),_=h.dot(L,h.subtract(l,d,NS)),E=h.dot(L,h.subtract(f,d,NS)),v;_>0&&E>0?v=S-b:_>0&&E<=0?h.dot(r.position,d)>0?v=-b-S:v=b+S:v=b-S,r.rotateRight(O),r.rotateUp(v)}else{h.normalize(l,l),h.normalize(f,f);let d=h.dot(l,f),p=h.cross(l,f,y8);if(d<1&&!h.equalsEpsilon(p,h.ZERO,P.EPSILON14)){let g=Math.acos(d);r.rotate(p,g)}}}var k_t=new h,U_t=new fe,fxe=0;function vxe(e,t,n){u(n.distance)&&(n=n.distance);let i=n.inertiaEnabled,o=e._ellipsoid,r=e._scene,s=r.camera,a=r.canvas,c=e._cameraUnderground,l;c?l=t:(l=Cxe,l.x=a.clientWidth/2,l.y=a.clientHeight/2);let f=s.getPickRay(l,Exe),d,p=o.cartesianToCartographic(s.position,U_t).height,g=Math.abs(fxe)<e.minimumPickingTerrainDistanceWithInertia;(i?g:p<e._minimumPickingTerrainHeight)&&(d=q_(e,l,Sxe));let x;if(u(d)&&(x=h.distance(f.origin,d),fxe=x),c){let T=_xe(e,f,p);u(x)?x=Math.min(x,T):x=T}u(x)||(x=p);let b=h.normalize(s.position,k_t);UX(e,t,n,e._zoomFactor,x,h.dot(b,s.direction))}var Dxe=new H,C8=new Cn,_F=new h,V_t=new h,Ixe=new F,z_t=new F,Pxe=new F,H_t=new Le,G_t=new Q,zX=new fe,HX=new h;function W_t(e,t,n){let o=e._scene.camera;if(!F.equals(o.transform,F.IDENTITY))return;if(u(n.angleAndHeight)&&(n=n.angleAndHeight),H.equals(t,e._tiltCenterMousePosition)||(e._tiltOnEllipsoid=!1,e._looking=!1),e._looking){let a=e._ellipsoid.geodeticSurfaceNormal(o.position,HX);ku(e,t,n,a);return}let s=e._ellipsoid.cartesianToCartographic(o.position,zX);e._tiltOnEllipsoid||s.height>e._minimumCollisionTerrainHeight?(e._tiltOnEllipsoid=!0,q_t(e,t,n)):Y_t(e,t,n)}var j_t=new fe;function q_t(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e.minimumZoomDistance*.25,a=i.cartesianToCartographic(r.positionWC,j_t).height;if(a-s-1<P.EPSILON3&&n.endPosition.y-n.startPosition.y<0)return;let c=o.canvas,l=Dxe;l.x=c.clientWidth/2,l.y=c.clientHeight/2;let f=r.getPickRay(l,C8),d,p=Yi.rayEllipsoid(f,i);if(u(p))d=Cn.getPoint(f,p.start,_F);else if(a>e._minimumTrackBallHeight){let A=Yi.grazingAltitudeLocation(f,i);if(!u(A))return;let C=i.cartesianToCartographic(A,zX);C.height=0,d=i.cartographicToCartesian(C,_F)}else{e._looking=!0;let A=e._ellipsoid.geodeticSurfaceNormal(r.position,HX);ku(e,t,n,A),H.clone(t,e._tiltCenterMousePosition);return}let g=Rt.eastNorthUpToFixedFrame(d,i,Ixe),m=e._globe,x=e._ellipsoid;e._globe=void 0,e._ellipsoid=ie.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let b=F.clone(r.transform,Pxe);r._setTransform(g),Bu(e,t,n,h.UNIT_Z),r._setTransform(b),e._globe=m,e._ellipsoid=x;let T=x.maximumRadius;e._rotateFactor=1/T,e._rotateRateRangeAdjustment=T}function Y_t(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e._cameraUnderground,a,c,l;if(H.equals(t,e._tiltCenterMousePosition))a=h.clone(e._tiltCenter,_F);else{if(a=q_(e,t,_F),!u(a)){if(c=r.getPickRay(t,C8),l=Yi.rayEllipsoid(c,i),!u(l)){if(i.cartesianToCartographic(r.position,zX).height<=e._minimumTrackBallHeight){e._looking=!0;let E=e._ellipsoid.geodeticSurfaceNormal(r.position,HX);ku(e,t,n,E),H.clone(t,e._tiltCenterMousePosition)}return}a=Cn.getPoint(c,l.start,_F)}s&&(u(c)||(c=r.getPickRay(t,C8)),gxe(e,c,a,a)),H.clone(t,e._tiltCenterMousePosition),h.clone(a,e._tiltCenter)}let f=o.canvas,d=Dxe;d.x=f.clientWidth/2,d.y=e._tiltCenterMousePosition.y,c=r.getPickRay(d,C8);let p=h.magnitude(a),g=h.fromElements(p,p,p,BX),m=ie.fromCartesian3(g,kX);if(l=Yi.rayEllipsoid(c,m),!u(l))return;let x=h.magnitude(c.origin)>p?l.start:l.stop,b=Cn.getPoint(c,x,V_t),T=Rt.eastNorthUpToFixedFrame(a,i,Ixe),A=Rt.eastNorthUpToFixedFrame(b,m,z_t),C=e._globe,S=e._ellipsoid;e._globe=void 0,e._ellipsoid=ie.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let w=h.UNIT_Z,D=F.clone(r.transform,Pxe);r._setTransform(A);let R=h.cross(b,r.positionWC,A8);if(h.dot(r.rightWC,R)<0){let _=n.startPosition.y-n.endPosition.y;(s&&_<0||!s&&_>0)&&(w=void 0);let E=r.constrainedAxis;r.constrainedAxis=void 0,Bu(e,t,n,w,!0,!1),r.constrainedAxis=E}else Bu(e,t,n,w,!0,!1);if(r._setTransform(T),Bu(e,t,n,w,!1,!0),u(r.constrainedAxis)){let _=h.cross(r.direction,r.constrainedAxis,A8);h.equalsEpsilon(_,h.ZERO,P.EPSILON6)||(h.dot(_,r.right)<0&&h.negate(_,_),h.cross(_,r.direction,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.up,r.up),h.normalize(r.right,r.right))}r._setTransform(D),e._globe=C,e._ellipsoid=S;let N=S.maximumRadius;e._rotateFactor=1/N,e._rotateRateRangeAdjustment=N;let L=h.clone(r.positionWC,A8);if(e.enableCollisionDetection&&GX(e),!h.equals(r.positionWC,L)){r._setTransform(A),r.worldToCameraCoordinatesPoint(L,L);let _=h.magnitudeSquared(L);h.magnitudeSquared(r.position)>_&&(h.normalize(r.position,r.position),h.multiplyByScalar(r.position,Math.sqrt(_),r.position));let E=h.angleBetween(L,r.position),v=h.cross(L,r.position,L);h.normalize(v,v);let I=Le.fromAxisAngle(v,E,H_t),M=Q.fromQuaternion(I,G_t);Q.multiplyByVector(M,r.direction,r.direction),Q.multiplyByVector(M,r.up,r.up),h.cross(r.direction,r.up,r.right),h.cross(r.right,r.direction,r.up),r._setTransform(D)}}var X_t=new H,K_t=new H,dxe=new Cn,hxe=new Cn,Z_t=new h,$_t=new h;function ku(e,t,n,i){let r=e._scene.camera,s=X_t;s.x=n.startPosition.x,s.y=0;let a=K_t;a.x=n.endPosition.x,a.y=0;let c=r.getPickRay(s,dxe),l=r.getPickRay(a,hxe),f=0,d,p;r.frustum instanceof Qt?(d=c.origin,p=l.origin,h.add(r.direction,d,d),h.add(r.direction,p,p),h.subtract(d,r.position,d),h.subtract(p,r.position,p),h.normalize(d,d),h.normalize(p,p)):(d=c.direction,p=l.direction);let g=h.dot(d,p);g<1&&(f=Math.acos(g)),f=n.startPosition.x>n.endPosition.x?-f:f;let m=e._horizontalRotationAxis;if(u(i)?r.look(i,-f):u(m)?r.look(m,-f):r.lookLeft(f),s.x=0,s.y=n.startPosition.y,a.x=0,a.y=n.endPosition.y,c=r.getPickRay(s,dxe),l=r.getPickRay(a,hxe),f=0,r.frustum instanceof Qt?(d=c.origin,p=l.origin,h.add(r.direction,d,d),h.add(r.direction,p,p),h.subtract(d,r.position,d),h.subtract(p,r.position,p),h.normalize(d,d),h.normalize(p,p)):(d=c.direction,p=l.direction),g=h.dot(d,p),g<1&&(f=Math.acos(g)),f=n.startPosition.y>n.endPosition.y?-f:f,i=y(i,m),u(i)){let x=r.direction,b=h.negate(i,Z_t),T=h.equalsEpsilon(x,i,P.EPSILON2),A=h.equalsEpsilon(x,b,P.EPSILON2);if(!T&&!A){g=h.dot(x,i);let C=P.acosClamped(g);f>0&&f>C&&(f=C-P.EPSILON4),g=h.dot(x,b),C=P.acosClamped(g),f<0&&-f>C&&(f=-C+P.EPSILON4);let S=h.cross(i,x,$_t);r.look(S,f)}else(T&&f<0||A&&f>0)&&r.look(r.right,-f)}else r.lookUp(f)}function Q_t(e){Jc(e,e.enableRotate,e.rotateEventTypes,R_t,e.inertiaSpin,"_lastInertiaSpinMovement"),Jc(e,e.enableZoom,e.zoomEventTypes,vxe,e.inertiaZoom,"_lastInertiaZoomMovement"),Jc(e,e.enableTilt,e.tiltEventTypes,W_t,e.inertiaSpin,"_lastInertiaTiltMovement"),Jc(e,e.enableLook,e.lookEventTypes,ku)}var J_t=new F,egt=new fe;function GX(e){e._adjustedHeightForTerrain=!0;let t=e._scene,n=t.mode,i=t.globe;if(!u(i)||n===te.SCENE2D||n===te.MORPHING)return;let o=t.camera,r=i.ellipsoid,s=t.mapProjection,a,c;F.equals(o.transform,F.IDENTITY)||(a=F.clone(o.transform,J_t),c=h.magnitude(o.position),o._setTransform(F.IDENTITY));let l=egt;n===te.SCENE3D?r.cartesianToCartographic(o.position,l):s.unproject(o.position,l);let f=!1;if(l.height<e._minimumCollisionTerrainHeight){let d=e._scene.globeHeight;if(u(d)){let p=d+e.minimumZoomDistance;l.height<p&&(l.height=p,n===te.SCENE3D?r.cartographicToCartesian(l,o.position):s.project(l,o.position),f=!0)}}u(a)&&(o._setTransform(a),f&&(h.normalize(o.position,o.position),h.negate(o.position,o.direction),h.multiplyByScalar(o.position,Math.max(c,e.minimumZoomDistance),o.position),h.normalize(o.direction,o.direction),h.cross(o.direction,o.up,o.right),h.cross(o.right,o.direction,o.up)))}gF.prototype.onMap=function(){let e=this._scene,t=e.mode,n=e.camera;return t===te.COLUMBUS_VIEW?Math.abs(n.position.x)-this._maxCoord.x<0&&Math.abs(n.position.y)-this._maxCoord.y<0:!0};var tgt=new h,ngt=new h;gF.prototype.update=function(){let e=this._scene,t=e.camera,n=e.globe,i=e.mode;F.equals(t.transform,F.IDENTITY)?(this._globe=n,this._ellipsoid=u(this._globe)?this._globe.ellipsoid:e.mapProjection.ellipsoid):(this._globe=void 0,this._ellipsoid=ie.UNIT_SPHERE);let o=u(this._globe)?this._globe.terrainExaggeration:1,r=u(this._globe)?this._globe.terrainExaggerationRelativeHeight:0;this._minimumCollisionTerrainHeight=Sc.getHeight(this.minimumCollisionTerrainHeight,o,r),this._minimumPickingTerrainHeight=Sc.getHeight(this.minimumPickingTerrainHeight,o,r),this._minimumTrackBallHeight=Sc.getHeight(this.minimumTrackBallHeight,o,r),this._cameraUnderground=e.cameraUnderground&&u(this._globe);let s=this._ellipsoid.maximumRadius;this._rotateFactor=1/s,this._rotateRateRangeAdjustment=s,this._adjustedHeightForTerrain=!1;let a=h.clone(t.positionWC,tgt),c=h.clone(t.directionWC,ngt);i===te.SCENE2D?e_t(this):i===te.COLUMBUS_VIEW?(this._horizontalRotationAxis=h.UNIT_Z,E_t(this)):i===te.SCENE3D&&(this._horizontalRotationAxis=void 0,Q_t(this)),this.enableCollisionDetection&&!this._adjustedHeightForTerrain&&(!h.equals(a,t.positionWC)||!h.equals(c,t.directionWC))&&GX(this),this._aggregator.reset()};gF.prototype.isDestroyed=function(){return!1};gF.prototype.destroy=function(){return this._tweens.removeAll(),this._aggregator=this._aggregator&&this._aggregator.destroy(),le(this)};var yF=gF;var xF=`uniform sampler2D colorTexture; uniform sampler2D colorTexture2; uniform vec2 center; uniform float radius; in vec2 v_textureCoordinates; void main() { vec4 color0 = texture(colorTexture, v_textureCoordinates); vec4 color1 = texture(colorTexture2, v_textureCoordinates); float x = length(gl_FragCoord.xy - center) / radius; float t = smoothstep(0.5, 0.8, x); out_FragColor = mix(color0 + color1, color1, t); } `;var bF=`uniform sampler2D colorTexture; uniform float avgLuminance; uniform float threshold; uniform float offset; in vec2 v_textureCoordinates; float key(float avg) { float guess = 1.5 - (1.5 / (avg * 0.1 + 1.0)); return max(0.0, guess) + 0.1; } // See section 9. "The bright-pass filter" of Realtime HDR Rendering // http://www.cg.tuwien.ac.at/research/publications/2007/Luksch_2007_RHR/Luksch_2007_RHR-RealtimeHDR%20.pdf void main() { vec4 color = texture(colorTexture, v_textureCoordinates); vec3 xyz = czm_RGBToXYZ(color.rgb); float luminance = xyz.r; float scaledLum = key(avgLuminance) * luminance / avgLuminance; float brightLum = max(scaledLum - threshold, 0.0); float brightness = brightLum / (offset + brightLum); xyz.r = brightness; out_FragColor = vec4(czm_XYZToRGB(xyz), 1.0); } `;function Y_(){this._sceneFramebuffer=new yT;let e=.125,t=new Array(6);t[0]=new _o({fragmentShader:zl,textureScale:e,forcePowerOfTwo:!0,sampleMode:Nu.LINEAR});let n=t[1]=new _o({fragmentShader:bF,uniforms:{avgLuminance:.5,threshold:.25,offset:.1},textureScale:e,forcePowerOfTwo:!0}),i=this;this._delta=1,this._sigma=2,this._blurStep=new H,t[2]=new _o({fragmentShader:o0,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:0},textureScale:e,forcePowerOfTwo:!0}),t[3]=new _o({fragmentShader:o0,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:1},textureScale:e,forcePowerOfTwo:!0}),t[4]=new _o({fragmentShader:zl,sampleMode:Nu.LINEAR}),this._uCenter=new H,this._uRadius=void 0,t[5]=new _o({fragmentShader:xF,uniforms:{center:function(){return i._uCenter},radius:function(){return i._uRadius},colorTexture2:function(){return i._sceneFramebuffer.framebuffer.getColorTexture(0)}}}),this._stages=new $c({stages:t});let o=new ST(this),r=t.length;for(let s=0;s<r;++s)t[s]._textureCache=o;this._textureCache=o,this.length=t.length}Y_.prototype.get=function(e){return this._stages.get(e)};Y_.prototype.getStageByName=function(e){let t=this._stages.length;for(let n=0;n<t;++n){let i=this._stages.get(n);if(i.name===e)return i}};var igt=new oe,Oxe=new H,ogt=new H,Rxe=new F;function rgt(e,t,n){let i=t.uniformState,o=i.sunPositionWC,r=i.view,s=i.viewProjection,a=i.projection,c=F.computeViewportTransformation(n,0,1,Rxe),l=F.multiplyByPoint(r,o,igt),f=Rt.pointToGLWindowCoordinates(s,c,o,Oxe);l.x+=P.SOLAR_RADIUS;let d=Rt.pointToGLWindowCoordinates(a,c,l,l),p=H.magnitude(H.subtract(d,f,d))*30*2,g=ogt;g.x=p,g.y=p,e._uCenter=H.clone(f,e._uCenter),e._uRadius=Math.max(g.x,g.y)*.15;let m=t.drawingBufferWidth,x=t.drawingBufferHeight,b=e._stages,T=b.get(0),A=T.outputTexture.width,C=T.outputTexture.height,S=new je;S.width=A,S.height=C,c=F.computeViewportTransformation(S,0,1,Rxe),f=Rt.pointToGLWindowCoordinates(s,c,o,Oxe),g.x*=A/m,g.y*=C/x;let w=T.scissorRectangle;w.x=Math.max(f.x-g.x*.5,0),w.y=Math.max(f.y-g.y*.5,0),w.width=Math.min(g.x,m),w.height=Math.min(g.y,x);for(let D=1;D<4;++D)je.clone(w,b.get(D).scissorRectangle)}Y_.prototype.clear=function(e,t,n){this._sceneFramebuffer.clear(e,t,n),this._textureCache.clear(e)};Y_.prototype.update=function(e){let t=e.context,n=e.viewport,i=this._sceneFramebuffer;i.update(t,n);let o=i.framebuffer;return this._textureCache.update(t),this._stages.update(t,!1),rgt(this,t,n),o};Y_.prototype.execute=function(e){let t=this._sceneFramebuffer.framebuffer.getColorTexture(0),n=this._stages,i=n.length;n.get(0).execute(e,t);for(let o=1;o<i;++o)n.get(o).execute(e,n.get(o-1).outputTexture)};Y_.prototype.copy=function(e,t){if(!u(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(zl,{uniformMap:{colorTexture:function(){return n._stages.get(n._stages.length-1).outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};Y_.prototype.isDestroyed=function(){return!1};Y_.prototype.destroy=function(){return this._textureCache.destroy(),this._stages.destroy(),le(this)};var TF=Y_;var w8=function(e){return function(){e.frameState.afterRender.push(function(){e.requestRender()})}};function Gi(e){e=y(e,y.EMPTY_OBJECT);let t=e.canvas,n=e.creditContainer,i=e.creditViewport,o=He(e.contextOptions),r=u(n),s=new ZD(t,o);r||(n=document.createElement("div"),n.style.position="absolute",n.style.bottom="0",n.style["text-shadow"]="0 0 2px #000000",n.style.color="#ffffff",n.style["font-size"]="10px",n.style["padding-right"]="5px",t.parentNode.appendChild(n)),u(i)||(i=t.parentNode),this._id=Gn(),this._jobScheduler=new v2,this._frameState=new YN(s,new PN(n," \u2022 ",i),this._jobScheduler),this._frameState.scene3DOnly=y(e.scene3DOnly,!1),this._removeCreditContainer=!r,this._creditContainer=n,this._canvas=t,this._context=s,this._computeEngine=new nw(s),this._globe=void 0,this._globeTranslucencyState=new C2,this._primitives=new Dl,this._groundPrimitives=new Dl,this._globeHeight=void 0,this._cameraUnderground=!1,this._logDepthBuffer=s.fragmentDepth,this._logDepthBufferDirty=!0,this._tweens=new DT,this._shaderFrameCount=0,this._sunPostProcess=void 0,this._computeCommandList=[],this._overlayCommandList=[],this._useOIT=y(e.orderIndependentTranslucency,!0),this._executeOITFunction=void 0,this._depthPlane=new UN(e.depthPlaneEllipsoidOffset),this._clearColorCommand=new ti({color:new z,stencil:0,owner:this}),this._depthClearCommand=new ti({depth:1,owner:this}),this._stencilClearCommand=new ti({stencil:0}),this._classificationStencilClearCommand=new ti({stencil:0,renderState:ke.fromCache({stencilMask:Lt.CLASSIFICATION_MASK})}),this._depthOnlyRenderStateCache={},this._transitioner=new pF(this),this._preUpdate=new pe,this._postUpdate=new pe,this._renderError=new pe,this._preRender=new pe,this._postRender=new pe,this._minimumDisableDepthTestDistance=0,this._debugInspector=new MN,this._msaaSamples=y(e.msaaSamples,1),this.rethrowRenderErrors=!1,this.completeMorphOnUserInput=!0,this.morphStart=new pe,this.morphComplete=new pe,this.skyBox=void 0,this.skyAtmosphere=void 0,this.sun=void 0,this.sunBloom=!0,this._sunBloom=void 0,this.moon=void 0,this.backgroundColor=z.clone(z.BLACK),this._mode=te.SCENE3D,this._mapProjection=u(e.mapProjection)?e.mapProjection:new Si,this.morphTime=1,this.farToNearRatio=1e3,this.logarithmicDepthFarToNearRatio=1e9,this.nearToFarDistance2D=175e4,this.debugCommandFilter=void 0,this.debugShowCommands=!1,this.debugShowFrustums=!1,this.debugShowFramesPerSecond=!1,this.debugShowDepthFrustum=1,this.debugShowFrustumPlanes=!1,this._debugShowFrustumPlanes=!1,this._debugFrustumPlanes=void 0,this.useDepthPicking=!0,this.pickTranslucentDepth=!1,this.cameraEventWaitTime=500,this.fog=new jN,this._shadowMapCamera=new ao(this),this.shadowMap=new W_({context:s,lightCamera:this._shadowMapCamera,enabled:y(e.shadows,!1)}),this.invertClassification=!1,this.invertClassificationColor=z.clone(z.WHITE),this._actualInvertClassificationColor=z.clone(this._invertClassificationColor),this._invertClassification=new vS,this.focalLength=void 0,this.eyeSeparation=void 0,this.postProcessStages=new hF,this._brdfLutGenerator=new mN,this._performanceDisplay=void 0,this._debugVolume=void 0,this._screenSpaceCameraController=new yF(this),this._cameraUnderground=!1,this._mapMode2D=y(e.mapMode2D,Fl.INFINITE_SCROLL),this._environmentState={skyBoxCommand:void 0,skyAtmosphereCommand:void 0,sunDrawCommand:void 0,sunComputeCommand:void 0,moonCommand:void 0,isSunVisible:!1,isMoonVisible:!1,isReadyForAtmosphere:!1,isSkyAtmosphereVisible:!1,clearGlobeDepth:!1,useDepthPlane:!1,renderTranslucentDepthForPick:!1,originalFramebuffer:void 0,useGlobeDepthFramebuffer:!1,useOIT:!1,useInvertClassification:!1,usePostProcess:!1,usePostProcessSelected:!1,useWebVR:!1},this._useWebVR=!1,this._cameraVR=void 0,this._aspectRatioVR=void 0,this.requestRenderMode=y(e.requestRenderMode,!1),this._renderRequested=!0,this.maximumRenderTimeChange=y(e.maximumRenderTimeChange,0),this._lastRenderTime=void 0,this._frameRateMonitor=void 0,this._removeRequestListenerCallback=Ba.requestCompletedEvent.addEventListener(w8(this)),this._removeTaskProcessorListenerCallback=hi.taskCompletedEvent.addEventListener(w8(this)),this._removeGlobeCallbacks=[],this._removeTerrainProviderReadyListener=void 0;let a=new je(0,0,s.drawingBufferWidth,s.drawingBufferHeight),c=new ao(this);this._logDepthBuffer&&(c.frustum.near=.1,c.frustum.far=1e10),this.preloadFlightCamera=new ao(this),this.preloadFlightCullingVolume=void 0,this._picking=new H2(this),this._defaultView=new TT(this,c,a),this._view=this._defaultView,this._hdr=void 0,this._hdrDirty=void 0,this.highDynamicRange=!1,this.gamma=2.2,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this._specularEnvironmentMapAtlas=void 0,this.light=new ep,Fxe(this,0,J.now()),this.updateFrameState(),this.initializeFrame()}function sgt(e,t){for(let i=0;i<e._removeGlobeCallbacks.length;++i)e._removeGlobeCallbacks[i]();e._removeGlobeCallbacks.length=0;let n=[];u(t)&&(n.push(t.imageryLayersUpdatedEvent.addEventListener(w8(e))),n.push(t.terrainProviderChanged.addEventListener(w8(e)))),e._removeGlobeCallbacks=n}Object.defineProperties(Gi.prototype,{canvas:{get:function(){return this._canvas}},drawingBufferHeight:{get:function(){return this._context.drawingBufferHeight}},drawingBufferWidth:{get:function(){return this._context.drawingBufferWidth}},maximumAliasedLineWidth:{get:function(){return kt.maximumAliasedLineWidth}},maximumCubeMapSize:{get:function(){return kt.maximumCubeMapSize}},pickPositionSupported:{get:function(){return this._context.depthTexture}},sampleHeightSupported:{get:function(){return this._context.depthTexture}},clampToHeightSupported:{get:function(){return this._context.depthTexture}},invertClassificationSupported:{get:function(){return this._context.depthTexture}},specularEnvironmentMapsSupported:{get:function(){return _d.isSupported(this._context)}},globe:{get:function(){return this._globe},set:function(e){this._globe=this._globe&&this._globe.destroy(),this._globe=e,sgt(this,e)}},primitives:{get:function(){return this._primitives}},groundPrimitives:{get:function(){return this._groundPrimitives}},camera:{get:function(){return this._view.camera},set:function(e){this._view.camera=e}},view:{get:function(){return this._view},set:function(e){this._view=e}},defaultView:{get:function(){return this._defaultView}},picking:{get:function(){return this._picking}},screenSpaceCameraController:{get:function(){return this._screenSpaceCameraController}},mapProjection:{get:function(){return this._mapProjection}},jobScheduler:{get:function(){return this._jobScheduler}},frameState:{get:function(){return this._frameState}},environmentState:{get:function(){return this._environmentState}},tweens:{get:function(){return this._tweens}},imageryLayers:{get:function(){if(u(this.globe))return this.globe.imageryLayers}},terrainProvider:{get:function(){if(u(this.globe))return this.globe.terrainProvider},set:function(e){this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),u(this.globe)&&(this.globe.terrainProvider=e)}},terrainProviderChanged:{get:function(){if(u(this.globe))return this.globe.terrainProviderChanged}},preUpdate:{get:function(){return this._preUpdate}},postUpdate:{get:function(){return this._postUpdate}},renderError:{get:function(){return this._renderError}},preRender:{get:function(){return this._preRender}},postRender:{get:function(){return this._postRender}},lastRenderTime:{get:function(){return this._lastRenderTime}},context:{get:function(){return this._context}},debugFrustumStatistics:{get:function(){return this._view.debugFrustumStatistics}},scene3DOnly:{get:function(){return this._frameState.scene3DOnly}},orderIndependentTranslucency:{get:function(){return this._useOIT}},id:{get:function(){return this._id}},mode:{get:function(){return this._mode},set:function(e){e===te.SCENE2D?this.morphTo2D(0):e===te.SCENE3D?this.morphTo3D(0):e===te.COLUMBUS_VIEW&&this.morphToColumbusView(0),this._mode=e}},frustumCommandsList:{get:function(){return this._view.frustumCommandsList}},numberOfFrustums:{get:function(){return this._view.frustumCommandsList.length}},useWebVR:{get:function(){return this._useWebVR},set:function(e){this._useWebVR=e,this._useWebVR?(this._frameState.creditDisplay.container.style.visibility="hidden",this._cameraVR=new ao(this),u(this._deviceOrientationCameraController)||(this._deviceOrientationCameraController=new zN(this)),this._aspectRatioVR=this.camera.frustum.aspectRatio):(this._frameState.creditDisplay.container.style.visibility="visible",this._cameraVR=void 0,this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this.camera.frustum.aspectRatio=this._aspectRatioVR,this.camera.frustum.xOffset=0)}},mapMode2D:{get:function(){return this._mapMode2D}},splitPosition:{get:function(){return this._frameState.splitPosition},set:function(e){this._frameState.splitPosition=e}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance},set:function(e){this._minimumDisableDepthTestDistance=e}},logarithmicDepthBuffer:{get:function(){return this._logDepthBuffer},set:function(e){e=this._context.fragmentDepth&&e,this._logDepthBuffer!==e&&(this._logDepthBuffer=e,this._logDepthBufferDirty=!0)}},gamma:{get:function(){return this._context.uniformState.gamma},set:function(e){this._context.uniformState.gamma=e}},highDynamicRange:{get:function(){return this._hdr},set:function(e){let t=this._context,n=e&&t.depthTexture&&(t.colorBufferFloat||t.colorBufferHalfFloat);this._hdrDirty=n!==this._hdr,this._hdr=n}},highDynamicRangeSupported:{get:function(){let e=this._context;return e.depthTexture&&(e.colorBufferFloat||e.colorBufferHalfFloat)}},cameraUnderground:{get:function(){return this._cameraUnderground}},msaaSamples:{get:function(){return this._msaaSamples},set:function(e){e=Math.min(e,kt.maximumSamples),this._msaaSamples=e}},msaaSupported:{get:function(){return this._context.msaa}},pixelRatio:{get:function(){return this._frameState.pixelRatio},set:function(e){this._frameState.pixelRatio=e}},opaqueFrustumNearOffset:{get:function(){return .9999}},globeHeight:{get:function(){return this._globeHeight}}});Gi.prototype.getCompressedTextureFormatSupported=function(e){let t=this.context;return(e==="WEBGL_compressed_texture_s3tc"||e==="s3tc")&&t.s3tc||(e==="WEBGL_compressed_texture_pvrtc"||e==="pvrtc")&&t.pvrtc||(e==="WEBGL_compressed_texture_etc"||e==="etc")&&t.etc||(e==="WEBGL_compressed_texture_etc1"||e==="etc1")&&t.etc1||(e==="WEBGL_compressed_texture_astc"||e==="astc")&&t.astc||(e==="EXT_texture_compression_bptc"||e==="bc7")&&t.bc7};function Mxe(e,t,n){let i=e._frameState,o=e._context,r=e._view.oit,s=i.shadowState.lightShadowMaps,a=i.shadowState.lightShadowsEnabled,c=t.derivedCommands;u(t.pickId)&&(c.picking=L_.createPickDerivedCommand(e,t,o,c.picking)),t.pickOnly||(c.depth=L_.createDepthOnlyDerivedCommand(e,t,o,c.depth)),c.originalCommand=t,e._hdr&&(c.hdr=L_.createHdrCommand(t,o,c.hdr),t=c.hdr.command,c=t.derivedCommands),a&&t.receiveShadows&&(c.shadows=W_.createReceiveDerivedCommand(s,t,n,o,c.shadows)),t.pass===Ee.TRANSLUCENT&&u(r)&&r.isSupported()&&(a&&t.receiveShadows?(c.oit=u(c.oit)?c.oit:{},c.oit.shadows=r.createDerivedCommands(c.shadows.receiveCommand,o,c.oit.shadows)):c.oit=r.createDerivedCommands(t,o,c.oit))}Gi.prototype.updateDerivedCommands=function(e){if(!u(e.derivedCommands))return;let t=this._frameState,n=this._context,i=!1,o=t.shadowState.lastDirtyTime;e.lastDirtyTime!==o&&(e.lastDirtyTime=o,e.dirty=!0,i=!0);let r=t.useLogDepth,s=this._hdr,a=e.derivedCommands,c=u(a.logDepth),l=u(a.hdr),f=u(a.originalCommand),d=r&&!c,p=s&&!l,g=(!r||!s)&&!f;if(e.dirty=e.dirty||d||p||g,e.dirty){e.dirty=!1;let m=t.shadowState.shadowMaps;t.shadowState.shadowsEnabled&&e.castShadows&&(a.shadows=W_.createCastDerivedCommand(m,e,i,n,a.shadows)),(c||d)&&(a.logDepth=L_.createLogDepthCommand(e,n,a.logDepth),Mxe(this,a.logDepth.command,i)),(f||g)&&Mxe(this,e,i)}};var agt=new kf({pass:Mo.RENDER}),WX=new kf({pass:Mo.PRELOAD}),jX=new kf({pass:Mo.PRELOAD_FLIGHT}),cgt=new kf({pass:Mo.REQUEST_RENDER_MODE_DEFER_CHECK}),Lxe=new se,qX;function lgt(e){let t=e.globe;if(e._mode===te.SCENE3D&&u(t)&&t.show&&!e._cameraUnderground&&!e._globeTranslucencyState.translucent){let n=t.ellipsoid,i=e.frameState.minimumTerrainHeight;return Lxe.radius=n.minimumRadius+i,qX=nN.fromBoundingSphere(Lxe,e.camera.positionWC,qX),qX}}Gi.prototype.clearPasses=function(e){e.render=!1,e.pick=!1,e.depth=!1,e.postProcess=!1,e.offscreen=!1};function Fxe(e,t,n){let i=e._frameState;i.frameNumber=t,i.time=J.clone(n,i.time)}Gi.prototype.updateFrameState=function(){let e=this.camera,t=this._frameState;t.commandList.length=0,t.shadowMaps.length=0,t.brdfLutGenerator=this._brdfLutGenerator,t.environmentMap=this.skyBox&&this.skyBox._cubeMap,t.mode=this._mode,t.morphTime=this.morphTime,t.mapProjection=this.mapProjection,t.camera=e,t.cullingVolume=e.frustum.computeCullingVolume(e.positionWC,e.directionWC,e.upWC),t.occluder=lgt(this),t.minimumTerrainHeight=0,t.minimumDisableDepthTestDistance=this._minimumDisableDepthTestDistance,t.invertClassification=this.invertClassification,t.useLogDepth=this._logDepthBuffer&&!(this.camera.frustum instanceof Qt||this.camera.frustum instanceof Er),t.light=this.light,t.cameraUnderground=this._cameraUnderground,t.globeTranslucencyState=this._globeTranslucencyState,u(this.globe)&&(t.terrainExaggeration=this.globe.terrainExaggeration,t.terrainExaggerationRelativeHeight=this.globe.terrainExaggerationRelativeHeight),u(this._specularEnvironmentMapAtlas)&&this._specularEnvironmentMapAtlas.ready?(t.specularEnvironmentMaps=this._specularEnvironmentMapAtlas.texture,t.specularEnvironmentMapsMaximumLOD=this._specularEnvironmentMapAtlas.maximumMipmapLevel):(t.specularEnvironmentMaps=void 0,t.specularEnvironmentMapsMaximumLOD=void 0),t.sphericalHarmonicCoefficients=this.sphericalHarmonicCoefficients,this._actualInvertClassificationColor=z.clone(this.invertClassificationColor,this._actualInvertClassificationColor),vS.isTranslucencySupported(this._context)||(this._actualInvertClassificationColor.alpha=1),t.invertClassificationColor=this._actualInvertClassificationColor,u(this.globe)?t.maximumScreenSpaceError=this.globe.maximumScreenSpaceError:t.maximumScreenSpaceError=2,this.clearPasses(t.passes),t.tilesetPassState=void 0};Gi.prototype.isVisible=function(e,t,n){return u(e)&&(!u(e.boundingVolume)||!e.cull||t.computeVisibility(e.boundingVolume)!==Zt.OUTSIDE&&(!u(n)||!e.occlude||!e.boundingVolume.isOccluded(n)))};var S8=new F(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);S8=F.inverseTransformation(S8,S8);function ugt(e,t,n,i){let o=t._frameState,r=o.context,s=e.boundingVolume;u(t._debugVolume)&&t._debugVolume.destroy();let a,c=h.clone(s.center);if(o.mode!==te.SCENE3D){c=F.multiplyByPoint(S8,c,c);let p=o.mapProjection,g=p.unproject(c);c=p.ellipsoid.cartographicToCartesian(g)}if(u(s.radius)){let p=s.radius;a=Nn.toWireframe(Ls.createGeometry(new Ls({radii:new h(p,p,p),vertexFormat:nn.FLAT_VERTEX_FORMAT}))),t._debugVolume=new En({geometryInstances:new yt({geometry:a,modelMatrix:F.fromTranslation(c),attributes:{color:new Bt(1,0,0,1)}}),appearance:new nn({flat:!0,translucent:!1}),asynchronous:!1})}else{let p=s.halfAxes;a=Nn.toWireframe(ll.createGeometry(ll.fromDimensions({dimensions:new h(2,2,2),vertexFormat:nn.FLAT_VERTEX_FORMAT}))),t._debugVolume=new En({geometryInstances:new yt({geometry:a,modelMatrix:F.fromRotationTranslation(p,c,new F),attributes:{color:new Bt(1,0,0,1)}}),appearance:new nn({flat:!0,translucent:!1}),asynchronous:!1})}let l=o.commandList,f=o.commandList=[];t._debugVolume.update(o),e=f[0],o.useLogDepth&&(e=L_.createLogDepthCommand(e,r).command);let d;u(i)&&(d=n.framebuffer,n.framebuffer=i),e.execute(r,n),u(d)&&(n.framebuffer=d),o.commandList=l}function Ia(e,t,n,i,o){let r=t._frameState;if(u(t.debugCommandFilter)&&!t.debugCommandFilter(e))return;if(e instanceof ti){e.execute(n,i);return}e.debugShowBoundingVolume&&u(e.boundingVolume)&&ugt(e,t,i,o),r.useLogDepth&&u(e.derivedCommands.logDepth)&&(e=e.derivedCommands.logDepth.command);let s=r.passes;if(!s.pick&&!s.depth&&t._hdr&&u(e.derivedCommands)&&u(e.derivedCommands.hdr)&&(e=e.derivedCommands.hdr.command),s.pick||s.depth){if(s.pick&&!s.depth&&u(e.derivedCommands.picking)){e=e.derivedCommands.picking.pickCommand,e.execute(n,i);return}else if(u(e.derivedCommands.depth)){e=e.derivedCommands.depth.depthOnlyCommand,e.execute(n,i);return}}if(t.debugShowCommands||t.debugShowFrustums){t._debugInspector.executeDebugShowFrustumsCommand(t,e,i);return}r.shadowState.lightShadowsEnabled&&e.receiveShadows&&u(e.derivedCommands.shadows)?e.derivedCommands.shadows.receiveCommand.execute(n,i):e.execute(n,i)}function AF(e,t,n,i){let o=t._frameState,r=e.derivedCommands;u(r)&&(o.useLogDepth&&u(r.logDepth)&&(e=r.logDepth.command),r=e.derivedCommands,u(r.picking)?(e=r.picking.pickCommand,e.execute(n,i)):u(r.depth)&&(e=r.depth.depthOnlyCommand,e.execute(n,i)))}function Bxe(e,t,n){return t.boundingVolume.distanceSquaredTo(n)-e.boundingVolume.distanceSquaredTo(n)}function fgt(e,t,n){return e.boundingVolume.distanceSquaredTo(n)-t.boundingVolume.distanceSquaredTo(n)+P.EPSILON12}function dgt(e,t,n,i,o){let r=e.context;O_(i,Bxe,e.camera.positionWC),u(o)&&t(o.unclassifiedCommand,e,r,n);let s=i.length;for(let a=0;a<s;++a)t(i[a],e,r,n)}function hgt(e,t,n,i,o){let r=e.context;O_(i,fgt,e.camera.positionWC),u(o)&&t(o.unclassifiedCommand,e,r,n);let s=i.length;for(let a=0;a<s;++a)t(i[a],e,r,n)}function mgt(e,t,n,i){let o=e.context;O_(i,Bxe,e.camera.positionWC);let r=i.length;for(let s=0;s<r;++s)t(i[s],e,o,n)}var pgt=new Ci,_gt=new Xc,ggt=new Qt,ygt=new Er;function YX(e,t){let n=e.camera,i=e.context,o=e.frameState,r=i.uniformState;r.updateCamera(n);let s;u(n.frustum.fov)?s=n.frustum.clone(pgt):u(n.frustum.infiniteProjectionMatrix)?s=n.frustum.clone(_gt):u(n.frustum.width)?s=n.frustum.clone(ggt):s=n.frustum.clone(ygt),s.near=n.frustum.near,s.far=n.frustum.far,r.updateFrustum(s),r.updatePass(Ee.ENVIRONMENT);let a=o.passes,c=a.pick,l=e._environmentState,f=e._view,d=l.renderTranslucentDepthForPick,p=l.useWebVR;if(!c){let E=l.skyBoxCommand;if(u(E)&&Ia(E,e,i,t),l.isSkyAtmosphereVisible&&Ia(l.skyAtmosphereCommand,e,i,t),l.isSunVisible&&(l.sunDrawCommand.execute(i,t),e.sunBloom&&!p)){let v;l.useGlobeDepthFramebuffer?v=f.globeDepth.framebuffer:l.usePostProcess?v=f.sceneFramebuffer.framebuffer:v=l.originalFramebuffer,e._sunPostProcess.execute(i),e._sunPostProcess.copy(i,v),t.framebuffer=v}l.isMoonVisible&&l.moonCommand.execute(i,t)}let g;l.useOIT?(u(e._executeOITFunction)||(e._executeOITFunction=function(E,v,I,M,B){f.globeDepth.prepareColorTextures(i),f.oit.executeCommands(E,v,I,M,B)}),g=e._executeOITFunction):a.render?g=dgt:g=hgt;let m=f.frustumCommandsList,x=m.length,b=l.clearGlobeDepth,T=l.useDepthPlane,A=e._globeTranslucencyState,C=A.translucent,S=e._view.globeTranslucencyFramebuffer,w=e._depthClearCommand,D=e._stencilClearCommand,R=e._classificationStencilClearCommand,O=e._depthPlane,N=l.usePostProcessSelected,L=n.position.z,_;for(let E=0;E<x;++E){let v=x-E-1,I=m[v];e.mode===te.SCENE2D?(n.position.z=L-I.near+1,s.far=Math.max(1,I.far-I.near),s.near=1,r.update(o),r.updateFrustum(s)):(s.near=v!==0?I.near*e.opaqueFrustumNearOffset:I.near,s.far=I.far,r.updateFrustum(s)),w.execute(i,t),i.stencilBuffer&&D.execute(i,t),r.updatePass(Ee.GLOBE);let M=I.commands[Ee.GLOBE],B=I.indices[Ee.GLOBE];if(C)A.executeGlobeCommands(I,Ia,S,e,t);else for(_=0;_<B;++_)Ia(M[_],e,i,t);let V=f.globeDepth;if(u(V)&&l.useGlobeDepthFramebuffer&&V.executeCopyDepth(i,t),!l.renderTranslucentDepthForPick)if(r.updatePass(Ee.TERRAIN_CLASSIFICATION),M=I.commands[Ee.TERRAIN_CLASSIFICATION],B=I.indices[Ee.TERRAIN_CLASSIFICATION],C)A.executeGlobeClassificationCommands(I,Ia,S,e,t);else for(_=0;_<B;++_)Ia(M[_],e,i,t);if(b&&(w.execute(i,t),T&&O.execute(i,t)),!l.useInvertClassification||c||l.renderTranslucentDepthForPick){for(r.updatePass(Ee.CESIUM_3D_TILE),M=I.commands[Ee.CESIUM_3D_TILE],B=I.indices[Ee.CESIUM_3D_TILE],_=0;_<B;++_)Ia(M[_],e,i,t);if(B>0&&(u(V)&&l.useGlobeDepthFramebuffer&&(V.prepareColorTextures(i,b),V.executeUpdateDepth(i,t,b,V.depthStencilTexture)),!l.renderTranslucentDepthForPick))for(r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION),M=I.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION],B=I.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION],_=0;_<B;++_)Ia(M[_],e,i,t)}else{e._invertClassification.clear(i,t);let Y=t.framebuffer;for(t.framebuffer=e._invertClassification._fbo.framebuffer,r.updatePass(Ee.CESIUM_3D_TILE),M=I.commands[Ee.CESIUM_3D_TILE],B=I.indices[Ee.CESIUM_3D_TILE],_=0;_<B;++_)Ia(M[_],e,i,t);for(u(V)&&l.useGlobeDepthFramebuffer&&(e._invertClassification.prepareTextures(i),V.executeUpdateDepth(i,t,b,e._invertClassification._fbo.getDepthStencilTexture())),r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW),M=I.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW],B=I.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW],_=0;_<B;++_)Ia(M[_],e,i,t);for(t.framebuffer=Y,e._invertClassification.executeClassified(i,t),o.invertClassificationColor.alpha===1&&e._invertClassification.executeUnclassified(i,t),B>0&&i.stencilBuffer&&R.execute(i,t),r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION),M=I.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION],B=I.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION],_=0;_<B;++_)Ia(M[_],e,i,t)}for(B>0&&i.stencilBuffer&&D.execute(i,t),r.updatePass(Ee.VOXELS),M=I.commands[Ee.VOXELS],B=I.indices[Ee.VOXELS],M.length=B,mgt(e,Ia,t,M),r.updatePass(Ee.OPAQUE),M=I.commands[Ee.OPAQUE],B=I.indices[Ee.OPAQUE],_=0;_<B;++_)Ia(M[_],e,i,t);v!==0&&e.mode!==te.SCENE2D&&(s.near=I.near,r.updateFrustum(s));let U;if(!c&&l.useInvertClassification&&o.invertClassificationColor.alpha<1&&(U=e._invertClassification),r.updatePass(Ee.TRANSLUCENT),M=I.commands[Ee.TRANSLUCENT],M.length=I.indices[Ee.TRANSLUCENT],g(e,Ia,t,M,U),I.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION]>0&&f.translucentTileClassification.isSupported()&&(f.translucentTileClassification.executeTranslucentCommands(e,Ia,t,M,V.depthStencilTexture),f.translucentTileClassification.executeClassificationCommands(e,Ia,t,I)),i.depthTexture&&e.useDepthPicking&&(l.useGlobeDepthFramebuffer||d)){let Y=V.depthStencilTexture,j=e._picking.getPickDepth(e,v);j.update(i,Y),j.executeCopyDepth(i,t)}if(c||!N)continue;let k=t.framebuffer;if(t.framebuffer=f.sceneFramebuffer.getIdFramebuffer(),s.near=v!==0?I.near*e.opaqueFrustumNearOffset:I.near,s.far=I.far,r.updateFrustum(s),r.updatePass(Ee.GLOBE),M=I.commands[Ee.GLOBE],B=I.indices[Ee.GLOBE],C)A.executeGlobeCommands(I,AF,S,e,t);else for(_=0;_<B;++_)AF(M[_],e,i,t);for(b&&(w.framebuffer=t.framebuffer,w.execute(i,t),w.framebuffer=void 0),b&&T&&O.execute(i,t),r.updatePass(Ee.CESIUM_3D_TILE),M=I.commands[Ee.CESIUM_3D_TILE],B=I.indices[Ee.CESIUM_3D_TILE],_=0;_<B;++_)AF(M[_],e,i,t);for(r.updatePass(Ee.OPAQUE),M=I.commands[Ee.OPAQUE],B=I.indices[Ee.OPAQUE],_=0;_<B;++_)AF(M[_],e,i,t);for(r.updatePass(Ee.TRANSLUCENT),M=I.commands[Ee.TRANSLUCENT],B=I.indices[Ee.TRANSLUCENT],_=0;_<B;++_)AF(M[_],e,i,t);t.framebuffer=k}}function kxe(e){e.context.uniformState.updatePass(Ee.COMPUTE);let n=e._environmentState.sunComputeCommand;u(n)&&n.execute(e._computeEngine);let i=e._computeCommandList,o=i.length;for(let r=0;r<o;++r)i[r].execute(e._computeEngine)}function xgt(e,t){e.context.uniformState.updatePass(Ee.OVERLAY);let i=e.context,o=e._overlayCommandList,r=o.length;for(let s=0;s<r;++s)o[s].execute(i,t)}function bgt(e,t,n){let i=n.shadowMapCullingVolume,o=n.isPointLight,r=n.passes,s=r.length,a=t.length;for(let c=0;c<a;++c){let l=t[c];if(e.updateDerivedCommands(l),l.castShadows&&(l.pass===Ee.GLOBE||l.pass===Ee.CESIUM_3D_TILE||l.pass===Ee.OPAQUE||l.pass===Ee.TRANSLUCENT)&&e.isVisible(l,i))if(o)for(let f=0;f<s;++f)r[f].commandList.push(l);else if(s===1)r[0].commandList.push(l);else{let f=!1;for(let d=s-1;d>=0;--d){let p=r[d].cullingVolume;if(e.isVisible(l,p))r[d].commandList.push(l),f=!0;else if(f)break}}}}function Uxe(e){let t=e.frameState,n=t.shadowState.shadowMaps,i=n.length;if(!t.shadowState.shadowsEnabled)return;let o=e.context,r=o.uniformState;for(let s=0;s<i;++s){let a=n[s];if(a.outOfView)continue;let c=a.passes,l=c.length;for(let d=0;d<l;++d)c[d].commandList.length=0;let f=e.frameState.commandList;bgt(e,f,a);for(let d=0;d<l;++d){let p=a.passes[d];r.updateCamera(p.camera),a.updatePass(o,d);let g=p.commandList.length;for(let m=0;m<g;++m){let x=p.commandList[m];r.updatePass(x.pass),Ia(x.derivedCommands.shadows.castCommands[s],e,o,p.passState)}}}}var Tgt=new h;Gi.prototype.updateAndExecuteCommands=function(e,t){let i=this._frameState.mode;this._environmentState.useWebVR?Agt(this,e,t):i!==te.SCENE2D||this._mapMode2D===Fl.ROTATE?s0(!0,this,e,t):(XX(this,e,t),Ogt(this,e))};function Agt(e,t,n){let i=e._view,o=i.camera,s=e._environmentState.renderTranslucentDepthForPick;XX(e,t,n),Vxe(e),i.createPotentiallyVisibleSet(e),kxe(e),s||Uxe(e);let a=t.viewport;a.x=0,a.y=0,a.width=a.width*.5;let c=ao.clone(o,e._cameraVR);c.frustum=o.frustum;let l=o.frustum.near,f=l*y(e.focalLength,5),d=y(e.eyeSeparation,f/30),p=h.multiplyByScalar(c.right,d*.5,Tgt);o.frustum.aspectRatio=a.width/a.height;let g=.5*d*l/f;h.add(c.position,p,o.position),o.frustum.xOffset=g,YX(e,t),a.x=a.width,h.subtract(c.position,p,o.position),o.frustum.xOffset=-g,YX(e,t),ao.clone(c,o)}var Cgt=new fe(Math.PI,P.PI_OVER_TWO),Egt=new h,Sgt=new h,wgt=new F,vgt=new F,Dgt=new h,Igt=new h,Pgt=new je;function Ogt(e,t){let n=e.context,i=e.frameState,o=e.camera,r=t.viewport,s=je.clone(r,Pgt);t.viewport=s;let a=Cgt,c=Egt;e.mapProjection.project(a,c);let f=h.clone(o.position,Sgt),d=F.clone(o.transform,vgt),p=o.frustum.clone();o._setTransform(F.IDENTITY);let g=F.computeViewportTransformation(s,0,1,wgt),m=o.frustum.projectionMatrix,x=o.positionWC.y,b=h.fromElements(P.sign(x)*c.x-x,0,-o.positionWC.x,Dgt),T=Rt.pointToGLWindowCoordinates(m,g,b,Igt);T.x=Math.floor(T.x);let A=s.x,C=s.width;if(x===0||T.x<=A||T.x>=A+C)s0(!0,e,t);else if(Math.abs(A+C*.5-T.x)<1)s.width=T.x-s.x,o.position.x*=P.sign(o.position.x),o.frustum.right=0,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),s0(!0,e,t),s.x=T.x,o.position.x=-o.position.x,o.frustum.right=-o.frustum.left,o.frustum.left=0,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),s0(!1,e,t);else if(T.x>A+C*.5){s.width=T.x-A;let S=o.frustum.right;o.frustum.right=c.x-x,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),s0(!0,e,t),s.x=T.x,s.width=A+C-T.x,o.position.x=-o.position.x,o.frustum.left=-o.frustum.right,o.frustum.right=S-o.frustum.right*2,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),s0(!1,e,t)}else{s.x=T.x,s.width=A+C-T.x;let S=o.frustum.left;o.frustum.left=-c.x-x,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),s0(!0,e,t),s.x=A,s.width=T.x-A,o.position.x=-o.position.x,o.frustum.right=-o.frustum.left,o.frustum.left=S-o.frustum.left*2,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),s0(!1,e,t)}o._setTransform(d),h.clone(f,o.position),o.frustum=p.clone(),t.viewport=r}function s0(e,t,n,i){let o=t._environmentState,r=t._view,s=o.renderTranslucentDepthForPick;e||(t.frameState.commandList.length=0),Vxe(t),r.createPotentiallyVisibleSet(t),e&&(u(i)&&XX(t,n,i),kxe(t),s||Uxe(t)),YX(t,n)}var Nxe=new Qr;Gi.prototype.updateEnvironment=function(){let e=this._frameState,t=this._view,n=this._environmentState,i=e.passes.render,o=e.passes.offscreen,r=this.skyAtmosphere,s=this.globe,a=this._globeTranslucencyState;if(!i||this._mode!==te.SCENE2D&&t.camera.frustum instanceof Qt||!a.environmentVisible)n.skyAtmosphereCommand=void 0,n.skyBoxCommand=void 0,n.sunDrawCommand=void 0,n.sunComputeCommand=void 0,n.moonCommand=void 0;else{u(r)?(u(s)&&(r.setDynamicAtmosphereColor(s.enableLighting&&s.dynamicAtmosphereLighting,s.dynamicAtmosphereLightingFromSun),n.isReadyForAtmosphere=n.isReadyForAtmosphere||s._surface._tilesToRender.length>0),n.skyAtmosphereCommand=r.update(e,s),u(n.skyAtmosphereCommand)&&this.updateDerivedCommands(n.skyAtmosphereCommand)):n.skyAtmosphereCommand=void 0,n.skyBoxCommand=u(this.skyBox)?this.skyBox.update(e,this._hdr):void 0;let x=u(this.sun)?this.sun.update(e,t.passState,this._hdr):void 0;n.sunDrawCommand=u(x)?x.drawCommand:void 0,n.sunComputeCommand=u(x)?x.computeCommand:void 0,n.moonCommand=u(this.moon)?this.moon.update(e):void 0}let c=n.clearGlobeDepth=u(s)&&s.show&&(!s.depthTestAgainstTerrain||this.mode===te.SCENE2D);(n.useDepthPlane=c&&this.mode===te.SCENE3D&&a.useDepthPlane)&&this._depthPlane.update(e),n.renderTranslucentDepthForPick=!1,n.useWebVR=this._useWebVR&&this.mode!==te.SCENE2D&&!o;let f=e.mode===te.SCENE3D&&!a.sunVisibleThroughGlobe?e.occluder:void 0,d=e.cullingVolume,p=Nxe.planes;for(let x=0;x<5;++x)p[x]=d.planes[x];d=Nxe,n.isSkyAtmosphereVisible=u(n.skyAtmosphereCommand)&&n.isReadyForAtmosphere,n.isSunVisible=this.isVisible(n.sunDrawCommand,d,f),n.isMoonVisible=this.isVisible(n.moonCommand,d,f);let g=this.specularEnvironmentMaps,m=this._specularEnvironmentMapAtlas;u(g)&&(!u(m)||m.url!==g)?(m=m&&m.destroy(),this._specularEnvironmentMapAtlas=new _d(g)):!u(g)&&u(m)&&(m.destroy(),this._specularEnvironmentMapAtlas=void 0),u(this._specularEnvironmentMapAtlas)&&this._specularEnvironmentMapAtlas.update(e)};function Rgt(e){let t=e._frameState;e.debugShowFrustumPlanes!==e._debugShowFrustumPlanes&&(e.debugShowFrustumPlanes?e._debugFrustumPlanes=new Im({camera:e.camera,updateOnChange:!1,frustumSplits:t.frustumSplits}):e._debugFrustumPlanes=e._debugFrustumPlanes&&e._debugFrustumPlanes.destroy(),e._debugShowFrustumPlanes=e.debugShowFrustumPlanes),u(e._debugFrustumPlanes)&&e._debugFrustumPlanes.update(t)}function Mgt(e){let t=e._frameState,n=t.shadowMaps,i=n.length,o=i>0&&!t.passes.pick&&e.mode===te.SCENE3D;if(o!==t.shadowState.shadowsEnabled&&(++t.shadowState.lastDirtyTime,t.shadowState.shadowsEnabled=o),t.shadowState.lightShadowsEnabled=!1,!!o){for(let r=0;r<i;++r)if(n[r]!==t.shadowState.shadowMaps[r]){++t.shadowState.lastDirtyTime;break}t.shadowState.shadowMaps.length=0,t.shadowState.lightShadowMaps.length=0;for(let r=0;r<i;++r){let s=n[r];s.update(t),t.shadowState.shadowMaps.push(s),s.fromLightSource&&(t.shadowState.lightShadowMaps.push(s),t.shadowState.lightShadowsEnabled=!0),s.dirty&&(++t.shadowState.lastDirtyTime,s.dirty=!1)}}}function Vxe(e){let t=e._frameState;e._groundPrimitives.update(t),e._primitives.update(t),Rgt(e),Mgt(e),e._globe&&e._globe.render(t)}function XX(e,t,n){let i=e._context,o=e._frameState,r=e._environmentState,s=e._view,c=e._frameState.passes.pick;u(s.globeDepth)&&(s.globeDepth.picking=c);let l=r.useWebVR;r.originalFramebuffer=t.framebuffer,u(e.sun)&&e.sunBloom!==e._sunBloom?(e.sunBloom&&!l?e._sunPostProcess=new TF:u(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy()),e._sunBloom=e.sunBloom):!u(e.sun)&&u(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy(),e._sunBloom=!1);let f=e._clearColorCommand;z.clone(n,f.color),f.execute(i,t);let d=r.useGlobeDepthFramebuffer=u(s.globeDepth);d&&(s.globeDepth.update(i,t,s.viewport,e.msaaSamples,e._hdr,r.clearGlobeDepth),s.globeDepth.clear(i,t,n));let p=s.oit,g=r.useOIT=!c&&u(p)&&p.isSupported();g&&(p.update(i,t,s.globeDepth.colorFramebufferManager,e._hdr,e.msaaSamples),p.clear(i,t,n),r.useOIT=p.isSupported());let m=e.postProcessStages,x=r.usePostProcess=!c&&(e._hdr||m.length>0||m.ambientOcclusion.enabled||m.fxaa.enabled||m.bloom.enabled);if(r.usePostProcessSelected=!1,x&&(s.sceneFramebuffer.update(i,s.viewport,e._hdr,e.msaaSamples),s.sceneFramebuffer.clear(i,t,n),m.update(i,o.useLogDepth,e._hdr),m.clear(i),x=r.usePostProcess=m.ready,r.usePostProcessSelected=x&&m.hasSelected),r.isSunVisible&&e.sunBloom&&!l?(t.framebuffer=e._sunPostProcess.update(t),e._sunPostProcess.clear(i,t,n)):d?t.framebuffer=s.globeDepth.framebuffer:x&&(t.framebuffer=s.sceneFramebuffer.framebuffer),u(t.framebuffer)&&f.execute(i,t),r.useInvertClassification=!c&&u(t.framebuffer)&&e.invertClassification){let T;if(e.frameState.invertClassificationColor.alpha===1&&r.useGlobeDepthFramebuffer&&(T=s.globeDepth.framebuffer),u(T)||i.depthTexture){if(e._invertClassification.previousFramebuffer=T,e._invertClassification.update(i,e.msaaSamples,s.globeDepth.colorFramebufferManager),e._invertClassification.clear(i,t),e.frameState.invertClassificationColor.alpha<1&&g){let A=e._invertClassification.unclassifiedCommand,C=A.derivedCommands;C.oit=p.createDerivedCommands(A,i,C.oit)}}else r.useInvertClassification=!1}e._globeTranslucencyState.translucent&&s.globeTranslucencyFramebuffer.updateAndClear(e._hdr,s.viewport,i,t)}Gi.prototype.resolveFramebuffers=function(e){let t=this._context,n=this._environmentState,i=this._view,o=i.globeDepth;u(o)&&o.prepareColorTextures(t);let r=n.useOIT,s=n.useGlobeDepthFramebuffer,a=n.usePostProcess,c=n.originalFramebuffer,l=s?o.colorFramebufferManager:void 0,f=i.sceneFramebuffer._colorFramebuffer,d=i.sceneFramebuffer.idFramebuffer;r&&(e.framebuffer=a?f.framebuffer:c,i.oit.execute(t,e));let p=i.translucentTileClassification;if(p.hasTranslucentDepth&&p.isSupported()&&p.execute(this,e),a){i.sceneFramebuffer.prepareColorTextures(t);let g=f;s&&!r&&(g=l);let m=this.postProcessStages,x=g.getColorTexture(0),b=d.getColorTexture(0),T=y(l,f).getDepthStencilTexture();m.execute(t,x,T,b),m.copy(t,c)}!r&&!a&&s&&(e.framebuffer=c,o.executeCopyColor(t,e))};function Lgt(e){let t=e._frameState.afterRender;for(let n=0,i=t.length;n<i;++n)t[n]()&&e.requestRender();t.length=0}function Ngt(e){let t=e._globe,i=e.camera.positionCartographic;if(u(t)&&t.show&&u(i))return t.getHeight(i)}function Fgt(e){let t=e.camera,n=e._mode,i=e.globe,o=e._screenSpaceCameraController,r=t.positionCartographic;if(!u(r))return!1;if(!o.onMap()&&r.height<0)return!0;if(!u(i)||!i.show||n===te.SCENE2D||n===te.MORPHING)return!1;let s=e._globeHeight;return u(s)&&r.height<s}Gi.prototype.initializeFrame=function(){this._shaderFrameCount++===120&&(this._shaderFrameCount=0,this._context.shaderCache.destroyReleasedShaderPrograms(),this._context.textureCache.destroyReleasedTextures()),this._tweens.update(),this._globeHeight=Ngt(this),this._cameraUnderground=Fgt(this),this._globeTranslucencyState.update(this),this._screenSpaceCameraController.update(),u(this._deviceOrientationCameraController)&&this._deviceOrientationCameraController.update(),this.camera.update(this._mode),this.camera._updateCameraChanged()};function Bgt(e,t){if(e.debugShowFramesPerSecond){if(!u(e._performanceDisplay)){let n=document.createElement("div");n.className="cesium-performanceDisplay-defaultContainer",e._canvas.parentNode.appendChild(n);let o=new H_({container:n});e._performanceDisplay=o,e._performanceContainer=n}e._performanceDisplay.throttled=e.requestRenderMode,e._performanceDisplay.update(t)}else u(e._performanceDisplay)&&(e._performanceDisplay=e._performanceDisplay&&e._performanceDisplay.destroy(),e._performanceContainer.parentNode.removeChild(e._performanceContainer))}function kgt(e){e._jobScheduler.resetBudgets();let t=e._frameState;e.primitives.prePassesUpdate(t),u(e.globe)&&e.globe.update(t),e._picking.update(),t.creditDisplay.update()}function Ugt(e){let t=e._frameState;e.primitives.postPassesUpdate(t),Ba.update()}var Vgt=new z;function zgt(e){let t=e._frameState,n=e.context,i=n.uniformState,o=e._defaultView;e._view=o,e.updateFrameState(),t.passes.render=!0,t.passes.postProcess=e.postProcessStages.hasSelected,t.tilesetPassState=agt;let r=y(e.backgroundColor,z.BLACK);e._hdr&&(r=z.clone(r,Vgt),r.red=Math.pow(r.red,e.gamma),r.green=Math.pow(r.green,e.gamma),r.blue=Math.pow(r.blue,e.gamma)),t.backgroundColor=r,e.fog.update(t),i.update(t);let s=e.shadowMap;u(s)&&s.enabled&&(!u(e.light)||e.light instanceof ep?h.negate(i.sunDirectionWC,e._shadowMapCamera.direction):h.clone(e.light.direction,e._shadowMapCamera.direction),t.shadowMaps.push(s)),e._computeCommandList.length=0,e._overlayCommandList.length=0;let a=o.viewport;a.x=0,a.y=0,a.width=n.drawingBufferWidth,a.height=n.drawingBufferHeight;let c=o.passState;c.framebuffer=void 0,c.blendingEnabled=void 0,c.scissorTest=void 0,c.viewport=je.clone(a,c.viewport),u(e.globe)&&e.globe.beginFrame(t),e.updateEnvironment(),e.updateAndExecuteCommands(c,r),e.resolveFramebuffers(c),c.framebuffer=void 0,xgt(e,c),u(e.globe)&&(e.globe.endFrame(t),e.globe.tilesLoaded||(e._renderRequested=!0)),n.endFrame()}function PT(e,t){try{t(e)}catch(n){if(e._renderError.raiseEvent(e,n),e.rethrowRenderErrors)throw n}}function Hgt(e){return e._picking.updateMostDetailedRayPicks(e)}Gi.prototype.render=function(e){this._preUpdate.raiseEvent(this,e);let t=this._frameState;t.newFrame=!1,u(e)||(e=J.now());let n=this._view.checkForCameraUpdates(this),i=!this.requestRenderMode||this._renderRequested||n||this._logDepthBufferDirty||this._hdrDirty||this.mode===te.MORPHING;if(!i&&u(this.maximumRenderTimeChange)&&u(this._lastRenderTime)){let o=Math.abs(J.secondsDifference(this._lastRenderTime,e));i=i||o>this.maximumRenderTimeChange}if(i){this._lastRenderTime=J.clone(e,this._lastRenderTime),this._renderRequested=!1,this._logDepthBufferDirty=!1,this._hdrDirty=!1;let o=P.incrementWrap(t.frameNumber,15e6,1);Fxe(this,o,e),t.newFrame=!0}PT(this,kgt),this.primitives.show&&(PT(this,Hgt),PT(this,Ggt),PT(this,Wgt),i||PT(this,jgt)),this._postUpdate.raiseEvent(this,e),i&&(this._preRender.raiseEvent(this,e),t.creditDisplay.beginFrame(),PT(this,zgt)),Bgt(this,i),PT(this,Ugt),Lgt(this),i&&(this._postRender.raiseEvent(this,e),t.creditDisplay.endFrame())};Gi.prototype.forceRender=function(e){this._renderRequested=!0,this.render(e)};Gi.prototype.requestRender=function(){this._renderRequested=!0};Gi.prototype.clampLineWidth=function(e){return Math.max(kt.minimumAliasedLineWidth,Math.min(e,kt.maximumAliasedLineWidth))};Gi.prototype.pick=function(e,t,n){return this._picking.pick(this,e,t,n)};Gi.prototype.pickPositionWorldCoordinates=function(e,t){return this._picking.pickPositionWorldCoordinates(this,e,t)};Gi.prototype.pickPosition=function(e,t){return this._picking.pickPosition(this,e,t)};Gi.prototype.drillPick=function(e,t,n,i){return this._picking.drillPick(this,e,t,n,i)};function Ggt(e){let t=e._frameState;WX.camera=t.camera,WX.cullingVolume=t.cullingVolume,e.primitives.updateForPass(t,WX)}function Wgt(e){let t=e._frameState;if(!t.camera.canPreloadFlight())return;jX.camera=e.preloadFlightCamera,jX.cullingVolume=e.preloadFlightCullingVolume,e.primitives.updateForPass(t,jX)}function jgt(e){e.primitives.updateForPass(e._frameState,cgt)}Gi.prototype.pickFromRay=function(e,t,n){return this._picking.pickFromRay(this,e,t,n)};Gi.prototype.drillPickFromRay=function(e,t,n,i){return this._picking.drillPickFromRay(this,e,t,n,i)};Gi.prototype.pickFromRayMostDetailed=function(e,t,n){return this._picking.pickFromRayMostDetailed(this,e,t,n)};Gi.prototype.drillPickFromRayMostDetailed=function(e,t,n,i){return this._picking.drillPickFromRayMostDetailed(this,e,t,n,i)};Gi.prototype.sampleHeight=function(e,t,n){return this._picking.sampleHeight(this,e,t,n)};Gi.prototype.clampToHeight=function(e,t,n,i){return this._picking.clampToHeight(this,e,t,n,i)};Gi.prototype.sampleHeightMostDetailed=function(e,t,n){return this._picking.sampleHeightMostDetailed(this,e,t,n)};Gi.prototype.clampToHeightMostDetailed=function(e,t,n){return this._picking.clampToHeightMostDetailed(this,e,t,n)};Gi.prototype.cartesianToCanvasCoordinates=function(e,t){return Xi.wgs84ToWindowCoordinates(this,e,t)};Gi.prototype.completeMorph=function(){this._transitioner.completeMorph()};Gi.prototype.morphTo2D=function(e){let t,n=this.globe;u(n)?t=n.ellipsoid:t=this.mapProjection.ellipsoid,e=y(e,2),this._transitioner.morphTo2D(e,t)};Gi.prototype.morphToColumbusView=function(e){let t,n=this.globe;u(n)?t=n.ellipsoid:t=this.mapProjection.ellipsoid,e=y(e,2),this._transitioner.morphToColumbusView(e,t)};Gi.prototype.morphTo3D=function(e){let t,n=this.globe;u(n)?t=n.ellipsoid:t=this.mapProjection.ellipsoid,e=y(e,2),this._transitioner.morphTo3D(e,t)};function qgt(e,t){if(e._removeTerrainProviderReadyListener=e._removeTerrainProviderReadyListener&&e._removeTerrainProviderReadyListener(),t.ready){u(e.globe)&&(e.globe.terrainProvider=t.provider);return}e.globe.terrainProvider=void 0,e._removeTerrainProviderReadyListener=t.readyEvent.addEventListener(n=>{u(e)&&u(e.globe)&&(e.globe.terrainProvider=n),e._removeTerrainProviderReadyListener()})}Gi.prototype.setTerrain=function(e){return qgt(this,e),e};Gi.prototype.isDestroyed=function(){return!1};Gi.prototype.destroy=function(){this._tweens.removeAll(),this._computeEngine=this._computeEngine&&this._computeEngine.destroy(),this._screenSpaceCameraController=this._screenSpaceCameraController&&this._screenSpaceCameraController.destroy(),this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this._primitives=this._primitives&&this._primitives.destroy(),this._groundPrimitives=this._groundPrimitives&&this._groundPrimitives.destroy(),this._globe=this._globe&&this._globe.destroy(),this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),this.skyBox=this.skyBox&&this.skyBox.destroy(),this.skyAtmosphere=this.skyAtmosphere&&this.skyAtmosphere.destroy(),this._debugSphere=this._debugSphere&&this._debugSphere.destroy(),this.sun=this.sun&&this.sun.destroy(),this._sunPostProcess=this._sunPostProcess&&this._sunPostProcess.destroy(),this._depthPlane=this._depthPlane&&this._depthPlane.destroy(),this._transitioner=this._transitioner&&this._transitioner.destroy(),this._debugFrustumPlanes=this._debugFrustumPlanes&&this._debugFrustumPlanes.destroy(),this._brdfLutGenerator=this._brdfLutGenerator&&this._brdfLutGenerator.destroy(),this._picking=this._picking&&this._picking.destroy(),this._defaultView=this._defaultView&&this._defaultView.destroy(),this._view=void 0,this._removeCreditContainer&&this._canvas.parentNode.removeChild(this._creditContainer),this.postProcessStages=this.postProcessStages&&this.postProcessStages.destroy(),this._context=this._context&&this._context.destroy(),this._frameState.creditDisplay=this._frameState.creditDisplay&&this._frameState.creditDisplay.destroy(),u(this._performanceDisplay)&&(this._performanceDisplay=this._performanceDisplay&&this._performanceDisplay.destroy(),this._performanceContainer.parentNode.removeChild(this._performanceContainer)),this._removeRequestListenerCallback(),this._removeTaskProcessorListenerCallback();for(let e=0;e<this._removeGlobeCallbacks.length;++e)this._removeGlobeCallbacks[e]();return this._removeGlobeCallbacks.length=0,le(this)};var CF=Gi;var FS=`float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } vec3 getLightDirection(vec3 positionWC) { float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirection = positionWC * float(lightEnum == 0.0) + czm_lightDirectionWC * float(lightEnum == 1.0) + czm_sunDirectionWC * float(lightEnum == 2.0); return normalize(lightDirection); } void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity, out float underTranslucentGlobe) { float ellipsoidRadiiDifference = czm_ellipsoidRadii.x - czm_ellipsoidRadii.z; // Adjustment to the atmosphere radius applied based on the camera height. float distanceAdjustMin = czm_ellipsoidRadii.x / 4.0; float distanceAdjustMax = czm_ellipsoidRadii.x; float distanceAdjustModifier = ellipsoidRadiiDifference / 2.0; float distanceAdjust = distanceAdjustModifier * clamp((czm_eyeHeight - distanceAdjustMin) / (distanceAdjustMax - distanceAdjustMin), 0.0, 1.0); // Since atmosphere scattering assumes the atmosphere is a spherical shell, we compute an inner radius of the atmosphere best fit // for the position on the ellipsoid. float radiusAdjust = (ellipsoidRadiiDifference / 4.0) + distanceAdjust; float atmosphereInnerRadius = (length(czm_viewerPositionWC) - czm_eyeHeight) - radiusAdjust; // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); underTranslucentGlobe = 0.0; // Brighten the sky atmosphere under the Earth's atmosphere when translucency is enabled. #if defined(GLOBE_TRANSLUCENT) // Check for intersection with the inner radius of the atmopshere. czm_raySegment primaryRayEarthIntersect = czm_raySphereIntersectionInterval(primaryRay, vec3(0.0), atmosphereInnerRadius + radiusAdjust); if (primaryRayEarthIntersect.start > 0.0 && primaryRayEarthIntersect.stop > 0.0) { // Compute position on globe. vec3 direction = normalize(positionWC); czm_ray ellipsoidRay = czm_ray(positionWC, -direction); czm_raySegment ellipsoidIntersection = czm_rayEllipsoidIntersectionInterval(ellipsoidRay, vec3(0.0), czm_ellipsoidInverseRadii); vec3 onEarth = positionWC - (direction * ellipsoidIntersection.start); // Control the color using the camera angle. float angle = dot(normalize(czm_viewerPositionWC), normalize(onEarth)); // Control the opacity using the distance from Earth. opacity = interpolateByDistance(vec4(0.0, 1.0, czm_ellipsoidRadii.x, 0.0), length(czm_viewerPositionWC - onEarth)); vec3 horizonColor = vec3(0.1, 0.2, 0.3); vec3 nearColor = vec3(0.0); rayleighColor = mix(nearColor, horizonColor, exp(-angle) * opacity); // Set the traslucent flag to avoid alpha adjustment in computeFinalColor funciton. underTranslucentGlobe = 1.0; return; } #endif computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); // Alter the opacity based on how close the viewer is to the ground. // (0.0 = At edge of atmosphere, 1.0 = On ground) float cameraHeight = czm_eyeHeight + atmosphereInnerRadius; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; opacity = clamp((atmosphereOuterRadius - cameraHeight) / (atmosphereOuterRadius - atmosphereInnerRadius), 0.0, 1.0); // Alter alpha based on time of day (0.0 = night , 1.0 = day) float nightAlpha = (u_radiiAndDynamicAtmosphereColor.z != 0.0) ? clamp(dot(normalize(positionWC), lightDirection), 0.0, 1.0) : 1.0; opacity *= pow(nightAlpha, 0.5); } `;var EF=`in vec3 v_outerPositionWC; uniform vec3 u_hsbShift; #ifndef PER_FRAGMENT_ATMOSPHERE in vec3 v_mieColor; in vec3 v_rayleighColor; in float v_opacity; in float v_translucent; #endif void main (void) { vec3 lightDirection = getLightDirection(v_outerPositionWC); vec3 mieColor; vec3 rayleighColor; float opacity; float translucent; #ifdef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity, translucent ); #else mieColor = v_mieColor; rayleighColor = v_rayleighColor; opacity = v_opacity; translucent = v_translucent; #endif vec4 color = computeAtmosphereColor(v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity); #ifndef HDR color.rgb = czm_acesTonemapping(color.rgb); color.rgb = czm_inverseGamma(color.rgb); #endif #ifdef COLOR_CORRECT // Convert rgb color to hsb vec3 hsb = czm_RGBToHSB(color.rgb); // Perform hsb shift hsb.x += u_hsbShift.x; // hue hsb.y = clamp(hsb.y + u_hsbShift.y, 0.0, 1.0); // saturation hsb.z = hsb.z > czm_epsilon7 ? hsb.z + u_hsbShift.z : 0.0; // brightness // Convert shifted hsb back to rgb color.rgb = czm_HSBToRGB(hsb); #endif // For the parts of the sky atmosphere that are not behind a translucent globe, // we mix in the default opacity so that the sky atmosphere still appears at distance. // This is needed because the opacity in the sky atmosphere is initially adjusted based // on the camera height. if (translucent == 0.0) { color.a = mix(color.b, 1.0, color.a) * smoothstep(0.0, 1.0, czm_morphTime); } out_FragColor = color; } `;var SF=`in vec4 position; out vec3 v_outerPositionWC; #ifndef PER_FRAGMENT_ATMOSPHERE out vec3 v_mieColor; out vec3 v_rayleighColor; out float v_opacity; out float v_translucent; #endif void main(void) { vec4 positionWC = czm_model * position; vec3 lightDirection = getLightDirection(positionWC.xyz); #ifndef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( positionWC.xyz, lightDirection, v_rayleighColor, v_mieColor, v_opacity, v_translucent ); #endif v_outerPositionWC = positionWC.xyz; gl_Position = czm_modelViewProjection * position; } `;function BS(e){e=y(e,ie.WGS84),this.show=!0,this.perFragmentAtmosphere=!1,this._ellipsoid=e;let t=1.025,n=h.multiplyByScalar(e.radii,t,new h);this._scaleMatrix=F.fromScale(n),this._modelMatrix=new F,this._command=new Je({owner:this,modelMatrix:this._modelMatrix}),this._spSkyFromSpace=void 0,this._spSkyFromAtmosphere=void 0,this._flags=void 0,this.atmosphereLightIntensity=50,this.atmosphereRayleighCoefficient=new h(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new h(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this._hueSaturationBrightness=new h;let i=new h;i.x=e.maximumRadius*t,i.y=e.maximumRadius,i.z=0,this._radiiAndDynamicAtmosphereColor=i;let o=this;this._command.uniformMap={u_radiiAndDynamicAtmosphereColor:function(){return o._radiiAndDynamicAtmosphereColor},u_hsbShift:function(){return o._hueSaturationBrightness.x=o.hueShift,o._hueSaturationBrightness.y=o.saturationShift,o._hueSaturationBrightness.z=o.brightnessShift,o._hueSaturationBrightness},u_atmosphereLightIntensity:function(){return o.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return o.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return o.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return o.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return o.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return o.atmosphereMieAnisotropy}}}Object.defineProperties(BS.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});BS.prototype.setDynamicAtmosphereColor=function(e,t){let n=e?t?2:1:0;this._radiiAndDynamicAtmosphereColor.z=n};var KX=new F;BS.prototype.update=function(e,t){if(!this.show)return;let n=e.mode;if(n!==te.SCENE3D&&n!==te.MORPHING||!e.passes.render)return;let i=F.fromRotationTranslation(e.context.uniformState.inverseViewRotation,h.ZERO,KX),o=F.multiplyTransformation(i,Po.Y_UP_TO_Z_UP,KX),r=F.multiply(this._scaleMatrix,o,KX);F.clone(r,this._modelMatrix);let s=e.context,a=Ygt(this),c=e.globeTranslucencyState.translucent,l=this.perFragmentAtmosphere||c||!u(t)||!t.show,f=this._command;if(!u(f.vertexArray)){let p=Ls.createGeometry(new Ls({radii:new h(1,1,1),slicePartitions:256,stackPartitions:256,vertexFormat:Pe.POSITION_ONLY}));f.vertexArray=ni.fromGeometry({context:s,geometry:p,attributeLocations:Nn.createAttributeLocations(p),bufferUsage:Ne.STATIC_DRAW}),f.renderState=ke.fromCache({cull:{enabled:!0,face:pi.FRONT},blending:un.ALPHA_BLEND,depthMask:!1})}let d=a|l<<2|c<<3;if(d!==this._flags){this._flags=d;let p=[];a&&p.push("COLOR_CORRECT"),l&&p.push("PER_FRAGMENT_ATMOSPHERE"),c&&p.push("GLOBE_TRANSLUCENT");let g=new Ue({defines:p,sources:[N_,FS,SF]}),m=new Ue({defines:p,sources:[N_,FS,EF]});this._spSkyAtmosphere=Yt.fromCache({context:s,vertexShaderSource:g,fragmentShaderSource:m}),f.shaderProgram=this._spSkyAtmosphere}return f};function Ygt(e){return!(P.equalsEpsilon(e.hueShift,0,P.EPSILON7)&&P.equalsEpsilon(e.saturationShift,0,P.EPSILON7)&&P.equalsEpsilon(e.brightnessShift,0,P.EPSILON7))}BS.prototype.isDestroyed=function(){return!1};BS.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),this._spSkyAtmosphere=this._spSkyAtmosphere&&this._spSkyAtmosphere.destroy(),le(this)};var wF=BS;var vF=`uniform samplerCube u_cubeMap; in vec3 v_texCoord; void main() { vec4 color = czm_textureCube(u_cubeMap, normalize(v_texCoord)); out_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime); } `;var DF=`in vec3 position; out vec3 v_texCoord; void main() { vec3 p = czm_viewRotation * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position)); gl_Position = czm_projection * vec4(p, 1.0); v_texCoord = position.xyz; } `;function v8(e){this.sources=e.sources,this._sources=void 0,this.show=y(e.show,!0),this._command=new Je({modelMatrix:F.clone(F.IDENTITY),owner:this}),this._cubeMap=void 0,this._attributeLocations=void 0,this._useHdr=void 0}v8.prototype.update=function(e,t){let n=this;if(!this.show||e.mode!==te.SCENE3D&&e.mode!==te.MORPHING||!e.passes.render)return;let i=e.context;if(this._sources!==this.sources){this._sources=this.sources;let r=this.sources;typeof r.positiveX=="string"?tI(i,this._sources).then(function(s){n._cubeMap=n._cubeMap&&n._cubeMap.destroy(),n._cubeMap=s}):(this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),this._cubeMap=new Va({context:i,source:r}))}let o=this._command;if(!u(o.vertexArray)){o.uniformMap={u_cubeMap:function(){return n._cubeMap}};let r=ll.createGeometry(ll.fromDimensions({dimensions:new h(2,2,2),vertexFormat:Pe.POSITION_ONLY})),s=this._attributeLocations=Nn.createAttributeLocations(r);o.vertexArray=ni.fromGeometry({context:i,geometry:r,attributeLocations:s,bufferUsage:Ne.STATIC_DRAW}),o.renderState=ke.fromCache({blending:un.ALPHA_BLEND})}if(!u(o.shaderProgram)||this._useHdr!==t){let r=new Ue({defines:[t?"HDR":""],sources:[vF]});o.shaderProgram=Yt.fromCache({context:i,vertexShaderSource:DF,fragmentShaderSource:r,attributeLocations:this._attributeLocations}),this._useHdr=t}if(u(this._cubeMap))return o};v8.prototype.isDestroyed=function(){return!1};v8.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),le(this)};var IF=v8;function qf(e,t,n,i,o,r,s){this.children=void 0,this.parent=o,this.level=e,this.x=t,this.y=n,this.z=i,this.keyframeNodes=[],this.renderableKeyframeNodes=[],this.renderableKeyframeNodeLerp=0,this.renderableKeyframeNodePrevious=void 0,this.renderableKeyframeNodeNext=void 0,this.orientedBoundingBox=new In,this.approximateVoxelSize=0,this.screenSpaceError=0,this.visitedFrameNumber=-1,this.computeBoundingVolumes(r,s)}var Xgt=new h;qf.prototype.computeBoundingVolumes=function(e,t){this.orientedBoundingBox=e.computeOrientedBoundingBoxForTile(this.level,this.x,this.y,this.z,this.orientedBoundingBox);let n=Q.getScale(this.orientedBoundingBox.halfAxes,Xgt),i=2*h.maximumComponent(n);this.approximateVoxelSize=i/h.minimumComponent(t)};qf.prototype.constructChildNodes=function(e,t){let{level:n,x:i,y:o,z:r}=this,s=i*2,a=o*2,c=r*2,l=a+1,f=s+1,d=c+1,p=n+1,g=[[p,s,a,c],[p,f,a,c],[p,s,l,c],[p,f,l,c],[p,s,a,d],[p,f,a,d],[p,s,l,d],[p,f,l,d]];this.children=g.map(([m,x,b,T])=>new qf(m,x,b,T,this,e,t))};qf.prototype.visibility=function(e,t){let n=this.orientedBoundingBox;return e.cullingVolume.computeVisibilityWithPlaneMask(n,t)};qf.prototype.computeScreenSpaceError=function(e,t){let n=this.orientedBoundingBox,i=Math.sqrt(n.distanceSquaredTo(e));i=Math.max(i,P.EPSILON7);let o=this.approximateVoxelSize,r=t*(o/i);this.screenSpaceError=r};var zxe={keyframe:0};function PF(e,t){return zxe.keyframe=e,Do(t,zxe,Ki.searchComparator)}qf.prototype.computeSurroundingRenderableKeyframeNodes=function(e){let t=this,n=t.level,i=Math.floor(e),o=Math.ceil(e),r,s,a=+Number.MAX_VALUE,c=+Number.MAX_VALUE;for(;u(t);){let{renderableKeyframeNodes:d}=t;if(d.length>=1){let p=Kgt(i,d),g=d[p],m=o===i||i<g.keyframe?p:Math.min(p+1,d.length-1),x=d[m],b=i-g.keyframe,T=Hxe(n-t.level,b);T<a&&(a=T,r=g);let A=x.keyframe-o,C=Hxe(n-t.level,A);if(C<c&&(c=C,s=x),b===0&&A===0)break}t=t.parent}if(this.renderableKeyframeNodePrevious=r,this.renderableKeyframeNodeNext=s,!u(r)||!u(s))return;let l=r.keyframe,f=s.keyframe;this.renderableKeyframeNodeLerp=l===f?0:P.clamp((e-l)/(f-l),0,1)};function Kgt(e,t){let n=PF(e,t);return n<0?P.clamp(~n-1,0,t.length-1):n}function Hxe(e,t){let n=Math.exp(e*4),i=t>=0?1:-200;return e*n+t*i}qf.prototype.isVisited=function(e){return this.visitedFrameNumber===e};qf.prototype.createKeyframeNode=function(e){let t=PF(e,this.keyframeNodes);if(t<0){t=~t;let n=new Ki(this,e);this.keyframeNodes.splice(t,0,n)}};qf.prototype.destroyKeyframeNode=function(e,t){let n=e.keyframe,i=PF(n,this.keyframeNodes);if(i<0)throw new de("Keyframe node does not exist.");if(this.keyframeNodes.splice(i,1),e.megatextureIndex!==-1){for(let r=0;r<t.length;r++)t[r].remove(e.megatextureIndex);let o=PF(n,this.renderableKeyframeNodes);if(o<0)throw new de("Renderable keyframe node does not exist.");this.renderableKeyframeNodes.splice(o,1)}e.spatialNode=void 0,e.state=Ki.LoadState.UNLOADED,e.metadatas={},e.megatextureIndex=-1,e.priority=-Number.MAX_VALUE,e.highPriorityFrameNumber=-1};qf.prototype.addKeyframeNodeToMegatextures=function(e,t){if(e.state!==Ki.LoadState.RECEIVED||e.megatextureIndex!==-1||e.metadatas.length!==t.length)throw new de("Keyframe node cannot be added to megatexture");for(let o=0;o<t.length;o++){let r=t[o];e.megatextureIndex=r.add(e.metadatas[o]),e.metadatas[o]=void 0}e.state=Ki.LoadState.LOADED;let n=this.renderableKeyframeNodes,i=PF(e.keyframe,n);if(i>=0)throw new de("Keyframe already renderable");i=~i,n.splice(i,0,e)};qf.prototype.isRenderable=function(e){let t=this.renderableKeyframeNodePrevious,n=this.renderableKeyframeNodeNext,i=this.level;return u(t)&&u(n)&&(t.spatialNode.level===i||n.spatialNode.level===i)&&this.visitedFrameNumber===e};var OF=qf;function ZX(e){e=y(e,1),this._radius=y(e,1)}Object.defineProperties(ZX.prototype,{radius:{get:function(){return this._radius},set:function(e){this._radius=e}}});ZX.prototype.emit=function(e){let t=P.randomBetween(0,P.TWO_PI),n=P.randomBetween(0,P.PI),i=P.randomBetween(0,this._radius),o=i*Math.cos(t)*Math.sin(n),r=i*Math.sin(t)*Math.sin(n),s=i*Math.cos(n);e.position=h.fromElements(o,r,s,e.position),e.velocity=h.normalize(e.position,e.velocity)};var $X=ZX;function RF(){}RF.prototype.evaluate=function(e,t){de.throwInstantiationError()};RF.prototype.evaluateColor=function(e,t){de.throwInstantiationError()};RF.prototype.getShaderFunction=function(e,t,n,i){de.throwInstantiationError()};RF.prototype.getVariables=function(){de.throwInstantiationError()};var QX=RF;var MF=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(u_texture, v_textureCoordinates); out_FragColor = czm_gammaCorrect(color); } `;var LF=`uniform float u_radiusTS; in vec2 v_textureCoordinates; vec2 rotate(vec2 p, vec2 direction) { return vec2(p.x * direction.x - p.y * direction.y, p.x * direction.y + p.y * direction.x); } vec4 addBurst(vec2 position, vec2 direction, float lengthScalar) { vec2 rotatedPosition = rotate(position, direction) * vec2(25.0, 0.75); float radius = length(rotatedPosition) * lengthScalar; float burst = 1.0 - smoothstep(0.0, 0.55, radius); return vec4(burst); } void main() { float lengthScalar = 2.0 / sqrt(2.0); vec2 position = v_textureCoordinates - vec2(0.5); float radius = length(position) * lengthScalar; float surface = step(radius, u_radiusTS); vec4 color = vec4(vec2(1.0), surface + 0.2, surface); float glow = 1.0 - smoothstep(0.0, 0.55, radius); color.ba += mix(vec2(0.0), vec2(1.0), glow) * 0.75; vec4 burst = vec4(0.0); // The following loop has been manually unrolled for speed, to // avoid sin() and cos(). // //for (float i = 0.4; i < 3.2; i += 1.047) { // vec2 direction = vec2(sin(i), cos(i)); // burst += 0.4 * addBurst(position, direction, lengthScalar); // // direction = vec2(sin(i - 0.08), cos(i - 0.08)); // burst += 0.3 * addBurst(position, direction, lengthScalar); //} burst += 0.4 * addBurst(position, vec2(0.38942, 0.92106), lengthScalar); // angle == 0.4 burst += 0.4 * addBurst(position, vec2(0.99235, 0.12348), lengthScalar); // angle == 0.4 + 1.047 burst += 0.4 * addBurst(position, vec2(0.60327, -0.79754), lengthScalar); // angle == 0.4 + 1.047 * 2.0 burst += 0.3 * addBurst(position, vec2(0.31457, 0.94924), lengthScalar); // angle == 0.4 - 0.08 burst += 0.3 * addBurst(position, vec2(0.97931, 0.20239), lengthScalar); // angle == 0.4 + 1.047 - 0.08 burst += 0.3 * addBurst(position, vec2(0.66507, -0.74678), lengthScalar); // angle == 0.4 + 1.047 * 2.0 - 0.08 // End of manual loop unrolling. color += clamp(burst, vec4(0.0), vec4(1.0)) * 0.15; out_FragColor = clamp(color, vec4(0.0), vec4(1.0)); } `;var NF=`in vec2 direction; uniform float u_size; out vec2 v_textureCoordinates; void main() { vec4 position; if (czm_morphTime == 1.0) { position = vec4(czm_sunPositionWC, 1.0); } else { position = vec4(czm_sunPositionColumbusView.zxy, 1.0); } vec4 positionEC = czm_view * position; vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); vec2 halfSize = vec2(u_size * 0.5); halfSize *= ((direction * 2.0) - 1.0); gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0); v_textureCoordinates = direction; } `;function BF(){this.show=!0,this._drawCommand=new Je({primitiveType:Me.TRIANGLES,boundingVolume:new se,owner:this}),this._commands={drawCommand:this._drawCommand,computeCommand:void 0},this._boundingVolume=new se,this._boundingVolume2D=new se,this._texture=void 0,this._drawingBufferWidth=void 0,this._drawingBufferHeight=void 0,this._radiusTS=void 0,this._size=void 0,this.glowFactor=1,this._glowFactorDirty=!1,this._useHdr=void 0;let e=this;this._uniformMap={u_texture:function(){return e._texture},u_size:function(){return e._size}}}Object.defineProperties(BF.prototype,{glowFactor:{get:function(){return this._glowFactor},set:function(e){e=Math.max(e,0),this._glowFactor=e,this._glowFactorDirty=!0}}});var Zgt=new H,$gt=new H,Qgt=new oe,FF=new oe;BF.prototype.update=function(e,t,n){if(!this.show)return;let i=e.mode;if(i===te.SCENE2D||i===te.MORPHING||!e.passes.render)return;let o=e.context,r=t.viewport.width,s=t.viewport.height;if(!u(this._texture)||r!==this._drawingBufferWidth||s!==this._drawingBufferHeight||this._glowFactorDirty||n!==this._useHdr){this._texture=this._texture&&this._texture.destroy(),this._drawingBufferWidth=r,this._drawingBufferHeight=s,this._glowFactorDirty=!1,this._useHdr=n;let S=Math.max(r,s);S=Math.pow(2,Math.ceil(Math.log(S)/Math.log(2))-2),S=Math.max(1,S);let w=n?o.halfFloatingPointTexture?Ye.HALF_FLOAT:Ye.FLOAT:Ye.UNSIGNED_BYTE;this._texture=new It({context:o,width:S,height:S,pixelFormat:nt.RGBA,pixelDatatype:w}),this._glowLengthTS=this._glowFactor*5,this._radiusTS=1/(1+2*this._glowLengthTS)*.5;let D=this,R={u_radiusTS:function(){return D._radiusTS}};this._commands.computeCommand=new Hu({fragmentShaderSource:LF,outputTexture:this._texture,uniformMap:R,persists:!1,owner:this,postExecute:function(){D._commands.computeCommand=void 0}})}let a=this._drawCommand;if(!u(a.vertexArray)){let S={direction:0},w=new Uint8Array(4*2);w[0]=0,w[1]=0,w[2]=255,w[3]=0,w[4]=255,w[5]=255,w[6]=0,w[7]=255;let D=ct.createVertexBuffer({context:o,typedArray:w,usage:Ne.STATIC_DRAW}),R=[{index:S.direction,vertexBuffer:D,componentsPerAttribute:2,normalize:!0,componentDatatype:X.UNSIGNED_BYTE}],O=ct.createIndexBuffer({context:o,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Ne.STATIC_DRAW,indexDatatype:Fe.UNSIGNED_SHORT});a.vertexArray=new ni({context:o,attributes:R,indexBuffer:O}),a.shaderProgram=Yt.fromCache({context:o,vertexShaderSource:NF,fragmentShaderSource:MF,attributeLocations:S}),a.renderState=ke.fromCache({blending:un.ALPHA_BLEND}),a.uniformMap=this._uniformMap}let c=o.uniformState.sunPositionWC,l=o.uniformState.sunPositionColumbusView,f=this._boundingVolume,d=this._boundingVolume2D;h.clone(c,f.center),d.center.x=l.z,d.center.y=l.x,d.center.z=l.y,f.radius=P.SOLAR_RADIUS+P.SOLAR_RADIUS*this._glowLengthTS,d.radius=f.radius,i===te.SCENE3D?se.clone(f,a.boundingVolume):i===te.COLUMBUS_VIEW&&se.clone(d,a.boundingVolume);let p=Xi.computeActualWgs84Position(e,c,FF),g=h.magnitude(h.subtract(p,e.camera.position,FF)),m=o.uniformState.projection,x=Qgt;x.x=0,x.y=0,x.z=-g,x.w=1;let b=F.multiplyByVector(m,x,FF),T=Xi.clipToGLWindowCoordinates(t.viewport,b,Zgt);x.x=P.SOLAR_RADIUS;let A=F.multiplyByVector(m,x,FF),C=Xi.clipToGLWindowCoordinates(t.viewport,A,$gt);return this._size=H.magnitude(H.subtract(C,T,FF)),this._size=2*this._size*(1+2*this._glowLengthTS),this._size=Math.ceil(this._size),this._commands};BF.prototype.isDestroyed=function(){return!1};BF.prototype.destroy=function(){let e=this._drawCommand;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._texture=this._texture&&this._texture.destroy(),le(this)};var kF=BF;function D8(e){this._ready=!1,this._provider=void 0,this._errorEvent=new pe,this._readyEvent=new pe,eyt(this,e)}Object.defineProperties(D8.prototype,{errorEvent:{get:function(){return this._errorEvent}},readyEvent:{get:function(){return this._readyEvent}},ready:{get:function(){return this._ready}},provider:{get:function(){return this._provider}}});D8.fromWorldTerrain=function(e){return new D8(eT(e))};function Jgt(e,t){e.numberOfListeners>0?e.raiseEvent(t):console.error(t)}async function eyt(e,t){let n;try{n=await Promise.resolve(t),e._provider=n,e._ready=!0,e._readyEvent.raiseEvent(n)}catch(i){Jgt(e._errorEvent,i)}}var UF=D8;function kS(){}kS.prototype.boundingVolume=void 0;kS.prototype.boundingSphere=void 0;kS.prototype.distanceToCamera=function(e){de.throwInstantiationError()};kS.prototype.intersectPlane=function(e){de.throwInstantiationError()};kS.prototype.createDebugVolume=function(e){de.throwInstantiationError()};var JX=kS;function VF(e){e=y(e,y.EMPTY_OBJECT),this._tilingScheme=u(e.tilingScheme)?e.tilingScheme:new Vi({ellipsoid:e.ellipsoid}),this._color=y(e.color,z.YELLOW),this._errorEvent=new pe,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0}Object.defineProperties(VF.prototype,{proxy:{get:function(){}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){}},minimumLevel:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},hasAlphaChannel:{get:function(){return!0}}});VF.prototype.getTileCredits=function(e,t,n){};VF.prototype.requestImage=function(e,t,n,i){let o=document.createElement("canvas");o.width=256,o.height=256;let r=o.getContext("2d"),s=this._color.toCssColorString();return r.strokeStyle=s,r.lineWidth=2,r.strokeRect(1,1,255,255),r.font="bold 25px Arial",r.textAlign="center",r.fillStyle=s,r.fillText(`L: ${n}`,124,86),r.fillText(`X: ${e}`,124,136),r.fillText(`Y: ${t}`,124,186),Promise.resolve(o)};VF.prototype.pickFeatures=function(e,t,n,i,o){};var zF=VF;function eK(e){de.throwInstantiationError()}eK.prototype.isReady=de.throwInstantiationError;eK.prototype.shouldDiscardImage=de.throwInstantiationError;var tK=eK;var tyt={START:0,LOADING:1,READY:2,UPSAMPLED_ONLY:3},nK=Object.freeze(tyt);function RT(e){e=y(e,y.EMPTY_OBJECT),this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this.shadows=y(e.shadows,yn.ENABLED),this.maximumMemoryUsage=y(e.maximumMemoryUsage,256),this.shading=new qh(e.shading),this.style=e.style,this.frameFailed=new pe,this.frameChanged=new pe,this._clock=e.clock,this._intervals=e.intervals,this._clippingPlanes=void 0,this.clippingPlanes=e.clippingPlanes,this._pointCloudEyeDomeLighting=new Rp,this._loadTimestamp=void 0,this._clippingPlanesState=0,this._styleDirty=!1,this._pickId=void 0,this._totalMemoryUsageInBytes=0,this._frames=[],this._previousInterval=void 0,this._nextInterval=void 0,this._lastRenderedFrame=void 0,this._clockMultiplier=0,this._runningSum=0,this._runningLength=0,this._runningIndex=0,this._runningSamples=new Array(5).fill(0),this._runningAverage=0}Object.defineProperties(RT.prototype,{clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){ss.setOwner(e,this,"_clippingPlanes")}},totalMemoryUsageInBytes:{get:function(){return this._totalMemoryUsageInBytes}},boundingSphere:{get:function(){if(u(this._lastRenderedFrame))return this._lastRenderedFrame.pointCloud.boundingSphere}}});function nyt(e){return`uniform vec4 czm_pickColor; ${e}`}function iyt(e){return function(t){return gt(t,{czm_pickColor:function(){return e._pickId.color}})}}function oyt(){return"czm_pickColor"}RT.prototype.makeStyleDirty=function(){this._styleDirty=!0};RT.prototype._getAverageLoadTime=function(){return this._runningLength===0?.05:this._runningAverage};var ryt=new J;function oK(e){let t=e._clock,n=t.canAnimate&&t.shouldAnimate,i=t.multiplier;return n?i:0}function OT(e,t){return e._intervals.indexOf(t.start)}function syt(e,t){let n=e._intervals,i=e._clock,o=oK(e);if(o===0)return;let r=e._getAverageLoadTime(),s=J.addSeconds(i.currentTime,r*o,ryt),a=n.indexOf(s),c=OT(e,t);return a===c&&(o>=0?++a:--a),n.get(a)}function ayt(e){let t=e._intervals,i=e._clock.currentTime,o=t.indexOf(i);return t.get(o)}function cyt(e,t,n){let i=oK(e),o=OT(e,t),r=OT(e,n);return i>=0?o>=r:o<=r}function Wxe(e,t){return function(n){let i=u(n.message)?n.message:n.toString();e.frameFailed.numberOfListeners>0?e.frameFailed.raiseEvent({uri:t,message:i}):(console.log(`A frame failed to load: ${t}`),console.log(`Error: ${i}`))}}function lyt(e,t,n){let i=OT(e,t),o=e._frames,r=o[i];if(!u(r)){let s=t.data.transform,a=u(s)?F.fromArray(s):void 0,c=t.data.uri;r={pointCloud:void 0,transform:a,timestamp:_i(),sequential:!0,ready:!1,touchedFrameNumber:n.frameNumber,uri:c},o[i]=r,ve.fetchArrayBuffer({url:c}).then(function(l){r.pointCloud=new j2({arrayBuffer:l,cull:!0,fragmentShaderLoaded:nyt,uniformMapLoaded:iyt(e),pickIdLoaded:oyt})}).catch(Wxe(e,c))}return r}function uyt(e,t){e._runningSum+=t,e._runningSum-=e._runningSamples[e._runningIndex],e._runningSamples[e._runningIndex]=t,e._runningLength=Math.min(e._runningLength+1,e._runningSamples.length),e._runningIndex=(e._runningIndex+1)%e._runningSamples.length,e._runningAverage=e._runningSum/e._runningLength}function fyt(e,t,n,i){t.touchedFrameNumber<i.frameNumber-1&&(t.sequential=!1);let o=t.pointCloud;if(u(o)&&!t.ready){let r=i.commandList,s=r.length;if(jxe(e,t,n,i),o.ready&&(t.ready=!0,e._totalMemoryUsageInBytes+=o.geometryByteLength,r.length=s,t.sequential)){let a=(_i()-t.timestamp)/1e3;uyt(e,a)}}t.touchedFrameNumber=i.frameNumber}var dyt=new F;function hyt(e,t){let n=e.shading;return u(n)&&u(n.baseResolution)?n.baseResolution:u(t.boundingSphere)?P.cbrt(t.boundingSphere.volume()/t.pointsLength):0}function myt(e){let t=e.shading;return u(t)&&u(t.maximumAttenuation)?t.maximumAttenuation:10}var pyt=new qh;function jxe(e,t,n,i){let o=y(e.shading,pyt),r=t.pointCloud,s=y(t.transform,F.IDENTITY);r.modelMatrix=F.multiplyTransformation(e.modelMatrix,s,dyt),r.style=e.style,r.time=n.timeSinceLoad,r.shadows=e.shadows,r.clippingPlanes=e._clippingPlanes,r.isClipped=n.isClipped,r.attenuation=o.attenuation,r.backFaceCulling=o.backFaceCulling,r.normalShading=o.normalShading,r.geometricError=hyt(e,r),r.geometricErrorScale=o.geometricErrorScale,r.maximumAttenuation=myt(e);try{r.update(i)}catch(a){Wxe(e,t.uri)(a)}t.touchedFrameNumber=i.frameNumber}function iK(e,t,n,i){let o=lyt(e,t,i);fyt(e,o,n,i)}function _yt(e){return function(t){return t.touchedFrameNumber<e.frameNumber}}function qxe(e,t){let n=e._frames,i=n.length;for(let o=0;o<i;++o){let r=n[o];if(u(r)&&(!u(t)||t(r))){let s=r.pointCloud;r.ready&&(e._totalMemoryUsageInBytes-=s.geometryByteLength),u(s)&&s.destroy(),r===e._lastRenderedFrame&&(e._lastRenderedFrame=void 0),n[o]=void 0}}}function gyt(e,t){let n=OT(e,t),i=e._frames[n];if(u(i)&&i.ready)return i}function Gxe(e,t,n,i,o){return u(n)?n.ready?!0:(iK(e,t,i,o),n.ready):!1}function yyt(e,t,n,i,o){let r,s,a,c=e._intervals,l=e._frames,f=OT(e,n),d=OT(e,t);if(f>=d){for(r=f;r>=d;--r)if(s=c.get(r),a=l[r],Gxe(e,s,a,i,o))return s}else for(r=f;r<=d;++r)if(s=c.get(r),a=l[r],Gxe(e,s,a,i,o))return s;return t}function xyt(e,t,n){let i=e._frames,o=i.length;for(let r=0;r<o;++r){let s=i[r];u(s)&&u(s.pointCloud)&&(s.pointCloud.clippingPlanesDirty=t,s.pointCloud.styleDirty=n)}}var US={timeSinceLoad:0,isClipped:!1,clippingPlanesDirty:!1};RT.prototype.update=function(e){if(e.mode===te.MORPHING||!this.show)return;u(this._pickId)||(this._pickId=e.context.createPickId({primitive:this})),u(this._loadTimestamp)||(this._loadTimestamp=J.clone(e.time));let t=Math.max(J.secondsDifference(e.time,this._loadTimestamp)*1e3,0),n=this._clippingPlanes,i=0,o=!1,r=u(n)&&n.enabled;r&&(n.update(e),i=n.clippingPlanesState),this._clippingPlanesState!==i&&(this._clippingPlanesState=i,o=!0);let s=this._styleDirty;this._styleDirty=!1,(o||s)&&xyt(this,o,s),US.timeSinceLoad=t,US.isClipped=r;let a=this.shading,c=this._pointCloudEyeDomeLighting,l=e.commandList,f=l.length,d=this._previousInterval,p=this._nextInterval,g=ayt(this);if(!u(g))return;let m=!1,x=oK(this),b=x===0;x!==this._clockMultiplier&&(m=!0,this._clockMultiplier=x),(!u(d)||b)&&(d=g),(!u(p)||m||cyt(this,g,p))&&(p=syt(this,g)),d=yyt(this,d,g,US,e);let T=gyt(this,d);u(T)||(iK(this,d,US,e),T=this._lastRenderedFrame),u(T)&&jxe(this,T,US,e),u(p)&&iK(this,p,US,e);let A=this;u(T)&&!u(this._lastRenderedFrame)&&e.afterRender.push(function(){return!0}),u(T)&&T!==this._lastRenderedFrame&&A.frameChanged.numberOfListeners>0&&e.afterRender.push(function(){return A.frameChanged.raiseEvent(A),!0}),this._previousInterval=d,this._nextInterval=p,this._lastRenderedFrame=T;let C=this._totalMemoryUsageInBytes,S=this.maximumMemoryUsage*1024*1024;C>S&&qxe(this,_yt(e));let D=l.length-f;u(a)&&a.attenuation&&a.eyeDomeLighting&&D>0&&c.update(e,f,a,this.boundingSphere)};RT.prototype.isDestroyed=function(){return!1};RT.prototype.destroy=function(){return qxe(this),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),le(this)};var VS=RT;var HF=` in vec2 v_textureCoordinates; void main() { czm_materialInput materialInput; materialInput.s = v_textureCoordinates.s; materialInput.st = v_textureCoordinates; materialInput.str = vec3(v_textureCoordinates, 0.0); materialInput.normalEC = vec3(0.0, 0.0, -1.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); } `;function I8(e,t){this.show=!0,u(e)||(e=new je),this.rectangle=je.clone(e),u(t)||(t=Ui.fromType(Ui.ColorType,{color:new z(1,1,1,1)})),this.material=t,this._material=void 0,this._overlayCommand=void 0,this._rs=void 0}I8.prototype.update=function(e){if(!this.show)return;let t=this._rs;if((!u(t)||!je.equals(t.viewport,this.rectangle))&&(this._rs=ke.fromCache({blending:un.ALPHA_BLEND,viewport:this.rectangle})),e.passes.render){let i=e.context;if(this._material!==this.material||!u(this._overlayCommand)){this._material=this.material,u(this._overlayCommand)&&this._overlayCommand.shaderProgram.destroy();let o=new Ue({sources:[this._material.shaderSource,HF]});this._overlayCommand=i.createViewportQuadCommand(o,{renderState:this._rs,uniformMap:this._material._uniforms,owner:this}),this._overlayCommand.pass=Ee.OVERLAY}this._material.update(i),this._overlayCommand.renderState=this._rs,this._overlayCommand.uniformMap=this._material._uniforms,e.commandList.push(this._overlayCommand)}};I8.prototype.isDestroyed=function(){return!1};I8.prototype.destroy=function(){return u(this._overlayCommand)&&(this._overlayCommand.shaderProgram=this._overlayCommand.shaderProgram&&this._overlayCommand.shaderProgram.destroy()),le(this)};var rK=I8;var GF=`// See Intersection.glsl for the definition of intersectScene // See IntersectionUtils.glsl for the definition of nextIntersection // See convertUvToBox.glsl, convertUvToCylinder.glsl, or convertUvToEllipsoid.glsl // for the definition of convertUvToShapeUvSpace. The appropriate function is // selected based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See Octree.glsl for the definitions of TraversalData, SampleData, // traverseOctreeFromBeginning, and traverseOctreeFromExisting // See Megatexture.glsl for the definition of accumulatePropertiesFromMegatexture #define STEP_COUNT_MAX 1000 // Harcoded value because GLSL doesn't like variable length loops #define ALPHA_ACCUM_MAX 0.98 // Must be > 0.0 and <= 1.0 uniform mat3 u_transformDirectionViewToLocal; uniform vec3 u_cameraPositionUv; uniform float u_stepSize; #if defined(PICKING) uniform vec4 u_pickColor; #endif #if defined(JITTER) float hash(vec2 p) { vec3 p3 = fract(vec3(p.xyx) * 50.0); // magic number = hashscale p3 += dot(p3, p3.yzx + 19.19); return fract((p3.x + p3.y) * p3.z); } #endif vec4 getStepSize(in SampleData sampleData, in Ray viewRay, in RayShapeIntersection shapeIntersection) { #if defined(SHAPE_BOX) Box voxelBox = constructVoxelBox(sampleData.tileCoords, sampleData.tileUv); RayShapeIntersection voxelIntersection = intersectBox(viewRay, voxelBox); vec4 entry = shapeIntersection.entry.w >= voxelIntersection.entry.w ? shapeIntersection.entry : voxelIntersection.entry; float exit = min(voxelIntersection.exit.w, shapeIntersection.exit.w); float dt = (exit - entry.w) * RAY_SCALE; return vec4(normalize(entry.xyz), dt); #else float dimAtLevel = pow(2.0, float(sampleData.tileCoords.w)); return vec4(viewRay.dir, u_stepSize / dimAtLevel); #endif } void main() { vec4 fragCoord = gl_FragCoord; vec2 screenCoord = (fragCoord.xy - czm_viewport.xy) / czm_viewport.zw; // [0,1] vec3 eyeDirection = normalize(czm_windowToEyeCoordinates(fragCoord).xyz); vec3 viewDirWorld = normalize(czm_inverseViewRotation * eyeDirection); // normalize again just in case vec3 viewDirUv = normalize(u_transformDirectionViewToLocal * eyeDirection); // normalize again just in case vec3 viewPosUv = u_cameraPositionUv; #if defined(SHAPE_BOX) vec3 dInv = 1.0 / viewDirUv; Ray viewRayUv = Ray(viewPosUv, viewDirUv, dInv); #else Ray viewRayUv = Ray(viewPosUv, viewDirUv); #endif Intersections ix; RayShapeIntersection shapeIntersection = intersectScene(screenCoord, viewRayUv, ix); // Exit early if the scene was completely missed. if (shapeIntersection.entry.w == NO_HIT) { discard; } float currT = shapeIntersection.entry.w * RAY_SCALE; float endT = shapeIntersection.exit.w; vec3 positionUv = viewPosUv + currT * viewDirUv; vec3 positionUvShapeSpace = convertUvToShapeUvSpace(positionUv); // Traverse the tree from the start position TraversalData traversalData; SampleData sampleDatas[SAMPLE_COUNT]; traverseOctreeFromBeginning(positionUvShapeSpace, traversalData, sampleDatas); vec4 step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection); #if defined(JITTER) float noise = hash(screenCoord); // [0,1] currT += noise * step.w; positionUv += noise * step.w * viewDirUv; #endif FragmentInput fragmentInput; #if defined(STATISTICS) setStatistics(fragmentInput.metadata.statistics); #endif vec4 colorAccum =vec4(0.0); for (int stepCount = 0; stepCount < STEP_COUNT_MAX; ++stepCount) { // Read properties from the megatexture based on the traversal state Properties properties = accumulatePropertiesFromMegatexture(sampleDatas); // Prepare the custom shader inputs copyPropertiesToMetadata(properties, fragmentInput.metadata); fragmentInput.voxel.positionUv = positionUv; fragmentInput.voxel.positionShapeUv = positionUvShapeSpace; fragmentInput.voxel.positionUvLocal = sampleDatas[0].tileUv; fragmentInput.voxel.viewDirUv = viewDirUv; fragmentInput.voxel.viewDirWorld = viewDirWorld; fragmentInput.voxel.surfaceNormal = step.xyz; fragmentInput.voxel.travelDistance = step.w; // Run the custom shader czm_modelMaterial materialOutput; fragmentMain(fragmentInput, materialOutput); // Sanitize the custom shader output vec4 color = vec4(materialOutput.diffuse, materialOutput.alpha); color.rgb = max(color.rgb, vec3(0.0)); color.a = clamp(color.a, 0.0, 1.0); // Pre-multiplied alpha blend colorAccum += (1.0 - colorAccum.a) * vec4(color.rgb * color.a, color.a); // Stop traversing if the alpha has been fully saturated if (colorAccum.a > ALPHA_ACCUM_MAX) { colorAccum.a = ALPHA_ACCUM_MAX; break; } if (step.w == 0.0) { // Shape is infinitely thin. The ray may have hit the edge of a // foreground voxel. Step ahead slightly to check for more voxels step.w == 0.00001; } // Keep raymarching currT += step.w; positionUv += step.w * viewDirUv; // Check if there's more intersections. if (currT > endT) { #if (INTERSECTION_COUNT == 1) break; #else shapeIntersection = nextIntersection(ix); if (shapeIntersection.entry.w == NO_HIT) { break; } else { // Found another intersection. Resume raymarching there currT = shapeIntersection.entry.w * RAY_SCALE; endT = shapeIntersection.exit.w; positionUv = viewPosUv + currT * viewDirUv; } #endif } // Traverse the tree from the current ray position. // This is similar to traverseOctreeFromBeginning but is faster when the ray is in the same tile as the previous step. positionUvShapeSpace = convertUvToShapeUvSpace(positionUv); traverseOctreeFromExisting(positionUvShapeSpace, traversalData, sampleDatas); step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection); } // Convert the alpha from [0,ALPHA_ACCUM_MAX] to [0,1] colorAccum.a /= ALPHA_ACCUM_MAX; #if defined(PICKING) // If alpha is 0.0 there is nothing to pick if (colorAccum.a == 0.0) { discard; } out_FragColor = u_pickColor; #else out_FragColor = colorAccum; #endif } `;var WF=`in vec2 position; uniform vec4 u_ndcSpaceAxisAlignedBoundingBox; void main() { vec2 aabbMin = u_ndcSpaceAxisAlignedBoundingBox.xy; vec2 aabbMax = u_ndcSpaceAxisAlignedBoundingBox.zw; vec2 translation = 0.5 * (aabbMax + aabbMin); vec2 scale = 0.5 * (aabbMax - aabbMin); gl_Position = vec4(position * scale + translation, 0.0, 1.0); } `;var jF=`/* Intersection defines #define INTERSECTION_COUNT ### */ #define NO_HIT (-czm_infinity) #define INF_HIT (czm_infinity * 0.5) #define RAY_SHIFT (0.000003163) #define RAY_SCALE (1.003163) struct Ray { vec3 pos; vec3 dir; #if defined(SHAPE_BOX) vec3 dInv; #endif }; struct RayShapeIntersection { vec4 entry; vec4 exit; }; struct Intersections { // Don't access these member variables directly - call the functions instead. // Store an array of ray-surface intersections. Each intersection is composed of: // .xyz for the surface normal at the intersection point // .w for the T value // The scale of the normal encodes the shape intersection type: // length(intersection.xyz) = 1: positive shape entry // length(intersection.xyz) = 2: positive shape exit // length(intersection.xyz) = 3: negative shape entry // length(intersection.xyz) = 4: negative shape exit // INTERSECTION_COUNT is the number of ray-*shape* (volume) intersections, // so we need twice as many to track ray-*surface* intersections vec4 intersections[INTERSECTION_COUNT * 2]; #if (INTERSECTION_COUNT > 1) // Maintain state for future nextIntersection calls int index; int surroundCount; bool surroundIsPositive; #endif }; RayShapeIntersection getFirstIntersection(in Intersections ix) { return RayShapeIntersection(ix.intersections[0], ix.intersections[1]); } vec4 encodeIntersectionType(vec4 intersection, int index, bool entry) { float scale = float(index > 0) * 2.0 + float(!entry) + 1.0; return vec4(intersection.xyz * scale, intersection.w); } // Use defines instead of real functions because WebGL1 cannot access array with non-constant index. #define setIntersection(/*inout Intersections*/ ix, /*int*/ index, /*float*/ t, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = vec4(0.0, float(!positive) * 2.0 + float(!enter) + 1.0, 0.0, (t)) #define setIntersectionPair(/*inout Intersections*/ ix, /*int*/ index, /*vec2*/ entryExit) (ix).intersections[(index) * 2 + 0] = vec4(0.0, float((index) > 0) * 2.0 + 1.0, 0.0, (entryExit).x); (ix).intersections[(index) * 2 + 1] = vec4(0.0, float((index) > 0) * 2.0 + 2.0, 0.0, (entryExit).y) #define setSurfaceIntersection(/*inout Intersections*/ ix, /*int*/ index, /*vec4*/ intersection) (ix).intersections[(index)] = intersection; #define setShapeIntersection(/*inout Intersections*/ ix, /*int*/ index, /*RayShapeIntersection*/ intersection) (ix).intersections[(index) * 2 + 0] = encodeIntersectionType((intersection).entry, (index), true); (ix).intersections[(index) * 2 + 1] = encodeIntersectionType((intersection).exit, (index), false) #if (INTERSECTION_COUNT > 1) void initializeIntersections(inout Intersections ix) { // Sort the intersections from min T to max T with bubble sort. // Note: If this sorting function changes, some of the intersection test may // need to be updated. Search for "bubble sort" to find those areas. const int sortPasses = INTERSECTION_COUNT * 2 - 1; for (int n = sortPasses; n > 0; --n) { for (int i = 0; i < sortPasses; ++i) { // The loop should be: for (i = 0; i < n; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= n) { break; } vec4 intersect0 = ix.intersections[i + 0]; vec4 intersect1 = ix.intersections[i + 1]; bool inOrder = intersect0.w <= intersect1.w; ix.intersections[i + 0] = inOrder ? intersect0 : intersect1; ix.intersections[i + 1] = inOrder ? intersect1 : intersect0; } } // Prepare initial state for nextIntersection ix.index = 0; ix.surroundCount = 0; ix.surroundIsPositive = false; } #endif #if (INTERSECTION_COUNT > 1) RayShapeIntersection nextIntersection(inout Intersections ix) { vec4 surfaceIntersection = vec4(0.0, 0.0, 0.0, NO_HIT); RayShapeIntersection shapeIntersection = RayShapeIntersection(surfaceIntersection, surfaceIntersection); const int passCount = INTERSECTION_COUNT * 2; if (ix.index == passCount) { return shapeIntersection; } for (int i = 0; i < passCount; ++i) { // The loop should be: for (i = ix.index; i < passCount; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to continue instead. if (i < ix.index) { continue; } ix.index = i + 1; surfaceIntersection = ix.intersections[i]; int intersectionType = int(length(surfaceIntersection.xyz) - 0.5); bool currShapeIsPositive = intersectionType < 2; bool enter = intMod(intersectionType, 2) == 0; ix.surroundCount += enter ? +1 : -1; ix.surroundIsPositive = currShapeIsPositive ? enter : ix.surroundIsPositive; // entering positive or exiting negative if (ix.surroundCount == 1 && ix.surroundIsPositive && enter == currShapeIsPositive) { shapeIntersection.entry = surfaceIntersection; } // exiting positive or entering negative after being inside positive bool exitPositive = !enter && currShapeIsPositive && ix.surroundCount == 0; bool enterNegativeFromPositive = enter && !currShapeIsPositive && ix.surroundCount == 2 && ix.surroundIsPositive; if (exitPositive || enterNegativeFromPositive) { shapeIntersection.exit = surfaceIntersection; // entry and exit have been found, so the loop can stop if (exitPositive) { // After exiting positive shape there is nothing left to intersect, so jump to the end index. ix.index = passCount; } break; } } return shapeIntersection; } #endif // NOTE: initializeIntersections, nextIntersection aren't even declared unless INTERSECTION_COUNT > 1 `;var qF=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, // setIntersectionPair, INF_HIT, NO_HIT /* intersectDepth defines (set in Scene/VoxelRenderResources.js) #define DEPTH_INTERSECTION_INDEX ### */ uniform mat4 u_transformPositionViewToUv; void intersectDepth(in vec2 screenCoord, in Ray ray, inout Intersections ix) { float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, screenCoord)); if (logDepthOrDepth != 0.0) { // Calculate how far the ray must travel before it hits the depth buffer. vec4 eyeCoordinateDepth = czm_screenToEyeCoordinates(screenCoord, logDepthOrDepth); eyeCoordinateDepth /= eyeCoordinateDepth.w; vec3 depthPositionUv = vec3(u_transformPositionViewToUv * eyeCoordinateDepth); float t = dot(depthPositionUv - ray.pos, ray.dir); setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(t, +INF_HIT)); } else { // There's no depth at this location. setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(NO_HIT)); } } `;var YF=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, INF_HIT, // NO_HIT, setIntersectionPair /* Clipping plane defines (set in Scene/VoxelRenderResources.js) #define CLIPPING_PLANES_UNION #define CLIPPING_PLANES_COUNT #define CLIPPING_PLANES_INTERSECTION_INDEX */ uniform sampler2D u_clippingPlanesTexture; uniform mat4 u_clippingPlanesMatrix; // Plane is in Hessian Normal Form vec4 intersectPlane(in Ray ray, in vec4 plane) { vec3 n = plane.xyz; // normal float w = plane.w; // -dot(pointOnPlane, normal) float a = dot(ray.pos, n); float b = dot(ray.dir, n); float t = -(w + a) / b; return vec4(n, t); } void intersectClippingPlanes(in Ray ray, inout Intersections ix) { vec4 backSide = vec4(-ray.dir, -INF_HIT); vec4 farSide = vec4(ray.dir, +INF_HIT); RayShapeIntersection clippingVolume; #if (CLIPPING_PLANES_COUNT == 1) // Union and intersection are the same when there's one clipping plane, and the code // is more simplified. vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, 0, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); bool reflects = dot(ray.dir, intersection.xyz) < 0.0; clippingVolume.entry = reflects ? backSide : intersection; clippingVolume.exit = reflects ? intersection : farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #elif defined(CLIPPING_PLANES_UNION) vec4 firstTransmission = vec4(ray.dir, +INF_HIT); vec4 lastReflection = vec4(-ray.dir, -INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { firstTransmission = intersection.w <= firstTransmission.w ? intersection : firstTransmission; } else { lastReflection = intersection.w >= lastReflection.w ? intersection : lastReflection; } } clippingVolume.entry = backSide; clippingVolume.exit = lastReflection; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 0, clippingVolume); clippingVolume.entry = firstTransmission; clippingVolume.exit = farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 1, clippingVolume); #else // intersection vec4 lastTransmission = vec4(ray.dir, -INF_HIT); vec4 firstReflection = vec4(-ray.dir, +INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { lastTransmission = intersection.w > lastTransmission.w ? intersection : lastTransmission; } else { firstReflection = intersection.w < firstReflection.w ? intersection: firstReflection; } } if (lastTransmission.w < firstReflection.w) { clippingVolume.entry = lastTransmission; clippingVolume.exit = firstReflection; } else { clippingVolume.entry = vec4(-ray.dir, NO_HIT); clippingVolume.exit = vec4(ray.dir, NO_HIT); } setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #endif } `;var XF=`// See IntersectionUtils.glsl for the definitions of Ray and NO_HIT // See convertUvToBox.glsl for the definition of convertShapeUvToUvSpace /* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_INTERSECTION_INDEX ### // always 0 */ uniform vec3 u_renderMinBounds; uniform vec3 u_renderMaxBounds; struct Box { vec3 p0; vec3 p1; }; Box constructVoxelBox(in ivec4 octreeCoords, in vec3 tileUv) { // Find the min/max cornerpoints of the voxel in tile coordinates vec3 tileOrigin = vec3(octreeCoords.xyz); vec3 numSamples = vec3(u_dimensions); vec3 voxelSize = 1.0 / numSamples; vec3 coordP0 = floor(tileUv * numSamples) * voxelSize + tileOrigin; vec3 coordP1 = coordP0 + voxelSize; // Transform to the UV coordinates of the scaled tileset float tileSize = 1.0 / pow(2.0, float(octreeCoords.w)); vec3 p0 = convertShapeUvToUvSpace(coordP0 * tileSize); vec3 p1 = convertShapeUvToUvSpace(coordP1 * tileSize); return Box(p0, p1); } vec3 getBoxNormal(in Box box, in Ray ray, in float t) { vec3 hitPoint = ray.pos + t * ray.dir; vec3 lower = step(hitPoint, box.p0); vec3 upper = step(box.p1, hitPoint); return normalize(upper - lower); } // Find the distances along a ray at which the ray intersects an axis-aligned box // See https://tavianator.com/2011/ray_box.html RayShapeIntersection intersectBox(in Ray ray, in Box box) { // Consider the box as the intersection of the space between 3 pairs of parallel planes // Compute the distance along the ray to each plane vec3 t0 = (box.p0 - ray.pos) * ray.dInv; vec3 t1 = (box.p1 - ray.pos) * ray.dInv; // Identify candidate entries/exits based on distance from ray.pos vec3 entries = min(t0, t1); vec3 exits = max(t0, t1); // The actual box intersection points are the furthest entry and the closest exit float entryT = max(max(entries.x, entries.y), entries.z); float exitT = min(min(exits.x, exits.y), exits.z); vec3 entryNormal = getBoxNormal(box, ray, entryT - RAY_SHIFT); vec3 exitNormal = getBoxNormal(box, ray, exitT + RAY_SHIFT); if (entryT > exitT) { entryT = NO_HIT; exitT = NO_HIT; } return RayShapeIntersection(vec4(entryNormal, entryT), vec4(exitNormal, exitT)); } void intersectShape(in Ray ray, inout Intersections ix) { RayShapeIntersection intersection = intersectBox(ray, Box(u_renderMinBounds, u_renderMaxBounds)); setShapeIntersection(ix, BOX_INTERSECTION_INDEX, intersection); } `;var KF=`// See IntersectionUtils.glsl for the definitions of Ray, setIntersection, // setIntersectionPair /* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MAX #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT #define CYLINDER_HAS_RENDER_BOUNDS_HEIGHT #define CYLINDER_HAS_RENDER_BOUNDS_HEIGHT_FLAT #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS_FLAT #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT_FLAT #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_RANGE_EQUAL_ZERO #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED #define CYLINDER_INTERSECTION_INDEX_RADIUS_MAX #define CYLINDER_INTERSECTION_INDEX_RADIUS_MIN #define CYLINDER_INTERSECTION_INDEX_ANGLE */ // Cylinder uniforms #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MAX) || defined(CYLINDER_HAS_RENDER_BOUNDS_HEIGHT) uniform vec3 u_cylinderUvToRenderBoundsScale; uniform vec3 u_cylinderUvToRenderBoundsTranslate; #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN) && !defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT) uniform float u_cylinderUvToRenderRadiusMin; #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE) uniform vec2 u_cylinderRenderAngleMinMax; #endif vec4 intersectHalfPlane(Ray ray, float angle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 planeDirection = vec2(cos(angle), sin(angle)); vec2 planeNormal = vec2(planeDirection.y, -planeDirection.x); float a = dot(o, planeNormal); float b = dot(d, planeNormal); float t = -a / b; vec2 p = o + t * d; bool outside = dot(p, planeDirection) < 0.0; if (outside) return vec4(-INF_HIT, +INF_HIT, NO_HIT, NO_HIT); return vec4(-INF_HIT, t, t, +INF_HIT); } #define POSITIVE_HIT vec2(t, +INF_HIT); #define NEGATIVE_HIT vec2(-INF_HIT, t); vec2 intersectHalfSpace(Ray ray, float angle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 n = vec2(sin(angle), -cos(angle)); float a = dot(o, n); float b = dot(d, n); float t = -a / b; float s = sign(a); // Half space cuts right through the camera, pick the side to intersect if (a == 0.0) { if (b >= 0.0) { return POSITIVE_HIT; } else { return NEGATIVE_HIT; } } if (t >= 0.0 != s >= 0.0) { return POSITIVE_HIT; } else { return NEGATIVE_HIT; } } vec2 intersectRegularWedge(Ray ray, float minAngle, float maxAngle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 n1 = vec2(sin(minAngle), -cos(minAngle)); vec2 n2 = vec2(-sin(maxAngle), cos(maxAngle)); float a1 = dot(o, n1); float a2 = dot(o, n2); float b1 = dot(d, n1); float b2 = dot(d, n2); float t1 = -a1 / b1; float t2 = -a2 / b2; float s1 = sign(a1); float s2 = sign(a2); float tmin = min(t1, t2); float tmax = max(t1, t2); float smin = tmin == t1 ? s1 : s2; float smax = tmin == t1 ? s2 : s1; bool e = tmin >= 0.0; bool f = tmax >= 0.0; bool g = smin >= 0.0; bool h = smax >= 0.0; if (e != g && f == h) return vec2(tmin, tmax); else if (e == g && f == h) return vec2(-INF_HIT, tmin); else if (e != g && f != h) return vec2(tmax, +INF_HIT); else return vec2(NO_HIT); } vec4 intersectFlippedWedge(Ray ray, float minAngle, float maxAngle) { vec2 planeIntersectMin = intersectHalfSpace(ray, minAngle); vec2 planeIntersectMax = intersectHalfSpace(ray, maxAngle + czm_pi); return vec4(planeIntersectMin, planeIntersectMax); } vec2 intersectUnitCylinder(Ray ray) { vec3 o = ray.pos; vec3 d = ray.dir; float a = dot(d.xy, d.xy); float b = dot(o.xy, d.xy); float c = dot(o.xy, o.xy) - 1.0; float det = b * b - a * c; if (det < 0.0) { return vec2(NO_HIT); } det = sqrt(det); float ta = (-b - det) / a; float tb = (-b + det) / a; float t1 = min(ta, tb); float t2 = max(ta, tb); float z1 = o.z + t1 * d.z; float z2 = o.z + t2 * d.z; if (abs(z1) >= 1.0) { float tCap = (sign(z1) - o.z) / d.z; t1 = abs(b + a * tCap) < det ? tCap : NO_HIT; } if (abs(z2) >= 1.0) { float tCap = (sign(z2) - o.z) / d.z; t2 = abs(b + a * tCap) < det ? tCap : NO_HIT; } return vec2(t1, t2); } vec2 intersectUnitCircle(Ray ray) { vec3 o = ray.pos; vec3 d = ray.dir; float t = -o.z / d.z; vec2 zPlanePos = o.xy + d.xy * t; float distSqr = dot(zPlanePos, zPlanePos); if (distSqr > 1.0) { return vec2(NO_HIT); } return vec2(t, t); } vec2 intersectInfiniteUnitCylinder(Ray ray) { vec3 o = ray.pos; vec3 d = ray.dir; float a = dot(d.xy, d.xy); float b = dot(o.xy, d.xy); float c = dot(o.xy, o.xy) - 1.0; float det = b * b - a * c; if (det < 0.0) { return vec2(NO_HIT); } det = sqrt(det); float t1 = (-b - det) / a; float t2 = (-b + det) / a; float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } void intersectShape(Ray ray, inout Intersections ix) { #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MAX) || defined(CYLINDER_HAS_RENDER_BOUNDS_HEIGHT) ray.pos = ray.pos * u_cylinderUvToRenderBoundsScale + u_cylinderUvToRenderBoundsTranslate; ray.dir *= u_cylinderUvToRenderBoundsScale; #else // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_HEIGHT_FLAT) vec2 outerIntersect = intersectUnitCircle(ray); #else vec2 outerIntersect = intersectUnitCylinder(ray); #endif setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MAX, outerIntersect); if (outerIntersect.x == NO_HIT) { return; } #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT) // When the cylinder is perfectly thin it's necessary to sandwich the // inner cylinder intersection inside the outer cylinder intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the cylinder to be invisible because it will think the ray // is still inside the inner (negative) cylinder after exiting the // outer (positive) cylinder. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. vec2 innerIntersect = intersectInfiniteUnitCylinder(ray); setIntersection(ix, 0, outerIntersect.x, true, true); // positive, enter setIntersection(ix, 1, innerIntersect.x, false, true); // negative, enter setIntersection(ix, 2, innerIntersect.y, false, false); // negative, exit setIntersection(ix, 3, outerIntersect.y, true, false); // positive, exit #elif defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN) Ray innerRay = Ray(ray.pos * u_cylinderUvToRenderRadiusMin, ray.dir * u_cylinderUvToRenderRadiusMin); vec2 innerIntersect = intersectInfiniteUnitCylinder(innerRay); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MIN, innerIntersect); #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF) vec2 wedgeIntersect = intersectRegularWedge(ray, u_cylinderRenderAngleMinMax.x, u_cylinderRenderAngleMinMax.y); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE, wedgeIntersect); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF) vec4 wedgeIntersect = intersectFlippedWedge(ray, u_cylinderRenderAngleMinMax.x, u_cylinderRenderAngleMinMax.y); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersect.xy); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersect.zw); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_HALF) vec2 wedgeIntersect = intersectHalfSpace(ray, u_cylinderRenderAngleMinMax.x); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE, wedgeIntersect); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO) vec4 wedgeIntersect = intersectHalfPlane(ray, u_cylinderRenderAngleMinMax.x); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersect.xy); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersect.zw); #endif } `;var ZF=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, // setIntersection, setIntersectionPair, INF_HIT, NO_HIT /* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX #define ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MIN #define ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_FLAT #define ELLIPSOID_INTERSECTION_INDEX_LONGITUDE #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN */ #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidRenderLongitudeMinMax; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF) uniform vec2 u_ellipsoidRenderLatitudeCosSqrHalfMinMax; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX) uniform float u_ellipsoidInverseOuterScaleUv; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MIN) uniform float u_ellipsoidInverseInnerScaleUv; #endif vec2 intersectZPlane(Ray ray) { float o = ray.pos.z; float d = ray.dir.z; float t = -o / d; float s = sign(o); if (t >= 0.0 != s >= 0.0) return vec2(t, +INF_HIT); else return vec2(-INF_HIT, t); } vec4 intersectHalfPlane(Ray ray, float angle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 planeDirection = vec2(cos(angle), sin(angle)); vec2 planeNormal = vec2(planeDirection.y, -planeDirection.x); float a = dot(o, planeNormal); float b = dot(d, planeNormal); float t = -a / b; vec2 p = o + t * d; bool outside = dot(p, planeDirection) < 0.0; if (outside) return vec4(-INF_HIT, +INF_HIT, NO_HIT, NO_HIT); return vec4(-INF_HIT, t, t, +INF_HIT); } vec2 intersectHalfSpace(Ray ray, float angle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 n = vec2(sin(angle), -cos(angle)); float a = dot(o, n); float b = dot(d, n); float t = -a / b; float s = sign(a); if (t >= 0.0 != s >= 0.0) return vec2(t, +INF_HIT); else return vec2(-INF_HIT, t); } vec2 intersectRegularWedge(Ray ray, float minAngle, float maxAngle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 n1 = vec2(sin(minAngle), -cos(minAngle)); vec2 n2 = vec2(-sin(maxAngle), cos(maxAngle)); float a1 = dot(o, n1); float a2 = dot(o, n2); float b1 = dot(d, n1); float b2 = dot(d, n2); float t1 = -a1 / b1; float t2 = -a2 / b2; float s1 = sign(a1); float s2 = sign(a2); float tmin = min(t1, t2); float tmax = max(t1, t2); float smin = tmin == t1 ? s1 : s2; float smax = tmin == t1 ? s2 : s1; bool e = tmin >= 0.0; bool f = tmax >= 0.0; bool g = smin >= 0.0; bool h = smax >= 0.0; if (e != g && f == h) return vec2(tmin, tmax); else if (e == g && f == h) return vec2(-INF_HIT, tmin); else if (e != g && f != h) return vec2(tmax, +INF_HIT); else return vec2(NO_HIT); } vec4 intersectFlippedWedge(Ray ray, float minAngle, float maxAngle) { vec2 planeIntersectMin = intersectHalfSpace(ray, minAngle); vec2 planeIntersectMax = intersectHalfSpace(ray, maxAngle + czm_pi); return vec4(planeIntersectMin, planeIntersectMax); } vec2 intersectUnitSphere(Ray ray) { vec3 o = ray.pos; vec3 d = ray.dir; float b = dot(d, o); float c = dot(o, o) - 1.0; float det = b * b - c; if (det < 0.0) { return vec2(NO_HIT); } det = sqrt(det); float t1 = -b - det; float t2 = -b + det; float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } vec2 intersectUnitSphereUnnormalizedDirection(Ray ray) { vec3 o = ray.pos; vec3 d = ray.dir; float a = dot(d, d); float b = dot(d, o); float c = dot(o, o) - 1.0; float det = b * b - a * c; if (det < 0.0) { return vec2(NO_HIT); } det = sqrt(det); float t1 = (-b - det) / a; float t2 = (-b + det) / a; float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } vec2 intersectDoubleEndedCone(Ray ray, float cosSqrHalfAngle) { vec3 o = ray.pos; vec3 d = ray.dir; float a = d.z * d.z - dot(d, d) * cosSqrHalfAngle; float b = d.z * o.z - dot(o, d) * cosSqrHalfAngle; float c = o.z * o.z - dot(o, o) * cosSqrHalfAngle; float det = b * b - a * c; if (det < 0.0) { return vec2(NO_HIT); } det = sqrt(det); float t1 = (-b - det) / a; float t2 = (-b + det) / a; float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } vec4 intersectFlippedCone(Ray ray, float cosSqrHalfAngle) { vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); if (intersect.x == NO_HIT) { return vec4(-INF_HIT, +INF_HIT, NO_HIT, NO_HIT); } vec3 o = ray.pos; vec3 d = ray.dir; float tmin = intersect.x; float tmax = intersect.y; float zmin = o.z + tmin * d.z; float zmax = o.z + tmax * d.z; // One interval if (zmin < 0.0 && zmax < 0.0) return vec4(-INF_HIT, +INF_HIT, NO_HIT, NO_HIT); else if (zmin < 0.0) return vec4(-INF_HIT, tmax, NO_HIT, NO_HIT); else if (zmax < 0.0) return vec4(tmin, +INF_HIT, NO_HIT, NO_HIT); // Two intervals else return vec4(-INF_HIT, tmin, tmax, +INF_HIT); } vec2 intersectRegularCone(Ray ray, float cosSqrHalfAngle) { vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); if (intersect.x == NO_HIT) { return vec2(NO_HIT); } vec3 o = ray.pos; vec3 d = ray.dir; float tmin = intersect.x; float tmax = intersect.y; float zmin = o.z + tmin * d.z; float zmax = o.z + tmax * d.z; if (zmin < 0.0 && zmax < 0.0) return vec2(NO_HIT); else if (zmin < 0.0) return vec2(tmax, +INF_HIT); else if (zmax < 0.0) return vec2(-INF_HIT, tmin); else return vec2(tmin, tmax); } void intersectShape(in Ray ray, inout Intersections ix) { // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX) Ray outerRay = Ray(ray.pos * u_ellipsoidInverseOuterScaleUv, ray.dir * u_ellipsoidInverseOuterScaleUv); #else Ray outerRay = ray; #endif // Outer ellipsoid vec2 outerIntersect = intersectUnitSphereUnnormalizedDirection(outerRay); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX, outerIntersect); // Exit early if the outer ellipsoid was missed. if (outerIntersect.x == NO_HIT) { return; } // Inner ellipsoid #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_FLAT) // When the ellipsoid is perfectly thin it's necessary to sandwich the // inner ellipsoid intersection inside the outer ellipsoid intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the ellipsoid to be invisible because it will think the ray // is still inside the inner (negative) ellipsoid after exiting the // outer (positive) ellipsoid. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. setIntersection(ix, 0, outerIntersect.x, true, true); // positive, enter setIntersection(ix, 1, outerIntersect.x, false, true); // negative, enter setIntersection(ix, 2, outerIntersect.y, false, false); // negative, exit setIntersection(ix, 3, outerIntersect.y, true, false); // positive, exit #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MIN) Ray innerRay = Ray(ray.pos * u_ellipsoidInverseInnerScaleUv, ray.dir * u_ellipsoidInverseInnerScaleUv); vec2 innerIntersect = intersectUnitSphereUnnormalizedDirection(innerRay); if (innerIntersect == vec2(NO_HIT)) { setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN, innerIntersect); } else { // When the ellipsoid is very large and thin it's possible for floating // point math to cause the ray to intersect the inner ellipsoid before // the outer ellipsoid. To prevent this from happening, clamp innerIntersect // to outerIntersect and sandwhich the intersections like described above. // // In theory a similar fix is needed for cylinders, however it's more // complicated to implement because the inner shape is allowed to be // intersected first. innerIntersect.x = max(innerIntersect.x, outerIntersect.x); innerIntersect.y = min(innerIntersect.y, outerIntersect.y); setIntersection(ix, 0, outerIntersect.x, true, true); // positive, enter setIntersection(ix, 1, innerIntersect.x, false, true); // negative, enter setIntersection(ix, 2, innerIntersect.y, false, false); // negative, exit setIntersection(ix, 3, outerIntersect.y, true, false); // positive, exit } #endif // Flip the ray because the intersection function expects a cone growing towards +Z. #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) Ray flippedRay = outerRay; flippedRay.dir.z *= -1.0; flippedRay.pos.z *= -1.0; #endif // Bottom cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) vec2 bottomConeIntersection = intersectRegularCone(flippedRay, u_ellipsoidRenderLatitudeCosSqrHalfMinMax.x); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF) vec2 bottomConeIntersection = intersectZPlane(flippedRay); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF) vec4 bottomConeIntersection = intersectFlippedCone(ray, u_ellipsoidRenderLatitudeCosSqrHalfMinMax.x); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 0, bottomConeIntersection.xy); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 1, bottomConeIntersection.zw); #endif // Top cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) vec4 topConeIntersection = intersectFlippedCone(flippedRay, u_ellipsoidRenderLatitudeCosSqrHalfMinMax.y); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 0, topConeIntersection.xy); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 1, topConeIntersection.zw); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF) vec2 topConeIntersection = intersectZPlane(ray); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF) vec2 topConeIntersection = intersectRegularCone(ray, u_ellipsoidRenderLatitudeCosSqrHalfMinMax.y); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #endif // Wedge #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO) vec4 wedgeIntersect = intersectHalfPlane(ray, u_ellipsoidRenderLongitudeMinMax.x); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersect.xy); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersect.zw); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF) vec2 wedgeIntersect = intersectRegularWedge(ray, u_ellipsoidRenderLongitudeMinMax.x, u_ellipsoidRenderLongitudeMinMax.y); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE, wedgeIntersect); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_HALF) vec2 wedgeIntersect = intersectHalfSpace(ray, u_ellipsoidRenderLongitudeMinMax.x); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE, wedgeIntersect); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF) vec4 wedgeIntersect = intersectFlippedWedge(ray, u_ellipsoidRenderLongitudeMinMax.x, u_ellipsoidRenderLongitudeMinMax.y); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersect.xy); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersect.zw); #endif } `;var MT=`// Main intersection function for Voxel scenes. // See IntersectBox.glsl, IntersectCylinder.glsl, or IntersectEllipsoid.glsl // for the definition of intersectShape. The appropriate function is selected // based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See also IntersectClippingPlane.glsl and IntersectDepth.glsl. // See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, // getFirstIntersection, initializeIntersections, nextIntersection. /* Intersection defines (set in Scene/VoxelRenderResources.js) #define INTERSECTION_COUNT ### */ RayShapeIntersection intersectScene(in vec2 screenCoord, in Ray ray, out Intersections ix) { // Do a ray-shape intersection to find the exact starting and ending points. intersectShape(ray, ix); // Exit early if the positive shape was completely missed or behind the ray. RayShapeIntersection intersection = getFirstIntersection(ix); if (intersection.entry.w == NO_HIT) { // Positive shape was completely missed - so exit early. return intersection; } // Clipping planes #if defined(CLIPPING_PLANES) intersectClippingPlanes(ray, ix); #endif // Depth #if defined(DEPTH_TEST) intersectDepth(screenCoord, ray, ix); #endif // Find the first intersection that's in front of the ray #if (INTERSECTION_COUNT > 1) initializeIntersections(ix); for (int i = 0; i < INTERSECTION_COUNT; ++i) { intersection = nextIntersection(ix); if (intersection.exit.w > 0.0) { // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); break; } } #else // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); #endif return intersection; } `;var $F=`/* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_HAS_SHAPE_BOUNDS */ #if defined(BOX_HAS_SHAPE_BOUNDS) uniform vec3 u_boxUvToShapeUvScale; uniform vec3 u_boxUvToShapeUvTranslate; #endif vec3 convertUvToShapeUvSpace(in vec3 positionUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return positionUv * u_boxUvToShapeUvScale + u_boxUvToShapeUvTranslate; #else return positionUv; #endif } vec3 convertShapeUvToUvSpace(in vec3 shapeUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return (shapeUv - u_boxUvToShapeUvTranslate) / u_boxUvToShapeUvScale; #else return shapeUv; #endif } `;var QF=`/* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS_FLAT #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT_FLAT #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_RANGE_EQUAL_ZERO #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED */ #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) uniform vec2 u_cylinderUvToShapeUvRadius; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) uniform vec2 u_cylinderUvToShapeUvHeight; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) uniform vec2 u_cylinderUvToShapeUvAngle; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) uniform vec2 u_cylinderShapeUvAngleMinMax; #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) uniform float u_cylinderShapeUvAngleRangeZeroMid; #endif vec3 convertUvToShapeUvSpace(in vec3 positionUv) { vec3 positionLocal = positionUv * 2.0 - 1.0; // [-1,+1] // Compute radius #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS_FLAT) float radius = 1.0; #else float radius = length(positionLocal.xy); // [0,1] #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) radius = radius * u_cylinderUvToShapeUvRadius.x + u_cylinderUvToShapeUvRadius.y; // x = scale, y = offset #endif #endif // Compute height #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT_FLAT) float height = 1.0; #else float height = positionUv.z; // [0,1] #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) height = height * u_cylinderUvToShapeUvHeight.x + u_cylinderUvToShapeUvHeight.y; // x = scale, y = offset #endif #endif // Compute angle #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_RANGE_EQUAL_ZERO) float angle = 1.0; #else float angle = (atan(positionLocal.y, positionLocal.x) + czm_pi) / czm_twoPi; // [0,1] #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) // Comparing against u_cylinderShapeUvAngleMinMax has precision problems. u_cylinderShapeUvAngleRangeZeroMid is more conservative. angle += float(angle < u_cylinderShapeUvAngleRangeZeroMid); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) angle = angle > u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.x : angle; #elif defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) angle = angle < u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.y : angle; #endif angle = angle * u_cylinderUvToShapeUvAngle.x + u_cylinderUvToShapeUvAngle.y; // x = scale, y = offset #endif #endif return vec3(radius, height, angle); } `;var JF=`/* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED #define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE #define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE_RANGE_EQUAL_ZERO #define ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN #define ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT #define ELLIPSOID_IS_SPHERE */ uniform vec3 u_ellipsoidRadiiUv; // [0,1] #if !defined(ELLIPSOID_IS_SPHERE) uniform vec3 u_ellipsoidInverseRadiiSquaredUv; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) || defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) uniform vec3 u_ellipsoidShapeUvLongitudeMinMaxMid; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidUvToShapeUvLongitude; // x = scale, y = offset #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) uniform vec2 u_ellipsoidUvToShapeUvLatitude; // x = scale, y = offset #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN) && !defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT) uniform float u_ellipsoidInverseHeightDifferenceUv; uniform vec2 u_ellipseInnerRadiiUv; // [0,1] #endif // robust iterative solution without trig functions // https://github.com/0xfaded/ellipse_demo/issues/1 // https://stackoverflow.com/questions/22959698/distance-from-given-point-to-given-ellipse // Pro: Good when radii.x ~= radii.y // Con: Breaks at pos.x ~= 0.0, especially inside the ellipse // Con: Inaccurate with exterior points and thin ellipses float ellipseDistanceIterative (vec2 pos, vec2 radii) { vec2 p = abs(pos); vec2 invRadii = 1.0 / radii; vec2 a = vec2(1.0, -1.0) * (radii.x * radii.x - radii.y * radii.y) * invRadii; vec2 t = vec2(0.70710678118); // sqrt(2) / 2 vec2 v = radii * t; const int iterations = 3; for (int i = 0; i < iterations; ++i) { vec2 e = a * pow(t, vec2(3.0)); vec2 q = normalize(p - e) * length(v - e); t = normalize((q + e) * invRadii); v = radii * t; } return length(v * sign(pos) - pos) * sign(p.y - v.y); } vec3 convertUvToShapeUvSpace(in vec3 positionUv) { // Compute position and normal. // Convert positionUv [0,1] to local space [-1,+1] to "normalized" cartesian space [-a,+a] where a = (radii + height) / (max(radii) + height). // A point on the largest ellipsoid axis would be [-1,+1] and everything else would be smaller. vec3 positionLocal = positionUv * 2.0 - 1.0; #if defined(ELLIPSOID_IS_SPHERE) vec3 posEllipsoid = positionLocal * u_ellipsoidRadiiUv.x; vec3 normal = normalize(posEllipsoid); #else vec3 posEllipsoid = positionLocal * u_ellipsoidRadiiUv; vec3 normal = normalize(posEllipsoid * u_ellipsoidInverseRadiiSquaredUv); // geodetic surface normal #endif // Compute longitude #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO) float longitude = 1.0; #else float longitude = (atan(normal.y, normal.x) + czm_pi) / czm_twoPi; // Correct the angle when max < min // Technically this should compare against min longitude - but it has precision problems so compare against the middle of empty space. #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) longitude += float(longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) longitude = longitude > u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.x : longitude; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) longitude = longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.y : longitude; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) longitude = longitude * u_ellipsoidUvToShapeUvLongitude.x + u_ellipsoidUvToShapeUvLongitude.y; #endif #endif // Compute latitude #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE_RANGE_EQUAL_ZERO) float latitude = 1.0; #else float latitude = (asin(normal.z) + czm_piOverTwo) / czm_pi; #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) latitude = latitude * u_ellipsoidUvToShapeUvLatitude.x + u_ellipsoidUvToShapeUvLatitude.y; #endif #endif // Compute height #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT) // TODO: This breaks down when minBounds == maxBounds. To fix it, this // function would have to know if ray is intersecting the front or back of the shape // and set the shape space position to 1 (front) or 0 (back) accordingly. float height = 1.0; #else #if defined(ELLIPSOID_IS_SPHERE) #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN) float height = (length(posEllipsoid) - u_ellipseInnerRadiiUv.x) * u_ellipsoidInverseHeightDifferenceUv; #else float height = length(posEllipsoid); #endif #else #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN) // Convert the 3D position to a 2D position relative to the ellipse (radii.x, radii.z) (assuming radii.x == radii.y which is true for WGS84). // This is an optimization so that math can be done with ellipses instead of ellipsoids. vec2 posEllipse = vec2(length(posEllipsoid.xy), posEllipsoid.z); float height = ellipseDistanceIterative(posEllipse, u_ellipseInnerRadiiUv) * u_ellipsoidInverseHeightDifferenceUv; #else // TODO: this is probably not correct float height = length(posEllipsoid); #endif #endif #endif return vec3(longitude, latitude, height); } `;var eB=`// These octree flags must be in sync with GpuOctreeFlag in VoxelTraversal.js #define OCTREE_FLAG_INTERNAL 0 #define OCTREE_FLAG_LEAF 1 #define OCTREE_FLAG_PACKED_LEAF_FROM_PARENT 2 #define OCTREE_MAX_LEVELS 32 // Harcoded value because GLSL doesn't like variable length loops uniform sampler2D u_octreeInternalNodeTexture; uniform vec2 u_octreeInternalNodeTexelSizeUv; uniform int u_octreeInternalNodeTilesPerRow; #if (SAMPLE_COUNT > 1) uniform sampler2D u_octreeLeafNodeTexture; uniform vec2 u_octreeLeafNodeTexelSizeUv; uniform int u_octreeLeafNodeTilesPerRow; #endif struct OctreeNodeData { int data; int flag; }; struct TraversalData { ivec4 octreeCoords; int parentOctreeIndex; }; struct SampleData { int megatextureIndex; ivec4 tileCoords; vec3 tileUv; #if (SAMPLE_COUNT > 1) float weight; #endif }; // Integer mod: For WebGL1 only int intMod(in int a, in int b) { return a - (b * (a / b)); } int normU8_toInt(in float value) { return int(value * 255.0); } int normU8x2_toInt(in vec2 value) { return int(value.x * 255.0) + 256 * int(value.y * 255.0); } float normU8x2_toFloat(in vec2 value) { return float(normU8x2_toInt(value)) / 65535.0; } OctreeNodeData getOctreeNodeData(in vec2 octreeUv) { vec4 texData = texture(u_octreeInternalNodeTexture, octreeUv); OctreeNodeData data; data.data = normU8x2_toInt(texData.xy); data.flag = normU8x2_toInt(texData.zw); return data; } OctreeNodeData getOctreeChildData(in int parentOctreeIndex, in ivec3 childCoord) { int childIndex = childCoord.z * 4 + childCoord.y * 2 + childCoord.x; int octreeCoordX = intMod(parentOctreeIndex, u_octreeInternalNodeTilesPerRow) * 9 + 1 + childIndex; int octreeCoordY = parentOctreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); return getOctreeNodeData(octreeUv); } int getOctreeParentIndex(in int octreeIndex) { int octreeCoordX = intMod(octreeIndex, u_octreeInternalNodeTilesPerRow) * 9; int octreeCoordY = octreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); vec4 parentData = texture(u_octreeInternalNodeTexture, octreeUv); int parentOctreeIndex = normU8x2_toInt(parentData.xy); return parentOctreeIndex; } /** * Convert a position in the uv-space of the tileset bounding shape * into the uv-space of a tile within the tileset */ vec3 getTileUv(in vec3 shapePosition, in ivec4 octreeCoords) { // PERFORMANCE_IDEA: use bit-shifting (only in WebGL2) float dimAtLevel = pow(2.0, float(octreeCoords.w)); return shapePosition * dimAtLevel - vec3(octreeCoords.xyz); } void getOctreeLeafSampleData(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleData) { sampleData.megatextureIndex = data.data; sampleData.tileCoords = (data.flag == OCTREE_FLAG_PACKED_LEAF_FROM_PARENT) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; } #if (SAMPLE_COUNT > 1) void getOctreeLeafSampleDatas(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleDatas[SAMPLE_COUNT]) { int leafIndex = data.data; int leafNodeTexelCount = 2; // Adding 0.5 moves to the center of the texel float leafCoordXStart = float(intMod(leafIndex, u_octreeLeafNodeTilesPerRow) * leafNodeTexelCount) + 0.5; float leafCoordY = float(leafIndex / u_octreeLeafNodeTilesPerRow) + 0.5; // Get an interpolation weight and a flag to determine whether to read the parent texture vec2 leafUv0 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 0.0, leafCoordY); vec4 leafData0 = texture(u_octreeLeafNodeTexture, leafUv0); float lerp = normU8x2_toFloat(leafData0.xy); sampleDatas[0].weight = 1.0 - lerp; sampleDatas[1].weight = lerp; // TODO: this looks wrong? Should be comparing to OCTREE_FLAG_PACKED_LEAF_FROM_PARENT sampleDatas[0].tileCoords = (normU8_toInt(leafData0.z) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; sampleDatas[1].tileCoords = (normU8_toInt(leafData0.w) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; // Get megatexture indices for both samples vec2 leafUv1 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 1.0, leafCoordY); vec4 leafData1 = texture(u_octreeLeafNodeTexture, leafUv1); sampleDatas[0].megatextureIndex = normU8x2_toInt(leafData1.xy); sampleDatas[1].megatextureIndex = normU8x2_toInt(leafData1.zw); } #endif OctreeNodeData traverseOctreeDownwards(in vec3 shapePosition, inout TraversalData traversalData) { float sizeAtLevel = 1.0 / pow(2.0, float(traversalData.octreeCoords.w)); vec3 start = vec3(traversalData.octreeCoords.xyz) * sizeAtLevel; vec3 end = start + vec3(sizeAtLevel); OctreeNodeData childData; for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { // Find out which octree child contains the position // 0 if before center, 1 if after vec3 center = 0.5 * (start + end); vec3 childCoord = step(center, shapePosition); // Get octree coords for the next level down ivec4 octreeCoords = traversalData.octreeCoords; traversalData.octreeCoords = ivec4(octreeCoords.xyz * 2 + ivec3(childCoord), octreeCoords.w + 1); childData = getOctreeChildData(traversalData.parentOctreeIndex, ivec3(childCoord)); if (childData.flag != OCTREE_FLAG_INTERNAL) { // leaf tile - stop traversing break; } // interior tile - keep going deeper start = mix(start, center, childCoord); end = mix(center, end, childCoord); traversalData.parentOctreeIndex = childData.data; } return childData; } /** * Transform a given position to an octree tile coordinate and a position within that tile, * and find the corresponding megatexture index and texture coordinates */ void traverseOctreeFromBeginning(in vec3 shapePosition, out TraversalData traversalData, out SampleData sampleDatas[SAMPLE_COUNT]) { traversalData.octreeCoords = ivec4(0); traversalData.parentOctreeIndex = 0; OctreeNodeData nodeData = getOctreeNodeData(vec2(0.0)); if (nodeData.flag != OCTREE_FLAG_LEAF) { nodeData = traverseOctreeDownwards(shapePosition, traversalData); } #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords); sampleDatas[1].tileUv = getTileUv(shapePosition, sampleDatas[1].tileCoords); #endif } bool inRange(in vec3 v, in vec3 minVal, in vec3 maxVal) { return clamp(v, minVal, maxVal) == v; } bool insideTile(in vec3 shapePosition, in ivec4 octreeCoords) { vec3 tileUv = getTileUv(shapePosition, octreeCoords); bool inside = inRange(tileUv, vec3(0.0), vec3(1.0)); // Assume (!) the position is always inside the root tile. return inside || octreeCoords.w == 0; } void traverseOctreeFromExisting(in vec3 shapePosition, inout TraversalData traversalData, inout SampleData sampleDatas[SAMPLE_COUNT]) { if (insideTile(shapePosition, traversalData.octreeCoords)) { for (int i = 0; i < SAMPLE_COUNT; i++) { sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords); } return; } // Go up tree until we find a parent tile containing shapePosition for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { traversalData.octreeCoords.xyz /= 2; traversalData.octreeCoords.w -= 1; if (insideTile(shapePosition, traversalData.octreeCoords)) { break; } traversalData.parentOctreeIndex = getOctreeParentIndex(traversalData.parentOctreeIndex); } // Go down tree OctreeNodeData nodeData = traverseOctreeDownwards(shapePosition, traversalData); #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords); sampleDatas[1].tileUv = getTileUv(shapePosition, sampleDatas[1].tileCoords); #endif } `;var tB=`// See Octree.glsl for the definitions of SampleData and intMod /* Megatexture defines (set in Scene/VoxelRenderResources.js) #define SAMPLE_COUNT ### #define NEAREST_SAMPLING #define PADDING */ uniform ivec2 u_megatextureSliceDimensions; // number of slices per tile, in two dimensions uniform ivec2 u_megatextureTileDimensions; // number of tiles per megatexture, in two dimensions uniform vec2 u_megatextureVoxelSizeUv; uniform vec2 u_megatextureSliceSizeUv; uniform vec2 u_megatextureTileSizeUv; uniform ivec3 u_dimensions; // does not include padding #if defined(PADDING) uniform ivec3 u_paddingBefore; uniform ivec3 u_paddingAfter; #endif // Integer min, max, clamp: For WebGL1 only int intMin(int a, int b) { return a <= b ? a : b; } int intMax(int a, int b) { return a >= b ? a : b; } int intClamp(int v, int minVal, int maxVal) { return intMin(intMax(v, minVal), maxVal); } vec2 index1DTo2DTexcoord(int index, ivec2 dimensions, vec2 uvScale) { int indexX = intMod(index, dimensions.x); int indexY = index / dimensions.x; return vec2(indexX, indexY) * uvScale; } /* How is 3D data stored in a 2D megatexture? In this example there is only one loaded tile and it has 2x2x2 voxels (8 voxels total). The data is sliced by Z. The data at Z = 0 is placed in texels (0,0), (0,1), (1,0), (1,1) and the data at Z = 1 is placed in texels (2,0), (2,1), (3,0), (3,1). Note that there could be empty space in the megatexture because it's a power of two. 0 1 2 3 +---+---+---+---+ | | | | | 3 +---+---+---+---+ | | | | | 2 +-------+-------+ |010|110|011|111| 1 |--- ---|--- ---| |000|100|001|101| 0 +-------+-------+ When doing linear interpolation the megatexture needs to be sampled twice: once for the Z slice above the voxel coordinate and once for the slice below. The two slices are interpolated with fract(coord.z - 0.5). For example, a Z coordinate of 1.0 is halfway between two Z slices so the interpolation factor is 0.5. Below is a side view of the 3D voxel grid with voxel coordinates on the left side. 2 +---+ |001| 1 +-z-+ |000| 0 +---+ When doing nearest neighbor the megatexture only needs to be sampled once at the closest Z slice. */ Properties getPropertiesFromMegatexture(in SampleData sampleData) { vec3 tileUv = clamp(sampleData.tileUv, vec3(0.0), vec3(1.0)); // TODO is the clamp necessary? int tileIndex = sampleData.megatextureIndex; vec3 voxelCoord = tileUv * vec3(u_dimensions); ivec3 voxelDimensions = u_dimensions; #if defined(PADDING) voxelDimensions += u_paddingBefore + u_paddingAfter; voxelCoord += vec3(u_paddingBefore); #endif #if defined(NEAREST_SAMPLING) // Round to the center of the nearest voxel voxelCoord = floor(voxelCoord) + vec3(0.5); #endif // Tile location vec2 tileUvOffset = index1DTo2DTexcoord(tileIndex, u_megatextureTileDimensions, u_megatextureTileSizeUv); // Slice location float slice = voxelCoord.z - 0.5; int sliceIndex = int(floor(slice)); int sliceIndex0 = intClamp(sliceIndex, 0, voxelDimensions.z - 1); vec2 sliceUvOffset0 = index1DTo2DTexcoord(sliceIndex0, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); // Voxel location vec2 voxelUvOffset = clamp(voxelCoord.xy, vec2(0.5), vec2(voxelDimensions.xy) - vec2(0.5)) * u_megatextureVoxelSizeUv; // Final location in the megatexture vec2 uv0 = tileUvOffset + sliceUvOffset0 + voxelUvOffset; #if defined(NEAREST_SAMPLING) return getPropertiesFromMegatextureAtUv(uv0); #else float sliceLerp = fract(slice); int sliceIndex1 = intMin(sliceIndex + 1, voxelDimensions.z - 1); vec2 sliceUvOffset1 = index1DTo2DTexcoord(sliceIndex1, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); vec2 uv1 = tileUvOffset + sliceUvOffset1 + voxelUvOffset; Properties properties0 = getPropertiesFromMegatextureAtUv(uv0); Properties properties1 = getPropertiesFromMegatextureAtUv(uv1); return mixProperties(properties0, properties1, sliceLerp); #endif } // Convert an array of sample datas to a final weighted properties. Properties accumulatePropertiesFromMegatexture(in SampleData sampleDatas[SAMPLE_COUNT]) { #if (SAMPLE_COUNT == 1) return getPropertiesFromMegatexture(sampleDatas[0]); #else // When more than one sample is taken the accumulator needs to start at 0 Properties properties = clearProperties(); for (int i = 0; i < SAMPLE_COUNT; ++i) { float weight = sampleDatas[i].weight; // Avoid reading the megatexture when the weight is 0 as it can be costly. if (weight > 0.0) { Properties tempProperties = getPropertiesFromMegatexture(sampleDatas[i]); tempProperties = scaleProperties(tempProperties, weight); properties = sumProperties(properties, tempProperties); } } return properties; #endif } `;function byt(e){let t=new R0;this.shaderBuilder=t;let n=e._customShader,i=gt(e._uniformMap,n.uniformMap);e._uniformMap=i;let o=n.uniforms;for(let p in o)if(o.hasOwnProperty(p)){let 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L=i[N];n.addFunctionLines(O,[`${x}.${L} = ${R}.${L};`])}}if(l){let O="setStatistics";n.addFunction(O,`void setStatistics(inout ${d} ${p})`,Ce.FRAGMENT);for(let N=0;N<c;N++){let L=i[N],_=o[N],E=Gt.getComponentCount(_);for(let v=0;v<E;v++){let I=Eyt(_,v),M=s[N][v],B=a[N][v];n.addFunctionLines(O,[`${p}.${L}.min${I} = ${Yxe(M)};`,`${p}.${L}.max${I} = ${Yxe(B)};`])}}}{let O="getPropertiesFromMegatextureAtUv";n.addFunction(O,`${D} getPropertiesFromMegatextureAtUv(vec2 texcoord)`,Ce.FRAGMENT),n.addFunctionLines(O,[`${D} ${R};`]);for(let N=0;N<c;N++){let L=i[N],_=o[N],E=r[N],v=Ayt(_,E);n.addFunctionLines(O,[`properties.${L} = texture(u_megatextureTextures[${N}], texcoord)${v};`])}n.addFunctionLines(O,[`return ${R};`])}}function P8(e){if(e===Gt.SCALAR)return"float";if(e===Gt.VEC2)return"vec2";if(e===Gt.VEC3)return"vec3";if(e===Gt.VEC4)return"vec4"}function Ayt(e){if(e===Gt.SCALAR)return".r";if(e===Gt.VEC2)return".ra";if(e===Gt.VEC3)return".rgb";if(e===Gt.VEC4)return""}function Cyt(e){if(e===Gt.SCALAR)return"vec3";if(e===Gt.VEC2)return"mat2";if(e===Gt.VEC3)return"mat3";if(e===Gt.VEC4)return"mat4"}function Yxe(e){let t=e.toString();return t.indexOf(".")===-1&&(t=`${e}.0`),t}function Eyt(e,t){return e===Gt.SCALAR?"":`[${t}]`}var iB=Tyt;function Syt(e,t){let n=new nB(e);iB(n,e);let{shaderBuilder:i,clippingPlanes:o,clippingPlanesLength:r}=n;if(r>0){let m="getClippingPlane",x=F_(o,t),b=0,T=x.indexOf(")")+1,A=x.indexOf("{",T)+1,C=x.indexOf("}",A),S=x.slice(b,T),w=x.slice(A,C);i.addFunction(m,S,Ce.FRAGMENT),i.addFunctionLines(m,[w])}let s=i.clone();s.addDefine("PICKING",void 0,Ce.FRAGMENT);let a=i.buildShaderProgram(t),c=s.buildShaderProgram(t),l=ke.fromCache({cull:{enabled:!0,face:pi.BACK},depthTest:{enabled:!1},depthMask:!1,blending:un.PRE_MULTIPLIED_ALPHA_BLEND}),f=t.getViewportQuadVertexArray(),d=e._depthTest,p=new Je({vertexArray:f,primitiveType:Me.TRIANGLES,renderState:l,shaderProgram:a,uniformMap:n.uniformMap,modelMatrix:e._compoundModelMatrix,pass:Ee.VOXELS,executeInClosestFrustum:!0,owner:this,cull:d,occlude:d}),g=Je.shallowClone(p,new Je);if(g.shaderProgram=c,g.pickOnly=!0,u(e._drawCommand)){let m=e._drawCommand;m.shaderProgram=m.shaderProgram&&m.shaderProgram.destroy()}if(u(e._drawCommandPick)){let m=e._drawCommandPick;m.shaderProgram=m.shaderProgram&&m.shaderProgram.destroy()}e._drawCommand=p,e._drawCommandPick=g}var oB=Syt;function a0(e,t,n,i,o,r,s){this._primitive=e;let a=i.length;this.megatextures=new Array(a);for(let x=0;x<a;x++){let b=i[x],T=Gt.getComponentCount(b),A=o[x];this.megatextures[x]=new IS(t,n,T,A,s)}let c=this.megatextures[0].maximumTileCount;this._simultaneousRequestCount=0,this._debugPrint=!1,this._frameNumber=0;let l=e._shape;this.rootNode=new OF(0,0,0,0,void 0,l,n),this._priorityQueue=new Yb({maximumLength:c,comparator:Ki.priorityComparator}),this._highPriorityKeyframeNodes=new Array(c),this._keyframeNodesInMegatexture=new Array(c),this._keyframeCount=r,this._sampleCount=void 0,this._keyframeLocation=0,this._binaryTreeKeyframeWeighting=new Array(r);let f=this._binaryTreeKeyframeWeighting;f[0]=0,f[r-1]=0,sK(f,1,r-2,0);let d=9,p=2048,g=Math.floor(p/d),m=Math.ceil(c/g);this.internalNodeTexture=new It({context:t,pixelFormat:nt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,flipY:!1,width:p,height:m,sampler:new ln({minificationFilter:rn.NEAREST,magnificationFilter:yi.NEAREST})}),this.internalNodeTilesPerRow=g,this.internalNodeTexelSizeUv=new H(1/p,1/m),this.leafNodeTexture=void 0,this.leafNodeTilesPerRow=void 0,this.leafNodeTexelSizeUv=new H}function sK(e,t,n,i){if(t>n)return;let o=Math.floor((t+n)/2);e[o]=i,sK(e,t,o-1,i+1),sK(e,o+1,n,i+1)}a0.simultaneousRequestCountMaximum=50;a0.prototype.update=function(e,t,n,i){let o=this._primitive,r=e.context,s=this.megatextures[0].maximumTileCount,a=this._keyframeCount,c=o._levelBlendFactor,l=c>0,f=a>1,d=(l?2:1)*(f?2:1);this._sampleCount=d;let p=d>=2;if(p&&!u(this.leafNodeTexture)){let A=Math.floor(512),C=Math.ceil(s/A);this.leafNodeTexture=new It({context:r,pixelFormat:nt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,flipY:!1,width:1024,height:C,sampler:new ln({minificationFilter:rn.NEAREST,magnificationFilter:yi.NEAREST})}),this.leafNodeTexelSizeUv=H.fromElements(1/1024,1/C,this.leafNodeTexelSizeUv),this.leafNodeTilesPerRow=A}else!p&&u(this.leafNodeTexture)&&(this.leafNodeTexture=this.leafNodeTexture.destroy());if(this._keyframeLocation=P.clamp(t,0,a-1),n&&Xxe(this,this.rootNode),i)return;this._frameNumber=e.frameNumber;let g=_i();Dyt(this,e);let m=_i();Pyt(this,d,c);let x=_i();if(this._debugPrint){let b=m-g,T=x-m,A=x-g;Iyt(this,b,T,A)}};a0.prototype.isRenderable=function(e){return e.isRenderable(this._frameNumber)};a0.prototype.isDestroyed=function(){return!1};a0.prototype.destroy=function(){let e=this.megatextures,t=e.length;for(let n=0;n<t;n++)e[n]=e[n]&&e[n].destroy();return this.internalNodeTexture=this.internalNodeTexture&&this.internalNodeTexture.destroy(),this.leafNodeTexture=this.leafNodeTexture&&this.leafNodeTexture.destroy(),le(this)};function Xxe(e,t){let n=e._primitive,i=n._shape,o=n._provider.dimensions;if(t.computeBoundingVolumes(i,o),u(t.children))for(let r=0;r<8;r++){let s=t.children[r];Xxe(e,s)}}function wyt(e,t){if(e._simultaneousRequestCount>=a0.simultaneousRequestCountMaximum)return;let n=e._primitive,i=n._provider;function o(l){e._simultaneousRequestCount--;let f=n._provider.types.length;if(!u(l))t.state=Ki.LoadState.UNAVAILABLE;else if(l===Ki.LoadState.FAILED)t.state=Ki.LoadState.FAILED;else if(!Array.isArray(l)||l.length!==f)t.state=Ki.LoadState.FAILED;else{let d=e.megatextures;for(let p=0;p<f;p++){let{voxelCountPerTile:g,channelCount:m}=d[p],{x,y:b,z:T}=g,A=x*b*T,C=l[p],S=A*m;if(C.length===S)t.metadatas[p]=C,t.state=Ki.LoadState.RECEIVED;else{t.state=Ki.LoadState.FAILED;break}}}}function r(){e._simultaneousRequestCount--,t.state=Ki.LoadState.FAILED}let{keyframe:s,spatialNode:a}=t,c=i.requestData({tileLevel:a.level,tileX:a.x,tileY:a.y,tileZ:a.z,keyframe:s});u(c)?(e._simultaneousRequestCount++,t.state=Ki.LoadState.RECEIVING,c.then(o).catch(r)):t.state=Ki.LoadState.FAILED}function vyt(e){return e/(1+e)}function Dyt(e,t){let n=e._frameNumber,i=e._primitive,o=i._shape,{dimensions:r}=i,s=i.screenSpaceError,a=e._priorityQueue,c=e._keyframeLocation,l=e._keyframeCount,f=e.rootNode,{camera:d,context:p,pixelRatio:g}=t,{positionWC:m,frustum:x}=d,T=p.drawingBufferHeight/g/x.sseDenominator;function A(E,v,I){let M=Math.min(Math.abs(v-E),Math.abs(v-I)),B=Math.max(E,l-I-1,1),V=Math.pow(1-M/B,4),U=Math.exp(-e._binaryTreeKeyframeWeighting[v]);return P.lerp(U,V,.15+.85*V)}function C(E,v){if(E.computeScreenSpaceError(m,T),v=E.visibility(t,v),v===Qr.MASK_OUTSIDE)return;E.visitedFrameNumber=n;let I=P.clamp(Math.floor(c),0,l-2),M=I+1;if(l===1)E.createKeyframeNode(0);else if(E.keyframeNodes.length!==l)for(let k=0;k<l;k++)E.createKeyframeNode(k);let B=vyt(E.screenSpaceError),V=!1,U=E.keyframeNodes;for(let k=0;k<U.length;k++){let Y=U[k];Y.priority=10*B+A(I,Y.keyframe,M),Y.state!==Ki.LoadState.UNAVAILABLE&&Y.state!==Ki.LoadState.FAILED&&Y.priority!==-Number.MAX_VALUE&&a.insert(Y),Y.state===Ki.LoadState.LOADED&&(V=!0)}if(E.screenSpaceError<s||!V){E.children=void 0;return}u(E.children)||E.constructChildNodes(o,r);for(let k=0;k<8;k++){let Y=E.children[k];C(Y,v)}}a.reset(),C(f,Qr.MASK_INDETERMINATE);let S=e._highPriorityKeyframeNodes,w=0,D;for(;a.length>0;)D=a.removeMaximum(),D.highPriorityFrameNumber=n,S[w]=D,w++;let R=e._keyframeNodesInMegatexture,O=e.megatextures[0],N=O.occupiedCount;R.length=N,R.sort(function(E,v){return E.highPriorityFrameNumber===v.highPriorityFrameNumber?v.priority-E.priority:v.highPriorityFrameNumber-E.highPriorityFrameNumber});let L=0,_=0;for(let E=0;E<w;E++)if(D=S[E],!(D.state===Ki.LoadState.LOADED||D.spatialNode===void 0)&&(D.state===Ki.LoadState.UNLOADED&&wyt(e,D),D.state===Ki.LoadState.RECEIVED)){let v=0;if(O.isFull()){v=N-1-L,L++;let I=R[v];I.spatialNode.destroyKeyframeNode(I,e.megatextures)}else v=N+_,_++;D.spatialNode.addKeyframeNodeToMegatextures(D,e.megatextures),R[v]=D}}function Iyt(e,t,n,i){let o=e._keyframeCount,r=e.rootNode,s=Object.keys(Ki.LoadState).length,a=new Array(s),c=new Array(s),l=0;for(let T=0;T<s;T++){let A=new Array(o);a[T]=A;for(let C=0;C<o;C++)A[C]=0;c[T]=0}function f(T){let A=T.keyframeNodes;for(let C=0;C<A.length;C++){let S=A[C],w=S.keyframe,D=S.state;a[D][w]+=1,c[D]+=1,l++}if(u(T.children))for(let C=0;C<8;C++){let S=T.children[C];f(S)}}f(r);let d=`KEYFRAMES: ${a[Ki.LoadState.LOADED]}`,p=`UNLOADED: ${c[Ki.LoadState.UNLOADED]} | RECEIVING: ${c[Ki.LoadState.RECEIVING]} | RECEIVED: ${c[Ki.LoadState.RECEIVED]} | LOADED: ${c[Ki.LoadState.LOADED]} | FAILED: ${c[Ki.LoadState.FAILED]} | UNAVAILABLE: ${c[Ki.LoadState.UNAVAILABLE]} | TOTAL: ${l}`,g=Math.round(t*100)/100,m=Math.round(n*100)/100,x=Math.round(i*100)/100,b=`LOAD: ${g} | OCT: ${m} | ALL: ${x}`;console.log(`${d} || ${p} || ${b}`)}var O8={INTERNAL:0,LEAF:1,PACKED_LEAF_FROM_PARENT:2};function Pyt(e,t,n){let i=e._primitive._screenSpaceError,o=e._keyframeLocation,r=e._frameNumber,s=t>=2,a=0,c=0,l=[],f=[];function d(g,m,x,b,T){let A=!1;if(u(g.children))for(let C=0;C<8;C++){let S=g.children[C];S.computeSurroundingRenderableKeyframeNodes(o),S.isRenderable(r)&&(A=!0)}if(A){l[T]=O8.INTERNAL<<16|m,l[x]=b,a++,b=m,T=b*9+1;for(let C=0;C<8;C++){let S=g.children[C];m=a,x=m*9+0,d(S,m,x,b,T+C)}}else{if(s){let C=c*5,S=g.renderableKeyframeNodePrevious,w=g.level-S.spatialNode.level,D=S.spatialNode.parent,R=u(D)?D.renderableKeyframeNodePrevious:S,O=Oyt(g,i,n),N=w,L=1,_=S.megatextureIndex,E=R.megatextureIndex;f[C+0]=O,f[C+1]=N,f[C+2]=L,f[C+3]=_,f[C+4]=E,l[T]=O8.LEAF<<16|c}else{let C=g.renderableKeyframeNodePrevious,w=g.level-C.spatialNode.level===0?O8.LEAF:O8.PACKED_LEAF_FROM_PARENT;l[T]=w<<16|C.megatextureIndex}c++}}let p=e.rootNode;p.computeSurroundingRenderableKeyframeNodes(o),p.isRenderable(r)&&d(p,0,0,0,0),Ryt(l,9,e.internalNodeTilesPerRow,e.internalNodeTexture),s&&Myt(f,2,e.leafNodeTilesPerRow,e.leafNodeTexture)}function Oyt(e,t,n){if(e.parent===void 0)return 0;let i=e.screenSpaceError,o=e.parent.screenSpaceError,s=((t-i)/(o-i)+n-1)/n;return P.clamp(s,0,1)}function Ryt(e,t,n,i){let o=nt.componentsLength(i.pixelFormat),r=Math.ceil(e.length/t),s=Math.max(1,t*Math.min(r,n)),a=Math.max(1,Math.ceil(r/n)),c=new Uint8Array(s*a*o);for(let d=0;d<e.length;d++){let p=e[d],g=d*o;for(let m=0;m<o;m++)c[g+m]=p>>>m*8&255}let f={source:{arrayBufferView:c,width:s,height:a},xOffset:0,yOffset:0};i.copyFrom(f)}function Myt(e,t,n,i){let o=nt.componentsLength(i.pixelFormat),r=5,s=Math.ceil(e.length/r),a=Math.max(1,t*Math.min(s,n)),c=Math.max(1,Math.ceil(s/n)),l=new Uint8Array(a*c*o);for(let p=0;p<s;p++){let g=e[p*r+0],m=e[p*r+1],x=e[p*r+2],b=e[p*r+3],T=e[p*r+4],A=P.clamp(Math.floor(65536*g),0,65535);l[p*8+0]=A>>>0&255,l[p*8+1]=A>>>8&255,l[p*8+2]=m&255,l[p*8+3]=x&255,l[p*8+4]=b>>>0&255,l[p*8+5]=b>>>8&255,l[p*8+6]=T>>>0&255,l[p*8+7]=T>>>8&255}let d={source:{arrayBufferView:l,width:a,height:c},xOffset:0,yOffset:0};i.copyFrom(d)}a0.getApproximateTextureMemoryByteLength=function(e,t,n,i){let o=0,r=n.length;for(let s=0;s<r;s++){let a=n[s],c=i[s],l=Gt.getComponentCount(a);o+=IS.getApproximateTextureMemoryByteLength(e,t,l,c)}return o};var zS=a0;var Lyt={FLOAT:"float",VEC2:"vec2",VEC3:"vec3",VEC4:"vec4",INT:"int",INT_VEC2:"ivec2",INT_VEC3:"ivec3",INT_VEC4:"ivec4",BOOL:"bool",BOOL_VEC2:"bvec2",BOOL_VEC3:"bvec3",BOOL_VEC4:"bvec4",MAT2:"mat2",MAT3:"mat3",MAT4:"mat4",SAMPLER_2D:"sampler2D",SAMPLER_CUBE:"samplerCube"},HS=Object.freeze(Lyt);function GS(){this._defaultTexture=void 0,this._textures={},this._loadedImages=[],this._lastUpdatedFrame=-1}GS.prototype.getTexture=function(e){return this._textures[e]};function Nyt(e,t,n){n.resource.fetchImage().then(function(i){e._loadedImages.push({id:t,image:i,textureUniform:n})}).catch(function(){let i=e._textures[t];u(i)&&i!==e._defaultTexture&&i.destroy(),e._textures[t]=e._defaultTexture})}GS.prototype.loadTexture2D=function(e,t){u(t.typedArray)?this._loadedImages.push({id:e,textureUniform:t}):Nyt(this,e,t)};function Fyt(e,t,n){let{id:i,textureUniform:o,image:r}=t,s=n.webgl2?R8(o,r,n):Byt(o,r,n),a=e._textures[i];u(a)&&a!==n.defaultTexture&&a.destroy(),e._textures[i]=s}function R8(e,t,n){let{typedArray:i,sampler:o}=e,r=u(i)?Zxe(e,n):new It({context:n,source:t,sampler:o});return Kxe(o)&&r.generateMipmap(),r}function Byt(e,t,n){let{typedArray:i,sampler:o}=e,r=Kxe(o),s=o.wrapS===Sn.REPEAT||o.wrapS===Sn.MIRRORED_REPEAT||o.wrapT===Sn.REPEAT||o.wrapT===Sn.MIRRORED_REPEAT,{width:a,height:c}=u(i)?e:t,l=[a,c].every(P.isPowerOfTwo);if((r||s)&&!l)if(u(i)){if(e.pixelDatatype===Ye.UNSIGNED_BYTE){let d=sN(i,a,c),p=Pg(d);return R8({sampler:o},p,n)}}else{let d=Pg(t);return R8(e,d,n)}else return R8(e,t,n);return r?console.warn("Texture requires resizing for mipmaps but pixelDataType cannot be resized. The texture may be rendered incorrectly."):s&&console.warn("Texture requires resizing for wrapping but pixelDataType cannot be resized. The texture may be rendered incorrectly."),Zxe(e,n)}function Kxe(e){return[rn.NEAREST_MIPMAP_NEAREST,rn.NEAREST_MIPMAP_LINEAR,rn.LINEAR_MIPMAP_NEAREST,rn.LINEAR_MIPMAP_LINEAR].includes(e.minificationFilter)}function Zxe(e,t){let{pixelFormat:n,pixelDatatype:i,width:o,height:r,typedArray:s,sampler:a}=e;return new It({context:t,pixelFormat:n,pixelDatatype:i,source:{arrayBufferView:s,width:o,height:r},sampler:a,flipY:!1})}GS.prototype.update=function(e){if(e.frameNumber===this._lastUpdatedFrame)return;this._lastUpdatedFrame=e.frameNumber;let t=e.context;this._defaultTexture=t.defaultTexture;let n=this._loadedImages;for(let i=0;i<n.length;i++){let o=n[i];Fyt(this,o,t)}n.length=0};GS.prototype.isDestroyed=function(){return!1};GS.prototype.destroy=function(){let e=this._textures;for(let t in e)if(e.hasOwnProperty(t)){let n=e[t];n!==this._defaultTexture&&n.destroy()}return le(this)};var rB=GS;function sB(e){e=y(e,y.EMPTY_OBJECT),this.mode=y(e.mode,Vp.MODIFY_MATERIAL),this.lightingModel=e.lightingModel,this.uniforms=y(e.uniforms,y.EMPTY_OBJECT),this.varyings=y(e.varyings,y.EMPTY_OBJECT),this.vertexShaderText=e.vertexShaderText,this.fragmentShaderText=e.fragmentShaderText,this.translucencyMode=y(e.translucencyMode,Hg.INHERIT),this._textureManager=new rB,this._defaultTexture=void 0,this.uniformMap=kyt(this),this.usedVariablesVertex={attributeSet:{},featureIdSet:{},metadataSet:{}},this.usedVariablesFragment={attributeSet:{},featureIdSet:{},metadataSet:{},materialSet:{}},zyt(this),Hyt(this)}function kyt(e){let t=e.uniforms,n={};for(let i in t)if(t.hasOwnProperty(i)){let o=t[i];o.type===HS.SAMPLER_2D?(e._textureManager.loadTexture2D(i,o.value),n[i]=Uyt(e,i)):n[i]=Vyt(e,i)}return n}function Uyt(e,t){return function(){return y(e._textureManager.getTexture(t),e._defaultTexture)}}function Vyt(e,t){return function(){return e.uniforms[t].value}}function LT(e,t,n){let i;for(;(i=t.exec(e))!==null;){let o=i[1];n[o]=!0}}function zyt(e){let t=/[vf]sInput\.attributes\.(\w+)/g,n=/[vf]sInput\.featureIds\.(\w+)/g,i=/[vf]sInput\.metadata.(\w+)/g,o,r=e.vertexShaderText;u(r)&&(o=e.usedVariablesVertex.attributeSet,LT(r,t,o),o=e.usedVariablesVertex.featureIdSet,LT(r,n,o),o=e.usedVariablesVertex.metadataSet,LT(r,i,o));let s=e.fragmentShaderText;if(u(s)){o=e.usedVariablesFragment.attributeSet,LT(s,t,o),o=e.usedVariablesFragment.featureIdSet,LT(s,n,o),o=e.usedVariablesFragment.metadataSet,LT(s,i,o);let a=/material\.(\w+)/g,c=e.usedVariablesFragment.materialSet;LT(s,a,c)}}function $xe(e){let t=/^.*MC$/,n=/^.*WC$/,i=/^.*EC$/;return t.test(e)?`${e} (model coordinates)`:n.test(e)?`${e} (Cartesian world coordinates)`:i.test(e)?`${e} (eye coordinates)`:e}function yc(e,t,n,i){if(e.hasOwnProperty(t)){let o=`${$xe(t)} is not available in the ${i} shader. Did you mean ${$xe(n)} instead?`;throw new de(o)}}function Hyt(e){let t=e.usedVariablesVertex.attributeSet;yc(t,"position","positionMC","vertex"),yc(t,"normal","normalMC","vertex"),yc(t,"tangent","tangentMC","vertex"),yc(t,"bitangent","bitangentMC","vertex"),yc(t,"positionWC","positionMC","vertex"),yc(t,"positionEC","positionMC","vertex"),yc(t,"normalEC","normalMC","vertex"),yc(t,"tangentEC","tangentMC","vertex"),yc(t,"bitangentEC","bitangentMC","vertex");let n=e.usedVariablesFragment.attributeSet;yc(n,"position","positionEC","fragment"),yc(n,"normal","normalEC","fragment"),yc(n,"tangent","tangentEC","fragment"),yc(n,"bitangent","bitangentEC","fragment"),yc(n,"normalMC","normalEC","fragment"),yc(n,"tangentMC","tangentEC","fragment"),yc(n,"bitangentMC","bitangentEC","fragment")}sB.prototype.setUniform=function(e,t){let n=this.uniforms[e];n.type===HS.SAMPLER_2D?this._textureManager.loadTexture2D(e,t):u(t.clone)?n.value=t.clone(n.value):n.value=t};sB.prototype.update=function(e){this._defaultTexture=e.context.defaultTexture,this._textureManager.update(e)};sB.prototype.isDestroyed=function(){return!1};sB.prototype.destroy=function(){this._textureManager=this._textureManager&&this._textureManager.destroy(),le(this)};var NT=sB;function Um(e){e=y(e,y.EMPTY_OBJECT),this._ready=!1,this._provider=y(e.provider,Um.DefaultProvider),this._traversal=void 0,this._shape=void 0,this._shapeVisible=!1,this._paddingBefore=new h,this._paddingAfter=new h,this._minBounds=new h,this._minBoundsOld=new h,this._maxBounds=new h,this._maxBoundsOld=new h,this._minClippingBounds=new h,this._minClippingBoundsOld=new h,this._maxClippingBounds=new h,this._maxClippingBoundsOld=new h,this._clippingPlanes=void 0,this._clippingPlanesState=0,this._clippingPlanesEnabled=!1,this._modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._compoundModelMatrix=new F,this._compoundModelMatrixOld=new F,this._customShader=y(e.customShader,Um.DefaultCustomShader),this._customShaderCompilationEvent=new pe,this._shaderDirty=!0,this._drawCommand=void 0,this._drawCommandPick=void 0,this._pickId=void 0,this._clock=e.clock,this._transformPositionWorldToUv=new F,this._transformPositionUvToWorld=new F,this._transformDirectionWorldToLocal=new Q,this._transformNormalLocalToWorld=new Q,this._stepSizeUv=1,this._jitter=!0,this._nearestSampling=!1,this._levelBlendFactor=0,this._stepSizeMultiplier=1,this._depthTest=!0,this._useLogDepth=void 0,this._screenSpaceError=4,this._debugPolylines=new Nd,this._debugDraw=!1,this._disableRender=!1,this._disableUpdate=!1,this._uniforms={octreeInternalNodeTexture:void 0,octreeInternalNodeTilesPerRow:0,octreeInternalNodeTexelSizeUv:new H,octreeLeafNodeTexture:void 0,octreeLeafNodeTilesPerRow:0,octreeLeafNodeTexelSizeUv:new H,megatextureTextures:[],megatextureSliceDimensions:new H,megatextureTileDimensions:new H,megatextureVoxelSizeUv:new H,megatextureSliceSizeUv:new H,megatextureTileSizeUv:new H,dimensions:new h,paddingBefore:new h,paddingAfter:new h,transformPositionViewToUv:new F,transformPositionUvToView:new F,transformDirectionViewToLocal:new Q,transformNormalLocalToWorld:new Q,cameraPositionUv:new h,ndcSpaceAxisAlignedBoundingBox:new oe,clippingPlanesTexture:void 0,clippingPlanesMatrix:new F,stepSize:0,pickColor:new z},this._shapeDefinesOld={},this._uniformMap={};let t=this._uniforms,n=this._uniformMap;for(let o in t)if(t.hasOwnProperty(o)){let r=`u_${o}`;n[r]=function(){return t[o]}}let i=this._provider;Gyt(this,i)}function Gyt(e,t){let{shape:n,minBounds:i=Hi.getMinBounds(n),maxBounds:o=Hi.getMaxBounds(n)}=t;e.minBounds=i,e.maxBounds=o,e.minClippingBounds=Hi.getMinBounds(n),e.maxClippingBounds=Hi.getMaxBounds(n),Jxe(e,t);let r=Hi.getShapeConstructor(n);e._shape=new r,e._shapeVisible=ebe(e,e._shape,t)}Object.defineProperties(Um.prototype,{ready:{get:function(){return this._ready}},provider:{get:function(){return this._provider}},boundingSphere:{get:function(){return this._shape.boundingSphere}},orientedBoundingBox:{get:function(){return this.shape.orientedBoundingBox}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._modelMatrix=F.clone(e,this._modelMatrix)}},shape:{get:function(){return this._provider.shape}},dimensions:{get:function(){return this._provider.dimensions}},minimumValues:{get:function(){return this._provider.minimumValues}},maximumValues:{get:function(){return this._provider.maximumValues}},show:{get:function(){return!this._disableRender},set:function(e){this._disableRender=!e}},disableUpdate:{get:function(){return this._disableUpdate},set:function(e){this._disableUpdate=e}},debugDraw:{get:function(){return this._debugDraw},set:function(e){this._debugDraw=e}},depthTest:{get:function(){return this._depthTest},set:function(e){this._depthTest!==e&&(this._depthTest=e,this._shaderDirty=!0)}},jitter:{get:function(){return this._jitter},set:function(e){this._jitter!==e&&(this._jitter=e,this._shaderDirty=!0)}},nearestSampling:{get:function(){return this._nearestSampling},set:function(e){this._nearestSampling!==e&&(this._nearestSampling=e,this._shaderDirty=!0)}},levelBlendFactor:{get:function(){return this._levelBlendFactor},set:function(e){this._levelBlendFactor=P.clamp(e,0,1)}},screenSpaceError:{get:function(){return this._screenSpaceError},set:function(e){this._screenSpaceError=e}},stepSize:{get:function(){return this._stepSizeMultiplier},set:function(e){this._stepSizeMultiplier=e}},minBounds:{get:function(){return this._minBounds},set:function(e){this._minBounds=h.clone(e,this._minBounds)}},maxBounds:{get:function(){return this._maxBounds},set:function(e){this._maxBounds=h.clone(e,this._maxBounds)}},minClippingBounds:{get:function(){return this._minClippingBounds},set:function(e){this._minClippingBounds=h.clone(e,this._minClippingBounds)}},maxClippingBounds:{get:function(){return this._maxClippingBounds},set:function(e){this._maxClippingBounds=h.clone(e,this._maxClippingBounds)}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){ss.setOwner(e,this,"_clippingPlanes")}},customShader:{get:function(){return this._customShader},set:function(e){if(this._customShader!==e){let t=this._uniformMap,i=this._customShader.uniformMap;for(let o in i)i.hasOwnProperty(o)&&delete t[o];u(e)?this._customShader=e:this._customShader=Um.DefaultCustomShader,this._shaderDirty=!0}}},customShaderCompilationEvent:{get:function(){return this._customShaderCompilationEvent}}});var Wyt=new h,jyt=new oe,qyt=new oe,Yyt=new h,Xyt=new h,Kyt=new Q,Zyt=new Q,$yt=new F,Qyt=new F,Jyt=new F,e0t=F.fromRotationTranslation(Q.fromUniformScale(.5,new Q),new h(.5,.5,.5),new F),t0t=F.fromRotationTranslation(Q.fromUniformScale(2,new Q),new h(-1,-1,-1),new F);Um.prototype.update=function(e){let t=this._provider;this._customShader.update(e);let n=e.context;if(!this._ready){n0t(this,t,n),e.afterRender.push(()=>(this._ready=!0,!0));return}let i=Jxe(this,t),o=this._shape;if(i&&(this._shapeVisible=ebe(this,o,t),r0t(this,o)&&(this._shaderDirty=!0)),!this._shapeVisible)return;let r=s0t(t.timeIntervalCollection,this._clock),s=this._traversal,a=s._sampleCount;if(s.update(e,r,i,this._disableUpdate),a!==s._sampleCount&&(this._shaderDirty=!0),!s.isRenderable(s.rootNode)||(this._debugDraw&&m0t(this,e),this._disableRender))return;this._useLogDepth!==e.useLogDepth&&(this._useLogDepth=e.useLogDepth,this._shaderDirty=!0),a0t(this,e)&&(this._shaderDirty=!0);let l=s.leafNodeTexture,f=this._uniforms;u(l)&&(f.octreeLeafNodeTexture=s.leafNodeTexture,f.octreeLeafNodeTexelSizeUv=H.clone(s.leafNodeTexelSizeUv,f.octreeLeafNodeTexelSizeUv),f.octreeLeafNodeTilesPerRow=s.leafNodeTilesPerRow),this._shaderDirty&&(oB(this,n),this._shaderDirty=!1);let d=n.uniformState.viewProjection,p=o.orientedBoundingBox,g=u0t(p,d,qyt);if(g.x===1||g.y===1||g.z===-1||g.w===-1)return;f.ndcSpaceAxisAlignedBoundingBox=oe.clone(g,f.ndcSpaceAxisAlignedBoundingBox);let x=n.uniformState.inverseView;f.transformPositionViewToUv=F.multiplyTransformation(this._transformPositionWorldToUv,x,f.transformPositionViewToUv);let b=n.uniformState.view;f.transformPositionUvToView=F.multiplyTransformation(b,this._transformPositionUvToWorld,f.transformPositionUvToView);let T=n.uniformState.inverseViewRotation;f.transformDirectionViewToLocal=Q.multiply(this._transformDirectionWorldToLocal,T,f.transformDirectionViewToLocal),f.transformNormalLocalToWorld=Q.clone(this._transformNormalLocalToWorld,f.transformNormalLocalToWorld);let A=e.camera.positionWC;f.cameraPositionUv=F.multiplyByPoint(this._transformPositionWorldToUv,A,f.cameraPositionUv),f.stepSize=this._stepSizeUv*this._stepSizeMultiplier;let C=e.passes.pick?this._drawCommandPick:this._drawCommand;C.boundingVolume=o.boundingSphere,e.commandList.push(C)};function n0t(e,t,n){let i=e._uniforms;e._pickId=n.createPickId({primitive:e}),i.pickColor=z.clone(e._pickId.color,i.pickColor);let{shaderDefines:o,shaderUniforms:r}=e._shape;e._shapeDefinesOld=He(o,!0);let s=e._uniformMap;for(let a in r)if(r.hasOwnProperty(a)){let c=`u_${a}`;s[c]=function(){return r[a]}}i.dimensions=h.clone(t.dimensions,i.dimensions),e._paddingBefore=h.clone(y(t.paddingBefore,h.ZERO),e._paddingBefore),i.paddingBefore=h.clone(e._paddingBefore,i.paddingBefore),e._paddingAfter=h.clone(y(t.paddingAfter,h.ZERO),e._paddingBefore),i.paddingAfter=h.clone(e._paddingAfter,i.paddingAfter),e._traversal=i0t(e,t,n),o0t(e._traversal,i)}function Jxe(e,t){let n=y(t.shapeTransform,F.IDENTITY),i=y(t.globalTransform,F.IDENTITY);return F.multiplyTransformation(i,e._modelMatrix,e._compoundModelMatrix),F.multiplyTransformation(e._compoundModelMatrix,n,e._compoundModelMatrix),aB(e,"_compoundModelMatrix","_compoundModelMatrixOld")+aB(e,"_minBounds","_minBoundsOld")+aB(e,"_maxBounds","_maxBoundsOld")+aB(e,"_minClippingBounds","_minClippingBoundsOld")+aB(e,"_maxClippingBounds","_maxClippingBoundsOld")>0}function aB(e,t,n){let i=e[t],o=e[n],r=!i.equals(o);return r&&i.clone(o),r?1:0}function ebe(e,t,n){if(!t.update(e._compoundModelMatrix,e.minBounds,e.maxBounds,e.minClippingBounds,e.maxClippingBounds))return!1;let o=t.shapeTransform,r=F.inverse(o,$yt),s=F.getRotation(o,Kyt),a=F.getScale(o,Yyt),c=h.maximumComponent(a),l=h.divideByScalar(a,c,Xyt),f=Q.multiplyByScale(s,l,Zyt),d=n.dimensions;return e._stepSizeUv=t.computeApproximateStepSize(d),e._transformPositionWorldToUv=F.multiplyTransformation(e0t,r,e._transformPositionWorldToUv),e._transformPositionUvToWorld=F.multiplyTransformation(o,t0t,e._transformPositionUvToWorld),e._transformDirectionWorldToLocal=F.getMatrix3(r,e._transformDirectionWorldToLocal),e._transformNormalLocalToWorld=Q.inverseTranspose(f,e._transformNormalLocalToWorld),!0}function i0t(e,t,n){let i=h.clone(t.dimensions,Wyt);h.add(i,e._paddingBefore,i),h.add(i,e._paddingAfter,i);let o=t.maximumTileCount,r=u(o)?zS.getApproximateTextureMemoryByteLength(o,i,t.types,t.componentTypes):void 0,s=y(t.keyframeCount,1);return new zS(e,n,i,t.types,t.componentTypes,s,r)}function o0t(e,t){t.octreeInternalNodeTexture=e.internalNodeTexture,t.octreeInternalNodeTexelSizeUv=H.clone(e.internalNodeTexelSizeUv,t.octreeInternalNodeTexelSizeUv),t.octreeInternalNodeTilesPerRow=e.internalNodeTilesPerRow;let n=e.megatextures,i=n[0],o=n.length;t.megatextureTextures=new Array(o);for(let r=0;r<o;r++)t.megatextureTextures[r]=n[r].texture;t.megatextureSliceDimensions=H.clone(i.sliceCountPerRegion,t.megatextureSliceDimensions),t.megatextureTileDimensions=H.clone(i.regionCountPerMegatexture,t.megatextureTileDimensions),t.megatextureVoxelSizeUv=H.clone(i.voxelSizeUv,t.megatextureVoxelSizeUv),t.megatextureSliceSizeUv=H.clone(i.sliceSizeUv,t.megatextureSliceSizeUv),t.megatextureTileSizeUv=H.clone(i.regionSizeUv,t.megatextureTileSizeUv)}function r0t(e,t){let n=t.shaderDefines,i=Object.keys(n).some(o=>n[o]!==e._shapeDefinesOld[o]);return i&&(e._shapeDefinesOld=He(n,!0)),i}function s0t(e,t){if(!u(e)||!u(t))return 0;let n=t.currentTime,i,o=e.indexOf(n);o>=0?i=e.get(o):(o=~o,o===e.length?(o=e.length-1,i=e.get(o),n=i.stop):(i=e.get(o),n=i.start));let r=J.secondsDifference(i.stop,i.start),a=J.secondsDifference(n,i.start)/r;return o+a}function a0t(e,t){let n=e.clippingPlanes;if(!u(n))return!1;n.update(t);let{clippingPlanesState:i,enabled:o}=n;if(o){let r=e._uniforms;r.clippingPlanesTexture=n.texture,r.clippingPlanesMatrix=F.transpose(F.multiplyTransformation(F.inverse(n.modelMatrix,r.clippingPlanesMatrix),e._transformPositionUvToWorld,r.clippingPlanesMatrix),r.clippingPlanesMatrix)}return e._clippingPlanesState===i&&e._clippingPlanesEnabled===o?!1:(e._clippingPlanesState=i,e._clippingPlanesEnabled=o,!0)}Um.prototype.isDestroyed=function(){return!1};Um.prototype.destroy=function(){let e=this._drawCommand;u(e)&&(e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy());let t=this._drawCommandPick;return u(t)&&(t.shaderProgram=t.shaderProgram&&t.shaderProgram.destroy()),this._pickId=this._pickId&&this._pickId.destroy(),this._traversal=this._traversal&&this._traversal.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),le(this)};var Qxe=new Array(new oe(-1,-1,-1,1),new oe(1,-1,-1,1),new oe(-1,1,-1,1),new oe(1,1,-1,1),new oe(-1,-1,1,1),new oe(1,-1,1,1),new oe(-1,1,1,1),new oe(1,1,1,1)),c0t=new Array(1,2,4,0,3,5,0,3,6,1,2,7,0,5,6,1,4,7,2,4,7,3,5,6),l0t=new Array(new oe,new oe,new oe,new oe,new oe,new oe,new oe,new oe);function u0t(e,t,n){let i=F.fromRotationTranslation(e.halfAxes,e.center,Qyt),o=F.multiply(t,i,Jyt),r=+Number.MAX_VALUE,s=-Number.MAX_VALUE,a=+Number.MAX_VALUE,c=-Number.MAX_VALUE,l,f=l0t,d=Qxe.length;for(l=0;l<d;l++)F.multiplyByVector(o,Qxe[l],f[l]);for(l=0;l<d;l++){let p=f[l];if(p.z>=-p.w){let g=p.x/p.w,m=p.y/p.w;r=Math.min(r,g),s=Math.max(s,g),a=Math.min(a,m),c=Math.max(c,m)}else for(let g=0;g<3;g++){let m=c0t[l*3+g],x=f[m];if(x.z>=-x.w){let b=p.z+p.w,T=x.z+x.w,A=b/(b-T),C=oe.lerp(p,x,A,jyt),S=C.x/C.w,w=C.y/C.w;r=Math.min(r,S),s=Math.max(s,S),a=Math.min(a,w),c=Math.max(c,w)}}}return r=P.clamp(r,-1,1),a=P.clamp(a,-1,1),s=P.clamp(s,-1,1),c=P.clamp(c,-1,1),n=oe.fromElements(r,a,s,c,n),n}var aK=3e7,f0t=new h(aK,0,0),d0t=new h(0,aK,0),h0t=new h(0,0,aK);function m0t(e,t){let n=e._traversal,i=e._debugPolylines;i.removeAll();function o(c,l,f,d){i.add({positions:[c,l],width:d,material:Ui.fromType("Color",{color:f})})}function r(c,l,f){let d=c.computeCorners();o(d[0],d[1],l,f),o(d[2],d[3],l,f),o(d[4],d[5],l,f),o(d[6],d[7],l,f),o(d[0],d[2],l,f),o(d[4],d[6],l,f),o(d[1],d[3],l,f),o(d[5],d[7],l,f),o(d[0],d[4],l,f),o(d[2],d[6],l,f),o(d[1],d[5],l,f),o(d[3],d[7],l,f)}function s(c){if(!n.isRenderable(c))return;let l=c.level,d=Math.max(1,5/Math.pow(2,l)),g=[z.RED,z.LIME,z.BLUE][l%3];if(r(c.orientedBoundingBox,g,d),u(c.children))for(let m=0;m<8;m++)s(c.children[m])}r(e._shape.orientedBoundingBox,z.WHITE,5),s(n.rootNode);let a=10;o(h.ZERO,f0t,z.RED,a),o(h.ZERO,d0t,z.LIME,a),o(h.ZERO,h0t,z.BLUE,a),i.update(t)}Um.DefaultCustomShader=new NT({fragmentShaderText:`void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) { material.diffuse = vec3(1.0); material.alpha = 1.0; }`});function tbe(){this.ready=!0,this.shape=Hi.BOX,this.dimensions=new h(1,1,1),this.names=["data"],this.types=[Gt.SCALAR],this.componentTypes=[Jt.FLOAT32],this.maximumTileCount=1}tbe.prototype.requestData=function(e){if(!((u(e)?y(e.tileLevel,0):0)>=1))return Promise.resolve([new Float32Array(1)])};Um.DefaultProvider=new tbe;var WS=Um;function cK(){de.throwInstantiationError()}Object.defineProperties(cK.prototype,{globalTransform:{get:de.throwInstantiationError},shapeTransform:{get:de.throwInstantiationError},shape:{get:de.throwInstantiationError},minBounds:{get:de.throwInstantiationError},maxBounds:{get:de.throwInstantiationError},dimensions:{get:de.throwInstantiationError},paddingBefore:{get:de.throwInstantiationError},paddingAfter:{get:de.throwInstantiationError},names:{get:de.throwInstantiationError},types:{get:de.throwInstantiationError},componentTypes:{get:de.throwInstantiationError},minimumValues:{get:de.throwInstantiationError},maximumValues:{get:de.throwInstantiationError},maximumTileCount:{get:de.throwInstantiationError},keyframeCount:{get:de.throwInstantiationError},timeIntervalCollection:{get:de.throwInstantiationError}});cK.prototype.requestData=de.throwInstantiationError;var lK=cK;function FT(){de.throwInstantiationError()}Object.defineProperties(FT.prototype,{orientedBoundingBox:{get:de.throwInstantiationError},boundingSphere:{get:de.throwInstantiationError},boundTransform:{get:de.throwInstantiationError},shapeTransform:{get:de.throwInstantiationError},shaderUniforms:{get:de.throwInstantiationError},shaderDefines:{get:de.throwInstantiationError},shaderMaximumIntersectionsLength:{get:de.throwInstantiationError}});FT.prototype.update=de.throwInstantiationError;FT.prototype.computeOrientedBoundingBoxForTile=de.throwInstantiationError;FT.prototype.computeApproximateStepSize=de.throwInstantiationError;FT.DefaultMinBounds=de.throwInstantiationError;FT.DefaultMaxBounds=de.throwInstantiationError;var uK=FT;async function fK(e,t){let n=t.terrainProvider,i=t.mapProjection,o=i.ellipsoid,r,s=t.camera.getRectangleCameraCoordinates(e);if(t.mode===te.SCENE3D?r=o.cartesianToCartographic(s):r=i.unproject(s),!u(n))return r;let a=n.availability;if(!u(a)||t.mode===te.SCENE2D)return r;let c=[ce.center(e),ce.southeast(e),ce.southwest(e),ce.northeast(e),ce.northwest(e)],l=await fK._sampleTerrainMostDetailed(n,c),f=!1,d=l.reduce(function(g,m){return u(m.height)?(f=!0,Math.max(m.height,g)):g},-Number.MAX_VALUE),p=r;return f&&(p.height+=d),p}fK._sampleTerrainMostDetailed=A_;var BT=fK;var p0t=new z,_0t=new z,g0t=new z,y0t=new z,nbe=new oe,cB=new Uint8Array(4);function ibe(e,t,n,i){let o=t.height===n.height?0:(e-t.height)/(n.height-t.height);return z.lerp(t.color,n.color,o,i)}function M8(e,t){return{height:e,color:z.clone(t)}}function obe(e){return e=e.filter(function(t,n,i){let o=n>0,r=n<i.length-1,s=o?t.height===i[n-1].height:!0,a=r?t.height===i[n+1].height:!0;return!s||!a}),e=e.filter(function(t,n,i){let o=n>0,r=n<i.length-1,s=o?z.equals(t.color,i[n-1].color):!1,a=r?z.equals(t.color,i[n+1].color):!1;return!s||!a}),e=e.filter(function(t,n,i){let o=n>0,r=o?z.equals(t.color,i[n-1].color):!1,s=o?t.height===i[n-1].height:!0;return!r||!s}),e}function x0t(e){let 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The base map currently provides coverage for the world down to a scale of ~1:577k, and coverage down to 1:72k in US coastal areas, and various other areas. Coverage down to ~ 1:9k is available limited areas based on regional hydrographic survey data. The base map was designed and developed by Esri. 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Data by OpenStreetMap, under CC BY SA."})}})),e.push(new gs({name:"Stamen Toner",iconUrl:$t("Widgets/Images/ImageryProviders/stamenToner.png"),tooltip:`A high contrast black and white map. http://maps.stamen.com`,category:"Other",creationFunction:function(){return new _T({url:"https://stamen-tiles.a.ssl.fastly.net/toner/",credit:"Map tiles by Stamen Design, under CC BY 3.0. Data by OpenStreetMap, under CC BY SA."})}})),e.push(new gs({name:"Sentinel-2",iconUrl:$t("Widgets/Images/ImageryProviders/sentinel-2.png"),tooltip:"Sentinel-2 cloudless by EOX IT Services GmbH (Contains modified Copernicus Sentinel data 2016 and 2017).",category:"Cesium ion",creationFunction:function(){return B_.fromAssetId(3954)}})),e.push(new gs({name:"Blue Marble",iconUrl:$t("Widgets/Images/ImageryProviders/blueMarble.png"),tooltip:"Blue Marble Next Generation July, 2004 imagery from NASA.",category:"Cesium ion",creationFunction:function(){return B_.fromAssetId(3845)}})),e.push(new gs({name:"Earth at night",iconUrl:$t("Widgets/Images/ImageryProviders/earthAtNight.png"),tooltip:"The Earth at night, also known as The Black Marble, is a 500 meter resolution global composite imagery layer released by NASA.",category:"Cesium ion",creationFunction:function(){return B_.fromAssetId(3812)}})),e.push(new gs({name:"Natural Earth\xA0II",iconUrl:$t("Widgets/Images/ImageryProviders/naturalEarthII.png"),tooltip:`Natural Earth II, darkened for contrast. http://www.naturalearthdata.com/`,category:"Cesium ion",creationFunction:function(){return $y.fromUrl($t("Assets/Textures/NaturalEarthII"))}})),e}var AB=Z0t;function $0t(){let e=[];return e.push(new gs({name:"WGS84 Ellipsoid",iconUrl:$t("Widgets/Images/TerrainProviders/Ellipsoid.png"),tooltip:"WGS84 standard ellipsoid, also known as EPSG:4326",category:"Cesium ion",creationFunction:function(){return new Cm}})),e.push(new gs({name:"Cesium World Terrain",iconUrl:$t("Widgets/Images/TerrainProviders/CesiumWorldTerrain.png"),tooltip:"High-resolution global terrain tileset curated from several datasources and hosted by Cesium ion",category:"Cesium ion",creationFunction:function(){return eT({requestWaterMask:!0,requestVertexNormals:!0})}})),e}var CB=$0t;function Q0t(e){return function(t){let n=e._scene.pick(t.position);u(n)&&n.primitive instanceof Ta&&(e.tileset=n.primitive),e.pickActive=!1}}function Tbe(e,t){t?e._eventHandler.setInputAction(function(n){let i=e._scene.pick(n.endPosition);u(i)&&i.primitive instanceof Ta&&(e.tileset=i.primitive)},xn.MOUSE_MOVE):(e._eventHandler.removeInputAction(xn.MOUSE_MOVE),e.picking=e.picking)}var J0t={maximumFractionDigits:3};function EB(e){let t=e/1048576;return t<1?t.toLocaleString(void 0,J0t):Math.round(t).toLocaleString()}function SB(e,t){if(!u(e))return"";let n=t?e._statisticsPerPass[Mo.PICK]:e._statisticsPerPass[Mo.RENDER],i='<ul class="cesium-cesiumInspector-statistics">';return i+=`<li><strong>Visited: </strong>${n.visited.toLocaleString()}</li><li><strong>Selected: </strong>${n.selected.toLocaleString()}</li><li><strong>Commands: </strong>${n.numberOfCommands.toLocaleString()}</li>`,i+="</ul>",t||(i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Requests: </strong>${n.numberOfPendingRequests.toLocaleString()}</li><li><strong>Attempted: 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</strong>${n.numberOfFeaturesStyled.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Children Union Culled: </strong>${n.numberOfTilesCulledWithChildrenUnion.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Geometry Memory (MB): </strong>${EB(n.geometryByteLength)}</li><li><strong>Texture Memory (MB): </strong>${EB(n.texturesByteLength)}</li><li><strong>Batch Table Memory (MB): </strong>${EB(n.batchTableByteLength)}</li>`,i+="</ul>"),i}function Abe(){let e=zi.statistics;return` <ul class="cesium-cesiumInspector-statistics"> <li><strong>Geometry Memory (MB): </strong>${EB(e.geometryByteLength)}</li> <li><strong>Texture Memory (MB): </strong>${EB(e.texturesByteLength)}</li> </ul> `}var ext=[{text:"Highlight",value:pl.HIGHLIGHT},{text:"Replace",value:pl.REPLACE},{text:"Mix",value:pl.MIX}],bbe=new z(1,1,0,.4),txt=new z,U8=new z;function la(e,t){let n=this,i=e.canvas;this._eventHandler=new Du(i),this._scene=e,this._performanceContainer=t,this._canvas=i,this._performanceDisplay=new H_({container:t}),this._statisticsText="",this._pickStatisticsText="",this._resourceCacheStatisticsText="",this._editorError="",this.performance=!1,this.showStatistics=!0,this.showPickStatistics=!0,this.showResourceCacheStatistics=!1,this.inspectorVisible=!0,this.tilesetVisible=!1,this.displayVisible=!1,this.updateVisible=!1,this.loggingVisible=!1,this.styleVisible=!1,this.tileDebugLabelsVisible=!1,this.optimizationVisible=!1,this.styleString="{}",this.hasEnabledWireframe=!1,this._tileset=void 0,this._feature=void 0,this._tile=void 0,Te.track(this,["performance","inspectorVisible","_statisticsText","_pickStatisticsText","_resourceCacheStatisticsText","_editorError","showPickStatistics","showStatistics","showResourceCacheStatistics","tilesetVisible","displayVisible","updateVisible","loggingVisible","styleVisible","optimizationVisible","tileDebugLabelsVisible","styleString","_feature","_tile","_tileset","hasEnabledWireframe"]),this._properties=Te.observable({}),this.properties=[],Te.defineProperty(this,"properties",function(){let k=[],Y=n._properties();for(let j in Y)Y.hasOwnProperty(j)&&k.push(j);return k});let o=Te.observable();Te.defineProperty(this,"dynamicScreenSpaceError",{get:function(){return o()},set:function(k){o(k),u(n._tileset)&&(n._tileset.dynamicScreenSpaceError=k)}}),this.dynamicScreenSpaceError=!1;let r=Te.observable();Te.defineProperty(this,"colorBlendMode",{get:function(){return r()},set:function(k){r(k),u(n._tileset)&&(n._tileset.colorBlendMode=k,n._scene.requestRender())}}),this.colorBlendMode=pl.HIGHLIGHT;let s=Te.observable(),a=Te.observable();Te.defineProperty(this,"picking",{get:function(){return a()},set:function(k){a(k),k?n._eventHandler.setInputAction(function(Y){let j=e.pick(Y.endPosition);if(j instanceof Ss?(n.feature=j,n.tile=j.content.tile):u(j)&&u(j.content)?(n.feature=void 0,n.tile=j.content.tile):(n.feature=void 0,n.tile=void 0),!!u(n._tileset)){if(s&&u(j)&&u(j.content)){let $;e.pickPositionSupported&&($=e.pickPosition(Y.endPosition),u($)&&(n._tileset.debugPickPosition=$)),n._tileset.debugPickedTile=j.content.tile}else n._tileset.debugPickedTile=void 0;n._scene.requestRender()}},xn.MOUSE_MOVE):(n.feature=void 0,n.tile=void 0,n._eventHandler.removeInputAction(xn.MOUSE_MOVE))}}),this.picking=!0;let c=Te.observable();Te.defineProperty(this,"colorize",{get:function(){return c()},set:function(k){c(k),u(n._tileset)&&(n._tileset.debugColorizeTiles=k,n._scene.requestRender())}}),this.colorize=!1;let l=Te.observable();Te.defineProperty(this,"wireframe",{get:function(){return l()},set:function(k){l(k),u(n._tileset)&&(n._tileset.debugWireframe=k,n._scene.requestRender())}}),this.wireframe=!1;let f=Te.observable();Te.defineProperty(this,"showBoundingVolumes",{get:function(){return f()},set:function(k){f(k),u(n._tileset)&&(n._tileset.debugShowBoundingVolume=k,n._scene.requestRender())}}),this.showBoundingVolumes=!1;let d=Te.observable();Te.defineProperty(this,"showContentBoundingVolumes",{get:function(){return d()},set:function(k){d(k),u(n._tileset)&&(n._tileset.debugShowContentBoundingVolume=k,n._scene.requestRender())}}),this.showContentBoundingVolumes=!1;let p=Te.observable();Te.defineProperty(this,"showRequestVolumes",{get:function(){return p()},set:function(k){p(k),u(n._tileset)&&(n._tileset.debugShowViewerRequestVolume=k,n._scene.requestRender())}}),this.showRequestVolumes=!1;let g=Te.observable();Te.defineProperty(this,"freezeFrame",{get:function(){return g()},set:function(k){g(k),u(n._tileset)&&(n._tileset.debugFreezeFrame=k,n._scene.debugShowFrustumPlanes=k,n._scene.requestRender())}}),this.freezeFrame=!1,Te.defineProperty(this,"showOnlyPickedTileDebugLabel",{get:function(){return s()},set:function(k){s(k),u(n._tileset)&&(n._tileset.debugPickedTileLabelOnly=k,n._scene.requestRender())}}),this.showOnlyPickedTileDebugLabel=!1;let m=Te.observable();Te.defineProperty(this,"showGeometricError",{get:function(){return m()},set:function(k){m(k),u(n._tileset)&&(n._tileset.debugShowGeometricError=k,n._scene.requestRender())}}),this.showGeometricError=!1;let x=Te.observable();Te.defineProperty(this,"showRenderingStatistics",{get:function(){return x()},set:function(k){x(k),u(n._tileset)&&(n._tileset.debugShowRenderingStatistics=k,n._scene.requestRender())}}),this.showRenderingStatistics=!1;let b=Te.observable();Te.defineProperty(this,"showMemoryUsage",{get:function(){return b()},set:function(k){b(k),u(n._tileset)&&(n._tileset.debugShowMemoryUsage=k,n._scene.requestRender())}}),this.showMemoryUsage=!1;let T=Te.observable();Te.defineProperty(this,"showUrl",{get:function(){return T()},set:function(k){T(k),u(n._tileset)&&(n._tileset.debugShowUrl=k,n._scene.requestRender())}}),this.showUrl=!1;let A=Te.observable();Te.defineProperty(this,"maximumScreenSpaceError",{get:function(){return A()},set:function(k){k=Number(k),isNaN(k)||(A(k),u(n._tileset)&&(n._tileset.maximumScreenSpaceError=k))}}),this.maximumScreenSpaceError=16;let C=Te.observable();Te.defineProperty(this,"dynamicScreenSpaceErrorDensity",{get:function(){return C()},set:function(k){k=Number(k),isNaN(k)||(C(k),u(n._tileset)&&(n._tileset.dynamicScreenSpaceErrorDensity=k))}}),this.dynamicScreenSpaceErrorDensity=.00278,this.dynamicScreenSpaceErrorDensitySliderValue=void 0,Te.defineProperty(this,"dynamicScreenSpaceErrorDensitySliderValue",{get:function(){return Math.pow(C(),1/6)},set:function(k){C(Math.pow(k,6))}});let S=Te.observable();Te.defineProperty(this,"dynamicScreenSpaceErrorFactor",{get:function(){return S()},set:function(k){k=Number(k),isNaN(k)||(S(k),u(n._tileset)&&(n._tileset.dynamicScreenSpaceErrorFactor=k))}}),this.dynamicScreenSpaceErrorFactor=4;let w=Q0t(this),D=Te.observable();Te.defineProperty(this,"pickActive",{get:function(){return D()},set:function(k){D(k),k?n._eventHandler.setInputAction(w,xn.LEFT_CLICK):n._eventHandler.removeInputAction(xn.LEFT_CLICK)}});let R=Te.observable();Te.defineProperty(this,"pointCloudShading",{get:function(){return R()},set:function(k){R(k),u(n._tileset)&&(n._tileset.pointCloudShading.attenuation=k)}}),this.pointCloudShading=!1;let O=Te.observable();Te.defineProperty(this,"geometricErrorScale",{get:function(){return O()},set:function(k){k=Number(k),isNaN(k)||(O(k),u(n._tileset)&&(n._tileset.pointCloudShading.geometricErrorScale=k))}}),this.geometricErrorScale=1;let N=Te.observable();Te.defineProperty(this,"maximumAttenuation",{get:function(){return N()},set:function(k){k=Number(k),isNaN(k)||(N(k),u(n._tileset)&&(n._tileset.pointCloudShading.maximumAttenuation=k===0?void 0:k))}}),this.maximumAttenuation=0;let L=Te.observable();Te.defineProperty(this,"baseResolution",{get:function(){return L()},set:function(k){k=Number(k),isNaN(k)||(L(k),u(n._tileset)&&(n._tileset.pointCloudShading.baseResolution=k===0?void 0:k))}}),this.baseResolution=0;let _=Te.observable();Te.defineProperty(this,"eyeDomeLighting",{get:function(){return _()},set:function(k){_(k),u(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLighting=k)}}),this.eyeDomeLighting=!1;let E=Te.observable();Te.defineProperty(this,"eyeDomeLightingStrength",{get:function(){return E()},set:function(k){k=Number(k),isNaN(k)||(E(k),u(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLightingStrength=k))}}),this.eyeDomeLightingStrength=1;let v=Te.observable();Te.defineProperty(this,"eyeDomeLightingRadius",{get:function(){return v()},set:function(k){k=Number(k),isNaN(k)||(v(k),u(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLightingRadius=k))}}),this.eyeDomeLightingRadius=1,this.pickActive=!1;let I=Te.observable();Te.defineProperty(this,"skipLevelOfDetail",{get:function(){return I()},set:function(k){I(k),u(n._tileset)&&(n._tileset.skipLevelOfDetail=k)}}),this.skipLevelOfDetail=!0;let M=Te.observable();Te.defineProperty(this,"skipScreenSpaceErrorFactor",{get:function(){return M()},set:function(k){k=Number(k),isNaN(k)||(M(k),u(n._tileset)&&(n._tileset.skipScreenSpaceErrorFactor=k))}}),this.skipScreenSpaceErrorFactor=16;let B=Te.observable();Te.defineProperty(this,"baseScreenSpaceError",{get:function(){return B()},set:function(k){k=Number(k),isNaN(k)||(B(k),u(n._tileset)&&(n._tileset.baseScreenSpaceError=k))}}),this.baseScreenSpaceError=1024;let V=Te.observable();Te.defineProperty(this,"skipLevels",{get:function(){return V()},set:function(k){k=Number(k),isNaN(k)||(V(k),u(n._tileset)&&(n._tileset.skipLevels=k))}}),this.skipLevels=1;let U=Te.observable();Te.defineProperty(this,"immediatelyLoadDesiredLevelOfDetail",{get:function(){return U()},set:function(k){U(k),u(n._tileset)&&(n._tileset.immediatelyLoadDesiredLevelOfDetail=k)}}),this.immediatelyLoadDesiredLevelOfDetail=!1;let G=Te.observable();Te.defineProperty(this,"loadSiblings",{get:function(){return G()},set:function(k){G(k),u(n._tileset)&&(n._tileset.loadSiblings=k)}}),this.loadSiblings=!1,this._style=void 0,this._shouldStyle=!1,this._definedProperties=["properties","dynamicScreenSpaceError","colorBlendMode","picking","colorize","wireframe","showBoundingVolumes","showContentBoundingVolumes","showRequestVolumes","freezeFrame","maximumScreenSpaceError","dynamicScreenSpaceErrorDensity","baseScreenSpaceError","skipScreenSpaceErrorFactor","skipLevelOfDetail","skipLevels","immediatelyLoadDesiredLevelOfDetail","loadSiblings","dynamicScreenSpaceErrorDensitySliderValue","dynamicScreenSpaceErrorFactor","pickActive","showOnlyPickedTileDebugLabel","showGeometricError","showRenderingStatistics","showMemoryUsage","showUrl","pointCloudShading","geometricErrorScale","maximumAttenuation","baseResolution","eyeDomeLighting","eyeDomeLightingStrength","eyeDomeLightingRadius"],this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()}),u(this._tileset)||Tbe(this,!0)}Object.defineProperties(la.prototype,{scene:{get:function(){return this._scene}},performanceContainer:{get:function(){return this._performanceContainer}},statisticsText:{get:function(){return this._statisticsText}},pickStatisticsText:{get:function(){return this._pickStatisticsText}},resourceCacheStatisticsText:{get:function(){return this._resourceCacheStatisticsText}},colorBlendModes:{get:function(){return ext}},editorError:{get:function(){return this._editorError}},tileset:{get:function(){return this._tileset},set:function(e){if(this._tileset=e,this._style=void 0,this.styleString="{}",this.feature=void 0,this.tile=void 0,u(e)){this._properties(e.properties);let t=["colorize","wireframe","showBoundingVolumes","showContentBoundingVolumes","showRequestVolumes","freezeFrame","showOnlyPickedTileDebugLabel","showGeometricError","showRenderingStatistics","showMemoryUsage","showUrl"],n=t.length;for(let o=0;o<n;++o){let r=t[o];this[r]=this[r]}this.maximumScreenSpaceError=e.maximumScreenSpaceError,this.dynamicScreenSpaceError=e.dynamicScreenSpaceError,this.dynamicScreenSpaceErrorDensity=e.dynamicScreenSpaceErrorDensity,this.dynamicScreenSpaceErrorFactor=e.dynamicScreenSpaceErrorFactor,this.colorBlendMode=e.colorBlendMode,this.skipLevelOfDetail=e.skipLevelOfDetail,this.skipScreenSpaceErrorFactor=e.skipScreenSpaceErrorFactor,this.baseScreenSpaceError=e.baseScreenSpaceError,this.skipLevels=e.skipLevels,this.immediatelyLoadDesiredLevelOfDetail=e.immediatelyLoadDesiredLevelOfDetail,this.loadSiblings=e.loadSiblings,this.hasEnabledWireframe=e._enableDebugWireframe;let i=e.pointCloudShading;this.pointCloudShading=i.attenuation,this.geometricErrorScale=i.geometricErrorScale,this.maximumAttenuation=i.maximumAttenuation?i.maximumAttenuation:0,this.baseResolution=i.baseResolution?i.baseResolution:0,this.eyeDomeLighting=i.eyeDomeLighting,this.eyeDomeLightingStrength=i.eyeDomeLightingStrength,this.eyeDomeLightingRadius=i.eyeDomeLightingRadius,this._scene.requestRender()}else this._properties({});this._statisticsText=SB(e,!1),this._pickStatisticsText=SB(e,!0),this._resourceCacheStatisticsText=Abe(),Tbe(this,!1)}},feature:{get:function(){return this._feature},set:function(e){if(this._feature===e)return;let t=this._feature;u(t)&&!t.content.isDestroyed()&&(!this.colorize&&u(this._style)?t.color=u(this._style.color)?this._style.color.evaluateColor(t,txt):z.WHITE:t.color=U8,this._scene.requestRender()),u(e)&&(z.clone(e.color,U8),e.color=bbe,this._scene.requestRender()),this._feature=e}},tile:{get:function(){return this._tile},set:function(e){if(this._tile===e)return;let t=this._tile;u(t)&&!t.isDestroyed()&&!vK(t.content)&&(t.color=U8,this._scene.requestRender()),u(e)&&!vK(e.content)&&(z.clone(e.color,U8),e.color=bbe,this._scene.requestRender()),this._tile=e}}});function vK(e){if(!u(e))return!1;if(e.featuresLength>0)return!0;let t=e.innerContents;if(u(t)){let n=t.length;for(let i=0;i<n;++i)if(!vK(t[i]))return!1;return!0}return!1}la.prototype.togglePickTileset=function(){this.pickActive=!this.pickActive};la.prototype.toggleInspector=function(){this.inspectorVisible=!this.inspectorVisible};la.prototype.toggleTileset=function(){this.tilesetVisible=!this.tilesetVisible};la.prototype.toggleDisplay=function(){this.displayVisible=!this.displayVisible};la.prototype.toggleUpdate=function(){this.updateVisible=!this.updateVisible};la.prototype.toggleLogging=function(){this.loggingVisible=!this.loggingVisible};la.prototype.toggleStyle=function(){this.styleVisible=!this.styleVisible};la.prototype.toggleTileDebugLabels=function(){this.tileDebugLabelsVisible=!this.tileDebugLabelsVisible};la.prototype.toggleOptimization=function(){this.optimizationVisible=!this.optimizationVisible};la.prototype.trimTilesCache=function(){u(this._tileset)&&this._tileset.trimLoadedTiles()};la.prototype.compileStyle=function(){let 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e=this._tileset;if(this.performance&&this._performanceDisplay.update(),u(e)){if(e.isDestroyed()){this.tile=void 0,this.feature=void 0,this.tileset=void 0;return}let t=e.style;this._style!==e.style&&(this._shouldStyle?(e.style=this._style,this._shouldStyle=!1):(this._style=t,this.styleString=JSON.stringify(t.style,null," ")))}this.showStatistics&&(this._statisticsText=SB(e,!1),this._pickStatisticsText=SB(e,!0),this._resourceCacheStatisticsText=Abe())};la.prototype.isDestroyed=function(){return!1};la.prototype.destroy=function(){this._eventHandler.destroy(),this._removePostRenderEvent();let e=this;return this._definedProperties.forEach(function(t){Te.getObservable(e,t).dispose()}),le(this)};la.getStatistics=SB;var wB=la;function V8(e,t){e=wn(e);let n=document.createElement("div"),i=document.createElement("div");i.setAttribute("data-bind","visible: performance");let o=new wB(t,i);this._viewModel=o,this._container=e,this._element=n;let r=document.createElement("div");r.textContent="3D Tiles Inspector",r.className="cesium-cesiumInspector-button",r.setAttribute("data-bind","click: toggleInspector"),n.appendChild(r),n.className="cesium-cesiumInspector cesium-3DTilesInspector",n.setAttribute("data-bind",'css: { "cesium-cesiumInspector-visible" : inspectorVisible, "cesium-cesiumInspector-hidden" : !inspectorVisible}'),e.appendChild(n);let s=document.createElement("div");s.className="cesium-cesiumInspector-dropDown",n.appendChild(s);let a=Pa.createSection,c=Pa.createCheckbox,l=Pa.createRangeInput,f=Pa.createButton,d=a(s,"Tileset","tilesetVisible","toggleTileset"),p=a(s,"Display","displayVisible","toggleDisplay"),g=a(s,"Update","updateVisible","toggleUpdate"),m=a(s,"Logging","loggingVisible","toggleLogging"),x=a(s,"Tile Debug Labels","tileDebugLabelsVisible","toggleTileDebugLabels"),b=a(s,"Style","styleVisible","toggleStyle"),T=a(s,"Optimization","optimizationVisible","toggleOptimization"),A=document.createElement("div");A.className="field-group";let C=document.createElement("label");C.className="field-label",C.appendChild(document.createTextNode("Properties: "));let S=document.createElement("div");S.setAttribute("data-bind","text: properties"),A.appendChild(C),A.appendChild(S),d.appendChild(A),d.appendChild(f("Pick Tileset","togglePickTileset","pickActive")),d.appendChild(f("Trim Tiles Cache","trimTilesCache")),d.appendChild(c("Enable Picking","picking")),p.appendChild(c("Colorize","colorize"));let w=p.appendChild(c("Wireframe","wireframe","_tileset === undefined || hasEnabledWireframe")),D=document.createElement("p");D.setAttribute("data-bind","visible: _tileset !== undefined && !hasEnabledWireframe"),D.setAttribute("class","cesium-3DTilesInspector-disabledElementsInfo"),D.innerText="Set enableDebugWireframe to true in the tileset constructor to enable this option.",w.appendChild(D),p.appendChild(c("Bounding Volumes","showBoundingVolumes")),p.appendChild(c("Content Volumes","showContentBoundingVolumes")),p.appendChild(c("Request Volumes","showRequestVolumes")),p.appendChild(c("Point Cloud Shading","pointCloudShading"));let R=document.createElement("div");R.setAttribute("data-bind","visible: pointCloudShading"),R.appendChild(l("Geometric Error Scale","geometricErrorScale",0,2,.01)),R.appendChild(l("Maximum Attenuation","maximumAttenuation",0,32,1)),R.appendChild(l("Base Resolution","baseResolution",0,1,.01)),R.appendChild(c("Eye Dome Lighting (EDL)","eyeDomeLighting")),p.appendChild(R);let O=document.createElement("div");O.setAttribute("data-bind","visible: eyeDomeLighting"),O.appendChild(l("EDL Strength","eyeDomeLightingStrength",0,2,.1)),O.appendChild(l("EDL Radius","eyeDomeLightingRadius",0,4,.1)),R.appendChild(O),g.appendChild(c("Freeze Frame","freezeFrame")),g.appendChild(c("Dynamic Screen Space Error","dynamicScreenSpaceError"));let N=document.createElement("div");N.appendChild(l("Maximum Screen Space Error","maximumScreenSpaceError",0,128,1)),g.appendChild(N);let L=document.createElement("div");L.setAttribute("data-bind","visible: dynamicScreenSpaceError"),L.appendChild(l("Screen Space Error Density","dynamicScreenSpaceErrorDensitySliderValue",0,1,.005,"dynamicScreenSpaceErrorDensity")),L.appendChild(l("Screen Space Error Factor","dynamicScreenSpaceErrorFactor",1,10,.1)),g.appendChild(L),m.appendChild(c("Performance","performance")),m.appendChild(i),m.appendChild(c("Statistics","showStatistics"));let _=document.createElement("div");_.className="cesium-3dTilesInspector-statistics",_.setAttribute("data-bind","html: statisticsText, visible: showStatistics"),m.appendChild(_),m.appendChild(c("Pick Statistics","showPickStatistics"));let E=document.createElement("div");E.className="cesium-3dTilesInspector-statistics",E.setAttribute("data-bind","html: pickStatisticsText, visible: showPickStatistics"),m.appendChild(E),m.appendChild(c("Resource Cache Statistics","showResourceCacheStatistics"));let v=document.createElement("div");v.className="cesium-3dTilesInspector-statistics",v.setAttribute("data-bind","html: resourceCacheStatisticsText, visible: showResourceCacheStatistics"),m.appendChild(v);let I=document.createElement("div");b.appendChild(I),I.appendChild(document.createTextNode("Color Blend Mode: "));let M=document.createElement("select");M.setAttribute("data-bind",'options: colorBlendModes, optionsText: "text", optionsValue: "value", value: colorBlendMode'),I.appendChild(M);let B=document.createElement("textarea");B.setAttribute("data-bind","textInput: styleString, event: { keydown: styleEditorKeyPress }"),I.className="cesium-cesiumInspector-styleEditor",I.appendChild(B);let V=f("Compile (Ctrl+Enter)","compileStyle");I.appendChild(V);let U=document.createElement("div");U.className="cesium-cesiumInspector-error",U.setAttribute("data-bind","text: editorError"),I.appendChild(U),x.appendChild(c("Show Picked Only","showOnlyPickedTileDebugLabel")),x.appendChild(c("Geometric Error","showGeometricError")),x.appendChild(c("Rendering Statistics","showRenderingStatistics")),x.appendChild(c("Memory Usage (MB)","showMemoryUsage")),x.appendChild(c("Url","showUrl")),T.appendChild(c("Skip Tile LODs","skipLevelOfDetail"));let G=document.createElement("div");G.appendChild(l("Skip SSE Factor","skipScreenSpaceErrorFactor",1,50,1)),T.appendChild(G);let k=document.createElement("div");k.appendChild(l("SSE before skipping LOD","baseScreenSpaceError",0,4096,1)),T.appendChild(k);let Y=document.createElement("div");Y.appendChild(l("Min. levels to skip","skipLevels",0,10,1)),T.appendChild(Y),T.appendChild(c("Load only tiles that meet the max SSE.","immediatelyLoadDesiredLevelOfDetail")),T.appendChild(c("Load siblings of visible tiles","loadSiblings")),Te.applyBindings(o,n)}Object.defineProperties(V8.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});V8.prototype.isDestroyed=function(){return!1};V8.prototype.destroy=function(){return Te.cleanNode(this._element),this._container.removeChild(this._element),this.viewModel.destroy(),le(this)};var vB=V8;function nxt(e){let t;if(u(e)){t="Command Statistics";let n=e.commandsInFrustums;for(let i in n)if(n.hasOwnProperty(i)){let o=parseInt(i,10),r;if(o===7)r="1, 2 and 3";else{let s=[];for(let a=2;a>=0;a--){let c=Math.pow(2,a);o>=c&&(s.push(a+1),o-=c)}r=s.reverse().join(" and ")}t+=`<br>    ${n[i]} in frustum ${r}`}t+=`<br>Total: ${e.totalCommands}`}return t}function DK(e,t,n){let i=Math.min(n,t);return i=Math.max(i,e),i}var ixt=new Cn,oxt=new h;function DB(e,t){let n=this,i=e.canvas,o=new Du(i);this._eventHandler=o,this._scene=e,this._canvas=i,this._primitive=void 0,this._tile=void 0,this._modelMatrixPrimitive=void 0,this._performanceDisplay=void 0,this._performanceContainer=t;let r=this._scene.globe;r.depthTestAgainstTerrain=!0,this.frustums=!1,this.frustumPlanes=!1,this.performance=!1,this.shaderCacheText="",this.primitiveBoundingSphere=!1,this.primitiveReferenceFrame=!1,this.filterPrimitive=!1,this.tileBoundingSphere=!1,this.filterTile=!1,this.wireframe=!1,this.depthFrustum=1,this._numberOfFrustums=1,this.suspendUpdates=!1,this.tileCoordinates=!1,this.frustumStatisticText=!1,this.tileText="",this.hasPickedPrimitive=!1,this.hasPickedTile=!1,this.pickPrimitiveActive=!1,this.pickTileActive=!1,this.dropDownVisible=!0,this.generalVisible=!0,this.primitivesVisible=!1,this.terrainVisible=!1,this.depthFrustumText="",Te.track(this,["frustums","frustumPlanes","performance","shaderCacheText","primitiveBoundingSphere","primitiveReferenceFrame","filterPrimitive","tileBoundingSphere","filterTile","wireframe","depthFrustum","suspendUpdates","tileCoordinates","frustumStatisticText","tileText","hasPickedPrimitive","hasPickedTile","pickPrimitiveActive","pickTileActive","dropDownVisible","generalVisible","primitivesVisible","terrainVisible","depthFrustumText"]),this._toggleDropDown=Tn(function(){n.dropDownVisible=!n.dropDownVisible}),this._toggleGeneral=Tn(function(){n.generalVisible=!n.generalVisible}),this._togglePrimitives=Tn(function(){n.primitivesVisible=!n.primitivesVisible}),this._toggleTerrain=Tn(function(){n.terrainVisible=!n.terrainVisible}),this._frustumsSubscription=Te.getObservable(this,"frustums").subscribe(function(l){n._scene.debugShowFrustums=l,n._scene.requestRender()}),this._frustumPlanesSubscription=Te.getObservable(this,"frustumPlanes").subscribe(function(l){n._scene.debugShowFrustumPlanes=l,n._scene.requestRender()}),this._performanceSubscription=Te.getObservable(this,"performance").subscribe(function(l){l?n._performanceDisplay=new H_({container:n._performanceContainer}):n._performanceContainer.innerHTML=""}),this._showPrimitiveBoundingSphere=Tn(function(){return n._primitive.debugShowBoundingVolume=n.primitiveBoundingSphere,n._scene.requestRender(),!0}),this._primitiveBoundingSphereSubscription=Te.getObservable(this,"primitiveBoundingSphere").subscribe(function(){n._showPrimitiveBoundingSphere()}),this._showPrimitiveReferenceFrame=Tn(function(){if(n.primitiveReferenceFrame){let l=n._primitive.modelMatrix;n._modelMatrixPrimitive=new LN({modelMatrix:l}),n._scene.primitives.add(n._modelMatrixPrimitive)}else u(n._modelMatrixPrimitive)&&(n._scene.primitives.remove(n._modelMatrixPrimitive),n._modelMatrixPrimitive=void 0);return n._scene.requestRender(),!0}),this._primitiveReferenceFrameSubscription=Te.getObservable(this,"primitiveReferenceFrame").subscribe(function(){n._showPrimitiveReferenceFrame()}),this._doFilterPrimitive=Tn(function(){return n.filterPrimitive?n._scene.debugCommandFilter=function(l){return u(n._modelMatrixPrimitive)&&l.owner===n._modelMatrixPrimitive._primitive?!0:u(n._primitive)?l.owner===n._primitive||l.owner===n._primitive._billboardCollection||l.owner.primitive===n._primitive:!1}:n._scene.debugCommandFilter=void 0,!0}),this._filterPrimitiveSubscription=Te.getObservable(this,"filterPrimitive").subscribe(function(){n._doFilterPrimitive(),n._scene.requestRender()}),this._wireframeSubscription=Te.getObservable(this,"wireframe").subscribe(function(l){r._surface.tileProvider._debug.wireframe=l,n._scene.requestRender()}),this._depthFrustumSubscription=Te.getObservable(this,"depthFrustum").subscribe(function(l){n._scene.debugShowDepthFrustum=l,n._scene.requestRender()}),this._incrementDepthFrustum=Tn(function(){let l=n.depthFrustum+1;return n.depthFrustum=DK(1,n._numberOfFrustums,l),n._scene.requestRender(),!0}),this._decrementDepthFrustum=Tn(function(){let l=n.depthFrustum-1;return n.depthFrustum=DK(1,n._numberOfFrustums,l),n._scene.requestRender(),!0}),this._suspendUpdatesSubscription=Te.getObservable(this,"suspendUpdates").subscribe(function(l){r._surface._debug.suspendLodUpdate=l,l||(n.filterTile=!1)});let s;this._showTileCoordinates=Tn(function(){return n.tileCoordinates&&!u(s)?s=e.imageryLayers.addImageryProvider(new zF({tilingScheme:e.terrainProvider.tilingScheme})):!n.tileCoordinates&&u(s)&&(e.imageryLayers.remove(s),s=void 0),!0}),this._tileCoordinatesSubscription=Te.getObservable(this,"tileCoordinates").subscribe(function(){n._showTileCoordinates(),n._scene.requestRender()}),this._tileBoundingSphereSubscription=Te.getObservable(this,"tileBoundingSphere").subscribe(function(){n._showTileBoundingSphere(),n._scene.requestRender()}),this._showTileBoundingSphere=Tn(function(){return n.tileBoundingSphere?r._surface.tileProvider._debug.boundingSphereTile=n._tile:r._surface.tileProvider._debug.boundingSphereTile=void 0,n._scene.requestRender(),!0}),this._doFilterTile=Tn(function(){return n.filterTile?(n.suspendUpdates=!0,r._surface._tilesToRender=[],u(n._tile)&&n._tile.renderable&&r._surface._tilesToRender.push(n._tile)):n.suspendUpdates=!1,!0}),this._filterTileSubscription=Te.getObservable(this,"filterTile").subscribe(function(){n.doFilterTile(),n._scene.requestRender()});function a(l){let f=n._scene.pick({x:l.position.x,y:l.position.y});u(f)&&(n.primitive=u(f.collection)?f.collection:f.primitive),n._scene.requestRender(),n.pickPrimitiveActive=!1}this._pickPrimitive=Tn(function(){n.pickPrimitiveActive=!n.pickPrimitiveActive}),this._pickPrimitiveActiveSubscription=Te.getObservable(this,"pickPrimitiveActive").subscribe(function(l){l?o.setInputAction(a,xn.LEFT_CLICK):o.removeInputAction(xn.LEFT_CLICK)});function c(l){let f,d=r.ellipsoid,p=n._scene.camera.getPickRay(l.position,ixt),g=r.pick(p,n._scene,oxt);if(u(g)){let m=d.cartesianToCartographic(g),x=r._surface.tileProvider._tilesToRenderByTextureCount;for(let b=0;!f&&b<x.length;++b){let T=x[b];if(u(T))for(let A=0;!f&&A<T.length;++A){let C=T[A];ce.contains(C.rectangle,m)&&(f=C)}}}n.tile=f,n.pickTileActive=!1}this._pickTile=Tn(function(){n.pickTileActive=!n.pickTileActive}),this._pickTileActiveSubscription=Te.getObservable(this,"pickTileActive").subscribe(function(l){l?o.setInputAction(c,xn.LEFT_CLICK):o.removeInputAction(xn.LEFT_CLICK)}),this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()})}Object.defineProperties(DB.prototype,{scene:{get:function(){return this._scene}},performanceContainer:{get:function(){return this._performanceContainer}},toggleDropDown:{get:function(){return this._toggleDropDown}},showPrimitiveBoundingSphere:{get:function(){return this._showPrimitiveBoundingSphere}},showPrimitiveReferenceFrame:{get:function(){return this._showPrimitiveReferenceFrame}},doFilterPrimitive:{get:function(){return this._doFilterPrimitive}},incrementDepthFrustum:{get:function(){return this._incrementDepthFrustum}},decrementDepthFrustum:{get:function(){return this._decrementDepthFrustum}},showTileCoordinates:{get:function(){return this._showTileCoordinates}},showTileBoundingSphere:{get:function(){return this._showTileBoundingSphere}},doFilterTile:{get:function(){return this._doFilterTile}},toggleGeneral:{get:function(){return this._toggleGeneral}},togglePrimitives:{get:function(){return this._togglePrimitives}},toggleTerrain:{get:function(){return this._toggleTerrain}},pickPrimitive:{get:function(){return this._pickPrimitive}},pickTile:{get:function(){return this._pickTile}},selectParent:{get:function(){let e=this;return Tn(function(){e.tile=e.tile.parent})}},selectNW:{get:function(){let e=this;return Tn(function(){e.tile=e.tile.northwestChild})}},selectNE:{get:function(){let e=this;return Tn(function(){e.tile=e.tile.northeastChild})}},selectSW:{get:function(){let e=this;return Tn(function(){e.tile=e.tile.southwestChild})}},selectSE:{get:function(){let e=this;return Tn(function(){e.tile=e.tile.southeastChild})}},primitive:{get:function(){return this._primitive},set:function(e){let t=this._primitive;e!==t&&(this.hasPickedPrimitive=!0,u(t)&&(t.debugShowBoundingVolume=!1),this._scene.debugCommandFilter=void 0,u(this._modelMatrixPrimitive)&&(this._scene.primitives.remove(this._modelMatrixPrimitive),this._modelMatrixPrimitive=void 0),this._primitive=e,e.show=!1,setTimeout(function(){e.show=!0},50),this.showPrimitiveBoundingSphere(),this.showPrimitiveReferenceFrame(),this.doFilterPrimitive())}},tile:{get:function(){return this._tile},set:function(e){if(u(e)){this.hasPickedTile=!0;let t=this._tile;if(e!==t){this.tileText=`L: ${e.level} X: ${e.x} Y: ${e.y}`,this.tileText+=`<br>SW corner: ${e.rectangle.west}, ${e.rectangle.south}`,this.tileText+=`<br>NE corner: ${e.rectangle.east}, ${e.rectangle.north}`;let n=e.data;u(n)&&u(n.tileBoundingRegion)?this.tileText+=`<br>Min: ${n.tileBoundingRegion.minimumHeight} Max: ${n.tileBoundingRegion.maximumHeight}`:this.tileText+="<br>(Tile is not loaded)"}this._tile=e,this.showTileBoundingSphere(),this.doFilterTile()}else this.hasPickedTile=!1,this._tile=void 0}}});DB.prototype._update=function(){this.frustums&&(this.frustumStatisticText=nxt(this._scene.debugFrustumStatistics));let e=this._scene.numberOfFrustums;this._numberOfFrustums=e,this.depthFrustum=DK(1,e,this.depthFrustum),this.depthFrustumText=`${this.depthFrustum} of ${e}`,this.performance&&this._performanceDisplay.update(),this.primitiveReferenceFrame&&(this._modelMatrixPrimitive.modelMatrix=this._primitive.modelMatrix),this.shaderCacheText=`Cached shaders: ${this._scene.context.shaderCache.numberOfShaders}`};DB.prototype.isDestroyed=function(){return!1};DB.prototype.destroy=function(){return this._eventHandler.destroy(),this._removePostRenderEvent(),this._frustumsSubscription.dispose(),this._frustumPlanesSubscription.dispose(),this._performanceSubscription.dispose(),this._primitiveBoundingSphereSubscription.dispose(),this._primitiveReferenceFrameSubscription.dispose(),this._filterPrimitiveSubscription.dispose(),this._wireframeSubscription.dispose(),this._depthFrustumSubscription.dispose(),this._suspendUpdatesSubscription.dispose(),this._tileCoordinatesSubscription.dispose(),this._tileBoundingSphereSubscription.dispose(),this._filterTileSubscription.dispose(),this._pickPrimitiveActiveSubscription.dispose(),this._pickTileActiveSubscription.dispose(),le(this)};var IB=DB;function z8(e,t){e=wn(e);let n=document.createElement("div"),i=new IB(t,n);this._viewModel=i,this._container=e;let o=document.createElement("div");this._element=o;let r=document.createElement("div");r.textContent="Cesium Inspector",r.className="cesium-cesiumInspector-button",r.setAttribute("data-bind","click: toggleDropDown"),o.appendChild(r),o.className="cesium-cesiumInspector",o.setAttribute("data-bind",'css: { "cesium-cesiumInspector-visible" : dropDownVisible, "cesium-cesiumInspector-hidden" : !dropDownVisible }'),e.appendChild(this._element);let s=document.createElement("div");s.className="cesium-cesiumInspector-dropDown",o.appendChild(s);let a=Pa.createSection,c=Pa.createCheckbox,l=a(s,"General","generalVisible","toggleGeneral"),f=c("Show Frustums","frustums"),d=document.createElement("div");d.className="cesium-cesiumInspector-frustumStatistics",d.setAttribute("data-bind","visible: frustums, html: frustumStatisticText"),f.appendChild(d),l.appendChild(f),l.appendChild(c("Show Frustum Planes","frustumPlanes")),l.appendChild(c("Performance Display","performance")),n.className="cesium-cesiumInspector-performanceDisplay",l.appendChild(n);let p=document.createElement("div");p.className="cesium-cesiumInspector-shaderCache",p.setAttribute("data-bind","html: shaderCacheText"),l.appendChild(p);let g=document.createElement("div");l.appendChild(g);let m=document.createElement("span");m.setAttribute("data-bind",'html: "     Frustum:"'),g.appendChild(m);let x=document.createElement("span");x.setAttribute("data-bind","text: depthFrustumText"),g.appendChild(x);let b=document.createElement("input");b.type="button",b.value="-",b.className="cesium-cesiumInspector-pickButton",b.setAttribute("data-bind","click: decrementDepthFrustum"),g.appendChild(b);let T=document.createElement("input");T.type="button",T.value="+",T.className="cesium-cesiumInspector-pickButton",T.setAttribute("data-bind","click: incrementDepthFrustum"),g.appendChild(T);let A=a(s,"Primitives","primitivesVisible","togglePrimitives"),C=document.createElement("div");C.className="cesium-cesiumInspector-pickSection",A.appendChild(C);let S=document.createElement("input");S.type="button",S.value="Pick a primitive",S.className="cesium-cesiumInspector-pickButton",S.setAttribute("data-bind",'css: {"cesium-cesiumInspector-pickButtonHighlight" : pickPrimitiveActive}, click: pickPrimitive');let w=document.createElement("div");w.className="cesium-cesiumInspector-center",w.appendChild(S),C.appendChild(w),C.appendChild(c("Show bounding sphere","primitiveBoundingSphere","hasPickedPrimitive")),C.appendChild(c("Show reference frame","primitiveReferenceFrame","hasPickedPrimitive")),this._primitiveOnly=c("Show only selected","filterPrimitive","hasPickedPrimitive"),C.appendChild(this._primitiveOnly);let D=a(s,"Terrain","terrainVisible","toggleTerrain"),R=document.createElement("div");R.className="cesium-cesiumInspector-pickSection",D.appendChild(R);let O=document.createElement("input");O.type="button",O.value="Pick a tile",O.className="cesium-cesiumInspector-pickButton",O.setAttribute("data-bind",'css: {"cesium-cesiumInspector-pickButtonHighlight" : pickTileActive}, click: pickTile'),w=document.createElement("div"),w.appendChild(O),w.className="cesium-cesiumInspector-center",R.appendChild(w);let N=document.createElement("div");R.appendChild(N);let L=document.createElement("input");L.type="button",L.value="Parent",L.className="cesium-cesiumInspector-pickButton",L.setAttribute("data-bind","click: selectParent");let _=document.createElement("input");_.type="button",_.value="NW",_.className="cesium-cesiumInspector-pickButton",_.setAttribute("data-bind","click: selectNW");let E=document.createElement("input");E.type="button",E.value="NE",E.className="cesium-cesiumInspector-pickButton",E.setAttribute("data-bind","click: selectNE");let v=document.createElement("input");v.type="button",v.value="SW",v.className="cesium-cesiumInspector-pickButton",v.setAttribute("data-bind","click: selectSW");let I=document.createElement("input");I.type="button",I.value="SE",I.className="cesium-cesiumInspector-pickButton",I.setAttribute("data-bind","click: selectSE");let M=document.createElement("div");M.className="cesium-cesiumInspector-tileText",N.className="cesium-cesiumInspector-frustumStatistics",N.appendChild(M),N.setAttribute("data-bind","visible: hasPickedTile"),M.setAttribute("data-bind","html: tileText");let B=document.createElement("div");B.className="cesium-cesiumInspector-relativeText",B.textContent="Select relative:",N.appendChild(B);let V=document.createElement("table"),U=document.createElement("tr"),G=document.createElement("tr"),k=document.createElement("td");k.appendChild(L);let Y=document.createElement("td");Y.appendChild(_);let j=document.createElement("td");j.appendChild(E),U.appendChild(k),U.appendChild(Y),U.appendChild(j);let $=document.createElement("td"),W=document.createElement("td");W.appendChild(v);let K=document.createElement("td");K.appendChild(I),G.appendChild($),G.appendChild(W),G.appendChild(K),V.appendChild(U),V.appendChild(G),N.appendChild(V),R.appendChild(c("Show bounding volume","tileBoundingSphere","hasPickedTile")),R.appendChild(c("Show only selected","filterTile","hasPickedTile")),D.appendChild(c("Wireframe","wireframe")),D.appendChild(c("Suspend LOD update","suspendUpdates")),D.appendChild(c("Show tile coordinates","tileCoordinates")),Te.applyBindings(i,this._element)}Object.defineProperties(z8.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});z8.prototype.isDestroyed=function(){return!1};z8.prototype.destroy=function(){return Te.cleanNode(this._element),this._container.removeChild(this._element),this.viewModel.destroy(),le(this)};var PB=z8;function H8(e,t){u(t)||(t=document.body),t=wn(t);let n=this,i=Te.observable(mr.fullscreen),o=Te.observable(mr.enabled),r=t.ownerDocument;this.isFullscreen=void 0,Te.defineProperty(this,"isFullscreen",{get:function(){return i()}}),this.isFullscreenEnabled=void 0,Te.defineProperty(this,"isFullscreenEnabled",{get:function(){return o()},set:function(s){o(s&&mr.enabled)}}),this.tooltip=void 0,Te.defineProperty(this,"tooltip",function(){return this.isFullscreenEnabled?i()?"Exit full screen":"Full screen":"Full screen unavailable"}),this._command=Tn(function(){mr.fullscreen?mr.exitFullscreen():mr.requestFullscreen(n._fullscreenElement)},Te.getObservable(this,"isFullscreenEnabled")),this._fullscreenElement=y(wn(e),r.body),this._callback=function(){i(mr.fullscreen)},r.addEventListener(mr.changeEventName,this._callback)}Object.defineProperties(H8.prototype,{fullscreenElement:{get:function(){return this._fullscreenElement},set:function(e){this._fullscreenElement=e}},command:{get:function(){return this._command}}});H8.prototype.isDestroyed=function(){return!1};H8.prototype.destroy=function(){document.removeEventListener(mr.changeEventName,this._callback),le(this)};var OB=H8;var rxt="M 83.96875 17.5625 L 83.96875 17.59375 L 76.65625 24.875 L 97.09375 24.96875 L 76.09375 45.96875 L 81.9375 51.8125 L 102.78125 30.9375 L 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active: $data === $parent._selectedSuggestion }"),s.appendChild(a),t.appendChild(s),Te.applyBindings(n,i),Te.applyBindings(n,s),this._container=t,this._searchSuggestionsContainer=s,this._viewModel=n,this._form=i,this._onInputBegin=function(l){let f=l.target;typeof l.composedPath=="function"&&(f=l.composedPath()[0]),t.contains(f)||(n._focusTextbox=!1,n.hideSuggestions())},this._onInputEnd=function(l){n._focusTextbox=!0,n.showSuggestions()},Vt.supportsPointerEvents()?(document.addEventListener("pointerdown",this._onInputBegin,!0),t.addEventListener("pointerup",this._onInputEnd,!0),t.addEventListener("pointercancel",this._onInputEnd,!0)):(document.addEventListener("mousedown",this._onInputBegin,!0),t.addEventListener("mouseup",this._onInputEnd,!0),document.addEventListener("touchstart",this._onInputBegin,!0),t.addEventListener("touchend",this._onInputEnd,!0),t.addEventListener("touchcancel",this._onInputEnd,!0))}Object.defineProperties(W8.prototype,{container:{get:function(){return 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kB=q8;function Pbe(){this.showInstructions=!1;let e=this;this._command=Tn(function(){e.showInstructions=!e.showInstructions}),this._showClick=Tn(function(){e._touch=!1}),this._showTouch=Tn(function(){e._touch=!0}),this._touch=!1,this.tooltip="Navigation Instructions",Te.track(this,["tooltip","showInstructions","_touch"])}Object.defineProperties(Pbe.prototype,{command:{get:function(){return this._command}},showClick:{get:function(){return this._showClick}},showTouch:{get:function(){return this._showTouch}}});var UB=Pbe;function Y8(e){let t=wn(e.container),n=new UB,i=y(e.instructionsInitiallyVisible,!1);n.showInstructions=i,n._svgPath="M16,1.466C7.973,1.466,1.466,7.973,1.466,16c0,8.027,6.507,14.534,14.534,14.534c8.027,0,14.534-6.507,14.534-14.534C30.534,7.973,24.027,1.466,16,1.466z 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cesium-navigation-button-left",a.setAttribute("data-bind",'click: showClick, css: {"cesium-navigation-button-selected": !_touch, "cesium-navigation-button-unselected": _touch}');let c=document.createElement("img");c.src=$t("Widgets/Images/NavigationHelp/Mouse.svg"),c.className="cesium-navigation-button-icon",c.style.width="25px",c.style.height="25px",a.appendChild(c),a.appendChild(document.createTextNode("Mouse"));let l=document.createElement("button");l.type="button",l.className="cesium-navigation-button cesium-navigation-button-right",l.setAttribute("data-bind",'click: showTouch, css: {"cesium-navigation-button-selected": _touch, "cesium-navigation-button-unselected": !_touch}');let f=document.createElement("img");f.src=$t("Widgets/Images/NavigationHelp/Touch.svg"),f.className="cesium-navigation-button-icon",f.style.width="25px",f.style.height="25px",l.appendChild(f),l.appendChild(document.createTextNode("Touch")),s.appendChild(a),s.appendChild(l);let d=document.createElement("div");d.className="cesium-click-navigation-help cesium-navigation-help-instructions",d.setAttribute("data-bind",'css: { "cesium-click-navigation-help-visible" : !_touch}'),d.innerHTML=` <table> <tr> <td><img src="${$t("Widgets/Images/NavigationHelp/MouseLeft.svg")}" width="48" height="48" /></td> <td> <div class="cesium-navigation-help-pan">Pan view</div> <div class="cesium-navigation-help-details">Left click + drag</div> </td> </tr> <tr> <td><img src="${$t("Widgets/Images/NavigationHelp/MouseRight.svg")}" width="48" height="48" /></td> <td> <div class="cesium-navigation-help-zoom">Zoom view</div> <div class="cesium-navigation-help-details">Right click + drag, or</div> <div class="cesium-navigation-help-details">Mouse wheel scroll</div> </td> </tr> <tr> <td><img src="${$t("Widgets/Images/NavigationHelp/MouseMiddle.svg")}" width="48" height="48" /></td> <td> <div class="cesium-navigation-help-rotate">Rotate view</div> <div class="cesium-navigation-help-details">Middle click + drag, or</div> <div class="cesium-navigation-help-details">CTRL + Left/Right click + drag</div> </td> </tr> </table>`,s.appendChild(d);let p=document.createElement("div");p.className="cesium-touch-navigation-help cesium-navigation-help-instructions",p.setAttribute("data-bind",'css: { "cesium-touch-navigation-help-visible" : _touch}'),p.innerHTML=` <table> <tr> <td><img src="${$t("Widgets/Images/NavigationHelp/TouchDrag.svg")}" width="70" height="48" /></td> <td> <div class="cesium-navigation-help-pan">Pan view</div> <div class="cesium-navigation-help-details">One finger drag</div> </td> </tr> <tr> <td><img src="${$t("Widgets/Images/NavigationHelp/TouchZoom.svg")}" width="70" height="48" /></td> <td> <div class="cesium-navigation-help-zoom">Zoom view</div> <div class="cesium-navigation-help-details">Two finger pinch</div> </td> </tr> <tr> <td><img src="${$t("Widgets/Images/NavigationHelp/TouchTilt.svg")}" width="70" height="48" /></td> <td> <div class="cesium-navigation-help-rotate">Tilt view</div> <div class="cesium-navigation-help-details">Two finger drag, same direction</div> </td> </tr> <tr> <td><img src="${$t("Widgets/Images/NavigationHelp/TouchRotate.svg")}" width="70" height="48" /></td> <td> <div class="cesium-navigation-help-tilt">Rotate view</div> <div class="cesium-navigation-help-details">Two finger drag, opposite direction</div> </td> </tr> </table>`,s.appendChild(p),Te.applyBindings(n,o),this._container=t,this._viewModel=n,this._wrapper=o,this._closeInstructions=function(g){o.contains(g.target)||(n.showInstructions=!1)},Vt.supportsPointerEvents()?document.addEventListener("pointerdown",this._closeInstructions,!0):(document.addEventListener("mousedown",this._closeInstructions,!0),document.addEventListener("touchstart",this._closeInstructions,!0))}Object.defineProperties(Y8.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});Y8.prototype.isDestroyed=function(){return!1};Y8.prototype.destroy=function(){return Vt.supportsPointerEvents()?document.removeEventListener("pointerdown",this._closeInstructions,!0):(document.removeEventListener("mousedown",this._closeInstructions,!0),document.removeEventListener("touchstart",this._closeInstructions,!0)),Te.cleanNode(this._wrapper),this._container.removeChild(this._wrapper),le(this)};var VB=Y8;function RK(e){this._scene=e.scene,this.lowFrameRateMessage=y(e.lowFrameRateMessage,"This application appears to be performing poorly on your system. Please try using a different web browser or updating your video drivers."),this.lowFrameRateMessageDismissed=!1,this.showingLowFrameRateMessage=!1,Te.track(this,["lowFrameRateMessage","lowFrameRateMessageDismissed","showingLowFrameRateMessage"]);let t=this;this._dismissMessage=Tn(function(){t.showingLowFrameRateMessage=!1,t.lowFrameRateMessageDismissed=!0});let n=qN.fromScene(e.scene);this._unsubscribeLowFrameRate=n.lowFrameRate.addEventListener(function(){t.lowFrameRateMessageDismissed||(t.showingLowFrameRateMessage=!0)}),this._unsubscribeNominalFrameRate=n.nominalFrameRate.addEventListener(function(){t.showingLowFrameRateMessage=!1})}Object.defineProperties(RK.prototype,{scene:{get:function(){return this._scene}},dismissMessage:{get:function(){return this._dismissMessage}}});RK.prototype.destroy=function(){return this._unsubscribeLowFrameRate(),this._unsubscribeNominalFrameRate(),le(this)};var zB=RK;function X8(e){let t=wn(e.container),n=new 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}'),i.appendChild(s),Te.applyBindings(n,i),this._viewModel=n,this._container=e,this._wrapper=i,this._closeDropDown=function(a){i.contains(a.target)||(n.dropDownVisible=!1)},Vt.supportsPointerEvents()?document.addEventListener("pointerdown",this._closeDropDown,!0):(document.addEventListener("mousedown",this._closeDropDown,!0),document.addEventListener("touchstart",this._closeDropDown,!0))}Object.defineProperties(Z8.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});Z8.prototype.isDestroyed=function(){return!1};Z8.prototype.destroy=function(){return this._viewModel.destroy(),Vt.supportsPointerEvents()?document.removeEventListener("pointerdown",this._closeDropDown,!0):(document.removeEventListener("mousedown",this._closeDropDown,!0),document.removeEventListener("touchstart",this._closeDropDown,!0)),Te.cleanNode(this._wrapper),this._container.removeChild(this._wrapper),le(this)};var WB=Z8;function $8(e,t){this._scene=e;let 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YB(e,t,n){this._scene=e,this._screenPositionX=J8,this._screenPositionY=J8,this._tweens=e.tweens,this._container=y(n,document.body),this._selectionIndicatorElement=t,this._scale=1,this.position=void 0,this.showSelection=!1,Te.track(this,["position","_screenPositionX","_screenPositionY","_scale","showSelection"]),this.isVisible=void 0,Te.defineProperty(this,"isVisible",{get:function(){return this.showSelection&&u(this.position)}}),Te.defineProperty(this,"_transform",{get:function(){return`scale(${this._scale})`}}),this.computeScreenSpacePosition=function(i,o){return Xi.wgs84ToWindowCoordinates(e,i,o)}}YB.prototype.update=function(){if(this.showSelection&&u(this.position)){let e=this.computeScreenSpacePosition(this.position,Cxt);if(!u(e))this._screenPositionX=J8,this._screenPositionY=J8;else{let 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i=n.createElement("div");i.className="cesium-timeline-main",e.appendChild(i),this._topDiv=i,this._endJulian=void 0,this._epochJulian=void 0,this._lastXPos=void 0,this._scrubElement=void 0,this._startJulian=void 0,this._timeBarSecondsSpan=void 0,this._clock=t,this._scrubJulian=t.currentTime,this._mainTicSpan=-1,this._mouseMode=Kf.none,this._touchMode=el.none,this._touchState={centerX:0,spanX:0},this._mouseX=0,this._timelineDrag=0,this._timelineDragLocation=void 0,this._lastHeight=void 0,this._lastWidth=void 0,this._topDiv.innerHTML='<div class="cesium-timeline-bar"></div><div class="cesium-timeline-trackContainer"><canvas class="cesium-timeline-tracks" width="10" height="1"></canvas></div><div class="cesium-timeline-needle"></div><span 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n=document.createEvent("Event");n.initEvent("setzoom",!0,!0),n.startJulian=this._startJulian,n.endJulian=this._endJulian,n.epochJulian=this._epochJulian,n.totalSpan=this._timeBarSecondsSpan,n.mainTicSpan=this._mainTicSpan,this._topDiv.dispatchEvent(n)};tl.prototype.zoomFrom=function(e){let t=J.secondsDifference(this._scrubJulian,this._startJulian);e>1||t<0||t>this._timeBarSecondsSpan?t=this._timeBarSecondsSpan*.5:t+=t-this._timeBarSecondsSpan*.5;let n=this._timeBarSecondsSpan-t;this.zoomTo(J.addSeconds(this._startJulian,t-t*e,new J),J.addSeconds(this._endJulian,n*e-n,new J))};function LK(e){return e<10?`0${e.toString()}`:e.toString()}tl.prototype.makeLabel=function(e){let t=J.toGregorianDate(e),n=t.millisecond,i=" UTC";if(n>0&&this._timeBarSecondsSpan<3600){for(i=Math.floor(n).toString();i.length<3;)i=`0${i}`;i=`.${i}`}return`${Ext[t.month-1]} ${t.day} ${t.year} ${LK(t.hour)}:${LK(t.minute)}:${LK(t.second)}${i}`};tl.prototype.smallestTicInPixels=7;tl.prototype._makeTics=function(){let 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Math.ceil(k/Y+.5)*Y}function w(k){return(k-T)/d}function D(k,Y){return k-Y*Math.round(k/Y)}this._rulerEle.innerHTML=this.makeLabel(J.addSeconds(this._endJulian,-a,new J));let R=this._rulerEle.offsetWidth+20;R<30&&(R=180);let O=f;f-=l;let N={startTime:T,startJulian:g,epochJulian:x,duration:d,timeBarWidth:p,getAlpha:w};this._highlightRanges.forEach(function(k){s+=k.render(N)});let L=0,_=0,E=0,v=R/p;v>1&&(v=1),v*=this._timeBarSecondsSpan;let I=-1,M=-1,B=f0.length,V;for(V=0;V<B;++V){let k=f0[V];if(++I,L=k,k>v&&k>f)break;M<0&&p*(k/this._timeBarSecondsSpan)>=this.smallestTicInPixels&&(M=I)}if(I>0){for(;I>0;)if(--I,Math.abs(D(L,f0[I]))<1e-5){f0[I]>=f&&(_=f0[I]);break}if(M>=0)for(;M<I;){if(Math.abs(D(_,f0[M]))<1e-5&&f0[M]>=f){E=f0[M];break}++M}}f=O,f>l&&E<1e-5&&Math.abs(f-L)>l&&(E=f,f<=L+l&&(_=0));let U=-999999,G;if(p*(E/this._timeBarSecondsSpan)>=3)for(o=C(E);o<=A;o=S(o,E))s+=`<span class="cesium-timeline-ticTiny" style="left: ${Math.round(p*w(o)).toString()}px;"></span>`;if(p*(_/this._timeBarSecondsSpan)>=3)for(o=C(_);o<=A;o=S(o,_))s+=`<span class="cesium-timeline-ticSub" style="left: ${Math.round(p*w(o)).toString()}px;"></span>`;if(p*(L/this._timeBarSecondsSpan)>=2){this._mainTicSpan=L,A+=L,o=C(L);let k=J.computeTaiMinusUtc(x);for(;o<=A;){let Y=J.addSeconds(g,o-T,new J);if(L>2.1){let K=J.computeTaiMinusUtc(Y);Math.abs(K-k)>.1&&(o+=K-k,Y=J.addSeconds(g,o-T,new J))}let j=Math.round(p*w(o)),$=this.makeLabel(Y);this._rulerEle.innerHTML=$,G=this._rulerEle.offsetWidth,G<10&&(G=R);let W=j-(G/2-1);W>U?(U=W+G+5,s+=`<span class="cesium-timeline-ticMain" style="left: ${j.toString()}px;"></span><span class="cesium-timeline-ticLabel" style="left: ${W.toString()}px;">${$}</span>`):s+=`<span class="cesium-timeline-ticSub" style="left: ${j.toString()}px;"></span>`,o=S(o,L)}}else this._mainTicSpan=-1;s+=`<span class="cesium-timeline-icon16" style="left:${i}px;bottom:0;background-position: 0 0;"></span>`,e.innerHTML=s,this._scrubElement=e.lastChild,this._context.clearRect(0,0,this._trackListEle.width,this._trackListEle.height),N.y=0,this._trackList.forEach(function(k){k.render(r._context,N),N.y+=k.height})};tl.prototype.updateFromClock=function(){this._scrubJulian=this._clock.currentTime;let e=this._scrubElement;if(u(this._scrubElement)){let t=J.secondsDifference(this._scrubJulian,this._startJulian),n=Math.round(t*this._topDiv.clientWidth/this._timeBarSecondsSpan);this._lastXPos!==n&&(this._lastXPos=n,e.style.left=`${n-8}px`,this._needleEle.style.left=`${n}px`)}u(this._timelineDragLocation)&&(this._setTimeBarTime(this._timelineDragLocation,this._timelineDragLocation*this._timeBarSecondsSpan/this._topDiv.clientWidth),this.zoomTo(J.addSeconds(this._startJulian,this._timelineDrag,new J),J.addSeconds(this._endJulian,this._timelineDrag,new J)))};tl.prototype._setTimeBarTime=function(e,t){if(e=Math.round(e),this._scrubJulian=J.addSeconds(this._startJulian,t,new J),this._scrubElement){let i=e-8;this._scrubElement.style.left=`${i.toString()}px`,this._needleEle.style.left=`${e.toString()}px`}let n=document.createEvent("Event");n.initEvent("settime",!0,!0),n.clientX=e,n.timeSeconds=t,n.timeJulian=this._scrubJulian,n.clock=this._clock,this._topDiv.dispatchEvent(n)};function Sxt(e){return function(t){e._mouseMode!==Kf.touchOnly&&(t.button===0?(e._mouseMode=Kf.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition="-16px 0"),e._onMouseMove(t)):(e._mouseX=t.clientX,t.button===2?e._mouseMode=Kf.zoom:e._mouseMode=Kf.slide)),t.preventDefault()}}function wxt(e){return function(t){e._mouseMode=Kf.none,e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0"),e._timelineDrag=0,e._timelineDragLocation=void 0}}function vxt(e){return function(t){let n;if(e._mouseMode===Kf.scrub){t.preventDefault();let i=t.clientX-e._topDiv.getBoundingClientRect().left;i<0?(e._timelineDragLocation=0,e._timelineDrag=-.01*e._timeBarSecondsSpan):i>e._topDiv.clientWidth?(e._timelineDragLocation=e._topDiv.clientWidth,e._timelineDrag=.01*e._timeBarSecondsSpan):(e._timelineDragLocation=void 0,e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))}else if(e._mouseMode===Kf.slide){if(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0){let i=n*e._timeBarSecondsSpan/e._topDiv.clientWidth;e.zoomTo(J.addSeconds(e._startJulian,i,new J),J.addSeconds(e._endJulian,i,new J))}}else e._mouseMode===Kf.zoom&&(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0&&e.zoomFrom(Math.pow(1.01,n)))}}function Dxt(e){return function(t){let n=t.wheelDeltaY||t.wheelDelta||-t.detail;MK=Math.max(Math.min(Math.abs(n),MK),1),n/=MK,e.zoomFrom(Math.pow(1.05,-n))}}function Ixt(e){return function(t){let n=t.touches.length,i,o,r=e._topDiv.getBoundingClientRect().left;t.preventDefault(),e._mouseMode=Kf.touchOnly,n===1?(i=J.secondsDifference(e._scrubJulian,e._startJulian),o=Math.round(i*e._topDiv.clientWidth/e._timeBarSecondsSpan+r),Math.abs(t.touches[0].clientX-o)<50?(e._touchMode=el.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition=n===1?"-16px 0":"0 0")):(e._touchMode=el.singleTap,e._touchState.centerX=t.touches[0].clientX-r)):n===2?(e._touchMode=el.slideZoom,e._touchState.centerX=(t.touches[0].clientX+t.touches[1].clientX)*.5-r,e._touchState.spanX=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):e._touchMode=el.ignore}}function Pxt(e){return function(t){let n=t.touches.length,i=e._topDiv.getBoundingClientRect().left;e._touchMode===el.singleTap?(e._touchMode=el.scrub,e._onTouchMove(t)):e._touchMode===el.scrub&&e._onTouchMove(t),e._mouseMode=Kf.touchOnly,n!==1?e._touchMode=n>0?el.ignore:el.none:e._touchMode===el.slideZoom&&(e._touchState.centerX=t.touches[0].clientX-i),e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0")}}function Oxt(e){return function(t){let n,i,o,r,s,a,c=1,l=e._topDiv.getBoundingClientRect().left;e._touchMode===el.singleTap&&(e._touchMode=el.slideZoom),e._mouseMode=Kf.touchOnly,e._touchMode===el.scrub?(t.preventDefault(),t.changedTouches.length===1&&(i=t.changedTouches[0].clientX-l,i>=0&&i<=e._topDiv.clientWidth&&e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))):e._touchMode===el.slideZoom&&(o=t.touches.length,o===2?(r=(t.touches[0].clientX+t.touches[1].clientX)*.5-l,s=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):o===1&&(r=t.touches[0].clientX-l,s=0),u(r)&&(s>0&&e._touchState.spanX>0?(c=e._touchState.spanX/s,a=J.addSeconds(e._startJulian,(e._touchState.centerX*e._timeBarSecondsSpan-r*e._timeBarSecondsSpan*c)/e._topDiv.clientWidth,new J)):(n=e._touchState.centerX-r,a=J.addSeconds(e._startJulian,n*e._timeBarSecondsSpan/e._topDiv.clientWidth,new J)),e.zoomTo(a,J.addSeconds(a,e._timeBarSecondsSpan*c,new J)),e._touchState.centerX=r,e._touchState.spanX=s))}}tl.prototype.resize=function(){let 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Mxt(e,t,n,i){i()||(n()?(t.useWebVR=!1,e._locked&&(Lbe(),e._locked=!1),e._noSleep.disable(),mr.exitFullscreen(),n(!1)):(mr.fullscreen||mr.requestFullscreen(e._vrElement),e._noSleep.enable(),e._locked||(e._locked=Rxt("landscape")),t.useWebVR=!0,n(!0)))}function tH(e,t){let n=this,i=Te.observable(mr.enabled),o=Te.observable(!1);this.isVRMode=void 0,Te.defineProperty(this,"isVRMode",{get:function(){return o()}}),this.isVREnabled=void 0,Te.defineProperty(this,"isVREnabled",{get:function(){return i()},set:function(s){i(s&&mr.enabled)}}),this.tooltip=void 0,Te.defineProperty(this,"tooltip",function(){return i()?o()?"Exit VR mode":"Enter VR mode":"VR mode is unavailable"});let r=Te.observable(!1);this._isOrthographic=void 0,Te.defineProperty(this,"_isOrthographic",{get:function(){return r()}}),this._eventHelper=new Pr,this._eventHelper.add(e.preRender,function(){r(e.camera.frustum instanceof Qt)}),this._locked=!1,this._noSleep=new 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t=e.clock;t.currentTime=e.timeJulian,t.shouldAnimate=!1}function Fxt(e){let t=e.getPropertyIds(),n="";return t.forEach(function(i){let o=e.getProperty(i);u(o)&&(n+=`<tr><th>${i}</th><td>${o}</td></tr>`)}),n.length>0&&(n=`<table class="cesium-infoBox-defaultTable"><tbody>${n}</tbody></table>`),n}function Bxt(e){let t,n=[],i=e.getPropertyIds();for(t=0;t<i.length;t++){let r=i[t];/^name$/i.test(r)?n[0]=e.getProperty(r):/name/i.test(r)?n[1]=e.getProperty(r):/^title$/i.test(r)?n[2]=e.getProperty(r):/^(id|identifier)$/i.test(r)?n[3]=e.getProperty(r):/element/i.test(r)?n[4]=e.getProperty(r):/(id|identifier)$/i.test(r)&&(n[5]=e.getProperty(r))}let o=n.length;for(t=0;t<o;t++){let r=n[t];if(u(r)&&r!=="")return r}return"Unnamed Feature"}function Nbe(e,t){let n=e.scene.pick(t.position);if(u(n)){let i=y(n.id,n.primitive.id);if(i instanceof Yo)return i;if(n instanceof Ss)return new Yo({name:Bxt(n),description:Fxt(n),feature:n})}if(u(e.scene.globe))return Vxt(e,t.position)}var kxt=new J;function 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r=document.createElement("div");r.className="cesium-viewer-cesiumWidgetContainer",o.appendChild(r);let s=document.createElement("div");s.className="cesium-viewer-bottom",o.appendChild(s);let a=y(t.scene3DOnly,!1),c,l,f=!1;u(t.clockViewModel)?(l=t.clockViewModel,c=l.clock):(c=new Wd,l=new mB(c),f=!0),u(t.shouldAnimate)&&(c.shouldAnimate=t.shouldAnimate);let d=new lB(r,{baseLayer:n||u(t.baseLayer)||u(t.imageryProvider)?!1:void 0,clock:c,skyBox:t.skyBox,skyAtmosphere:t.skyAtmosphere,sceneMode:t.sceneMode,mapProjection:t.mapProjection,globe:t.globe,orderIndependentTranslucency:t.orderIndependentTranslucency,contextOptions:t.contextOptions,useDefaultRenderLoop:t.useDefaultRenderLoop,targetFrameRate:t.targetFrameRate,showRenderLoopErrors:t.showRenderLoopErrors,useBrowserRecommendedResolution:t.useBrowserRecommendedResolution,creditContainer:u(t.creditContainer)?t.creditContainer:s,creditViewport:t.creditViewport,scene3DOnly:a,shadows:t.shadows,terrainShadows:t.terrainShadows,mapMode2D:t.mapMode2D,blurActiveElementOnCanvasFocus:t.blurActiveElementOnCanvasFocus,requestRenderMode:t.requestRenderMode,maximumRenderTimeChange:t.maximumRenderTimeChange,depthPlaneEllipsoidOffset:t.depthPlaneEllipsoidOffset,msaaSamples:t.msaaSamples}),p=t.dataSources,g=!1;u(p)||(p=new DM,g=!0);let m=d.scene,x=new mL({scene:m,dataSourceCollection:p}),b=new Pr;b.add(c.onTick,Mi.prototype._onTick,this),b.add(m.morphStart,Mi.prototype._clearTrackedObject,this);let T;if(!u(t.selectionIndicator)||t.selectionIndicator!==!1){let j=document.createElement("div");j.className="cesium-viewer-selectionIndicatorContainer",o.appendChild(j),T=new KB(j,m)}let A;if(!u(t.infoBox)||t.infoBox!==!1){let j=document.createElement("div");j.className="cesium-viewer-infoBoxContainer",o.appendChild(j),A=new kB(j);let $=A.viewModel;b.add($.cameraClicked,Mi.prototype._onInfoBoxCameraClicked,this),b.add($.closeClicked,Mi.prototype._onInfoBoxClockClicked,this)}let C=document.createElement("div");C.className="cesium-viewer-toolbar",o.appendChild(C);let S;if(!u(t.geocoder)||t.geocoder!==!1){let j=document.createElement("div");j.className="cesium-viewer-geocoderContainer",C.appendChild(j);let $;u(t.geocoder)&&typeof t.geocoder!="boolean"&&($=Array.isArray(t.geocoder)?t.geocoder:[t.geocoder]),S=new LB({container:j,geocoderServices:$,scene:m}),b.add(S.viewModel.search.beforeExecute,Mi.prototype._clearObjects,this)}let w;(!u(t.homeButton)||t.homeButton!==!1)&&(w=new FB(C,m),u(S)&&b.add(w.viewModel.command.afterExecute,function(){let j=S.viewModel;j.searchText="",j.isSearchInProgress&&j.search()}),b.add(w.viewModel.command.beforeExecute,Mi.prototype._clearTrackedObject,this));let D;!a&&(!u(t.sceneModePicker)||t.sceneModePicker!==!1)&&(D=new qB(C,m));let R;t.projectionPicker&&(R=new WB(C,m));let O,N;if(n){let j=y(t.imageryProviderViewModels,AB()),$=y(t.terrainProviderViewModels,CB());O=new TB(C,{globe:m.globe,imageryProviderViewModels:j,selectedImageryProviderViewModel:t.selectedImageryProviderViewModel,terrainProviderViewModels:$,selectedTerrainProviderViewModel:t.selectedTerrainProviderViewModel}),N=C.getElementsByClassName("cesium-baseLayerPicker-dropDown")[0]}u(t.baseLayer)&&t.baseLayer!==!1&&(n&&(O.viewModel.selectedImagery=void 0),m.imageryLayers.removeAll(),m.imageryLayers.add(t.baseLayer)),u(t.terrainProvider)&&(n&&(O.viewModel.selectedTerrain=void 0),m.terrainProvider=t.terrainProvider),u(t.terrain)&&(n&&(O.viewModel.selectedTerrain=void 0,m.globe.depthTestAgainstTerrain=!0),m.setTerrain(t.terrain));let L;if(!u(t.navigationHelpButton)||t.navigationHelpButton!==!1){let j=!0;try{if(u(window.localStorage)){let $=window.localStorage.getItem("cesium-hasSeenNavHelp");u($)&&$?j=!1:window.localStorage.setItem("cesium-hasSeenNavHelp","true")}}catch{}L=new VB({container:C,instructionsInitiallyVisible:y(t.navigationInstructionsInitiallyVisible,j)})}let _;if(!u(t.animation)||t.animation!==!1){let j=document.createElement("div");j.className="cesium-viewer-animationContainer",o.appendChild(j),_=new yB(j,new xB(l))}let E;if(!u(t.timeline)||t.timeline!==!1){let j=document.createElement("div");j.className="cesium-viewer-timelineContainer",o.appendChild(j),E=new QB(j,c),E.addEventListener("settime",Bbe,!1),E.zoomTo(c.startTime,c.stopTime)}let v,I,M;(!u(t.fullscreenButton)||t.fullscreenButton!==!1)&&(M=document.createElement("div"),M.className="cesium-viewer-fullscreenContainer",o.appendChild(M),v=new RB(M,t.fullscreenElement),I=ca(v.viewModel,"isFullscreenEnabled",function(j){M.style.display=j?"block":"none",u(E)&&(E.container.style.right=`${M.clientWidth}px`,E.resize())}));let B,V,U;if(t.vrButton){let j=document.createElement("div");j.className="cesium-viewer-vrContainer",o.appendChild(j),B=new t3(j,m,t.fullScreenElement),V=ca(B.viewModel,"isVREnabled",function($){j.style.display=$?"block":"none",u(v)&&(j.style.right=`${M.clientWidth}px`),u(E)&&(E.container.style.right=`${j.clientWidth}px`,E.resize())}),U=ca(B.viewModel,"isVRMode",function($){zxt(i,$)})}this._baseLayerPickerDropDown=N,this._fullscreenSubscription=I,this._vrSubscription=V,this._vrModeSubscription=U,this._dataSourceChangedListeners={},this._automaticallyTrackDataSourceClocks=y(t.automaticallyTrackDataSourceClocks,!0),this._container=e,this._bottomContainer=s,this._element=o,this._cesiumWidget=d,this._selectionIndicator=T,this._infoBox=A,this._dataSourceCollection=p,this._destroyDataSourceCollection=g,this._dataSourceDisplay=x,this._clockViewModel=l,this._destroyClockViewModel=f,this._toolbar=C,this._homeButton=w,this._sceneModePicker=D,this._projectionPicker=R,this._baseLayerPicker=O,this._navigationHelpButton=L,this._animation=_,this._timeline=E,this._fullscreenButton=v,this._vrButton=B,this._geocoder=S,this._eventHelper=b,this._lastWidth=0,this._lastHeight=0,this._allowDataSourcesToSuspendAnimation=!0,this._entityView=void 0,this._enableInfoOrSelection=u(A)||u(T),this._clockTrackedDataSource=void 0,this._trackedEntity=void 0,this._needTrackedEntityUpdate=!1,this._selectedEntity=void 0,this._zoomIsFlight=!1,this._zoomTarget=void 0,this._zoomPromise=void 0,this._zoomOptions=void 0,this._selectedEntityChanged=new pe,this._trackedEntityChanged=new pe,Te.track(this,["_trackedEntity","_selectedEntity","_clockTrackedDataSource"]),b.add(p.dataSourceAdded,Mi.prototype._onDataSourceAdded,this),b.add(p.dataSourceRemoved,Mi.prototype._onDataSourceRemoved,this),b.add(m.postUpdate,Mi.prototype.resize,this),b.add(m.postRender,Mi.prototype._postRender,this);let G=p.length;for(let j=0;j<G;j++)this._dataSourceAdded(p,p.get(j));this._dataSourceAdded(void 0,x.defaultDataSource),b.add(p.dataSourceAdded,Mi.prototype._dataSourceAdded,this),b.add(p.dataSourceRemoved,Mi.prototype._dataSourceRemoved,this);function k(j){let $=Nbe(i,j);u($)?q.getValueOrUndefined($.position,i.clock.currentTime)?i.trackedEntity=$:i.zoomTo($):u(i.trackedEntity)&&(i.trackedEntity=void 0)}function Y(j){i.selectedEntity=Nbe(i,j)}d.screenSpaceEventHandler.setInputAction(Y,xn.LEFT_CLICK),d.screenSpaceEventHandler.setInputAction(k,xn.LEFT_DOUBLE_CLICK)}Object.defineProperties(Mi.prototype,{container:{get:function(){return this._container}},creditDisplay:{get:function(){return this._cesiumWidget.creditDisplay}},bottomContainer:{get:function(){return this._bottomContainer}},cesiumWidget:{get:function(){return this._cesiumWidget}},selectionIndicator:{get:function(){return this._selectionIndicator}},infoBox:{get:function(){return this._infoBox}},geocoder:{get:function(){return this._geocoder}},homeButton:{get:function(){return this._homeButton}},sceneModePicker:{get:function(){return this._sceneModePicker}},projectionPicker:{get:function(){return this._projectionPicker}},baseLayerPicker:{get:function(){return this._baseLayerPicker}},navigationHelpButton:{get:function(){return this._navigationHelpButton}},animation:{get:function(){return this._animation}},timeline:{get:function(){return this._timeline}},fullscreenButton:{get:function(){return this._fullscreenButton}},vrButton:{get:function(){return this._vrButton}},dataSourceDisplay:{get:function(){return this._dataSourceDisplay}},entities:{get:function(){return this._dataSourceDisplay.defaultDataSource.entities}},dataSources:{get:function(){return this._dataSourceCollection}},canvas:{get:function(){return this._cesiumWidget.canvas}},scene:{get:function(){return this._cesiumWidget.scene}},shadows:{get:function(){return this.scene.shadowMap.enabled},set:function(e){this.scene.shadowMap.enabled=e}},terrainShadows:{get:function(){return this.scene.globe.shadows},set:function(e){this.scene.globe.shadows=e}},shadowMap:{get:function(){return this.scene.shadowMap}},imageryLayers:{get:function(){return this.scene.imageryLayers}},terrainProvider:{get:function(){return this.scene.terrainProvider},set:function(e){this.scene.terrainProvider=e}},camera:{get:function(){return this.scene.camera}},postProcessStages:{get:function(){return this.scene.postProcessStages}},clock:{get:function(){return this._clockViewModel.clock}},clockViewModel:{get:function(){return this._clockViewModel}},screenSpaceEventHandler:{get:function(){return this._cesiumWidget.screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._cesiumWidget.targetFrameRate},set:function(e){this._cesiumWidget.targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._cesiumWidget.useDefaultRenderLoop},set:function(e){this._cesiumWidget.useDefaultRenderLoop=e}},resolutionScale:{get:function(){return this._cesiumWidget.resolutionScale},set:function(e){this._cesiumWidget.resolutionScale=e}},useBrowserRecommendedResolution:{get:function(){return this._cesiumWidget.useBrowserRecommendedResolution},set:function(e){this._cesiumWidget.useBrowserRecommendedResolution=e}},allowDataSourcesToSuspendAnimation:{get:function(){return this._allowDataSourcesToSuspendAnimation},set:function(e){this._allowDataSourcesToSuspendAnimation=e}},trackedEntity:{get:function(){return this._trackedEntity},set:function(e){if(this._trackedEntity!==e){this._trackedEntity=e,FK(this);let t=this.scene,n=t.mode;!u(e)||!u(e.position)?(this._needTrackedEntityUpdate=!1,(n===te.COLUMBUS_VIEW||n===te.SCENE2D)&&(t.screenSpaceCameraController.enableTranslate=!0),(n===te.COLUMBUS_VIEW||n===te.SCENE3D)&&(t.screenSpaceCameraController.enableTilt=!0),this._entityView=void 0,this.camera.lookAtTransform(F.IDENTITY)):this._needTrackedEntityUpdate=!0,this._trackedEntityChanged.raiseEvent(e),this.scene.requestRender()}}},selectedEntity:{get:function(){return this._selectedEntity},set:function(e){if(this._selectedEntity!==e){this._selectedEntity=e;let t=u(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;u(e)?u(t)&&t.animateAppear():u(t)&&t.animateDepart(),this._selectedEntityChanged.raiseEvent(e)}}},selectedEntityChanged:{get:function(){return this._selectedEntityChanged}},trackedEntityChanged:{get:function(){return this._trackedEntityChanged}},clockTrackedDataSource:{get:function(){return this._clockTrackedDataSource},set:function(e){this._clockTrackedDataSource!==e&&(this._clockTrackedDataSource=e,kbe(this._timeline,this.clock,e))}}});Mi.prototype.extend=function(e,t){e(this,t)};Mi.prototype.resize=function(){let e=this._cesiumWidget,t=this._container,n=t.clientWidth,i=t.clientHeight,o=u(this._animation),r=u(this._timeline);if(e.resize(),n===this._lastWidth&&i===this._lastHeight)return;let s=i-125,a=this._baseLayerPickerDropDown;if(u(a)&&(a.style.maxHeight=`${s}px`),u(this._geocoder)){let g=this._geocoder.searchSuggestionsContainer;g.style.maxHeight=`${s}px`}u(this._infoBox)&&(this._infoBox.viewModel.maxHeight=s);let c=this._timeline,l,f=0,d=0,p=0;if(o&&window.getComputedStyle(this._animation.container).visibility!=="hidden"){let g=this._lastWidth;l=this._animation.container,n>900?(f=169,g<=900&&(l.style.width="169px",l.style.height="112px",this._animation.resize())):n>=600?(f=136,(g<600||g>900)&&(l.style.width="136px",l.style.height="90px",this._animation.resize())):(f=106,(g>600||g===0)&&(l.style.width="106px",l.style.height="70px",this._animation.resize())),d=f+5}if(r&&window.getComputedStyle(this._timeline.container).visibility!=="hidden"){let g=this._fullscreenButton,m=this._vrButton,x=c.container,b=x.style;p=x.clientHeight+3,b.left=`${f}px`;let T=0;u(g)&&(T+=g.container.clientWidth),u(m)&&(T+=m.container.clientWidth),b.right=`${T}px`,c.resize()}this._bottomContainer.style.left=`${d}px`,this._bottomContainer.style.bottom=`${p}px`,this._lastWidth=n,this._lastHeight=i};Mi.prototype.forceResize=function(){this._lastWidth=0,this.resize()};Mi.prototype.render=function(){this._cesiumWidget.render()};Mi.prototype.isDestroyed=function(){return!1};Mi.prototype.destroy=function(){let e;this.screenSpaceEventHandler.removeInputAction(xn.LEFT_CLICK),this.screenSpaceEventHandler.removeInputAction(xn.LEFT_DOUBLE_CLICK);let t=this.dataSources,n=t.length;for(e=0;e<n;e++)this._dataSourceRemoved(t,t.get(e));return this._dataSourceRemoved(void 0,this._dataSourceDisplay.defaultDataSource),this._container.removeChild(this._element),this._element.removeChild(this._toolbar),this._eventHelper.removeAll(),u(this._geocoder)&&(this._geocoder=this._geocoder.destroy()),u(this._homeButton)&&(this._homeButton=this._homeButton.destroy()),u(this._sceneModePicker)&&(this._sceneModePicker=this._sceneModePicker.destroy()),u(this._projectionPicker)&&(this._projectionPicker=this._projectionPicker.destroy()),u(this._baseLayerPicker)&&(this._baseLayerPicker=this._baseLayerPicker.destroy()),u(this._animation)&&(this._element.removeChild(this._animation.container),this._animation=this._animation.destroy()),u(this._timeline)&&(this._timeline.removeEventListener("settime",Bbe,!1),this._element.removeChild(this._timeline.container),this._timeline=this._timeline.destroy()),u(this._fullscreenButton)&&(this._fullscreenSubscription.dispose(),this._element.removeChild(this._fullscreenButton.container),this._fullscreenButton=this._fullscreenButton.destroy()),u(this._vrButton)&&(this._vrSubscription.dispose(),this._vrModeSubscription.dispose(),this._element.removeChild(this._vrButton.container),this._vrButton=this._vrButton.destroy()),u(this._infoBox)&&(this._element.removeChild(this._infoBox.container),this._infoBox=this._infoBox.destroy()),u(this._selectionIndicator)&&(this._element.removeChild(this._selectionIndicator.container),this._selectionIndicator=this._selectionIndicator.destroy()),this._destroyClockViewModel&&(this._clockViewModel=this._clockViewModel.destroy()),this._dataSourceDisplay=this._dataSourceDisplay.destroy(),this._cesiumWidget=this._cesiumWidget.destroy(),this._destroyDataSourceCollection&&(this._dataSourceCollection=this._dataSourceCollection.destroy()),le(this)};Mi.prototype._dataSourceAdded=function(e,t){t.entities.collectionChanged.addEventListener(Mi.prototype._onEntityCollectionChanged,this)};Mi.prototype._dataSourceRemoved=function(e,t){let n=t.entities;n.collectionChanged.removeEventListener(Mi.prototype._onEntityCollectionChanged,this),u(this.trackedEntity)&&n.getById(this.trackedEntity.id)===this.trackedEntity&&(this.trackedEntity=void 0),u(this.selectedEntity)&&n.getById(this.selectedEntity.id)===this.selectedEntity&&(this.selectedEntity=void 0)};Mi.prototype._onTick=function(e){let t=e.currentTime,n=this._dataSourceDisplay.update(t);this._allowDataSourcesToSuspendAnimation&&(this._clockViewModel.canAnimate=n);let i=this._entityView;if(u(i)){let f=this._trackedEntity;this._dataSourceDisplay.getBoundingSphere(f,!1,d0)===rt.DONE&&i.update(t,d0)}let o,r=!1,s=this.selectedEntity,a=u(s)&&this._enableInfoOrSelection;a&&s.isShowing&&s.isAvailable(t)&&(this._dataSourceDisplay.getBoundingSphere(s,!0,d0)!==rt.FAILED?o=d0.center:u(s.position)&&(o=s.position.getValue(t,o)),r=u(o));let c=u(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;u(c)&&(c.position=h.clone(o,c.position),c.showSelection=a&&r,c.update());let l=u(this._infoBox)?this._infoBox.viewModel:void 0;u(l)&&(l.showInfo=a,l.enableCamera=r,l.isCameraTracking=this.trackedEntity===this.selectedEntity,a?(l.titleText=y(s.name,s.id),l.description=q.getValueOrDefault(s.description,t,"")):(l.titleText="",l.description=""))};Mi.prototype._onEntityCollectionChanged=function(e,t,n){let i=n.length;for(let o=0;o<i;o++){let r=n[o];this.trackedEntity===r&&(this.trackedEntity=void 0),this.selectedEntity===r&&(this.selectedEntity=void 0)}};Mi.prototype._onInfoBoxCameraClicked=function(e){if(e.isCameraTracking&&this.trackedEntity===this.selectedEntity)this.trackedEntity=void 0;else{let n=this.selectedEntity.position;u(n)?this.trackedEntity=this.selectedEntity:this.zoomTo(this.selectedEntity)}};Mi.prototype._clearTrackedObject=function(){this.trackedEntity=void 0};Mi.prototype._onInfoBoxClockClicked=function(e){this.selectedEntity=void 0};Mi.prototype._clearObjects=function(){this.trackedEntity=void 0,this.selectedEntity=void 0};Mi.prototype._onDataSourceChanged=function(e){this.clockTrackedDataSource===e&&kbe(this.timeline,this.clock,e)};Mi.prototype._onDataSourceAdded=function(e,t){this._automaticallyTrackDataSourceClocks&&(this.clockTrackedDataSource=t);let n=t.entities.id,i=this._eventHelper.add(t.changedEvent,Mi.prototype._onDataSourceChanged,this);this._dataSourceChangedListeners[n]=i};Mi.prototype._onDataSourceRemoved=function(e,t){let n=this.clockTrackedDataSource===t,i=t.entities.id;if(this._dataSourceChangedListeners[i](),this._dataSourceChangedListeners[i]=void 0,n){let o=e.length;this._automaticallyTrackDataSourceClocks&&o>0?this.clockTrackedDataSource=e.get(o-1):this.clockTrackedDataSource=void 0}};Mi.prototype.zoomTo=function(e,t){return Ube(this,e,{offset:t},!1)};Mi.prototype.flyTo=function(e,t){return Ube(this,e,t,!0)};function Ube(e,t,n,i){FK(e);let o=new Promise(r=>{e._completeZoom=function(s){r(s)}});return e._zoomPromise=o,e._zoomIsFlight=i,e._zoomOptions=n,Promise.resolve(t).then(function(r){if(e._zoomPromise===o){if(r instanceof sa){let s;u(r.imageryProvider)?s=Promise.resolve(r.getImageryRectangle()):s=new Promise(a=>{let c=r.readyEvent.addEventListener(()=>{c(),a(r.getImageryRectangle())})}),s.then(function(a){return BT(a,e.scene)}).then(function(a){e._zoomPromise===o&&(e._zoomTarget=a)});return}if(r instanceof Ta||r instanceof VS||r instanceof WS){e._zoomTarget=r;return}if(r.isLoading&&u(r.loadingEvent)){let s=r.loadingEvent.addEventListener(function(){s(),e._zoomPromise===o&&(e._zoomTarget=r.entities.values.slice(0))});return}if(Array.isArray(r)){e._zoomTarget=r.slice(0);return}r=y(r.values,r),u(r.entities)&&(r=r.entities.values),Array.isArray(r)?e._zoomTarget=r.slice(0):e._zoomTarget=[r]}}),e.scene.requestRender(),o}function n3(e){e._zoomPromise=void 0,e._zoomTarget=void 0,e._zoomOptions=void 0}function FK(e){let t=e._zoomPromise;u(t)&&(n3(e),e._completeZoom(!1))}Mi.prototype._postRender=function(){Hxt(this),Gxt(this)};function Hxt(e){let t=e._zoomTarget;if(!u(t)||e.scene.mode===te.MORPHING)return;let n=e.scene,i=n.camera,o=y(e._zoomOptions,{}),r;function s(f){u(o.offset)||(o.offset=new Pf(0,-.5,f.radius)),r={offset:o.offset,duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyToBoundingSphere(t.boundingSphere,r):(i.viewBoundingSphere(f,o.offset),i.lookAtTransform(F.IDENTITY),e._completeZoom(!0)),n3(e)}if(t instanceof VS){if(u(t.boundingSphere)){s(t.boundingSphere);return}let f=t.frameChanged.addEventListener(function(d){s(d.boundingSphere),f()});return}if(t instanceof Ta||t instanceof WS){s(t.boundingSphere);return}if(t instanceof fe){r={destination:n.mapProjection.ellipsoid.cartographicToCartesian(t),duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyTo(r):(i.setView(r),e._completeZoom(!0)),n3(e);return}let a=t,c=[];for(let f=0,d=a.length;f<d;f++){let p=e._dataSourceDisplay.getBoundingSphere(a[f],!1,d0);if(p===rt.PENDING)return;p!==rt.FAILED&&c.push(se.clone(d0))}if(c.length===0){FK(e);return}e.trackedEntity=void 0;let l=se.fromBoundingSpheres(c);e._zoomIsFlight?(n3(e),i.flyToBoundingSphere(l,{duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)},offset:o.offset})):(i.viewBoundingSphere(l,o.offset),i.lookAtTransform(F.IDENTITY),n3(e),e._completeZoom(!0))}function Gxt(e){if(!e._needTrackedEntityUpdate)return;let t=e._trackedEntity,n=e.clock.currentTime,i=q.getValueOrUndefined(t.position,n);if(!u(i))return;let o=e.scene,r=e._dataSourceDisplay.getBoundingSphere(t,!1,d0);if(r===rt.PENDING)return;let s=o.mode;(s===te.COLUMBUS_VIEW||s===te.SCENE2D)&&(o.screenSpaceCameraController.enableTranslate=!1),(s===te.COLUMBUS_VIEW||s===te.SCENE3D)&&(o.screenSpaceCameraController.enableTilt=!1);let a=r!==rt.FAILED?d0:void 0;e._entityView=new _L(t,o,o.mapProjection.ellipsoid),e._entityView.update(n,a),e._needTrackedEntityUpdate=!1}var BK=Mi;function Wxt(e){let t=document.createElement("div");t.className="cesium-viewer-cesium3DTilesInspectorContainer",e.container.appendChild(t);let n=new vB(t,e.scene);Object.defineProperties(e,{cesium3DTilesInspector:{get:function(){return n}}})}var kK=Wxt;function jxt(e){let t=document.createElement("div");t.className="cesium-viewer-cesiumInspectorContainer",e.container.appendChild(t);let n=new PB(t,e.scene);Object.defineProperties(e,{cesiumInspector:{get:function(){return n}}})}var UK=jxt;function qxt(e,t){t=y(t,y.EMPTY_OBJECT);let n=!0,i=y(t.flyToOnDrop,!0),o=new 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