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|_==49492||_==49520||_==49548||_==49576||_==49604||_==49632||_==49660||_==49688||_==49716||_==49744||_==49772||_==49800||_==49828||_==49856||_==49884||_==49912||_==49940||_==49968||_==49996||_==50024||_==50052||_==50080||_==50108||_==50136||_==50164||_==50192||_==50220||_==50248||_==50276||_==50304||_==50332||_==50360||_==50388||_==50416||_==50444||_==50472||_==50500||_==50528||_==50556||_==50584||_==50612||_==50640||_==50668||_==50696||_==50724||_==50752||_==50780||_==50808||_==50836||_==50864||_==50892||_==50920||_==50948||_==50976||_==51004||_==51032||_==51060||_==51088||_==51116||_==51144||_==51172||_==51200||_==51228||_==51256||_==51284||_==51312||_==51340||_==51368||_==51396||_==51424||_==51452||_==51480||_==51508||_==51536||_==51564||_==51592||_==51620||_==51648||_==51676||_==51704||_==51732||_==51760||_==51788||_==51816||_==51844||_==51872||_==51900||_==51928||_==51956||_==51984||_==52012||_==52040||_==52068||_==52096||_==52124||_==52152||_==52180||_==52208||_==52236||_==52264||_==52292||_==52320||_==52348||_==52376||_==52404||_==52432||_==52460||_==52488||_==52516||_==52544||_==52572||_==52600||_==52628||_==52656||_==52684||_==52712||_==52740||_==52768||_==52796||_==52824||_==52852||_==52880||_==52908||_==52936||_==52964||_==52992||_==53020||_==53048||_==53076||_==53104||_==53132||_==53160||_==53188||_==53216||_==53244||_==53272||_==53300||_==53328||_==53356||_==53384||_==53412||_==53440||_==53468||_==53496||_==53524||_==53552||_==53580||_==53608||_==53636||_==53664||_==53692||_==53720||_==53748||_==53776||_==53804||_==53832||_==53860||_==53888||_==53916||_==53944||_==53972||_==54e3||_==54028||_==54056||_==54084||_==54112||_==54140||_==54168||_==54196||_==54224||_==54252||_==54280||_==54308||_==54336||_==54364||_==54392||_==54420||_==54448||_==54476||_==54504||_==54532||_==54560||_==54588||_==54616||_==54644||_==54672||_==54700||_==54728||_==54756||_==54784||_==54812||_==54840||_==54868||_==54896||_==54924||_==54952||_==54980||_==55008||_==55036||_==55064||_==55092||_==55120||_==55148||_==55176?l:44033<=_&&_<=44059||44061<=_&&_<=44087||44089<=_&&_<=44115||44117<=_&&_<=44143||44145<=_&&_<=44171||44173<=_&&_<=44199||44201<=_&&_<=44227||44229<=_&&_<=44255||44257<=_&&_<=44283||44285<=_&&_<=44311||44313<=_&&_<=44339||44341<=_&&_<=44367||44369<=_&&_<=44395||44397<=_&&_<=44423||44425<=_&&_<=44451||44453<=_&&_<=44479||44481<=_&&_<=44507||44509<=_&&_<=44535||44537<=_&&_<=44563||44565<=_&&_<=44591||44593<=_&&_<=44619||44621<=_&&_<=44647||44649<=_&&_<=44675||44677<=_&&_<=44703||44705<=_&&_<=44731||44733<=_&&_<=44759||44761<=_&&_<=44787||44789<=_&&_<=44815||44817<=_&&_<=44843||44845<=_&&_<=44871||44873<=_&&_<=44899||44901<=_&&_<=44927||44929<=_&&_<=44955||44957<=_&&_<=44983||44985<=_&&_<=45011||45013<=_&&_<=45039||45041<=_&&_<=45067||45069<=_&&_<=45095||45097<=_&&_<=45123||45125<=_&&_<=45151||45153<=_&&_<=45179||45181<=_&&_<=45207||45209<=_&&_<=45235||45237<=_&&_<=45263||45265<=_&&_<=45291||45293<=_&&_<=45319||45321<=_&&_<=45347||45349<=_&&_<=45375||45377<=_&&_<=45403||45405<=_&&_<=45431||45433<=_&&_<=45459||45461<=_&&_<=45487||45489<=_&&_<=45515||45517<=_&&_<=45543||45545<=_&&_<=45571||45573<=_&&_<=45599||45601<=_&&_<=45627||45629<=_&&_<=45655||45657<=_&&_<=45683||45685<=_&&_<=45711||45713<=_&&_<=45739||45741<=_&&_<=45767||45769<=_&&_<=45795||45797<=_&&_<=45823||45825<=_&&_<=45851||45853<=_&&_<=45879||45881<=_&&_<=45907||45909<=_&&_<=45935||45937<=_&&_<=45963||45965<=_&&_<=45991||45993<=_&&_<=46019||46021<=_&&_<=46047||46049<=_&&_<=46075||46077<=_&&_<=46103||46105<=_&&_<=46131||46133<=_&&_<=46159||46161<=_&&_<=46187||46189<=_&&_<=46215||46217<=_&&_<=46243||46245<=_&&_<=46271||46273<=_&&_<=46299||46301<=_&&_<=46327||46329<=_&&_<=46355||46357<=_&&_<=46383||46385<=_&&_<=46411||46413<=_&&_<=46439||46441<=_&&_<=46467||46469<=_&&_<=46495||46497<=_&&_<=46523||46525<=_&&_<=46551||46553<=_&&_<=46579||46581<=_&&_<=46607||46609<=_&&_<=46635||46637<=_&&_<=46663||46665<=_&&_<=46691||46693<=_&&_<=46719||46721<=_&&_<=46747||46749<=_&&_<=46775||46777<=_&&_<=46803||46805<=_&&_<=46831||46833<=_&&_<=46859||46861<=_&&_<=46887||46889<=_&&_<=46915||46917<=_&&_<=46943||46945<=_&&_<=46971||46973<=_&&_<=46999||47001<=_&&_<=47027||47029<=_&&_<=47055||47057<=_&&_<=47083||47085<=_&&_<=47111||47113<=_&&_<=47139||47141<=_&&_<=47167||47169<=_&&_<=47195||47197<=_&&_<=47223||47225<=_&&_<=47251||47253<=_&&_<=47279||47281<=_&&_<=47307||47309<=_&&_<=47335||47337<=_&&_<=47363||47365<=_&&_<=47391||47393<=_&&_<=47419||47421<=_&&_<=47447||47449<=_&&_<=47475||47477<=_&&_<=47503||47505<=_&&_<=47531||47533<=_&&_<=47559||47561<=_&&_<=47587||47589<=_&&_<=47615||47617<=_&&_<=47643||47645<=_&&_<=47671||47673<=_&&_<=47699||47701<=_&&_<=47727||47729<=_&&_<=47755||47757<=_&&_<=47783||47785<=_&&_<=47811||47813<=_&&_<=47839||47841<=_&&_<=47867||47869<=_&&_<=47895||47897<=_&&_<=47923||47925<=_&&_<=47951||47953<=_&&_<=47979||47981<=_&&_<=48007||48009<=_&&_<=48035||48037<=_&&_<=48063||48065<=_&&_<=48091||48093<=_&&_<=48119||48121<=_&&_<=48147||48149<=_&&_<=48175||48177<=_&&_<=48203||48205<=_&&_<=48231||48233<=_&&_<=48259||48261<=_&&_<=48287||48289<=_&&_<=48315||48317<=_&&_<=48343||48345<=_&&_<=48371||48373<=_&&_<=48399||48401<=_&&_<=48427||48429<=_&&_<=48455||48457<=_&&_<=48483||48485<=_&&_<=48511||48513<=_&&_<=48539||48541<=_&&_<=48567||48569<=_&&_<=48595||48597<=_&&_<=48623||48625<=_&&_<=48651||48653<=_&&_<=48679||48681<=_&&_<=48707||48709<=_&&_<=48735||48737<=_&&_<=48763||48765<=_&&_<=48791||48793<=_&&_<=48819||48821<=_&&_<=48847||48849<=_&&_<=48875||48877<=_&&_<=48903||48905<=_&&_<=48931||48933<=_&&_<=48959||48961<=_&&_<=48987||48989<=_&&_<=49015||49017<=_&&_<=49043||49045<=_&&_<=49071||49073<=_&&_<=49099||49101<=_&&_<=49127||49129<=_&&_<=49155||49157<=_&&_<=49183||49185<=_&&_<=49211||49213<=_&&_<=49239||49241<=_&&_<=49267||49269<=_&&_<=49295||49297<=_&&_<=49323||49325<=_&&_<=49351||49353<=_&&_<=49379||49381<=_&&_<=49407||49409<=_&&_<=49435||49437<=_&&_<=49463||49465<=_&&_<=49491||49493<=_&&_<=49519||49521<=_&&_<=49547||49549<=_&&_<=49575||49577<=_&&_<=49603||49605<=_&&_<=49631||49633<=_&&_<=49659||49661<=_&&_<=49687||49689<=_&&_<=49715||49717<=_&&_<=49743||49745<=_&&_<=49771||49773<=_&&_<=49799||49801<=_&&_<=49827||49829<=_&&_<=49855||49857<=_&&_<=49883||49885<=_&&_<=49911||49913<=_&&_<=49939||49941<=_&&_<=49967||49969<=_&&_<=49995||49997<=_&&_<=50023||50025<=_&&_<=50051||50053<=_&&_<=50079||50081<=_&&_<=50107||50109<=_&&_<=50135||50137<=_&&_<=50163||50165<=_&&_<=50191||50193<=_&&_<=50219||50221<=_&&_<=50247||50249<=_&&_<=50275||50277<=_&&_<=50303||50305<=_&&_<=50331||50333<=_&&_<=50359||50361<=_&&_<=50387||50389<=_&&_<=50415||50417<=_&&_<=50443||50445<=_&&_<=50471||50473<=_&&_<=50499||50501<=_&&_<=50527||50529<=_&&_<=50555||50557<=_&&_<=50583||50585<=_&&_<=50611||50613<=_&&_<=50639||50641<=_&&_<=50667||50669<=_&&_<=50695||50697<=_&&_<=50723||50725<=_&&_<=50751||50753<=_&&_<=50779||50781<=_&&_<=50807||50809<=_&&_<=50835||50837<=_&&_<=50863||50865<=_&&_<=50891||50893<=_&&_<=50919||50921<=_&&_<=50947||50949<=_&&_<=50975||50977<=_&&_<=51003||51005<=_&&_<=51031||51033<=_&&_<=51059||51061<=_&&_<=51087||51089<=_&&_<=51115||51117<=_&&_<=51143||51145<=_&&_<=51171||51173<=_&&_<=51199||51201<=_&&_<=51227||51229<=_&&_<=51255||51257<=_&&_<=51283||51285<=_&&_<=51311||51313<=_&&_<=51339||51341<=_&&_<=51367||51369<=_&&_<=51395||51397<=_&&_<=51423||51425<=_&&_<=51451||51453<=_&&_<=51479||51481<=_&&_<=51507||51509<=_&&_<=51535||51537<=_&&_<=51563||51565<=_&&_<=51591||51593<=_&&_<=51619||51621<=_&&_<=51647||51649<=_&&_<=51675||51677<=_&&_<=51703||51705<=_&&_<=51731||51733<=_&&_<=51759||51761<=_&&_<=51787||51789<=_&&_<=51815||51817<=_&&_<=51843||51845<=_&&_<=51871||51873<=_&&_<=51899||51901<=_&&_<=51927||51929<=_&&_<=51955||51957<=_&&_<=51983||51985<=_&&_<=52011||52013<=_&&_<=52039||52041<=_&&_<=52067||52069<=_&&_<=52095||52097<=_&&_<=52123||52125<=_&&_<=52151||52153<=_&&_<=52179||52181<=_&&_<=52207||52209<=_&&_<=52235||52237<=_&&_<=52263||52265<=_&&_<=52291||52293<=_&&_<=52319||52321<=_&&_<=52347||52349<=_&&_<=52375||52377<=_&&_<=52403||52405<=_&&_<=52431||52433<=_&&_<=52459||52461<=_&&_<=52487||52489<=_&&_<=52515||52517<=_&&_<=52543||52545<=_&&_<=52571||52573<=_&&_<=52599||52601<=_&&_<=52627||52629<=_&&_<=52655||52657<=_&&_<=52683||52685<=_&&_<=52711||52713<=_&&_<=52739||52741<=_&&_<=52767||52769<=_&&_<=52795||52797<=_&&_<=52823||52825<=_&&_<=52851||52853<=_&&_<=52879||52881<=_&&_<=52907||52909<=_&&_<=52935||52937<=_&&_<=52963||52965<=_&&_<=52991||52993<=_&&_<=53019||53021<=_&&_<=53047||53049<=_&&_<=53075||53077<=_&&_<=53103||53105<=_&&_<=53131||53133<=_&&_<=53159||53161<=_&&_<=53187||53189<=_&&_<=53215||53217<=_&&_<=53243||53245<=_&&_<=53271||53273<=_&&_<=53299||53301<=_&&_<=53327||53329<=_&&_<=53355||53357<=_&&_<=53383||53385<=_&&_<=53411||53413<=_&&_<=53439||53441<=_&&_<=53467||53469<=_&&_<=53495||53497<=_&&_<=53523||53525<=_&&_<=53551||53553<=_&&_<=53579||53581<=_&&_<=53607||53609<=_&&_<=53635||53637<=_&&_<=53663||53665<=_&&_<=53691||53693<=_&&_<=53719||53721<=_&&_<=53747||53749<=_&&_<=53775||53777<=_&&_<=53803||53805<=_&&_<=53831||53833<=_&&_<=53859||53861<=_&&_<=53887||53889<=_&&_<=53915||53917<=_&&_<=53943||53945<=_&&_<=53971||53973<=_&&_<=53999||54001<=_&&_<=54027||54029<=_&&_<=54055||54057<=_&&_<=54083||54085<=_&&_<=54111||54113<=_&&_<=54139||54141<=_&&_<=54167||54169<=_&&_<=54195||54197<=_&&_<=54223||54225<=_&&_<=54251||54253<=_&&_<=54279||54281<=_&&_<=54307||54309<=_&&_<=54335||54337<=_&&_<=54363||54365<=_&&_<=54391||54393<=_&&_<=54419||54421<=_&&_<=54447||54449<=_&&_<=54475||54477<=_&&_<=54503||54505<=_&&_<=54531||54533<=_&&_<=54559||54561<=_&&_<=54587||54589<=_&&_<=54615||54617<=_&&_<=54643||54645<=_&&_<=54671||54673<=_&&_<=54699||54701<=_&&_<=54727||54729<=_&&_<=54755||54757<=_&&_<=54783||54785<=_&&_<=54811||54813<=_&&_<=54839||54841<=_&&_<=54867||54869<=_&&_<=54895||54897<=_&&_<=54923||54925<=_&&_<=54951||54953<=_&&_<=54979||54981<=_&&_<=55007||55009<=_&&_<=55035||55037<=_&&_<=55063||55065<=_&&_<=55091||55093<=_&&_<=55119||55121<=_&&_<=55147||55149<=_&&_<=55175||55177<=_&&_<=55203?f:_==9757||_==9977||9994<=_&&_<=9997||_==127877||127938<=_&&_<=127940||_==127943||127946<=_&&_<=127948||128066<=_&&_<=128067||128070<=_&&_<=128080||_==128110||128112<=_&&_<=128120||_==128124||128129<=_&&_<=128131||128133<=_&&_<=128135||_==128170||128372<=_&&_<=128373||_==128378||_==128400||128405<=_&&_<=128406||128581<=_&&_<=128583||128587<=_&&_<=128591||_==128675||128692<=_&&_<=128694||_==128704||_==128716||129304<=_&&_<=129308||129310<=_&&_<=129311||_==129318||129328<=_&&_<=129337||129341<=_&&_<=129342||129489<=_&&_<=129501?g:127995<=_&&_<=127999?m:_==8205?x:_==9792||_==9794||9877<=_&&_<=9878||_==9992||_==10084||_==127752||_==127806||_==127859||_==127891||_==127908||_==127912||_==127979||_==127981||_==128139||128187<=_&&_<=128188||_==128295||_==128300||_==128488||_==128640||_==128658?b:128102<=_&&_<=128105?T:d}return 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a=="string"||a instanceof String},i.isObject=function(a){return a&&typeof a=="object"},i.isset=i.isSet=function(a,c){var l=a[c];return l!=null&&a.hasOwnProperty(c)?typeof l!="object"||(Array.isArray(l)?l.length:Object.keys(l).length)>0:!1},i.Buffer=function(){try{var s=i.inquire("buffer").Buffer;return s.prototype.utf8Write?s:null}catch{return null}}(),i._Buffer_from=null,i._Buffer_allocUnsafe=null,i.newBuffer=function(a){return typeof a=="number"?i.Buffer?i._Buffer_allocUnsafe(a):new i.Array(a):i.Buffer?i._Buffer_from(a):typeof Uint8Array>"u"?a:new Uint8Array(a)},i.Array=typeof Uint8Array<"u"?Uint8Array:Array,i.Long=i.global.dcodeIO&&i.global.dcodeIO.Long||i.global.Long||i.inquire("long"),i.key2Re=/^true|false|0|1$/,i.key32Re=/^-?(?:0|[1-9][0-9]*)$/,i.key64Re=/^(?:[\\x00-\\xff]{8}|-?(?:0|[1-9][0-9]*))$/,i.longToHash=function(a){return a?i.LongBits.from(a).toHash():i.LongBits.zeroHash},i.longFromHash=function(a,c){var l=i.LongBits.fromHash(a);return i.Long?i.Long.fromBits(l.lo,l.hi,c):l.toNumber(!!c)};function o(s,a,c){for(var l=Object.keys(a),f=0;f-1;--d)if(c[f[d]]===1&&this[f[d]]!==undefined&&this[f[d]]!==null)return f[d]}},i.oneOfSetter=function(a){return function(c){for(var l=0;l127;)S[w++]=C&127|128,C>>>=7;S[w]=C}function x(C,S){this.len=C,this.next=undefined,this.val=S}x.prototype=Object.create(c.prototype),x.prototype.fn=m,d.prototype.uint32=function(S){return this.len+=(this.tail=this.tail.next=new x((S=S>>>0)<128?1:S<16384?2:S<2097152?3:S<268435456?4:5,S)).len,this},d.prototype.int32=function(S){return S<0?this._push(b,10,r.fromNumber(S)):this.uint32(S)},d.prototype.sint32=function(S){return this.uint32((S<<1^S>>31)>>>0)};function b(C,S,w){for(;C.hi;)S[w++]=C.lo&127|128,C.lo=(C.lo>>>7|C.hi<<25)>>>0,C.hi>>>=7;for(;C.lo>127;)S[w++]=C.lo&127|128,C.lo=C.lo>>>7;S[w++]=C.lo}d.prototype.uint64=function(S){var w=r.from(S);return this._push(b,w.length(),w)},d.prototype.int64=d.prototype.uint64,d.prototype.sint64=function(S){var w=r.from(S).zzEncode();return this._push(b,w.length(),w)},d.prototype.bool=function(S){return this._push(g,1,S?1:0)};function T(C,S,w){S[w]=C&255,S[w+1]=C>>>8&255,S[w+2]=C>>>16&255,S[w+3]=C>>>24}d.prototype.fixed32=function(S){return this._push(T,4,S>>>0)},d.prototype.sfixed32=d.prototype.fixed32,d.prototype.fixed64=function(S){var w=r.from(S);return this._push(T,4,w.lo)._push(T,4,w.hi)},d.prototype.sfixed64=d.prototype.fixed64,d.prototype.float=function(S){return this._push(i.float.writeFloatLE,4,S)},d.prototype.double=function(S){return this._push(i.float.writeDoubleLE,8,S)};var A=i.Array.prototype.set?function(S,w,D){w.set(S,D)}:function(S,w,D){for(var O=0;O>>0;if(!w)return this._push(g,1,0);if(i.isString(S)){var D=d.alloc(w=s.length(S));s.decode(S,D,0),S=D}return this.uint32(w)._push(A,w,S)},d.prototype.string=function(S){var w=a.length(S);return w?this.uint32(w)._push(a.write,w,S):this._push(g,1,0)},d.prototype.fork=function(){return this.states=new f(this),this.head=this.tail=new c(l,0,0),this.len=0,this},d.prototype.reset=function(){return this.states?(this.head=this.states.head,this.tail=this.states.tail,this.len=this.states.len,this.states=this.states.next):(this.head=this.tail=new c(l,0,0),this.len=0),this},d.prototype.ldelim=function(){var S=this.head,w=this.tail,D=this.len;return this.reset().uint32(D),D&&(this.tail.next=S.next,this.tail=w,this.len+=D),this},d.prototype.finish=function(){for(var S=this.head.next,w=this.constructor.alloc(this.len),D=0;S;)S.fn(S.val,w,D),D+=S.len,S=S.next;return w},d._configure=function(C){o=C,d.create=p(),o._configure()}},{15:15}],17:[function(e,t,n){"use strict";t.exports=r;var i=e(16);(r.prototype=Object.create(i.prototype)).constructor=r;var o=e(15);function r(){i.call(this)}r._configure=function(){r.alloc=o._Buffer_allocUnsafe,r.writeBytesBuffer=o.Buffer&&o.Buffer.prototype instanceof Uint8Array&&o.Buffer.prototype.set.name==="set"?function(c,l,f){l.set(c,f)}:function(c,l,f){if(c.copy)c.copy(l,f,0,c.length);else for(var d=0;d>>0;return this.uint32(l),l&&this._push(r.writeBytesBuffer,l,c),this};function s(a,c,l){a.length<40?o.utf8.write(a,c,l):c.utf8Write?c.utf8Write(a,l):c.write(a,l)}r.prototype.string=function(c){var l=o.Buffer.byteLength(c);return this.uint32(l),l&&this._push(s,l,c),this},r._configure()},{15:15,16:16}]},{},[8])})()});var Rge=Nc((tpi,wV)=>{/* Copyright 2015-2018 Esri. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 @preserve */(function(){var e=function(){var o={};o.defaultNoDataValue=-34027999387901484e22,o.decode=function(f,d){d=d||{};var p=d.encodedMaskData||d.encodedMaskData===null,g=c(f,d.inputOffset||0,p),m=d.noDataValue!==null?d.noDataValue:o.defaultNoDataValue,x=r(g,d.pixelType||Float32Array,d.encodedMaskData,m,d.returnMask),b={width:g.width,height:g.height,pixelData:x.resultPixels,minValue:x.minValue,maxValue:g.pixels.maxValue,noDataValue:m};return x.resultMask&&(b.maskData=x.resultMask),d.returnEncodedMask&&g.mask&&(b.encodedMaskData=g.mask.bitset?g.mask.bitset:null),d.returnFileInfo&&(b.fileInfo=s(g),d.computeUsedBitDepths&&(b.fileInfo.bitDepths=a(g))),b};var r=function(f,d,p,g,m){var x=0,b=f.pixels.numBlocksX,T=f.pixels.numBlocksY,A=Math.floor(f.width/b),C=Math.floor(f.height/T),S=2*f.maxZError,w=Number.MAX_VALUE,D;p=p||(f.mask?f.mask.bitset:null);var O,R;O=new d(f.width*f.height),m&&p&&(R=new Uint8Array(f.width*f.height));for(var N=new Float32Array(A*C),F,_,E=0;E<=T;E++){var v=E!==T?C:f.height%T;if(v!==0)for(var I=0;I<=b;I++){var M=I!==b?A:f.width%b;if(M!==0){var B=E*f.width*C+I*A,V=f.width-M,U=f.pixels.blocks[x],G,k,Y;U.encoding<2?(U.encoding===0?G=U.rawData:(l(U.stuffedData,U.bitsPerPixel,U.numValidPixels,U.offset,S,N,f.pixels.maxValue),G=N),k=0):U.encoding===2?Y=0:Y=U.offset;var q;if(p)for(_=0;_>3],q<<=B&7),F=0;F>3]),q&128?(R&&(R[B]=1),D=U.encoding<2?G[k++]:Y,w=w>D?D:w,O[B++]=D):(R&&(R[B]=0),O[B++]=g),q<<=1;B+=V}else if(U.encoding<2)for(_=0;_D?D:w,O[B++]=D;B+=V}else for(w=w>Y?Y:w,_=0;_0){var b=new Uint8Array(Math.ceil(g.width*g.height/8));x=new DataView(f,d,g.mask.numBytes);var T=x.getInt16(0,!0),A=2,C=0;do{if(T>0)for(;T--;)b[C++]=x.getUint8(A++);else{var S=x.getUint8(A++);for(T=-T;T--;)b[C++]=S}T=x.getInt16(A,!0),A+=2}while(A0?1:0),R=D+(g.height%D>0?1:0);g.pixels.blocks=new Array(O*R);for(var N=0,F=0;F3)throw"Invalid block encoding ("+I.encoding+")";if(I.encoding===2){d++;continue}if(M!==0&&M!==2){if(M>>=6,I.offsetType=M,M===2)I.offset=x.getInt8(1),E++;else if(M===1)I.offset=x.getInt16(1,!0),E+=2;else if(M===0)I.offset=x.getFloat32(1,!0),E+=4;else throw"Invalid block offset type";if(I.encoding===1)if(M=x.getUint8(E),E++,I.bitsPerPixel=M&63,M>>=6,I.numValidPixelsType=M,M===2)I.numValidPixels=x.getUint8(E),E++;else if(M===1)I.numValidPixels=x.getUint16(E,!0),E+=2;else if(M===0)I.numValidPixels=x.getUint32(E,!0),E+=4;else throw"Invalid valid pixel count type"}if(d+=E,I.encoding!==3){var B,V;if(I.encoding===0){var U=(g.pixels.numBytes-1)/4;if(U!==Math.floor(U))throw"uncompressed block has invalid length";B=new ArrayBuffer(U*4),V=new Uint8Array(B),V.set(new Uint8Array(f,d,U*4));var G=new Float32Array(B);I.rawData=G,d+=U*4}else if(I.encoding===1){var k=Math.ceil(I.numValidPixels*I.bitsPerPixel/8),Y=Math.ceil(k/4);B=new ArrayBuffer(Y*4),V=new Uint8Array(B),V.set(new Uint8Array(f,d,k)),I.stuffedData=new Uint32Array(B),d+=k}}}return g.eofOffset=d,g},l=function(f,d,p,g,m,x,b){var T=(1<=d)w=D>>>S-d&T,S-=d;else{var N=d-S;w=(D&T)<>>S}x[C]=w=f?(S=w>>>C-f&b,C-=f):(D=f-C,S=(w&b)<>>C),l[A]=p[S];else for(O=Math.ceil((x-g)/m),A=0;A=f?(S=w>>>C-f&b,C-=f):(D=f-C,S=(w&b)<>>C),l[A]=S=l?(C=S>>>A-l&m,A-=l):(T=l-A,C=(S&m)<>>A),w[b]=C=f?(w=D>>>S&b,C-=f,S+=f):(O=f-C,w=D>>>S&b,D=c[T++],C=32-O,w|=(D&(1<=f?(w=D>>>S&b,C-=f,S+=f):(O=f-C,w=D>>>S&b,D=c[T++],C=32-O,w|=(D&(1<=l?(C=w>>>S&m,A-=l,S+=l):(T=l-A,C=w>>>S&m,w=c[x++],A=32-T,C|=(w&(1<=f?(b=T>>>x-f&p,x-=f):(A=f-x,b=(T&p)<>>x),l[m]=b;return l},originalUnstuff2:function(c,l,f,d){var p=(1<=f?(T=A>>>b&p,x-=f,b+=f):(C=f-x,T=A>>>b&p,A=c[g++],x=32-C,T|=(A&(1<=359?359:p;p-=m;do l+=c[g++]<<8,f+=l+=c[g++];while(--m);l=(l&65535)+(l>>>16),f=(f&65535)+(f>>>16)}return d&1&&(f+=l+=c[g]<<8),l=(l&65535)+(l>>>16),f=(f&65535)+(f>>>16),(f<<16|l)>>>0},readHeaderInfo:function(c,l){var f=l.ptr,d=new Uint8Array(c,f,6),p={};if(p.fileIdentifierString=String.fromCharCode.apply(null,d),p.fileIdentifierString.lastIndexOf("Lerc2",0)!==0)throw"Unexpected file identifier string (expect Lerc2 ): "+p.fileIdentifierString;f+=6;var g=new DataView(c,f,8),m=g.getInt32(0,!0);p.fileVersion=m,f+=4,m>=3&&(p.checksum=g.getUint32(4,!0),f+=4),g=new DataView(c,f,12),p.height=g.getUint32(0,!0),p.width=g.getUint32(4,!0),f+=8,m>=4?(p.numDims=g.getUint32(8,!0),f+=4):p.numDims=1,g=new DataView(c,f,40),p.numValidPixel=g.getUint32(0,!0),p.microBlockSize=g.getInt32(4,!0),p.blobSize=g.getInt32(8,!0),p.imageType=g.getInt32(12,!0),p.maxZError=g.getFloat64(16,!0),p.zMin=g.getFloat64(24,!0),p.zMax=g.getFloat64(32,!0),f+=40,l.headerInfo=p,l.ptr=f;var x,b;if(m>=3&&(b=m>=4?52:48,x=this.computeChecksumFletcher32(new Uint8Array(c,f-b,p.blobSize-14)),x!==p.checksum))throw"Checksum failed.";return!0},checkMinMaxRanges:function(c,l){var f=l.headerInfo,d=this.getDataTypeArray(f.imageType),p=f.numDims*this.getDataTypeSize(f.imageType),g=this.readSubArray(c,l.ptr,d,p),m=this.readSubArray(c,l.ptr+p,d,p);l.ptr+=2*p;var x,b=!0;for(x=0;x0){b=new Uint8Array(Math.ceil(p/8)),m=new DataView(c,f,x.numBytes);var A=m.getInt16(0,!0),C=2,S=0,w=0;do{if(A>0)for(;A--;)b[S++]=m.getUint8(C++);else for(w=m.getUint8(C++),A=-A;A--;)b[S++]=w;A=m.getInt16(C,!0),C+=2}while(C>3],D<<=O&7):D=b[O>>3],D&128&&(T[O]=1);l.pixels.resultMask=T,x.bitset=b,f+=x.numBytes}return l.ptr=f,l.mask=x,!0},readDataOneSweep:function(c,l,f){var d=l.ptr,p=l.headerInfo,g=p.numDims,m=p.width*p.height,x=p.imageType,b=p.numValidPixel*r.getDataTypeSize(x)*g,T,A=l.pixels.resultMask;if(f===Uint8Array)T=new Uint8Array(c,d,b);else{var C=new ArrayBuffer(b),S=new Uint8Array(C);S.set(new Uint8Array(c,d,b)),T=new f(C)}if(T.length===m*g)l.pixels.resultPixels=T;else{l.pixels.resultPixels=new f(m*g);var w=0,D=0,O=0,R=0;if(g>1)for(O=0;O=x)return!1;var b=new Uint32Array(x-m);r.decodeBits(c,l,b);var T=[],A,C,S,w;for(A=m;A0&&(T[C].second=E<<_>>>32-w,32-_>=w?(_+=w,_===32&&(_=0,v++,E=F[v])):(_+=w-32,v++,E=F[v],T[C].second|=E>>>32-_));var I=0,M=0,B=new s;for(A=0;A=f?M=f:M=I,I>=30&&console.log("WARning, large NUM LUT BITS IS "+I);var V=[],U,G,k,Y,q,Q;for(A=m;A0)if(U=[w,C],w<=M)for(G=T[C].second<=0;Y--)q=G>>>Y&1,q?(Q.right||(Q.right=new s),Q=Q.right):(Q.left||(Q.left=new s),Q=Q.left),Y===0&&!Q.val&&(Q.val=U[1]);return{decodeLut:V,numBitsLUTQick:M,numBitsLUT:I,tree:B,stuffedData:F,srcPtr:v,bitPos:_}},readHuffman:function(c,l,f){var d=l.headerInfo,p=d.numDims,g=l.headerInfo.height,m=l.headerInfo.width,x=m*g,b=this.readHuffmanTree(c,l),T=b.decodeLut,A=b.tree,C=b.stuffedData,S=b.srcPtr,w=b.bitPos,D=b.numBitsLUTQick,O=b.numBitsLUT,R=l.headerInfo.imageType===0?128:0,N,F,_,E=l.pixels.resultMask,v,I,M,B,V,U,G,k=0;w>0&&(S++,w=0);var Y=C[S],q=l.encodeMode===1,Q=new f(x*p),W=Q,K;for(K=0;K1&&(W=new f(Q.buffer,x*K,x),k=0),l.headerInfo.numValidPixel===m*g)for(U=0,B=0;B>>32-D,I=v,32-w>>64-w-D,I=v),T[I])F=T[I][1],w+=T[I][0];else for(v=Y<>>32-O,I=v,32-w>>64-w-O,I=v),N=A,G=0;G>>O-G-1&1,N=M?N.right:N.left,!(N.left||N.right)){F=N.val,w=w+G+1;break}w>=32&&(w-=32,S++,Y=C[S]),_=F-R,q?(V>0?_+=k:B>0?_+=W[U-m]:_+=k,_&=255,W[U]=_,k=_):W[U]=_}else for(U=0,B=0;B>>32-D,I=v,32-w>>64-w-D,I=v),T[I])F=T[I][1],w+=T[I][0];else for(v=Y<>>32-O,I=v,32-w>>64-w-O,I=v),N=A,G=0;G>>O-G-1&1,N=M?N.right:N.left,!(N.left||N.right)){F=N.val,w=w+G+1;break}w>=32&&(w-=32,S++,Y=C[S]),_=F-R,q?(V>0&&E[U-1]?_+=k:B>0&&E[U-m]?_+=W[U-m]:_+=k,_&=255,W[U]=_,k=_):W[U]=_}l.ptr=l.ptr+(S+1)*4+(w>0?4:0)}l.pixels.resultPixels=Q},decodeBits:function(c,l,f,d,p){{var g=l.headerInfo,m=g.fileVersion,x=0,b=new DataView(c,l.ptr,5),T=b.getUint8(0);x++;var A=T>>6,C=A===0?4:3-A,S=(T&32)>0,w=T&31,D=0;if(C===1)D=b.getUint8(x),x++;else if(C===2)D=b.getUint16(x,!0),x+=2;else if(C===4)D=b.getUint32(x,!0),x+=4;else throw"Invalid valid pixel count type";var O=2*g.maxZError,R,N,F,_,E,v,I,M,B,V,U=g.numDims>1?g.maxValues[p]:g.zMax;if(S){for(l.counter.lut++,M=b.getUint8(x),B=w,x++,_=Math.ceil((M-1)*w/8),E=Math.ceil(_/4),N=new ArrayBuffer(E*4),F=new Uint8Array(N),l.ptr+=x,F.set(new Uint8Array(c,l.ptr,_)),I=new Uint32Array(N),l.ptr+=_,V=0;M-1>>>V;)V++;_=Math.ceil(D*V/8),E=Math.ceil(_/4),N=new ArrayBuffer(E*4),F=new Uint8Array(N),F.set(new Uint8Array(c,l.ptr,_)),R=new Uint32Array(N),l.ptr+=_,m>=3?v=o.unstuffLUT2(I,w,M-1,d,O,U):v=o.unstuffLUT(I,w,M-1,d,O,U),m>=3?o.unstuff2(R,f,V,D,v):o.unstuff(R,f,V,D,v)}else l.counter.bitstuffer++,V=w,l.ptr+=x,V>0&&(_=Math.ceil(D*V/8),E=Math.ceil(_/4),N=new ArrayBuffer(E*4),F=new Uint8Array(N),F.set(new Uint8Array(c,l.ptr,_)),R=new Uint32Array(N),l.ptr+=_,m>=3?d==null?o.originalUnstuff2(R,f,V,D):o.unstuff2(R,f,V,D,!1,d,O,U):d==null?o.originalUnstuff(R,f,V,D):o.unstuff(R,f,V,D,!1,d,O,U))}},readTiles:function(c,l,f){var d=l.headerInfo,p=d.width,g=d.height,m=d.microBlockSize,x=d.imageType,b=r.getDataTypeSize(x),T=Math.ceil(p/m),A=Math.ceil(g/m);l.pixels.numBlocksY=A,l.pixels.numBlocksX=T,l.pixels.ptr=0;var C=0,S=0,w=0,D=0,O=0,R=0,N=0,F=0,_=0,E=0,v=0,I=0,M=0,B=0,V=0,U=0,G,k,Y,q,Q,W,K=new f(m*m),Z=g%m||m,me=p%m||m,xe,re,ge=d.numDims,ye,Ae=l.pixels.resultMask,De=l.pixels.resultPixels;for(w=0;w1&&(De=new f(l.pixels.resultPixels.buffer,p*g*ye*b,p*g)),N=c.byteLength-l.ptr,G=new DataView(c,l.ptr,Math.min(10,N)),k={},U=0,F=G.getUint8(0),U++,_=F>>6&255,E=F>>2&15,E!==(D*m>>3&15))throw"integrity issue";if(W=F&3,W>3)throw l.ptr+=U,"Invalid block encoding ("+W+")";if(W===2){l.counter.constant++,l.ptr+=U;continue}else if(W===0){if(l.counter.uncompressed++,l.ptr+=U,M=O*R*b,B=c.byteLength-l.ptr,M=M1)for(g=0;g=-128&&l<=127;break;case 1:f=l>=0&&l<=255;break;case 2:f=l>=-32768&&l<=32767;break;case 3:f=l>=0&&l<=65536;break;case 4:f=l>=-2147483648&&l<=2147483647;break;case 5:f=l>=0&&l<=4294967296;break;case 6:f=l>=-34027999387901484e22&&l<=34027999387901484e22;break;case 7:f=l>=5e-324&&l<=17976931348623157e292;break;default:f=!1}return f},getDataTypeSize:function(c){var l=0;switch(c){case 0:case 1:l=1;break;case 2:case 3:l=2;break;case 4:case 5:case 6:l=4;break;case 7:l=8;break;default:l=c}return l},getDataTypeUsed:function(c,l){var f=c;switch(c){case 2:case 4:f=c-l;break;case 3:case 5:f=c-2*l;break;case 6:l===0?f=c:l===1?f=2:f=1;break;case 7:l===0?f=c:f=c-2*l+1;break;default:f=c;break}return f},getOnePixel:function(c,l,f,d){var p=0;switch(f){case 0:p=d.getInt8(l);break;case 1:p=d.getUint8(l);break;case 2:p=d.getInt16(l,!0);break;case 3:p=d.getUint16(l,!0);break;case 4:p=d.getInt32(l,!0);break;case 5:p=d.getUInt32(l,!0);break;case 6:p=d.getFloat32(l,!0);break;case 7:p=d.getFloat64(l,!0);break;default:throw"the decoder does not understand this pixel type"}return p}},s=function(c,l,f){this.val=c,this.left=l,this.right=f},a={decode:function(c,l){l=l||{};var 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S;l.inputOffset?(S=p.headerInfo.blobSize+l.inputOffset-p.ptr,Math.abs(S)>=1&&(p.eofOffset=l.inputOffset+p.headerInfo.blobSize)):(S=p.headerInfo.blobSize-p.ptr,Math.abs(S)>=1&&(p.eofOffset=p.headerInfo.blobSize));var w={width:g.width,height:g.height,pixelData:p.pixels.resultPixels,minValue:g.zMin,maxValue:g.zMax,validPixelCount:g.numValidPixel,dimCount:g.numDims,dimStats:{minValues:g.minValues,maxValues:g.maxValues},maskData:p.pixels.resultMask};if(p.pixels.resultMask&&r.isValidPixelValue(g.imageType,f)){var D=p.pixels.resultMask;for(d=0;d1&&A.fileInfo.mask&&A.fileInfo.mask.numBytes>0&&m.push(A.maskData),d++,T.pixels.push(A.pixelData),T.statistics.push({minValue:A.minValue,maxValue:A.maxValue,noDataValue:A.noDataValue,dimStats:A.dimStats})}var C,S,w;if(f>1&&m.length>1){for(w=T.width*T.height,T.bandMasks=m,b=new 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tTe=/^#([0-9a-f])([0-9a-f])([0-9a-f])([0-9a-f])?$/i,nTe=/^#([0-9a-f]{2})([0-9a-f]{2})([0-9a-f]{2})([0-9a-f]{2})?$/i,iTe=/^rgba?\s*\(\s*([0-9.]+%?)\s*[,\s]+\s*([0-9.]+%?)\s*[,\s]+\s*([0-9.]+%?)(?:\s*[,\s/]+\s*([0-9.]+))?\s*\)$/i,oTe=/^hsla?\s*\(\s*([0-9.]+)\s*[,\s]+\s*([0-9.]+%)\s*[,\s]+\s*([0-9.]+%)(?:\s*[,\s/]+\s*([0-9.]+))?\s*\)$/i;ne.fromCssColorString=function(e,t){u(t)||(t=new ne),e=e.trim();let n=ne[e.toUpperCase()];if(u(n))return ne.clone(n,t),t;let i=tTe.exec(e);return i!==null?(t.red=parseInt(i[1],16)/15,t.green=parseInt(i[2],16)/15,t.blue=parseInt(i[3],16)/15,t.alpha=parseInt(y(i[4],"f"),16)/15,t):(i=nTe.exec(e),i!==null?(t.red=parseInt(i[1],16)/255,t.green=parseInt(i[2],16)/255,t.blue=parseInt(i[3],16)/255,t.alpha=parseInt(y(i[4],"ff"),16)/255,t):(i=iTe.exec(e),i!==null?(t.red=parseFloat(i[1])/(i[1].substr(-1)==="%"?100:255),t.green=parseFloat(i[2])/(i[2].substr(-1)==="%"?100:255),t.blue=parseFloat(i[3])/(i[3].substr(-1)==="%"?100:255),t.alpha=parseFloat(y(i[4],"1.0")),t):(i=oTe.exec(e),i!==null?ne.fromHsl(parseFloat(i[1])/360,parseFloat(i[2])/100,parseFloat(i[3])/100,parseFloat(y(i[4],"1.0")),t):(t=void 0,t))))};ne.packedLength=4;ne.pack=function(e,t,n){return n=y(n,0),t[n++]=e.red,t[n++]=e.green,t[n++]=e.blue,t[n]=e.alpha,t};ne.unpack=function(e,t,n){return t=y(t,0),u(n)||(n=new ne),n.red=e[t++],n.green=e[t++],n.blue=e[t++],n.alpha=e[t],n};ne.byteToFloat=function(e){return e/255};ne.floatToByte=function(e){return e===1?255:e*256|0};ne.clone=function(e,t){if(u(e))return u(t)?(t.red=e.red,t.green=e.green,t.blue=e.blue,t.alpha=e.alpha,t):new ne(e.red,e.green,e.blue,e.alpha)};ne.equals=function(e,t){return e===t||u(e)&&u(t)&&e.red===t.red&&e.green===t.green&&e.blue===t.blue&&e.alpha===t.alpha};ne.equalsArray=function(e,t,n){return e.red===t[n]&&e.green===t[n+1]&&e.blue===t[n+2]&&e.alpha===t[n+3]};ne.prototype.clone=function(e){return ne.clone(this,e)};ne.prototype.equals=function(e){return ne.equals(this,e)};ne.prototype.equalsEpsilon=function(e,t){return this===e||u(e)&&Math.abs(this.red-e.red)<=t&&Math.abs(this.green-e.green)<=t&&Math.abs(this.blue-e.blue)<=t&&Math.abs(this.alpha-e.alpha)<=t};ne.prototype.toString=function(){return`(${this.red}, ${this.green}, ${this.blue}, ${this.alpha})`};ne.prototype.toCssColorString=function(){let e=ne.floatToByte(this.red),t=ne.floatToByte(this.green),n=ne.floatToByte(this.blue);return this.alpha===1?`rgb(${e},${t},${n})`:`rgba(${e},${t},${n},${this.alpha})`};ne.prototype.toCssHexString=function(){let e=ne.floatToByte(this.red).toString(16);e.length<2&&(e=`0${e}`);let t=ne.floatToByte(this.green).toString(16);t.length<2&&(t=`0${t}`);let n=ne.floatToByte(this.blue).toString(16);if(n.length<2&&(n=`0${n}`),this.alpha<1){let i=ne.floatToByte(this.alpha).toString(16);return i.length<2&&(i=`0${i}`),`#${e}${t}${n}${i}`}return`#${e}${t}${n}`};ne.prototype.toBytes=function(e){let t=ne.floatToByte(this.red),n=ne.floatToByte(this.green),i=ne.floatToByte(this.blue),o=ne.floatToByte(this.alpha);return u(e)?(e[0]=t,e[1]=n,e[2]=i,e[3]=o,e):[t,n,i,o]};ne.prototype.toRgba=function(){return bm[0]=ne.floatToByte(this.red),bm[1]=ne.floatToByte(this.green),bm[2]=ne.floatToByte(this.blue),bm[3]=ne.floatToByte(this.alpha),eH[0]};ne.prototype.brighten=function(e,t){return e=1-e,t.red=1-(1-this.red)*e,t.green=1-(1-this.green)*e,t.blue=1-(1-this.blue)*e,t.alpha=this.alpha,t};ne.prototype.darken=function(e,t){return e=1-e,t.red=this.red*e,t.green=this.green*e,t.blue=this.blue*e,t.alpha=this.alpha,t};ne.prototype.withAlpha=function(e,t){return ne.fromAlpha(this,e,t)};ne.add=function(e,t,n){return n.red=e.red+t.red,n.green=e.green+t.green,n.blue=e.blue+t.blue,n.alpha=e.alpha+t.alpha,n};ne.subtract=function(e,t,n){return n.red=e.red-t.red,n.green=e.green-t.green,n.blue=e.blue-t.blue,n.alpha=e.alpha-t.alpha,n};ne.multiply=function(e,t,n){return n.red=e.red*t.red,n.green=e.green*t.green,n.blue=e.blue*t.blue,n.alpha=e.alpha*t.alpha,n};ne.divide=function(e,t,n){return n.red=e.red/t.red,n.green=e.green/t.green,n.blue=e.blue/t.blue,n.alpha=e.alpha/t.alpha,n};ne.mod=function(e,t,n){return n.red=e.red%t.red,n.green=e.green%t.green,n.blue=e.blue%t.blue,n.alpha=e.alpha%t.alpha,n};ne.lerp=function(e,t,n,i){return i.red=P.lerp(e.red,t.red,n),i.green=P.lerp(e.green,t.green,n),i.blue=P.lerp(e.blue,t.blue,n),i.alpha=P.lerp(e.alpha,t.alpha,n),i};ne.multiplyByScalar=function(e,t,n){return n.red=e.red*t,n.green=e.green*t,n.blue=e.blue*t,n.alpha=e.alpha*t,n};ne.divideByScalar=function(e,t,n){return n.red=e.red/t,n.green=e.green/t,n.blue=e.blue/t,n.alpha=e.alpha/t,n};ne.ALICEBLUE=Object.freeze(ne.fromCssColorString("#F0F8FF"));ne.ANTIQUEWHITE=Object.freeze(ne.fromCssColorString("#FAEBD7"));ne.AQUA=Object.freeze(ne.fromCssColorString("#00FFFF"));ne.AQUAMARINE=Object.freeze(ne.fromCssColorString("#7FFFD4"));ne.AZURE=Object.freeze(ne.fromCssColorString("#F0FFFF"));ne.BEIGE=Object.freeze(ne.fromCssColorString("#F5F5DC"));ne.BISQUE=Object.freeze(ne.fromCssColorString("#FFE4C4"));ne.BLACK=Object.freeze(ne.fromCssColorString("#000000"));ne.BLANCHEDALMOND=Object.freeze(ne.fromCssColorString("#FFEBCD"));ne.BLUE=Object.freeze(ne.fromCssColorString("#0000FF"));ne.BLUEVIOLET=Object.freeze(ne.fromCssColorString("#8A2BE2"));ne.BROWN=Object.freeze(ne.fromCssColorString("#A52A2A"));ne.BURLYWOOD=Object.freeze(ne.fromCssColorString("#DEB887"));ne.CADETBLUE=Object.freeze(ne.fromCssColorString("#5F9EA0"));ne.CHARTREUSE=Object.freeze(ne.fromCssColorString("#7FFF00"));ne.CHOCOLATE=Object.freeze(ne.fromCssColorString("#D2691E"));ne.CORAL=Object.freeze(ne.fromCssColorString("#FF7F50"));ne.CORNFLOWERBLUE=Object.freeze(ne.fromCssColorString("#6495ED"));ne.CORNSILK=Object.freeze(ne.fromCssColorString("#FFF8DC"));ne.CRIMSON=Object.freeze(ne.fromCssColorString("#DC143C"));ne.CYAN=Object.freeze(ne.fromCssColorString("#00FFFF"));ne.DARKBLUE=Object.freeze(ne.fromCssColorString("#00008B"));ne.DARKCYAN=Object.freeze(ne.fromCssColorString("#008B8B"));ne.DARKGOLDENROD=Object.freeze(ne.fromCssColorString("#B8860B"));ne.DARKGRAY=Object.freeze(ne.fromCssColorString("#A9A9A9"));ne.DARKGREEN=Object.freeze(ne.fromCssColorString("#006400"));ne.DARKGREY=ne.DARKGRAY;ne.DARKKHAKI=Object.freeze(ne.fromCssColorString("#BDB76B"));ne.DARKMAGENTA=Object.freeze(ne.fromCssColorString("#8B008B"));ne.DARKOLIVEGREEN=Object.freeze(ne.fromCssColorString("#556B2F"));ne.DARKORANGE=Object.freeze(ne.fromCssColorString("#FF8C00"));ne.DARKORCHID=Object.freeze(ne.fromCssColorString("#9932CC"));ne.DARKRED=Object.freeze(ne.fromCssColorString("#8B0000"));ne.DARKSALMON=Object.freeze(ne.fromCssColorString("#E9967A"));ne.DARKSEAGREEN=Object.freeze(ne.fromCssColorString("#8FBC8F"));ne.DARKSLATEBLUE=Object.freeze(ne.fromCssColorString("#483D8B"));ne.DARKSLATEGRAY=Object.freeze(ne.fromCssColorString("#2F4F4F"));ne.DARKSLATEGREY=ne.DARKSLATEGRAY;ne.DARKTURQUOISE=Object.freeze(ne.fromCssColorString("#00CED1"));ne.DARKVIOLET=Object.freeze(ne.fromCssColorString("#9400D3"));ne.DEEPPINK=Object.freeze(ne.fromCssColorString("#FF1493"));ne.DEEPSKYBLUE=Object.freeze(ne.fromCssColorString("#00BFFF"));ne.DIMGRAY=Object.freeze(ne.fromCssColorString("#696969"));ne.DIMGREY=ne.DIMGRAY;ne.DODGERBLUE=Object.freeze(ne.fromCssColorString("#1E90FF"));ne.FIREBRICK=Object.freeze(ne.fromCssColorString("#B22222"));ne.FLORALWHITE=Object.freeze(ne.fromCssColorString("#FFFAF0"));ne.FORESTGREEN=Object.freeze(ne.fromCssColorString("#228B22"));ne.FUCHSIA=Object.freeze(ne.fromCssColorString("#FF00FF"));ne.GAINSBORO=Object.freeze(ne.fromCssColorString("#DCDCDC"));ne.GHOSTWHITE=Object.freeze(ne.fromCssColorString("#F8F8FF"));ne.GOLD=Object.freeze(ne.fromCssColorString("#FFD700"));ne.GOLDENROD=Object.freeze(ne.fromCssColorString("#DAA520"));ne.GRAY=Object.freeze(ne.fromCssColorString("#808080"));ne.GREEN=Object.freeze(ne.fromCssColorString("#008000"));ne.GREENYELLOW=Object.freeze(ne.fromCssColorString("#ADFF2F"));ne.GREY=ne.GRAY;ne.HONEYDEW=Object.freeze(ne.fromCssColorString("#F0FFF0"));ne.HOTPINK=Object.freeze(ne.fromCssColorString("#FF69B4"));ne.INDIANRED=Object.freeze(ne.fromCssColorString("#CD5C5C"));ne.INDIGO=Object.freeze(ne.fromCssColorString("#4B0082"));ne.IVORY=Object.freeze(ne.fromCssColorString("#FFFFF0"));ne.KHAKI=Object.freeze(ne.fromCssColorString("#F0E68C"));ne.LAVENDER=Object.freeze(ne.fromCssColorString("#E6E6FA"));ne.LAVENDAR_BLUSH=Object.freeze(ne.fromCssColorString("#FFF0F5"));ne.LAWNGREEN=Object.freeze(ne.fromCssColorString("#7CFC00"));ne.LEMONCHIFFON=Object.freeze(ne.fromCssColorString("#FFFACD"));ne.LIGHTBLUE=Object.freeze(ne.fromCssColorString("#ADD8E6"));ne.LIGHTCORAL=Object.freeze(ne.fromCssColorString("#F08080"));ne.LIGHTCYAN=Object.freeze(ne.fromCssColorString("#E0FFFF"));ne.LIGHTGOLDENRODYELLOW=Object.freeze(ne.fromCssColorString("#FAFAD2"));ne.LIGHTGRAY=Object.freeze(ne.fromCssColorString("#D3D3D3"));ne.LIGHTGREEN=Object.freeze(ne.fromCssColorString("#90EE90"));ne.LIGHTGREY=ne.LIGHTGRAY;ne.LIGHTPINK=Object.freeze(ne.fromCssColorString("#FFB6C1"));ne.LIGHTSEAGREEN=Object.freeze(ne.fromCssColorString("#20B2AA"));ne.LIGHTSKYBLUE=Object.freeze(ne.fromCssColorString("#87CEFA"));ne.LIGHTSLATEGRAY=Object.freeze(ne.fromCssColorString("#778899"));ne.LIGHTSLATEGREY=ne.LIGHTSLATEGRAY;ne.LIGHTSTEELBLUE=Object.freeze(ne.fromCssColorString("#B0C4DE"));ne.LIGHTYELLOW=Object.freeze(ne.fromCssColorString("#FFFFE0"));ne.LIME=Object.freeze(ne.fromCssColorString("#00FF00"));ne.LIMEGREEN=Object.freeze(ne.fromCssColorString("#32CD32"));ne.LINEN=Object.freeze(ne.fromCssColorString("#FAF0E6"));ne.MAGENTA=Object.freeze(ne.fromCssColorString("#FF00FF"));ne.MAROON=Object.freeze(ne.fromCssColorString("#800000"));ne.MEDIUMAQUAMARINE=Object.freeze(ne.fromCssColorString("#66CDAA"));ne.MEDIUMBLUE=Object.freeze(ne.fromCssColorString("#0000CD"));ne.MEDIUMORCHID=Object.freeze(ne.fromCssColorString("#BA55D3"));ne.MEDIUMPURPLE=Object.freeze(ne.fromCssColorString("#9370DB"));ne.MEDIUMSEAGREEN=Object.freeze(ne.fromCssColorString("#3CB371"));ne.MEDIUMSLATEBLUE=Object.freeze(ne.fromCssColorString("#7B68EE"));ne.MEDIUMSPRINGGREEN=Object.freeze(ne.fromCssColorString("#00FA9A"));ne.MEDIUMTURQUOISE=Object.freeze(ne.fromCssColorString("#48D1CC"));ne.MEDIUMVIOLETRED=Object.freeze(ne.fromCssColorString("#C71585"));ne.MIDNIGHTBLUE=Object.freeze(ne.fromCssColorString("#191970"));ne.MINTCREAM=Object.freeze(ne.fromCssColorString("#F5FFFA"));ne.MISTYROSE=Object.freeze(ne.fromCssColorString("#FFE4E1"));ne.MOCCASIN=Object.freeze(ne.fromCssColorString("#FFE4B5"));ne.NAVAJOWHITE=Object.freeze(ne.fromCssColorString("#FFDEAD"));ne.NAVY=Object.freeze(ne.fromCssColorString("#000080"));ne.OLDLACE=Object.freeze(ne.fromCssColorString("#FDF5E6"));ne.OLIVE=Object.freeze(ne.fromCssColorString("#808000"));ne.OLIVEDRAB=Object.freeze(ne.fromCssColorString("#6B8E23"));ne.ORANGE=Object.freeze(ne.fromCssColorString("#FFA500"));ne.ORANGERED=Object.freeze(ne.fromCssColorString("#FF4500"));ne.ORCHID=Object.freeze(ne.fromCssColorString("#DA70D6"));ne.PALEGOLDENROD=Object.freeze(ne.fromCssColorString("#EEE8AA"));ne.PALEGREEN=Object.freeze(ne.fromCssColorString("#98FB98"));ne.PALETURQUOISE=Object.freeze(ne.fromCssColorString("#AFEEEE"));ne.PALEVIOLETRED=Object.freeze(ne.fromCssColorString("#DB7093"));ne.PAPAYAWHIP=Object.freeze(ne.fromCssColorString("#FFEFD5"));ne.PEACHPUFF=Object.freeze(ne.fromCssColorString("#FFDAB9"));ne.PERU=Object.freeze(ne.fromCssColorString("#CD853F"));ne.PINK=Object.freeze(ne.fromCssColorString("#FFC0CB"));ne.PLUM=Object.freeze(ne.fromCssColorString("#DDA0DD"));ne.POWDERBLUE=Object.freeze(ne.fromCssColorString("#B0E0E6"));ne.PURPLE=Object.freeze(ne.fromCssColorString("#800080"));ne.RED=Object.freeze(ne.fromCssColorString("#FF0000"));ne.ROSYBROWN=Object.freeze(ne.fromCssColorString("#BC8F8F"));ne.ROYALBLUE=Object.freeze(ne.fromCssColorString("#4169E1"));ne.SADDLEBROWN=Object.freeze(ne.fromCssColorString("#8B4513"));ne.SALMON=Object.freeze(ne.fromCssColorString("#FA8072"));ne.SANDYBROWN=Object.freeze(ne.fromCssColorString("#F4A460"));ne.SEAGREEN=Object.freeze(ne.fromCssColorString("#2E8B57"));ne.SEASHELL=Object.freeze(ne.fromCssColorString("#FFF5EE"));ne.SIENNA=Object.freeze(ne.fromCssColorString("#A0522D"));ne.SILVER=Object.freeze(ne.fromCssColorString("#C0C0C0"));ne.SKYBLUE=Object.freeze(ne.fromCssColorString("#87CEEB"));ne.SLATEBLUE=Object.freeze(ne.fromCssColorString("#6A5ACD"));ne.SLATEGRAY=Object.freeze(ne.fromCssColorString("#708090"));ne.SLATEGREY=ne.SLATEGRAY;ne.SNOW=Object.freeze(ne.fromCssColorString("#FFFAFA"));ne.SPRINGGREEN=Object.freeze(ne.fromCssColorString("#00FF7F"));ne.STEELBLUE=Object.freeze(ne.fromCssColorString("#4682B4"));ne.TAN=Object.freeze(ne.fromCssColorString("#D2B48C"));ne.TEAL=Object.freeze(ne.fromCssColorString("#008080"));ne.THISTLE=Object.freeze(ne.fromCssColorString("#D8BFD8"));ne.TOMATO=Object.freeze(ne.fromCssColorString("#FF6347"));ne.TURQUOISE=Object.freeze(ne.fromCssColorString("#40E0D0"));ne.VIOLET=Object.freeze(ne.fromCssColorString("#EE82EE"));ne.WHEAT=Object.freeze(ne.fromCssColorString("#F5DEB3"));ne.WHITE=Object.freeze(ne.fromCssColorString("#FFFFFF"));ne.WHITESMOKE=Object.freeze(ne.fromCssColorString("#F5F5F5"));ne.YELLOW=Object.freeze(ne.fromCssColorString("#FFFF00"));ne.YELLOWGREEN=Object.freeze(ne.fromCssColorString("#9ACD32"));ne.TRANSPARENT=Object.freeze(new ne(0,0,0,0));var z=ne;function eP(e){e=y(e,y.EMPTY_OBJECT),this.color=e.color,this.depth=e.depth,this.stencil=e.stencil,this.renderState=e.renderState,this.framebuffer=e.framebuffer,this.owner=e.owner,this.pass=e.pass}eP.ALL=Object.freeze(new eP({color:new z(0,0,0,0),depth:1,stencil:0}));eP.prototype.execute=function(e,t){e.clear(this,t)};var ei=eP;var rTe={ENVIRONMENT:0,COMPUTE:1,GLOBE:2,TERRAIN_CLASSIFICATION:3,CESIUM_3D_TILE:4,CESIUM_3D_TILE_CLASSIFICATION:5,CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW:6,OPAQUE:7,TRANSLUCENT:8,VOXELS:9,OVERLAY:10,NUMBER_OF_PASSES:11},Ee=Object.freeze(rTe);function MX(e){e=y(e,y.EMPTY_OBJECT),this.vertexArray=e.vertexArray,this.fragmentShaderSource=e.fragmentShaderSource,this.shaderProgram=e.shaderProgram,this.uniformMap=e.uniformMap,this.outputTexture=e.outputTexture,this.preExecute=e.preExecute,this.postExecute=e.postExecute,this.canceled=e.canceled,this.persists=y(e.persists,!1),this.pass=Ee.COMPUTE,this.owner=e.owner}MX.prototype.execute=function(e){e.execute(this)};var vf=MX;function Dt(e,t){this.x=y(e,0),this.y=y(t,0)}Dt.fromElements=function(e,t,n){return u(n)?(n.x=e,n.y=t,n):new Dt(e,t)};Dt.clone=function(e,t){if(u(e))return u(t)?(t.x=e.x,t.y=e.y,t):new Dt(e.x,e.y)};Dt.fromCartesian3=Dt.clone;Dt.fromCartesian4=Dt.clone;Dt.packedLength=2;Dt.pack=function(e,t,n){return n=y(n,0),t[n++]=e.x,t[n]=e.y,t};Dt.unpack=function(e,t,n){return t=y(t,0),u(n)||(n=new Dt),n.x=e[t++],n.y=e[t],n};Dt.packArray=function(e,t){let n=e.length,i=n*2;u(t)?!Array.isArray(t)&&t.length!==i||t.length!==i&&(t.length=i):t=new Array(i);for(let o=0;oP.EPSILON12);return u(o)?(o.x=r*N,o.y=s*F,o.z=a*_,o):new h(r*N,s*F,a*_)}var pb=lTe;function Br(e,t,n){this.longitude=y(e,0),this.latitude=y(t,0),this.height=y(n,0)}Br.fromRadians=function(e,t,n,i){return n=y(n,0),u(i)?(i.longitude=e,i.latitude=t,i.height=n,i):new Br(e,t,n)};Br.fromDegrees=function(e,t,n,i){return e=P.toRadians(e),t=P.toRadians(t),Br.fromRadians(e,t,n,i)};var uTe=new h,fTe=new h,dTe=new h,hTe=new h(1/6378137,1/6378137,1/6356752314245179e-9),mTe=new h(1/(6378137*6378137),1/(6378137*6378137),1/(6356752314245179e-9*6356752314245179e-9)),pTe=P.EPSILON1;Br.fromCartesian=function(e,t,n){let i=u(t)?t.oneOverRadii:hTe,o=u(t)?t.oneOverRadiiSquared:mTe,r=u(t)?t._centerToleranceSquared:pTe,s=pb(e,i,o,r,fTe);if(!u(s))return;let a=h.multiplyComponents(s,o,uTe);a=h.normalize(a,a);let c=h.subtract(e,s,dTe),l=Math.atan2(a.y,a.x),f=Math.asin(a.z),d=P.sign(h.dot(c,e))*h.magnitude(c);return u(n)?(n.longitude=l,n.latitude=f,n.height=d,n):new Br(l,f,d)};Br.toCartesian=function(e,t,n){return h.fromRadians(e.longitude,e.latitude,e.height,t,n)};Br.clone=function(e,t){if(u(e))return u(t)?(t.longitude=e.longitude,t.latitude=e.latitude,t.height=e.height,t):new Br(e.longitude,e.latitude,e.height)};Br.equals=function(e,t){return e===t||u(e)&&u(t)&&e.longitude===t.longitude&&e.latitude===t.latitude&&e.height===t.height};Br.equalsEpsilon=function(e,t,n){return n=y(n,0),e===t||u(e)&&u(t)&&Math.abs(e.longitude-t.longitude)<=n&&Math.abs(e.latitude-t.latitude)<=n&&Math.abs(e.height-t.height)<=n};Br.ZERO=Object.freeze(new Br(0,0,0));Br.prototype.clone=function(e){return Br.clone(this,e)};Br.prototype.equals=function(e){return Br.equals(this,e)};Br.prototype.equalsEpsilon=function(e,t){return Br.equalsEpsilon(this,e,t)};Br.prototype.toString=function(){return`(${this.longitude}, ${this.latitude}, ${this.height})`};var fe=Br;function kX(e,t,n,i){t=y(t,0),n=y(n,0),i=y(i,0),e._radii=new h(t,n,i),e._radiiSquared=new h(t*t,n*n,i*i),e._radiiToTheFourth=new h(t*t*t*t,n*n*n*n,i*i*i*i),e._oneOverRadii=new h(t===0?0:1/t,n===0?0:1/n,i===0?0:1/i),e._oneOverRadiiSquared=new h(t===0?0:1/(t*t),n===0?0:1/(n*n),i===0?0:1/(i*i)),e._minimumRadius=Math.min(t,n,i),e._maximumRadius=Math.max(t,n,i),e._centerToleranceSquared=P.EPSILON1,e._radiiSquared.z!==0&&(e._squaredXOverSquaredZ=e._radiiSquared.x/e._radiiSquared.z)}function qi(e,t,n){this._radii=void 0,this._radiiSquared=void 0,this._radiiToTheFourth=void 0,this._oneOverRadii=void 0,this._oneOverRadiiSquared=void 0,this._minimumRadius=void 0,this._maximumRadius=void 0,this._centerToleranceSquared=void 0,this._squaredXOverSquaredZ=void 0,kX(this,e,t,n)}Object.defineProperties(qi.prototype,{radii:{get:function(){return this._radii}},radiiSquared:{get:function(){return this._radiiSquared}},radiiToTheFourth:{get:function(){return this._radiiToTheFourth}},oneOverRadii:{get:function(){return this._oneOverRadii}},oneOverRadiiSquared:{get:function(){return this._oneOverRadiiSquared}},minimumRadius:{get:function(){return this._minimumRadius}},maximumRadius:{get:function(){return this._maximumRadius}}});qi.clone=function(e,t){if(!u(e))return;let n=e._radii;return u(t)?(h.clone(n,t._radii),h.clone(e._radiiSquared,t._radiiSquared),h.clone(e._radiiToTheFourth,t._radiiToTheFourth),h.clone(e._oneOverRadii,t._oneOverRadii),h.clone(e._oneOverRadiiSquared,t._oneOverRadiiSquared),t._minimumRadius=e._minimumRadius,t._maximumRadius=e._maximumRadius,t._centerToleranceSquared=e._centerToleranceSquared,t):new qi(n.x,n.y,n.z)};qi.fromCartesian3=function(e,t){return u(t)||(t=new qi),u(e)&&kX(t,e.x,e.y,e.z),t};qi.WGS84=Object.freeze(new qi(6378137,6378137,6356752314245179e-9));qi.UNIT_SPHERE=Object.freeze(new qi(1,1,1));qi.MOON=Object.freeze(new qi(P.LUNAR_RADIUS,P.LUNAR_RADIUS,P.LUNAR_RADIUS));qi.prototype.clone=function(e){return qi.clone(this,e)};qi.packedLength=h.packedLength;qi.pack=function(e,t,n){return n=y(n,0),h.pack(e._radii,t,n),t};qi.unpack=function(e,t,n){t=y(t,0);let i=h.unpack(e,t);return qi.fromCartesian3(i,n)};qi.prototype.geocentricSurfaceNormal=h.normalize;qi.prototype.geodeticSurfaceNormalCartographic=function(e,t){let n=e.longitude,i=e.latitude,o=Math.cos(i),r=o*Math.cos(n),s=o*Math.sin(n),a=Math.sin(i);return u(t)||(t=new h),t.x=r,t.y=s,t.z=a,h.normalize(t,t)};qi.prototype.geodeticSurfaceNormal=function(e,t){if(!h.equalsEpsilon(e,h.ZERO,P.EPSILON14))return u(t)||(t=new h),t=h.multiplyComponents(e,this._oneOverRadiiSquared,t),h.normalize(t,t)};var _Te=new h,gTe=new h;qi.prototype.cartographicToCartesian=function(e,t){let n=_Te,i=gTe;this.geodeticSurfaceNormalCartographic(e,n),h.multiplyComponents(this._radiiSquared,n,i);let o=Math.sqrt(h.dot(n,i));return h.divideByScalar(i,o,i),h.multiplyByScalar(n,e.height,n),u(t)||(t=new h),h.add(i,n,t)};qi.prototype.cartographicArrayToCartesianArray=function(e,t){let n=e.length;u(t)?t.length=n:t=new Array(n);for(let i=0;i=this._radii.z-t))return n};var TTe=[.14887433898163,.43339539412925,.67940956829902,.86506336668898,.97390652851717,0],ATe=[.29552422471475,.26926671930999,.21908636251598,.14945134915058,.066671344308684,0];function BX(e,t,n){let i=.5*(t+e),o=.5*(t-e),r=0;for(let s=0;s<5;s++){let a=o*TTe[s];r+=ATe[s]*(n(i+a)+n(i-a))}return r*=o,r}qi.prototype.surfaceArea=function(e){let t=e.west,n=e.east,i=e.south,o=e.north;for(;n=0?f.longitude:f.longitude+P.TWO_PI;o=Math.min(o,d),r=Math.max(r,d)}return i-n>r-o&&(n=o,i=r,i>P.PI&&(i=i-P.TWO_PI),n>P.PI&&(n=n-P.TWO_PI)),u(t)?(t.west=n,t.south=s,t.east=i,t.north=a,t):new Nn(n,s,i,a)};Nn.fromCartesianArray=function(e,t,n){t=y(t,ie.WGS84);let i=Number.MAX_VALUE,o=-Number.MAX_VALUE,r=Number.MAX_VALUE,s=-Number.MAX_VALUE,a=Number.MAX_VALUE,c=-Number.MAX_VALUE;for(let l=0,f=e.length;l=0?d.longitude:d.longitude+P.TWO_PI;r=Math.min(r,p),s=Math.max(s,p)}return o-i>s-r&&(i=r,o=s,o>P.PI&&(o=o-P.TWO_PI),i>P.PI&&(i=i-P.TWO_PI)),u(n)?(n.west=i,n.south=a,n.east=o,n.north=c,n):new Nn(i,a,o,c)};Nn.clone=function(e,t){if(u(e))return u(t)?(t.west=e.west,t.south=e.south,t.east=e.east,t.north=e.north,t):new Nn(e.west,e.south,e.east,e.north)};Nn.equalsEpsilon=function(e,t,n){return n=y(n,0),e===t||u(e)&&u(t)&&Math.abs(e.west-t.west)<=n&&Math.abs(e.south-t.south)<=n&&Math.abs(e.east-t.east)<=n&&Math.abs(e.north-t.north)<=n};Nn.prototype.clone=function(e){return Nn.clone(this,e)};Nn.prototype.equals=function(e){return Nn.equals(this,e)};Nn.equals=function(e,t){return e===t||u(e)&&u(t)&&e.west===t.west&&e.south===t.south&&e.east===t.east&&e.north===t.north};Nn.prototype.equalsEpsilon=function(e,t){return Nn.equalsEpsilon(this,e,t)};Nn.validate=function(e){};Nn.southwest=function(e,t){return u(t)?(t.longitude=e.west,t.latitude=e.south,t.height=0,t):new fe(e.west,e.south)};Nn.northwest=function(e,t){return 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o=0,r=e.north,s=e.south,a=e.east,c=e.west,l=ETe;l.height=n,l.longitude=c,l.latitude=r,i[o]=t.cartographicToCartesian(l,i[o]),o++,l.longitude=a,i[o]=t.cartographicToCartesian(l,i[o]),o++,l.latitude=s,i[o]=t.cartographicToCartesian(l,i[o]),o++,l.longitude=c,i[o]=t.cartographicToCartesian(l,i[o]),o++,r<0?l.latitude=r:s>0?l.latitude=s:l.latitude=0;for(let f=1;f<8;++f)l.longitude=-Math.PI+f*P.PI_OVER_TWO,Nn.contains(e,l)&&(i[o]=t.cartographicToCartesian(l,i[o]),o++);return l.latitude===0&&(l.longitude=c,i[o]=t.cartographicToCartesian(l,i[o]),o++,l.longitude=a,i[o]=t.cartographicToCartesian(l,i[o]),o++),i.length=o,i};Nn.subsection=function(e,t,n,i,o,r){if(u(r)||(r=new Nn),e.west<=e.east){let a=e.east-e.west;r.west=e.west+t*a,r.east=e.west+i*a}else{let a=P.TWO_PI+e.east-e.west;r.west=P.negativePiToPi(e.west+t*a),r.east=P.negativePiToPi(e.west+i*a)}let s=e.north-e.south;return 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ArrayBuffer){let o=new Uint8Array(e);return i={supportedTargetFormats:t,ktx2Buffer:o},n.scheduleTask(i,[e])}return i={supportedTargetFormats:t,ktx2Buffer:e},n.scheduleTask(i,[e.buffer])}).then(function(n){let i=n.length,o=Object.keys(n[0]),r=o.length,s;for(s=0;s1/pi. * * @alias czm_oneOverPi * @glslConstant * * @see CesiumMath.ONE_OVER_PI * * @example * // GLSL declaration * const float czm_oneOverPi = ...; * * // Example * float pi = 1.0 / czm_oneOverPi; */ const float czm_oneOverPi = 0.3183098861837907; `;var KP=`/** * A built-in GLSL floating-point constant for 1/2pi. * * @alias czm_oneOverTwoPi * @glslConstant * * @see CesiumMath.ONE_OVER_TWO_PI * * @example * // GLSL declaration * const float czm_oneOverTwoPi = ...; * * // Example * float pi = 2.0 * czm_oneOverTwoPi; */ const float czm_oneOverTwoPi = 0.15915494309189535; `;var ZP=`/** * The automatic GLSL constant for {@link Pass#CESIUM_3D_TILE} * * @name czm_passCesium3DTile * @glslConstant * * @see czm_pass */ const float czm_passCesium3DTile = 4.0; `;var $P=`/** * The automatic GLSL constant for {@link Pass#CESIUM_3D_TILE_CLASSIFICATION} * * @name czm_passCesium3DTileClassification * @glslConstant * * @see czm_pass */ const float czm_passCesium3DTileClassification = 5.0; `;var QP=`/** * The automatic GLSL constant for {@link Pass#CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW} * * @name czm_passCesium3DTileClassificationIgnoreShow * @glslConstant * * @see czm_pass */ const float czm_passCesium3DTileClassificationIgnoreShow = 6.0; `;var JP=`/** * The automatic GLSL constant for {@link Pass#CLASSIFICATION} * * @name czm_passClassification * @glslConstant * * @see czm_pass */ const float czm_passClassification = 7.0; `;var e1=`/** * The automatic GLSL constant for {@link Pass#COMPUTE} * * @name czm_passCompute * @glslConstant * * @see czm_pass */ const float czm_passCompute = 1.0; `;var t1=`/** * The automatic GLSL constant for {@link Pass#ENVIRONMENT} * * @name czm_passEnvironment * @glslConstant * * @see czm_pass */ const float czm_passEnvironment = 0.0; `;var n1=`/** * The automatic GLSL constant for {@link Pass#GLOBE} * * @name czm_passGlobe * @glslConstant * * @see czm_pass */ const float czm_passGlobe = 2.0; `;var i1=`/** * The automatic GLSL constant for {@link Pass#OPAQUE} * * @name czm_passOpaque * @glslConstant * * @see czm_pass */ const float czm_passOpaque = 7.0; `;var o1=`/** * The automatic GLSL constant for {@link Pass#OVERLAY} * * @name czm_passOverlay * @glslConstant * * @see czm_pass */ const float czm_passOverlay = 10.0; `;var r1=`/** * The automatic GLSL constant for {@link Pass#TERRAIN_CLASSIFICATION} * * @name czm_passTerrainClassification * @glslConstant * * @see czm_pass */ const float czm_passTerrainClassification = 3.0; `;var s1=`/** * The automatic GLSL constant for {@link Pass#TRANSLUCENT} * * @name czm_passTranslucent * @glslConstant * * @see czm_pass */ const float czm_passTranslucent = 8.0; `;var a1=`/** * The automatic GLSL constant for {@link Pass#VOXELS} * * @name czm_passVoxels * @glslConstant * * @see czm_pass */ const float czm_passVoxels = 9.0; `;var c1=`/** * A built-in GLSL floating-point constant for Math.PI. * * @alias czm_pi * @glslConstant * * @see CesiumMath.PI * * @example * // GLSL declaration * const float czm_pi = ...; * * // Example * float twoPi = 2.0 * czm_pi; */ const float czm_pi = 3.141592653589793; `;var l1=`/** * A built-in GLSL floating-point constant for pi/4. * * @alias czm_piOverFour * @glslConstant * * @see CesiumMath.PI_OVER_FOUR * * @example * // GLSL declaration * const float czm_piOverFour = ...; * * // Example * float pi = 4.0 * czm_piOverFour; */ const float czm_piOverFour = 0.7853981633974483; `;var u1=`/** * A built-in GLSL floating-point constant for pi/6. * * @alias czm_piOverSix * @glslConstant * * @see CesiumMath.PI_OVER_SIX * * @example * // GLSL declaration * const float czm_piOverSix = ...; * * // Example * float pi = 6.0 * czm_piOverSix; */ const float czm_piOverSix = 0.5235987755982988; `;var f1=`/** * A built-in GLSL floating-point constant for pi/3. * * @alias czm_piOverThree * @glslConstant * * @see CesiumMath.PI_OVER_THREE * * @example * // GLSL declaration * const float czm_piOverThree = ...; * * // Example * float pi = 3.0 * czm_piOverThree; */ const float czm_piOverThree = 1.0471975511965976; `;var d1=`/** * A built-in GLSL floating-point constant for pi/2. * * @alias czm_piOverTwo * @glslConstant * * @see CesiumMath.PI_OVER_TWO * * @example * // GLSL declaration * const float czm_piOverTwo = ...; * * // Example * float pi = 2.0 * czm_piOverTwo; */ const float czm_piOverTwo = 1.5707963267948966; `;var h1=`/** * A built-in GLSL floating-point constant for converting degrees to radians. * * @alias czm_radiansPerDegree * @glslConstant * * @see CesiumMath.RADIANS_PER_DEGREE * * @example * // GLSL declaration * const float czm_radiansPerDegree = ...; * * // Example * float rad = czm_radiansPerDegree * deg; */ const float czm_radiansPerDegree = 0.017453292519943295; `;var m1=`/** * The constant identifier for the 2D {@link SceneMode} * * @name czm_sceneMode2D * @glslConstant * @see czm_sceneMode * @see czm_sceneModeColumbusView * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneMode2D = 2.0; `;var p1=`/** * The constant identifier for the 3D {@link SceneMode} * * @name czm_sceneMode3D * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneModeMorphing */ const float czm_sceneMode3D = 3.0; `;var _1=`/** * The constant identifier for the Columbus View {@link SceneMode} * * @name czm_sceneModeColumbusView * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneModeColumbusView = 1.0; `;var g1=`/** * The constant identifier for the Morphing {@link SceneMode} * * @name czm_sceneModeMorphing * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneMode3D */ const float czm_sceneModeMorphing = 0.0; `;var y1=`/** * A built-in GLSL floating-point constant for one solar radius. * * @alias czm_solarRadius * @glslConstant * * @see CesiumMath.SOLAR_RADIUS * * @example * // GLSL declaration * const float czm_solarRadius = ...; */ const float czm_solarRadius = 695500000.0; `;var x1=`/** * A built-in GLSL floating-point constant for 3pi/2. * * @alias czm_threePiOver2 * @glslConstant * * @see CesiumMath.THREE_PI_OVER_TWO * * @example * // GLSL declaration * const float czm_threePiOver2 = ...; * * // Example * float pi = (2.0 / 3.0) * czm_threePiOver2; */ const float czm_threePiOver2 = 4.71238898038469; `;var b1=`/** * A built-in GLSL floating-point constant for 2pi. * * @alias czm_twoPi * @glslConstant * * @see CesiumMath.TWO_PI * * @example * // GLSL declaration * const float czm_twoPi = ...; * * // Example * float pi = czm_twoPi / 2.0; */ const float czm_twoPi = 6.283185307179586; `;var T1=`/** * The maximum latitude, in radians, both North and South, supported by a Web Mercator * (EPSG:3857) projection. Technically, the Mercator projection is defined * for any latitude up to (but not including) 90 degrees, but it makes sense * to cut it off sooner because it grows exponentially with increasing latitude. * The logic behind this particular cutoff value, which is the one used by * Google Maps, Bing Maps, and Esri, is that it makes the projection * square. That is, the rectangle is equal in the X and Y directions. * * The constant value is computed as follows: * czm_pi * 0.5 - (2.0 * atan(exp(-czm_pi))) * * @name czm_webMercatorMaxLatitude * @glslConstant */ const float czm_webMercatorMaxLatitude = 1.4844222297453324; `;var A1=`/** * @name czm_depthRangeStruct * @glslStruct */ struct czm_depthRangeStruct { float near; float far; }; `;var C1=`/** * Holds material information that can be used for lighting. Returned by all czm_getMaterial functions. * * @name czm_material * @glslStruct * * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} specular Intensity of incoming light reflecting in a single direction. * @property {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * @property {vec3} normal Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {vec3} emission Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. */ struct czm_material { vec3 diffuse; float specular; float shininess; vec3 normal; vec3 emission; float alpha; }; `;var E1=`/** * Used as input to every material's czm_getMaterial function. * * @name czm_materialInput * @glslStruct * * @property {float} s 1D texture coordinates. * @property {vec2} st 2D texture coordinates. * @property {vec3} str 3D texture coordinates. * @property {vec3} normalEC Unperturbed surface normal in eye coordinates. * @property {mat3} tangentToEyeMatrix Matrix for converting a tangent space normal to eye space. * @property {vec3} positionToEyeEC Vector from the fragment to the eye in eye coordinates. The magnitude is the distance in meters from the fragment to the eye. * @property {float} height The height of the terrain in meters above or below the WGS84 ellipsoid. Only available for globe materials. * @property {float} slope The slope of the terrain in radians. 0 is flat; pi/2 is vertical. Only available for globe materials. * @property {float} aspect The aspect of the terrain in radians. 0 is East, pi/2 is North, pi is West, 3pi/2 is South. Only available for globe materials. */ struct czm_materialInput { float s; vec2 st; vec3 str; vec3 normalEC; mat3 tangentToEyeMatrix; vec3 positionToEyeEC; float height; float slope; float aspect; }; `;var S1=`/** * Struct for representing a material for a {@link Model}. The model * rendering pipeline will pass this struct between material, custom shaders, * and lighting stages. This is not to be confused with {@link czm_material} * which is used by the older Fabric materials system, although they are similar. *

* All color values (diffuse, specular, emissive) are in linear color space. *

* * @name czm_modelMaterial * @glslStruct * * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. * @property {vec3} specular Color of reflected light at normal incidence in PBR materials. This is sometimes referred to as f0 in the literature. * @property {float} roughness A number from 0.0 to 1.0 representing how rough the surface is. Values near 0.0 produce glossy surfaces, while values near 1.0 produce rough surfaces. * @property {vec3} normalEC Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {float} occlusion Ambient occlusion recieved at this point on the material. 1.0 means fully lit, 0.0 means fully occluded. * @property {vec3} emissive Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. */ struct czm_modelMaterial { vec3 diffuse; float alpha; vec3 specular; float roughness; vec3 normalEC; float occlusion; vec3 emissive; }; `;var w1=`/** * Struct for representing the output of a custom vertex shader. * * @name czm_modelVertexOutput * @glslStruct * * @see {@link CustomShader} * @see {@link Model} * * @property {vec3} positionMC The position of the vertex in model coordinates * @property {float} pointSize A custom value for gl_PointSize. This is only used for point primitives. */ struct czm_modelVertexOutput { vec3 positionMC; float pointSize; }; `;var v1=`/** * Parameters for {@link czm_pbrLighting} * * @name czm_material * @glslStruct * * @property {vec3} diffuseColor the diffuse color of the material for the lambert term of the rendering equation * @property {float} roughness a value from 0.0 to 1.0 that indicates how rough the surface of the material is. * @property {vec3} f0 The reflectance of the material at normal incidence */ struct czm_pbrParameters { vec3 diffuseColor; float roughness; vec3 f0; }; `;var D1=`/** * DOC_TBA * * @name czm_ray * @glslStruct */ struct czm_ray { vec3 origin; vec3 direction; }; `;var I1=`/** * DOC_TBA * * @name czm_raySegment * @glslStruct */ struct czm_raySegment { float start; float stop; }; /** * DOC_TBA * * @name czm_emptyRaySegment * @glslConstant */ const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity); /** * DOC_TBA * * @name czm_fullRaySegment * @glslConstant */ const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity); `;var P1=`struct czm_shadowParameters { #ifdef USE_CUBE_MAP_SHADOW vec3 texCoords; #else vec2 texCoords; #endif float depthBias; float depth; float nDotL; vec2 texelStepSize; float normalShadingSmooth; float darkness; }; `;var O1=`/** * Converts an HSB color (hue, saturation, brightness) to RGB * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_HSBToRGB * @glslFunction * * @param {vec3} hsb The color in HSB. * * @returns {vec3} The color in RGB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_HSB2RGB = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 czm_HSBToRGB(vec3 hsb) { vec3 p = abs(fract(hsb.xxx + K_HSB2RGB.xyz) * 6.0 - K_HSB2RGB.www); return hsb.z * mix(K_HSB2RGB.xxx, clamp(p - K_HSB2RGB.xxx, 0.0, 1.0), hsb.y); } `;var R1=`/** * Converts an HSL color (hue, saturation, lightness) to RGB * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_HSLToRGB * @glslFunction * * @param {vec3} rgb The color in HSL. * * @returns {vec3} The color in RGB. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 hueToRGB(float hue) { float r = abs(hue * 6.0 - 3.0) - 1.0; float g = 2.0 - abs(hue * 6.0 - 2.0); float b = 2.0 - abs(hue * 6.0 - 4.0); return clamp(vec3(r, g, b), 0.0, 1.0); } vec3 czm_HSLToRGB(vec3 hsl) { vec3 rgb = hueToRGB(hsl.x); float c = (1.0 - abs(2.0 * hsl.z - 1.0)) * hsl.y; return (rgb - 0.5) * c + hsl.z; } `;var M1=`/** * Converts an RGB color to HSB (hue, saturation, brightness) * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_RGBToHSB * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_RGB2HSB = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec3 czm_RGBToHSB(vec3 rgb) { vec4 p = mix(vec4(rgb.bg, K_RGB2HSB.wz), vec4(rgb.gb, K_RGB2HSB.xy), step(rgb.b, rgb.g)); vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r)); float d = q.x - min(q.w, q.y); return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + czm_epsilon7)), d / (q.x + czm_epsilon7), q.x); } `;var L1=`/** * Converts an RGB color to HSL (hue, saturation, lightness) * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_RGBToHSL * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSL. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 RGBtoHCV(vec3 rgb) { // Based on work by Sam Hocevar and Emil Persson vec4 p = (rgb.g < rgb.b) ? vec4(rgb.bg, -1.0, 2.0 / 3.0) : vec4(rgb.gb, 0.0, -1.0 / 3.0); vec4 q = (rgb.r < p.x) ? vec4(p.xyw, rgb.r) : vec4(rgb.r, p.yzx); float c = q.x - min(q.w, q.y); float h = abs((q.w - q.y) / (6.0 * c + czm_epsilon7) + q.z); return vec3(h, c, q.x); } vec3 czm_RGBToHSL(vec3 rgb) { vec3 hcv = RGBtoHCV(rgb); float l = hcv.z - hcv.y * 0.5; float s = hcv.y / (1.0 - abs(l * 2.0 - 1.0) + czm_epsilon7); return vec3(hcv.x, s, l); } `;var N1=`/** * Converts an RGB color to CIE Yxy. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_RGBToXYZ * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in CIE Yxy. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_RGBToXYZ(vec3 rgb) { const mat3 RGB2XYZ = mat3(0.4124, 0.2126, 0.0193, 0.3576, 0.7152, 0.1192, 0.1805, 0.0722, 0.9505); vec3 xyz = RGB2XYZ * rgb; vec3 Yxy; Yxy.r = xyz.g; float temp = dot(vec3(1.0), xyz); Yxy.gb = xyz.rg / temp; return Yxy; } `;var F1=`/** * Converts a CIE Yxy color to RGB. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_XYZToRGB * @glslFunction * * @param {vec3} Yxy The color in CIE Yxy. * * @returns {vec3} The color in RGB. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_XYZToRGB(vec3 Yxy) { const mat3 XYZ2RGB = mat3( 3.2405, -0.9693, 0.0556, -1.5371, 1.8760, -0.2040, -0.4985, 0.0416, 1.0572); vec3 xyz; xyz.r = Yxy.r * Yxy.g / Yxy.b; xyz.g = Yxy.r; xyz.b = Yxy.r * (1.0 - Yxy.g - Yxy.b) / Yxy.b; return XYZ2RGB * xyz; } `;var B1=`// See: // https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ vec3 czm_acesTonemapping(vec3 color) { float g = 0.985; float a = 0.065; float b = 0.0001; float c = 0.433; float d = 0.238; color = (color * (color + a) - b) / (color * (g * color + c) + d); color = clamp(color, 0.0, 1.0); return color; } `;var k1=`/** * @private */ float czm_alphaWeight(float a) { float z = (gl_FragCoord.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; // See Weighted Blended Order-Independent Transparency for examples of different weighting functions: // http://jcgt.org/published/0002/02/09/ return pow(a + 0.01, 4.0) + max(1e-2, min(3.0 * 1e3, 0.003 / (1e-5 + pow(abs(z) / 200.0, 4.0)))); } `;var U1=`/** * Procedural anti-aliasing by blurring two colors that meet at a sharp edge. * * @name czm_antialias * @glslFunction * * @param {vec4} color1 The color on one side of the edge. * @param {vec4} color2 The color on the other side of the edge. * @param {vec4} currentcolor The current color, either color1 or color2. * @param {float} dist The distance to the edge in texture coordinates. * @param {float} [fuzzFactor=0.1] Controls the blurriness between the two colors. * @returns {vec4} The anti-aliased color. * * @example * // GLSL declarations * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor); * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist); * * // get the color for a material that has a sharp edge at the line y = 0.5 in texture space * float dist = abs(textureCoordinates.t - 0.5); * vec4 currentColor = mix(bottomColor, topColor, step(0.5, textureCoordinates.t)); * vec4 color = czm_antialias(bottomColor, topColor, currentColor, dist, 0.1); */ vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor) { float val1 = clamp(dist / fuzzFactor, 0.0, 1.0); float val2 = clamp((dist - 0.5) / fuzzFactor, 0.0, 1.0); val1 = val1 * (1.0 - val2); val1 = val1 * val1 * (3.0 - (2.0 * val1)); val1 = pow(val1, 0.5); //makes the transition nicer vec4 midColor = (color1 + color2) * 0.5; return mix(midColor, currentColor, val1); } vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist) { return czm_antialias(color1, color2, currentColor, dist, 0.1); } `;var V1=`/** * Approximately computes spherical coordinates given a normal. * Uses approximate inverse trigonometry for speed and consistency, * since inverse trigonometry can differ from vendor-to-vendor and when compared with the CPU. * * @name czm_approximateSphericalCoordinates * @glslFunction * * @param {vec3} normal arbitrary-length normal. * * @returns {vec2} Approximate latitude and longitude spherical coordinates. */ vec2 czm_approximateSphericalCoordinates(vec3 normal) { // Project into plane with vertical for latitude float latitudeApproximation = czm_fastApproximateAtan(sqrt(normal.x * normal.x + normal.y * normal.y), normal.z); float longitudeApproximation = czm_fastApproximateAtan(normal.x, normal.y); return vec2(latitudeApproximation, longitudeApproximation); } `;var z1=`/** * Determines if the fragment is back facing * * @name czm_backFacing * @glslFunction * * @returns {bool} true if the fragment is back facing; otherwise, false. */ bool czm_backFacing() { // !gl_FrontFacing doesn't work as expected on Mac/Intel so use the more verbose form instead. See https://github.com/CesiumGS/cesium/pull/8494. return gl_FrontFacing == false; } `;var H1=`/** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a float expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {float} a Value to return if the comparison is true. * @param {float} b Value to return if the comparison is false. * * @returns {float} equivalent of comparison ? a : b */ float czm_branchFreeTernary(bool comparison, float a, float b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec2 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec2} a Value to return if the comparison is true. * @param {vec2} b Value to return if the comparison is false. * * @returns {vec2} equivalent of comparison ? a : b */ vec2 czm_branchFreeTernary(bool comparison, vec2 a, vec2 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec3 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec3 czm_branchFreeTernary(bool comparison, vec3 a, vec3 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec4 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec4 czm_branchFreeTernary(bool comparison, vec4 a, vec4 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } `;var G1=` vec4 czm_cascadeColor(vec4 weights) { return vec4(1.0, 0.0, 0.0, 1.0) * weights.x + vec4(0.0, 1.0, 0.0, 1.0) * weights.y + vec4(0.0, 0.0, 1.0, 1.0) * weights.z + vec4(1.0, 0.0, 1.0, 1.0) * weights.w; } `;var W1=` uniform vec4 shadowMap_cascadeDistances; float czm_cascadeDistance(vec4 weights) { return dot(shadowMap_cascadeDistances, weights); } `;var j1=` uniform mat4 shadowMap_cascadeMatrices[4]; mat4 czm_cascadeMatrix(vec4 weights) { return shadowMap_cascadeMatrices[0] * weights.x + shadowMap_cascadeMatrices[1] * weights.y + shadowMap_cascadeMatrices[2] * weights.z + shadowMap_cascadeMatrices[3] * weights.w; } `;var q1=` uniform vec4 shadowMap_cascadeSplits[2]; vec4 czm_cascadeWeights(float depthEye) { // One component is set to 1.0 and all others set to 0.0. vec4 near = step(shadowMap_cascadeSplits[0], vec4(depthEye)); vec4 far = step(depthEye, shadowMap_cascadeSplits[1]); return near * far; } `;var Y1=`/** * DOC_TBA * * @name czm_columbusViewMorph * @glslFunction */ vec4 czm_columbusViewMorph(vec4 position2D, vec4 position3D, float time) { // Just linear for now. vec3 p = mix(position2D.xyz, position3D.xyz, time); return vec4(p, 1.0); } `;var X1=`/** * Returns a position in model coordinates relative to eye taking into * account the current scene mode: 3D, 2D, or Columbus view. *

* This uses standard position attributes, position3DHigh, * position3DLow, position2DHigh, and position2DLow, * and should be used when writing a vertex shader for an {@link Appearance}. *

* * @name czm_computePosition * @glslFunction * * @returns {vec4} The position relative to eye. * * @example * vec4 p = czm_computePosition(); * v_positionEC = (czm_modelViewRelativeToEye * p).xyz; * gl_Position = czm_modelViewProjectionRelativeToEye * p; * * @see czm_translateRelativeToEye */ vec4 czm_computePosition(); `;var K1=`/** * @private */ vec2 cordic(float angle) { // Scale the vector by the appropriate factor for the 24 iterations to follow. vec2 vector = vec2(6.0725293500888267e-1, 0.0); // Iteration 1 float sense = (angle < 0.0) ? -1.0 : 1.0; // float factor = sense * 1.0; // 2^-0 mat2 rotation = mat2(1.0, sense, -sense, 1.0); vector = rotation * vector; angle -= sense * 7.8539816339744828e-1; // atan(2^-0) // Iteration 2 sense = (angle < 0.0) ? -1.0 : 1.0; float factor = sense * 5.0e-1; // 2^-1 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.6364760900080609e-1; // atan(2^-1) // Iteration 3 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.5e-1; // 2^-2 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4497866312686414e-1; // atan(2^-2) // Iteration 4 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.25e-1; // 2^-3 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2435499454676144e-1; // atan(2^-3) // Iteration 5 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.25e-2; // 2^-4 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.2418809995957350e-2; // atan(2^-4) // Iteration 6 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.125e-2; // 2^-5 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.1239833430268277e-2; // atan(2^-5) // Iteration 7 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.5625e-2; // 2^-6 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5623728620476831e-2; // atan(2^-6) // Iteration 8 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.8125e-3; // 2^-7 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.8123410601011111e-3; // atan(2^-7) // Iteration 9 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.90625e-3; // 2^-8 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.9062301319669718e-3; // atan(2^-8) // Iteration 10 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.953125e-3; // 2^-9 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9531225164788188e-3; // atan(2^-9) // Iteration 11 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.765625e-4; // 2^-10 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.7656218955931946e-4; // atan(2^-10) // Iteration 12 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.8828125e-4; // 2^-11 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.8828121119489829e-4; // atan(2^-11) // Iteration 13 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.44140625e-4; // 2^-12 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4414062014936177e-4; // atan(2^-12) // Iteration 14 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.220703125e-4; // 2^-13 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2207031189367021e-4; // atan(2^-13) // Iteration 15 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.103515625e-5; // 2^-14 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.1035156174208773e-5; // atan(2^-14) // Iteration 16 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.0517578125e-5; // 2^-15 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.0517578115526096e-5; // atan(2^-15) // Iteration 17 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.52587890625e-5; // 2^-16 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5258789061315762e-5; // atan(2^-16) // Iteration 18 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.62939453125e-6; // 2^-17 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.6293945311019700e-6; // atan(2^-17) // Iteration 19 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.814697265625e-6; // 2^-18 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.8146972656064961e-6; // atan(2^-18) // Iteration 20 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.9073486328125e-6; // 2^-19 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9073486328101870e-6; // atan(2^-19) // Iteration 21 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.5367431640625e-7; // 2^-20 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.5367431640596084e-7; // atan(2^-20) // Iteration 22 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.76837158203125e-7; // 2^-21 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.7683715820308884e-7; // atan(2^-21) // Iteration 23 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.384185791015625e-7; // 2^-22 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.3841857910155797e-7; // atan(2^-22) // Iteration 24 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.1920928955078125e-7; // 2^-23 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; // angle -= sense * 1.1920928955078068e-7; // atan(2^-23) return vector; } /** * Computes the cosine and sine of the provided angle using the CORDIC algorithm. * * @name czm_cosineAndSine * @glslFunction * * @param {float} angle The angle in radians. * * @returns {vec2} The resulting cosine of the angle (as the x coordinate) and sine of the angle (as the y coordinate). * * @example * vec2 v = czm_cosineAndSine(czm_piOverSix); * float cosine = v.x; * float sine = v.y; */ vec2 czm_cosineAndSine(float angle) { if (angle < -czm_piOverTwo || angle > czm_piOverTwo) { if (angle < 0.0) { return -cordic(angle + czm_pi); } else { return -cordic(angle - czm_pi); } } else { return cordic(angle); } } `;var Z1=`/** * Decompresses texture coordinates that were packed into a single float. * * @name czm_decompressTextureCoordinates * @glslFunction * * @param {float} encoded The compressed texture coordinates. * @returns {vec2} The decompressed texture coordinates. */ vec2 czm_decompressTextureCoordinates(float encoded) { float temp = encoded / 4096.0; float xZeroTo4095 = floor(temp); float stx = xZeroTo4095 / 4095.0; float sty = (encoded - xZeroTo4095 * 4096.0) / 4095.0; return vec2(stx, sty); } `;var $1=`/** * Get default parameters for physically based rendering. These defaults * describe a rough dielectric (non-metal) surface (e.g. rough plastic). * * @return {czm_pbrParameters} Default parameters for {@link czm_pbrLighting} */ czm_pbrParameters czm_defaultPbrMaterial() { czm_pbrParameters results; results.diffuseColor = vec3(1.0); results.roughness = 1.0; const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04); results.f0 = REFLECTANCE_DIELECTRIC; return results; } `;var Q1=`// emulated noperspective #if (__VERSION__ == 300 || defined(GL_EXT_frag_depth)) && !defined(LOG_DEPTH) out float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP, which is not available in WebGL 1 or 2. * GL_DEPTH_CLAMP clamps geometry that is outside the near and far planes, * capping the shadow volume. More information here: * https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_depth_clamp.txt. * * When GL_EXT_frag_depth is available we emulate GL_DEPTH_CLAMP by ensuring * no geometry gets clipped by setting the clip space z value to 0.0 and then * sending the unaltered screen space z value (using emulated noperspective * interpolation) to the frag shader where it is clamped to [0,1] and then * written with gl_FragDepth (see czm_writeDepthClamp). This technique is based on: * https://stackoverflow.com/questions/5960757/how-to-emulate-gl-depth-clamp-nv. * * When GL_EXT_frag_depth is not available, which is the case on some mobile * devices, we must attempt to fix this only in the vertex shader. * The approach is to clamp the z value to the far plane, which closes the * shadow volume but also distorts the geometry, so there can still be artifacts * on frustum seams. * * @name czm_depthClamp * @glslFunction * * @param {vec4} coords The vertex in clip coordinates. * @returns {vec4} The modified vertex. * * @example * gl_Position = czm_depthClamp(czm_modelViewProjection * vec4(position, 1.0)); * * @see czm_writeDepthClamp */ vec4 czm_depthClamp(vec4 coords) { #ifndef LOG_DEPTH #if __VERSION__ == 300 || defined(GL_EXT_frag_depth) v_WindowZ = (0.5 * (coords.z / coords.w) + 0.5) * coords.w; coords.z = 0.0; #else coords.z = min(coords.z, coords.w); #endif #endif return coords; } `;var J1=`/** * Computes a 3x3 rotation matrix that transforms vectors from an ellipsoid's east-north-up coordinate system * to eye coordinates. In east-north-up coordinates, x points east, y points north, and z points along the * surface normal. East-north-up can be used as an ellipsoid's tangent space for operations such as bump mapping. *

* The ellipsoid is assumed to be centered at the model coordinate's origin. * * @name czm_eastNorthUpToEyeCoordinates * @glslFunction * * @param {vec3} positionMC The position on the ellipsoid in model coordinates. * @param {vec3} normalEC The normalized ellipsoid surface normal, at positionMC, in eye coordinates. * * @returns {mat3} A 3x3 rotation matrix that transforms vectors from the east-north-up coordinate system to eye coordinates. * * @example * // Transform a vector defined in the east-north-up coordinate * // system, (0, 0, 1) which is the surface normal, to eye * // coordinates. * mat3 m = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); * vec3 normalEC = m * vec3(0.0, 0.0, 1.0); */ mat3 czm_eastNorthUpToEyeCoordinates(vec3 positionMC, vec3 normalEC) { vec3 tangentMC = normalize(vec3(-positionMC.y, positionMC.x, 0.0)); // normalized surface tangent in model coordinates vec3 tangentEC = normalize(czm_normal3D * tangentMC); // normalized surface tangent in eye coordinates vec3 bitangentEC = normalize(cross(normalEC, tangentEC)); // normalized surface bitangent in eye coordinates return mat3( tangentEC.x, tangentEC.y, tangentEC.z, bitangentEC.x, bitangentEC.y, bitangentEC.z, normalEC.x, normalEC.y, normalEC.z); } `;var eO=`/** * DOC_TBA * * @name czm_ellipsoidContainsPoint * @glslFunction * */ bool czm_ellipsoidContainsPoint(vec3 ellipsoid_inverseRadii, vec3 point) { vec3 scaled = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(point, 1.0)).xyz; return (dot(scaled, scaled) <= 1.0); } `;var tO=`/** * DOC_TBA * * @name czm_ellipsoidWgs84TextureCoordinates * @glslFunction */ vec2 czm_ellipsoidWgs84TextureCoordinates(vec3 normal) { return vec2(atan(normal.y, normal.x) * czm_oneOverTwoPi + 0.5, asin(normal.z) * czm_oneOverPi + 0.5); } `;var nO=`/** * Compares left and right componentwise. Returns true * if they are within epsilon and false otherwise. The inputs * left and right can be floats, vec2s, * vec3s, or vec4s. * * @name czm_equalsEpsilon * @glslFunction * * @param {} left The first vector. * @param {} right The second vector. * @param {float} epsilon The epsilon to use for equality testing. * @returns {bool} true if the components are within epsilon and false otherwise. * * @example * // GLSL declarations * bool czm_equalsEpsilon(float left, float right, float epsilon); * bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon); * bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon); * bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon); */ bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec4(epsilon))); } bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec3(epsilon))); } bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec2(epsilon))); } bool czm_equalsEpsilon(float left, float right, float epsilon) { return (abs(left - right) <= epsilon); } `;var iO=`/** * DOC_TBA * * @name czm_eyeOffset * @glslFunction * * @param {vec4} positionEC DOC_TBA. * @param {vec3} eyeOffset DOC_TBA. * * @returns {vec4} DOC_TBA. */ vec4 czm_eyeOffset(vec4 positionEC, vec3 eyeOffset) { // This equation is approximate in x and y. vec4 p = positionEC; vec4 zEyeOffset = normalize(p) * eyeOffset.z; p.xy += eyeOffset.xy + zEyeOffset.xy; p.z += zEyeOffset.z; return p; } `;var oO=`/** * Transforms a position from eye to window coordinates. The transformation * from eye to clip coordinates is done using {@link czm_projection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. * * @name czm_eyeToWindowCoordinates * @glslFunction * * @param {vec4} position The position in eye coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_modelToWindowCoordinates * @see czm_projection * @see czm_viewportTransformation * @see BillboardCollection * * @example * vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); */ vec4 czm_eyeToWindowCoordinates(vec4 positionEC) { vec4 q = czm_projection * positionEC; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var rO=`/** * Approxiamtes atan over the range [0, 1]. Safe to flip output for negative input. * * Based on Michal Drobot's approximation from ShaderFastLibs, which in turn is based on * "Efficient approximations for the arctangent function," Rajan, S. Sichun Wang Inkol, R. Joyal, A., May 2006. * Adapted from ShaderFastLibs under MIT License. * * Chosen for the following characteristics over range [0, 1]: * - basically no error at 0 and 1, important for getting around range limit (naive atan2 via atan requires infinite range atan) * - no visible artifacts from first-derivative discontinuities, unlike latitude via range-reduced sqrt asin approximations (at equator) * * The original code is x * (-0.1784 * abs(x) - 0.0663 * x * x + 1.0301); * Removed the abs() in here because it isn't needed, the input range is guaranteed as [0, 1] by how we're approximating atan2. * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between 0 and 1 inclusive. * * @returns {float} Approximation of atan(x) */ float czm_fastApproximateAtan(float x) { return x * (-0.1784 * x - 0.0663 * x * x + 1.0301); } /** * Approximation of atan2. * * Range reduction math based on nvidia's cg reference implementation for atan2: http://developer.download.nvidia.com/cg/atan2.html * However, we replaced their atan curve with Michael Drobot's (see above). * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between -1 and 1 inclusive. * @param {float} y Value between -1 and 1 inclusive. * * @returns {float} Approximation of atan2(x, y) */ float czm_fastApproximateAtan(float x, float y) { // atan approximations are usually only reliable over [-1, 1], or, in our case, [0, 1] due to modifications. // So range-reduce using abs and by flipping whether x or y is on top. float t = abs(x); // t used as swap and atan result. float opposite = abs(y); float adjacent = max(t, opposite); opposite = min(t, opposite); t = czm_fastApproximateAtan(opposite / adjacent); // Undo range reduction t = czm_branchFreeTernary(abs(y) > abs(x), czm_piOverTwo - t, t); t = czm_branchFreeTernary(x < 0.0, czm_pi - t, t); t = czm_branchFreeTernary(y < 0.0, -t, t); return t; } `;var sO=`/** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-(scalar * scalar)); return mix(color, fogColor, fog); } /** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * @param {float} fogModifierConstant A constant to modify the appearance of fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor, float fogModifierConstant) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-((fogModifierConstant * scalar + fogModifierConstant) * (scalar * (1.0 + fogModifierConstant)))); return mix(color, fogColor, fog); } `;var aO=`/** * Converts a color from RGB space to linear space. * * @name czm_gammaCorrect * @glslFunction * * @param {vec3} color The color in RGB space. * @returns {vec3} The color in linear space. */ vec3 czm_gammaCorrect(vec3 color) { #ifdef HDR color = pow(color, vec3(czm_gamma)); #endif return color; } vec4 czm_gammaCorrect(vec4 color) { #ifdef HDR color.rgb = pow(color.rgb, vec3(czm_gamma)); #endif return color; } `;var cO=`/** * DOC_TBA * * @name czm_geodeticSurfaceNormal * @glslFunction * * @param {vec3} positionOnEllipsoid DOC_TBA * @param {vec3} ellipsoidCenter DOC_TBA * @param {vec3} oneOverEllipsoidRadiiSquared DOC_TBA * * @returns {vec3} DOC_TBA. */ vec3 czm_geodeticSurfaceNormal(vec3 positionOnEllipsoid, vec3 ellipsoidCenter, vec3 oneOverEllipsoidRadiiSquared) { return normalize((positionOnEllipsoid - ellipsoidCenter) * oneOverEllipsoidRadiiSquared); } `;var lO=`/** * An czm_material with default values. Every material's czm_getMaterial * should use this default material as a base for the material it returns. * The default normal value is given by materialInput.normalEC. * * @name czm_getDefaultMaterial * @glslFunction * * @param {czm_materialInput} input The input used to construct the default material. * * @returns {czm_material} The default material. * * @see czm_materialInput * @see czm_material * @see czm_getMaterial */ czm_material czm_getDefaultMaterial(czm_materialInput materialInput) { czm_material material; material.diffuse = vec3(0.0); material.specular = 0.0; material.shininess = 1.0; material.normal = materialInput.normalEC; material.emission = vec3(0.0); material.alpha = 1.0; return material; } `;var uO=`/** * Calculates the intensity of diffusely reflected light. * * @name czm_getLambertDiffuse * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * * @returns {float} The intensity of the diffuse reflection. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getLambertDiffuse(vec3 lightDirectionEC, vec3 normalEC) { return max(dot(lightDirectionEC, normalEC), 0.0); } `;var fO=`/** * Calculates the specular intensity of reflected light. * * @name czm_getSpecular * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} toEyeEC Unit vector pointing to the eye position in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * @param {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * * @returns {float} The intensity of the specular highlight. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getSpecular(vec3 lightDirectionEC, vec3 toEyeEC, vec3 normalEC, float shininess) { vec3 toReflectedLight = reflect(-lightDirectionEC, normalEC); float specular = max(dot(toReflectedLight, toEyeEC), 0.0); // pow has undefined behavior if both parameters <= 0. // Prevent this by making sure shininess is at least czm_epsilon2. return pow(specular, max(shininess, czm_epsilon2)); } `;var dO=`/** * @private */ vec4 czm_getWaterNoise(sampler2D normalMap, vec2 uv, float time, float angleInRadians) { float cosAngle = cos(angleInRadians); float sinAngle = sin(angleInRadians); // time dependent sampling directions vec2 s0 = vec2(1.0/17.0, 0.0); vec2 s1 = vec2(-1.0/29.0, 0.0); vec2 s2 = vec2(1.0/101.0, 1.0/59.0); vec2 s3 = vec2(-1.0/109.0, -1.0/57.0); // rotate sampling direction by specified angle s0 = vec2((cosAngle * s0.x) - (sinAngle * s0.y), (sinAngle * s0.x) + (cosAngle * s0.y)); s1 = vec2((cosAngle * s1.x) - (sinAngle * s1.y), (sinAngle * s1.x) + (cosAngle * s1.y)); s2 = vec2((cosAngle * s2.x) - (sinAngle * s2.y), (sinAngle * s2.x) + (cosAngle * s2.y)); s3 = vec2((cosAngle * s3.x) - (sinAngle * s3.y), (sinAngle * s3.x) + (cosAngle * s3.y)); vec2 uv0 = (uv/103.0) + (time * s0); vec2 uv1 = uv/107.0 + (time * s1) + vec2(0.23); vec2 uv2 = uv/vec2(897.0, 983.0) + (time * s2) + vec2(0.51); vec2 uv3 = uv/vec2(991.0, 877.0) + (time * s3) + vec2(0.71); uv0 = fract(uv0); uv1 = fract(uv1); uv2 = fract(uv2); uv3 = fract(uv3); vec4 noise = (texture(normalMap, uv0)) + (texture(normalMap, uv1)) + (texture(normalMap, uv2)) + (texture(normalMap, uv3)); // average and scale to between -1 and 1 return ((noise / 4.0) - 0.5) * 2.0; } `;var hO=`/** * Adjusts the hue of a color. * * @name czm_hue * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the hue of the color in radians. * * @returns {float} The color with the hue adjusted. * * @example * vec3 adjustHue = czm_hue(color, czm_pi); // The same as czm_hue(color, -czm_pi) */ vec3 czm_hue(vec3 rgb, float adjustment) { const mat3 toYIQ = mat3(0.299, 0.587, 0.114, 0.595716, -0.274453, -0.321263, 0.211456, -0.522591, 0.311135); const mat3 toRGB = mat3(1.0, 0.9563, 0.6210, 1.0, -0.2721, -0.6474, 1.0, -1.107, 1.7046); vec3 yiq = toYIQ * rgb; float hue = atan(yiq.z, yiq.y) + adjustment; float chroma = sqrt(yiq.z * yiq.z + yiq.y * yiq.y); vec3 color = vec3(yiq.x, chroma * cos(hue), chroma * sin(hue)); return toRGB * color; } `;var mO=`/** * Converts a color in linear space to RGB space. * * @name czm_inverseGamma * @glslFunction * * @param {vec3} color The color in linear space. * @returns {vec3} The color in RGB space. */ vec3 czm_inverseGamma(vec3 color) { return pow(color, vec3(1.0 / czm_gamma)); } `;var pO=`/** * Determines if a time interval is empty. * * @name czm_isEmpty * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isEmpty(czm_raySegment interval) { return (interval.stop < 0.0); } `;var _O=`/** * Determines if a time interval is empty. * * @name czm_isFull * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isFull(czm_raySegment interval) { return (interval.start == 0.0 && interval.stop == czm_infinity); } `;var gO=`/** * Computes the fraction of a Web Wercator rectangle at which a given geodetic latitude is located. * * @name czm_latitudeToWebMercatorFraction * @glslFunction * * @param {float} latitude The geodetic latitude, in radians. * @param {float} southMercatorY The Web Mercator coordinate of the southern boundary of the rectangle. * @param {float} oneOverMercatorHeight The total height of the rectangle in Web Mercator coordinates. * * @returns {float} The fraction of the rectangle at which the latitude occurs. If the latitude is the southern * boundary of the rectangle, the return value will be zero. If it is the northern boundary, the return * value will be 1.0. Latitudes in between are mapped according to the Web Mercator projection. */ float czm_latitudeToWebMercatorFraction(float latitude, float southMercatorY, float oneOverMercatorHeight) { float sinLatitude = sin(latitude); float mercatorY = 0.5 * log((1.0 + sinLatitude) / (1.0 - sinLatitude)); return (mercatorY - southMercatorY) * oneOverMercatorHeight; } `;var yO=`/** * Computes distance from an point in 2D to a line in 2D. * * @name czm_lineDistance * @glslFunction * * param {vec2} point1 A point along the line. * param {vec2} point2 A point along the line. * param {vec2} point A point that may or may not be on the line. * returns {float} The distance from the point to the line. */ float czm_lineDistance(vec2 point1, vec2 point2, vec2 point) { return abs((point2.y - point1.y) * point.x - (point2.x - point1.x) * point.y + point2.x * point1.y - point2.y * point1.x) / distance(point2, point1); } `;var xO=`/** * Converts a linear RGB color to an sRGB color. * * @param {vec3|vec4} linearIn The color in linear color space. * @returns {vec3|vec4} The color in sRGB color space. The vector type matches the input. */ vec3 czm_linearToSrgb(vec3 linearIn) { return pow(linearIn, vec3(1.0/2.2)); } vec4 czm_linearToSrgb(vec4 linearIn) { vec3 srgbOut = pow(linearIn.rgb, vec3(1.0/2.2)); return vec4(srgbOut, linearIn.a); } `;var bO=`/** * Computes the luminance of a color. * * @name czm_luminance * @glslFunction * * @param {vec3} rgb The color. * * @returns {float} The luminance. * * @example * float light = czm_luminance(vec3(0.0)); // 0.0 * float dark = czm_luminance(vec3(1.0)); // ~1.0 */ float czm_luminance(vec3 rgb) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); return dot(rgb, W); } `;var TO=`/** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when passing in a custom pixel ratio. For example, passing in 1.0 will return meters per native device pixel. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * @param {float} pixelRatio The scaling factor from pixel space to coordinate space * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC, float pixelRatio) { float width = czm_viewport.z; float height = czm_viewport.w; float pixelWidth; float pixelHeight; float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; if (czm_sceneMode == czm_sceneMode2D || czm_orthographicIn3D == 1.0) { float frustumWidth = right - left; float frustumHeight = top - bottom; pixelWidth = frustumWidth / width; pixelHeight = frustumHeight / height; } else { float distanceToPixel = -positionEC.z; float inverseNear = 1.0 / czm_currentFrustum.x; float tanTheta = top * inverseNear; pixelHeight = 2.0 * distanceToPixel * tanTheta / height; tanTheta = right * inverseNear; pixelWidth = 2.0 * distanceToPixel * tanTheta / width; } return max(pixelWidth, pixelHeight) * pixelRatio; } /** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when scaling by pixel ratio. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC) { return czm_metersPerPixel(positionEC, czm_pixelRatio); } `;var AO=`/** * Transforms a position from model to window coordinates. The transformation * from model to clip coordinates is done using {@link czm_modelViewProjection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. *

* This function should not be confused with {@link czm_viewportOrthographic}, * which is an orthographic projection matrix that transforms from window * coordinates to clip coordinates. * * @name czm_modelToWindowCoordinates * @glslFunction * * @param {vec4} position The position in model coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_eyeToWindowCoordinates * @see czm_modelViewProjection * @see czm_viewportTransformation * @see czm_viewportOrthographic * @see BillboardCollection * * @example * vec4 positionWC = czm_modelToWindowCoordinates(positionMC); */ vec4 czm_modelToWindowCoordinates(vec4 position) { vec4 q = czm_modelViewProjection * position; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var CO=`/** * DOC_TBA * * @name czm_multiplyWithColorBalance * @glslFunction */ vec3 czm_multiplyWithColorBalance(vec3 left, vec3 right) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 target = left * right; float leftLuminance = dot(left, W); float rightLuminance = dot(right, W); float targetLuminance = dot(target, W); return ((leftLuminance + rightLuminance) / (2.0 * targetLuminance)) * target; } `;var EO=`/** * Computes a value that scales with distance. The scaling is clamped at the near and * far distances, and does not extrapolate. This function works with the * {@link NearFarScalar} JavaScript class. * * @name czm_nearFarScalar * @glslFunction * * @param {vec4} nearFarScalar A vector with 4 components: Near distance (x), Near value (y), Far distance (z), Far value (w). * @param {float} cameraDistSq The square of the current distance from the camera. * * @returns {float} The value at this distance. */ float czm_nearFarScalar(vec4 nearFarScalar, float cameraDistSq) { float valueAtMin = nearFarScalar.y; float valueAtMax = nearFarScalar.w; float nearDistanceSq = nearFarScalar.x * nearFarScalar.x; float farDistanceSq = nearFarScalar.z * nearFarScalar.z; float t = (cameraDistSq - nearDistanceSq) / (farDistanceSq - nearDistanceSq); t = pow(clamp(t, 0.0, 1.0), 0.2); return mix(valueAtMin, valueAtMax, t); } `;var SO=` /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @param {float} range The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits. * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded, float range) { if (encoded.x == 0.0 && encoded.y == 0.0) { return vec3(0.0, 0.0, 0.0); } encoded = encoded / range * 2.0 - 1.0; vec3 v = vec3(encoded.x, encoded.y, 1.0 - abs(encoded.x) - abs(encoded.y)); if (v.z < 0.0) { v.xy = (1.0 - abs(v.yx)) * czm_signNotZero(v.xy); } return normalize(v); } /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded) { return czm_octDecode(encoded, 255.0); } /** * Decodes a unit-length vector in 'oct' encoding packed into a floating-point number to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {float} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(float encoded) { float temp = encoded / 256.0; float x = floor(temp); float y = (temp - x) * 256.0; return czm_octDecode(vec2(x, y)); } /** * Decodes three unit-length vectors in 'oct' encoding packed into two floating-point numbers to normalized 3-component Cartesian vectors. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The packed oct-encoded, unit-length vectors. * @param {vec3} vector1 One decoded and normalized vector. * @param {vec3} vector2 One decoded and normalized vector. * @param {vec3} vector3 One decoded and normalized vector. */ void czm_octDecode(vec2 encoded, out vec3 vector1, out vec3 vector2, out vec3 vector3) { float temp = encoded.x / 65536.0; float x = floor(temp); float encodedFloat1 = (temp - x) * 65536.0; temp = encoded.y / 65536.0; float y = floor(temp); float encodedFloat2 = (temp - y) * 65536.0; vector1 = czm_octDecode(encodedFloat1); vector2 = czm_octDecode(encodedFloat2); vector3 = czm_octDecode(vec2(x, y)); } `;var wO=`/** * Packs a depth value into a vec3 that can be represented by unsigned bytes. * * @name czm_packDepth * @glslFunction * * @param {float} depth The floating-point depth. * @returns {vec3} The packed depth. */ vec4 czm_packDepth(float depth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ vec4 enc = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth; enc = fract(enc); enc -= enc.yzww * vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 0.0); return enc; } `;var vO=`vec3 lambertianDiffuse(vec3 diffuseColor) { return diffuseColor / czm_pi; } vec3 fresnelSchlick2(vec3 f0, vec3 f90, float VdotH) { return f0 + (f90 - f0) * pow(clamp(1.0 - VdotH, 0.0, 1.0), 5.0); } float smithVisibilityG1(float NdotV, float roughness) { // this is the k value for direct lighting. // for image based lighting it will be roughness^2 / 2 float k = (roughness + 1.0) * (roughness + 1.0) / 8.0; return NdotV / (NdotV * (1.0 - k) + k); } float smithVisibilityGGX(float roughness, float NdotL, float NdotV) { return ( smithVisibilityG1(NdotL, roughness) * smithVisibilityG1(NdotV, roughness) ); } float GGX(float roughness, float NdotH) { float roughnessSquared = roughness * roughness; float f = (NdotH * roughnessSquared - NdotH) * NdotH + 1.0; return roughnessSquared / (czm_pi * f * f); } /** * Compute the diffuse and specular contributions using physically based * rendering. This function only handles direct lighting. *

* This function only handles the lighting calculations. Metallic/roughness * and specular/glossy must be handled separately. See {@czm_pbrMetallicRoughnessMaterial}, {@czm_pbrSpecularGlossinessMaterial} and {@czm_defaultPbrMaterial} *

* * @name czm_pbrlighting * @glslFunction * * @param {vec3} positionEC The position of the fragment in eye coordinates * @param {vec3} normalEC The surface normal in eye coordinates * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} lightColorHdr radiance of the light source. This is a HDR value. * @param {czm_pbrParameters} The computed PBR parameters. * @return {vec3} The computed HDR color * * @example * czm_pbrParameters pbrParameters = czm_pbrMetallicRoughnessMaterial( * baseColor, * metallic, * roughness * ); * vec3 color = czm_pbrlighting( * positionEC, * normalEC, * lightDirectionEC, * lightColorHdr, * pbrParameters); */ vec3 czm_pbrLighting( vec3 positionEC, vec3 normalEC, vec3 lightDirectionEC, vec3 lightColorHdr, czm_pbrParameters pbrParameters ) { vec3 v = -normalize(positionEC); vec3 l = normalize(lightDirectionEC); vec3 h = normalize(v + l); vec3 n = normalEC; float NdotL = clamp(dot(n, l), 0.001, 1.0); float NdotV = abs(dot(n, v)) + 0.001; float NdotH = clamp(dot(n, h), 0.0, 1.0); float LdotH = clamp(dot(l, h), 0.0, 1.0); float VdotH = clamp(dot(v, h), 0.0, 1.0); vec3 f0 = pbrParameters.f0; float reflectance = max(max(f0.r, f0.g), f0.b); vec3 f90 = vec3(clamp(reflectance * 25.0, 0.0, 1.0)); vec3 F = fresnelSchlick2(f0, f90, VdotH); float alpha = pbrParameters.roughness; float G = smithVisibilityGGX(alpha, NdotL, NdotV); float D = GGX(alpha, NdotH); vec3 specularContribution = F * G * D / (4.0 * NdotL * NdotV); vec3 diffuseColor = pbrParameters.diffuseColor; // F here represents the specular contribution vec3 diffuseContribution = (1.0 - F) * lambertianDiffuse(diffuseColor); // Lo = (diffuse + specular) * Li * NdotL return (diffuseContribution + specularContribution) * NdotL * lightColorHdr; } `;var DO=`/** * Compute parameters for physically based rendering using the * metallic/roughness workflow. All inputs are linear; sRGB texture values must * be decoded beforehand * * @name czm_pbrMetallicRoughnessMaterial * @glslFunction * * @param {vec3} baseColor For dielectrics, this is the base color. For metals, this is the f0 value (reflectance at normal incidence) * @param {float} metallic 0.0 indicates dielectric. 1.0 indicates metal. Values in between are allowed (e.g. to model rust or dirt); * @param {float} roughness A value between 0.0 and 1.0 * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting} */ czm_pbrParameters czm_pbrMetallicRoughnessMaterial( vec3 baseColor, float metallic, float roughness ) { czm_pbrParameters results; // roughness is authored as perceptual roughness // square it to get material roughness roughness = clamp(roughness, 0.0, 1.0); results.roughness = roughness * roughness; // dielectrics use f0 = 0.04, metals use albedo as f0 metallic = clamp(metallic, 0.0, 1.0); const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04); vec3 f0 = mix(REFLECTANCE_DIELECTRIC, baseColor, metallic); results.f0 = f0; // diffuse only applies to dielectrics. results.diffuseColor = baseColor * (1.0 - f0) * (1.0 - metallic); return results; } `;var IO=`/** * Compute parameters for physically based rendering using the * specular/glossy workflow. All inputs are linear; sRGB texture values must * be decoded beforehand * * @name czm_pbrSpecularGlossinessMaterial * @glslFunction * * @param {vec3} diffuse The diffuse color for dielectrics (non-metals) * @param {vec3} specular The reflectance at normal incidence (f0) * @param {float} glossiness A number from 0.0 to 1.0 indicating how smooth the surface is. * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting} */ czm_pbrParameters czm_pbrSpecularGlossinessMaterial( vec3 diffuse, vec3 specular, float glossiness ) { czm_pbrParameters results; // glossiness is the opposite of roughness, but easier for artists to use. float roughness = 1.0 - glossiness; results.roughness = roughness * roughness; results.diffuseColor = diffuse * (1.0 - max(max(specular.r, specular.g), specular.b)); results.f0 = specular; return results; } `;var PO=`float czm_private_getLambertDiffuseOfMaterial(vec3 lightDirectionEC, czm_material material) { return czm_getLambertDiffuse(lightDirectionEC, material.normal); } float czm_private_getSpecularOfMaterial(vec3 lightDirectionEC, vec3 toEyeEC, czm_material material) { return czm_getSpecular(lightDirectionEC, toEyeEC, material.normal, material.shininess); } /** * Computes a color using the Phong lighting model. * * @name czm_phong * @glslFunction * * @param {vec3} toEye A normalized vector from the fragment to the eye in eye coordinates. * @param {czm_material} material The fragment's material. * * @returns {vec4} The computed color. * * @example * vec3 positionToEyeEC = // ... * czm_material material = // ... * vec3 lightDirectionEC = // ... * out_FragColor = czm_phong(normalize(positionToEyeEC), material, lightDirectionEC); * * @see czm_getMaterial */ vec4 czm_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down) float diffuse = czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 0.0, 1.0), material); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 1.0, 0.0), material); } float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } vec4 czm_private_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { float diffuse = czm_private_getLambertDiffuseOfMaterial(lightDirectionEC, material); float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); vec3 ambient = vec3(0.0); vec3 color = ambient + material.emission; color += material.diffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var OO=`/** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec4} plane A Plane in Hessian Normal Form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec4 plane, vec3 point) { return (dot(plane.xyz, point) + plane.w); } /** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec3} planeNormal Normal for a plane in Hessian Normal Form. See Plane.js * param {float} planeDistance Distance for a plane in Hessian Normal form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec3 planeNormal, float planeDistance, vec3 point) { return (dot(planeNormal, point) + planeDistance); } `;var RO=`/** * Computes the point along a ray at the given time. time can be positive, negative, or zero. * * @name czm_pointAlongRay * @glslFunction * * @param {czm_ray} ray The ray to compute the point along. * @param {float} time The time along the ray. * * @returns {vec3} The point along the ray at the given time. * * @example * czm_ray ray = czm_ray(vec3(0.0), vec3(1.0, 0.0, 0.0)); // origin, direction * vec3 v = czm_pointAlongRay(ray, 2.0); // (2.0, 0.0, 0.0) */ vec3 czm_pointAlongRay(czm_ray ray, float time) { return ray.origin + (time * ray.direction); } `;var MO=`/** * DOC_TBA * * @name czm_rayEllipsoidIntersectionInterval * @glslFunction */ czm_raySegment czm_rayEllipsoidIntersectionInterval(czm_ray ray, vec3 ellipsoid_center, vec3 ellipsoid_inverseRadii) { // ray and ellipsoid center in eye coordinates. radii in model coordinates. vec3 q = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.origin, 1.0)).xyz; vec3 w = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.direction, 0.0)).xyz; q = q - ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ellipsoid_center, 1.0)).xyz; float q2 = dot(q, q); float qw = dot(q, w); if (q2 > 1.0) // Outside ellipsoid. { if (qw >= 0.0) // Looking outward or tangent (0 intersections). { return czm_emptyRaySegment; } else // qw < 0.0. { float qw2 = qw * qw; float difference = q2 - 1.0; // Positively valued. float w2 = dot(w, w); float product = w2 * difference; if (qw2 < product) // Imaginary roots (0 intersections). { return czm_emptyRaySegment; } else if (qw2 > product) // Distinct roots (2 intersections). { float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Avoid cancellation. float root0 = temp / w2; float root1 = difference / temp; if (root0 < root1) { czm_raySegment i = czm_raySegment(root0, root1); return i; } else { czm_raySegment i = czm_raySegment(root1, root0); return i; } } else // qw2 == product. Repeated roots (2 intersections). { float root = sqrt(difference / w2); czm_raySegment i = czm_raySegment(root, root); return i; } } } else if (q2 < 1.0) // Inside ellipsoid (2 intersections). { float difference = q2 - 1.0; // Negatively valued. float w2 = dot(w, w); float product = w2 * difference; // Negatively valued. float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Positively valued. czm_raySegment i = czm_raySegment(0.0, temp / w2); return i; } else // q2 == 1.0. On ellipsoid. { if (qw < 0.0) // Looking inward. { float w2 = dot(w, w); czm_raySegment i = czm_raySegment(0.0, -qw / w2); return i; } else // qw >= 0.0. Looking outward or tangent. { return czm_emptyRaySegment; } } } `;var LO=`/** * Compute the intersection interval of a ray with a sphere. * * @name czm_raySphereIntersectionInterval * @glslFunction * * @param {czm_ray} ray The ray. * @param {vec3} center The center of the sphere. * @param {float} radius The radius of the sphere. * @return {czm_raySegment} The intersection interval of the ray with the sphere. */ czm_raySegment czm_raySphereIntersectionInterval(czm_ray ray, vec3 center, float radius) { vec3 o = ray.origin; vec3 d = ray.direction; vec3 oc = o - center; float a = dot(d, d); float b = 2.0 * dot(d, oc); float c = dot(oc, oc) - (radius * radius); float det = (b * b) - (4.0 * a * c); if (det < 0.0) { return czm_emptyRaySegment; } float sqrtDet = sqrt(det); float t0 = (-b - sqrtDet) / (2.0 * a); float t1 = (-b + sqrtDet) / (2.0 * a); czm_raySegment result = czm_raySegment(t0, t1); return result; } `;var NO=`float czm_readDepth(sampler2D depthTexture, vec2 texCoords) { return czm_reverseLogDepth(texture(depthTexture, texCoords).r); } `;var FO=`/** * Reads a value previously transformed with {@link czm_writeNonPerspective} * by dividing it by \`w\`, the value used in the perspective divide. * This function is intended to be called in a fragment shader to access a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The value should have been * previously written in the vertex shader with a call to * {@link czm_writeNonPerspective}. * * @name czm_readNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The non-perspective value to be read. * @param {float} oneOverW One over the perspective divide value, \`w\`. Usually this is simply \`gl_FragCoord.w\`. * @returns {float|vec2|vec3|vec4} The usable value. */ float czm_readNonPerspective(float value, float oneOverW) { return value * oneOverW; } vec2 czm_readNonPerspective(vec2 value, float oneOverW) { return value * oneOverW; } vec3 czm_readNonPerspective(vec3 value, float oneOverW) { return value * oneOverW; } vec4 czm_readNonPerspective(vec4 value, float oneOverW) { return value * oneOverW; } `;var BO=`float czm_reverseLogDepth(float logZ) { #ifdef LOG_DEPTH float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = logZ * czm_log2FarDepthFromNearPlusOne; float depthFromNear = pow(2.0, log2Depth) - 1.0; return far * (1.0 - near / (depthFromNear + near)) / (far - near); #endif return logZ; } `;var kO=`/** * Round a floating point value. This function exists because round() doesn't * exist in GLSL 1.00. * * @param {float|vec2|vec3|vec4} value The value to round * @param {float|vec2|vec3|vec3} The rounded value. The type matches the input. */ float czm_round(float value) { return floor(value + 0.5); } vec2 czm_round(vec2 value) { return floor(value + 0.5); } vec3 czm_round(vec3 value) { return floor(value + 0.5); } vec4 czm_round(vec4 value) { return floor(value + 0.5); } `;var UO=`/** * Samples the 4 neighboring pixels and return the weighted average. * * @private */ vec3 czm_sampleOctahedralProjectionWithFiltering(sampler2D projectedMap, vec2 textureSize, vec3 direction, float lod) { direction /= dot(vec3(1.0), abs(direction)); vec2 rev = abs(direction.zx) - vec2(1.0); vec2 neg = vec2(direction.x < 0.0 ? rev.x : -rev.x, direction.z < 0.0 ? rev.y : -rev.y); vec2 uv = direction.y < 0.0 ? neg : direction.xz; vec2 coord = 0.5 * uv + vec2(0.5); vec2 pixel = 1.0 / textureSize; if (lod > 0.0) { // Each subseqeuent mip level is half the size float scale = 1.0 / pow(2.0, lod); float offset = ((textureSize.y + 1.0) / textureSize.x); coord.x *= offset; coord *= scale; coord.x += offset + pixel.x; coord.y += (1.0 - (1.0 / pow(2.0, lod - 1.0))) + pixel.y * (lod - 1.0) * 2.0; } else { coord.x *= (textureSize.y / textureSize.x); } // Do bilinear filtering #ifndef OES_texture_float_linear vec3 color1 = texture(projectedMap, coord + vec2(0.0, pixel.y)).rgb; vec3 color2 = texture(projectedMap, coord + vec2(pixel.x, 0.0)).rgb; vec3 color3 = texture(projectedMap, coord + pixel).rgb; vec3 color4 = texture(projectedMap, coord).rgb; vec2 texturePosition = coord * textureSize; float fu = fract(texturePosition.x); float fv = fract(texturePosition.y); vec3 average1 = mix(color4, color2, fu); vec3 average2 = mix(color1, color3, fu); vec3 color = mix(average1, average2, fv); #else vec3 color = texture(projectedMap, coord).rgb; #endif return color; } /** * Samples from a cube map that has been projected using an octahedral projection from the given direction. * * @name czm_sampleOctahedralProjection * @glslFunction * * @param {sampler2D} projectedMap The texture with the octahedral projected cube map. * @param {vec2} textureSize The width and height dimensions in pixels of the projected map. * @param {vec3} direction The normalized direction used to sample the cube map. * @param {float} lod The level of detail to sample. * @param {float} maxLod The maximum level of detail. * @returns {vec3} The color of the cube map at the direction. */ vec3 czm_sampleOctahedralProjection(sampler2D projectedMap, vec2 textureSize, vec3 direction, float lod, float maxLod) { float currentLod = floor(lod + 0.5); float nextLod = min(currentLod + 1.0, maxLod); vec3 colorCurrentLod = czm_sampleOctahedralProjectionWithFiltering(projectedMap, textureSize, direction, currentLod); vec3 colorNextLod = czm_sampleOctahedralProjectionWithFiltering(projectedMap, textureSize, direction, nextLod); return mix(colorNextLod, colorCurrentLod, nextLod - lod); } `;var VO=`/** * Adjusts the saturation of a color. * * @name czm_saturation * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the saturation of the color. * * @returns {float} The color with the saturation adjusted. * * @example * vec3 greyScale = czm_saturation(color, 0.0); * vec3 doubleSaturation = czm_saturation(color, 2.0); */ vec3 czm_saturation(vec3 rgb, float adjustment) { // Algorithm from Chapter 16 of OpenGL Shading Language const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 intensity = vec3(dot(rgb, W)); return mix(intensity, rgb, adjustment); } `;var zO=` float czm_sampleShadowMap(highp samplerCube shadowMap, vec3 d) { return czm_unpackDepth(czm_textureCube(shadowMap, d)); } float czm_sampleShadowMap(highp sampler2D shadowMap, vec2 uv) { #ifdef USE_SHADOW_DEPTH_TEXTURE return texture(shadowMap, uv).r; #else return czm_unpackDepth(texture(shadowMap, uv)); #endif } float czm_shadowDepthCompare(samplerCube shadowMap, vec3 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } float czm_shadowDepthCompare(sampler2D shadowMap, vec2 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } `;var HO=` float czm_private_shadowVisibility(float visibility, float nDotL, float normalShadingSmooth, float darkness) { #ifdef USE_NORMAL_SHADING #ifdef USE_NORMAL_SHADING_SMOOTH float strength = clamp(nDotL / normalShadingSmooth, 0.0, 1.0); #else float strength = step(0.0, nDotL); #endif visibility *= strength; #endif visibility = max(visibility, darkness); return visibility; } #ifdef USE_CUBE_MAP_SHADOW float czm_shadowVisibility(samplerCube shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec3 uvw = shadowParameters.texCoords; depth -= depthBias; float visibility = czm_shadowDepthCompare(shadowMap, uvw, depth); return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #else float czm_shadowVisibility(sampler2D shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec2 uv = shadowParameters.texCoords; depth -= depthBias; #ifdef USE_SOFT_SHADOWS vec2 texelStepSize = shadowParameters.texelStepSize; float radius = 1.0; float dx0 = -texelStepSize.x * radius; float dy0 = -texelStepSize.y * radius; float dx1 = texelStepSize.x * radius; float dy1 = texelStepSize.y * radius; float visibility = ( czm_shadowDepthCompare(shadowMap, uv, depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy1), depth) ) * (1.0 / 9.0); #else float visibility = czm_shadowDepthCompare(shadowMap, uv, depth); #endif return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #endif `;var GO=`/** * Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative. This is similar to the GLSL * built-in function sign except that returns 1.0 instead of 0.0 when the input value is 0.0. * * @name czm_signNotZero * @glslFunction * * @param {} value The value for which to determine the sign. * @returns {} 1.0 if the value is positive or zero, -1.0 if the value is negative. */ float czm_signNotZero(float value) { return value >= 0.0 ? 1.0 : -1.0; } vec2 czm_signNotZero(vec2 value) { return vec2(czm_signNotZero(value.x), czm_signNotZero(value.y)); } vec3 czm_signNotZero(vec3 value) { return vec3(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z)); } vec4 czm_signNotZero(vec4 value) { return vec4(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z), czm_signNotZero(value.w)); } `;var WO=`/** * Computes a color from the third order spherical harmonic coefficients and a normalized direction vector. *

* The order of the coefficients is [L00, L1_1, L10, L11, L2_2, L2_1, L20, L21, L22]. *

* * @name czm_sphericalHarmonics * @glslFunction * * @param {vec3} normal The normalized direction. * @param {vec3[9]} coefficients The third order spherical harmonic coefficients. * @returns {vec3} The color at the direction. * * @see https://graphics.stanford.edu/papers/envmap/envmap.pdf */ vec3 czm_sphericalHarmonics(vec3 normal, vec3 coefficients[9]) { vec3 L00 = coefficients[0]; vec3 L1_1 = coefficients[1]; vec3 L10 = coefficients[2]; vec3 L11 = coefficients[3]; vec3 L2_2 = coefficients[4]; vec3 L2_1 = coefficients[5]; vec3 L20 = coefficients[6]; vec3 L21 = coefficients[7]; vec3 L22 = coefficients[8]; float x = normal.x; float y = normal.y; float z = normal.z; return L00 + L1_1 * y + L10 * z + L11 * x + L2_2 * (y * x) + L2_1 * (y * z) + L20 * (3.0 * z * z - 1.0) + L21 * (z * x) + L22 * (x * x - y * y); } `;var jO=`/** * Converts an sRGB color to a linear RGB color. * * @param {vec3|vec4} srgbIn The color in sRGB space * @returns {vec3|vec4} The color in linear color space. The vector type matches the input. */ vec3 czm_srgbToLinear(vec3 srgbIn) { return pow(srgbIn, vec3(2.2)); } vec4 czm_srgbToLinear(vec4 srgbIn) { vec3 linearOut = pow(srgbIn.rgb, vec3(2.2)); return vec4(linearOut, srgbIn.a); } `;var qO=`/** * Creates a matrix that transforms vectors from tangent space to eye space. * * @name czm_tangentToEyeSpaceMatrix * @glslFunction * * @param {vec3} normalEC The normal vector in eye coordinates. * @param {vec3} tangentEC The tangent vector in eye coordinates. * @param {vec3} bitangentEC The bitangent vector in eye coordinates. * * @returns {mat3} The matrix that transforms from tangent space to eye space. * * @example * mat3 tangentToEye = czm_tangentToEyeSpaceMatrix(normalEC, tangentEC, bitangentEC); * vec3 normal = tangentToEye * texture(normalMap, st).xyz; */ mat3 czm_tangentToEyeSpaceMatrix(vec3 normalEC, vec3 tangentEC, vec3 bitangentEC) { vec3 normal = normalize(normalEC); vec3 tangent = normalize(tangentEC); vec3 bitangent = normalize(bitangentEC); return mat3(tangent.x , tangent.y , tangent.z, bitangent.x, bitangent.y, bitangent.z, normal.x , normal.y , normal.z); } `;var YO=`/** * A wrapper around the texture (WebGL2) / textureCube (WebGL1) * function to allow for WebGL 1 support. * * @name czm_textureCube * @glslFunction * * @param {samplerCube} sampler The sampler. * @param {vec3} p The coordinates to sample the texture at. */ vec4 czm_textureCube(samplerCube sampler, vec3 p) { #if __VERSION__ == 300 return texture(sampler, p); #else return textureCube(sampler, p); #endif }`;var XO=`/** * Transforms a plane. * * @name czm_transformPlane * @glslFunction * * @param {vec4} plane The plane in Hessian Normal Form. * @param {mat4} transform The inverse-transpose of a transformation matrix. */ vec4 czm_transformPlane(vec4 plane, mat4 transform) { vec4 transformedPlane = transform * plane; // Convert the transformed plane to Hessian Normal Form float normalMagnitude = length(transformedPlane.xyz); return transformedPlane / normalMagnitude; } `;var KO=`/** * Translates a position (or any vec3) that was encoded with {@link EncodedCartesian3}, * and then provided to the shader as separate high and low bits to * be relative to the eye. As shown in the example, the position can then be transformed in eye * or clip coordinates using {@link czm_modelViewRelativeToEye} or {@link czm_modelViewProjectionRelativeToEye}, * respectively. *

* This technique, called GPU RTE, eliminates jittering artifacts when using large coordinates as * described in {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}. *

* * @name czm_translateRelativeToEye * @glslFunction * * @param {vec3} high The position's high bits. * @param {vec3} low The position's low bits. * @returns {vec3} The position translated to be relative to the camera's position. * * @example * in vec3 positionHigh; * in vec3 positionLow; * * void main() * { * vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); * gl_Position = czm_modelViewProjectionRelativeToEye * p; * } * * @see czm_modelViewRelativeToEye * @see czm_modelViewProjectionRelativeToEye * @see czm_computePosition * @see EncodedCartesian3 */ vec4 czm_translateRelativeToEye(vec3 high, vec3 low) { vec3 highDifference = high - czm_encodedCameraPositionMCHigh; vec3 lowDifference = low - czm_encodedCameraPositionMCLow; return vec4(highDifference + lowDifference, 1.0); } `;var ZO=`/** * @private */ vec4 czm_translucentPhong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down and horizon views) float diffuse = czm_getLambertDiffuse(vec3(0.0, 0.0, 1.0), material.normal); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_getLambertDiffuse(vec3(0.0, 1.0, 0.0), material.normal); } diffuse = clamp(diffuse, 0.0, 1.0); float specular = czm_getSpecular(lightDirectionEC, toEye, material.normal, material.shininess); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var $O=`/** * Returns the transpose of the matrix. The input matrix can be * a mat2, mat3, or mat4. * * @name czm_transpose * @glslFunction * * @param {} matrix The matrix to transpose. * * @returns {} The transposed matrix. * * @example * // GLSL declarations * mat2 czm_transpose(mat2 matrix); * mat3 czm_transpose(mat3 matrix); * mat4 czm_transpose(mat4 matrix); * * // Transpose a 3x3 rotation matrix to find its inverse. * mat3 eastNorthUpToEye = czm_eastNorthUpToEyeCoordinates( * positionMC, normalEC); * mat3 eyeToEastNorthUp = czm_transpose(eastNorthUpToEye); */ mat2 czm_transpose(mat2 matrix) { return mat2( matrix[0][0], matrix[1][0], matrix[0][1], matrix[1][1]); } mat3 czm_transpose(mat3 matrix) { return mat3( matrix[0][0], matrix[1][0], matrix[2][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[0][2], matrix[1][2], matrix[2][2]); } mat4 czm_transpose(mat4 matrix) { return mat4( matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1], matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2], matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]); } `;var QO=`/** * Unpacks a vec4 depth value to a float in [0, 1) range. * * @name czm_unpackDepth * @glslFunction * * @param {vec4} packedDepth The packed depth. * * @returns {float} The floating-point depth in [0, 1) range. */ float czm_unpackDepth(vec4 packedDepth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ return dot(packedDepth, vec4(1.0, 1.0 / 255.0, 1.0 / 65025.0, 1.0 / 16581375.0)); } `;var JO=`/** * Unpack an IEEE 754 single-precision float that is packed as a little-endian unsigned normalized vec4. * * @name czm_unpackFloat * @glslFunction * * @param {vec4} packedFloat The packed float. * * @returns {float} The floating-point depth in arbitrary range. */ float czm_unpackFloat(vec4 packedFloat) { // Convert to [0.0, 255.0] and round to integer packedFloat = floor(packedFloat * 255.0 + 0.5); float sign = 1.0 - step(128.0, packedFloat[3]) * 2.0; float exponent = 2.0 * mod(packedFloat[3], 128.0) + step(128.0, packedFloat[2]) - 127.0; if (exponent == -127.0) { return 0.0; } float mantissa = mod(packedFloat[2], 128.0) * 65536.0 + packedFloat[1] * 256.0 + packedFloat[0] + float(0x800000); float result = sign * exp2(exponent - 23.0) * mantissa; return result; } `;var eR=`/** * Unpack unsigned integers of 1-4 bytes. in WebGL 1, there is no uint type, * so the return value is an int. *

* There are also precision limitations in WebGL 1. highp int is still limited * to 24 bits. Above the value of 2^24 = 16777216, precision loss may occur. *

* * @param {float|vec2|vec3|vec4} packed The packed value. For vectors, the components are listed in little-endian order. * * @return {int} The unpacked value. */ int czm_unpackUint(float packedValue) { float rounded = czm_round(packedValue * 255.0); return int(rounded); } int czm_unpackUint(vec2 packedValue) { vec2 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec2(1.0, 256.0))); } int czm_unpackUint(vec3 packedValue) { vec3 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec3(1.0, 256.0, 65536.0))); } int czm_unpackUint(vec4 packedValue) { vec4 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec4(1.0, 256.0, 65536.0, 16777216.0))); } `;var tR=`/** * Transform metadata values following the EXT_structural_metadata spec * by multiplying by scale and adding the offset. Operations are always * performed component-wise, even for matrices. * * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} offset The offset to add * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} scale The scale factor to multiply * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} value The original value. * * @return {float|vec2|vec3|vec4|mat2|mat3|mat4} The transformed value of the same scalar/vector/matrix type as the input. */ float czm_valueTransform(float offset, float scale, float value) { return scale * value + offset; } vec2 czm_valueTransform(vec2 offset, vec2 scale, vec2 value) { return scale * value + offset; } vec3 czm_valueTransform(vec3 offset, vec3 scale, vec3 value) { return scale * value + offset; } vec4 czm_valueTransform(vec4 offset, vec4 scale, vec4 value) { return scale * value + offset; } mat2 czm_valueTransform(mat2 offset, mat2 scale, mat2 value) { return matrixCompMult(scale, value) + offset; } mat3 czm_valueTransform(mat3 offset, mat3 scale, mat3 value) { return matrixCompMult(scale, value) + offset; } mat4 czm_valueTransform(mat4 offset, mat4 scale, mat4 value) { return matrixCompMult(scale, value) + offset; } `;var nR=`#ifdef LOG_DEPTH // 1.0 at the near plane, increasing linearly from there. out float v_depthFromNearPlusOne; #ifdef SHADOW_MAP out vec3 v_logPositionEC; #endif #endif vec4 czm_updatePositionDepth(vec4 coords) { #if defined(LOG_DEPTH) #ifdef SHADOW_MAP vec3 logPositionEC = (czm_inverseProjection * coords).xyz; v_logPositionEC = logPositionEC; #endif // With the very high far/near ratios used with the logarithmic depth // buffer, floating point rounding errors can cause linear depth values // to end up on the wrong side of the far plane, even for vertices that // are really nowhere near it. Since we always write a correct logarithmic // depth value in the fragment shader anyway, we just need to make sure // such errors don't cause the primitive to be clipped entirely before // we even get to the fragment shader. coords.z = clamp(coords.z / coords.w, -1.0, 1.0) * coords.w; #endif return coords; } /** * Writes the logarithmic depth to gl_Position using the already computed gl_Position. * * @name czm_vertexLogDepth * @glslFunction */ void czm_vertexLogDepth() { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (gl_Position.w - czm_currentFrustum.x) + 1.0; gl_Position = czm_updatePositionDepth(gl_Position); #endif } /** * Writes the logarithmic depth to gl_Position using the provided clip coordinates. *

* An example use case for this function would be moving the vertex in window coordinates * before converting back to clip coordinates. Use the original vertex clip coordinates. *

* @name czm_vertexLogDepth * @glslFunction * * @param {vec4} clipCoords The vertex in clip coordinates. * * @example * czm_vertexLogDepth(czm_projection * vec4(positionEyeCoordinates, 1.0)); */ void czm_vertexLogDepth(vec4 clipCoords) { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (clipCoords.w - czm_currentFrustum.x) + 1.0; czm_updatePositionDepth(clipCoords); #endif } `;var iR=`vec4 czm_screenToEyeCoordinates(vec4 screenCoordinate) { // Reconstruct NDC coordinates float x = 2.0 * screenCoordinate.x - 1.0; float y = 2.0 * screenCoordinate.y - 1.0; float z = (screenCoordinate.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; vec4 q = vec4(x, y, z, 1.0); // Reverse the perspective division to obtain clip coordinates. q /= screenCoordinate.w; // Reverse the projection transformation to obtain eye coordinates. if (!(czm_inverseProjection == mat4(0.0))) // IE and Edge sometimes do something weird with != between mat4s { q = czm_inverseProjection * q; } else { float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; q.x = (q.x * (right - left) + left + right) * 0.5; q.y = (q.y * (top - bottom) + bottom + top) * 0.5; q.z = (q.z * (near - far) - near - far) * 0.5; q.w = 1.0; } return q; } /** * Transforms a position from window to eye coordinates. * The transform from window to normalized device coordinates is done using components * of (@link czm_viewport} and {@link czm_viewportTransformation} instead of calculating * the inverse of czm_viewportTransformation. The transformation from * normalized device coordinates to clip coordinates is done using fragmentCoordinate.w, * which is expected to be the scalar used in the perspective divide. The transformation * from clip to eye coordinates is done using {@link czm_inverseProjection}. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec4} fragmentCoordinate The position in window coordinates to transform. * * @returns {vec4} The transformed position in eye coordinates. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @example * vec4 positionEC = czm_windowToEyeCoordinates(gl_FragCoord); */ vec4 czm_windowToEyeCoordinates(vec4 fragmentCoordinate) { vec2 screenCoordXY = (fragmentCoordinate.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(vec4(screenCoordXY, fragmentCoordinate.zw)); } vec4 czm_screenToEyeCoordinates(vec2 screenCoordinateXY, float depthOrLogDepth) { // See reverseLogDepth.glsl. This is separate to re-use the pow. #if defined(LOG_DEPTH) || defined(LOG_DEPTH_READ_ONLY) float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = depthOrLogDepth * czm_log2FarDepthFromNearPlusOne; float depthFromNear = pow(2.0, log2Depth) - 1.0; float depthFromCamera = depthFromNear + near; vec4 screenCoord = vec4(screenCoordinateXY, far * (1.0 - near / depthFromCamera) / (far - near), 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); eyeCoordinate.w = 1.0 / depthFromCamera; // Better precision return eyeCoordinate; #else vec4 screenCoord = vec4(screenCoordinateXY, depthOrLogDepth, 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); #endif return eyeCoordinate; } /** * Transforms a position given as window x/y and a depth or a log depth from window to eye coordinates. * This function produces more accurate results for window positions with log depth than * conventionally unpacking the log depth using czm_reverseLogDepth and using the standard version * of czm_windowToEyeCoordinates. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec2} fragmentCoordinateXY The XY position in window coordinates to transform. * @param {float} depthOrLogDepth A depth or log depth for the fragment. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @returns {vec4} The transformed position in eye coordinates. */ vec4 czm_windowToEyeCoordinates(vec2 fragmentCoordinateXY, float depthOrLogDepth) { vec2 screenCoordXY = (fragmentCoordinateXY.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(screenCoordXY, depthOrLogDepth); } `;var oR=`// emulated noperspective #if !defined(LOG_DEPTH) in float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP. Clamps a fragment to the near and far plane * by writing the fragment's depth. See czm_depthClamp for more details. * * @name czm_writeDepthClamp * @glslFunction * * @example * out_FragColor = color; * czm_writeDepthClamp(); * * @see czm_depthClamp */ void czm_writeDepthClamp() { #if (!defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) gl_FragDepth = clamp(v_WindowZ * gl_FragCoord.w, 0.0, 1.0); #endif } `;var rR=`#ifdef LOG_DEPTH in float v_depthFromNearPlusOne; #ifdef POLYGON_OFFSET uniform vec2 u_polygonOffset; #endif #endif /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader does not call {@link czm_vertexlogDepth}, for example, when * ray-casting geometry using a full screen quad. *

* @name czm_writeLogDepth * @glslFunction * * @param {float} depth The depth coordinate, where 1.0 is on the near plane and * depth increases in eye-space units from there * * @example * czm_writeLogDepth((czm_projection * v_positionEyeCoordinates).w + 1.0); */ void czm_writeLogDepth(float depth) { #if (defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) // Discard the vertex if it's not between the near and far planes. // We allow a bit of epsilon on the near plane comparison because a 1.0 // from the vertex shader (indicating the vertex should be _on_ the near // plane) will not necessarily come here as exactly 1.0. if (depth <= 0.9999999 || depth > czm_farDepthFromNearPlusOne) { discard; } #ifdef POLYGON_OFFSET // Polygon offset: m * factor + r * units float factor = u_polygonOffset[0]; float units = u_polygonOffset[1]; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) // This factor doesn't work in IE 10 if (factor != 0.0) { // m = sqrt(dZdX^2 + dZdY^2); float x = dFdx(depth); float y = dFdy(depth); float m = sqrt(x * x + y * y); // Apply the factor before computing the log depth. depth += m * factor; } #endif #endif gl_FragDepth = log2(depth) * czm_oneOverLog2FarDepthFromNearPlusOne; #ifdef POLYGON_OFFSET // Apply the units after the log depth. gl_FragDepth += czm_epsilon7 * units; #endif #endif } /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader calls {@link czm_vertexlogDepth}. *

* * @name czm_writeLogDepth * @glslFunction */ void czm_writeLogDepth() { #ifdef LOG_DEPTH czm_writeLogDepth(v_depthFromNearPlusOne); #endif } `;var sR=`/** * Transforms a value for non-perspective interpolation by multiplying * it by w, the value used in the perspective divide. This function is * intended to be called in a vertex shader to compute the value of a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The fragment shader * must call {@link czm_readNonPerspective} to retrieve the final * non-perspective value. * * @name czm_writeNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The value to be interpolated without accounting for perspective. * @param {float} w The perspective divide value. Usually this is the computed \`gl_Position.w\`. * @returns {float|vec2|vec3|vec4} The transformed value, intended to be stored in a \`varying\` and read in the * fragment shader with {@link czm_readNonPerspective}. */ float czm_writeNonPerspective(float value, float w) { return value * w; } vec2 czm_writeNonPerspective(vec2 value, float w) { return value * w; } vec3 czm_writeNonPerspective(vec3 value, float w) { return value * w; } vec4 czm_writeNonPerspective(vec4 value, float w) { return value * w; } `;var Mb={czm_degreesPerRadian:kP,czm_depthRange:UP,czm_epsilon1:VP,czm_epsilon2:zP,czm_epsilon3:HP,czm_epsilon4:GP,czm_epsilon5:WP,czm_epsilon6:jP,czm_epsilon7:qP,czm_infinity:YP,czm_oneOverPi:XP,czm_oneOverTwoPi:KP,czm_passCesium3DTile:ZP,czm_passCesium3DTileClassification:$P,czm_passCesium3DTileClassificationIgnoreShow:QP,czm_passClassification:JP,czm_passCompute:e1,czm_passEnvironment:t1,czm_passGlobe:n1,czm_passOpaque:i1,czm_passOverlay:o1,czm_passTerrainClassification:r1,czm_passTranslucent:s1,czm_passVoxels:a1,czm_pi:c1,czm_piOverFour:l1,czm_piOverSix:u1,czm_piOverThree:f1,czm_piOverTwo:d1,czm_radiansPerDegree:h1,czm_sceneMode2D:m1,czm_sceneMode3D:p1,czm_sceneModeColumbusView:_1,czm_sceneModeMorphing:g1,czm_solarRadius:y1,czm_threePiOver2:x1,czm_twoPi:b1,czm_webMercatorMaxLatitude:T1,czm_depthRangeStruct:A1,czm_material:C1,czm_materialInput:E1,czm_modelMaterial:S1,czm_modelVertexOutput:w1,czm_pbrParameters:v1,czm_ray:D1,czm_raySegment:I1,czm_shadowParameters:P1,czm_HSBToRGB:O1,czm_HSLToRGB:R1,czm_RGBToHSB:M1,czm_RGBToHSL:L1,czm_RGBToXYZ:N1,czm_XYZToRGB:F1,czm_acesTonemapping:B1,czm_alphaWeight:k1,czm_antialias:U1,czm_approximateSphericalCoordinates:V1,czm_backFacing:z1,czm_branchFreeTernary:H1,czm_cascadeColor:G1,czm_cascadeDistance:W1,czm_cascadeMatrix:j1,czm_cascadeWeights:q1,czm_columbusViewMorph:Y1,czm_computePosition:X1,czm_cosineAndSine:K1,czm_decompressTextureCoordinates:Z1,czm_defaultPbrMaterial:$1,czm_depthClamp:Q1,czm_eastNorthUpToEyeCoordinates:J1,czm_ellipsoidContainsPoint:eO,czm_ellipsoidWgs84TextureCoordinates:tO,czm_equalsEpsilon:nO,czm_eyeOffset:iO,czm_eyeToWindowCoordinates:oO,czm_fastApproximateAtan:rO,czm_fog:sO,czm_gammaCorrect:aO,czm_geodeticSurfaceNormal:cO,czm_getDefaultMaterial:lO,czm_getLambertDiffuse:uO,czm_getSpecular:fO,czm_getWaterNoise:dO,czm_hue:hO,czm_inverseGamma:mO,czm_isEmpty:pO,czm_isFull:_O,czm_latitudeToWebMercatorFraction:gO,czm_lineDistance:yO,czm_linearToSrgb:xO,czm_luminance:bO,czm_metersPerPixel:TO,czm_modelToWindowCoordinates:AO,czm_multiplyWithColorBalance:CO,czm_nearFarScalar:EO,czm_octDecode:SO,czm_packDepth:wO,czm_pbrLighting:vO,czm_pbrMetallicRoughnessMaterial:DO,czm_pbrSpecularGlossinessMaterial:IO,czm_phong:PO,czm_planeDistance:OO,czm_pointAlongRay:RO,czm_rayEllipsoidIntersectionInterval:MO,czm_raySphereIntersectionInterval:LO,czm_readDepth:NO,czm_readNonPerspective:FO,czm_reverseLogDepth:BO,czm_round:kO,czm_sampleOctahedralProjection:UO,czm_saturation:VO,czm_shadowDepthCompare:zO,czm_shadowVisibility:HO,czm_signNotZero:GO,czm_sphericalHarmonics:WO,czm_srgbToLinear:jO,czm_tangentToEyeSpaceMatrix:qO,czm_textureCube:YO,czm_transformPlane:XO,czm_translateRelativeToEye:KO,czm_translucentPhong:ZO,czm_transpose:$O,czm_unpackDepth:QO,czm_unpackFloat:JO,czm_unpackUint:eR,czm_valueTransform:tR,czm_vertexLogDepth:nR,czm_windowToEyeCoordinates:iR,czm_writeDepthClamp:oR,czm_writeLogDepth:rR,czm_writeNonPerspective:sR};function 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H,this._frustumPlanes=new oe,this._farDepthFromNearPlusOne=void 0,this._log2FarDepthFromNearPlusOne=void 0,this._oneOverLog2FarDepthFromNearPlusOne=void 0,this._frameState=void 0,this._temeToPseudoFixed=$.clone(L.IDENTITY),this._view3DDirty=!0,this._view3D=new L,this._inverseView3DDirty=!0,this._inverseView3D=new L,this._inverseModelDirty=!0,this._inverseModel=new L,this._inverseTransposeModelDirty=!0,this._inverseTransposeModel=new $,this._viewRotation=new $,this._inverseViewRotation=new $,this._viewRotation3D=new $,this._inverseViewRotation3D=new $,this._inverseProjectionDirty=!0,this._inverseProjection=new L,this._modelViewDirty=!0,this._modelView=new L,this._modelView3DDirty=!0,this._modelView3D=new L,this._modelViewRelativeToEyeDirty=!0,this._modelViewRelativeToEye=new L,this._inverseModelViewDirty=!0,this._inverseModelView=new L,this._inverseModelView3DDirty=!0,this._inverseModelView3D=new L,this._viewProjectionDirty=!0,this._viewProjection=new L,this._inverseViewProjectionDirty=!0,this._inverseViewProjection=new L,this._modelViewProjectionDirty=!0,this._modelViewProjection=new L,this._inverseModelViewProjectionDirty=!0,this._inverseModelViewProjection=new L,this._modelViewProjectionRelativeToEyeDirty=!0,this._modelViewProjectionRelativeToEye=new L,this._modelViewInfiniteProjectionDirty=!0,this._modelViewInfiniteProjection=new L,this._normalDirty=!0,this._normal=new $,this._normal3DDirty=!0,this._normal3D=new $,this._inverseNormalDirty=!0,this._inverseNormal=new $,this._inverseNormal3DDirty=!0,this._inverseNormal3D=new $,this._encodedCameraPositionMCDirty=!0,this._encodedCameraPositionMC=new Gn,this._cameraPosition=new h,this._sunPositionWC=new h,this._sunPositionColumbusView=new h,this._sunDirectionWC=new h,this._sunDirectionEC=new h,this._moonDirectionEC=new h,this._lightDirectionWC=new h,this._lightDirectionEC=new h,this._lightColor=new h,this._lightColorHdr=new h,this._pass=void 0,this._mode=void 0,this._mapProjection=void 0,this._ellipsoid=void 0,this._cameraDirection=new h,this._cameraRight=new h,this._cameraUp=new h,this._frustum2DWidth=0,this._eyeHeight=0,this._eyeHeight2D=new H,this._pixelRatio=1,this._orthographicIn3D=!1,this._backgroundColor=new z,this._brdfLut=void 0,this._environmentMap=void 0,this._sphericalHarmonicCoefficients=void 0,this._specularEnvironmentMaps=void 0,this._specularEnvironmentMapsDimensions=new H,this._specularEnvironmentMapsMaximumLOD=void 0,this._fogDensity=void 0,this._invertClassificationColor=void 0,this._splitPosition=0,this._pixelSizePerMeter=void 0,this._geometricToleranceOverMeter=void 0,this._minimumDisableDepthTestDistance=void 0}Object.defineProperties(Nb.prototype,{frameState:{get:function(){return this._frameState}},viewport:{get:function(){return this._viewport},set:function(e){if(!qe.equals(e,this._viewport)){qe.clone(e,this._viewport);let t=this._viewport,n=this._viewportCartesian4;n.x=t.x,n.y=t.y,n.z=t.width,n.w=t.height,this._viewportDirty=!0}}},viewportCartesian4:{get:function(){return this._viewportCartesian4}},viewportOrthographic:{get:function(){return e$(this),this._viewportOrthographicMatrix}},viewportTransformation:{get:function(){return e$(this),this._viewportTransformation}},model:{get:function(){return this._model},set:function(e){L.clone(e,this._model),this._modelView3DDirty=!0,this._inverseModelView3DDirty=!0,this._inverseModelDirty=!0,this._inverseTransposeModelDirty=!0,this._modelViewDirty=!0,this._inverseModelViewDirty=!0,this._modelViewRelativeToEyeDirty=!0,this._inverseModelViewDirty=!0,this._modelViewProjectionDirty=!0,this._inverseModelViewProjectionDirty=!0,this._modelViewProjectionRelativeToEyeDirty=!0,this._modelViewInfiniteProjectionDirty=!0,this._normalDirty=!0,this._inverseNormalDirty=!0,this._normal3DDirty=!0,this._inverseNormal3DDirty=!0,this._encodedCameraPositionMCDirty=!0}},inverseModel:{get:function(){return this._inverseModelDirty&&(this._inverseModelDirty=!1,L.inverse(this._model,this._inverseModel)),this._inverseModel}},inverseTransposeModel:{get:function(){let e=this._inverseTransposeModel;return this._inverseTransposeModelDirty&&(this._inverseTransposeModelDirty=!1,L.getMatrix3(this.inverseModel,e),$.transpose(e,e)),e}},view:{get:function(){return 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dSe(this),this._inverseModelView}},inverseModelView3D:{get:function(){return hSe(this),this._inverseModelView3D}},viewProjection:{get:function(){return mSe(this),this._viewProjection}},inverseViewProjection:{get:function(){return pSe(this),this._inverseViewProjection}},modelViewProjection:{get:function(){return _Se(this),this._modelViewProjection}},inverseModelViewProjection:{get:function(){return ySe(this),this._inverseModelViewProjection}},modelViewProjectionRelativeToEye:{get:function(){return xSe(this),this._modelViewProjectionRelativeToEye}},modelViewInfiniteProjection:{get:function(){return bSe(this),this._modelViewInfiniteProjection}},normal:{get:function(){return TSe(this),this._normal}},normal3D:{get:function(){return ASe(this),this._normal3D}},inverseNormal:{get:function(){return CSe(this),this._inverseNormal}},inverseNormal3D:{get:function(){return ESe(this),this._inverseNormal3D}},entireFrustum:{get:function(){return 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this._specularEnvironmentMaps}},specularEnvironmentMapsDimensions:{get:function(){return this._specularEnvironmentMapsDimensions}},specularEnvironmentMapsMaximumLOD:{get:function(){return this._specularEnvironmentMapsMaximumLOD}},splitPosition:{get:function(){return this._splitPosition}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance}},invertClassificationColor:{get:function(){return this._invertClassificationColor}},orthographicIn3D:{get:function(){return this._orthographicIn3D}},ellipsoid:{get:function(){return y(this._ellipsoid,ie.WGS84)}}});function eSe(e,t){L.clone(t,e._view),L.getMatrix3(t,e._viewRotation),e._view3DDirty=!0,e._inverseView3DDirty=!0,e._modelViewDirty=!0,e._modelView3DDirty=!0,e._modelViewRelativeToEyeDirty=!0,e._inverseModelViewDirty=!0,e._inverseModelView3DDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0,e._modelViewInfiniteProjectionDirty=!0,e._normalDirty=!0,e._inverseNormalDirty=!0,e._normal3DDirty=!0,e._inverseNormal3DDirty=!0}function tSe(e,t){L.clone(t,e._inverseView),L.getMatrix3(t,e._inverseViewRotation)}function nSe(e,t){L.clone(t,e._projection),e._inverseProjectionDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0}function iSe(e,t){L.clone(t,e._infiniteProjection),e._modelViewInfiniteProjectionDirty=!0}function oSe(e,t){h.clone(t.positionWC,e._cameraPosition),h.clone(t.directionWC,e._cameraDirection),h.clone(t.rightWC,e._cameraRight),h.clone(t.upWC,e._cameraUp);let n=t.positionCartographic;u(n)?e._eyeHeight=n.height:e._eyeHeight=-e._ellipsoid.maximumRadius,e._encodedCameraPositionMCDirty=!0}var eS=new $,rSe=new fe;function sSe(e,t){u(Rt.computeIcrfToFixedMatrix(t.time,eS))||(eS=Rt.computeTemeToPseudoFixedMatrix(t.time,eS));let n=Yy.computeSunPositionInEarthInertialFrame(t.time,e._sunPositionWC);$.multiplyByVector(eS,n,n),h.normalize(n,e._sunDirectionWC),n=$.multiplyByVector(e.viewRotation3D,n,e._sunDirectionEC),h.normalize(n,n),n=Yy.computeMoonPositionInEarthInertialFrame(t.time,e._moonDirectionEC),$.multiplyByVector(eS,n,n),$.multiplyByVector(e.viewRotation3D,n,n),h.normalize(n,n);let i=t.mapProjection,r=i.ellipsoid.cartesianToCartographic(e._sunPositionWC,rSe);i.project(r,e._sunPositionColumbusView)}Nb.prototype.updateCamera=function(e){eSe(this,e.viewMatrix),tSe(this,e.inverseViewMatrix),oSe(this,e),this._entireFrustum.x=e.frustum.near,this._entireFrustum.y=e.frustum.far,this.updateFrustum(e.frustum),this._orthographicIn3D=this._mode!==te.SCENE2D&&e.frustum instanceof en};Nb.prototype.updateFrustum=function(e){nSe(this,e.projectionMatrix),u(e.infiniteProjectionMatrix)&&iSe(this,e.infiniteProjectionMatrix),this._currentFrustum.x=e.near,this._currentFrustum.y=e.far,this._farDepthFromNearPlusOne=e.far-e.near+1,this._log2FarDepthFromNearPlusOne=P.log2(this._farDepthFromNearPlusOne),this._oneOverLog2FarDepthFromNearPlusOne=1/this._log2FarDepthFromNearPlusOne;let t=e.offCenterFrustum;u(t)&&(e=t),this._frustumPlanes.x=e.top,this._frustumPlanes.y=e.bottom,this._frustumPlanes.z=e.left,this._frustumPlanes.w=e.right};Nb.prototype.updatePass=function(e){this._pass=e};var aSe=[],cSe=new u_;Nb.prototype.update=function(e){this._mode=e.mode,this._mapProjection=e.mapProjection,this._ellipsoid=e.mapProjection.ellipsoid,this._pixelRatio=e.pixelRatio;let t=e.camera;this.updateCamera(t),e.mode===te.SCENE2D?(this._frustum2DWidth=t.frustum.right-t.frustum.left,this._eyeHeight2D.x=this._frustum2DWidth*.5,this._eyeHeight2D.y=this._eyeHeight2D.x*this._eyeHeight2D.x):(this._frustum2DWidth=0,this._eyeHeight2D.x=0,this._eyeHeight2D.y=0),sSe(this,e);let n=y(e.light,cSe);n instanceof u_?(this._lightDirectionWC=h.clone(this._sunDirectionWC,this._lightDirectionWC),this._lightDirectionEC=h.clone(this._sunDirectionEC,this._lightDirectionEC)):(this._lightDirectionWC=h.normalize(h.negate(n.direction,this._lightDirectionWC),this._lightDirectionWC),this._lightDirectionEC=$.multiplyByVector(this.viewRotation3D,this._lightDirectionWC,this._lightDirectionEC));let i=n.color,o=h.fromElements(i.red,i.green,i.blue,this._lightColorHdr);o=h.multiplyByScalar(o,n.intensity,o);let r=h.maximumComponent(o);r>1?h.divideByScalar(o,r,this._lightColor):h.clone(o,this._lightColor);let s=e.brdfLutGenerator,a=u(s)?s.colorTexture:void 0;this._brdfLut=a,this._environmentMap=y(e.environmentMap,e.context.defaultCubeMap),this._sphericalHarmonicCoefficients=y(e.sphericalHarmonicCoefficients,aSe),this._specularEnvironmentMaps=e.specularEnvironmentMaps,this._specularEnvironmentMapsMaximumLOD=e.specularEnvironmentMapsMaximumLOD,u(this._specularEnvironmentMaps)&&H.clone(this._specularEnvironmentMaps.dimensions,this._specularEnvironmentMapsDimensions),this._fogDensity=e.fog.density,this._invertClassificationColor=e.invertClassificationColor,this._frameState=e,this._temeToPseudoFixed=Rt.computeTemeToPseudoFixedMatrix(e.time,this._temeToPseudoFixed),this._splitPosition=e.splitPosition*e.context.drawingBufferWidth;let c=t.frustum.fov,l=this._viewport,f;u(c)?l.height>l.width?f=Math.tan(.5*c)*2/l.height:f=Math.tan(.5*c)*2/l.width:f=1/Math.max(l.width,l.height),this._geometricToleranceOverMeter=f*e.maximumScreenSpaceError,z.clone(e.backgroundColor,this._backgroundColor),this._minimumDisableDepthTestDistance=e.minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance*=this._minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance===Number.POSITIVE_INFINITY&&(this._minimumDisableDepthTestDistance=-1)};function e$(e){if(e._viewportDirty){let t=e._viewport;L.computeOrthographicOffCenter(t.x,t.x+t.width,t.y,t.y+t.height,0,1,e._viewportOrthographicMatrix),L.computeViewportTransformation(t,0,1,e._viewportTransformation),e._viewportDirty=!1}}function lSe(e){e._inverseProjectionDirty&&(e._inverseProjectionDirty=!1,e._mode!==te.SCENE2D&&e._mode!==te.MORPHING&&!e._orthographicIn3D?L.inverse(e._projection,e._inverseProjection):L.clone(L.ZERO,e._inverseProjection))}function 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t=e._normal3D;L.getMatrix3(e.inverseModelView3D,t),$.getRotation(t,t),$.transpose(t,t)}}function CSe(e){e._inverseNormalDirty&&(e._inverseNormalDirty=!1,L.getMatrix3(e.inverseModelView,e._inverseNormal),$.getRotation(e._inverseNormal,e._inverseNormal))}function ESe(e){e._inverseNormal3DDirty&&(e._inverseNormal3DDirty=!1,L.getMatrix3(e.inverseModelView3D,e._inverseNormal3D),$.getRotation(e._inverseNormal3D,e._inverseNormal3D))}var t$=new h;function n$(e){e._encodedCameraPositionMCDirty&&(e._encodedCameraPositionMCDirty=!1,L.multiplyByPoint(e.inverseModel,e._cameraPosition,t$),Gn.fromCartesian(t$,e._encodedCameraPositionMC))}var SSe=new h,wSe=new h,vSe=new h,DSe=new h,ISe=new fe,PSe=new h,OSe=new L;function RSe(e,t,n,i,o,r,s,a){let c=SSe;c.x=e.y,c.y=e.z,c.z=e.x;let l=wSe;l.x=n.y,l.y=n.z,l.z=n.x;let f=vSe;f.x=i.y,f.y=i.z,f.z=i.x;let d=DSe;d.x=t.y,d.y=t.z,d.z=t.x,r===te.SCENE2D&&(c.z=o*.5);let 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t=e._context,n=e._hasInstancedAttributes;if(!n&&!t._previousDrawInstanced)return;t._previousDrawInstanced=n;let i=t._vertexAttribDivisors,o=e._attributes,r=Vt.maximumVertexAttributes,s;if(n){let a=o.length;for(s=0;s0&&(t.glVertexAttribDivisor(s,0),i[s]=0)}function BSe(e,t){let n=e._attributes,i=n.length;for(let o=0;o"u")throw new ue("The browser does not support WebGL. 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this._vertexArrayObject||this._webgl2}},fragmentDepth:{get:function(){return this._fragDepth||this._webgl2}},instancedArrays:{get:function(){return this._instancedArrays||this._webgl2}},colorBufferFloat:{get:function(){return this._colorBufferFloat}},colorBufferHalfFloat:{get:function(){return this._webgl2&&this._colorBufferFloat||!this._webgl2&&this._colorBufferHalfFloat}},drawBuffers:{get:function(){return this._drawBuffers||this._webgl2}},debugShaders:{get:function(){return this._debugShaders}},throwOnWebGLError:{get:function(){return this._throwOnWebGLError},set:function(e){this._throwOnWebGLError=e,this._gl=GSe(this._originalGLContext,e?zSe:void 0)}},defaultTexture:{get:function(){return this._defaultTexture===void 0&&(this._defaultTexture=new Pt({context:this,source:{width:1,height:1,arrayBufferView:new Uint8Array([255,255,255,255])},flipY:!1})),this._defaultTexture}},defaultEmissiveTexture:{get:function(){return this._defaultEmissiveTexture===void 0&&(this._defaultEmissiveTexture=new Pt({context:this,pixelFormat:rt.RGB,source:{width:1,height:1,arrayBufferView:new Uint8Array([0,0,0])},flipY:!1})),this._defaultEmissiveTexture}},defaultNormalTexture:{get:function(){return this._defaultNormalTexture===void 0&&(this._defaultNormalTexture=new Pt({context:this,pixelFormat:rt.RGB,source:{width:1,height:1,arrayBufferView:new Uint8Array([128,128,255])},flipY:!1})),this._defaultNormalTexture}},defaultCubeMap:{get:function(){if(this._defaultCubeMap===void 0){let e={width:1,height:1,arrayBufferView:new Uint8Array([255,255,255,255])};this._defaultCubeMap=new oc({context:this,source:{positiveX:e,negativeX:e,positiveY:e,negativeY:e,positiveZ:e,negativeZ:e},flipY:!1})}return this._defaultCubeMap}},drawingBufferHeight:{get:function(){return this._gl.drawingBufferHeight}},drawingBufferWidth:{get:function(){return this._gl.drawingBufferWidth}},defaultFramebuffer:{get:function(){return WSe}}});function s$(e,t,n,i){let o=e._currentRenderState,r=e._currentPassState;e._currentRenderState=t,e._currentPassState=n,Ve.partialApply(e._gl,o,t,r,n,i)}var NH;typeof WebGLRenderingContext<"u"&&(NH=[ee.BACK]);function FH(e,t){if(t!==e._currentFramebuffer){e._currentFramebuffer=t;let n=NH;if(u(t))t._bind(),n=t._getActiveColorAttachments();else{let i=e._gl;i.bindFramebuffer(i.FRAMEBUFFER,null)}e.drawBuffers&&e.glDrawBuffers(n)}}var jSe=new ei;wl.prototype.clear=function(e,t){e=y(e,jSe),t=y(t,this._defaultPassState);let n=this._gl,i=0,o=e.color,r=e.depth,s=e.stencil;u(o)&&(z.equals(this._clearColor,o)||(z.clone(o,this._clearColor),n.clearColor(o.red,o.green,o.blue,o.alpha)),i|=n.COLOR_BUFFER_BIT),u(r)&&(r!==this._clearDepth&&(this._clearDepth=r,n.clearDepth(r)),i|=n.DEPTH_BUFFER_BIT),u(s)&&(s!==this._clearStencil&&(this._clearStencil=s,n.clearStencil(s)),i|=n.STENCIL_BUFFER_BIT);let a=y(e.renderState,this._defaultRenderState);s$(this,a,t,!0);let c=y(e.framebuffer,t.framebuffer);FH(this,c),n.clear(i)};function qSe(e,t,n,i,o){FH(e,t),s$(e,o,n,!1),i._bind(),e._maxFrameTextureUnitIndex=Math.max(e._maxFrameTextureUnitIndex,i.maximumTextureUnitIndex)}function YSe(e,t,n,i){let o=t._primitiveType,r=t._vertexArray,s=t._offset,a=t._count,c=t.instanceCount;e._us.model=y(t._modelMatrix,L.IDENTITY),n._setUniforms(i,e._us,e.validateShaderProgram),r._bind();let l=r.indexBuffer;u(l)?(s=s*l.bytesPerIndex,u(a)?a=Math.min(a,l.numberOfIndices):a=l.numberOfIndices,c===0?e._gl.drawElements(o,a,l.indexDatatype,s):e.glDrawElementsInstanced(o,a,l.indexDatatype,s,c)):(u(a)?a=Math.min(a,r.numberOfVertices):a=r.numberOfVertices,c===0?e._gl.drawArrays(o,s,a):e.glDrawArraysInstanced(o,s,a,c)),r._unBind()}wl.prototype.draw=function(e,t,n,i){t=y(t,this._defaultPassState);let o=y(e._framebuffer,t.framebuffer),r=y(e._renderState,this._defaultRenderState);n=y(n,e._shaderProgram),i=y(i,e._uniformMap),qSe(this,o,t,n,r),YSe(this,e,n,i)};wl.prototype.endFrame=function(){let e=this._gl;e.useProgram(null),this._currentFramebuffer=void 0,e.bindFramebuffer(e.FRAMEBUFFER,null);let t=NH;this.drawBuffers&&this.glDrawBuffers(t);let n=this._maxFrameTextureUnitIndex;this._maxFrameTextureUnitIndex=0;for(let i=0;i0&&(a=s.getColorTexture(0).pixelDatatype);let c=rt.createTypedArray(rt.RGBA,a,o,r);return FH(this,s),t.readPixels(n,i,o,r,rt.RGBA,Ye.toWebGLConstant(a,this),c),c};var a$={position:0,textureCoordinates:1};wl.prototype.getViewportQuadVertexArray=function(){let e=this.cache.viewportQuad_vertexArray;if(!u(e)){let t=new ct({attributes:{position:new we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[-1,-1,1,-1,1,1,-1,1]}),textureCoordinates:new we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[0,0,1,0,1,1,0,1]})},indices:new Uint16Array([0,1,2,0,2,3]),primitiveType:Le.TRIANGLES});e=ti.fromGeometry({context:this,geometry:t,attributeLocations:a$,bufferUsage:Be.STATIC_DRAW,interleave:!0}),this.cache.viewportQuad_vertexArray=e}return e};wl.prototype.createViewportQuadCommand=function(e,t){return t=y(t,y.EMPTY_OBJECT),new et({vertexArray:this.getViewportQuadVertexArray(),primitiveType:Le.TRIANGLES,renderState:t.renderState,shaderProgram:Kt.fromCache({context:this,vertexShaderSource:_b,fragmentShaderSource:e,attributeLocations:a$}),uniformMap:t.uniformMap,owner:t.owner,framebuffer:t.framebuffer,pass:t.pass})};wl.prototype.getObjectByPickColor=function(e){return this._pickObjects[e.toRgba()]};function BH(e,t,n){this._pickObjects=e,this.key=t,this.color=n}Object.defineProperties(BH.prototype,{object:{get:function(){return this._pickObjects[this.key]},set:function(e){this._pickObjects[this.key]=e}}});BH.prototype.destroy=function(){delete this._pickObjects[this.key]};wl.prototype.createPickId=function(e){++this._nextPickColor[0];let t=this._nextPickColor[0];if(t===0)throw new ue("Out of unique Pick IDs.");return this._pickObjects[t]=e,new BH(this._pickObjects,t,z.fromRgba(t))};wl.prototype.isDestroyed=function(){return!1};wl.prototype.destroy=function(){let e=this.cache;for(let t in e)if(e.hasOwnProperty(t)){let n=e[t];u(n.destroy)&&n.destroy()}return this._shaderCache=this._shaderCache.destroy(),this._textureCache=this._textureCache.destroy(),this._defaultTexture=this._defaultTexture&&this._defaultTexture.destroy(),this._defaultEmissiveTexture=this._defaultEmissiveTexture&&this._defaultEmissiveTexture.destroy(),this._defaultNormalTexture=this._defaultNormalTexture&&this._defaultNormalTexture.destroy(),this._defaultCubeMap=this._defaultCubeMap&&this._defaultCubeMap.destroy(),le(this)};wl._deprecationWarning=kr;var hR=wl;function Fb(e){e=y(e,y.EMPTY_OBJECT);let t=e.context,n=e.width,i=e.height;this._width=n,this._height=i;let o=e.colorRenderbuffers,r=e.colorTextures;if(u(o)!==u(r))throw new de("Both color renderbuffer and texture attachments must be provided.");let 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e===Uc.RGBA4||e===Uc.RGBA8||e===Uc.RGBA16F||e===Uc.RGBA32F||e===Uc.RGB5_A1||e===Uc.RGB565||e===Uc.DEPTH_COMPONENT16||e===Uc.STENCIL_INDEX8||e===Uc.DEPTH_STENCIL||e===Uc.DEPTH24_STENCIL8},getColorFormat:function(e){return e===ee.FLOAT?Uc.RGBA32F:e===ee.HALF_FLOAT_OES?Uc.RGBA16F:Uc.RGBA8}},Vc=Object.freeze(Uc);function tS(e){e=y(e,y.EMPTY_OBJECT);let n=e.context._gl,i=Vt.maximumRenderbufferSize,o=y(e.format,Vc.RGBA4),r=u(e.width)?e.width:n.drawingBufferWidth,s=u(e.height)?e.height:n.drawingBufferHeight,a=y(e.numSamples,1);this._gl=n,this._format=o,this._width=r,this._height=s,this._renderbuffer=this._gl.createRenderbuffer(),n.bindRenderbuffer(n.RENDERBUFFER,this._renderbuffer),a>1?n.renderbufferStorageMultisample(n.RENDERBUFFER,a,o,r,s):n.renderbufferStorage(n.RENDERBUFFER,o,r,s),n.bindRenderbuffer(n.RENDERBUFFER,null)}Object.defineProperties(tS.prototype,{format:{get:function(){return this._format}},width:{get:function(){return this._width}},height:{get:function(){return 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h.add(f,i,f),h.clone(f,n.center),n.radius=l,n};var zwe=new h;hn.expand=function(e,t,n){n=hn.clone(e,n);let i=h.magnitude(h.subtract(t,n.center,zwe));return i>n.radius&&(n.radius=i),n};hn.intersectPlane=function(e,t){let n=e.center,i=e.radius,o=t.normal,r=h.dot(o,n)+t.distance;return r<-i?Qt.OUTSIDE:r maxHeight) { material.diffuse = vec3(0.0); material.alpha = 0.0; return material; } // Binary search to find heights above and below. int idxBelow = 0; int idxAbove = heightsDimensions.x; float heightBelow = minHeight; float heightAbove = maxHeight; // while loop not allowed, so use for loop with max iterations. // maxIterations of 16 supports a texture size up to 65536 (2^16). const int maxIterations = 16; for (int i = 0; i < maxIterations; i++) { if (idxBelow >= idxAbove - 1) { break; } int idxMid = (idxBelow + idxAbove) / 2; float heightTex = getHeight(idxMid, invTexSize); if (height > heightTex) { idxBelow = idxMid; heightBelow = heightTex; } else { idxAbove = idxMid; heightAbove = 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distance(t, coord) * scalar; if (repeat) { float r = distance(t, coord + 1.0) * scalar; float s = distance(t, coord - 1.0) * scalar; q = min(min(r, s), q); } return clamp(q, 0.0, 1.0); } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float s = getTime(time.x, st.s) * fadeDirection.s; float t = getTime(time.y, st.t) * fadeDirection.t; float u = length(vec2(s, t)); vec4 color = mix(fadeInColor, fadeOutColor, u); color = czm_gammaCorrect(color); material.emission = color.rgb; material.alpha = color.a; return material; } `;var LR=`uniform vec4 color; uniform float cellAlpha; uniform vec2 lineCount; uniform vec2 lineThickness; uniform vec2 lineOffset; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float scaledWidth = fract(lineCount.s * st.s - lineOffset.s); scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5)); float scaledHeight = fract(lineCount.t * st.t - lineOffset.t); scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5)); float value; // Fuzz Factor - Controls blurriness of lines #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) const float fuzz = 1.2; vec2 thickness = (lineThickness * czm_pixelRatio) - 1.0; // From "3D Engine Design for Virtual Globes" by Cozzi and Ring, Listing 4.13. vec2 dx = abs(dFdx(st)); vec2 dy = abs(dFdy(st)); vec2 dF = vec2(max(dx.s, dy.s), max(dx.t, dy.t)) * lineCount; value = min( smoothstep(dF.s * thickness.s, dF.s * (fuzz + thickness.s), scaledWidth), smoothstep(dF.t * thickness.t, dF.t * (fuzz + thickness.t), scaledHeight)); #else // If no derivatives available (IE 10?), revert to view-dependent fuzz const float fuzz = 0.05; vec2 range = 0.5 - (lineThickness * 0.05); value = min( 1.0 - smoothstep(range.s, range.s + fuzz, scaledWidth), 1.0 - smoothstep(range.t, range.t + fuzz, scaledHeight)); #endif // Edges taken from RimLightingMaterial.glsl // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html float dRim = 1.0 - abs(dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC))); float sRim = smoothstep(0.8, 1.0, dRim); value *= (1.0 - sRim); vec4 halfColor; halfColor.rgb = color.rgb * 0.5; halfColor.a = color.a * (1.0 - ((1.0 - cellAlpha) * value)); halfColor = czm_gammaCorrect(halfColor); material.diffuse = halfColor.rgb; material.emission = halfColor.rgb; material.alpha = halfColor.a; return material; } `;var NR=`uniform sampler2D image; uniform float strength; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 textureValue = texture(image, fract(repeat * materialInput.st)); vec3 normalTangentSpace = textureValue.channels; normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0; normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0); normalTangentSpace = normalize(normalTangentSpace); vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace; material.normal = normalEC; return material; } `;var FR=`uniform vec4 color; float getPointOnLine(vec2 p0, vec2 p1, float x) { float slope = (p0.y - p1.y) / (p0.x - p1.x); return slope * (x - p0.x) + p0.y; } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float base = 1.0 - abs(fwidth(st.s)) * 10.0 * czm_pixelRatio; #else // If no derivatives available (IE 10?), 2.5% of the line will be the arrow head float base = 0.975; #endif vec2 center = vec2(1.0, 0.5); float ptOnUpperLine = getPointOnLine(vec2(base, 1.0), center, st.s); float ptOnLowerLine = getPointOnLine(vec2(base, 0.0), center, st.s); float halfWidth = 0.15; float s = step(0.5 - halfWidth, st.t); s *= 1.0 - step(0.5 + halfWidth, st.t); s *= 1.0 - step(base, st.s); float t = step(base, materialInput.st.s); t *= 1.0 - step(ptOnUpperLine, st.t); t *= step(ptOnLowerLine, st.t); // Find the distance from the closest separator (region between two colors) float dist; if (st.s < base) { float d1 = abs(st.t - (0.5 - halfWidth)); float d2 = abs(st.t - (0.5 + halfWidth)); dist = min(d1, d2); } else { float d1 = czm_infinity; if (st.t < 0.5 - halfWidth && st.t > 0.5 + halfWidth) { d1 = abs(st.s - base); } float d2 = abs(st.t - ptOnUpperLine); float d3 = abs(st.t - ptOnLowerLine); dist = min(min(d1, d2), d3); } vec4 outsideColor = vec4(0.0); vec4 currentColor = mix(outsideColor, color, clamp(s + t, 0.0, 1.0)); vec4 outColor = czm_antialias(outsideColor, color, currentColor, dist); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var BR=`uniform vec4 color; uniform vec4 gapColor; uniform float dashLength; uniform float dashPattern; in float v_polylineAngle; const float maskLength = 16.0; mat2 rotate(float rad) { float c = cos(rad); float s = sin(rad); return mat2( c, s, -s, c ); } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 pos = rotate(v_polylineAngle) * gl_FragCoord.xy; // Get the relative position within the dash from 0 to 1 float dashPosition = fract(pos.x / (dashLength * czm_pixelRatio)); // Figure out the mask index. float maskIndex = floor(dashPosition * maskLength); // Test the bit mask. float maskTest = floor(dashPattern / pow(2.0, maskIndex)); vec4 fragColor = (mod(maskTest, 2.0) < 1.0) ? gapColor : color; if (fragColor.a < 0.005) { // matches 0/255 and 1/255 discard; } fragColor = czm_gammaCorrect(fragColor); material.emission = fragColor.rgb; material.alpha = fragColor.a; return material; } `;var kR=`uniform vec4 color; uniform float glowPower; uniform float taperPower; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float glow = glowPower / abs(st.t - 0.5) - (glowPower / 0.5); if (taperPower <= 0.99999) { glow *= min(1.0, taperPower / (0.5 - st.s * 0.5) - (taperPower / 0.5)); } vec4 fragColor; fragColor.rgb = max(vec3(glow - 1.0 + color.rgb), color.rgb); fragColor.a = clamp(0.0, 1.0, glow) * color.a; fragColor = czm_gammaCorrect(fragColor); material.emission = fragColor.rgb; material.alpha = fragColor.a; return material; } `;var UR=`uniform vec4 color; uniform vec4 outlineColor; uniform float outlineWidth; in float v_width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; float halfInteriorWidth = 0.5 * (v_width - outlineWidth) / v_width; float b = step(0.5 - halfInteriorWidth, st.t); b *= 1.0 - step(0.5 + halfInteriorWidth, st.t); // Find the distance from the closest separator (region between two colors) float d1 = abs(st.t - (0.5 - halfInteriorWidth)); float d2 = abs(st.t - (0.5 + halfInteriorWidth)); float dist = min(d1, d2); vec4 currentColor = mix(outlineColor, color, b); vec4 outColor = czm_antialias(outlineColor, color, currentColor, dist); outColor = czm_gammaCorrect(outColor); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var VR=`uniform vec4 color; uniform vec4 rimColor; uniform float width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC)); float s = smoothstep(1.0 - width, 1.0, d); vec4 outColor = czm_gammaCorrect(color); vec4 outRimColor = czm_gammaCorrect(rimColor); material.diffuse = outColor.rgb; material.emission = outRimColor.rgb * s; material.alpha = mix(outColor.a, outRimColor.a, s); return 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oddColor, currentColor, dist); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var GR=`// Thanks for the contribution Jonas // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog uniform sampler2D specularMap; uniform sampler2D normalMap; uniform vec4 baseWaterColor; uniform vec4 blendColor; uniform float frequency; uniform float animationSpeed; uniform float amplitude; uniform float specularIntensity; uniform float fadeFactor; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float time = czm_frameNumber * animationSpeed; // fade is a function of the distance from the fragment and the frequency of the waves float fade = max(1.0, (length(materialInput.positionToEyeEC) / 10000000000.0) * frequency * fadeFactor); float specularMapValue = texture(specularMap, materialInput.st).r; // note: not using directional motion at this time, just set the angle to 0.0; vec4 noise = czm_getWaterNoise(normalMap, materialInput.st * frequency, time, 0.0); vec3 normalTangentSpace = noise.xyz * vec3(1.0, 1.0, (1.0 / amplitude)); // fade out the normal perturbation as we move further from the water surface normalTangentSpace.xy /= fade; // attempt to fade out the normal perturbation as we approach non water areas (low specular map value) normalTangentSpace = mix(vec3(0.0, 0.0, 50.0), normalTangentSpace, specularMapValue); normalTangentSpace = normalize(normalTangentSpace); // get ratios for alignment of the new normal vector with a vector perpendicular to the tangent plane float tsPerturbationRatio = clamp(dot(normalTangentSpace, vec3(0.0, 0.0, 1.0)), 0.0, 1.0); // fade out water effect as specular map value decreases material.alpha = mix(blendColor.a, baseWaterColor.a, specularMapValue) * specularMapValue; // base color is a blend of the water and non-water color based on the value from the specular map // may need a uniform blend factor to 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v$(e){fe.fromRadians(e.east,e.north,0,sS[0]),fe.fromRadians(e.west,e.north,0,sS[1]),fe.fromRadians(e.east,e.south,0,sS[2]),fe.fromRadians(e.west,e.south,0,sS[3]);let t=0,n=0,i=0,o=0,r=vr._terrainHeightsMaxLevel,s;for(s=0;s<=r;++s){let a=!1;for(let c=0;c<4;++c){let l=sS[c];if(Ave.positionToTileXY(l,s,aS),c===0)i=aS.x,o=aS.y;else if(i!==aS.x||o!==aS.y){a=!0;break}}if(a)break;t=i,n=o}if(s!==0)return{x:t,y:n,level:s>r?r:s-1}}vr._terrainHeightsMaxLevel=6;vr._defaultMaxTerrainHeight=9e3;vr._defaultMinTerrainHeight=-1e5;vr._terrainHeights=void 0;vr._initPromise=void 0;Object.defineProperties(vr,{initialized:{get:function(){return u(vr._terrainHeights)}}});var li=vr;function cc(e,t,n){this.minimum=h.clone(y(e,h.ZERO)),this.maximum=h.clone(y(t,h.ZERO)),u(n)?n=h.clone(n):n=h.midpoint(this.minimum,this.maximum,new h),this.center=n}cc.fromCorners=function(e,t,n){return u(n)||(n=new cc),n.minimum=h.clone(e,n.minimum),n.maximum=h.clone(t,n.maximum),n.center=h.midpoint(e,t,n.center),n};cc.fromPoints=function(e,t){if(u(t)||(t=new cc),!u(e)||e.length===0)return t.minimum=h.clone(h.ZERO,t.minimum),t.maximum=h.clone(h.ZERO,t.maximum),t.center=h.clone(h.ZERO,t.center),t;let n=e[0].x,i=e[0].y,o=e[0].z,r=e[0].x,s=e[0].y,a=e[0].z,c=e.length;for(let d=1;d0?Qt.INSIDE:r+o<0?Qt.OUTSIDE:Qt.INTERSECTING};cc.prototype.clone=function(e){return cc.clone(this,e)};cc.prototype.intersectPlane=function(e){return cc.intersectPlane(this,e)};cc.prototype.equals=function(e){return cc.equals(this,e)};var $y=cc;var o5={};o5.computeDiscriminant=function(e,t,n){return t*t-4*e*n};function D$(e,t,n){let i=e+t;return P.sign(e)!==P.sign(t)&&Math.abs(i/Math.max(Math.abs(e),Math.abs(t)))l&&l/c0?[a/e,n/a]:[n/a,a/e]};var Hc=o5;var s5={};s5.computeDiscriminant=function(e,t,n,i){let o=e*e,r=t*t,s=n*n,a=i*i;return 18*e*t*n*i+r*s-27*o*a-4*(e*s*n+r*t*i)};function r5(e,t,n,i){let o=e,r=t/3,s=n/3,a=i,c=o*s,l=r*a,f=r*r,d=s*s,p=o*s-f,g=o*a-r*s,m=r*a-d,x=4*p*m-g*g,b,T;if(x<0){let Y,q,Q;f*l>=c*d?(Y=o,q=p,Q=-2*r*p+o*g):(Y=a,q=m,Q=-a*g+2*s*m);let K=-(Q<0?-1:1)*Math.abs(Y)*Math.sqrt(-x);T=-Q+K;let Z=T/2,me=Z<0?-Math.pow(-Z,1/3):Math.pow(Z,1/3),xe=T===K?-me:-q/me;return b=q<=0?me+xe:-Q/(me*me+xe*xe+q),f*l>=c*d?[(b-r)/o]:[-a/(b+s)]}let A=p,C=-2*r*p+o*g,S=m,w=-a*g+2*s*m,D=Math.sqrt(x),O=Math.sqrt(3)/2,R=Math.abs(Math.atan2(o*D,-C)/3);b=2*Math.sqrt(-A);let N=Math.cos(R);T=b*N;let F=b*(-N/2-O*Math.sin(R)),_=T+F>2*r?T-r:F-r,E=o,v=_/E;R=Math.abs(Math.atan2(a*D,-w)/3),b=2*Math.sqrt(-S),N=Math.cos(R),T=b*N,F=b*(-N/2-O*Math.sin(R));let I=-a,M=T+F<2*s?T+s:F+s,B=I/M,V=E*M,U=-_*M-E*I,G=_*I,k=(s*U-r*G)/(-r*U+s*V);return v<=k?v<=B?k<=B?[v,k,B]:[v,B,k]:[B,v,k]:v<=B?[k,v,B]:k<=B?[k,B,v]:[B,k,v]}s5.computeRealRoots=function(e,t,n,i){let o,r;if(e===0)return Hc.computeRealRoots(t,n,i);if(t===0){if(n===0){if(i===0)return[0,0,0];r=-i/e;let s=r<0?-Math.pow(-r,1/3):Math.pow(r,1/3);return[s,s,s]}else if(i===0)return o=Hc.computeRealRoots(e,0,n),o.Length===0?[0]:[o[0],0,o[1]];return r5(e,0,n,i)}else{if(n===0)return i===0?(r=-t/e,r<0?[r,0,0]:[0,0,r]):r5(e,t,0,i);if(i===0)return o=Hc.computeRealRoots(e,t,n),o.length===0?[0]:o[1]<=0?[o[0],o[1],0]:o[0]>=0?[0,o[0],o[1]]:[o[0],0,o[1]]}return r5(e,t,n,i)};var Gb=s5;var a5={};a5.computeDiscriminant=function(e,t,n,i,o){let r=e*e,s=r*e,a=t*t,c=a*t,l=n*n,f=l*n,d=i*i,p=d*i,g=o*o,m=g*o;return a*l*d-4*c*p-4*e*f*d+18*e*t*n*p-27*r*d*d+256*s*m+o*(18*c*n*i-4*a*f+16*e*l*l-80*e*t*l*i-6*e*a*d+144*r*n*d)+g*(144*e*a*n-27*a*a-128*r*l-192*r*t*i)};function Lf(e,t,n,i){let o=e*e,r=t-3*o/8,s=n-t*e/2+o*e/8,a=i-n*e/4+t*o/16-3*o*o/256,c=Gb.computeRealRoots(1,2*r,r*r-4*a,-s*s);if(c.length>0){let l=-e/4,f=c[c.length-1];if(Math.abs(f)=0&&g>=0){let x=Math.sqrt(p),b=Math.sqrt(g);return[l-b,l-x,l+x,l+b]}else{if(p>=0&&g<0)return m=Math.sqrt(p),[l-m,l+m];if(p<0&&g>=0)return m=Math.sqrt(g),[l-m,l+m]}}return[]}else if(f>0){let d=Math.sqrt(f),p=(r+f-s/d)/2,g=(r+f+s/d)/2,m=Hc.computeRealRoots(1,d,p),x=Hc.computeRealRoots(1,-d,g);return m.length!==0?(m[0]+=l,m[1]+=l,x.length!==0?(x[0]+=l,x[1]+=l,m[1]<=x[0]?[m[0],m[1],x[0],x[1]]:x[1]<=m[0]?[x[0],x[1],m[0],m[1]]:m[0]>=x[0]&&m[1]<=x[1]?[x[0],m[0],m[1],x[1]]:x[0]>=m[0]&&x[1]<=m[1]?[m[0],x[0],x[1],m[1]]:m[0]>x[0]&&m[0]0){let d=f[0],p=t-d,g=p*p,m=e/2,x=p/2,b=g-4*i,T=g+4*Math.abs(i),A=s-4*d,C=s+4*Math.abs(d),S,w;if(d<0||b*C=_[0]&&F[1]<=_[1]?[_[0],F[0],F[1],_[1]]:_[0]>=F[0]&&_[1]<=F[1]?[F[0],_[0],_[1],F[1]]:F[0]>_[0]&&F[0]<_[1]?[_[0],F[0],_[1],F[1]]:[F[0],_[0],F[1],_[1]]:F;if(_.length!==0)return _}return[]}a5.computeRealRoots=function(e,t,n,i,o){if(Math.abs(e)f)||(p=h.cross(d,a,P$),m=h.dot(s,p),m<0||g+m>f))return;x=h.dot(c,p)/f}else{if(Math.abs(f)1||(p=h.cross(d,a,P$),m=h.dot(s,p)*b,m<0||g+m>1))return;x=h.dot(c,p)*b}return x};Ko.rayTriangle=function(e,t,n,i,o,r){let s=Ko.rayTriangleParametric(e,t,n,i,o);if(!(!u(s)||s<0))return u(r)||(r=new h),h.multiplyByScalar(e.direction,s,r),h.add(e.origin,r,r)};var Sve=new Sn;Ko.lineSegmentTriangle=function(e,t,n,i,o,r,s){let a=Sve;h.clone(e,a.origin),h.subtract(t,e,a.direction),h.normalize(a.direction,a.direction);let c=Ko.rayTriangleParametric(a,n,i,o,r);if(!(!u(c)||c<0||c>h.distance(e,t)))return u(s)||(s=new h),h.multiplyByScalar(a.direction,c,s),h.add(a.origin,s,s)};function wve(e,t,n,i){let o=t*t-4*e*n;if(o<0)return;if(o>0){let s=1/(2*e),a=Math.sqrt(o),c=(-t+a)*s,l=(-t-a)*s;return cs))return i.start=Math.max(i.start,0),i.stop=Math.min(i.stop,s),i};var Ive=new h,Pve=new h;Ko.rayEllipsoid=function(e,t){let n=t.oneOverRadii,i=h.multiplyComponents(n,e.origin,Ive),o=h.multiplyComponents(n,e.direction,Pve),r=h.magnitudeSquared(i),s=h.dot(i,o),a,c,l,f,d;if(r>1){if(s>=0)return;let p=s*s;if(a=r-1,c=h.magnitudeSquared(o),l=c*a,pl){f=s*s-l,d=-s+Math.sqrt(f);let m=d/c,x=a/d;return m0?g.push(new h(i,o*N,o*-E)):E!==0?(g.push(new h(i,o*N,o*-E)),g.push(new h(i,o*N,o*E)),++R):g.push(new h(i,o*N,o*E))}return g}var c5=new h,O$=new h,R$=new h,ZR=new h,Rve=new h,Mve=new $,Lve=new $,Nve=new $,Fve=new $,Bve=new $,M$=new $,L$=new $,N$=new h,kve=new h,Uve=new fe;Ko.grazingAltitudeLocation=function(e,t){let n=e.origin,i=e.direction;if(!h.equals(n,h.ZERO)){let D=t.geodeticSurfaceNormal(n,c5);if(h.dot(i,D)>=0)return n}let o=u(this.rayEllipsoid(e,t)),r=t.transformPositionToScaledSpace(i,c5),s=h.normalize(r,r),a=h.mostOrthogonalAxis(r,ZR),c=h.normalize(h.cross(a,s,O$),O$),l=h.normalize(h.cross(s,c,R$),R$),f=Mve;f[0]=s.x,f[1]=s.y,f[2]=s.z,f[3]=c.x,f[4]=c.y,f[5]=c.z,f[6]=l.x,f[7]=l.y,f[8]=l.z;let d=$.transpose(f,Lve),p=$.fromScale(t.radii,Nve),g=$.fromScale(t.oneOverRadii,Fve),m=Bve;m[0]=0,m[1]=-i.z,m[2]=i.y,m[3]=i.z,m[4]=0,m[5]=-i.x,m[6]=-i.y,m[7]=i.x,m[8]=0;let x=$.multiply($.multiply(d,g,M$),m,M$),b=$.multiply($.multiply(x,p,L$),f,L$),T=$.multiplyByVector(x,n,Rve),A=Ove(b,h.negate(T,c5),0,0,1),C,S,w=A.length;if(w>0){let D=h.clone(h.ZERO,kve),O=Number.NEGATIVE_INFINITY;for(let N=0;NO&&(O=_,D=h.clone(C,D))}let R=t.cartesianToCartographic(D,Uve);return O=P.clamp(O,0,1),S=h.magnitude(h.subtract(D,n,ZR))*Math.sqrt(1-O*O),S=o?-S:S,R.height=S,t.cartographicToCartesian(R,new h)}};var Vve=new h;Ko.lineSegmentPlane=function(e,t,n,i){u(i)||(i=new h);let o=h.subtract(t,e,Vve),r=n.normal,s=h.dot(r,o);if(Math.abs(s)1))return h.multiplyByScalar(o,c,i),h.add(e,i,i),i};Ko.trianglePlaneIntersection=function(e,t,n,i){let o=i.normal,r=i.distance,s=h.dot(o,e)+r<0,a=h.dot(o,t)+r<0,c=h.dot(o,n)+r<0,l=0;l+=s?1:0,l+=a?1:0,l+=c?1:0;let f,d;if((l===1||l===2)&&(f=new h,d=new h),l===1){if(s)return Ko.lineSegmentPlane(e,t,i,f),Ko.lineSegmentPlane(e,n,i,d),{positions:[e,t,n,f,d],indices:[0,3,4,1,2,4,1,4,3]};if(a)return Ko.lineSegmentPlane(t,n,i,f),Ko.lineSegmentPlane(t,e,i,d),{positions:[e,t,n,f,d],indices:[1,3,4,2,0,4,2,4,3]};if(c)return Ko.lineSegmentPlane(n,e,i,f),Ko.lineSegmentPlane(n,t,i,d),{positions:[e,t,n,f,d],indices:[2,3,4,0,1,4,0,4,3]}}else if(l===2)if(s)if(a){if(!c)return Ko.lineSegmentPlane(e,n,i,f),Ko.lineSegmentPlane(t,n,i,d),{positions:[e,t,n,f,d],indices:[0,1,4,0,4,3,2,3,4]}}else return Ko.lineSegmentPlane(n,t,i,f),Ko.lineSegmentPlane(e,t,i,d),{positions:[e,t,n,f,d],indices:[2,0,4,2,4,3,1,3,4]};else return Ko.lineSegmentPlane(t,e,i,f),Ko.lineSegmentPlane(n,e,i,d),{positions:[e,t,n,f,d],indices:[1,2,4,1,4,3,0,3,4]}};var Ki=Ko;var l5=new oe;function oh(e,t){t=y(t,ie.WGS84),e=t.scaleToGeodeticSurface(e);let n=Rt.eastNorthUpToFixedFrame(e,t);this._ellipsoid=t,this._origin=e,this._xAxis=h.fromCartesian4(L.getColumn(n,0,l5)),this._yAxis=h.fromCartesian4(L.getColumn(n,1,l5));let i=h.fromCartesian4(L.getColumn(n,2,l5));this._plane=cn.fromPointNormal(e,i)}Object.defineProperties(oh.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},origin:{get:function(){return this._origin}},plane:{get:function(){return this._plane}},xAxis:{get:function(){return this._xAxis}},yAxis:{get:function(){return this._yAxis}},zAxis:{get:function(){return this._plane.normal}}});var zve=new $y;oh.fromPoints=function(e,t){let n=$y.fromPoints(e,zve);return new oh(n.center,t)};var k$=new Sn,$R=new h;oh.prototype.projectPointOntoPlane=function(e,t){let n=k$;n.origin=e,h.normalize(e,n.direction);let i=Ki.rayPlane(n,this._plane,$R);if(u(i)||(h.negate(n.direction,n.direction),i=Ki.rayPlane(n,this._plane,$R)),u(i)){let o=h.subtract(i,this._origin,i),r=h.dot(this._xAxis,o),s=h.dot(this._yAxis,o);return u(t)?(t.x=r,t.y=s,t):new H(r,s)}};oh.prototype.projectPointsOntoPlane=function(e,t){u(t)||(t=[]);let n=0,i=e.length;for(let o=0;o0?0:O.latitude,E=fe.fromRadians(F,e.north,n,Jve),v=fe.fromRadians(e.west,e.north,n,eDe),I=fe.fromRadians(e.west,_,n,tDe),M=fe.fromRadians(e.west,e.south,n,nDe),B=fe.fromRadians(F,e.south,n,iDe),V=i.cartographicToCartesian(E,oDe),U=i.cartographicToCartesian(v,z$),G=i.cartographicToCartesian(I,rDe),k=i.cartographicToCartesian(M,H$),Y=i.cartographicToCartesian(B,sDe),q=N.projectPointToNearestOnPlane(V,aDe),Q=N.projectPointToNearestOnPlane(U,cDe),W=N.projectPointToNearestOnPlane(G,lDe),K=N.projectPointToNearestOnPlane(k,uDe),Z=N.projectPointToNearestOnPlane(Y,fDe);return r=Math.min(Q.x,W.x,K.x),s=-r,c=Math.max(Q.y,q.y),a=Math.min(K.y,Z.y),v.height=M.height=t,U=i.cartographicToCartesian(v,z$),k=i.cartographicToCartesian(M,H$),l=Math.min(cn.getPointDistance(d,U),cn.getPointDistance(d,k)),f=n,U$(N.origin,N.xAxis,N.yAxis,N.zAxis,r,s,a,c,l,f,o)}let p=e.south>0,g=e.north<0,m=p?e.south:g?e.north:0,x=ce.center(e,V$).longitude,b=h.fromRadians(x,m,n,i,dDe);b.z=0;let A=Math.abs(b.x)=c?Qt.INSIDE:Qt.INTERSECTING};var j$=new h,q$=new h,Y$=new h,TDe=new h,G$=new h,ADe=new h;Ii.distanceSquaredTo=function(e,t){let n=h.subtract(t,e.center,W$),i=e.halfAxes,o=$.getColumn(i,0,j$),r=$.getColumn(i,1,q$),s=$.getColumn(i,2,Y$),a=h.magnitude(o),c=h.magnitude(r),l=h.magnitude(s),f=!0,d=!0,p=!0;a>0?h.divideByScalar(o,a,o):f=!1,c>0?h.divideByScalar(r,c,r):d=!1,l>0?h.divideByScalar(s,l,s):p=!1;let g=!f+!d+!p,m,x,b;if(g===1){let S=o;m=r,x=s,d?p||(S=s,x=o):(S=r,m=o),b=h.cross(m,x,G$),S===o?o=b:S===r?r=b:S===s&&(s=b)}else if(g===2){m=o,d?m=r:p&&(m=s);let S=h.UNIT_Y;S.equalsEpsilon(m,P.EPSILON3)&&(S=h.UNIT_X),x=h.cross(m,S,TDe),h.normalize(x,x),b=h.cross(m,x,G$),h.normalize(b,b),m===o?(r=x,s=b):m===r?(s=x,o=b):m===s&&(o=x,r=b)}else g===3&&(o=h.UNIT_X,r=h.UNIT_Y,s=h.UNIT_Z);let T=ADe;T.x=h.dot(n,o),T.y=h.dot(n,r),T.z=h.dot(n,s);let A=0,C;return T.x<-a?(C=T.x+a,A+=C*C):T.x>a&&(C=T.x-a,A+=C*C),T.y<-c?(C=T.y+c,A+=C*C):T.y>c&&(C=T.y-c,A+=C*C),T.z<-l?(C=T.z+l,A+=C*C):T.z>l&&(C=T.z-l,A+=C*C),A};var CDe=new h,EDe=new h;Ii.computePlaneDistances=function(e,t,n,i){u(i)||(i=new zc);let o=Number.POSITIVE_INFINITY,r=Number.NEGATIVE_INFINITY,s=e.center,a=e.halfAxes,c=$.getColumn(a,0,j$),l=$.getColumn(a,1,q$),f=$.getColumn(a,2,Y$),d=h.add(c,l,CDe);h.add(d,f,d),h.add(d,s,d);let p=h.subtract(d,t,EDe),g=h.dot(n,p);return 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n=e.center,i=e.halfAxes,o=$.getColumn(i,0,SDe),r=$.getColumn(i,1,wDe),s=$.getColumn(i,2,vDe);return h.clone(n,t[0]),h.subtract(t[0],o,t[0]),h.subtract(t[0],r,t[0]),h.subtract(t[0],s,t[0]),h.clone(n,t[1]),h.subtract(t[1],o,t[1]),h.subtract(t[1],r,t[1]),h.add(t[1],s,t[1]),h.clone(n,t[2]),h.subtract(t[2],o,t[2]),h.add(t[2],r,t[2]),h.subtract(t[2],s,t[2]),h.clone(n,t[3]),h.subtract(t[3],o,t[3]),h.add(t[3],r,t[3]),h.add(t[3],s,t[3]),h.clone(n,t[4]),h.add(t[4],o,t[4]),h.subtract(t[4],r,t[4]),h.subtract(t[4],s,t[4]),h.clone(n,t[5]),h.add(t[5],o,t[5]),h.subtract(t[5],r,t[5]),h.add(t[5],s,t[5]),h.clone(n,t[6]),h.add(t[6],o,t[6]),h.add(t[6],r,t[6]),h.subtract(t[6],s,t[6]),h.clone(n,t[7]),h.add(t[7],o,t[7]),h.add(t[7],r,t[7]),h.add(t[7],s,t[7]),t};var DDe=new $;Ii.computeTransformation=function(e,t){u(t)||(t=new L);let n=e.center,i=$.multiplyByUniformScale(e.halfAxes,2,DDe);return L.fromRotationTranslation(i,n,t)};var IDe=new se;Ii.isOccluded=function(e,t){let 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l=h.unpack(o,s,b5);(a.y<0&&l.y>0||a.y>0&&l.y<0)&&(s+30||se.intersectPlane(n,cn.ORIGIN_ZX_PLANE)!==Qt.INTERSECTING))return e;if(t.geometryType!==If.NONE)switch(t.geometryType){case If.POLYLINES:CIe(e);break;case If.TRIANGLES:uQ(e);break;case If.LINES:fQ(e);break}else cIe(t),t.primitiveType===Le.TRIANGLES?uQ(e):t.primitiveType===Le.LINES&&fQ(e);return e};var Fn=uc;function Wc(e){this._ellipsoid=y(e,ie.WGS84),this._semimajorAxis=this._ellipsoid.maximumRadius,this._oneOverSemimajorAxis=1/this._semimajorAxis}Object.defineProperties(Wc.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});Wc.mercatorAngleToGeodeticLatitude=function(e){return P.PI_OVER_TWO-2*Math.atan(Math.exp(-e))};Wc.geodeticLatitudeToMercatorAngle=function(e){e>Wc.MaximumLatitude?e=Wc.MaximumLatitude:e<-Wc.MaximumLatitude&&(e=-Wc.MaximumLatitude);let t=Math.sin(e);return .5*Math.log((1+t)/(1-t))};Wc.MaximumLatitude=Wc.mercatorAngleToGeodeticLatitude(Math.PI);Wc.prototype.project=function(e,t){let n=this._semimajorAxis,i=e.longitude*n,o=Wc.geodeticLatitudeToMercatorAngle(e.latitude)*n,r=e.height;return u(t)?(t.x=i,t.y=o,t.z=r,t):new h(i,o,r)};Wc.prototype.unproject=function(e,t){let n=this._oneOverSemimajorAxis,i=e.x*n,o=Wc.mercatorAngleToGeodeticLatitude(e.y*n),r=e.z;return u(t)?(t.longitude=i,t.latitude=o,t.height=r,t):new fe(i,o,r)};var Pi=Wc;function EIe(e,t,n){let i=!n,o=e.length,r;if(!i&&o>1){let s=e[0].modelMatrix;for(r=1;r=0){let l=i[a];o=l.offset+l.count,s=l.index,r=n[s].indices.length}else o=0,s=0,r=n[s].indices.length;let c=e.length;for(let l=0;lr&&(o=0,r=n[++s].indices.length),i.push({index:s,offset:o,count:p}),o+=p}}function vIe(e,t){let n=[];return E5(e,"geometry",t,n),E5(e,"westHemisphereGeometry",t,n),E5(e,"eastHemisphereGeometry",t,n),n}var Mm={};Mm.combineGeometry=function(e){let t,n,i=e.instances,o=i.length,r,s,a=!1;o>0&&(t=wIe(e),t.length>0&&(n=Fn.createAttributeLocations(t[0]),e.createPickOffsets&&(r=vIe(i,t))),u(i[0].attributes)&&u(i[0].attributes.offset)&&(s=new Array(o),a=!0));let c=new Array(o),l=new Array(o);for(let f=0;f0&&(n.set(c.indices,s),s+=m)}return t.push(n.buffer),{stringTable:i,packedData:n}};Mm.unpackCreateGeometryResults=function(e){let t=e.stringTable,n=e.packedData,i,o=new Array(n[0]),r=0,s=1;for(;s0){let w=b.length/T;for(S=ke.createTypedArray(w,x),i=0;i= nearSq && distanceSq <= farSq) ? 1.0 : 0.0; gl_Position *= show; }`,`${i} ${o}`};function CQ(e,t){if(!e.compressVertices)return t;let n=t.search(/in\s+vec3\s+normal;/g)!==-1,i=t.search(/in\s+vec2\s+st;/g)!==-1;if(!n&&!i)return t;let o=t.search(/in\s+vec3\s+tangent;/g)!==-1,r=t.search(/in\s+vec3\s+bitangent;/g)!==-1,s=i&&n?2:1;s+=o||r?1:0;let a=s>1?`vec${s}`:"float",c="compressedAttributes",l=`in ${a} ${c};`,f="",d="";if(i){f+=`vec2 st; `;let m=s>1?`${c}.x`:c;d+=` st = czm_decompressTextureCoordinates(${m}); `}n&&o&&r?(f+=`vec3 normal; vec3 tangent; vec3 bitangent; `,d+=` czm_octDecode(${c}.${i?"yz":"xy"}, normal, tangent, bitangent); `):(n&&(f+=`vec3 normal; `,d+=` normal = czm_octDecode(${c}${s>1?`.${i?"y":"x"}`:""}); `),o&&(f+=`vec3 tangent; `,d+=` tangent = czm_octDecode(${c}.${i&&n?"z":"y"}); `),r&&(f+=`vec3 bitangent; `,d+=` bitangent = czm_octDecode(${c}.${i&&n?"z":"y"}); `));let p=t;p=p.replace(/in\s+vec3\s+normal;/g,""),p=p.replace(/in\s+vec2\s+st;/g,""),p=p.replace(/in\s+vec3\s+tangent;/g,""),p=p.replace(/in\s+vec3\s+bitangent;/g,""),p=ze.replaceMain(p,"czm_non_compressed_main");let g=`void main() { ${d} czm_non_compressed_main(); }`;return[l,f,p,g].join(` `)}function HIe(e){let t=ze.replaceMain(e,"czm_non_depth_clamp_main");return t+=`void main() { czm_non_depth_clamp_main(); gl_Position = czm_depthClamp(gl_Position);} `,t}function GIe(e){let t=ze.replaceMain(e,"czm_non_depth_clamp_main");return t+=`void main() { czm_non_depth_clamp_main(); #if defined(LOG_DEPTH) czm_writeLogDepth(); #else czm_writeDepthClamp(); #endif } `,t}function EQ(e,t){let n=e.vertexAttributes}function WIe(e,t){return function(){return e[t]}}var S5=Math.max(Ht.hardwareConcurrency-1,1),uM,jIe=new pi("combineGeometry");function qIe(e,t){let n,i,o,r,s=e._instanceIds;if(e._state===gr.READY){n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances];let a=e._numberOfInstances=n.length,c=[],l=[];for(o=0;o0){let x=new Float64Array(d);for(m=[x.buffer],r=0;r0?(e._recomputeBoundingSpheres=!0,e._state=gr.COMBINED):pS(e,t,gr.FAILED,void 0)}).catch(function(d){pS(e,t,gr.FAILED,d)})}}function YIe(e,t){let n=Array.isArray(e.geometryInstances)?e.geometryInstances:[e.geometryInstances],i=e._numberOfInstances=n.length,o=new Array(i),r=e._instanceIds,s,a,c=0;for(a=0;a0?(e._recomputeBoundingSpheres=!0,e._state=gr.COMBINED):pS(e,t,gr.FAILED,void 0)}function XIe(e,t){let n=e._batchTableAttributeIndices.offset;if(!e._recomputeBoundingSpheres||!u(n)){e._recomputeBoundingSpheres=!1;return}let i,o=e._offsetInstanceExtend,r=e._instanceBoundingSpheres,s=r.length,a=e._tempBoundingSpheres;if(!u(a)){for(a=new Array(s),i=0;i0||se.intersectPlane(x,cn.ORIGIN_ZX_PLANE)!==Qt.INTERSECTING?c.push(x):(l.push(x),f.push(x))}let d=c[0],p=f[0],g=l[0];for(i=1;i0){if(Vt.maximumVertexTextureImageUnits===0)throw new ue("Vertex texture fetch support is required to render primitives with per-instance attributes. The maximum number of vertex texture image units must be greater than zero.");this._batchTable.update(e)}if(this._state!==gr.COMPLETE&&this._state!==gr.COMBINED&&(this.asynchronous?qIe(this,e):YIe(this,e)),this._state===gr.COMBINED&&(KIe(this,e),wQ(this,e),$Ie(this,e)),!this.show||this._state!==gr.COMPLETE)return;this._batchTableOffsetsUpdated||wQ(this,e),this._recomputeBoundingSpheres&&XIe(this,e);let n=this.appearance,i=n.material,o=!1,r=!1;this._appearance!==n?(this._appearance=n,this._material=i,o=!0,r=!0):this._material!==i&&(this._material=i,r=!0);let s=this.depthFailAppearance,a=u(s)?s.material:void 0;this._depthFailAppearance!==s?(this._depthFailAppearance=s,this._depthFailMaterial=a,o=!0,r=!0):this._depthFailMaterial!==a&&(this._depthFailMaterial=a,r=!0);let c=this._appearance.isTranslucent();this._translucent!==c&&(this._translucent=c,o=!0),u(this._material)&&this._material.update(t);let l=n.closed&&c;o&&y(this._createRenderStatesFunction,QIe)(this,t,n,l),r&&y(this._createShaderProgramFunction,JIe)(this,e,n),(o||r)&&y(this._createCommandsFunction,ePe)(this,n,i,c,l,this._colorCommands,this._pickCommands,e),y(this._updateAndQueueCommandsFunction,tPe)(this,e,this._colorCommands,this._pickCommands,this.modelMatrix,this.cull,this.debugShowBoundingVolume,l)};var nPe=new se,iPe=new se;function LQ(e,t,n){if(n===on.TOP){let i=se.clone(e,nPe),o=se.clone(e,iPe);o.center=h.add(o.center,t,o.center),e=se.union(i,o,e)}else n===on.ALL&&(e.center=h.add(e.center,t,e.center));return e}function oPe(e,t,n){return function(){let i=e.getBatchedAttribute(t,n),o=e.attributes[n],r=o.componentsPerAttribute,s=X.createTypedArray(o.componentDatatype,r);return u(i.constructor.pack)?i.constructor.pack(i,s,0):s[0]=i,s}}function rPe(e,t,n,i,o){return function(r){let s=PQ(r);e.setBatchedAttribute(t,n,s),o==="offset"&&(i._recomputeBoundingSpheres=!0,i._batchTableOffsetsUpdated=!1)}}var sPe=new h;function aPe(e,t,n){t.boundingSphere={get:function(){let i=e._instanceBoundingSpheres[n];if(u(i)){i=i.clone();let o=e.modelMatrix,r=t.offset;u(r)&&LQ(i,h.fromArray(r.get(),0,sPe),e._offsetInstanceExtend[n]),u(o)&&(i=se.transform(i,o))}return i}},t.boundingSphereCV={get:function(){return e._instanceBoundingSpheresCV[n]}}}function cPe(e,t,n){t.pickId={get:function(){return e._pickIds[n]}}}ar.prototype.getGeometryInstanceAttributes=function(e){let t=this._perInstanceAttributeCache.get(e);if(u(t))return t;let n=-1,i=this._lastPerInstanceAttributeIndex,o=this._instanceIds,r=o.length;for(let l=0;l 0.0 && upOrRightInBounds.x && upOrRightInBounds.y); float useDownOrLeft = float(useUpOrRight == 0.0); vec3 upOrRightEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY + positiveOffset, upOrRightLogDepth); vec3 downOrLeftEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY - positiveOffset, downOrLeftLogDepth); return (upOrRightEC - (eyeCoordinate.xyz / eyeCoordinate.w)) * useUpOrRight + ((eyeCoordinate.xyz / eyeCoordinate.w) - downOrLeftEC) * useDownOrLeft; } #endif // NORMAL_EC void main(void) { #ifdef REQUIRES_EC float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)); vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); #endif #ifdef REQUIRES_WC vec4 worldCoordinate4 = czm_inverseView * eyeCoordinate; vec3 worldCoordinate = worldCoordinate4.xyz / worldCoordinate4.w; #endif #ifdef TEXTURE_COORDINATES vec2 uv; #ifdef SPHERICAL // Treat world coords as a sphere normal for spherical coordinates vec2 sphericalLatLong = czm_approximateSphericalCoordinates(worldCoordinate); sphericalLatLong.y += v_uvMinAndSphericalLongitudeRotation.z; sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); uv.x = (sphericalLatLong.y - v_sphericalExtents.y) * v_sphericalExtents.w; uv.y = (sphericalLatLong.x - v_sphericalExtents.x) * v_sphericalExtents.z; #else // SPHERICAL // Unpack planes and transform to eye space uv.x = czm_planeDistance(v_westPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.x; uv.y = czm_planeDistance(v_southPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.y; #endif // SPHERICAL #endif // TEXTURE_COORDINATES #ifdef PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. // Check for logDepthOrDepth != 0.0 to make sure this should be classified. if (0.0 <= uv.x && uv.x <= 1.0 && 0.0 <= uv.y && uv.y <= 1.0 || logDepthOrDepth != 0.0) { out_FragColor.a = 1.0; // 0.0 alpha leads to discard from ShaderSource.createPickFragmentShaderSource czm_writeDepthClamp(); } #else // CULL_FRAGMENTS out_FragColor.a = 1.0; #endif // CULL_FRAGMENTS #else // PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. if (uv.x <= 0.0 || 1.0 <= uv.x || uv.y <= 0.0 || 1.0 <= uv.y || logDepthOrDepth == 0.0) { discard; } #endif #ifdef NORMAL_EC // Compute normal by sampling adjacent pixels in 2x2 block in screen space vec3 downUp = vectorFromOffset(eyeCoordinate, vec2(0.0, 1.0)); vec3 leftRight = vectorFromOffset(eyeCoordinate, vec2(1.0, 0.0)); vec3 normalEC = normalize(cross(leftRight, downUp)); #endif #ifdef PER_INSTANCE_COLOR vec4 color = czm_gammaCorrect(v_color); #ifdef FLAT out_FragColor = color; #else // FLAT czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.positionToEyeEC = -eyeCoordinate.xyz; czm_material material = czm_getDefaultMaterial(materialInput); material.diffuse = color.rgb; material.alpha = color.a; out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #else // PER_INSTANCE_COLOR // Material support. // USES_ is distinct from REQUIRES_, because some things are dependencies of each other or // dependencies for culling but might not actually be used by the material. czm_materialInput materialInput; #ifdef USES_NORMAL_EC materialInput.normalEC = normalEC; #endif #ifdef USES_POSITION_TO_EYE_EC materialInput.positionToEyeEC = -eyeCoordinate.xyz; #endif #ifdef USES_TANGENT_TO_EYE materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(worldCoordinate, normalEC); #endif #ifdef USES_ST // Remap texture coordinates from computed (approximately aligned with cartographic space) to the desired // texture coordinate system, which typically forms a tight oriented bounding box around the geometry. // Shader is provided a set of reference points for remapping. materialInput.st.x = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_uMaxAndInverseDistance.xy, uv) * v_uMaxAndInverseDistance.z; materialInput.st.y = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_vMaxAndInverseDistance.xy, uv) * v_vMaxAndInverseDistance.z; #endif czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else // FLAT out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #endif // PER_INSTANCE_COLOR czm_writeDepthClamp(); #endif // PICK } `;function Pu(e,t,n){this._projectionExtentDefines={eastMostYhighDefine:"",eastMostYlowDefine:"",westMostYhighDefine:"",westMostYlowDefine:""};let i=new v5;i.requiresTextureCoordinates=e,i.requiresEC=!n.flat;let o=new v5;if(o.requiresTextureCoordinates=e,n instanceof rn)i.requiresNormalEC=!n.flat;else{let r=`${n.material.shaderSource} ${n.fragmentShaderSource}`;i.normalEC=r.indexOf("materialInput.normalEC")!==-1||r.indexOf("czm_getDefaultMaterial")!==-1,i.positionToEyeEC=r.indexOf("materialInput.positionToEyeEC")!==-1,i.tangentToEyeMatrix=r.indexOf("materialInput.tangentToEyeMatrix")!==-1,i.st=r.indexOf("materialInput.st")!==-1}this._colorShaderDependencies=i,this._pickShaderDependencies=o,this._appearance=n,this._extentsCulling=e,this._planarExtents=t}Pu.prototype.createFragmentShader=function(e){let t=this._appearance,n=this._colorShaderDependencies,i=[];!e&&!this._planarExtents&&i.push("SPHERICAL"),n.requiresEC&&i.push("REQUIRES_EC"),n.requiresWC&&i.push("REQUIRES_WC"),n.requiresTextureCoordinates&&i.push("TEXTURE_COORDINATES"),this._extentsCulling&&i.push("CULL_FRAGMENTS"),n.requiresNormalEC&&i.push("NORMAL_EC"),t instanceof rn&&i.push("PER_INSTANCE_COLOR"),n.normalEC&&i.push("USES_NORMAL_EC"),n.positionToEyeEC&&i.push("USES_POSITION_TO_EYE_EC"),n.tangentToEyeMatrix&&i.push("USES_TANGENT_TO_EYE"),n.st&&i.push("USES_ST"),t.flat&&i.push("FLAT");let o="";return t instanceof rn||(o=t.material.shaderSource),new ze({defines:i,sources:[o,_S]})};Pu.prototype.createPickFragmentShader=function(e){let t=this._pickShaderDependencies,n=["PICK"];return!e&&!this._planarExtents&&n.push("SPHERICAL"),t.requiresEC&&n.push("REQUIRES_EC"),t.requiresWC&&n.push("REQUIRES_WC"),t.requiresTextureCoordinates&&n.push("TEXTURE_COORDINATES"),this._extentsCulling&&n.push("CULL_FRAGMENTS"),new ze({defines:n,sources:[_S],pickColorQualifier:"in"})};Pu.prototype.createVertexShader=function(e,t,n,i){return HQ(this._colorShaderDependencies,this._planarExtents,n,e,t,this._appearance,i,this._projectionExtentDefines)};Pu.prototype.createPickVertexShader=function(e,t,n,i){return HQ(this._pickShaderDependencies,this._planarExtents,n,e,t,void 0,i,this._projectionExtentDefines)};var NQ=new h,FQ=new fe,BQ={high:0,low:0};function HQ(e,t,n,i,o,r,s,a){let c=i.slice();if(a.eastMostYhighDefine===""){let l=FQ;l.longitude=P.PI,l.latitude=0,l.height=0;let f=s.project(l,NQ),d=Gn.encode(f.x,BQ);a.eastMostYhighDefine=`EAST_MOST_X_HIGH ${d.high.toFixed(`${d.high}`.length+1)}`,a.eastMostYlowDefine=`EAST_MOST_X_LOW ${d.low.toFixed(`${d.low}`.length+1)}`;let p=FQ;p.longitude=-P.PI,p.latitude=0,p.height=0;let g=s.project(p,NQ);d=Gn.encode(g.x,BQ),a.westMostYhighDefine=`WEST_MOST_X_HIGH ${d.high.toFixed(`${d.high}`.length+1)}`,a.westMostYlowDefine=`WEST_MOST_X_LOW ${d.low.toFixed(`${d.low}`.length+1)}`}return n&&(c.push(a.eastMostYhighDefine),c.push(a.eastMostYlowDefine),c.push(a.westMostYhighDefine),c.push(a.westMostYlowDefine)),u(r)&&r instanceof rn&&c.push("PER_INSTANCE_COLOR"),e.requiresTextureCoordinates&&(c.push("TEXTURE_COORDINATES"),t||n||c.push("SPHERICAL"),n&&c.push("COLUMBUS_VIEW_2D")),new ze({defines:c,sources:[o]})}function v5(){this._requiresEC=!1,this._requiresWC=!1,this._requiresNormalEC=!1,this._requiresTextureCoordinates=!1,this._usesNormalEC=!1,this._usesPositionToEyeEC=!1,this._usesTangentToEyeMat=!1,this._usesSt=!1}Object.defineProperties(v5.prototype,{requiresEC:{get:function(){return this._requiresEC},set:function(e){this._requiresEC=e||this._requiresEC}},requiresWC:{get:function(){return this._requiresWC},set:function(e){this._requiresWC=e||this._requiresWC,this.requiresEC=this._requiresWC}},requiresNormalEC:{get:function(){return this._requiresNormalEC},set:function(e){this._requiresNormalEC=e||this._requiresNormalEC,this.requiresEC=this._requiresNormalEC}},requiresTextureCoordinates:{get:function(){return this._requiresTextureCoordinates},set:function(e){this._requiresTextureCoordinates=e||this._requiresTextureCoordinates,this.requiresWC=this._requiresTextureCoordinates}},normalEC:{set:function(e){this.requiresNormalEC=e,this._usesNormalEC=e},get:function(){return this._usesNormalEC}},tangentToEyeMatrix:{set:function(e){this.requiresWC=e,this.requiresNormalEC=e,this._usesTangentToEyeMat=e},get:function(){return this._usesTangentToEyeMat}},positionToEyeEC:{set:function(e){this.requiresEC=e,this._usesPositionToEyeEC=e},get:function(){return this._usesPositionToEyeEC}},st:{set:function(e){this.requiresTextureCoordinates=e,this._usesSt=e},get:function(){return this._usesSt}}});function kQ(e,t,n){return Math.abs((t.y-e.y)*n.x-(t.x-e.x)*n.y+t.x*e.y-t.y*e.x)/H.distance(t,e)}var uPe=[new H,new H,new H,new H];function GQ(e,t){let n=uPe,i=H.unpack(t,0,n[0]),o=H.unpack(t,2,n[1]),r=H.unpack(t,4,n[2]);e.uMaxVmax=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[o.x,o.y,r.x,r.y]});let s=1/kQ(i,o,r),a=1/kQ(i,r,o);e.uvMinAndExtents=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[i.x,i.y,s,a]})}var WQ=new fe,jQ=new h,fPe=new h,dPe=new h,fM={high:0,low:0};function qQ(e,t,n){let i=WQ;i.height=0,i.longitude=e.west,i.latitude=e.south;let o=t.project(i,jQ);i.latitude=e.north;let r=t.project(i,fPe);i.longitude=e.east,i.latitude=e.south;let s=t.project(i,dPe),a=[0,0,0,0],c=[0,0,0,0],l=Gn.encode(o.x,fM);a[0]=l.high,c[0]=l.low,l=Gn.encode(o.y,fM),a[1]=l.high,c[1]=l.low,l=Gn.encode(r.y,fM),a[2]=l.high,c[2]=l.low,l=Gn.encode(s.x,fM),a[3]=l.high,c[3]=l.low,n.planes2D_HIGH=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:a}),n.planes2D_LOW=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:c})}var hPe=new 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O=r;O.x=T,O.y=S,O.z=0,L.multiplyByPoint(c,O,O),h.subtract(O,w,r)}var yPe=new h,xPe=new h,bPe=new Gn;Pu.getPlanarTextureCoordinateAttributes=function(e,t,n,i,o){let r=jQ,s=yPe,a=xPe;gPe(e,n,y(o,0),r,s,a);let c={};GQ(c,t);let l=Gn.fromCartesian(r,bPe);return c.southWest_HIGH=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(l.high,[0,0,0])}),c.southWest_LOW=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(l.low,[0,0,0])}),c.eastward=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(s,[0,0,0])}),c.northward=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:h.pack(a,[0,0,0])}),qQ(e,i,c),c};var TPe=new h;function VQ(e,t,n,i){let o=WQ;o.latitude=e,o.longitude=t,o.height=0;let r=fe.toCartesian(o,n,TPe),s=Math.sqrt(r.x*r.x+r.y*r.y),a=P.fastApproximateAtan2(s,r.z),c=P.fastApproximateAtan2(r.x,r.y);return i.x=a,i.y=c,i}var zQ=new H;Pu.getSphericalExtentGeometryInstanceAttributes=function(e,t,n,i){let o=VQ(e.south,e.west,n,zQ),r=o.x,s=o.y,a=VQ(e.north,e.east,n,zQ),c=a.x,l=a.y,f=0;s>l&&(f=P.PI-s,s=-P.PI,l+=f),r-=P.EPSILON5,s-=P.EPSILON5,c+=P.EPSILON5,l+=P.EPSILON5;let d=1/(l-s),p=1/(c-r),g={sphericalExtents:new fc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[r,s,p,d]}),longitudeRotation:new fc({componentDatatype:X.FLOAT,componentsPerAttribute:1,normalize:!1,value:[f]})};return GQ(g,t),qQ(e,i,g),g};Pu.hasAttributesForTextureCoordinatePlanes=function(e){return u(e.southWest_HIGH)&&u(e.southWest_LOW)&&u(e.northward)&&u(e.eastward)&&u(e.planes2D_HIGH)&&u(e.planes2D_LOW)&&u(e.uMaxVmax)&&u(e.uvMinAndExtents)};Pu.hasAttributesForSphericalExtents=function(e){return u(e.sphericalExtents)&&u(e.longitudeRotation)&&u(e.planes2D_HIGH)&&u(e.planes2D_LOW)&&u(e.uMaxVmax)&&u(e.uvMinAndExtents)};function APe(e){return Math.max(e.width,e.height)>Pu.MAX_WIDTH_FOR_PLANAR_EXTENTS}Pu.shouldUseSphericalCoordinates=function(e){return APe(e)};Pu.MAX_WIDTH_FOR_PLANAR_EXTENTS=P.toRadians(1);var Ou=Pu;var CPe={NEVER:ee.NEVER,LESS:ee.LESS,EQUAL:ee.EQUAL,LESS_OR_EQUAL:ee.LEQUAL,GREATER:ee.GREATER,NOT_EQUAL:ee.NOTEQUAL,GREATER_OR_EQUAL:ee.GEQUAL,ALWAYS:ee.ALWAYS},Vn=Object.freeze(CPe);var EPe={ZERO:ee.ZERO,KEEP:ee.KEEP,REPLACE:ee.REPLACE,INCREMENT:ee.INCR,DECREMENT:ee.DECR,INVERT:ee.INVERT,INCREMENT_WRAP:ee.INCR_WRAP,DECREMENT_WRAP:ee.DECR_WRAP},ft=Object.freeze(EPe);var dM={CESIUM_3D_TILE_MASK:128,SKIP_LOD_MASK:112,SKIP_LOD_BIT_SHIFT:4,CLASSIFICATION_MASK:15};dM.setCesium3DTileBit=function(){return{enabled:!0,frontFunction:Vn.ALWAYS,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.REPLACE},backFunction:Vn.ALWAYS,backOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.REPLACE},reference:dM.CESIUM_3D_TILE_MASK,mask:dM.CESIUM_3D_TILE_MASK}};var Lt=Object.freeze(dM);function o0(e){e=y(e,y.EMPTY_OBJECT);let t=e.geometryInstances;this.geometryInstances=t,this.show=y(e.show,!0),this.classificationType=y(e.classificationType,Un.BOTH),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.debugShowShadowVolume=y(e.debugShowShadowVolume,!1),this._debugShowShadowVolume=!1,this._extruded=y(e._extruded,!1),this._uniformMap=e._uniformMap,this._sp=void 0,this._spStencil=void 0,this._spPick=void 0,this._spColor=void 0,this._spPick2D=void 0,this._spColor2D=void 0,this._rsStencilDepthPass=void 0,this._rsStencilDepthPass3DTiles=void 0,this._rsColorPass=void 0,this._rsPickPass=void 0,this._commandsIgnoreShow=[],this._ready=!1,this._primitive=void 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n=t?Vn.EQUAL:Vn.ALWAYS;return{colorMask:{red:!1,green:!1,blue:!1,alpha:!1},stencilTest:{enabled:e,frontFunction:n,frontOperation:{fail:ft.KEEP,zFail:ft.DECREMENT_WRAP,zPass:ft.KEEP},backFunction:n,backOperation:{fail:ft.KEEP,zFail:ft.INCREMENT_WRAP,zPass:ft.KEEP},reference:Lt.CESIUM_3D_TILE_MASK,mask:Lt.CESIUM_3D_TILE_MASK},stencilMask:Lt.CLASSIFICATION_MASK,depthTest:{enabled:!0,func:lc.LESS_OR_EQUAL},depthMask:!1}}function I5(e){return{stencilTest:{enabled:e,frontFunction:Vn.NOT_EQUAL,frontOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},backFunction:Vn.NOT_EQUAL,backOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},reference:0,mask:Lt.CLASSIFICATION_MASK},stencilMask:Lt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1,blending:fn.PRE_MULTIPLIED_ALPHA_BLEND}}var SPe={stencilTest:{enabled:!0,frontFunction:Vn.NOT_EQUAL,frontOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},backFunction:Vn.NOT_EQUAL,backOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},reference:0,mask:Lt.CLASSIFICATION_MASK},stencilMask:Lt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1};function wPe(e,t,n,i){if(u(e._rsStencilDepthPass))return;let o=!e.debugShowShadowVolume;e._rsStencilDepthPass=Ve.fromCache($b(o,!1)),e._rsStencilDepthPass3DTiles=Ve.fromCache($b(o,!0)),e._rsColorPass=Ve.fromCache(I5(o,!1)),e._rsPickPass=Ve.fromCache(SPe)}function vPe(e,t){if(!e.compressVertices)return t;if(t.search(/in\s+vec3\s+extrudeDirection;/g)!==-1){let n="compressedAttributes",i=`in vec2 ${n};`,o=`vec3 extrudeDirection; `,r=` extrudeDirection = czm_octDecode(${n}, 65535.0); `,s=t;s=s.replace(/in\s+vec3\s+extrudeDirection;/g,""),s=ze.replaceMain(s,"czm_non_compressed_main");let a=`void main() { ${r} czm_non_compressed_main(); }`;return[i,o,s,a].join(` `)}}function DPe(e,t){let n=t.context,i=e._primitive,o=JR;o=e._primitive._batchTable.getVertexShaderCallback()(o),o=wn._appendDistanceDisplayConditionToShader(i,o),o=wn._modifyShaderPosition(e,o,t.scene3DOnly),o=wn._updateColorAttribute(i,o);let r=e._hasPlanarExtentsAttributes,s=r||e._hasSphericalExtentsAttribute;e._extruded&&(o=vPe(i,o));let a=e._extruded?"EXTRUDED_GEOMETRY":"",c=new ze({defines:[a],sources:[o]}),l=new ze({sources:[Jy]}),f=e._primitive._attributeLocations,d=new Ou(s,r,e.appearance);if(e._spStencil=Kt.replaceCache({context:n,shaderProgram:e._spStencil,vertexShaderSource:c,fragmentShaderSource:l,attributeLocations:f}),e._primitive.allowPicking){let m=ze.createPickVertexShaderSource(o);m=wn._appendShowToShader(i,m),m=wn._updatePickColorAttribute(m);let x=d.createPickFragmentShader(!1),b=d.createPickVertexShader([a],m,!1,t.mapProjection);if(e._spPick=Kt.replaceCache({context:n,shaderProgram:e._spPick,vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:f}),s){let T=n.shaderCache.getDerivedShaderProgram(e._spPick,"2dPick");if(!u(T)){let A=d.createPickFragmentShader(!0),C=d.createPickVertexShader([a],m,!0,t.mapProjection);T=n.shaderCache.createDerivedShaderProgram(e._spPick,"2dPick",{vertexShaderSource:C,fragmentShaderSource:A,attributeLocations:f})}e._spPick2D=T}}else e._spPick=Kt.fromCache({context:n,vertexShaderSource:c,fragmentShaderSource:l,attributeLocations:f});o=wn._appendShowToShader(i,o),c=new ze({defines:[a],sources:[o]}),e._sp=Kt.replaceCache({context:n,shaderProgram:e._sp,vertexShaderSource:c,fragmentShaderSource:l,attributeLocations:f});let p=d.createFragmentShader(!1),g=d.createVertexShader([a],o,!1,t.mapProjection);if(e._spColor=Kt.replaceCache({context:n,shaderProgram:e._spColor,vertexShaderSource:g,fragmentShaderSource:p,attributeLocations:f}),s){let m=n.shaderCache.getDerivedShaderProgram(e._spColor,"2dColor");if(!u(m)){let x=d.createFragmentShader(!0),b=d.createVertexShader([a],o,!0,t.mapProjection);m=n.shaderCache.createDerivedShaderProgram(e._spColor,"2dColor",{vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:f})}e._spColor2D=m}}function IPe(e,t){let n=e._primitive,i=n._va.length*2;t.length=i;let o,r,s,a=0,c=n._batchTable.getUniformMapCallback()(e._uniformMap),l=e._needs2DShader;for(o=0;o0&&(c=o[0].attributes,p=Ou.hasAttributesForSphericalExtents(c),g=Ou.hasAttributesForTextureCoordinatePlanes(c),d=c.color),s=0;s{u(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};o0.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};o0.prototype.isDestroyed=function(){return!1};o0.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),this._sp=this._sp&&this._sp.destroy(),this._spPick=this._spPick&&this._spPick.destroy(),this._spColor=this._spColor&&this._spColor.destroy(),this._spPick2D=void 0,this._spColor2D=void 0,le(this)};var gS=o0;var MPe={u_globeMinimumAltitude:function(){return 55e3}};function jc(e){e=y(e,y.EMPTY_OBJECT);let t=e.appearance,n=e.geometryInstances;if(!u(t)&&u(n)){let o=Array.isArray(n)?n:[n],r=o.length;for(let s=0;s{!this._ready&&u(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};jc.prototype.getBoundingSphere=function(e){let t=this._boundingSpheresKeys.indexOf(e);if(t!==-1)return this._boundingSpheres[t]};jc.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};jc.prototype.isDestroyed=function(){return!1};jc.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),le(this)};jc._supportsMaterials=function(e){return e.depthTexture};jc.supportsMaterials=function(e){return jc._supportsMaterials(e.frameState.context)};var qc=jc;function Qb(){de.throwInstantiationError()}Object.defineProperties(Qb.prototype,{isConstant:{get:de.throwInstantiationError},definitionChanged:{get:de.throwInstantiationError}});Qb.prototype.getType=de.throwInstantiationError;Qb.prototype.getValue=de.throwInstantiationError;Qb.prototype.equals=de.throwInstantiationError;Qb.getValue=function(e,t,n){let i;return u(t)&&(i=t.getType(e),u(i))?((!u(n)||n.type!==i)&&(n=zi.fromType(i)),t.getValue(e,n.uniforms),n):((!u(n)||n.type!==zi.ColorType)&&(n=zi.fromType(zi.ColorType)),z.clone(z.WHITE,n.uniforms.color),n)};var Zo=Qb;function r0(e,t,n){this._primitives=t,this._orderedGroundPrimitives=n,this._primitive=void 0,this._outlinePrimitive=void 0,this._geometryUpdater=e,this._options=e._options,this._entity=e._entity,this._material=void 0}r0.prototype._isHidden=function(e,t,n){return!e.isShowing||!e.isAvailable(n)||!j.getValueOrDefault(t.show,n,!0)};r0.prototype._setOptions=de.throwInstantiationError;r0.prototype.update=function(e){let t=this._geometryUpdater,n=t._onTerrain,i=this._primitives,o=this._orderedGroundPrimitives;n?o.remove(this._primitive):(i.removeAndDestroy(this._primitive),i.removeAndDestroy(this._outlinePrimitive),this._outlinePrimitive=void 0),this._primitive=void 0;let r=this._entity,s=r[this._geometryUpdater._geometryPropertyName];if(this._setOptions(r,s,e),this._isHidden(r,s,e))return;let a=this._geometryUpdater.shadowsProperty.getValue(e),c=this._options;if(!u(s.fill)||s.fill.getValue(e)){let l=t.fillMaterialProperty,f=l instanceof Nt,d,p=t._getIsClosed(c);if(f)d=new rn({closed:p,flat:n&&!t._supportsMaterialsforEntitiesOnTerrain});else{let g=Zo.getValue(e,l,this._material);this._material=g,d=new 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rn({flat:!0,translucent:l.attributes.color.value[3]!==255,renderState:{lineWidth:t._scene.clampLineWidth(f)}}),asynchronous:!1,shadows:a}))}};r0.prototype.getBoundingSphere=function(e){let t=this._entity,n=this._primitive,i=this._outlinePrimitive,o;return u(n)&&n.show&&n.ready&&(o=n.getGeometryInstanceAttributes(t),u(o)&&u(o.boundingSphere))?(se.clone(o.boundingSphere,e),st.DONE):u(i)&&i.show&&i.ready&&(o=i.getGeometryInstanceAttributes(t),u(o)&&u(o.boundingSphere))?(se.clone(o.boundingSphere,e),st.DONE):u(n)&&!n.ready||u(i)&&!i.ready?st.PENDING:st.FAILED};r0.prototype.isDestroyed=function(){return!1};r0.prototype.destroy=function(){let e=this._primitives,t=this._orderedGroundPrimitives;this._geometryUpdater._onTerrain?t.remove(this._primitive):e.removeAndDestroy(this._primitive),e.removeAndDestroy(this._outlinePrimitive),le(this)};var ni=r0;var HPe={NONE:0,GEODESIC:1,RHUMB:2},Zt=Object.freeze(HPe);var QQ=P.EPSILON10;function GPe(e,t,n,i){if(!u(e))return;n=y(n,!1);let o=u(i),r=e.length;if(r<2)return e;let s,a=e[0],c,l,f=0,d=-1;for(s=1;sP.EPSILON12);let E=F*(t*t-n*n)/(n*n),v=1+E*(4096+E*(E*(320-175*E)-768))/16384,I=E*(256+E*(E*(74-47*E)-128))/1024,M=_*_,B=I*N*(_+I*(R*(2*M-1)-I*_*(4*N*N-3)*(4*M-3)/6)/4),V=n*v*(O-B),U=Math.atan2(g*D,b-A*w),G=Math.atan2(d*D,b*w-A);e._distance=V,e._startHeading=U,e._endHeading=G,e._uSquared=E}var YPe=new h,R5=new h;function eJ(e,t,n,i){let o=h.normalize(i.cartographicToCartesian(t,R5),YPe),r=h.normalize(i.cartographicToCartesian(n,R5),R5);qPe(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude),e._start=fe.clone(t,e._start),e._end=fe.clone(n,e._end),e._start.height=0,e._end.height=0,WPe(e)}function yS(e,t,n){let i=y(n,ie.WGS84);this._ellipsoid=i,this._start=new fe,this._end=new fe,this._constants={},this._startHeading=void 0,this._endHeading=void 0,this._distance=void 0,this._uSquared=void 0,u(e)&&u(t)&&eJ(this,e,t,i)}Object.defineProperties(yS.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},surfaceDistance:{get:function(){return this._distance}},start:{get:function(){return this._start}},end:{get:function(){return this._end}},startHeading:{get:function(){return this._startHeading}},endHeading:{get:function(){return this._endHeading}}});yS.prototype.setEndPoints=function(e,t){eJ(this,e,t,this._ellipsoid)};yS.prototype.interpolateUsingFraction=function(e,t){return this.interpolateUsingSurfaceDistance(this._distance*e,t)};yS.prototype.interpolateUsingSurfaceDistance=function(e,t){let n=this._constants,i=n.distanceRatio+e/n.b,o=Math.cos(2*i),r=Math.cos(4*i),s=Math.cos(6*i),a=Math.sin(2*i),c=Math.sin(4*i),l=Math.sin(6*i),f=Math.sin(8*i),d=i*i,p=i*d,g=n.u8Over256,m=n.u2Over4,x=n.u6Over64,b=n.u4Over16,T=2*p*g*o/3+i*(1-m+7*b/4-15*x/4+579*g/64-(b-15*x/4+187*g/16)*o-(5*x/4-115*g/16)*r-29*g*s/16)+(m/2-b+71*x/32-85*g/16)*a+(5*b/16-5*x/4+383*g/96)*c-d*((x-11*g/2)*a+5*g*c/2)+(29*x/96-29*g/16)*l+539*g*f/1536,A=Math.asin(Math.sin(T)*n.cosineAlpha),C=Math.atan(n.a/n.b*Math.tan(A));T=T-n.sigma;let S=Math.cos(2*n.sigma+T),w=Math.sin(T),D=Math.cos(T),O=n.cosineU*D,R=n.sineU*w,F=Math.atan2(w*n.sineHeading,O-R*n.cosineHeading)-JQ(n.f,n.sineAlpha,n.cosineSquaredAlpha,T,w,D,S);return u(t)?(t.longitude=this._start.longitude+F,t.latitude=C,t.height=0,t):new fe(this._start.longitude+F,C,0)};var Bf=yS;function L5(e,t,n){if(e===0)return t*n;let i=e*e,o=i*i,r=o*i,s=r*i,a=s*i,c=a*i,l=n,f=Math.sin(2*l),d=Math.sin(4*l),p=Math.sin(6*l),g=Math.sin(8*l),m=Math.sin(10*l),x=Math.sin(12*l);return t*((1-i/4-3*o/64-5*r/256-175*s/16384-441*a/65536-4851*c/1048576)*l-(3*i/8+3*o/32+45*r/1024+105*s/4096+2205*a/131072+6237*c/524288)*f+(15*o/256+45*r/1024+525*s/16384+1575*a/65536+155925*c/8388608)*d-(35*r/3072+175*s/12288+3675*a/262144+13475*c/1048576)*p+(315*s/131072+2205*a/524288+43659*c/8388608)*g-(693*a/1310720+6237*c/5242880)*m+1001*c/8388608*x)}function XPe(e,t,n){let i=e/n;if(t===0)return i;let o=i*i,r=o*i,s=r*i,a=t,c=a*a,l=c*c,f=l*c,d=f*c,p=d*c,g=p*c,m=Math.sin(2*i),x=Math.cos(2*i),b=Math.sin(4*i),T=Math.cos(4*i),A=Math.sin(6*i),C=Math.cos(6*i),S=Math.sin(8*i),w=Math.cos(8*i),D=Math.sin(10*i),O=Math.cos(10*i),R=Math.sin(12*i);return i+i*c/4+7*i*l/64+15*i*f/256+579*i*d/16384+1515*i*p/65536+16837*i*g/1048576+(3*i*l/16+45*i*f/256-i*(32*o-561)*d/4096-i*(232*o-1677)*p/16384+i*(399985-90560*o+512*s)*g/5242880)*x+(21*i*f/256+483*i*d/4096-i*(224*o-1969)*p/16384-i*(33152*o-112599)*g/1048576)*T+(151*i*d/4096+4681*i*p/65536+1479*i*g/16384-453*r*g/32768)*C+(1097*i*p/65536+42783*i*g/1048576)*w+8011*i*g/1048576*O+(3*c/8+3*l/16+213*f/2048-3*o*f/64+255*d/4096-33*o*d/512+20861*p/524288-33*o*p/512+s*p/1024+28273*g/1048576-471*o*g/8192+9*s*g/4096)*m+(21*l/256+21*f/256+533*d/8192-21*o*d/512+197*p/4096-315*o*p/4096+584039*g/16777216-12517*o*g/131072+7*s*g/2048)*b+(151*f/6144+151*d/4096+5019*p/131072-453*o*p/16384+26965*g/786432-8607*o*g/131072)*A+(1097*d/131072+1097*p/65536+225797*g/10485760-1097*o*g/65536)*S+(8011*p/2621440+8011*g/1048576)*D+293393*g/251658240*R}function Jb(e,t){if(e===0)return Math.log(Math.tan(.5*(P.PI_OVER_TWO+t)));let n=e*Math.sin(t);return Math.log(Math.tan(.5*(P.PI_OVER_TWO+t)))-e/2*Math.log((1+n)/(1-n))}function KPe(e,t,n,i,o){let r=Jb(e._ellipticity,n),s=Jb(e._ellipticity,o);return Math.atan2(P.negativePiToPi(i-t),s-r)}function ZPe(e,t,n,i,o,r,s){let a=e._heading,c=r-i,l=0;if(P.equalsEpsilon(Math.abs(a),P.PI_OVER_TWO,P.EPSILON8))if(t===n)l=t*Math.cos(o)*P.negativePiToPi(c);else{let f=Math.sin(o);l=t*Math.cos(o)*P.negativePiToPi(c)/Math.sqrt(1-e._ellipticitySquared*f*f)}else{let f=L5(e._ellipticity,t,o);l=(L5(e._ellipticity,t,s)-f)/Math.cos(a)}return Math.abs(l)}var $Pe=new h,M5=new h;function tJ(e,t,n,i){let o=h.normalize(i.cartographicToCartesian(t,M5),$Pe),r=h.normalize(i.cartographicToCartesian(n,M5),M5),s=i.maximumRadius,a=i.minimumRadius,c=s*s,l=a*a;e._ellipticitySquared=(c-l)/c,e._ellipticity=Math.sqrt(e._ellipticitySquared),e._start=fe.clone(t,e._start),e._start.height=0,e._end=fe.clone(n,e._end),e._end.height=0,e._heading=KPe(e,t.longitude,t.latitude,n.longitude,n.latitude),e._distance=ZPe(e,i.maximumRadius,i.minimumRadius,t.longitude,t.latitude,n.longitude,n.latitude)}function nJ(e,t,n,i,o,r){if(n===0)return fe.clone(e,r);let s=o*o,a,c,l;if(Math.abs(P.PI_OVER_TWO-Math.abs(t))>P.EPSILON8){let f=L5(o,i,e.latitude),d=n*Math.cos(t),p=f+d;c=XPe(p,o,i);let g=Jb(o,e.latitude),m=Jb(o,c);l=Math.tan(t)*(m-g),a=P.negativePiToPi(e.longitude+l)}else{c=e.latitude;let f;if(o===0)f=i*Math.cos(e.latitude);else{let d=Math.sin(e.latitude);f=i*Math.cos(e.latitude)/Math.sqrt(1-s*d*d)}l=n/f,t>0?a=P.negativePiToPi(e.longitude+l):a=P.negativePiToPi(e.longitude-l)}return u(r)?(r.longitude=a,r.latitude=c,r.height=0,r):new fe(a,c,0)}function Lm(e,t,n){let i=y(n,ie.WGS84);this._ellipsoid=i,this._start=new fe,this._end=new fe,this._heading=void 0,this._distance=void 0,this._ellipticity=void 0,this._ellipticitySquared=void 0,u(e)&&u(t)&&tJ(this,e,t,i)}Object.defineProperties(Lm.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},surfaceDistance:{get:function(){return this._distance}},start:{get:function(){return this._start}},end:{get:function(){return this._end}},heading:{get:function(){return this._heading}}});Lm.fromStartHeadingDistance=function(e,t,n,i,o){let r=y(i,ie.WGS84),s=r.maximumRadius,a=r.minimumRadius,c=s*s,l=a*a,f=Math.sqrt((c-l)/c);t=P.negativePiToPi(t);let d=nJ(e,t,n,r.maximumRadius,f);return!u(o)||u(i)&&!i.equals(o.ellipsoid)?new Lm(e,d,r):(o.setEndPoints(e,d),o)};Lm.prototype.setEndPoints=function(e,t){tJ(this,e,t,this._ellipsoid)};Lm.prototype.interpolateUsingFraction=function(e,t){return this.interpolateUsingSurfaceDistance(e*this._distance,t)};Lm.prototype.interpolateUsingSurfaceDistance=function(e,t){return nJ(this._start,this._heading,e,this._ellipsoid.maximumRadius,this._ellipticity,t)};Lm.prototype.findIntersectionWithLongitude=function(e,t){let n=this._ellipticity,i=this._heading,o=Math.abs(i),r=this._start;if(e=P.negativePiToPi(e),P.equalsEpsilon(Math.abs(e),Math.PI,P.EPSILON14)&&(e=P.sign(r.longitude)*Math.PI),u(t)||(t=new fe),Math.abs(P.PI_OVER_TWO-o)<=P.EPSILON8)return t.longitude=e,t.latitude=r.latitude,t.height=0,t;if(P.equalsEpsilon(Math.abs(P.PI_OVER_TWO-o),P.PI_OVER_TWO,P.EPSILON8))return P.equalsEpsilon(e,r.longitude,P.EPSILON12)?void 0:(t.longitude=e,t.latitude=P.PI_OVER_TWO*P.sign(P.PI_OVER_TWO-i),t.height=0,t);let s=r.latitude,a=n*Math.sin(s),c=Math.tan(.5*(P.PI_OVER_TWO+s))*Math.exp((e-r.longitude)/Math.tan(i)),l=(1+a)/(1-a),f=r.latitude,d;do{d=f;let p=n*Math.sin(d),g=(1+p)/(1-p);f=2*Math.atan(c*Math.pow(g/l,n/2))-P.PI_OVER_TWO}while(!P.equalsEpsilon(f,d,P.EPSILON12));return t.longitude=e,t.latitude=f,t.height=0,t};Lm.prototype.findIntersectionWithLatitude=function(e,t){let n=this._ellipticity,i=this._heading,o=this._start;if(P.equalsEpsilon(Math.abs(i),P.PI_OVER_TWO,P.EPSILON8))return;let r=Jb(n,o.latitude),s=Jb(n,e),a=Math.tan(i)*(s-r),c=P.negativePiToPi(o.longitude+a);return u(t)?(t.longitude=c,t.latitude=e,t.height=0,t):new fe(c,e,0)};var wa=Lm;var H5=[Di,Pi],QPe=H5.length,AJ=Math.cos(P.toRadians(30)),iJ=Math.cos(P.toRadians(150)),CJ=0,EJ=1e3;function g_(e){e=y(e,y.EMPTY_OBJECT);let t=e.positions;this.width=y(e.width,1),this._positions=t,this.granularity=y(e.granularity,9999),this.loop=y(e.loop,!1),this.arcType=y(e.arcType,Zt.GEODESIC),this._ellipsoid=ie.WGS84,this._projectionIndex=0,this._workerName="createGroundPolylineGeometry",this._scene3DOnly=!1}Object.defineProperties(g_.prototype,{packedLength:{get:function(){return 1+this._positions.length*3+1+1+1+ie.packedLength+1+1}}});g_.setProjectionAndEllipsoid=function(e,t){let n=0;for(let i=0;iAJ||rP.PI_OVER_TWO&&(a=!0,s=h.subtract(r,n,fJ),l=c.cartesianToCartographic(s,uJ)),l.height=0;let f=e.project(l,o);return o=h.subtract(f,i,o),o.z=0,o=h.normalize(o,o),a&&h.negate(o,o),o}var y1e=new h,dJ=new h;function hJ(e,t,n,i,o,r){let s=h.subtract(t,e,y1e);h.normalize(s,s);let a=n-CJ,c=h.multiplyByScalar(s,a,dJ);h.add(e,c,o);let l=i-EJ;c=h.multiplyByScalar(s,l,dJ),h.add(t,c,r)}var x1e=new h;function _M(e,t){let n=cn.getPointDistance(gM,e),i=cn.getPointDistance(gM,t),o=x1e;P.equalsEpsilon(n,0,P.EPSILON2)?(o=Nm(t,e,o),h.multiplyByScalar(o,P.EPSILON2,o),h.add(e,o,e)):P.equalsEpsilon(i,0,P.EPSILON2)&&(o=Nm(e,t,o),h.multiplyByScalar(o,P.EPSILON2,o),h.add(t,o,t))}function b1e(e,t){let n=Math.abs(e.longitude),i=Math.abs(t.longitude);if(P.equalsEpsilon(n,P.PI,P.EPSILON11)){let o=P.sign(t.longitude);return e.longitude=o*(n-P.EPSILON11),1}else if(P.equalsEpsilon(i,P.PI,P.EPSILON11)){let o=P.sign(e.longitude);return t.longitude=o*(i-P.EPSILON11),2}return 0}var wJ=new fe,vJ=new fe,mJ=new h,k5=new h,pJ=new h,_J=new h,T1e=new h,gJ=new h,A1e=[wJ,vJ],C1e=new ce,E1e=new h,S1e=new h,w1e=new h,v1e=new h,D1e=new h,I1e=new h,U5=new h,V5=new h,P1e=new h,O1e=new h,R1e=new h,yJ=new h,M1e=new h,L1e=new h,N1e=new Gn,F1e=new Gn,xJ=new h,B1e=new h,bJ=new h,k1e=[new se,new se],DJ=[0,2,1,0,3,2,0,7,3,0,4,7,0,5,4,0,1,5,5,7,4,5,6,7,5,2,6,5,1,2,3,6,2,3,7,6],TJ=DJ.length;function U1e(e,t,n,i,o,r,s){let a,c,l=t._ellipsoid,f=n.length/3-1,d=f*8,p=d*4,g=f*36,m=d>65535?new Uint32Array(g):new Uint16Array(g),x=new Float64Array(d*3),b=new Float32Array(p),T=new Float32Array(p),A=new Float32Array(p),C=new Float32Array(p),S=new Float32Array(p),w,D,O,R;s&&(w=new Float32Array(p),D=new Float32Array(p),O=new Float32Array(p),R=new Float32Array(d*2));let N=r.length/2,F=0,_=wJ;_.height=0;let E=vJ;E.height=0;let v=mJ,I=k5;if(s)for(c=0,a=1;aAJ?(gt=xS(t,_,Re,Ue,U5),nt=xS(t,E,K,at,V5)):ki===1?(nt=xS(t,E,K,at,V5),gt.x=0,gt.y=P.sign(_.longitude-Math.abs(E.longitude)),gt.z=0):(gt=xS(t,_,Re,Ue,U5),nt.x=0,nt.y=P.sign(_.longitude-E.longitude),nt.z=0)}let $t=h.distance(Fe,W),En=Gn.fromCartesian(De,N1e),kt=h.subtract(Q,De,P1e),Ft=h.normalize(kt,yJ),he=h.subtract(Fe,De,O1e);he=h.normalize(he,he);let be=h.cross(Ft,he,yJ);be=h.normalize(be,be);let jt=h.cross(he,Re,M1e);jt=h.normalize(jt,jt);let lt=h.subtract(W,Q,R1e);lt=h.normalize(lt,lt);let ui=h.cross(K,lt,L1e);ui=h.normalize(ui,ui);let ji=$t/B,Ja=Z/B,cs=0,ls,qr,Me,Ke=0,Ze=0;if(s){cs=h.distance(Ue,at),ls=Gn.fromCartesian(Ue,F1e),qr=h.subtract(at,Ue,xJ),Me=h.normalize(qr,B1e);let ki=Me.x;Me.x=Me.y,Me.y=-ki,Ke=cs/F,Ze=me/F}for(V=0;V<8;V++){let ki=Y+V*4,Kr=G+V*2,zn=ki+3,Mn=V<4?1:-1,ln=V===2||V===3||V===6||V===7?1:-1;h.pack(En.high,b,ki),b[zn]=kt.x,h.pack(En.low,T,ki),T[zn]=kt.y,h.pack(jt,A,ki),A[zn]=kt.z,h.pack(ui,C,ki),C[zn]=ji*Mn,h.pack(be,S,ki);let mi=Ja*ln;mi===0&&ln<0&&(mi=9),S[zn]=mi,s&&(w[ki]=ls.high.x,w[ki+1]=ls.high.y,w[ki+2]=ls.low.x,w[ki+3]=ls.low.y,O[ki]=-gt.y,O[ki+1]=gt.x,O[ki+2]=nt.y,O[ki+3]=-nt.x,D[ki]=qr.x,D[ki+1]=qr.y,D[ki+2]=Me.x,D[ki+3]=Me.y,R[Kr]=Ke*Mn,mi=Ze*ln,mi===0&&ln<0&&(mi=9),R[Kr+1]=mi)}let Xe=w1e,ht=v1e,Ut=E1e,xn=S1e,ai=ce.fromCartographicArray(A1e,C1e),uo=li.getMinimumMaximumHeights(ai,l),Yr=uo.minimumTerrainHeight,Xr=uo.maximumTerrainHeight;xe+=Math.abs(Yr),xe+=Math.abs(Xr),hJ(De,Fe,Yr,Xr,Xe,Ut),hJ(Q,W,Yr,Xr,ht,xn);let Lo=h.multiplyByScalar(be,P.EPSILON5,bJ);h.add(Xe,Lo,Xe),h.add(ht,Lo,ht),h.add(Ut,Lo,Ut),h.add(xn,Lo,xn),_M(Xe,ht),_M(Ut,xn),h.pack(Xe,x,k),h.pack(ht,x,k+3),h.pack(xn,x,k+6),h.pack(Ut,x,k+9),Lo=h.multiplyByScalar(be,-2*P.EPSILON5,bJ),h.add(Xe,Lo,Xe),h.add(ht,Lo,ht),h.add(Ut,Lo,Ut),h.add(xn,Lo,xn),_M(Xe,ht),_M(Ut,xn),h.pack(Xe,x,k+12),h.pack(ht,x,k+15),h.pack(xn,x,k+18),h.pack(Ut,x,k+21),U+=2,c+=3,G+=16,k+=24,Y+=32,Z+=$t,me+=cs}c=0;let re=0;for(a=0;a halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(1.0, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } // Check distance of the eye coordinate against start and end planes with normals in the right plane. // For computing unskewed lengthwise texture coordinate. // Can also be used for clipping extremely pointy miters, but in practice unnecessary because of miter breaking. // aligned plane: cross the right plane normal with miter plane normal, then cross the result with right again to point it more "forward" vec3 alignedPlaneNormal; // start aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_startPlaneNormalEcAndHalfWidth.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromStart = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, ecStart), eyeCoordinate.xyz); // end aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_endPlaneNormalEcAndBatchId.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromEnd = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, v_endEcAndStartEcX.xyz), eyeCoordinate.xyz); #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Clamp - distance to aligned planes may be negative due to mitering, // so fragment texture coordinate might be out-of-bounds. float s = clamp(distanceFromStart / (distanceFromStart + distanceFromEnd), 0.0, 1.0); s = (s * v_texcoordNormalizationAndStartEcYZ.x) + v_texcoordNormalizationAndStartEcYZ.y; float t = (widthwiseDistance + halfMaxWidth) / (2.0 * halfMaxWidth); czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, t); materialInput.str = vec3(s, t, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; czm_writeDepthClamp(); } `;var xM=`in vec3 v_forwardDirectionEC; in vec3 v_texcoordNormalizationAndHalfWidth; in float v_batchId; #ifdef PER_INSTANCE_COLOR in vec4 v_color; #else in vec2 v_alignedPlaneDistances; in float v_texcoordT; #endif float rayPlaneDistanceUnsafe(vec3 origin, vec3 direction, vec3 planeNormal, float planeDistance) { // We don't expect the ray to ever be parallel to the plane return (-planeDistance - dot(planeNormal, origin)) / dot(planeNormal, direction); } void main(void) { vec4 eyeCoordinate = gl_FragCoord; eyeCoordinate /= eyeCoordinate.w; #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Use distances for planes aligned with segment to prevent skew in dashing float distanceFromStart = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, -v_forwardDirectionEC, v_forwardDirectionEC.xyz, v_alignedPlaneDistances.x); float distanceFromEnd = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, v_forwardDirectionEC, -v_forwardDirectionEC.xyz, v_alignedPlaneDistances.y); // Clamp - distance to aligned planes may be negative due to mitering distanceFromStart = max(0.0, distanceFromStart); distanceFromEnd = max(0.0, distanceFromEnd); float s = distanceFromStart / (distanceFromStart + distanceFromEnd); s = (s * v_texcoordNormalizationAndHalfWidth.x) + v_texcoordNormalizationAndHalfWidth.y; czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, v_texcoordT); materialInput.str = vec3(s, v_texcoordT, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR } `;var bM=`in vec3 position3DHigh; in vec3 position3DLow; in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; in float batchId; out vec3 v_forwardDirectionEC; out vec3 v_texcoordNormalizationAndHalfWidth; out float v_batchId; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #else out vec2 v_alignedPlaneDistances; out float v_texcoordT; #endif // Morphing planes using SLERP or NLERP doesn't seem to work, so instead draw the material directly on the shadow volume. // Morph views are from very far away and aren't meant to be used precisely, so this should be sufficient. void main() { v_batchId = batchId; // Start position vec4 posRelativeToEye2D = czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw)); vec4 posRelativeToEye3D = czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz); vec4 posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); vec3 posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; vec3 posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 startEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; // Start plane vec4 startPlane2D; vec4 startPlane3D; startPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlane3D.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlane2D.w = -dot(startPlane2D.xyz, posEc2D); startPlane3D.w = -dot(startPlane3D.xyz, posEc3D); // Right plane vec4 rightPlane2D; vec4 rightPlane3D; rightPlane2D.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); rightPlane3D.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; rightPlane2D.w = -dot(rightPlane2D.xyz, posEc2D); rightPlane3D.w = -dot(rightPlane3D.xyz, posEc3D); // End position posRelativeToEye2D = posRelativeToEye2D + vec4(0.0, offsetAndRight2D.xy, 0.0); posRelativeToEye3D = posRelativeToEye3D + vec4(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w, 0.0); posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 endEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; vec3 forwardEc3D = czm_normal * normalize(vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w)); vec3 forwardEc2D = czm_normal * normalize(vec3(0.0, offsetAndRight2D.xy)); // End plane vec4 endPlane2D; vec4 endPlane3D; endPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlane3D.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlane2D.w = -dot(endPlane2D.xyz, posEc2D); endPlane3D.w = -dot(endPlane3D.xyz, posEc3D); // Forward direction v_forwardDirectionEC = normalize(endEC - startEC); vec2 cleanTexcoordNormalization2D; cleanTexcoordNormalization2D.x = abs(texcoordNormalization2D.x); cleanTexcoordNormalization2D.y = czm_branchFreeTernary(texcoordNormalization2D.y > 1.0, 0.0, abs(texcoordNormalization2D.y)); vec2 cleanTexcoordNormalization3D; cleanTexcoordNormalization3D.x = abs(endNormalAndTextureCoordinateNormalizationX.w); cleanTexcoordNormalization3D.y = rightNormalAndTextureCoordinateNormalizationY.w; cleanTexcoordNormalization3D.y = czm_branchFreeTernary(cleanTexcoordNormalization3D.y > 1.0, 0.0, abs(cleanTexcoordNormalization3D.y)); v_texcoordNormalizationAndHalfWidth.xy = mix(cleanTexcoordNormalization2D, cleanTexcoordNormalization3D, czm_morphTime); #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #else // PER_INSTANCE_COLOR // For computing texture coordinates v_alignedPlaneDistances.x = -dot(v_forwardDirectionEC, startEC); v_alignedPlaneDistances.y = -dot(-v_forwardDirectionEC, endEC); #endif // PER_INSTANCE_COLOR #ifdef WIDTH_VARYING float width = czm_batchTable_width(batchId); float halfWidth = width * 0.5; v_width = width; v_texcoordNormalizationAndHalfWidth.z = halfWidth; #else float halfWidth = 0.5 * czm_batchTable_width(batchId); v_texcoordNormalizationAndHalfWidth.z = halfWidth; #endif // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. // Since this is morphing, compute both 3D and 2D positions and then blend. // ****** 3D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc3D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position3DHigh, position3DLow); // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlane3D, positionEc3D.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlane3D, positionEc3D.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane3D.xyz, endPlane3D.xyz); vec3 upOrDown = normalize(cross(rightPlane3D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering vec3 geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc3D)); geodeticSurfaceNormal *= float(0.0 <= rightNormalAndTextureCoordinateNormalizationY.w && rightNormalAndTextureCoordinateNormalizationY.w <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc3D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc3D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc3D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // ****** 2D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc2D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); // w = 1.0, see czm_computePosition absStartPlaneDistance = abs(czm_planeDistance(startPlane2D, positionEc2D.xyz)); absEndPlaneDistance = abs(czm_planeDistance(endPlane2D, positionEc2D.xyz)); planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane2D.xyz, endPlane2D.xyz); upOrDown = normalize(cross(rightPlane2D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc2D)); geodeticSurfaceNormal *= float(0.0 <= texcoordNormalization2D.y && texcoordNormalization2D.y <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc2D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(texcoordNormalization2D.x); #ifndef PER_INSTANCE_COLOR // Use vertex's sidedness to compute its texture coordinate. v_texcoordT = clamp(sign(texcoordNormalization2D.x), 0.0, 1.0); #endif // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc2D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc2D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // Blend for actual position gl_Position = czm_projection * mix(positionEc2D, positionEc3D, czm_morphTime); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(v_forwardDirectionEC.x, -v_forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var TM=`in vec3 position3DHigh; in vec3 position3DLow; // In 2D and in 3D, texture coordinate normalization component signs encodes: // * X sign - sidedness relative to right plane // * Y sign - is negative OR magnitude is greater than 1.0 if vertex is on bottom of volume #ifndef COLUMBUS_VIEW_2D in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; #else in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; #endif in float batchId; out vec4 v_startPlaneNormalEcAndHalfWidth; out vec4 v_endPlaneNormalEcAndBatchId; out vec4 v_rightPlaneEC; out vec4 v_endEcAndStartEcX; out vec4 v_texcoordNormalizationAndStartEcYZ; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #endif void main() { #ifdef COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw))).xyz; vec3 forwardDirectionEC = czm_normal * vec3(0.0, offsetAndRight2D.xy); vec3 ecEnd = forwardDirectionEC + ecStart; forwardDirectionEC = normalize(forwardDirectionEC); // Right plane v_rightPlaneEC.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); v_texcoordNormalizationAndStartEcYZ.x = abs(texcoordNormalization2D.x); v_texcoordNormalizationAndStartEcYZ.y = texcoordNormalization2D.y; #else // COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz)).xyz; vec3 offset = czm_normal * vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w); vec3 ecEnd = ecStart + offset; vec3 forwardDirectionEC = normalize(offset); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); // Right plane v_rightPlaneEC.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); v_texcoordNormalizationAndStartEcYZ.x = abs(endNormalAndTextureCoordinateNormalizationX.w); v_texcoordNormalizationAndStartEcYZ.y = rightNormalAndTextureCoordinateNormalizationY.w; #endif // COLUMBUS_VIEW_2D v_endEcAndStartEcX.xyz = ecEnd; v_endEcAndStartEcX.w = ecStart.x; v_texcoordNormalizationAndStartEcYZ.zw = ecStart.yz; #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #endif // PER_INSTANCE_COLOR // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. vec4 positionRelativeToEye = czm_computePosition(); // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEC = czm_modelViewRelativeToEye * positionRelativeToEye; // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlaneEC, positionEC.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlaneEC, positionEC.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlaneEC.xyz, endPlaneEC.xyz); vec3 upOrDown = normalize(cross(v_rightPlaneEC.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Extrude bottom vertices downward for far view distances, like for GroundPrimitives upOrDown = cross(forwardDirectionEC, normalEC); upOrDown = float(czm_sceneMode == czm_sceneMode3D) * upOrDown; upOrDown = float(v_texcoordNormalizationAndStartEcYZ.y > 1.0 || v_texcoordNormalizationAndStartEcYZ.y < 0.0) * upOrDown; upOrDown = min(GLOBE_MINIMUM_ALTITUDE, czm_geometricToleranceOverMeter * length(positionRelativeToEye.xyz)) * upOrDown; positionEC.xyz += upOrDown; v_texcoordNormalizationAndStartEcYZ.y = czm_branchFreeTernary(v_texcoordNormalizationAndStartEcYZ.y > 1.0, 0.0, abs(v_texcoordNormalizationAndStartEcYZ.y)); // Determine distance along normalEC to push for a volume of appropriate width. // Make volumes about double pixel width for a conservative fit - in practice the // extra cost here is minimal compared to the loose volume heights. // // N = normalEC (guaranteed "right-facing") // R = rightEC // p = angle between N and R // w = distance to push along R if R == N // d = distance to push along N // // N R // { p| } * cos(p) = dot(N, R) = w / d // d | |w * d = w / dot(N, R) // { | } // o---------- polyline segment ----> // float width = czm_batchTable_width(batchId); #ifdef WIDTH_VARYING v_width = width; #endif v_startPlaneNormalEcAndHalfWidth.xyz = startPlaneEC.xyz; v_startPlaneNormalEcAndHalfWidth.w = width * 0.5; v_endPlaneNormalEcAndBatchId.xyz = endPlaneEC.xyz; v_endPlaneNormalEcAndBatchId.w = batchId; width = width * max(0.0, czm_metersPerPixel(positionEC)); // width = distance to push along R width = width / dot(normalEC, v_rightPlaneEC.xyz); // width = distance to push along N // Determine if this vertex is on the "left" or "right" #ifdef COLUMBUS_VIEW_2D normalEC *= sign(texcoordNormalization2D.x); #else normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); #endif positionEC.xyz += width * normalEC; gl_Position = czm_depthClamp(czm_projection * positionEC); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(forwardDirectionEC.x, -forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var AM=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec2 expandAndWidth; in vec4 color; in float batchId; out vec4 v_color; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = czm_computePosition(); vec4 prev = czm_computePrevPosition(); vec4 next = czm_computeNextPosition(); float angle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; v_color = color; } `;var Ru=`void clipLineSegmentToNearPlane( vec3 p0, vec3 p1, out vec4 positionWC, out bool clipped, out bool culledByNearPlane, out vec4 clippedPositionEC) { culledByNearPlane = false; clipped = false; vec3 p0ToP1 = p1 - p0; float magnitude = length(p0ToP1); vec3 direction = normalize(p0ToP1); // Distance that p0 is behind the near plane. Negative means p0 is // in front of the near plane. float endPoint0Distance = czm_currentFrustum.x + p0.z; // Camera looks down -Z. // When moving a point along +Z: LESS VISIBLE // * Points in front of the camera move closer to the camera. // * Points behind the camrea move farther away from the camera. // When moving a point along -Z: MORE VISIBLE // * Points in front of the camera move farther away from the camera. // * Points behind the camera move closer to the camera. // Positive denominator: -Z, becoming more visible // Negative denominator: +Z, becoming less visible // Nearly zero: parallel to near plane float denominator = -direction.z; if (endPoint0Distance > 0.0 && abs(denominator) < czm_epsilon7) { // p0 is behind the near plane and the line to p1 is nearly parallel to // the near plane, so cull the segment completely. culledByNearPlane = true; } else if (endPoint0Distance > 0.0) { // p0 is behind the near plane, and the line to p1 is moving distinctly // toward or away from it. // t = (-plane distance - dot(plane normal, ray origin)) / dot(plane normal, ray direction) float t = endPoint0Distance / denominator; if (t < 0.0 || t > magnitude) { // Near plane intersection is not between the two points. // We already confirmed p0 is behind the naer plane, so now // we know the entire segment is behind it. culledByNearPlane = true; } else { // Segment crosses the near plane, update p0 to lie exactly on it. p0 = p0 + t * direction; // Numerical noise might put us a bit on the wrong side of the near plane. // Don't let that happen. p0.z = min(p0.z, -czm_currentFrustum.x); clipped = true; } } clippedPositionEC = vec4(p0, 1.0); positionWC = czm_eyeToWindowCoordinates(clippedPositionEC); } vec4 getPolylineWindowCoordinatesEC(vec4 positionEC, vec4 prevEC, vec4 nextEC, float expandDirection, float width, bool usePrevious, out float angle) { // expandDirection +1 is to the _left_ when looking from positionEC toward nextEC. #ifdef POLYLINE_DASH // Compute the window coordinates of the points. vec4 positionWindow = czm_eyeToWindowCoordinates(positionEC); vec4 previousWindow = czm_eyeToWindowCoordinates(prevEC); vec4 nextWindow = czm_eyeToWindowCoordinates(nextEC); // Determine the relative screen space direction of the line. vec2 lineDir; if (usePrevious) { lineDir = normalize(positionWindow.xy - previousWindow.xy); } else { lineDir = normalize(nextWindow.xy - positionWindow.xy); } angle = atan(lineDir.x, lineDir.y) - 1.570796327; // precomputed atan(1,0) // Quantize the angle so it doesn't change rapidly between segments. angle = floor(angle / czm_piOverFour + 0.5) * czm_piOverFour; #endif vec4 clippedPrevWC, clippedPrevEC; bool prevSegmentClipped, prevSegmentCulled; clipLineSegmentToNearPlane(prevEC.xyz, positionEC.xyz, clippedPrevWC, prevSegmentClipped, prevSegmentCulled, clippedPrevEC); vec4 clippedNextWC, clippedNextEC; bool nextSegmentClipped, nextSegmentCulled; clipLineSegmentToNearPlane(nextEC.xyz, positionEC.xyz, clippedNextWC, nextSegmentClipped, nextSegmentCulled, clippedNextEC); bool segmentClipped, segmentCulled; vec4 clippedPositionWC, clippedPositionEC; clipLineSegmentToNearPlane(positionEC.xyz, usePrevious ? prevEC.xyz : nextEC.xyz, clippedPositionWC, segmentClipped, segmentCulled, clippedPositionEC); if (segmentCulled) { return vec4(0.0, 0.0, 0.0, 1.0); } vec2 directionToPrevWC = normalize(clippedPrevWC.xy - clippedPositionWC.xy); vec2 directionToNextWC = normalize(clippedNextWC.xy - clippedPositionWC.xy); // If a segment was culled, we can't use the corresponding direction // computed above. We should never see both of these be true without // \`segmentCulled\` above also being true. if (prevSegmentCulled) { directionToPrevWC = -directionToNextWC; } else if (nextSegmentCulled) { directionToNextWC = -directionToPrevWC; } vec2 thisSegmentForwardWC, otherSegmentForwardWC; if (usePrevious) { thisSegmentForwardWC = -directionToPrevWC; otherSegmentForwardWC = directionToNextWC; } else { thisSegmentForwardWC = directionToNextWC; otherSegmentForwardWC = -directionToPrevWC; } vec2 thisSegmentLeftWC = vec2(-thisSegmentForwardWC.y, thisSegmentForwardWC.x); vec2 leftWC = thisSegmentLeftWC; float expandWidth = width * 0.5; // When lines are split at the anti-meridian, the position may be at the // same location as the next or previous position, and we need to handle // that to avoid producing NaNs. if (!czm_equalsEpsilon(prevEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1) && !czm_equalsEpsilon(nextEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1)) { vec2 otherSegmentLeftWC = vec2(-otherSegmentForwardWC.y, otherSegmentForwardWC.x); vec2 leftSumWC = thisSegmentLeftWC + otherSegmentLeftWC; float leftSumLength = length(leftSumWC); leftWC = leftSumLength < czm_epsilon6 ? thisSegmentLeftWC : (leftSumWC / leftSumLength); // The sine of the angle between the two vectors is given by the formula // |a x b| = |a||b|sin(theta) // which is // float sinAngle = length(cross(vec3(leftWC, 0.0), vec3(-thisSegmentForwardWC, 0.0))); // Because the z components of both vectors are zero, the x and y coordinate will be zero. // Therefore, the sine of the angle is just the z component of the cross product. vec2 u = -thisSegmentForwardWC; vec2 v = leftWC; float sinAngle = abs(u.x * v.y - u.y * v.x); expandWidth = clamp(expandWidth / sinAngle, 0.0, width * 2.0); } vec2 offset = leftWC * expandDirection * expandWidth * czm_pixelRatio; return vec4(clippedPositionWC.xy + offset, -clippedPositionWC.z, 1.0) * (czm_projection * clippedPositionEC).w; } vec4 getPolylineWindowCoordinates(vec4 position, vec4 previous, vec4 next, float expandDirection, float width, bool usePrevious, out float angle) { vec4 positionEC = czm_modelViewRelativeToEye * position; vec4 prevEC = czm_modelViewRelativeToEye * previous; vec4 nextEC = czm_modelViewRelativeToEye * next; return getPolylineWindowCoordinatesEC(positionEC, prevEC, nextEC, expandDirection, width, usePrevious, angle); } `;var G5=`${Ru} ${AM}`,V1e=zb;Ht.isInternetExplorer()||(G5=`#define CLIP_POLYLINE ${G5}`);function s0(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=!1,i=s0.VERTEX_FORMAT;this.material=void 0,this.translucent=t,this._vertexShaderSource=y(e.vertexShaderSource,G5),this._fragmentShaderSource=y(e.fragmentShaderSource,V1e),this._renderState=eo.getDefaultRenderState(t,n,e.renderState),this._closed=n,this._vertexFormat=i}Object.defineProperties(s0.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return this._vertexFormat}}});s0.VERTEX_FORMAT=Pe.POSITION_ONLY;s0.prototype.getFragmentShaderSource=eo.prototype.getFragmentShaderSource;s0.prototype.isTranslucent=eo.prototype.isTranslucent;s0.prototype.getRenderState=eo.prototype.getRenderState;var Vr=s0;var CM=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec2 expandAndWidth; in vec2 st; in float batchId; out float v_width; out vec2 v_st; out float v_polylineAngle; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = czm_computePosition(); vec4 prev = czm_computePrevPosition(); vec4 next = czm_computeNextPosition(); float angle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; v_width = width; v_st.s = st.s; v_st.t = czm_writeNonPerspective(st.t, gl_Position.w); v_polylineAngle = angle; } `;var tT=`#ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_st; void main() { czm_materialInput materialInput; vec2 st = v_st; st.t = czm_readNonPerspective(st.t, gl_FragCoord.w); materialInput.s = st.s; materialInput.st = st; materialInput.str = vec3(st, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #ifdef VECTOR_TILE out_FragColor *= u_highlightColor; #endif czm_writeLogDepth(); } `;var W5=`${Ru} ${CM}`,z1e=tT;Ht.isInternetExplorer()||(W5=`#define CLIP_POLYLINE ${W5}`);function a0(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=!1,i=a0.VERTEX_FORMAT;this.material=u(e.material)?e.material:zi.fromType(zi.ColorType),this.translucent=t,this._vertexShaderSource=y(e.vertexShaderSource,W5),this._fragmentShaderSource=y(e.fragmentShaderSource,z1e),this._renderState=eo.getDefaultRenderState(t,n,e.renderState),this._closed=n,this._vertexFormat=i}Object.defineProperties(a0.prototype,{vertexShaderSource:{get:function(){let e=this._vertexShaderSource;return this.material.shaderSource.search(/in\s+float\s+v_polylineAngle;/g)!==-1&&(e=`#define POLYLINE_DASH ${e}`),e}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return this._vertexFormat}}});a0.VERTEX_FORMAT=Pe.POSITION_AND_ST;a0.prototype.getFragmentShaderSource=eo.prototype.getFragmentShaderSource;a0.prototype.isTranslucent=eo.prototype.isTranslucent;a0.prototype.getRenderState=eo.prototype.getRenderState;var oa=a0;function Fm(e){e=y(e,y.EMPTY_OBJECT),this.geometryInstances=e.geometryInstances,this._hasPerInstanceColors=!0;let t=e.appearance;u(t)||(t=new oa),this.appearance=t,this.show=y(e.show,!0),this.classificationType=y(e.classificationType,Un.BOTH),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this._debugShowShadowVolume=y(e.debugShowShadowVolume,!1),this._primitiveOptions={geometryInstances:void 0,appearance:void 0,vertexCacheOptimize:!1,interleave:y(e.interleave,!1),releaseGeometryInstances:y(e.releaseGeometryInstances,!0),allowPicking:y(e.allowPicking,!0),asynchronous:y(e.asynchronous,!0),compressVertices:!1,_createShaderProgramFunction:void 0,_createCommandsFunction:void 0,_updateAndQueueCommandsFunction:void 0},this._zIndex=void 0,this._ready=!1,this._primitive=void 0,this._sp=void 0,this._sp2D=void 0,this._spMorph=void 0,this._renderState=IJ(!1),this._renderState3DTiles=IJ(!0),this._renderStateMorph=Ve.fromCache({cull:{enabled:!0,face:gi.FRONT},depthTest:{enabled:!0},blending:fn.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1})}Object.defineProperties(Fm.prototype,{interleave:{get:function(){return this._primitiveOptions.interleave}},releaseGeometryInstances:{get:function(){return this._primitiveOptions.releaseGeometryInstances}},allowPicking:{get:function(){return this._primitiveOptions.allowPicking}},asynchronous:{get:function(){return this._primitiveOptions.asynchronous}},ready:{get:function(){return this._ready}},debugShowShadowVolume:{get:function(){return this._debugShowShadowVolume}}});Fm.initializeTerrainHeights=function(){return li.initialize()};function H1e(e,t,n){let i=t.context,o=e._primitive,r=o._attributeLocations,s=o._batchTable.getVertexShaderCallback()(TM);s=wn._appendShowToShader(o,s),s=wn._appendDistanceDisplayConditionToShader(o,s),s=wn._modifyShaderPosition(e,s,t.scene3DOnly);let a=o._batchTable.getVertexShaderCallback()(bM);a=wn._appendShowToShader(o,a),a=wn._appendDistanceDisplayConditionToShader(o,a),a=wn._modifyShaderPosition(e,a,t.scene3DOnly);let c=o._batchTable.getVertexShaderCallback()(yM),l=[`GLOBE_MINIMUM_ALTITUDE ${t.mapProjection.ellipsoid.minimumRadius.toFixed(1)}`],f="",d="";u(n.material)?(d=u(n.material)?n.material.shaderSource:"",d.search(/in\s+float\s+v_polylineAngle;/g)!==-1&&l.push("ANGLE_VARYING"),d.search(/in\s+float\s+v_width;/g)!==-1&&l.push("WIDTH_VARYING")):f="PER_INSTANCE_COLOR",l.push(f);let p=e.debugShowShadowVolume?["DEBUG_SHOW_VOLUME",f]:[f],g=new ze({defines:l,sources:[s]}),m=new ze({defines:p,sources:[d,c]});e._sp=Kt.replaceCache({context:i,shaderProgram:o._sp,vertexShaderSource:g,fragmentShaderSource:m,attributeLocations:r});let x=i.shaderCache.getDerivedShaderProgram(e._sp,"2dColor");if(!u(x)){let T=new ze({defines:l.concat(["COLUMBUS_VIEW_2D"]),sources:[s]});x=i.shaderCache.createDerivedShaderProgram(e._sp,"2dColor",{context:i,shaderProgram:e._sp2D,vertexShaderSource:T,fragmentShaderSource:m,attributeLocations:r})}e._sp2D=x;let b=i.shaderCache.getDerivedShaderProgram(e._sp,"MorphColor");if(!u(b)){let T=new ze({defines:l.concat([`MAX_TERRAIN_HEIGHT ${li._defaultMaxTerrainHeight.toFixed(1)}`]),sources:[a]});c=o._batchTable.getVertexShaderCallback()(xM);let A=new ze({defines:p,sources:[d,c]});b=i.shaderCache.createDerivedShaderProgram(e._sp,"MorphColor",{context:i,shaderProgram:e._spMorph,vertexShaderSource:T,fragmentShaderSource:A,attributeLocations:r})}e._spMorph=b}function IJ(e){return Ve.fromCache({cull:{enabled:!0},blending:fn.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1,stencilTest:{enabled:e,frontFunction:Vn.EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:Vn.EQUAL,backOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},reference:Lt.CESIUM_3D_TILE_MASK,mask:Lt.CESIUM_3D_TILE_MASK}})}function G1e(e,t,n,i,o,r){let s=e._primitive,a=s._va.length;o.length=a,r.length=a;let l=t instanceof Vr?{}:n._uniforms,f=s._batchTable.getUniformMapCallback()(l);for(let d=0;d{!this._ready&&u(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};Fm.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};Fm.isSupported=function(e){return e.frameState.context.depthTexture};Fm.prototype.isDestroyed=function(){return!1};Fm.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),this._sp=this._sp&&this._sp.destroy(),this._sp2D=void 0,this._spMorph=void 0,le(this)};var sh=Fm;var j1e=new H(1,1),q1e=!1,Y1e=z.WHITE;function nT(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new pe,this._image=void 0,this._imageSubscription=void 0,this._repeat=void 0,this._repeatSubscription=void 0,this._color=void 0,this._colorSubscription=void 0,this._transparent=void 0,this._transparentSubscription=void 0,this.image=e.image,this.repeat=e.repeat,this.color=e.color,this.transparent=e.transparent}Object.defineProperties(nT.prototype,{isConstant:{get:function(){return j.isConstant(this._image)&&j.isConstant(this._repeat)}},definitionChanged:{get:function(){return this._definitionChanged}},image:ae("image"),repeat:ae("repeat"),color:ae("color"),transparent:ae("transparent")});nT.prototype.getType=function(e){return"Image"};nT.prototype.getValue=function(e,t){return u(t)||(t={}),t.image=j.getValueOrUndefined(this._image,e),t.repeat=j.getValueOrClonedDefault(this._repeat,e,j1e,t.repeat),t.color=j.getValueOrClonedDefault(this._color,e,Y1e,t.color),j.getValueOrDefault(this._transparent,e,q1e)&&(t.color.alpha=Math.min(.99,t.color.alpha)),t};nT.prototype.equals=function(e){return this===e||e instanceof nT&&j.equals(this._image,e._image)&&j.equals(this._repeat,e._repeat)&&j.equals(this._color,e._color)&&j.equals(this._transparent,e._transparent)};var c0=nT;function X1e(e){if(e instanceof z)return new Nt(e);if(typeof e=="string"||e instanceof ve||e instanceof HTMLCanvasElement||e instanceof HTMLVideoElement){let t=new c0;return t.image=e,t}}function K1e(e,t){return ae(e,t,X1e)}var wo=K1e;function bS(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._dimensions=void 0,this._dimensionsSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(bS.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),dimensions:ae("dimensions"),heightReference:ae("heightReference"),fill:ae("fill"),material:wo("material"),outline:ae("outline"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),shadows:ae("shadows"),distanceDisplayCondition:ae("distanceDisplayCondition")});bS.prototype.clone=function(e){return u(e)?(e.show=this.show,e.dimensions=this.dimensions,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new bS(this)};bS.prototype.merge=function(e){this.show=y(this.show,e.show),this.dimensions=y(this.dimensions,e.dimensions),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var iT=bS;var Z1e={FIXED:0,INERTIAL:1},to=Object.freeze(Z1e);function oT(){de.throwInstantiationError()}Object.defineProperties(oT.prototype,{isConstant:{get:de.throwInstantiationError},definitionChanged:{get:de.throwInstantiationError},referenceFrame:{get:de.throwInstantiationError}});oT.prototype.getValue=de.throwInstantiationError;oT.prototype.getValueInReferenceFrame=de.throwInstantiationError;oT.prototype.equals=de.throwInstantiationError;var j5=new $;oT.convertToReferenceFrame=function(e,t,n,i,o){if(!u(t))return t;if(u(o)||(o=new h),n===i)return h.clone(t,o);let r=Rt.computeIcrfToFixedMatrix(e,j5);if(u(r)||(r=Rt.computeTemeToPseudoFixedMatrix(e,j5)),n===to.INERTIAL)return $.multiplyByVector(r,t,o);if(n===to.FIXED)return $.multiplyByVector($.transpose(r,j5),t,o)};var y_=oT;function l0(e,t){this._definitionChanged=new pe,this._value=h.clone(e),this._referenceFrame=y(t,to.FIXED)}Object.defineProperties(l0.prototype,{isConstant:{get:function(){return!u(this._value)||this._referenceFrame===to.FIXED}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return this._referenceFrame}}});l0.prototype.getValue=function(e,t){return this.getValueInReferenceFrame(e,to.FIXED,t)};l0.prototype.setValue=function(e,t){let n=!1;h.equals(this._value,e)||(n=!0,this._value=h.clone(e)),u(t)&&this._referenceFrame!==t&&(n=!0,this._referenceFrame=t),n&&this._definitionChanged.raiseEvent(this)};l0.prototype.getValueInReferenceFrame=function(e,t,n){return y_.convertToReferenceFrame(e,this._value,this._referenceFrame,t,n)};l0.prototype.equals=function(e){return this===e||e instanceof l0&&h.equals(this._value,e._value)&&this._referenceFrame===e._referenceFrame};var Yc=l0;function TS(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._positions=void 0,this._positionsSubscription=void 0,this._width=void 0,this._widthSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._cornerType=void 0,this._cornerTypeSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(TS.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),positions:ae("positions"),width:ae("width"),height:ae("height"),heightReference:ae("heightReference"),extrudedHeight:ae("extrudedHeight"),extrudedHeightReference:ae("extrudedHeightReference"),cornerType:ae("cornerType"),granularity:ae("granularity"),fill:ae("fill"),material:wo("material"),outline:ae("outline"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),shadows:ae("shadows"),distanceDisplayCondition:ae("distanceDisplayCondition"),classificationType:ae("classificationType"),zIndex:ae("zIndex")});TS.prototype.clone=function(e){return u(e)?(e.show=this.show,e.positions=this.positions,e.width=this.width,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.cornerType=this.cornerType,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new TS(this)};TS.prototype.merge=function(e){this.show=y(this.show,e.show),this.positions=y(this.positions,e.positions),this.width=y(this.width,e.width),this.height=y(this.height,e.height),this.heightReference=y(this.heightReference,e.heightReference),this.extrudedHeight=y(this.extrudedHeight,e.extrudedHeight),this.extrudedHeightReference=y(this.extrudedHeightReference,e.extrudedHeightReference),this.cornerType=y(this.cornerType,e.cornerType),this.granularity=y(this.granularity,e.granularity),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.classificationType=y(this.classificationType,e.classificationType),this.zIndex=y(this.zIndex,e.zIndex)};var rT=TS;function $1e(e){return e}function Q1e(e,t){return ae(e,t,$1e)}var Ol=Q1e;function AS(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._length=void 0,this._lengthSubscription=void 0,this._topRadius=void 0,this._topRadiusSubscription=void 0,this._bottomRadius=void 0,this._bottomRadiusSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._slices=void 0,this._slicesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(AS.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),length:ae("length"),topRadius:ae("topRadius"),bottomRadius:ae("bottomRadius"),heightReference:ae("heightReference"),fill:ae("fill"),material:wo("material"),outline:ae("outline"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),numberOfVerticalLines:ae("numberOfVerticalLines"),slices:ae("slices"),shadows:ae("shadows"),distanceDisplayCondition:ae("distanceDisplayCondition")});AS.prototype.clone=function(e){return u(e)?(e.show=this.show,e.length=this.length,e.topRadius=this.topRadius,e.bottomRadius=this.bottomRadius,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.slices=this.slices,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new AS(this)};AS.prototype.merge=function(e){this.show=y(this.show,e.show),this.length=y(this.length,e.length),this.topRadius=y(this.topRadius,e.topRadius),this.bottomRadius=y(this.bottomRadius,e.bottomRadius),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.numberOfVerticalLines=y(this.numberOfVerticalLines,e.numberOfVerticalLines),this.slices=y(this.slices,e.slices),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var sT=AS;function CS(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._semiMajorAxis=void 0,this._semiMajorAxisSubscription=void 0,this._semiMinorAxis=void 0,this._semiMinorAxisSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._stRotation=void 0,this._stRotationSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(CS.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),semiMajorAxis:ae("semiMajorAxis"),semiMinorAxis:ae("semiMinorAxis"),height:ae("height"),heightReference:ae("heightReference"),extrudedHeight:ae("extrudedHeight"),extrudedHeightReference:ae("extrudedHeightReference"),rotation:ae("rotation"),stRotation:ae("stRotation"),granularity:ae("granularity"),fill:ae("fill"),material:wo("material"),outline:ae("outline"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),numberOfVerticalLines:ae("numberOfVerticalLines"),shadows:ae("shadows"),distanceDisplayCondition:ae("distanceDisplayCondition"),classificationType:ae("classificationType"),zIndex:ae("zIndex")});CS.prototype.clone=function(e){return u(e)?(e.show=this.show,e.semiMajorAxis=this.semiMajorAxis,e.semiMinorAxis=this.semiMinorAxis,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.rotation=this.rotation,e.stRotation=this.stRotation,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new CS(this)};CS.prototype.merge=function(e){this.show=y(this.show,e.show),this.semiMajorAxis=y(this.semiMajorAxis,e.semiMajorAxis),this.semiMinorAxis=y(this.semiMinorAxis,e.semiMinorAxis),this.height=y(this.height,e.height),this.heightReference=y(this.heightReference,e.heightReference),this.extrudedHeight=y(this.extrudedHeight,e.extrudedHeight),this.extrudedHeightReference=y(this.extrudedHeightReference,e.extrudedHeightReference),this.rotation=y(this.rotation,e.rotation),this.stRotation=y(this.stRotation,e.stRotation),this.granularity=y(this.granularity,e.granularity),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.numberOfVerticalLines=y(this.numberOfVerticalLines,e.numberOfVerticalLines),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.classificationType=y(this.classificationType,e.classificationType),this.zIndex=y(this.zIndex,e.zIndex)};var aT=CS;function ES(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._radii=void 0,this._radiiSubscription=void 0,this._innerRadii=void 0,this._innerRadiiSubscription=void 0,this._minimumClock=void 0,this._minimumClockSubscription=void 0,this._maximumClock=void 0,this._maximumClockSubscription=void 0,this._minimumCone=void 0,this._minimumConeSubscription=void 0,this._maximumCone=void 0,this._maximumConeSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._stackPartitions=void 0,this._stackPartitionsSubscription=void 0,this._slicePartitions=void 0,this._slicePartitionsSubscription=void 0,this._subdivisions=void 0,this._subdivisionsSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(ES.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),radii:ae("radii"),innerRadii:ae("innerRadii"),minimumClock:ae("minimumClock"),maximumClock:ae("maximumClock"),minimumCone:ae("minimumCone"),maximumCone:ae("maximumCone"),heightReference:ae("heightReference"),fill:ae("fill"),material:wo("material"),outline:ae("outline"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),stackPartitions:ae("stackPartitions"),slicePartitions:ae("slicePartitions"),subdivisions:ae("subdivisions"),shadows:ae("shadows"),distanceDisplayCondition:ae("distanceDisplayCondition")});ES.prototype.clone=function(e){return u(e)?(e.show=this.show,e.radii=this.radii,e.innerRadii=this.innerRadii,e.minimumClock=this.minimumClock,e.maximumClock=this.maximumClock,e.minimumCone=this.minimumCone,e.maximumCone=this.maximumCone,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.stackPartitions=this.stackPartitions,e.slicePartitions=this.slicePartitions,e.subdivisions=this.subdivisions,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new ES(this)};ES.prototype.merge=function(e){this.show=y(this.show,e.show),this.radii=y(this.radii,e.radii),this.innerRadii=y(this.innerRadii,e.innerRadii),this.minimumClock=y(this.minimumClock,e.minimumClock),this.maximumClock=y(this.maximumClock,e.maximumClock),this.minimumCone=y(this.minimumCone,e.minimumCone),this.maximumCone=y(this.maximumCone,e.maximumCone),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.stackPartitions=y(this.stackPartitions,e.stackPartitions),this.slicePartitions=y(this.slicePartitions,e.slicePartitions),this.subdivisions=y(this.subdivisions,e.subdivisions),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var cT=ES;function SS(e){this._definitionChanged=new pe,this._show=void 0,this._showSubscription=void 0,this._text=void 0,this._textSubscription=void 0,this._font=void 0,this._fontSubscription=void 0,this._style=void 0,this._styleSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this._showBackground=void 0,this._showBackgroundSubscription=void 0,this._backgroundColor=void 0,this._backgroundColorSubscription=void 0,this._backgroundPadding=void 0,this._backgroundPaddingSubscription=void 0,this._pixelOffset=void 0,this._pixelOffsetSubscription=void 0,this._eyeOffset=void 0,this._eyeOffsetSubscription=void 0,this._horizontalOrigin=void 0,this._horizontalOriginSubscription=void 0,this._verticalOrigin=void 0,this._verticalOriginSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fillColor=void 0,this._fillColorSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._translucencyByDistance=void 0,this._translucencyByDistanceSubscription=void 0,this._pixelOffsetScaleByDistance=void 0,this._pixelOffsetScaleByDistanceSubscription=void 0,this._scaleByDistance=void 0,this._scaleByDistanceSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._disableDepthTestDistance=void 0,this._disableDepthTestDistanceSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(SS.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:ae("show"),text:ae("text"),font:ae("font"),style:ae("style"),scale:ae("scale"),showBackground:ae("showBackground"),backgroundColor:ae("backgroundColor"),backgroundPadding:ae("backgroundPadding"),pixelOffset:ae("pixelOffset"),eyeOffset:ae("eyeOffset"),horizontalOrigin:ae("horizontalOrigin"),verticalOrigin:ae("verticalOrigin"),heightReference:ae("heightReference"),fillColor:ae("fillColor"),outlineColor:ae("outlineColor"),outlineWidth:ae("outlineWidth"),translucencyByDistance:ae("translucencyByDistance"),pixelOffsetScaleByDistance:ae("pixelOffsetScaleByDistance"),scaleByDistance:ae("scaleByDistance"),distanceDisplayCondition:ae("distanceDisplayCondition"),disableDepthTestDistance:ae("disableDepthTestDistance")});SS.prototype.clone=function(e){return u(e)?(e.show=this.show,e.text=this.text,e.font=this.font,e.style=this.style,e.scale=this.scale,e.showBackground=this.showBackground,e.backgroundColor=this.backgroundColor,e.backgroundPadding=this.backgroundPadding,e.pixelOffset=this.pixelOffset,e.eyeOffset=this.eyeOffset,e.horizontalOrigin=this.horizontalOrigin,e.verticalOrigin=this.verticalOrigin,e.heightReference=this.heightReference,e.fillColor=this.fillColor,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.translucencyByDistance=this.translucencyByDistance,e.pixelOffsetScaleByDistance=this.pixelOffsetScaleByDistance,e.scaleByDistance=this.scaleByDistance,e.distanceDisplayCondition=this.distanceDisplayCondition,e.disableDepthTestDistance=this.disableDepthTestDistance,e):new SS(this)};SS.prototype.merge=function(e){this.show=y(this.show,e.show),this.text=y(this.text,e.text),this.font=y(this.font,e.font),this.style=y(this.style,e.style),this.scale=y(this.scale,e.scale),this.showBackground=y(this.showBackground,e.showBackground),this.backgroundColor=y(this.backgroundColor,e.backgroundColor),this.backgroundPadding=y(this.backgroundPadding,e.backgroundPadding),this.pixelOffset=y(this.pixelOffset,e.pixelOffset),this.eyeOffset=y(this.eyeOffset,e.eyeOffset),this.horizontalOrigin=y(this.horizontalOrigin,e.horizontalOrigin),this.verticalOrigin=y(this.verticalOrigin,e.verticalOrigin),this.heightReference=y(this.heightReference,e.heightReference),this.fillColor=y(this.fillColor,e.fillColor),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.translucencyByDistance=y(this.translucencyByDistance,e.translucencyByDistance),this.pixelOffsetScaleByDistance=y(this.pixelOffsetScaleByDistance,e.pixelOffsetScaleByDistance),this.scaleByDistance=y(this.scaleByDistance,e.scaleByDistance),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.disableDepthTestDistance=y(this.disableDepthTestDistance,e.disableDepthTestDistance)};var ah=SS;var J1e=new h(1,1,1),eOe=h.ZERO,tOe=Ne.IDENTITY;function OJ(e,t,n){this.translation=h.clone(y(e,eOe)),this.rotation=Ne.clone(y(t,tOe)),this.scale=h.clone(y(n,J1e))}OJ.prototype.equals=function(e){return this===e||u(e)&&h.equals(this.translation,e.translation)&&Ne.equals(this.rotation,e.rotation)&&h.equals(this.scale,e.scale)};var u0=OJ;var q5=new u0;function wS(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new pe,this._translation=void 0,this._translationSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this.translation=e.translation,this.rotation=e.rotation,this.scale=e.scale}Object.defineProperties(wS.prototype,{isConstant:{get:function(){return j.isConstant(this._translation)&&j.isConstant(this._rotation)&&j.isConstant(this._scale)}},definitionChanged:{get:function(){return this._definitionChanged}},translation:ae("translation"),rotation:ae("rotation"),scale:ae("scale")});wS.prototype.getValue=function(e,t){return u(t)||(t=new u0),t.translation=j.getValueOrClonedDefault(this._translation,e,q5.translation,t.translation),t.rotation=j.getValueOrClonedDefault(this._rotation,e,q5.rotation,t.rotation),t.scale=j.getValueOrClonedDefault(this._scale,e,q5.scale,t.scale),t};wS.prototype.equals=function(e){return this===e||e instanceof wS&&j.equals(this._translation,e._translation)&&j.equals(this._rotation,e._rotation)&&j.equals(this._scale,e._scale)};var lT=wS;function Bm(e,t){this._propertyNames=[],this._definitionChanged=new pe,u(e)&&this.merge(e,t)}Object.defineProperties(Bm.prototype,{propertyNames:{get:function(){return this._propertyNames}},isConstant:{get:function(){let e=this._propertyNames;for(let t=0,n=e.length;t (textureSize.y / textureSize.x)) { mipLevel = 1.0; if (uv.y - pixel.y > yMipLevel1) { mipLevel = 2.0; if (uv.y - pixel.y * 3.0 > yMipLevel2) { mipLevel = 3.0; if (uv.y - pixel.y * 5.0 > yMipLevel3) { mipLevel = 4.0; if (uv.y - pixel.y * 7.0 > yMipLevel4) { mipLevel = 5.0; } } } } } if (mipLevel > 0.0) { float scale = pow(2.0, mipLevel); uv.y -= (pixel.y * (mipLevel - 1.0) * 2.0); uv.x *= ((textureSize.x - 2.0) / textureSize.y); uv.x -= 1.0 + pixel.x; uv.y -= (1.0 - (1.0 / pow(2.0, mipLevel - 1.0))); uv *= scale; } else { uv.x *= (textureSize.x / textureSize.y); } if(mipLevel == 0.0) { out_FragColor = texture(texture0, uv); } else if(mipLevel == 1.0) { out_FragColor = texture(texture1, uv); } else if(mipLevel == 2.0) { out_FragColor = texture(texture2, uv); } else if(mipLevel == 3.0) { out_FragColor = texture(texture3, uv); } else if(mipLevel == 4.0) { out_FragColor = texture(texture4, uv); } else if(mipLevel == 5.0) { out_FragColor = texture(texture5, uv); } else { out_FragColor = vec4(0.0); } } `;var vM=`in vec3 v_cubeMapCoordinates; uniform samplerCube cubeMap; void main() { vec4 rgba = czm_textureCube(cubeMap, v_cubeMapCoordinates); #ifdef RGBA_NORMALIZED out_FragColor = vec4(rgba.rgb, 1.0); #else float m = rgba.a * 16.0; vec3 r = rgba.rgb * m; out_FragColor = vec4(r * r, 1.0); #endif } `;var DM=`in vec4 position; in vec3 cubeMapCoordinates; out vec3 v_cubeMapCoordinates; void main() { gl_Position = position; v_cubeMapCoordinates = cubeMapCoordinates; } `;function f0(e){this._url=e,this._cubeMapBuffers=void 0,this._cubeMaps=void 0,this._texture=void 0,this._mipTextures=void 0,this._va=void 0,this._sp=void 0,this._maximumMipmapLevel=void 0,this._loading=!1,this._ready=!1,this._errorEvent=new pe}Object.defineProperties(f0.prototype,{url:{get:function(){return this._url}},errorEvent:{get:function(){return this._errorEvent}},texture:{get:function(){return this._texture}},maximumMipmapLevel:{get:function(){return this._maximumMipmapLevel}},ready:{get:function(){return this._ready}}});f0.isSupported=function(e){return e.colorBufferHalfFloat&&e.halfFloatingPointTexture||e.floatingPointTexture&&e.colorBufferFloat};var EOe=new h(1,0,0),SOe=new h(0,0,1),wOe=new h(-1,0,0),vOe=new h(0,0,-1),IM=new h(0,1,0),DOe=new h(0,-1,0),WJ=[IM,wOe,SOe,DOe,EOe,IM,vOe,IM,IM],jJ=WJ.length,qJ=new Float32Array(jJ*3),HJ=0;for(let e=0;e0||this._imageBasedLightingFactor.y>0}},shouldRegenerateShaders:{get:function(){return this._shouldRegenerateShaders}},useDefaultSphericalHarmonics:{get:function(){return this._useDefaultSphericalHarmonics}},useSphericalHarmonicCoefficients:{get:function(){return u(this._sphericalHarmonicCoefficients)||this._useDefaultSphericalHarmonics}},specularEnvironmentMapAtlas:{get:function(){return this._specularEnvironmentMapAtlas}},useDefaultSpecularMaps:{get:function(){return this._useDefaultSpecularMaps}},useSpecularEnvironmentMaps:{get:function(){return u(this._specularEnvironmentMapAtlas)&&this._specularEnvironmentMapAtlas.ready||this._useDefaultSpecularMaps}}});function ROe(e,t){if(dh.isSupported(t)){if(e._specularEnvironmentMapAtlas=e._specularEnvironmentMapAtlas&&e._specularEnvironmentMapAtlas.destroy(),u(e._specularEnvironmentMaps)){let n=new dh(e._specularEnvironmentMaps);e._specularEnvironmentMapAtlas=n,e._removeErrorListener=n.errorEvent.addEventListener(i=>{console.error(`Error loading specularEnvironmentMaps: ${i}`)})}e._shouldRegenerateShaders=!0}}BS.prototype.update=function(e){if(e.frameNumber===this._previousFrameNumber)return;this._previousFrameNumber=e.frameNumber;let t=e.context;e.brdfLutGenerator.update(e),this._shouldRegenerateShaders=!1;let n=this._imageBasedLightingFactor,i=this._previousImageBasedLightingFactor;H.equals(n,i)||(this._shouldRegenerateShaders=n.x>0&&i.x===0||n.x===0&&i.x>0,this._shouldRegenerateShaders=this._shouldRegenerateShaders||n.y>0&&i.y===0||n.y===0&&i.y>0,this._previousImageBasedLightingFactor=H.clone(this._imageBasedLightingFactor,this._previousImageBasedLightingFactor)),this._luminanceAtZenith!==this._previousLuminanceAtZenith&&(this._shouldRegenerateShaders=this._shouldRegenerateShaders||u(this._luminanceAtZenith)!==u(this._previousLuminanceAtZenith),this._previousLuminanceAtZenith=this._luminanceAtZenith),this._previousSphericalHarmonicCoefficients!==this._sphericalHarmonicCoefficients&&(this._shouldRegenerateShaders=this._shouldRegenerateShaders||u(this._previousSphericalHarmonicCoefficients)!==u(this._sphericalHarmonicCoefficients),this._previousSphericalHarmonicCoefficients=this._sphericalHarmonicCoefficients),this._shouldRegenerateShaders=this._shouldRegenerateShaders||this._previousSpecularEnvironmentMapLoaded!==this._specularEnvironmentMapLoaded,this._previousSpecularEnvironmentMapLoaded=this._specularEnvironmentMapLoaded,this._specularEnvironmentMapAtlasDirty&&(ROe(this,t),this._specularEnvironmentMapAtlasDirty=!1),u(this._specularEnvironmentMapAtlas)&&(this._specularEnvironmentMapAtlas.update(e),this._specularEnvironmentMapAtlas.ready&&(this._specularEnvironmentMapLoaded=!0));let o=!u(this._specularEnvironmentMapAtlas)&&u(e.specularEnvironmentMaps)&&!this._useDefaultSpecularMaps,r=!u(e.specularEnvironmentMaps)&&this._useDefaultSpecularMaps,s=!u(this._sphericalHarmonicCoefficients)&&u(e.sphericalHarmonicCoefficients)&&!this._useDefaultSphericalHarmonics,a=!u(e.sphericalHarmonicCoefficients)&&this._useDefaultSphericalHarmonics;this._shouldRegenerateShaders=this._shouldRegenerateShaders||o||r||s||a,this._useDefaultSpecularMaps=!u(this._specularEnvironmentMapAtlas)&&u(e.specularEnvironmentMaps),this._useDefaultSphericalHarmonics=!u(this._sphericalHarmonicCoefficients)&&u(e.sphericalHarmonicCoefficients)};BS.prototype.isDestroyed=function(){return!1};BS.prototype.destroy=function(){return this._specularEnvironmentMapAtlas=this._specularEnvironmentMapAtlas&&this._specularEnvironmentMapAtlas.destroy(),this._removeErrorListener=this._removeErrorListener&&this._removeErrorListener(),le(this)};var gT=BS;var Q5=or(Cl(),1);var 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this._group},set:function(e){this._group=e}}});function DMe(e){return function(t,n){u(e._geometries)&&e._geometries.updateCommands(t,n)}}function IMe(e,t){let n,i,o,r,s,a=y(e.BOXES_LENGTH,0),c=y(e.CYLINDERS_LENGTH,0),l=y(e.ELLIPSOIDS_LENGTH,0),f=y(e.SPHERES_LENGTH,0);if(a>0&&u(e.BOX_BATCH_IDS)){let m=t.byteOffset+e.BOX_BATCH_IDS.byteOffset;n=new Uint16Array(t.buffer,m,a)}if(c>0&&u(e.CYLINDER_BATCH_IDS)){let m=t.byteOffset+e.CYLINDER_BATCH_IDS.byteOffset;i=new Uint16Array(t.buffer,m,c)}if(l>0&&u(e.ELLIPSOID_BATCH_IDS)){let m=t.byteOffset+e.ELLIPSOID_BATCH_IDS.byteOffset;o=new Uint16Array(t.buffer,m,l)}if(f>0&&u(e.SPHERE_BATCH_IDS)){let m=t.byteOffset+e.SPHERE_BATCH_IDS.byteOffset;r=new Uint16Array(t.buffer,m,f)}let d=u(n)||u(i)||u(o)||u(r),p=a>0&&!u(n)||c>0&&!u(i)||l>0&&!u(o)||f>0&&!u(r);if(d&&p)throw new ue("If one group of batch ids is defined, then all batch ids must be defined");if(!u(n)&&!u(i)&&!u(o)&&!u(r)){let m=0;if(!u(n)&&a>0)for(n=new Uint16Array(a),s=0;s0)for(i=new 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Ht.supportsBigInt()?BigInt("18446744073709551615"):Math.pow(2,64)-1;case vt.FLOAT32:return 34028234663852886e22;case vt.FLOAT64:return Number.MAX_VALUE}};vt.isIntegerType=function(e){switch(e){case vt.INT8:case vt.UINT8:case vt.INT16:case vt.UINT16:case vt.INT32:case vt.UINT32:case vt.INT64:case vt.UINT64:return!0;default:return!1}};vt.isUnsignedIntegerType=function(e){switch(e){case vt.UINT8:case vt.UINT16:case vt.UINT32:case vt.UINT64:return!0;default:return!1}};vt.isVectorCompatible=function(e){switch(e){case vt.INT8:case vt.UINT8:case vt.INT16:case vt.UINT16:case vt.INT32:case vt.UINT32:case vt.FLOAT32:case vt.FLOAT64:return!0;default:return!1}};vt.normalize=function(e,t){return Math.max(Number(e)/Number(vt.getMaximum(t)),-1)};vt.unnormalize=function(e,t){let n=vt.getMaximum(t),i=vt.isUnsignedIntegerType(t)?0:-n;return e=P.sign(e)*Math.round(Math.abs(e)*Number(n)),(t===vt.INT64||t===vt.UINT64)&&Ht.supportsBigInt()&&(e=BigInt(e)),e>n?n:e1;if(!n&&o===1)return e;if(!n)return new Array(o).fill(e);if(!r)return new Array(i).fill(e);if(!t)return new Array(this._arrayLength*o).fill(e);let s=new Array(o).fill(e);return new Array(this._arrayLength).fill(s)};ra.prototype.handleNoData=function(e){let t=this._noData;if(!u(t))return e;if(!Cee(e,t))return e};function Cee(e,t){if(!Array.isArray(e))return e===t;if(!Array.isArray(t)||e.length!==t.length)return!1;for(let n=0;n1;return u(n)?t&&r?e.map(function(s){return n.unpack(s)}):i?n.unpackArray(e):n.unpack(e):e};ra.prototype.packVectorAndMatrixTypes=function(e,t){t=y(t,!1);let n=Gt.getMathType(this._type),i=this._isArray,o=Gt.getComponentCount(this._type),r=i&&o>1;return u(n)?t&&r?e.map(function(s){return n.pack(s,[])}):i?n.packArray(e,[]):n.pack(e,[]):e};ra.prototype.validate=function(e){if(!(!u(e)&&u(this._default)))return this._required&&!u(e)?"required property must have a value":this._isArray?XMe(this,e):Eee(this,e)};function XMe(e,t){if(!Array.isArray(t))return`value ${t} must be an array`;let n=t.length;if(!e._isVariableLengthArray&&n!==e._arrayLength)return"Array length does not match property.arrayLength";for(let i=0;io?bee(e,t,n):void 0}if(etn.getMaximum(t))return bee(e,t,n)}function Aee(e,t){return`value ${e} of type ${t} must be finite`}function fG(e,t,n){if(!Array.isArray(e))return n(e,t);for(let i=0;i>3,i=e%8;return(t.typedArray[n]>>i&1)===1}function rLe(e,t,n){let i=e>>3,o=e%8;n?t.typedArray[i]|=1<0,s=!0;for(let a=0;a<8;++a){let c=n.getUint8(i+a);r&&(s?c!==0&&(c=~(c-1)&255,s=!1):c=~c&255),o+=c*Math.pow(256,a)}return r&&(o=-o),o}function aLe(e,t){let n=t.dataView,i=e*8,o=BigInt(0),r=(n.getUint8(i+7)&128)>0,s=!0;for(let a=0;a<8;++a){let c=n.getUint8(i+a);r&&(s?c!==0&&(c=~(c-1)&255,s=!1):c=~c&255),o+=BigInt(c)*(BigInt(1)<96?x-97:x>64?x-39:x+4}for(var b=0,m=0;m0&&m<=256),r(m%4==0);var x=n.exports.meshopt_encodeVertexBufferBound(g,m);return c(n.exports.meshopt_encodeVertexBuffer,x,p,g,m)},encodeIndexBuffer:function(p,g,m){r(m==2||m==4),r(g%3==0);var x=f(p,m),b=n.exports.meshopt_encodeIndexBufferBound(g,l(x)+1);return c(n.exports.meshopt_encodeIndexBuffer,b,x,g,4)},encodeIndexSequence:function(p,g,m){r(m==2||m==4);var x=f(p,m),b=n.exports.meshopt_encodeIndexSequenceBound(g,l(x)+1);return c(n.exports.meshopt_encodeIndexSequence,b,x,g,4)},encodeGltfBuffer:function(p,g,m,x){var b={ATTRIBUTES:this.encodeVertexBuffer,TRIANGLES:this.encodeIndexBuffer,INDICES:this.encodeIndexSequence};return r(b[x]),b[x](p,g,m)},encodeFilterOct:function(p,g,m,x){return r(m==4||m==8),r(x>=1&&x<=16),d(n.exports.meshopt_encodeFilterOct,p,g,m,x,16)},encodeFilterQuat:function(p,g,m,x){return r(m==8),r(x>=4&&x<=16),d(n.exports.meshopt_encodeFilterQuat,p,g,m,x,16)},encodeFilterExp:function(p,g,m,x,b){r(m>0&&m%4==0),r(x>=1&&x<=24);var T={Separate:0,SharedVector:1,SharedComponent:2};return d(n.exports.meshopt_encodeFilterExp,p,g,m,x,m,b?T[b]:1)}}}();var Iee=function(){"use strict";var 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l={upAxis:this._upAxis,forwardAxis:this._forwardAxis,releaseGltfJson:this._releaseGltfJson,incrementallyLoadTextures:this._incrementallyLoadTextures,loadAttributesAsTypedArray:this._loadAttributesAsTypedArray,loadIndicesForWireframe:this._loadIndicesForWireframe,loadPrimitiveOutline:this._loadPrimitiveOutline};if(r===0){let d=Ll(e.gltf);d=d.replace(/[\s\0]+$/,"");let p=this._baseResource.getDerivedResource({url:d});l.gltfResource=p,l.baseResource=p}else l.gltfResource=this._i3dmResource,l.typedArray=e.gltf;let f=new W_(l);return this._gltfLoader=f,this._state=Jm.LOADING,this._promise=f.load().then(()=>{if(!this.isDestroyed())return this._state=Jm.PROCESSING,this}).catch(d=>{if(!this.isDestroyed())throw Y3e(this,d)}),this._promise};function Y3e(e,t){e.unload(),e._state=Jm.FAILED;let n="Failed to load i3dm";return e.getError(n,t)}ep.prototype.process=function(e){if(this._state===Jm.READY)return!0;let t=this._gltfLoader,n=!1;if(this._state===Jm.PROCESSING&&(n=t.process(e)),!n)return!1;let i=t.components;return i.transform=L.multiplyTransformation(this._transform,i.transform,i.transform),Z3e(this,i,e),X3e(this,i),this._components=i,this._arrayBuffer=void 0,this._state=Jm.READY,!0};function X3e(e,t){let n=e._batchTable,i=e._instancesLength;if(i===0)return;let o;if(u(n.json))o=q_({count:i,batchTable:n.json,binaryBody:n.binary});else{let r=new Jc({name:xh.BATCH_TABLE_CLASS_NAME,count:i});o=new Ma({schema:{},propertyTables:[r]})}t.structuralMetadata=o}var kL=new h,kG=new Array(4),K3e=new L;function Z3e(e,t,n){let i,o=e._featureTable,r=e._instancesLength;if(r===0)return;let s=o.getGlobalProperty("RTC_CENTER",X.FLOAT,3),a=o.getGlobalProperty("EAST_NORTH_UP"),c=o.hasProperty("NORMAL_UP")||o.hasProperty("NORMAL_UP_OCT32P")||a,l=o.hasProperty("SCALE")||o.hasProperty("SCALE_NON_UNIFORM"),f=Q3e(o,r),d;c&&(d=new Float32Array(4*r));let p;l&&(p=new Float32Array(3*r));let g=new Float32Array(r),m=h.unpackArray(f),x=new h,b=new h,T=new h,A=new h,C=new $,S=new Ne,w=new Array(4),D=new 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t=e.points,n=e.times;this._times=n,this._points=t,this._pointType=io.getPointType(t[0]),this._lastTimeIndex=0}Object.defineProperties(zT.prototype,{times:{get:function(){return this._times}},points:{get:function(){return this._points}}});zT.prototype.findTimeInterval=io.prototype.findTimeInterval;zT.prototype.wrapTime=io.prototype.wrapTime;zT.prototype.clampTime=io.prototype.clampTime;zT.prototype.evaluate=function(e,t){let n=this.points,i=this.times,o=this._lastTimeIndex=this.findTimeInterval(e,this._lastTimeIndex),r=(e-i[o])/(i[o+1]-i[o]);return this._pointType===Number?(1-r)*n[o]+r*n[o+1]:(u(t)||(t=new h),h.lerp(n[o],n[o+1],r,t))};var E0=zT;var Kte={};Kte.solve=function(e,t,n,i){let o=new Array(n.length),r=new Array(i.length),s=new Array(i.length),a;for(a=0;a=0;--a)s[a]=h.subtract(r[a],h.multiplyByScalar(s[a+1],o[a],s[a]),s[a]);return s};var hw=Kte;var Zte=[],$te=[],Qte=[],Jte=[];function ike(e,t,n){let i=Zte,o=Qte,r=$te,s=Jte;i.length=o.length=e.length-1,r.length=s.length=e.length;let a;i[0]=r[0]=1,o[0]=0;let c=s[0];for(u(c)||(c=s[0]=new h),h.clone(t,c),a=1;a0&&e.afterRender.push(a._raiseStartEvent)),a.loop===zl.REPEAT)g=g-Math.floor(g);else if(a.loop===zl.MIRRORED_REPEAT){let T=Math.floor(g),A=g-T;g=T%2===1?1-A:A}a.reverse&&(g=1-g);let b=g*l*a.multiplier;b=P.clamp(b,a.localStartTime,a.localStopTime),a.animate(b),a.update.numberOfListeners>0&&(a._updateEventTime=b,e.afterRender.push(a._raiseUpdateEvent)),i=!0,x||(a._state=Ch.STOPPED,a.stop.numberOfListeners>0&&e.afterRender.push(a._raiseStopEvent),a.removeOnStop&&jL.push(a))}}n=jL.length;for(let s=0;ss||o<-s&&r>-s}function jT(e,t){if(!u(t))return;let n=np.clone(t),i=et.shallowClone(t.command);return i.modelMatrix=e._modelMatrix2D,i.boundingVolume=e._boundingVolume2D,n.command=i,n.updateShadows=!1,n.is2D=!0,t.derivedCommand2D=n,e._derivedCommands.push(n),n}function Ske(e){jT(e,e._originalCommand),jT(e,e._translucentCommand),jT(e,e._skipLodBackfaceCommand),jT(e,e._skipLodStencilCommand),jT(e,e._silhouetteModelCommand),jT(e,e._silhouetteColorCommand)}function wke(e){let t=et.shallowClone(e);t.pass=Ee.TRANSLUCENT;let n=Ge(e.renderState,!0);return n.cull.enabled=!1,n.depthMask=!1,n.blending=fn.ALPHA_BLEND,t.renderState=Ve.fromCache(n),t}function vke(e,t){let n=t._silhouetteId%255,i=et.shallowClone(e),o=Ge(e.renderState,!0);return o.stencilTest={enabled:!0,frontFunction:ee.ALWAYS,backFunction:ee.ALWAYS,reference:n,mask:-1,frontOperation:{fail:ee.KEEP,zFail:ee.KEEP,zPass:ee.REPLACE},backOperation:{fail:ee.KEEP,zFail:ee.KEEP,zPass:ee.REPLACE}},t.isInvisible()&&(o.colorMask={red:!1,green:!1,blue:!1,alpha:!1}),i.renderState=Ve.fromCache(o),i}function Dke(e,t){let n=t._silhouetteId%255,i=et.shallowClone(e),o=Ge(e.renderState,!0);o.cull.enabled=!1,(e.pass===Ee.TRANSLUCENT||t.silhouetteColor.alpha<1)&&(i.pass=Ee.TRANSLUCENT,o.depthMask=!1,o.blending=fn.ALPHA_BLEND),o.stencilTest={enabled:!0,frontFunction:ee.NOTEQUAL,backFunction:ee.NOTEQUAL,reference:n,mask:-1,frontOperation:{fail:ee.KEEP,zFail:ee.KEEP,zPass:ee.KEEP},backOperation:{fail:ee.KEEP,zFail:ee.KEEP,zPass:ee.KEEP}};let s=Ge(e.uniformMap);return s.model_silhouettePass=function(){return!0},i.renderState=Ve.fromCache(o),i.uniformMap=s,i.castShadows=!1,i.receiveShadows=!1,i}function Ike(e,t,n){let i=e._skipLodStencilCommand,o=i.command,r=t._selectionDepth,s=Pke(o);if(r!==s){let a=Oke(r),c=Ge(o.renderState,!0);c.stencilTest.reference=a,o.renderState=Ve.fromCache(c),n&&(i.derivedCommand2D.renderState=c)}}function Pke(e){return(e.renderState.stencilTest.reference&Lt.SKIP_LOD_MASK)>>>Lt.SKIP_LOD_BIT_SHIFT}function Oke(e){return Lt.CESIUM_3D_TILE_MASK|e< 0.0 && clipDistance < 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c.alpha=i.edgeWidth,c},model_clippingPlanesMatrix:function(){return t._clippingPlanesMatrix}};e.uniformMap=yt(a,e.uniformMap)};var lN=ane;function cne(e,t){this._model=e,this._runtimeNode=t}Object.defineProperties(cne.prototype,{name:{get:function(){return this._runtimeNode._name}},id:{get:function(){return this._runtimeNode._id}},show:{get:function(){return this._runtimeNode.show},set:function(e){this._runtimeNode.show=e}},matrix:{get:function(){return this._runtimeNode.transform},set:function(e){u(e)?(this._runtimeNode.transform=e,this._runtimeNode.userAnimated=!0,this._model._userAnimationDirty=!0):(this._runtimeNode.transform=this.originalMatrix,this._runtimeNode.userAnimated=!1)}},originalMatrix:{get:function(){return this._runtimeNode.originalTransform}}});var uN=cne;var fN=`mat4 getInstancingTransform() { mat4 instancingTransform; #ifdef HAS_INSTANCE_MATRICES instancingTransform = mat4( a_instancingTransformRow0.x, a_instancingTransformRow1.x, a_instancingTransformRow2.x, 0.0, // Column 1 a_instancingTransformRow0.y, a_instancingTransformRow1.y, a_instancingTransformRow2.y, 0.0, // Column 2 a_instancingTransformRow0.z, a_instancingTransformRow1.z, a_instancingTransformRow2.z, 0.0, // Column 3 a_instancingTransformRow0.w, a_instancingTransformRow1.w, a_instancingTransformRow2.w, 1.0 // Column 4 ); #else vec3 translation = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation = a_instanceTranslation; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation.x, translation.y, translation.z, 1.0 ); #endif return instancingTransform; } #ifdef USE_2D_INSTANCING mat4 getInstancingTransform2D() { mat4 instancingTransform2D; #ifdef HAS_INSTANCE_MATRICES instancingTransform2D = mat4( a_instancingTransform2DRow0.x, a_instancingTransform2DRow1.x, a_instancingTransform2DRow2.x, 0.0, // Column 1 a_instancingTransform2DRow0.y, a_instancingTransform2DRow1.y, a_instancingTransform2DRow2.y, 0.0, // Column 2 a_instancingTransform2DRow0.z, a_instancingTransform2DRow1.z, a_instancingTransform2DRow2.z, 0.0, // Column 3 a_instancingTransform2DRow0.w, a_instancingTransform2DRow1.w, a_instancingTransform2DRow2.w, 1.0 // Column 4 ); #else vec3 translation2D = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation2D = a_instanceTranslation2D; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform2D = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation2D.x, translation2D.y, translation2D.z, 1.0 ); #endif return instancingTransform2D; } #endif `;var dN=`void instancingStage(inout ProcessedAttributes attributes) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); attributes.positionMC = (instancingTransform * vec4(positionMC, 1.0)).xyz; #ifdef HAS_NORMALS vec3 normalMC = attributes.normalMC; attributes.normalMC = (instancingTransform * vec4(normalMC, 0.0)).xyz; #endif #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var hN=`void legacyInstancingStage( inout ProcessedAttributes attributes, out mat4 instanceModelView, out mat3 instanceModelViewInverseTranspose) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); mat4 instanceModel = instancingTransform * u_instance_nodeTransform; instanceModelView = u_instance_modifiedModelView; instanceModelViewInverseTranspose = mat3(u_instance_modifiedModelView * instanceModel); attributes.positionMC = (instanceModel * vec4(positionMC, 1.0)).xyz; #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var mN=new L,Hke=new L,Gke=new L,une={name:"InstancingPipelineStage",_getInstanceTransformsAsMatrices:pne,_transformsToTypedArray:XG};une.process=function(e,t,n){let i=t.instances,o=i.attributes[0].count,r=e.shaderBuilder;r.addDefine("HAS_INSTANCING"),r.addVertexLines(fN);let s=e.model,a=s.sceneGraph,c=e.runtimeNode,l=n.mode!==te.SCENE3D&&!n.scene3DOnly&&s._projectTo2D,f=[];oUe(e,n,i,f,l),aUe(e,n,i,f);let d={};if(i.transformInWorldSpace?(r.addDefine("USE_LEGACY_INSTANCING",void 0,Ce.VERTEX),r.addUniform("mat4","u_instance_modifiedModelView",Ce.VERTEX),r.addUniform("mat4","u_instance_nodeTransform",Ce.VERTEX),d.u_instance_modifiedModelView=function(){let p=L.multiplyTransformation(s.modelMatrix,a.components.transform,mN);return l?L.multiplyTransformation(n.context.uniformState.view3D,p,mN):(n.mode!==te.SCENE3D&&(p=Rt.basisTo2D(n.mapProjection,p,mN)),L.multiplyTransformation(n.context.uniformState.view,p,mN))},d.u_instance_nodeTransform=function(){return L.multiplyTransformation(a.axisCorrectionMatrix,c.computedTransform,Hke)},r.addVertexLines(hN)):r.addVertexLines(dN),l){r.addDefine("USE_2D_INSTANCING",void 0,Ce.VERTEX),r.addUniform("mat4","u_modelView2D",Ce.VERTEX);let p=n.context,g=L.fromTranslation(c.instancingReferencePoint2D,new L);d.u_modelView2D=function(){return L.multiplyTransformation(p.uniformState.view,g,Gke)}}e.uniformMap=yt(d,e.uniformMap),e.instanceCount=o,e.attributes.push.apply(e.attributes,f)};var _w=new L,Wke=new h;function jke(e,t,n,i,o){let r=L.multiplyTransformation(t,e,_w);return r=L.multiplyTransformation(r,n,_w),o=Rt.basisTo2D(i.mapProjection,r,o),o}function qke(e,t,n,i,o){let r=L.fromTranslation(e,_w),s=L.multiplyTransformation(t,r,_w);s=L.multiplyTransformation(s,n,_w);let a=L.getTranslation(s,Wke);return o=$i.computeActualWgs84Position(i,a,o),o}function fne(e,t,n){let i=e.model,o=i.sceneGraph;e.runtimeNode.node.instances.transformInWorldSpace?(t=L.multiplyTransformation(i.modelMatrix,o.components.transform,t),n=L.multiplyTransformation(o.axisCorrectionMatrix,e.runtimeNode.computedTransform,n)):(t=L.clone(o.computedModelMatrix,t),t=L.multiplyTransformation(t,e.runtimeNode.computedTransform,t),n=L.clone(L.IDENTITY,n))}var dne=new L,hne=new L,Yke=new L,Xke=new h;function Kke(e,t,n,i){let o=dne,r=hne;fne(t,o,r);let a=t.runtimeNode.instancingReferencePoint2D,c=e.length;for(let l=0;l=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=a.setIndex+1),i.push({index:e.attributeIndex++,vertexBuffer:a.buffer,componentsPerAttribute:sn.getNumberOfComponents(a.type),componentDatatype:a.componentDatatype,normalize:!1,offsetInBytes:a.byteOffset,strideInBytes:a.byteStride,instanceDivisor:1}),r.addAttribute("float",`a_instanceFeatureId_${a.setIndex}`))}}var pN=une;var ZG={};ZG.name="ModelMatrixUpdateStage";ZG.update=function(e,t,n){let i=n.mode!==te.SCENE3D;if(!(i&&t._model._projectTo2D)&&e._transformDirty){let o=i?t._computedModelMatrix2D:t._computedModelMatrix;_ne(e,t,o,e.transformToRoot),e._transformDirty=!1}};function _ne(e,t,n,i){let o;i=L.multiplyTransformation(i,e.transform,new L),e.updateComputedTransform();let r=e.runtimePrimitives.length;for(o=0;o1&&(i.addDefine("MULTILINE_BATCH_TEXTURE"),i.addUniform("vec2","model_textureDimensions"),o.model_textureDimensions=function(){return c.textureDimensions}),e.uniformMap=yt(o,e.uniformMap)};var bN=Tne;var Ane={name:"ClassificationPipelineStage"};Ane.process=function(e,t,n){e.shaderBuilder.addDefine("HAS_CLASSIFICATION",void 0,Ce.BOTH);let o=e.runtimePrimitive;u(o.batchLengths)||lUe(t,o)};function lUe(e,t){let n=nn.getAttributeBySemantic(e,Tt.POSITION);if(!u(n))throw new ue("Primitives must have a position attribute to be used for classification.");let i,o=e.indices,r=u(o);r&&(i=o.typedArray,o.typedArray=void 0);let s=r?o.count:n.count,a=nn.getAttributeBySemantic(e,Tt.FEATURE_ID,0);if(!u(a)){t.batchLengths=[s],t.batchOffsets=[0];return}let c=a.typedArray;a.typedArray=void 0;let l=[],f=[0],d=r?i[0]:0,p=c[d],g=0;for(let x=1;xxUe(i,t,n)):[]}function xUe(e,t,n){let{getAttributeByName:i,getAttributeInfo:o,sanitizeGlslIdentifier:r}=nn,s=e.class.id,a=n?.classes[s],c=Object.entries(e.properties),l=new Array(c.length);for(let f=0;fTUe(n,t)):[]}function TUe(e,t){let{sanitizeGlslIdentifier:n}=nn,i=e.class.id,o=t?.classes[i],r=Object.entries(e.properties).filter(([a,c])=>c.isGpuCompatible()),s=new Array(r.length);for(let a=0;af),n.addStructField(xi.STRUCT_ID_METADATA_FS,r,o);let p=`attributes.texCoord_${a}`,g=`texture(${d}, ${p}).${c}`,m=s.unpackInShader(g),x=Pne({valueExpression:m,renderResources:e,glslType:r,metadataVariable:o,shaderDestination:Ce.FRAGMENT,property:s}),b=`metadata.${o} = ${x};`;n.addFunctionLines(xi.FUNCTION_ID_INITIALIZE_METADATA_FS,[b])}function vne(e,t){let{classProperty:n}=t.property,{metadataVariable:i,glslType:o,shaderDestination:r}=t,s=Ine(xi.METADATA_CLASS_FIELDS,n,`metadataClass.${i}`,o),a=`${o}MetadataClass`;e.addStructField(xi.STRUCT_ID_METADATA_CLASS_FS,a,i),e.addFunctionLines(xi.FUNCTION_ID_INITIALIZE_METADATA_FS,s),Ce.includesVertexShader(r)&&(e.addStructField(xi.STRUCT_ID_METADATA_CLASS_VS,a,i),e.addFunctionLines(xi.FUNCTION_ID_INITIALIZE_METADATA_VS,s))}function Dne(e,t){let{propertyStatistics:n}=t;if(!u(n))return;let{metadataVariable:i,type:o,glslType:r}=t;if(o===Gt.ENUM)return;let s=xi.METADATA_STATISTICS_FIELDS,a=`metadataStatistics.${i}`,c=Ine(s,n,a,r),l=`${r}MetadataStatistics`;e.addStructField(xi.STRUCT_ID_METADATA_STATISTICS_FS,l,i),e.addFunctionLines(xi.FUNCTION_ID_INITIALIZE_METADATA_FS,c),Ce.includesVertexShader(t.shaderDestination)&&(e.addStructField(xi.STRUCT_ID_METADATA_STATISTICS_VS,l,i),e.addFunctionLines(xi.FUNCTION_ID_INITIALIZE_METADATA_VS,c))}function Ine(e,t,n,i){function o(r){let s=t[r.specName];if(u(s))return`${n}.${r.shaderName} = ${i}(${s});`}return u(t)?e.map(o).filter(u):[]}function Pne(e){let{valueExpression:t,property:n}=e;if(!n.hasValueTransform)return t;let i=e.metadataVariable,o=`u_${i}_offset`,r=`u_${i}_scale`,{shaderBuilder:s,uniformMap:a}=e.renderResources,{glslType:c,shaderDestination:l}=e;s.addUniform(c,o,l),s.addUniform(c,r,l);let{offset:f,scale:d}=n;return a[o]=()=>f,a[r]=()=>d,`czm_valueTransform(${o}, ${r}, ${t})`}var qf=xi;var PUe={INHERIT:0,OPAQUE:1,TRANSLUCENT:2},P0=Object.freeze(PUe);var Fs={name:"CustomShaderPipelineStage",STRUCT_ID_ATTRIBUTES_VS:"AttributesVS",STRUCT_ID_ATTRIBUTES_FS:"AttributesFS",STRUCT_NAME_ATTRIBUTES:"Attributes",STRUCT_ID_VERTEX_INPUT:"VertexInput",STRUCT_NAME_VERTEX_INPUT:"VertexInput",STRUCT_ID_FRAGMENT_INPUT:"FragmentInput",STRUCT_NAME_FRAGMENT_INPUT:"FragmentInput",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_VS:"initializeInputStructVS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_VS:"void initializeInputStruct(out VertexInput vsInput, ProcessedAttributes attributes)",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_FS:"initializeInputStructFS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_FS:"void initializeInputStruct(out FragmentInput fsInput, ProcessedAttributes attributes)",_oneTimeWarning:It};Fs.process=function(e,t,n){let{shaderBuilder:i,model:o,alphaOptions:r}=e,{customShader:s}=o,{lightingModel:a,translucencyMode:c}=s;u(a)&&(e.lightingOptions.lightingModel=a),c===P0.TRANSLUCENT?r.pass=Ee.TRANSLUCENT:c===P0.OPAQUE&&(r.pass=void 0);let l=kUe(s,t);if(!l.customShaderEnabled)return;if(HUe(i,s,l),l.shouldComputePositionWC&&i.addDefine("COMPUTE_POSITION_WC_CUSTOM_SHADER",void 0,Ce.BOTH),u(s.vertexShaderText)&&i.addDefine("HAS_CUSTOM_VERTEX_SHADER",void 0,Ce.VERTEX),u(s.fragmentShaderText)){i.addDefine("HAS_CUSTOM_FRAGMENT_SHADER",void 0,Ce.FRAGMENT);let p=$_.getDefineName(s.mode);i.addDefine(p,void 0,Ce.FRAGMENT)}let f=s.uniforms;for(let p in f)if(f.hasOwnProperty(p)){let g=f[p];i.addUniform(g.type,p)}let d=s.varyings;for(let p in d)if(d.hasOwnProperty(p)){let g=d[p];i.addVarying(g,p)}e.uniformMap=yt(e.uniformMap,s.uniformMap)};function OUe(e){let t={};for(let n=0;n1?(m=e.attributeIndex,e.attributeIndex+=p):g&&!c?m=0:m=e.attributeIndex++,KUe(e,d,m,p,s,a)}oVe(i,t.attributes),t.primitiveType===Le.POINTS&&i.addDefine("PRIMITIVE_TYPE_POINTS"),i.addVertexLines(LN),i.addFragmentLines(MN)};function KUe(e,t,n,i,o,r){let s=e.shaderBuilder,a=nn.getAttributeInfo(t),c=o&&!r;i>1?QUe(e,t,n,i):$Ue(e,t,n,c),eVe(s,a,c),JUe(s,a),u(t.semantic)&&ZUe(s,t),tVe(s,a,o),nVe(s,a,c),iVe(s,a)}function ZUe(e,t){let n=t.semantic,i=t.setIndex;switch(n){case Tt.NORMAL:e.addDefine("HAS_NORMALS");break;case Tt.TANGENT:e.addDefine("HAS_TANGENTS");break;case Tt.FEATURE_ID:e.addDefine(`HAS${n}_${i}`);break;case Tt.TEXCOORD:case Tt.COLOR:e.addDefine(`HAS_${n}_${i}`)}}function $Ue(e,t,n,i){let o=t.quantization,r,s;u(o)?(r=o.type,s=o.componentDatatype):(r=t.type,s=t.componentDatatype);let a=t.semantic,c=t.setIndex;a===Tt.FEATURE_ID&&c>=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=c+1);let l=a===Tt.POSITION,f=l?0:n,d=sn.getNumberOfComponents(r),p={index:f,value:u(t.buffer)?void 0:t.constant,vertexBuffer:t.buffer,count:t.count,componentsPerAttribute:d,componentDatatype:s,offsetInBytes:t.byteOffset,strideInBytes:t.byteStride,normalize:t.normalized};if(e.attributes.push(p),!l||!i)return;let g=e.runtimePrimitive.positionBuffer2D,m={index:n,vertexBuffer:g,count:t.count,componentsPerAttribute:d,componentDatatype:X.FLOAT,offsetInBytes:0,strideInBytes:void 0,normalize:t.normalized};e.attributes.push(m)}function QUe(e,t,n,i){let o=t.quantization,r,s;u(o)?(r=o.type,s=o.componentDatatype):(r=t.type,s=t.componentDatatype);let a=t.normalized,l=sn.getNumberOfComponents(r)/i,f=X.getSizeInBytes(s),d=l*f,p=t.byteStride;for(let g=0;g0,l=!u(a)&&c;if(u(r)&&!l){let x=EVe(a),b=SVe(r,x);wVe(i,b);let A=vVe(b).indexOf("normalMC")>=0,C=nn.getAttributeBySemantic(t,Tt.NORMAL);if(A&&!C)throw new ue("Style references the NORMAL semantic but the point cloud does not have normals");i.addDefine("COMPUTE_POSITION_WC_STYLE",void 0,Ce.VERTEX),b.styleTranslucent&&(e.alphaOptions.pass=Ee.TRANSLUCENT)}let f=o.pointCloudShading;f.attenuation&&i.addDefine("HAS_POINT_CLOUD_ATTENUATION",void 0,Ce.VERTEX),f.backFaceCulling&&i.addDefine("HAS_POINT_CLOUD_BACK_FACE_CULLING",void 0,Ce.VERTEX);let d,p,g;lr.is3DTiles(o.type)&&(p=!0,d=o.content,g=d.tile.refine===Uo.ADD),i.addUniform("vec4","model_pointCloudParameters",Ce.VERTEX),i.addVertexLines(GN);let m=e.uniformMap;m.model_pointCloudParameters=function(){let x=bVe,b=1;p&&(b=g?5:d.tileset.memoryAdjustedScreenSpaceError),x.x=y(f.maximumAttenuation,b),x.x*=n.pixelRatio;let T=TVe(e,t,f,d);x.y=T*f.geometricErrorScale;let A=n.context,C=n.camera.frustum,S;return n.mode===te.SCENE2D||C instanceof en?S=Number.POSITIVE_INFINITY:S=A.drawingBufferHeight/n.camera.frustum.sseDenominator,x.z=S,p&&(x.w=d.tileset.timeSinceLoad),x}};var Hne=new h;function TVe(e,t,n,i){if(u(i)){let f=i.tile.geometricError;if(f>0)return f}if(u(n.baseResolution))return n.baseResolution;let o=nn.getAttributeBySemantic(t,Tt.POSITION),r=o.count,s=e.runtimeNode.transform,a=h.subtract(o.max,o.min,Hne);a=L.multiplyByPointAsVector(s,a,Hne);let c=a.x*a.y*a.z;return P.cbrt(c/r)}var AVe={colorStyleFunction:void 0,showStyleFunction:void 0,pointSizeStyleFunction:void 0,styleTranslucent:!1},CVe={POSITION:"attributes.positionMC",POSITION_ABSOLUTE:"v_positionWC",COLOR:"attributes.color_0",NORMAL:"attributes.normalMC"};function EVe(e){let t=Ge(CVe);if(!u(e))return t;for(let n=0;n0,d=u(i.skin),p=u(r),m=!(p&&u(r.fragmentShaderText))||r.mode!==$_.REPLACE_MATERIAL,x=nn.hasQuantizedAttributes(n.attributes),b=o.debugWireframe&&Le.isTriangles(n.primitiveType)&&(o._enableDebugWireframe||a),T=o.pointCloudShading,A=u(T)&&T.attenuation,C=u(T)&&T.backFaceCulling,S=n.primitiveType===Le.POINTS&&(u(s)||A||C),w=o._enableShowOutline&&u(n.outlineCoordinates),D=XVe(o,i,n),O=u(o.classificationType);l&&t.push(KN),t.push(NN),b&&t.push(QN),O&&t.push(TN),f&&t.push(zN),d&&t.push($N),S&&t.push(WN),x&&t.push(RN),m&&t.push(UN),t.push(I0),t.push(qf),D.hasPropertyTable&&(t.push(O0),t.push(bN),t.push(EN)),p&&t.push(ON),t.push(BN),o.allowPicking&&t.push(HN),w&&t.push(YN),t.push(xN),t.push(XN)};function XVe(e,t,n){let i;return u(t.instances)&&(i=nn.getFeatureIdsByLabel(t.instances.featureIds,e.instanceFeatureIdLabel),u(i))?{hasFeatureIds:!0,hasPropertyTable:u(i.propertyTableId)}:(i=nn.getFeatureIdsByLabel(n.featureIds,e.featureIdLabel),u(i)?{hasFeatureIds:!0,hasPropertyTable:u(i.propertyTableId)}:{hasFeatureIds:!1,hasPropertyTable:!1})}var JN=tie;function i6(e){e=y(e,y.EMPTY_OBJECT),this._sceneGraph=e.sceneGraph;let t=e.skin;this._skin=t,this._inverseBindMatrices=void 0,this._joints=[],this._jointMatrices=[],KVe(this)}Object.defineProperties(i6.prototype,{skin:{get:function(){return this._skin}},sceneGraph:{get:function(){return this._sceneGraph}},inverseBindMatrices:{get:function(){return this._inverseBindMatrices}},joints:{get:function(){return this._joints}},jointMatrices:{get:function(){return this._jointMatrices}}});function KVe(e){let t=e.skin,n=t.inverseBindMatrices;e._inverseBindMatrices=n;let i=t.joints,o=i.length,r=e.sceneGraph._runtimeNodes,s=e.joints,a=e._jointMatrices;for(let c=0;c czm_splitPosition) discard; if (model_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif } `;var c2={name:"ModelSplitterPipelineStage",SPLIT_DIRECTION_UNIFORM_NAME:"model_splitDirection"};c2.process=function(e,t,n){let i=e.shaderBuilder;i.addDefine("HAS_MODEL_SPLITTER",void 0,Ce.FRAGMENT),i.addFragmentLines(a2);let o={};i.addUniform("float",c2.SPLIT_DIRECTION_UNIFORM_NAME,Ce.FRAGMENT),o[c2.SPLIT_DIRECTION_UNIFORM_NAME]=function(){return t.splitDirection},e.uniformMap=yt(o,e.uniformMap)};var l2=c2;function QVe(e,t){this.model=e.model,this.shaderBuilder=e.shaderBuilder.clone(),this.uniformMap=Ge(e.uniformMap),this.alphaOptions=Ge(e.alphaOptions),this.renderStateOptions=Ge(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.runtimeNode=t,this.attributes=[],this.attributeIndex=1,this.featureIdVertexAttributeSetIndex=0,this.instanceCount=0}var u2=QVe;function JVe(e){e=y(e,y.EMPTY_OBJECT),this.lightingModel=y(e.lightingModel,ip.UNLIT)}var f2=JVe;function eze(e,t){this.model=e.model,this.runtimeNode=e.runtimeNode,this.attributes=e.attributes.slice(),this.attributeIndex=e.attributeIndex,this.featureIdVertexAttributeSetIndex=e.featureIdVertexAttributeSetIndex,this.uniformMap=Ge(e.uniformMap),this.alphaOptions=Ge(e.alphaOptions),this.renderStateOptions=Ge(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.shaderBuilder=e.shaderBuilder.clone(),this.instanceCount=e.instanceCount,this.runtimePrimitive=t;let n=t.primitive;this.count=u(n.indices)?n.indices.count:nn.getAttributeBySemantic(n,"POSITION").count,this.hasPropertyTable=!1,this.indices=n.indices,this.wireframeIndexBuffer=void 0,this.primitiveType=n.primitiveType;let i=nn.getPositionMinMax(n,this.runtimeNode.instancingTranslationMin,this.runtimeNode.instancingTranslationMax);this.positionMin=h.clone(i.min,new h),this.positionMax=h.clone(i.max,new h),this.boundingSphere=se.fromCornerPoints(this.positionMin,this.positionMax,new se),this.lightingOptions=new f2,this.pickId=void 0}var d2=eze;function Hl(e){e=y(e,y.EMPTY_OBJECT);let t=e.modelComponents;this._model=e.model,this._components=t,this._pipelineStages=[],this._updateStages=[],this._runtimeNodes=[],this._rootNodes=[],this._skinnedNodes=[],this._runtimeSkins=[],this.modelPipelineStages=[],this._boundingSphere=void 0,this._boundingSphere2D=void 0,this._computedModelMatrix=L.clone(L.IDENTITY),this._computedModelMatrix2D=L.clone(L.IDENTITY),this._axisCorrectionMatrix=nn.getAxisCorrectionMatrix(t.upAxis,t.forwardAxis,new L),this._runtimeArticulations={},tze(this)}Object.defineProperties(Hl.prototype,{components:{get:function(){return this._components}},computedModelMatrix:{get:function(){return this._computedModelMatrix}},axisCorrectionMatrix:{get:function(){return this._axisCorrectionMatrix}},boundingSphere:{get:function(){return this._boundingSphere}}});function tze(e){let t=e._components,n=t.scene,o=e._model.modelMatrix;iie(e,o);let r=t.articulations,s=r.length,a=e._runtimeArticulations;for(let A=0;A0&&(d=Do(n,t,a),t+=a,c>0&&(p=new Uint8Array(e,t,c),t+=c));let g=new Ah(l,f),m=g.getGlobalProperty("POINTS_LENGTH");if(g.featuresLength=m,!u(m))throw new ue("Feature table global property: POINTS_LENGTH must be defined");let x=g.getGlobalProperty("RTC_CENTER",X.FLOAT,3);u(x)&&(x=h.unpack(x));let b=_ze(g,d);if(b.rtcCenter=x,b.pointsLength=m,!b.hasPositions){let T=gze(g);b.positions=T,b.hasPositions=b.hasPositions||u(T)}if(!b.hasPositions)throw new ue("Either POSITION or POSITION_QUANTIZED must be defined.");if(!b.hasNormals){let T=xze(g);b.normals=T,b.hasNormals=b.hasNormals||u(T)}if(!b.hasColors){let T=yze(g);b.colors=T,b.hasColors=b.hasColors||u(T),b.hasConstantColor=u(b.constantColor),b.isTranslucent=u(T)&&T.isTranslucent}if(!b.hasBatchIds){let T=bze(g);b.batchIds=T,b.hasBatchIds=b.hasBatchIds||u(T)}if(b.hasBatchIds){let T=g.getGlobalProperty("BATCH_LENGTH");if(!u(T))throw new ue("Global property: BATCH_LENGTH must be defined when BATCH_ID is defined.");b.batchLength=T}return u(p)&&(p=new Uint8Array(p),b.batchTableJson=d,b.batchTableBinary=p),b};function _ze(e,t){let n=e.json,i,o,r,s=u(n.extensions)?n.extensions["3DTILES_draco_point_compression"]:void 0,a=u(t)&&u(t.extensions)?t.extensions["3DTILES_draco_point_compression"]:void 0;u(a)&&(r=a.properties);let c,l,f,d,p;if(u(s)){o=s.properties;let m=s.byteOffset,x=s.byteLength;if(!u(o)||!u(m)||!u(x))throw new ue("Draco properties, byteOffset, and byteLength must be defined");i=e.buffer.slice(m,m+x),c=u(o.POSITION),l=u(o.RGB)||u(o.RGBA),f=u(o.NORMAL),d=u(o.BATCH_ID),p=u(o.RGBA)}let g;return u(i)&&(g={buffer:i,featureTableProperties:o,batchTableProperties:r,properties:yt(o,r),dequantizeInShader:!0}),{draco:g,hasPositions:c,hasColors:l,isTranslucent:p,hasNormals:f,hasBatchIds:d}}function gze(e){let t=e.json,n;if(u(t.POSITION))return n=e.getPropertyArray("POSITION",X.FLOAT,3),{name:Tt.POSITION,semantic:Tt.POSITION,typedArray:n,isQuantized:!1,componentDatatype:X.FLOAT,type:sn.VEC3};if(u(t.POSITION_QUANTIZED)){n=e.getPropertyArray("POSITION_QUANTIZED",X.UNSIGNED_SHORT,3);let i=e.getGlobalProperty("QUANTIZED_VOLUME_SCALE",X.FLOAT,3);if(!u(i))throw new ue("Global property: QUANTIZED_VOLUME_SCALE must be defined for quantized positions.");let o=65536-1,r=e.getGlobalProperty("QUANTIZED_VOLUME_OFFSET",X.FLOAT,3);if(!u(r))throw new ue("Global property: QUANTIZED_VOLUME_OFFSET must be defined for quantized 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this._imageBasedLighting},set:function(e){e!==this._imageBasedLighting&&(this._shouldDestroyImageBasedLighting&&!this._imageBasedLighting.isDestroyed()&&this._imageBasedLighting.destroy(),this._imageBasedLighting=e,this._shouldDestroyImageBasedLighting=!1,this.resetDrawCommands())}},backFaceCulling:{get:function(){return this._backFaceCulling},set:function(e){e!==this._backFaceCulling&&(this._backFaceCullingDirty=!0),this._backFaceCulling=e}},scale:{get:function(){return this._scale},set:function(e){e!==this._scale&&(this._updateModelMatrix=!0),this._scale=e}},computedScale:{get:function(){return this._computedScale}},minimumPixelSize:{get:function(){return this._minimumPixelSize},set:function(e){e!==this._minimumPixelSize&&(this._updateModelMatrix=!0),this._minimumPixelSize=e}},maximumScale:{get:function(){return this._maximumScale},set:function(e){e!==this._maximumScale&&(this._updateModelMatrix=!0),this._maximumScale=e}},shadows:{get:function(){return this._shadows},set:function(e){e!==this._shadows&&(this._shadowsDirty=!0),this._shadows=e}},credit:{get:function(){return this._credit}},showCreditsOnScreen:{get:function(){return this._showCreditsOnScreen},set:function(e){this._showCreditsOnScreen!==e&&(this._showCreditsOnScreenDirty=!0),this._showCreditsOnScreen=e}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&this.resetDrawCommands(),this._splitDirection=e}},classificationType:{get:function(){return this._classificationType}},pickIds:{get:function(){return this._pickIds}},styleCommandsNeeded:{get:function(){return this._styleCommandsNeeded}}});yo.prototype.getNode=function(e){return this._nodesByName[e]};yo.prototype.setArticulationStage=function(e,t){this._sceneGraph.setArticulationStage(e,t)};yo.prototype.applyArticulations=function(){this._sceneGraph.applyArticulations()};yo.prototype.makeStyleDirty=function(){this._styleDirty=!0};yo.prototype.resetDrawCommands=function(){this._drawCommandsBuilt=!1};var jze=new L,qze=new $,Yze=new L;yo.prototype.update=function(e){let t=!1;try{t=Xze(this,e)}catch(n){if(!this._loader.incrementallyLoadTextures&&n.name==="TextureError")o6(this,n);else{let i=nn.getError("model",this._resource,n);o6(this,i)}}if(Kze(this,e),Zze(this,e),!this._resourcesLoaded&&t){this._resourcesLoaded=!0;let n=this._loader.components;if(!u(n)){if(this._loader.isUnloaded())return;let r=nn.getError("model",this._resource,new ue("Failed to load model."));o6(r),this._rejectLoad=this._rejectLoad&&this._rejectLoad(r)}let i=n.structuralMetadata;u(i)&&i.propertyTableCount>0&&Gze(this,i);let o=new m2({model:this,modelComponents:n});this._sceneGraph=o,this._gltfCredits=o.components.asset.credits}if(!(!this._resourcesLoaded||e.mode===te.MORPHING)){if($ze(this),Qze(this),Jze(this,e),e4e(this),t4e(this,e),n4e(this,e),i4e(this,e),o4e(this,e),this._defaultTexture=e.context.defaultTexture,r4e(this,e),s4e(this,e),a4e(this),c4e(this,e),f4e(this,e),!this._ready){e.afterRender.push(()=>{this._ready=!0,this._readyEvent.raiseEvent(this)});return}this._loader.incrementallyLoadTextures&&!this._texturesLoaded&&this._loader.texturesLoaded&&(this.resetDrawCommands(),this._texturesLoaded=!0,this._texturesReadyEvent.raiseEvent(this)),u4e(this),d4e(this,e),h4e(this),m4e(this,e)}};function Xze(e,t){return!e._resourcesLoaded||!e._texturesLoaded?(t.afterRender.push(()=>!0),e._loader.process(t)):!0}function Kze(e,t){u(e._customShader)&&e._customShader.update(t)}function Zze(e,t){e._imageBasedLighting.update(t),e._imageBasedLighting.shouldRegenerateShaders&&e.resetDrawCommands()}function $ze(e){if(!e._featureTableIdDirty)return;e._featureTableIdDirty=!1;let t=e._sceneGraph.components,n=t.structuralMetadata;u(n)&&n.propertyTableCount>0&&(e.featureTableId=Wze(t,e),e._styleDirty=!0,e.resetDrawCommands())}function Qze(e){e._styleDirty&&(e.applyStyle(e._style),e._styleDirty=!1)}function Jze(e,t){let n=e._featureTables,i=n.length,o=!1;for(let r=0;r=i&&r<=o}function y4e(e,t){let n=t.creditDisplay,i=e._credit;u(i)&&n.addCreditToNextFrame(i);let o=e._resourceCredits,r=o.length;for(let c=0;c0&&e.alpha<1};yo.prototype.isInvisible=function(){let e=this.color;return u(e)&&e.alpha===0};function mie(e){return e.context.stencilBuffer}yo.prototype.hasSilhouette=function(e){return mie(e)&&this._silhouetteSize>0&&this._silhouetteColor.alpha>0&&!u(this._classificationType)};yo.prototype.hasSkipLevelOfDetail=function(e){if(!lr.is3DTiles(this.type))return!1;let t=e.context.stencilBuffer,n=this._content.tileset;return t&&n.isSkippingLevelOfDetail};yo.prototype.isClippingEnabled=function(){let e=this._clippingPlanes;return u(e)&&e.enabled&&e.length!==0};yo.prototype.isDestroyed=function(){return!1};yo.prototype.destroy=function(){let e=this._loader;u(e)&&e.destroy();let t=this._featureTables;if(u(t)){let i=t.length;for(let o=0;o0,i=u(this.structuralMetadata)?this.structuralMetadata.propertyAttributes:void 0,o=u(i)&&u(i[0]);if(t&&(!n||o)){this.resetDrawCommands();return}n?(this.featureTables[this.featureTableId].applyStyle(e),die(this,e)):(this.applyColorAndShow(e),this._styleCommandsNeeded=void 0)};function Aw(e,t,n){return{loader:e,type:t,resource:n.resource,show:n.show,modelMatrix:n.modelMatrix,scale:n.scale,minimumPixelSize:n.minimumPixelSize,maximumScale:n.maximumScale,id:n.id,allowPicking:n.allowPicking,clampAnimations:n.clampAnimations,shadows:n.shadows,debugShowBoundingVolume:n.debugShowBoundingVolume,enableDebugWireframe:n.enableDebugWireframe,debugWireframe:n.debugWireframe,cull:n.cull,opaquePass:n.opaquePass,customShader:n.customShader,content:n.content,heightReference:n.heightReference,scene:n.scene,distanceDisplayCondition:n.distanceDisplayCondition,color:n.color,colorBlendAmount:n.colorBlendAmount,colorBlendMode:n.colorBlendMode,silhouetteColor:n.silhouetteColor,silhouetteSize:n.silhouetteSize,enableShowOutline:n.enableShowOutline,showOutline:n.showOutline,outlineColor:n.outlineColor,clippingPlanes:n.clippingPlanes,lightColor:n.lightColor,imageBasedLighting:n.imageBasedLighting,backFaceCulling:n.backFaceCulling,credit:n.credit,showCreditsOnScreen:n.showCreditsOnScreen,splitDirection:n.splitDirection,projectTo2D:n.projectTo2D,featureIdLabel:n.featureIdLabel,instanceFeatureIdLabel:n.instanceFeatureIdLabel,pointCloudShading:n.pointCloudShading,classificationType:n.classificationType,pickObject:n.pickObject}}var wh=yo;function ys(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this._model=void 0,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(ys.prototype,{featuresLength:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;return u(t)&&u(t[n])?t[n].featuresLength:0}},pointsLength:{get:function(){return this._model.statistics.pointsLength}},trianglesLength:{get:function(){return this._model.statistics.trianglesLength}},geometryByteLength:{get:function(){return this._model.statistics.geometryByteLength}},texturesByteLength:{get:function(){return this._model.statistics.texturesByteLength}},batchTableByteLength:{get:function(){let e=this._model.statistics;return e.propertyTablesByteLength+e.batchTexturesByteLength}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;if(u(t)&&u(t[n]))return t[n]}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});ys.prototype.getFeature=function(e){let t=this._model,n=t.featureTableId;return t.featureTables[n].getFeature(e)};ys.prototype.hasProperty=function(e,t){let n=this._model,i=n.featureTableId;return u(i)?n.featureTables[i].hasProperty(e,t):!1};ys.prototype.applyDebugSettings=function(e,t){t=e?t:z.WHITE,this.featuresLength===0?this._model.color=t:u(this.batchTable)&&this.batchTable.setAllColor(t)};ys.prototype.applyStyle=function(e){this._model.style=e};ys.prototype.update=function(e,t){let n=this._model,i=this._tile;n.colorBlendAmount=e.colorBlendAmount,n.colorBlendMode=e.colorBlendMode,n.modelMatrix=i.computedTransform,n.customShader=e.customShader,n.featureIdLabel=e.featureIdLabel,n.instanceFeatureIdLabel=e.instanceFeatureIdLabel,n.lightColor=e.lightColor,n.imageBasedLighting=e.imageBasedLighting,n.backFaceCulling=e.backFaceCulling,n.shadows=e.shadows,n.showCreditsOnScreen=e.showCreditsOnScreen,n.splitDirection=e.splitDirection,n.debugWireframe=e.debugWireframe,n.showOutline=e.showOutline,n.outlineColor=e.outlineColor,n.pointCloudShading=e.pointCloudShading;let o=e.clippingPlanes;n.referenceMatrix=e.clippingPlanesOriginMatrix,u(o)&&i.clippingPlanesDirty&&(n._clippingPlanes=o.enabled&&i._isClipped?o:void 0),u(o)&&u(n._clippingPlanes)&&n._clippingPlanes!==o&&(n._clippingPlanes=o,n._clippingPlanesState=0),n.update(t),!this._ready&&n.ready&&(n.activeAnimations.addAll({loop:zl.REPEAT}),this._ready=!0)};ys.prototype.isDestroyed=function(){return!1};ys.prototype.destroy=function(){return this._model=this._model&&this._model.destroy(),le(this)};ys.fromGltf=async function(e,t,n,i){let o=new ys(e,t,n),s=Cw(e,t,o,{gltf:i,basePath:n}),a=e.vectorClassificationOnly?void 0:e.classificationType;s.classificationType=a;let c=await wh.fromGltfAsync(s);return o._model=c,o};ys.fromB3dm=async function(e,t,n,i,o){let r=new ys(e,t,n),a=Cw(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=e.vectorClassificationOnly?void 0:e.classificationType;a.classificationType=c;let l=await wh.fromB3dm(a);return r._model=l,r};ys.fromI3dm=async function(e,t,n,i,o){let r=new ys(e,t,n),a=Cw(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await wh.fromI3dm(a);return r._model=c,r};ys.fromPnts=async function(e,t,n,i,o){let r=new ys(e,t,n),a=Cw(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await wh.fromPnts(a);return r._model=c,r};ys.fromGeoJson=async function(e,t,n,i){let o=new ys(e,t,n),s=Cw(e,t,o,{geoJson:i,resource:n}),a=await wh.fromGeoJson(s);return o._model=a,o};function Cw(e,t,n,i){let o={cull:!1,releaseGltfJson:!0,opaquePass:Ee.CESIUM_3D_TILE,modelMatrix:t.computedTransform,upAxis:e._modelUpAxis,forwardAxis:e._modelForwardAxis,incrementallyLoadTextures:!1,customShader:e.customShader,content:n,colorBlendMode:e.colorBlendMode,colorBlendAmount:e.colorBlendAmount,lightColor:e.lightColor,imageBasedLighting:e.imageBasedLighting,featureIdLabel:e.featureIdLabel,instanceFeatureIdLabel:e.instanceFeatureIdLabel,pointCloudShading:e.pointCloudShading,clippingPlanes:e.clippingPlanes,backFaceCulling:e.backFaceCulling,shadows:e.shadows,showCreditsOnScreen:e.showCreditsOnScreen,splitDirection:e.splitDirection,enableDebugWireframe:e._enableDebugWireframe,debugWireframe:e.debugWireframe,projectTo2D:e._projectTo2D,enableShowOutline:e._enableShowOutline,showOutline:e.showOutline,outlineColor:e.outlineColor};return yt(i,o)}var op=ys;function Yf(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this.featurePropertiesDirty=!1,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(Yf.prototype,{featuresLength:{get:function(){return 0}},pointsLength:{get:function(){return 0}},trianglesLength:{get:function(){return 0}},geometryByteLength:{get:function(){return 0}},texturesByteLength:{get:function(){return 0}},batchTableByteLength:{get:function(){return 0}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});Yf.fromJson=function(e,t,n,i){let o=new Yf(e,t,n);return o._tileset.loadTileset(o._resource,i,o._tile),o._ready=!0,o};Yf.prototype.hasProperty=function(e,t){return!1};Yf.prototype.getFeature=function(e){};Yf.prototype.applyDebugSettings=function(e,t){};Yf.prototype.applyStyle=function(e){};Yf.prototype.update=function(e,t){};Yf.prototype.isDestroyed=function(){return!1};Yf.prototype.destroy=function(){return le(this)};var x2=Yf;var b2=`uniform sampler2D u_atlas; #ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_textureCoordinates; in vec4 v_pickColor; in vec4 v_color; #ifdef SDF in vec4 v_outlineColor; in float v_outlineWidth; #endif #ifdef FRAGMENT_DEPTH_CHECK in vec4 v_textureCoordinateBounds; // the min and max x and y values for the texture coordinates in vec4 v_originTextureCoordinateAndTranslate; // texture coordinate at the origin, billboard translate (used for label glyphs) in vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize in mat2 v_rotationMatrix; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; float getGlobeDepth(vec2 adjustedST, vec2 depthLookupST, bool applyTranslate, vec2 dimensions, vec2 imageSize) { vec2 lookupVector = imageSize * (depthLookupST - adjustedST); lookupVector = v_rotationMatrix * lookupVector; vec2 labelOffset = (dimensions - imageSize) * (depthLookupST - vec2(0.0, v_originTextureCoordinateAndTranslate.y)); // aligns label glyph with bounding rectangle. Will be zero for billboards because dimensions and imageSize will be equal vec2 translation = v_originTextureCoordinateAndTranslate.zw; if (applyTranslate) { // this is only needed for labels where the horizontal origin is not LEFT // it moves the label back to where the "origin" should be since all label glyphs are set to HorizontalOrigin.LEFT translation += (dimensions * v_originTextureCoordinateAndTranslate.xy * vec2(1.0, 0.0)); } vec2 st = ((lookupVector - translation + labelOffset) + gl_FragCoord.xy) / czm_viewport.zw; float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif #ifdef SDF // Get the distance from the edge of a glyph at a given position sampling an SDF texture. float getDistance(vec2 position) { return texture(u_atlas, position).r; } // Samples the sdf texture at the given position and produces a color based on the fill color and the outline. vec4 getSDFColor(vec2 position, float outlineWidth, vec4 outlineColor, float smoothing) { float distance = getDistance(position); if (outlineWidth > 0.0) { // Don't get the outline edge exceed the SDF_EDGE float outlineEdge = clamp(SDF_EDGE - outlineWidth, 0.0, SDF_EDGE); float outlineFactor = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); vec4 sdfColor = mix(outlineColor, v_color, outlineFactor); float alpha = smoothstep(outlineEdge - smoothing, outlineEdge + smoothing, distance); return vec4(sdfColor.rgb, sdfColor.a * alpha); } else { float alpha = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); return vec4(v_color.rgb, v_color.a * alpha); } } #endif void main() { vec4 color = texture(u_atlas, v_textureCoordinates); #ifdef SDF float outlineWidth = v_outlineWidth; vec4 outlineColor = v_outlineColor; // Get the current distance float distance = getDistance(v_textureCoordinates); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float smoothing = fwidth(distance); // Get an offset that is approximately half the distance to the neighbor pixels // 0.354 is approximately half of 1/sqrt(2) vec2 sampleOffset = 0.354 * vec2(dFdx(v_textureCoordinates) + dFdy(v_textureCoordinates)); // Sample the center point vec4 center = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); // Sample the 4 neighbors vec4 color1 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color2 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color3 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color4 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); // Equally weight the center sample and the 4 neighboring samples color = (center + color1 + color2 + color3 + color4)/5.0; #else // If no derivatives available (IE 10?), just do a single sample float smoothing = 1.0/32.0; color = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); #endif color = czm_gammaCorrect(color); #else color = czm_gammaCorrect(color); color *= czm_gammaCorrect(v_color); #endif // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif #ifdef VECTOR_TILE color *= u_highlightColor; #endif out_FragColor = color; #ifdef LOG_DEPTH czm_writeLogDepth(); #endif #ifdef FRAGMENT_DEPTH_CHECK float temp = v_compressed.y; temp = temp * SHIFT_RIGHT1; float temp2 = (temp - floor(temp)) * SHIFT_LEFT1; bool enableDepthTest = temp2 != 0.0; bool applyTranslate = floor(temp) != 0.0; if (enableDepthTest) { temp = v_compressed.z; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); temp = v_compressed.w; temp = temp * SHIFT_RIGHT12; vec2 imageSize; imageSize.y = (temp - floor(temp)) * SHIFT_LEFT12; imageSize.x = floor(temp); vec2 adjustedST = v_textureCoordinates - v_textureCoordinateBounds.xy; adjustedST = adjustedST / vec2(v_textureCoordinateBounds.z - v_textureCoordinateBounds.x, v_textureCoordinateBounds.w - v_textureCoordinateBounds.y); float epsilonEyeDepth = v_compressed.x + czm_epsilon1; float globeDepth1 = getGlobeDepth(adjustedST, v_originTextureCoordinateAndTranslate.xy, applyTranslate, dimensions, imageSize); // negative values go into the screen if (globeDepth1 != 0.0 && globeDepth1 > epsilonEyeDepth) { float globeDepth2 = getGlobeDepth(adjustedST, vec2(0.0, 1.0), applyTranslate, dimensions, imageSize); // top left corner if (globeDepth2 != 0.0 && globeDepth2 > epsilonEyeDepth) { float globeDepth3 = getGlobeDepth(adjustedST, vec2(1.0, 1.0), applyTranslate, dimensions, imageSize); // top right corner if (globeDepth3 != 0.0 && globeDepth3 > epsilonEyeDepth) { discard; } } } } #endif } `;var T2=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScale; in vec4 positionLowAndRotation; in vec4 compressedAttribute0; // pixel offset, translate, horizontal origin, vertical origin, show, direction, texture coordinates (texture offset) in vec4 compressedAttribute1; // aligned axis, translucency by distance, image width in vec4 compressedAttribute2; // label horizontal origin, image height, color, pick color, size in meters, valid aligned axis, 13 bits free in vec4 eyeOffset; // eye offset in meters, 4 bytes free (texture range) in vec4 scaleByDistance; // near, nearScale, far, farScale in vec4 pixelOffsetScaleByDistance; // near, nearScale, far, farScale in vec4 compressedAttribute3; // distance display condition near, far, disableDepthTestDistance, dimensions in vec2 sdf; // sdf outline color (rgb) and width (w) #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) in vec4 textureCoordinateBoundsOrLabelTranslate; // the min and max x and y values for the texture coordinates #endif #ifdef VECTOR_TILE in float a_batchId; #endif out vec2 v_textureCoordinates; #ifdef FRAGMENT_DEPTH_CHECK out vec4 v_textureCoordinateBounds; out vec4 v_originTextureCoordinateAndTranslate; out vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize out mat2 v_rotationMatrix; #endif out vec4 v_pickColor; out vec4 v_color; #ifdef SDF out vec4 v_outlineColor; out float v_outlineWidth; #endif const float UPPER_BOUND = 32768.0; const float SHIFT_LEFT16 = 65536.0; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT8 = 256.0; const float SHIFT_LEFT7 = 128.0; const float SHIFT_LEFT5 = 32.0; const float SHIFT_LEFT3 = 8.0; const float SHIFT_LEFT2 = 4.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; const float SHIFT_RIGHT7 = 1.0 / 128.0; const float SHIFT_RIGHT5 = 1.0 / 32.0; const float SHIFT_RIGHT3 = 1.0 / 8.0; const float SHIFT_RIGHT2 = 1.0 / 4.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; vec4 addScreenSpaceOffset(vec4 positionEC, vec2 imageSize, float scale, vec2 direction, vec2 origin, vec2 translate, vec2 pixelOffset, vec3 alignedAxis, bool validAlignedAxis, float rotation, bool sizeInMeters, out mat2 rotationMatrix, out float mpp) { // Note the halfSize cannot be computed in JavaScript because it is sent via // compressed vertex attributes that coerce it to an integer. vec2 halfSize = imageSize * scale * 0.5; halfSize *= ((direction * 2.0) - 1.0); vec2 originTranslate = origin * abs(halfSize); #if defined(ROTATION) || defined(ALIGNED_AXIS) if (validAlignedAxis || rotation != 0.0) { float angle = rotation; if (validAlignedAxis) { vec4 projectedAlignedAxis = czm_modelView3D * vec4(alignedAxis, 0.0); angle += sign(-projectedAlignedAxis.x) * acos(sign(projectedAlignedAxis.y) * (projectedAlignedAxis.y * projectedAlignedAxis.y) / (projectedAlignedAxis.x * projectedAlignedAxis.x + projectedAlignedAxis.y * projectedAlignedAxis.y)); } float cosTheta = cos(angle); float sinTheta = sin(angle); rotationMatrix = mat2(cosTheta, sinTheta, -sinTheta, cosTheta); halfSize = rotationMatrix * halfSize; } else { rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); } #endif mpp = czm_metersPerPixel(positionEC); positionEC.xy += (originTranslate + halfSize) * czm_branchFreeTernary(sizeInMeters, 1.0, mpp); positionEC.xy += (translate + pixelOffset) * mpp; return positionEC; } #ifdef VERTEX_DEPTH_CHECK float getGlobeDepth(vec4 positionEC) { vec4 posWC = czm_eyeToWindowCoordinates(positionEC); float globeDepth = czm_unpackDepth(texture(czm_globeDepthTexture, posWC.xy / czm_viewport.zw)); if (globeDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(posWC.xy, globeDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif void main() { // Modifying this shader may also require modifications to Billboard._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndScale.xyz; vec3 positionLow = positionLowAndRotation.xyz; float scale = positionHighAndScale.w; #if defined(ROTATION) || defined(ALIGNED_AXIS) float rotation = positionLowAndRotation.w; #else float rotation = 0.0; #endif float compressed = compressedAttribute0.x; vec2 pixelOffset; pixelOffset.x = floor(compressed * SHIFT_RIGHT7); compressed -= pixelOffset.x * SHIFT_LEFT7; pixelOffset.x -= UPPER_BOUND; vec2 origin; origin.x = floor(compressed * SHIFT_RIGHT5); compressed -= origin.x * SHIFT_LEFT5; origin.y = floor(compressed * SHIFT_RIGHT3); compressed -= origin.y * SHIFT_LEFT3; #ifdef FRAGMENT_DEPTH_CHECK vec2 depthOrigin = origin.xy; #endif origin -= vec2(1.0); float show = floor(compressed * SHIFT_RIGHT2); compressed -= show * SHIFT_LEFT2; #ifdef INSTANCED vec2 textureCoordinatesBottomLeft = czm_decompressTextureCoordinates(compressedAttribute0.w); vec2 textureCoordinatesRange = czm_decompressTextureCoordinates(eyeOffset.w); vec2 textureCoordinates = textureCoordinatesBottomLeft + direction * textureCoordinatesRange; #else vec2 direction; direction.x = floor(compressed * SHIFT_RIGHT1); direction.y = compressed - direction.x * SHIFT_LEFT1; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressedAttribute0.w); #endif float temp = compressedAttribute0.y * SHIFT_RIGHT8; pixelOffset.y = -(floor(temp) - UPPER_BOUND); vec2 translate; translate.y = (temp - floor(temp)) * SHIFT_LEFT16; temp = compressedAttribute0.z * SHIFT_RIGHT8; translate.x = floor(temp) - UPPER_BOUND; translate.y += (temp - floor(temp)) * SHIFT_LEFT8; translate.y -= UPPER_BOUND; temp = compressedAttribute1.x * SHIFT_RIGHT8; float temp2 = floor(compressedAttribute2.w * SHIFT_RIGHT2); vec2 imageSize = vec2(floor(temp), temp2); #ifdef FRAGMENT_DEPTH_CHECK float labelHorizontalOrigin = floor(compressedAttribute2.w - (temp2 * SHIFT_LEFT2)); float applyTranslate = 0.0; if (labelHorizontalOrigin != 0.0) // is a billboard, so set apply translate to false { applyTranslate = 1.0; labelHorizontalOrigin -= 2.0; depthOrigin.x = labelHorizontalOrigin + 1.0; } depthOrigin = vec2(1.0) - (depthOrigin * 0.5); #endif #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) temp = compressedAttribute3.w; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); #endif #ifdef ALIGNED_AXIS vec3 alignedAxis = czm_octDecode(floor(compressedAttribute1.y * SHIFT_RIGHT8)); temp = compressedAttribute2.z * SHIFT_RIGHT5; bool validAlignedAxis = (temp - floor(temp)) * SHIFT_LEFT1 > 0.0; #else vec3 alignedAxis = vec3(0.0); bool validAlignedAxis = false; #endif vec4 pickColor; vec4 color; temp = compressedAttribute2.y; temp = temp * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); temp = compressedAttribute2.x; temp = temp * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); temp = compressedAttribute2.z * SHIFT_RIGHT8; bool sizeInMeters = floor((temp - floor(temp)) * SHIFT_LEFT7) > 0.0; temp = floor(temp) * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; #if defined(FRAGMENT_DEPTH_CHECK) || defined(VERTEX_DEPTH_CHECK) float eyeDepth = positionEC.z; #endif positionEC = czm_eyeOffset(positionEC, eyeOffset.xyz); positionEC.xyz *= show; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(EYE_DISTANCE_PIXEL_OFFSET) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING float distanceScale = czm_nearFarScalar(scaleByDistance, lengthSq); scale *= distanceScale; translate *= distanceScale; // push vertex behind near plane for clipping if (scale == 0.0) { positionEC.xyz = vec3(0.0); } #endif float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency == 0.0) { positionEC.xyz = vec3(0.0); } #endif #ifdef EYE_DISTANCE_PIXEL_OFFSET float pixelOffsetScale = czm_nearFarScalar(pixelOffsetScaleByDistance, lengthSq); pixelOffset *= pixelOffsetScale; #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = compressedAttribute3.x; float farSq = compressedAttribute3.y; if (lengthSq < nearSq || lengthSq > farSq) { positionEC.xyz = vec3(0.0); } #endif mat2 rotationMatrix; float mpp; #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = compressedAttribute3.z; #endif #ifdef VERTEX_DEPTH_CHECK if (lengthSq < disableDepthTestDistance) { float depthsilon = 10.0; vec2 labelTranslate = textureCoordinateBoundsOrLabelTranslate.xy; vec4 pEC1 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth1 = getGlobeDepth(pEC1); if (globeDepth1 != 0.0 && pEC1.z + depthsilon < globeDepth1) { vec4 pEC2 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0, 1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth2 = getGlobeDepth(pEC2); if (globeDepth2 != 0.0 && pEC2.z + depthsilon < globeDepth2) { vec4 pEC3 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth3 = getGlobeDepth(pEC3); if (globeDepth3 != 0.0 && pEC3.z + depthsilon < globeDepth3) { positionEC.xyz = vec3(0.0); } } } } #endif positionEC = addScreenSpaceOffset(positionEC, imageSize, scale, direction, origin, translate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); gl_Position = czm_projection * positionEC; v_textureCoordinates = textureCoordinates; #ifdef LOG_DEPTH czm_vertexLogDepth(); #endif #ifdef DISABLE_DEPTH_DISTANCE if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH v_depthFromNearPlusOne = 1.0; #endif } } #endif #ifdef FRAGMENT_DEPTH_CHECK if (sizeInMeters) { translate /= mpp; dimensions /= mpp; imageSize /= mpp; } #if defined(ROTATION) || defined(ALIGNED_AXIS) v_rotationMatrix = rotationMatrix; #else v_rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); #endif float enableDepthCheck = 0.0; if (lengthSq < disableDepthTestDistance) { enableDepthCheck = 1.0; } float dw = floor(clamp(dimensions.x, 0.0, SHIFT_LEFT12)); float dh = floor(clamp(dimensions.y, 0.0, SHIFT_LEFT12)); float iw = floor(clamp(imageSize.x, 0.0, SHIFT_LEFT12)); float ih = floor(clamp(imageSize.y, 0.0, SHIFT_LEFT12)); v_compressed.x = eyeDepth; v_compressed.y = applyTranslate * SHIFT_LEFT1 + enableDepthCheck; v_compressed.z = dw * SHIFT_LEFT12 + dh; v_compressed.w = iw * SHIFT_LEFT12 + ih; v_originTextureCoordinateAndTranslate.xy = depthOrigin; v_originTextureCoordinateAndTranslate.zw = translate; v_textureCoordinateBounds = textureCoordinateBoundsOrLabelTranslate; #endif #ifdef SDF vec4 outlineColor; float outlineWidth; temp = sdf.x; temp = temp * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); temp = sdf.y; temp = temp * SHIFT_RIGHT8; float temp3 = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineWidth = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.a = floor(temp); outlineColor /= 255.0; v_outlineWidth = outlineWidth / 255.0; v_outlineColor = outlineColor; v_outlineColor.a *= translucency; #endif v_pickColor = pickColor; v_color = color; v_color.a *= translucency; } `;function bi(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.translucencyByDistance,i=e.pixelOffsetScaleByDistance,o=e.scaleByDistance,r=e.distanceDisplayCondition;u(n)&&(n=Ot.clone(n)),u(i)&&(i=Ot.clone(i)),u(o)&&(o=Ot.clone(o)),u(r)&&(r=St.clone(r)),this._show=y(e.show,!0),this._position=h.clone(y(e.position,h.ZERO)),this._actualPosition=h.clone(this._position),this._pixelOffset=H.clone(y(e.pixelOffset,H.ZERO)),this._translate=new H(0,0),this._eyeOffset=h.clone(y(e.eyeOffset,h.ZERO)),this._heightReference=y(e.heightReference,We.NONE),this._verticalOrigin=y(e.verticalOrigin,On.CENTER),this._horizontalOrigin=y(e.horizontalOrigin,_i.CENTER),this._scale=y(e.scale,1),this._color=z.clone(y(e.color,z.WHITE)),this._rotation=y(e.rotation,0),this._alignedAxis=h.clone(y(e.alignedAxis,h.ZERO)),this._width=e.width,this._height=e.height,this._scaleByDistance=o,this._translucencyByDistance=n,this._pixelOffsetScaleByDistance=i,this._sizeInMeters=y(e.sizeInMeters,!1),this._distanceDisplayCondition=r,this._disableDepthTestDistance=e.disableDepthTestDistance,this._id=e.id,this._collection=y(e.collection,t),this._pickId=void 0,this._pickPrimitive=y(e._pickPrimitive,this),this._billboardCollection=t,this._dirty=!1,this._index=-1,this._batchIndex=void 0,this._imageIndex=-1,this._imageIndexPromise=void 0,this._imageId=void 0,this._image=void 0,this._imageSubRegion=void 0,this._imageWidth=void 0,this._imageHeight=void 0,this._labelDimensions=void 0,this._labelHorizontalOrigin=void 0,this._labelTranslate=void 0;let s=e.image,a=e.imageId;u(s)&&(u(a)||(typeof s=="string"?a=s:u(s.src)?a=s.src:a=Hn()),this._imageId=a,this._image=s),u(e.imageSubRegion)&&(this._imageId=a,this._imageSubRegion=e.imageSubRegion),u(this._billboardCollection._textureAtlas)&&this._loadImage(),this._actualClampedPosition=void 0,this._removeCallbackFunc=void 0,this._mode=te.SCENE3D,this._clusterShow=!0,this._outlineColor=z.clone(y(e.outlineColor,z.BLACK)),this._outlineWidth=y(e.outlineWidth,0),this._updateClamping()}var pie=bi.SHOW_INDEX=0,C2=bi.POSITION_INDEX=1,bie=bi.PIXEL_OFFSET_INDEX=2,b4e=bi.EYE_OFFSET_INDEX=3,T4e=bi.HORIZONTAL_ORIGIN_INDEX=4,A4e=bi.VERTICAL_ORIGIN_INDEX=5,C4e=bi.SCALE_INDEX=6,E2=bi.IMAGE_INDEX_INDEX=7,_ie=bi.COLOR_INDEX=8,E4e=bi.ROTATION_INDEX=9,S4e=bi.ALIGNED_AXIS_INDEX=10,w4e=bi.SCALE_BY_DISTANCE_INDEX=11,v4e=bi.TRANSLUCENCY_BY_DISTANCE_INDEX=12,D4e=bi.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX=13,I4e=bi.DISTANCE_DISPLAY_CONDITION=14,P4e=bi.DISABLE_DEPTH_DISTANCE=15;bi.TEXTURE_COORDINATE_BOUNDS=16;var gie=bi.SDF_INDEX=17;bi.NUMBER_OF_PROPERTIES=18;function Po(e,t){let n=e._billboardCollection;u(n)&&(n._updateBillboard(e,t),e._dirty=!0)}Object.defineProperties(bi.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,Po(this,pie))}},position:{get:function(){return this._position},set:function(e){let t=this._position;h.equals(t,e)||(h.clone(e,t),h.clone(e,this._actualPosition),this._updateClamping(),Po(this,C2))}},heightReference:{get:function(){return this._heightReference},set:function(e){let t=this._heightReference;e!==t&&(this._heightReference=e,this._updateClamping(),Po(this,C2))}},pixelOffset:{get:function(){return this._pixelOffset},set:function(e){let t=this._pixelOffset;H.equals(t,e)||(H.clone(e,t),Po(this,bie))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;Ot.equals(t,e)||(this._scaleByDistance=Ot.clone(e,t),Po(this,w4e))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;Ot.equals(t,e)||(this._translucencyByDistance=Ot.clone(e,t),Po(this,v4e))}},pixelOffsetScaleByDistance:{get:function(){return this._pixelOffsetScaleByDistance},set:function(e){let t=this._pixelOffsetScaleByDistance;Ot.equals(t,e)||(this._pixelOffsetScaleByDistance=Ot.clone(e,t),Po(this,D4e))}},eyeOffset:{get:function(){return this._eyeOffset},set:function(e){let t=this._eyeOffset;h.equals(t,e)||(h.clone(e,t),Po(this,b4e))}},horizontalOrigin:{get:function(){return this._horizontalOrigin},set:function(e){this._horizontalOrigin!==e&&(this._horizontalOrigin=e,Po(this,T4e))}},verticalOrigin:{get:function(){return this._verticalOrigin},set:function(e){this._verticalOrigin!==e&&(this._verticalOrigin=e,Po(this,A4e))}},scale:{get:function(){return this._scale},set:function(e){this._scale!==e&&(this._scale=e,Po(this,C4e))}},color:{get:function(){return this._color},set:function(e){let t=this._color;z.equals(t,e)||(z.clone(e,t),Po(this,_ie))}},rotation:{get:function(){return this._rotation},set:function(e){this._rotation!==e&&(this._rotation=e,Po(this,E4e))}},alignedAxis:{get:function(){return this._alignedAxis},set:function(e){let t=this._alignedAxis;h.equals(t,e)||(h.clone(e,t),Po(this,S4e))}},width:{get:function(){return y(this._width,this._imageWidth)},set:function(e){this._width!==e&&(this._width=e,Po(this,E2))}},height:{get:function(){return y(this._height,this._imageHeight)},set:function(e){this._height!==e&&(this._height=e,Po(this,E2))}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters!==e&&(this._sizeInMeters=e,Po(this,_ie))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){St.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=St.clone(e,this._distanceDisplayCondition),Po(this,I4e))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,Po(this,P4e))}},id:{get:function(){return this._id},set:function(e){this._id=e,u(this._pickId)&&(this._pickId.object.id=e)}},pickPrimitive:{get:function(){return this._pickPrimitive},set:function(e){this._pickPrimitive=e,u(this._pickId)&&(this._pickId.object.primitive=e)}},pickId:{get:function(){return this._pickId}},image:{get:function(){return this._imageId},set:function(e){u(e)?typeof e=="string"?this.setImage(e,e):e instanceof ve?this.setImage(e.url,e):u(e.src)?this.setImage(e.src,e):this.setImage(Hn(),e):(this._imageIndex=-1,this._imageSubRegion=void 0,this._imageId=void 0,this._image=void 0,this._imageIndexPromise=void 0,Po(this,E2))}},ready:{get:function(){return this._imageIndex!==-1}},_clampedPosition:{get:function(){return this._actualClampedPosition},set:function(e){this._actualClampedPosition=h.clone(e,this._actualClampedPosition),Po(this,C2)}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,Po(this,pie))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;z.equals(t,e)||(z.clone(e,t),Po(this,gie))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,Po(this,gie))}}});bi.prototype.getPickId=function(e){return u(this._pickId)||(this._pickId=e.createPickId({primitive:this._pickPrimitive,collection:this._collection,id:this._id})),this._pickId};bi.prototype._updateClamping=function(){bi._updateClamping(this._billboardCollection,this)};var Ew=new fe,yie=new h;bi._updateClamping=function(e,t){let n=e._scene;if(!u(n)||!u(n.globe))return;let i=n.globe,o=i.ellipsoid,r=i._surface,s=n.frameState.mode,a=s!==t._mode;if(t._mode=s,(t._heightReference===We.NONE||a)&&u(t._removeCallbackFunc)&&(t._removeCallbackFunc(),t._removeCallbackFunc=void 0,t._clampedPosition=void 0),t._heightReference===We.NONE||!u(t._position))return;let c=o.cartesianToCartographic(t._position);if(!u(c)){t._actualClampedPosition=void 0;return}u(t._removeCallbackFunc)&&t._removeCallbackFunc();function l(d){if(t._heightReference===We.RELATIVE_TO_GROUND)if(t._mode===te.SCENE3D){let p=o.cartesianToCartographic(d,Ew);p.height+=c.height,o.cartographicToCartesian(p,d)}else d.x+=c.height;t._clampedPosition=h.clone(d,t._clampedPosition)}t._removeCallbackFunc=r.updateHeight(c,l),fe.clone(c,Ew);let f=i.getHeight(c);u(f)&&(Ew.height=f),o.cartographicToCartesian(Ew,yie),l(yie)};bi.prototype._loadImage=function(){let e=this._billboardCollection._textureAtlas,t=this._imageId,n=this._image,i=this._imageSubRegion,o,r=this;function s(c){if(r._imageId!==t||r._image!==n||!qe.equals(r._imageSubRegion,i))return;let l=e.textureCoordinates[c];r._imageWidth=e.texture.width*l.width,r._imageHeight=e.texture.height*l.height,r._imageIndex=c,r._ready=!0,r._image=void 0,r._imageIndexPromise=void 0,Po(r,E2)}if(u(n)&&(o=e.addImage(t,n)),u(i)&&(o=e.addSubRegion(t,i)),this._imageIndexPromise=o,!u(o))return;let a=e.getImageIndex(t);if(u(a)&&!u(i)){s(a);return}o.then(s).catch(function(c){console.error(`Error loading image for billboard: ${c}`),r._imageIndexPromise=void 0})};bi.prototype.setImage=function(e,t){this._imageId!==e&&(this._imageIndex=-1,this._imageSubRegion=void 0,this._imageId=e,this._image=t,u(this._billboardCollection._textureAtlas)&&this._loadImage())};bi.prototype.setImageSubRegion=function(e,t){this._imageId===e&&qe.equals(this._imageSubRegion,t)||(this._imageIndex=-1,this._imageId=e,this._imageSubRegion=qe.clone(t),u(this._billboardCollection._textureAtlas)&&this._loadImage())};bi.prototype._setTranslate=function(e){let t=this._translate;H.equals(t,e)||(H.clone(e,t),Po(this,bie))};bi.prototype._getActualPosition=function(){return u(this._clampedPosition)?this._clampedPosition:this._actualPosition};bi.prototype._setActualPosition=function(e){u(this._clampedPosition)||h.clone(e,this._actualPosition),Po(this,C2)};var xie=new oe;bi._computeActualPosition=function(e,t,n,i){return u(e._clampedPosition)?(n.mode!==e._mode&&e._updateClamping(),e._clampedPosition):n.mode===te.SCENE3D?t:(L.multiplyByPoint(i,t,xie),$i.computeActualWgs84Position(n,xie))};var Tie=new h;bi._computeScreenSpacePosition=function(e,t,n,i,o,r){let s=L.multiplyByPoint(e,t,Tie),a=$i.wgs84WithEyeOffsetToWindowCoordinates(o,s,n,r);if(u(a))return H.add(a,i,a),a};var A2=new H(0,0);bi.prototype.computeScreenSpacePosition=function(e,t){let n=this._billboardCollection;u(t)||(t=new H),H.clone(this._pixelOffset,A2),H.add(A2,this._translate,A2);let i=n.modelMatrix,o=this._position;if(u(this._clampedPosition)&&(o=this._clampedPosition,e.mode!==te.SCENE3D)){let s=e.mapProjection,a=s.ellipsoid,c=s.unproject(o,Ew);o=a.cartographicToCartesian(c,Tie),i=L.IDENTITY}return bi._computeScreenSpacePosition(i,o,this._eyeOffset,A2,e,t)};bi.getScreenSpaceBoundingBox=function(e,t,n){let i=e.width,o=e.height,r=e.scale;i*=r,o*=r;let s=t.x;e.horizontalOrigin===_i.RIGHT?s-=i:e.horizontalOrigin===_i.CENTER&&(s-=i*.5);let a=t.y;return e.verticalOrigin===On.BOTTOM||e.verticalOrigin===On.BASELINE?a-=o:e.verticalOrigin===On.CENTER&&(a-=o*.5),u(n)||(n=new qe),n.x=s,n.y=a,n.width=i,n.height=o,n};bi.prototype.equals=function(e){return this===e||u(e)&&this._id===e._id&&h.equals(this._position,e._position)&&this._imageId===e._imageId&&this._show===e._show&&this._scale===e._scale&&this._verticalOrigin===e._verticalOrigin&&this._horizontalOrigin===e._horizontalOrigin&&this._heightReference===e._heightReference&&qe.equals(this._imageSubRegion,e._imageSubRegion)&&z.equals(this._color,e._color)&&H.equals(this._pixelOffset,e._pixelOffset)&&H.equals(this._translate,e._translate)&&h.equals(this._eyeOffset,e._eyeOffset)&&Ot.equals(this._scaleByDistance,e._scaleByDistance)&&Ot.equals(this._translucencyByDistance,e._translucencyByDistance)&&Ot.equals(this._pixelOffsetScaleByDistance,e._pixelOffsetScaleByDistance)&&St.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance};bi.prototype._destroy=function(){u(this._customData)&&(this._billboardCollection._scene.globe._surface.removeTileCustomData(this._customData),this._customData=void 0),u(this._removeCallbackFunc)&&(this._removeCallbackFunc(),this._removeCallbackFunc=void 0),this.image=void 0,this._pickId=this._pickId&&this._pickId.destroy(),this._billboardCollection=void 0};var ho=bi;var O4e={OPAQUE:0,TRANSLUCENT:1,OPAQUE_AND_TRANSLUCENT:2},Co=Object.freeze(O4e);var R4e={FONT_SIZE:48,PADDING:10,RADIUS:8,CUTOFF:.25},Bs=Object.freeze(R4e);function rp(e,t,n,i,o){this.bottomLeft=y(e,H.ZERO),this.topRight=y(t,H.ZERO),this.childNode1=n,this.childNode2=i,this.imageIndex=o}var M4e=new H(16,16);function eg(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.borderWidthInPixels,1),n=y(e.initialSize,M4e);this._context=e.context,this._pixelFormat=y(e.pixelFormat,rt.RGBA),this._borderWidthInPixels=t,this._textureCoordinates=[],this._guid=Hn(),this._idHash={},this._indexHash={},this._initialSize=n,this._root=void 0}Object.defineProperties(eg.prototype,{borderWidthInPixels:{get:function(){return this._borderWidthInPixels}},textureCoordinates:{get:function(){return this._textureCoordinates}},texture:{get:function(){return u(this._texture)||(this._texture=new Pt({context:this._context,width:this._initialSize.x,height:this._initialSize.y,pixelFormat:this._pixelFormat})),this._texture}},numberOfImages:{get:function(){return this._textureCoordinates.length}},guid:{get:function(){return this._guid}}});function L4e(e,t){let n=e._context,i=e.numberOfImages,o=2,r=e._borderWidthInPixels;if(i>0){let s=e._texture.width,a=e._texture.height,c=o*(s+t.width+r),l=o*(a+t.height+r),f=s/c,d=a/l,p=new rp(new H(s+r,r),new H(c,a)),g=new rp(new H,new H(c,a),e._root,p),m=new rp(new H(r,a+r),new H(c,l)),x=new rp(new H,new H(c,l),g,m);for(let A=0;As){t.childNode1=new rp(new H(t.bottomLeft.x,t.bottomLeft.y),new H(t.bottomLeft.x+n.width,t.topRight.y));let a=t.bottomLeft.x+n.width+e._borderWidthInPixels;a0)&&(e._shaderDisableDepthDistance=!0,f===Number.POSITIVE_INFINITY&&(f=-1));let p,g;if(u(o._labelDimensions))g=o._labelDimensions.x,p=o._labelDimensions.y;else{let T=0,A=0,C=o._imageIndex;if(C!==-1){let w=n[C];T=w.height,A=w.width}p=Math.round(y(o.height,e._textureAtlas.texture.dimensions.y*T));let S=e._textureAtlas.texture.width;g=Math.round(y(o.width,S*A))}let m=Math.floor(P.clamp(g,0,l6)),x=Math.floor(P.clamp(p,0,l6)),b=m*l6+x;e._instanced?(r=o._index,s(r,a,c,f,b)):(r=o._index*4,s(r+0,a,c,f,b),s(r+1,a,c,f,b),s(r+2,a,c,f,b),s(r+3,a,c,f,b))}function Wie(e,t,n,i,o){if(o.heightReference===We.CLAMP_TO_GROUND){let m=e._scene,x=t.context,b=t.globeTranslucencyState.translucent,T=u(m.globe)&&m.globe.depthTestAgainstTerrain;e._shaderClampToGround=x.depthTexture&&!b&&T}let r,s=i[mo.textureCoordinateBoundsOrLabelTranslate];if(Vt.maximumVertexTextureImageUnits>0){let m=0,x=0;u(o._labelTranslate)&&(m=o._labelTranslate.x,x=o._labelTranslate.y),e._instanced?(r=o._index,s(r,m,x,0,0)):(r=o._index*4,s(r+0,m,x,0,0),s(r+1,m,x,0,0),s(r+2,m,x,0,0),s(r+3,m,x,0,0));return}let a=0,c=0,l=0,f=0,d=o._imageIndex;if(d!==-1){let m=n[d];a=m.x,c=m.y,l=m.width,f=m.height}let p=a+l,g=c+f;e._instanced?(r=o._index,s(r,a,c,p,g)):(r=o._index*4,s(r+0,a,c,p,g),s(r+1,a,c,p,g),s(r+2,a,c,p,g),s(r+3,a,c,p,g))}function J4e(e,t,n,i,o){if(!u(e._batchTable))return;let r=i[mo.a_batchId],s=o._batchIndex,a;e._instanced?(a=o._index,r(a,s)):(a=o._index*4,r(a+0,s),r(a+1,s),r(a+2,s),r(a+3,s))}function jie(e,t,n,i,o){if(!e._sdf)return;let r,s=i[mo.sdf],a=o.outlineColor,c=o.outlineWidth,l=z.floatToByte(a.red),f=z.floatToByte(a.green),d=z.floatToByte(a.blue),p=l*$T+f*vh+d,g=c/Bs.RADIUS,m=z.floatToByte(a.alpha)*$T+z.floatToByte(g)*vh;e._instanced?(r=o._index,s(r,p,m)):(r=o._index*4,s(r+0,p+Nie,m),s(r+1,p+Fie,m),s(r+2,p+Bie,m),s(r+3,p+kie,m))}function e8e(e,t,n,i,o){Mie(e,t,n,i,o),Uie(e,t,n,i,o),Vie(e,t,n,i,o),f6(e,t,n,i,o),d6(e,t,n,i,o),zie(e,t,n,i,o),Hie(e,t,n,i,o),Gie(e,t,n,i,o),Wie(e,t,n,i,o),J4e(e,t,n,i,o),jie(e,t,n,i,o)}function u6(e,t,n,i,o,r){let s;i.mode===te.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c0){this._vaf=X4e(i,n,this._buffersUsage,this._instanced,this._batchTable,this._sdf),d=this._vaf.writers;for(let R=0;R0){let R=o8e;R.length=0,(c[ww]||c[U4e]||c[k4e])&&R.push(Mie),(c[Sw]||c[Eie]||c[F4e]||c[B4e]||c[N4e])&&(R.push(Uie),this._instanced&&R.push(d6)),(c[Sw]||c[V4e]||c[Die])&&(R.push(Vie),R.push(f6)),(c[Sw]||c[wie])&&R.push(f6),c[Sie]&&R.push(d6),c[vie]&&R.push(zie),c[Iie]&&R.push(Hie),(c[Pie]||c[z4e]||c[Sw]||c[ww])&&R.push(Gie),(c[Sw]||c[ww])&&R.push(Wie),c[Oie]&&R.push(jie);let N=R.length;if(d=this._vaf.writers,a/n>.1){for(let F=0;Fn*1.5&&(s.length=n),!u(this._vaf)||!u(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,se.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let m,x=L.IDENTITY;e.mode===te.SCENE3D?(x=this.modelMatrix,m=se.clone(this._baseVolumeWC,this._boundingVolume)):m=se.clone(this._baseVolume2D,this._boundingVolume),n8e(this,e,m);let b=this._blendOption!==this.blendOption;if(this._blendOption=this.blendOption,b){this._blendOption===Co.OPAQUE||this._blendOption===Co.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=Ve.fromCache({depthTest:{enabled:!0,func:ee.LESS},depthMask:!0}):this._rsOpaque=void 0;let R=this._blendOption===Co.TRANSLUCENT;this._blendOption===Co.TRANSLUCENT||this._blendOption===Co.OPAQUE_AND_TRANSLUCENT?this._rsTranslucent=Ve.fromCache({depthTest:{enabled:!0,func:R?ee.LEQUAL:ee.LESS},depthMask:R,blending:fn.ALPHA_BLEND}):this._rsTranslucent=void 0}this._shaderDisableDepthDistance=this._shaderDisableDepthDistance||e.minimumDisableDepthTestDistance!==0;let T,A,C,S,w,D=Vt.maximumVertexTextureImageUnits>0;if(b||this._shaderRotation!==this._compiledShaderRotation||this._shaderAlignedAxis!==this._compiledShaderAlignedAxis||this._shaderScaleByDistance!==this._compiledShaderScaleByDistance||this._shaderTranslucencyByDistance!==this._compiledShaderTranslucencyByDistance||this._shaderPixelOffsetScaleByDistance!==this._compiledShaderPixelOffsetScaleByDistance||this._shaderDistanceDisplayCondition!==this._compiledShaderDistanceDisplayCondition||this._shaderDisableDepthDistance!==this._compiledShaderDisableDepthDistance||this._shaderClampToGround!==this._compiledShaderClampToGround||this._sdf!==this._compiledSDF){T=T2,A=b2,w=[],u(this._batchTable)&&(w.push("VECTOR_TILE"),T=this._batchTable.getVertexShaderCallback(!1,"a_batchId",void 0)(T),A=this._batchTable.getFragmentShaderCallback(!1,void 0)(A)),C=new ze({defines:w,sources:[T]}),this._instanced&&C.defines.push("INSTANCED"),this._shaderRotation&&C.defines.push("ROTATION"),this._shaderAlignedAxis&&C.defines.push("ALIGNED_AXIS"),this._shaderScaleByDistance&&C.defines.push("EYE_DISTANCE_SCALING"),this._shaderTranslucencyByDistance&&C.defines.push("EYE_DISTANCE_TRANSLUCENCY"),this._shaderPixelOffsetScaleByDistance&&C.defines.push("EYE_DISTANCE_PIXEL_OFFSET"),this._shaderDistanceDisplayCondition&&C.defines.push("DISTANCE_DISPLAY_CONDITION"),this._shaderDisableDepthDistance&&C.defines.push("DISABLE_DEPTH_DISTANCE"),this._shaderClampToGround&&(D?C.defines.push("VERTEX_DEPTH_CHECK"):C.defines.push("FRAGMENT_DEPTH_CHECK"));let R=1-Bs.CUTOFF;this._sdf&&C.defines.push("SDF");let N=u(this._batchTable)?"VECTOR_TILE":"";this._blendOption===Co.OPAQUE_AND_TRANSLUCENT&&(S=new ze({defines:["OPAQUE",N],sources:[A]}),this._shaderClampToGround&&(D?S.defines.push("VERTEX_DEPTH_CHECK"):S.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(S.defines.push("SDF"),S.defines.push(`SDF_EDGE ${R}`)),this._sp=Kt.replaceCache({context:i,shaderProgram:this._sp,vertexShaderSource:C,fragmentShaderSource:S,attributeLocations:mo}),S=new ze({defines:["TRANSLUCENT",N],sources:[A]}),this._shaderClampToGround&&(D?S.defines.push("VERTEX_DEPTH_CHECK"):S.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(S.defines.push("SDF"),S.defines.push(`SDF_EDGE ${R}`)),this._spTranslucent=Kt.replaceCache({context:i,shaderProgram:this._spTranslucent,vertexShaderSource:C,fragmentShaderSource:S,attributeLocations:mo})),this._blendOption===Co.OPAQUE&&(S=new ze({defines:[N],sources:[A]}),this._shaderClampToGround&&(D?S.defines.push("VERTEX_DEPTH_CHECK"):S.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(S.defines.push("SDF"),S.defines.push(`SDF_EDGE ${R}`)),this._sp=Kt.replaceCache({context:i,shaderProgram:this._sp,vertexShaderSource:C,fragmentShaderSource:S,attributeLocations:mo})),this._blendOption===Co.TRANSLUCENT&&(S=new ze({defines:[N],sources:[A]}),this._shaderClampToGround&&(D?S.defines.push("VERTEX_DEPTH_CHECK"):S.defines.push("FRAGMENT_DEPTH_CHECK")),this._sdf&&(S.defines.push("SDF"),S.defines.push(`SDF_EDGE ${R}`)),this._spTranslucent=Kt.replaceCache({context:i,shaderProgram:this._spTranslucent,vertexShaderSource:C,fragmentShaderSource:S,attributeLocations:mo})),this._compiledShaderRotation=this._shaderRotation,this._compiledShaderAlignedAxis=this._shaderAlignedAxis,this._compiledShaderScaleByDistance=this._shaderScaleByDistance,this._compiledShaderTranslucencyByDistance=this._shaderTranslucencyByDistance,this._compiledShaderPixelOffsetScaleByDistance=this._shaderPixelOffsetScaleByDistance,this._compiledShaderDistanceDisplayCondition=this._shaderDistanceDisplayCondition,this._compiledShaderDisableDepthDistance=this._shaderDisableDepthDistance,this._compiledShaderClampToGround=this._shaderClampToGround,this._compiledSDF=this._sdf}let O=e.commandList;if(p.render||p.pick){let R=this._colorCommands,N=this._blendOption===Co.OPAQUE,F=this._blendOption===Co.OPAQUE_AND_TRANSLUCENT,_=this._vaf.va,E=_.length,v=this._uniforms,I;u(this._batchTable)?(v=this._batchTable.getUniformMapCallback()(v),I=this._batchTable.getPickId()):I="v_pickColor",R.length=E;let M=F?E*2:E;for(let B=0;B0}},labelOutlineColor:{get:function(){return this._label.outlineColor},set:function(e){this._label.outlineColor=e}},labelOutlineWidth:{get:function(){return this._label.outlineWidth},set:function(e){this._label.outlineWidth=e}},font:{get:function(){return this._label.font},set:function(e){this._label.font=e}},labelStyle:{get:function(){return this._label.style},set:function(e){this._label.style=e}},labelText:{get:function(){return this._label.text},set:function(e){u(e)||(e=""),this._label.text=e}},backgroundColor:{get:function(){return this._label.backgroundColor},set:function(e){this._label.backgroundColor=e}},backgroundPadding:{get:function(){return this._label.backgroundPadding},set:function(e){this._label.backgroundPadding=e}},backgroundEnabled:{get:function(){return this._label.showBackground},set:function(e){this._label.showBackground=e}},scaleByDistance:{get:function(){return this._label.scaleByDistance},set:function(e){this._label.scaleByDistance=e,this._billboard.scaleByDistance=e}},translucencyByDistance:{get:function(){return this._label.translucencyByDistance},set:function(e){this._label.translucencyByDistance=e,this._billboard.translucencyByDistance=e}},distanceDisplayCondition:{get:function(){return this._label.distanceDisplayCondition},set:function(e){this._label.distanceDisplayCondition=e,this._polyline.distanceDisplayCondition=e,this._billboard.distanceDisplayCondition=e}},heightOffset:{get:function(){return this._heightOffset},set:function(e){let t=y(this._heightOffset,0),n=this._content.tileset.ellipsoid,i=n.cartesianToCartographic(this._billboard.position,s8e);i.height=i.height-t+e;let o=n.cartographicToCartesian(i);this._billboard.position=o,this._label.position=this._billboard.position,this._polyline.positions=[this._polyline.positions[0],o],this._heightOffset=e}},anchorLineEnabled:{get:function(){return this._polyline.show},set:function(e){this._polyline.show=e}},anchorLineColor:{get:function(){return this._polyline.material.uniforms.color},set:function(e){this._polyline.material.uniforms.color=z.clone(e,this._polyline.material.uniforms.color)}},image:{get:function(){return this._billboardImage},set:function(e){let t=this._billboardImage!==e;this._billboardImage=e,t&&JT(this)}},disableDepthTestDistance:{get:function(){return this._label.disableDepthTestDistance},set:function(e){this._label.disableDepthTestDistance=e,this._billboard.disableDepthTestDistance=e}},horizontalOrigin:{get:function(){return this._billboard.horizontalOrigin},set:function(e){this._billboard.horizontalOrigin=e}},verticalOrigin:{get:function(){return this._billboard.verticalOrigin},set:function(e){this._billboard.verticalOrigin=e}},labelHorizontalOrigin:{get:function(){return this._label.horizontalOrigin},set:function(e){this._label.horizontalOrigin=e}},labelVerticalOrigin:{get:function(){return this._label.verticalOrigin},set:function(e){this._label.verticalOrigin=e}},content:{get:function(){return this._content}},tileset:{get:function(){return this._content.tileset}},primitive:{get:function(){return this._content.tileset}},pickIds:{get:function(){let e=this._pickIds;return e[0]=this._billboard.pickId,e[1]=this._label.pickId,e[2]=this._polyline.pickId,e}}});ks.defaultColor=z.WHITE;ks.defaultPointOutlineColor=z.BLACK;ks.defaultPointOutlineWidth=0;ks.defaultPointSize=8;function JT(e){let t=e._billboard;if(u(e._billboardImage)&&e._billboardImage!==t.image){t.image=e._billboardImage;return}if(u(e._billboardImage))return;let n=y(e._color,ks.defaultColor),i=y(e._pointOutlineColor,ks.defaultPointOutlineColor),o=y(e._pointOutlineWidth,ks.defaultPointOutlineWidth),r=y(e._pointSize,ks.defaultPointSize),s=e._billboardColor,a=e._billboardOutlineColor,c=e._billboardOutlineWidth,l=e._billboardSize;if(z.equals(n,s)&&z.equals(i,a)&&o===c&&r===l)return;e._billboardColor=z.clone(n,e._billboardColor),e._billboardOutlineColor=z.clone(i,e._billboardOutlineColor),e._billboardOutlineWidth=o,e._billboardSize=r;let f=n.alpha,d=n.toCssColorString(),p=i.toCssColorString(),g=JSON.stringify([d,r,p,o]);t.setImage(g,QT(f,d,p,o,r))}ks.prototype.hasProperty=function(e){return this._content.batchTable.hasProperty(this._batchId,e)};ks.prototype.getPropertyIds=function(e){return this._content.batchTable.getPropertyIds(this._batchId,e)};ks.prototype.getProperty=function(e){return this._content.batchTable.getProperty(this._batchId,e)};ks.prototype.getPropertyInherited=function(e){return Ms.getPropertyInherited(this._content,this._batchId,e)};ks.prototype.setProperty=function(e,t){this._content.batchTable.setProperty(this._batchId,e,t),this._content.featurePropertiesDirty=!0};ks.prototype.isExactClass=function(e){return this._content.batchTable.isExactClass(this._batchId,e)};ks.prototype.isClass=function(e){return this._content.batchTable.isClass(this._batchId,e)};ks.prototype.getExactClassName=function(){return this._content.batchTable.getExactClassName(this._batchId)};var tg=ks;function a8e(e,t,n,i,o){let r=e.measureText(t);if(!!/\S/.test(t)){let a=document.defaultView.getComputedStyle(e.canvas).getPropertyValue("font-size").replace("px",""),c=document.createElement("canvas"),l=100,f=r.width+l|0,d=3*a,p=d/2;c.width=f,c.height=d;let g=c.getContext("2d");g.font=n,g.fillStyle="white",g.fillRect(0,0,c.width+1,c.height+1),i&&(g.strokeStyle="black",g.lineWidth=e.lineWidth,g.strokeText(t,l/2,p)),o&&(g.fillStyle="black",g.fillText(t,l/2,p));let m=g.getImageData(0,0,f,d).data,x=m.length,b=f*4,T,A,C,S;for(T=0;T=0;--T)if(m[T]!==255){S=T/b|0;break}let w=-1;for(T=0;T]/,o=[],r="",s=Gr.LTR,a="",c=e.length;for(let l=0;l";case">":return"<"}}var g8e="\u05D0-\u05EA",y8e="\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF",Qie=new RegExp(`[${g8e}${y8e}]`);function x8e(e){let t=e.split(` `),n="";for(let i=0;il+1?s[l+1].Type===Gr.RTL?(c=d+c,a=0):(c=Pw(c,a,f.Word),a+=f.Word.length):c=Pw(c,0,d)):f.Type===Gr.RTL?c=Pw(c,a,d):f.Type===Gr.LTR?(c+=f.Word,a=c.length):(f.Type===Gr.WEAK||f.Type===Gr.BRACKETS)&&(l>0&&s[l-1].Type===Gr.RTL?s.length>l+1?s[l+1].Type===Gr.RTL?c=Pw(c,a,d):(c+=f.Word,a=c.length):c+=f.Word:(c+=f.Word,a=c.length))}n+=c,i0,d=t._backgroundBillboard,p=e._backgroundBillboardCollection;f?(u(d)||(d=p.add({collection:e,image:ooe,imageSubRegion:E8e}),t._backgroundBillboard=d),d.color=t._backgroundColor,d.show=t._show,d.position=t._position,d.eyeOffset=t._eyeOffset,d.pixelOffset=t._pixelOffset,d.horizontalOrigin=_i.LEFT,d.verticalOrigin=t._verticalOrigin,d.heightReference=t._heightReference,d.scale=t.totalScale,d.pickPrimitive=t,d.id=t._id,d.translucencyByDistance=t._translucencyByDistance,d.pixelOffsetScaleByDistance=t._pixelOffsetScaleByDistance,d.scaleByDistance=t._scaleByDistance,d.distanceDisplayCondition=t._distanceDisplayCondition,d.disableDepthTestDistance=t._disableDepthTestDistance):u(d)&&(p.remove(d),t._backgroundBillboard=d=void 0);let g=e._glyphTextureCache;for(l=0;l0&&C.height>0){let S=(0,noe.default)(C,{cutoff:Bs.CUTOFF,radius:Bs.RADIUS}),w=C.getContext("2d"),D=C.width,O=C.height,R=w.getImageData(0,0,D,O);for(let N=0;N0?A=C.pop():(A=e._billboardCollection.add({collection:e}),A._labelDimensions=new H,A._labelTranslate=new H),a.billboard=A),A.show=t._show,A.position=t._position,A.eyeOffset=t._eyeOffset,A.pixelOffset=t._pixelOffset,A.horizontalOrigin=_i.LEFT,A.verticalOrigin=t._verticalOrigin,A.heightReference=t._heightReference,A.scale=t.totalScale,A.pickPrimitive=t,A.id=t._id,A.image=b,A.translucencyByDistance=t._translucencyByDistance,A.pixelOffsetScaleByDistance=t._pixelOffsetScaleByDistance,A.scaleByDistance=t._scaleByDistance,A.distanceDisplayCondition=t._distanceDisplayCondition,A.disableDepthTestDistance=t._disableDepthTestDistance,A._batchIndex=t._batchIndex,A.outlineColor=t.outlineColor,t.style===Vo.FILL_AND_OUTLINE?(A.color=t._fillColor,A.outlineWidth=t.outlineWidth):t.style===Vo.FILL?(A.color=t._fillColor,A.outlineWidth=0):t.style===Vo.OUTLINE&&(A.color=z.TRANSPARENT,A.outlineWidth=t.outlineWidth)}}t._repositionAllGlyphs=!0}function toe(e,t,n){return t===_i.CENTER?-e/2:t===_i.RIGHT?-(e+n.x):n.x}var Qo=new H,P8e=new H;function O8e(e){let t=e._glyphs,n=e._renderedText,i,o,r=0,s=0,a=[],c=Number.NEGATIVE_INFINITY,l=0,f=1,d,p=t.length,g=e._backgroundBillboard,m=H.clone(u(g)?e._backgroundPadding:H.ZERO,P8e);for(m.x/=e._relativeSize,m.y/=e._relativeSize,d=0;d0&&(T===_i.CENTER?w=-s/2-m.x:T===_i.RIGHT?w=-(s+m.x*2):w=0,Qo.x=w*b,A===On.TOP?Qo.y=x-l-c:A===On.CENTER?Qo.y=(x-l)/2-c:A===On.BASELINE?Qo.y=-m.y-c:Qo.y=0,Qo.y=Qo.y*b,g.width=R,g.height=N,g._setTranslate(Qo),g._labelTranslate=H.clone(Qo,g._labelTranslate)),e.heightReference===We.CLAMP_TO_GROUND)for(d=0;d0?Co.TRANSLUCENT:this.blendOption;t.blendOption=r,n.blendOption=r,t._highlightColor=this._highlightColor,n._highlightColor=this._highlightColor,this._labelsToUpdate.length=0,n.update(e),t.update(e)};Dh.prototype.isDestroyed=function(){return!1};Dh.prototype.destroy=function(){return this.removeAll(),this._billboardCollection=this._billboardCollection.destroy(),this._textureAtlas=this._textureAtlas&&this._textureAtlas.destroy(),this._backgroundBillboardCollection=this._backgroundBillboardCollection.destroy(),this._backgroundTextureAtlas=this._backgroundTextureAtlas&&this._backgroundTextureAtlas.destroy(),le(this)};var ap=Dh;var v2=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 position2DHigh; in vec3 position2DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 prevPosition2DHigh; in vec3 prevPosition2DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec3 nextPosition2DHigh; in vec3 nextPosition2DLow; in vec4 texCoordExpandAndBatchIndex; out vec2 v_st; out float v_width; out vec4 v_pickColor; out float v_polylineAngle; void main() { float texCoord = texCoordExpandAndBatchIndex.x; float expandDir = texCoordExpandAndBatchIndex.y; bool usePrev = texCoordExpandAndBatchIndex.z < 0.0; float batchTableIndex = texCoordExpandAndBatchIndex.w; vec2 widthAndShow = batchTable_getWidthAndShow(batchTableIndex); float width = widthAndShow.x + 0.5; float show = widthAndShow.y; if (width < 1.0) { show = 0.0; } vec4 pickColor = batchTable_getPickColor(batchTableIndex); vec4 p, prev, next; if (czm_morphTime == 1.0) { p = czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz); prev = czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz); next = czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz); } else if (czm_morphTime == 0.0) { p = czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); prev = czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy); next = czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy); } else { p = czm_columbusViewMorph( czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy), czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz), czm_morphTime); prev = czm_columbusViewMorph( czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy), czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz), czm_morphTime); next = czm_columbusViewMorph( czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy), czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz), czm_morphTime); } #ifdef DISTANCE_DISPLAY_CONDITION vec3 centerHigh = batchTable_getCenterHigh(batchTableIndex); vec4 centerLowAndRadius = batchTable_getCenterLowAndRadius(batchTableIndex); vec3 centerLow = centerLowAndRadius.xyz; float radius = centerLowAndRadius.w; vec2 distanceDisplayCondition = batchTable_getDistanceDisplayCondition(batchTableIndex); float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { lengthSq = czm_eyeHeight2D.y; } else { vec4 center = czm_translateRelativeToEye(centerHigh.xyz, centerLow.xyz); lengthSq = max(0.0, dot(center.xyz, center.xyz) - radius * radius); } float nearSq = distanceDisplayCondition.x * distanceDisplayCondition.x; float farSq = distanceDisplayCondition.y * distanceDisplayCondition.y; if (lengthSq < nearSq || lengthSq > farSq) { show = 0.0; } #endif float polylineAngle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, polylineAngle); gl_Position = czm_viewportOrthographic * positionWC * show; v_st.s = texCoord; v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w); v_width = width; v_pickColor = pickColor; v_polylineAngle = polylineAngle; } `;var yc={};yc.numberOfPoints=function(e,t,n){let i=h.distance(e,t);return Math.ceil(i/n)};yc.numberOfPointsRhumbLine=function(e,t,n){let i=Math.pow(e.longitude-t.longitude,2)+Math.pow(e.latitude-t.latitude,2);return Math.max(1,Math.ceil(Math.sqrt(i/(n*n))))};var R8e=new fe;yc.extractHeights=function(e,t){let n=e.length,i=new Array(n);for(let o=0;o0){t=y(t,L.IDENTITY);let o=L.inverseTransformation(t,M8e),r=L.multiplyByPoint(o,h.ZERO,L8e),s=h.normalize(L.multiplyByPointAsVector(o,h.UNIT_Y,soe),soe),a=cn.fromPointNormal(r,s,N8e),c=h.normalize(L.multiplyByPointAsVector(o,h.UNIT_X,aoe),aoe),l=cn.fromPointNormal(r,c,F8e),f=1;n.push(h.clone(e[0]));let d=n[0],p=e.length;for(let g=1;g2&&(this._actualPositions===this._positions&&(this._actualPositions=n.slice()),this._actualPositions.push(h.clone(this._actualPositions[0]))),this._length=this._actualPositions.length,this._id=e.id;let i;u(t)&&(i=L.clone(t.modelMatrix)),this._modelMatrix=i,this._segments=Ri.wrapLongitude(this._actualPositions,i),this._actualLength=void 0,this._propertiesChanged=new Uint32Array(foe),this._polylineCollection=t,this._dirty=!1,this._pickId=void 0,this._boundingVolume=se.fromPoints(this._actualPositions),this._boundingVolumeWC=se.transform(this._boundingVolume,this._modelMatrix),this._boundingVolume2D=new se}var uoe=Gl.POSITION_INDEX=0,G8e=Gl.SHOW_INDEX=1,W8e=Gl.WIDTH_INDEX=2,j8e=Gl.MATERIAL_INDEX=3,Rw=Gl.POSITION_SIZE_INDEX=4,q8e=Gl.DISTANCE_DISPLAY_CONDITION=5,foe=Gl.NUMBER_OF_PROPERTIES=6;function cp(e,t){++e._propertiesChanged[t];let n=e._polylineCollection;u(n)&&(n._updatePolyline(e,t),e._dirty=!0)}Object.defineProperties(Gl.prototype,{show:{get:function(){return this._show},set:function(e){e!==this._show&&(this._show=e,cp(this,G8e))}},positions:{get:function(){return this._positions},set:function(e){let t=go(e,h.equalsEpsilon);this._loop&&t.length>2&&(t===e&&(t=e.slice()),t.push(h.clone(t[0]))),(this._actualPositions.length!==t.length||this._actualPositions.length!==this._length)&&cp(this,Rw),this._positions=e,this._actualPositions=t,this._length=t.length,this._boundingVolume=se.fromPoints(this._actualPositions,this._boundingVolume),this._boundingVolumeWC=se.transform(this._boundingVolume,this._modelMatrix,this._boundingVolumeWC),cp(this,uoe),this.update()}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,cp(this,j8e))}},width:{get:function(){return this._width},set:function(e){let t=this._width;e!==t&&(this._width=e,cp(this,W8e))}},loop:{get:function(){return this._loop},set:function(e){if(e!==this._loop){let t=this._actualPositions;e?t.length>2&&!h.equals(t[0],t[t.length-1])&&(t.length===this._positions.length&&(this._actualPositions=t=this._positions.slice()),t.push(h.clone(t[0]))):t.length>2&&h.equals(t[0],t[t.length-1])&&(t.length-1===this._positions.length?this._actualPositions=this._positions:t.pop()),this._loop=e,cp(this,Rw)}}},id:{get:function(){return this._id},set:function(e){this._id=e,u(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},isDestroyed:{get:function(){return!u(this._polylineCollection)}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){St.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=St.clone(e,this._distanceDisplayCondition),cp(this,q8e))}}});Gl.prototype.update=function(){let e=L.IDENTITY;u(this._polylineCollection)&&(e=this._polylineCollection.modelMatrix);let t=this._segments.positions.length,n=this._segments.lengths,i=this._propertiesChanged[uoe]>0||this._propertiesChanged[Rw]>0;if((!L.equals(e,this._modelMatrix)||i)&&(this._segments=Ri.wrapLongitude(this._actualPositions,e),this._boundingVolumeWC=se.transform(this._boundingVolume,e,this._boundingVolumeWC)),this._modelMatrix=L.clone(e,this._modelMatrix),this._segments.positions.length!==t)cp(this,Rw);else{let o=n.length;for(let r=0;r2){if(o[T6]||o[doe]){let m=e.mode===te.SCENE2D?i._boundingVolume2D:i._boundingVolumeWC,x=Gn.fromCartesian(m.center,boe),b=oe.fromElements(x.low.x,x.low.y,x.low.z,m.radius,Toe);this._batchTable.setBatchedAttribute(i._index,2,x.high),this._batchTable.setBatchedAttribute(i._index,3,b)}if(o[Z8e]){let m=Aoe;m.x=0,m.y=Number.MAX_VALUE;let x=i.distanceDisplayCondition;u(x)&&(m.x=x.near,m.y=x.far),this._batchTable.setBatchedAttribute(i._index,4,m)}}i._clean()}}c.length=0,this._polylinesUpdated=!1}o=this._propertiesChanged;for(let c=0;c0){let G=N.isTranslucent();a>=s?(_=new et({owner:e}),n.push(_)):_=n[a],++a,E=yt(p(N._uniforms),e._uniformMap),_.boundingVolume=se.clone(Mw,_.boundingVolume),_.modelMatrix=i,_.shaderProgram=w,_.vertexArray=x.va,_.renderState=G?e._translucentRS:e._opaqueRS,_.pass=G?Ee.TRANSLUCENT:Ee.OPAQUE,_.debugShowBoundingVolume=f,_.pickId="v_pickColor",_.uniformMap=E,_.count=F,_.offset=S,S+=F,F=0,c=!0,r.push(_)}N=I._material,N.update(o),R=M}let B=I._locatorBuckets,V=B.length;for(let G=0;G0&&(a>=s?(_=new et({owner:e}),n.push(_)):_=n[a],++a,E=yt(p(N._uniforms),e._uniformMap),_.boundingVolume=se.clone(Mw,_.boundingVolume),_.modelMatrix=i,_.shaderProgram=w,_.vertexArray=x.va,_.renderState=N.isTranslucent()?e._translucentRS:e._opaqueRS,_.pass=N.isTranslucent()?Ee.TRANSLUCENT:Ee.OPAQUE,_.debugShowBoundingVolume=f,_.pickId="v_pickColor",_.uniformMap=E,_.count=F,_.offset=S,c=!0,r.push(_)),R=void 0}}n.length=a}Kf.prototype.isDestroyed=function(){return!1};Kf.prototype.destroy=function(){return Coe(this),C6(this),Eoe(this),this._batchTable=this._batchTable&&this._batchTable.destroy(),le(this)};function J8e(e){let t=!1,n=e._propertiesChanged,i=e._positionBufferUsage;return n[T6]?(i.bufferUsage!==Be.STREAM_DRAW&&(t=!0,i.bufferUsage=Be.STREAM_DRAW),i.frameCount=100):i.bufferUsage!==Be.STATIC_DRAW&&(i.frameCount===0?(t=!0,i.bufferUsage=Be.STATIC_DRAW):i.frameCount--),t}var moe=[0,0,0];function poe(e,t,n){e._createVertexArray=!1,C6(e),Coe(e),nHe(e);let i=[[]],o=i[0],r=e._batchTable,s=e._useHighlightColor,a=[0],c=0,l=[[]],f=0,d=e._polylineBuckets,p,g;for(p in d)d.hasOwnProperty(p)&&(g=d[p],g.updateShader(t,r,s),f+=g.lengthOfPositions);if(f>0){let m=e._mode,x=new Float32Array(6*f*3),b=new Float32Array(f*4),T,A=0,C=0,S=0;for(p in d)if(d.hasOwnProperty(p)){g=d[p],g.write(x,b,A,C,S,r,t,n),m===te.MORPHING&&(u(T)||(T=new Float32Array(6*f*3)),g.writeForMorph(T,A));let E=g.lengthOfPositions;A+=6*E*3,C+=E*4,S+=E*4,c=g.updateIndices(i,a,l,c)}let w=e._positionBufferUsage.bufferUsage,D=Be.STATIC_DRAW;e._positionBuffer=ut.createVertexBuffer({context:t,typedArray:x,usage:w});let O;u(T)&&(O=ut.createVertexBuffer({context:t,typedArray:T,usage:w})),e._texCoordExpandAndBatchIndexBuffer=ut.createVertexBuffer({context:t,typedArray:b,usage:D});let R=3*Float32Array.BYTES_PER_ELEMENT,N=4*Float32Array.BYTES_PER_ELEMENT,F=0,_=i.length;for(let E=0;E<_;++E)if(o=i[E],o.length>0){let v=new Uint16Array(o),I=ut.createIndexBuffer({context:t,typedArray:v,usage:Be.STATIC_DRAW,indexDatatype:ke.UNSIGNED_SHORT});F+=a[E];let M=6*(E*(R*P.SIXTY_FOUR_KILOBYTES)-F*R),B=R+M,V=R+B,U=R+V,G=R+U,k=R+G,Y=E*(N*P.SIXTY_FOUR_KILOBYTES)-F*N,q=[{index:nl.position3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:M,strideInBytes:6*R},{index:nl.position3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*R},{index:nl.position2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:M,strideInBytes:6*R},{index:nl.position2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*R},{index:nl.prevPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:V,strideInBytes:6*R},{index:nl.prevPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:U,strideInBytes:6*R},{index:nl.prevPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:V,strideInBytes:6*R},{index:nl.prevPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:U,strideInBytes:6*R},{index:nl.nextPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:G,strideInBytes:6*R},{index:nl.nextPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*R},{index:nl.nextPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:G,strideInBytes:6*R},{index:nl.nextPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*R},{index:nl.texCoordExpandAndBatchIndex,componentsPerAttribute:4,componentDatatype:X.FLOAT,vertexBuffer:e._texCoordExpandAndBatchIndexBuffer,offsetInBytes:Y}],Q,W,K,Z;m===te.SCENE3D?(W=e._positionBuffer,Q="vertexBuffer",K=moe,Z="value"):m===te.SCENE2D||m===te.COLUMBUS_VIEW?(W=moe,Q="value",K=e._positionBuffer,Z="vertexBuffer"):(W=O,Q="vertexBuffer",K=e._positionBuffer,Z="vertexBuffer"),q[0][Q]=W,q[1][Q]=W,q[2][Z]=K,q[3][Z]=K,q[4][Q]=W,q[5][Q]=W,q[6][Z]=K,q[7][Z]=K,q[8][Q]=W,q[9][Q]=W,q[10][Z]=K,q[11][Z]=K;let me=new ti({context:t,attributes:q,indexBuffer:I});e._vertexArrays.push({va:me,buckets:l[E]})}}}function eHe(e,t){return t instanceof Pt?t.id:t}var P2=[];function tHe(e){let t=zi._uniformList[e.type],n=t.length;P2.length=2*n;let i=0;for(let o=0;o1){a.update();let c=a.material,l=i[c.type];u(l)||(l=i[c.type]=new Ih(c,t,n)),l.addPolyline(a)}}}function iHe(e,t){let n=t.mode;(e._mode!==n||!L.equals(e._modelMatrix,e.modelMatrix))&&(e._mode=n,e._modelMatrix=L.clone(e.modelMatrix),e._createVertexArray=!0)}function A6(e){if(e._polylinesRemoved){e._polylinesRemoved=!1;let t=[],n=[],i=0,o,r=e._polylines.length;for(let s=0;s0,b=g._index,T=this.getSegments(g,a),A=T.positions,C=T.lengths,S=A.length,w=g.getPickId(s).color,D=0,O=0,R;for(let V=0;V0||ts.x>0&&Hu.x<0)&&h.clone(ts,Hu),(ts.x<0&&Gu.x>0||ts.x>0&&Gu.x<0)&&h.clone(ts,Gu));let Y=G?2:0,q=k?2:4;for(let Q=Y;Q2&&(r.setBatchedAttribute(b,2,v),r.setBatchedAttribute(b,3,I),r.setBatchedAttribute(b,4,M))}};var sHe=new h,aHe=new h,cHe=new h,_oe=new h;Ih.prototype.writeForMorph=function(e,t){let n=this.modelMatrix,i=this.polylines,o=i.length;for(let r=0;r0&&(c=a[a.length-1]+1);let l=this.polylines,f=l.length;for(let d=0;d0)g[0]=x;else continue}else g=p._segments.lengths;let m=g.length;if(m>0){let x=0;for(let b=0;bP.SIXTY_FOUR_KILOBYTES&&(p._locatorBuckets.push({locator:r,count:x}),x=0,t.push(4),a=[],e.push(a),c=0,r.count=s,s=0,i=0,r=new b6(0,0,this),n[++o]=[r]),a.push(c,c+2,c+1),a.push(c+1,c+2,c+3),x+=6,s+=6,i+=6,c+=4}p._locatorBuckets.push({locator:r,count:x}),c+4>P.SIXTY_FOUR_KILOBYTES&&(t.push(0),a=[],e.push(a),c=0,r.count=s,i=0,s=0,r=new b6(0,0,this),n[++o]=[r])}p._clean()}return r.count=s,i};Ih.prototype.getPolylineStartIndex=function(e){let t=this.polylines,n=0,i=t.length;for(let o=0;o0){e._boundingVolume2D=se.fromPoints(o,e._boundingVolume2D);let l=e._boundingVolume2D.center;e._boundingVolume2D.center=new h(l.z,l.x,l.y)}return tA.positions=o,tA.lengths=e._segments.lengths,tA};var yoe;Ih.prototype.writeUpdate=function(e,t,n,i){let o=this.mode,r=i.ellipsoid.maximumRadius*P.PI,s=t._actualLength;if(s){e+=this.getPolylineStartIndex(t);let a=yoe,c=6*s*3;!u(a)||a.lengthc&&(a=new Float32Array(a.buffer,0,c));let l=this.getSegments(t,i),f=l.positions,d=l.lengths,p=0,g=0,m=0,x;s=f.length;for(let b=0;b0||ts.x>0&&Hu.x<0)&&h.clone(ts,Hu),(ts.x<0&&Gu.x>0||ts.x>0&&Gu.x<0)&&h.clone(ts,Gu));let S=A?2:0,w=C?2:4;for(let D=S;D{if(e.isDestroyed())return;e._positions=new Float64Array(a.positions);let c=e._billboardCollection,l=e._labelCollection,f=e._polylineCollection;n=e._positions;let d=e._batchIds,p=n.length/3;for(let g=0;g{e.isDestroyed()||(e._error=a)})}ig.prototype.createFeatures=function(e,t){let n=this._billboardCollection,i=this._labelCollection,o=this._polylineCollection,r=this._batchIds,s=r.length;for(let a=0;a{if(e.isDestroyed())return;e._positions=void 0,e._counts=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0;let m=new Float64Array(g.packedBuffer),x=m[0];EHe(e,m),e._indices=ke.getSizeInBytes(x)===2?new Uint16Array(g.indices):new Uint32Array(g.indices),e._indexOffsets=new Uint32Array(g.indexOffsets),e._indexCounts=new Uint32Array(g.indexCounts),e._batchedPositions=new Float32Array(g.positions),e._vertexBatchIds=new Uint16Array(g.batchIds),DHe(e),e._ready=!0}).catch(g=>{e.isDestroyed()||(e._error=g)})}function DHe(e){u(e._primitive)||(e._primitive=new bT({batchTable:e._batchTable,positions:e._batchedPositions,batchIds:e._batchIds,vertexBatchIds:e._vertexBatchIds,indices:e._indices,indexOffsets:e._indexOffsets,indexCounts:e._indexCounts,batchedIndices:e._batchedIndices,boundingVolume:e._boundingVolume,boundingVolumes:e._boundingVolumes,center:e._center}),e._batchTable=void 0,e._batchIds=void 0,e._positions=void 0,e._counts=void 0,e._indices=void 0,e._indexCounts=void 0,e._indexOffsets=void 0,e._batchTableColors=void 0,e._packedBuffer=void 0,e._batchedPositions=void 0,e._transferrableBatchIds=void 0,e._vertexBatchIds=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0,e._center=void 0,e._rectangle=void 0,e._boundingVolume=void 0,e._boundingVolumes=void 0,e._batchedIndices=void 0)}lp.prototype.createFeatures=function(e,t){this._primitive.createFeatures(e,t)};lp.prototype.applyDebugSettings=function(e,t){this._primitive.applyDebugSettings(e,t)};lp.prototype.applyStyle=function(e,t){this._primitive.applyStyle(e,t)};lp.prototype.updateCommands=function(e,t){this._primitive.updateCommands(e,t)};lp.prototype.update=function(e){if(!this._ready){if(u(this._promise)||(this._promise=vHe(this)),u(this._error)){let t=this._error;throw this._error=void 0,t}return}this._primitive.debugWireframe=this.debugWireframe,this._primitive.forceRebatch=this.forceRebatch,this._primitive.classificationType=this.classificationType,this._primitive.update(e)};lp.prototype.isDestroyed=function(){return!1};lp.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),le(this)};var M2=lp;var L2=`in vec4 currentPosition; in vec4 previousPosition; in vec4 nextPosition; in vec2 expandAndWidth; in float a_batchId; uniform mat4 u_modifiedModelView; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = u_modifiedModelView * currentPosition; vec4 prev = u_modifiedModelView * previousPosition; vec4 next = u_modifiedModelView * nextPosition; float angle; vec4 positionWC = getPolylineWindowCoordinatesEC(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; } `;function Zf(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=y(e.ellipsoid,ie.WGS84),this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._boundingVolume=e.boundingVolume,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._currentPositions=void 0,this._previousPositions=void 0,this._nextPositions=void 0,this._expandAndWidth=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=z.clone(z.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(Zf.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function IHe(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+ce.packedLength+ie.packedLength+h.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,ce.pack(t,a,c),c+=ce.packedLength,ie.pack(o,a,c),c+=ie.packedLength,h.pack(r,a,c),a}var PHe=new pi("createVectorTilePolylines",5),nA={previousPosition:0,currentPosition:1,nextPosition:2,expandAndWidth:3,a_batchId:4};function OHe(e,t){if(u(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;u(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=IHe(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},l=PHe.scheduleTask(c,a);if(u(l))return l.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._currentPositions=new Float32Array(f.currentPositions),e._previousPositions=new Float32Array(f.previousPositions),e._nextPositions=new Float32Array(f.nextPositions),e._expandAndWidth=new Float32Array(f.expandAndWidth),e._vertexBatchIds=new Uint16Array(f.batchIds);let d=f.indexDatatype;e._indices=d===ke.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),RHe(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function RHe(e,t){if(!u(e._va)){let n=e._currentPositions,i=e._previousPositions,o=e._nextPositions,r=e._expandAndWidth,s=e._vertexBatchIds,a=e._indices,c=i.byteLength+n.byteLength+o.byteLength;c+=r.byteLength+s.byteLength+a.byteLength,e._trianglesLength=a.length/3,e._geometryByteLength=c;let l=ut.createVertexBuffer({context:t,typedArray:i,usage:Be.STATIC_DRAW}),f=ut.createVertexBuffer({context:t,typedArray:n,usage:Be.STATIC_DRAW}),d=ut.createVertexBuffer({context:t,typedArray:o,usage:Be.STATIC_DRAW}),p=ut.createVertexBuffer({context:t,typedArray:r,usage:Be.STATIC_DRAW}),g=ut.createVertexBuffer({context:t,typedArray:s,usage:Be.STATIC_DRAW}),m=ut.createIndexBuffer({context:t,typedArray:a,usage:Be.STATIC_DRAW,indexDatatype:a.BYTES_PER_ELEMENT===2?ke.UNSIGNED_SHORT:ke.UNSIGNED_INT}),x=[{index:nA.previousPosition,vertexBuffer:l,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:nA.currentPosition,vertexBuffer:f,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:nA.nextPosition,vertexBuffer:d,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:nA.expandAndWidth,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:2},{index:nA.a_batchId,vertexBuffer:g,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ti({context:t,attributes:x,indexBuffer:m}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._currentPositions=void 0,e._previousPositions=void 0,e._nextPositions=void 0,e._expandAndWidth=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var Fw=new L,woe=new h;function MHe(e,t){u(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return L.clone(n,Fw),L.multiplyByPoint(Fw,e._center,woe),L.setTranslation(Fw,woe,Fw),Fw},u_highlightColor:function(){return e._highlightColor}})}function LHe(e){if(u(e._rs))return;let t={enabled:!0,factor:-5,units:-5};e._rs=Ve.fromCache({blending:fn.ALPHA_BLEND,depthMask:!1,depthTest:{enabled:!0},polygonOffset:t})}var NHe=`uniform vec4 u_highlightColor; void main() { out_FragColor = u_highlightColor; } `;function FHe(e,t){if(u(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(L2),o=n.getFragmentShaderCallback(!1,void 0,!1)(NHe),r=new ze({defines:["VECTOR_TILE",Ht.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[Ru,i]}),s=new ze({defines:["VECTOR_TILE"],sources:[o]});e._sp=Kt.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:nA})}function BHe(e,t){if(!u(e._command)){let n=e._batchTable.getUniformMapCallback()(e._uniformMap);e._command=new et({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:n,boundingVolume:e._boundingVolume,pass:Ee.TRANSLUCENT,pickId:e._batchTable.getPickId()})}t.commandList.push(e._command)}Zf.getPolylinePositions=function(e,t){let n=e._batchIds,i=e._decodedPositions,o=e._decodedPositionOffsets;if(!u(n)||!u(i))return;let r,s,a=n.length,c=0,l=0;for(r=0;r // vec3 scratchNormal = mix(-startFaceNormalAndVertexCorner.xyz, endFaceNormalAndHalfWidth.xyz, isEnd); scratchNormal = cross(scratchNormal, mix(startEllipsoidNormal, endEllipsoidNormal, isEnd)); vec3 miterPushNormal = czm_normal * normalize(scratchNormal); offset = 2.0 * endFaceNormalAndHalfWidth.w * max(0.0, czm_metersPerPixel(position)); // offset = widthEC offset = offset / dot(miterPushNormal, right); position.xyz += miterPushNormal * (offset * sign(0.5 - mod(startFaceNormalAndVertexCorner.w, 2.0))); gl_Position = czm_depthClamp(czm_projection * position); position = u_modifiedModelView * vec4(startPositionAndHeight.xyz, 1.0); vec3 startNormalEC = czm_normal * startFaceNormalAndVertexCorner.xyz; v_startPlaneEC = vec4(startNormalEC, -dot(startNormalEC, position.xyz)); v_rightPlaneEC = vec4(right, -dot(right, position.xyz)); position = u_modifiedModelView * vec4(endPositionAndHeight.xyz, 1.0); vec3 endNormalEC = czm_normal * endFaceNormalAndHalfWidth.xyz; v_endPlaneEC = vec4(endNormalEC, -dot(endNormalEC, position.xyz)); v_halfWidth = endFaceNormalAndHalfWidth.w; } `;var F2=`in vec4 v_startPlaneEC; in vec4 v_endPlaneEC; in vec4 v_rightPlaneEC; in float v_halfWidth; in vec3 v_volumeUpEC; uniform vec4 u_highlightColor; void main() { float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw))); // Discard for sky if (logDepthOrDepth == 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(0.0, 0.0, 1.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); eyeCoordinate /= eyeCoordinate.w; float halfMaxWidth = v_halfWidth * czm_metersPerPixel(eyeCoordinate); // Expand halfMaxWidth if direction to camera is almost perpendicular with the volume's up direction halfMaxWidth += halfMaxWidth * (1.0 - dot(-normalize(eyeCoordinate.xyz), v_volumeUpEC)); // Check distance of the eye coordinate against the right-facing plane float widthwiseDistance = czm_planeDistance(v_rightPlaneEC, eyeCoordinate.xyz); // Check eye coordinate against the mitering planes float distanceFromStart = czm_planeDistance(v_startPlaneEC, eyeCoordinate.xyz); float distanceFromEnd = czm_planeDistance(v_endPlaneEC, eyeCoordinate.xyz); if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } out_FragColor = u_highlightColor; czm_writeDepthClamp(); } `;function up(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=y(e.ellipsoid,ie.WGS84),this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._minimumMaximumVectorHeights=new H(li._defaultMinTerrainHeight,li._defaultMaxTerrainHeight),this._boundingVolume=Rn.fromRectangle(e.rectangle,li._defaultMinTerrainHeight,li._defaultMaxTerrainHeight,this._ellipsoid),this._classificationType=e.classificationType,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._startEllipsoidNormals=void 0,this._endEllipsoidNormals=void 0,this._startPositionAndHeights=void 0,this._startFaceNormalAndVertexCornerIds=void 0,this._endPositionAndHeights=void 0,this._endFaceNormalAndHalfWidths=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=z.clone(z.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(up.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function HHe(e,t,n){let i=li.getMinimumMaximumHeights(t,n),o=i.minimumTerrainHeight,r=i.maximumTerrainHeight,s=e._minimumMaximumVectorHeights;s.x=o,s.y=r;let a=e._boundingVolume,c=e._rectangle;Rn.fromRectangle(c,o,r,n,a)}function GHe(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+ce.packedLength+ie.packedLength+h.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,ce.pack(t,a,c),c+=ce.packedLength,ie.pack(o,a,c),c+=ie.packedLength,h.pack(r,a,c),a}var WHe=new pi("createVectorTileClampedPolylines"),og={startEllipsoidNormal:0,endEllipsoidNormal:1,startPositionAndHeight:2,endPositionAndHeight:3,startFaceNormalAndVertexCorner:4,endFaceNormalAndHalfWidth:5,a_batchId:6};function jHe(e,t){if(u(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;u(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=GHe(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},l=WHe.scheduleTask(c,a);if(u(l))return l.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._startEllipsoidNormals=new Float32Array(f.startEllipsoidNormals),e._endEllipsoidNormals=new Float32Array(f.endEllipsoidNormals),e._startPositionAndHeights=new Float32Array(f.startPositionAndHeights),e._startFaceNormalAndVertexCornerIds=new Float32Array(f.startFaceNormalAndVertexCornerIds),e._endPositionAndHeights=new Float32Array(f.endPositionAndHeights),e._endFaceNormalAndHalfWidths=new Float32Array(f.endFaceNormalAndHalfWidths),e._vertexBatchIds=new Uint16Array(f.vertexBatchIds);let d=f.indexDatatype;e._indices=d===ke.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),qHe(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function qHe(e,t){if(!u(e._va)){let n=e._startEllipsoidNormals,i=e._endEllipsoidNormals,o=e._startPositionAndHeights,r=e._endPositionAndHeights,s=e._startFaceNormalAndVertexCornerIds,a=e._endFaceNormalAndHalfWidths,c=e._vertexBatchIds,l=e._indices,f=n.byteLength+i.byteLength;f+=o.byteLength+r.byteLength,f+=s.byteLength+a.byteLength,f+=c.byteLength+l.byteLength,e._trianglesLength=l.length/3,e._geometryByteLength=f;let d=ut.createVertexBuffer({context:t,typedArray:n,usage:Be.STATIC_DRAW}),p=ut.createVertexBuffer({context:t,typedArray:i,usage:Be.STATIC_DRAW}),g=ut.createVertexBuffer({context:t,typedArray:o,usage:Be.STATIC_DRAW}),m=ut.createVertexBuffer({context:t,typedArray:r,usage:Be.STATIC_DRAW}),x=ut.createVertexBuffer({context:t,typedArray:s,usage:Be.STATIC_DRAW}),b=ut.createVertexBuffer({context:t,typedArray:a,usage:Be.STATIC_DRAW}),T=ut.createVertexBuffer({context:t,typedArray:c,usage:Be.STATIC_DRAW}),A=ut.createIndexBuffer({context:t,typedArray:l,usage:Be.STATIC_DRAW,indexDatatype:l.BYTES_PER_ELEMENT===2?ke.UNSIGNED_SHORT:ke.UNSIGNED_INT}),C=[{index:og.startEllipsoidNormal,vertexBuffer:d,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:og.endEllipsoidNormal,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:og.startPositionAndHeight,vertexBuffer:g,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:og.endPositionAndHeight,vertexBuffer:m,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:og.startFaceNormalAndVertexCorner,vertexBuffer:x,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:og.endFaceNormalAndHalfWidth,vertexBuffer:b,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:og.a_batchId,vertexBuffer:T,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ti({context:t,attributes:C,indexBuffer:A}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._startEllipsoidNormals=void 0,e._endEllipsoidNormals=void 0,e._startPositionAndHeights=void 0,e._startFaceNormalAndVertexCornerIds=void 0,e._endPositionAndHeights=void 0,e._endFaceNormalAndHalfWidths=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var Bw=new L,voe=new h;function YHe(e,t){u(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return L.clone(n,Bw),L.multiplyByPoint(Bw,e._center,voe),L.setTranslation(Bw,voe,Bw),Bw},u_highlightColor:function(){return e._highlightColor},u_minimumMaximumVectorHeights:function(){return e._minimumMaximumVectorHeights}})}function Doe(e){return Ve.fromCache({cull:{enabled:!0,face:gi.FRONT},blending:fn.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1,stencilTest:{enabled:e,frontFunction:Vn.EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:Vn.EQUAL,backOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},reference:Lt.CESIUM_3D_TILE_MASK,mask:Lt.CESIUM_3D_TILE_MASK}})}function XHe(e){u(e._rs)||(e._rs=Doe(!1),e._rs3DTiles=Doe(!0))}function KHe(e,t){if(u(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(N2),o=n.getFragmentShaderCallback(!1,void 0,!0)(F2),r=new ze({defines:["VECTOR_TILE",Ht.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[Ru,i]}),s=new ze({defines:["VECTOR_TILE"],sources:[o]});e._sp=Kt.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:og})}function ZHe(e,t){let n=e._command;if(!u(e._command)){let o=e._batchTable.getUniformMapCallback()(e._uniformMap);n=e._command=new et({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:o,boundingVolume:e._boundingVolume,pass:Ee.TERRAIN_CLASSIFICATION,pickId:e._batchTable.getPickId()});let r=et.shallowClone(n,n.derivedCommands.tileset);r.renderState=e._rs3DTiles,r.pass=Ee.CESIUM_3D_TILE_CLASSIFICATION,n.derivedCommands.tileset=r}let i=e._classificationType;(i===Un.TERRAIN||i===Un.BOTH)&&t.commandList.push(n),(i===Un.CESIUM_3D_TILE||i===Un.BOTH)&&t.commandList.push(n.derivedCommands.tileset)}up.prototype.getPositions=function(e){return iA.getPolylinePositions(this,e)};up.prototype.createFeatures=function(e,t){let n=this._batchIds,i=n.length;for(let o=0;o{e.isDestroyed()||(e._error=t)})}up.prototype.update=function(e){let t=e.context;if(!this._ready){if(u(this._promise)||(this._promise=t5e(this).then(jHe(this,t))),u(this._error)){let i=this._error;throw this._error=void 0,i}return}YHe(this,t),KHe(this,t),XHe(this);let n=e.passes;(n.render||n.pick)&&ZHe(this,e)};up.prototype.isDestroyed=function(){return!1};up.prototype.destroy=function(){return this._va=this._va&&this._va.destroy(),this._sp=this._sp&&this._sp.destroy(),le(this)};var B2=up;var S6=32767,n5e=new fe,i5e=new h;function o5e(e,t,n,i,o){let r=e.length/3,s=e.subarray(0,r),a=e.subarray(r,2*r),c=e.subarray(2*r,3*r);Wn.zigZagDeltaDecode(s,a,c);let l=new Float64Array(e.length);for(let f=0;f0&&u(e.POLYGON_BATCH_IDS)){let p=t.byteOffset+e.POLYGON_BATCH_IDS.byteOffset;n=new Uint16Array(t.buffer,p,s)}if(a>0&&u(e.POLYLINE_BATCH_IDS)){let p=t.byteOffset+e.POLYLINE_BATCH_IDS.byteOffset;i=new Uint16Array(t.buffer,p,a)}if(c>0&&u(e.POINT_BATCH_IDS)){let p=t.byteOffset+e.POINT_BATCH_IDS.byteOffset;o=new Uint16Array(t.buffer,p,c)}let l=u(n)||u(i)||u(o),f=s>0&&!u(n)||a>0&&!u(i)||c>0&&!u(o);if(l&&f)throw new ue("If one group of batch ids is defined, then all batch ids must be defined");if(!u(n)&&!u(i)&&!u(o)){let p=0;if(!u(n)&&s>0)for(n=new Uint16Array(s),r=0;r0)for(i=new Uint16Array(a),r=0;r0)for(o=new Uint16Array(c),r=0;r0&&(T=Do(i,n,l),n+=l,f>0&&(A=new Uint8Array(t,n,f),A=new Uint8Array(A),n+=f));let C=y(x.POLYGONS_LENGTH,0),S=y(x.POLYLINES_LENGTH,0),w=y(x.POINTS_LENGTH,0),D=C+S+w,O=new S_(e,D,T,A,r5e(e));if(e._batchTable=O,D===0)return;let R=new Ah(x,b),N=R.getGlobalProperty("REGION");if(!u(N))throw new ue("Feature table global property: REGION must be defined");let F=ce.unpack(N),_=N[4],E=N[5],v=e._tile.computedTransform,I=R.getGlobalProperty("RTC_CENTER",X.FLOAT,3);u(I)?(I=h.unpack(I),L.multiplyByPoint(v,I,I)):(I=ce.center(F),I.height=P.lerp(_,E,.5),I=ie.WGS84.cartographicToCartesian(I));let M=s5e(x,b);if(n+=(4-n%4)%4,C>0){R.featuresLength=C;let B=y(R.getPropertyArray("POLYGON_COUNTS",X.UNSIGNED_INT,1),R.getPropertyArray("POLYGON_COUNT",X.UNSIGNED_INT,1));if(!u(B))throw new ue("Feature table property: POLYGON_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let V=y(R.getPropertyArray("POLYGON_INDEX_COUNTS",X.UNSIGNED_INT,1),R.getPropertyArray("POLYGON_INDEX_COUNT",X.UNSIGNED_INT,1));if(!u(V))throw new ue("Feature table property: POLYGON_INDEX_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let U=B.reduce(function(W,K){return W+K*2},0),G=V.reduce(function(W,K){return W+K},0),k=new Uint32Array(t,n,G);n+=d;let Y=new Uint16Array(t,n,U);n+=p;let q,Q;u(x.POLYGON_MINIMUM_HEIGHTS)&&u(x.POLYGON_MAXIMUM_HEIGHTS)&&(q=R.getPropertyArray("POLYGON_MINIMUM_HEIGHTS",X.FLOAT,1),Q=R.getPropertyArray("POLYGON_MAXIMUM_HEIGHTS",X.FLOAT,1)),e._polygons=new M2({positions:Y,counts:B,indexCounts:V,indices:k,minimumHeight:_,maximumHeight:E,polygonMinimumHeights:q,polygonMaximumHeights:Q,center:I,rectangle:F,boundingVolume:e.tile.boundingVolume.boundingVolume,batchTable:O,batchIds:M.polygons,modelMatrix:v})}if(S>0){R.featuresLength=S;let B=y(R.getPropertyArray("POLYLINE_COUNTS",X.UNSIGNED_INT,1),R.getPropertyArray("POLYLINE_COUNT",X.UNSIGNED_INT,1));if(!u(B))throw new ue("Feature table property: POLYLINE_COUNTS must be defined when POLYLINES_LENGTH is greater than 0");let V=R.getPropertyArray("POLYLINE_WIDTHS",X.UNSIGNED_SHORT,1);if(!u(V)){V=new Uint16Array(S);for(let Q=0;Q0){let B=new Uint16Array(t,n,w*3);n+=m,e._points=new R2({positions:B,batchIds:M.points,minimumHeight:_,maximumHeight:E,rectangle:F,batchTable:O})}}function w6(e){let t=e.featuresLength;if(!u(e._features)&&t>0){let n=new Array(t);u(e._polygons)&&e._polygons.createFeatures(e,n),u(e._polylines)&&e._polylines.createFeatures(e,n),u(e._points)&&e._points.createFeatures(e,n),e._features=n}}Oh.prototype.hasProperty=function(e,t){return this._batchTable.hasProperty(e,t)};Oh.prototype.getFeature=function(e){return u(this._features)||w6(this),this._features[e]};Oh.prototype.applyDebugSettings=function(e,t){u(this._polygons)&&this._polygons.applyDebugSettings(e,t),u(this._polylines)&&this._polylines.applyDebugSettings(e,t),u(this._points)&&this._points.applyDebugSettings(e,t)};Oh.prototype.applyStyle=function(e){u(this._features)||w6(this),u(this._polygons)&&this._polygons.applyStyle(e,this._features),u(this._polylines)&&this._polylines.applyStyle(e,this._features),u(this._points)&&this._points.applyStyle(e,this._features)};Oh.prototype.update=function(e,t){let n=!0;u(this._polygons)&&(this._polygons.classificationType=this._tileset.classificationType,this._polygons.debugWireframe=this._tileset.debugWireframe,this._polygons.update(t),n=n&&this._polygons.ready),u(this._polylines)&&(this._polylines.update(t),n=n&&this._polylines.ready),u(this._points)&&(this._points.update(t),n=n&&this._points.ready),u(this._batchTable)&&n&&(u(this._features)||w6(this),this._batchTable.update(e,t),this._ready=!0)};Oh.prototype.getPolylinePositions=function(e){let t=this._polylines;if(u(t))return t.getPositions(e)};Oh.prototype.isDestroyed=function(){return!1};Oh.prototype.destroy=function(){return this._polygons=this._polygons&&this._polygons.destroy(),this._polylines=this._polylines&&this._polylines.destroy(),this._points=this._points&&this._points.destroy(),this._batchTable=this._batchTable&&this._batchTable.destroy(),le(this)};function u5e(e,t,n,i,o,r){let s=t.length,a=0;for(let c=0;c=0?i[r]:void 0}var sA=h5e;function mp(e){e=y(e,y.EMPTY_OBJECT);let 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I=e.cartesianToCartographic(R,B5e),M=e.cartesianToCartographic(N,k5e),B=e.cartesianToCartographic(F,U5e);T.setEndPoints(I,M);let V=T.surfaceDistance;A.setEndPoints(M,B);let U=A.surfaceDistance;C.setEndPoints(B,I);let G=C.surfaceDistance,k=Math.max(V,U,G),Y,q,Q,W,K;k>b?V===k?(Y=`${Math.min(O,D)} ${Math.max(O,D)}`,a=m[Y],u(a)||(q=T.interpolateUsingFraction(.5,L6),Q=(I.height+M.height)*.5,W=h.fromRadians(q.longitude,q.latitude,Q,e,_p),l.push(W.x,W.y,W.z),a=l.length/3-1,m[Y]=a,r&&(K=H.add(_,E,cA),H.multiplyByScalar(K,.5,K),f.push(K.x,K.y))),s.push(O,a,w),s.push(a,D,w)):U===k?(Y=`${Math.min(D,w)} ${Math.max(D,w)}`,a=m[Y],u(a)||(q=A.interpolateUsingFraction(.5,L6),Q=(M.height+B.height)*.5,W=h.fromRadians(q.longitude,q.latitude,Q,e,_p),l.push(W.x,W.y,W.z),a=l.length/3-1,m[Y]=a,r&&(K=H.add(E,v,cA),H.multiplyByScalar(K,.5,K),f.push(K.x,K.y))),s.push(D,a,O),s.push(a,w,O)):G===k&&(Y=`${Math.min(w,O)} ${Math.max(w,O)}`,a=m[Y],u(a)||(q=C.interpolateUsingFraction(.5,L6),Q=(B.height+I.height)*.5,W=h.fromRadians(q.longitude,q.latitude,Q,e,_p),l.push(W.x,W.y,W.z),a=l.length/3-1,m[Y]=a,r&&(K=H.add(v,_,cA),H.multiplyByScalar(K,.5,K),f.push(K.x,K.y))),s.push(w,a,D),s.push(a,O,D)):(g.push(O),g.push(D),g.push(w))}let S={attributes:{position:new we({componentDatatype:X.DOUBLE,componentsPerAttribute:3,values:l})},indices:g,primitiveType:Le.TRIANGLES};return r&&(S.attributes.st=new we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:f})),new ct(S)};rg.scaleToGeodeticHeight=function(e,t,n,i){n=y(n,ie.WGS84);let o=N5e,r=F5e;if(t=y(t,0),i=y(i,!0),u(e)){let s=e.length;for(let a=0;aa?g=P.TWO_PI-c+a:g=a-c;let x=Math.ceil(g/t)+1,b=Math.ceil(m/t)+1,T=g/(x-1),A=m/(b-1),C=ce.northwest(e,r),S=ce.center(e,H5e);(n!==0||i!==0)&&(S.longitude=0;m--)Ts.computePosition(t,n,!1,g,m,x),d[p++]=x.x,d[p++]=x.y,d[p++]=x.z;for(m=0,g=i-2;g>0;g--)Ts.computePosition(t,n,!1,g,m,x),d[p++]=x.x,d[p++]=x.y,d[p++]=x.z;let b=d.length/3*2,T=ke.createTypedArray(d.length/3,b),A=0;for(let S=0;S0){ju.longitude=(t.west+t.east)*.5,ju.latitude=l;let x=n.cartographicToCartesian(ju,dA.origin);h.clone(c,dA.direction);let b=cn.fromPointNormal(e.southwestCornerCartesian,e.westNormal,tre);Ki.rayPlane(dA,b,e.southwestCornerCartesian),f=n.geodeticSurfaceNormal(x,K2)}else f=n.geodeticSurfaceNormalCartographic(ce.southeast(t),K2);let d=h.cross(f,a,ere);h.normalize(d,e.southNormal);let p=t.north,g;if(p<0){ju.longitude=(t.west+t.east)*.5,ju.latitude=p;let x=n.cartographicToCartesian(ju,dA.origin);h.negate(c,dA.direction);let b=cn.fromPointNormal(e.northeastCornerCartesian,e.eastNormal,tre);Ki.rayPlane(dA,b,e.northeastCornerCartesian),g=n.geodeticSurfaceNormal(x,K2)}else g=n.geodeticSurfaceNormalCartographic(ce.northwest(t),K2);let m=h.cross(a,g,ere);h.normalize(m,e.northNormal)}var eGe=new h,tGe=new h,nGe=new h(0,-1,0),iGe=new h(0,0,-1),nre=new h;function oGe(e,t){let n=t.camera,i=n.positionWC,o=n.positionCartographic,r=0;if(!ce.contains(e.rectangle,o)){let l=e.southwestCornerCartesian,f=e.northeastCornerCartesian,d=e.westNormal,p=e.southNormal,g=e.eastNormal,m=e.northNormal;t.mode!==te.SCENE3D&&(l=t.mapProjection.project(ce.southwest(e.rectangle),eGe),l.z=l.y,l.y=l.x,l.x=0,f=t.mapProjection.project(ce.northeast(e.rectangle),tGe),f.z=f.y,f.y=f.x,f.x=0,d=nGe,g=h.UNIT_Y,p=iGe,m=h.UNIT_Z);let x=h.subtract(i,l,nre),b=h.dot(x,d),T=h.dot(x,p),A=h.subtract(i,f,nre),C=h.dot(A,g),S=h.dot(A,m);b>0?r+=b*b:C>0&&(r+=C*C),T>0?r+=T*T:S>0&&(r+=S*S)}let s,a,c;if(t.mode===te.SCENE3D?(s=o.height,a=e.minimumHeight,c=e.maximumHeight):(s=i.x,a=0,c=0),s>c){let l=s-c;r+=l*l}else if(s10&&t*2>e.length&&(this._array=e.slice(t),t=0),this._offset=t,this._length--,n};ag.prototype.peek=function(){if(this._length!==0)return this._array[this._offset]};ag.prototype.contains=function(e){return this._array.indexOf(e)!==-1};ag.prototype.clear=function(){this._array.length=this._offset=this._length=0};ag.prototype.sort=function(e){this._offset>0&&(this._array=this._array.slice(this._offset),this._offset=0),this._array.sort(e)};var U0=ag;var Jo={};Jo.computeHierarchyPackedLength=function(e,t){let n=0,i=[e];for(;i.length>0;){let o=i.pop();if(!u(o))continue;n+=2;let r=o.positions,s=o.holes;if(u(r)&&r.length>0&&(n+=r.length*t.packedLength),u(s)){let a=s.length;for(let c=0;c0;){let r=o.pop();if(!u(r))continue;let s=r.positions,a=r.holes;if(t[n++]=u(s)?s.length:0,t[n++]=u(a)?a.length:0,u(s)){let c=s.length;for(let l=0;l0?new Array(o):void 0;for(let a=0;a0?(n.push(0),i.push(this._planeVertices[0]),o=this._edgeNormals[0]):cn.getPointDistance(this._boundingPlanes[1],t)>0&&(n.push(1),i.push(this._planeVertices[1]),o=this._edgeNormals[1]);let r,s;for(r=0;r<4;r++)s=2+r,cn.getPointDistance(this._boundingPlanes[s],t)>0&&(n.push(s),i.push(this._planeVertices[s]),o=this._edgeNormals[s]);if(n.length===0)return 0;let a,c;if(n.length===1)return c=this._boundingPlanes[n[0]],a=X6(cn.projectPointOntoPlane(c,t,Y6),i[0],c,o),h.distance(a,t);if(n.length===2){if(n[0]===0){let p=[this._vertices[4*n[0]+(n[1]-2)],this._vertices[4*n[0]+(n[1]-2+1)%4]];return a=hre(t,p[0],p[1]),h.distance(a,t)}let f=Number.MAX_VALUE,d;for(r=0;r<2;r++)c=this._boundingPlanes[n[r]],a=X6(cn.projectPointOntoPlane(c,t,Y6),i[r],c,this._edgeNormals[n[r]]),d=h.distanceSquared(a,t),d3)return a=X6(cn.projectPointOntoPlane(this._boundingPlanes[1],t,Y6),this._planeVertices[1],this._boundingPlanes[1],this._edgeNormals[1]),h.distance(a,t);let l=n[1]===2&&n[2]===5?0:1;return n[0]===0?h.distance(t,this._vertices[(n[1]-2+l)%4]):h.distance(t,this._vertices[4+(n[1]-2+l)%4])};var LGe=new h,NGe=new h;function hre(e,t,n){let i=h.subtract(n,t,LGe),o=h.subtract(e,t,NGe),r=h.dot(i,o);if(r<=0)return t;let s=h.dot(i,i);return r>=s?n:(r=r/s,new h((1-r)*t.x+r*n.x,(1-r)*t.y+r*n.y,(1-r)*t.z+r*n.z))}var FGe=new cn(h.UNIT_X,0);function X6(e,t,n,i){let o=Number.MAX_VALUE,r,s,a;for(let c=0;c0&&(m=!0,d+=l),s1||oi(n,"3DTILES_multiple_contents"),s=o&&!r?n.contents[0]:n.content;this._contentHeader=s,this.transform=u(n.transform)?L.unpack(n.transform):L.clone(L.IDENTITY);let a=u(i)?i.computedTransform:e.modelMatrix,c=L.multiply(a,this.transform,new L),l=u(i)?i._initialTransform:L.IDENTITY;this._initialTransform=L.multiply(l,this.transform,new L),this.computedTransform=c,this.metadata=H2(e,n),this._boundingVolume=this.createBoundingVolume(n.boundingVolume,c),this._boundingVolume2D=void 0;let f;u(s)&&u(s.boundingVolume)&&(f=this.createBoundingVolume(s.boundingVolume,c)),this._contentBoundingVolume=f,this._contentBoundingVolume2D=void 0;let d;u(n.viewerRequestVolume)&&(d=this.createBoundingVolume(n.viewerRequestVolume,c)),this._viewerRequestVolume=d,this.geometricError=n.geometricError,this._geometricError=n.geometricError,u(this._geometricError)||(this._geometricError=u(i)?i._geometricError:e._geometricError,Ho._deprecationWarning("geometricErrorUndefined","Required property geometricError is undefined for this tile. Using parent's geometric error instead.")),this.updateGeometricErrorScale();let p;u(n.refine)?((n.refine==="replace"||n.refine==="add")&&Ho._deprecationWarning("lowercase-refine",`This tile uses a lowercase refine "${n.refine}". Instead use "${n.refine.toUpperCase()}".`),p=n.refine.toUpperCase()==="REPLACE"?Uo.REPLACE:Uo.ADD):u(i)?p=i.refine:p=Uo.REPLACE,this.refine=p,this.children=[],this.parent=i;let g,m=!1,x,b,T;if(t=ve.createIfNeeded(t),r)x=zo.UNLOADED,b=t.clone();else if(u(s)){let w=s.uri;u(s.url)&&(Ho._deprecationWarning("contentUrl",'This tileset JSON uses the "content.url" property which has been deprecated. Use "content.uri" instead.'),w=s.url),w===""?(Ho._deprecationWarning("contentUriEmpty","content.uri property is an empty string, which creates a circular dependency, making this tileset invalid. Omit the content property instead"),g=new kw(e,this),m=!0,x=zo.READY):(x=zo.UNLOADED,b=t.getDerivedResource({url:w}),T=nc.getServerKey(b.getUrlComponent()))}else g=new kw(e,this),m=!0,x=zo.READY;this._content=g,this._contentResource=b,this._contentState=x,this._expiredContent=void 0,this._serverKey=T,this.hasEmptyContent=m,this.hasTilesetContent=!1,this.hasImplicitContent=!1,this.hasImplicitContentMetadata=!1,this.hasMultipleContents=r,this.cacheNode=void 0;let A=n.expire,C,S;u(A)&&(C=A.duration,u(A.date)&&(S=J.fromIso8601(A.date))),this.expireDuration=C,this.expireDate=S,this.lastStyleTime=0,this._optimChildrenWithinParent=Jf.NOT_COMPUTED,this.clippingPlanesDirty=!1,this.priorityDeferred=!1,this.implicitTileset=void 0,this.implicitCoordinates=void 0,this.implicitSubtree=void 0,this._distanceToCamera=0,this._centerZDepth=0,this._screenSpaceError=0,this._screenSpaceErrorProgressiveResolution=0,this._visibilityPlaneMask=0,this._visible=!1,this._inRequestVolume=!1,this._finalResolution=!0,this._depth=0,this._stackLength=0,this._selectionDepth=0,this._updatedVisibilityFrame=0,this._touchedFrame=0,this._visitedFrame=0,this._selectedFrame=0,this._requestedFrame=0,this._ancestorWithContent=void 0,this._ancestorWithContentAvailable=void 0,this._refines=!1,this._shouldSelect=!1,this._isClipped=!0,this._clippingPlanesState=0,this._debugBoundingVolume=void 0,this._debugContentBoundingVolume=void 0,this._debugViewerRequestVolume=void 0,this._debugColor=z.fromRandom({alpha:1}),this._debugColorizeTiles=!1,this._priority=0,this._priorityHolder=this,this._priorityProgressiveResolution=!1,this._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1,this._priorityReverseScreenSpaceError=0,this._foveatedFactor=0,this._wasMinPriorityChild=!1,this._loadTimestamp=new J,this._commandsLength=0,this._color=void 0,this._colorDirty=!1,this._request=void 0}Ho._deprecationWarning=kr;Object.defineProperties(Ho.prototype,{tileset:{get:function(){return this._tileset}},content:{get:function(){return this._content}},boundingVolume:{get:function(){return this._boundingVolume}},contentBoundingVolume:{get:function(){return y(this._contentBoundingVolume,this._boundingVolume)}},boundingSphere:{get:function(){return this._boundingVolume.boundingSphere}},isVisible:{get:function(){return this._visible&&this._inRequestVolume}},extras:{get:function(){return this._header.extras}},color:{get:function(){return u(this._color)||(this._color=new z),z.clone(this._color)},set:function(e){this._color=z.clone(e,this._color),this._colorDirty=!0}},hasRenderableContent:{get:function(){return!this.hasEmptyContent&&!this.hasTilesetContent&&!this.hasImplicitContent}},contentAvailable:{get:function(){return this.contentReady&&this.hasRenderableContent||u(this._expiredContent)&&!this.contentFailed}},contentReady:{get:function(){return this._contentState===zo.READY}},contentUnloaded:{get:function(){return this._contentState===zo.UNLOADED}},hasUnloadedRenderableContent:{get:function(){return this.hasRenderableContent&&this.contentUnloaded}},contentExpired:{get:function(){return this._contentState===zo.EXPIRED}},contentFailed:{get:function(){return this._contentState===zo.FAILED}},commandsLength:{get:function(){return this._commandsLength}}});var dg=new h;function GGe(e,t){let{tileset:n,boundingSphere:i}=e,{radius:o,center:r}=i,{camera:s}=t,a=h.multiplyByScalar(s.directionWC,e._centerZDepth,dg),c=h.add(s.positionWC,a,dg),l=h.subtract(c,r,dg);if(h.magnitude(l)>o){let S=h.normalize(l,dg),w=h.multiplyByScalar(S,o,dg),D=h.add(r,w,dg),O=h.subtract(D,s.positionWC,dg),R=h.normalize(O,dg);e._foveatedFactor=1-Math.abs(h.dot(s.directionWC,R))}else e._foveatedFactor=0;let p=e.refine===Uo.REPLACE,g=n.isSkippingLevelOfDetail;if(p&&!g||!n.foveatedScreenSpaceError||n.foveatedConeSize===1||e._priorityProgressiveResolution&&p&&g||n._pass===Oo.PRELOAD_FLIGHT||n._pass===Oo.PRELOAD)return!1;let m=1-Math.cos(s.frustum.fov*.5),x=n.foveatedConeSize*m;if(e._foveatedFactor<=x)return!1;let b=m-x,T=P.clamp((e._foveatedFactor-x)/b,0,1),A=n.foveatedInterpolationCallback(n.foveatedMinimumScreenSpaceErrorRelaxation,n.memoryAdjustedScreenSpaceError,T),C=e._screenSpaceError===0&&u(e.parent)?e.parent._screenSpaceError*.5:e._screenSpaceError;return n.memoryAdjustedScreenSpaceError-A<=C}var xre=new J;Ho.prototype.getScreenSpaceError=function(e,t,n){let i=this._tileset,o=y(n,1),r=u(this.parent)?this.parent.geometricError:i._scaledGeometricError,s=t?r:this.geometricError;if(s===0)return 0;let{camera:a,context:c}=e,l=a.frustum,f=c.drawingBufferWidth,d=c.drawingBufferHeight*o,p;if(e.mode===te.SCENE2D||l instanceof en){let g=l.offCenterFrustum;u(g)&&(l=g);let m=Math.max(l.top-l.bottom,l.right-l.left)/Math.max(f,d);p=s/m}else{let g=Math.max(this._distanceToCamera,P.EPSILON7),m=l.sseDenominator;if(p=s*d/(g*m),i.dynamicScreenSpaceError){let x=i._dynamicScreenSpaceErrorComputedDensity,b=i.dynamicScreenSpaceErrorFactor,T=P.fog(g,x)*b;p-=T}}return p/=e.pixelRatio,p};function WGe(e,t){if(e.progressiveResolutionHeightFraction<=0||e.progressiveResolutionHeightFraction>.5)return!1;let n=e.memoryAdjustedScreenSpaceError,i=t._screenSpaceErrorProgressiveResolution>n;t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1;let o=t.parent,r=t._screenSpaceErrorProgressiveResolution<=n,s=u(o)&&o._screenSpaceErrorProgressiveResolution>n;return r&&s&&(t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!0,i=!0),i}function jGe(e,t){let n=t.parent,o=u(n)&&(!e.isSkippingLevelOfDetail||t._screenSpaceError===0||n.hasTilesetContent||n.hasImplicitContent)?n._screenSpaceError:t._screenSpaceError;return e.root._screenSpaceError-o}Ho.prototype.updateVisibility=function(e){let{parent:t,tileset:n}=this;if(this._updatedVisibilityFrame===n._updatedVisibilityFrame)return;let i=u(t)?t.computedTransform:n.modelMatrix,o=u(t)?t._visibilityPlaneMask:Jr.MASK_INDETERMINATE;this.updateTransform(i),this._distanceToCamera=this.distanceToTile(e),this._centerZDepth=this.distanceToTileCenter(e),this._screenSpaceError=this.getScreenSpaceError(e,!1),this._screenSpaceErrorProgressiveResolution=this.getScreenSpaceError(e,!1,n.progressiveResolutionHeightFraction),this._visibilityPlaneMask=this.visibility(e,o),this._visible=this._visibilityPlaneMask!==Jr.MASK_OUTSIDE,this._inRequestVolume=this.insideViewerRequestVolume(e),this._priorityReverseScreenSpaceError=jGe(n,this),this._priorityProgressiveResolution=WGe(n,this),this.priorityDeferred=GGe(this,e),this._updatedVisibilityFrame=n._updatedVisibilityFrame};Ho.prototype.updateExpiration=function(){if(u(this.expireDate)&&this.contentReady&&!this.hasEmptyContent&&!this.hasMultipleContents){let e=J.now(xre);J.lessThan(this.expireDate,e)&&(this._contentState=zo.EXPIRED,this._expiredContent=this._content)}};function qGe(e){if(!u(e.expireDuration))return;let t=J.now(xre);J.addSeconds(t,e.expireDuration,t),u(e.expireDate)?J.lessThan(e.expireDate,t)&&J.clone(t,e.expireDate):e.expireDate=J.clone(t)}function YGe(e){return function(){return e._priority}}Ho.prototype.requestContent=function(){if(!this.hasEmptyContent)return this.hasMultipleContents?XGe(this):ZGe(this)};function XGe(e){let t=e._content,n=e._tileset;if(!u(t)){let o=oi(e._header,"3DTILES_multiple_contents")?e._header.extensions["3DTILES_multiple_contents"]:e._header;t=new G2(n,e,e._contentResource.clone(),o),e._content=t}let i=t.requestInnerContents();if(u(i))return e._contentState=zo.LOADING,i.then(o=>{if(!e.isDestroyed()&&u(o))return e._contentState=zo.PROCESSING,t}).catch(o=>{if(!e.isDestroyed())throw e._contentState=zo.FAILED,o})}async function KGe(e,t,n,i,o){let r=e._contentState;e._contentState=zo.LOADING,++t.statistics.numberOfPendingRequests;let s;try{s=await o}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;if(n.cancelled||n.state===Qn.CANCELLED){e._contentState=r,++t.statistics.numberOfAttemptedRequests;return}throw e._contentState=zo.FAILED,a}if(e.isDestroyed()){--t.statistics.numberOfPendingRequests;return}if(n.cancelled||n.state===Qn.CANCELLED){e._contentState=r,--t.statistics.numberOfPendingRequests,++t.statistics.numberOfAttemptedRequests;return}try{let a=await $Ge(e,s);return--t.statistics.numberOfPendingRequests,e.isDestroyed()?void 0:(i&&(e.expireDate=void 0),e._content=a,e._contentState=zo.PROCESSING,a)}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;throw e._contentState=zo.FAILED,a}}function ZGe(e){let t=e._contentResource.clone(),n=e.contentExpired;n&&t.setQueryParameters({expired:e.expireDate.toString()});let i=new Xo({throttle:!0,throttleByServer:!0,type:Qr.TILES3D,priorityFunction:YGe(e),serverKey:e._serverKey});e._request=i,t.request=i;let o=e._tileset,r=t.fetchArrayBuffer();if(!u(r)){++o.statistics.numberOfAttemptedRequests;return}return KGe(e,o,i,n,r)}async function $Ge(e,t){let n=pp(t),i=e._tileset;i._disableSkipLevelOfDetail=i._disableSkipLevelOfDetail||n.contentType===xs.GEOMETRY||n.contentType===xs.VECTOR,(n.contentType===xs.IMPLICIT_SUBTREE||n.contentType===xs.IMPLICIT_SUBTREE_JSON)&&(e.hasImplicitContent=!0),n.contentType===xs.EXTERNAL_TILESET&&(e.hasTilesetContent=!0);let o,r=oA[n.contentType];if(e.isDestroyed())return;u(n.binaryPayload)?o=await Promise.resolve(r(i,e,e._contentResource,n.binaryPayload.buffer,0)):o=await Promise.resolve(r(i,e,e._contentResource,n.jsonPayload));let s=e._contentHeader;if(e.hasImplicitContentMetadata){let c=e.implicitSubtree,l=e.implicitCoordinates;o.metadata=c.getContentMetadataView(l,0)}else e.hasImplicitContent||(o.metadata=rA(i,s));let a=sA(i,s);return u(a)&&(o.group=new yT({metadata:a})),o}Ho.prototype.cancelRequests=function(){this.hasMultipleContents?this._content.cancelRequests():this._request.cancel()};Ho.prototype.unloadContent=function(){this.hasRenderableContent&&(this._content=this._content&&this._content.destroy(),this._contentState=zo.UNLOADED,this.lastStyleTime=0,this.clippingPlanesDirty=this._clippingPlanesState===0,this._clippingPlanesState=0,this._debugColorizeTiles=!1,this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy())};var bre=new se;function $6(e,t){if(t.mode!==te.SCENE3D&&!u(e._boundingVolume2D)){let n=e._boundingVolume.boundingSphere,i=se.projectTo2D(n,t.mapProjection,bre);e._boundingVolume2D=new fg(i.center,i.radius)}return t.mode!==te.SCENE3D?e._boundingVolume2D:e._boundingVolume}function QGe(e,t){if(t.mode!==te.SCENE3D&&!u(e._contentBoundingVolume2D)){let n=e._contentBoundingVolume.boundingSphere,i=se.projectTo2D(n,t.mapProjection,bre);e._contentBoundingVolume2D=new fg(i.center,i.radius)}return t.mode!==te.SCENE3D?e._contentBoundingVolume2D:e._contentBoundingVolume}Ho.prototype.visibility=function(e,t){let n=e.cullingVolume,i=$6(this,e),o=this._tileset,r=o.clippingPlanes;if(u(r)&&r.enabled){let s=r.computeIntersectionWithBoundingVolume(i,o.clippingPlanesOriginMatrix);if(this._isClipped=s!==Qt.INSIDE,s===Qt.OUTSIDE)return Jr.MASK_OUTSIDE}return n.computeVisibilityWithPlaneMask(i,t)};Ho.prototype.contentVisibility=function(e){if(!u(this._contentBoundingVolume))return Qt.INSIDE;if(this._visibilityPlaneMask===Jr.MASK_INSIDE)return Qt.INSIDE;let t=e.cullingVolume,n=QGe(this,e),i=this._tileset,o=i.clippingPlanes;if(u(o)&&o.enabled){let r=o.computeIntersectionWithBoundingVolume(n,i.clippingPlanesOriginMatrix);if(this._isClipped=r!==Qt.INSIDE,r===Qt.OUTSIDE)return Qt.OUTSIDE}return t.computeVisibility(n)};Ho.prototype.distanceToTile=function(e){return $6(this,e).distanceToCamera(e)};var JGe=new h;Ho.prototype.distanceToTileCenter=function(e){let n=$6(this,e).boundingVolume,i=h.subtract(n.center,e.camera.positionWC,JGe);return h.dot(e.camera.directionWC,i)};Ho.prototype.insideViewerRequestVolume=function(e){let t=this._viewerRequestVolume;return!u(t)||t.distanceToCamera(e)===0};var Tre=new $,Are=new h,e6e=new $,Cre=new h,Ere=new ce,t6e=new Rn,Z6=new L;function n6e(e,t,n){let i=h.fromElements(e[0],e[1],e[2],Cre),o=$.fromArray(e,3,e6e);i=L.multiplyByPoint(t,i,i);let r=L.getMatrix3(t,Tre);return o=$.multiply(r,o,o),u(n)?(n.update(i,o),n):new id(i,o)}function i6e(e,t,n,i){let o=ce.unpack(e,0,Ere),r=e[4],s=e[5],a=Rn.fromRectangle(o,r,s,ie.WGS84,t6e),c=a.center,l=a.halfAxes;t=L.multiplyTransformation(t,L.inverseTransformation(n,Z6),Z6),c=L.multiplyByPoint(t,c,c);let f=L.getMatrix3(t,Tre);return l=$.multiply(f,l,l),u(i)&&i instanceof id?(i.update(c,l),i):new id(c,l)}function o6e(e,t,n,i){if(!L.equalsEpsilon(t,n,P.EPSILON8))return i6e(e,t,n,i);if(u(i))return i;let o=ce.unpack(e,0,Ere);return new td({rectangle:o,minimumHeight:e[4],maximumHeight:e[5]})}function r6e(e,t,n){let i=h.fromElements(e[0],e[1],e[2],Cre),o=e[3];i=L.multiplyByPoint(t,i,i);let r=L.getScale(t,Are),s=h.maximumComponent(r);return o*=s,u(n)?(n.update(i,o),n):new fg(i,o)}Ho.prototype.createBoundingVolume=function(e,t,n){let i=this.metadata,o;if(u(i)&&(o=IT.parseBoundingVolumeSemantic("TILE",i)),u(o)&&(e=o),!u(e))throw new ue("boundingVolume must be defined");if(oi(e,"3DTILES_bounding_volume_S2"))return new $2(e.extensions["3DTILES_bounding_volume_S2"]);let{box:r,region:s,sphere:a}=e;if(u(r))return n6e(r,t,n);if(u(s))return o6e(s,t,this._initialTransform,n);if(u(a))return r6e(a,t,n);throw new ue("boundingVolume must contain a sphere, region, or box")};Ho.prototype.updateTransform=function(e){e=y(e,L.IDENTITY);let t=L.multiplyTransformation(e,this.transform,Z6);if(!!L.equals(t,this.computedTransform))return;L.clone(t,this.computedTransform);let i=this._header,o=this._contentHeader;this._boundingVolume=this.createBoundingVolume(i.boundingVolume,this.computedTransform,this._boundingVolume),u(this._contentBoundingVolume)&&(this._contentBoundingVolume=this.createBoundingVolume(o.boundingVolume,this.computedTransform,this._contentBoundingVolume)),u(this._viewerRequestVolume)&&(this._viewerRequestVolume=this.createBoundingVolume(i.viewerRequestVolume,this.computedTransform,this._viewerRequestVolume)),this.updateGeometricErrorScale(),this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy()};Ho.prototype.updateGeometricErrorScale=function(){let e=L.getScale(this.computedTransform,Are),t=h.maximumComponent(e);if(this.geometricError=this._geometricError*t,!u(this.parent)){let n=this._tileset;n._scaledGeometricError=n._geometricError*t}};function s6e(e,t,n,i){if(!i.isRender)return;let o=u(e._contentHeader)&&u(e._contentHeader.boundingVolume),r=t.debugShowBoundingVolume||t.debugShowContentBoundingVolume&&!o;if(r){let c;e._finalResolution?e.hasRenderableContent?c=z.WHITE:c=z.DARKGRAY:c=z.YELLOW,u(e._debugBoundingVolume)||(e._debugBoundingVolume=e._boundingVolume.createDebugVolume(c)),e._debugBoundingVolume.update(n);let l=e._debugBoundingVolume.getGeometryInstanceAttributes("outline");l.color=Bt.toValue(c,l.color)}else!r&&u(e._debugBoundingVolume)&&(e._debugBoundingVolume=e._debugBoundingVolume.destroy());t.debugShowContentBoundingVolume&&o?(u(e._debugContentBoundingVolume)||(e._debugContentBoundingVolume=e._contentBoundingVolume.createDebugVolume(z.BLUE)),e._debugContentBoundingVolume.update(n)):!t.debugShowContentBoundingVolume&&u(e._debugContentBoundingVolume)&&(e._debugContentBoundingVolume=e._debugContentBoundingVolume.destroy()),t.debugShowViewerRequestVolume&&u(e._viewerRequestVolume)?(u(e._debugViewerRequestVolume)||(e._debugViewerRequestVolume=e._viewerRequestVolume.createDebugVolume(z.YELLOW)),e._debugViewerRequestVolume.update(n)):!t.debugShowViewerRequestVolume&&u(e._debugViewerRequestVolume)&&(e._debugViewerRequestVolume=e._debugViewerRequestVolume.destroy());let s=t.debugColorizeTiles&&!e._debugColorizeTiles||u(t._heatmap.tilePropertyName),a=!t.debugColorizeTiles&&e._debugColorizeTiles;s?(t._heatmap.colorize(e,n),e._debugColorizeTiles=!0,e.color=e._debugColor):a&&(e._debugColorizeTiles=!1,e.color=z.WHITE),e._colorDirty&&(e._colorDirty=!1,e._content.applyDebugSettings(!0,e._color)),a&&t.makeStyleDirty()}function a6e(e,t,n){let i=e._expiredContent;if(!e.hasMultipleContents&&u(i)){if(!e.contentReady){try{i.update(t,n)}catch{}return}e._expiredContent.destroy(),e._expiredContent=void 0}if(u(e.content))try{e.content.update(t,n)}catch(o){throw e._contentState=zo.FAILED,o}}function c6e(e,t){let n=t.clippingPlanes,i=0;u(n)&&e._isClipped&&n.enabled&&(i=n.clippingPlanesState),i!==e._clippingPlanesState&&(e._clippingPlanesState=i,e.clippingPlanesDirty=!0)}Ho.prototype.update=function(e,t,n){let{commandList:i}=t,o=i.length;c6e(this,e),s6e(this,e,t,n),a6e(this,e,t);let r=i.length;this._commandsLength=r-o;for(let s=o;se.cacheBytes||n);){let s=r.item;r=r.next,this.unloadTile(e,s,t)}};Y0.prototype.trim=function(){this._trimTiles=!0};var oF=Y0;function rF(e){this.tilePropertyName=e,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE,this._previousMinimum=Number.MAX_VALUE,this._previousMaximum=-Number.MAX_VALUE,this._referenceMinimum={},this._referenceMaximum={}}function J6(e,t){let n;return t==="_loadTimestamp"?n=J.toDate(e).getTime():n=e,n}rF.prototype.setReferenceMinimumMaximum=function(e,t,n){this._referenceMinimum[n]=J6(e,n),this._referenceMaximum[n]=J6(t,n)};function f6e(e,t){let n=e.tilePropertyName;if(u(n)){let i=J6(t[n],n);return u(i)?(e._maximum=Math.max(i,e._maximum),e._minimum=Math.min(i,e._minimum),i):(e.tilePropertyName=void 0,i)}}var Q6=[new z(.1,.1,.1,1),new z(.153,.278,.878,1),new z(.827,.231,.49,1),new z(.827,.188,.22,1),new z(1,.592,.259,1),new z(1,.843,0,1)];rF.prototype.colorize=function(e,t){let n=this.tilePropertyName;if(!u(n)||!e.contentAvailable||e._selectedFrame!==t.frameNumber)return;let i=f6e(this,e),o=this._previousMinimum,r=this._previousMaximum;if(o===Number.MAX_VALUE||r===-Number.MAX_VALUE)return;let s=r-o+P.EPSILON7,c=P.clamp(i-o,0,s)/s,l=Q6.length-1,f=c*l,d=Math.floor(f),p=Math.ceil(f),g=f-d,m=Q6[d],x=Q6[p],b=z.clone(z.WHITE);b.red=P.lerp(m.red,x.red,g),b.green=P.lerp(m.green,x.green,g),b.blue=P.lerp(m.blue,x.blue,g),e._debugColor=b};rF.prototype.resetMinimumMaximum=function(){let e=this.tilePropertyName;if(u(e)){let t=this._referenceMinimum[e],n=this._referenceMaximum[e],i=u(t)&&u(n);this._previousMinimum=i?t:this._minimum,this._previousMaximum=i?n:this._maximum,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE}};var sF=rF;function bA(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfPendingRequests=0,this.numberOfTilesProcessing=0,this.numberOfTilesWithContentReady=0,this.numberOfTilesTotal=0,this.numberOfLoadedTilesTotal=0,this.numberOfFeaturesSelected=0,this.numberOfFeaturesLoaded=0,this.numberOfPointsSelected=0,this.numberOfPointsLoaded=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0,this.geometryByteLength=0,this.texturesByteLength=0,this.batchTableByteLength=0}bA.prototype.clear=function(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfFeaturesSelected=0,this.numberOfPointsSelected=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0};function aF(e,t,n,i){let o=t.innerContents,r=t.pointsLength,s=t.trianglesLength,a=t.featuresLength,c=t.geometryByteLength,l=t.texturesByteLength,f=t.batchTableByteLength;if(i?(e.numberOfFeaturesLoaded+=n?-a:a,e.numberOfPointsLoaded+=n?-r:r,e.geometryByteLength+=n?-c:c,e.texturesByteLength+=n?-l:l,e.batchTableByteLength+=n?-f:f):(e.numberOfFeaturesSelected+=n?-a:a,e.numberOfPointsSelected+=n?-r:r,e.numberOfTrianglesSelected+=n?-s:s),u(o)){let d=o.length;for(let p=0;p>1)&858993459,e=(e^e>>2)&252645135,e=(e^e>>4)&16711935,e=(e^e>>8)&65535,e}function t9(e){return e&=153391689,e=(e^e>>2)&51130563,e=(e^e>>4)&50393103,e=(e^e>>8)&4278190335,e=(e^e>>16)&1023,e}Yw.encode2D=function(e,t){return(Dre(e)|Dre(t)<<1)>>>0};Yw.decode2D=function(e,t){return u(t)||(t=new Array(2)),t[0]=Ire(e),t[1]=Ire(e>>1),t};Yw.encode3D=function(e,t,n){return e9(e)|e9(t)<<1|e9(n)<<2};Yw.decode3D=function(e,t){return u(t)||(t=new Array(3)),t[0]=t9(e),t[1]=t9(e>>1),t[2]=t9(e>>2),t};var X0=Yw;function Ro(e){this.subdivisionScheme=e.subdivisionScheme,this.subtreeLevels=e.subtreeLevels,this.level=e.level,this.x=e.x,this.y=e.y,this.z=void 0,e.subdivisionScheme===zr.OCTREE&&(this.z=e.z)}Object.defineProperties(Ro.prototype,{childIndex:{get:function(){let e=0;return e|=this.x&1,e|=(this.y&1)<<1,this.subdivisionScheme===zr.OCTREE&&(e|=(this.z&1)<<2),e}},mortonIndex:{get:function(){return this.subdivisionScheme===zr.OCTREE?X0.encode3D(this.x,this.y,this.z):X0.encode2D(this.x,this.y)}},tileIndex:{get:function(){let e=this.subdivisionScheme===zr.OCTREE?((1<<3*this.level)-1)/7:((1<<2*this.level)-1)/3,t=this.mortonIndex;return e+t}}});Ro.prototype.getDescendantCoordinates=function(e){let t=this.level+e.level,n=(this.x<>t,i=e.y>>t,o=this.x===n,r=this.y===i;if(this.subdivisionScheme===zr.OCTREE){let s=e.z>>t,a=this.z===s;return o&&r&&a}return o&&r};Ro.prototype.isEqual=function(e){return this.subdivisionScheme===e.subdivisionScheme&&this.subtreeLevels===e.subtreeLevels&&this.level===e.level&&this.x===e.x&&this.y===e.y&&(this.subdivisionScheme===zr.OCTREE?this.z===e.z:!0)};Ro.prototype.isImplicitTilesetRoot=function(){return this.level===0};Ro.prototype.isSubtreeRoot=function(){return this.level%this.subtreeLevels===0};Ro.prototype.isBottomOfSubtree=function(){return this.level%this.subtreeLevels===this.subtreeLevels-1};Ro.prototype.getTemplateValues=function(){let e={level:this.level,x:this.x,y:this.y};return this.subdivisionScheme===zr.OCTREE&&(e.z=this.z),e};var Pre=[0,0,0];Ro.fromMortonIndex=function(e,t,n,i){let o;return e===zr.OCTREE?(o=X0.decode3D(i,Pre),new Ro({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1],z:o[2]})):(o=X0.decode2D(i,Pre),new Ro({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1]}))};Ro.fromTileIndex=function(e,t,n){let i,o,r;return e===zr.OCTREE?(i=Math.floor(P.log2(7*n+1)/3),o=((1<<3*i)-1)/7,r=n-o):(i=Math.floor(P.log2(3*n+1)/2),o=((1<<2*i)-1)/3,r=n-o),Ro.fromMortonIndex(e,t,i,r)};var AA=Ro;function bp(){}bp.selectTiles=function(e,t){de.throwInstantiationError()};bp.sortChildrenByDistanceToCamera=function(e,t){return t._distanceToCamera===0&&e._distanceToCamera===0?t._centerZDepth-e._centerZDepth:t._distanceToCamera-e._distanceToCamera};bp.canTraverse=function(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:e._screenSpaceError>e.tileset.memoryAdjustedScreenSpaceError};bp.selectTile=function(e,t){if(e.contentVisibility(t)===Qt.OUTSIDE)return;let{content:n,tileset:i}=e;n.featurePropertiesDirty?(n.featurePropertiesDirty=!1,e.lastStyleTime=0,i._selectedTilesToStyle.push(e)):e._selectedFrame0;if((e.hasTilesetContent||e.hasImplicitContent)&&n){let r=e.children[0];Ore(r,t),e._visible=r._visible;return}if(_6e(e,t)){e._visible=!1;return}let i=e.refine===Uo.REPLACE,o=e._optimChildrenWithinParent===Jf.USE_OPTIMIZATION;if(i&&o&&n&&!g6e(e,t)){++e.tileset._statistics.numberOfTilesCulledWithChildrenUnion,e._visible=!1;return}}function _6e(e,t){let{parent:n,tileset:i}=e;return!u(n)||n.hasTilesetContent||n.hasImplicitContent||n.refine!==Uo.ADD?!1:e.getScreenSpaceError(t,!0)<=i.memoryAdjustedScreenSpaceError}function g6e(e,t){let n=!1,i=e.children;for(let o=0;o0;){Xw.stackMaximumLength=Math.max(Xw.stackMaximumLength,s.length);let a=s.pop(),c=a.refine===Uo.ADD,l=a.refine===Uo.REPLACE,f=x6e(a);f&&b6e(a,s,t),(c||l&&!f)&&(T6e(e,a),o(a,t),A6e(a,t),a.hasRenderableContent&&!a.contentAvailable&&(n=!1)),r(a,t)}return Xw.stack.trim(Xw.stackMaximumLength),n};function x6e(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:(e.hasEmptyContent,!0)}function b6e(e,t,n){let{children:i}=e;for(let o=0;o0;){Kw.stackMaximumLength=Math.max(Kw.stackMaximumLength,a.length);let c=a.pop(),l=c.parent,f=!u(l)||l._refines;c._refines=i(c)?C6e(c,a,t)&&f:!1;let d=!c._refines&&f;c.hasRenderableContent?c.refine===Uo.ADD?(n9(c,t),o(c,t)):c.refine===Uo.REPLACE&&(o(c,t),d&&n9(c,t)):(n._emptyTiles.push(c),o(c,t),d&&n9(c,t)),r(c,t),s(c,t)}}function S6e(e,t){let{canTraverse:n,updateTile:i,loadTile:o,touchTile:r}=Us,s=!0,a=Zw.stack;for(a.push(e);a.length>0;){Zw.stackMaximumLength=Math.max(Zw.stackMaximumLength,a.length);let c=a.pop(),l=c.children,f=l.length,d=!c.hasRenderableContent&&n(c),p=!c.hasRenderableContent&&c.children.length===0;if(!d&&!c.contentAvailable&&!p&&(s=!1),i(c,t),c.isVisible||(o(c,t),r(c,t)),d)for(let g=0;g0;){Qw.stackMaximumLength=Math.max(Qw.stackMaximumLength,r.length);let a=r.pop().children;for(let c=0;cn._depth+e.skipLevels)}function P6e(e,t,n){let{tileset:i,children:o}=e,{updateTile:r,loadTile:s,touchTile:a}=Us;for(let l=0;lt:e._screenSpaceError>t:!0}function R6e(e,t){let{tileset:n}=e,i=n.immediatelyLoadDesiredLevelOfDetail?Number.MAX_VALUE:Math.max(n.baseScreenSpaceError,n.memoryAdjustedScreenSpaceError),{canTraverse:o,loadTile:r,visitTile:s,touchTile:a}=Us,c=$w.stack;for(c.push(e);c.length>0;){$w.stackMaximumLength=Math.max($w.stackMaximumLength,c.length);let l=c.pop();D6e(l,t);let f=l.parent,d=!u(f)||f._refines;l._refines=o(l)?P6e(l,c,t)&&d:!1;let p=!l._refines&&d;l.hasRenderableContent?l.refine===Uo.ADD?(fF(l,t),r(l,t)):l.refine===Uo.REPLACE&&(O6e(l,i)?(r(l,t),p&&fF(l,t)):p?(fF(l,t),r(l,t)):I6e(n,l)&&r(l,t)):(n._emptyTiles.push(l),r(l,t),p&&fF(l,t)),s(l,t),a(l,t)}}function M6e(e,t){let{selectTile:n,canTraverse:i}=Us,{stack:o,ancestorStack:r}=Tp,s;for(o.push(e);o.length>0||r.length>0;){if(Tp.stackMaximumLength=Math.max(Tp.stackMaximumLength,o.length),Tp.ancestorStackMaximumLength=Math.max(Tp.ancestorStackMaximumLength,r.length),r.length>0){let l=r.peek();if(l._stackLength===o.length){r.pop(),l!==s&&(l._finalResolution=!1),n(l,t);continue}}let a=o.pop();if(!u(a))continue;let c=i(a);if(a._shouldSelect)if(a.refine===Uo.ADD)n(a,t);else{if(a._selectionDepth=r.length,a._selectionDepth>0&&(a.tileset.hasMixedContent=!0),s=a,!c){n(a,t);continue}r.push(a),a._stackLength=o.length}if(c){let l=a.children;for(let f=0;fli._defaultMinTerrainHeight&&(s._initialClippingPlanesOriginMatrix=Rt.eastNorthUpToFixedFrame(m)),s._clippingPlanesOriginMatrix=L.clone(s._initialClippingPlanesOriginMatrix),s};br.loadJson=function(e){return ve.createIfNeeded(e).fetchJson()};br.prototype.makeStyleDirty=function(){this._styleEngine.makeDirty()};br.prototype.loadTileset=function(e,t,n){let i=t.asset;if(!u(i))throw new ue("Tileset must have an asset property.");if(i.version!=="0.0"&&i.version!=="1.0"&&i.version!=="1.1")throw new ue("The tileset must be 3D Tiles version 0.0, 1.0, or 1.1");u(t.extensionsRequired)&&br.checkSupportedExtensions(t.extensionsRequired);let o=this._statistics,r=i.tilesetVersion;u(r)&&(this._basePath+=`?v=${r}`,e=e.clone(),e.setQueryParameters({v:r}));let s=Nre(this,e,t.root,n);u(n)&&(n.children.push(s),s._depth=n._depth+1);let a=[];for(a.push(s);a.length>0;){let c=a.pop();++o.numberOfTilesTotal,this._allTilesAdditive=this._allTilesAdditive&&c.refine===Uo.ADD;let l=c._header.children;if(u(l))for(let f=0;fb.minimumRadius){let C=fe.fromCartesian(A,b,N6e);n=h.normalize(a.positionWC,Fre),i=a.directionWC,o=a.positionCartographic.height,r=0,s=C.height*2}else{let C=L.multiplyByPoint(x,a.positionWC,k6e);if(n=h.UNIT_Z,i=L.multiplyByPointAsVector(x,a.directionWC,U6e),i=h.normalize(i,i),o=C.z,l instanceof id){let S=c._header.boundingVolume.box[11];r=A.z-S,s=A.z+S}else if(l instanceof fg){let S=T.radius;r=A.z-S,s=A.z+S}}}let f=e.dynamicScreenSpaceErrorHeightFalloff,d=r+(s-r)*f,p=s,g=P.clamp((o-d)/(p-d),0,1),m=1-Math.abs(h.dot(i,n));m=m*(1-g),e._dynamicScreenSpaceErrorComputedDensity=e.dynamicScreenSpaceErrorDensity*m}function z6e(e,t){if(t.hasEmptyContent)return;let{statistics:n}=e,i=t.contentExpired,o=t.requestContent();u(o)&&(o.then(r=>{!u(r)||t.isDestroyed()||e.isDestroyed()||(e._processingQueue.push(t),++n.numberOfTilesProcessing)}).catch(r=>{Ure(r,e,t)}),i&&(t.hasTilesetContent||t.hasImplicitContent?$6e(e,t):(n.decrementLoadCounts(t.content),--n.numberOfTilesWithContentReady)),e._requestedTilesInFlight.push(t))}function kre(e,t){return e._priority-t._priority}br.prototype.postPassesUpdate=function(e){u(this._root)&&(H6e(this,e),J6e(this,e),this._cache.unloadTiles(this,zre),this._styleApplied&&this._styleEngine.resetDirty(),this._styleApplied=!1)};br.prototype.prePassesUpdate=function(e){if(!u(this._root))return;j6e(this,e);let t=this._clippingPlanes;this._clippingPlanesOriginMatrixDirty=!0,u(t)&&t.enabled&&t.update(e),u(this._loadTimestamp)||(this._loadTimestamp=J.clone(e.time)),this._timeSinceLoad=Math.max(J.secondsDifference(e.time,this._loadTimestamp)*1e3,0),this.dynamicScreenSpaceError&&V6e(this,e),e.newFrame&&this._cache.reset()};function H6e(e,t){let n=e._requestedTilesInFlight,i=0;for(let o=0;o=1;if(r._contentState!==zo.LOADING){++i;continue}else if(s){r.cancelRequests(),++i;continue}i>0&&(n[o-i]=r)}n.length-=i}function G6e(e){let t=e._requestedTiles;t.sort(kre);for(let n=0;n0?t.tileFailed.raiseEvent({url:i,message:o}):(console.log(`A 3D tile failed to load: ${i}`),console.log(`Error: ${o}`))}function W6e(e){let t=e._processingQueue,n=0;for(let i=0;i0&&(t[i-n]=o)}t.length-=n}function j6e(e,t){W6e(e);let n=e._processingQueue,{cacheBytes:i,maximumCacheOverflowBytes:o,statistics:r}=e,s=i+o,a=!1;for(let c=0;cs){a=!0;break}let l=n[c];try{l.process(e,t),l.contentReady&&(--r.numberOfTilesProcessing,e.tileLoad.raiseEvent(l))}catch(f){--r.numberOfTilesProcessing,Ure(f,e,l)}}e.totalMemoryUsageInBytes0&&q6e(e)}function q6e(e){e._memoryAdjustedScreenSpaceError*=1.02;let t=e._processingQueue;for(let n=0;n0&&(i+=` Points: ${e.content.pointsLength}`,o++),e.content.trianglesLength>0&&(i+=` Triangles: ${e.content.trianglesLength}`,o++),i+=` Features: ${e.content.featuresLength}`,o++),t.debugShowMemoryUsage&&(i+=` Texture Memory: ${Bre(e.content.texturesByteLength)}`,i+=` Geometry Memory: ${Bre(e.content.geometryByteLength)}`,o+=2),t.debugShowUrl)if(e.hasMultipleContents){i+=` Urls:`;let s=e.content.innerContentUrls;for(let a=0;a0;e._backfaceCommands.length=0,a&&(u(e._stencilClearCommand)||(e._stencilClearCommand=new ei({stencil:0,pass:Ee.CESIUM_3D_TILE,renderState:Ve.fromCache({stencilMask:Lt.SKIP_LOD_MASK})})),i.push(e._stencilClearCommand));let{statistics:c,tileVisible:l}=e,f=n.isRender,d=i.length;for(let m=0;m=0;--b)i[d+x+b]=i[d+b];for(let b=0;b0&&e._pointCloudEyeDomeLighting.update(t,r,e.pointCloudShading,e.boundingSphere),e.debugShowGeometricError||e.debugShowRenderingStatistics||e.debugShowMemoryUsage||e.debugShowUrl?(u(e._tileDebugLabels)||(e._tileDebugLabels=new ap),K6e(e,t)):e._tileDebugLabels=e._tileDebugLabels&&e._tileDebugLabels.destroy())}var Vre=[];function $6e(e,t){let n=t,i=Vre;for(i.push(t);i.length>0;){t=i.pop();let o=t.children;for(let r=0;r-1:!1};br.prototype.isDestroyed=function(){return!1};br.prototype.destroy=function(){if(this._tileDebugLabels=this._tileDebugLabels&&this._tileDebugLabels.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),u(this._root)){let e=Vre;for(e.push(this._root);e.length>0;){let t=e.pop();t.destroy();let n=t.children;for(let i=0;i-1;i--)r9(this,e[i],t,n);return le(this)};mg.prototype.getBoundingSphere=function(e,t){let n=this._tilesetHash[e.id];if(!u(n)||n.loadFail)return st.FAILED;let i=n.tilesetPrimitive;return u(i)?i.show?(se.clone(i.boundingSphere,t),st.DONE):st.FAILED:st.PENDING};mg.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._tilesetHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],u(r._tileset)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],u(r._tileset)?s.set(r.id,r):(r9(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],r9(this,r,a,c),s.remove(r.id)};function r9(e,t,n,i){let o=n[t.id];u(o)&&(u(o.tilesetPrimitive)&&i.removeAndDestroy(o.tilesetPrimitive),delete n[t.id])}async function o9e(e,t,n,i){t[n.id]={url:e.url,loadFail:!1};try{let o=await Na.fromUrl(e);if(o.id=n,i.add(o),!u(t[n.id]))return;t[n.id].tilesetPrimitive=o}catch(o){console.error(o),t[n.id].loadFail=!0}}var mF=mg;var r9e=z.WHITE,s9e=z.BLACK,a9e=new H(2,2);function CA(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new pe,this._evenColor=void 0,this._evenColorSubscription=void 0,this._oddColor=void 0,this._oddColorSubscription=void 0,this._repeat=void 0,this._repeatSubscription=void 0,this.evenColor=e.evenColor,this.oddColor=e.oddColor,this.repeat=e.repeat}Object.defineProperties(CA.prototype,{isConstant:{get:function(){return j.isConstant(this._evenColor)&&j.isConstant(this._oddColor)&&j.isConstant(this._repeat)}},definitionChanged:{get:function(){return this._definitionChanged}},evenColor:ae("evenColor"),oddColor:ae("oddColor"),repeat:ae("repeat")});CA.prototype.getType=function(e){return"Checkerboard"};CA.prototype.getValue=function(e,t){return u(t)||(t={}),t.lightColor=j.getValueOrClonedDefault(this._evenColor,e,r9e,t.lightColor),t.darkColor=j.getValueOrClonedDefault(this._oddColor,e,s9e,t.darkColor),t.repeat=j.getValueOrDefault(this._repeat,e,a9e),t};CA.prototype.equals=function(e){return this===e||e instanceof CA&&j.equals(this._evenColor,e._evenColor)&&j.equals(this._oddColor,e._oddColor)&&j.equals(this._repeat,e._repeat)};var Jw=CA;var Hre={id:void 0};function ev(e){if(e._firing){e._refire=!0;return}if(e._suspendCount===0){let t=e._addedEntities,n=e._removedEntities,i=e._changedEntities;if(i.length!==0||t.length!==0||n.length!==0){e._firing=!0;do{e._refire=!1;let o=t.values.slice(0),r=n.values.slice(0),s=i.values.slice(0);t.removeAll(),n.removeAll(),i.removeAll(),e._collectionChanged.raiseEvent(e,o,r,s)}while(e._refire);e._firing=!1}}}function Fa(e){this._owner=e,this._entities=new bt,this._addedEntities=new bt,this._removedEntities=new bt,this._changedEntities=new bt,this._suspendCount=0,this._collectionChanged=new pe,this._id=Hn(),this._show=!0,this._firing=!1,this._refire=!1}Fa.prototype.suspendEvents=function(){this._suspendCount++};Fa.prototype.resumeEvents=function(){this._suspendCount--,ev(this)};Object.defineProperties(Fa.prototype,{collectionChanged:{get:function(){return this._collectionChanged}},id:{get:function(){return this._id}},values:{get:function(){return this._entities.values}},show:{get:function(){return this._show},set:function(e){if(e===this._show)return;this.suspendEvents();let t,n=[],i=this._entities.values,o=i.length;for(t=0;t-1;c--)s=a[c],Wre(e,p,g,s);for(r=n-1;r>=0;r--)for(l=t[r],l.collectionChanged.addEventListener(Tr.prototype._onCollectionChanged,e),a=l.values,g=l.id,c=a.length-1;c>-1;c--){s=a[c],Gre(e,p,g,s);let x=d.getById(s.id);u(x)||(x=f.getById(s.id),u(x)?s9(x):(pF.id=s.id,x=new $o(pF)),d.add(x)),x.merge(s)}e._collectionsCopy=t.slice(0),f.suspendEvents(),f.removeAll();let m=d.values;for(r=0;r=0;a--)c=i[a].getById(x),u(c)&&(u(l)||(l=r.getById(x),s9(l)),l.merge(c));u(l)||r.removeById(x),l=void 0}let g=t.length;for(s=0;s=0;a--)c=i[a].getById(x),u(c)&&(u(l)||(l=r.getById(x),u(l)?s9(l):(pF.id=x,l=new $o(pF),r.add(l))),l.merge(c));l=void 0}r.resumeEvents()};Tr.prototype._onDefinitionChanged=function(e,t,n,i){let o=this._collections,r=this._composite,s=o.length,a=e.id,c=r.getById(a),l=c[t],f=!u(l),d=!0;for(let p=s-1;p>=0;p--){let g=o[p].getById(e.id);if(u(g)){let m=g[t];if(u(m)){if(d)if(d=!1,u(m.merge)&&u(m.clone))l=m.clone(l);else{l=m;break}l.merge(m)}}}f&&c.propertyNames.indexOf(t)===-1&&c.addProperty(t),c[t]=l};var qre=Tr;function a9(){this._removalFunctions=[]}a9.prototype.add=function(e,t,n){let i=e.addEventListener(t,n);this._removalFunctions.push(i);let o=this;return function(){i();let r=o._removalFunctions;r.splice(r.indexOf(i),1)}};a9.prototype.removeAll=function(){let e=this._removalFunctions;for(let t=0,n=e.length;t0&&(this._intervals.length=0,this._changedEvent.raiseEvent(this))};Ar.prototype.findIntervalContainingDate=function(e){let t=this.indexOf(e);return t>=0?this._intervals[t]:void 0};Ar.prototype.findDataForIntervalContainingDate=function(e){let t=this.indexOf(e);return t>=0?this._intervals[t].data:void 0};Ar.prototype.contains=function(e){return this.indexOf(e)>=0};var c9=new An;Ar.prototype.indexOf=function(e){let t=this._intervals;c9.start=e,c9.stop=e;let n=So(t,c9,u9);return n>=0?t[n].isStartIncluded?n:n>0&&t[n-1].stop.equals(e)&&t[n-1].isStopIncluded?n-1:~n:(n=~n,n>0&&n-10&&e.isStartIncluded&&n[i-1].isStartIncluded&&n[i-1].start.equals(e.start)?--i:i0&&(o=J.compare(n[i-1].stop,e.start),(o>0||o===0&&(n[i-1].isStopIncluded||e.isStartIncluded))&&((u(t)?t(n[i-1].data,e.data):n[i-1].data===e.data)?(J.greaterThan(e.stop,n[i-1].stop)?e=new An({start:n[i-1].start,stop:e.stop,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:e.isStopIncluded,data:e.data}):e=new An({start:n[i-1].start,stop:n[i-1].stop,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:n[i-1].isStopIncluded||e.stop.equals(n[i-1].stop)&&e.isStopIncluded,data:e.data}),n.splice(i-1,1),--i):(o=J.compare(n[i-1].stop,e.stop),(o>0||o===0&&n[i-1].isStopIncluded&&!e.isStopIncluded)&&n.splice(i,0,new An({start:e.stop,stop:n[i-1].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:n[i-1].isStopIncluded,data:n[i-1].data})),n[i-1]=new An({start:n[i-1].start,stop:e.start,isStartIncluded:n[i-1].isStartIncluded,isStopIncluded:!e.isStartIncluded,data:n[i-1].data}))));i0||o===0&&(e.isStopIncluded||n[i].isStartIncluded));)if(u(t)?t(n[i].data,e.data):n[i].data===e.data)e=new An({start:e.start,stop:J.greaterThan(n[i].stop,e.stop)?n[i].stop:e.stop,isStartIncluded:e.isStartIncluded,isStopIncluded:J.greaterThan(n[i].stop,e.stop)?n[i].isStopIncluded:e.isStopIncluded,data:e.data}),n.splice(i,1);else if(n[i]=new An({start:e.stop,stop:n[i].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:n[i].isStopIncluded,data:n[i].data}),n[i].isEmpty)n.splice(i,1);else break;n.splice(i,0,e),this._changedEvent.raiseEvent(this)};Ar.prototype.removeInterval=function(e){if(e.isEmpty)return!1;let t=this._intervals,n=So(t,e,u9);n<0&&(n=~n);let i=!1;for(n>0&&(J.greaterThan(t[n-1].stop,e.start)||t[n-1].stop.equals(e.start)&&t[n-1].isStopIncluded&&e.isStartIncluded)&&(i=!0,(J.greaterThan(t[n-1].stop,e.stop)||t[n-1].isStopIncluded&&!e.isStopIncluded&&t[n-1].stop.equals(e.stop))&&t.splice(n,0,new An({start:e.stop,stop:t[n-1].stop,isStartIncluded:!e.isStopIncluded,isStopIncluded:t[n-1].isStopIncluded,data:t[n-1].data})),t[n-1]=new An({start:t[n-1].start,stop:e.start,isStartIncluded:t[n-1].isStartIncluded,isStopIncluded:!e.isStartIncluded,data:t[n-1].data})),n=1e3&&(o+=Math.floor(i/1e3),i=i%1e3),o>=60&&(r+=Math.floor(o/60),o=o%60),r>=60&&(s+=Math.floor(r/60),r=r%60),s>=24&&(a+=Math.floor(s/24),s=s%24),tv[2]=e_(l)?29:28;a>tv[c]||c>=13;)a>tv[c]&&(a-=tv[c],++c),c>=13&&(--c,l+=Math.floor(c/12),c=c%12,++c),tv[2]=e_(l)?29:28;return Ba.millisecond=i,Ba.second=o,Ba.minute=r,Ba.hour=s,Ba.day=a,Ba.month=c,Ba.year=l,J.fromGregorianDate(Ba,n)}var c9e=new J,l9e=/P(?:([\d.,]+)Y)?(?:([\d.,]+)M)?(?:([\d.,]+)W)?(?:([\d.,]+)D)?(?:T(?:([\d.,]+)H)?(?:([\d.,]+)M)?(?:([\d.,]+)S)?)?/;function Yre(e,t){if(!u(e)||e.length===0)return!1;if(t.year=0,t.month=0,t.day=0,t.hour=0,t.minute=0,t.second=0,t.millisecond=0,e[0]==="P"){let n=e.match(l9e);if(!u(n))return!1;if(u(n[1])&&(t.year=Number(n[1].replace(",","."))),u(n[2])&&(t.month=Number(n[2].replace(",","."))),u(n[3])&&(t.day=Number(n[3].replace(",","."))*7),u(n[4])&&(t.day+=Number(n[4].replace(",","."))),u(n[5])&&(t.hour=Number(n[5].replace(",","."))),u(n[6])&&(t.minute=Number(n[6].replace(",","."))),u(n[7])){let i=Number(n[7].replace(",","."));t.second=Math.floor(i),t.millisecond=i%1*1e3}}else e[e.length-1]!=="Z"&&(e+="Z"),J.toGregorianDate(J.fromIso8601(e,c9e),t);return t.year||t.month||t.day||t.hour||t.minute||t.second||t.millisecond}var nv=new Jp;Ar.fromIso8601=function(e,t){let n=e.iso8601.split("/"),i=J.fromIso8601(n[0]),o=J.fromIso8601(n[1]),r=[];if(!Yre(n[2],nv))r.push(i,o);else{let s=J.clone(i);for(r.push(s);J.compare(s,o)<0;)s=l9(s,nv),J.compare(o,s)<=0&&J.clone(o,s),r.push(s)}return Ar.fromJulianDateArray({julianDates:r,isStartIncluded:e.isStartIncluded,isStopIncluded:e.isStopIncluded,leadingInterval:e.leadingInterval,trailingInterval:e.trailingInterval,dataCallback:e.dataCallback},t)};Ar.fromIso8601DateArray=function(e,t){return Ar.fromJulianDateArray({julianDates:e.iso8601Dates.map(function(n){return J.fromIso8601(n)}),isStartIncluded:e.isStartIncluded,isStopIncluded:e.isStopIncluded,leadingInterval:e.leadingInterval,trailingInterval:e.trailingInterval,dataCallback:e.dataCallback},t)};Ar.fromIso8601DurationArray=function(e,t){let n=e.epoch,i=e.iso8601Durations,o=y(e.relativeToPrevious,!1),r=[],s,a,c=i.length;for(let l=0;l=0?-a:a}var C9e=new h(-1,0,0),Z0=new L,E9e=new L,h9=new $,S9e=$.IDENTITY.clone(),w9e=new h,v9e=new oe,Xre=new h;function Ap(e,t,n,i,o,r,s,a){let c=w9e,l=v9e;Z0=Rt.eastNorthUpToFixedFrame(e,o,Z0),c=L.multiplyByPointAsVector(Z0,C9e,c),c=h.normalize(c,c);let f=A9e(c,t,e,o);h9=$.fromRotationZ(f,h9),Xre.z=r,Z0=L.multiplyTransformation(Z0,L.fromRotationTranslation(h9,Xre,E9e),Z0);let d=S9e;d[0]=s;for(let p=0;p0){let x=l?2:1;for(let b=0;b=0};var P9e=new h,O9e=new h;ov.computePositions=function(e,t,n,i,o){let r=i._ellipsoid,s=T9e(e,r),a=i._granularity,c=i._cornerType,l=o?I9e(t,n):Kre(t,n),f=o?Kre(t,n):void 0,d=n.height/2,p=n.width/2,g=e.length,m=[],x=o?[]:void 0,b=d9e,T=h9e,A=m9e,C=p9e,S=_9e,w=g9e,D=y9e,O=x9e,R=b9e,N=e[0],F=e[1];C=r.geodeticSurfaceNormal(N,C),b=h.subtract(F,N,b),b=h.normalize(b,b),O=h.cross(C,b,O),O=h.normalize(O,O);let _=s[0],E=s[1];o&&(x=Ap(N,O,f,x,r,_+d,1,1)),R=h.clone(N,R),N=F,T=h.negate(b,T);let v,I;for(let V=1;VAe;p--)ye=P.PI_OVER_TWO-p*ge,Z[re++]=1-me*(1+Math.cos(ye)),Z[re++]=.5*(1+Math.sin(ye));for(p=Ae;p>0;p--)ye=P.PI_OVER_TWO-ge*p,Z[re++]=1-xe*(1+Math.cos(ye)),Z[re++]=.5*(1+Math.sin(ye));for(p=f-b;p>0;p--)Z[re++]=p*xe,Z[re++]=1;for(p=1;p0;p--)Z[re++]=(p-1)*xe,Z[re++]=1}c.st=new we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:Z})}return t.normal&&(c.normal=new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.normals})),t.tangent&&(c.tangent=new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.tangents})),t.bitangent&&(c.bitangent=new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:D.bitangents})),{attributes:c,indices:U}}function W9e(e,t){if(!t.normal&&!t.tangent&&!t.bitangent&&!t.st)return e;let n=e.position.values,i,o;(t.normal||t.bitangent)&&(i=e.normal.values,o=e.bitangent.values);let r=e.position.values.length/18,s=r*3,a=r*2,c=s*2,l;if(t.normal||t.bitangent||t.tangent){let f=t.normal?new Float32Array(s*6):void 0,d=t.tangent?new Float32Array(s*6):void 0,p=t.bitangent?new Float32Array(s*6):void 0,g=use,m=fse,x=TF,b=AF,T=G9e,A=dse,C=c;for(l=0;l-t?(o=$9e,o.x=this._cameraPosition.x/(n.radii.x+t),o.y=this._cameraPosition.y/(n.radii.y+t),o.z=this._cameraPosition.z/(n.radii.z+t),i=o.x*o.x+o.y*o.y+o.z*o.z-1):(o=this._cameraPositionInScaledSpace,i=this._distanceToLimbInScaledSpaceSquared),x9(e,o,i)};Lh.prototype.computeHorizonCullingPoint=function(e,t,n){return Ise(this._ellipsoid,e,t,n)};var vse=ie.clone(ie.UNIT_SPHERE);Lh.prototype.computeHorizonCullingPointPossiblyUnderEllipsoid=function(e,t,n,i){let o=Dse(this._ellipsoid,n,vse);return Ise(o,e,t,i)};Lh.prototype.computeHorizonCullingPointFromVertices=function(e,t,n,i,o){return Pse(this._ellipsoid,e,t,n,i,o)};Lh.prototype.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid=function(e,t,n,i,o,r){let s=Dse(this._ellipsoid,o,vse);return Pse(s,e,t,n,i,r)};var Q9e=[];Lh.prototype.computeHorizonCullingPointFromRectangle=function(e,t,n){let i=ce.subsample(e,t,0,Q9e),o=se.fromPoints(i);if(!(h.magnitude(o.center)<.1*t.minimumRadius))return this.computeHorizonCullingPoint(o.center,i,n)};var J9e=new h;function Dse(e,t,n){if(u(t)&&t<0&&e.minimumRadius>-t){let i=h.fromElements(e.radii.x+t,e.radii.y+t,e.radii.z+t,J9e);e=ie.fromCartesian3(i,n)}return e}function Ise(e,t,n,i){u(i)||(i=new h);let o=Mse(e,t),r=0;for(let s=0,a=n.length;s0:s>o&&s*s/h.magnitudeSquared(r)>o)}var eWe=new h,tWe=new h;function Ose(e,t,n){let i=e.transformPositionToScaledSpace(t,eWe),o=h.magnitudeSquared(i),r=Math.sqrt(o),s=h.divideByScalar(i,r,tWe);o=Math.max(1,o),r=Math.max(1,r);let a=h.dot(s,n),c=h.magnitude(h.cross(s,n,s)),l=1/r,f=Math.sqrt(o-1)*l;return 1/(a*l-c*f)}function Rse(e,t,n){if(!(t<=0||t===1/0||t!==t))return h.multiplyByScalar(e,t,n)}var y9=new h;function Mse(e,t){return h.equals(t,h.ZERO)?t:(e.transformPositionToScaledSpace(t,y9),h.normalize(y9,y9))}var bg=Lh;function Cr(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.translucencyByDistance,i=e.scaleByDistance,o=e.distanceDisplayCondition;u(n)&&(n=Ot.clone(n)),u(i)&&(i=Ot.clone(i)),u(o)&&(o=St.clone(o)),this._show=y(e.show,!0),this._position=h.clone(y(e.position,h.ZERO)),this._actualPosition=h.clone(this._position),this._color=z.clone(y(e.color,z.WHITE)),this._outlineColor=z.clone(y(e.outlineColor,z.TRANSPARENT)),this._outlineWidth=y(e.outlineWidth,0),this._pixelSize=y(e.pixelSize,10),this._scaleByDistance=i,this._translucencyByDistance=n,this._distanceDisplayCondition=o,this._disableDepthTestDistance=y(e.disableDepthTestDistance,0),this._id=e.id,this._collection=y(e.collection,t),this._clusterShow=!0,this._pickId=void 0,this._pointPrimitiveCollection=t,this._dirty=!1,this._index=-1}var Lse=Cr.SHOW_INDEX=0,Bse=Cr.POSITION_INDEX=1,nWe=Cr.COLOR_INDEX=2,iWe=Cr.OUTLINE_COLOR_INDEX=3,oWe=Cr.OUTLINE_WIDTH_INDEX=4,rWe=Cr.PIXEL_SIZE_INDEX=5,sWe=Cr.SCALE_BY_DISTANCE_INDEX=6,aWe=Cr.TRANSLUCENCY_BY_DISTANCE_INDEX=7,cWe=Cr.DISTANCE_DISPLAY_CONDITION_INDEX=8,lWe=Cr.DISABLE_DEPTH_DISTANCE_INDEX=9;Cr.NUMBER_OF_PROPERTIES=10;function Ku(e,t){let n=e._pointPrimitiveCollection;u(n)&&(n._updatePointPrimitive(e,t),e._dirty=!0)}Object.defineProperties(Cr.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,Ku(this,Lse))}},position:{get:function(){return this._position},set:function(e){let t=this._position;h.equals(t,e)||(h.clone(e,t),h.clone(e,this._actualPosition),Ku(this,Bse))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;Ot.equals(t,e)||(this._scaleByDistance=Ot.clone(e,t),Ku(this,sWe))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;Ot.equals(t,e)||(this._translucencyByDistance=Ot.clone(e,t),Ku(this,aWe))}},pixelSize:{get:function(){return this._pixelSize},set:function(e){this._pixelSize!==e&&(this._pixelSize=e,Ku(this,rWe))}},color:{get:function(){return this._color},set:function(e){let t=this._color;z.equals(t,e)||(z.clone(e,t),Ku(this,nWe))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;z.equals(t,e)||(z.clone(e,t),Ku(this,iWe))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,Ku(this,oWe))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){St.equals(this._distanceDisplayCondition,e)||(this._distanceDisplayCondition=St.clone(e,this._distanceDisplayCondition),Ku(this,cWe))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,Ku(this,lWe))}},id:{get:function(){return this._id},set:function(e){this._id=e,u(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,Ku(this,Lse))}}});Cr.prototype.getPickId=function(e){return u(this._pickId)||(this._pickId=e.createPickId({primitive:this,collection:this._collection,id:this._id})),this._pickId};Cr.prototype._getActualPosition=function(){return this._actualPosition};Cr.prototype._setActualPosition=function(e){h.clone(e,this._actualPosition),Ku(this,Bse)};var Nse=new oe;Cr._computeActualPosition=function(e,t,n){return t.mode===te.SCENE3D?e:(L.multiplyByPoint(n,e,Nse),$i.computeActualWgs84Position(t,Nse))};var Fse=new oe;Cr._computeScreenSpacePosition=function(e,t,n,i){let o=L.multiplyByVector(e,oe.fromElements(t.x,t.y,t.z,1,Fse),Fse);return $i.wgs84ToWindowCoordinates(n,o,i)};Cr.prototype.computeScreenSpacePosition=function(e,t){let n=this._pointPrimitiveCollection;u(t)||(t=new H);let i=n.modelMatrix,o=Cr._computeScreenSpacePosition(i,this._actualPosition,e,t);if(u(o))return o.y=e.canvas.clientHeight-o.y,o};Cr.getScreenSpaceBoundingBox=function(e,t,n){let i=e.pixelSize,o=i*.5,r=t.x-o,s=t.y-o,a=i,c=i;return u(n)||(n=new qe),n.x=r,n.y=s,n.width=a,n.height=c,n};Cr.prototype.equals=function(e){return this===e||u(e)&&this._id===e._id&&h.equals(this._position,e._position)&&z.equals(this._color,e._color)&&this._pixelSize===e._pixelSize&&this._outlineWidth===e._outlineWidth&&this._show===e._show&&z.equals(this._outlineColor,e._outlineColor)&&Ot.equals(this._scaleByDistance,e._scaleByDistance)&&Ot.equals(this._translucencyByDistance,e._translucencyByDistance)&&St.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance};Cr.prototype._destroy=function(){this._pickId=this._pickId&&this._pickId.destroy(),this._pointPrimitiveCollection=void 0};var Hs=Cr;var $0=`in vec4 v_color; in vec4 v_outlineColor; in float v_innerPercent; in float v_pixelDistance; in vec4 v_pickColor; void main() { // The distance in UV space from this fragment to the center of the point, at most 0.5. float distanceToCenter = length(gl_PointCoord - vec2(0.5)); // The max distance stops one pixel shy of the edge to leave space for anti-aliasing. float maxDistance = max(0.0, 0.5 - v_pixelDistance); float wholeAlpha = 1.0 - smoothstep(maxDistance, 0.5, distanceToCenter); float innerAlpha = 1.0 - smoothstep(maxDistance * v_innerPercent, 0.5 * v_innerPercent, distanceToCenter); vec4 color = mix(v_outlineColor, v_color, innerAlpha); color.a *= wholeAlpha; // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif out_FragColor = czm_gammaCorrect(color); czm_writeLogDepth(); } `;var vF=`uniform float u_maxTotalPointSize; in vec4 positionHighAndSize; in vec4 positionLowAndOutline; in vec4 compressedAttribute0; // color, outlineColor, pick color in vec4 compressedAttribute1; // show, translucency by distance, some free space in vec4 scaleByDistance; // near, nearScale, far, farScale in vec3 distanceDisplayConditionAndDisableDepth; // near, far, disableDepthTestDistance out vec4 v_color; out vec4 v_outlineColor; out float v_innerPercent; out float v_pixelDistance; out vec4 v_pickColor; const float SHIFT_LEFT8 = 256.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; void main() { // Modifying this shader may also require modifications to PointPrimitive._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndSize.xyz; vec3 positionLow = positionLowAndOutline.xyz; float outlineWidthBothSides = 2.0 * positionLowAndOutline.w; float totalSize = positionHighAndSize.w + outlineWidthBothSides; float outlinePercent = outlineWidthBothSides / totalSize; // Scale in response to browser-zoom. totalSize *= czm_pixelRatio; float temp = compressedAttribute1.x * SHIFT_RIGHT8; float show = floor(temp); #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif /////////////////////////////////////////////////////////////////////////// vec4 color; vec4 outlineColor; vec4 pickColor; // compressedAttribute0.z => pickColor.rgb temp = compressedAttribute0.z * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); // compressedAttribute0.x => color.rgb temp = compressedAttribute0.x * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); // compressedAttribute0.y => outlineColor.rgb temp = compressedAttribute0.y * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); // compressedAttribute0.w => color.a, outlineColor.a, pickColor.a temp = compressedAttribute0.w * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor = pickColor / 255.0; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.a = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING totalSize *= czm_nearFarScalar(scaleByDistance, lengthSq); #endif if (totalSize > 0.0) { // Add padding for anti-aliasing on both sides. totalSize += 3.0; } // Clamp to max point size. totalSize = min(totalSize, u_maxTotalPointSize); // If size is too small, push vertex behind near plane for clipping. // Note that context.minimumAliasedPointSize "will be at most 1.0". if (totalSize < 1.0) { positionEC.xyz = vec3(0.0); totalSize = 1.0; } float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency < 0.004) { positionEC.xyz = vec3(0.0); } #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = distanceDisplayConditionAndDisableDepth.x; float farSq = distanceDisplayConditionAndDisableDepth.y; if (lengthSq < nearSq || lengthSq > farSq) { // push vertex behind camera to force it to be clipped positionEC.xyz = vec3(0.0, 0.0, 1.0); } #endif gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = distanceDisplayConditionAndDisableDepth.z; if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH czm_vertexLogDepth(vec4(czm_currentFrustum.x)); #endif } } #endif v_color = color; v_color.a *= translucency * show; v_outlineColor = outlineColor; v_outlineColor.a *= translucency * show; v_innerPercent = 1.0 - outlinePercent; v_pixelDistance = 2.0 / totalSize; gl_PointSize = totalSize * show; gl_Position *= show; v_pickColor = pickColor; } `;var uWe=Hs.SHOW_INDEX,A9=Hs.POSITION_INDEX,kse=Hs.COLOR_INDEX,fWe=Hs.OUTLINE_COLOR_INDEX,dWe=Hs.OUTLINE_WIDTH_INDEX,hWe=Hs.PIXEL_SIZE_INDEX,Use=Hs.SCALE_BY_DISTANCE_INDEX,Vse=Hs.TRANSLUCENCY_BY_DISTANCE_INDEX,zse=Hs.DISTANCE_DISPLAY_CONDITION_INDEX,mWe=Hs.DISABLE_DEPTH_DISTANCE_INDEX,C9=Hs.NUMBER_OF_PROPERTIES,ka={positionHighAndSize:0,positionLowAndOutline:1,compressedAttribute0:2,compressedAttribute1:3,scaleByDistance:4,distanceDisplayConditionAndDisableDepth:5};function Zu(e){e=y(e,y.EMPTY_OBJECT),this._sp=void 0,this._spTranslucent=void 0,this._rsOpaque=void 0,this._rsTranslucent=void 0,this._vaf=void 0,this._pointPrimitives=[],this._pointPrimitivesToUpdate=[],this._pointPrimitivesToUpdateIndex=0,this._pointPrimitivesRemoved=!1,this._createVertexArray=!1,this._shaderScaleByDistance=!1,this._compiledShaderScaleByDistance=!1,this._shaderTranslucencyByDistance=!1,this._compiledShaderTranslucencyByDistance=!1,this._shaderDistanceDisplayCondition=!1,this._compiledShaderDistanceDisplayCondition=!1,this._shaderDisableDepthDistance=!1,this._compiledShaderDisableDepthDistance=!1,this._propertiesChanged=new Uint32Array(C9),this._maxPixelSize=1,this._baseVolume=new se,this._baseVolumeWC=new se,this._baseVolume2D=new se,this._boundingVolume=new se,this._boundingVolumeDirty=!1,this._colorCommands=[],this.show=y(e.show,!0),this.modelMatrix=L.clone(y(e.modelMatrix,L.IDENTITY)),this._modelMatrix=L.clone(L.IDENTITY),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.blendOption=y(e.blendOption,Co.OPAQUE_AND_TRANSLUCENT),this._blendOption=void 0,this._mode=te.SCENE3D,this._maxTotalPointSize=1,this._buffersUsage=[Be.STATIC_DRAW,Be.STATIC_DRAW,Be.STATIC_DRAW,Be.STATIC_DRAW,Be.STATIC_DRAW,Be.STATIC_DRAW,Be.STATIC_DRAW,Be.STATIC_DRAW,Be.STATIC_DRAW];let t=this;this._uniforms={u_maxTotalPointSize:function(){return t._maxTotalPointSize}}}Object.defineProperties(Zu.prototype,{length:{get:function(){return E9(this),this._pointPrimitives.length}}});function Hse(e){let t=e.length;for(let n=0;n0&&(e._shaderDisableDepthDistance=!0,l===Number.POSITIVE_INFINITY&&(l=-1)),r(o,s,a,l)}function _We(e,t,n,i){Gse(e,t,n,i),Wse(e,t,n,i),jse(e,t,n,i),qse(e,t,n,i),Yse(e,t,n,i)}function T9(e,t,n,i,o,r){let s;i.mode===te.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c0){this._vaf=pWe(c,n,this._buffersUsage),a=this._vaf.writers;for(let w=0;w0){let w=xWe;w.length=0,(r[A9]||r[dWe]||r[hWe])&&w.push(Gse),(r[kse]||r[fWe])&&w.push(Wse),(r[uWe]||r[Vse])&&w.push(jse),r[Use]&&w.push(qse),(r[zse]||r[mWe])&&w.push(Yse);let D=w.length;if(a=this._vaf.writers,o/n>.1){for(let O=0;On*1.5&&(i.length=n),!u(this._vaf)||!u(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,se.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let d,p=L.IDENTITY;e.mode===te.SCENE3D?(p=this.modelMatrix,d=se.clone(this._baseVolumeWC,this._boundingVolume)):d=se.clone(this._baseVolume2D,this._boundingVolume),yWe(this,e,d);let g=this._blendOption!==this.blendOption;this._blendOption=this.blendOption,g&&(this._blendOption===Co.OPAQUE||this._blendOption===Co.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=Ve.fromCache({depthTest:{enabled:!0,func:ee.LEQUAL},depthMask:!0}):this._rsOpaque=void 0,this._blendOption===Co.TRANSLUCENT||this._blendOption===Co.OPAQUE_AND_TRANSLUCENT?this._rsTranslucent=Ve.fromCache({depthTest:{enabled:!0,func:ee.LEQUAL},depthMask:!1,blending:fn.ALPHA_BLEND}):this._rsTranslucent=void 0),this._shaderDisableDepthDistance=this._shaderDisableDepthDistance||e.minimumDisableDepthTestDistance!==0;let m,x;(g||this._shaderScaleByDistance&&!this._compiledShaderScaleByDistance||this._shaderTranslucencyByDistance&&!this._compiledShaderTranslucencyByDistance||this._shaderDistanceDisplayCondition&&!this._compiledShaderDistanceDisplayCondition||this._shaderDisableDepthDistance!==this._compiledShaderDisableDepthDistance)&&(m=new ze({sources:[vF]}),this._shaderScaleByDistance&&m.defines.push("EYE_DISTANCE_SCALING"),this._shaderTranslucencyByDistance&&m.defines.push("EYE_DISTANCE_TRANSLUCENCY"),this._shaderDistanceDisplayCondition&&m.defines.push("DISTANCE_DISPLAY_CONDITION"),this._shaderDisableDepthDistance&&m.defines.push("DISABLE_DEPTH_DISTANCE"),this._blendOption===Co.OPAQUE_AND_TRANSLUCENT&&(x=new ze({defines:["OPAQUE"],sources:[$0]}),this._sp=Kt.replaceCache({context:c,shaderProgram:this._sp,vertexShaderSource:m,fragmentShaderSource:x,attributeLocations:ka}),x=new ze({defines:["TRANSLUCENT"],sources:[$0]}),this._spTranslucent=Kt.replaceCache({context:c,shaderProgram:this._spTranslucent,vertexShaderSource:m,fragmentShaderSource:x,attributeLocations:ka})),this._blendOption===Co.OPAQUE&&(x=new ze({sources:[$0]}),this._sp=Kt.replaceCache({context:c,shaderProgram:this._sp,vertexShaderSource:m,fragmentShaderSource:x,attributeLocations:ka})),this._blendOption===Co.TRANSLUCENT&&(x=new ze({sources:[$0]}),this._spTranslucent=Kt.replaceCache({context:c,shaderProgram:this._spTranslucent,vertexShaderSource:m,fragmentShaderSource:x,attributeLocations:ka})),this._compiledShaderScaleByDistance=this._shaderScaleByDistance,this._compiledShaderTranslucencyByDistance=this._shaderTranslucencyByDistance,this._compiledShaderDistanceDisplayCondition=this._shaderDistanceDisplayCondition,this._compiledShaderDisableDepthDistance=this._shaderDisableDepthDistance);let b,T,A,C,S=e.commandList;if(l.render||f){let w=this._colorCommands,D=this._blendOption===Co.OPAQUE,O=this._blendOption===Co.OPAQUE_AND_TRANSLUCENT;b=this._vaf.va,T=b.length,w.length=T;let R=O?T*2:T;for(C=0;C>4;if(o!==S9)throw new Error(`Got v${o} data when expected v${S9}.`);let r=Xse[i&15];if(!r)throw new Error("Unrecognized array type.");let[s]=new Uint16Array(t,2,1),[a]=new Uint32Array(t,4,1);return new e(a,s,r,t)}constructor(t,n=64,i=Float64Array,o){if(isNaN(t)||t<0)throw new Error(`Unpexpected numItems value: 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u(i)&&(t.startTime=i.start,t.stopTime=i.stop),u(n.currentTime)&&(t.currentTime=J.fromIso8601(n.currentTime)),u(n.range)&&(t.clockRange=y(Rr[n.range],Rr.LOOP_STOP)),u(n.step)&&(t.clockStep=y(po[n.step],po.SYSTEM_CLOCK_MULTIPLIER)),u(n.multiplier)&&(t.multiplier=n.multiplier),t.equals(e._clock)?!1:(e._clock=t.clone(e._clock),!0)}function Fae(e,t,n,i){n=y(n,y.EMPTY_OBJECT);let o=t,r=n.sourceUri,s=n.credit;if(typeof s=="string"&&(s=new wt(s)),e._credit=s,typeof t=="string"||t instanceof ve){t=ve.createIfNeeded(t),o=t.fetchJson(),r=y(r,t.clone());let a=e._resourceCredits,c=t.credits;if(u(c)){let l=c.length;for(let f=0;f1;--_){if(T=P.PI_OVER_TWO-(_-1)*b,w=jA(-T,r,m,g,c,f,l,d,p,w),D=jA(T+Math.PI,r,m,g,c,f,l,d,p,D),t){for(C[S++]=w.x,C[S++]=w.y,C[S++]=w.z,v=2*(_-1)+2,E=1;E1;--s){for(t[n++]=i++,t[n++]=i,t[n++]=r,o=2*s,a=0;aP.PI&&(d.north=d.north>0?P.PI_OVER_TWO-P.EPSILON7:d.north,d.south=d.south<0?P.EPSILON7-P.PI_OVER_TWO:d.south,d.east=P.PI,d.west=-P.PI),d}function 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o={center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:e._ellipsoid,rotation:e._rotation,height:t,granularity:e._granularity,vertexFormat:e._vertexFormat,stRotation:e._stRotation},r;if(i)o.extrudedHeight=n,o.shadowVolume=e._shadowVolume,o.offsetAttribute=e._offsetAttribute,r=c7e(o);else if(r=r7e(o),u(e._offsetAttribute)){let s=r.attributes.position.values.length,a=e._offsetAttribute===on.NONE?0:1,c=new Uint8Array(s/3).fill(a);r.attributes.applyOffset=new we({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:c})}return new ct({attributes:r.attributes,indices:r.indices,primitiveType:Le.TRIANGLES,boundingSphere:r.boundingSphere,offsetAttribute:e._offsetAttribute})};Vh.createShadowVolume=function(e,t,n){let i=e._granularity,o=e._ellipsoid,r=t(i,o),s=n(i,o);return new Vh({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,ellipsoid:o,rotation:e._rotation,stRotation:e._stRotation,granularity:i,extrudedHeight:r,height:s,vertexFormat:Pe.POSITION_ONLY,shadowVolume:!0})};function l7e(e){let t=-e._stRotation;if(t===0)return[0,0,0,1,1,0];let i=Xl.computeEllipsePositions({center:e._center,semiMajorAxis:e._semiMajorAxis,semiMinorAxis:e._semiMinorAxis,rotation:e._rotation,granularity:e._granularity},!1,!0).outerPositions,o=i.length/3,r=new Array(o);for(let c=0;c0){let m=Math.min(l,c);g=Math.round(c/m);let x=Math.min(g*l,c);for(p=0;p0&&(S=!0,T+=c-1),s0&&f!==x-1&&d!==0&&d!==b-1&&(F[q]=!0),q++;p=0;let Q,W;for(f=1;f=nt&&fOg.eastOverIDL-Og.westOverIDL&&(o.west=Og.westOverIDL,o.east=Og.eastOverIDL,o.east>P.PI&&(o.east=o.east-P.TWO_PI),o.west>P.PI&&(o.west=o.west-P.TWO_PI)),o}var dqe=new fe;function Tce(e,t,n,i){let o=e.surfaceDistance,r=Math.ceil(o*t),s=r>0?o/(r-1):Number.POSITIVE_INFINITY,a=0;for(let 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we({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:W})),n&&(Ae.attributes.extrudeDirection=new we({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:q})),R&&(Ae.attributes.applyOffset=new we({componentDatatype:X.UNSIGNED_BYTE,componentsPerAttribute:1,values:Q}));let De=ke.createTypedArray(k,V*6),Fe,Re,Ue,at;g=Y.length/3;let gt=0;for(f=0;f0){u(i)&&(u(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i);let c;u(this.depthFailAppearanceType)&&(u(this.depthFailMaterialProperty)&&(this.depthFailMaterial=Zo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial)),c=new this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.translucent,closed:this.closed})),i=new wn({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new this.appearanceType({translucent:this.translucent,closed:this.closed}),depthFailAppearance:c,shadows:this.shadows}),o.add(i),t=!1}else{u(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;u(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(u(i)&&i.ready){i.show=!0,u(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0),u(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof Nt)&&(this.depthFailMaterial=Zo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;i--){let o=e[i];if(o.remove(t))return o.updaters.length===0&&(e.splice(i,1),o.destroy()),!0}return!1}aC.prototype.remove=function(e){Qce(this._solidItems,e)||Qce(this._translucentItems,e)};function Jce(e,t,n){let i=!1,o=t.length;for(let r=0;r0)for(r=0;r=0;r--){let s=t[r];if(s.invalidated){t.splice(r,1);let a=s.updaters.values,c=a.length;for(let l=0;l0){u(n)&&(u(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=Zo.getValue(e,this.materialProperty,this.material);let a;u(this.depthFailMaterialProperty)&&(this.depthFailMaterial=Zo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),a=new this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.depthFailMaterial.isTranslucent(),closed:this.closed})),n=new wn({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material,translucent:this.material.isTranslucent(),closed:this.closed}),depthFailAppearance:a,shadows:this.shadows}),i.add(n),t=!1}else{u(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;u(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(u(n)&&n.ready){n.show=!0,u(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=Zo.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material,u(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof Nt)&&(this.depthFailMaterial=Zo.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};cC.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)u(i)&&(u(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new qc({show:!1,asynchronous:!0,geometryInstances:s.slice(),classificationType:this.classificationType}),o.add(i,this.zIndex),t=!1;else{u(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;u(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(u(i)&&i.ready){i.show=!0,u(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;--t){let s=o[t];s.isDirty&&(i=o[t].update(e)&&i,s.isDirty=!1),s.geometry.length===0&&o.splice(t,1)}return i};uC.prototype.getBoundingSphere=function(e,t){let n=this._batches,i=n.length;for(let o=0;o0)u(n)&&(u(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=Zo.getValue(e,this.materialProperty,this.material),n=new qc({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material}),classificationType:this.classificationType}),i.add(n,this.zIndex),t=!1;else{u(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;u(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(u(n)&&n.ready){n.show=!0,u(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=Zo.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material;let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};fC.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)u(i)&&(u(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new wn({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new rn({flat:!0,translucent:this.translucent,renderState:{lineWidth:this.width}}),shadows:this.shadows}),o.add(i),t=!1;else{u(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;u(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(u(i)&&i.ready){i.show=!0,u(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r0)for(d=!0,t=0;t0)for(d=!0,t=0;t0)for(s=new Array(o),i=0;i0)for(a=new Array(o),i=0;i0)for(s=new Array(o),i=0;i0)for(a=new Array(o),i=0;i-1;a--)c=s[a],l=c.id,f=this._updaterSets.get(l),f.entity===c?f.forEach(function(x){d._removeUpdater(x),d._insertUpdaterIntoBatch(e,x)}):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],l=c.id,f=this._updaterSets.get(l),f.forEach(this._removeUpdater.bind(this)),f.destroy(),this._updaterSets.remove(l),this._subscriptions.get(l)(),this._subscriptions.remove(l);for(a=n.length-1;a>-1;a--)c=n[a],l=c.id,f=new Lv(c,this._scene),this._updaterSets.set(l,f),f.forEach(function(x){d._insertUpdaterIntoBatch(e,x)}),this._subscriptions.set(l,f.geometryChanged.addEventListener(rf._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let p=!0,g=this._batches,m=g.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var EB=rf;var PYe=1,OYe="30px sans-serif",RYe=Vo.FILL,MYe=z.WHITE,LYe=z.BLACK,NYe=1,FYe=!1,BYe=new z(.165,.165,.165,.8),kYe=new H(7,5),UYe=H.ZERO,VYe=h.ZERO,zYe=We.NONE,HYe=_i.CENTER,GYe=On.CENTER,WYe=new h,jYe=new z,qYe=new z,YYe=new z,XYe=new H,KYe=new h,ZYe=new H,$Ye=new Ot,QYe=new Ot,JYe=new Ot,eXe=new St;function hle(e){this.entity=e,this.label=void 0,this.index=void 0}function Mg(e,t){t.collectionChanged.addEventListener(Mg.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new bt,this._onCollectionChanged(t,t.values,[],[])}Mg.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i-1;o--)r=t[o],u(r._label)&&u(r._position)&&s.set(r.id,new hle(r));for(o=i.length-1;o>-1;o--)r=i[o],u(r._label)&&u(r._position)?s.contains(r.id)||s.set(r.id,new hle(r)):(fW(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],fW(s.get(r.id),r,a),s.remove(r.id)};function fW(e,t,n){u(e)&&(e.label=void 0,n.removeLabel(t))}var SB=Mg;async function tXe(e,t,n){return oXe(e,t,n)}function nXe(e,t){let n=e[0],i=n.terrainProvider.requestTileGeometry(n.x,n.y,n.level);if(!i)return!1;let o=i.then(rXe(n)).catch(sXe(n));return e.shift(),t.push(o),!0}function iXe(e){return new Promise(function(t){setTimeout(t,e)})}function dW(e,t){return e.length?nXe(e,t)?dW(e,t):iXe(100).then(()=>dW(e,t)):Promise.resolve()}function oXe(e,t,n){let i=e.tilingScheme,o,r=[],s={};for(o=0;o0&&await ple(e,s),t}var Lg=ple;var aXe=1,cXe=0,lXe=!0,uXe=!0,fXe=gn.ENABLED,dXe=We.NONE,hXe=z.RED,mXe=0,pXe=z.WHITE,_Xe=_c.HIGHLIGHT,gXe=.5,yXe=new H(1,1),xXe=new L,bXe=new L,_le=new z,gle=new Array(4),TXe=new h;function Wh(e,t){t.collectionChanged.addEventListener(Wh.prototype._onCollectionChanged,this),this._scene=e,this._primitives=e.primitives,this._entityCollection=t,this._modelHash={},this._entitiesToVisualize=new bt,this._onCollectionChanged(t,t.values,[],[])}async function AXe(e,t,n,i){let o=e._primitives,r=e._modelHash;try{let s=await wh.fromGltfAsync({url:n,incrementallyLoadTextures:i,scene:e._scene});if(e.isDestroyed()||!u(r[t.id]))return;s.id=t,o.add(s),r[t.id].modelPrimitive=s,s.errorEvent.addEventListener(a=>{u(r[t.id])&&(console.log(a),a.name!=="TextureError"&&s.incrementallyLoadTextures&&(r[t.id].loadFailed=!0))})}catch(s){if(e.isDestroyed()||!u(r[t.id]))return;console.log(s),r[t.id].loadFailed=!0}}Wh.prototype.update=function(e){let t=this._entitiesToVisualize.values,n=this._modelHash,i=this._primitives;for(let o=0,r=t.length;o-1;i--)mW(this,e[i],t,n);return le(this)};Wh._sampleTerrainMostDetailed=Lg;var pC=new h,yle=new fe;Wh.prototype.getBoundingSphere=function(e,t){let n=this._modelHash[e.id];if(!u(n))return st.FAILED;if(n.loadFailed)return st.FAILED;let i=n.modelPrimitive;if(!u(i)||!i.show)return st.PENDING;if(!i.ready||!n.modelUpdated)return st.PENDING;let r=this._scene.globe,s=u(r)?r.terrainProvider:void 0,a=i.heightReference!==We.NONE;if(u(r)&&a){let c=r.ellipsoid,l=i.modelMatrix;pC.x=l[12],pC.y=l[13],pC.z=l[14];let f=c.cartesianToCartographic(pC);if(!u(s.availability)){i.heightReference===We.CLAMP_TO_GROUND&&(f.height=0);let g=c.cartographicToCartesian(f);return se.clone(i.boundingSphere,t),t.center=g,st.DONE}let d=this._modelHash[e.id].clampedBoundingSphere;return this._modelHash[e.id].sampleTerrainFailed?(this._modelHash[e.id].sampleTerrainFailed=!1,st.FAILED):u(d)?(se.clone(d,t),this._modelHash[e.id].clampedBoundingSphere=void 0,st.DONE):(d=new se,this._modelHash[e.id].awaitingSampleTerrain||(fe.clone(f,yle),this._modelHash[e.id].awaitingSampleTerrain=!0,Wh._sampleTerrainMostDetailed(s,[yle]).then(m=>{if(this.isDestroyed())return;this._modelHash[e.id].awaitingSampleTerrain=!1;let x=m[0];i.heightReference===We.RELATIVE_TO_GROUND&&(x.height+=f.height),c.cartographicToCartesian(x,pC),se.clone(i.boundingSphere,d),d.center=pC,this._modelHash[e.id].clampedBoundingSphere=se.clone(d)}).catch(m=>{this.isDestroyed()||(this._modelHash[e.id].sampleTerrainFailed=!0,this._modelHash[e.id].awaitingSampleTerrain=!1)})),st.PENDING)}return se.clone(i.boundingSphere,t),st.DONE};Wh.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._modelHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],u(r._model)&&u(r._position)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],u(r._model)&&u(r._position)?(CXe(r,a),s.set(r.id,r)):(mW(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],mW(this,r,a,c),s.remove(r.id)};function mW(e,t,n,i){let o=n[t.id];u(o)&&(i.removeAndDestroy(o.modelPrimitive),delete n[t.id])}function CXe(e,t){let n=t[e.id];u(n)&&(n.nodeTransformationsScratch={},n.articulationsScratch={})}var vB=Wh;function Ng(e){this._definitionChanged=new pe,this._value=void 0,this._removeSubscription=void 0,this.setValue(e)}Object.defineProperties(Ng.prototype,{isConstant:{get:function(){return j.isConstant(this._value)}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return u(this._value)?this._value.referenceFrame:to.FIXED}}});Ng.prototype.getValue=function(e,t){return this.getValueInReferenceFrame(e,to.FIXED,t)};Ng.prototype.setValue=function(e){this._value!==e&&(this._value=e,u(this._removeSubscription)&&(this._removeSubscription(),this._removeSubscription=void 0),u(e)&&(this._removeSubscription=e.definitionChanged.addEventListener(this._raiseDefinitionChanged,this)),this._definitionChanged.raiseEvent(this))};Ng.prototype.getValueInReferenceFrame=function(e,t,n){if(u(this._value))return n=this._value.getValueInReferenceFrame(e,t,n),u(n)?ie.WGS84.scaleToGeodeticSurface(n,n):void 0};Ng.prototype.equals=function(e){return this===e||e instanceof Ng&&this._value===e._value};Ng.prototype._raiseDefinitionChanged=function(){this._definitionChanged.raiseEvent(this)};var Op=Ng;var EXe=60,SXe=1,Tle=new An,pW=new An,_W=new An;function xle(e){this.entity=e,this.polyline=void 0,this.index=void 0,this.updater=void 0}function wXe(e,t,n,i,o,r,s,a,c){let l=a,f;f=e.getValueInReferenceFrame(t,r,c[l]),u(f)&&(c[l++]=f);let d=!u(o)||J.lessThanOrEquals(o,t)||J.greaterThanOrEquals(o,n),p=0,g=i.length,m=i[p],x=n,b=!1,T,A,C;for(;p0&&!b){let S=i[p+1],w=J.secondsDifference(S,m);b=w>s,b&&(T=Math.ceil(w/s),A=0,C=w/Math.max(T,2),T=Math.max(T-1,1))}if(b&&A0){let g=d.pop();c=this._polylineCollection.get(g),t.index=g}else t.index=this._polylineCollection.length,c=this._polylineCollection.add();c.id=n,t.polyline=c}let f=j.getValueOrDefault(i._resolution,e,EXe);c.show=!0,c.positions=Cle(o,r,s,e,this._referenceFrame,f,c.positions.slice()),c.material=Zo.getValue(e,i._material,c.material),c.width=j.getValueOrDefault(i._width,e,SXe),c.distanceDisplayCondition=j.getValueOrUndefined(i._distanceDisplayCondition,e,c.distanceDisplayCondition)};Nv.prototype.removeObject=function(e){let t=e.polyline;u(t)&&(this._unusedIndexes.push(e.index),e.polyline=void 0,t.show=!1,t.id=void 0,e.index=void 0)};Nv.prototype.destroy=function(){return this._scene.primitives.remove(this._polylineCollection),le(this)};function Fg(e,t){t.collectionChanged.addEventListener(Fg.prototype._onCollectionChanged,this),this._scene=e,this._updaters={},this._entityCollection=t,this._items=new bt,this._onCollectionChanged(t,t.values,[],[])}Fg.prototype.update=function(e){let t=this._updaters;for(let i in t)t.hasOwnProperty(i)&&t[i].update(e);let n=this._items.values;if(n.length===0&&u(this._updaters)&&Object.keys(this._updaters).length>0){for(let i in t)t.hasOwnProperty(i)&&t[i].destroy();this._updaters={}}for(let i=0,o=n.length;i-1;o--)r=t[o],u(r._path)&&u(r._position)&&a.set(r.id,new xle(r));for(o=i.length-1;o>-1;o--)r=i[o],u(r._path)&&u(r._position)?a.contains(r.id)||a.set(r.id,new xle(r)):(s=a.get(r.id),u(s)&&(u(s.updater)&&s.updater.removeObject(s),a.remove(r.id)));for(o=n.length-1;o>-1;o--)r=n[o],s=a.get(r.id),u(s)&&(u(s.updater)&&s.updater.removeObject(s),a.remove(r.id))};Fg._subSample=Cle;var DB=Fg;var Ele=z.WHITE,Sle=z.BLACK,wle=0,vle=1,Dle=0,Ile=new z,OXe=new h,Ple=new z,Ole=new Ot,Rle=new Ot,Mle=new St;function Lle(e){this.entity=e,this.pointPrimitive=void 0,this.billboard=void 0,this.color=void 0,this.outlineColor=void 0,this.pixelSize=void 0,this.outlineWidth=void 0}function Bg(e,t){t.collectionChanged.addEventListener(Bg.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new bt,this._onCollectionChanged(t,t.values,[],[])}Bg.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i0?(l.scale=1,g=g||T!==r.outlineWidth||A!==r.pixelSize||!z.equals(x,r.color)||!z.equals(b,r.outlineColor)):(l.scale=A/50,A=50,g=g||T!==r.outlineWidth||!z.equals(x,r.color)||!z.equals(b,r.outlineColor)),g){r.color=z.clone(x,r.color),r.outlineColor=z.clone(b,r.outlineColor),r.pixelSize=A,r.outlineWidth=T;let C=x.alpha,S=x.toCssColorString(),w=b.toCssColorString(),D=JSON.stringify([S,A,w,T]);l.setImage(D,QT(C,S,w,T,A))}m&&l._updateClamping()}}return!0};Bg.prototype.getBoundingSphere=function(e,t){let n=this._items.get(e.id);if(!u(n)||!(u(n.pointPrimitive)||u(n.billboard)))return st.FAILED;if(u(n.pointPrimitive))t.center=h.clone(n.pointPrimitive.position,t.center);else{let i=n.billboard;if(!u(i._clampedPosition))return st.PENDING;t.center=h.clone(i._clampedPosition,t.center)}return t.radius=0,st.DONE};Bg.prototype.isDestroyed=function(){return!1};Bg.prototype.destroy=function(){this._entityCollection.collectionChanged.removeEventListener(Bg.prototype._onCollectionChanged,this);let e=this._entityCollection.values;for(let t=0;t-1;o--)r=t[o],u(r._point)&&u(r._position)&&s.set(r.id,new Lle(r));for(o=i.length-1;o>-1;o--)r=i[o],u(r._point)&&u(r._position)?s.contains(r.id)||s.set(r.id,new Lle(r)):(Fv(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],Fv(s.get(r.id),r,a),s.remove(r.id)};function Fv(e,t,n){if(u(e)){let i=e.pointPrimitive;if(u(i)){e.pointPrimitive=void 0,n.removePoint(t);return}let o=e.billboard;u(o)&&(e.billboard=void 0,n.removeBillboard(t))}}var IB=Bg;var Ule=[];function RXe(e,t,n,i,o){let r=Ule;r.length=o;let s,a=n.red,c=n.green,l=n.blue,f=n.alpha,d=i.red,p=i.green,g=i.blue,m=i.alpha;if(z.equals(n,i)){for(s=0;s0?new Array(o):void 0;for(i=0;i0){let M=0,B=d[0];i=i.filter(function(V,U){let G=!1;return o?G=U===B||U===0&&B===1:G=U+1===B,G?(M++,B=d[M],!1):!0})}let g=p.length;if(g<2||t<=0)return;if(r===Zt.GEODESIC||r===Zt.RHUMB){let M,B;r===Zt.GEODESIC?(M=P.chordLength(s,a.maximumRadius),B=Ri.numberOfPoints):(M=s,B=Ri.numberOfPointsRhumbLine);let V=Ri.extractHeights(p,a);if(u(i)){let U=1;for(c=0;c0)return se.fromPoints(t.positions,e),st.DONE}return st.FAILED};kv.prototype.isDestroyed=function(){return!1};kv.prototype.destroy=function(){let t=this._geometryUpdater._scene.id,n=PB[t];u(n)&&(n.remove(this._line),n.length===0&&(this._primitives.removeAndDestroy(n),delete PB[t])),u(this._groundPolylinePrimitive)&&this._groundPrimitives.remove(this._groundPolylinePrimitive),le(this)};var OB=yd;var zXe=new z,HXe=new St,GXe=new St;function xd(e,t,n,i,o){let r;n instanceof Nt?r=Vr:r=oa,this.orderedGroundPrimitives=e,this.classificationType=t,this.appearanceType=r,this.materialProperty=n,this.updaters=new bt,this.createPrimitive=!0,this.primitive=void 0,this.oldPrimitive=void 0,this.geometry=new bt,this.material=void 0,this.updatersWithAttributes=new bt,this.attributes=new bt,this.invalidated=!1,this.removeMaterialSubscription=n.definitionChanged.addEventListener(xd.prototype.onMaterialChanged,this),this.subscriptions=new bt,this.showsUpdated=new bt,this.zIndex=i,this._asynchronous=o}xd.prototype.onMaterialChanged=function(){this.invalidated=!0};xd.prototype.isMaterial=function(e){let t=this.materialProperty,n=e.fillMaterialProperty;return n===t||n instanceof Nt&&t instanceof Nt?!0:u(t)&&t.equals(n)};xd.prototype.add=function(e,t,n){let i=t.id;if(this.updaters.set(i,t),this.geometry.set(i,n),!t.hasConstantFill||!t.fillMaterialProperty.isConstant||!j.isConstant(t.distanceDisplayConditionProperty))this.updatersWithAttributes.set(i,t);else{let o=this;this.subscriptions.set(i,t.entity.definitionChanged.addEventListener(function(r,s,a,c){s==="isShowing"&&o.showsUpdated.set(t.id,t)}))}this.createPrimitive=!0};xd.prototype.remove=function(e){let t=e.id;if(this.createPrimitive=this.geometry.remove(t)||this.createPrimitive,this.updaters.remove(t)){this.updatersWithAttributes.remove(t);let n=this.subscriptions.get(t);return u(n)&&(n(),this.subscriptions.remove(t)),!0}return!1};xd.prototype.update=function(e){let t=!0,n=this.primitive,i=this.orderedGroundPrimitives,o=this.geometry.values,r;if(this.createPrimitive){if(o.length>0)u(n)&&(u(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),n=new sh({show:!1,asynchronous:this._asynchronous,geometryInstances:o.slice(),appearance:new this.appearanceType,classificationType:this.classificationType}),this.appearanceType===oa&&(this.material=Zo.getValue(e,this.materialProperty,this.material),n.appearance.material=this.material),i.add(n,this.zIndex),t=!1;else{u(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;u(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(u(n)&&n.ready){n.show=!0,u(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.appearanceType===oa&&(this.material=Zo.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};gC.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c-1;a--)c=s[a],l=c.id,f=this._updaters.get(l),f.entity===c?(Wle(this,f),jle(this,e,f)):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],l=c.id,f=this._updaters.get(l),Wle(this,f),f.destroy(),this._updaters.remove(l),this._subscriptions.get(l)(),this._subscriptions.remove(l);for(a=n.length-1;a>-1;a--)c=n[a],l=c.id,f=new OB(c,this._scene),this._updaters.set(l,f),jle(this,e,f),this._subscriptions.set(l,f.geometryChanged.addEventListener(jh._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let d=!0,p=this._batches,g=p.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var MB=jh;function sf(e){qc.initializeTerrainHeights(),sh.initializeTerrainHeights();let t=e.scene,n=e.dataSourceCollection;this._eventHelper=new Ir,this._eventHelper.add(n.dataSourceAdded,this._onDataSourceAdded,this),this._eventHelper.add(n.dataSourceRemoved,this._onDataSourceRemoved,this),this._eventHelper.add(n.dataSourceMoved,this._onDataSourceMoved,this),this._eventHelper.add(t.postRender,this._postRender,this),this._dataSourceCollection=n,this._scene=t,this._visualizersCallback=y(e.visualizersCallback,sf.defaultVisualizersCallback);let i=!1,o=new Yl,r=new Yl;n.length>0&&(t.primitives.add(o),t.groundPrimitives.add(r),i=!0),this._primitives=o,this._groundPrimitives=r;for(let l=0,f=n.length;lZXe*s.maximumRadius?(d=Kle,h.normalize(c,d),h.negate(d,d),g=h.clone(h.UNIT_Z,yW),p=h.cross(g,d,NB),h.magnitude(p)>P.EPSILON7&&(h.normalize(d,d),h.normalize(p,p),g=h.cross(d,p,yW),h.normalize(g,g),l=!0)):h.equalsEpsilon(c,A,P.EPSILON7)||(g=Kle,h.normalize(D,g),h.normalize(O,O),p=h.cross(g,O,yW),f&&(p=h.multiplyByScalar(p,-1,p)),h.equalsEpsilon(p,h.ZERO,P.EPSILON7)||(d=h.cross(p,g,NB),$.multiplyByVector(w,d,d),$.multiplyByVector(w,p,p),$.multiplyByVector(w,g,g),h.normalize(d,d),h.normalize(p,p),h.normalize(g,g),l=!0))}}u(e.boundingSphere)&&(c=e.boundingSphere.center);let m,x,b;i&&(m=h.clone(t.position,xW),x=h.clone(t.direction,Zle),b=h.clone(t.up,$le));let T=KXe;l?(T[0]=d.x,T[1]=d.y,T[2]=d.z,T[3]=0,T[4]=p.x,T[5]=p.y,T[6]=p.z,T[7]=0,T[8]=g.x,T[9]=g.y,T[10]=g.z,T[11]=0,T[12]=c.x,T[13]=c.y,T[14]=c.z,T[15]=0):Rt.eastNorthUpToFixedFrame(c,s,T),t._setTransform(T),i&&(h.clone(m,t.position),h.clone(x,t.direction),h.clone(b,t.up),h.cross(x,b,t.right))}if(n){let 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r=e.dyn_tree,s=e.stat_desc.static_tree,a=e.stat_desc.extra_bits,c=e.stat_desc.extra_base,l=e.stat_desc.max_length,f,d,p,g,m,x,b=0;for(g=0;g<=15;g++)o.bl_count[g]=0;for(r[o.heap[o.heap_max]*2+1]=0,f=o.heap_max+1;f<573;f++)d=o.heap[f],g=r[r[d*2+1]*2+1]+1,g>l&&(g=l,b++),r[d*2+1]=g,!(d>e.max_code)&&(o.bl_count[g]++,m=0,d>=c&&(m=a[d-c]),x=r[d*2],o.opt_len+=x*(g+m),s&&(o.static_len+=x*(s[d*2+1]+m)));if(b!==0){do{for(g=l-1;o.bl_count[g]===0;)g--;o.bl_count[g]--,o.bl_count[g+1]+=2,o.bl_count[l]--,b-=2}while(b>0);for(g=l;g!==0;g--)for(d=o.bl_count[g];d!==0;)p=o.heap[--f],!(p>e.max_code)&&(r[p*2+1]!=g&&(o.opt_len+=(g-r[p*2+1])*r[p*2],r[p*2+1]=g),d--)}}function n(o,r){let s=0;do s|=o&1,o>>>=1,s<<=1;while(--r>0);return s>>>1}function i(o,r,s){let a=[],c=0,l,f,d;for(l=1;l<=15;l++)a[l]=c=c+s[l-1]<<1;for(f=0;f<=r;f++)d=o[f*2+1],d!==0&&(o[f*2]=n(a[d]++,d))}e.build_tree=function(o){let r=e.dyn_tree,s=e.stat_desc.static_tree,a=e.stat_desc.elems,c,l,f=-1,d;for(o.heap_len=0,o.heap_max=573,c=0;c=1;c--)o.pqdownheap(r,c);d=a;do c=o.heap[1],o.heap[1]=o.heap[o.heap_len--],o.pqdownheap(r,1),l=o.heap[1],o.heap[--o.heap_max]=c,o.heap[--o.heap_max]=l,r[d*2]=r[c*2]+r[l*2],o.depth[d]=Math.max(o.depth[c],o.depth[l])+1,r[c*2+1]=r[l*2+1]=d,o.heap[1]=d++,o.pqdownheap(r,1);while(o.heap_len>=2);o.heap[--o.heap_max]=o.heap[1],t(o),i(r,e.max_code,o.bl_count)}}tr._length_code=[0,1,2,3,4,5,6,7].concat(...s3([[2,8],[2,9],[2,10],[2,11],[4,12],[4,13],[4,14],[4,15],[8,16],[8,17],[8,18],[8,19],[16,20],[16,21],[16,22],[16,23],[32,24],[32,25],[32,26],[31,27],[1,28]]));tr.base_length=[0,1,2,3,4,5,6,7,8,10,12,14,16,20,24,28,32,40,48,56,64,80,96,112,128,160,192,224,0];tr.base_dist=[0,1,2,3,4,6,8,12,16,24,32,48,64,96,128,192,256,384,512,768,1024,1536,2048,3072,4096,6144,8192,12288,16384,24576];tr.d_code=function(e){return e<256?hfe[e]:hfe[256+(e>>>7)]};tr.extra_lbits=[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0];tr.extra_dbits=[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13];tr.extra_blbits=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7];tr.bl_order=[16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15];function ua(e,t,n,i,o){let r=this;r.static_tree=e,r.extra_bits=t,r.extra_base=n,r.elems=i,r.max_length=o}var 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hZe=[0,16,8,24,4,20,12,28,2,18,10,26,6,22,14,30,1,17,9,25,5,21,13,29,3,19,11,27,7,23],mZe=s3([[30,5]]);ua.static_dtree=a3(hZe.map((e,t)=>[e,mZe[t]]));ua.static_l_desc=new ua(ua.static_ltree,tr.extra_lbits,256+1,286,15);ua.static_d_desc=new ua(ua.static_dtree,tr.extra_dbits,0,30,15);ua.static_bl_desc=new ua(null,tr.extra_blbits,0,19,7);var pZe=9,_Ze=8;function Kh(e,t,n,i,o){let r=this;r.good_length=e,r.max_lazy=t,r.nice_length=n,r.max_chain=i,r.func=o}var pfe=0,o3=1,dx=2,Ad=[new Kh(0,0,0,0,pfe),new Kh(4,4,8,4,o3),new Kh(4,5,16,8,o3),new Kh(4,6,32,32,o3),new Kh(4,4,16,16,dx),new Kh(8,16,32,32,dx),new Kh(8,16,128,128,dx),new Kh(8,32,128,256,dx),new Kh(32,128,258,1024,dx),new Kh(32,258,258,4096,dx)],e3=["need dictionary","stream end","","","stream error","data error","","buffer error","",""],af=0,t3=1,jv=2,n3=3,gZe=32,XW=42,i3=113,qv=666,KW=8,yZe=0,ZW=1,xZe=2,ur=3,r3=258,Jl=r3+ur+1;function mfe(e,t,n,i){let o=e[t*2],r=e[n*2];return o=3&&V[tr.bl_order[Me]*2+1]===0;Me--);return e.opt_len+=3*(Me+1)+5+5+4,Me}function Ae(Me){e.pending_buf[e.pending++]=Me}function De(Me){Ae(Me&255),Ae(Me>>>8&255)}function Fe(Me){Ae(Me>>8&255),Ae(Me&255&255)}function Re(Me,Ke){let Ze,Xe=Ke;Z>16-Xe?(Ze=Me,K|=Ze<>>16-Z,Z+=Xe-16):(K|=Me<=8&&(Ae(K&255),K>>>=8,Z-=8)}function $t(){Re(ZW<<1,3),Ue(256,ua.static_ltree),nt(),1+W+10-Z<9&&(Re(ZW<<1,3),Ue(256,ua.static_ltree),nt()),W=7}function En(Me,Ke){let Ze,Xe,ht;if(e.dist_buf[q]=Me,e.lc_buf[q]=Ke&255,q++,Me===0?M[Ke*2]++:(Q++,Me--,M[(tr._length_code[Ke]+256+1)*2]++,B[tr.d_code(Me)*2]++),!(q&8191)&&_>2){for(Ze=q*8,Xe=w-T,ht=0;ht<30;ht++)Ze+=B[ht*2]*(5+tr.extra_dbits[ht]);if(Ze>>>=3,Q8?De(K):Z>0&&Ae(K&255),K=0,Z=0}function he(Me,Ke,Ze){Ft(),W=8,Ze&&(De(Ke),De(~Ke)),e.pending_buf.set(c.subarray(Me,Me+Ke),e.pending),e.pending+=Ke}function be(Me,Ke,Ze){Re((yZe<<1)+(Ze?1:0),3),he(Me,Ke,!0)}function jt(Me,Ke,Ze){let Xe,ht,Ut=0;_>0?(U.build_tree(e),G.build_tree(e),Ut=ye(),Xe=e.opt_len+3+7>>>3,ht=e.static_len+3+7>>>3,ht<=Xe&&(Xe=ht)):Xe=ht=Ke+5,Ke+4<=Xe&&Me!=-1?be(Me,Ke,Ze):ht==Xe?(Re((ZW<<1)+(Ze?1:0),3),kt(ua.static_ltree,ua.static_dtree)):(Re((xZe<<1)+(Ze?1:0),3),gt(U.max_code+1,G.max_code+1,Ut+1),kt(M,B)),xe(),Ze&&Ft()}function lt(Me){jt(T>=0?T:-1,w-T,Me),T=w,t.flush_pending()}function ui(){let Me,Ke,Ze,Xe;do{if(Xe=l-O-w,Xe===0&&w===0&&O===0)Xe=r;else if(Xe==-1)Xe--;else if(w>=r+r-Jl){c.set(c.subarray(r,r+r),0),D-=r,w-=r,T-=r,Me=g,Ze=Me;do Ke=d[--Ze]&65535,d[Ze]=Ke>=r?Ke-r:0;while(--Me!==0);Me=r,Ze=Me;do Ke=f[--Ze]&65535,f[Ze]=Ke>=r?Ke-r:0;while(--Me!==0);Xe+=r}if(t.avail_in===0)return;Me=t.read_buf(c,w+O,Xe),O+=Me,O>=ur&&(p=c[w]&255,p=(p<i-5&&(Ke=i-5);;){if(O<=1){if(ui(),O===0&&Me==0)return af;if(O===0)break}if(w+=O,O=0,Ze=T+Ke,(w===0||w>=Ze)&&(O=w-Ze,w=Ze,lt(!1),t.avail_out===0)||w-T>=r-Jl&&(lt(!1),t.avail_out===0))return af}return lt(Me==4),t.avail_out===0?Me==4?jv:af:Me==4?n3:t3}function Ja(Me){let Ke=N,Ze=w,Xe,ht,Ut=R,xn=w>r-Jl?w-(r-Jl):0,ai=I,uo=a,Yr=w+r3,Xr=c[Ze+Ut-1],Lo=c[Ze+Ut];R>=v&&(Ke>>=2),ai>O&&(ai=O);do if(Xe=Me,!(c[Xe+Ut]!=Lo||c[Xe+Ut-1]!=Xr||c[Xe]!=c[Ze]||c[++Xe]!=c[Ze+1])){Ze+=2,Xe++;do;while(c[++Ze]==c[++Xe]&&c[++Ze]==c[++Xe]&&c[++Ze]==c[++Xe]&&c[++Ze]==c[++Xe]&&c[++Ze]==c[++Xe]&&c[++Ze]==c[++Xe]&&c[++Ze]==c[++Xe]&&c[++Ze]==c[++Xe]&&ZeUt){if(D=Me,Ut=ht,ht>=ai)break;Xr=c[Ze+Ut-1],Lo=c[Ze+Ut]}}while((Me=f[Me&uo]&65535)>xn&&--Ke!==0);return Ut<=O?Ut:O}function cs(Me){let Ke=0,Ze;for(;;){if(O=ur&&(p=(p<=ur)if(Ze=En(w-D,A-ur),O-=A,A<=F&&O>=ur){A--;do w++,p=(p<=ur&&(p=(p<4096)&&(A=ur-1)),R>=ur&&A<=R){Xe=w+O-ur,Ze=En(w-1-C,R-ur),O-=R-1,R-=2;do++w<=Xe&&(p=(p<pZe||Xe!=KW||Ze<9||Ze>15||Ke<0||Ke>9||Ut<0||Ut>2?-2:(Me.dstate=e,s=Ze,r=1<9||Ze<0||Ze>2?-2:(Ad[_].func!=Ad[Ke].func&&Me.total_in!==0&&(Xe=Me.deflate(1)),_!=Ke&&(_=Ke,F=Ad[_].max_lazy,v=Ad[_].good_length,I=Ad[_].nice_length,N=Ad[_].max_chain),E=Ze,Xe)},e.deflateSetDictionary=function(Me,Ke,Ze){let Xe=Ze,ht,Ut=0;if(!Ke||n!=XW)return-2;if(Xer-Jl&&(Xe=r-Jl,Ut=Ze-Xe),c.set(Ke.subarray(Ut,Ut+Xe),0),w=Xe,T=Xe,p=c[0]&255,p=(p<4||Ke<0)return-2;if(!Me.next_out||!Me.next_in&&Me.avail_in!==0||n==qv&&Ke!=4)return Me.msg=e3[2- -2],-2;if(Me.avail_out===0)return Me.msg=e3[2- -5],-5;if(t=Me,Ut=o,o=Ke,n==XW&&(Xe=KW+(s-8<<4)<<8,ht=(_-1&255)>>1,ht>3&&(ht=3),Xe|=ht<<6,w!==0&&(Xe|=gZe),Xe+=31-Xe%31,n=i3,Fe(Xe)),e.pending!==0){if(t.flush_pending(),t.avail_out===0)return o=-1,0}else if(t.avail_in===0&&Ke<=Ut&&Ke!=4)return t.msg=e3[2- -5],-5;if(n==qv&&t.avail_in!==0)return Me.msg=e3[2- -5],-5;if(t.avail_in!==0||O!==0||Ke!=0&&n!=qv){switch(xn=-1,Ad[_].func){case pfe:xn=ji(Ke);break;case o3:xn=cs(Ke);break;case dx:xn=ls(Ke);break;default:}if((xn==jv||xn==n3)&&(n=qv),xn==af||xn==jv)return t.avail_out===0&&(o=-1),0;if(xn==t3){if(Ke==1)$t();else if(be(0,0,!1),Ke==3)for(Ze=0;Zen&&(o=n),o===0?0:(i.avail_in-=o,e.set(i.next_in.subarray(i.next_in_index,i.next_in_index+o),t),i.next_in_index+=o,i.total_in+=o,o)},flush_pending:function(){let e=this,t=e.dstate.pending;t>e.avail_out&&(t=e.avail_out),t!==0&&(e.next_out.set(e.dstate.pending_buf.subarray(e.dstate.pending_out,e.dstate.pending_out+t),e.next_out_index),e.next_out_index+=t,e.dstate.pending_out+=t,e.total_out+=t,e.avail_out-=t,e.dstate.pending-=t,e.dstate.pending===0&&(e.dstate.pending_out=0))}};function TZe(e){let t=this,n=new _fe,i=AZe(e&&e.chunkSize?e.chunkSize:64*1024),o=0,r=new Uint8Array(i),s=e?e.level:-1;typeof s>"u"&&(s=-1),n.deflateInit(s),n.next_out=r,t.append=function(a,c){let l,f,d=0,p=0,g=0,m=[];if(a.length){n.next_in_index=0,n.next_in=a,n.avail_in=a.length;do{if(n.next_out_index=0,n.avail_out=i,l=n.deflate(o),l!=0)throw new Error("deflating: "+n.msg);n.next_out_index&&(n.next_out_index==i?m.push(new Uint8Array(r)):m.push(r.slice(0,n.next_out_index))),g+=n.next_out_index,c&&n.next_in_index>0&&n.next_in_index!=d&&(c(n.next_in_index),d=n.next_in_index)}while(n.avail_in>0||n.avail_out===0);return m.length>1?(f=new Uint8Array(g),m.forEach(function(x){f.set(x,p),p+=x.length})):f=m[0]||new Uint8Array(0),f}},t.flush=function(){let a,c,l=0,f=0,d=[];do{if(n.next_out_index=0,n.avail_out=i,a=n.deflate(4),a!=1&&a!=0)throw new Error("deflating: "+n.msg);i-n.avail_out>0&&d.push(r.slice(0,n.next_out_index)),f+=n.next_out_index}while(n.avail_in>0||n.avail_out===0);return n.deflateEnd(),c=new Uint8Array(f),d.forEach(function(p){c.set(p,l),l+=p.length}),c}}function AZe(e){return e+5*(Math.floor(e/16383)+1)}var gfe=TZe;var 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ej(){let e=this,t,n,i,o,r,s;function a(l,f,d,p,g,m,x,b,T,A,C){let S,w,D,O,R,N,F,_,E,v,I,M,B,V,U;v=0,R=d;do i[l[f+v]]++,v++,R--;while(R!==0);if(i[0]==d)return x[0]=-1,b[0]=0,0;for(_=b[0],N=1;N<=jg&&i[N]===0;N++);for(F=N,_R&&(_=R),b[0]=_,V=1<M+_;){if(O++,M+=_,U=D-M,U=U>_?_:U,(w=1<<(N=F-M))>S+1&&(w-=S+1,B=F,NBfe)return-3;r[O]=I=A[0],A[0]+=U,O!==0?(s[O]=R,o[0]=N,o[1]=_,N=R>>>M-_,o[2]=I-r[O-1]-N,T.set(o,(r[O-1]+N)*3)):x[0]=I}for(o[1]=F-M,v>=d?o[0]=128+64:C[v]>>M;N>>=1)R^=N;for(R^=N,E=(1<257?(A==-3?T.msg="oversubscribed distance tree":A==-5?(T.msg="incomplete distance tree",A=-3):A!=-4&&(T.msg="empty distance tree with lengths",A=-3),A):0)}}ej.inflate_trees_fixed=function(e,t,n,i){return e[0]=SZe,t[0]=wZe,n[0]=vZe,i[0]=DZe,0};var c3=0,yfe=1,xfe=2,bfe=3,Tfe=4,Afe=5,Cfe=6,$W=7,Efe=8,l3=9;function MZe(){let e=this,t,n=0,i,o=0,r=0,s=0,a=0,c=0,l=0,f=0,d,p=0,g,m=0;function x(b,T,A,C,S,w,D,O){let R,N,F,_,E,v,I,M,B,V,U,G,k,Y,q,Q;I=O.next_in_index,M=O.avail_in,E=D.bitb,v=D.bitk,B=D.write,V=B>=N[Q+1],v-=N[Q+1],D.win[B++]=N[Q+2],V--;continue}do{if(E>>=N[Q+1],v-=N[Q+1],_&16){for(_&=15,k=N[Q+2]+(E&eu[_]),E>>=_,v-=_;v<15;)M--,E|=(O.read_byte(I++)&255)<>=N[Q+1],v-=N[Q+1],_&16){for(_&=15;v<_;)M--,E|=(O.read_byte(I++)&255)<>=_,v-=_,V-=k,B>=Y)q=B-Y,B-q>0&&2>B-q?(D.win[B++]=D.win[q++],D.win[B++]=D.win[q++],k-=2):(D.win.set(D.win.subarray(q,q+2),B),B+=2,q+=2,k-=2);else{q=B-Y;do q+=D.end;while(q<0);if(_=D.end-q,k>_){if(k-=_,B-q>0&&_>B-q)do D.win[B++]=D.win[q++];while(--_!==0);else D.win.set(D.win.subarray(q,q+_),B),B+=_,q+=_,_=0;q=0}}if(B-q>0&&k>B-q)do D.win[B++]=D.win[q++];while(--k!==0);else D.win.set(D.win.subarray(q,q+k),B),B+=k,q+=k,k=0;break}else if(!(_&64))R+=N[Q+2],R+=E&eu[_],Q=(F+R)*3,_=N[Q];else return O.msg="invalid distance code",k=O.avail_in-M,k=v>>3>3:k,M+=k,I-=k,v-=k<<3,D.bitb=E,D.bitk=v,O.avail_in=M,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,-3;while(!0);break}if(_&64)return _&32?(k=O.avail_in-M,k=v>>3>3:k,M+=k,I-=k,v-=k<<3,D.bitb=E,D.bitk=v,O.avail_in=M,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,1):(O.msg="invalid literal/length code",k=O.avail_in-M,k=v>>3>3:k,M+=k,I-=k,v-=k<<3,D.bitb=E,D.bitk=v,O.avail_in=M,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,-3);if(R+=N[Q+2],R+=E&eu[_],Q=(F+R)*3,(_=N[Q])===0){E>>=N[Q+1],v-=N[Q+1],D.win[B++]=N[Q+2],V--;break}}while(!0)}while(V>=258&&M>=10);return k=O.avail_in-M,k=v>>3>3:k,M+=k,I-=k,v-=k<<3,D.bitb=E,D.bitk=v,O.avail_in=M,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,0}e.init=function(b,T,A,C,S,w){t=c3,l=b,f=T,d=A,p=C,g=S,m=w,i=null},e.proc=function(b,T,A){let C,S,w,D=0,O=0,R=0,N,F,_,E;for(R=T.next_in_index,N=T.avail_in,D=b.bitb,O=b.bitk,F=b.write,_=F=258&&N>=10&&(b.bitb=D,b.bitk=O,T.avail_in=N,T.total_in+=R-T.next_in_index,T.next_in_index=R,b.write=F,A=x(l,f,d,p,g,m,b,T),R=T.next_in_index,N=T.avail_in,D=b.bitb,O=b.bitk,F=b.write,_=F>>=i[S+1],O-=i[S+1],w=i[S],w===0){s=i[S+2],t=Cfe;break}if(w&16){a=w&15,n=i[S+2],t=xfe;break}if(!(w&64)){r=w,o=S/3+i[S+2];break}if(w&32){t=$W;break}return t=l3,T.msg="invalid literal/length code",A=-3,b.bitb=D,b.bitk=O,T.avail_in=N,T.total_in+=R-T.next_in_index,T.next_in_index=R,b.write=F,b.inflate_flush(T,A);case xfe:for(C=a;O>=C,O-=C,r=f,i=g,o=m,t=bfe;case bfe:for(C=r;O>=i[S+1],O-=i[S+1],w=i[S],w&16){a=w&15,c=i[S+2],t=Tfe;break}if(!(w&64)){r=w,o=S/3+i[S+2];break}return t=l3,T.msg="invalid distance code",A=-3,b.bitb=D,b.bitk=O,T.avail_in=N,T.total_in+=R-T.next_in_index,T.next_in_index=R,b.write=F,b.inflate_flush(T,A);case Tfe:for(C=a;O>=C,O-=C,t=Afe;case Afe:for(E=F-c;E<0;)E+=b.end;for(;n!==0;){if(_===0&&(F==b.end&&b.read!==0&&(F=0,_=F7&&(O-=8,N++,R--),b.write=F,A=b.inflate_flush(T,A),F=b.write,_=Fx.avail_out&&(T=x.avail_out),T!==0&&b==-5&&(b=0),x.avail_out-=T,x.total_out+=T,x.next_out.set(n.win.subarray(C,C+T),A),A+=T,C+=T,C==n.end&&(C=0,n.write==n.end&&(n.write=0),T=n.write-C,T>x.avail_out&&(T=x.avail_out),T!==0&&b==-5&&(b=0),x.avail_out-=T,x.total_out+=T,x.next_out.set(n.win.subarray(C,C+T),A),A+=T,C+=T),x.next_out_index=A,n.read=C,b},n.proc=function(x,b){let T,A,C,S,w,D,O,R;for(S=x.next_in_index,w=x.avail_in,A=n.bitb,C=n.bitk,D=n.write,O=D>>1){case 0:A>>>=3,C-=3,T=C&7,A>>>=T,C-=T,i=QW;break;case 1:N=[],F=[],_=[[]],E=[[]],ej.inflate_trees_fixed(N,F,_,E),f.init(N[0],F[0],_[0],0,E[0],0),A>>>=3,C-=3,i=u3;break;case 2:A>>>=3,C-=3,i=vfe;break;case 3:return A>>>=3,C-=3,i=hx,x.msg="invalid block type",b=-3,n.bitb=A,n.bitk=C,x.avail_in=w,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b)}break;case QW:for(;C<32;){if(w!==0)b=0;else return n.bitb=A,n.bitk=C,x.avail_in=w,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);w--,A|=(x.read_byte(S++)&255)<>>16&65535)!=(A&65535))return i=hx,x.msg="invalid stored block lengths",b=-3,n.bitb=A,n.bitk=C,x.avail_in=w,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);o=A&65535,A=C=0,i=o!==0?wfe:d!==0?f3:bC;break;case wfe:if(w===0||O===0&&(D==n.end&&n.read!==0&&(D=0,O=Dw&&(T=w),T>O&&(T=O),n.win.set(x.read_buf(S,T),D),S+=T,w-=T,D+=T,O-=T,(o-=T)!==0)break;i=d!==0?f3:bC;break;case vfe:for(;C<14;){if(w!==0)b=0;else return n.bitb=A,n.bitk=C,x.avail_in=w,x.total_in+=S-x.next_in_index,x.next_in_index=S,n.write=D,n.inflate_flush(x,b);w--,A|=(x.read_byte(S++)&255)<29||(T>>5&31)>29)return i=hx,x.msg="too many length or distance 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s>=1<0&&n.next_in_index!=p&&(c(n.next_in_index),p=n.next_in_index)}while(n.avail_in>0||n.avail_out===0);return l.length>1?(d=new Uint8Array(m),l.forEach(function(x){d.set(x,g),g+=x.length})):d=l[0]||new Uint8Array(0),d}},t.flush=function(){n.inflateEnd()}}var Ufe=VZe;var zZe={chunkSize:524288,maxWorkers:typeof navigator<"u"&&navigator.hardwareConcurrency||2,terminateWorkerTimeout:5e3,useWebWorkers:!0,workerScripts:void 0},cl=Object.assign({},zZe);function d3(){return cl}function TC(e){if(e.baseURL!==void 0&&(cl.baseURL=e.baseURL),e.chunkSize!==void 0&&(cl.chunkSize=e.chunkSize),e.maxWorkers!==void 0&&(cl.maxWorkers=e.maxWorkers),e.terminateWorkerTimeout!==void 0&&(cl.terminateWorkerTimeout=e.terminateWorkerTimeout),e.useWebWorkers!==void 0&&(cl.useWebWorkers=e.useWebWorkers),e.Deflate!==void 0&&(cl.Deflate=e.Deflate),e.Inflate!==void 0&&(cl.Inflate=e.Inflate),e.workerScripts!==void 0){if(e.workerScripts.deflate){if(!Array.isArray(e.workerScripts.deflate))throw new Error("workerScripts.deflate must be an array");cl.workerScripts||(cl.workerScripts={}),cl.workerScripts.deflate=e.workerScripts.deflate}if(e.workerScripts.inflate){if(!Array.isArray(e.workerScripts.inflate))throw new Error("workerScripts.inflate must be an array");cl.workerScripts||(cl.workerScripts={}),cl.workerScripts.inflate=e.workerScripts.inflate}}}var Vfe=[];for(let e=0;e<256;e++){let t=e;for(let n=0;n<8;n++)t&1?t=t>>>1^3988292384:t=t>>>1;Vfe[e]=t}var tj=class{constructor(t){this.crc=t||-1}append(t){let n=this.crc|0;for(let i=0,o=t.length|0;i>>8^Vfe[(n^t[i])&255];this.crc=n}get(){return~this.crc}},Yg=tj;var Xv=HZe;function HZe(e){if(typeof TextEncoder>"u"){e=unescape(encodeURIComponent(e));let t=new Uint8Array(e.length);for(let n=0;n0&&t&&(e[n-1]=Ec.partial(t,e[n-1]&2147483648>>t-1,1)),e},partial(e,t,n){return e===32?t:(n?t|0:t<<32-e)+e*1099511627776},getPartial(e){return Math.round(e/1099511627776)||32},_shiftRight(e,t,n,i){for(i===void 0&&(i=[]);t>=32;t-=32)i.push(n),n=0;if(t===0)return i.concat(e);for(let s=0;s>>t),n=e[s]<<32-t;let o=e.length?e[e.length-1]:0,r=Ec.getPartial(o);return i.push(Ec.partial(t+r&31,t+r>32?n:i.pop(),1)),i}},Kv={bytes:{fromBits(e){let n=Ec.bitLength(e)/8,i=new Uint8Array(n),o;for(let r=0;r>>24,o<<=8;return i},toBits(e){let t=[],n,i=0;for(n=0;n9007199254740991)throw new Error("Cannot hash more than 2^53 - 1 bits");let r=new Uint32Array(n),s=0;for(let a=t.blockSize+i-(t.blockSize+i&t.blockSize-1);a<=o;a+=t.blockSize)t._block(r.subarray(16*s,16*(s+1))),s+=1;return n.splice(0,16*s),t},finalize:function(){let e=this,t=e._buffer,n=e._h;t=Ec.concat(t,[Ec.partial(1,1)]);for(let i=t.length+2;i&15;i++)t.push(0);for(t.push(Math.floor(e._length/4294967296)),t.push(e._length|0);t.length;)e._block(t.splice(0,16));return e.reset(),n},_init:[1732584193,4023233417,2562383102,271733878,3285377520],_key:[1518500249,1859775393,2400959708,3395469782],_f:function(e,t,n,i){if(e<=19)return t&n|~t&i;if(e<=39)return t^n^i;if(e<=59)return t&n|t&i|n&i;if(e<=79)return t^n^i},_S:function(e,t){return t<>>32-e},_block:function(e){let t=this,n=t._h,i=Array(80);for(let l=0;l<16;l++)i[l]=e[l];let o=n[0],r=n[1],s=n[2],a=n[3],c=n[4];for(let l=0;l<=79;l++){l>=16&&(i[l]=t._S(1,i[l-3]^i[l-8]^i[l-14]^i[l-16]));let f=t._S(5,o)+t._f(l,r,s,a)+c+i[l]+t._key[Math.floor(l/20)]|0;c=a,a=s,s=t._S(30,r),r=o,o=f}n[0]=n[0]+o|0,n[1]=n[1]+r|0,n[2]=n[2]+s|0,n[3]=n[3]+a|0,n[4]=n[4]+c|0}};var ij={};ij.aes=class{constructor(e){let t=this;t._tables=[[[],[],[],[],[]],[[],[],[],[],[]]],t._tables[0][0][0]||t._precompute();let n=t._tables[0][4],i=t._tables[1],o=e.length,r,s,a,c=1;if(o!==4&&o!==6&&o!==8)throw new Error("invalid aes key size");for(t._key=[s=e.slice(0),a=[]],r=o;r<4*o+28;r++){let l=s[r-1];(r%o===0||o===8&&r%o===4)&&(l=n[l>>>24]<<24^n[l>>16&255]<<16^n[l>>8&255]<<8^n[l&255],r%o===0&&(l=l<<8^l>>>24^c<<24,c=c<<1^(c>>7)*283)),s[r]=s[r-o]^l}for(let l=0;r;l++,r--){let f=s[l&3?r:r-4];r<=4||l<4?a[l]=f:a[l]=i[0][n[f>>>24]]^i[1][n[f>>16&255]]^i[2][n[f>>8&255]]^i[3][n[f&255]]}}encrypt(e){return this._crypt(e,0)}decrypt(e){return this._crypt(e,1)}_precompute(){let e=this._tables[0],t=this._tables[1],n=e[4],i=t[4],o=[],r=[],s,a,c,l;for(let f=0;f<256;f++)r[(o[f]=f<<1^(f>>7)*283)^f]=f;for(let f=s=0;!n[f];f^=a||1,s=r[s]||1){let d=s^s<<1^s<<2^s<<3^s<<4;d=d>>8^d&255^99,n[f]=d,i[d]=f,l=o[c=o[a=o[f]]];let p=l*16843009^c*65537^a*257^f*16843008,g=o[d]*257^d*16843008;for(let m=0;m<4;m++)e[m][f]=g=g<<24^g>>>8,t[m][d]=p=p<<24^p>>>8}for(let f=0;f<5;f++)e[f]=e[f].slice(0),t[f]=t[f].slice(0)}_crypt(e,t){if(e.length!==4)throw new Error("invalid aes block size");let n=this._key[t],i=n.length/4-2,o=[0,0,0,0],r=this._tables[t],s=r[0],a=r[1],c=r[2],l=r[3],f=r[4],d=e[0]^n[0],p=e[t?3:1]^n[1],g=e[2]^n[2],m=e[t?1:3]^n[3],x=4,b,T,A;for(let C=0;C>>24]^a[p>>16&255]^c[g>>8&255]^l[m&255]^n[x],T=s[p>>>24]^a[g>>16&255]^c[m>>8&255]^l[d&255]^n[x+1],A=s[g>>>24]^a[m>>16&255]^c[d>>8&255]^l[p&255]^n[x+2],m=s[m>>>24]^a[d>>16&255]^c[p>>8&255]^l[g&255]^n[x+3],x+=4,d=b,p=T,g=A;for(let C=0;C<4;C++)o[t?3&-C:C]=f[d>>>24]<<24^f[p>>16&255]<<16^f[g>>8&255]<<8^f[m&255]^n[x++],b=d,d=p,p=g,g=m,m=b;return o}};var zfe={getRandomValues(e){let t=new Uint32Array(e.buffer),n=i=>{let o=987654321,r=4294967295;return function(){return o=36969*(o&65535)+(o>>16)&r,i=18e3*(i&65535)+(i>>16)&r,(((o<<16)+i&r)/4294967296+.5)*(Math.random()>.5?1:-1)}};for(let i=0,o;i>24&255)===255){let t=e>>16&255,n=e>>8&255,i=e&255;t===255?(t=0,n===255?(n=0,i===255?i=0:++i):++n):++t,e=0,e+=t<<16,e+=n<<8,e+=i}else e+=1<<24;return e}incCounter(e){(e[0]=this.incWord(e[0]))===0&&(e[1]=this.incWord(e[1]))}calculate(e,t,n){let i;if(!(i=t.length))return[];let o=Ec.bitLength(t);for(let r=0;r>5)+1<<2,r,s,a,c,l,f=new ArrayBuffer(o),d=new DataView(f),p=0,g=Ec;for(t=Kv.bytes.toBits(t),l=1;p<(o||1);l++){for(r=s=e.encrypt(g.concat(t,[l])),a=1;ao&&(e=n.hash(e));for(let r=0;re.length){let n=e;e=new Uint8Array(t),e.set(n,0)}return e}function tu(e,t,n){return e.subarray(t,n)}var SC=12,_3=class{constructor(t,n){let i=this;Object.assign(i,{password:t,passwordVerification:n}),ede(i,t)}append(t){let n=this;if(n.password){let i=$fe(n,t.subarray(0,SC));if(n.password=null,i[SC-1]!=n.passwordVerification)throw new Error(EC);t=t.subarray(SC)}return $fe(n,t)}flush(){return{valid:!0,data:new Uint8Array(0)}}},g3=class{constructor(t,n){let i=this;Object.assign(i,{password:t,passwordVerification:n}),ede(i,t)}append(t){let n=this,i,o;if(n.password){n.password=null;let r=crypto.getRandomValues(new Uint8Array(SC));r[SC-1]=n.passwordVerification,i=new Uint8Array(t.length+r.length),i.set(Qfe(n,r),0),o=SC}else i=new Uint8Array(t.length),o=0;return i.set(Qfe(n,t),o),i}flush(){return{data:new Uint8Array(0)}}};function $fe(e,t){let n=new Uint8Array(t.length);for(let i=0;i>>24]),e.keys[2]=~e.crcKey2.get()}function tde(e){let t=e.keys[2]|2;return nde(Math.imul(t,t^1)>>>8)}function nde(e){return e&255}function Jfe(e){return e&4294967295}var x3="deflate",b3="inflate",y3="Invalid signature",aj=class{constructor(t,{signature:n,password:i,signed:o,compressed:r,zipCrypto:s,passwordVerification:a,encryptionStrength:c},{chunkSize:l}){let f=!!i;Object.assign(this,{signature:n,encrypted:f,signed:o,compressed:r,inflate:r&&new t({chunkSize:l}),crc32:o&&new Yg,zipCrypto:s,decrypt:f&&s?new _3(i,a):new h3(i,o,c)})}async append(t){let n=this;return n.encrypted&&t.length&&(t=await n.decrypt.append(t)),n.compressed&&t.length&&(t=await n.inflate.append(t)),(!n.encrypted||n.zipCrypto)&&n.signed&&t.length&&n.crc32.append(t),t}async flush(){let t=this,n,i=new Uint8Array(0);if(t.encrypted){let o=t.decrypt.flush();if(!o.valid)throw new Error(y3);i=o.data}if((!t.encrypted||t.zipCrypto)&&t.signed){let o=new DataView(new 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l=fa(e,i,"lastModDate")||new Date,f=fa(e,i,"lastAccessDate"),d=fa(e,i,"creationDate"),p=fa(e,i,"password"),g=fa(e,i,"encryptionStrength")||3,m=fa(e,i,"zipCrypto");if(p!==void 0&&g!==void 0&&(g<1||g>3))throw new Error(R$e);let x=new Uint8Array(0),b=i.extraField;if(b){let B=0,V=0;b.forEach(U=>B+=4+U.length),x=new Uint8Array(B),b.forEach((U,G)=>{if(G>65535)throw new Error(M$e);if(U.length>65535)throw new Error(L$e);Ys(x,new Uint16Array([G]),V),Ys(x,new Uint16Array([U.length]),V+2),Ys(x,U,V+4),V+=4+U.length})}let T=fa(e,i,"extendedTimestamp");T===void 0&&(T=!0);let A=0,C=fa(e,i,"keepOrder");C===void 0&&(C=!0);let S=0,w=fa(e,i,"msDosCompatible");w===void 0&&(w=!0);let D=fa(e,i,"internalFileAttribute")||0,O=fa(e,i,"externalFileAttribute")||0;n&&(n.initialized||await n.init(),S=n.size,A=V$e(S));let R=i.zip64||e.options.zip64||!1;if(e.offset+e.pendingCompressedSize>=4294967295||S>=4294967295||A>=4294967295){if(i.zip64===!1||e.options.zip64===!1||!C)throw new 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s=t.coordinates,a=o.get(s),c=[],l=[ce.northeast,ce.southeast,ce.southwest,ce.northwest];for(let g=0;g<4;++g)l[g](a,Sc),c.push(`${P.toDegrees(Sc.longitude)},${P.toDegrees(Sc.latitude)},${r}`);let f=dn(i,"coordinates",c.join(" ")),d=i.createElement("outerBoundaryIs"),p=i.createElement("LinearRing");return p.appendChild(f),d.appendChild(p),[d]}function the(e,t,n,i){let o=e.kmlDoc,r=e.ellipsoid,s=[],a=t.length;for(let f=0;f0&&(r=n);let a=[],c=t.hierarchy,l=o.get(c),f=Array.isArray(l)?l:l.positions,d=i.createElement("outerBoundaryIs");d.appendChild(the(e,f,r,s)),a.push(d);let p=l.holes;if(u(p)){let g=p.length;for(let m=0;m0&&c.appendChild(dn(r,"extrude",!0));let f=a?LQe(e,t,l):NQe(e,t,l),d=f.length;for(let b=0;b=0;--i)t+=n[i]<16?`0${n[i].toString(16)}`:n[i].toString(16);return t}var uhe=$j;var kQe={NONE:0,LERC:1},Dd=Object.freeze(kQe);var UQe={NONE:0,BITS12:1},Xs=Object.freeze(UQe);var bx=new h,VQe=new h,lf=new H,ok=new L,zQe=new L,HQe=Math.pow(2,12);function Ha(e,t,n,i,o,r,s,a,c,l){let f=Xs.NONE,d,p;if(u(t)&&u(n)&&u(i)&&u(o)){let g=t.minimum,m=t.maximum,x=h.subtract(m,g,VQe),b=i-n;Math.max(h.maximumComponent(x),b)0,g=y(e.isGeographic,!0),m=y(e.ellipsoid,ie.WGS84),x=1/m.maximumRadius,b=ce.clone(e.nativeRectangle),T=ce.clone(e.rectangle),A,C,S,w;u(T)?(A=T.west,C=T.south,S=T.east,w=T.north):g?(A=a(b.west),C=a(b.south),S=a(b.east),w=a(b.north)):(A=b.west*x,C=s-2*o(r(-b.south*x)),S=b.east*x,w=s-2*o(r(-b.north*x)));let D=e.relativeToCenter,O=u(D);D=O?D:h.ZERO;let R=y(e.includeWebMercatorT,!1),N=y(e.exaggeration,1),F=y(e.exaggerationRelativeHeight,0),E=N!==1,v=y(e.structure,Jh.DEFAULT_STRUCTURE),I=y(v.heightScale,Jh.DEFAULT_STRUCTURE.heightScale),M=y(v.heightOffset,Jh.DEFAULT_STRUCTURE.heightOffset),B=y(v.elementsPerHeight,Jh.DEFAULT_STRUCTURE.elementsPerHeight),V=y(v.stride,Jh.DEFAULT_STRUCTURE.stride),U=y(v.elementMultiplier,Jh.DEFAULT_STRUCTURE.elementMultiplier),G=y(v.isBigEndian,Jh.DEFAULT_STRUCTURE.isBigEndian),k=ce.computeWidth(b),Y=ce.computeHeight(b),q=k/(l-1),Q=Y/(f-1);g||(k*=x,Y*=x);let W=m.radiiSquared,K=W.x,Z=W.y,me=W.z,xe=65536,re=-65536,ge=Rt.eastNorthUpToFixedFrame(D,m),ye=L.inverseTransformation(ge,WQe),Ae,De;R&&(Ae=Pi.geodeticLatitudeToMercatorAngle(C),De=1/(Pi.geodeticLatitudeToMercatorAngle(w)-Ae));let Fe=jQe;Fe.x=Number.POSITIVE_INFINITY,Fe.y=Number.POSITIVE_INFINITY,Fe.z=Number.POSITIVE_INFINITY;let Re=qQe;Re.x=Number.NEGATIVE_INFINITY,Re.y=Number.NEGATIVE_INFINITY,Re.z=Number.NEGATIVE_INFINITY;let Ue=Number.POSITIVE_INFINITY,at=l*f,gt=d>0?l*2+f*2:0,nt=at+gt,$t=new Array(nt),En=new Array(nt),kt=new Array(nt),Ft=R?new Array(nt):[],he=E?new Array(nt):[],be=0,jt=f,lt=0,ui=l;p&&(--be,++jt,--lt,++ui);let ji=1e-5;for(let Xe=be;Xe=f&&(ht=f-1);let Ut=b.north-Q*ht;g?Ut=a(Ut):Ut=s-2*o(r(-Ut*x));let xn=(Ut-C)/(w-C);xn=P.clamp(xn,0,1);let ai=Xe===be,uo=Xe===jt-1;d>0&&(ai?Ut+=ji*Y:uo&&(Ut-=ji*Y));let Yr=t(Ut),Xr=n(Ut),Lo=me*Xr,ki;R&&(ki=(Pi.geodeticLatitudeToMercatorAngle(Ut)-Ae)*De);for(let Kr=lt;Kr=l&&(zn=l-1);let Mn=ht*(l*V)+zn*V,ln;if(B===1)ln=c[Mn];else{ln=0;let ya;if(G)for(ya=0;ya=0;--ya)ln=ln*U+c[Mn+ya]}ln=ln*I+M,re=Math.max(re,ln),xe=Math.min(xe,ln);let mi=b.west+q*zn;g?mi=a(mi):mi=mi*x;let ci=(mi-A)/(S-A);ci=P.clamp(ci,0,1);let vs=ht*l+zn;if(d>0){let ya=Kr===lt,jd=Kr===ui-1,rb=ai||uo||ya||jd;if((ai||uo)&&(ya||jd))continue;rb&&(ln-=d,ya?(vs=at+(f-ht-1),mi-=ji*k):uo?vs=at+f+(l-zn-1):jd?(vs=at+f+l+ht,mi+=ji*k):ai&&(vs=at+f+l+f+zn))}let fi=Yr*t(mi),Sr=Yr*n(mi),Wd=K*fi,ir=Z*Sr,Lc=1/i(Wd*fi+ir*Sr+Lo*Xr),Ny=Wd*Lc,Fr=ir*Lc,ec=Lo*Lc,xu=new h;xu.x=Ny+fi*ln,xu.y=Fr+Sr*ln,xu.z=ec+Xr*ln,L.multiplyByPoint(ye,xu,Jj),h.minimumByComponent(Jj,Fe,Fe),h.maximumByComponent(Jj,Re,Re),Ue=Math.min(Ue,ln),$t[vs]=xu,kt[vs]=new H(ci,xn),En[vs]=ln,R&&(Ft[vs]=ki),E&&(he[vs]=m.geodeticSurfaceNormal(xu))}}let Ja=se.fromPoints($t),cs;u(T)&&(cs=Rn.fromRectangle(T,xe,re,m));let ls;O&&(ls=new bg(m).computeHorizonCullingPointPossiblyUnderEllipsoid(D,$t,xe));let qr=new $y(Fe,Re,D),Me=new wc(D,qr,Ue,re,ge,!1,R,E,N,F),Ke=new Float32Array(nt*Me.stride),Ze=0;for(let Xe=0;Xe0?C=Wr.getRegularGridAndSkirtIndicesAndEdgeIndices(A.gridWidth,A.gridHeight):C=Wr.getRegularGridIndicesAndEdgeIndices(A.gridWidth,A.gridHeight);let S=A.gridWidth*A.gridHeight;return T._mesh=new Id(d,new Float32Array(A.vertices),C.indices,C.indexCountWithoutSkirts,S,A.minimumHeight,A.maximumHeight,se.clone(A.boundingSphere3D),h.clone(A.occludeePointInScaledSpace),A.numberOfAttributes,Rn.clone(A.orientedBoundingBox),wc.clone(A.encoding),C.westIndicesSouthToNorth,C.southIndicesEastToWest,C.eastIndicesNorthToSouth,C.northIndicesWestToEast),T._buffer=void 0,T._mesh})};Lp.prototype._createMeshSync=function(e){let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=t.ellipsoid,c=t.tileXYToNativeRectangle(n,i,o),l=t.tileXYToRectangle(n,i,o),f=a.cartographicToCartesian(ce.center(l)),d=this._structure,g=Wr.getEstimatedLevelZeroGeometricErrorForAHeightmap(a,this._width,t.getNumberOfXTilesAtLevel(0))/(1<0?x=Wr.getRegularGridAndSkirtIndicesAndEdgeIndices(this._width,this._height):x=Wr.getRegularGridIndicesAndEdgeIndices(this._width,this._height);let b=m.gridWidth*m.gridHeight;return this._mesh=new Id(f,m.vertices,x.indices,x.indexCountWithoutSkirts,b,m.minimumHeight,m.maximumHeight,m.boundingSphere3D,m.occludeePointInScaledSpace,m.encoding.stride,m.orientedBoundingBox,m.encoding,x.westIndicesSouthToNorth,x.southIndicesEastToWest,x.eastIndicesNorthToSouth,x.northIndicesWestToEast),this._mesh};Lp.prototype.interpolateHeight=function(e,t,n){let i=this._width,o=this._height,r=this._structure,s=r.stride,a=r.elementsPerHeight,c=r.elementMultiplier,l=r.isBigEndian,f=r.heightOffset,d=r.heightScale,p=u(this._mesh),g=this._encoding===Dd.LERC;if(!p&&g)return;let x;if(p){let b=this._mesh.vertices,T=this._mesh.encoding;x=yhe(b,T,f,d,e,i,o,t,n)}else x=ZQe(this._buffer,a,c,s,l,e,i,o,t,n),x=x*d+f;return x};Lp.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!u(a))return;let c=this._width,l=this._height,f=this._structure,d=f.stride,p=new this._bufferType(c*l*d),g=a.vertices,m=a.encoding,x=e.tileXYToRectangle(t,n,i),b=e.tileXYToRectangle(o,r,s),T=f.heightOffset,A=f.heightScale,C=f.elementsPerHeight,S=f.elementMultiplier,w=f.isBigEndian,D=Math.pow(S,C-1);for(let O=0;Of.highestEncodedHeight?f.highestEncodedHeight:_,$Qe(p,C,S,D,d,w,O*c+N,_)}}return Promise.resolve(new Lp({buffer:p,width:c,height:l,childTileMask:0,structure:this._structure,createdByUpsampling:!0}))};Lp.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<=s&&(g=s-1,p=s-2);let m=d|0,x=m+1;x>=a&&(x=a-1,m=a-2);let b=f-p,T=d-m;m=a-1-m,x=a-1-x;let A=ck(e,t,n,i,o,m*s+p),C=ck(e,t,n,i,o,m*s+g),S=ck(e,t,n,i,o,x*s+p),w=ck(e,t,n,i,o,x*s+g);return xhe(b,T,A,C,S,w)}function yhe(e,t,n,i,o,r,s,a,c){let l=(a-o.west)*(r-1)/(o.east-o.west),f=(c-o.south)*(s-1)/(o.north-o.south),d=l|0,p=d+1;p>=r&&(p=r-1,d=r-2);let g=f|0,m=g+1;m>=s&&(m=s-1,g=s-2);let x=l-d,b=f-g;g=s-1-g,m=s-1-m;let T=(t.decodeHeight(e,g*r+d)-n)/i,A=(t.decodeHeight(e,g*r+p)-n)/i,C=(t.decodeHeight(e,m*r+d)-n)/i,S=(t.decodeHeight(e,m*r+p)-n)/i;return xhe(x,b,T,A,C,S)}function xhe(e,t,n,i,o,r){return t=0;--a)s=s*n+e[r+a];return s}function $Qe(e,t,n,i,o,r,s,a){s*=o;let c;if(r)for(c=0;c0;--c)e[s+c]=a/i|0,a-=e[s+c]*i,i/=n;e[s+c]=a}var Ga=Lp;function LC(e,t){this._tilingScheme=e,this._maximumLevel=t,this._rootNodes=[]}var Tx=new ce;function QQe(e,t,n,i){let o=i.length;for(let r=0;r=0;--i)if(u(n[i])&&n[i].length===0)return i;return 0};var bhe=new fe;LC.prototype.isTileAvailable=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(t,n,e,Tx);return ce.center(i,bhe),this.computeMaximumLevelAtPosition(bhe)>=e};LC.prototype.computeChildMaskForTile=function(e,t,n){let i=e+1;if(i>=this._maximumLevel)return 0;let o=0;return o|=this.isTileAvailable(i,2*t,2*n+1)?1:0,o|=this.isTileAvailable(i,2*t+1,2*n+1)?2:0,o|=this.isTileAvailable(i,2*t,2*n)?4:0,o|=this.isTileAvailable(i,2*t+1,2*n)?8:0,o};function RC(e,t,n,i,o){this.tilingScheme=e,this.parent=t,this.level=n,this.x=i,this.y=o,this.extent=e.tileXYToRectangle(i,o,n),this.rectangles=[],this._sw=void 0,this._se=void 0,this._nw=void 0,this._ne=void 0}Object.defineProperties(RC.prototype,{nw:{get:function(){return this._nw||(this._nw=new RC(this.tilingScheme,this,this.level+1,this.x*2,this.y*2)),this._nw}},ne:{get:function(){return this._ne||(this._ne=new RC(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2)),this._ne}},sw:{get:function(){return this._sw||(this._sw=new RC(this.tilingScheme,this,this.level+1,this.x*2,this.y*2+1)),this._sw}},se:{get:function(){return this._se||(this._se=new RC(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2+1)),this._se}}});function iJe(e,t,n,i,o){this.level=e,this.west=t,this.south=n,this.east=i,this.north=o}function e7(e,t){let n=Math.max(e.west,t.west),i=Math.max(e.south,t.south),o=Math.min(e.east,t.east),r=Math.min(e.north,t.north);return i=e.west&&t.east<=e.east&&t.south>=e.south&&t.north<=e.north}function MC(e,t){return t.longitude>=e.west&&t.longitude<=e.east&&t.latitude>=e.south&&t.latitude<=e.north}function oD(e,t,n){let i=0,o=!1;for(;!o;){let r=t._nw&&MC(t._nw.extent,n),s=t._ne&&MC(t._ne.extent,n),a=t._sw&&MC(t._sw.extent,n),c=t._se&&MC(t._se.extent,n);if(r+s+a+c>1){r&&(i=Math.max(i,oD(t,t._nw,n))),s&&(i=Math.max(i,oD(t,t._ne,n))),a&&(i=Math.max(i,oD(t,t._sw,n))),c&&(i=Math.max(i,oD(t,t._se,n)));break}else r?t=t._nw:s?t=t._ne:a?t=t._sw:c?t=t._se:o=!0}for(;t!==e;){let r=t.rectangles;for(let s=r.length-1;s>=0&&r[s].level>i;--s){let a=r[s];MC(a,n)&&(i=a.level)}t=t.parent}return i}function rD(e,t,n){if(!t)return;let i,o=!1;for(i=0;it.east&&n.push(new ce(t.east,o.south,o.east,o.north)),o.southt.north&&n.push(new ce(Math.max(t.west,o.west),t.north,Math.min(t.east,o.east),o.north))):n.push(o)}return n}var tm=LC;function aJe(e){let t,n=e.name,i=e.message;u(n)&&u(i)?t=`${n}: ${i}`:t=e.toString();let o=e.stack;return u(o)&&(t+=` ${o}`),t}var Np=aJe;function uk(e,t,n,i,o,r,s){this.provider=e,this.message=t,this.x=n,this.y=i,this.level=o,this.timesRetried=y(r,0),this.retry=!1,this.error=s}uk.reportError=function(e,t,n,i,o,r,s,a){let c=e;return u(e)?(c.provider=t,c.message=i,c.x=o,c.y=r,c.level=s,c.retry=!1,c.error=a,++c.timesRetried):c=new uk(t,i,o,r,s,0,a),u(n)&&n.numberOfListeners>0?n.raiseEvent(c):u(t)&&console.log(`An error occurred in "${t.constructor.name}": ${Np(i)}`),c};uk.reportSuccess=function(e){u(e)&&(e.timesRetried=-1)};var Eo=uk;function ey(e){if(e=y(e,y.EMPTY_OBJECT),this._ellipsoid=y(e.ellipsoid,ie.WGS84),this._numberOfLevelZeroTilesX=y(e.numberOfLevelZeroTilesX,1),this._numberOfLevelZeroTilesY=y(e.numberOfLevelZeroTilesY,1),this._projection=new Pi(this._ellipsoid),u(e.rectangleSouthwestInMeters)&&u(e.rectangleNortheastInMeters))this._rectangleSouthwestInMeters=e.rectangleSouthwestInMeters,this._rectangleNortheastInMeters=e.rectangleNortheastInMeters;else{let i=this._ellipsoid.maximumRadius*Math.PI;this._rectangleSouthwestInMeters=new H(-i,-i),this._rectangleNortheastInMeters=new H(i,i)}let t=this._projection.unproject(this._rectangleSouthwestInMeters),n=this._projection.unproject(this._rectangleNortheastInMeters);this._rectangle=new ce(t.longitude,t.latitude,n.longitude,n.latitude)}Object.defineProperties(ey.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},rectangle:{get:function(){return this._rectangle}},projection:{get:function(){return this._projection}}});ey.prototype.getNumberOfXTilesAtLevel=function(e){return this._numberOfLevelZeroTilesX<=o&&(m=o-1);let x=g/l|0;return x>=r&&(x=r-1),u(n)?(n.x=m,n.y=x,n):new H(m,x)};var jr=ey;var cJe=15;function The(e){this.ellipsoid=y(e.ellipsoid,ie.WGS84),this.credit=void 0,this.tilingScheme=void 0,this.height=void 0,this.width=void 0,this.encoding=void 0,this.lodCount=void 0,this.hasAvailability=!1,this.tilesAvailable=void 0,this.tilesAvailabilityLoaded=void 0,this.levelZeroMaximumGeometricError=void 0,this.terrainDataStructure=void 0}The.prototype.build=function(e){e._credit=this.credit,e._tilingScheme=this.tilingScheme,e._height=this.height,e._width=this.width,e._encoding=this.encoding,e._lodCount=this.lodCount,e._hasAvailability=this.hasAvailability,e._tilesAvailable=this.tilesAvailable,e._tilesAvailabilityLoaded=this.tilesAvailabilityLoaded,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._terrainDataStructure=this.terrainDataStructure};function lJe(e,t){let n=t.copyrightText;u(n)&&(e.credit=new wt(n));let i=t.spatialReference,o=y(i.latestWkid,i.wkid),r=t.extent,s={ellipsoid:e.ellipsoid};if(o===4326)s.rectangle=ce.fromDegrees(r.xmin,r.ymin,r.xmax,r.ymax),e.tilingScheme=new Hi(s);else if(o===3857){let l=Math.PI*e.ellipsoid.maximumRadius;t.extent.xmax>l&&(t.extent.xmax=l),t.extent.ymax>l&&(t.extent.ymax=l),t.extent.xmin<-l&&(t.extent.xmin=-l),t.extent.ymin<-l&&(t.extent.ymin=-l),s.rectangleSouthwestInMeters=new H(r.xmin,r.ymin),s.rectangleNortheastInMeters=new H(r.xmax,r.ymax),e.tilingScheme=new jr(s)}else throw new ue("Invalid spatial reference");let a=t.tileInfo;if(!u(a))throw new ue("tileInfo is required");e.width=a.rows+1,e.height=a.cols+1,e.encoding=a.format==="LERC"?Dd.LERC:Dd.NONE,e.lodCount=a.lods.length-1,(e.hasAvailability=t.capabilities.indexOf("Tilemap")!==-1)&&(e.tilesAvailable=new tm(e.tilingScheme,e.lodCount),e.tilesAvailable.addAvailableTileRange(0,0,0,e.tilingScheme.getNumberOfXTilesAtLevel(0),e.tilingScheme.getNumberOfYTilesAtLevel(0)),e.tilesAvailabilityLoaded=new tm(e.tilingScheme,e.lodCount)),e.levelZeroMaximumGeometricError=Wr.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.tilingScheme.ellipsoid,e.width,e.tilingScheme.getNumberOfXTilesAtLevel(0)),t.bandCount>1&&console.log("ArcGISTiledElevationTerrainProvider: Terrain data has more than 1 band. Using the first one."),u(t.minValues)&&u(t.maxValues)?e.terrainDataStructure={elementMultiplier:1,lowestEncodedHeight:t.minValues[0],highestEncodedHeight:t.maxValues[0]}:e.terrainDataStructure={elementMultiplier:1}}async function uJe(e,t,n){try{let i=await t.fetchJson();lJe(e,i)}catch(i){let o=`An error occurred while accessing ${t}.`;throw Eo.reportError(void 0,n,u(n)?n._errorEvent:void 0,o),i}}function ty(e){e=y(e,y.EMPTY_OBJECT),this._resource=void 0,this._credit=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._maxLevel=void 0,this._terrainDataStructure=void 0,this._width=void 0,this._height=void 0,this._encoding=void 0,this._lodCount=void 0,this._hasAvailability=!1,this._tilesAvailable=void 0,this._tilesAvailabilityLoaded=void 0,this._availableCache={},this._errorEvent=new pe}Object.defineProperties(ty.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){return this._tilesAvailable}}});ty.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT),e=await Promise.resolve(e);let n=ve.createIfNeeded(e);n.appendForwardSlash(),u(t.token)&&(n=n.getDerivedResource({queryParameters:{token:t.token}}));let i=n.getDerivedResource({queryParameters:{f:"pjson"}}),o=new The(t);await uJe(o,i);let r=new ty(t);return o.build(r),r._resource=n,r};ty.prototype.requestTileGeometry=function(e,t,n,i){let o=this._resource.getDerivedResource({url:`tile/${n}/${t}/${e}`,request:i}),r=this._hasAvailability,s=Promise.resolve(!0),a;if(r&&!u(t7(this,n+1,e*2,t*2))){let d=Ahe(this,n+1,e*2,t*2);s=d.promise,a=d.request}let c=o.fetchArrayBuffer();if(!u(c)||!u(s))return;let l=this,f=this._tilesAvailable;return Promise.all([c,s]).then(function(d){return new Ga({buffer:d[0],width:l._width,height:l._height,childTileMask:r?f.computeChildMaskForTile(n,e,t):cJe,structure:l._terrainDataStructure,encoding:l._encoding})}).catch(function(d){return u(a)&&a.state===Qn.CANCELLED?(i.cancel(),i.deferred.promise.finally(function(){return i.state=Qn.CANCELLED,Promise.reject(d)})):Promise.reject(d)})};function t7(e,t,n,i){if(!e._hasAvailability)return;let o=e._tilesAvailabilityLoaded,r=e._tilesAvailable;if(t>e._lodCount)return!1;if(r.isTileAvailable(t,n,i))return!0;if(o.isTileAvailable(t,n,i))return!1}ty.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<0;){let c=a.pop(),l=fJe(c,n,i,o);if(l.value===1){let d=l.range;d.startX+=e,d.endX+=e,d.startY+=t,d.endY+=t,r.push(d)}let f=l.endingIndices;f.length>0&&(a=a.concat(f))}return r}function Ahe(e,t,n,i){if(!e._hasAvailability)return{};let o=Math.floor(n/128)*128,r=Math.floor(i/128)*128,s=Math.min(1<',!1)}Object.defineProperties(n7.prototype,{url:{get:function(){return Ehe}},key:{get:function(){return this._key}},credit:{get:function(){return this._credit}}});n7.prototype.geocode=async function(e){return this._resource.getDerivedResource({queryParameters:{query:e}}).fetchJsonp("jsonp").then(function(n){return n.resourceSets.length===0?[]:n.resourceSets[0].resources.map(function(o){let r=o.bbox,s=r[0],a=r[1],c=r[2],l=r[3];return{displayName:o.name,destination:ce.fromDegrees(a,s,l,c)}})})};var She=n7;function i7(){}Object.defineProperties(i7.prototype,{credit:{get:function(){}}});i7.prototype.geocode=function(e){let t=e.match(/[^\s,\n]+/g);if(t.length===2||t.length===3){let n=+t[0],i=+t[1],o=t.length===3?+t[2]:300;if(isNaN(n)&&isNaN(i)){let r=/^(\d+.?\d*)([nsew])/i;for(let s=0;s2&&(u(i)||(i=pJe,h.multiplyByScalar(t[1],2,i),h.subtract(i,t[2],i),h.subtract(i,t[0],i),h.multiplyByScalar(i,.5,i)),!u(o))){let r=t.length-1;o=_Je,h.multiplyByScalar(t[r-1],2,o),h.subtract(t[r],o,o),h.add(o,t[r-2],o),h.multiplyByScalar(o,.5,o)}this._times=n,this._points=t,this._firstTangent=h.clone(i),this._lastTangent=h.clone(o),this._evaluateFunction=mJe(this),this._lastTimeIndex=0}Object.defineProperties(ny.prototype,{times:{get:function(){return this._times}},points:{get:function(){return this._points}},firstTangent:{get:function(){return this._firstTangent}},lastTangent:{get:function(){return this._lastTangent}}});ny.catmullRomCoefficientMatrix=new L(-.5,1,-.5,0,1.5,-2.5,0,1,-1.5,2,.5,0,.5,-.5,0,0);ny.prototype.findTimeInterval=io.prototype.findTimeInterval;ny.prototype.wrapTime=io.prototype.wrapTime;ny.prototype.clampTime=io.prototype.clampTime;ny.prototype.evaluate=function(e,t){return this._evaluateFunction(e,t)};var Dhe=ny;var fk={};fk.clipTriangleAtAxisAlignedThreshold=function(e,t,n,i,o,r){u(r)?r.length=0:r=[];let s,a,c;t?(s=ne,a=i>e,c=o>e);let l=s+a+c,f,d,p,g,m,x;return l===1?s?(f=(e-n)/(i-n),d=(e-n)/(o-n),r.push(1),r.push(2),d!==1&&(r.push(-1),r.push(0),r.push(2),r.push(d)),f!==1&&(r.push(-1),r.push(0),r.push(1),r.push(f))):a?(p=(e-i)/(o-i),g=(e-i)/(n-i),r.push(2),r.push(0),g!==1&&(r.push(-1),r.push(1),r.push(0),r.push(g)),p!==1&&(r.push(-1),r.push(1),r.push(2),r.push(p))):c&&(m=(e-o)/(n-o),x=(e-o)/(i-o),r.push(0),r.push(1),x!==1&&(r.push(-1),r.push(2),r.push(1),r.push(x)),m!==1&&(r.push(-1),r.push(2),r.push(0),r.push(m))):l===2?!s&&n!==e?(g=(e-i)/(n-i),m=(e-o)/(n-o),r.push(0),r.push(-1),r.push(1),r.push(0),r.push(g),r.push(-1),r.push(2),r.push(0),r.push(m)):!a&&i!==e?(x=(e-o)/(i-o),f=(e-n)/(i-n),r.push(1),r.push(-1),r.push(2),r.push(1),r.push(x),r.push(-1),r.push(0),r.push(1),r.push(f)):!c&&o!==e&&(d=(e-n)/(o-n),p=(e-i)/(o-i),r.push(2),r.push(-1),r.push(0),r.push(2),r.push(d),r.push(-1),r.push(1),r.push(2),r.push(p)):l!==3&&(r.push(0),r.push(1),r.push(2)),r};fk.computeBarycentricCoordinates=function(e,t,n,i,o,r,s,a,c){let l=n-s,f=s-o,d=r-a,p=i-a,g=1/(d*l+f*p),m=t-a,x=e-s,b=(d*x+f*m)*g,T=(-p*x+l*m)*g,A=1-b-T;return u(c)?(c.x=b,c.y=T,c.z=A,c):new h(b,T,A)};fk.computeLineSegmentLineSegmentIntersection=function(e,t,n,i,o,r,s,a,c){let l=(s-o)*(t-r)-(a-r)*(e-o),f=(n-e)*(t-r)-(i-t)*(e-o),d=(a-r)*(n-e)-(s-o)*(i-t);if(d===0)return;let p=l/d,g=f/d;if(p>=0&&p<=1&&g>=0&&g<=1)return u(c)||(c=new H),c.x=e+p*(n-e),c.y=t+p*(i-t),c};var iy=fk;function oy(e){this._quantizedVertices=e.quantizedVertices,this._encodedNormals=e.encodedNormals,this._indices=e.indices,this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._boundingSphere=e.boundingSphere,this._orientedBoundingBox=e.orientedBoundingBox,this._horizonOcclusionPoint=e.horizonOcclusionPoint,this._credits=e.credits;let t=this._quantizedVertices.length/3,n=this._uValues=this._quantizedVertices.subarray(0,t),i=this._vValues=this._quantizedVertices.subarray(t,2*t);this._heightValues=this._quantizedVertices.subarray(2*t,3*t);function o(s,a){return i[s]-i[a]}function r(s,a){return n[s]-n[a]}this._westIndices=hk(e.westIndices,o,t),this._southIndices=hk(e.southIndices,r,t),this._eastIndices=hk(e.eastIndices,o,t),this._northIndices=hk(e.northIndices,r,t),this._westSkirtHeight=e.westSkirtHeight,this._southSkirtHeight=e.southSkirtHeight,this._eastSkirtHeight=e.eastSkirtHeight,this._northSkirtHeight=e.northSkirtHeight,this._childTileMask=y(e.childTileMask,15),this._createdByUpsampling=y(e.createdByUpsampling,!1),this._waterMask=e.waterMask,this._mesh=void 0}Object.defineProperties(oy.prototype,{credits:{get:function(){return this._credits}},waterMask:{get:function(){return this._waterMask}},childTileMask:{get:function(){return this._childTileMask}},canUpsample:{get:function(){return u(this._mesh)}}});var dk=[];function hk(e,t,n){dk.length=e.length;let i=!1;for(let o=0,r=e.length;o0&&t(e[o-1],e[o])>0;return i?(dk.sort(t),ke.createTypedArray(n,dk)):e}var Ihe="createVerticesFromQuantizedTerrainMesh",gJe=new pi(Ihe),yJe=new pi(Ihe,em.maximumAsynchronousTasks);oy.prototype.createMesh=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=y(e.throttle,!0),c=t.ellipsoid,l=t.tileXYToRectangle(n,i,o),d=(a?yJe:gJe).scheduleTask({minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,quantizedVertices:this._quantizedVertices,octEncodedNormals:this._encodedNormals,includeWebMercatorT:!0,indices:this._indices,westIndices:this._westIndices,southIndices:this._southIndices,eastIndices:this._eastIndices,northIndices:this._northIndices,westSkirtHeight:this._westSkirtHeight,southSkirtHeight:this._southSkirtHeight,eastSkirtHeight:this._eastSkirtHeight,northSkirtHeight:this._northSkirtHeight,rectangle:l,relativeToCenter:this._boundingSphere.center,ellipsoid:c,exaggeration:r,exaggerationRelativeHeight:s});if(!u(d))return;let p=this;return Promise.resolve(d).then(function(g){let m=p._quantizedVertices.length/3,x=m+p._westIndices.length+p._southIndices.length+p._eastIndices.length+p._northIndices.length,b=ke.createTypedArray(x,g.indices),T=new Float32Array(g.vertices),A=g.center,C=g.minimumHeight,S=g.maximumHeight,w=p._boundingSphere,D=p._orientedBoundingBox,O=y(h.clone(g.occludeePointInScaledSpace),p._horizonOcclusionPoint),R=g.vertexStride,N=wc.clone(g.encoding);return p._mesh=new Id(A,T,b,g.indexCountWithoutSkirts,m,C,S,w,O,R,D,N,g.westIndicesSouthToNorth,g.southIndicesEastToWest,g.eastIndicesNorthToSouth,g.northIndicesWestToEast),p._quantizedVertices=void 0,p._encodedNormals=void 0,p._indices=void 0,p._uValues=void 0,p._vValues=void 0,p._heightValues=void 0,p._westIndices=void 0,p._southIndices=void 0,p._eastIndices=void 0,p._northIndices=void 0,p._mesh})};var xJe=new pi("upsampleQuantizedTerrainMesh",em.maximumAsynchronousTasks);oy.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!u(this._mesh))return;let c=t*2!==o,l=n*2===r,f=e.ellipsoid,d=e.tileXYToRectangle(o,r,s),p=xJe.scheduleTask({vertices:a.vertices,vertexCountWithoutSkirts:a.vertexCountWithoutSkirts,indices:a.indices,indexCountWithoutSkirts:a.indexCountWithoutSkirts,encoding:a.encoding,minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,isEastChild:c,isNorthChild:l,childRectangle:d,ellipsoid:f});if(!u(p))return;let g=Math.min(this._westSkirtHeight,this._eastSkirtHeight);g=Math.min(g,this._southSkirtHeight),g=Math.min(g,this._northSkirtHeight);let m=c?g*.5:this._westSkirtHeight,x=l?g*.5:this._southSkirtHeight,b=c?this._eastSkirtHeight:g*.5,T=l?this._northSkirtHeight:g*.5,A=this._credits;return Promise.resolve(p).then(function(C){let S=new Uint16Array(C.vertices),w=ke.createTypedArray(S.length/3,C.indices),D;return u(C.encodedNormals)&&(D=new Uint8Array(C.encodedNormals)),new oy({quantizedVertices:S,indices:w,encodedNormals:D,minimumHeight:C.minimumHeight,maximumHeight:C.maximumHeight,boundingSphere:se.clone(C.boundingSphere),orientedBoundingBox:Rn.clone(C.orientedBoundingBox),horizonOcclusionPoint:h.clone(C.horizonOcclusionPoint),westIndices:C.westIndices,southIndices:C.southIndices,eastIndices:C.eastIndices,northIndices:C.northIndices,westSkirtHeight:m,southSkirtHeight:x,eastSkirtHeight:b,northSkirtHeight:T,childTileMask:0,credits:A,createdByUpsampling:!0})})};var o7=32767,Phe=new h;oy.prototype.interpolateHeight=function(e,t,n){let i=P.clamp((t-e.west)/e.width,0,1);i*=o7;let o=P.clamp((n-e.south)/e.height,0,1);return o*=o7,u(this._mesh)?CJe(this,i,o):EJe(this,i,o)};function Ohe(e,t,n,i,o,r,s,a){let c=Math.min(n,o,s),l=Math.max(n,o,s),f=Math.min(i,r,a),d=Math.max(i,r,a);return e>=c&&e<=l&&t>=f&&t<=d}var bJe=new H,TJe=new H,AJe=new H;function CJe(e,t,n){let i=e._mesh,o=i.vertices,r=i.encoding,s=i.indices;for(let a=0,c=s.length;a=-1e-15&&x.y>=-1e-15&&x.z>=-1e-15){let b=r.decodeHeight(o,l),T=r.decodeHeight(o,f),A=r.decodeHeight(o,d);return x.x*b+x.y*T+x.z*A}}}}function EJe(e,t,n){let i=e._uValues,o=e._vValues,r=e._heightValues,s=e._indices;for(let a=0,c=s.length;a=-1e-15&&A.y>=-1e-15&&A.z>=-1e-15){let C=A.x*r[l]+A.y*r[f]+A.z*r[d];return P.lerp(e._minimumHeight,e._maximumHeight,C/o7)}}}}oy.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<0&&(e.attribution+=" "),e.attribution+=t.attribution),e.layers.push(new SJe({resource:e.lastResource,version:t.version,isHeightmap:a,tileUrlTemplates:c,availability:g,hasVertexNormals:i,hasWaterMask:o,hasMetadata:r,availabilityLevels:d,availabilityTilesLoaded:f,littleEndianExtensionSize:s}));let m=t.parentUrl;return u(m)?u(g)?(e.lastResource=e.lastResource.getDerivedResource({url:m}),e.lastResource.appendForwardSlash(),e.layerJsonResource=e.lastResource.getDerivedResource({url:"layer.json"}),await a7(e),!0):(console.log("A layer.json can't have a parentUrl if it does't have an available array."),!0):!0}function wJe(e,t,n){let i=`An error occurred while accessing ${e.layerJsonResource.url}.`;if(u(t)&&(i+=` ${t.message}`),e.previousError=Eo.reportError(e.previousError,n,u(n)?n._errorEvent:void 0,i),e.previousError.retry)return a7(e,n);throw new ue(i)}async function vJe(e,t,n){await Lhe(e,t,n);let i=e.overallAvailability.length;if(i>0){let o=e.availability=new tm(e.tilingScheme,e.overallMaxZoom);for(let r=0;r0){let o=new wt(e.attribution);e.tileCredits.push(o)}return!0}async function a7(e,t){try{let n=await e.layerJsonResource.fetchJson();return vJe(e,n,t)}catch(n){return u(n)&&n.statusCode===404?(await Lhe(e,{tilejson:"2.1.0",format:"heightmap-1.0",version:"1.0.0",scheme:"tms",tiles:["{z}/{x}/{y}.terrain?v={version}"]},t),!0):wJe(e,n,t)}}function Pd(e){e=y(e,y.EMPTY_OBJECT),this._heightmapWidth=void 0,this._heightmapStructure=void 0,this._hasWaterMask=!1,this._hasVertexNormals=!1,this._hasMetadata=!1,this._scheme=void 0,this._ellipsoid=e.ellipsoid,this._requestVertexNormals=y(e.requestVertexNormals,!1),this._requestWaterMask=y(e.requestWaterMask,!1),this._requestMetadata=y(e.requestMetadata,!0),this._errorEvent=new pe;let t=e.credit;typeof t=="string"&&(t=new wt(t)),this._credit=t,this._availability=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._layers=void 0,this._tileCredits=void 0}var r7={OCT_VERTEX_NORMALS:1,WATER_MASK:2,METADATA:4};function Rhe(e){return!u(e)||e.length===0?{Accept:"application/vnd.quantized-mesh,application/octet-stream;q=0.9,*/*;q=0.01"}:{Accept:`application/vnd.quantized-mesh;extensions=${e.join("-")},application/octet-stream;q=0.9,*/*;q=0.01`}}function DJe(e,t,n,i,o){let r=new Uint16Array(t,0,e._heightmapWidth*e._heightmapWidth);return new Ga({buffer:r,childTileMask:new Uint8Array(t,r.byteLength,1)[0],waterMask:new Uint8Array(t,r.byteLength+1,t.byteLength-r.byteLength-1),width:e._heightmapWidth,height:e._heightmapWidth,structure:e._heightmapStructure,credits:e._tileCredits})}function IJe(e,t,n,i,o,r){let s=r.littleEndianExtensionSize,a=0,c=3,l=c+1,f=Float64Array.BYTES_PER_ELEMENT*c,d=Float64Array.BYTES_PER_ELEMENT*l,p=3,g=Uint16Array.BYTES_PER_ELEMENT*p,m=3,x=Uint16Array.BYTES_PER_ELEMENT,b=x*m,T=new DataView(t),A=new h(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0));a+=f;let C=T.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let S=T.getFloat32(a,!0);a+=Float32Array.BYTES_PER_ELEMENT;let w=new se(new h(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0)),T.getFloat64(a+f,!0));a+=d;let D=new h(T.getFloat64(a,!0),T.getFloat64(a+8,!0),T.getFloat64(a+16,!0));a+=f;let O=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let R=new Uint16Array(t,a,O*3);a+=O*g,O>64*1024&&(x=Uint32Array.BYTES_PER_ELEMENT,b=x*m);let N=R.subarray(0,O),F=R.subarray(O,2*O),_=R.subarray(O*2,3*O);Wn.zigZagDeltaDecode(N,F,_),a%x!==0&&(a+=x-a%x);let E=T.getUint32(a,!0);a+=Uint32Array.BYTES_PER_ELEMENT;let v=ke.createTypedArrayFromArrayBuffer(O,t,a,E*m);a+=E*b;let I=0,M=v.length;for(let re=0;re0){let De=Do(new Uint8Array(t),a+Uint32Array.BYTES_PER_ELEMENT,ye).available;if(u(De))for(let Fe=0;Fe=0;--l){let f=o[l];if(!u(f.availability)||f.availability.isTileAvailable(n,e,t)){r=f;break}let d=c7(this,e,t,n,f,l===0);d.result&&(a=!0,c=c.then(()=>d.promise))}return!u(r)&&a?c.then(()=>this.requestTileGeometry(e,t,n,i)):Nhe(this,e,t,n,r,i)};function Nhe(e,t,n,i,o,r){if(!u(o))return Promise.reject(new ue("Terrain tile doesn't exist"));let s=o.tileUrlTemplates;if(s.length===0)return;let a;!e._scheme||e._scheme==="tms"?a=e._tilingScheme.getNumberOfYTilesAtLevel(i)-n-1:a=n;let c=[];e._requestVertexNormals&&o.hasVertexNormals&&c.push(o.littleEndianExtensionSize?"octvertexnormals":"vertexnormals"),e._requestWaterMask&&o.hasWaterMask&&c.push("watermask"),e._requestMetadata&&o.hasMetadata&&c.push("metadata");let l,f,d=s[(t+a+i)%s.length],p=o.resource;u(p._ionEndpoint)&&!u(p._ionEndpoint.externalType)?(c.length!==0&&(f={extensions:c.join("-")}),l=Rhe(void 0)):l=Rhe(c);let g=p.getDerivedResource({url:d,templateValues:{version:o.version,z:i,x:t,y:a},queryParameters:f,headers:l,request:r}).fetchArrayBuffer();if(u(g))return g.then(function(m){return u(m)?u(e._heightmapStructure)?DJe(e,m,i,t,n):IJe(e,m,i,t,n,o):Promise.reject(new ue("Mesh buffer doesn't exist."))})}Object.defineProperties(Pd.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return this._hasWaterMask&&this._requestWaterMask}},hasVertexNormals:{get:function(){return this._hasVertexNormals&&this._requestVertexNormals}},hasMetadata:{get:function(){return this._hasMetadata&&this._requestMetadata}},requestVertexNormals:{get:function(){return this._requestVertexNormals}},requestWaterMask:{get:function(){return this._requestWaterMask}},requestMetadata:{get:function(){return this._requestMetadata}},availability:{get:function(){return this._availability}}});Pd.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<this._availability._maximumLevel)return!1;if(this._availability.isTileAvailable(n,e,t))return!0;if(!this._hasMetadata)return!1;let i=this._layers,o=i.length;for(let r=0;rthis._availability._maximumLevel||this._availability.isTileAvailable(n,e,t)||!this._hasMetadata)return;let i=this._layers,o=i.length;for(let r=0;re;)this.removeMinimum();this._array.length=e}this._maximumLength=e}},internalArray:{get:function(){return 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o=n;o>=0;--o){let r=1<=0;--o){let r=1<1;)if(o=i.substring(i.length-1),i=i.substring(0,i.length-1),t=this.getTileInformationFromQuadKey(i),u(t)){!t.hasSubtree()&&!t.hasChild(parseInt(o))&&(n=!1);break}else if(t===null){n=!1;break}return n};var Zhe=new pi("decodeGoogleEarthEnterprisePacket");au.prototype.getQuadTreePacket=function(e,t,n){t=y(t,1),e=y(e,"");let o=$he(this,e,t,n).fetchArrayBuffer();if(!u(o))return;let r=this._tileInfo,s=this.key;return o.then(function(a){return Zhe.scheduleTask({buffer:a,quadKey:e,type:"Metadata",key:s},[a]).then(function(l){let f,d=-1;if(e!==""){d=e.length+1;let m=l[e];f=r[e],f._bits|=m._bits,delete l[e]}let p=Object.keys(l);p.sort(function(m,x){return m.length-x.length});let g=p.length;for(let m=0;m1){let C=r[x.substring(0,x.length-1)];T.setParent(C)}r[x]=T}else r[x]=null}})})};au.prototype.populateSubtree=function(e,t,n,i){let o=au.tileXYToQuadKey(e,t,n);return _7(this,o,i)};function _7(e,t,n){let i=e._tileInfo,o=t,r=i[o];if(u(r)&&(!r.hasSubtree()||r.hasChildren()))return r;for(;r===void 0&&o.length>1;)o=o.substring(0,o.length-1),r=i[o];let s,a=e._subtreePromises,c=a[o];if(u(c))return c.then(function(){return s=new Xo({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),_7(e,t,s)});if(!u(r)||!r.hasSubtree())return Promise.reject(new ue(`Couldn't load metadata for tile ${t}`));if(c=e.getQuadTreePacket(o,r.cnodeVersion,n),!!u(c))return a[o]=c,c.then(function(){return s=new Xo({throttle:n.throttle,throttleByServer:n.throttleByServer,type:n.type,priorityFunction:n.priorityFunction}),_7(e,t,s)}).finally(function(){delete a[o]})}au.prototype.getTileInformation=function(e,t,n){let i=au.tileXYToQuadKey(e,t,n);return this._tileInfo[i]};au.prototype.getTileInformationFromQuadKey=function(e){return this._tileInfo[e]};function $he(e,t,n,i){return e._resource.getDerivedResource({url:`flatfile?q2-0${t}-q.${n.toString()}`,request:i})}var m7,p7;function aet(e){let t=e._resource.getDerivedResource({url:"dbRoot.v5",queryParameters:{output:"proto"}});if(!u(p7)){let n=Jt("ThirdParty/google-earth-dbroot-parser.js"),i=window.cesiumGoogleEarthDbRootParser;p7=Eb(n).then(function(){m7=window.cesiumGoogleEarthDbRootParser(oet),u(i)?window.cesiumGoogleEarthDbRootParser=i:delete window.cesiumGoogleEarthDbRootParser})}return p7.then(function(){return t.fetchArrayBuffer()}).then(function(n){let i=m7.EncryptedDbRootProto.decode(new Uint8Array(n)),o=i.encryptionData,r=o.byteOffset,s=r+o.byteLength,a=e.key=o.buffer.slice(r,s);o=i.dbrootData,r=o.byteOffset,s=r+o.byteLength;let c=o.buffer.slice(r,s);return Zhe.scheduleTask({buffer:c,type:"DbRoot",key:a},[c])}).then(function(n){let i=m7.DbRootProto.decode(new Uint8Array(n.buffer));if(e.imageryPresent=y(i.imageryPresent,e.imageryPresent),e.protoImagery=i.protoImagery,e.terrainPresent=y(i.terrainPresent,e.terrainPresent),u(i.endSnippet)&&u(i.endSnippet.model)){let a=i.endSnippet.model;e.negativeAltitudeExponentBias=y(a.negativeAltitudeExponentBias,e.negativeAltitudeExponentBias),e.negativeAltitudeThreshold=y(a.compressedNegativeAltitudeThreshold,e.negativeAltitudeThreshold)}u(i.databaseVersion)&&(e._quadPacketVersion=y(i.databaseVersion.quadtreeVersion,e._quadPacketVersion));let o=e.providers,r=y(i.providerInfo,[]),s=r.length;for(let a=0;a=-1e-15&&x.y>=-1e-15&&x.z>=-1e-15){let b=r.decodeHeight(o,l),T=r.decodeHeight(o,f),A=r.decodeHeight(o,d);return x.x*b+x.y*T+x.z*A}}}var _et=Uint16Array.BYTES_PER_ELEMENT,Jhe=Uint32Array.BYTES_PER_ELEMENT,y7=Int32Array.BYTES_PER_ELEMENT,get=Float32Array.BYTES_PER_ELEMENT,x7=Float64Array.BYTES_PER_ELEMENT;function yet(e,t,n,i){let o=e._buffer,r=0,s=0,a=0;n>.5?(t>.5?(r=2,s=.5):r=3,a=.5):t>.5&&(r=1,s=.5);let c=new DataView(o),l=0;for(let w=0;w=-1e-15&&I.y>=-1e-15&&I.z>=-1e-15)return I.x*A[w]+I.y*A[D]+I.z*A[O]}}var uD=Ex;var uf={UNKNOWN:0,NONE:1,SELF:2,PARENT:3},bk=new J;function 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ve({url:"https://tile.googleapis.com/v1/"});Ck.getDefaultApiKeyCredit=function(e){if(e===ome){if(!u(Ak)){let t=` This application is using CesiumJS's default Google Maps API key. Please assign Cesium.GoogleMaps.defaultApiKey with your API key for the Google Maps Platform.`;Ak=new wt(t,!0),Ak._isDefaultToken=!0}return Ak}};var GC=Ck;function Tet(e,t,n,i){this.rightAscension=e,this.declination=t,this.rotation=n,this.rotationRate=i}var Ek=Tet;var yme={},Aet=32.184,Cet=2451545,rme=-.0529921,sme=-.1059842,ame=13.0120009,cme=13.3407154,lme=.9856003,ume=26.4057084,fme=13.064993,dme=.3287146,hme=1.7484877,mme=-.1589763,pme=.0036096,_me=.1643573,gme=12.9590088,b7=new J;yme.ComputeMoon=function(e,t){u(e)||(e=J.now()),b7=J.addSeconds(e,Aet,b7);let n=J.totalDays(b7)-Cet,i=n/Xn.DAYS_PER_JULIAN_CENTURY,o=(125.045+rme*n)*P.RADIANS_PER_DEGREE,r=(250.089+sme*n)*P.RADIANS_PER_DEGREE,s=(260.008+ame*n)*P.RADIANS_PER_DEGREE,a=(176.625+cme*n)*P.RADIANS_PER_DEGREE,c=(357.529+lme*n)*P.RADIANS_PER_DEGREE,l=(311.589+ume*n)*P.RADIANS_PER_DEGREE,f=(134.963+fme*n)*P.RADIANS_PER_DEGREE,d=(276.617+dme*n)*P.RADIANS_PER_DEGREE,p=(34.226+hme*n)*P.RADIANS_PER_DEGREE,g=(15.134+mme*n)*P.RADIANS_PER_DEGREE,m=(119.743+pme*n)*P.RADIANS_PER_DEGREE,x=(239.961+_me*n)*P.RADIANS_PER_DEGREE,b=(25.053+gme*n)*P.RADIANS_PER_DEGREE,T=Math.sin(o),A=Math.sin(r),C=Math.sin(s),S=Math.sin(a),w=Math.sin(c),D=Math.sin(l),O=Math.sin(f),R=Math.sin(d),N=Math.sin(p),F=Math.sin(g),_=Math.sin(m),E=Math.sin(x),v=Math.sin(b),I=Math.cos(o),M=Math.cos(r),B=Math.cos(s),V=Math.cos(a),U=Math.cos(c),G=Math.cos(l),k=Math.cos(f),Y=Math.cos(d),q=Math.cos(p),Q=Math.cos(g),W=Math.cos(m),K=Math.cos(x),Z=Math.cos(b),me=(269.9949+.0031*i-3.8787*T-.1204*A+.07*C-.0172*S+.0072*D-.0052*F+.0043*v)*P.RADIANS_PER_DEGREE,xe=(66.5392+.013*i+1.5419*I+.0239*M-.0278*B+.0068*V-.0029*G+9e-4*k+8e-4*Q-9e-4*Z)*P.RADIANS_PER_DEGREE,re=(38.3213+13.17635815*n-14e-13*n*n+3.561*T+.1208*A-.0642*C+.0158*S+.0252*w-.0066*D-.0047*O-.0046*R+.0028*N+.0052*F+.004*_+.0019*E-.0044*v)*P.RADIANS_PER_DEGREE,ge=(13.17635815-14e-13*(2*n)+3.561*I*rme+.1208*M*sme-.0642*B*ame+.0158*V*cme+.0252*U*lme-.0066*G*ume-.0047*k*fme-.0046*Y*dme+.0028*q*hme+.0052*Q*mme+.004*W*pme+.0019*K*_me-.0044*Z*gme)/86400*P.RADIANS_PER_DEGREE;return u(t)||(t=new Ek),t.rightAscension=me,t.declination=xe,t.rotation=re,t.rotationRate=ge,t};var Sk=yme;function xme(e){(!u(e)||typeof e!="function")&&(e=Sk.ComputeMoon),this._computeFunction=e}var Eet=new h,wet=new h,vet=new h;function Det(e,t,n){let i=Eet;i.x=Math.cos(e+P.PI_OVER_TWO),i.y=Math.sin(e+P.PI_OVER_TWO),i.z=0;let o=Math.cos(t),r=vet;r.x=o*Math.cos(e),r.y=o*Math.sin(e),r.z=Math.sin(t);let s=h.cross(r,i,wet);return u(n)||(n=new $),n[0]=i.x,n[1]=s.x,n[2]=r.x,n[3]=i.y,n[4]=s.y,n[5]=r.y,n[6]=i.z,n[7]=s.z,n[8]=r.z,n}var Iet=new $,Pet=new Ne;xme.prototype.evaluate=function(e,t){u(e)||(e=J.now());let n=this._computeFunction(e),i=Det(n.rightAscension,n.declination,t),o=P.zeroToTwoPi(n.rotation),r=Ne.fromAxisAngle(h.UNIT_Z,o,Pet),s=$.fromQuaternion(Ne.conjugate(r,r),Iet);return $.multiply(s,i,i)};var wk=xme;var fD={};fD.type=void 0;fD.getRequiredDataPoints=de.throwInstantiationError;fD.interpolateOrderZero=de.throwInstantiationError;fD.interpolate=de.throwInstantiationError;var bme=fD;function T7(e){this._url=ve.createIfNeeded(e),this._url.appendForwardSlash()}Object.defineProperties(T7.prototype,{url:{get:function(){return this._url}},credit:{get:function(){}}});T7.prototype.geocode=async function(e,t){return this._url.getDerivedResource({url:t===Cx.AUTOCOMPLETE?"autocomplete":"search",queryParameters:{text:e}}).fetchJson().then(function(i){return i.features.map(function(o){let r,s=o.bbox;if(u(s))r=ce.fromDegrees(s[0],s[1],s[2],s[3]);else{let a=o.geometry.coordinates[0],c=o.geometry.coordinates[1];r=h.fromDegrees(a,c)}return{displayName:o.properties.label,destination:r,attributions:i.attributions}})})};var vk=T7;function A7(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.accessToken,hh.defaultAccessToken),n=ve.createIfNeeded(y(e.server,hh.defaultServer));n.appendForwardSlash();let i=hh.getDefaultTokenCredit(t);u(i)&&e.scene.frameState.creditDisplay.addStaticCredit(wt.clone(i));let o=n.getDerivedResource({url:"v1/geocode"});u(t)&&o.appendQueryParameters({access_token:t}),this._accessToken=t,this._server=n,this._pelias=new vk(o)}Object.defineProperties(A7.prototype,{credit:{get:function(){}}});A7.prototype.geocode=async function(e,t){return this._pelias.geocode(e,t)};var Dk=A7;var Oet={SHIFT:0,CTRL:1,ALT:2},da=Object.freeze(Oet);function Ik(){de.throwInstantiationError()}Object.defineProperties(Ik.prototype,{ellipsoid:{get:de.throwInstantiationError}});Ik.prototype.project=de.throwInstantiationError;Ik.prototype.unproject=de.throwInstantiationError;var Tme=Ik;function WC(e){e=y(e,y.EMPTY_OBJECT);let t=e.weights,n=e.times;this._times=n,this._weights=t,this._count=t.length/n.length,this._lastTimeIndex=0}Object.defineProperties(WC.prototype,{times:{get:function(){return this._times}},weights:{get:function(){return this._weights}}});WC.prototype.findTimeInterval=io.prototype.findTimeInterval;WC.prototype.wrapTime=io.prototype.wrapTime;WC.prototype.clampTime=io.prototype.clampTime;WC.prototype.evaluate=function(e,t){let n=this.weights,i=this.times,o=this._lastTimeIndex=this.findTimeInterval(e,this._lastTimeIndex),r=(e-i[o])/(i[o+1]-i[o]);u(t)||(t=new Array(this._count));for(let s=0;si){o=Math.sqrt(n-i),n=1/Math.sqrt(n),r=h.multiplyByScalar(t,n,Pk);let a=o*o*n;s=h.add(e,h.multiplyByScalar(r,a,Pk),Pk)}else o=Number.MAX_VALUE;this._horizonDistance=o,this._horizonPlaneNormal=r,this._horizonPlanePosition=s,this._cameraPosition=e}}});ja.fromBoundingSphere=function(e,t,n){return u(n)?(h.clone(e.center,n._occluderPosition),n._occluderRadius=e.radius,n.cameraPosition=t,n):new ja(e,t)};var Eme=new h;ja.prototype.isPointVisible=function(e){if(this._horizonDistance!==Number.MAX_VALUE){let t=h.subtract(e,this._occluderPosition,Eme),n=this._occluderRadius;if(n=h.magnitudeSquared(t)-n*n,n>0)return 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i=h.subtract(t,this._occluderPosition,Let),o=this._occluderRadius-n,r=h.magnitudeSquared(i);if(o=r-o*o,o>0){o=Math.sqrt(o)+this._horizonDistance,i=h.subtract(t,this._cameraPosition,i);let s=h.magnitudeSquared(i);return o*o+n*n0?(o=Math.sqrt(o)+this._horizonDistance,s-n?fr.PARTIAL:fr.FULL))}}return fr.NONE};var Ok=new h;ja.computeOccludeePoint=function(e,t,n){let i=h.clone(t),o=h.clone(e.center),r=e.radius,s=n.length,a=h.normalize(h.subtract(i,o,Ok),Ok),c=-h.dot(a,o),l=ja._anyRotationVector(o,a,c),f=ja._horizonToPlaneNormalDotProduct(e,a,c,l,n[0]);if(!f)return;let d;for(let g=1;gi.y?0:1;(o===0&&i.z>i.x||o===1&&i.z>i.y)&&(o=2);let r=new h,s;o===0?(i.x=e.x,i.y=e.y+1,i.z=e.z+1,s=h.UNIT_X):o===1?(i.x=e.x+1,i.y=e.y,i.z=e.z+1,s=h.UNIT_Y):(i.x=e.x+1,i.y=e.y+1,i.z=e.z,s=h.UNIT_Z);let a=(h.dot(t,i)+n)/-h.dot(t,s);return h.normalize(h.subtract(h.add(i,h.multiplyByScalar(s,a,r),i),e,i),i)};var Bet=new h;ja._rotationVector=function(e,t,n,i,o){let r=h.subtract(i,e,Bet);if(r=h.normalize(r,r),h.dot(t,r)<.9999999847691291){let s=h.cross(t,r,r);if(h.magnitude(s)>P.EPSILON13)return h.normalize(s,new h)}return o};var C7=new h,ket=new h,Rk=new h,Cme=new h;ja._horizonToPlaneNormalDotProduct=function(e,t,n,i,o){let r=h.clone(o,C7),s=h.clone(e.center,ket),a=e.radius,c=h.subtract(s,r,Rk),l=h.magnitudeSquared(c),f=a*a;if(lOpenStreetMap contributors',!1)}Object.defineProperties(E7.prototype,{url:{get:function(){return this._url}},params:{get:function(){return this._params}},credit:{get:function(){return this._credit}}});E7.prototype.geocode=async function(e){return this._url.getDerivedResource({url:"json",queryParameters:yt(this._params,{q:e})}).fetchJson().then(function(n){return n.results.map(function(i){let o,r=i.bounds;if(u(r))o=ce.fromDegrees(r.southwest.lng,r.southwest.lat,r.northeast.lng,r.northeast.lat);else{let s=i.geometry.lat,a=i.geometry.lng;o=h.fromDegrees(s,a)}return{displayName:i.formatted,destination:o}})})};var Sme=E7;var 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",i}this.description=t(e)};var rm=k7;function XC(){de.throwInstantiationError()}Object.defineProperties(XC.prototype,{rectangle:{get:de.throwInstantiationError},tileWidth:{get:de.throwInstantiationError},tileHeight:{get:de.throwInstantiationError},maximumLevel:{get:de.throwInstantiationError},minimumLevel:{get:de.throwInstantiationError},tilingScheme:{get:de.throwInstantiationError},tileDiscardPolicy:{get:de.throwInstantiationError},errorEvent:{get:de.throwInstantiationError},credit:{get:de.throwInstantiationError},proxy:{get:de.throwInstantiationError},hasAlphaChannel:{get:de.throwInstantiationError}});XC.prototype.getTileCredits=function(e,t,n){de.throwInstantiationError()};XC.prototype.requestImage=function(e,t,n,i){de.throwInstantiationError()};XC.prototype.pickFeatures=function(e,t,n,i,o){de.throwInstantiationError()};var ytt=/\.ktx2$/i;XC.loadImage=function(e,t){let n=ve.createIfNeeded(t);return ytt.test(n.url)?El(n):u(e)&&u(e.tileDiscardPolicy)?n.fetchImage({preferBlob:!0,preferImageBitmap:!0,flipY:!0}):n.fetchImage({preferImageBitmap:!0,flipY:!0})};var ml=XC;function tpe(e){this.useTiles=y(e.usePreCachedTilesIfAvailable,!0);let t=e.ellipsoid;this.tilingScheme=y(e.tilingScheme,new Hi({ellipsoid:t})),this.rectangle=y(e.rectangle,this.tilingScheme.rectangle),this.ellipsoid=t;let n=e.credit;typeof n=="string"&&(n=new wt(n)),this.credit=n,this.tileCredits=void 0,this.tileDiscardPolicy=e.tileDiscardPolicy,this.tileWidth=y(e.tileWidth,256),this.tileHeight=y(e.tileHeight,256),this.maximumLevel=e.maximumLevel}tpe.prototype.build=function(e){e._useTiles=this.useTiles,e._tilingScheme=this.tilingScheme,e._rectangle=this.rectangle,e._credit=this.credit,e._tileCredits=this.tileCredits,e._tileDiscardPolicy=this.tileDiscardPolicy,e._tileWidth=this.tileWidth,e._tileHeight=this.tileHeight,e._maximumLevel=this.maximumLevel,this.useTiles&&!u(this.tileDiscardPolicy)&&(e._tileDiscardPolicy=new Hk({missingImageUrl:npe(e,0,0,this.maximumLevel).url,pixelsToCheck:[new H(0,0),new H(200,20),new H(20,200),new H(80,110),new H(160,130)],disableCheckIfAllPixelsAreTransparent:!0}))};function xtt(e,t){let n=e.tileInfo;if(!u(n))t.useTiles=!1;else{if(t.tileWidth=n.rows,t.tileHeight=n.cols,n.spatialReference.wkid===102100||n.spatialReference.wkid===102113)t.tilingScheme=new jr({ellipsoid:t.ellipsoid});else if(e.tileInfo.spatialReference.wkid===4326)t.tilingScheme=new Hi({ellipsoid:t.ellipsoid});else{let i=`Tile spatial reference WKID ${e.tileInfo.spatialReference.wkid} is not supported.`;throw new ue(i)}if(t.maximumLevel=e.tileInfo.lods.length-1,u(e.fullExtent)){if(u(e.fullExtent.spatialReference)&&u(e.fullExtent.spatialReference.wkid))if(e.fullExtent.spatialReference.wkid===102100||e.fullExtent.spatialReference.wkid===102113){let i=new Pi,o=e.fullExtent,r=i.unproject(new h(Math.max(o.xmin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.max(o.ymin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0)),s=i.unproject(new h(Math.min(o.xmax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.min(o.ymax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0));t.rectangle=new ce(r.longitude,r.latitude,s.longitude,s.latitude)}else if(e.fullExtent.spatialReference.wkid===4326)t.rectangle=ce.fromDegrees(e.fullExtent.xmin,e.fullExtent.ymin,e.fullExtent.xmax,e.fullExtent.ymax);else{let i=`fullExtent.spatialReference WKID ${e.fullExtent.spatialReference.wkid} is not supported.`;throw new ue(i)}}else t.rectangle=t.tilingScheme.rectangle;t.useTiles=!0}u(e.copyrightText)&&e.copyrightText.length>0&&(u(t.credit)?t.tileCredits=[new wt(e.copyrightText)]:t.credit=new wt(e.copyrightText))}function btt(e,t){let n=`An error occurred while accessing ${e.url}`;throw u(t)&&u(t.message)&&(n+=`: ${t.message}`),new ue(n)}async function Ttt(e,t){let n=e.getDerivedResource({queryParameters:{f:"json"}});try{let i=await n.fetchJson();xtt(i,t)}catch(i){btt(e,i)}}function sm(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._maximumLevel=e.maximumLevel,this._tilingScheme=y(e.tilingScheme,new Hi({ellipsoid:e.ellipsoid})),this._useTiles=y(e.usePreCachedTilesIfAvailable,!0),this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._layers=e.layers,this._credit=e.credit,this._tileCredits=void 0;let t=e.credit;typeof t=="string"&&(t=new wt(t)),this.enablePickFeatures=y(e.enablePickFeatures,!0),this._errorEvent=new pe}sm.fromBasemapType=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n,i,o;switch(e){case om.SATELLITE:{n=y(t.token,df.defaultAccessToken),i=ve.createIfNeeded(df.defaultWorldImageryServer),i.appendForwardSlash();let r=df.getDefaultTokenCredit(n);u(r)&&(o=wt.clone(r))}break;case om.OCEANS:{n=y(t.token,df.defaultAccessToken),i=ve.createIfNeeded(df.defaultWorldOceanServer),i.appendForwardSlash();let r=df.getDefaultTokenCredit(n);u(r)&&(o=wt.clone(r))}break;case om.HILLSHADE:{n=y(t.token,df.defaultAccessToken),i=ve.createIfNeeded(df.defaultWorldHillshadeServer),i.appendForwardSlash();let r=df.getDefaultTokenCredit(n);u(r)&&(o=wt.clone(r))}break;default:}return sm.fromUrl(i,{...t,token:n,credit:o,usePreCachedTilesIfAvailable:!0})};function npe(e,t,n,i,o){let r;if(e._useTiles)r=e._resource.getDerivedResource({url:`tile/${i}/${n}/${t}`,request:o});else{let s=e._tilingScheme.tileXYToNativeRectangle(t,n,i),c={bbox:`${s.west},${s.south},${s.east},${s.north}`,size:`${e._tileWidth},${e._tileHeight}`,format:"png32",transparent:!0,f:"image"};e._tilingScheme.projection instanceof Di?(c.bboxSR=4326,c.imageSR=4326):(c.bboxSR=3857,c.imageSR=3857),e.layers&&(c.layers=`show:${e.layers}`),r=e._resource.getDerivedResource({url:"export",request:o,queryParameters:c})}return r}Object.defineProperties(sm.prototype,{url:{get:function(){return this._resource._url}},token:{get:function(){return this._resource.queryParameters.token}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},usingPrecachedTiles:{get:function(){return this._useTiles}},hasAlphaChannel:{get:function(){return!0}},layers:{get:function(){return this._layers}}});sm.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=ve.createIfNeeded(e);n.appendForwardSlash(),u(t.token)&&n.setQueryParameters({token:t.token});let i=new sm(t);i._resource=n;let o=new tpe(t);return y(t.usePreCachedTilesIfAvailable,!0)&&await Ttt(n,o),o.build(i),i};sm.prototype.getTileCredits=function(e,t,n){return this._tileCredits};sm.prototype.requestImage=function(e,t,n,i){return ml.loadImage(this,npe(this,e,t,n,i))};sm.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures)return;let r=this._tilingScheme.tileXYToNativeRectangle(e,t,n),s,a,c;if(this._tilingScheme.projection instanceof Di)s=P.toDegrees(i),a=P.toDegrees(o),c="4326";else{let p=this._tilingScheme.projection.project(new fe(i,o,0));s=p.x,a=p.y,c="3857"}let l="visible";u(this._layers)&&(l+=`:${this._layers}`);let f={f:"json",tolerance:2,geometryType:"esriGeometryPoint",geometry:`${s},${a}`,mapExtent:`${r.west},${r.south},${r.east},${r.north}`,imageDisplay:`${this._tileWidth},${this._tileHeight},96`,sr:c,layers:l};return this._resource.getDerivedResource({url:"identify",queryParameters:f}).fetchJson().then(function(p){let g=[],m=p.results;if(!u(m))return g;for(let x=0;x 1.0 || offset.y < 0.0 || offset.y > 1.0) { continue; } color += sampleTexture(offset); ++count; } } if (count > 0) { color /= float(count); } `,e===t-1&&(n+=` float previous = texture(previousLuminance, vec2(0.5)).r; color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); color = previous + (color - previous) / (60.0 * 1.5); color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); `),n+=` out_FragColor = vec4(color); } `,n}function Stt(e,t){ope(e);let n=e._framebuffers,i=n.length,o=new Array(i);for(let r=0;r`),this._tilingScheme=new jr({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,ellipsoid:e.ellipsoid}),this._tileWidth=void 0,this._tileHeight=void 0,this._maximumLevel=void 0,this._imageUrlTemplate=void 0,this._imageUrlSubdomains=void 0,this._attributionList=void 0,this._errorEvent=new pe}Object.defineProperties(rs.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},key:{get:function(){return this._key}},mapStyle:{get:function(){return this._mapStyle}},culture:{get:function(){return this._culture}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!1}}});rs.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=t.tileProtocol;u(n)?n.length>0&&n[n.length-1]===":"&&(n=n.substr(0,n.length-1)):n=document.location.protocol==="http:"?"http":"https";let i=y(t.mapStyle,mD.AERIAL),o=ve.createIfNeeded(e);o.appendForwardSlash();let r=o.getDerivedResource({url:`REST/v1/Imagery/Metadata/${i}`,queryParameters:{incl:"ImageryProviders",key:t.key,uriScheme:n}}),s=new rs(t);s._resource=o;let a=new rpe(t);return await Itt(r,a),a.build(s),s};var Ptt=new ce;rs.prototype.getTileCredits=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(e,t,n,Ptt);return Mtt(this._attributionList,n,i)};rs.prototype.requestImage=function(e,t,n,i){let o=ml.loadImage(this,Ott(this,e,t,n,i));if(u(o))return o.catch(function(r){return u(r.blob)&&r.blob.size===0?_D.EMPTY_IMAGE:Promise.reject(r)})};rs.prototype.pickFeatures=function(e,t,n,i,o){};rs.tileXYToQuadKey=function(e,t,n){let i="";for(let o=n;o>=0;--o){let r=1<=0;--o){let r=1<=d.zoomMin&&t<=d.zoomMax){let p=ce.intersection(n,d.bbox,Rtt);u(p)&&(c=!0)}}c&&i.push(s.credit)}return i}rs._metadataCache={};var jk=rs;var Ltt=new h(1,1,1);function U7(e){e=y(e,Ltt),this._dimensions=h.clone(e)}Object.defineProperties(U7.prototype,{dimensions:{get:function(){return this._dimensions},set:function(e){h.clone(e,this._dimensions)}}});var Ntt=new h;U7.prototype.emit=function(e){let t=this._dimensions,n=h.multiplyByScalar(t,.5,Ntt),i=P.randomBetween(-n.x,n.x),o=P.randomBetween(-n.y,n.y),r=P.randomBetween(-n.z,n.z);e.position=h.fromElements(i,o,r,e.position),e.velocity=h.normalize(e.position,e.velocity)};var spe=U7;var qk=`in vec2 v_textureCoordinates; const float M_PI = 3.141592653589793; float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } vec3 importanceSampleGGX(vec2 xi, float roughness, vec3 N) { float a = roughness * roughness; float phi = 2.0 * M_PI * xi.x; float cosTheta = sqrt((1.0 - xi.y) / (1.0 + (a * a - 1.0) * xi.y)); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta); vec3 upVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); vec3 tangentX = normalize(cross(upVector, N)); vec3 tangentY = cross(N, tangentX); return tangentX * H.x + tangentY * H.y + N * H.z; } float G1_Smith(float NdotV, float k) { return NdotV / (NdotV * (1.0 - k) + k); } float G_Smith(float roughness, float NdotV, float NdotL) { float k = roughness * roughness / 2.0; return G1_Smith(NdotV, k) * G1_Smith(NdotL, k); } vec2 integrateBrdf(float roughness, float NdotV) { vec3 V = vec3(sqrt(1.0 - NdotV * NdotV), 0.0, NdotV); float A = 0.0; float B = 0.0; const int NumSamples = 1024; for (int i = 0; i < NumSamples; i++) { vec2 xi = hammersley2D(i, NumSamples); vec3 H = importanceSampleGGX(xi, roughness, vec3(0.0, 0.0, 1.0)); vec3 L = 2.0 * dot(V, H) * H - V; float NdotL = clamp(L.z, 0.0, 1.0); float NdotH = clamp(H.z, 0.0, 1.0); float VdotH = clamp(dot(V, H), 0.0, 1.0); if (NdotL > 0.0) { float G = G_Smith(roughness, NdotV, NdotL); float G_Vis = G * VdotH / (NdotH * NdotV); float Fc = pow(1.0 - VdotH, 5.0); A += (1.0 - Fc) * G_Vis; B += Fc * G_Vis; } } return vec2(A, B) / float(NumSamples); } void main() { out_FragColor = vec4(integrateBrdf(v_textureCoordinates.y, v_textureCoordinates.x), 0.0, 1.0); } `;function gD(){this._colorTexture=void 0,this._drawCommand=void 0}Object.defineProperties(gD.prototype,{colorTexture:{get:function(){return this._colorTexture}}});function Ftt(e,t,n){let i=t.createViewportQuadCommand(qk,{framebuffer:n,renderState:Ve.fromCache({viewport:new qe(0,0,256,256)})});e._drawCommand=i}gD.prototype.update=function(e){if(!u(this._colorTexture)){let t=e.context,n=new Pt({context:t,width:256,height:256,pixelFormat:rt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,sampler:un.NEAREST});this._colorTexture=n;let i=new ea({context:t,colorTextures:[n],destroyAttachments:!1});Ftt(this,t,i),this._drawCommand.execute(t),i.destroy(),this._drawCommand.shaderProgram=this._drawCommand.shaderProgram&&this._drawCommand.shaderProgram.destroy()}};gD.prototype.isDestroyed=function(){return!1};gD.prototype.destroy=function(){return this._colorTexture=this._colorTexture&&this._colorTexture.destroy(),le(this)};var Yk=gD;var upe={};function Btt(e,t,n){let i,o,r;if(e instanceof wi){let s=Math.tan(.5*e.fovy);return i=e.near,o=e.near*s,r=e.aspectRatio*o,Math.max(t*i/r,n*i/o)}else if(e instanceof dl)return i=e.near,o=e.top,r=e.right,Math.max(t*i/r,n*i/o);return Math.max(t,n)}var ktt=new h,ape=new h;function fpe(e,t,n,i){if(u(i)&&n(.5)>i){let o=n(0),r=n(1),s=n(.5),a=s-o,c=s-r;return function(l){let f=n(l);if(l<=.5){let p=(f-o)/a;return P.lerp(e,-P.PI_OVER_TWO,p)}let d=(f-r)/c;return P.lerp(-P.PI_OVER_TWO,t,1-d)}}return function(o){return P.lerp(e,t,o)}}function z7(e,t,n,i,o){let r=o,s=Math.max(n,i);if(!u(r)){let a=e.position,c=t,l=e.up,f=e.right,d=e.frustum,p=h.subtract(a,c,ktt),g=h.magnitude(h.multiplyByScalar(l,h.dot(p,l),ape)),m=h.magnitude(h.multiplyByScalar(f,h.dot(p,f),ape));r=Math.min(Btt(d,g,m)*.2,1e9)}if(se+Math.PI?e+=P.TWO_PI:tP.PI&&(t.longitude+=P.TWO_PI)}var Htt=new fe,Gtt=new fe;function Wtt(e,t,n,i,o,r,s,a,c,l){let f=e.camera,p=e.mapProjection.ellipsoid,g=fe.clone(f.positionCartographic,Htt),m=f.pitch,x=yD(f.heading,i),b=yD(f.roll,r),T=p.cartesianToCartographic(n,Gtt);g.longitude=P.zeroToTwoPi(g.longitude),T.longitude=P.zeroToTwoPi(T.longitude);let A=!1;if(u(a)){let D=P.zeroToTwoPi(a),O=Math.min(g.longitude,T.longitude),R=Math.max(g.longitude,T.longitude),N=D>=O&&D<=R;if(u(c)){let F=Math.abs(g.longitude-T.longitude),_=P.TWO_PI-F;(N?F:_)<(N?_:F)*c&&!N&&(A=!0)}else N||(A=!0)}A?Vtt(g,T):ztt(g,T);let C=z7(f,n,g.height,T.height,s),S=fpe(m,o,C,l);function w(){let D=g.longitude,O=T.longitude,R=g.latitude,N=T.latitude;return function(_){let E=_.time/t,v=h.fromRadians(P.lerp(D,O,E),P.lerp(R,N,E),C(E),p);f.setView({destination:v,orientation:{heading:P.lerp(x,i,E),pitch:S(E),roll:P.lerp(b,r,E)}})}}return w()}function jtt(e,t,n,i,o,r,s){let a=e.camera,c=h.clone(a.position,dpe),l=yD(a.heading,i),f=a.frustum.right-a.frustum.left,d=z7(a,n,f,n.z,s);function p(g){let m=g.time/t;a.setView({orientation:{heading:P.lerp(l,i,m)}}),H.lerp(c,n,m,a.position);let x=d(m),b=a.frustum,T=b.top/b.right,A=(x-(b.right-b.left))*.5;b.right+=A,b.left-=A,b.top=T*b.right,b.bottom=-b.top}return p}var cpe=new fe,qtt=new h;function V7(e,t){return{startObject:{},stopObject:{},duration:0,complete:e,cancel:t}}function lpe(e,t){function n(){typeof t=="function"&&t(),e.enableInputs=!0}return n}upe.createTween=function(e,t){t=y(t,y.EMPTY_OBJECT);let n=t.destination,i=e.mode;if(i===te.MORPHING)return V7();let o=y(t.convert,!0),r=e.mapProjection,s=r.ellipsoid,a=t.maximumHeight,c=t.flyOverLongitude,l=t.flyOverLongitudeWeight,f=t.pitchAdjustHeight,d=t.easingFunction;o&&i!==te.SCENE3D&&(s.cartesianToCartographic(n,cpe),n=r.project(cpe,qtt));let p=e.camera,g=t.endTransform;u(g)&&p._setTransform(g);let m=t.duration;u(m)||(m=Math.ceil(h.distance(p.position,n)/1e6)+2,m=Math.min(m,3));let x=y(t.heading,0),b=y(t.pitch,-P.PI_OVER_TWO),T=y(t.roll,0),A=e.screenSpaceCameraController;A.enableInputs=!1;let C=lpe(A,t.complete),S=lpe(A,t.cancel),w=p.frustum,D=e.mode===te.SCENE2D;if(D=D&&H.equalsEpsilon(p.position,n,P.EPSILON6),D=D&&P.equalsEpsilon(Math.max(w.right-w.left,w.top-w.bottom),n.z,P.EPSILON6),D=D||e.mode!==te.SCENE2D&&h.equalsEpsilon(n,p.position,P.EPSILON10),D=D&&P.equalsEpsilon(P.negativePiToPi(x),P.negativePiToPi(p.heading),P.EPSILON10)&&P.equalsEpsilon(P.negativePiToPi(b),P.negativePiToPi(p.pitch),P.EPSILON10)&&P.equalsEpsilon(P.negativePiToPi(T),P.negativePiToPi(p.roll),P.EPSILON10),D)return V7(C,S);let O=new Array(4);if(O[te.SCENE2D]=jtt,O[te.SCENE3D]=Wtt,O[te.COLUMBUS_VIEW]=Utt,m<=0)return V7(function(){O[i](e,1,n,x,b,T,a,c,l,f)({time:1}),typeof C=="function"&&C()},S);let R=O[i](e,m,n,x,b,T,a,c,l,f);if(!u(d)){let N=p.positionCartographic.height,F=i===te.SCENE3D?s.cartesianToCartographic(n).height:n.z;N>F&&N>11500?d=Mr.CUBIC_OUT:d=Mr.QUINTIC_IN_OUT}return{duration:m,easingFunction:d,startObject:{time:0},stopObject:{time:m},update:R,complete:C,cancel:S}};var Xk=upe;var Ytt={ROTATE:0,INFINITE_SCROLL:1},lu=Object.freeze(Ytt);function Xt(e){this._scene=e,this._transform=L.clone(L.IDENTITY),this._invTransform=L.clone(L.IDENTITY),this._actualTransform=L.clone(L.IDENTITY),this._actualInvTransform=L.clone(L.IDENTITY),this._transformChanged=!1,this.position=new h,this._position=new h,this._positionWC=new h,this._positionCartographic=new fe,this._oldPositionWC=void 0,this.positionWCDeltaMagnitude=0,this.positionWCDeltaMagnitudeLastFrame=0,this.timeSinceMoved=0,this._lastMovedTimestamp=0,this.direction=new h,this._direction=new h,this._directionWC=new h,this.up=new h,this._up=new h,this._upWC=new h,this.right=new h,this._right=new h,this._rightWC=new h,this.frustum=new wi,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=P.toRadians(60),this.defaultMoveAmount=1e5,this.defaultLookAmount=Math.PI/60,this.defaultRotateAmount=Math.PI/3600,this.defaultZoomAmount=1e5,this.constrainedAxis=void 0,this.maximumZoomFactor=1.5,this._moveStart=new pe,this._moveEnd=new pe,this._changed=new pe,this._changedPosition=void 0,this._changedDirection=void 0,this._changedFrustum=void 0,this._changedHeading=void 0,this.percentageChanged=.5,this._viewMatrix=new L,this._invViewMatrix=new L,bpe(this),this._mode=te.SCENE3D,this._modeChanged=!0;let t=e.mapProjection;this._projection=t,this._maxCoord=t.project(new fe(Math.PI,P.PI_OVER_TWO)),this._max2Dfrustum=void 0,Rpe(this,Xt.DEFAULT_VIEW_RECTANGLE,this.position,!0);let n=h.magnitude(this.position);n+=n*Xt.DEFAULT_VIEW_FACTOR,h.normalize(this.position,this.position),h.multiplyByScalar(this.position,n,this.position)}Xt.TRANSFORM_2D=new L(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);Xt.TRANSFORM_2D_INVERSE=L.inverseTransformation(Xt.TRANSFORM_2D,new L);Xt.DEFAULT_VIEW_RECTANGLE=ce.fromDegrees(-95,-20,-70,90);Xt.DEFAULT_VIEW_FACTOR=.5;Xt.DEFAULT_OFFSET=new bd(0,-P.PI_OVER_FOUR,0);function bpe(e){L.computeView(e._position,e._direction,e._up,e._right,e._viewMatrix),L.multiply(e._viewMatrix,e._actualInvTransform,e._viewMatrix),L.inverseTransformation(e._viewMatrix,e._invViewMatrix)}function Xtt(e){if(!u(e._oldPositionWC))e._oldPositionWC=h.clone(e.positionWC,e._oldPositionWC);else{e.positionWCDeltaMagnitudeLastFrame=e.positionWCDeltaMagnitude;let t=h.subtract(e.positionWC,e._oldPositionWC,e._oldPositionWC);e.positionWCDeltaMagnitude=h.magnitude(t),e._oldPositionWC=h.clone(e.positionWC,e._oldPositionWC),e.positionWCDeltaMagnitude>0?(e.timeSinceMoved=0,e._lastMovedTimestamp=Ti()):e.timeSinceMoved=Math.max(Ti()-e._lastMovedTimestamp,0)/1e3}}Xt.prototype.canPreloadFlight=function(){return u(this._currentFlight)&&this._mode!==te.SCENE2D};Xt.prototype._updateCameraChanged=function(){let e=this;if(Xtt(e),e._changed.numberOfListeners===0)return;let t=e.percentageChanged,n=e.heading;u(e._changedHeading)||(e._changedHeading=n);let i=Math.abs(e._changedHeading-n)%P.TWO_PI;i=i>P.PI?P.TWO_PI-i:i;let o=i/Math.PI;if(o>t&&(e._changed.raiseEvent(o),e._changedHeading=n),e._mode===te.SCENE2D){if(!u(e._changedFrustum)){e._changedPosition=h.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone();return}let l=e.position,f=e._changedPosition,d=e.frustum,p=e._changedFrustum,g=l.x+d.left,m=l.x+d.right,x=f.x+p.left,b=f.x+p.right,T=l.y+d.bottom,A=l.y+d.top,C=f.y+p.bottom,S=f.y+p.top,w=Math.max(g,x),D=Math.min(m,b),O=Math.max(T,C),R=Math.min(A,S),N;if(w>=D||O>=A)N=1;else{let F=p;gb&&TS&&(F=d),N=1-(D-w)*(R-O)/((F.right-F.left)*(F.top-F.bottom))}N>t&&(e._changed.raiseEvent(N),e._changedPosition=h.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone(e._changedFrustum));return}if(!u(e._changedDirection)){e._changedPosition=h.clone(e.positionWC,e._changedPosition),e._changedDirection=h.clone(e.directionWC,e._changedDirection);return}let r=P.acosClamped(h.dot(e.directionWC,e._changedDirection)),s;u(e.frustum.fovy)?s=r/(e.frustum.fovy*.5):s=r;let c=h.distance(e.positionWC,e._changedPosition)/e.positionCartographic.height;(s>t||c>t)&&(e._changed.raiseEvent(Math.max(s,c)),e._changedPosition=h.clone(e.positionWC,e._changedPosition),e._changedDirection=h.clone(e.directionWC,e._changedDirection))};function Ktt(e){Rt.basisTo2D(e._projection,e._transform,e._actualTransform)}var Ztt=new fe,$tt=new h,Kk=new h,Qtt=new oe,Jtt=new oe,ent=new oe,tnt=new oe,nnt=new oe;function int(e){let t=e._projection,n=t.ellipsoid,i=L.getColumn(e._transform,3,Qtt),o=n.cartesianToCartographic(i,Ztt),r=t.project(o,$tt),s=Jtt;s.x=r.z,s.y=r.x,s.z=r.y,s.w=1;let a=oe.clone(oe.UNIT_X,nnt),c=oe.add(L.getColumn(e._transform,0,Kk),i,Kk);n.cartesianToCartographic(c,o),t.project(o,r);let l=ent;l.x=r.z,l.y=r.x,l.z=r.y,l.w=0,h.subtract(l,s,l),l.x=0;let f=tnt;if(h.magnitudeSquared(l)>P.EPSILON10)h.cross(a,l,f);else{let d=oe.add(L.getColumn(e._transform,1,Kk),i,Kk);n.cartesianToCartographic(d,o),t.project(o,r),f.x=r.z,f.y=r.x,f.z=r.y,f.w=0,h.subtract(f,s,f),f.x=0,h.magnitudeSquared(f)P.EPSILON2){let x=1/h.magnitudeSquared(c),b=h.dot(c,s)*x,T=h.multiplyByScalar(s,b,H7);c=h.normalize(h.subtract(c,T,e._up),e._up),h.clone(c,e.up),f=h.cross(s,c,e._right),h.clone(f,e.right)}}(a||p)&&(e._directionWC=L.multiplyByPointAsVector(g,s,e._directionWC),h.normalize(e._directionWC,e._directionWC)),(l||p)&&(e._upWC=L.multiplyByPointAsVector(g,c,e._upWC),h.normalize(e._upWC,e._upWC)),(d||p)&&(e._rightWC=L.multiplyByPointAsVector(g,f,e._rightWC),h.normalize(e._rightWC,e._rightWC)),(r||a||l||d||p)&&bpe(e)}function Tpe(e,t){let n;return P.equalsEpsilon(Math.abs(e.z),1,P.EPSILON3)?n=Math.atan2(t.y,t.x)-P.PI_OVER_TWO:n=Math.atan2(e.y,e.x)-P.PI_OVER_TWO,P.TWO_PI-P.zeroToTwoPi(n)}function Ape(e){return P.PI_OVER_TWO-P.acosClamped(e.z)}function Cpe(e,t,n){let i=0;return P.equalsEpsilon(Math.abs(e.z),1,P.EPSILON3)||(i=Math.atan2(-n.z,t.z),i=P.zeroToTwoPi(i+P.TWO_PI)),i}var Qk=new L,Jk=new L;Object.defineProperties(Xt.prototype,{transform:{get:function(){return this._transform}},inverseTransform:{get:function(){return Ya(this),this._invTransform}},viewMatrix:{get:function(){return Ya(this),this._viewMatrix}},inverseViewMatrix:{get:function(){return Ya(this),this._invViewMatrix}},positionCartographic:{get:function(){return Ya(this),this._positionCartographic}},positionWC:{get:function(){return Ya(this),this._positionWC}},directionWC:{get:function(){return Ya(this),this._directionWC}},upWC:{get:function(){return Ya(this),this._upWC}},rightWC:{get:function(){return Ya(this),this._rightWC}},heading:{get:function(){if(this._mode!==te.MORPHING){let e=this._projection.ellipsoid,t=L.clone(this._transform,Qk),n=Rt.eastNorthUpToFixedFrame(this.positionWC,e,Jk);this._setTransform(n);let i=Tpe(this.direction,this.up);return this._setTransform(t),i}}},pitch:{get:function(){if(this._mode!==te.MORPHING){let e=this._projection.ellipsoid,t=L.clone(this._transform,Qk),n=Rt.eastNorthUpToFixedFrame(this.positionWC,e,Jk);this._setTransform(n);let i=Ape(this.direction);return this._setTransform(t),i}}},roll:{get:function(){if(this._mode!==te.MORPHING){let e=this._projection.ellipsoid,t=L.clone(this._transform,Qk),n=Rt.eastNorthUpToFixedFrame(this.positionWC,e,Jk);this._setTransform(n);let i=Cpe(this.direction,this.up,this.right);return this._setTransform(t),i}}},moveStart:{get:function(){return this._moveStart}},moveEnd:{get:function(){return this._moveEnd}},changed:{get:function(){return this._changed}}});Xt.prototype.update=function(e){let t=!1;if(e!==this._mode&&(this._mode=e,this._modeChanged=e!==te.MORPHING,t=this._mode===te.SCENE2D),t){let n=this._max2Dfrustum=this.frustum.clone(),i=2,o=n.top/n.right;n.right=this._maxCoord.x*i,n.left=-n.right,n.top=o*n.right,n.bottom=-n.top}this._mode===te.SCENE2D&&vpe(this,this.position)};var ont=new h,rnt=new h,snt=new h;Xt.prototype._setTransform=function(e){let t=h.clone(this.positionWC,ont),n=h.clone(this.upWC,rnt),i=h.clone(this.directionWC,snt);L.clone(e,this._transform),this._transformChanged=!0,Ya(this);let o=this._actualInvTransform;L.multiplyByPoint(o,t,this.position),L.multiplyByPointAsVector(o,i,this.direction),L.multiplyByPointAsVector(o,n,this.up),h.cross(this.direction,this.up,this.right),Ya(this)};var ant=new H,cnt=new Sn,lnt=new h,unt=new h;function Epe(e){if(!L.equals(L.IDENTITY,e.transform))return h.magnitude(e.position);let t=e._scene,n=t.globe,i=ant;i.x=t.drawingBufferWidth/2,i.y=t.drawingBufferHeight/2;let o;if(u(n)){let a=e.getPickRay(i,cnt);o=n.pickWorldCoordinates(a,t,!0,lnt)}let r;t.pickPositionSupported&&(r=t.pickPositionWorldCoordinates(i,unt));let s;if(u(o)||u(r)){let a=u(r)?h.distance(r,e.positionWC):Number.POSITIVE_INFINITY,c=u(o)?h.distance(o,e.positionWC):Number.POSITIVE_INFINITY;s=Math.min(a,c)}else s=Math.max(e.positionCartographic.height,0);return s}Xt.prototype._adjustOrthographicFrustum=function(e){this.frustum instanceof en&&(!e&&this._positionCartographic.height<15e4||(this.frustum.width=Epe(this)))};var eU=new h,Y7=new L,fnt=new L,X7=new Ne,K7=new $,Spe=new fe;function dnt(e,t,n){let i=L.clone(e.transform,Y7),o=Rt.eastNorthUpToFixedFrame(t,e._projection.ellipsoid,fnt);e._setTransform(o),h.clone(h.ZERO,e.position),n.heading=n.heading-P.PI_OVER_TWO;let r=Ne.fromHeadingPitchRoll(n,X7),s=$.fromQuaternion(r,K7);$.getColumn(s,0,e.direction),$.getColumn(s,2,e.up),h.cross(e.direction,e.up,e.right),e._setTransform(i),e._adjustOrthographicFrustum(!0)}function hnt(e,t,n,i){let o=L.clone(e.transform,Y7);if(e._setTransform(L.IDENTITY),!h.equals(t,e.positionWC)){if(i){let a=e._projection,c=a.ellipsoid.cartesianToCartographic(t,Spe);t=a.project(c,eU)}h.clone(t,e.position)}n.heading=n.heading-P.PI_OVER_TWO;let r=Ne.fromHeadingPitchRoll(n,X7),s=$.fromQuaternion(r,K7);$.getColumn(s,0,e.direction),$.getColumn(s,2,e.up),h.cross(e.direction,e.up,e.right),e._setTransform(o),e._adjustOrthographicFrustum(!0)}function mnt(e,t,n,i){let o=L.clone(e.transform,Y7);if(e._setTransform(L.IDENTITY),!h.equals(t,e.positionWC)){if(i){let c=e._projection,l=c.ellipsoid.cartesianToCartographic(t,Spe);t=c.project(l,eU)}H.clone(t,e.position);let r=-t.z*.5,s=-r,a=e.frustum;if(s>r){let c=a.top/a.right;a.right=s,a.left=r,a.top=a.right*c,a.bottom=-a.top}}if(e._scene.mapMode2D===lu.ROTATE){n.heading=n.heading-P.PI_OVER_TWO,n.pitch=-P.PI_OVER_TWO,n.roll=0;let r=Ne.fromHeadingPitchRoll(n,X7),s=$.fromQuaternion(r,K7);$.getColumn(s,2,e.up),h.cross(e.direction,e.up,e.right)}e._setTransform(o)}var pnt=new h,_nt=new h,gnt=new h;function wpe(e,t,n,i){let o=h.clone(n.direction,pnt),r=h.clone(n.up,_nt);if(e._scene.mode===te.SCENE3D){let a=e._projection.ellipsoid,c=Rt.eastNorthUpToFixedFrame(t,a,Qk),l=L.inverseTransformation(c,Jk);L.multiplyByPointAsVector(l,o,o),L.multiplyByPointAsVector(l,r,r)}let s=h.cross(o,r,gnt);return i.heading=Tpe(o,r),i.pitch=Ape(o),i.roll=Cpe(o,r,s),i}var q7={destination:void 0,orientation:{direction:void 0,up:void 0,heading:void 0,pitch:void 0,roll:void 0},convert:void 0,endTransform:void 0},KC=new ic;Xt.prototype.setView=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.orientation,y.EMPTY_OBJECT),n=this._mode;if(n===te.MORPHING)return;u(e.endTransform)&&this._setTransform(e.endTransform);let i=y(e.convert,!0),o=y(e.destination,h.clone(this.positionWC,eU));u(o)&&u(o.west)&&(o=this.getRectangleCameraCoordinates(o,eU),i=!1),u(t.direction)&&(t=wpe(this,o,t,q7.orientation)),KC.heading=y(t.heading,0),KC.pitch=y(t.pitch,-P.PI_OVER_TWO),KC.roll=y(t.roll,0),n===te.SCENE3D?dnt(this,o,KC):n===te.SCENE2D?mnt(this,o,KC,i):hnt(this,o,KC,i)};var ynt=new h;Xt.prototype.flyHome=function(e){let t=this._mode;if(t===te.MORPHING&&this._scene.completeMorph(),t===te.SCENE2D)this.flyTo({destination:Xt.DEFAULT_VIEW_RECTANGLE,duration:e,endTransform:L.IDENTITY});else if(t===te.SCENE3D){let n=this.getRectangleCameraCoordinates(Xt.DEFAULT_VIEW_RECTANGLE),i=h.magnitude(n);i+=i*Xt.DEFAULT_VIEW_FACTOR,h.normalize(n,n),h.multiplyByScalar(n,i,n),this.flyTo({destination:n,duration:e,endTransform:L.IDENTITY})}else if(t===te.COLUMBUS_VIEW){let n=this._projection.ellipsoid.maximumRadius,i=new h(0,-1,1);i=h.multiplyByScalar(h.normalize(i,i),5*n,i),this.flyTo({destination:i,duration:e,orientation:{heading:0,pitch:-Math.acos(h.normalize(i,ynt).z),roll:0},endTransform:L.IDENTITY,convert:!1})}};Xt.prototype.worldToCameraCoordinates=function(e,t){return u(t)||(t=new oe),Ya(this),L.multiplyByVector(this._actualInvTransform,e,t)};Xt.prototype.worldToCameraCoordinatesPoint=function(e,t){return u(t)||(t=new h),Ya(this),L.multiplyByPoint(this._actualInvTransform,e,t)};Xt.prototype.worldToCameraCoordinatesVector=function(e,t){return u(t)||(t=new h),Ya(this),L.multiplyByPointAsVector(this._actualInvTransform,e,t)};Xt.prototype.cameraToWorldCoordinates=function(e,t){return u(t)||(t=new oe),Ya(this),L.multiplyByVector(this._actualTransform,e,t)};Xt.prototype.cameraToWorldCoordinatesPoint=function(e,t){return u(t)||(t=new h),Ya(this),L.multiplyByPoint(this._actualTransform,e,t)};Xt.prototype.cameraToWorldCoordinatesVector=function(e,t){return u(t)||(t=new h),Ya(this),L.multiplyByPointAsVector(this._actualTransform,e,t)};function vpe(e,t){let n=e._scene.mapMode2D===lu.ROTATE,i=e._maxCoord.x,o=e._maxCoord.y,r,s;n?(s=i,r=-s):(s=t.x-i*2,r=t.x+i*2),t.x>i&&(t.x=s),t.x<-i&&(t.x=r),t.y>o&&(t.y=o),t.y<-o&&(t.y=-o)}var hpe=new h;Xt.prototype.move=function(e,t){let n=this.position;h.multiplyByScalar(e,t,hpe),h.add(n,hpe,n),this._mode===te.SCENE2D&&vpe(this,n),this._adjustOrthographicFrustum(!0)};Xt.prototype.moveForward=function(e){e=y(e,this.defaultMoveAmount),this._mode===te.SCENE2D?tU(this,e):this.move(this.direction,e)};Xt.prototype.moveBackward=function(e){e=y(e,this.defaultMoveAmount),this._mode===te.SCENE2D?tU(this,-e):this.move(this.direction,-e)};Xt.prototype.moveUp=function(e){e=y(e,this.defaultMoveAmount),this.move(this.up,e)};Xt.prototype.moveDown=function(e){e=y(e,this.defaultMoveAmount),this.move(this.up,-e)};Xt.prototype.moveRight=function(e){e=y(e,this.defaultMoveAmount),this.move(this.right,e)};Xt.prototype.moveLeft=function(e){e=y(e,this.defaultMoveAmount),this.move(this.right,-e)};Xt.prototype.lookLeft=function(e){e=y(e,this.defaultLookAmount),this._mode!==te.SCENE2D&&this.look(this.up,-e)};Xt.prototype.lookRight=function(e){e=y(e,this.defaultLookAmount),this._mode!==te.SCENE2D&&this.look(this.up,e)};Xt.prototype.lookUp=function(e){e=y(e,this.defaultLookAmount),this._mode!==te.SCENE2D&&this.look(this.right,-e)};Xt.prototype.lookDown=function(e){e=y(e,this.defaultLookAmount),this._mode!==te.SCENE2D&&this.look(this.right,e)};var xnt=new Ne,bnt=new $;Xt.prototype.look=function(e,t){let n=y(t,this.defaultLookAmount),i=Ne.fromAxisAngle(e,-n,xnt),o=$.fromQuaternion(i,bnt),r=this.direction,s=this.up,a=this.right;$.multiplyByVector(o,r,r),$.multiplyByVector(o,s,s),$.multiplyByVector(o,a,a)};Xt.prototype.twistLeft=function(e){e=y(e,this.defaultLookAmount),this.look(this.direction,e)};Xt.prototype.twistRight=function(e){e=y(e,this.defaultLookAmount),this.look(this.direction,-e)};var Tnt=new Ne,Ant=new $;Xt.prototype.rotate=function(e,t){let n=y(t,this.defaultRotateAmount),i=Ne.fromAxisAngle(e,-n,Tnt),o=$.fromQuaternion(i,Ant);$.multiplyByVector(o,this.position,this.position),$.multiplyByVector(o,this.direction,this.direction),$.multiplyByVector(o,this.up,this.up),h.cross(this.direction,this.up,this.right),h.cross(this.right,this.direction,this.up),this._adjustOrthographicFrustum(!1)};Xt.prototype.rotateDown=function(e){e=y(e,this.defaultRotateAmount),Dpe(this,e)};Xt.prototype.rotateUp=function(e){e=y(e,this.defaultRotateAmount),Dpe(this,-e)};var Cnt=new h,Ent=new h,Snt=new h,mpe=new h;function Dpe(e,t){let n=e.position;if(u(e.constrainedAxis)&&!h.equalsEpsilon(e.position,h.ZERO,P.EPSILON2)){let i=h.normalize(n,Cnt),o=h.equalsEpsilon(i,e.constrainedAxis,P.EPSILON2),r=h.equalsEpsilon(i,h.negate(e.constrainedAxis,mpe),P.EPSILON2);if(!o&&!r){let s=h.normalize(e.constrainedAxis,Ent),a=h.dot(i,s),c=P.acosClamped(a);t>0&&t>c&&(t=c-P.EPSILON4),a=h.dot(i,h.negate(s,mpe)),c=P.acosClamped(a),t<0&&-t>c&&(t=-c+P.EPSILON4);let l=h.cross(s,i,Snt);e.rotate(l,t)}else(o&&t<0||r&&t>0)&&e.rotate(e.right,t)}else e.rotate(e.right,t)}Xt.prototype.rotateRight=function(e){e=y(e,this.defaultRotateAmount),Ipe(this,-e)};Xt.prototype.rotateLeft=function(e){e=y(e,this.defaultRotateAmount),Ipe(this,e)};function Ipe(e,t){u(e.constrainedAxis)?e.rotate(e.constrainedAxis,t):e.rotate(e.up,t)}function tU(e,t){let n=e.frustum,i;if(t=t*.5,Math.abs(n.top)+Math.abs(n.bottom)>Math.abs(n.left)+Math.abs(n.right)){let o=n.top-t,r=n.bottom+t,s=e._maxCoord.y;e._scene.mapMode2D===lu.ROTATE&&(s*=e.maximumZoomFactor),r>s&&(r=s,o=-s),o<=r&&(o=1,r=-1),i=n.right/n.top,n.top=o,n.bottom=r,n.right=n.top*i,n.left=-n.right}else{let o=n.right-t,r=n.left+t,s=e._maxCoord.x;e._scene.mapMode2D===lu.ROTATE&&(s*=e.maximumZoomFactor),o>s&&(o=s,r=-s),o<=r&&(o=1,r=-1),i=n.top/n.right,n.right=o,n.left=r,n.top=n.right*i,n.bottom=-n.top}}function Ppe(e,t){e.move(e.direction,t)}Xt.prototype.zoomIn=function(e){e=y(e,this.defaultZoomAmount),this._mode===te.SCENE2D?tU(this,e):Ppe(this,e)};Xt.prototype.zoomOut=function(e){e=y(e,this.defaultZoomAmount),this._mode===te.SCENE2D?tU(this,-e):Ppe(this,-e)};Xt.prototype.getMagnitude=function(){if(this._mode===te.SCENE3D)return h.magnitude(this.position);if(this._mode===te.COLUMBUS_VIEW)return Math.abs(this.position.z);if(this._mode===te.SCENE2D)return Math.max(this.frustum.right-this.frustum.left,this.frustum.top-this.frustum.bottom)};var wnt=new L;Xt.prototype.lookAt=function(e,t){let n=Rt.eastNorthUpToFixedFrame(e,ie.WGS84,wnt);this.lookAtTransform(n,t)};var vnt=new h,Dnt=new Ne,Int=new Ne,Pnt=new $;function Ope(e,t,n){t=P.clamp(t,-P.PI_OVER_TWO,P.PI_OVER_TWO),e=P.zeroToTwoPi(e)-P.PI_OVER_TWO;let i=Ne.fromAxisAngle(h.UNIT_Y,-t,Dnt),o=Ne.fromAxisAngle(h.UNIT_Z,-e,Int),r=Ne.multiply(o,i,o),s=$.fromQuaternion(r,Pnt),a=h.clone(h.UNIT_X,vnt);return $.multiplyByVector(s,a,a),h.negate(a,a),h.multiplyByScalar(a,n,a),a}Xt.prototype.lookAtTransform=function(e,t){if(this._setTransform(e),!u(t))return;let n;if(u(t.heading)?n=Ope(t.heading,t.pitch,t.range):n=t,this._mode===te.SCENE2D){H.clone(H.ZERO,this.position),h.negate(n,this.up),this.up.z=0,h.magnitudeSquared(this.up)c&&(c+=P.TWO_PI);let f=(l+c)*.5,d;if(a<-P.PI_OVER_TWO+P.RADIANS_PER_DEGREE&&s>P.PI_OVER_TWO-P.RADIANS_PER_DEGREE)d=0;else{let N=xD;N.longitude=f,N.latitude=s,N.height=0;let F=Ont;F.longitude=f,F.latitude=a,F.height=0;let _=ppe;(!u(_)||_.ellipsoid!==o)&&(ppe=_=new Bf(void 0,void 0,o)),_.setEndPoints(N,F),d=_.interpolateUsingFraction(.5,xD).latitude}let p=xD;p.longitude=f,p.latitude=d,p.height=0;let g=o.cartographicToCartesian(p,knt),m=xD;m.longitude=c,m.latitude=s;let x=o.cartographicToCartesian(m,Rnt);m.longitude=l;let b=o.cartographicToCartesian(m,Lnt);m.longitude=f;let T=o.cartographicToCartesian(m,Fnt);m.latitude=a;let A=o.cartographicToCartesian(m,Bnt);m.longitude=c;let C=o.cartographicToCartesian(m,Nnt);m.longitude=l;let S=o.cartographicToCartesian(m,Mnt);h.subtract(b,g,b),h.subtract(C,g,C),h.subtract(x,g,x),h.subtract(S,g,S),h.subtract(T,g,T),h.subtract(A,g,A);let w=o.geodeticSurfaceNormal(g,r.direction);h.negate(w,w);let D=h.cross(w,h.UNIT_Z,r.right);h.normalize(D,D);let O=h.cross(D,w,r.up),R;if(e.frustum instanceof en){let N=Math.max(h.distance(x,b),h.distance(C,S)),F=Math.max(h.distance(x,C),h.distance(b,S)),_,E,v=e.frustum._offCenterFrustum,I=v.right/v.top,M=F*I;N>M?(_=N,E=_/I):(E=F,_=M),R=Math.max(_,E)}else{let N=Math.tan(e.frustum.fovy*.5),F=e.frustum.aspectRatio*N;if(R=Math.max(qa(w,O,b,N),qa(w,O,C,N),qa(w,O,x,N),qa(w,O,S,N),qa(w,O,T,N),qa(w,O,A,N),qa(w,D,b,F),qa(w,D,C,F),qa(w,D,x,F),qa(w,D,S,F),qa(w,D,T,F),qa(w,D,A,F)),a<0&&s>0){let _=xD;_.longitude=l,_.latitude=0,_.height=0;let E=o.cartographicToCartesian(_,G7);h.subtract(E,g,E),R=Math.max(R,qa(w,O,E,N),qa(w,D,E,F)),_.longitude=c,E=o.cartographicToCartesian(_,G7),h.subtract(E,g,E),R=Math.max(R,qa(w,O,E,N),qa(w,D,E,F))}}return h.add(g,h.multiplyByScalar(w,-R,G7),n)}var Vnt=new fe,znt=new h,Hnt=new h;function Gnt(e,t,n){let i=e._projection;t.west>t.east&&(t=ce.MAX_VALUE);let o=e._actualTransform,r=e._actualInvTransform,s=Vnt;s.longitude=t.east,s.latitude=t.north;let a=i.project(s,znt);L.multiplyByPoint(o,a,a),L.multiplyByPoint(r,a,a),s.longitude=t.west,s.latitude=t.south;let c=i.project(s,Hnt);if(L.multiplyByPoint(o,c,c),L.multiplyByPoint(r,c,c),n.x=(a.x-c.x)*.5+c.x,n.y=(a.y-c.y)*.5+c.y,u(e.frustum.fovy)){let l=Math.tan(e.frustum.fovy*.5),f=e.frustum.aspectRatio*l;n.z=Math.max((a.x-c.x)/f,(a.y-c.y)/l)*.5}else{let l=a.x-c.x,f=a.y-c.y;n.z=Math.max(l,f)}return n}var Wnt=new fe,jnt=new h,qnt=new h;function Ynt(e,t,n){let i=e._projection,o=t.east;t.west>t.east&&(e._scene.mapMode2D===lu.INFINITE_SCROLL?o+=P.TWO_PI:(t=ce.MAX_VALUE,o=t.east));let r=Wnt;r.longitude=o,r.latitude=t.north;let s=i.project(r,jnt);r.longitude=t.west,r.latitude=t.south;let a=i.project(r,qnt),c=Math.abs(s.x-a.x)*.5,l=Math.abs(s.y-a.y)*.5,f,d,p=e.frustum.right/e.frustum.top,g=l*p;return c>g?(f=c,d=f/p):(d=l,f=g),l=Math.max(2*f,2*d),n.x=(s.x-a.x)*.5+a.x,n.y=(s.y-a.y)*.5+a.y,r=i.unproject(n,r),r.height=l,n=i.project(r,n),n}Xt.prototype.getRectangleCameraCoordinates=function(e,t){let n=this._mode;if(u(t)||(t=new h),n===te.SCENE3D)return Rpe(this,e,t);if(n===te.COLUMBUS_VIEW)return Gnt(this,e,t);if(n===te.SCENE2D)return Ynt(this,e,t)};var Xnt=new Sn;function Knt(e,t,n,i){n=y(n,ie.WGS84);let o=e.getPickRay(t,Xnt),r=Ki.rayEllipsoid(o,n);if(!r)return;let s=r.start>0?r.start:r.stop;return Sn.getPoint(o,s,i)}var Znt=new Sn;function $nt(e,t,n,i){let r=e.getPickRay(t,Znt).origin;r=h.fromElements(r.y,r.z,0,r);let s=n.unproject(r);if(!(s.latitude<-P.PI_OVER_TWO||s.latitude>P.PI_OVER_TWO))return n.ellipsoid.cartographicToCartesian(s,i)}var Qnt=new Sn;function Jnt(e,t,n,i){let o=e.getPickRay(t,Qnt),r=-o.origin.x/o.direction.x;Sn.getPoint(o,r,i);let s=n.unproject(new h(i.y,i.z,0));if(!(s.latitude<-P.PI_OVER_TWO||s.latitude>P.PI_OVER_TWO||s.longitude<-Math.PI||s.longitude>Math.PI))return n.ellipsoid.cartographicToCartesian(s,i)}Xt.prototype.pickEllipsoid=function(e,t,n){let i=this._scene.canvas;if(!(i.clientWidth===0||i.clientHeight===0)){if(u(n)||(n=new h),t=y(t,ie.WGS84),this._mode===te.SCENE3D)n=Knt(this,e,t,n);else if(this._mode===te.SCENE2D)n=$nt(this,e,this._projection,n);else if(this._mode===te.COLUMBUS_VIEW)n=Jnt(this,e,this._projection,n);else return;return n}};var eit=new h,tit=new h,nit=new h;function iit(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=Math.tan(e.frustum.fovy*.5),a=e.frustum.aspectRatio*s,c=e.frustum.near,l=2/o*t.x-1,f=2/r*(r-t.y)-1,d=e.positionWC;h.clone(d,n.origin);let p=h.multiplyByScalar(e.directionWC,c,eit);h.add(d,p,p);let g=h.multiplyByScalar(e.rightWC,l*c*a,tit),m=h.multiplyByScalar(e.upWC,f*c*s,nit),x=h.add(p,g,n.direction);return h.add(x,m,x),h.subtract(x,d,x),h.normalize(x,x),n}var Zk=new h;function oit(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=e.frustum,a=s.offCenterFrustum;u(a)&&(s=a);let c=2/o*t.x-1;c*=(s.right-s.left)*.5;let l=2/r*(r-t.y)-1;l*=(s.top-s.bottom)*.5;let f=n.origin;return h.clone(e.position,f),h.multiplyByScalar(e.right,c,Zk),h.add(Zk,f,f),h.multiplyByScalar(e.up,l,Zk),h.add(Zk,f,f),h.clone(e.directionWC,n.direction),(e._mode===te.COLUMBUS_VIEW||e._mode===te.SCENE2D)&&h.fromElements(n.origin.z,n.origin.x,n.origin.y,n.origin),n}Xt.prototype.getPickRay=function(e,t){u(t)||(t=new Sn);let n=this._scene.canvas;if(n.clientWidth<=0||n.clientHeight<=0)return;let i=this.frustum;return u(i.aspectRatio)&&u(i.fov)&&u(i.near)?iit(this,e,t):oit(this,e,t)};var rit=new h,sit=new h;Xt.prototype.distanceToBoundingSphere=function(e){let t=h.subtract(this.positionWC,e.center,rit),n=h.multiplyByScalar(this.directionWC,h.dot(t,this.directionWC),sit);return Math.max(0,h.magnitude(n)-e.radius)};var ait=new H;Xt.prototype.getPixelSize=function(e,t,n){let i=this.distanceToBoundingSphere(e),o=this.frustum.getPixelDimensions(t,n,i,this._scene.pixelRatio,ait);return Math.max(o.x,o.y)};function cit(e,t,n,i,o,r){let s=h.clone(t);n.y>i?s.y-=n.y-i:n.y<-i&&(s.y+=-i-n.y),n.z>o?s.z-=n.z-o:n.z<-o&&(s.z+=-o-n.z);function a(c){let l=h.lerp(t,s,c.time,new h);e.worldToCameraCoordinatesPoint(l,e.position)}return{easingFunction:Mr.EXPONENTIAL_OUT,startObject:{time:0},stopObject:{time:1},duration:r,update:a}}var lit=new h,_pe=new h,uit=new h,fit=new h;function dit(e,t){let n=e.position,i=e.direction,o=e.worldToCameraCoordinatesVector(h.UNIT_X,lit),r=-h.dot(o,n)/h.dot(o,i),s=h.add(n,h.multiplyByScalar(i,r,_pe),_pe);e.cameraToWorldCoordinatesPoint(s,s),n=e.cameraToWorldCoordinatesPoint(e.position,uit);let a=Math.tan(e.frustum.fovy*.5),c=e.frustum.aspectRatio*a,l=h.magnitude(h.subtract(n,s,fit)),f=c*l,d=a*l,p=e._maxCoord.x,g=e._maxCoord.y,m=Math.max(f-p,p),x=Math.max(d-g,g);if(n.z<-m||n.z>m||n.y<-x||n.y>x){let b=s.y<-m||s.y>m,T=s.z<-x||s.z>x;if(b||T)return cit(e,n,s,m,x,t)}}Xt.prototype.createCorrectPositionTween=function(e){if(this._mode===te.COLUMBUS_VIEW)return dit(this,e)};var hit=new h,Es={destination:void 0,heading:void 0,pitch:void 0,roll:void 0,duration:void 0,complete:void 0,cancel:void 0,endTransform:void 0,maximumHeight:void 0,easingFunction:void 0};Xt.prototype.cancelFlight=function(){u(this._currentFlight)&&(this._currentFlight.cancelTween(),this._currentFlight=void 0)};Xt.prototype.completeFlight=function(){if(u(this._currentFlight)){this._currentFlight.cancelTween();let e={destination:void 0,orientation:{heading:void 0,pitch:void 0,roll:void 0}};e.destination=Es.destination,e.orientation.heading=Es.heading,e.orientation.pitch=Es.pitch,e.orientation.roll=Es.roll,this.setView(e),u(this._currentFlight.complete)&&this._currentFlight.complete(),this._currentFlight=void 0}};Xt.prototype.flyTo=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.destination;if(this._mode===te.MORPHING)return;this.cancelFlight();let i=t instanceof ce;i&&(t=this.getRectangleCameraCoordinates(t,hit));let o=y(e.orientation,y.EMPTY_OBJECT);if(u(o.direction)&&(o=wpe(this,t,o,q7.orientation)),u(e.duration)&&e.duration<=0){let f=q7;f.destination=e.destination,f.orientation.heading=o.heading,f.orientation.pitch=o.pitch,f.orientation.roll=o.roll,f.convert=e.convert,f.endTransform=e.endTransform,this.setView(f),typeof e.complete=="function"&&e.complete();return}let r=this,s;Es.destination=t,Es.heading=o.heading,Es.pitch=o.pitch,Es.roll=o.roll,Es.duration=e.duration,Es.complete=function(){s===r._currentFlight&&(r._currentFlight=void 0),u(e.complete)&&e.complete()},Es.cancel=e.cancel,Es.endTransform=e.endTransform,Es.convert=i?!1:e.convert,Es.maximumHeight=e.maximumHeight,Es.pitchAdjustHeight=e.pitchAdjustHeight,Es.flyOverLongitude=e.flyOverLongitude,Es.flyOverLongitudeWeight=e.flyOverLongitudeWeight,Es.easingFunction=e.easingFunction;let a=this._scene,c=Xk.createTween(a,Es);if(c.duration===0){typeof c.complete=="function"&&c.complete();return}s=a.tweens.add(c),this._currentFlight=s;let l=this._scene.preloadFlightCamera;this._mode!==te.SCENE2D&&(u(l)||(l=Xt.clone(this)),l.setView({destination:t,orientation:o}),this._scene.preloadFlightCullingVolume=l.frustum.computeCullingVolume(l.positionWC,l.directionWC,l.upWC))};function mit(e,t){let n=e.frustum,i=Math.tan(n.fovy*.5),o=n.aspectRatio*i;return Math.max(t/o,t/i)}function pit(e,t){let n=e.frustum,i=n.offCenterFrustum;u(i)&&(n=i);let o,r,s=n.right/n.top,a=t*s;return t>a?(o=t,r=o/s):(r=t,o=a),Math.max(o,r)*1.5}var _it=100;function Mpe(e,t,n){n=bd.clone(u(n)?n:Xt.DEFAULT_OFFSET);let i=e._scene.screenSpaceCameraController.minimumZoomDistance,o=e._scene.screenSpaceCameraController.maximumZoomDistance,r=n.range;if(!u(r)||r===0){let s=t.radius;s===0?n.range=_it:e.frustum instanceof en||e._mode===te.SCENE2D?n.range=pit(e,s):n.range=mit(e,s),n.range=P.clamp(n.range,i,o)}return n}Xt.prototype.viewBoundingSphere=function(e,t){t=Mpe(this,e,t),this.lookAt(e.center,t)};var git=new L,yit=new h,xit=new h,bit=new h,Tit=new h,Ait=new oe,Cit=new Ne,Eit=new $;Xt.prototype.flyToBoundingSphere=function(e,t){t=y(t,y.EMPTY_OBJECT);let n=this._mode===te.SCENE2D||this._mode===te.COLUMBUS_VIEW;this._setTransform(L.IDENTITY);let i=Mpe(this,e,t.offset),o;n?o=h.multiplyByScalar(h.UNIT_Z,i.range,yit):o=Ope(i.heading,i.pitch,i.range);let r=Rt.eastNorthUpToFixedFrame(e.center,ie.WGS84,git);L.multiplyByPoint(r,o,o);let s,a;if(!n){if(s=h.subtract(e.center,o,xit),h.normalize(s,s),a=L.multiplyByPointAsVector(r,h.UNIT_Z,bit),1-Math.abs(h.dot(s,a))P.PI?f+=P.TWO_PI-m:f+=m,d=g}return P.equalsEpsilon(Math.abs(f),P.TWO_PI,P.EPSILON9)&&(t.west=-P.PI,t.east=P.PI,my[0].latitude>=0?t.north=P.PI_OVER_TWO:t.south=-P.PI_OVER_TWO),t};Xt.prototype.switchToPerspectiveFrustum=function(){if(this._mode===te.SCENE2D||this.frustum instanceof wi)return;let e=this._scene;this.frustum=new wi,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=P.toRadians(60)};Xt.prototype.switchToOrthographicFrustum=function(){if(this._mode===te.SCENE2D||this.frustum instanceof en)return;let e=Epe(this),t=this._scene;this.frustum=new en,this.frustum.aspectRatio=t.drawingBufferWidth/t.drawingBufferHeight,this.frustum.width=e};Xt.clone=function(e,t){return u(t)||(t=new Xt(e._scene)),h.clone(e.position,t.position),h.clone(e.direction,t.direction),h.clone(e.up,t.up),h.clone(e.right,t.right),L.clone(e._transform,t.transform),t._transformChanged=!0,t.frustum=e.frustum.clone(),t};var co=Xt;var vit={LEFT_DRAG:0,RIGHT_DRAG:1,MIDDLE_DRAG:2,WHEEL:3,PINCH:4},Ni=Object.freeze(vit);function Xa(e,t){let n=e;return u(t)&&(n+=`+${t}`),n}function Dit(e,t){H.clone(e.distance.startPosition,t.distance.startPosition),H.clone(e.distance.endPosition,t.distance.endPosition),H.clone(e.angleAndHeight.startPosition,t.angleAndHeight.startPosition),H.clone(e.angleAndHeight.endPosition,t.angleAndHeight.endPosition)}function Lpe(e,t,n){let i=Xa(Ni.PINCH,t),o=e._update,r=e._isDown,s=e._eventStartPosition,a=e._pressTime,c=e._releaseTime;o[i]=!0,r[i]=!1,s[i]=new H;let l=e._movement[i];u(l)||(l=e._movement[i]={}),l.distance={startPosition:new H,endPosition:new H},l.angleAndHeight={startPosition:new H,endPosition:new H},l.prevAngle=0,e._eventHandler.setInputAction(function(f){e._buttonsDown++,r[i]=!0,a[i]=new Date,H.lerp(f.position1,f.position2,.5,s[i])},yn.PINCH_START,t),e._eventHandler.setInputAction(function(){e._buttonsDown=Math.max(e._buttonsDown-1,0),r[i]=!1,c[i]=new Date},yn.PINCH_END,t),e._eventHandler.setInputAction(function(f){if(r[i]){o[i]?(Dit(f,l),o[i]=!1,l.prevAngle=l.angleAndHeight.startPosition.x):(H.clone(f.distance.endPosition,l.distance.endPosition),H.clone(f.angleAndHeight.endPosition,l.angleAndHeight.endPosition));let d=l.angleAndHeight.endPosition.x,p=l.prevAngle,g=Math.PI*2;for(;d>=p+Math.PI;)d-=g;for(;d0||e}}});hf.prototype.isMoving=function(e,t){let n=Xa(e,t);return!this._update[n]};hf.prototype.getMovement=function(e,t){let n=Xa(e,t);return this._movement[n]};hf.prototype.getLastMovement=function(e,t){let n=Xa(e,t),i=this._lastMovement[n];if(i.valid)return i};hf.prototype.isButtonDown=function(e,t){let n=Xa(e,t);return this._isDown[n]};hf.prototype.getStartMousePosition=function(e,t){if(e===Ni.WHEEL)return this._currentMousePosition;let n=Xa(e,t);return this._eventStartPosition[n]};hf.prototype.getButtonPressTime=function(e,t){let n=Xa(e,t);return this._pressTime[n]};hf.prototype.getButtonReleaseTime=function(e,t){let n=Xa(e,t);return this._releaseTime[n]};hf.prototype.reset=function(){for(let e in this._update)this._update.hasOwnProperty(e)&&(this._update[e]=!0)};hf.prototype.isDestroyed=function(){return!1};hf.prototype.destroy=function(){return this._eventHandler=this._eventHandler&&this._eventHandler.destroy(),le(this)};var nU=hf;function kp(){this.featurePropertiesDirty=!1}Object.defineProperties(kp.prototype,{featuresLength:{get:function(){de.throwInstantiationError()}},pointsLength:{get:function(){de.throwInstantiationError()}},trianglesLength:{get:function(){de.throwInstantiationError()}},geometryByteLength:{get:function(){de.throwInstantiationError()}},texturesByteLength:{get:function(){de.throwInstantiationError()}},batchTableByteLength:{get:function(){de.throwInstantiationError()}},innerContents:{get:function(){de.throwInstantiationError()}},ready:{get:function(){de.throwInstantiationError()}},tileset:{get:function(){de.throwInstantiationError()}},tile:{get:function(){de.throwInstantiationError()}},url:{get:function(){de.throwInstantiationError()}},batchTable:{get:function(){de.throwInstantiationError()}},metadata:{get:function(){de.throwInstantiationError()},set:function(e){de.throwInstantiationError()}},group:{get:function(){de.throwInstantiationError()},set:function(e){de.throwInstantiationError()}}});kp.prototype.hasProperty=function(e,t){de.throwInstantiationError()};kp.prototype.getFeature=function(e){de.throwInstantiationError()};kp.prototype.applyDebugSettings=function(e,t){de.throwInstantiationError()};kp.prototype.applyStyle=function(e){de.throwInstantiationError()};kp.prototype.update=function(e,t){de.throwInstantiationError()};kp.prototype.isDestroyed=function(){de.throwInstantiationError()};kp.prototype.destroy=function(){de.throwInstantiationError()};var kpe=kp;function Iit(e){this.pass=e.pass,this.commandList=e.commandList,this.camera=e.camera,this.cullingVolume=e.cullingVolume,this.ready=!1}var Ld=Iit;function $C(e,t){this._conditionsExpression=Ge(e,!0),this._conditions=e.conditions,this._runtimeConditions=void 0,Oit(this,t)}Object.defineProperties($C.prototype,{conditionsExpression:{get:function(){return this._conditionsExpression}}});function Pit(e,t){this.condition=e,this.expression=t}function Oit(e,t){let n=[],i=e._conditions;if(!u(i))return;let o=i.length;for(let r=0;r0){let i=n.getParentSubtreeCoordinates(),o=this.find(i)}if(this._maximumSubtreeCount>0)for(;this._queue.length>this._maximumSubtreeCount&&this._queue.getMinimum()!==t;)this._queue.removeMinimum()};TD.prototype.find=function(e){let t=this._queue,n=t.internalArray,i=t.length;for(let o=0;oc.x||a.y>c.y||a.z>c.z||(a.x===c.x)+(a.y===c.y)+(a.z===c.z)>=2||i.x>o.x||i.y>o.y||i.z>o.z||l.x===0||l.y===0||l.z===0)return!1;this.shapeTransform=L.clone(e,this.shapeTransform),this.orientedBoundingBox=Vpe(a,c,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=L.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=se.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let{shaderUniforms:f,shaderDefines:d}=this;for(let m in d)d.hasOwnProperty(m)&&(d[m]=void 0);let p=!h.equals(t,r)||!h.equals(n,s),g=0;if(d.BOX_INTERSECTION_INDEX=g,g+=1,f.renderMinBounds=L.multiplyByPoint(Upe,a,f.renderMinBounds),f.renderMaxBounds=L.multiplyByPoint(Upe,c,f.renderMaxBounds),p){d.BOX_HAS_SHAPE_BOUNDS=!0;let m=t,x=n;f.boxUvToShapeUvScale=h.fromElements(2/(m.x===x.x?1:x.x-m.x),2/(m.y===x.y?1:x.y-m.y),2/(m.z===x.z?1:x.z-m.z),f.boxUvToShapeUvScale),f.boxUvToShapeUvTranslate=h.fromElements(-f.boxUvToShapeUvScale.x*(m.x*.5+.5),-f.boxUvToShapeUvScale.y*(m.y*.5+.5),-f.boxUvToShapeUvScale.z*(m.z*.5+.5),f.boxUvToShapeUvTranslate)}return this.shaderMaximumIntersectionsLength=g,!0};var Vit=new h,zit=new h;pl.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minBounds,s=this._maxBounds,a=1/Math.pow(2,e),c=h.fromElements(P.lerp(r.x,s.x,a*t),P.lerp(r.y,s.y,a*n),P.lerp(r.z,s.z,a*i),Vit),l=h.fromElements(P.lerp(r.x,s.x,a*(t+1)),P.lerp(r.y,s.y,a*(n+1)),P.lerp(r.z,s.z,a*(i+1)),zit);return Vpe(c,l,this.shapeTransform,o)};pl.prototype.computeApproximateStepSize=function(e){return 1/h.maximumComponent(e)};pl.DefaultMinBounds=Object.freeze(new h(-1,-1,-1));pl.DefaultMaxBounds=Object.freeze(new h(1,1,1));function Vpe(e,t,n,i){let o=pl.DefaultMinBounds,r=pl.DefaultMaxBounds;if(h.equals(e,o)&&h.equals(t,r))i.center=L.getTranslation(n,i.center),i.halfAxes=L.getMatrix3(n,i.halfAxes);else{let a=L.getScale(n,Z7),c=h.midpoint(e,t,Lit);i.center=L.multiplyByPoint(n,c,i.center),a=h.fromElements(a.x*.5*(t.x-e.x),a.y*.5*(t.y-e.y),a.z*.5*(t.z-e.z),Z7);let l=L.getRotation(n,Nit);i.halfAxes=$.setScale(l,a,i.halfAxes)}return i}var Up=pl;function rU(e){this._resource=e,this._metadataTable=void 0}Object.defineProperties(rU.prototype,{metadataTable:{get:function(){return this._metadataTable}}});rU.fromJson=async function(e,t,n,i){let o;u(t)?o={json:t,binary:void 0}:o=Git(n);let r=await Hit(e,o.json,o.binary),s={},a=o.json.bufferViews.length;for(let d=0;dw||F>_||P.equalsEpsilon(U.x,0,void 0,g)||P.equalsEpsilon(U.y,0,void 0,g)||P.equalsEpsilon(U.z,0,void 0,g))return!1;this._minimumRadius=b,this._maximumRadius=T,this._minimumHeight=D,this._maximumHeight=O,this._minimumAngle=E,this._maximumAngle=v,this.shapeTransform=L.clone(e,this.shapeTransform),this.orientedBoundingBox=Q7(S,w,F,_,B,V,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=L.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=se.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let Y=b===r&&T===s,q=D===a&&O===c,Q=vp+x&&Wx&&W=p-x&&W<=p+x,xe=W<=x,re=K||Z||me||xe,ge=P.equalsEpsilon(E,l,void 0,m),ye=P.equalsEpsilon(v,f,void 0,m),Ae=w===s,De=S===r,Fe=F===a&&_===c,Re=Vp+x&&Uex&&Ue=p-x&&Ue<=p+x,$t=Ue<=x,En=at||gt||nt||$t,kt=this.shaderUniforms,Ft=this.shaderDefines;for(let be in Ft)Ft.hasOwnProperty(be)&&(Ft[be]=void 0);let he=0;if(Ft.CYLINDER_INTERSECTION_INDEX_RADIUS_MAX=he,he+=1,De||(Ft.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN=!0,Ft.CYLINDER_INTERSECTION_INDEX_RADIUS_MIN=he,he+=1,kt.cylinderUvToRenderRadiusMin=w/S),Ae||(Ft.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MAX=!0),S===w&&(Ft.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT=!0),Fe||(Ft.CYLINDER_HAS_RENDER_BOUNDS_HEIGHT=!0),F===_&&(Ft.CYLINDER_HAS_RENDER_BOUNDS_HEIGHT_FLAT=!0),D===O&&(Ft.CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT_FLAT=!0),b===T&&(Ft.CYLINDER_HAS_SHAPE_BOUNDS_RADIUS_FLAT=!0),!Y){Ft.CYLINDER_HAS_SHAPE_BOUNDS_RADIUS=!0;let be=1/(T-b),jt=b/(b-T);kt.cylinderUvToShapeUvRadius=H.fromElements(be,jt,kt.cylinderUvToShapeUvRadius)}if(!q){Ft.CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT=!0;let be=2/(O-D),jt=(D+1)/(D-O);kt.cylinderUvToShapeUvHeight=H.fromElements(be,jt,kt.cylinderUvToShapeUvHeight)}if(!Ae||!Fe){let be=.5*(_-F),jt=h.fromElements(1/w,1/w,1/(be===0?1:be),jit),lt=h.fromElements(0,0,-jt.z*.5*(F+_),Wit),ui=L.fromRotationTranslation($.fromScale(jt,qit),lt,Yit),ji=L.multiplyTransformation(ui,Kit,Xit);kt.cylinderUvToRenderBoundsScale=L.getScale(ji,kt.cylinderUvToRenderBoundsScale),kt.cylinderUvToRenderBoundsTranslate=L.getTranslation(ji,kt.cylinderUvToRenderBoundsTranslate)}if(Q&&(Ft.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED=!0),En&&(Ft.CYLINDER_HAS_RENDER_BOUNDS_ANGLE=!0,Ft.CYLINDER_INTERSECTION_INDEX_ANGLE=he,at?(Ft.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF=!0,he+=1):gt?(Ft.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF=!0,he+=2):nt?(Ft.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_HALF=!0,he+=1):$t&&(Ft.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO=!0,he+=2),kt.cylinderRenderAngleMinMax=H.fromElements(B,V,kt.cylinderAngleMinMax)),re){Ft.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE=!0,xe&&(Ft.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_RANGE_EQUAL_ZERO=!0),ge&&(Ft.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY=!0),ye&&(Ft.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY=!0);let be=(E-l)/d,jt=(v-l)/d,lt=1-W/d;kt.cylinderShapeUvAngleMinMax=H.fromElements(be,jt,kt.cylinderShapeUvAngleMinMax),kt.cylinderShapeUvAngleRangeZeroMid=(jt+.5*lt)%1;let ui=d/W,ji=-(E-l)/W;kt.cylinderUvToShapeUvAngle=H.fromElements(ui,ji,kt.cylinderUvToShapeUvAngle)}return this.shaderMaximumIntersectionsLength=he,!0};Lr.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minimumRadius,s=this._maximumRadius,a=this._minimumHeight,c=this._maximumHeight,l=this._minimumAngle,f=this._maximumAngle,d=1/Math.pow(2,e),p=P.lerp(r,s,t*d),g=P.lerp(r,s,(t+1)*d),m=P.lerp(a,c,n*d),x=P.lerp(a,c,(n+1)*d),b=P.lerp(l,f,i*d),T=P.lerp(l,f,(i+1)*d);return Q7(p,g,m,x,b,T,this.shapeTransform,o)};var Zit=new Rn,$it=new h,Qit=new h,Jit=new h;Lr.prototype.computeApproximateStepSize=function(e){let t=this.shapeTransform,n=this._minimumRadius,i=this._maximumRadius,o=this._minimumHeight,r=this._maximumHeight,s=this._minimumAngle,a=this._maximumAngle,c=1-1/e.x,l=1-1/e.y,f=1-1/e.z,d=P.lerp(n,i,c),p=P.lerp(o,r,l),g=P.lerp(s,a,f),T=Q7(d,i,p,r,g,a,t,Zit),A=$.getScale(T.halfAxes,$it),C=L.getScale(t,Qit),S=h.divideComponents(A,C,Jit);return h.minimumComponent(S)};Lr.DefaultMinBounds=Object.freeze(new h(0,-1,-P.PI));Lr.DefaultMaxBounds=Object.freeze(new h(1,1,+P.PI));var eot=5,tot=new Array(eot),not=new h,iot=new $,oot=new L,rot=new L,sot=new L,$7=new L,aot=new h,cot=new h,lot=new h,Gpe=new Array(8);for(let e=0;e<8;e++)Gpe[e]=new h;function zpe(e,t,n){return Math.abs(oe.dot(e,t))P.PI&&(C[S++]=A-P.PI_OVER_TWO,C[S++]=A+P.PI_OVER_TWO);let w=1,D=1,O=-1,R=-1;for(let Q=0;QE||_===f||E===l||k>Y||P.equalsEpsilon(Z,h.ZERO,void 0,p))return!1;this._rectangle=ce.fromRadians(T,O,A,R),this._translation=L.getTranslation(e,this._translation),this._rotation=L.getRotation(e,this._rotation),this._ellipsoid=ie.fromCartesian3(v,this._ellipsoid),this._minimumHeight=B,this._maximumHeight=V;let me=ce.fromRadians(w,_,D,E,mot);this.orientedBoundingBox=Xpe(me,k,Y,this._ellipsoid,this._translation,this._rotation,this.orientedBoundingBox),this.shapeTransform=L.fromRotationTranslation($.setScale(this._rotation,Q,hot),this._translation,this.shapeTransform),this.boundTransform=L.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=se.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let xe=Dc+m&&re=c-m&&re<=c+m,De=re>m&&rec+m&&Ue=c-m&&Ue<=c+m,$t=Ue>m&&Ue=-b&&E<=+b,he=E>+b&&El+x&&_<-b,lt=_>=-b&&_<=+b,ui=_>+b,ji=jt||lt||ui,Ja=be||ji,cs=R-O,ls=R<-b,qr=R>=-b&&R<=+b,Me=R>+b&&Rl+x&&O<-b,Xe=O>=-b&&O<=+b,ht=O>+b,xn=Ke||(Ze||Xe||ht),ai=!h.equals(K,h.ZERO),uo=!h.equals(Z,h.ZERO),Yr=ai||uo,Xr=Y-k,Lo=!h.equals(q,h.ZERO),ki=!h.equals(Q,h.ZERO),Kr=Lo||ki,zn=this.shaderUniforms,Mn=this.shaderDefines;for(let mi in Mn)Mn.hasOwnProperty(mi)&&(Mn[mi]=void 0);zn.ellipsoidRadiiUv=h.divideByScalar(Q,W,zn.ellipsoidRadiiUv),zn.ellipsoidInverseRadiiSquaredUv=h.divideComponents(h.ONE,h.multiplyComponents(zn.ellipsoidRadiiUv,zn.ellipsoidRadiiUv,zn.ellipsoidInverseRadiiSquaredUv),zn.ellipsoidInverseRadiiSquaredUv);let ln=0;if(Mn.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX=ln,ln+=1,Yr&&(Xr===0&&(Mn.ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_FLAT=!0),ai&&(Mn.ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MIN=!0,Mn.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN=ln,ln+=1,zn.ellipsoidInverseInnerScaleUv=W/(W-(V-k))),uo&&(Mn.ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX=!0,zn.ellipsoidInverseOuterScaleUv=W/(W-(V-Y)))),Kr){if(Lo){Mn.ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN=!0;let mi=(V-B)/W;zn.ellipsoidInverseHeightDifferenceUv=1/mi,zn.ellipseInnerRadiiUv=H.fromElements(zn.ellipsoidRadiiUv.x*(1-mi),zn.ellipsoidRadiiUv.z*(1-mi),zn.ellipseInnerRadiiUv)}B===V&&(Mn.ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT=!0)}if(Fe&&(Mn.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE=!0,Mn.ELLIPSOID_INTERSECTION_INDEX_LONGITUDE=ln,ye?(Mn.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF=!0,ln+=1):De?(Mn.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF=!0,ln+=2):Ae?(Mn.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_HALF=!0,ln+=1):ge&&(Mn.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO=!0,ln+=2),zn.ellipsoidRenderLongitudeMinMax=H.fromElements(w,D,zn.ellipsoidRenderLongitudeMinMax)),En){Mn.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE=!0,A{let{type:g,componentType:m}=p,x=r?.properties[d].min,b=r?.properties[d].max,T=Gt.getComponentCount(g),A=Kpe(x,T),C=Kpe(b,T);return{id:d,type:g,componentType:m,minValue:A,maxValue:C}});e.names=a.map(d=>d.id),e.types=a.map(d=>d.type),e.componentTypes=a.map(d=>d.componentType);let c=a.map(d=>d.minValue),l=a.map(d=>d.maxValue),f=c.some(u);e.minimumValues=f?c:void 0,e.maximumValues=f?l:void 0}function Kpe(e,t){if(!u(e))return;let n=Array.isArray(e)?e:[e];return Array.from({length:t},(i,o)=>n[o])}async function Eot(e,t){let n=e.contentUriTemplates[0].getDerivedResource({templateValues:t.getTemplateValues()}),i=e.baseResource.getDerivedResource({url:n.url}),o=await i.fetchArrayBuffer(),r=pp(o);return await sU.fromJson(i,r.jsonPayload,r.binaryPayload,e.metadataSchema)}async function Sot(e,t){let n=e._implicitTileset,i=e._subtreeCache,o=i.find(t);if(u(o))return o;let r=n.subtreeUriTemplate.getDerivedResource({templateValues:t.getTemplateValues()}),s=n.baseResource.getDerivedResource({url:r.url}),a=await s.fetchArrayBuffer();if(o=i.find(t),u(o))return o;let c=pp(a);return o=await vT.fromSubtreeJson(s,c.jsonPayload,c.binaryPayload,n,t),i.addSubtree(o),o}aU.prototype.requestData=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.tileLevel,0),n=y(e.tileX,0),i=y(e.tileY,0),o=y(e.tileZ,0);if(y(e.keyframe,0)!==0)return;let s=this._implicitTileset,a=this.names,c=new AA({subdivisionScheme:s.subdivisionScheme,subtreeLevels:s.subtreeLevels,level:t,x:n,y:i,z:o}),l=c.isSubtreeRoot()&&c.level>0,f=l?c.getParentSubtreeCoordinates():c.getSubtreeCoordinates();return Sot(this,f).then(function(p){return(l?p.childSubtreeIsAvailableAtCoordinates(c):p.tileIsAvailableAtCoordinates(c))?Eot(s,c):Promise.reject("Tile is not available")}).then(function(p){return a.map(function(g){return p.metadataTable.getPropertyTypedArray(g)})})};var Zpe=aU;function J7(e){e=y(e,1),this._radius=y(e,1)}Object.defineProperties(J7.prototype,{radius:{get:function(){return this._radius},set:function(e){this._radius=e}}});J7.prototype.emit=function(e){let t=P.randomBetween(0,P.TWO_PI),n=P.randomBetween(0,this._radius),i=n*Math.cos(t),o=n*Math.sin(t),r=0;e.position=h.fromElements(i,o,r,e.position),e.velocity=h.clone(h.UNIT_Z,e.velocity)};var cU=J7;var eq={CUMULUS:0};eq.validate=function(e){return e===eq.CUMULUS};var AD=Object.freeze(eq);var lU=`uniform sampler2D u_noiseTexture; uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; in vec2 v_offset; in vec3 v_maximumSize; in vec4 v_color; in float v_slice; in float v_brightness; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec2 voxelToUV(vec3 voxelIndex) { float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float textureSliceWidthSquared = textureSliceWidth * textureSliceWidth; vec2 inverseNoiseTextureDimensions = vec2(noiseTextureRows / textureSliceWidthSquared, inverseNoiseTextureRows / textureSliceWidth); vec3 wrappedIndex = wrapVec(voxelIndex, textureSliceWidth); float column = mod(wrappedIndex.z, textureSliceWidth * inverseNoiseTextureRows); float row = floor(wrappedIndex.z / textureSliceWidth * noiseTextureRows); float xPixelCoord = wrappedIndex.x + column * textureSliceWidth; float yPixelCoord = wrappedIndex.y + row * textureSliceWidth; return vec2(xPixelCoord, yPixelCoord) * inverseNoiseTextureDimensions; } // Interpolate a voxel with its neighbor (along the positive X-axis) vec4 lerpSamplesX(vec3 voxelIndex, float x) { vec2 uv0 = voxelToUV(voxelIndex); vec2 uv1 = voxelToUV(voxelIndex + vec3(1.0, 0.0, 0.0)); vec4 sample0 = texture(u_noiseTexture, uv0); vec4 sample1 = texture(u_noiseTexture, uv1); return mix(sample0, sample1, x); } vec4 sampleNoiseTexture(vec3 position) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 recenteredPos = position + vec3(textureSliceWidth / 2.0); vec3 lerpValue = fract(recenteredPos); vec3 voxelIndex = floor(recenteredPos); vec4 xLerp00 = lerpSamplesX(voxelIndex, lerpValue.x); vec4 xLerp01 = lerpSamplesX(voxelIndex + vec3(0.0, 0.0, 1.0), lerpValue.x); vec4 xLerp10 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 0.0), lerpValue.x); vec4 xLerp11 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 1.0), lerpValue.x); vec4 yLerp0 = mix(xLerp00, xLerp10, lerpValue.y); vec4 yLerp1 = mix(xLerp01, xLerp11, lerpValue.y); return mix(yLerp0, yLerp1, lerpValue.z); } // Intersection with a unit sphere with radius 0.5 at center (0, 0, 0). bool intersectSphere(vec3 origin, vec3 dir, float slice, out vec3 point, out vec3 normal) { float A = dot(dir, dir); float B = dot(origin, dir); float C = dot(origin, origin) - 0.25; float discriminant = (B * B) - (A * C); if(discriminant < 0.0) { return false; } float root = sqrt(discriminant); float t = (-B - root) / A; if(t < 0.0) { t = (-B + root) / A; } point = origin + t * dir; if(slice >= 0.0) { point.z = (slice / 2.0) - 0.5; if(length(point) > 0.5) { return false; } } normal = normalize(point); point -= czm_epsilon2 * normal; return true; } // Transforms the ray origin and direction into unit sphere space, // then transforms the result back into the ellipsoid's space. bool intersectEllipsoid(vec3 origin, vec3 dir, vec3 center, vec3 scale, float slice, out vec3 point, out vec3 normal) { if(scale.x <= 0.01 || scale.y < 0.01 || scale.z < 0.01) { return false; } vec3 o = (origin - center) / scale; vec3 d = dir / scale; vec3 p, n; bool intersected = intersectSphere(o, d, slice, p, n); if(intersected) { point = (p * scale) + center; normal = n; } return intersected; } // Assume that if phase shift is being called for octave i, // the frequency is of i - 1. This saves us from doing extra // division / multiplication operations. vec2 phaseShift2D(vec2 p, vec2 freq) { return (czm_pi / 2.0) * sin(freq.yx * p.yx); } vec2 phaseShift3D(vec3 p, vec2 freq) { return phaseShift2D(p.xy, freq) + czm_pi * vec2(sin(freq.x * p.z)); } // The cloud texture function derived from Gardner's 1985 paper, // "Visual Simulation of Clouds." // https://www.cs.drexel.edu/~david/Classes/Papers/p297-gardner.pdf const float T0 = 0.6; // contrast of the texture pattern const float k = 0.1; // computed to produce a maximum value of 1 const float C0 = 0.8; // coefficient const float FX0 = 0.6; // frequency X const float FY0 = 0.6; // frequency Y const int octaves = 5; float T(vec3 point) { vec2 sum = vec2(0.0); float Ci = C0; vec2 FXY = vec2(FX0, FY0); vec2 PXY = vec2(0.0); for(int i = 1; i <= octaves; i++) { PXY = phaseShift3D(point, FXY); Ci *= 0.707; FXY *= 2.0; vec2 sinTerm = sin(FXY * point.xy + PXY); sum += Ci * sinTerm + vec2(T0); } return k * sum.x * sum.y; } const float a = 0.5; // fraction of surface reflection due to ambient or scattered light, const float t = 0.4; // fraction of texture shading const float s = 0.25; // fraction of specular reflection float I(float Id, float Is, float It) { return (1.0 - a) * ((1.0 - t) * ((1.0 - s) * Id + s * Is) + t * It) + a; } const vec3 lightDir = normalize(vec3(0.2, -1.0, 0.7)); vec4 drawCloud(vec3 rayOrigin, vec3 rayDir, vec3 cloudCenter, vec3 cloudScale, float cloudSlice, float brightness) { vec3 cloudPoint, cloudNormal; if(!intersectEllipsoid(rayOrigin, rayDir, cloudCenter, cloudScale, cloudSlice, cloudPoint, cloudNormal)) { return vec4(0.0); } float Id = clamp(dot(cloudNormal, -lightDir), 0.0, 1.0); // diffuse reflection float Is = max(pow(dot(-lightDir, -rayDir), 2.0), 0.0); // specular reflection float It = T(cloudPoint); // texture function float intensity = I(Id, Is, It); vec3 color = vec3(intensity * clamp(brightness, 0.1, 1.0)); vec4 noise = sampleNoiseTexture(u_noiseDetail * cloudPoint); float W = noise.x; float W2 = noise.y; float W3 = noise.z; // The dot product between the cloud's normal and the ray's direction is greatest // in the center of the ellipsoid's surface. It decreases towards the edge. // Thus, it is used to blur the areas leading to the edges of the ellipsoid, // so that no harsh lines appear. // The first (and biggest) layer of worley noise is then subtracted from this. // The final result is scaled up so that the base cloud is not too translucent. float ndDot = clamp(dot(cloudNormal, -rayDir), 0.0, 1.0); float TR = pow(ndDot, 3.0) - W; // translucency TR *= 1.3; // Subtracting the second and third layers of worley noise is more complicated. // If these layers of noise were simply subtracted from the current translucency, // the shape derived from the first layer of noise would be completely deleted. // The erosion of this noise should thus be constricted to the edges of the cloud. // However, because the edges of the ellipsoid were already blurred away, mapping // the noise to (1.0 - ndDot) will have no impact on most of the cloud's appearance. // The value of (0.5 - ndDot) provides the best compromise. float minusDot = 0.5 - ndDot; // Even with the previous calculation, subtracting the second layer of wnoise // erode too much of the cloud. The addition of it, however, will detailed // volume to the cloud. As long as the noise is only added and not subtracted, // the results are aesthetically pleasing. // The minusDot product is mapped in a way that it is larger at the edges of // the ellipsoid, so a subtraction and min operation are used instead of // an addition and max one. TR -= min(minusDot * W2, 0.0); // The third level of worley noise is subtracted from the result, with some // modifications. First, a scalar is added to minusDot so that the noise // starts affecting the shape farther away from the center of the ellipsoid's // surface. Then, it is scaled down so its impact is not too intense. TR -= 0.8 * (minusDot + 0.25) * W3; // The texture function's shading does not correlate with the shape of the cloud // produced by the layers of noise, so an extra shading scalar is calculated. // The darkest areas of the cloud are assigned to be where the noise erodes // the cloud the most. This is then interpolated based on the translucency // and the diffuse shading term of that point in the cloud. float shading = mix(1.0 - 0.8 * W * W, 1.0, Id * TR); // To avoid values that are too dark, this scalar is increased by a small amount // and clamped so it never goes to zero. shading = clamp(shading + 0.2, 0.3, 1.0); // Finally, the contrast of the cloud's color is increased. vec3 finalColor = mix(vec3(0.5), shading * color, 1.15); return vec4(finalColor, clamp(TR, 0.0, 1.0)) * v_color; } void main() { #ifdef DEBUG_BILLBOARDS out_FragColor = vec4(0.0, 0.5, 0.5, 1.0); #endif // To avoid calculations with high values, // we raycast from an arbitrarily smaller space. vec2 coordinate = v_maximumSize.xy * v_offset; vec3 ellipsoidScale = 0.82 * v_maximumSize; vec3 ellipsoidCenter = vec3(0.0); float zOffset = max(ellipsoidScale.z - 10.0, 0.0); vec3 eye = vec3(0, 0, -10.0 - zOffset); vec3 rayDir = normalize(vec3(coordinate, 1.0) - eye); vec3 rayOrigin = eye; #ifdef DEBUG_ELLIPSOIDS vec3 point, normal; if(intersectEllipsoid(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, point, normal)) { out_FragColor = v_brightness * v_color; } #else #ifndef DEBUG_BILLBOARDS vec4 cloud = drawCloud(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, v_brightness); if(cloud.w < 0.01) { discard; } out_FragColor = cloud; #endif #endif } `;var uU=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScaleX; in vec4 positionLowAndScaleY; in vec4 packedAttribute0; in vec4 packedAttribute1; in vec4 color; out vec2 v_offset; out vec3 v_maximumSize; out vec4 v_color; out float v_slice; out float v_brightness; void main() { // Unpack attributes. vec3 positionHigh = positionHighAndScaleX.xyz; vec3 positionLow = positionLowAndScaleY.xyz; vec2 scale = vec2(positionHighAndScaleX.w, positionLowAndScaleY.w); float show = packedAttribute0.x; float brightness = packedAttribute0.y; vec2 coordinates = packedAttribute0.wz; vec3 maximumSize = packedAttribute1.xyz; float slice = packedAttribute1.w; #ifdef INSTANCED vec2 dir = direction; #else vec2 dir = coordinates; #endif vec2 offset = dir - vec2(0.5, 0.5); vec2 scaledOffset = scale * offset; vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; positionEC.xy += scaledOffset; positionEC.xyz *= show; gl_Position = czm_projection * positionEC; v_offset = offset; v_maximumSize = maximumSize; v_color = color; v_slice = slice; v_brightness = brightness; } `;var fU=`uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; uniform vec3 u_noiseOffset; in vec2 v_position; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec3 random3(vec3 p) { float dot1 = dot(p, vec3(127.1, 311.7, 932.8)); float dot2 = dot(p, vec3(269.5, 183.3, 421.4)); return fract(vec3(sin(dot1 - dot2), cos(dot1 * dot2), dot1 * dot2)); } // Frequency corresponds to cell size. // The higher the frequency, the smaller the cell size. vec3 getWorleyCellPoint(vec3 centerCell, vec3 offset, float freq) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 cell = centerCell + offset; cell = wrapVec(cell, textureSliceWidth / u_noiseDetail); cell += floor(u_noiseOffset / u_noiseDetail); vec3 p = offset + random3(cell); return p; } float worleyNoise(vec3 p, float freq) { vec3 centerCell = floor(p * freq); vec3 pointInCell = fract(p * freq); float shortestDistance = 1000.0; for(float z = -1.0; z <= 1.0; z++) { for(float y = -1.0; y <= 1.0; y++) { for(float x = -1.0; x <= 1.0; x++) { vec3 offset = vec3(x, y, z); vec3 point = getWorleyCellPoint(centerCell, offset, freq); float distance = length(pointInCell - point); if(distance < shortestDistance) { shortestDistance = distance; } } } } return shortestDistance; } const float MAX_FBM_ITERATIONS = 10.0; float worleyFBMNoise(vec3 p, float octaves, float scale) { float noise = 0.0; float freq = 1.0; float persistence = 0.625; for(float i = 0.0; i < MAX_FBM_ITERATIONS; i++) { if(i >= octaves) { break; } noise += worleyNoise(p * scale, freq * scale) * persistence; persistence *= 0.5; freq *= 2.0; } return noise; } void main() { float textureSliceWidth = u_noiseTextureDimensions.x; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float x = mod(v_position.x, textureSliceWidth); float y = mod(v_position.y, textureSliceWidth); float sliceRow = floor(v_position.y / textureSliceWidth); float z = floor(v_position.x / textureSliceWidth) + sliceRow * inverseNoiseTextureRows * textureSliceWidth; vec3 position = vec3(x, y, z); position /= u_noiseDetail; float worley0 = clamp(worleyFBMNoise(position, 3.0, 1.0), 0.0, 1.0); float worley1 = clamp(worleyFBMNoise(position, 3.0, 2.0), 0.0, 1.0); float worley2 = clamp(worleyFBMNoise(position, 3.0, 3.0), 0.0, 1.0); out_FragColor = vec4(worley0, worley1, worley2, 1.0); } `;var dU=`uniform vec3 u_noiseTextureDimensions; in vec2 position; out vec2 v_position; void main() { gl_Position = vec4(position, 0.1, 1.0); float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; vec2 transformedPos = (position * 0.5) + vec2(0.5); transformedPos *= textureSliceWidth; transformedPos.x *= textureSliceWidth * inverseNoiseTextureRows; transformedPos.y *= noiseTextureRows; v_position = transformedPos; } `;function Nd(e,t){if(e=y(e,y.EMPTY_OBJECT),this._show=y(e.show,!0),this._position=h.clone(y(e.position,h.ZERO)),!u(e.scale)&&u(e.maximumSize))this._maximumSize=h.clone(e.maximumSize),this._scale=new H(this._maximumSize.x,this._maximumSize.y);else{this._scale=H.clone(y(e.scale,new H(20,12)));let n=new h(this._scale.x,this._scale.y,Math.min(this._scale.x,this._scale.y)/1.5);this._maximumSize=h.clone(y(e.maximumSize,n))}this._slice=y(e.slice,-1),this._color=z.clone(y(e.color,z.WHITE)),this._brightness=y(e.brightness,1),this._cloudCollection=t,this._index=-1}var wot=Nd.SHOW_INDEX=0,vot=Nd.POSITION_INDEX=1,Dot=Nd.SCALE_INDEX=2,Iot=Nd.MAXIMUM_SIZE_INDEX=3,Pot=Nd.SLICE_INDEX=4,Oot=Nd.BRIGHTNESS_INDEX=5,Rot=Nd.COLOR_INDEX=6;Nd.NUMBER_OF_PROPERTIES=7;function Dx(e,t){let n=e._cloudCollection;u(n)&&(n._updateCloud(e,t),e._dirty=!0)}Object.defineProperties(Nd.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,Dx(this,wot))}},position:{get:function(){return this._position},set:function(e){let t=this._position;h.equals(t,e)||(h.clone(e,t),Dx(this,vot))}},scale:{get:function(){return this._scale},set:function(e){let t=this._scale;H.equals(t,e)||(H.clone(e,t),Dx(this,Dot))}},maximumSize:{get:function(){return this._maximumSize},set:function(e){let t=this._maximumSize;h.equals(t,e)||(h.clone(e,t),Dx(this,Iot))}},color:{get:function(){return this._color},set:function(e){let t=this._color;z.equals(t,e)||(z.clone(e,t),Dx(this,Rot))}},slice:{get:function(){return this._slice},set:function(e){this._slice!==e&&(this._slice=e,Dx(this,Pot))}},brightness:{get:function(){return this._brightness},set:function(e){this._brightness!==e&&(this._brightness=e,Dx(this,Oot))}}});Nd.prototype._destroy=function(){this._cloudCollection=void 0};var mf=Nd;var fu,hU=new h,Mot={positionHighAndScaleX:0,positionLowAndScaleY:1,packedAttribute0:2,packedAttribute1:3,color:4},Lot={direction:0,positionHighAndScaleX:1,positionLowAndScaleY:2,packedAttribute0:3,packedAttribute1:4,color:5},Not=mf.SHOW_INDEX,Fot=mf.POSITION_INDEX,Bot=mf.SCALE_INDEX,kot=mf.MAXIMUM_SIZE_INDEX,Uot=mf.SLICE_INDEX,Vot=mf.BRIGHTNESS_INDEX,zot=mf.NUMBER_OF_PROPERTIES,Hot=mf.COLOR_INDEX;function 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`;break}let s=`in vec3 position3DHigh; in vec3 position3DLow; in float batchId; ${n?"":`in ${i} ${t}; `}out ${i} ${o}; void main() { vec4 p = czm_translateRelativeToEye(position3DHigh, position3DLow); ${n?`${o} = czm_batchTable_${t}(batchId); `:`${o} = ${t}; `}gl_Position = czm_modelViewProjectionRelativeToEye * p; }`,a=`in ${i} ${o}; ${r} void main() { out_FragColor = getColor(); }`;this.material=void 0,this.translucent=y(e.translucent,!1),this._vertexShaderSource=y(e.vertexShaderSource,s),this._fragmentShaderSource=y(e.fragmentShaderSource,a),this._renderState=eo.getDefaultRenderState(!1,!1,e.renderState),this._closed=y(e.closed,!1),this._attributeName=t,this._glslDatatype=i}Object.defineProperties(ED.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},attributeName:{get:function(){return this._attributeName}},glslDatatype:{get:function(){return this._glslDatatype}}});ED.prototype.getFragmentShaderSource=eo.prototype.getFragmentShaderSource;ED.prototype.isTranslucent=eo.prototype.isTranslucent;ED.prototype.getRenderState=eo.prototype.getRenderState;var m_e=ED;function _U(e){e=y(e,y.EMPTY_OBJECT),this._camera=e.camera,this._frustumSplits=e.frustumSplits,this._color=y(e.color,z.CYAN),this._updateOnChange=y(e.updateOnChange,!0),this.show=y(e.show,!0),this.id=e.id,this._id=void 0,this._outlinePrimitives=[],this._planesPrimitives=[]}var lrt=new h,urt=new $,frt=new Ne,drt=new wi,hrt=new dl,mrt=new en,prt=new wr,_rt=new z,grt=[1,1e5];_U.prototype.update=function(e){if(!this.show)return;let t=this._planesPrimitives,n=this._outlinePrimitives,i,o;if(this._updateOnChange){for(o=t.length,i=0;i0)for(c=0;c=0)return t;let i=e.shaderCache.getDerivedShaderProgram(t,"logDepth");if(!u(i)){let o=t._attributeLocations,r=t.vertexShaderSource.clone(),s=t.fragmentShaderSource.clone();r.defines=u(r.defines)?r.defines.slice(0):[],r.defines.push("LOG_DEPTH"),s.defines=u(s.defines)?s.defines.slice(0):[],s.defines.push("LOG_DEPTH");let a,c,l=!1,f=r.sources,d=f.length;for(a=0;ap.includes("out_FragData"))?"out_FragData_0":"out_FragColor",f=`void main () { czm_non_pick_main(); if (${l}.a == 0.0) { discard; } ${l} = ${n}; } `,d=new Array(a+1);for(let p=0;p= 0.0) { t1 = (-b - sqrt(discriminant)) * 0.5; t2 = (-b + sqrt(discriminant)) * 0.5; } if (t1 < 0.0 && t2 < 0.0) { discard; } float t = min(t1, t2); if (t < 0.0) { t = 0.0; } // March ray forward to intersection with larger sphere and find czm_ray ray = czm_ray(t * direction, direction); vec3 ellipsoid_inverseRadii = vec3(1.0 / u_radii.x, 1.0 / u_radii.y, 1.0 / u_radii.z); czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoidCenter, ellipsoid_inverseRadii); if (czm_isEmpty(intersection)) { discard; } // If the viewer is outside, compute outsideFaceColor, with normals facing outward. vec4 outsideFaceColor = (intersection.start != 0.0) ? computeEllipsoidColor(ray, intersection.start, 1.0) : vec4(0.0); // If the viewer either is inside or can see inside, compute insideFaceColor, with normals facing inward. vec4 insideFaceColor = (outsideFaceColor.a < 1.0) ? computeEllipsoidColor(ray, intersection.stop, -1.0) : vec4(0.0); out_FragColor = mix(insideFaceColor, outsideFaceColor, outsideFaceColor.a); out_FragColor.a = 1.0 - (1.0 - insideFaceColor.a) * (1.0 - outsideFaceColor.a); #if (defined(WRITE_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) t = (intersection.start != 0.0) ? intersection.start : intersection.stop; vec3 positionEC = czm_pointAlongRay(ray, t); vec4 positionCC = czm_projection * vec4(positionEC, 1.0); #ifdef LOG_DEPTH czm_writeLogDepth(1.0 + positionCC.w); #else float z = positionCC.z / positionCC.w; float n = czm_depthRange.near; float f = czm_depthRange.far; gl_FragDepth = (z * (f - n) + f + n) * 0.5; #endif #endif } `;var PD=`in vec3 position; uniform vec3 u_radii; out vec3 v_positionEC; void main() { // In the vertex data, the cube goes from (-1.0, -1.0, -1.0) to (1.0, 1.0, 1.0) in model coordinates. // Scale to consider the radii. We could also do this once on the CPU when using the BoxGeometry, // but doing it here allows us to change the radii without rewriting the vertex data, and // allows all ellipsoids to reuse the same vertex data. vec4 p = vec4(u_radii * position, 1.0); v_positionEC = (czm_modelView * p).xyz; // position in eye coordinates gl_Position = czm_modelViewProjection * p; // position in clip coordinates // With multi-frustum, when the ellipsoid primitive is positioned on the intersection of two frustums // and close to terrain, the terrain (writes depth) in the closest frustum can overwrite part of the // ellipsoid (does not write depth) that was rendered in the farther frustum. // // Here, we clamp the depth in the vertex shader to avoid being overwritten; however, this creates // artifacts since some fragments can be alpha blended twice. This is solved by only rendering // the ellipsoid in the closest frustum to the viewer. gl_Position.z = clamp(gl_Position.z, czm_depthRange.near, czm_depthRange.far); czm_vertexLogDepth(); } `;var aq={position:0};function wU(e){e=y(e,y.EMPTY_OBJECT),this.center=h.clone(y(e.center,h.ZERO)),this._center=new h,this.radii=h.clone(e.radii),this._radii=new h,this._oneOverEllipsoidRadiiSquared=new h,this._boundingSphere=new se,this.modelMatrix=L.clone(y(e.modelMatrix,L.IDENTITY)),this._modelMatrix=new L,this._computedModelMatrix=new L,this.show=y(e.show,!0),this.material=y(e.material,zi.fromType(zi.ColorType)),this._material=void 0,this._translucent=void 0,this.id=e.id,this._id=void 0,this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.onlySunLighting=y(e.onlySunLighting,!1),this._onlySunLighting=!1,this._depthTestEnabled=y(e.depthTestEnabled,!0),this._useLogDepth=!1,this._sp=void 0,this._rs=void 0,this._va=void 0,this._pickSP=void 0,this._pickId=void 0,this._colorCommand=new et({owner:y(e._owner,this)}),this._pickCommand=new et({owner:y(e._owner,this),pickOnly:!0});let t=this;this._uniforms={u_radii:function(){return t.radii},u_oneOverEllipsoidRadiiSquared:function(){return t._oneOverEllipsoidRadiiSquared}},this._pickUniforms={czm_pickColor:function(){return t._pickId.color}}}function Brt(e){let t=e.cache.ellipsoidPrimitive_vertexArray;if(u(t))return t;let n=Il.createGeometry(Il.fromDimensions({dimensions:new h(2,2,2),vertexFormat:Pe.POSITION_ONLY}));return t=ti.fromGeometry({context:e,geometry:n,attributeLocations:aq,bufferUsage:Be.STATIC_DRAW,interleave:!0}),e.cache.ellipsoidPrimitive_vertexArray=t,t}wU.prototype.update=function(e){if(!this.show||e.mode!==te.SCENE3D||!u(this.center)||!u(this.radii))return;let t=e.context,n=this.material.isTranslucent(),i=this._translucent!==n;(!u(this._rs)||i)&&(this._translucent=n,this._rs=Ve.fromCache({cull:{enabled:!0,face:gi.FRONT},depthTest:{enabled:this._depthTestEnabled},depthMask:!n&&t.fragmentDepth,blending:n?fn.ALPHA_BLEND:void 0})),u(this._va)||(this._va=Brt(t));let o=!1,r=this.radii;if(!h.equals(this._radii,r)){h.clone(r,this._radii);let x=this._oneOverEllipsoidRadiiSquared;x.x=1/(r.x*r.x),x.y=1/(r.y*r.y),x.z=1/(r.z*r.z),o=!0}(!L.equals(this.modelMatrix,this._modelMatrix)||!h.equals(this.center,this._center))&&(L.clone(this.modelMatrix,this._modelMatrix),h.clone(this.center,this._center),L.multiplyByTranslation(this.modelMatrix,this.center,this._computedModelMatrix),o=!0),o&&(h.clone(h.ZERO,this._boundingSphere.center),this._boundingSphere.radius=h.maximumComponent(r),se.transform(this._boundingSphere,this._computedModelMatrix,this._boundingSphere));let s=this._material!==this.material;this._material=this.material,this._material.update(t);let a=this.onlySunLighting!==this._onlySunLighting;this._onlySunLighting=this.onlySunLighting;let c=e.useLogDepth,l=this._useLogDepth!==c;this._useLogDepth=c;let f=this._colorCommand,d,p;(s||a||i||l)&&(d=new ze({sources:[PD]}),p=new ze({sources:[this.material.shaderSource,ID]}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(d.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._sp=Kt.replaceCache({context:t,shaderProgram:this._sp,vertexShaderSource:d,fragmentShaderSource:p,attributeLocations:aq}),f.vertexArray=this._va,f.renderState=this._rs,f.shaderProgram=this._sp,f.uniformMap=yt(this._uniforms,this.material._uniforms),f.executeInClosestFrustum=n);let g=e.commandList,m=e.passes;if(m.render&&(f.boundingVolume=this._boundingSphere,f.debugShowBoundingVolume=this.debugShowBoundingVolume,f.modelMatrix=this._computedModelMatrix,f.pass=n?Ee.TRANSLUCENT:Ee.OPAQUE,g.push(f)),m.pick){let x=this._pickCommand;(!u(this._pickId)||this._id!==this.id)&&(this._id=this.id,this._pickId=this._pickId&&this._pickId.destroy(),this._pickId=t.createPickId({primitive:this,id:this.id})),(s||a||!u(this._pickSP)||l)&&(d=new ze({sources:[PD]}),p=new ze({sources:[this.material.shaderSource,ID],pickColorQualifier:"uniform"}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(d.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._pickSP=Kt.replaceCache({context:t,shaderProgram:this._pickSP,vertexShaderSource:d,fragmentShaderSource:p,attributeLocations:aq}),x.vertexArray=this._va,x.renderState=this._rs,x.shaderProgram=this._pickSP,x.uniformMap=yt(yt(this._uniforms,this._pickUniforms),this.material._uniforms),x.executeInClosestFrustum=n),x.boundingVolume=this._boundingSphere,x.modelMatrix=this._computedModelMatrix,x.pass=n?Ee.TRANSLUCENT:Ee.OPAQUE,g.push(x)}};wU.prototype.isDestroyed=function(){return!1};wU.prototype.destroy=function(){return this._sp=this._sp&&this._sp.destroy(),this._pickSP=this._pickSP&&this._pickSP.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),le(this)};var vU=wU;var DU=`in vec3 v_positionMC; in vec3 v_positionEC; in vec2 v_st; void main() { czm_materialInput materialInput; vec3 normalEC = normalize(czm_normal3D * czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0))); #ifdef FACE_FORWARD normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC); #endif materialInput.s = v_st.s; materialInput.st = v_st; materialInput.str = vec3(v_st, 0.0); // Convert tangent space material normal to eye space materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, materialInput.normalEC); // Convert view vector to world space vec3 positionToEyeEC = -v_positionEC; materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var IU=`in vec3 position3DHigh; in vec3 position3DLow; in vec2 st; in float batchId; out vec3 v_positionMC; out vec3 v_positionEC; out vec2 v_st; void main() { vec4 p = czm_computePosition(); v_positionMC = position3DHigh + position3DLow; // position in model coordinates v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_st = st; gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;function Ix(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=y(e.aboveGround,!1);this.material=u(e.material)?e.material:zi.fromType(zi.ColorType),this.translucent=y(e.translucent,!0),this._vertexShaderSource=y(e.vertexShaderSource,IU),this._fragmentShaderSource=y(e.fragmentShaderSource,DU),this._renderState=eo.getDefaultRenderState(t,!n,e.renderState),this._closed=!1,this._flat=y(e.flat,!1),this._faceForward=y(e.faceForward,n),this._aboveGround=n}Object.defineProperties(Ix.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return Ix.VERTEX_FORMAT}},flat:{get:function(){return this._flat}},faceForward:{get:function(){return this._faceForward}},aboveGround:{get:function(){return this._aboveGround}}});Ix.VERTEX_FORMAT=Pe.POSITION_AND_ST;Ix.prototype.getFragmentShaderSource=eo.prototype.getFragmentShaderSource;Ix.prototype.isTranslucent=eo.prototype.isTranslucent;Ix.prototype.getRenderState=eo.prototype.getRenderState;var T_e=Ix;function A_e(){this.enabled=!0,this.renderable=!0,this.density=2e-4,this.screenSpaceErrorFactor=2,this.minimumBrightness=.03}var PU=[359.393,800.749,1275.6501,2151.1192,3141.7763,4777.5198,6281.2493,12364.307,15900.765,49889.0549,78026.8259,99260.7344,120036.3873,151011.0158,156091.1953,203849.3112,274866.9803,319916.3149,493552.0528,628733.5874],am=[2e-5,2e-4,1e-4,7e-5,5e-5,4e-5,3e-5,19e-6,1e-5,85e-7,62e-7,58e-7,53e-7,52e-7,51e-7,42e-7,4e-6,34e-7,26e-7,22e-7];for(let e=0;et[n-1])return Ks=n-2,Ks;if(e>=t[Ks]){if(Ks+1=0&&e>=t[Ks-1])return--Ks,Ks;let i;for(i=0;i=t[i]&&e8e5||e.mode!==te.SCENE3D){e.fog.enabled=!1;return}let o=i.height,r=krt(o),s=P.clamp((o-PU[r])/(PU[r+1]-PU[r]),0,1),a=P.lerp(am[r],am[r+1],s),c=this.density*1e6,l=c/C_e*cq;a=a*(c-l)*1e-6;let f=h.normalize(n.positionWC,Urt),d=Math.abs(h.dot(n.directionWC,f));a*=1-d,e.fog.density=a,e.fog.sse=this.screenSpaceErrorFactor,e.fog.minimumBrightness=this.minimumBrightness};var OU=A_e;function gl(e){this._scene=e.scene,this.samplingWindow=y(e.samplingWindow,gl.defaultSettings.samplingWindow),this.quietPeriod=y(e.quietPeriod,gl.defaultSettings.quietPeriod),this.warmupPeriod=y(e.warmupPeriod,gl.defaultSettings.warmupPeriod),this.minimumFrameRateDuringWarmup=y(e.minimumFrameRateDuringWarmup,gl.defaultSettings.minimumFrameRateDuringWarmup),this.minimumFrameRateAfterWarmup=y(e.minimumFrameRateAfterWarmup,gl.defaultSettings.minimumFrameRateAfterWarmup),this._lowFrameRate=new pe,this._nominalFrameRate=new pe,this._frameTimes=[],this._needsQuietPeriod=!0,this._quietPeriodEndTime=0,this._warmupPeriodEndTime=0,this._frameRateIsLow=!1,this._lastFramesPerSecond=void 0,this._pauseCount=0;let t=this;this._preUpdateRemoveListener=this._scene.preUpdate.addEventListener(function(o,r){Vrt(t,r)}),this._hiddenPropertyName=document.hidden!==void 0?"hidden":document.mozHidden!==void 0?"mozHidden":document.msHidden!==void 0?"msHidden":document.webkitHidden!==void 0?"webkitHidden":void 0;let n=document.hidden!==void 0?"visibilitychange":document.mozHidden!==void 0?"mozvisibilitychange":document.msHidden!==void 0?"msvisibilitychange":document.webkitHidden!==void 0?"webkitvisibilitychange":void 0;function i(){zrt(t)}this._visibilityChangeRemoveListener=void 0,u(n)&&(document.addEventListener(n,i,!1),this._visibilityChangeRemoveListener=function(){document.removeEventListener(n,i,!1)})}gl.defaultSettings={samplingWindow:5,quietPeriod:2,warmupPeriod:5,minimumFrameRateDuringWarmup:4,minimumFrameRateAfterWarmup:8};gl.fromScene=function(e){return(!u(e._frameRateMonitor)||e._frameRateMonitor.isDestroyed())&&(e._frameRateMonitor=new gl({scene:e})),e._frameRateMonitor};Object.defineProperties(gl.prototype,{scene:{get:function(){return this._scene}},lowFrameRate:{get:function(){return this._lowFrameRate}},nominalFrameRate:{get:function(){return this._nominalFrameRate}},lastFramesPerSecond:{get:function(){return this._lastFramesPerSecond}}});gl.prototype.pause=function(){++this._pauseCount,this._pauseCount===1&&(this._frameTimes.length=0,this._lastFramesPerSecond=void 0)};gl.prototype.unpause=function(){--this._pauseCount,this._pauseCount<=0&&(this._pauseCount=0,this._needsQuietPeriod=!0)};gl.prototype.isDestroyed=function(){return!1};gl.prototype.destroy=function(){return this._preUpdateRemoveListener(),u(this._visibilityChangeRemoveListener)&&this._visibilityChangeRemoveListener(),le(this)};function Vrt(e,t){if(e._pauseCount>0)return;let n=Ti();if(e._needsQuietPeriod)e._needsQuietPeriod=!1,e._frameTimes.length=0,e._quietPeriodEndTime=n+e.quietPeriod/Xn.SECONDS_PER_MILLISECOND,e._warmupPeriodEndTime=e._quietPeriodEndTime+(e.warmupPeriod+e.samplingWindow)/Xn.SECONDS_PER_MILLISECOND;else if(n>=e._quietPeriodEndTime){e._frameTimes.push(n);let i=n-e.samplingWindow/Xn.SECONDS_PER_MILLISECOND;if(e._frameTimes.length>=2&&e._frameTimes[0]<=i){for(;e._frameTimes.length>=2&&e._frameTimes[1]e._warmupPeriodEndTime?e.minimumFrameRateAfterWarmup:e.minimumFrameRateDuringWarmup);o>r?e._frameRateIsLow||(e._frameRateIsLow=!0,e._needsQuietPeriod=!0,e.lowFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond)):e._frameRateIsLow&&(e._frameRateIsLow=!1,e._needsQuietPeriod=!0,e.nominalFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond))}}}function zrt(e){document[e._hiddenPropertyName]?e.pause():e.unpause()}var RU=gl;function Hrt(e,t,n){this.context=e,this.commandList=[],this.shadowMaps=[],this.brdfLutGenerator=void 0,this.environmentMap=void 0,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this.specularEnvironmentMapsMaximumLOD=void 0,this.mode=te.SCENE3D,this.morphTime=te.getMorphTime(te.SCENE3D),this.frameNumber=0,this.newFrame=!1,this.time=void 0,this.jobScheduler=n,this.mapProjection=void 0,this.camera=void 0,this.cameraUnderground=!1,this.globeTranslucencyState=void 0,this.cullingVolume=void 0,this.occluder=void 0,this.maximumScreenSpaceError=void 0,this.pixelRatio=1,this.passes={render:!1,pick:!1,depth:!1,postProcess:!1,offscreen:!1},this.creditDisplay=t,this.afterRender=[],this.scene3DOnly=!1,this.fog={enabled:!1,density:void 0,sse:void 0,minimumBrightness:void 0},this.terrainExaggeration=1,this.terrainExaggerationRelativeHeight=0,this.shadowState={shadowsEnabled:!0,shadowMaps:[],lightShadowMaps:[],nearPlane:1,farPlane:5e3,closestObjectSize:1e3,lastDirtyTime:0,outOfView:!0},this.splitPosition=0,this.frustumSplits=[],this.backgroundColor=void 0,this.light=void 0,this.minimumDisableDepthTestDistance=void 0,this.invertClassification=!1,this.invertClassificationColor=void 0,this.useLogDepth=!1,this.tilesetPassState=void 0,this.minimumTerrainHeight=0}var MU=Hrt;function Grt(e,t){this.near=y(e,0),this.far=y(t,0);let n=Ee.NUMBER_OF_PASSES,i=new Array(n),o=new Array(n);for(let r=0;r0)for(let r=0;r\s*<\/body>/im,nst=//im,ist=/([\s\S]*)<\/title>/im;function E_e(e){if(tst.test(e)||nst.test(e))return;let t,n=ist.exec(e);n&&n.length>1&&(t=n[1]);let i=new rm;return i.name=t,i.description=e,i.data=e,[i]}var eE=Wrt;var FU=`uniform vec4 u_initialColor; #if TEXTURE_UNITS > 0 uniform sampler2D u_dayTextures[TEXTURE_UNITS]; uniform vec4 u_dayTextureTranslationAndScale[TEXTURE_UNITS]; uniform bool u_dayTextureUseWebMercatorT[TEXTURE_UNITS]; #ifdef APPLY_ALPHA uniform float u_dayTextureAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_DAY_NIGHT_ALPHA uniform float u_dayTextureNightAlpha[TEXTURE_UNITS]; uniform float u_dayTextureDayAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_SPLIT uniform float u_dayTextureSplit[TEXTURE_UNITS]; #endif #ifdef APPLY_BRIGHTNESS uniform float u_dayTextureBrightness[TEXTURE_UNITS]; #endif #ifdef APPLY_CONTRAST uniform float u_dayTextureContrast[TEXTURE_UNITS]; #endif #ifdef APPLY_HUE uniform float u_dayTextureHue[TEXTURE_UNITS]; #endif #ifdef APPLY_SATURATION uniform float u_dayTextureSaturation[TEXTURE_UNITS]; #endif #ifdef APPLY_GAMMA uniform float u_dayTextureOneOverGamma[TEXTURE_UNITS]; #endif #ifdef APPLY_IMAGERY_CUTOUT uniform vec4 u_dayTextureCutoutRectangles[TEXTURE_UNITS]; #endif #ifdef APPLY_COLOR_TO_ALPHA uniform vec4 u_colorsToAlpha[TEXTURE_UNITS]; #endif uniform vec4 u_dayTextureTexCoordsRectangle[TEXTURE_UNITS]; #endif #ifdef SHOW_REFLECTIVE_OCEAN uniform sampler2D u_waterMask; uniform vec4 u_waterMaskTranslationAndScale; uniform float u_zoomedOutOceanSpecularIntensity; #endif #ifdef SHOW_OCEAN_WAVES uniform sampler2D u_oceanNormalMap; #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) uniform vec2 u_lightingFadeDistance; #endif #ifdef TILE_LIMIT_RECTANGLE uniform vec4 u_cartographicLimitRectangle; #endif #ifdef GROUND_ATMOSPHERE uniform vec2 u_nightFadeDistance; #endif #ifdef ENABLE_CLIPPING_PLANES uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) && defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) uniform float u_minimumBrightness; #endif #ifdef COLOR_CORRECT uniform vec3 u_hsbShift; // Hue, saturation, brightness #endif #ifdef HIGHLIGHT_FILL_TILE uniform vec4 u_fillHighlightColor; #endif #ifdef TRANSLUCENT uniform vec4 u_frontFaceAlphaByDistance; uniform vec4 u_backFaceAlphaByDistance; uniform vec4 u_translucencyRectangle; #endif #ifdef UNDERGROUND_COLOR uniform vec4 u_undergroundColor; uniform vec4 u_undergroundColorAlphaByDistance; #endif #ifdef ENABLE_VERTEX_LIGHTING uniform float u_lambertDiffuseMultiplier; uniform float u_vertexShadowDarkness; #endif in vec3 v_positionMC; in vec3 v_positionEC; in vec3 v_textureCoordinates; in vec3 v_normalMC; in vec3 v_normalEC; #ifdef APPLY_MATERIAL in float v_height; in float v_slope; in float v_aspect; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) in float v_distance; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) in vec3 v_atmosphereRayleighColor; in vec3 v_atmosphereMieColor; in float v_atmosphereOpacity; #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) || defined(APPLY_MATERIAL) vec4 alphaBlend(vec4 sourceColor, vec4 destinationColor) { return sourceColor * vec4(sourceColor.aaa, 1.0) + destinationColor * (1.0 - sourceColor.a); } #endif #ifdef TRANSLUCENT bool inTranslucencyRectangle() { return v_textureCoordinates.x > u_translucencyRectangle.x && v_textureCoordinates.x < u_translucencyRectangle.z && v_textureCoordinates.y > u_translucencyRectangle.y && v_textureCoordinates.y < u_translucencyRectangle.w; } #endif vec4 sampleAndBlend( vec4 previousColor, sampler2D textureToSample, vec2 tileTextureCoordinates, vec4 textureCoordinateRectangle, vec4 textureCoordinateTranslationAndScale, float textureAlpha, float textureNightAlpha, float textureDayAlpha, float textureBrightness, float textureContrast, float textureHue, float textureSaturation, float textureOneOverGamma, float split, vec4 colorToAlpha, float nightBlend) { // This crazy step stuff sets the alpha to 0.0 if this following condition is true: // tileTextureCoordinates.s < textureCoordinateRectangle.s || // tileTextureCoordinates.s > textureCoordinateRectangle.p || // tileTextureCoordinates.t < textureCoordinateRectangle.t || // tileTextureCoordinates.t > textureCoordinateRectangle.q // In other words, the alpha is zero if the fragment is outside the rectangle // covered by this texture. Would an actual 'if' yield better performance? vec2 alphaMultiplier = step(textureCoordinateRectangle.st, tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; alphaMultiplier = step(vec2(0.0), textureCoordinateRectangle.pq - tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) textureAlpha *= mix(textureDayAlpha, textureNightAlpha, nightBlend); #endif vec2 translation = textureCoordinateTranslationAndScale.xy; vec2 scale = textureCoordinateTranslationAndScale.zw; vec2 textureCoordinates = tileTextureCoordinates * scale + translation; vec4 value = texture(textureToSample, textureCoordinates); vec3 color = value.rgb; float alpha = value.a; #ifdef APPLY_COLOR_TO_ALPHA vec3 colorDiff = abs(color.rgb - colorToAlpha.rgb); colorDiff.r = max(max(colorDiff.r, colorDiff.g), colorDiff.b); alpha = czm_branchFreeTernary(colorDiff.r < colorToAlpha.a, 0.0, alpha); #endif #if !defined(APPLY_GAMMA) vec4 tempColor = czm_gammaCorrect(vec4(color, alpha)); color = tempColor.rgb; alpha = tempColor.a; #else color = pow(color, vec3(textureOneOverGamma)); #endif #ifdef APPLY_SPLIT float splitPosition = czm_splitPosition; // Split to the left if (split < 0.0 && gl_FragCoord.x > splitPosition) { alpha = 0.0; } // Split to the right else if (split > 0.0 && gl_FragCoord.x < splitPosition) { alpha = 0.0; } #endif #ifdef APPLY_BRIGHTNESS color = mix(vec3(0.0), color, textureBrightness); #endif #ifdef APPLY_CONTRAST color = mix(vec3(0.5), color, textureContrast); #endif #ifdef APPLY_HUE color = czm_hue(color, textureHue); #endif #ifdef APPLY_SATURATION color = czm_saturation(color, textureSaturation); #endif float sourceAlpha = alpha * textureAlpha; float outAlpha = mix(previousColor.a, 1.0, sourceAlpha); outAlpha += sign(outAlpha) - 1.0; vec3 outColor = mix(previousColor.rgb * previousColor.a, color, sourceAlpha) / outAlpha; // When rendering imagery for a tile in multiple passes, // some GPU/WebGL implementation combinations will not blend fragments in // additional passes correctly if their computation includes an unmasked // divide-by-zero operation, // even if it's not in the output or if the output has alpha zero. // // For example, without sanitization for outAlpha, // this renders without artifacts: // if (outAlpha == 0.0) { outColor = vec3(0.0); } // // but using czm_branchFreeTernary will cause portions of the tile that are // alpha-zero in the additional pass to render as black instead of blending // with the previous pass: // outColor = czm_branchFreeTernary(outAlpha == 0.0, vec3(0.0), outColor); // // So instead, sanitize against divide-by-zero, // store this state on the sign of outAlpha, and correct on return. return vec4(outColor, max(outAlpha, 0.0)); } vec3 colorCorrect(vec3 rgb) { #ifdef COLOR_CORRECT // Convert rgb color to hsb vec3 hsb = czm_RGBToHSB(rgb); // Perform hsb shift hsb.x += u_hsbShift.x; // hue hsb.y = clamp(hsb.y + u_hsbShift.y, 0.0, 1.0); // saturation hsb.z = hsb.z > czm_epsilon7 ? hsb.z + u_hsbShift.z : 0.0; // brightness // Convert shifted hsb back to rgb rgb = czm_HSBToRGB(hsb); #endif return rgb; } vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend); vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float specularMapValue, float fade); const float fExposure = 2.0; vec3 computeEllipsoidPosition() { float mpp = czm_metersPerPixel(vec4(0.0, 0.0, -czm_currentFrustum.x, 1.0), 1.0); vec2 xy = gl_FragCoord.xy / czm_viewport.zw * 2.0 - vec2(1.0); xy *= czm_viewport.zw * mpp * 0.5; vec3 direction = normalize(vec3(xy, -czm_currentFrustum.x)); czm_ray ray = czm_ray(vec3(0.0), direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); vec3 ellipsoidPosition = czm_pointAlongRay(ray, intersection.start); return (czm_inverseView * vec4(ellipsoidPosition, 1.0)).xyz; } void main() { #ifdef TILE_LIMIT_RECTANGLE if (v_textureCoordinates.x < u_cartographicLimitRectangle.x || u_cartographicLimitRectangle.z < v_textureCoordinates.x || v_textureCoordinates.y < u_cartographicLimitRectangle.y || u_cartographicLimitRectangle.w < v_textureCoordinates.y) { discard; } #endif #ifdef ENABLE_CLIPPING_PLANES float clipDistance = clip(gl_FragCoord, u_clippingPlanes, u_clippingPlanesMatrix); #endif #if defined(SHOW_REFLECTIVE_OCEAN) || defined(ENABLE_DAYNIGHT_SHADING) || defined(HDR) vec3 normalMC = czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0)); // normalized surface normal in model coordinates vec3 normalEC = czm_normal3D * normalMC; // normalized surface normal in eye coordinates #endif #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) float nightBlend = 1.0 - clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0, 0.0, 1.0); #else float nightBlend = 0.0; #endif // The clamp below works around an apparent bug in Chrome Canary v23.0.1241.0 // where the fragment shader sees textures coordinates < 0.0 and > 1.0 for the // fragments on the edges of tiles even though the vertex shader is outputting // coordinates strictly in the 0-1 range. vec4 color = computeDayColor(u_initialColor, clamp(v_textureCoordinates, 0.0, 1.0), nightBlend); #ifdef SHOW_TILE_BOUNDARIES if (v_textureCoordinates.x < (1.0/256.0) || v_textureCoordinates.x > (255.0/256.0) || v_textureCoordinates.y < (1.0/256.0) || v_textureCoordinates.y > (255.0/256.0)) { color = vec4(1.0, 0.0, 0.0, 1.0); } #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) float cameraDist; if (czm_sceneMode == czm_sceneMode2D) { cameraDist = max(czm_frustumPlanes.x - czm_frustumPlanes.y, czm_frustumPlanes.w - czm_frustumPlanes.z) * 0.5; } else if (czm_sceneMode == czm_sceneModeColumbusView) { cameraDist = -czm_view[3].z; } else { cameraDist = length(czm_view[3]); } float fadeOutDist = u_lightingFadeDistance.x; float fadeInDist = u_lightingFadeDistance.y; if (czm_sceneMode != czm_sceneMode3D) { vec3 radii = czm_ellipsoidRadii; float maxRadii = max(radii.x, max(radii.y, radii.z)); fadeOutDist -= maxRadii; fadeInDist -= maxRadii; } float fade = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.0, 1.0); #else float fade = 0.0; #endif #ifdef SHOW_REFLECTIVE_OCEAN vec2 waterMaskTranslation = u_waterMaskTranslationAndScale.xy; vec2 waterMaskScale = u_waterMaskTranslationAndScale.zw; vec2 waterMaskTextureCoordinates = v_textureCoordinates.xy * waterMaskScale + waterMaskTranslation; waterMaskTextureCoordinates.y = 1.0 - waterMaskTextureCoordinates.y; float mask = texture(u_waterMask, waterMaskTextureCoordinates).r; if (mask > 0.0) { mat3 enuToEye = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalEC); vec2 ellipsoidTextureCoordinates = czm_ellipsoidWgs84TextureCoordinates(normalMC); vec2 ellipsoidFlippedTextureCoordinates = czm_ellipsoidWgs84TextureCoordinates(normalMC.zyx); vec2 textureCoordinates = mix(ellipsoidTextureCoordinates, ellipsoidFlippedTextureCoordinates, czm_morphTime * smoothstep(0.9, 0.95, normalMC.z)); color = computeWaterColor(v_positionEC, textureCoordinates, enuToEye, color, mask, fade); } #endif #ifdef APPLY_MATERIAL czm_materialInput materialInput; materialInput.st = v_textureCoordinates.st; materialInput.normalEC = normalize(v_normalEC); materialInput.positionToEyeEC = -v_positionEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalize(v_normalEC)); materialInput.slope = v_slope; materialInput.height = v_height; materialInput.aspect = v_aspect; czm_material material = czm_getMaterial(materialInput); vec4 materialColor = vec4(material.diffuse, material.alpha); color = alphaBlend(materialColor, color); #endif #ifdef ENABLE_VERTEX_LIGHTING float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalize(v_normalEC)) * u_lambertDiffuseMultiplier + u_vertexShadowDarkness, 0.0, 1.0); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #elif defined(ENABLE_DAYNIGHT_SHADING) float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0 + 0.3, 0.0, 1.0); diffuseIntensity = mix(1.0, diffuseIntensity, fade); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #else vec4 finalColor = color; #endif #ifdef ENABLE_CLIPPING_PLANES vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = u_clippingPlanesEdgeStyle.rgb; float clippingPlanesEdgeWidth = u_clippingPlanesEdgeStyle.a; if (clipDistance < clippingPlanesEdgeWidth) { finalColor = clippingPlanesEdgeColor; } #endif #ifdef HIGHLIGHT_FILL_TILE finalColor = vec4(mix(finalColor.rgb, u_fillHighlightColor.rgb, u_fillHighlightColor.a), finalColor.a); #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) if (!czm_backFacing()) { bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif vec3 rayleighColor; vec3 mieColor; float opacity; vec3 positionWC; vec3 lightDirection; // When the camera is far away (camera distance > nightFadeOutDistance), the scattering is computed in the fragment shader. // Otherwise, the scattering is computed in the vertex shader. #ifdef PER_FRAGMENT_GROUND_ATMOSPHERE positionWC = computeEllipsoidPosition(); lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); computeAtmosphereScattering( positionWC, lightDirection, rayleighColor, mieColor, opacity ); #else positionWC = v_positionMC; lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); rayleighColor = v_atmosphereRayleighColor; mieColor = v_atmosphereMieColor; opacity = v_atmosphereOpacity; #endif rayleighColor = colorCorrect(rayleighColor); mieColor = colorCorrect(mieColor); vec4 groundAtmosphereColor = computeAtmosphereColor(positionWC, lightDirection, rayleighColor, mieColor, opacity); // Fog is applied to tiles selected for fog, close to the Earth. #ifdef FOG vec3 fogColor = groundAtmosphereColor.rgb; // If there is lighting, apply that to the fog. #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float darken = clamp(dot(normalize(czm_viewerPositionWC), atmosphereLightDirection), u_minimumBrightness, 1.0); fogColor *= darken; #endif #ifndef HDR fogColor.rgb = czm_acesTonemapping(fogColor.rgb); fogColor.rgb = czm_inverseGamma(fogColor.rgb); #endif const float modifier = 0.15; finalColor = vec4(czm_fog(v_distance, finalColor.rgb, fogColor.rgb, modifier), finalColor.a); #else // The transmittance is based on optical depth i.e. the length of segment of the ray inside the atmosphere. // This value is larger near the "circumference", as it is further away from the camera. We use it to // brighten up that area of the ground atmosphere. const float transmittanceModifier = 0.5; float transmittance = transmittanceModifier + clamp(1.0 - groundAtmosphereColor.a, 0.0, 1.0); vec3 finalAtmosphereColor = finalColor.rgb + groundAtmosphereColor.rgb * transmittance; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float fadeInDist = u_nightFadeDistance.x; float fadeOutDist = u_nightFadeDistance.y; float sunlitAtmosphereIntensity = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.05, 1.0); float darken = clamp(dot(normalize(positionWC), atmosphereLightDirection), 0.0, 1.0); vec3 darkenendGroundAtmosphereColor = mix(groundAtmosphereColor.rgb, finalAtmosphereColor.rgb, darken); finalAtmosphereColor = mix(darkenendGroundAtmosphereColor, finalAtmosphereColor, sunlitAtmosphereIntensity); #endif #ifndef HDR finalAtmosphereColor.rgb = vec3(1.0) - exp(-fExposure * finalAtmosphereColor.rgb); #else finalAtmosphereColor.rgb = czm_saturation(finalAtmosphereColor.rgb, 1.6); #endif finalColor.rgb = mix(finalColor.rgb, finalAtmosphereColor.rgb, fade); #endif } #endif #ifdef UNDERGROUND_COLOR if (czm_backFacing()) { float distanceFromEllipsoid = max(czm_eyeHeight, 0.0); float distance = max(v_distance - distanceFromEllipsoid, 0.0); float blendAmount = interpolateByDistance(u_undergroundColorAlphaByDistance, distance); vec4 undergroundColor = vec4(u_undergroundColor.rgb, u_undergroundColor.a * blendAmount); finalColor = alphaBlend(undergroundColor, finalColor); } #endif #ifdef TRANSLUCENT if (inTranslucencyRectangle()) { vec4 alphaByDistance = gl_FrontFacing ? u_frontFaceAlphaByDistance : u_backFaceAlphaByDistance; finalColor.a *= interpolateByDistance(alphaByDistance, v_distance); } #endif out_FragColor = finalColor; } #ifdef SHOW_REFLECTIVE_OCEAN float waveFade(float edge0, float edge1, float x) { float y = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); return pow(1.0 - y, 5.0); } float linearFade(float edge0, float edge1, float x) { return clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); } // Based on water rendering by Jonas Wagner: // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog // low altitude wave settings const float oceanFrequencyLowAltitude = 825000.0; const float oceanAnimationSpeedLowAltitude = 0.004; const float oceanOneOverAmplitudeLowAltitude = 1.0 / 2.0; const float oceanSpecularIntensity = 0.5; // high altitude wave settings const float oceanFrequencyHighAltitude = 125000.0; const float oceanAnimationSpeedHighAltitude = 0.008; const float oceanOneOverAmplitudeHighAltitude = 1.0 / 2.0; vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float maskValue, float fade) { vec3 positionToEyeEC = -positionEyeCoordinates; float positionToEyeECLength = length(positionToEyeEC); // The double normalize below works around a bug in Firefox on Android devices. vec3 normalizedPositionToEyeEC = normalize(normalize(positionToEyeEC)); // Fade out the waves as the camera moves far from the surface. float waveIntensity = waveFade(70000.0, 1000000.0, positionToEyeECLength); #ifdef SHOW_OCEAN_WAVES // high altitude waves float time = czm_frameNumber * oceanAnimationSpeedHighAltitude; vec4 noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyHighAltitude, time, 0.0); vec3 normalTangentSpaceHighAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeHighAltitude); // low altitude waves time = czm_frameNumber * oceanAnimationSpeedLowAltitude; noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyLowAltitude, time, 0.0); vec3 normalTangentSpaceLowAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeLowAltitude); // blend the 2 wave layers based on distance to surface float highAltitudeFade = linearFade(0.0, 60000.0, positionToEyeECLength); float lowAltitudeFade = 1.0 - linearFade(20000.0, 60000.0, positionToEyeECLength); vec3 normalTangentSpace = (highAltitudeFade * normalTangentSpaceHighAltitude) + (lowAltitudeFade * normalTangentSpaceLowAltitude); normalTangentSpace = normalize(normalTangentSpace); // fade out the normal perturbation as we move farther from the water surface normalTangentSpace.xy *= waveIntensity; normalTangentSpace = normalize(normalTangentSpace); #else vec3 normalTangentSpace = vec3(0.0, 0.0, 1.0); #endif vec3 normalEC = enuToEye * normalTangentSpace; const vec3 waveHighlightColor = vec3(0.3, 0.45, 0.6); // Use diffuse light to highlight the waves float diffuseIntensity = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * maskValue; vec3 diffuseHighlight = waveHighlightColor * diffuseIntensity * (1.0 - fade); #ifdef SHOW_OCEAN_WAVES // Where diffuse light is low or non-existent, use wave highlights based solely on // the wave bumpiness and no particular light direction. float tsPerturbationRatio = normalTangentSpace.z; vec3 nonDiffuseHighlight = mix(waveHighlightColor * 5.0 * (1.0 - tsPerturbationRatio), vec3(0.0), diffuseIntensity); #else vec3 nonDiffuseHighlight = vec3(0.0); #endif // Add specular highlights in 3D, and in all modes when zoomed in. float specularIntensity = czm_getSpecular(czm_lightDirectionEC, normalizedPositionToEyeEC, normalEC, 10.0); float surfaceReflectance = mix(0.0, mix(u_zoomedOutOceanSpecularIntensity, oceanSpecularIntensity, waveIntensity), maskValue); float specular = specularIntensity * surfaceReflectance; #ifdef HDR specular *= 1.4; float e = 0.2; float d = 3.3; float c = 1.7; vec3 color = imageryColor.rgb + (c * (vec3(e) + imageryColor.rgb * d) * (diffuseHighlight + nonDiffuseHighlight + specular)); #else vec3 color = imageryColor.rgb + diffuseHighlight + nonDiffuseHighlight + specular; #endif return vec4(color, imageryColor.a); } #endif // #ifdef SHOW_REFLECTIVE_OCEAN `;var BU=`#ifdef QUANTIZATION_BITS12 in vec4 compressed0; in float compressed1; #else in vec4 position3DAndHeight; in vec4 textureCoordAndEncodedNormals; #endif #ifdef GEODETIC_SURFACE_NORMALS in vec3 geodeticSurfaceNormal; #endif #ifdef EXAGGERATION uniform vec2 u_terrainExaggerationAndRelativeHeight; #endif uniform vec3 u_center3D; uniform mat4 u_modifiedModelView; uniform mat4 u_modifiedModelViewProjection; uniform vec4 u_tileRectangle; // Uniforms for 2D Mercator projection uniform vec2 u_southAndNorthLatitude; uniform vec2 u_southMercatorYAndOneOverHeight; out vec3 v_positionMC; out vec3 v_positionEC; out vec3 v_textureCoordinates; out vec3 v_normalMC; out vec3 v_normalEC; #ifdef APPLY_MATERIAL out float v_slope; out float v_aspect; out float v_height; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) out float v_distance; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) out vec3 v_atmosphereRayleighColor; out vec3 v_atmosphereMieColor; out float v_atmosphereOpacity; #endif // These functions are generated at runtime. vec4 getPosition(vec3 position, float height, vec2 textureCoordinates); float get2DYPositionFraction(vec2 textureCoordinates); vec4 getPosition3DMode(vec3 position, float height, vec2 textureCoordinates) { return u_modifiedModelViewProjection * vec4(position, 1.0); } float get2DMercatorYPositionFraction(vec2 textureCoordinates) { // The width of a tile at level 11, in radians and assuming a single root tile, is // 2.0 * czm_pi / pow(2.0, 11.0) // We want to just linearly interpolate the 2D position from the texture coordinates // when we're at this level or higher. The constant below is the expression // above evaluated and then rounded up at the 4th significant digit. const float maxTileWidth = 0.003068; float positionFraction = textureCoordinates.y; float southLatitude = u_southAndNorthLatitude.x; float northLatitude = u_southAndNorthLatitude.y; if (northLatitude - southLatitude > maxTileWidth) { float southMercatorY = u_southMercatorYAndOneOverHeight.x; float oneOverMercatorHeight = u_southMercatorYAndOneOverHeight.y; float currentLatitude = mix(southLatitude, northLatitude, textureCoordinates.y); currentLatitude = clamp(currentLatitude, -czm_webMercatorMaxLatitude, czm_webMercatorMaxLatitude); positionFraction = czm_latitudeToWebMercatorFraction(currentLatitude, southMercatorY, oneOverMercatorHeight); } return positionFraction; } float get2DGeographicYPositionFraction(vec2 textureCoordinates) { return textureCoordinates.y; } vec4 getPositionPlanarEarth(vec3 position, float height, vec2 textureCoordinates) { float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 rtcPosition2D = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); return u_modifiedModelViewProjection * rtcPosition2D; } vec4 getPosition2DMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, 0.0, textureCoordinates); } vec4 getPositionColumbusViewMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, height, textureCoordinates); } vec4 getPositionMorphingMode(vec3 position, float height, vec2 textureCoordinates) { // We do not do RTC while morphing, so there is potential for jitter. // This is unlikely to be noticeable, though. vec3 position3DWC = position + u_center3D; float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 position2DWC = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); vec4 morphPosition = czm_columbusViewMorph(position2DWC, vec4(position3DWC, 1.0), czm_morphTime); return czm_modelViewProjection * morphPosition; } #ifdef QUANTIZATION_BITS12 uniform vec2 u_minMaxHeight; uniform mat4 u_scaleAndBias; #endif void main() { #ifdef QUANTIZATION_BITS12 vec2 xy = czm_decompressTextureCoordinates(compressed0.x); vec2 zh = czm_decompressTextureCoordinates(compressed0.y); vec3 position = vec3(xy, zh.x); float height = zh.y; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressed0.z); height = height * (u_minMaxHeight.y - u_minMaxHeight.x) + u_minMaxHeight.x; position = (u_scaleAndBias * vec4(position, 1.0)).xyz; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL)) && defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = compressed1; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = 0.0; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) float webMercatorT = textureCoordinates.y; float encodedNormal = compressed0.w; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #else // A single float per element vec3 position = position3DAndHeight.xyz; float height = position3DAndHeight.w; vec2 textureCoordinates = textureCoordAndEncodedNormals.xy; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL)) && defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = textureCoordAndEncodedNormals.w; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) float webMercatorT = textureCoordinates.y; float encodedNormal = textureCoordAndEncodedNormals.z; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = 0.0; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #endif vec3 position3DWC = position + u_center3D; #ifdef GEODETIC_SURFACE_NORMALS vec3 ellipsoidNormal = geodeticSurfaceNormal; #else vec3 ellipsoidNormal = normalize(position3DWC); #endif #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) float exaggeration = u_terrainExaggerationAndRelativeHeight.x; float relativeHeight = u_terrainExaggerationAndRelativeHeight.y; float newHeight = (height - relativeHeight) * exaggeration + relativeHeight; // stop from going through center of earth float minRadius = min(min(czm_ellipsoidRadii.x, czm_ellipsoidRadii.y), czm_ellipsoidRadii.z); newHeight = max(newHeight, -minRadius); vec3 offset = ellipsoidNormal * (newHeight - height); position += offset; position3DWC += offset; height = newHeight; #endif gl_Position = getPosition(position, height, textureCoordinates); v_positionEC = (u_modifiedModelView * vec4(position, 1.0)).xyz; v_positionMC = position3DWC; // position in model coordinates v_textureCoordinates = vec3(textureCoordinates, webMercatorT); #if defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) vec3 normalMC = czm_octDecode(encodedNormal); #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) vec3 projection = dot(normalMC, ellipsoidNormal) * ellipsoidNormal; vec3 rejection = normalMC - projection; normalMC = normalize(projection + rejection * exaggeration); #endif v_normalMC = normalMC; v_normalEC = czm_normal3D * v_normalMC; #endif #if defined(FOG) || (defined(GROUND_ATMOSPHERE) && !defined(PER_FRAGMENT_GROUND_ATMOSPHERE)) bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif vec3 lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(position3DWC)); computeAtmosphereScattering( position3DWC, lightDirection, v_atmosphereRayleighColor, v_atmosphereMieColor, v_atmosphereOpacity ); #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) v_distance = length((czm_modelView3D * vec4(position3DWC, 1.0)).xyz); #endif #ifdef APPLY_MATERIAL float northPoleZ = czm_ellipsoidRadii.z; vec3 northPolePositionMC = vec3(0.0, 0.0, northPoleZ); vec3 vectorEastMC = normalize(cross(northPolePositionMC - v_positionMC, ellipsoidNormal)); float dotProd = abs(dot(ellipsoidNormal, v_normalMC)); v_slope = acos(dotProd); vec3 normalRejected = ellipsoidNormal * dotProd; vec3 normalProjected = v_normalMC - normalRejected; vec3 aspectVector = normalize(normalProjected); v_aspect = acos(dot(aspectVector, vectorEastMC)); float determ = dot(cross(vectorEastMC, aspectVector), ellipsoidNormal); v_aspect = czm_branchFreeTernary(determ < 0.0, 2.0 * czm_pi - v_aspect, v_aspect); v_height = height; #endif } `;var gy=`uniform vec3 u_radiiAndDynamicAtmosphereColor; uniform float u_atmosphereLightIntensity; uniform float u_atmosphereRayleighScaleHeight; uniform float u_atmosphereMieScaleHeight; uniform float u_atmosphereMieAnisotropy; uniform vec3 u_atmosphereRayleighCoefficient; uniform vec3 u_atmosphereMieCoefficient; const float ATMOSPHERE_THICKNESS = 111e3; // The thickness of the atmosphere in meters. const int PRIMARY_STEPS_MAX = 16; // Maximum number of times the ray from the camera to the world position (primary ray) is sampled. const int LIGHT_STEPS_MAX = 4; // Maximum number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. /** * Rational approximation to tanh(x) */ float approximateTanh(float x) { float x2 = x * x; return max(-1.0, min(+1.0, x * (27.0 + x2) / (27.0 + 9.0 * x2))); } /** * This function computes the colors contributed by Rayliegh and Mie scattering on a given ray, as well as * the transmittance value for the ray. * * @param {czm_ray} primaryRay The ray from the camera to the position. * @param {float} primaryRayLength The length of the primary ray. * @param {vec3} lightDirection The direction of the light to calculate the scattering from. * @param {vec3} rayleighColor The variable the Rayleigh scattering will be written to. * @param {vec3} mieColor The variable the Mie scattering will be written to. * @param {float} opacity The variable the transmittance will be written to. * @glslFunction */ void computeScattering( czm_ray primaryRay, float primaryRayLength, vec3 lightDirection, float atmosphereInnerRadius, out vec3 rayleighColor, out vec3 mieColor, out float opacity ) { // Initialize the default scattering amounts to 0. rayleighColor = vec3(0.0); mieColor = vec3(0.0); opacity = 0.0; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; vec3 origin = vec3(0.0); // Calculate intersection from the camera to the outer ring of the atmosphere. czm_raySegment primaryRayAtmosphereIntersect = czm_raySphereIntersectionInterval(primaryRay, origin, atmosphereOuterRadius); // Return empty colors if no intersection with the atmosphere geometry. if (primaryRayAtmosphereIntersect == czm_emptyRaySegment) { return; } // To deal with smaller values of PRIMARY_STEPS (e.g. 4) // we implement a split strategy: sky or horizon. // For performance reasons, instead of a if/else branch // a soft choice is implemented through a weight 0.0 <= w_stop_gt_lprl <= 1.0 float x = 1e-7 * primaryRayAtmosphereIntersect.stop / length(primaryRayLength); // Value close to 0.0: close to the horizon // Value close to 1.0: above in the sky float w_stop_gt_lprl = 0.5 * (1.0 + approximateTanh(x)); // The ray should start from the first intersection with the outer atmopshere, or from the camera position, if it is inside the atmosphere. float start_0 = primaryRayAtmosphereIntersect.start; primaryRayAtmosphereIntersect.start = max(primaryRayAtmosphereIntersect.start, 0.0); // The ray should end at the exit from the atmosphere or at the distance to the vertex, whichever is smaller. primaryRayAtmosphereIntersect.stop = min(primaryRayAtmosphereIntersect.stop, length(primaryRayLength)); // For the number of ray steps, distinguish inside or outside atmosphere (outer space) // (1) from outer space we have to use more ray steps to get a realistic rendering // (2) within atmosphere we need fewer steps for faster rendering float x_o_a = start_0 - ATMOSPHERE_THICKNESS; // ATMOSPHERE_THICKNESS used as an ad-hoc constant, no precise meaning here, only the order of magnitude matters float w_inside_atmosphere = 1.0 - 0.5 * (1.0 + approximateTanh(x_o_a)); int PRIMARY_STEPS = PRIMARY_STEPS_MAX - int(w_inside_atmosphere * 12.0); // Number of times the ray from the camera to the world position (primary ray) is sampled. int LIGHT_STEPS = LIGHT_STEPS_MAX - int(w_inside_atmosphere * 2.0); // Number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Setup for sampling positions along the ray - starting from the intersection with the outer ring of the atmosphere. float rayPositionLength = primaryRayAtmosphereIntersect.start; // (1) Outside the atmosphere: constant rayStepLength // (2) Inside atmosphere: variable rayStepLength to compensate the rough rendering of the smaller number of ray steps float totalRayLength = primaryRayAtmosphereIntersect.stop - rayPositionLength; float rayStepLengthIncrease = w_inside_atmosphere * ((1.0 - w_stop_gt_lprl) * totalRayLength / (float(PRIMARY_STEPS * (PRIMARY_STEPS + 1)) / 2.0)); float rayStepLength = max(1.0 - w_inside_atmosphere, w_stop_gt_lprl) * totalRayLength / max(7.0 * w_inside_atmosphere, float(PRIMARY_STEPS)); vec3 rayleighAccumulation = vec3(0.0); vec3 mieAccumulation = vec3(0.0); vec2 opticalDepth = vec2(0.0); vec2 heightScale = vec2(u_atmosphereRayleighScaleHeight, u_atmosphereMieScaleHeight); // Sample positions on the primary ray. for (int i = 0; i < PRIMARY_STEPS_MAX; ++i) { // The loop should be: for (int i = 0; i < PRIMARY_STEPS; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= PRIMARY_STEPS) { break; } // Calculate sample position along viewpoint ray. vec3 samplePosition = primaryRay.origin + primaryRay.direction * (rayPositionLength + rayStepLength); // Calculate height of sample position above ellipsoid. float sampleHeight = length(samplePosition) - atmosphereInnerRadius; // Calculate and accumulate density of particles at the sample position. vec2 sampleDensity = exp(-sampleHeight / heightScale) * rayStepLength; opticalDepth += sampleDensity; // Generate ray from the sample position segment to the light source, up to the outer ring of the atmosphere. czm_ray lightRay = czm_ray(samplePosition, lightDirection); czm_raySegment lightRayAtmosphereIntersect = czm_raySphereIntersectionInterval(lightRay, origin, atmosphereOuterRadius); float lightStepLength = lightRayAtmosphereIntersect.stop / float(LIGHT_STEPS); float lightPositionLength = 0.0; vec2 lightOpticalDepth = vec2(0.0); // Sample positions along the light ray, to accumulate incidence of light on the latest sample segment. for (int j = 0; j < LIGHT_STEPS_MAX; ++j) { // The loop should be: for (int j = 0; i < LIGHT_STEPS; ++j) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (j >= LIGHT_STEPS) { break; } // Calculate sample position along light ray. vec3 lightPosition = samplePosition + lightDirection * (lightPositionLength + lightStepLength * 0.5); // Calculate height of the light sample position above ellipsoid. float lightHeight = length(lightPosition) - atmosphereInnerRadius; // Calculate density of photons at the light sample position. lightOpticalDepth += exp(-lightHeight / heightScale) * lightStepLength; // Increment distance on light ray. lightPositionLength += lightStepLength; } // Compute attenuation via the primary ray and the light ray. vec3 attenuation = exp(-((u_atmosphereMieCoefficient * (opticalDepth.y + lightOpticalDepth.y)) + (u_atmosphereRayleighCoefficient * (opticalDepth.x + lightOpticalDepth.x)))); // Accumulate the scattering. rayleighAccumulation += sampleDensity.x * attenuation; mieAccumulation += sampleDensity.y * attenuation; // Increment distance on primary ray. rayPositionLength += (rayStepLength += rayStepLengthIncrease); } // Compute the scattering amount. rayleighColor = u_atmosphereRayleighCoefficient * rayleighAccumulation; mieColor = u_atmosphereMieCoefficient * mieAccumulation; // Compute the transmittance i.e. how much light is passing through the atmosphere. opacity = length(exp(-((u_atmosphereMieCoefficient * opticalDepth.y) + (u_atmosphereRayleighCoefficient * opticalDepth.x)))); } vec4 computeAtmosphereColor( vec3 positionWC, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); float cosAngle = dot(cameraToPositionWCDirection, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = u_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * u_atmosphereLightIntensity; return vec4(color, opacity); } `;var OD=`void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) { vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); float atmosphereInnerRadius = length(positionWC); computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); } `;var ost=new H;function rst(e,t){let n=e.unionClippingRegions,i=e.length,o=_s.useFloatTexture(t),r=_s.getTextureResolution(e,t,ost),s=r.x,a=r.y,c=o?cst(s,a):lst(s,a);return c+=` `,c+=n?sst(i):ast(i),c}function sst(e){return`float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix) { vec4 position = czm_windowToEyeCoordinates(fragCoord); vec3 clipNormal = vec3(0.0); vec3 clipPosition = vec3(0.0); float clipAmount; float pixelWidth = czm_metersPerPixel(position); bool breakAndDiscard = false; for (int i = 0; i < ${e}; ++i) { vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix); clipNormal = clippingPlane.xyz; clipPosition = -clippingPlane.w * clipNormal; float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth; clipAmount = czm_branchFreeTernary(i == 0, amount, min(amount, clipAmount)); if (amount <= 0.0) { breakAndDiscard = true; break; } } if (breakAndDiscard) { discard; } return clipAmount; } `}function ast(e){return`float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix) { bool clipped = true; vec4 position = czm_windowToEyeCoordinates(fragCoord); vec3 clipNormal = vec3(0.0); vec3 clipPosition = vec3(0.0); float clipAmount = 0.0; float pixelWidth = czm_metersPerPixel(position); for (int i = 0; i < ${e}; ++i) { vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix); clipNormal = clippingPlane.xyz; clipPosition = 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clippingPlaneNumber * 2; int pixY = clippingPlaneStartIndex / ${e}; int pixX = clippingPlaneStartIndex - (pixY * ${e}); float u = (float(pixX) + 0.5) * ${o}; float v = (float(pixY) + 0.5) * ${r}; vec4 oct32 = texture(packedClippingPlanes, vec2(u, v)) * 255.0; vec2 oct = vec2(oct32.x * 256.0 + oct32.y, oct32.z * 256.0 + oct32.w); vec4 plane; plane.xyz = czm_octDecode(oct, 65535.0); plane.w = czm_unpackFloat(texture(packedClippingPlanes, vec2(u + ${o}, v))); return czm_transformPlane(plane, transform); } `}var yy=rst;function ust(e,t,n,i,o){this.numberOfDayTextures=e,this.flags=t,this.material=n,this.shaderProgram=i,this.clippingShaderState=o}function fq(){this.baseVertexShaderSource=void 0,this.baseFragmentShaderSource=void 0,this._shadersByTexturesFlags=[],this.material=void 0}function fst(e){let t="vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPosition3DMode(position, height, textureCoordinates); }",n="vec4 getPosition(vec3 position, float height, 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Z=t.mode,me=Z|o<<2|r<<3|s<<4|a<<5|c<<6|l<<7|p<<8|g<<9|m<<10|x<<11|b<<12|T<<13|A<<14|C<<15|S<<16|w<<17|V<<18|d<<19|D<<20|q<<21|W<<22|F<<23|_<<24|E<<25|v<<26|I<<27|M<<28|B<<29|f<<30,xe=0;u(O)&&O.length>0&&(xe=D?O.clippingPlanesState:0);let re=n.surfaceShader;if(u(re)&&re.numberOfDayTextures===i&&re.flags===me&&re.material===this.material&&re.clippingShaderState===xe)return re.shaderProgram;let ge=this._shadersByTexturesFlags[i];if(u(ge)||(ge=this._shadersByTexturesFlags[i]=[]),re=ge[me],!u(re)||re.material!==this.material||re.clippingShaderState!==xe){let ye=this.baseVertexShaderSource.clone(),Ae=this.baseFragmentShaderSource.clone();xe!==0&&Ae.sources.unshift(yy(O,t.context)),ye.defines.push(U),Ae.defines.push(`TEXTURE_UNITS ${i}`,Q,K),o&&Ae.defines.push("APPLY_BRIGHTNESS"),r&&Ae.defines.push("APPLY_CONTRAST"),s&&Ae.defines.push("APPLY_HUE"),a&&Ae.defines.push("APPLY_SATURATION"),c&&Ae.defines.push("APPLY_GAMMA"),l&&Ae.defines.push("APPLY_ALPHA"),f&&Ae.defines.push("APPLY_DAY_NIGHT_ALPHA"),p&&(Ae.defines.push("SHOW_REFLECTIVE_OCEAN"),ye.defines.push("SHOW_REFLECTIVE_OCEAN")),g&&Ae.defines.push("SHOW_OCEAN_WAVES"),E&&Ae.defines.push("APPLY_COLOR_TO_ALPHA"),M&&(ye.defines.push("UNDERGROUND_COLOR"),Ae.defines.push("UNDERGROUND_COLOR")),B&&(ye.defines.push("TRANSLUCENT"),Ae.defines.push("TRANSLUCENT")),m&&(C?(ye.defines.push("ENABLE_VERTEX_LIGHTING"),Ae.defines.push("ENABLE_VERTEX_LIGHTING")):(ye.defines.push("ENABLE_DAYNIGHT_SHADING"),Ae.defines.push("ENABLE_DAYNIGHT_SHADING"))),x&&(ye.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING"),Ae.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING"),b&&(ye.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN"),Ae.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN"))),T&&(ye.defines.push("GROUND_ATMOSPHERE"),Ae.defines.push("GROUND_ATMOSPHERE"),A&&(ye.defines.push("PER_FRAGMENT_GROUND_ATMOSPHERE"),Ae.defines.push("PER_FRAGMENT_GROUND_ATMOSPHERE"))),ye.defines.push("INCLUDE_WEB_MERCATOR_Y"),Ae.defines.push("INCLUDE_WEB_MERCATOR_Y"),w&&(ye.defines.push("FOG"),Ae.defines.push("FOG")),d&&Ae.defines.push("APPLY_SPLIT"),D&&Ae.defines.push("ENABLE_CLIPPING_PLANES"),F&&Ae.defines.push("COLOR_CORRECT"),_&&Ae.defines.push("HIGHLIGHT_FILL_TILE"),v&&ye.defines.push("GEODETIC_SURFACE_NORMALS"),I&&ye.defines.push("EXAGGERATION");let De=` vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend) { vec4 color = initialColor; `;N&&(De+=` vec4 cutoutAndColorResult; bool texelUnclipped; `);for(let Re=0;Re<i;++Re)N?De+=` cutoutAndColorResult = u_dayTextureCutoutRectangles[${Re}]; texelUnclipped = v_textureCoordinates.x < cutoutAndColorResult.x || cutoutAndColorResult.z < v_textureCoordinates.x || v_textureCoordinates.y < cutoutAndColorResult.y || cutoutAndColorResult.w < v_textureCoordinates.y; cutoutAndColorResult = sampleAndBlend( `:De+=` color = sampleAndBlend( `,De+=` color, u_dayTextures[${Re}], u_dayTextureUseWebMercatorT[${Re}] ? textureCoordinates.xz : textureCoordinates.xy, u_dayTextureTexCoordsRectangle[${Re}], u_dayTextureTranslationAndScale[${Re}], ${l?`u_dayTextureAlpha[${Re}]`:"1.0"}, ${f?`u_dayTextureNightAlpha[${Re}]`:"1.0"}, ${f?`u_dayTextureDayAlpha[${Re}]`:"1.0"}, ${o?`u_dayTextureBrightness[${Re}]`:"0.0"}, ${r?`u_dayTextureContrast[${Re}]`:"0.0"}, ${s?`u_dayTextureHue[${Re}]`:"0.0"}, ${a?`u_dayTextureSaturation[${Re}]`:"0.0"}, ${c?`u_dayTextureOneOverGamma[${Re}]`:"0.0"}, ${d?`u_dayTextureSplit[${Re}]`:"0.0"}, ${E?`u_colorsToAlpha[${Re}]`:"vec4(0.0)"}, nightBlend ); `,N&&(De+=` color = czm_branchFreeTernary(texelUnclipped, cutoutAndColorResult, color); `);De+=` return color; }`,Ae.sources.push(De),ye.sources.push(fst(Z)),ye.sources.push(dst(S));let Fe=Kt.fromCache({context:t.context,vertexShaderSource:ye,fragmentShaderSource:Ae,attributeLocations:k.getAttributeLocations()});re=ge[me]=new ust(i,me,this.material,Fe,xe)}return n.surfaceShader=re,re.shaderProgram};fq.prototype.destroy=function(){let e,t,n=this._shadersByTexturesFlags;for(let i in n)if(n.hasOwnProperty(i)){let o=n[i];if(!u(o))continue;for(e in o)o.hasOwnProperty(e)&&(t=o[e],u(t)&&t.shaderProgram.destroy())}return le(this)};var kU=fq;var hst={UNLOADED:0,TRANSITIONING:1,RECEIVED:2,TEXTURE_LOADED:3,READY:4,FAILED:5,INVALID:6,PLACEHOLDER:7},si=Object.freeze(hst);var mst={START:0,LOADING:1,DONE:2,FAILED:3},Zs=Object.freeze(mst);var pst={FAILED:0,UNLOADED:1,RECEIVING:2,RECEIVED:3,TRANSFORMING:4,TRANSFORMED:5,READY:6},lo=Object.freeze(pst);function qo(){this.imagery=[],this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe(0,0,1,1),this.terrainData=void 0,this.vertexArray=void 0,this.tileBoundingRegion=void 0,this.occludeePointInScaledSpace=new h,this.boundingVolumeSourceTile=void 0,this.boundingVolumeIsFromMesh=!1,this.terrainState=lo.UNLOADED,this.mesh=void 0,this.fill=void 0,this.pickBoundingSphere=new se,this.surfaceShader=void 0,this.isClipped=!0,this.clippedByBoundaries=!1}Object.defineProperties(qo.prototype,{eligibleForUnloading:{get:function(){let e=this.terrainState,n=!(e===lo.RECEIVING||e===lo.TRANSFORMING),i=this.imagery;for(let o=0,r=i.length;n&&o<r;++o){let s=i[o];n=!u(s.loadingImagery)||s.loadingImagery.state!==si.TRANSITIONING}return n}},renderedMesh:{get:function(){if(u(this.vertexArray))return this.mesh;if(u(this.fill))return this.fill.mesh}}});var _st=new fe;function dq(e,t,n,i,o,r){let s=e.getExaggeratedPosition(i,o,r);if(u(t)&&t!==te.SCENE3D){let c=n.ellipsoid.cartesianToCartographic(s,_st);s=n.project(c,r),s=h.fromElements(s.z,s.x,s.y,r)}return s}var gst=new h,yst=new h,xst=new h;qo.prototype.pick=function(e,t,n,i,o){let r=this.renderedMesh;if(!u(r))return;let s=r.vertices,a=r.indices,c=r.encoding,l=a.length,f=Number.MAX_VALUE;for(let d=0;d<l;d+=3){let p=a[d],g=a[d+1],m=a[d+2],x=dq(c,t,n,s,p,gst),b=dq(c,t,n,s,g,yst),T=dq(c,t,n,s,m,xst),A=Ki.rayTriangleParametric(e,x,b,T,i);u(A)&&A<f&&A>=0&&(f=A)}return f!==Number.MAX_VALUE?Sn.getPoint(e,f,o):void 0};qo.prototype.freeResources=function(){u(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0),this.terrainData=void 0,this.terrainState=lo.UNLOADED,this.mesh=void 0,this.fill=this.fill&&this.fill.destroy();let e=this.imagery;for(let t=0,n=e.length;t<n;++t)e[t].freeResources();this.imagery.length=0,this.freeVertexArray()};qo.prototype.freeVertexArray=function(){qo._freeVertexArray(this.vertexArray),this.vertexArray=void 0,qo._freeVertexArray(this.wireframeVertexArray),this.wireframeVertexArray=void 0};qo.initialize=function(e,t,n){let i=e.data;u(i)||(i=e.data=new qo),e.state===Zs.START&&(bst(e,t,n),e.state=Zs.LOADING)};qo.processStateMachine=function(e,t,n,i,o,r,s){qo.initialize(e,n,i);let a=e.data;if(e.state===Zs.LOADING&&Tst(e,t,n,i,o,r),s)return;let c=e.renderable;e.renderable=u(a.vertexArray);let l=a.terrainState===lo.READY;e.upsampledFromParent=u(a.terrainData)&&a.terrainData.wasCreatedByUpsampling();let f=a.processImagery(e,n,t);if(l&&f){let d=e._loadedCallbacks,p={};for(let g in d)d.hasOwnProperty(g)&&(d[g](e)||(p[g]=d[g]));e._loadedCallbacks=p,e.state=Zs.DONE}c&&(e.renderable=!0)};qo.prototype.processImagery=function(e,t,n,i){let o=e.data,r=e.upsampledFromParent,s=!1,a=!0,c=o.imagery,l,f;for(l=0,f=c.length;l<f;++l){let d=c[l];if(!u(d.loadingImagery)){r=!1;continue}if(d.loadingImagery.state===si.PLACEHOLDER){let g=d.loadingImagery.imageryLayer;if(g.ready){d.freeResources(),c.splice(l,1),g._createTileImagerySkeletons(e,t,l),--l,f=c.length;continue}else r=!1}let p=d.processStateMachine(e,n,i);a=a&&p,s=s||p||u(d.readyImagery),r=r&&u(d.loadingImagery)&&(d.loadingImagery.state===si.FAILED||d.loadingImagery.state===si.INVALID)}return e.upsampledFromParent=r,e.renderable=e.renderable&&(s||a),a};function S_e(e,t,n,i){let o=e.renderedMesh,r=o.vertices,s=o.encoding,a=r.length/s.stride,c=wc.clone(s);c.hasGeodeticSurfaceNormals=t,c=wc.clone(c);let l=c.stride,f=new Float32Array(a*l);t?s.addGeodeticSurfaceNormals(r,f,n):s.removeGeodeticSurfaceNormals(r,f),o.vertices=f,o.stride=l,o!==e.mesh?(qo._freeVertexArray(e.fill.vertexArray),e.fill.vertexArray=qo._createVertexArrayForMesh(i.context,o)):(qo._freeVertexArray(e.vertexArray),e.vertexArray=qo._createVertexArrayForMesh(i.context,o)),qo._freeVertexArray(e.wireframeVertexArray),e.wireframeVertexArray=void 0}qo.prototype.addGeodeticSurfaceNormals=function(e,t){S_e(this,!0,e,t)};qo.prototype.removeGeodeticSurfaceNormals=function(e){S_e(this,!1,void 0,e)};qo.prototype.updateExaggeration=function(e,t,n){let i=this,o=i.renderedMesh;if(o===void 0)return;let r=t.terrainExaggeration,s=t.terrainExaggerationRelativeHeight,a=r!==1,c=o.encoding,l=c.exaggeration!==r,f=c.exaggerationRelativeHeight!==s;if(l||f){if(l)if(a&&!c.hasGeodeticSurfaceNormals){let d=e.tilingScheme.ellipsoid;i.addGeodeticSurfaceNormals(d,t)}else!a&&c.hasGeodeticSurfaceNormals&&i.removeGeodeticSurfaceNormals(t);if(c.exaggeration=r,c.exaggerationRelativeHeight=s,n!==void 0){n._tileToUpdateHeights.push(e);let d=e.customData,p=d.length;for(let g=0;g<p;g++){let m=d[g];m.level=-1}}}};function bst(e,t,n){let i=t.getTileDataAvailable(e.x,e.y,e.level);if(!u(i)&&u(e.parent)){let o=e.parent,r=o.data;u(r)&&u(r.terrainData)&&(i=r.terrainData.isChildAvailable(o.x,o.y,e.x,e.y))}i===!1&&(e.data.terrainState=lo.FAILED);for(let o=0,r=n.length;o<r;++o){let s=n.get(o);s.show&&s._createTileImagerySkeletons(e,t)}}function Tst(e,t,n,i,o,r){let s=e.data,a=e.parent;if(s.terrainState===lo.FAILED&&a!==void 0&&(a.data!==void 0&&a.data.terrainData!==void 0&&a.data.terrainData.canUpsample!==!1||qo.processStateMachine(a,t,n,i,o,r,!0)),s.terrainState===lo.FAILED&&Ast(s,e,t,n,e.x,e.y,e.level),s.terrainState===lo.UNLOADED&&Cst(s,n,e.x,e.y,e.level),s.terrainState===lo.RECEIVED&&Sst(s,t,n,e.x,e.y,e.level),s.terrainState===lo.TRANSFORMED&&(wst(s,t.context,n,e.x,e.y,e.level,r),s.updateExaggeration(e,t,o)),s.terrainState>=lo.RECEIVED&&s.waterMaskTexture===void 0&&n.hasWaterMask)if(s.terrainData.waterMask!==void 0)Dst(t.context,s);else{let l=s._findAncestorTileWithTerrainData(e);u(l)&&u(l.data.waterMaskTexture)&&(s.waterMaskTexture=l.data.waterMaskTexture,++s.waterMaskTexture.referenceCount,s._computeWaterMaskTranslationAndScale(e,l,s.waterMaskTranslationAndScale))}}function Ast(e,t,n,i,o,r,s){let a=t.parent;if(!a){t.state=Zs.FAILED;return}let c=a.data.terrainData,l=a.x,f=a.y,d=a.level;if(!u(c))return;let p=c.upsample(i.tilingScheme,l,f,d,o,r,s);u(p)&&(e.terrainState=lo.RECEIVING,Promise.resolve(p).then(function(g){u(g)&&(e.terrainData=g,e.terrainState=lo.RECEIVED)}).catch(function(){e.terrainState=lo.FAILED}))}function Cst(e,t,n,i,o){function r(c){if(!u(c)){e.terrainState=lo.UNLOADED,e.request=void 0;return}e.terrainData=c,e.terrainState=lo.RECEIVED,e.request=void 0}function s(c){if(e.request.state===Qn.CANCELLED){e.terrainData=void 0,e.terrainState=lo.UNLOADED,e.request=void 0;return}e.terrainState=lo.FAILED,e.request=void 0;let l=`Failed to obtain terrain tile X: ${n} Y: ${i} Level: ${o}. Error message: "${c}"`;t._requestError=Eo.reportError(t._requestError,t,t.errorEvent,l,n,i,o),t._requestError.retry&&a()}function a(){let c=new Xo({throttle:!1,throttleByServer:!0,type:Qr.TERRAIN});e.request=c;let l=t.requestTileGeometry(n,i,o,c);u(l)?(e.terrainState=lo.RECEIVING,Promise.resolve(l).then(function(f){r(f)}).catch(function(f){s(f)})):(e.terrainState=lo.UNLOADED,e.request=void 0)}a()}var Est={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0,throttle:!0};function Sst(e,t,n,i,o,r){let s=n.tilingScheme,a=Est;a.tilingScheme=s,a.x=i,a.y=o,a.level=r,a.exaggeration=t.terrainExaggeration,a.exaggerationRelativeHeight=t.terrainExaggerationRelativeHeight,a.throttle=!0;let l=e.terrainData.createMesh(a);u(l)&&(e.terrainState=lo.TRANSFORMING,Promise.resolve(l).then(function(f){e.mesh=f,e.terrainState=lo.TRANSFORMED}).catch(function(){e.terrainState=lo.FAILED}))}qo._createVertexArrayForMesh=function(e,t){let n=t.vertices,i=ut.createVertexBuffer({context:e,typedArray:n,usage:Be.STATIC_DRAW}),o=t.encoding.getAttributes(i),r=t.indices.indexBuffers||{},s=r[e.id];if(!u(s)||s.isDestroyed()){let a=t.indices;s=ut.createIndexBuffer({context:e,typedArray:a,usage:Be.STATIC_DRAW,indexDatatype:ke.fromSizeInBytes(a.BYTES_PER_ELEMENT)}),s.vertexArrayDestroyable=!1,s.referenceCount=1,r[e.id]=s,t.indices.indexBuffers=r}else++s.referenceCount;return new ti({context:e,attributes:o,indexBuffer:s})};qo._freeVertexArray=function(e){if(u(e)){let t=e.indexBuffer;e.isDestroyed()||e.destroy(),u(t)&&!t.isDestroyed()&&u(t.referenceCount)&&(--t.referenceCount,t.referenceCount===0&&t.destroy())}};function wst(e,t,n,i,o,r,s){e.vertexArray=qo._createVertexArrayForMesh(t,e.mesh),e.terrainState=lo.READY,e.fill=e.fill&&e.fill.destroy(s)}function vst(e){let t=e.cache.tile_waterMaskData;if(!u(t)){let n=Pt.create({context:e,pixelFormat:rt.LUMINANCE,pixelDatatype:Ye.UNSIGNED_BYTE,source:{arrayBufferView:new Uint8Array([255]),width:1,height:1}});n.referenceCount=1;let i=new un({wrapS:Dn.CLAMP_TO_EDGE,wrapT:Dn.CLAMP_TO_EDGE,minificationFilter:an.LINEAR,magnificationFilter:Ci.LINEAR});t={allWaterTexture:n,sampler:i,destroy:function(){this.allWaterTexture.destroy()}},e.cache.tile_waterMaskData=t}return t}function Dst(e,t){let n=t.terrainData.waterMask,i=vst(e),o,r=n.length;if(r===1)if(n[0]!==0)o=i.allWaterTexture;else return;else{let s=Math.sqrt(r);o=Pt.create({context:e,pixelFormat:rt.LUMINANCE,pixelDatatype:Ye.UNSIGNED_BYTE,source:{width:s,height:s,arrayBufferView:n},sampler:i.sampler,flipY:!1}),o.referenceCount=0}++o.referenceCount,t.waterMaskTexture=o,oe.fromElements(0,0,1,1,t.waterMaskTranslationAndScale)}qo.prototype._findAncestorTileWithTerrainData=function(e){let t=e.parent;for(;u(t)&&(!u(t.data)||!u(t.data.terrainData)||t.data.terrainData.wasCreatedByUpsampling());)t=t.parent;return t};qo.prototype._computeWaterMaskTranslationAndScale=function(e,t,n){let i=t.rectangle,o=e.rectangle,r=o.width,s=o.height,a=r/i.width,c=s/i.height;return n.x=a*(o.west-i.west)/r,n.y=c*(o.south-i.south)/s,n.z=a,n.w=c,n};var Bd=qo;var w_e=/{[^}]+}/g,v_e={x:Rst,y:Lst,z:Bst,s:kst,reverseX:Mst,reverseY:Nst,reverseZ:Fst,westDegrees:Ust,southDegrees:Vst,eastDegrees:zst,northDegrees:Hst,westProjected:Gst,southProjected:Wst,eastProjected:jst,northProjected:qst,width:Yst,height:Xst},Ist=yt(v_e,{i:Kst,j:Zst,reverseI:$st,reverseJ:Qst,longitudeDegrees:eat,latitudeDegrees:tat,longitudeProjected:nat,latitudeProjected:iat,format:rat});function RD(e){e=y(e,y.EMPTY_OBJECT),this._errorEvent=new pe;let t=ve.createIfNeeded(e.url),n=ve.createIfNeeded(e.pickFeaturesUrl);this._resource=t,this._urlSchemeZeroPadding=e.urlSchemeZeroPadding,this._getFeatureInfoFormats=e.getFeatureInfoFormats,this._pickFeaturesResource=n;let i=e.subdomains;Array.isArray(i)?i=i.slice():u(i)&&i.length>0?i=i.split(""):i=["a","b","c"],this._subdomains=i,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._minimumLevel=y(e.minimumLevel,0),this._maximumLevel=e.maximumLevel,this._tilingScheme=y(e.tilingScheme,new jr({ellipsoid:e.ellipsoid})),this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._rectangle=ce.intersection(this._rectangle,this._tilingScheme.rectangle),this._tileDiscardPolicy=e.tileDiscardPolicy;let o=e.credit;typeof o=="string"&&(o=new wt(o)),this._credit=o,this._hasAlphaChannel=y(e.hasAlphaChannel,!0);let r=e.customTags,s=yt(v_e,r),a=yt(Ist,r);this._tags=s,this._pickFeaturesTags=a,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this.enablePickFeatures=y(e.enablePickFeatures,!0)}Object.defineProperties(RD.prototype,{url:{get:function(){return this._resource.url}},urlSchemeZeroPadding:{get:function(){return this._urlSchemeZeroPadding}},pickFeaturesUrl:{get:function(){return this._pickFeaturesResource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return this._hasAlphaChannel}}});RD.prototype.getTileCredits=function(e,t,n){};RD.prototype.requestImage=function(e,t,n,i){return ml.loadImage(this,Pst(this,e,t,n,i))};RD.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures||!u(this._pickFeaturesResource)||this._getFeatureInfoFormats.length===0)return;let r=0,s=this;function a(l,f){return l.callback(f)}function c(){if(r>=s._getFeatureInfoFormats.length)return Promise.resolve([]);let l=s._getFeatureInfoFormats[r],f=Ost(s,e,t,n,i,o,l.format);return++r,l.type==="json"?f.fetchJson().then(l.callback).catch(c):l.type==="xml"?f.fetchXML().then(l.callback).catch(c):l.type==="text"||l.type==="html"?f.fetchText().then(l.callback).catch(c):f.fetch({responseType:l.format}).then(a.bind(void 0,l)).catch(c)}return c()};var UU=!1,du=new ce,VU=!1,MD=new ce;function Pst(e,t,n,i,o){UU=!1,VU=!1;let r=e._resource,s=r.getUrlComponent(!0),a=e._tags,c={},l=s.match(w_e);return u(l)&&l.forEach(function(f){let d=f.substring(1,f.length-1);u(a[d])&&(c[d]=a[d](e,t,n,i))}),r.getDerivedResource({request:o,templateValues:c})}var hq=!1,nE=new H,mq=!1;function Ost(e,t,n,i,o,r,s){UU=!1,VU=!1,hq=!1,mq=!1;let a=e._pickFeaturesResource,c=a.getUrlComponent(!0),l=e._pickFeaturesTags,f={},d=c.match(w_e);return u(d)&&d.forEach(function(p){let g=p.substring(1,p.length-1);u(l[g])&&(f[g]=l[g](e,t,n,i,o,r,s))}),a.getDerivedResource({templateValues:f})}function iE(e,t,n){if(e&&e.urlSchemeZeroPadding&&e.urlSchemeZeroPadding.hasOwnProperty(t)){let i=e.urlSchemeZeroPadding[t];if(typeof i=="string"){let o=i.length;o>1&&(n=n.length>=o?n:new Array(o-n.toString().length+1).join("0")+n)}}return n}function Rst(e,t,n,i){return iE(e,"{x}",t)}function Mst(e,t,n,i){let o=e.tilingScheme.getNumberOfXTilesAtLevel(i)-t-1;return iE(e,"{reverseX}",o)}function Lst(e,t,n,i){return iE(e,"{y}",n)}function Nst(e,t,n,i){let o=e.tilingScheme.getNumberOfYTilesAtLevel(i)-n-1;return iE(e,"{reverseY}",o)}function Fst(e,t,n,i){let o=e.maximumLevel,r=u(o)&&i<o?o-i-1:i;return iE(e,"{reverseZ}",r)}function Bst(e,t,n,i){return iE(e,"{z}",i)}function kst(e,t,n,i){let o=(t+n+i)%e._subdomains.length;return e._subdomains[o]}function zU(e,t,n,i){UU||(e.tilingScheme.tileXYToRectangle(t,n,i,du),du.west=P.toDegrees(du.west),du.south=P.toDegrees(du.south),du.east=P.toDegrees(du.east),du.north=P.toDegrees(du.north),UU=!0)}function Ust(e,t,n,i){return zU(e,t,n,i),du.west}function Vst(e,t,n,i){return zU(e,t,n,i),du.south}function zst(e,t,n,i){return zU(e,t,n,i),du.east}function Hst(e,t,n,i){return zU(e,t,n,i),du.north}function HU(e,t,n,i){VU||(e.tilingScheme.tileXYToNativeRectangle(t,n,i,MD),VU=!0)}function Gst(e,t,n,i){return HU(e,t,n,i),MD.west}function Wst(e,t,n,i){return HU(e,t,n,i),MD.south}function jst(e,t,n,i){return HU(e,t,n,i),MD.east}function qst(e,t,n,i){return HU(e,t,n,i),MD.north}function Yst(e,t,n,i){return e.tileWidth}function Xst(e,t,n,i){return e.tileHeight}function Kst(e,t,n,i,o,r,s){return GU(e,t,n,i,o,r),nE.x}function Zst(e,t,n,i,o,r,s){return GU(e,t,n,i,o,r),nE.y}function $st(e,t,n,i,o,r,s){return GU(e,t,n,i,o,r),e.tileWidth-nE.x-1}function Qst(e,t,n,i,o,r,s){return GU(e,t,n,i,o,r),e.tileHeight-nE.y-1}var Jst=new ce,tE=new h;function GU(e,t,n,i,o,r,s){if(hq)return;pq(e,t,n,i,o,r);let a=tE,c=e.tilingScheme.tileXYToNativeRectangle(t,n,i,Jst);nE.x=e.tileWidth*(a.x-c.west)/c.width|0,nE.y=e.tileHeight*(c.north-a.y)/c.height|0,hq=!0}function eat(e,t,n,i,o,r,s){return P.toDegrees(o)}function tat(e,t,n,i,o,r,s){return P.toDegrees(r)}function nat(e,t,n,i,o,r,s){return pq(e,t,n,i,o,r),tE.x}function iat(e,t,n,i,o,r,s){return pq(e,t,n,i,o,r),tE.y}var oat=new fe;function pq(e,t,n,i,o,r,s){if(!mq){if(e.tilingScheme.projection instanceof Di)tE.x=P.toDegrees(o),tE.y=P.toDegrees(r);else{let a=oat;a.longitude=o,a.latitude=r,e.tilingScheme.projection.project(a,tE)}mq=!0}}function rat(e,t,n,i,o,r,s){return s}var Za=RD;function pf(e){Za.call(this,e)}pf._requestMetadata=async function(e,t,n,i){try{let o=await n.fetchXML();return pf._metadataSuccess(o,e,t,n,i)}catch(o){if(o instanceof Em)return pf._metadataFailure(e,t);throw o}};pf.fromUrl=async function(e,t){let n=ve.createIfNeeded(e);n.appendForwardSlash();let i=n,o=n.getDerivedResource({url:"tilemapresource.xml"});t=y(t,y.EMPTY_OBJECT);let r=await pf._requestMetadata(t,i,o);return new pf(r)};u(Object.create)&&(pf.prototype=Object.create(Za.prototype),pf.prototype.constructor=pf);function D_e(e,t){return e.west<t.rectangle.west&&(e.west=t.rectangle.west),e.east>t.rectangle.east&&(e.east=t.rectangle.east),e.south<t.rectangle.south&&(e.south=t.rectangle.south),e.north>t.rectangle.north&&(e.north=t.rectangle.north),e}function I_e(e,t,n){let i=e.positionToTileXY(ce.southwest(t),n),o=e.positionToTileXY(ce.northeast(t),n);return(Math.abs(o.x-i.x)+1)*(Math.abs(o.y-i.y)+1)>4?0:n}pf._metadataSuccess=function(e,t,n,i,o){let r=/tileformat/i,s=/tileset/i,a=/tilesets/i,c=/boundingbox/i,l,f,d,p=[],g=e.childNodes[0].childNodes;for(let R=0;R<g.length;R++)if(r.test(g.item(R).nodeName))l=g.item(R);else if(a.test(g.item(R).nodeName)){d=g.item(R);let N=g.item(R).childNodes;for(let F=0;F<N.length;F++)s.test(N.item(F).nodeName)&&p.push(N.item(F))}else c.test(g.item(R).nodeName)&&(f=g.item(R));let m;if(!u(d)||!u(f))throw m=`Unable to find expected tilesets or bbox attributes in ${i.url}.`,u(o)&&Eo.reportError(void 0,o,o.errorEvent,m),new ue(m);let x=y(t.fileExtension,l.getAttribute("extension")),b=y(t.tileWidth,parseInt(l.getAttribute("width"),10)),T=y(t.tileHeight,parseInt(l.getAttribute("height"),10)),A=y(t.minimumLevel,parseInt(p[0].getAttribute("order"),10)),C=y(t.maximumLevel,parseInt(p[p.length-1].getAttribute("order"),10)),S=d.getAttribute("profile"),w=t.tilingScheme;if(!u(w))if(S==="geodetic"||S==="global-geodetic")w=new Hi({ellipsoid:t.ellipsoid});else if(S==="mercator"||S==="global-mercator")w=new jr({ellipsoid:t.ellipsoid});else throw m=`${i.url} specifies an unsupported profile attribute, ${S}.`,u(o)&&Eo.reportError(void 0,o,o.errorEvent,m),new ue(m);let D=ce.clone(t.rectangle);if(!u(D)){let R,N,F,_;y(t.flipXY,!1)?(F=new H(parseFloat(f.getAttribute("miny")),parseFloat(f.getAttribute("minx"))),_=new H(parseFloat(f.getAttribute("maxy")),parseFloat(f.getAttribute("maxx")))):(F=new H(parseFloat(f.getAttribute("minx")),parseFloat(f.getAttribute("miny"))),_=new H(parseFloat(f.getAttribute("maxx")),parseFloat(f.getAttribute("maxy"))));let v=S==="geodetic"||S==="mercator";if(w.projection instanceof Di||v)R=fe.fromDegrees(F.x,F.y),N=fe.fromDegrees(_.x,_.y);else{let I=w.projection;R=I.unproject(F),N=I.unproject(_)}D=new ce(R.longitude,R.latitude,N.longitude,N.latitude)}return D=D_e(D,w),A=I_e(w,D,A),{url:n.getDerivedResource({url:`{z}/{x}/{reverseY}.${x}`}),tilingScheme:w,rectangle:D,tileWidth:b,tileHeight:T,minimumLevel:A,maximumLevel:C,tileDiscardPolicy:t.tileDiscardPolicy,credit:t.credit}};pf._metadataFailure=function(e,t){let n=y(e.fileExtension,"png"),i=y(e.tileWidth,256),o=y(e.tileHeight,256),r=e.maximumLevel,s=u(e.tilingScheme)?e.tilingScheme:new jr({ellipsoid:e.ellipsoid}),a=y(e.rectangle,s.rectangle);a=D_e(a,s);let c=I_e(s,a,e.minimumLevel);return{url:t.getDerivedResource({url:`{z}/{x}/{reverseY}.${n}`}),tilingScheme:s,rectangle:a,tileWidth:i,tileHeight:o,minimumLevel:c,maximumLevel:r,tileDiscardPolicy:e.tileDiscardPolicy,credit:e.credit}};var Px=pf;function P_e(e){this.channel=e.channel,this.ellipsoid=e.ellipsoid,this.tilingScheme=void 0,this.version=void 0}P_e.prototype.build=function(e){e._channel=this.channel,e._version=this.version,e._tilingScheme=this.tilingScheme};function sat(e,t){let n;try{n=JSON.parse(e)}catch{n=JSON.parse(e.replace(/([\[\{,])[\n\r ]*([A-Za-z0-9]+)[\n\r ]*:/g,'$1"$2":'))}let i;for(let o=0;o<n.layers.length;o++)if(n.layers[o].id===t.channel){i=n.layers[o];break}if(!u(i)){let o=`Could not find layer with channel (id) of ${t.channel}.`;throw new ue(o)}if(!u(i.version)){let o=`Could not find a version in channel (id) ${t.channel}.`;throw new ue(o)}if(t.version=i.version,u(n.projection)&&n.projection==="flat")t.tilingScheme=new Hi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new ce(-Math.PI,-Math.PI,Math.PI,Math.PI),ellipsoid:t.ellipsoid});else if(!u(n.projection)||n.projection==="mercator")t.tilingScheme=new jr({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,ellipsoid:t.ellipsoid});else{let o=`Unsupported projection ${n.projection}.`;throw new ue(o)}return!0}function aat(e,t,n){let i=`An error occurred while accessing ${t.url}.`;throw u(e)&&u(e.message)&&(i+=`: ${e.message}`),Eo.reportError(void 0,n,u(n)?n._errorEvent:void 0,i),new ue(i)}async function cat(e,t,n){try{let i=await e.fetchText();sat(i,t)}catch(i){aat(i,e,n)}}function yl(e){e=y(e,{}),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=1.9,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._channel=e.channel,this._requestType="ImageryMaps",this._credit=new wt(`<a href="http://www.google.com/enterprise/mapsearth/products/earthenterprise.html"><img src="${yl.logoUrl}" title="Google Imagery"/></a>`),this._tilingScheme=void 0,this._version=void 0,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=e.maximumLevel,this._errorEvent=new pe}Object.defineProperties(yl.prototype,{url:{get:function(){return this._url}},path:{get:function(){return this._path}},proxy:{get:function(){return this._resource.proxy}},channel:{get:function(){return this._channel}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},version:{get:function(){return this._version}},requestType:{get:function(){return this._requestType}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}}});yl.fromUrl=async function(e,t,n){n=y(n,{});let i=y(n.path,"/default_map"),o=ve.createIfNeeded(e).getDerivedResource({url:i[0]==="/"?i.substring(1):i});o.appendForwardSlash();let r=o.getDerivedResource({url:"query",queryParameters:{request:"Json",vars:"geeServerDefs",is2d:"t"}}),s=new P_e(n);s.channel=t,await cat(r,s);let a=new yl(n);return s.build(a),a._resource=o,a._url=e,a._path=i,a};yl.prototype.getTileCredits=function(e,t,n){};yl.prototype.requestImage=function(e,t,n,i){let o=this._resource.getDerivedResource({url:"query",request:i,queryParameters:{request:this._requestType,channel:this._channel,version:this._version,x:e,y:t,z:n+1}});return ml.loadImage(this,o)};yl.prototype.pickFeatures=function(e,t,n,i,o){};yl._logoUrl=void 0;Object.defineProperties(yl,{logoUrl:{get:function(){return u(yl._logoUrl)||(yl._logoUrl=Jt("Assets/Images/google_earth_credit.png")),yl._logoUrl},set:function(e){yl._logoUrl=e}}});var WU=yl;var lat=/\/$/,O_e=new wt('© <a href="https://www.mapbox.com/about/maps/">Mapbox</a> © <a href="http://www.openstreetmap.org/copyright">OpenStreetMap</a> <strong><a href="https://www.mapbox.com/map-feedback/">Improve this map</a></strong>');function oE(e){e=y(e,y.EMPTY_OBJECT);let t=e.mapId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let i=ve.createIfNeeded(y(e.url,"https://{s}.tiles.mapbox.com/v4/"));this._mapId=t,this._accessToken=n;let o=y(e.format,"png");/\./.test(o)||(o=`.${o}`),this._format=o;let r=i.getUrlComponent();lat.test(r)||(r+="/"),r+=`${t}/{z}/{x}/{y}${this._format}`,i.url=r,i.setQueryParameters({access_token:n});let s;u(e.credit)?(s=e.credit,typeof s=="string"&&(s=new wt(s))):s=O_e,this._resource=i,this._imageryProvider=new Za({url:i,credit:s,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties(oE.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});oE.prototype.getTileCredits=function(e,t,n){};oE.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};oE.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};oE._defaultCredit=O_e;var jU=oE;function Ox(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=y(e.rectangle,ce.MAX_VALUE),n=new Hi({rectangle:t,numberOfLevelZeroTilesX:1,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});this._tilingScheme=n,this._image=void 0,this._texture=void 0,this._hasError=!1,this._errorEvent=new pe;let i=e.credit;typeof i=="string"&&(i=new wt(i)),this._credit=i;let o=ve.createIfNeeded(e.url);this._resource=o,this._tileWidth=e.tileWidth,this._tileHeight=e.tileHeight}Object.defineProperties(Ox.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return 0}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}}});function uat(e,t,n,i){let o=`Failed to load image ${e.url}`;u(t)&&u(t.message)&&(o+=`: ${t.message}`);let r=Eo.reportError(i,n,u(n)?n._errorEvent:void 0,o,0,0,0,t);if(r.retry)return _q(e,n,r);throw u(n)&&(n._hasError=!0),new ue(o)}async function _q(e,t,n){try{return await ml.loadImage(null,e)}catch(i){return uat(e,i,t,n)}}Ox.fromUrl=async function(e,t){let n=ve.createIfNeeded(e),i=await _q(n);t=y(t,y.EMPTY_OBJECT);let o=new Ox({...t,url:e,tileWidth:i.width,tileHeight:i.height});return o._image=i,o};Ox.prototype.getTileCredits=function(e,t,n){};Ox.prototype.requestImage=async function(e,t,n,i){if(!this._hasError&&!u(this._image)){let o=await _q(this._resource,this);return this._image=o,Eo.reportSuccess(this._errorEvent),o}return this._image};Ox.prototype.pickFeatures=function(e,t,n,i,o){};var qU=Ox;function LD(e){e=y(e,y.EMPTY_OBJECT),this._tileCache={},this._tilesRequestedForInterval=[];let t=this._clock=e.clock;this._times=e.times,this._requestImageFunction=e.requestImageFunction,this._reloadFunction=e.reloadFunction,this._currentIntervalIndex=-1,t.onTick.addEventListener(this._clockOnTick,this),this._clockOnTick(t)}Object.defineProperties(LD.prototype,{clock:{get:function(){return this._clock},set:function(e){this._clock!==e&&(this._clock=e,this._clockOnTick(e),this._reloadFunction())}},times:{get:function(){return this._times},set:function(e){this._times!==e&&(this._times=e,this._clockOnTick(this._clock),this._reloadFunction())}},currentInterval:{get:function(){return this._times.get(this._currentIntervalIndex)}}});LD.prototype.getFromCache=function(e,t,n,i){let o=R_e(e,t,n),r,s=this._tileCache[this._currentIntervalIndex];if(u(s)&&u(s[o])){let a=s[o];r=a.promise.catch(function(c){throw i.state=a.request.state,c}),delete s[o]}return r};LD.prototype.checkApproachingInterval=function(e,t,n,i){let o=R_e(e,t,n),r=this._tilesRequestedForInterval,s=M_e(this),a={key:o,priorityFunction:i.priorityFunction};(!u(s)||!L_e(this,a,s))&&r.push(a),r.length>=512&&r.splice(0,256)};LD.prototype._clockOnTick=function(e){let t=e.currentTime,i=this._times.indexOf(t),o=this._currentIntervalIndex;if(i!==o){let s=this._tileCache[o];for(let a in s)s.hasOwnProperty(a)&&s[a].request.cancel();delete this._tileCache[o],this._tilesRequestedForInterval=[],this._currentIntervalIndex=i,this._reloadFunction();return}let r=M_e(this);if(u(r)){let s=this._tilesRequestedForInterval,a=!0;for(;a&&s.length!==0;){let c=s.pop();a=L_e(this,c,r),a||s.push(c)}}};function R_e(e,t,n){return`${e}-${t}-${n}`}function fat(e){let t=e.split("-");if(t.length===3)return{x:Number(t[0]),y:Number(t[1]),level:Number(t[2])}}function M_e(e){let t=e._times;if(!u(t))return;let n=e._clock,i=n.currentTime,o=n.canAnimate&&n.shouldAnimate,r=n.multiplier;if(!o&&r!==0)return;let s,a=t.indexOf(i);if(a<0)return;let c=t.get(a);return r>0?(s=J.secondsDifference(c.stop,i),++a):(s=J.secondsDifference(c.start,i),--a),s/=r,a>=0&&s<=5?t.get(a):void 0}function L_e(e,t,n){let i=e._times.indexOf(n.start),o=e._tileCache,r=o[i];u(r)||(r=o[i]={});let s=t.key;if(u(r[s]))return!0;let a=fat(s),c=new Xo({throttle:!1,throttleByServer:!0,type:Qr.IMAGERY,priorityFunction:t.priorityFunction}),l=e._requestImageFunction(a.x,a.y,a.level,c,n);return u(l)?(r[s]={promise:l,request:c},!0):!1}var rE=LD;var dat=[3034,3035,3042,3043,3044],hat=[4471,4559];function kd(e){if(e=y(e,y.EMPTY_OBJECT),u(e.times)&&!u(e.clock))throw new de("options.times was specified, so options.clock is required.");this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._getFeatureInfoUrl=y(e.getFeatureInfoUrl,e.url);let t=ve.createIfNeeded(e.url),n=ve.createIfNeeded(this._getFeatureInfoUrl);t.setQueryParameters(kd.DefaultParameters,!0),n.setQueryParameters(kd.GetFeatureInfoDefaultParameters,!0),u(e.parameters)&&t.setQueryParameters(N_e(e.parameters)),u(e.getFeatureInfoParameters)&&n.setQueryParameters(N_e(e.getFeatureInfoParameters));let i=this;this._reload=void 0,u(e.times)&&(this._timeDynamicImagery=new rE({clock:e.clock,times:e.times,requestImageFunction:function(s,a,c,l,f){return F_e(i,s,a,c,l,f)},reloadFunction:function(){u(i._reload)&&i._reload()}}));let o={};if(o.layers=e.layers,o.bbox="{westProjected},{southProjected},{eastProjected},{northProjected}",o.width="{width}",o.height="{height}",parseFloat(t.queryParameters.version)>=1.3){o.crs=y(e.crs,e.tilingScheme&&e.tilingScheme.projection instanceof Pi?"EPSG:3857":"CRS:84");let s=o.crs.split(":");if(s[0]==="EPSG"&&s.length===2){let a=Number(s[1]);(a>=4e3&&a<5e3&&!hat.includes(a)||dat.includes(a))&&(o.bbox="{southProjected},{westProjected},{northProjected},{eastProjected}")}}else o.srs=y(e.srs,e.tilingScheme&&e.tilingScheme.projection instanceof Pi?"EPSG:3857":"EPSG:4326");t.setQueryParameters(o,!0),n.setQueryParameters(o,!0);let r={query_layers:e.layers,info_format:"{format}"};parseFloat(n.queryParameters.version)>=1.3?(r.i="{i}",r.j="{j}"):(r.x="{i}",r.y="{j}"),n.setQueryParameters(r,!0),this._resource=t,this._pickFeaturesResource=n,this._layers=e.layers,this._tileProvider=new Za({url:t,pickFeaturesUrl:n,tilingScheme:y(e.tilingScheme,new Hi({ellipsoid:e.ellipsoid})),rectangle:e.rectangle,tileWidth:e.tileWidth,tileHeight:e.tileHeight,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,subdomains:e.subdomains,tileDiscardPolicy:e.tileDiscardPolicy,credit:e.credit,getFeatureInfoFormats:y(e.getFeatureInfoFormats,kd.DefaultGetFeatureInfoFormats),enablePickFeatures:e.enablePickFeatures})}function F_e(e,t,n,i,o,r){let s=u(r)?r.data:void 0,a=e._tileProvider;return u(s)&&a._resource.setQueryParameters(s),a.requestImage(t,n,i,o)}function mat(e,t,n,i,o,r,s){let a=u(s)?s.data:void 0,c=e._tileProvider;return u(a)&&c._pickFeaturesResource.setQueryParameters(a),c.pickFeatures(t,n,i,o,r)}Object.defineProperties(kd.prototype,{url:{get:function(){return this._resource._url}},proxy:{get:function(){return this._resource.proxy}},layers:{get:function(){return this._layers}},tileWidth:{get:function(){return this._tileProvider.tileWidth}},tileHeight:{get:function(){return this._tileProvider.tileHeight}},maximumLevel:{get:function(){return this._tileProvider.maximumLevel}},minimumLevel:{get:function(){return this._tileProvider.minimumLevel}},tilingScheme:{get:function(){return this._tileProvider.tilingScheme}},rectangle:{get:function(){return this._tileProvider.rectangle}},tileDiscardPolicy:{get:function(){return this._tileProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._tileProvider.errorEvent}},credit:{get:function(){return this._tileProvider.credit}},hasAlphaChannel:{get:function(){return this._tileProvider.hasAlphaChannel}},enablePickFeatures:{get:function(){return this._tileProvider.enablePickFeatures},set:function(e){this._tileProvider.enablePickFeatures=e}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},getFeatureInfoUrl:{get:function(){return this._getFeatureInfoUrl}}});kd.prototype.getTileCredits=function(e,t,n){return this._tileProvider.getTileCredits(e,t,n)};kd.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return u(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),u(o)||(o=F_e(this,e,t,n,i,s)),u(o)&&u(r)&&r.checkApproachingInterval(e,t,n,i),o};kd.prototype.pickFeatures=function(e,t,n,i,o){let r=this._timeDynamicImagery,s=u(r)?r.currentInterval:void 0;return mat(this,e,t,n,i,o,s)};kd.DefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetMap",styles:"",format:"image/jpeg"});kd.GetFeatureInfoDefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetFeatureInfo"});kd.DefaultGetFeatureInfoFormats=Object.freeze([Object.freeze(new eE("json","application/json")),Object.freeze(new eE("xml","text/xml")),Object.freeze(new eE("text","text/html"))]);function N_e(e){let t={};for(let n in e)e.hasOwnProperty(n)&&(t[n.toLowerCase()]=e[n]);return t}var YU=kd;var pat=Object.freeze({service:"WMTS",version:"1.0.0",request:"GetTile"});function ND(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=ve.createIfNeeded(e.url),n=e.style,i=e.tileMatrixSetID,o=t.url,r=o.match(/{/g);if(!u(r)||r.length===1&&/{s}/.test(o))t.setQueryParameters(pat),this._useKvp=!0;else{let d={style:n,Style:n,TileMatrixSet:i};t.setTemplateValues(d),this._useKvp=!1}this._resource=t,this._layer=e.layer,this._style=n,this._tileMatrixSetID=i,this._tileMatrixLabels=e.tileMatrixLabels,this._format=y(e.format,"image/jpeg"),this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=u(e.tilingScheme)?e.tilingScheme:new jr({ellipsoid:e.ellipsoid}),this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._minimumLevel=y(e.minimumLevel,0),this._maximumLevel=e.maximumLevel,this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._dimensions=e.dimensions;let s=this;this._reload=void 0,u(e.times)&&(this._timeDynamicImagery=new rE({clock:e.clock,times:e.times,requestImageFunction:function(d,p,g,m,x){return B_e(s,d,p,g,m,x)},reloadFunction:function(){u(s._reload)&&s._reload()}}));let a=this._tilingScheme.positionToTileXY(ce.southwest(this._rectangle),this._minimumLevel),c=this._tilingScheme.positionToTileXY(ce.northeast(this._rectangle),this._minimumLevel),l=(Math.abs(c.x-a.x)+1)*(Math.abs(c.y-a.y)+1);this._errorEvent=new pe;let f=e.credit;this._credit=typeof f=="string"?new wt(f):f,this._subdomains=e.subdomains,Array.isArray(this._subdomains)?this._subdomains=this._subdomains.slice():u(this._subdomains)&&this._subdomains.length>0?this._subdomains=this._subdomains.split(""):this._subdomains=["a","b","c"]}function B_e(e,t,n,i,o,r){let s=e._tileMatrixLabels,a=u(s)?s[i]:i.toString(),c=e._subdomains,l=e._dimensions,f=u(r)?r.data:void 0,d,p;if(!e._useKvp)p={TileMatrix:a,TileRow:n.toString(),TileCol:t.toString(),s:c[(t+n+i)%c.length]},d=e._resource.getDerivedResource({request:o}),d.setTemplateValues(p),u(l)&&d.setTemplateValues(l),u(f)&&d.setTemplateValues(f);else{let g={};g.tilematrix=a,g.layer=e._layer,g.style=e._style,g.tilerow=n,g.tilecol=t,g.tilematrixset=e._tileMatrixSetID,g.format=e._format,u(l)&&(g=yt(g,l)),u(f)&&(g=yt(g,f)),p={s:c[(t+n+i)%c.length]},d=e._resource.getDerivedResource({queryParameters:g,request:o}),d.setTemplateValues(p)}return ml.loadImage(e,d)}Object.defineProperties(ND.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},format:{get:function(){return this._format}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},dimensions:{get:function(){return this._dimensions},set:function(e){this._dimensions!==e&&(this._dimensions=e,u(this._reload)&&this._reload())}}});ND.prototype.getTileCredits=function(e,t,n){};ND.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return u(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),u(o)||(o=B_e(this,e,t,n,i,s)),u(o)&&u(r)&&r.checkApproachingInterval(e,t,n,i),o};ND.prototype.pickFeatures=function(e,t,n,i,o){};var XU=ND;var _at={ARCGIS_MAPSERVER:hy.fromUrl,BING:async(e,t)=>jk.fromUrl(e,t),GOOGLE_EARTH:async(e,t)=>{let n=t.channel;return delete t.channel,WU.fromUrl(e,n,t)},MAPBOX:(e,t)=>new jU({url:e,...t}),SINGLE_TILE:qU.fromUrl,TMS:Px.fromUrl,URL_TEMPLATE:(e,t)=>new Za({url:e,...t}),WMS:(e,t)=>new YU({url:e,...t}),WMTS:(e,t)=>new XU({url:e,...t})};function cm(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileCredits=void 0,this._errorEvent=new pe}Object.defineProperties(cm.prototype,{rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}},proxy:{get:function(){}}});cm.fromAssetId=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=mh._createEndpointResource(e,t),i=e.toString()+t.accessToken+t.server,o=cm._endpointCache[i];u(o)||(o=n.fetchJson(),cm._endpointCache[i]=o);let r=await o;if(r.type!=="IMAGERY")throw new ue(`Cesium ion asset ${e} is not an imagery asset.`);let s,a=r.externalType;if(!u(a))s=await Px.fromUrl(new mh(r,n));else{let l=_at[a];if(!u(l))throw new ue(`Unrecognized Cesium ion imagery type: ${a}`);let f={...r.options},d=f.url;delete f.url,s=await l(d,f)}let c=new cm(t);return s.errorEvent.addEventListener(function(l){l.provider=c,c._errorEvent.raiseEvent(l)}),c._tileCredits=mh.getCreditsFromEndpoint(r,n),c._imageryProvider=s,c};cm.prototype.getTileCredits=function(e,t,n){let i=this._imageryProvider.getTileCredits(e,t,n);return u(i)?this._tileCredits.concat(i):this._tileCredits};cm.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};cm.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};cm._endpointCache={};var xy=cm;var gat={AERIAL:2,AERIAL_WITH_LABELS:3,ROAD:4},by=Object.freeze(gat);function yat(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.style,by.AERIAL);return xy.fromAssetId(t)}var Ty=yat;var KU=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(u_texture, v_textureCoordinates); } `;var ZU=`in vec4 position; in float webMercatorT; uniform vec2 u_textureDimensions; out vec2 v_textureCoordinates; void main() { v_textureCoordinates = vec2(position.x, webMercatorT); gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0)); } `;function sE(e,t,n,i,o){if(this.imageryLayer=e,this.x=t,this.y=n,this.level=i,this.request=void 0,i!==0){let r=t/2|0,s=n/2|0,a=i-1;this.parent=e.getImageryFromCache(r,s,a)}this.state=si.UNLOADED,this.imageUrl=void 0,this.image=void 0,this.texture=void 0,this.textureWebMercator=void 0,this.credits=void 0,this.referenceCount=0,!u(o)&&e.ready&&(o=e.imageryProvider.tilingScheme.tileXYToRectangle(t,n,i)),this.rectangle=o}sE.createPlaceholder=function(e){let t=new sE(e,0,0,0);return t.addReference(),t.state=si.PLACEHOLDER,t};sE.prototype.addReference=function(){++this.referenceCount};sE.prototype.releaseReference=function(){return--this.referenceCount,this.referenceCount===0?(this.imageryLayer.removeImageryFromCache(this),u(this.parent)&&this.parent.releaseReference(),u(this.image)&&u(this.image.destroy)&&this.image.destroy(),u(this.texture)&&this.texture.destroy(),u(this.textureWebMercator)&&this.texture!==this.textureWebMercator&&this.textureWebMercator.destroy(),le(this),0):this.referenceCount};sE.prototype.processStateMachine=function(e,t,n){this.state===si.UNLOADED&&!n&&(this.state=si.TRANSITIONING,this.imageryLayer._requestImagery(this)),this.state===si.RECEIVED&&(this.state=si.TRANSITIONING,this.imageryLayer._createTexture(e.context,this));let i=this.state===si.READY&&t&&!this.texture;(this.state===si.TEXTURE_LOADED||i)&&(this.state=si.TRANSITIONING,this.imageryLayer._reprojectTexture(e,this,t))};var FD=sE;function gq(e,t,n){this.readyImagery=void 0,this.loadingImagery=e,this.textureCoordinateRectangle=t,this.textureTranslationAndScale=void 0,this.useWebMercatorT=n}gq.prototype.freeResources=function(){u(this.readyImagery)&&this.readyImagery.releaseReference(),u(this.loadingImagery)&&this.loadingImagery.releaseReference()};gq.prototype.processStateMachine=function(e,t,n){let i=this.loadingImagery,o=i.imageryLayer;if(i.processStateMachine(t,!this.useWebMercatorT,n),i.state===si.READY)return u(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=this.loadingImagery,this.loadingImagery=void 0,this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this),!0;let r=i.parent,s;for(;u(r)&&(r.state!==si.READY||!this.useWebMercatorT&&!u(r.texture));)r.state!==si.FAILED&&r.state!==si.INVALID&&(s=s||r),r=r.parent;return this.readyImagery!==r&&(u(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=r,u(r)&&(r.addReference(),this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this))),i.state===si.FAILED||i.state===si.INVALID?u(s)?(s.processStateMachine(t,!this.useWebMercatorT,n),!1):!0:!1};var BD=gq;function hi(e,t){this._imageryProvider=e,this._readyEvent=new pe,this._errorEvent=new pe,t=y(t,y.EMPTY_OBJECT),e=y(e,y.EMPTY_OBJECT),this.alpha=y(t.alpha,y(e._defaultAlpha,1)),this.nightAlpha=y(t.nightAlpha,y(e._defaultNightAlpha,1)),this.dayAlpha=y(t.dayAlpha,y(e._defaultDayAlpha,1)),this.brightness=y(t.brightness,y(e._defaultBrightness,hi.DEFAULT_BRIGHTNESS)),this.contrast=y(t.contrast,y(e._defaultContrast,hi.DEFAULT_CONTRAST)),this.hue=y(t.hue,y(e._defaultHue,hi.DEFAULT_HUE)),this.saturation=y(t.saturation,y(e._defaultSaturation,hi.DEFAULT_SATURATION)),this.gamma=y(t.gamma,y(e._defaultGamma,hi.DEFAULT_GAMMA)),this.splitDirection=y(t.splitDirection,hi.DEFAULT_SPLIT),this.minificationFilter=y(t.minificationFilter,y(e._defaultMinificationFilter,hi.DEFAULT_MINIFICATION_FILTER)),this.magnificationFilter=y(t.magnificationFilter,y(e._defaultMagnificationFilter,hi.DEFAULT_MAGNIFICATION_FILTER)),this.show=y(t.show,!0),this._minimumTerrainLevel=t.minimumTerrainLevel,this._maximumTerrainLevel=t.maximumTerrainLevel,this._rectangle=y(t.rectangle,ce.MAX_VALUE),this._maximumAnisotropy=t.maximumAnisotropy,this._imageryCache={},this._skeletonPlaceholder=new BD(FD.createPlaceholder(this)),this._show=!0,this._layerIndex=-1,this._isBaseLayer=!1,this._requestImageError=void 0,this._reprojectComputeCommands=[],this.cutoutRectangle=t.cutoutRectangle,this.colorToAlpha=t.colorToAlpha,this.colorToAlphaThreshold=y(t.colorToAlphaThreshold,hi.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD)}Object.defineProperties(hi.prototype,{imageryProvider:{get:function(){return this._imageryProvider}},ready:{get:function(){return u(this._imageryProvider)}},errorEvent:{get:function(){return this._errorEvent}},readyEvent:{get:function(){return this._readyEvent}},rectangle:{get:function(){return this._rectangle}}});hi.DEFAULT_BRIGHTNESS=1;hi.DEFAULT_CONTRAST=1;hi.DEFAULT_HUE=0;hi.DEFAULT_SATURATION=1;hi.DEFAULT_GAMMA=1;hi.DEFAULT_SPLIT=el.NONE;hi.DEFAULT_MINIFICATION_FILTER=an.LINEAR;hi.DEFAULT_MAGNIFICATION_FILTER=Ci.LINEAR;hi.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD=.004;hi.fromProviderAsync=function(e,t){let n=new hi(void 0,t);return Cat(n,Promise.resolve(e)),n};hi.fromWorldImagery=function(e){return e=y(e,y.EMPTY_OBJECT),hi.fromProviderAsync(Ty({style:e.style}),e)};hi.prototype.isBaseLayer=function(){return this._isBaseLayer};hi.prototype.isDestroyed=function(){return!1};hi.prototype.destroy=function(){return le(this)};var V_e=new ce,k_e=new ce,yq=new ce,z_e=new ce;hi.prototype.getImageryRectangle=function(){let e=this._imageryProvider,t=this._rectangle;return ce.intersection(e.rectangle,t)};hi.prototype._createTileImagerySkeletons=function(e,t,n){let i=e.data;if(!u(t)||u(this._minimumTerrainLevel)&&e.level<this._minimumTerrainLevel||u(this._maximumTerrainLevel)&&e.level>this._maximumTerrainLevel)return!1;u(n)||(n=i.imagery.length);let o=this._imageryProvider;if(!this.ready)return this._skeletonPlaceholder.loadingImagery.addReference(),i.imagery.splice(n,0,this._skeletonPlaceholder),!0;let r=o.tilingScheme.projection instanceof Pi&&e.rectangle.north<Pi.MaximumLatitude&&e.rectangle.south>-Pi.MaximumLatitude,s=ce.intersection(o.rectangle,this._rectangle,V_e),a=ce.intersection(e.rectangle,s,k_e);if(!u(a)){if(!this.isBaseLayer())return!1;let v=s,I=e.rectangle;a=k_e,I.south>=v.north?a.north=a.south=v.north:I.north<=v.south?a.north=a.south=v.south:(a.south=Math.max(I.south,v.south),a.north=Math.min(I.north,v.north)),I.west>=v.east?a.west=a.east=v.east:I.east<=v.west?a.west=a.east=v.west:(a.west=Math.max(I.west,v.west),a.east=Math.min(I.east,v.east))}let c=0;a.south>0?c=a.south:a.north<0&&(c=a.north);let f=1*t.getLevelMaximumGeometricError(e.level),d=Tat(this,f,c);d=Math.max(0,d);let p=o.maximumLevel;if(d>p&&(d=p),u(o.minimumLevel)){let v=o.minimumLevel;d<v&&(d=v)}let g=o.tilingScheme,m=g.positionToTileXY(ce.northwest(a),d),x=g.positionToTileXY(ce.southeast(a),d),b=e.rectangle.width/512,T=e.rectangle.height/512,A=g.tileXYToRectangle(m.x,m.y,d);Math.abs(A.south-e.rectangle.north)<T&&m.y<x.y&&++m.y,Math.abs(A.east-e.rectangle.west)<b&&m.x<x.x&&++m.x;let C=g.tileXYToRectangle(x.x,x.y,d);Math.abs(C.north-e.rectangle.south)<T&&x.y>m.y&&--x.y,Math.abs(C.west-e.rectangle.east)<b&&x.x>m.x&&--x.x;let S=ce.clone(e.rectangle,z_e),w=g.tileXYToRectangle(m.x,m.y,d),D=ce.intersection(w,s,yq),O;r?(g.rectangleToNativeRectangle(S,S),g.rectangleToNativeRectangle(w,w),g.rectangleToNativeRectangle(D,D),g.rectangleToNativeRectangle(s,s),O=g.tileXYToNativeRectangle.bind(g),b=S.width/512,T=S.height/512):O=g.tileXYToRectangle.bind(g);let R,N=0,F=1,_;!this.isBaseLayer()&&Math.abs(D.west-S.west)>=b&&(N=Math.min(1,(D.west-S.west)/S.width)),!this.isBaseLayer()&&Math.abs(D.north-S.north)>=T&&(F=Math.max(0,(D.north-S.south)/S.height));let E=F;for(let v=m.x;v<=x.x;v++)if(R=N,w=O(v,m.y,d),D=ce.simpleIntersection(w,s,yq),!!u(D)){N=Math.min(1,(D.east-S.west)/S.width),v===x.x&&(this.isBaseLayer()||Math.abs(D.east-S.east)<b)&&(N=1),F=E;for(let I=m.y;I<=x.y;I++){if(_=F,w=O(v,I,d),D=ce.simpleIntersection(w,s,yq),!u(D))continue;F=Math.max(0,(D.south-S.south)/S.height),I===x.y&&(this.isBaseLayer()||Math.abs(D.south-S.south)<T)&&(F=0);let M=new oe(R,F,N,_),B=this.getImageryFromCache(v,I,d);i.imagery.splice(n,0,new BD(B,M,r)),++n}}return!0};hi.prototype._calculateTextureTranslationAndScale=function(e,t){let n=t.readyImagery.rectangle,i=e.rectangle;if(t.useWebMercatorT){let c=t.readyImagery.imageryLayer.imageryProvider.tilingScheme;n=c.rectangleToNativeRectangle(n,V_e),i=c.rectangleToNativeRectangle(i,z_e)}let o=i.width,r=i.height,s=o/n.width,a=r/n.height;return new oe(s*(i.west-n.west)/o,a*(i.south-n.south)/r,s,a)};hi.prototype._requestImagery=function(e){let t=this._imageryProvider,n=this;function i(s){if(!u(s))return o();e.image=s,e.state=si.RECEIVED,e.request=void 0,Eo.reportSuccess(n._requestImageError)}function o(s){if(e.request.state===Qn.CANCELLED){e.state=si.UNLOADED,e.request=void 0;return}e.state=si.FAILED,e.request=void 0;let a=`Failed to obtain image tile X: ${e.x} Y: ${e.y} Level: ${e.level}.`;n._requestImageError=Eo.reportError(n._requestImageError,t,t.errorEvent,a,e.x,e.y,e.level,s),n._requestImageError.retry&&r()}function r(){let s=new Xo({throttle:!1,throttleByServer:!0,type:Qr.IMAGERY});e.request=s,e.state=si.TRANSITIONING;let a=t.requestImage(e.x,e.y,e.level,s);if(!u(a)){e.state=si.UNLOADED,e.request=void 0;return}u(t.getTileCredits)&&(e.credits=t.getTileCredits(e.x,e.y,e.level)),a.then(function(c){i(c)}).catch(function(c){o(c)})}r()};hi.prototype._createTextureWebGL=function(e,t){let n=new un({minificationFilter:this.minificationFilter,magnificationFilter:this.magnificationFilter}),i=t.image;return u(i.internalFormat)?new Pt({context:e,pixelFormat:i.internalFormat,width:i.width,height:i.height,source:{arrayBufferView:i.bufferView},sampler:n}):new Pt({context:e,source:i,pixelFormat:this._imageryProvider.hasAlphaChannel?rt.RGBA:rt.RGB,sampler:n})};hi.prototype._createTexture=function(e,t){let n=this._imageryProvider,i=t.image;if(u(n.tileDiscardPolicy)){let r=n.tileDiscardPolicy;if(u(r)){if(!r.isReady()){t.state=si.RECEIVED;return}if(r.shouldDiscardImage(i)){t.state=si.INVALID;return}}}let o=this._createTextureWebGL(e,t);n.tilingScheme.projection instanceof Pi?t.textureWebMercator=o:t.texture=o,t.image=void 0,t.state=si.TEXTURE_LOADED};function U_e(e,t,n){return`${e}:${t}:${n}`}hi.prototype._finalizeReprojectTexture=function(e,t){let n=this.minificationFilter,i=this.magnificationFilter;if(n===an.LINEAR&&i===Ci.LINEAR&&!rt.isCompressedFormat(t.pixelFormat)&&P.isPowerOfTwo(t.width)&&P.isPowerOfTwo(t.height)){n=an.LINEAR_MIPMAP_LINEAR;let r=Vt.maximumTextureFilterAnisotropy,s=Math.min(r,y(this._maximumAnisotropy,r)),a=U_e(n,i,s),c=e.cache.imageryLayerMipmapSamplers;u(c)||(c={},e.cache.imageryLayerMipmapSamplers=c);let l=c[a];u(l)||(l=c[a]=new un({wrapS:Dn.CLAMP_TO_EDGE,wrapT:Dn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i,maximumAnisotropy:s})),t.generateMipmap(Dm.NICEST),t.sampler=l}else{let r=U_e(n,i,0),s=e.cache.imageryLayerNonMipmapSamplers;u(s)||(s={},e.cache.imageryLayerNonMipmapSamplers=s);let a=s[r];u(a)||(a=s[r]=new un({wrapS:Dn.CLAMP_TO_EDGE,wrapT:Dn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i})),t.sampler=a}};hi.prototype._reprojectTexture=function(e,t,n){let i=t.textureWebMercator||t.texture,o=t.rectangle,r=e.context;if(n=y(n,!0),n&&!(this._imageryProvider.tilingScheme.projection instanceof Di)&&o.width/i.width>1e-5){let s=this;t.addReference();let a=new vf({persists:!0,owner:this,preExecute:function(c){bat(c,r,i,t.rectangle)},postExecute:function(c){t.texture=c,s._finalizeReprojectTexture(r,c),t.state=si.READY,t.releaseReference()},canceled:function(){t.state=si.TEXTURE_LOADED,t.releaseReference()}});this._reprojectComputeCommands.push(a)}else n&&(t.texture=i),this._finalizeReprojectTexture(r,i),t.state=si.READY};hi.prototype.queueReprojectionCommands=function(e){let t=this._reprojectComputeCommands,n=t.length;for(let i=0;i<n;++i)e.commandList.push(t[i]);t.length=0};hi.prototype.cancelReprojections=function(){this._reprojectComputeCommands.forEach(function(e){u(e.canceled)&&e.canceled()}),this._reprojectComputeCommands.length=0};hi.prototype.getImageryFromCache=function(e,t,n,i){let o=H_e(e,t,n),r=this._imageryCache[o];return u(r)||(r=new FD(this,e,t,n,i),this._imageryCache[o]=r),r.addReference(),r};hi.prototype.removeImageryFromCache=function(e){let t=H_e(e.x,e.y,e.level);delete this._imageryCache[t]};function H_e(e,t,n){return JSON.stringify([e,t,n])}var $U={u_textureDimensions:function(){return this.textureDimensions},u_texture:function(){return this.texture},textureDimensions:new H,texture:void 0},xat=Ht.supportsTypedArrays()?new Float32Array(2*64):void 0;function bat(e,t,n,i){let o=t.cache.imageryLayer_reproject;if(!u(o)){o=t.cache.imageryLayer_reproject={vertexArray:void 0,shaderProgram:void 0,sampler:void 0,destroy:function(){u(this.framebuffer)&&this.framebuffer.destroy(),u(this.vertexArray)&&this.vertexArray.destroy(),u(this.shaderProgram)&&this.shaderProgram.destroy()}};let b=new Float32Array(2*64*2),T=0;for(let D=0;D<64;++D){let O=D/63;b[T++]=0,b[T++]=O,b[T++]=1,b[T++]=O}let A={position:0,webMercatorT:1},C=Wr.getRegularGridIndices(2,64),S=ut.createIndexBuffer({context:t,typedArray:C,usage:Be.STATIC_DRAW,indexDatatype:ke.UNSIGNED_SHORT});o.vertexArray=new ti({context:t,attributes:[{index:A.position,vertexBuffer:ut.createVertexBuffer({context:t,typedArray:b,usage:Be.STATIC_DRAW}),componentsPerAttribute:2},{index:A.webMercatorT,vertexBuffer:ut.createVertexBuffer({context:t,sizeInBytes:64*2*4,usage:Be.STREAM_DRAW}),componentsPerAttribute:1}],indexBuffer:S});let w=new ze({sources:[ZU]});o.shaderProgram=Kt.fromCache({context:t,vertexShaderSource:w,fragmentShaderSource:KU,attributeLocations:A}),o.sampler=new un({wrapS:Dn.CLAMP_TO_EDGE,wrapT:Dn.CLAMP_TO_EDGE,minificationFilter:an.LINEAR,magnificationFilter:Ci.LINEAR})}n.sampler=o.sampler;let r=n.width,s=n.height;$U.textureDimensions.x=r,$U.textureDimensions.y=s,$U.texture=n;let a=Math.sin(i.south),c=.5*Math.log((1+a)/(1-a));a=Math.sin(i.north);let f=1/(.5*Math.log((1+a)/(1-a))-c),d=new Pt({context:t,width:r,height:s,pixelFormat:n.pixelFormat,pixelDatatype:n.pixelDatatype,preMultiplyAlpha:n.preMultiplyAlpha});P.isPowerOfTwo(r)&&P.isPowerOfTwo(s)&&d.generateMipmap(Dm.NICEST);let p=i.south,g=i.north,m=xat,x=0;for(let b=0;b<64;++b){let T=b/63,A=P.lerp(p,g,T);a=Math.sin(A);let S=(.5*Math.log((1+a)/(1-a))-c)*f;m[x++]=S,m[x++]=S}o.vertexArray.getAttribute(1).vertexBuffer.copyFromArrayView(m),e.shaderProgram=o.shaderProgram,e.outputTexture=d,e.uniformMap=$U,e.vertexArray=o.vertexArray}function Tat(e,t,n){let i=e._imageryProvider,o=i.tilingScheme,r=o.ellipsoid,s=e._imageryProvider.tilingScheme.projection instanceof Di?1:Math.cos(n),a=o.rectangle,l=r.maximumRadius*a.width*s/(i.tileWidth*o.getNumberOfXTilesAtLevel(0))/t,f=Math.log(l)/Math.log(2);return Math.round(f)|0}function Aat(e,t){e.numberOfListeners>0?e.raiseEvent(t):console.error(t)}async function Cat(e,t){let n;try{if(n=await Promise.resolve(t),e.isDestroyed())return;e._imageryProvider=n,e._readyEvent.raiseEvent(n)}catch(i){Aat(e._errorEvent,i)}}var ha=hi;var G_e={NONE:0,CULLED:1,RENDERED:2,REFINED:3,RENDERED_AND_KICKED:6,REFINED_AND_KICKED:7,CULLED_BUT_NEEDED:9,wasKicked:function(e){return e>=G_e.RENDERED_AND_KICKED},originalResult:function(e){return e&3},kick:function(e){return e|4}},Kn=G_e;function cE(e){this.tile=e,this.frameLastUpdated=void 0,this.westMeshes=[],this.westTiles=[],this.southMeshes=[],this.southTiles=[],this.eastMeshes=[],this.eastTiles=[],this.northMeshes=[],this.northTiles=[],this.southwestMesh=void 0,this.southwestTile=void 0,this.southeastMesh=void 0,this.southeastTile=void 0,this.northwestMesh=void 0,this.northwestTile=void 0,this.northeastMesh=void 0,this.northeastTile=void 0,this.changedThisFrame=!0,this.visitedFrame=void 0,this.enqueuedFrame=void 0,this.mesh=void 0,this.vertexArray=void 0,this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe}cE.prototype.update=function(e,t,n){this.changedThisFrame&&(Z_e(e,t,this.tile,n),this.changedThisFrame=!1)};cE.prototype.destroy=function(e){this._destroyVertexArray(e),u(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0)};cE.prototype._destroyVertexArray=function(e){u(this.vertexArray)&&(u(e)?e.push(this.vertexArray):Bd._freeVertexArray(this.vertexArray),this.vertexArray=void 0)};var Eat=new U0;cE.updateFillTiles=function(e,t,n,i){let o=e._quadtree,r=o._levelZeroTiles,s=o._lastSelectionFrameNumber,a=Eat;a.clear();for(let l=0;l<t.length;++l){let f=t[l];u(f.data.vertexArray)&&a.enqueue(t[l])}let c=a.dequeue();for(;c!==void 0;){let l=c.findTileToWest(r),f=c.findTileToSouth(r),d=c.findTileToEast(r),p=c.findTileToNorth(r);ss(e,n,c,l,s,pn.EAST,!1,a,i),ss(e,n,c,f,s,pn.NORTH,!1,a,i),ss(e,n,c,d,s,pn.WEST,!1,a,i),ss(e,n,c,p,s,pn.SOUTH,!1,a,i);let g=l.findTileToNorth(r),m=l.findTileToSouth(r),x=d.findTileToNorth(r),b=d.findTileToSouth(r);ss(e,n,c,g,s,pn.SOUTHEAST,!1,a,i),ss(e,n,c,x,s,pn.SOUTHWEST,!1,a,i),ss(e,n,c,m,s,pn.NORTHEAST,!1,a,i),ss(e,n,c,b,s,pn.NORTHWEST,!1,a,i),c=a.dequeue()}};function ss(e,t,n,i,o,r,s,a,c){if(i===void 0)return;let l=i;for(;l&&(l._lastSelectionResultFrame!==o||Kn.wasKicked(l._lastSelectionResult)||Kn.originalResult(l._lastSelectionResult)===Kn.CULLED);){if(s)return;let f=l.parent;if(r>=pn.NORTHWEST&&f!==void 0)switch(r){case pn.NORTHWEST:l=l===f.northwestChild?f:void 0;break;case pn.NORTHEAST:l=l===f.northeastChild?f:void 0;break;case pn.SOUTHWEST:l=l===f.southwestChild?f:void 0;break;case pn.SOUTHEAST:l=l===f.southeastChild?f:void 0;break}else l=f}if(l!==void 0){if(l._lastSelectionResult===Kn.RENDERED){if(u(l.data.vertexArray))return;Sat(e,t,n,l,r,o,a,c);return}if(Kn.originalResult(i._lastSelectionResult)!==Kn.CULLED)switch(r){case pn.WEST:ss(e,t,n,i.northwestChild,o,r,!0,a,c),ss(e,t,n,i.southwestChild,o,r,!0,a,c);break;case pn.EAST:ss(e,t,n,i.southeastChild,o,r,!0,a,c),ss(e,t,n,i.northeastChild,o,r,!0,a,c);break;case pn.SOUTH:ss(e,t,n,i.southwestChild,o,r,!0,a,c),ss(e,t,n,i.southeastChild,o,r,!0,a,c);break;case pn.NORTH:ss(e,t,n,i.northeastChild,o,r,!0,a,c),ss(e,t,n,i.northwestChild,o,r,!0,a,c);break;case pn.NORTHWEST:ss(e,t,n,i.northwestChild,o,r,!0,a,c);break;case pn.NORTHEAST:ss(e,t,n,i.northeastChild,o,r,!0,a,c);break;case pn.SOUTHWEST:ss(e,t,n,i.southwestChild,o,r,!0,a,c);break;case pn.SOUTHEAST:ss(e,t,n,i.southeastChild,o,r,!0,a,c);break;default:throw new de("Invalid edge")}}}function Sat(e,t,n,i,o,r,s,a){let c=i.data;if(c.fill===void 0)c.fill=new cE(i);else if(c.fill.visitedFrame===r)return;c.fill.enqueuedFrame!==r&&(c.fill.enqueuedFrame=r,c.fill.changedThisFrame=!1,s.enqueue(i)),wat(e,t,n,i,o,a)}function wat(e,t,n,i,o,r){let s=i.data.fill,a,c=n.data.fill;u(c)?(c.visitedFrame=t.frameNumber,c.changedThisFrame&&(Z_e(e,t,n,r),c.changedThisFrame=!1),a=n.data.fill.mesh):a=n.data.mesh;let l,f;switch(o){case pn.WEST:l=s.westMeshes,f=s.westTiles;break;case pn.SOUTH:l=s.southMeshes,f=s.southTiles;break;case pn.EAST:l=s.eastMeshes,f=s.eastTiles;break;case pn.NORTH:l=s.northMeshes,f=s.northTiles;break;case pn.NORTHWEST:s.changedThisFrame=s.changedThisFrame||s.northwestMesh!==a,s.northwestMesh=a,s.northwestTile=n;return;case pn.NORTHEAST:s.changedThisFrame=s.changedThisFrame||s.northeastMesh!==a,s.northeastMesh=a,s.northeastTile=n;return;case pn.SOUTHWEST:s.changedThisFrame=s.changedThisFrame||s.southwestMesh!==a,s.southwestMesh=a,s.southwestTile=n;return;case pn.SOUTHEAST:s.changedThisFrame=s.changedThisFrame||s.southeastMesh!==a,s.southeastMesh=a,s.southeastTile=n;return}if(n.level<=i.level){s.changedThisFrame=s.changedThisFrame||l[0]!==a||l.length!==1,l[0]=a,f[0]=n,l.length=1,f.length=1;return}let d,p,g,m,x=n.rectangle,b,T=i.rectangle;switch(o){case pn.WEST:for(b=(T.north-T.south)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.greaterThan(x.north,m.south,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.greaterThanOrEquals(x.south,m.north,b));++p);break;case pn.SOUTH:for(b=(T.east-T.west)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.lessThan(x.west,m.east,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.lessThanOrEquals(x.east,m.west,b));++p);break;case pn.EAST:for(b=(T.north-T.south)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.lessThan(x.south,m.north,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.lessThanOrEquals(x.north,m.south,b));++p);break;case pn.NORTH:for(b=(T.east-T.west)*P.EPSILON5,d=0;d<f.length&&(g=f[d],m=g.rectangle,!P.greaterThan(x.east,m.west,b));++d);for(p=d;p<f.length&&(g=f[p],m=g.rectangle,!P.greaterThanOrEquals(x.west,m.east,b));++p);break}p-d===1?(s.changedThisFrame=s.changedThisFrame||l[d]!==a,l[d]=a,f[d]=n):(s.changedThisFrame=!0,l.splice(d,p-d,a),f.splice(d,p-d,n))}var Rx=new fe,vat=new fe,aE=new h,Aq=new h,xq=new H,bq=new H,hu=new H;function oV(){this.height=0,this.encodedNormal=new H}function QU(e,t,n,i,o,r,s,a,c){if(u(o))return o;let l;if(u(r)&&u(s))l=(r.height+s.height)*.5;else if(u(r))l=r.height;else if(u(s))l=s.height;else if(u(a))l=a.height;else{let d=e.tile.data.tileBoundingRegion,p=0,g=0;u(d)&&(p=d.minimumHeight,g=d.maximumHeight),l=(p+g)*.5}return $_e(e,t,n,i,l,c),c}var Dat={minimumHeight:0,maximumHeight:0},Iat=new h,W_e=new oV,j_e=new oV,q_e=new oV,Y_e=new oV,Pat=typeof Uint8Array<"u"?new Uint8Array(9*9):void 0,Oat={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0};function Z_e(e,t,n,i){Bd.initialize(n,e.terrainProvider,e._imageryLayers);let o=n.data,r=o.fill,s=n.rectangle,a=t.terrainExaggeration,c=t.terrainExaggerationRelativeHeight,l=a!==1,f=n.tilingScheme.ellipsoid,d=eV(r,f,0,1,r.northwestTile,r.northwestMesh,r.northTiles,r.northMeshes,r.westTiles,r.westMeshes,q_e),p=eV(r,f,0,0,r.southwestTile,r.southwestMesh,r.westTiles,r.westMeshes,r.southTiles,r.southMeshes,W_e),g=eV(r,f,1,0,r.southeastTile,r.southeastMesh,r.southTiles,r.southMeshes,r.eastTiles,r.eastMeshes,j_e),m=eV(r,f,1,1,r.northeastTile,r.northeastMesh,r.eastTiles,r.eastMeshes,r.northTiles,r.northMeshes,Y_e);d=QU(r,f,0,1,d,p,m,g,q_e),p=QU(r,f,0,0,p,d,g,m,W_e),g=QU(r,f,1,1,g,p,m,d,j_e),m=QU(r,f,1,1,m,g,d,p,Y_e);let x=p.height,b=g.height,T=d.height,A=m.height,C=Math.min(x,b,T,A),S=Math.max(x,b,T,A),w=(C+S)*.5,D,O,R=e.getLevelMaximumGeometricError(n.level),N=f.maximumRadius-R,F=Math.acos(N/f.maximumRadius)*4;if(F*=1.5,s.width>F&&S-C<=R){let v=new Ga({width:9,height:9,buffer:Pat,structure:{heightOffset:S}}),I=Oat;I.tilingScheme=n.tilingScheme,I.x=n.x,I.y=n.y,I.level=n.level,I.exaggeration=a,I.exaggerationRelativeHeight=c,r.mesh=v._createMeshSync(I)}else{let v=l,I=ce.center(s,vat);I.height=w;let M=f.cartographicToCartesian(I,Iat),B=new wc(M,void 0,void 0,void 0,void 0,!0,!0,v,a,c),V=5,U;for(U=r.westMeshes,D=0,O=U.length;D<O;++D)V+=U[D].eastIndicesNorthToSouth.length;for(U=r.southMeshes,D=0,O=U.length;D<O;++D)V+=U[D].northIndicesWestToEast.length;for(U=r.eastMeshes,D=0,O=U.length;D<O;++D)V+=U[D].westIndicesSouthToNorth.length;for(U=r.northMeshes,D=0,O=U.length;D<O;++D)V+=U[D].southIndicesEastToWest.length;let G=Dat;G.minimumHeight=C,G.maximumHeight=S;let k=B.stride,Y=new Float32Array(V*k),q=0,Q=q;q=JU(f,s,B,Y,q,0,1,d.height,d.encodedNormal,1,G),q=nV(r,f,B,Y,q,r.westTiles,r.westMeshes,pn.EAST,G);let W=q;q=JU(f,s,B,Y,q,0,0,p.height,p.encodedNormal,0,G),q=nV(r,f,B,Y,q,r.southTiles,r.southMeshes,pn.NORTH,G);let K=q;q=JU(f,s,B,Y,q,1,0,g.height,g.encodedNormal,0,G),q=nV(r,f,B,Y,q,r.eastTiles,r.eastMeshes,pn.WEST,G);let Z=q;q=JU(f,s,B,Y,q,1,1,m.height,m.encodedNormal,1,G),q=nV(r,f,B,Y,q,r.northTiles,r.northMeshes,pn.SOUTH,G),C=G.minimumHeight,S=G.maximumHeight;let me=Rn.fromRectangle(s,C,S,n.tilingScheme.ellipsoid),xe=Pi.geodeticLatitudeToMercatorAngle(s.south),re=1/(Pi.geodeticLatitudeToMercatorAngle(s.north)-xe),ge=(Pi.geodeticLatitudeToMercatorAngle(I.latitude)-xe)*re,ye=f.geodeticSurfaceNormalCartographic(Rx,Aq),Ae=Wn.octEncode(ye,xq),De=q;B.encode(Y,q*k,me.center,H.fromElements(.5,.5,hu),w,Ae,ge,ye),++q;let Fe=q,Re=Fe<256?1:2,Ue=(Fe-1)*3,at=Ue*Re,gt=(Y.length-Fe*k)*Float32Array.BYTES_PER_ELEMENT,nt;if(gt>=at){let be=Fe*k*Float32Array.BYTES_PER_ELEMENT;nt=Fe<256?new Uint8Array(Y.buffer,be,Ue):new Uint16Array(Y.buffer,be,Ue)}else nt=Fe<256?new Uint8Array(Ue):new Uint16Array(Ue);Y=new Float32Array(Y.buffer,0,Fe*k);let $t=0;for(D=0;D<Fe-2;++D)nt[$t++]=De,nt[$t++]=D,nt[$t++]=D+1;nt[$t++]=De,nt[$t++]=D,nt[$t++]=0;let En=[];for(D=W;D>=Q;--D)En.push(D);let kt=[];for(D=K;D>=W;--D)kt.push(D);let Ft=[];for(D=Z;D>=K;--D)Ft.push(D);let he=[];for(he.push(0),D=De-1;D>=Z;--D)he.push(D);r.mesh=new Id(B.center,Y,nt,Ue,Fe,C,S,se.fromOrientedBoundingBox(me),kat(e,me.center,s,C,S),B.stride,me,B,En,kt,Ft,he)}let _=t.context;r._destroyVertexArray(i),r.vertexArray=Bd._createVertexArrayForMesh(_,r.mesh),o.processImagery(n,e.terrainProvider,t,!0);let E=r.waterMaskTexture;if(r.waterMaskTexture=void 0,e.terrainProvider.hasWaterMask){let v=o._findAncestorTileWithTerrainData(n);u(v)&&u(v.data.waterMaskTexture)&&(r.waterMaskTexture=v.data.waterMaskTexture,++r.waterMaskTexture.referenceCount,o._computeWaterMaskTranslationAndScale(n,v,r.waterMaskTranslationAndScale))}u(E)&&(--E.referenceCount,E.referenceCount===0&&E.destroy())}function JU(e,t,n,i,o,r,s,a,c,l,f){let d=Rx;d.longitude=P.lerp(t.west,t.east,r),d.latitude=P.lerp(t.south,t.north,s),d.height=a;let p=e.cartographicToCartesian(d,aE),g;n.hasGeodeticSurfaceNormals&&(g=e.geodeticSurfaceNormal(p,Aq));let m=bq;return m.x=r,m.y=s,n.encode(i,o*n.stride,p,m,a,c,l,g),f.minimumHeight=Math.min(f.minimumHeight,a),f.maximumHeight=Math.max(f.maximumHeight,a),o+1}var iV=new ce;function kD(e,t,n,i){let o=e.rectangle,r=t.rectangle;t.x===0&&n.x===1&&e.x===e.tilingScheme.getNumberOfXTilesAtLevel(e.level)-1?(o=ce.clone(e.rectangle,iV),o.west-=P.TWO_PI,o.east-=P.TWO_PI):e.x===0&&n.x===0&&t.x===t.tilingScheme.getNumberOfXTilesAtLevel(t.level)-1&&(o=ce.clone(e.rectangle,iV),o.west+=P.TWO_PI,o.east+=P.TWO_PI);let s=o.east-o.west,a=(r.west-o.west)/s,c=(r.east-o.west)/s,l=o.north-o.south,f=(r.south-o.south)/l,d=(r.north-o.south)/l,p=(n.x-a)/(c-a),g=(n.y-f)/(d-f);return Math.abs(p)<Math.EPSILON5?p=0:Math.abs(p-1)<Math.EPSILON5&&(p=1),Math.abs(g)<Math.EPSILON5?g=0:Math.abs(g-1)<Math.EPSILON5&&(g=1),i.x=p,i.y=g,i}var Rat=new H;function Tq(e,t,n,i,o){let r=e.encoding,s=e.vertices;if(o.height=r.decodeHeight(s,t),r.hasVertexNormals)r.getOctEncodedNormal(s,t,o.encodedNormal);else{let a=o.encodedNormal;a.x=0,a.y=0}}var Mat=new H,Lat=new h;function Nat(e,t,n,i,o,r,s,a,c,l){let f=i.encoding,d=i.vertices,p=kD(t,n,f.decodeTextureCoordinates(d,o,hu),hu),g=kD(t,n,f.decodeTextureCoordinates(d,r,bq),bq),m;c?m=(s-p.x)/(g.x-p.x):m=(a-p.y)/(g.y-p.y);let x=f.decodeHeight(d,o),b=f.decodeHeight(d,r),T=n.rectangle;Rx.longitude=P.lerp(T.west,T.east,s),Rx.latitude=P.lerp(T.south,T.north,a),l.height=Rx.height=P.lerp(x,b,m);let A;if(f.hasVertexNormals){let C=f.getOctEncodedNormal(d,o,Rat),S=f.getOctEncodedNormal(d,r,Mat),w=Wn.octDecode(C.x,C.y,aE),D=Wn.octDecode(S.x,S.y,Lat);A=h.lerp(w,D,m,aE),h.normalize(A,A),Wn.octEncode(A,l.encodedNormal)}else A=e.geodeticSurfaceNormalCartographic(Rx,aE),Wn.octEncode(A,l.encodedNormal)}function $_e(e,t,n,i,o,r){r.height=o;let s=t.geodeticSurfaceNormalCartographic(Rx,aE);Wn.octEncode(s,r.encodedNormal)}function eV(e,t,n,i,o,r,s,a,c,l,f){if(K_e(e,t,a,s,!1,n,i,f)||K_e(e,t,l,c,!0,n,i,f))return f;let p;if(Cq(o,r))return n===0?i===0?p=r.eastIndicesNorthToSouth[0]:p=r.southIndicesEastToWest[0]:i===0?p=r.northIndicesWestToEast[0]:p=r.westIndicesSouthToNorth[0],Tq(r,p,n,i,f),f;let g;if(n===0?i===0?g=tV(e.westMeshes,e.westTiles,pn.EAST,e.southMeshes,e.southTiles,pn.NORTH,n,i):g=tV(e.northMeshes,e.northTiles,pn.SOUTH,e.westMeshes,e.westTiles,pn.EAST,n,i):i===0?g=tV(e.southMeshes,e.southTiles,pn.NORTH,e.eastMeshes,e.eastTiles,pn.WEST,n,i):g=tV(e.eastMeshes,e.eastTiles,pn.WEST,e.northMeshes,e.northTiles,pn.SOUTH,n,i),u(g))return $_e(e,t,n,i,g,f),f}function tV(e,t,n,i,o,r,s,a){let c=X_e(e,t,!1,n,s,a),l=X_e(i,o,!0,r,s,a);return u(c)&&u(l)?(c+l)*.5:u(c)?c:l}function nV(e,t,n,i,o,r,s,a,c){for(let l=0;l<r.length;++l)o=Fat(e,t,n,i,o,r[l],s[l],a,c);return o}function Fat(e,t,n,i,o,r,s,a,c){let l=r.rectangle;a===pn.EAST&&e.tile.x===0?(l=ce.clone(r.rectangle,iV),l.west-=P.TWO_PI,l.east-=P.TWO_PI):a===pn.WEST&&r.x===0&&(l=ce.clone(r.rectangle,iV),l.west+=P.TWO_PI,l.east+=P.TWO_PI);let f=e.tile.rectangle,d,p;o>0&&(n.decodeTextureCoordinates(i,o-1,hu),d=hu.x,p=hu.y);let g,m;switch(a){case pn.WEST:g=s.westIndicesSouthToNorth,m=!1;break;case pn.NORTH:g=s.northIndicesWestToEast,m=!0;break;case pn.EAST:g=s.eastIndicesNorthToSouth,m=!1;break;case pn.SOUTH:g=s.southIndicesEastToWest,m=!0;break}let x=r,b=e.tile,T=s.encoding,A=s.vertices,C=n.stride,S,w;T.hasWebMercatorT&&(S=Pi.geodeticLatitudeToMercatorAngle(f.south),w=1/(Pi.geodeticLatitudeToMercatorAngle(f.north)-S));for(let D=0;D<g.length;++D){let O=g[D],R=T.decodeTextureCoordinates(A,O,hu);kD(x,b,R,R);let N=R.x,F=R.y,_=m?N:F;if(_<0||_>1||Math.abs(N-d)<P.EPSILON5&&Math.abs(F-p)<P.EPSILON5)continue;let E=Math.abs(N)<P.EPSILON5||Math.abs(N-1)<P.EPSILON5,v=Math.abs(F)<P.EPSILON5||Math.abs(F-1)<P.EPSILON5;if(E&&v)continue;let I=T.decodePosition(A,O,aE),M=T.decodeHeight(A,O),B;T.hasVertexNormals?B=T.getOctEncodedNormal(A,O,xq):(B=xq,B.x=0,B.y=0);let V=F;if(T.hasWebMercatorT){let G=P.lerp(f.south,f.north,F);V=(Pi.geodeticLatitudeToMercatorAngle(G)-S)*w}let U;n.hasGeodeticSurfaceNormals&&(U=t.geodeticSurfaceNormal(I,Aq)),n.encode(i,o*C,I,R,M,B,V,U),c.minimumHeight=Math.min(c.minimumHeight,M),c.maximumHeight=Math.max(c.maximumHeight,M),++o}return o}function X_e(e,t,n,i,o,r){let s,a,c;n?(s=0,a=e.length,c=1):(s=e.length-1,a=-1,c=-1);for(let l=s;l!==a;l+=c){let f=e[l],d=t[l];if(!Cq(d,f))continue;let p;switch(i){case pn.WEST:p=f.westIndicesSouthToNorth;break;case pn.SOUTH:p=f.southIndicesEastToWest;break;case pn.EAST:p=f.eastIndicesNorthToSouth;break;case pn.NORTH:p=f.northIndicesWestToEast;break}let g=p[n?0:p.length-1];if(u(g))return f.encoding.decodeHeight(f.vertices,g)}}function Cq(e,t){return u(t)&&(!u(e.data.fill)||!e.data.fill.changedThisFrame)}function K_e(e,t,n,i,o,r,s,a){let c,l,f,d,p,g=i[o?0:n.length-1],m=n[o?0:n.length-1];if(Cq(g,m)&&(r===0?s===0?(c=o?m.northIndicesWestToEast:m.eastIndicesNorthToSouth,l=o,f=o):(c=o?m.eastIndicesNorthToSouth:m.southIndicesEastToWest,l=!o,f=!1):s===0?(c=o?m.westIndicesSouthToNorth:m.northIndicesWestToEast,l=!o,f=!0):(c=o?m.southIndicesEastToWest:m.westIndicesSouthToNorth,l=o,f=!o),c.length>0)){d=o?0:c.length-1,p=c[d],m.encoding.decodeTextureCoordinates(m.vertices,p,hu);let x=kD(g,e.tile,hu,hu);if(x.x===r&&x.y===s)return Tq(m,p,r,s,a),!0;if(d=So(c,l?r:s,function(b,T){m.encoding.decodeTextureCoordinates(m.vertices,b,hu);let A=kD(g,e.tile,hu,hu);return f?l?A.x-r:A.y-s:l?r-A.x:s-A.y}),d<0){if(d=~d,d>0&&d<c.length)return Nat(t,g,e.tile,m,c[d-1],c[d],r,s,l,a),!0}else return Tq(m,c[d],r,s,a),!0}return!1}var Bat=[new h,new h,new h,new h];function kat(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=Bat;return h.fromRadians(n.west,n.south,o,a,c[0]),h.fromRadians(n.east,n.south,o,a,c[1]),h.fromRadians(n.west,n.north,o,a,c[2]),h.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}var UD=cE;function Yo(e){this.lightingFadeOutDistance=65e5,this.lightingFadeInDistance=9e6,this.hasWaterMask=!1,this.oceanNormalMap=void 0,this.zoomedOutOceanSpecularIntensity=.5,this.enableLighting=!1,this.dynamicAtmosphereLighting=!1,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=!1,this.shadows=gn.RECEIVE_ONLY,this.vertexShadowDarkness=.3,this.fillHighlightColor=void 0,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this.showSkirts=!0,this.backFaceCulling=!0,this.undergroundColor=void 0,this.undergroundColorAlphaByDistance=void 0,this.lambertDiffuseMultiplier=0,this.materialUniformMap=void 0,this._materialUniformMap=void 0,this._quadtree=void 0,this._terrainProvider=e.terrainProvider,this._imageryLayers=e.imageryLayers,this._surfaceShaderSet=e.surfaceShaderSet,this._renderState=void 0,this._blendRenderState=void 0,this._disableCullingRenderState=void 0,this._disableCullingBlendRenderState=void 0,this._errorEvent=new pe,this._removeLayerAddedListener=this._imageryLayers.layerAdded.addEventListener(Yo.prototype._onLayerAdded,this),this._removeLayerRemovedListener=this._imageryLayers.layerRemoved.addEventListener(Yo.prototype._onLayerRemoved,this),this._removeLayerMovedListener=this._imageryLayers.layerMoved.addEventListener(Yo.prototype._onLayerMoved,this),this._removeLayerShownListener=this._imageryLayers.layerShownOrHidden.addEventListener(Yo.prototype._onLayerShownOrHidden,this),this._imageryLayersUpdatedEvent=new pe,this._layerOrderChanged=!1,this._tilesToRenderByTextureCount=[],this._drawCommands=[],this._uniformMaps=[],this._usedDrawCommands=0,this._vertexArraysToDestroy=[],this._debug={wireframe:!1,boundingSphereTile:void 0},this._baseColor=void 0,this._firstPassInitialColor=void 0,this.baseColor=new z(0,0,.5,1),this._clippingPlanes=void 0,this.cartographicLimitRectangle=ce.clone(ce.MAX_VALUE),this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1,this._oldTerrainExaggeration=void 0,this._oldTerrainExaggerationRelativeHeight=void 0}Object.defineProperties(Yo.prototype,{baseColor:{get:function(){return this._baseColor},set:function(e){this._baseColor=e,this._firstPassInitialColor=oe.fromColor(e,this._firstPassInitialColor)}},quadtree:{get:function(){return this._quadtree},set:function(e){this._quadtree=e}},tilingScheme:{get:function(){if(u(this._terrainProvider))return this._terrainProvider.tilingScheme}},errorEvent:{get:function(){return this._errorEvent}},imageryLayersUpdatedEvent:{get:function(){return this._imageryLayersUpdatedEvent}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){this._terrainProvider!==e&&(this._terrainProvider=e,u(this._quadtree)&&this._quadtree.invalidateAllTiles())}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){_s.setOwner(e,this,"_clippingPlanes")}}});function Uat(e,t){let n=e.loadingImagery;u(n)||(n=e.readyImagery);let i=t.loadingImagery;return u(i)||(i=t.readyImagery),n.imageryLayer._layerIndex-i.imageryLayer._layerIndex}Yo.prototype.update=function(e){this._imageryLayers._update()};function Vat(e,t){let n=t.creditDisplay,i=e._terrainProvider;u(i)&&u(i.credit)&&n.addCreditToNextFrame(i.credit);let o=e._imageryLayers;for(let r=0,s=o.length;r<s;++r){let a=o.get(r);a.ready&&a.show&&u(a.imageryProvider.credit)&&n.addCreditToNextFrame(a.imageryProvider.credit)}}Yo.prototype.initialize=function(e){this._imageryLayers.queueReprojectionCommands(e),this._layerOrderChanged&&(this._layerOrderChanged=!1,this._quadtree.forEachLoadedTile(function(i){i.data.imagery.sort(Uat)})),Vat(this,e);let t=this._vertexArraysToDestroy,n=t.length;for(let i=0;i<n;++i)Bd._freeVertexArray(t[i]);t.length=0};Yo.prototype.beginUpdate=function(e){let t=this._tilesToRenderByTextureCount;for(let i=0,o=t.length;i<o;++i){let r=t[i];u(r)&&(r.length=0)}let n=this._clippingPlanes;u(n)&&n.enabled&&n.update(e),this._usedDrawCommands=0,this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1};Yo.prototype.endUpdate=function(e){if(!u(this._renderState)){this._renderState=Ve.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:lc.LESS}}),this._blendRenderState=Ve.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:lc.LESS_OR_EQUAL},blending:fn.ALPHA_BLEND});let s=Ge(this._renderState,!0);s.cull.enabled=!1,this._disableCullingRenderState=Ve.fromCache(s),s=Ge(this._blendRenderState,!0),s.cull.enabled=!1,this._disableCullingBlendRenderState=Ve.fromCache(s)}this._hasFillTilesThisFrame&&this._hasLoadedTilesThisFrame&&UD.updateFillTiles(this,this._quadtree._tilesToRender,e,this._vertexArraysToDestroy);let t=this.quadtree,n=e.terrainExaggeration,i=e.terrainExaggerationRelativeHeight,o=this._oldTerrainExaggeration!==n||this._oldTerrainExaggerationRelativeHeight!==i;this._oldTerrainExaggeration=n,this._oldTerrainExaggerationRelativeHeight=i,o&&t.forEachLoadedTile(function(s){s.data.updateExaggeration(s,e,t)});let r=this._tilesToRenderByTextureCount;for(let s=0,a=r.length;s<a;++s){let c=r[s];if(u(c))for(let l=0,f=c.length;l<f;++l){let d=c[l],p=d.data.tileBoundingRegion;uct(this,d,e),e.minimumTerrainHeight=Math.min(e.minimumTerrainHeight,p.minimumHeight)}}};function nge(e,t){let n=t.globeTranslucencyState;if(n.translucent){let i=e.renderState.blending.enabled;n.pushDerivedCommands(e,i,t)}else t.commandList.push(e)}Yo.prototype.updateForPick=function(e){let t=this._drawCommands;for(let n=0,i=this._usedDrawCommands;n<i;++n)nge(t[n],e)};Yo.prototype.cancelReprojections=function(){this._imageryLayers.cancelReprojections()};Yo.prototype.getLevelMaximumGeometricError=function(e){return u(this._terrainProvider)?this._terrainProvider.getLevelMaximumGeometricError(e):0};Yo.prototype.loadTile=function(e,t){let n=t.data,i=!0,o;u(n)&&(i=n.boundingVolumeSourceTile!==t||t._lastSelectionResult===Kn.CULLED_BUT_NEEDED,o=n.terrainState),Bd.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i),n=t.data,i&&o!==t.data.terrainState&&this.computeTileVisibility(t,e,this.quadtree.occluders)!==fr.NONE&&n.boundingVolumeSourceTile===t&&(i=!1,Bd.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i))};var zat=new se,ige=new ce,Hat=new ce,Gat=new fe;function sV(e,t){if(t.west<t.east)return t;let n=ce.clone(t,Hat);return ce.center(e,Gat).longitude>0?n.east=P.PI:n.west=-P.PI,n}function oge(e,t){if(t.cameraUnderground||t.globeTranslucencyState.translucent)return!0;if(e.backFaceCulling)return!1;let n=e._clippingPlanes;return!!(u(n)&&n.enabled||!ce.equals(e.cartographicLimitRectangle,ce.MAX_VALUE))}Yo.prototype.computeTileVisibility=function(e,t,n){let i=this.computeDistanceToTile(e,t);e._distance=i;let o=oge(this,t);if(t.fog.enabled&&!o&&P.fog(i,t.fog.density)>=1)return fr.NONE;let r=e.data,s=r.tileBoundingRegion;if(r.boundingVolumeSourceTile===void 0)return fr.PARTIAL;let a=t.cullingVolume,c=s.boundingVolume;u(c)||(c=s.boundingSphere),r.clippedByBoundaries=!1;let l=sV(e.rectangle,this.cartographicLimitRectangle),f=ce.simpleIntersection(l,e.rectangle,ige);if(!u(f))return fr.NONE;if(ce.equals(f,e.rectangle)||(r.clippedByBoundaries=!0),t.mode!==te.SCENE3D&&(c=zat,se.fromRectangleWithHeights2D(e.rectangle,t.mapProjection,s.minimumHeight,s.maximumHeight,c),h.fromElements(c.center.z,c.center.x,c.center.y,c.center),t.mode===te.MORPHING&&u(r.renderedMesh)&&(c=se.union(s.boundingSphere,c,c))),!u(c))return fr.PARTIAL;let d=this._clippingPlanes;if(u(d)&&d.enabled){let x=d.computeIntersectionWithBoundingVolume(c);if(e.isClipped=x!==Qt.INSIDE,x===Qt.OUTSIDE)return fr.NONE}let p,g=a.computeVisibility(c);if(g===Qt.OUTSIDE?p=fr.NONE:g===Qt.INTERSECTING?p=fr.PARTIAL:g===Qt.INSIDE&&(p=fr.FULL),p===fr.NONE)return p;let m=t.mode===te.SCENE3D&&t.camera.frustum instanceof en;if(t.mode===te.SCENE3D&&!m&&u(n)&&!o){let x=r.occludeePointInScaledSpace;return!u(x)||n.ellipsoid.isScaledSpacePointVisiblePossiblyUnderEllipsoid(x,s.minimumHeight)?p:fr.NONE}return p};Yo.prototype.canRefine=function(e){return u(e.data.terrainData)?!0:this.terrainProvider.getTileDataAvailable(e.x*2,e.y*2,e.level+1)!==void 0};var Wat=[],jat=[];Yo.prototype.canRenderWithoutLosingDetail=function(e,t){let n=e.data,i=Wat;i.length=this._imageryLayers.length;let o=!1,r=!1,s;u(n)&&(o=n.terrainState===lo.READY,r=!0,s=n.imagery);let a,c;for(a=0,c=i.length;a<c;++a)i[a]=r;if(u(s))for(a=0,c=s.length;a<c;++a){let d=s[a],p=d.loadingImagery,g=!u(p)||p.state===si.FAILED||p.state===si.INVALID,m=(d.loadingImagery||d.readyImagery).imageryLayer._layerIndex;i[m]=g&&i[m]}let l=this.quadtree._lastSelectionFrameNumber,f=jat;for(f.length=0,f.push(e.southwestChild,e.southeastChild,e.northwestChild,e.northeastChild);f.length>0;){let d=f.pop(),p=d._lastSelectionResultFrame===l?d._lastSelectionResult:Kn.NONE;if(p===Kn.RENDERED){let g=d.data;if(!u(g))continue;if(!o&&d.data.terrainState===lo.READY)return!1;let m=d.data.imagery;for(a=0,c=m.length;a<c;++a){let x=m[a],b=x.loadingImagery,T=!u(b)||b.state===si.FAILED||b.state===si.INVALID,A=(x.loadingImagery||x.readyImagery).imageryLayer._layerIndex;if(T&&!i[A])return!1}}else p===Kn.REFINED&&f.push(d.southwestChild,d.southeastChild,d.northwestChild,d.northeastChild)}return!0};var qat=new h;Yo.prototype.computeTileLoadPriority=function(e,t){let n=e.data;if(n===void 0)return 0;let i=n.tileBoundingRegion.boundingVolume;if(i===void 0)return 0;let o=t.camera.positionWC,r=t.camera.directionWC,s=h.subtract(i.center,o,qat),a=h.magnitude(s);return a<P.EPSILON5?0:(h.divideByScalar(s,a,s),(1-h.dot(s,r))*e._distance)};var Q_e=new L,rV=new L,Yat=new oe,Xat=new oe,Kat=new oe,Zat=new h,J_e=new h,$at=new h,Qat=new h;Yo.prototype.showTileThisFrame=function(e,t){let n=0,i=e.data.imagery;for(let a=0,c=i.length;a<c;++a){let l=i[a];u(l.readyImagery)&&l.readyImagery.imageryLayer.alpha!==0&&++n}let o=this._tilesToRenderByTextureCount[n];u(o)||(o=[],this._tilesToRenderByTextureCount[n]=o),o.push(e);let r=e.data;u(r.vertexArray)?this._hasLoadedTilesThisFrame=!0:this._hasFillTilesThisFrame=!0;let s=this._debug;++s.tilesRendered,s.texturesRendered+=n};var Jat=[new h,new h,new h,new h];function ege(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=Jat;return h.fromRadians(n.west,n.south,o,a,c[0]),h.fromRadians(n.east,n.south,o,a,c[1]),h.fromRadians(n.west,n.north,o,a,c[2]),h.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}Yo.prototype.computeDistanceToTile=function(e,t){ect(e,this,t);let n=e.data;if(n.boundingVolumeSourceTile===void 0)return 9999999999;let o=n.tileBoundingRegion,r=o.minimumHeight,s=o.maximumHeight;if(n.boundingVolumeSourceTile!==e){let c=t.camera.positionCartographic.height,l=Math.abs(c-r),f=Math.abs(c-s);l>f?(o.minimumHeight=r,o.maximumHeight=r):(o.minimumHeight=s,o.maximumHeight=s)}let a=o.distanceToCamera(t);return o.minimumHeight=r,o.maximumHeight=s,a};function ect(e,t,n){let i=e.data;i===void 0&&(i=e.data=new Bd);let o=e.tilingScheme.ellipsoid;i.tileBoundingRegion===void 0&&(i.tileBoundingRegion=new td({computeBoundingVolumes:!1,rectangle:e.rectangle,ellipsoid:o,minimumHeight:0,maximumHeight:0}));let r=i.tileBoundingRegion,s=r.minimumHeight,a=r.maximumHeight,c=!1,l=e,f=i.mesh,d=i.terrainData;if(f!==void 0&&f.minimumHeight!==void 0&&f.maximumHeight!==void 0)r.minimumHeight=f.minimumHeight,r.maximumHeight=f.maximumHeight,c=!0;else if(d!==void 0&&d._minimumHeight!==void 0&&d._maximumHeight!==void 0)r.minimumHeight=d._minimumHeight,r.maximumHeight=d._maximumHeight;else{r.minimumHeight=Number.NaN,r.maximumHeight=Number.NaN;let p=e.parent;for(;p!==void 0;){let g=p.data;if(g!==void 0){let m=g.mesh,x=g.terrainData;if(m!==void 0&&m.minimumHeight!==void 0&&m.maximumHeight!==void 0){r.minimumHeight=m.minimumHeight,r.maximumHeight=m.maximumHeight;break}else if(x!==void 0&&x._minimumHeight!==void 0&&x._maximumHeight!==void 0){r.minimumHeight=x._minimumHeight,r.maximumHeight=x._maximumHeight;break}}p=p.parent}l=p}if(l!==void 0){let p=n.terrainExaggeration,g=n.terrainExaggerationRelativeHeight;if(p!==1&&(c=!1,r.minimumHeight=Gc.getHeight(r.minimumHeight,p,g),r.maximumHeight=Gc.getHeight(r.maximumHeight,p,g)),c)i.boundingVolumeIsFromMesh||(r._orientedBoundingBox=Rn.clone(f.orientedBoundingBox,r._orientedBoundingBox),r._boundingSphere=se.clone(f.boundingSphere3D,r._boundingSphere),i.occludeePointInScaledSpace=h.clone(f.occludeePointInScaledSpace,i.occludeePointInScaledSpace),u(i.occludeePointInScaledSpace)||(i.occludeePointInScaledSpace=ege(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace)));else{let x=r._orientedBoundingBox===void 0||r._boundingSphere===void 0;(r.minimumHeight!==s||r.maximumHeight!==a||x)&&(r.computeBoundingVolumes(o),i.occludeePointInScaledSpace=ege(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace))}i.boundingVolumeSourceTile=l,i.boundingVolumeIsFromMesh=c}else i.boundingVolumeSourceTile=void 0,i.boundingVolumeIsFromMesh=!1}Yo.prototype.isDestroyed=function(){return!1};Yo.prototype.destroy=function(){return this._tileProvider=this._tileProvider&&this._tileProvider.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._removeLayerAddedListener=this._removeLayerAddedListener&&this._removeLayerAddedListener(),this._removeLayerRemovedListener=this._removeLayerRemovedListener&&this._removeLayerRemovedListener(),this._removeLayerMovedListener=this._removeLayerMovedListener&&this._removeLayerMovedListener(),this._removeLayerShownListener=this._removeLayerShownListener&&this._removeLayerShownListener(),le(this)};function tct(e,t,n){return function(i){let o,r,s=-1,a=i.data.imagery,c=a.length,l;for(l=0;l<c;++l)if(o=a[l],r=y(o.readyImagery,o.loadingImagery),r.imageryLayer===t){s=l;break}if(s!==-1){let f=s+e;if(o=a[f],r=u(o)?y(o.readyImagery,o.loadingImagery):void 0,!u(r)||r.imageryLayer!==t)return!t._createTileImagerySkeletons(i,n,f);for(l=s;l<f;++l)a[l].freeResources();a.splice(s,e)}return!0}}Yo.prototype._onLayerAdded=function(e,t){if(!this.isDestroyed()&&e.show){let n=this._terrainProvider,i=this,o=this._imageryLayersUpdatedEvent,r=function(){e._imageryCache={},i._quadtree.forEachLoadedTile(function(s){if(u(s._loadedCallbacks[e._layerIndex]))return;let a,c=s.data.imagery,l=c.length,f=-1,d=0;for(a=0;a<l;++a){let g=c[a];if(y(g.readyImagery,g.loadingImagery).imageryLayer===e)f===-1&&(f=a),++d;else if(f!==-1)break}if(f===-1)return;let p=f+d;e._createTileImagerySkeletons(s,n,p)&&(s._loadedCallbacks[e._layerIndex]=tct(d,e,n),s.state=Zs.LOADING)})};if(e.ready){let s=e.imageryProvider;s._reload=r}this._quadtree.forEachLoadedTile(function(s){e._createTileImagerySkeletons(s,n)&&(s.state=Zs.LOADING,s.level!==0&&(s._lastSelectionResultFrame!==i.quadtree._lastSelectionFrameNumber||s._lastSelectionResult!==Kn.RENDERED)&&(s.renderable=!1))}),this._layerOrderChanged=!0,o.raiseEvent()}};Yo.prototype._onLayerRemoved=function(e,t){this._quadtree.forEachLoadedTile(function(n){let i=n.data.imagery,o=-1,r=0;for(let s=0,a=i.length;s<a;++s){let c=i[s],l=c.loadingImagery;if(u(l)||(l=c.readyImagery),l.imageryLayer===e)o===-1&&(o=s),c.freeResources(),++r;else if(o!==-1)break}o!==-1&&i.splice(o,r)}),u(e.imageryProvider)&&(e.imageryProvider._reload=void 0),this._imageryLayersUpdatedEvent.raiseEvent()};Yo.prototype._onLayerMoved=function(e,t,n){this._layerOrderChanged=!0,this._imageryLayersUpdatedEvent.raiseEvent()};Yo.prototype._onLayerShownOrHidden=function(e,t,n){n?this._onLayerAdded(e,t):this._onLayerRemoved(e,t)};var nct=new L,ict=new L;function tge(e,t){let n={u_initialColor:function(){return this.properties.initialColor},u_fillHighlightColor:function(){return this.properties.fillHighlightColor},u_zoomedOutOceanSpecularIntensity:function(){return this.properties.zoomedOutOceanSpecularIntensity},u_oceanNormalMap:function(){return this.properties.oceanNormalMap},u_atmosphereLightIntensity:function(){return this.properties.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return this.properties.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return this.properties.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return this.properties.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return this.properties.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return this.properties.atmosphereMieAnisotropy},u_lightingFadeDistance:function(){return this.properties.lightingFadeDistance},u_nightFadeDistance:function(){return this.properties.nightFadeDistance},u_center3D:function(){return this.properties.center3D},u_terrainExaggerationAndRelativeHeight:function(){return this.properties.terrainExaggerationAndRelativeHeight},u_tileRectangle:function(){return this.properties.tileRectangle},u_modifiedModelView:function(){let i=e.context.uniformState.view,o=L.multiplyByPoint(i,this.properties.rtc,J_e);return L.setTranslation(i,o,Q_e),Q_e},u_modifiedModelViewProjection:function(){let i=e.context.uniformState.view,o=e.context.uniformState.projection,r=L.multiplyByPoint(i,this.properties.rtc,J_e);return L.setTranslation(i,r,rV),L.multiply(o,rV,rV),rV},u_dayTextures:function(){return this.properties.dayTextures},u_dayTextureTranslationAndScale:function(){return this.properties.dayTextureTranslationAndScale},u_dayTextureTexCoordsRectangle:function(){return this.properties.dayTextureTexCoordsRectangle},u_dayTextureUseWebMercatorT:function(){return this.properties.dayTextureUseWebMercatorT},u_dayTextureAlpha:function(){return this.properties.dayTextureAlpha},u_dayTextureNightAlpha:function(){return this.properties.dayTextureNightAlpha},u_dayTextureDayAlpha:function(){return this.properties.dayTextureDayAlpha},u_dayTextureBrightness:function(){return this.properties.dayTextureBrightness},u_dayTextureContrast:function(){return this.properties.dayTextureContrast},u_dayTextureHue:function(){return this.properties.dayTextureHue},u_dayTextureSaturation:function(){return this.properties.dayTextureSaturation},u_dayTextureOneOverGamma:function(){return this.properties.dayTextureOneOverGamma},u_dayIntensity:function(){return this.properties.dayIntensity},u_southAndNorthLatitude:function(){return this.properties.southAndNorthLatitude},u_southMercatorYAndOneOverHeight:function(){return this.properties.southMercatorYAndOneOverHeight},u_waterMask:function(){return this.properties.waterMask},u_waterMaskTranslationAndScale:function(){return this.properties.waterMaskTranslationAndScale},u_minMaxHeight:function(){return this.properties.minMaxHeight},u_scaleAndBias:function(){return this.properties.scaleAndBias},u_dayTextureSplit:function(){return this.properties.dayTextureSplit},u_dayTextureCutoutRectangles:function(){return this.properties.dayTextureCutoutRectangles},u_clippingPlanes:function(){let i=t._clippingPlanes;return u(i)&&u(i.texture)?i.texture:e.context.defaultTexture},u_cartographicLimitRectangle:function(){return this.properties.localizedCartographicLimitRectangle},u_clippingPlanesMatrix:function(){let i=t._clippingPlanes,o=u(i)?L.multiply(e.context.uniformState.view,i.modelMatrix,nct):L.IDENTITY;return L.inverseTranspose(o,ict)},u_clippingPlanesEdgeStyle:function(){let i=this.properties.clippingPlanesEdgeColor;return i.alpha=this.properties.clippingPlanesEdgeWidth,i},u_minimumBrightness:function(){return e.fog.minimumBrightness},u_hsbShift:function(){return this.properties.hsbShift},u_colorsToAlpha:function(){return this.properties.colorsToAlpha},u_frontFaceAlphaByDistance:function(){return this.properties.frontFaceAlphaByDistance},u_backFaceAlphaByDistance:function(){return this.properties.backFaceAlphaByDistance},u_translucencyRectangle:function(){return this.properties.localizedTranslucencyRectangle},u_undergroundColor:function(){return this.properties.undergroundColor},u_undergroundColorAlphaByDistance:function(){return this.properties.undergroundColorAlphaByDistance},u_lambertDiffuseMultiplier:function(){return this.properties.lambertDiffuseMultiplier},u_vertexShadowDarkness:function(){return this.properties.vertexShadowDarkness},properties:{initialColor:new oe(0,0,.5,1),fillHighlightColor:new z(0,0,0,0),zoomedOutOceanSpecularIntensity:.5,oceanNormalMap:void 0,lightingFadeDistance:new H(65e5,9e6),nightFadeDistance:new H(1e7,4e7),atmosphereLightIntensity:10,atmosphereRayleighCoefficient:new h(55e-7,13e-6,284e-7),atmosphereMieCoefficient:new h(21e-6,21e-6,21e-6),atmosphereRayleighScaleHeight:1e4,atmosphereMieScaleHeight:3200,atmosphereMieAnisotropy:.9,hsbShift:new h,center3D:void 0,rtc:new h,modifiedModelView:new L,tileRectangle:new oe,terrainExaggerationAndRelativeHeight:new H(1,0),dayTextures:[],dayTextureTranslationAndScale:[],dayTextureTexCoordsRectangle:[],dayTextureUseWebMercatorT:[],dayTextureAlpha:[],dayTextureNightAlpha:[],dayTextureDayAlpha:[],dayTextureBrightness:[],dayTextureContrast:[],dayTextureHue:[],dayTextureSaturation:[],dayTextureOneOverGamma:[],dayTextureSplit:[],dayTextureCutoutRectangles:[],dayIntensity:0,colorsToAlpha:[],southAndNorthLatitude:new H,southMercatorYAndOneOverHeight:new H,waterMask:void 0,waterMaskTranslationAndScale:new oe,minMaxHeight:new H,scaleAndBias:new L,clippingPlanesEdgeColor:z.clone(z.WHITE),clippingPlanesEdgeWidth:0,localizedCartographicLimitRectangle:new oe,frontFaceAlphaByDistance:new oe,backFaceAlphaByDistance:new oe,localizedTranslucencyRectangle:new oe,undergroundColor:z.clone(z.TRANSPARENT),undergroundColorAlphaByDistance:new oe,lambertDiffuseMultiplier:0,vertexShadowDarkness:0}};return u(t.materialUniformMap)?yt(n,t.materialUniformMap):n}function oct(e,t,n){let i=n.data,o,r;if(u(i.vertexArray)?(o=i.mesh,r=i.vertexArray):u(i.fill)&&u(i.fill.vertexArray)&&(o=i.fill.mesh,r=i.fill.vertexArray),!(!u(o)||!u(r))){if(u(i.wireframeVertexArray)){if(i.wireframeVertexArray.mesh===o)return;i.wireframeVertexArray.destroy(),i.wireframeVertexArray=void 0}i.wireframeVertexArray=rct(e,r,o),i.wireframeVertexArray.mesh=o}}function rct(e,t,n){let o={indices:n.indices,primitiveType:Le.TRIANGLES};Fn.toWireframe(o);let r=o.indices,s=ut.createIndexBuffer({context:e,typedArray:r,usage:Be.STATIC_DRAW,indexDatatype:ke.fromSizeInBytes(r.BYTES_PER_ELEMENT)});return new ti({context:e,attributes:t._attributes,indexBuffer:s})}var rge,sge,aV;(function(){let e=new xt({geometry:ih.fromDimensions({dimensions:new h(2,2,2)})}),t=new xt({geometry:new ug({radius:1})}),n=new L,i,o;function r(s){return new wn({geometryInstances:s,appearance:new rn({translucent:!1,flat:!0}),asynchronous:!1})}rge=function(s,a){return s===i||(aV(),i=s,n=L.fromRotationTranslation(s.halfAxes,s.center,n),e.modelMatrix=n,e.attributes.color=Bt.fromColor(a),o=r(e)),o},sge=function(s,a){return s===i||(aV(),i=s,n=L.fromTranslation(s.center,n),n=L.multiplyByUniformScale(n,s.radius,n),t.modelMatrix=n,t.attributes.color=Bt.fromColor(a),o=r(t)),o},aV=function(){u(o)&&(o.destroy(),o=void 0,i=void 0)}})();var sct=new oe(0,0,0,0),act={frameState:void 0,surfaceTile:void 0,numberOfDayTextures:void 0,applyBrightness:void 0,applyContrast:void 0,applyHue:void 0,applySaturation:void 0,applyGamma:void 0,applyAlpha:void 0,applyDayNightAlpha:void 0,applySplit:void 0,showReflectiveOcean:void 0,showOceanWaves:void 0,enableLighting:void 0,dynamicAtmosphereLighting:void 0,dynamicAtmosphereLightingFromSun:void 0,showGroundAtmosphere:void 0,perFragmentGroundAtmosphere:void 0,hasVertexNormals:void 0,useWebMercatorProjection:void 0,enableFog:void 0,enableClippingPlanes:void 0,clippingPlanes:void 0,clippedByBoundaries:void 0,hasImageryLayerCutout:void 0,colorCorrect:void 0,colorToAlpha:void 0,hasGeodeticSurfaceNormals:void 0,hasExaggeration:void 0},cct=z.TRANSPARENT,lct=new Ot;function uct(e,t,n){let i=t.data;u(i.vertexArray)||(i.fill===void 0&&(i.fill=new UD(t)),i.fill.update(e,n));let o=n.creditDisplay,r=i.terrainData;if(u(r)&&u(r.credits)){let he=r.credits;for(let be=0,jt=he.length;be<jt;++be)o.addCreditToNextFrame(he[be])}let s=Vt.maximumTextureImageUnits,a=i.waterMaskTexture,c=i.waterMaskTranslationAndScale;!u(a)&&u(i.fill)&&(a=i.fill.waterMaskTexture,c=i.fill.waterMaskTranslationAndScale);let l=n.cameraUnderground,f=n.globeTranslucencyState,d=f.translucent,p=f.frontFaceAlphaByDistance,g=f.backFaceAlphaByDistance,m=f.rectangle,x=y(e.undergroundColor,cct),b=y(e.undergroundColorAlphaByDistance,lct),T=oge(e,n)&&n.mode===te.SCENE3D&&x.alpha>0&&(b.nearValue>0||b.farValue>0),A=e.lambertDiffuseMultiplier,C=e.vertexShadowDarkness,S=e.hasWaterMask&&u(a),w=e.oceanNormalMap,D=S&&u(w),O=e.terrainProvider,R=u(O)&&e.terrainProvider.hasVertexNormals,N=n.fog.enabled&&n.fog.renderable&&!l,F=e.showGroundAtmosphere&&n.mode===te.SCENE3D,_=gn.castShadows(e.shadows)&&!d,E=gn.receiveShadows(e.shadows)&&!d,v=e.hueShift,I=e.saturationShift,M=e.brightnessShift,B=!(P.equalsEpsilon(v,0,P.EPSILON7)&&P.equalsEpsilon(I,0,P.EPSILON7)&&P.equalsEpsilon(M,0,P.EPSILON7)),V=!1;if(F){let he=h.magnitude(n.camera.positionWC),be=e.nightFadeOutDistance;V=he>be}S&&--s,D&&--s,u(n.shadowState)&&n.shadowState.shadowsEnabled&&--s,u(e.clippingPlanes)&&e.clippingPlanes.enabled&&--s,s-=f.numberOfTextureUniforms;let U=i.renderedMesh,G=U.center,k=U.encoding,Y=i.tileBoundingRegion,q=n.terrainExaggeration,Q=n.terrainExaggerationRelativeHeight,W=q!==1,K=k.hasGeodeticSurfaceNormals,Z=Yat,me=0,xe=0,re=0,ge=0,ye=!1;if(n.mode!==te.SCENE3D){let he=n.mapProjection,be=he.project(ce.southwest(t.rectangle),$at),jt=he.project(ce.northeast(t.rectangle),Qat);if(Z.x=be.x,Z.y=be.y,Z.z=jt.x,Z.w=jt.y,n.mode!==te.MORPHING&&(G=Zat,G.x=0,G.y=(Z.z+Z.x)*.5,G.z=(Z.w+Z.y)*.5,Z.x-=G.y,Z.y-=G.z,Z.z-=G.y,Z.w-=G.z),n.mode===te.SCENE2D&&k.quantization===Xs.BITS12){let lt=1/(Math.pow(2,12)-1)*.5,ui=(Z.z-Z.x)*lt,ji=(Z.w-Z.y)*lt;Z.x-=ui,Z.y-=ji,Z.z+=ui,Z.w+=ji}he instanceof Pi&&(me=t.rectangle.south,xe=t.rectangle.north,re=Pi.geodeticLatitudeToMercatorAngle(me),ge=1/(Pi.geodeticLatitudeToMercatorAngle(xe)-re),ye=!0)}let Ae=act;Ae.frameState=n,Ae.surfaceTile=i,Ae.showReflectiveOcean=S,Ae.showOceanWaves=D,Ae.enableLighting=e.enableLighting,Ae.dynamicAtmosphereLighting=e.dynamicAtmosphereLighting,Ae.dynamicAtmosphereLightingFromSun=e.dynamicAtmosphereLightingFromSun,Ae.showGroundAtmosphere=F,Ae.atmosphereLightIntensity=e.atmosphereLightIntensity,Ae.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,Ae.atmosphereMieCoefficient=e.atmosphereMieCoefficient,Ae.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,Ae.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,Ae.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,Ae.perFragmentGroundAtmosphere=V,Ae.hasVertexNormals=R,Ae.useWebMercatorProjection=ye,Ae.clippedByBoundaries=i.clippedByBoundaries,Ae.hasGeodeticSurfaceNormals=K,Ae.hasExaggeration=W;let De=i.imagery,Fe=0,Re=De.length,Ue=e.showSkirts&&!l&&!d,at=e.backFaceCulling&&!l&&!d,gt=at?e._renderState:e._disableCullingRenderState,nt=at?e._blendRenderState:e._disableCullingBlendRenderState,$t=gt,En=e._firstPassInitialColor,kt=n.context;if(u(e._debug.boundingSphereTile)||aV(),e._materialUniformMap!==e.materialUniformMap){e._materialUniformMap=e.materialUniformMap;let he=e._drawCommands.length;for(let be=0;be<he;++be)e._uniformMaps[be]=tge(n,e)}do{let he=0,be,jt;if(e._drawCommands.length<=e._usedDrawCommands?(be=new et,be.owner=t,be.cull=!1,be.boundingVolume=new se,be.orientedBoundingBox=void 0,jt=tge(n,e),e._drawCommands.push(be),e._uniformMaps.push(jt)):(be=e._drawCommands[e._usedDrawCommands],jt=e._uniformMaps[e._usedDrawCommands]),be.owner=t,++e._usedDrawCommands,t===e._debug.boundingSphereTile){let fi=Y.boundingVolume,Sr=Y.boundingSphere;u(fi)?rge(fi,z.RED).update(n):u(Sr)&&sge(Sr,z.RED).update(n)}let lt=jt.properties;oe.clone(En,lt.initialColor),lt.oceanNormalMap=w,lt.lightingFadeDistance.x=e.lightingFadeOutDistance,lt.lightingFadeDistance.y=e.lightingFadeInDistance,lt.nightFadeDistance.x=e.nightFadeOutDistance,lt.nightFadeDistance.y=e.nightFadeInDistance,lt.atmosphereLightIntensity=e.atmosphereLightIntensity,lt.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,lt.atmosphereMieCoefficient=e.atmosphereMieCoefficient,lt.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,lt.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,lt.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,lt.zoomedOutOceanSpecularIntensity=e.zoomedOutOceanSpecularIntensity;let ui=l?g:p,ji=l?p:g;u(ui)&&(oe.fromElements(ui.near,ui.nearValue,ui.far,ui.farValue,lt.frontFaceAlphaByDistance),oe.fromElements(ji.near,ji.nearValue,ji.far,ji.farValue,lt.backFaceAlphaByDistance)),oe.fromElements(b.near,b.nearValue,b.far,b.farValue,lt.undergroundColorAlphaByDistance),z.clone(x,lt.undergroundColor),lt.lambertDiffuseMultiplier=A,lt.vertexShadowDarkness=C;let Ja=!u(i.vertexArray)&&u(e.fillHighlightColor)&&e.fillHighlightColor.alpha>0;Ja&&z.clone(e.fillHighlightColor,lt.fillHighlightColor),lt.terrainExaggerationAndRelativeHeight.x=q,lt.terrainExaggerationAndRelativeHeight.y=Q,lt.center3D=U.center,h.clone(G,lt.rtc),oe.clone(Z,lt.tileRectangle),lt.southAndNorthLatitude.x=me,lt.southAndNorthLatitude.y=xe,lt.southMercatorYAndOneOverHeight.x=re,lt.southMercatorYAndOneOverHeight.y=ge;let cs=Xat,ls=sV(t.rectangle,e.cartographicLimitRectangle),qr=Kat,Me=sV(t.rectangle,m);h.fromElements(v,I,M,lt.hsbShift);let Ke=t.rectangle,Ze=1/Ke.width,Xe=1/Ke.height;cs.x=(ls.west-Ke.west)*Ze,cs.y=(ls.south-Ke.south)*Xe,cs.z=(ls.east-Ke.west)*Ze,cs.w=(ls.north-Ke.south)*Xe,oe.clone(cs,lt.localizedCartographicLimitRectangle),qr.x=(Me.west-Ke.west)*Ze,qr.y=(Me.south-Ke.south)*Xe,qr.z=(Me.east-Ke.west)*Ze,qr.w=(Me.north-Ke.south)*Xe,oe.clone(qr,lt.localizedTranslucencyRectangle);let ht=N&&P.fog(t._distance,n.fog.density)>P.EPSILON3;B=B&&(ht||F);let Ut=!1,xn=!1,ai=!1,uo=!1,Yr=!1,Xr=!1,Lo=!1,ki=!1,Kr=!1,zn=!1;for(;he<s&&Fe<Re;){let fi=De[Fe],Sr=fi.readyImagery;if(++Fe,!u(Sr)||Sr.imageryLayer.alpha===0)continue;let Wd=fi.useWebMercatorT?Sr.textureWebMercator:Sr.texture,ir=Sr.imageryLayer;u(fi.textureTranslationAndScale)||(fi.textureTranslationAndScale=ir._calculateTextureTranslationAndScale(t,fi)),lt.dayTextures[he]=Wd,lt.dayTextureTranslationAndScale[he]=fi.textureTranslationAndScale,lt.dayTextureTexCoordsRectangle[he]=fi.textureCoordinateRectangle,lt.dayTextureUseWebMercatorT[he]=fi.useWebMercatorT,lt.dayTextureAlpha[he]=ir.alpha,Xr=Xr||lt.dayTextureAlpha[he]!==1,lt.dayTextureNightAlpha[he]=ir.nightAlpha,Lo=Lo||lt.dayTextureNightAlpha[he]!==1,lt.dayTextureDayAlpha[he]=ir.dayAlpha,Lo=Lo||lt.dayTextureDayAlpha[he]!==1,lt.dayTextureBrightness[he]=ir.brightness,Ut=Ut||lt.dayTextureBrightness[he]!==ha.DEFAULT_BRIGHTNESS,lt.dayTextureContrast[he]=ir.contrast,xn=xn||lt.dayTextureContrast[he]!==ha.DEFAULT_CONTRAST,lt.dayTextureHue[he]=ir.hue,ai=ai||lt.dayTextureHue[he]!==ha.DEFAULT_HUE,lt.dayTextureSaturation[he]=ir.saturation,uo=uo||lt.dayTextureSaturation[he]!==ha.DEFAULT_SATURATION,lt.dayTextureOneOverGamma[he]=1/ir.gamma,Yr=Yr||lt.dayTextureOneOverGamma[he]!==1/ha.DEFAULT_GAMMA,lt.dayTextureSplit[he]=ir.splitDirection,ki=ki||lt.dayTextureSplit[he]!==0;let yu=lt.dayTextureCutoutRectangles[he];if(u(yu)||(yu=lt.dayTextureCutoutRectangles[he]=new oe),oe.clone(oe.ZERO,yu),u(ir.cutoutRectangle)){let Fr=sV(Ke,ir.cutoutRectangle),ec=ce.simpleIntersection(Fr,Ke,ige);Kr=u(ec)||Kr,yu.x=(Fr.west-Ke.west)*Ze,yu.y=(Fr.south-Ke.south)*Xe,yu.z=(Fr.east-Ke.west)*Ze,yu.w=(Fr.north-Ke.south)*Xe}let Lc=lt.colorsToAlpha[he];u(Lc)||(Lc=lt.colorsToAlpha[he]=new oe);let Ny=u(ir.colorToAlpha)&&ir.colorToAlphaThreshold>0;if(zn=zn||Ny,Ny){let Fr=ir.colorToAlpha;Lc.x=Fr.red,Lc.y=Fr.green,Lc.z=Fr.blue,Lc.w=ir.colorToAlphaThreshold}else Lc.w=-1;if(u(Sr.credits)){let Fr=Sr.credits;for(let ec=0,xu=Fr.length;ec<xu;++ec)o.addCreditToNextFrame(Fr[ec])}++he}lt.dayTextures.length=he,lt.waterMask=a,oe.clone(c,lt.waterMaskTranslationAndScale),lt.minMaxHeight.x=k.minimumHeight,lt.minMaxHeight.y=k.maximumHeight,L.clone(k.matrix,lt.scaleAndBias);let Mn=e._clippingPlanes,ln=u(Mn)&&Mn.enabled&&t.isClipped;ln&&(lt.clippingPlanesEdgeColor=z.clone(Mn.edgeColor,lt.clippingPlanesEdgeColor),lt.clippingPlanesEdgeWidth=Mn.edgeWidth),Ae.numberOfDayTextures=he,Ae.applyBrightness=Ut,Ae.applyContrast=xn,Ae.applyHue=ai,Ae.applySaturation=uo,Ae.applyGamma=Yr,Ae.applyAlpha=Xr,Ae.applyDayNightAlpha=Lo,Ae.applySplit=ki,Ae.enableFog=ht,Ae.enableClippingPlanes=ln,Ae.clippingPlanes=Mn,Ae.hasImageryLayerCutout=Kr,Ae.colorCorrect=B,Ae.highlightFillTile=Ja,Ae.colorToAlpha=zn,Ae.showUndergroundColor=T,Ae.translucent=d;let mi=i.renderedMesh.indices.length;Ue||(mi=i.renderedMesh.indexCountWithoutSkirts),be.shaderProgram=e._surfaceShaderSet.getShaderProgram(Ae),be.castShadows=_,be.receiveShadows=E,be.renderState=$t,be.primitiveType=Le.TRIANGLES,be.vertexArray=i.vertexArray||i.fill.vertexArray,be.count=mi,be.uniformMap=jt,be.pass=Ee.GLOBE,e._debug.wireframe&&(oct(kt,e,t),u(i.wireframeVertexArray)&&(be.vertexArray=i.wireframeVertexArray,be.primitiveType=Le.LINES,be.count=mi*2));let ci=be.boundingVolume,vs=be.orientedBoundingBox;n.mode!==te.SCENE3D?(se.fromRectangleWithHeights2D(t.rectangle,n.mapProjection,Y.minimumHeight,Y.maximumHeight,ci),h.fromElements(ci.center.z,ci.center.x,ci.center.y,ci.center),n.mode===te.MORPHING&&(ci=se.union(Y.boundingSphere,ci,ci))):(be.boundingVolume=se.clone(Y.boundingSphere,ci),be.orientedBoundingBox=Rn.clone(Y.boundingVolume,vs)),be.dirty=!0,d&&f.updateDerivedCommands(be,n),nge(be,n),$t=nt,En=sct}while(Fe<Re)}var cV=Yo;function age(){this._enabled=!1,this._frontFaceAlpha=1,this._frontFaceAlphaByDistance=void 0,this._backFaceAlpha=1,this._backFaceAlphaByDistance=void 0,this._rectangle=ce.clone(ce.MAX_VALUE)}Object.defineProperties(age.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this._enabled=e}},frontFaceAlpha:{get:function(){return this._frontFaceAlpha},set:function(e){this._frontFaceAlpha=e}},frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance},set:function(e){this._frontFaceAlphaByDistance=Ot.clone(e,this._frontFaceAlphaByDistance)}},backFaceAlpha:{get:function(){return this._backFaceAlpha},set:function(e){this._backFaceAlpha=e}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance},set:function(e){this._backFaceAlphaByDistance=Ot.clone(e,this._backFaceAlphaByDistance)}},rectangle:{get:function(){return this._rectangle},set:function(e){u(e)||(e=ce.clone(ce.MAX_VALUE)),ce.clone(e,this._rectangle)}}});var lV=age;function as(){this._layers=[],this.layerAdded=new pe,this.layerRemoved=new pe,this.layerMoved=new pe,this.layerShownOrHidden=new pe}Object.defineProperties(as.prototype,{length:{get:function(){return this._layers.length}}});as.prototype.add=function(e,t){u(t)?this._layers.splice(t,0,e):(t=this._layers.length,this._layers.push(e)),this._update(),this.layerAdded.raiseEvent(e,t);let i=e.readyEvent.addEventListener(()=>{this.layerShownOrHidden.raiseEvent(e,e._layerIndex,e.show),i()})};as.prototype.addImageryProvider=function(e,t){let n=new ha(e);return this.add(n,t),n};as.prototype.remove=function(e,t){t=y(t,!0);let n=this._layers.indexOf(e);return n!==-1?(this._layers.splice(n,1),this._update(),this.layerRemoved.raiseEvent(e,n),t&&e.destroy(),!0):!1};as.prototype.removeAll=function(e){e=y(e,!0);let t=this._layers;for(let n=0,i=t.length;n<i;n++){let o=t[n];this.layerRemoved.raiseEvent(o,n),e&&o.destroy()}this._layers=[]};as.prototype.contains=function(e){return this.indexOf(e)!==-1};as.prototype.indexOf=function(e){return this._layers.indexOf(e)};as.prototype.get=function(e){return this._layers[e]};function uV(e,t){return e.indexOf(t)}function cge(e,t,n){let i=e._layers;if(t=P.clamp(t,0,i.length-1),n=P.clamp(n,0,i.length-1),t===n)return;let o=i[t];i[t]=i[n],i[n]=o,e._update(),e.layerMoved.raiseEvent(o,n,t)}as.prototype.raise=function(e){let t=uV(this._layers,e);cge(this,t,t+1)};as.prototype.lower=function(e){let t=uV(this._layers,e);cge(this,t,t-1)};as.prototype.raiseToTop=function(e){let t=uV(this._layers,e);t!==this._layers.length-1&&(this._layers.splice(t,1),this._layers.push(e),this._update(),this.layerMoved.raiseEvent(e,this._layers.length-1,t))};as.prototype.lowerToBottom=function(e){let t=uV(this._layers,e);t!==0&&(this._layers.splice(t,1),this._layers.splice(0,0,e),this._update(),this.layerMoved.raiseEvent(e,0,t))};var fct=new ce;function lge(e,t,n,i){let o=e.globe._surface._tilesToRender,r;for(let a=0;!u(r)&&a<o.length;++a){let c=o[a];ce.contains(c.rectangle,t)&&(r=c)}if(!u(r))return;let s=r.data.imagery;for(let a=s.length-1;a>=0;--a){let c=s[a],l=c.readyImagery;if(!u(l)||!l.imageryLayer.ready)continue;let f=l.imageryLayer.imageryProvider;if(n&&!u(f.pickFeatures)||!ce.contains(l.rectangle,t))continue;let d=fct,p=1/1024;d.west=P.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.x-p),d.east=P.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.z+p),d.south=P.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.y-p),d.north=P.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.w+p),ce.contains(d,t)&&i(l)}}as.prototype.pickImageryLayers=function(e,t){let n=t.globe.pick(e,t);if(!u(n))return;let i=t.globe.ellipsoid.cartesianToCartographic(n),o=[];if(lge(t,i,!1,function(r){o.push(r.imageryLayer)}),o.length!==0)return o};as.prototype.pickImageryLayerFeatures=function(e,t){let n=t.globe.pick(e,t);if(!u(n))return;let i=t.globe.ellipsoid.cartesianToCartographic(n),o=[],r=[];if(lge(t,i,!0,function(s){if(!s.imageryLayer.ready)return;let c=s.imageryLayer.imageryProvider.pickFeatures(s.x,s.y,s.level,i.longitude,i.latitude);u(c)&&(o.push(c),r.push(s.imageryLayer))}),o.length!==0)return Promise.all(o).then(function(s){let a=[];for(let c=0;c<s.length;++c){let l=s[c],f=r[c];if(u(l)&&l.length>0)for(let d=0;d<l.length;++d){let p=l[d];p.imageryLayer=f,u(p.position)||(p.position=i),a.push(p)}}return a})};as.prototype.queueReprojectionCommands=function(e){let t=this._layers;for(let n=0,i=t.length;n<i;++n)t[n].queueReprojectionCommands(e)};as.prototype.cancelReprojections=function(){let e=this._layers;for(let t=0,n=e.length;t<n;++t)e[t].cancelReprojections()};as.prototype.isDestroyed=function(){return!1};as.prototype.destroy=function(){return this.removeAll(!0),le(this)};as.prototype._update=function(){let e=!0,t=this._layers,n,i,o,r;for(o=0,r=t.length;o<r;++o)i=t[o],i._layerIndex=o,i.show?(i._isBaseLayer=e,e=!1):i._isBaseLayer=!1,i.show!==i._show&&(u(i._show)&&(u(n)||(n=[]),n.push(i)),i._show=i.show);if(u(n))for(o=0,r=n.length;o<r;++o)i=n[o],this.layerShownOrHidden.raiseEvent(i,i._layerIndex,i.show)};var fV=as;function uge(e){this._ellipsoid=new bg(e.ellipsoid,h.ZERO)}Object.defineProperties(uge.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var dV=uge;function Ic(e){this._tilingScheme=e.tilingScheme,this._x=e.x,this._y=e.y,this._level=e.level,this._parent=e.parent,this._rectangle=this._tilingScheme.tileXYToRectangle(this._x,this._y,this._level),this._southwestChild=void 0,this._southeastChild=void 0,this._northwestChild=void 0,this._northeastChild=void 0,this.replacementPrevious=void 0,this.replacementNext=void 0,this._distance=0,this._loadPriority=0,this._customData=[],this._frameUpdated=void 0,this._lastSelectionResult=Kn.NONE,this._lastSelectionResultFrame=void 0,this._loadedCallbacks={},this.state=Zs.START,this.renderable=!1,this.upsampledFromParent=!1,this.data=void 0}Ic.createLevelZeroTiles=function(e){let t=e.getNumberOfXTilesAtLevel(0),n=e.getNumberOfYTilesAtLevel(0),i=new Array(t*n),o=0;for(let r=0;r<n;++r)for(let s=0;s<t;++s)i[o++]=new Ic({tilingScheme:e,x:s,y:r,level:0});return i};Ic.prototype._updateCustomData=function(e,t,n){let i=this.customData,o,r,s;if(u(t)&&u(n)){for(i=i.filter(function(a){return n.indexOf(a)===-1}),this._customData=i,s=this._rectangle,o=0;o<t.length;++o)r=t[o],ce.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=e}else{let a=this._parent;if(u(a)&&this._frameUpdated!==a._frameUpdated){i.length=0,s=this._rectangle;let c=a.customData;for(o=0;o<c.length;++o)r=c[o],ce.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=a._frameUpdated}}};Object.defineProperties(Ic.prototype,{tilingScheme:{get:function(){return this._tilingScheme}},x:{get:function(){return this._x}},y:{get:function(){return this._y}},level:{get:function(){return this._level}},parent:{get:function(){return this._parent}},rectangle:{get:function(){return this._rectangle}},children:{get:function(){return[this.northwestChild,this.northeastChild,this.southwestChild,this.southeastChild]}},southwestChild:{get:function(){return u(this._southwestChild)||(this._southwestChild=new Ic({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2+1,level:this.level+1,parent:this})),this._southwestChild}},southeastChild:{get:function(){return u(this._southeastChild)||(this._southeastChild=new Ic({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2+1,level:this.level+1,parent:this})),this._southeastChild}},northwestChild:{get:function(){return u(this._northwestChild)||(this._northwestChild=new Ic({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2,level:this.level+1,parent:this})),this._northwestChild}},northeastChild:{get:function(){return u(this._northeastChild)||(this._northeastChild=new Ic({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2,level:this.level+1,parent:this})),this._northeastChild}},customData:{get:function(){return this._customData}},needsLoading:{get:function(){return this.state<Zs.DONE}},eligibleForUnloading:{get:function(){let e=!0;return u(this.data)&&(e=this.data.eligibleForUnloading,u(e)||(e=!0)),e}}});Ic.prototype.findLevelZeroTile=function(e,t,n){let i=this.tilingScheme.getNumberOfXTilesAtLevel(0);if(t<0?t+=i:t>=i&&(t-=i),!(n<0||n>=this.tilingScheme.getNumberOfYTilesAtLevel(0)))return e.filter(function(o){return o.x===t&&o.y===n})[0]};Ic.prototype.findTileToWest=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x-1,this.y);if(t.southeastChild===this)return t.southwestChild;if(t.northeastChild===this)return t.northwestChild;let n=t.findTileToWest(e);if(n!==void 0)return t.southwestChild===this?n.southeastChild:n.northeastChild};Ic.prototype.findTileToEast=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x+1,this.y);if(t.southwestChild===this)return t.southeastChild;if(t.northwestChild===this)return t.northeastChild;let n=t.findTileToEast(e);if(n!==void 0)return t.southeastChild===this?n.southwestChild:n.northwestChild};Ic.prototype.findTileToSouth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y+1);if(t.northwestChild===this)return t.southwestChild;if(t.northeastChild===this)return t.southeastChild;let n=t.findTileToSouth(e);if(n!==void 0)return t.southwestChild===this?n.northwestChild:n.northeastChild};Ic.prototype.findTileToNorth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y-1);if(t.southwestChild===this)return t.northwestChild;if(t.southeastChild===this)return t.northeastChild;let n=t.findTileToNorth(e);if(n!==void 0)return t.northwestChild===this?n.southwestChild:n.southeastChild};Ic.prototype.freeResources=function(){this.state=Zs.START,this.renderable=!1,this.upsampledFromParent=!1,u(this.data)&&u(this.data.freeResources)&&this.data.freeResources(),hV(this._southwestChild),this._southwestChild=void 0,hV(this._southeastChild),this._southeastChild=void 0,hV(this._northwestChild),this._northwestChild=void 0,hV(this._northeastChild),this._northeastChild=void 0};function hV(e){u(e)&&e.freeResources()}var mV=Ic;function pV(){this.head=void 0,this.tail=void 0,this.count=0,this._lastBeforeStartOfFrame=void 0}pV.prototype.markStartOfRenderFrame=function(){this._lastBeforeStartOfFrame=this.head};pV.prototype.trimTiles=function(e){let t=this.tail,n=!0;for(;n&&u(this._lastBeforeStartOfFrame)&&this.count>e&&u(t);){n=t!==this._lastBeforeStartOfFrame;let i=t.replacementPrevious;t.eligibleForUnloading&&(t.freeResources(),fge(this,t)),t=i}};function fge(e,t){let n=t.replacementPrevious,i=t.replacementNext;t===e._lastBeforeStartOfFrame&&(e._lastBeforeStartOfFrame=i),t===e.head?e.head=i:n.replacementNext=i,t===e.tail?e.tail=n:i.replacementPrevious=n,t.replacementPrevious=void 0,t.replacementNext=void 0,--e.count}pV.prototype.markTileRendered=function(e){let t=this.head;if(t===e){e===this._lastBeforeStartOfFrame&&(this._lastBeforeStartOfFrame=e.replacementNext);return}if(++this.count,!u(t)){e.replacementPrevious=void 0,e.replacementNext=void 0,this.head=e,this.tail=e;return}(u(e.replacementPrevious)||u(e.replacementNext))&&fge(this,e),e.replacementPrevious=void 0,e.replacementNext=t,t.replacementPrevious=e,this.head=e};var _V=pV;function _f(e){this._tileProvider=e.tileProvider,this._tileProvider.quadtree=this,this._debug={enableDebugOutput:!1,maxDepth:0,maxDepthVisited:0,tilesVisited:0,tilesCulled:0,tilesRendered:0,tilesWaitingForChildren:0,lastMaxDepth:-1,lastMaxDepthVisited:-1,lastTilesVisited:-1,lastTilesCulled:-1,lastTilesRendered:-1,lastTilesWaitingForChildren:-1,suspendLodUpdate:!1};let n=this._tileProvider.tilingScheme.ellipsoid;this._tilesToRender=[],this._tileLoadQueueHigh=[],this._tileLoadQueueMedium=[],this._tileLoadQueueLow=[],this._tileReplacementQueue=new _V,this._levelZeroTiles=void 0,this._loadQueueTimeSlice=5,this._tilesInvalidated=!1,this._addHeightCallbacks=[],this._removeHeightCallbacks=[],this._tileToUpdateHeights=[],this._lastTileIndex=0,this._updateHeightsTimeSlice=2,this._cameraPositionCartographic=void 0,this._cameraReferenceFrameOriginCartographic=void 0,this.maximumScreenSpaceError=y(e.maximumScreenSpaceError,2),this.tileCacheSize=y(e.tileCacheSize,100),this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this._occluders=new dV({ellipsoid:n}),this._tileLoadProgressEvent=new pe,this._lastTileLoadQueueLength=0,this._lastSelectionFrameNumber=void 0}Object.defineProperties(_f.prototype,{tileProvider:{get:function(){return this._tileProvider}},tileLoadProgressEvent:{get:function(){return this._tileLoadProgressEvent}},occluders:{get:function(){return this._occluders}}});_f.prototype.invalidateAllTiles=function(){this._tilesInvalidated=!0};function dct(e){let t=e._tileReplacementQueue;t.head=void 0,t.tail=void 0,t.count=0,hge(e);let n=e._levelZeroTiles;if(u(n))for(let i=0;i<n.length;++i){let r=n[i].customData,s=r.length;for(let a=0;a<s;++a){let c=r[a];c.level=0,e._addHeightCallbacks.push(c)}n[i].freeResources()}e._levelZeroTiles=void 0,e._tileProvider.cancelReprojections()}_f.prototype.forEachLoadedTile=function(e){let t=this._tileReplacementQueue.head;for(;u(t);)t.state!==Zs.START&&e(t),t=t.replacementNext};_f.prototype.forEachRenderedTile=function(e){let t=this._tilesToRender;for(let n=0,i=t.length;n<i;++n)e(t[n])};_f.prototype.updateHeight=function(e,t){let n=this,i={positionOnEllipsoidSurface:void 0,positionCartographic:e,level:-1,callback:t};return i.removeFunc=function(){let o=n._addHeightCallbacks,r=o.length;for(let s=0;s<r;++s)if(o[s]===i){o.splice(s,1);break}n._removeHeightCallbacks.push(i),i.callback&&(i.callback=void 0)},n._addHeightCallbacks.push(i),i.removeFunc};_f.prototype.update=function(e){u(this._tileProvider.update)&&this._tileProvider.update(e)};function hge(e){let t=e._debug;t.maxDepth=0,t.maxDepthVisited=0,t.tilesVisited=0,t.tilesCulled=0,t.tilesRendered=0,t.tilesWaitingForChildren=0,e._tileLoadQueueHigh.length=0,e._tileLoadQueueMedium.length=0,e._tileLoadQueueLow.length=0}_f.prototype.beginFrame=function(e){e.passes.render&&(this._tilesInvalidated&&(dct(this),this._tilesInvalidated=!1),this._tileProvider.initialize(e),hge(this),!this._debug.suspendLodUpdate&&this._tileReplacementQueue.markStartOfRenderFrame())};_f.prototype.render=function(e){let t=e.passes,n=this._tileProvider;t.render&&(n.beginUpdate(e),_ct(this,e),wct(this,e),n.endUpdate(e)),t.pick&&this._tilesToRender.length>0&&n.updateForPick(e)};function hct(e,t){let n=e._tileLoadQueueHigh.length+e._tileLoadQueueMedium.length+e._tileLoadQueueLow.length;if(n!==e._lastTileLoadQueueLength||e._tilesInvalidated){let o=pe.prototype.raiseEvent.bind(e._tileLoadProgressEvent,n);t.afterRender.push(()=>(o(),!0)),e._lastTileLoadQueueLength=n}let i=e._debug;i.enableDebugOutput&&!i.suspendLodUpdate&&(i.maxDepth=e._tilesToRender.reduce(function(o,r){return Math.max(o,r.level)},-1),i.tilesRendered=e._tilesToRender.length,(i.tilesVisited!==i.lastTilesVisited||i.tilesRendered!==i.lastTilesRendered||i.tilesCulled!==i.lastTilesCulled||i.maxDepth!==i.lastMaxDepth||i.tilesWaitingForChildren!==i.lastTilesWaitingForChildren||i.maxDepthVisited!==i.lastMaxDepthVisited)&&(console.log(`Visited ${i.tilesVisited}, Rendered: ${i.tilesRendered}, Culled: ${i.tilesCulled}, Max Depth Rendered: ${i.maxDepth}, Max Depth Visited: ${i.maxDepthVisited}, Waiting for children: ${i.tilesWaitingForChildren}`),i.lastTilesVisited=i.tilesVisited,i.lastTilesRendered=i.tilesRendered,i.lastTilesCulled=i.tilesCulled,i.lastMaxDepth=i.maxDepth,i.lastTilesWaitingForChildren=i.tilesWaitingForChildren,i.lastMaxDepthVisited=i.maxDepthVisited))}_f.prototype.endFrame=function(e){!e.passes.render||e.mode===te.MORPHING||(Act(this,e),Sct(this,e),hct(this,e))};_f.prototype.isDestroyed=function(){return!1};_f.prototype.destroy=function(){this._tileProvider=this._tileProvider&&this._tileProvider.destroy()};var zD,dge=new fe;function mct(e,t){let n=ce.center(e.rectangle,dge),i=n.longitude-zD.longitude,o=n.latitude-zD.latitude;n=ce.center(t.rectangle,dge);let r=n.longitude-zD.longitude,s=n.latitude-zD.latitude;return i*i+o*o-(r*r+s*s)}var pct=new h,VD=[];function _ct(e,t){let n=e._debug;if(n.suspendLodUpdate)return;let i=e._tilesToRender;i.length=0;let o,r=e._tileProvider;if(!u(e._levelZeroTiles)){let x=r.tilingScheme;if(u(x)){let b=r.tilingScheme;e._levelZeroTiles=mV.createLevelZeroTiles(b);let T=e._levelZeroTiles.length;if(VD.length<T)for(VD=new Array(T),o=0;o<T;++o)VD[o]===void 0&&(VD[o]=new HD)}else return}e._occluders.ellipsoid.cameraPosition=t.camera.positionWC;let s,a=e._levelZeroTiles,c=a.length>1?e._occluders:void 0;zD=t.camera.positionCartographic,a.sort(mct);let l=e._addHeightCallbacks,f=e._removeHeightCallbacks,d=t.frameNumber,p;if(l.length>0||f.length>0){for(o=0,p=a.length;o<p;++o)s=a[o],s._updateCustomData(d,l,f);l.length=0,f.length=0}let g=t.camera;e._cameraPositionCartographic=g.positionCartographic;let m=L.getTranslation(g.transform,pct);for(e._cameraReferenceFrameOriginCartographic=e.tileProvider.tilingScheme.ellipsoid.cartesianToCartographic(m,e._cameraReferenceFrameOriginCartographic),o=0,p=a.length;o<p;++o)s=a[o],e._tileReplacementQueue.markTileRendered(s),s.renderable?ma(e,s,r,t,c,!1,VD[o]):(Hp(e,e._tileLoadQueueHigh,s,t),++n.tilesWaitingForChildren);e._lastSelectionFrameNumber=d}function Hp(e,t,n,i){n.needsLoading&&(e.tileProvider.computeTileLoadPriority!==void 0&&(n._loadPriority=e.tileProvider.computeTileLoadPriority(n,i)),t.push(n))}function HD(){this.allAreRenderable=!0,this.anyWereRenderedLastFrame=!1,this.notYetRenderableCount=0}function mge(){this.southwest=new HD,this.southeast=new HD,this.northwest=new HD,this.northeast=new HD}mge.prototype.combine=function(e){let t=this.southwest,n=this.southeast,i=this.northwest,o=this.northeast;e.allAreRenderable=t.allAreRenderable&&n.allAreRenderable&&i.allAreRenderable&&o.allAreRenderable,e.anyWereRenderedLastFrame=t.anyWereRenderedLastFrame||n.anyWereRenderedLastFrame||i.anyWereRenderedLastFrame||o.anyWereRenderedLastFrame,e.notYetRenderableCount=t.notYetRenderableCount+n.notYetRenderableCount+i.notYetRenderableCount+o.notYetRenderableCount};var wq=new Array(31);for(let e=0;e<wq.length;++e)wq[e]=new mge;function gct(e,t,n,i,o){let r=e._debug;++r.tilesVisited,e._tileReplacementQueue.markTileRendered(n),n._updateCustomData(t.frameNumber),n.level>r.maxDepthVisited&&(r.maxDepthVisited=n.level);let s=bct(e,t,n)<e.maximumScreenSpaceError,a=n.southwestChild,c=n.southeastChild,l=n.northwestChild,f=n.northeastChild,d=e._lastSelectionFrameNumber,p=n._lastSelectionResultFrame===d?n._lastSelectionResult:Kn.NONE,g=e.tileProvider;if(s||i){let m=Kn.originalResult(p)===Kn.RENDERED,x=Kn.originalResult(p)===Kn.CULLED||p===Kn.NONE,b=n.state===Zs.DONE,T=m||x||b;if(T||u(g.canRenderWithoutLosingDetail)&&(T=g.canRenderWithoutLosingDetail(n)),T){s&&Hp(e,e._tileLoadQueueMedium,n,t),gV(e,n),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Kn.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Kn.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}i=!0,s&&Hp(e,e._tileLoadQueueHigh,n,t)}if(g.canRefine(n)){if(a.upsampledFromParent&&c.upsampledFromParent&&l.upsampledFromParent&&f.upsampledFromParent){gV(e,n),Hp(e,e._tileLoadQueueMedium,n,t),e._tileReplacementQueue.markTileRendered(a),e._tileReplacementQueue.markTileRendered(c),e._tileReplacementQueue.markTileRendered(l),e._tileReplacementQueue.markTileRendered(f),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Kn.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Kn.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Kn.REFINED;let x=e._tilesToRender.length,b=e._tileLoadQueueLow.length,T=e._tileLoadQueueMedium.length,A=e._tileLoadQueueHigh.length,C=e._tileToUpdateHeights.length;if(yct(e,a,c,l,f,t,i,o),x!==e._tilesToRender.length){let S=o.allAreRenderable,w=o.anyWereRenderedLastFrame,D=o.notYetRenderableCount,O=!1;if(!S&&!w){let R=e._tilesToRender;for(let F=x;F<R.length;++F){let _=R[F];for(;_!==void 0&&_._lastSelectionResult!==Kn.KICKED&&_!==n;)_._lastSelectionResult=Kn.kick(_._lastSelectionResult),_=_.parent}e._tilesToRender.length=x,e._tileToUpdateHeights.length=C,gV(e,n),n._lastSelectionResult=Kn.RENDERED;let N=p===Kn.RENDERED;!N&&D>e.loadingDescendantLimit&&(e._tileLoadQueueLow.length=b,e._tileLoadQueueMedium.length=T,e._tileLoadQueueHigh.length=A,Hp(e,e._tileLoadQueueMedium,n,t),o.notYetRenderableCount=n.renderable?0:1,O=!0),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=N,N||e._tileToUpdateHeights.push(n),++r.tilesWaitingForChildren}e.preloadAncestors&&!O&&Hp(e,e._tileLoadQueueLow,n,t)}return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Kn.RENDERED,gV(e,n),Hp(e,e._tileLoadQueueHigh,n,t),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Kn.RENDERED,o.notYetRenderableCount=n.renderable?0:1}function yct(e,t,n,i,o,r,s,a){let c=r.camera.positionCartographic,l=e._tileProvider,f=e._occluders,d=wq[t.level],p=d.southwest,g=d.southeast,m=d.northwest,x=d.northeast;c.longitude<t.rectangle.east?c.latitude<t.rectangle.north?(ma(e,t,l,r,f,s,p),ma(e,n,l,r,f,s,g),ma(e,i,l,r,f,s,m),ma(e,o,l,r,f,s,x)):(ma(e,i,l,r,f,s,m),ma(e,t,l,r,f,s,p),ma(e,o,l,r,f,s,x),ma(e,n,l,r,f,s,g)):c.latitude<t.rectangle.north?(ma(e,n,l,r,f,s,g),ma(e,t,l,r,f,s,p),ma(e,o,l,r,f,s,x),ma(e,i,l,r,f,s,m)):(ma(e,o,l,r,f,s,x),ma(e,i,l,r,f,s,m),ma(e,n,l,r,f,s,g),ma(e,t,l,r,f,s,p)),d.combine(a)}function xct(e,t){let n=t.rectangle;return u(e._cameraPositionCartographic)&&ce.contains(n,e._cameraPositionCartographic)||u(e._cameraReferenceFrameOriginCartographic)&&ce.contains(n,e._cameraReferenceFrameOriginCartographic)}function ma(e,t,n,i,o,r,s){if(n.computeTileVisibility(t,i,o)!==fr.NONE)return gct(e,i,t,r,s);if(++e._debug.tilesCulled,e._tileReplacementQueue.markTileRendered(t),s.allAreRenderable=!0,s.anyWereRenderedLastFrame=!1,s.notYetRenderableCount=0,xct(e,t)){(!u(t.data)||!u(t.data.vertexArray))&&Hp(e,e._tileLoadQueueMedium,t,i);let a=e._lastSelectionFrameNumber,c=t._lastSelectionResultFrame===a?t._lastSelectionResult:Kn.NONE;c!==Kn.CULLED_BUT_NEEDED&&c!==Kn.RENDERED&&e._tileToUpdateHeights.push(t),t._lastSelectionResult=Kn.CULLED_BUT_NEEDED}else e.preloadSiblings||t.level===0?(Hp(e,e._tileLoadQueueLow,t,i),t._lastSelectionResult=Kn.CULLED):t._lastSelectionResult=Kn.CULLED;t._lastSelectionResultFrame=i.frameNumber}function bct(e,t,n){if(t.mode===te.SCENE2D||t.camera.frustum instanceof en||t.camera.frustum instanceof wr)return Tct(e,t,n);let i=e._tileProvider.getLevelMaximumGeometricError(n.level),o=n._distance,r=t.context.drawingBufferHeight,s=t.camera.frustum.sseDenominator,a=i*r/(o*s);return t.fog.enabled&&(a-=P.fog(o,t.fog.density)*t.fog.sse),a/=t.pixelRatio,a}function Tct(e,t,n){let o=t.camera.frustum,r=o.offCenterFrustum;u(r)&&(o=r);let s=t.context,a=s.drawingBufferWidth,c=s.drawingBufferHeight,l=e._tileProvider.getLevelMaximumGeometricError(n.level),f=Math.max(o.top-o.bottom,o.right-o.left)/Math.max(a,c),d=l/f;return t.fog.enabled&&t.mode!==te.SCENE2D&&(d-=P.fog(n._distance,t.fog.density)*t.fog.sse),d/=t.pixelRatio,d}function gV(e,t){e._tilesToRender.push(t)}function Act(e,t){let n=e._tileLoadQueueHigh,i=e._tileLoadQueueMedium,o=e._tileLoadQueueLow;if(n.length===0&&i.length===0&&o.length===0)return;e._tileReplacementQueue.trimTiles(e.tileCacheSize);let r=Ti()+e._loadQueueTimeSlice,s=e._tileProvider,a=Eq(e,t,s,r,n,!1);a=Eq(e,t,s,r,i,a),Eq(e,t,s,r,o,a)}function Cct(e,t){return e._loadPriority-t._loadPriority}function Eq(e,t,n,i,o,r){n.computeTileLoadPriority!==void 0&&o.sort(Cct);for(let s=0,a=o.length;s<a&&(Ti()<i||!r);++s){let c=o[s];e._tileReplacementQueue.markTileRendered(c),n.loadTile(t,c),r=!0}return r}var lE=new Sn,Sq=new fe,Ay=new h,Ect=[];function Sct(e,t){if(!u(e.tileProvider.tilingScheme))return;let n=Ect;n.length=0;let i=e._tileToUpdateHeights,o=Ti(),r=e._updateHeightsTimeSlice,s=o+r,a=t.mode,c=t.mapProjection,l=e.tileProvider.tilingScheme.ellipsoid,f;for(;i.length>0;){let d=i[0];if(!u(d.data)||!u(d.data.mesh)){let x=d._lastSelectionResultFrame===e._lastSelectionFrameNumber?d._lastSelectionResult:Kn.NONE;(x===Kn.RENDERED||x===Kn.CULLED_BUT_NEEDED)&&n.push(d),i.shift(),e._lastTileIndex=0;continue}let p=d.customData,g=p.length,m=!1;for(f=e._lastTileIndex;f<g;++f){let x=p[f],b=d.data.terrainData,T=u(b)&&b.wasCreatedByUpsampling();if(d.level>x.level&&!T){if(u(x.positionOnEllipsoidSurface)||(x.positionOnEllipsoidSurface=h.fromRadians(x.positionCartographic.longitude,x.positionCartographic.latitude,0,l)),a===te.SCENE3D){let C=l.geodeticSurfaceNormal(x.positionOnEllipsoidSurface,lE.direction),S=l.getSurfaceNormalIntersectionWithZAxis(x.positionOnEllipsoidSurface,11500,lE.origin);if(!u(S)){let w=0;u(d.data.tileBoundingRegion)&&(w=d.data.tileBoundingRegion.minimumHeight);let D=Math.min(w,-11500),O=h.multiplyByScalar(C,Math.abs(D)+1,Ay);h.subtract(x.positionOnEllipsoidSurface,O,lE.origin)}}else fe.clone(x.positionCartographic,Sq),Sq.height=-11500,c.project(Sq,Ay),h.fromElements(Ay.z,Ay.x,Ay.y,Ay),h.clone(Ay,lE.origin),h.clone(h.UNIT_X,lE.direction);let A=d.data.pick(lE,a,c,!1,Ay);u(A)&&(u(x.callback)&&x.callback(A),x.level=d.level)}if(Ti()>=s){m=!0;break}}if(m){e._lastTileIndex=f;break}else e._lastTileIndex=0,i.shift()}for(f=0;f<n.length;f++)i.push(n[f])}function wct(e,t){let n=e._tileProvider,i=e._tilesToRender;for(let o=0,r=i.length;o<r;++o){let s=i[o];n.showTileThisFrame(s,t)}}var yV=_f;function Ud(e){e=y(e,ie.WGS84);let t=new Bp({ellipsoid:e}),n=new fV;this._ellipsoid=e,this._imageryLayerCollection=n,this._surfaceShaderSet=new kU,this._material=void 0,this._surface=new yV({tileProvider:new cV({terrainProvider:t,imageryLayers:n,surfaceShaderSet:this._surfaceShaderSet})}),this._terrainProvider=t,this._terrainProviderChanged=new pe,this._undergroundColor=z.clone(z.BLACK),this._undergroundColorAlphaByDistance=new Ot(e.maximumRadius/1e3,0,e.maximumRadius/5,1),this._translucency=new lV,Dq(this),this.show=!0,this._oceanNormalMapResourceDirty=!0,this._oceanNormalMapResource=new ve({url:Jt("Assets/Textures/waterNormalsSmall.jpg")}),this.maximumScreenSpaceError=2,this.tileCacheSize=100,this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this.fillHighlightColor=void 0,this.enableLighting=!1,this.lambertDiffuseMultiplier=.9,this.dynamicAtmosphereLighting=!0,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=!0,this.atmosphereLightIntensity=10,this.atmosphereRayleighCoefficient=new h(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new h(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.lightingFadeOutDistance=1e7,this.lightingFadeInDistance=2e7,this.nightFadeOutDistance=1e7,this.nightFadeInDistance=5e7,this.showWaterEffect=!0,this.depthTestAgainstTerrain=!1,this.shadows=gn.RECEIVE_ONLY,this.atmosphereHueShift=0,this.atmosphereSaturationShift=0,this.atmosphereBrightnessShift=0,this.terrainExaggeration=1,this.terrainExaggerationRelativeHeight=0,this.showSkirts=!0,this.backFaceCulling=!0,this._oceanNormalMap=void 0,this._zoomedOutOceanSpecularIntensity=void 0,this.vertexShadowDarkness=.3}Object.defineProperties(Ud.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},imageryLayers:{get:function(){return this._imageryLayerCollection}},imageryLayersUpdatedEvent:{get:function(){return this._surface.tileProvider.imageryLayersUpdatedEvent}},tilesLoaded:{get:function(){return u(this._surface)?this._surface._tileLoadQueueHigh.length===0&&this._surface._tileLoadQueueMedium.length===0&&this._surface._tileLoadQueueLow.length===0:!0}},baseColor:{get:function(){return this._surface.tileProvider.baseColor},set:function(e){this._surface.tileProvider.baseColor=e}},clippingPlanes:{get:function(){return this._surface.tileProvider.clippingPlanes},set:function(e){this._surface.tileProvider.clippingPlanes=e}},cartographicLimitRectangle:{get:function(){return this._surface.tileProvider.cartographicLimitRectangle},set:function(e){u(e)||(e=ce.clone(ce.MAX_VALUE)),this._surface.tileProvider.cartographicLimitRectangle=e}},oceanNormalMapUrl:{get:function(){return this._oceanNormalMapResource.url},set:function(e){this._oceanNormalMapResource.url=e,this._oceanNormalMapResourceDirty=!0}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){e!==this._terrainProvider&&(this._terrainProvider=e,this._terrainProviderChanged.raiseEvent(e),u(this._material)&&Dq(this))}},terrainProviderChanged:{get:function(){return this._terrainProviderChanged}},tileLoadProgressEvent:{get:function(){return this._surface.tileLoadProgressEvent}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,Dq(this))}},undergroundColor:{get:function(){return this._undergroundColor},set:function(e){this._undergroundColor=z.clone(e,this._undergroundColor)}},undergroundColorAlphaByDistance:{get:function(){return this._undergroundColorAlphaByDistance},set:function(e){this._undergroundColorAlphaByDistance=Ot.clone(e,this._undergroundColorAlphaByDistance)}},translucency:{get:function(){return this._translucency}}});function Dq(e){let t=[],n=u(e._material)&&(e._material.shaderSource.match(/slope/)||e._material.shaderSource.match("normalEC")),i=[gy,OD];u(e._material)&&(!n||e._terrainProvider.requestVertexNormals)?(i.push(e._material.shaderSource),t.push("APPLY_MATERIAL"),e._surface._tileProvider.materialUniformMap=e._material._uniforms):e._surface._tileProvider.materialUniformMap=void 0,i.push(FU),e._surfaceShaderSet.baseVertexShaderSource=new ze({sources:[gy,OD,BU],defines:t}),e._surfaceShaderSet.baseFragmentShaderSource=new ze({sources:i,defines:t}),e._surfaceShaderSet.material=e._material}function vct(e){return function(t,n){let i=se.distanceSquaredTo(t.pickBoundingSphere,e),o=se.distanceSquaredTo(n.pickBoundingSphere,e);return i-o}}var Dct=[],Ict={start:0,stop:0};Ud.prototype.pickWorldCoordinates=function(e,t,n,i){n=y(n,!0);let o=t.mode,r=t.mapProjection,s=Dct;s.length=0;let a=this._surface._tilesToRender,c=a.length,l,f;for(f=0;f<c;++f){l=a[f];let p=l.data;if(!u(p))continue;let g=p.pickBoundingSphere;if(o!==te.SCENE3D)p.pickBoundingSphere=g=se.fromRectangleWithHeights2D(l.rectangle,r,p.tileBoundingRegion.minimumHeight,p.tileBoundingRegion.maximumHeight,g),h.fromElements(g.center.z,g.center.x,g.center.y,g.center);else if(u(p.renderedMesh))se.clone(p.tileBoundingRegion.boundingSphere,g);else continue;let m=Ki.raySphere(e,g,Ict);u(m)&&s.push(p)}s.sort(vct(e.origin));let d;for(c=s.length,f=0;f<c&&(d=s[f].pick(e,t.mode,t.mapProjection,n,i),!u(d));++f);return d};var Pct=new fe;Ud.prototype.pick=function(e,t,n){if(n=this.pickWorldCoordinates(e,t,!0,n),u(n)&&t.mode!==te.SCENE3D){n=h.fromElements(n.y,n.z,n.x,n);let i=t.mapProjection.unproject(n,Pct);n=t.globe.ellipsoid.cartographicToCartesian(i,n)}return n};var Oct=new h,pge=new h,Rct=new fe,Mct=new Sn;function vq(e,t){return u(e)&&ce.contains(e.rectangle,t)?e:void 0}Ud.prototype.getHeight=function(e){let t=this._surface._levelZeroTiles;if(!u(t))return;let n,i,o=t.length;for(i=0;i<o&&(n=t[i],!ce.contains(n.rectangle,e));++i);if(i>=o)return;let r=n;for(;u(n);)n=vq(n._southwestChild,e)||vq(n._southeastChild,e)||vq(n._northwestChild,e)||n._northeastChild,u(n)&&u(n.data)&&u(n.data.renderedMesh)&&(r=n);if(n=r,!u(n)||!u(n.data)||!u(n.data.renderedMesh))return;let s=this._surface._tileProvider.tilingScheme.projection,a=this._surface._tileProvider.tilingScheme.ellipsoid,c=h.fromRadians(e.longitude,e.latitude,0,a,Oct),l=Mct,f=a.geodeticSurfaceNormal(c,l.direction),d=a.getSurfaceNormalIntersectionWithZAxis(c,11500,l.origin);if(!u(d)){let g;u(n.data.tileBoundingRegion)&&(g=n.data.tileBoundingRegion.minimumHeight);let m=Math.min(y(g,0),-11500),x=h.multiplyByScalar(f,Math.abs(m)+1,pge);h.subtract(c,x,l.origin)}let p=n.data.pick(l,void 0,s,!1,pge);if(u(p))return a.cartesianToCartographic(p,Rct).height};Ud.prototype.update=function(e){this.show&&e.passes.render&&this._surface.update(e)};Ud.prototype.beginFrame=function(e){let t=this._surface,n=t.tileProvider,i=this.terrainProvider,o=this.showWaterEffect&&u(i)&&i.hasWaterMask&&i.hasWaterMask;if(o&&this._oceanNormalMapResourceDirty){this._oceanNormalMapResourceDirty=!1;let a=this._oceanNormalMapResource,c=a.url;if(u(c)){let l=this;a.fetchImage().then(function(f){c===l._oceanNormalMapResource.url&&(l._oceanNormalMap=l._oceanNormalMap&&l._oceanNormalMap.destroy(),l._oceanNormalMap=new Pt({context:e.context,source:f}))})}else this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy()}let r=e.passes,s=e.mode;r.render&&(this.showGroundAtmosphere?this._zoomedOutOceanSpecularIntensity=.4:this._zoomedOutOceanSpecularIntensity=.5,t.maximumScreenSpaceError=this.maximumScreenSpaceError,t.tileCacheSize=this.tileCacheSize,t.loadingDescendantLimit=this.loadingDescendantLimit,t.preloadAncestors=this.preloadAncestors,t.preloadSiblings=this.preloadSiblings,n.terrainProvider=this.terrainProvider,n.lightingFadeOutDistance=this.lightingFadeOutDistance,n.lightingFadeInDistance=this.lightingFadeInDistance,n.nightFadeOutDistance=this.nightFadeOutDistance,n.nightFadeInDistance=this.nightFadeInDistance,n.zoomedOutOceanSpecularIntensity=s===te.SCENE3D?this._zoomedOutOceanSpecularIntensity:0,n.hasWaterMask=o,n.oceanNormalMap=this._oceanNormalMap,n.enableLighting=this.enableLighting,n.dynamicAtmosphereLighting=this.dynamicAtmosphereLighting,n.dynamicAtmosphereLightingFromSun=this.dynamicAtmosphereLightingFromSun,n.showGroundAtmosphere=this.showGroundAtmosphere,n.atmosphereLightIntensity=this.atmosphereLightIntensity,n.atmosphereRayleighCoefficient=this.atmosphereRayleighCoefficient,n.atmosphereMieCoefficient=this.atmosphereMieCoefficient,n.atmosphereRayleighScaleHeight=this.atmosphereRayleighScaleHeight,n.atmosphereMieScaleHeight=this.atmosphereMieScaleHeight,n.atmosphereMieAnisotropy=this.atmosphereMieAnisotropy,n.shadows=this.shadows,n.hueShift=this.atmosphereHueShift,n.saturationShift=this.atmosphereSaturationShift,n.brightnessShift=this.atmosphereBrightnessShift,n.fillHighlightColor=this.fillHighlightColor,n.showSkirts=this.showSkirts,n.backFaceCulling=this.backFaceCulling,n.vertexShadowDarkness=this.vertexShadowDarkness,n.undergroundColor=this._undergroundColor,n.undergroundColorAlphaByDistance=this._undergroundColorAlphaByDistance,n.lambertDiffuseMultiplier=this.lambertDiffuseMultiplier,t.beginFrame(e))};Ud.prototype.render=function(e){this.show&&(u(this._material)&&this._material.update(e.context),this._surface.render(e))};Ud.prototype.endFrame=function(e){this.show&&e.passes.render&&this._surface.endFrame(e)};Ud.prototype.isDestroyed=function(){return!1};Ud.prototype.destroy=function(){return this._surfaceShaderSet=this._surfaceShaderSet&&this._surfaceShaderSet.destroy(),this._surface=this._surface&&this._surface.destroy(),this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy(),le(this)};var xV=Ud;var mu=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(colorTexture, v_textureCoordinates); } `;var Mx=`uniform highp sampler2D u_depthTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = czm_packDepth(texture(u_depthTexture, v_textureCoordinates).r); } `;function lm(){this._picking=!1,this._numSamples=1,this._tempCopyDepthTexture=void 0,this._pickColorFramebuffer=new di({depthStencil:!0,supportsDepthTexture:!0}),this._outputFramebuffer=new di({depthStencil:!0,supportsDepthTexture:!0}),this._copyDepthFramebuffer=new di,this._tempCopyDepthFramebuffer=new di,this._updateDepthFramebuffer=new di({createColorAttachments:!1,createDepthAttachments:!1,depthStencil:!0}),this._clearGlobeColorCommand=void 0,this._copyColorCommand=void 0,this._copyDepthCommand=void 0,this._tempCopyDepthCommand=void 0,this._updateDepthCommand=void 0,this._viewport=new qe,this._rs=void 0,this._rsBlend=void 0,this._rsUpdate=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0,this._clearGlobeDepth=void 0}Object.defineProperties(lm.prototype,{colorFramebufferManager:{get:function(){return this._picking?this._pickColorFramebuffer:this._outputFramebuffer}},framebuffer:{get:function(){return this.colorFramebufferManager.framebuffer}},depthStencilTexture:{get:function(){return this.colorFramebufferManager.getDepthStencilTexture()}},picking:{get:function(){return this._picking},set:function(e){this._picking=e}}});function Lct(e){e._pickColorFramebuffer.destroy(),e._outputFramebuffer.destroy(),e._copyDepthFramebuffer.destroy(),e._tempCopyDepthFramebuffer.destroy(),e._updateDepthFramebuffer.destroy()}function _ge(e,t,n,i,o){e._viewport.width=n,e._viewport.height=i;let r=!qe.equals(e._viewport,o.viewport),s=r!==e._useScissorTest;e._useScissorTest=r,qe.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=qe.clone(o.viewport,e._scissorRectangle),s=!0),(!u(e._rs)||!qe.equals(e._viewport,e._rs.viewport)||s)&&(e._rs=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}}),e._rsBlend=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:fn.ALPHA_BLEND}),e._rsUpdate=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:Vn.EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:Vn.NEVER,reference:Lt.CESIUM_3D_TILE_MASK,mask:Lt.CESIUM_3D_TILE_MASK}})),u(e._copyDepthCommand)||(e._copyDepthCommand=t.createViewportQuadCommand(Mx,{uniformMap:{u_depthTexture:function(){return e.colorFramebufferManager.getDepthStencilTexture()}},owner:e})),e._copyDepthCommand.framebuffer=e._copyDepthFramebuffer.framebuffer,e._copyDepthCommand.renderState=e._rs,u(e._copyColorCommand)||(e._copyColorCommand=t.createViewportQuadCommand(mu,{uniformMap:{colorTexture:function(){return e.colorFramebufferManager.getColorTexture()}},owner:e})),e._copyColorCommand.renderState=e._rs,u(e._tempCopyDepthCommand)||(e._tempCopyDepthCommand=t.createViewportQuadCommand(Mx,{uniformMap:{u_depthTexture:function(){return e._tempCopyDepthTexture}},owner:e})),e._tempCopyDepthCommand.framebuffer=e._tempCopyDepthFramebuffer.framebuffer,e._tempCopyDepthCommand.renderState=e._rs,u(e._updateDepthCommand)||(e._updateDepthCommand=t.createViewportQuadCommand(mu,{uniformMap:{colorTexture:function(){return e._tempCopyDepthFramebuffer.getColorTexture()}},owner:e})),e._updateDepthCommand.framebuffer=e._updateDepthFramebuffer.framebuffer,e._updateDepthCommand.renderState=e._rsUpdate,u(e._clearGlobeColorCommand)||(e._clearGlobeColorCommand=new ei({color:new z(0,0,0,0),stencil:0,owner:e})),e._clearGlobeColorCommand.framebuffer=e.framebuffer}lm.prototype.update=function(e,t,n,i,o,r){let s=n.width,a=n.height,c=o?e.halfFloatingPointTexture?Ye.HALF_FLOAT:Ye.FLOAT:Ye.UNSIGNED_BYTE;this._numSamples=i,this.picking?this._pickColorFramebuffer.update(e,s,a):this._outputFramebuffer.update(e,s,a,i,c),this._copyDepthFramebuffer.update(e,s,a),_ge(this,e,s,a,t),e.uniformState.globeDepthTexture=void 0,this._useHdr=o,this._clearGlobeDepth=r};lm.prototype.prepareColorTextures=function(e,t){!this.picking&&this._numSamples>1&&this._outputFramebuffer.prepareTextures(e,t)};lm.prototype.executeCopyDepth=function(e,t){u(this._copyDepthCommand)&&(this.prepareColorTextures(e),this._copyDepthCommand.execute(e,t),e.uniformState.globeDepthTexture=this._copyDepthFramebuffer.getColorTexture())};lm.prototype.executeUpdateDepth=function(e,t,n,i){let o=u(i)?i:t.framebuffer.depthStencilTexture;if(n||o!==this.colorFramebufferManager.getDepthStencilTexture()){if(u(this._updateDepthCommand)){if(!u(this._updateDepthFramebuffer.framebuffer)||this._updateDepthFramebuffer.getDepthStencilTexture()!==o||this._updateDepthFramebuffer.getColorTexture()!==this._copyDepthFramebuffer.getColorTexture()){let r=this._copyDepthFramebuffer.getColorTexture().width,s=this._copyDepthFramebuffer.getColorTexture().height;this._tempCopyDepthFramebuffer.destroy(),this._tempCopyDepthFramebuffer.update(e,r,s);let a=this._copyDepthFramebuffer.getColorTexture();this._updateDepthFramebuffer.setColorTexture(a,0),this._updateDepthFramebuffer.setDepthStencilTexture(o),this._updateDepthFramebuffer.update(e,r,s),_ge(this,e,r,s,t)}this._tempCopyDepthTexture=o,this._tempCopyDepthCommand.execute(e,t),this._updateDepthCommand.execute(e,t)}return}u(this._copyDepthCommand)&&this._copyDepthCommand.execute(e,t)};lm.prototype.executeCopyColor=function(e,t){u(this._copyColorCommand)&&this._copyColorCommand.execute(e,t)};lm.prototype.clear=function(e,t,n){let i=this._clearGlobeColorCommand;u(i)&&(z.clone(n,i.color),this.colorFramebufferManager.clear(e,i,t))};lm.prototype.isDestroyed=function(){return!1};lm.prototype.destroy=function(){return Lct(this),u(this._copyColorCommand)&&(this._copyColorCommand.shaderProgram=this._copyColorCommand.shaderProgram.destroy()),u(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=this._copyDepthCommand.shaderProgram.destroy()),u(this._tempCopyDepthCommand)&&(this._tempCopyDepthCommand.shaderProgram=this._tempCopyDepthCommand.shaderProgram.destroy()),u(this._updateDepthCommand)&&(this._updateDepthCommand.shaderProgram=this._updateDepthCommand.shaderProgram.destroy()),le(this)};var bV=lm;function Lx(){this._framebuffer=new di({depthStencil:!0,supportsDepthTexture:!0}),this._packedDepthFramebuffer=new di,this._renderState=void 0,this._packedDepthCommand=void 0,this._clearCommand=void 0,this._viewport=new qe,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0}Object.defineProperties(Lx.prototype,{classificationTexture:{get:function(){return this._framebuffer.getColorTexture()}},classificationFramebuffer:{get:function(){return this._framebuffer.framebuffer}},packedDepthFramebuffer:{get:function(){return this._packedDepthFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._framebuffer.getDepthStencilTexture()}},depthStencilRenderbuffer:{get:function(){return this._framebuffer.getDepthStencilRenderbuffer()}},packedDepthTexture:{get:function(){return this._packedDepthFramebuffer.getColorTexture()}}});function Nct(e){e._framebuffer.destroy(),e._packedDepthFramebuffer.destroy()}function Fct(e,t,n,i,o){let r=o?t.halfFloatingPointTexture?Ye.HALF_FLOAT:Ye.FLOAT:Ye.UNSIGNED_BYTE;e._framebuffer.update(t,n,i,1,r),e._packedDepthFramebuffer.update(t,n,i)}function Bct(e,t,n,i,o){e._viewport.width=n,e._viewport.height=i;let r=!qe.equals(e._viewport,o.viewport),s=r!==e._useScissorTest;e._useScissorTest=r,qe.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=qe.clone(o.viewport,e._scissorRectangle),s=!0),(!u(e._renderState)||!qe.equals(e._viewport,e._renderState.viewport)||s)&&(e._renderState=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),u(e._packedDepthCommand)||(e._packedDepthCommand=t.createViewportQuadCommand(Mx,{uniformMap:{u_depthTexture:function(){return e.depthStencilTexture}},owner:e})),u(e._clearCommand)||(e._clearCommand=new ei({color:new z(0,0,0,0),depth:1,stencil:0,owner:e})),e._packedDepthCommand.framebuffer=e._packedDepthFramebuffer.framebuffer,e._packedDepthCommand.renderState=e._renderState,e._clearCommand.framebuffer=e.classificationFramebuffer,e._clearCommand.renderState=e._renderState}Lx.prototype.updateAndClear=function(e,t,n,i){let o=t.width,r=t.height;Fct(this,n,o,r,e),Bct(this,n,o,r,i),this._useHdr=e};Lx.prototype.clearClassification=function(e,t){this._clearCommand.execute(e,t)};Lx.prototype.packDepth=function(e,t){return this._packedDepthCommand.execute(e,t),this.packedDepthTexture};Lx.prototype.isDestroyed=function(){return!1};Lx.prototype.destroy=function(){return Nct(this),le(this)};var TV=Lx;var $s={OPAQUE_FRONT_FACE:0,OPAQUE_BACK_FACE:1,DEPTH_ONLY_FRONT_FACE:2,DEPTH_ONLY_BACK_FACE:3,DEPTH_ONLY_FRONT_AND_BACK_FACE:4,TRANSLUCENT_FRONT_FACE:5,TRANSLUCENT_BACK_FACE:6,TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:7,TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:8,PICK_FRONT_FACE:9,PICK_BACK_FACE:10,DERIVED_COMMANDS_MAXIMUM_LENGTH:11},Nx=$s.DERIVED_COMMANDS_MAXIMUM_LENGTH,wge=["opaqueFrontFaceCommand","opaqueBackFaceCommand","depthOnlyFrontFaceCommand","depthOnlyBackFaceCommand","depthOnlyFrontAndBackFaceCommand","translucentFrontFaceCommand","translucentBackFaceCommand","translucentFrontFaceManualDepthTestCommand","translucentBackFaceManualDepthTestCommand","pickFrontFaceCommand","pickBackFaceCommand"];function Fx(){this._frontFaceAlphaByDistance=new Ot(0,1,0,1),this._backFaceAlphaByDistance=new Ot(0,1,0,1),this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._requiresManualDepthTest=!1,this._sunVisibleThroughGlobe=!1,this._environmentVisible=!1,this._useDepthPlane=!1,this._numberOfTextureUniforms=0,this._globeTranslucencyFramebuffer=void 0,this._rectangle=ce.clone(ce.MAX_VALUE),this._derivedCommandKey=0,this._derivedCommandsDirty=!1,this._derivedCommandPacks=void 0,this._derivedCommandTypes=new Array(Nx),this._derivedBlendCommandTypes=new Array(Nx),this._derivedPickCommandTypes=new Array(Nx),this._derivedCommandTypesToUpdate=new Array(Nx),this._derivedCommandsLength=0,this._derivedBlendCommandsLength=0,this._derivedPickCommandsLength=0,this._derivedCommandsToUpdateLength=0}Object.defineProperties(Fx.prototype,{frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance}},translucent:{get:function(){return this._frontFaceTranslucent}},sunVisibleThroughGlobe:{get:function(){return this._sunVisibleThroughGlobe}},environmentVisible:{get:function(){return this._environmentVisible}},useDepthPlane:{get:function(){return this._useDepthPlane}},numberOfTextureUniforms:{get:function(){return this._numberOfTextureUniforms}},rectangle:{get:function(){return this._rectangle}}});Fx.prototype.update=function(e){let t=e.globe;if(!u(t)||!t.show){this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._sunVisibleThroughGlobe=!0,this._environmentVisible=!0,this._useDepthPlane=!1;return}this._frontFaceAlphaByDistance=gge(t.translucency.enabled,t.translucency.frontFaceAlpha,t.translucency.frontFaceAlphaByDistance,this._frontFaceAlphaByDistance),this._backFaceAlphaByDistance=gge(t.translucency.enabled,t.translucency.backFaceAlpha,t.translucency.backFaceAlphaByDistance,this._backFaceAlphaByDistance),this._frontFaceTranslucent=yge(t.translucency.enabled,this._frontFaceAlphaByDistance,t),this._backFaceTranslucent=yge(t.translucency.enabled,this._backFaceAlphaByDistance,t),this._requiresManualDepthTest=zct(this,e,t),this._sunVisibleThroughGlobe=kct(this,e),this._environmentVisible=Uct(this,e),this._useDepthPlane=Vct(this,e),this._numberOfTextureUniforms=Hct(this),this._rectangle=ce.clone(t.translucency.rectangle,this._rectangle),Gct(this,e)};function gge(e,t,n,i){return e?u(n)?(Ot.clone(n,i),i.nearValue*=t,i.farValue*=t,i):(i.nearValue=t,i.farValue=t,i):(i.nearValue=1,i.farValue=1,i)}function yge(e,t,n){return e&&(n.baseColor.alpha<1||t.nearValue<1||t.farValue<1)}function kct(e,t){let n=e._frontFaceTranslucent,i=e._backFaceTranslucent;return n&&(t.cameraUnderground||i)}function Uct(e,t){return!t.cameraUnderground||e._frontFaceTranslucent}function Vct(e,t){return!t.cameraUnderground&&!e._frontFaceTranslucent}function zct(e,t,n){return e._frontFaceTranslucent&&!e._backFaceTranslucent&&!n.depthTestAgainstTerrain&&t.mode!==te.SCENE2D&&t.context.depthTexture}function Hct(e){let t=0;return e._frontFaceTranslucent&&++t,e._requiresManualDepthTest&&++t,t}function Gct(e,t){e._derivedCommandsLength=Iq(e,t,!1,!1,e._derivedCommandTypes),e._derivedBlendCommandsLength=Iq(e,t,!0,!1,e._derivedBlendCommandTypes),e._derivedPickCommandsLength=Iq(e,t,!1,!0,e._derivedPickCommandTypes);let n,i=0;for(n=0;n<e._derivedCommandsLength;++n)i|=1<<e._derivedCommandTypes[n];for(n=0;n<e._derivedBlendCommandsLength;++n)i|=1<<e._derivedBlendCommandTypes[n];for(n=0;n<e._derivedPickCommandsLength;++n)i|=1<<e._derivedPickCommandTypes[n];let o=0;for(n=0;n<Nx;++n)(i&1<<n)>0&&(e._derivedCommandTypesToUpdate[o++]=n);e._derivedCommandsToUpdateLength=o;let r=i!==e._derivedCommandKey;e._derivedCommandKey=i,e._derivedCommandsDirty=r,!u(e._derivedCommandPacks)&&e._frontFaceTranslucent&&(e._derivedCommandPacks=olt())}function Iq(e,t,n,i,o){let r=0,s=e._frontFaceTranslucent,a=e._backFaceTranslucent;if(!s)return r;let c=t.cameraUnderground,l=e._requiresManualDepthTest,f=i?$s.PICK_FRONT_FACE:l?$s.TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:$s.TRANSLUCENT_FRONT_FACE,d=i?$s.PICK_BACK_FACE:l?$s.TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:$s.TRANSLUCENT_BACK_FACE;return t.mode===te.SCENE2D?(o[r++]=$s.DEPTH_ONLY_FRONT_FACE,o[r++]=f,r):(a?(n||(o[r++]=$s.DEPTH_ONLY_FRONT_AND_BACK_FACE),c?(o[r++]=f,o[r++]=d):(o[r++]=d,o[r++]=f)):c?(n||(o[r++]=$s.DEPTH_ONLY_BACK_FACE),o[r++]=$s.OPAQUE_FRONT_FACE,o[r++]=d):(n||(o[r++]=$s.DEPTH_ONLY_FRONT_FACE),o[r++]=$s.OPAQUE_BACK_FACE,o[r++]=f),r)}function gf(e,t){let n=e.indexOf(t);n>-1&&e.splice(n,1)}function xge(e,t){return e.indexOf(t)>-1}function Wct(e,t){gf(e.defines,"TRANSLUCENT"),gf(t.defines,"TRANSLUCENT")}function jct(e,t){gf(e.defines,"GROUND_ATMOSPHERE"),gf(t.defines,"GROUND_ATMOSPHERE"),gf(e.defines,"FOG"),gf(t.defines,"FOG"),gf(e.defines,"TRANSLUCENT"),gf(t.defines,"TRANSLUCENT")}function Pq(e,t){if(xge(t.defines,"TILE_LIMIT_RECTANGLE")||xge(t.defines,"ENABLE_CLIPPING_PLANES"))return;let n=`void main() { out_FragColor = vec4(1.0); } `;t.sources=[n]}function Oq(e,t){let n=t.sources,i=n.length;for(let r=0;r<i;++r)n[r]=ze.replaceMain(n[r],"czm_globe_translucency_main");let o=` uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; #ifdef MANUAL_DEPTH_TEST float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth != 0.0) { vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); float depthEC = eyeCoordinate.z / eyeCoordinate.w; if (v_positionEC.z < depthEC) { discard; } } #endif czm_globe_translucency_main(); vec4 classificationColor = texture(u_classificationTexture, st); if (classificationColor.a > 0.0) { // Reverse premultiplication process to get the correct composited result of the classification primitives classificationColor.rgb /= classificationColor.a; } out_FragColor = classificationColor * vec4(classificationColor.aaa, 1.0) + out_FragColor * (1.0 - classificationColor.a); } `;n.push(o)}function vge(e,t){Oq(e,t),gf(e.defines,"GROUND_ATMOSPHERE"),gf(t.defines,"GROUND_ATMOSPHERE"),gf(e.defines,"FOG"),gf(t.defines,"FOG")}function qct(e,t){Oq(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function Yct(e,t){vge(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function bge(e,t){let n=`uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; vec4 pickColor = texture(u_classificationTexture, st); if (pickColor == vec4(0.0)) { discard; } out_FragColor = pickColor; } `;t.sources=[n]}function Xct(e,t,n,i,o,r){if(!u(o))return t;if(!i&&u(n))return n;let s=e.shaderCache.getDerivedShaderProgram(t,r);if(!u(s)){let a=t._attributeLocations,c=t.vertexShaderSource.clone(),l=t.fragmentShaderSource.clone();c.defines=u(c.defines)?c.defines.slice(0):[],l.defines=u(l.defines)?l.defines.slice(0):[],o(c,l),s=e.shaderCache.createDerivedShaderProgram(t,r,{vertexShaderSource:c,fragmentShaderSource:l,attributeLocations:a})}return s}function Kct(e){e.cull.face=gi.BACK,e.cull.enabled=!0}function Zct(e){e.cull.face=gi.FRONT,e.cull.enabled=!0}function $ct(e){e.cull.face=gi.BACK,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function Qct(e){e.cull.face=gi.FRONT,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function Jct(e){e.cull.enabled=!1,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function Tge(e){e.cull.face=gi.BACK,e.cull.enabled=!0,e.depthMask=!1,e.blending=fn.ALPHA_BLEND}function Age(e){e.cull.face=gi.FRONT,e.cull.enabled=!0,e.depthMask=!1,e.blending=fn.ALPHA_BLEND}function elt(e){e.cull.face=gi.BACK,e.cull.enabled=!0,e.blending.enabled=!1}function tlt(e){e.cull.face=gi.FRONT,e.cull.enabled=!0,e.blending.enabled=!1}function nlt(e,t,n,i,o){if(!u(i))return e;if(!n&&u(t))return t;let r=o[e.id];if(!u(r)){let s=Ve.getState(e);i(s),r=Ve.fromCache(s),o[e.id]=r}return r}function uE(e){return{u_classificationTexture:function(){return e._globeTranslucencyFramebuffer.classificationTexture}}}function ilt(e,t,n,i,o){return u(o)?!i&&u(n)?n:yt(t,o(e),!1):t}function Vd(e){this.pass=e.pass,this.pickOnly=e.pickOnly,this.getShaderProgramFunction=e.getShaderProgramFunction,this.getRenderStateFunction=e.getRenderStateFunction,this.getUniformMapFunction=e.getUniformMapFunction,this.renderStateCache={}}function olt(){return[new Vd({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:Wct,getRenderStateFunction:Kct,getUniformMapFunction:void 0}),new Vd({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:jct,getRenderStateFunction:Zct,getUniformMapFunction:void 0}),new Vd({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:Pq,getRenderStateFunction:$ct,getUniformMapFunction:void 0}),new Vd({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:Pq,getRenderStateFunction:Qct,getUniformMapFunction:void 0}),new Vd({pass:Ee.GLOBE,pickOnly:!1,getShaderProgramFunction:Pq,getRenderStateFunction:Jct,getUniformMapFunction:void 0}),new Vd({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:Oq,getRenderStateFunction:Tge,getUniformMapFunction:uE}),new Vd({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:vge,getRenderStateFunction:Age,getUniformMapFunction:uE}),new Vd({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:qct,getRenderStateFunction:Tge,getUniformMapFunction:uE}),new Vd({pass:Ee.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:Yct,getRenderStateFunction:Age,getUniformMapFunction:uE}),new Vd({pass:Ee.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:bge,getRenderStateFunction:elt,getUniformMapFunction:uE}),new Vd({pass:Ee.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:bge,getRenderStateFunction:tlt,getUniformMapFunction:uE})]}var Cge=new Array(Nx),Ege=new Array(Nx);Fx.prototype.updateDerivedCommands=function(e,t){let n=this._derivedCommandTypesToUpdate,i=this._derivedCommandsToUpdateLength;if(i!==0){for(let o=0;o<i;++o)Ege[o]=this._derivedCommandPacks[n[o]],Cge[o]=wge[n[o]];rlt(this,e,i,n,Cge,Ege,t)}};function rlt(e,t,n,i,o,r,s){let a=t.derivedCommands.globeTranslucency,c=e._derivedCommandsDirty;if(t.dirty||!u(a)||c){t.dirty=!1,u(a)||(a={},t.derivedCommands.globeTranslucency=a);let l=s.frameNumber,f=y(a.uniformMapDirtyFrame,0),d=y(a.shaderProgramDirtyFrame,0),p=y(a.renderStateDirtyFrame,0),g=a.uniformMap!==t.uniformMap,m=a.shaderProgramId!==t.shaderProgram.id,x=a.renderStateId!==t.renderState.id;g&&(a.uniformMapDirtyFrame=l),m&&(a.shaderProgramDirtyFrame=l),x&&(a.renderStateDirtyFrame=l),a.uniformMap=t.uniformMap,a.shaderProgramId=t.shaderProgram.id,a.renderStateId=t.renderState.id;for(let b=0;b<n;++b){let T=r[b],A=i[b],C=o[b],S=a[C],w,D,O;u(S)?(w=S.uniformMap,D=S.shaderProgram,O=S.renderState):(w=void 0,D=void 0,O=void 0),S=et.shallowClone(t,S),a[C]=S;let R=y(S.derivedCommands.uniformMapDirtyFrame,0),N=y(S.derivedCommands.shaderProgramDirtyFrame,0),F=y(S.derivedCommands.renderStateDirtyFrame,0),_=g||R<f,E=m||N<d,v=x||F<p;_&&(S.derivedCommands.uniformMapDirtyFrame=l),E&&(S.derivedCommands.shaderProgramDirtyFrame=l),v&&(S.derivedCommands.renderStateDirtyFrame=l),S.derivedCommands.type=A,S.pass=T.pass,S.pickOnly=T.pickOnly,S.uniformMap=ilt(e,t.uniformMap,w,_,T.getUniformMapFunction),S.shaderProgram=Xct(s.context,t.shaderProgram,D,E,T.getShaderProgramFunction,C),S.renderState=nlt(t.renderState,O,v,T.getRenderStateFunction,T.renderStateCache)}}}Fx.prototype.pushDerivedCommands=function(e,t,n){let i=n.passes.pick;if(i&&t)return;let o=this._derivedCommandTypes,r=this._derivedCommandsLength;if(i?(o=this._derivedPickCommandTypes,r=this._derivedPickCommandsLength):t&&(o=this._derivedBlendCommandTypes,r=this._derivedBlendCommandsLength),r===0){n.commandList.push(e);return}let s=e.derivedCommands.globeTranslucency;for(let a=0;a<r;++a){let c=wge[o[a]];n.commandList.push(s[c])}};function Dge(e,t,n,i,o,r,s){for(let a=0;a<t;++a){let c=e[a],l=c.derivedCommands.type;(!u(s)||s.indexOf(l)>-1)&&n(c,i,o,r)}}function Sge(e,t,n,i,o,r){for(let s=0;s<t;++s)n(e[s],i,o,r)}var slt=[$s.OPAQUE_FRONT_FACE,$s.OPAQUE_BACK_FACE],alt=[$s.DEPTH_ONLY_FRONT_FACE,$s.DEPTH_ONLY_BACK_FACE,$s.DEPTH_ONLY_FRONT_AND_BACK_FACE];Fx.prototype.executeGlobeCommands=function(e,t,n,i,o){let r=i.context,s=e.commands[Ee.GLOBE],a=e.indices[Ee.GLOBE];a!==0&&(this._globeTranslucencyFramebuffer=n,n.clearClassification(r,o),Dge(s,a,t,i,r,o,slt))};Fx.prototype.executeGlobeClassificationCommands=function(e,t,n,i,o){let r=i.context,s=e.commands[Ee.GLOBE],a=e.indices[Ee.GLOBE],c=e.commands[Ee.TERRAIN_CLASSIFICATION],l=e.indices[Ee.TERRAIN_CLASSIFICATION];if(a===0||l===0)return;let f=this._frontFaceTranslucent,d=this._backFaceTranslucent;if((!f||!d)&&Sge(c,l,t,i,r,o),!f&&!d)return;this._globeTranslucencyFramebuffer=n;let p=r.uniformState.globeDepthTexture,g=o.framebuffer;if(o.framebuffer=n.classificationFramebuffer,Dge(s,a,t,i,r,o,alt),r.depthTexture){let m=n.packDepth(r,o);r.uniformState.globeDepthTexture=m}Sge(c,l,t,i,r,o),r.uniformState.globeDepthTexture=p,o.framebuffer=g};var AV=Fx;var Ige=or(h7(),1);function Rq(){this._image=new Image}Rq.prototype.isReady=function(){return!0};Rq.prototype.shouldDiscardImage=function(e){return e===this._image};function Bx(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=new Hi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new ce(-P.PI,-P.PI,P.PI,P.PI),ellipsoid:e.ellipsoid});let t=e.credit;typeof t=="string"&&(t=new wt(t)),this._credit=t,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=23,u(this._tileDiscardPolicy)||(this._tileDiscardPolicy=new Rq),this._errorEvent=new pe}Object.defineProperties(Bx.prototype,{url:{get:function(){return this._metadata.url}},proxy:{get:function(){return this._metadata.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!1}}});Bx.fromMetadata=function(e,t){if(!e.imageryPresent)throw new ue(`The server ${e.url} doesn't have imagery`);let n=new Bx(t);return n._metadata=e,n};Bx.prototype.getTileCredits=function(e,t,n){let i=this._metadata,o=i.getTileInformation(e,t,n);if(u(o)){let r=i.providers[o.imageryProvider];if(u(r))return[r]}};Bx.prototype.requestImage=function(e,t,n,i){let o=this._tileDiscardPolicy._image,r=this._metadata,s=sy.tileXYToQuadKey(e,t,n),a=r.getTileInformation(e,t,n);if(!u(a)){if(r.isValid(s)){let l=new Xo({throttle:i.throttle,throttleByServer:i.throttleByServer,type:i.type,priorityFunction:i.priorityFunction});r.populateSubtree(e,t,n,l);return}return Promise.resolve(o)}if(!a.hasImagery())return Promise.resolve(o);let c=clt(this,a,e,t,n,i).fetchArrayBuffer();if(u(c))return c.then(function(l){kk(r.key,l);let f=new Uint8Array(l),d,p=r.protoImagery;if((!u(p)||!p)&&(d=llt(f)),!u(d)&&(!u(p)||p)){let g=ult(f);d=g.imageType,f=g.imageData}return!u(d)||!u(f)?o:CT({uint8Array:f,format:d,flipY:!0})})};Bx.prototype.pickFeatures=function(e,t,n,i,o){};function clt(e,t,n,i,o,r){let s=sy.tileXYToQuadKey(n,i,o),a=t.imageryVersion;return a=u(a)&&a>0?a:1,e._metadata.resource.getDerivedResource({url:`flatfile?f1-0${s}-i.${a.toString()}`,request:r})}function llt(e){let t="JFIF";if(e[6]===t.charCodeAt(0)&&e[7]===t.charCodeAt(1)&&e[8]===t.charCodeAt(2)&&e[9]===t.charCodeAt(3))return"image/jpeg";let n="PNG";if(e[1]===n.charCodeAt(0)&&e[2]===n.charCodeAt(1)&&e[3]===n.charCodeAt(2))return"image/png"}function ult(e){let t=Ige.Reader.create(e),n=t.len,i={};for(;t.pos<n;){let s=t.uint32(),a;switch(s>>>3){case 1:i.imageType=t.uint32();break;case 2:i.imageData=t.bytes();break;case 3:i.alphaType=t.uint32();break;case 4:i.imageAlpha=t.bytes();break;case 5:if(a=i.copyrightIds,u(a)||(a=i.copyrightIds=[]),(s&7)===2){let c=t.uint32()+t.pos;for(;t.pos<c;)a.push(t.uint32())}else a.push(t.uint32());break;default:t.skipType(s&7);break}}let o=i.imageType;if(u(o))switch(o){case 0:i.imageType="image/jpeg";break;case 4:i.imageType="image/png";break;default:throw new ue("GoogleEarthEnterpriseImageryProvider: Unsupported image type.")}let r=i.alphaType;return u(r)&&r!==0&&(console.log("GoogleEarthEnterpriseImageryProvider: External alpha not supported."),delete i.alphaType,delete i.imageAlpha),i}var Pge=Bx;var flt=new z(1,1,1,.4),dlt=new z(0,1,0,.05),hlt=new z(0,.5,0,.2);function kx(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tilingScheme=u(e.tilingScheme)?e.tilingScheme:new Hi({ellipsoid:e.ellipsoid}),this._cells=y(e.cells,8),this._color=y(e.color,flt),this._glowColor=y(e.glowColor,dlt),this._glowWidth=y(e.glowWidth,6),this._backgroundColor=y(e.backgroundColor,hlt),this._errorEvent=new pe,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._canvasSize=y(e.canvasSize,256),this._canvas=this._createGridCanvas()}Object.defineProperties(kx.prototype,{proxy:{get:function(){}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){}},minimumLevel:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},hasAlphaChannel:{get:function(){return!0}}});kx.prototype._drawGrid=function(e){let n=this._canvasSize;for(let i=0;i<=this._cells;++i){let r=1+i/this._cells*(n-1);e.moveTo(r,0),e.lineTo(r,n),e.moveTo(0,r),e.lineTo(n,r)}e.stroke()};kx.prototype._createGridCanvas=function(){let e=document.createElement("canvas");e.width=this._canvasSize,e.height=this._canvasSize;let t=0,n=this._canvasSize,i=e.getContext("2d"),o=this._backgroundColor.toCssColorString();i.fillStyle=o,i.fillRect(t,t,n,n);let r=this._glowColor.toCssColorString();i.strokeStyle=r,i.lineWidth=this._glowWidth,i.strokeRect(t,t,n,n),this._drawGrid(i),i.lineWidth=this._glowWidth*.5,i.strokeRect(t,t,n,n),this._drawGrid(i);let s=this._color.toCssColorString();return i.strokeStyle=s,i.lineWidth=2,i.strokeRect(t,t,n,n),i.lineWidth=1,this._drawGrid(i),e};kx.prototype.getTileCredits=function(e,t,n){};kx.prototype.requestImage=function(e,t,n,i){return Promise.resolve(this._canvas)};kx.prototype.pickFeatures=function(e,t,n,i,o){};var Oge=kx;function Mq(e,t){this._parent=e,this._dataProvider=e._dataProvider,this._layer=e._layer,u(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${t}`}):this._resource=this._parent.resource.getDerivedResource({url:t})}Object.defineProperties(Mq.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}}});Mq.prototype.load=async function(){return this._data=await fE.loadJson(this._resource,this._dataProvider._traceFetches),this._data};var CV=Mq;function dE(e,t){this._storageInfo=t,this._parent=e,this._dataProvider=e._dataProvider;let n=`attributes/${t.key}/0`;u(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${n}`}):this._resource=this._parent.resource.getDerivedResource({url:n})}Object.defineProperties(dE.prototype,{resource:{get:function(){return this._resource}},header:{get:function(){return this._header}},values:{get:function(){return u(this._values)&&u(this._values.attributeValues)?this._values.attributeValues:[]}},name:{get:function(){return this._storageInfo.name}}});function mlt(e){return e==="UInt8"||e==="Int8"?1:e==="UInt16"||e==="Int16"?2:e==="UInt32"||e==="Int32"||e==="Oid32"||e==="Float32"?4:e==="UInt64"||e==="Int64"||e==="Float64"?8:0}dE.prototype.load=function(){let e=this;return this._dataProvider._loadBinary(this._resource).then(function(t){let n=new DataView(t),i=!0;if(n.getUint8(0)==="{".charCodeAt(0)&&new TextDecoder().decode(t).includes("404")&&(i=!1,console.error(`Failed to load: ${e.resource.url}`)),i){e._data=t;let o=e._parseHeader(n),r=mlt(e._storageInfo.attributeValues.valueType);r>0&&(o=Math.ceil(o/r)*r),e._parseBody(n,o)}})};dE.prototype._parseValue=function(e,t,n){let i;if(t==="UInt8")i=e.getUint8(n),n+=1;else if(t==="Int8")i=e.getInt8(n),n+=1;else if(t==="UInt16")i=e.getUint16(n,!0),n+=2;else if(t==="Int16")i=e.getInt16(n,!0),n+=2;else if(t==="UInt32")i=e.getUint32(n,!0),n+=4;else if(t==="Oid32")i=e.getUint32(n,!0),n+=4;else if(t==="Int32")i=e.getInt32(n,!0),n+=4;else if(t==="UInt64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);i=o+Math.pow(2,32)*r,n+=8}else if(t==="Int64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);r<Math.pow(2,31)?i=o+Math.pow(2,32)*r:i=o+Math.pow(2,32)*(r-Math.pow(2,32)),n+=8}else t==="Float32"?(i=e.getFloat32(n,!0),n+=4):t==="Float64"?(i=e.getFloat64(n,!0),n+=8):t==="String"&&(i=String.fromCharCode(e.getUint8(n)),n+=1);return{value:i,offset:n}};dE.prototype._parseHeader=function(e){let t=0;this._header={};for(let n=0;n<this._storageInfo.header.length;n++){let i=this._storageInfo.header[n],o=this._parseValue(e,i.valueType,t);this._header[i.property]=o.value,t=o.offset}return t};dE.prototype._parseBody=function(e,t){this._values={};for(let n=0;n<this._storageInfo.ordering.length;n++){let i=this._storageInfo.ordering[n],o=this._storageInfo[i];if(u(o)){this._values[i]=[];for(let r=0;r<this._header.count;++r)if(o.valueType!=="String"){let s=this._parseValue(e,o.valueType,t);this._values[i].push(s.value),t=s.offset}else{let s=this._values.attributeByteCounts[r],a="";for(let c=0;c<s;++c){let l=this._parseValue(e,o.valueType,t);l.value.charCodeAt(0)!==0&&(a+=l.value),t=l.offset}this._values[i].push(a)}}}};var EV=dE;function GD(e,t){let n=e._dataProvider,i=e._layer,o;u(e._nodeIndex)?o=i.resource.getDerivedResource({url:`nodes/${e._data.mesh.geometry.resource}/${t}`}):o=e.resource.getDerivedResource({url:t}),this._parent=e,this._dataProvider=n,this._layer=i,this._resource=o,this._customAttributes=void 0}Object.defineProperties(GD.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},customAttributes:{get:function(){return this._customAttributes}}});GD.prototype.load=function(){let e=this;return this._dataProvider._loadBinary(this._resource).then(function(t){return e._data=t,t})};var plt=new h,_lt=new h,glt=new h,ylt=new h,xlt=new h;function Lq(e,t,n,i){let o=h.subtract(i,n,plt),r=h.cross(o,h.subtract(e,n,_lt),ylt),s=h.cross(o,h.subtract(t,n,glt),xlt);return h.dot(r,s)>=0}var blt=new h,Tlt=new h,Alt=new h,Clt=new h,Elt=new h,Slt=new h,wlt=new h,vlt=new h,Dlt=new h,Ilt=new h;GD.prototype.getClosestPointIndexOnTriangle=function(e,t,n){if(u(this._customAttributes)&&u(this._customAttributes.positions)){let i=new h(e,t,n);i.x-=this._customAttributes.cartesianCenter.x,i.y-=this._customAttributes.cartesianCenter.y,i.z-=this._customAttributes.cartesianCenter.z,$.multiplyByVector(this._customAttributes.parentRotation,i,i);let o=Number.MAX_VALUE,r,s,a,c,l=this._customAttributes.positions,f=this._customAttributes.indices,d;u(f)?d=f.length:d=l.length/3;for(let p=0;p<d;p++){let g,m,x;u(f)?(g=f[p],m=f[p+1],x=f[p+2]):(g=p*3,m=p*3+1,x=p*3+2);let b=h.fromElements(l[g*3],l[g*3+1],l[g*3+2],blt),T=h.fromElements(l[m*3],l[m*3+1],l[m*3+2],Tlt),A=new h(l[x*3],l[x*3+1],l[x*3+2],Alt);if(!Lq(i,b,T,A)||!Lq(i,T,b,A)||!Lq(i,A,b,T))continue;let C=h.subtract(T,b,Clt),S=h.subtract(A,b,Elt),w=h.cross(C,S,Slt);if(h.magnitude(w)===0)continue;let D=h.normalize(w,wlt),O=h.subtract(i,b,vlt),R=Math.abs(h.dot(O,D));if(R<o){o=R,r=p;let N=h.magnitudeSquared(h.subtract(i,b,O)),F=h.magnitudeSquared(h.subtract(i,T,Dlt)),_=h.magnitudeSquared(h.subtract(i,A,Ilt));N<F&&N<_?(a=g,c=b,s=N):F<_?(a=m,c=T,s=F):(a=x,c=A,s=_)}}if(u(r))return{index:a,distanceSquared:s,distance:Math.sqrt(s),queriedPosition:i,closestPosition:h.clone(c)}}return{index:-1,distanceSquared:Number.Infinity,distance:Number.Infinity}};GD.prototype._generateGltf=function(e,t,n,i,o,r){let s={pbrMetallicRoughness:{metallicFactor:0},doubleSided:!0,name:"Material"},a=!1,c,l="";if(u(this._parent._data.mesh)&&u(this._layer._data.materialDefinitions)){let x=this._parent._data.mesh.material.definition;if(x>=0&&x<this._layer._data.materialDefinitions.length&&(c=this._layer._data.materialDefinitions[x],s=c,u(s.pbrMetallicRoughness)&&u(s.pbrMetallicRoughness.baseColorTexture))){a=!0,s.pbrMetallicRoughness.baseColorTexture.index=0;let b="0";if(u(this._layer._data.textureSetDefinitions))for(let T=0;T<this._layer._data.textureSetDefinitions.length;T++){let A=this._layer._data.textureSetDefinitions[T];for(let C=0;C<A.formats.length;C++){let S=A.formats[C];if(S.format==="jpg"){b=S.name;break}}}u(this._parent._data.mesh)&&this._parent._data.mesh.material.resource>=0&&(l=this._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.material.resource}/textures/${b}`}).url)}}else u(this._parent._data.textureData)&&(a=!0,l=this._parent.resource.getDerivedResource({url:`${this._parent._data.textureData[0].href}`}).url,s.pbrMetallicRoughness.baseColorTexture={index:0});let f=[],d=[],p=[];return a&&(f=[{sampler:0,source:0}],d=[{uri:l}],p=[{magFilter:9729,minFilter:9986,wrapS:10497,wrapT:10497}]),{scene:0,scenes:[{nodes:e}],nodes:t,meshes:n,buffers:i,bufferViews:o,accessors:r,materials:[s],textures:f,images:d,samplers:p,asset:{version:"2.0"}}};var WD=GD;function xl(e,t,n){let i,o,r,s;n?(i=0,o=e):(i=e._level+1,o=e._layer),typeof t=="number"?r=t:s=e.resource.getDerivedResource({url:`${t}/`}),this._parent=e,this._dataProvider=e._dataProvider,this._isRoot=n,this._level=i,this._layer=o,this._nodeIndex=r,this._resource=s,this._isLoading=!1,this._tile=void 0,this._data=void 0,this._geometryData=[],this._featureData=[],this._fields={},this._children=[],this._childrenReadyPromise=void 0,this._globalTransform=void 0,this._inverseGlobalTransform=void 0,this._inverseRotationMatrix=void 0}Object.defineProperties(xl.prototype,{resource:{get:function(){return this._resource}},layer:{get:function(){return this._layer}},parent:{get:function(){return this._parent}},children:{get:function(){return this._children}},geometryData:{get:function(){return this._geometryData}},featureData:{get:function(){return this._featureData}},fields:{get:function(){return this._fields}},tile:{get:function(){return this._tile}},data:{get:function(){return this._data}}});xl.prototype.load=async function(){let e=this;function t(){if(!e._isRoot){let o=e._create3DTileDefinition();e._tile=new od(e._layer._tileset,e._dataProvider.resource,o,e._parent._tile),e._tile._i3sNode=e}}if(!u(this._nodeIndex)){let o=await fE.loadJson(this._resource,this._dataProvider._traceFetches);e._data=o,t();return}let n=await this._layer._getNodeInNodePages(this._nodeIndex);e._data=n;let i;e._isRoot?i="nodes/root/":u(n.mesh)&&(i=`../${n.mesh.geometry.resource}/`),u(i)&&(e._resource=e._parent.resource.getDerivedResource({url:i})),t()};xl.prototype.loadFields=function(){let e=this._layer._data.attributeStorageInfo,t=this;function n(o,r){let s=new EV(t,o[r]);return t._fields[s._storageInfo.name]=s,s.load()}let i=[];if(u(e))for(let o=0;o<e.length;o++)i.push(n(e,o));return Promise.all(i)};xl.prototype.getFieldsForPickedPosition=function(e){let t=this.geometryData[0];if(!u(t.customAttributes.featureIndex))return{};let n=t.getClosestPointIndexOnTriangle(e.x,e.y,e.z);if(n.index===-1||n.index>t.customAttributes.featureIndex.length)return{};let i=t.customAttributes.featureIndex[n.index];return this.getFieldsForFeature(i)};xl.prototype.getFieldsForFeature=function(e){let t={};for(let n in this.fields)if(this.fields.hasOwnProperty(n)){let i=this.fields[n];e>=0&&e<i.values.length&&(t[i.name]=i.values[e])}return t};xl.prototype._loadChildren=function(){let e=this;if(u(this._childrenReadyPromise))return this._childrenReadyPromise;let t=[];if(u(e._data.children))for(let n=0;n<e._data.children.length;n++){let i=e._data.children[n],o=new xl(e,y(i.href,i),!1);e._children.push(o),t.push(o.load())}return this._childrenReadyPromise=Promise.all(t).then(function(){for(let n=0;n<e._children.length;n++)e._tile.children.push(e._children[n]._tile)}),this._childrenReadyPromise};xl.prototype._loadGeometryData=function(){let e=[];if(u(this._data.geometryData))for(let t=0;t<this._data.geometryData.length;t++){let n=new WD(this,this._data.geometryData[t].href);this._geometryData.push(n),e.push(n.load())}else if(u(this._data.mesh)){let t=this._layer._findBestGeometryBuffers(this._data.mesh.geometry.definition,["position","uv0"]),n=`./geometries/${t.bufferIndex}/`,i=new WD(this,n);i._geometryDefinitions=t.definition,i._geometryBufferInfo=t.geometryBufferInfo,this._geometryData.push(i),e.push(i.load())}return Promise.all(e)};xl.prototype._loadFeatureData=function(){let e=[];if(u(this._data.featureData))for(let t=0;t<this._data.featureData.length;t++){let n=new CV(this,this._data.featureData[t].href);this._featureData.push(n),e.push(n.load())}return Promise.all(e)};xl.prototype._clearGeometryData=function(){this._geometryData=[]};xl.prototype._create3DTileDefinition=function(){let e=this._data.obb,t=this._data.mbs;if(!u(e)&&!u(t)){console.error("Failed to load I3S node. Bounding volume is required.");return}let n;if(u(e)?n=fe.fromDegrees(e.center[0],e.center[1],e.center[2]):n=fe.fromDegrees(t[0],t[1],t[2]),u(this._dataProvider._geoidDataList)&&u(n))for(let T=0;T<this._dataProvider._geoidDataList.length;T++){let A=this._dataProvider._geoidDataList[T],C=A.projection.project(n);if(C.x>A.nativeExtent.west&&C.x<A.nativeExtent.east&&C.y>A.nativeExtent.south&&C.y<A.nativeExtent.north){n.height+=Olt(C.x,C.y,A);break}}let i={},o,r=0;u(e)?(i={box:[0,0,0,e.halfSize[0],0,0,0,e.halfSize[1],0,0,0,e.halfSize[2]]},r=Math.max(Math.max(this._data.obb.halfSize[0],this._data.obb.halfSize[1]),this._data.obb.halfSize[2]),o=ie.WGS84.cartographicToCartesian(n)):(i={sphere:[0,0,0,t[3]]},o=ie.WGS84.cartographicToCartesian(n),r=this._data.mbs[3]),r*=2;let s=1/0;if(u(this._data.lodThreshold))if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThresholdSQ"){let T=Math.sqrt(this._data.lodThreshold/(Math.PI*.25));s=r/T}else if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThreshold"){let T=this._data.lodThreshold;s=r/T}else console.error("Invalid lodSelectionMetricType in Layer");else if(u(this._data.lodSelection))for(let T=0;T<this._data.lodSelection.length;T++)this._data.lodSelection[T].metricType==="maxScreenThreshold"&&(s=r/this._data.lodSelection[T].maxError);s===1/0&&(s=1e5);let a=s*16,c=new ic(0,0,0),l=Rt.headingPitchRollQuaternion(o,c);u(this._data.obb)&&(l=new Ne(this._data.obb.quaternion[0],this._data.obb.quaternion[1],this._data.obb.quaternion[2],this._data.obb.quaternion[3]));let f=$.fromQuaternion(l),d=$.inverse(f,new $),p=new L(f[0],f[1],f[2],0,f[3],f[4],f[5],0,f[6],f[7],f[8],0,o.x,o.y,o.z,1),g=L.inverse(p,new L),m=L.clone(p);u(this._parent._globalTransform)&&L.multiply(p,this._parent._inverseGlobalTransform,m),this._globalTransform=p,this._inverseGlobalTransform=g,this._inverseRotationMatrix=d;let x=[];for(let T=0;T<this._children.length;T++)x.push(this._children[T]._create3DTileDefinition());return{children:x,refine:"REPLACE",boundingVolume:i,transform:[m[0],m[4],m[8],m[12],m[1],m[5],m[9],m[13],m[2],m[6],m[10],m[14],m[3],m[7],m[11],m[15]],content:{uri:u(this._resource)?this._resource.url:void 0},geometricError:a}};xl.prototype._createI3SDecoderTask=async function(e,t){let n=t.geometryData._parent._data,i=t.geometryData._parent._inverseRotationMatrix,o=0,r=0,s=0;u(n.obb)?(o=n.obb.center[0],r=n.obb.center[1],s=n.obb.center[2]):u(n.mbs)&&(o=n.mbs[0],r=n.mbs[1],s=n.mbs[2]);let a=$.fromRotationX(-P.PI_OVER_TWO),c=new $;$.multiply(a,i,c);let l=fe.fromDegrees(o,r,s),f=ie.WGS84.cartographicToCartesian(l),d={binaryData:t.geometryData._data,featureData:u(t.featureData)&&u(t.featureData[0])?t.featureData[0].data:void 0,schema:t.defaultGeometrySchema,bufferInfo:t.geometryData._geometryBufferInfo,ellipsoidRadiiSquare:ie.WGS84.radiiSquared,url:t.url,geoidDataList:t.geometryData._dataProvider._geoidDataList,cartographicCenter:l,cartesianCenter:f,parentRotation:c},p=[];return e.scheduleTask(d,p)};xl.prototype._createContentURL=async function(){let e={scene:0,scenes:[{nodes:[0]}],nodes:[{name:"singleNode"}],meshes:[],buffers:[],bufferViews:[],accessors:[],materials:[],textures:[],images:[],samplers:[],asset:{version:"2.0"}},t=await this._dataProvider.getDecoderTaskProcessor(),n=[this._loadGeometryData()];this._dataProvider.legacyVersion16&&n.push(this._loadFeatureData());let i=this;return Promise.all(n).then(function(){let o=Promise.resolve();if(u(i._geometryData)&&i._geometryData.length>0){let r={geometryData:i._geometryData[0],featureData:i._featureData,defaultGeometrySchema:i._layer._data.store.defaultGeometrySchema,url:i._geometryData[0].resource.url,tile:i._tile},s=i._createI3SDecoderTask(t,r);if(!u(s))return;o=s.then(function(a){e=r.geometryData._generateGltf(a.meshData.nodesInScene,a.meshData.nodes,a.meshData.meshes,a.meshData.buffers,a.meshData.bufferViews,a.meshData.accessors),i._geometryData[0]._customAttributes=a.meshData._customAttributes})}return o.then(function(){let r=i._dataProvider._binarizeGltf(e),s=new Blob([r],{type:"application/binary"});return URL.createObjectURL(s)})})};od.prototype._hookedRequestContent=od.prototype.requestContent;od.prototype.requestContent=function(){if(!this.tileset._isI3STileSet)return this._hookedRequestContent();if(!this._isLoading)return this._isLoading=!0,this._i3sNode._createContentURL().then(e=>{if(!u(e)){this._isLoading=!1;return}return this._contentResource=new ve({url:e}),this._hookedRequestContent()}).then(e=>(this._isLoading=!1,e))};function Plt(e,t,n,i,o,r){let s=n*(1-e)+i*e,a=o*(1-e)+r*e;return s*(1-t)+a*t}function SV(e,t,n,i){let o=e+t*n;return i[o]}function Olt(e,t,n){let i=n.nativeExtent,o=(e-i.west)/(i.east-i.west)*(n.width-1),r=(t-i.south)/(i.north-i.south)*(n.height-1),s=Math.floor(o),a=Math.floor(r);o-=s,r-=a;let c=s<n.width?s+1:s,l=a<n.height?a+1:a;a=n.height-1-a,l=n.height-1-l;let f=SV(s,a,n.width,n.buffer),d=SV(c,a,n.width,n.buffer),p=SV(s,l,n.width,n.buffer),g=SV(c,l,n.width,n.buffer),m=Plt(o,r,f,d,p,g);return m=m*n.scale+n.offset,m}Object.defineProperties(od.prototype,{i3sNode:{get:function(){return this._i3sNode}}});var jD=xl;function yf(e,t,n){this._dataProvider=e,!u(t.href)&&u(n)&&(t.href=`layers/${n}`);let i=this._dataProvider.resource.getUrlComponent(),o="";i.match(/layers\/\d/)?o=`${i}`.replace(/\/+$/,""):o=`${i}`.replace(/\/?$/,"/").concat(`${t.href}`),this._version=t.store.version;let r=this._version.split(".");this._majorVersion=parseInt(r[0]),this._minorVersion=r.length>1?parseInt(r[1]):0,this._resource=new ve({url:o}),this._resource.setQueryParameters(this._dataProvider.resource.queryParameters),this._resource.appendForwardSlash(),this._data=t,this._rootNode=void 0,this._nodePages={},this._nodePageFetches={},this._extent=void 0,this._tileset=void 0,this._geometryDefinitions=void 0,this._computeGeometryDefinitions(!0),this._computeExtent()}Object.defineProperties(yf.prototype,{resource:{get:function(){return this._resource}},rootNode:{get:function(){return this._rootNode}},tileset:{get:function(){return this._tileset}},data:{get:function(){return this._data}},version:{get:function(){return this._version}},majorVersion:{get:function(){return this._majorVersion}},minorVersion:{get:function(){return this._minorVersion}},legacyVersion16:{get:function(){if(u(this.version))return this.majorVersion<1||this.majorVersion===1&&this.minorVersion<=6}}});yf.prototype.load=async function(e){if(this._data.spatialReference.wkid!==4326)throw new ue(`Unsupported spatial reference: ${this._data.spatialReference.wkid}`);if(await this._dataProvider.loadGeoidData(),await this._loadRootNode(e),await this._create3DTileset(e),this._rootNode._tile=this._tileset._root,this._tileset._root._i3sNode=this._rootNode,this.legacyVersion16)return this._rootNode._loadChildren()};yf.prototype._computeGeometryDefinitions=function(e){if(this._geometryDefinitions=[],u(this._data.geometryDefinitions))for(let t=0;t<this._data.geometryDefinitions.length;t++){let n=[],i=this._data.geometryDefinitions[t].geometryBuffers;for(let o=0;o<i.length;o++){let r=i[o],s=[],a=!1;if(u(r.compressedAttributes)&&e){a=!0;let c=r.compressedAttributes.attributes;for(let l=0;l<c.length;l++)s.push(c[l])}else for(let c in r)c!=="offset"&&s.push(c);n.push({compressed:a,attributes:s,index:i.indexOf(r)})}n.sort(function(o,r){return o.compressed&&!r.compressed?-1:!o.compressed&&r.compressed?1:o.attributes.length-r.attributes.length}),this._geometryDefinitions.push(n)}};yf.prototype._findBestGeometryBuffers=function(e,t){let n=this._geometryDefinitions[e];if(u(n))for(let i=0;i<n.length;++i){let o=n[i],r=!1,s=o.attributes;for(let a=0;a<t.length;a++)if(!s.includes(t[a])){r=!0;break}if(!r)return{bufferIndex:o.index,definition:n,geometryBufferInfo:o}}return 0};yf.prototype._loadRootNode=function(e){if(u(this._data.nodePages)){let t=0;u(this._data.nodePages.rootIndex)&&(t=this._data.nodePages.rootIndex),this._rootNode=new jD(this,t,!0)}else this._rootNode=new jD(this,this._data.store.rootNode,!0);return this._rootNode.load(e)};yf.prototype._getNodeInNodePages=function(e){let t=Math.floor(e/this._data.nodePages.nodesPerPage),n=e%this._data.nodePages.nodesPerPage;return this._loadNodePage(t).then(function(i){return i.nodes[n]})};yf._fetchJson=function(e){return e.fetchJson()};yf.prototype._loadNodePage=function(e){let t=this;if(!u(this._nodePageFetches[e])){let n=this.resource.getDerivedResource({url:`nodepages/${e}/`}),i=yf._fetchJson(n).then(function(o){return u(o.error)&&o.error.code!==200?Promise.reject(o.error):(t._nodePages[e]=o.nodes,o)});this._nodePageFetches[e]=i}return this._nodePageFetches[e]};yf.prototype._computeExtent=function(){u(this._data.fullExtent)?this._extent=ce.fromDegrees(this._data.fullExtent.xmin,this._data.fullExtent.ymin,this._data.fullExtent.xmax,this._data.fullExtent.ymax):u(this._data.store.extent)&&(this._extent=ce.fromDegrees(this._data.store.extent[0],this._data.store.extent[1],this._data.store.extent[2],this._data.store.extent[3]))};yf.prototype._create3DTileset=async function(e){let t={asset:{version:"1.0"},geometricError:Number.MAX_VALUE,root:this._rootNode._create3DTileDefinition()},n=new Blob([JSON.stringify(t)],{type:"application/json"}),i=URL.createObjectURL(n);this._tileset=await Na.fromUrl(i,e),this._tileset.show=this._dataProvider.show,this._tileset._isI3STileSet=!0,this._tileset.tileUnload.addEventListener(function(o){o._i3sNode._clearGeometryData(),URL.revokeObjectURL(o._contentResource._url),o._contentResource=o._i3sNode.resource}),this._tileset.tileVisible.addEventListener(function(o){u(o._i3sNode)&&o._i3sNode._loadChildren()})};var qD=yf;var Mge=or(Rge(),1);function Ss(e){e=y(e,y.EMPTY_OBJECT),this._name=e.name,this._show=y(e.show,!0),this._geoidTiledTerrainProvider=e.geoidTiledTerrainProvider,this._traceFetches=y(e.traceFetches,!1),this._cesium3dTilesetOptions=y(e.cesium3dTilesetOptions,y.EMPTY_OBJECT),this._layers=[],this._data=void 0,this._extent=void 0,this._geoidDataPromise=void 0,this._geoidDataList=void 0,this._decoderTaskProcessor=void 0,this._taskProcessorReadyPromise=void 0}Object.defineProperties(Ss.prototype,{name:{get:function(){return this._name}},show:{get:function(){return this._show},set:function(e){this._show=e;for(let t=0;t<this._layers.length;t++)u(this._layers[t]._tileset)&&(this._layers[t]._tileset.show=this._show)}},traceFetches:{get:function(){return this._traceFetches},set:function(e){this._traceFetches=e}},geoidTiledTerrainProvider:{get:function(){return this._geoidTiledTerrainProvider}},layers:{get:function(){return this._layers}},data:{get:function(){return this._data}},extent:{get:function(){return this._extent}},resource:{get:function(){return this._resource}}});Ss.prototype.destroy=function(){for(let e=0;e<this._layers.length;e++)u(this._layers[e]._tileset)&&this._layers[e]._tileset.destroy();return le(this)};Ss.prototype.isDestroyed=function(){return!1};Ss.prototype.update=function(e){for(let t=0;t<this._layers.length;t++)u(this._layers[t]._tileset)&&this._layers[t]._tileset.update(e)};Ss.prototype.prePassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)u(this._layers[t]._tileset)&&this._layers[t]._tileset.prePassesUpdate(e)};Ss.prototype.postPassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)u(this._layers[t]._tileset)&&this._layers[t]._tileset.postPassesUpdate(e)};Ss.prototype.updateForPass=function(e,t){for(let n=0;n<this._layers.length;n++)u(this._layers[n]._tileset)&&this._layers[n]._tileset.updateForPass(e,t)};Ss.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=ve.createIfNeeded(e),i=await Ss.loadJson(n),o=new Ss(t);if(o._resource=n,o._data=i,u(i.layers))for(let s=0;s<i.layers.length;s++){let a=new qD(o,i.layers[s],s);o._layers.push(a)}else{let s=new qD(o,i,i.id);o._layers.push(s)}o._computeExtent();let r=[];for(let s=0;s<o._layers.length;s++)r.push(o._layers[s].load(t.cesium3dTilesetOptions));return await Promise.all(r),o};Ss._fetchJson=function(e){return e.fetchJson()};Ss.loadJson=async function(e,t){t&&console.log("I3S FETCH:",e.url);let n=await Ss._fetchJson(e);if(u(n.error)){if(console.error("Failed to fetch I3S ",e.url),u(n.error.message)&&console.error(n.error.message),u(n.error.details))for(let i=0;i<n.error.details.length;i++)console.log(n.error.details[i]);throw new ue(n.error)}return n};Ss.prototype._loadBinary=function(e){return this._traceFetches&&console.log("I3S FETCH:",e.url),e.fetchArrayBuffer()};Ss.prototype._binarizeGltf=function(e){let n=new TextEncoder().encode(JSON.stringify(e)),i=new Uint8Array(n.byteLength+20),o={magic:new Uint8Array(i.buffer,0,4),version:new Uint32Array(i.buffer,4,1),length:new Uint32Array(i.buffer,8,1),chunkLength:new Uint32Array(i.buffer,12,1),chunkType:new Uint32Array(i.buffer,16,1),chunkData:new Uint8Array(i.buffer,20,n.byteLength)};return o.magic[0]="g".charCodeAt(),o.magic[1]="l".charCodeAt(),o.magic[2]="T".charCodeAt(),o.magic[3]="F".charCodeAt(),o.version[0]=2,o.length[0]=i.byteLength,o.chunkLength[0]=n.byteLength,o.chunkType[0]=1313821514,o.chunkData.set(n),i};Ss.prototype.getDecoderTaskProcessor=function(){if(u(this._taskProcessorReadyPromise))return this._taskProcessorReadyPromise;if(!u(this._decoderTaskProcessor)){let e=new pi("decodeI3S");this._taskProcessorReadyPromise=e.initWebAssemblyModule({modulePath:"ThirdParty/Workers/draco_decoder_nodejs.js",wasmBinaryFile:"ThirdParty/draco_decoder.wasm"}).then(()=>e),this._decoderTaskProcessor=e}return this._taskProcessorReadyPromise};var Rlt=new H;function Mlt(e,t){let n=e.tilingScheme,i=[],o={},r=e._lodCount,s=fe.fromRadians(t.west,t.north),a=fe.fromRadians(t.east,t.south),c=n.positionToTileXY(s,r),l=n.positionToTileXY(a,r);for(let d=c.x;d<=l.x;d++)for(let p=c.y;p<=l.y;p++){let g=H.fromElements(d,p,Rlt),m=g.toString();if(!o.hasOwnProperty(m)){let x={x:g.x,y:g.y,level:r,tilingScheme:n,terrainProvider:e,positions:[]};o[m]=x,i.push(x)}}let f=[];for(let d=0;d<i.length;++d){let p=i[d],g=p.terrainProvider.requestTileGeometry(p.x,p.y,p.level);f.push(g)}return Promise.all(f).then(function(d){let p=[];for(let g=0;g<d.length;g++){let m={tilingScheme:n,x:i[g].x,y:i[g].y,level:i[g].level},x=d[g],b="Geographic";n._projection instanceof Pi&&(b="WebMercator");let T={projectionType:b,projection:n._projection,nativeExtent:n.tileXYToNativeRectangle(m.x,m.y,m.level),height:x._height,width:x._width,scale:x._structure.heightScale,offset:x._structure.heightOffset};if(x._encoding===Dd.LERC){let A=Mge.default.decode(x._buffer);T.buffer=A.pixels[0]}else T.buffer=x._buffer;p.push(T)}return p})}async function Llt(e){let t=e._geoidTiledTerrainProvider;if(!u(t)){console.log("No Geoid Terrain service provided - no geoid conversion will be performed.");return}try{let n=await Mlt(t,e._extent);e._geoidDataList=n}catch{console.log("Error retrieving Geoid Terrain tiles - no geoid conversion will be performed.")}}Ss.prototype.loadGeoidData=async function(){return u(this._geoidDataPromise)?this._geoidDataPromise:(this._geoidDataPromise=Llt(this),this._geoidDataPromise)};Ss.prototype._computeExtent=function(){let e;for(let t=0;t<this._layers.length;t++)if(u(this._layers[t]._extent)){let n=this._layers[t]._extent;u(e)?ce.union(e,n,e):e=ce.clone(n)}this._extent=e};var fE=Ss;function um(){this._numSamples=1,this.previousFramebuffer=void 0,this._previousFramebuffer=void 0,this._depthStencilTexture=void 0,this._depthStencilRenderbuffer=void 0,this._fbo=new di({depthStencil:!0,createDepthAttachments:!1}),this._fboClassified=new di({depthStencil:!0,createDepthAttachments:!1}),this._rsUnclassified=void 0,this._rsClassified=void 0,this._unclassifiedCommand=void 0,this._classifiedCommand=void 0,this._translucentCommand=void 0,this._clearColorCommand=new ei({color:new z(0,0,0,0),owner:this}),this._clearCommand=new ei({color:new z(0,0,0,0),depth:1,stencil:0});let e=this;this._uniformMap={colorTexture:function(){return e._fbo.getColorTexture()},depthTexture:function(){return e._depthStencilTexture},classifiedTexture:function(){return e._fboClassified.getColorTexture()}}}Object.defineProperties(um.prototype,{unclassifiedCommand:{get:function(){return this._unclassifiedCommand}}});um.isTranslucencySupported=function(e){return e.depthTexture&&e.fragmentDepth};var Nlt={depthMask:!1,stencilTest:{enabled:!0,frontFunction:Vn.EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:Vn.NEVER,reference:0,mask:Lt.CLASSIFICATION_MASK},blending:fn.ALPHA_BLEND},Flt={depthMask:!1,stencilTest:{enabled:!0,frontFunction:Vn.NOT_EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:Vn.NEVER,reference:0,mask:Lt.CLASSIFICATION_MASK},blending:fn.ALPHA_BLEND},Blt={depthMask:!0,depthTest:{enabled:!0},stencilTest:Lt.setCesium3DTileBit(),stencilMask:Lt.CESIUM_3D_TILE_MASK,blending:fn.ALPHA_BLEND},klt=`uniform sampler2D colorTexture; uniform sampler2D depthTexture; uniform sampler2D classifiedTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } bool isClassified = all(equal(texture(classifiedTexture, v_textureCoordinates), vec4(0.0))); #ifdef UNCLASSIFIED vec4 highlightColor = czm_invertClassificationColor; if (isClassified) { discard; } #else vec4 highlightColor = vec4(1.0); if (!isClassified) { discard; } #endif out_FragColor = color * highlightColor; gl_FragDepth = texture(depthTexture, v_textureCoordinates).r; } `,Ult=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } #ifdef UNCLASSIFIED out_FragColor = color * czm_invertClassificationColor; #else out_FragColor = color; #endif } `;um.prototype.update=function(e,t,n){let i=this._fbo.getColorTexture(),o=this.previousFramebuffer!==this._previousFramebuffer;this._previousFramebuffer=this.previousFramebuffer;let r=this._numSamples!==t,s=e.drawingBufferWidth,a=e.drawingBufferHeight,c=!u(i)||i.width!==s||i.height!==a;if((c||o||r)&&(this._numSamples=t,this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),u(this._previousFramebuffer)||(this._depthStencilTexture=new Pt({context:e,width:s,height:a,pixelFormat:rt.DEPTH_STENCIL,pixelDatatype:Ye.UNSIGNED_INT_24_8}),t>1&&(this._depthStencilRenderbuffer=new wu({context:e,width:s,height:a,format:Vc.DEPTH24_STENCIL8,numSamples:t})))),!u(this._fbo.framebuffer)||c||o||r){this._fbo.destroy(),this._fboClassified.destroy();let l,f;u(this._previousFramebuffer)?(l=n.getDepthStencilTexture(),f=n.getDepthStencilRenderbuffer()):(l=this._depthStencilTexture,f=this._depthStencilRenderbuffer),this._fbo.setDepthStencilTexture(l),u(f)&&this._fbo.setDepthStencilRenderbuffer(f),this._fbo.update(e,s,a,t),u(this._previousFramebuffer)||(this._fboClassified.setDepthStencilTexture(l),this._fboClassified.update(e,s,a))}if(u(this._rsUnclassified)||(this._rsUnclassified=Ve.fromCache(Nlt),this._rsClassified=Ve.fromCache(Flt),this._rsDefault=Ve.fromCache(Blt)),!u(this._unclassifiedCommand)||o||r){u(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy());let l=u(this._previousFramebuffer)?Ult:klt,f=new ze({defines:["UNCLASSIFIED"],sources:[l]}),d=new ze({sources:[l]});this._unclassifiedCommand=e.createViewportQuadCommand(f,{renderState:u(this._previousFramebuffer)?this._rsUnclassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),this._classifiedCommand=e.createViewportQuadCommand(d,{renderState:u(this._previousFramebuffer)?this._rsClassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),u(this._translucentCommand)&&(this._translucentCommand.shaderProgram=this._translucentCommand.shaderProgram&&this._translucentCommand.shaderProgram.destroy()),u(this._previousFramebuffer)||(this._translucentCommand=e.createViewportQuadCommand(mu,{renderState:this._rsUnclassified,uniformMap:this._uniformMap,owner:this}))}};um.prototype.prepareTextures=function(e,t){this._fbo._numSamples>1&&this._fbo.prepareTextures(e,t)};um.prototype.clear=function(e,t){u(this._previousFramebuffer)?this._fbo.clear(e,this._clearColorCommand,t):(this._fbo.clear(e,this._clearCommand,t),this._fboClassified.clear(e,this._clearCommand,t))};um.prototype.executeClassified=function(e,t){if(!u(this._previousFramebuffer)){let n=t.framebuffer;this.prepareTextures(e,!0),t.framebuffer=this._fboClassified.framebuffer,this._translucentCommand.execute(e,t),t.framebuffer=n}this._classifiedCommand.execute(e,t)};um.prototype.executeUnclassified=function(e,t){this._unclassifiedCommand.execute(e,t)};um.prototype.isDestroyed=function(){return!1};um.prototype.destroy=function(){return this._fbo.destroy(),this._fboClassified.destroy(),this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),u(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy()),le(this)};var YD=um;function vV(e){this._total=e,this.usedThisFrame=0,this.stolenFromMeThisFrame=0,this.starvedThisFrame=!1,this.starvedLastFrame=!1}Object.defineProperties(vV.prototype,{total:{get:function(){return this._total}}});function Cy(e){let t=new Array(Ia.NUMBER_OF_JOB_TYPES);t[Ia.TEXTURE]=new vV(u(e)?e[Ia.TEXTURE]:10),t[Ia.PROGRAM]=new vV(u(e)?e[Ia.PROGRAM]:10),t[Ia.BUFFER]=new vV(u(e)?e[Ia.BUFFER]:30);let n=t.length,i,o=0;for(i=0;i<n;++i)o+=t[i].total;let r=new Array(n);for(i=0;i<n;++i)r[i]=!1;this._totalBudget=o,this._totalUsedThisFrame=0,this._budgets=t,this._executedThisFrame=r}Cy.getTimestamp=Ti;Object.defineProperties(Cy.prototype,{totalBudget:{get:function(){return this._totalBudget}}});Cy.prototype.disableThisFrame=function(){this._totalUsedThisFrame=this._totalBudget};Cy.prototype.resetBudgets=function(){let e=this._budgets,t=e.length;for(let n=0;n<t;++n){let i=e[n];i.starvedLastFrame=i.starvedThisFrame,i.starvedThisFrame=!1,i.usedThisFrame=0,i.stolenFromMeThisFrame=0}this._totalUsedThisFrame=0};Cy.prototype.execute=function(e,t){let n=this._budgets,i=n[t],o=this._executedThisFrame[t];if(this._totalUsedThisFrame>=this._totalBudget&&o)return i.starvedThisFrame=!0,!1;let r;if(i.usedThisFrame+i.stolenFromMeThisFrame>=i.total){let c=n.length,l;for(l=0;l<c&&(r=n[l],!(r.usedThisFrame+r.stolenFromMeThisFrame<r.total&&!r.starvedLastFrame));++l);if(l===c&&o)return!1;o&&(i.starvedThisFrame=!0)}let s=Cy.getTimestamp();e.execute();let a=Cy.getTimestamp()-s;return this._totalUsedThisFrame+=a,r?r.stolenFromMeThisFrame+=a:i.usedThisFrame+=a,this._executedThisFrame[t]=!0,!0};var DV=Cy;var Lge=Object.freeze({UNLOADED:0,RECEIVING:1,RECEIVED:2,LOADED:3,FAILED:4,UNAVAILABLE:5});function IV(e,t){this.spatialNode=e,this.keyframe=t,this.state=Lge.UNLOADED,this.metadatas=[],this.megatextureIndex=-1,this.priority=-Number.MAX_VALUE,this.highPriorityFrameNumber=-1}IV.priorityComparator=function(e,t){return e.priority-t.priority};IV.searchComparator=function(e,t){return e.keyframe-t.keyframe};IV.LoadState=Lge;var Qi=IV;function Nge(){}Object.defineProperties(Nge.prototype,{color:{get:de.throwInstantiationError},intensity:{get:de.throwInstantiationError}});var Fge=Nge;var Vlt=/\/$/,Bge=new wt('© <a href="https://www.mapbox.com/about/maps/">Mapbox</a> © <a href="http://www.openstreetmap.org/copyright">OpenStreetMap</a> <strong><a href="https://www.mapbox.com/map-feedback/">Improve this map</a></strong>');function hE(e){e=y(e,y.EMPTY_OBJECT);let t=e.styleId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let i=ve.createIfNeeded(y(e.url,"https://api.mapbox.com/styles/v1/"));this._styleId=t,this._accessToken=n;let o=y(e.tilesize,512);this._tilesize=o;let r=y(e.username,"mapbox");this._username=r;let s=u(e.scaleFactor)?"@2x":"",a=i.getUrlComponent();Vlt.test(a)||(a+="/"),a+=`${this._username}/${t}/tiles/${this._tilesize}/{z}/{x}/{y}${s}`,i.url=a,i.setQueryParameters({access_token:n});let c;u(e.credit)?(c=e.credit,typeof c=="string"&&(c=new wt(c))):c=Bge,this._resource=i,this._imageryProvider=new Za({url:i,credit:c,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties(hE.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});hE.prototype.getTileCredits=function(e,t,n){};hE.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};hE.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};hE._defaultCredit=Bge;var kge=hE;function Ey(e,t,n,i,o){i===tn.UNSIGNED_SHORT&&(i=tn.FLOAT32);let r=e.floatingPointTexture;if(i===tn.FLOAT32&&!r)throw new ue("Floating point texture not supported");let s;i===tn.FLOAT32||i===tn.FLOAT64?s=Ye.FLOAT:i===tn.UINT8&&(s=Ye.UNSIGNED_BYTE);let a;n===1?a=e.webgl2?rt.RED:rt.LUMINANCE:n===2?a=e.webgl2?rt.RG:rt.LUMINANCE_ALPHA:n===3?a=rt.RGB:n===4&&(a=rt.RGBA);let c=512*1024*1024,l=128*1024*1024;o=Math.min(y(o,l),c);let f=Vt.maximumTextureSize,d=tn.getSizeInBytes(i),p=Math.floor(o/(n*d)),g=Math.min(f,P.previousPowerOfTwo(Math.floor(Math.sqrt(p)))),m=Math.ceil(Math.sqrt(t.x)),x=Math.ceil(t.z/m),b=m*t.x,T=x*t.y,A=Math.floor(g/b),C=Math.floor(g/T);if(A===0||C===0)throw new ue("Tileset is too large to fit into megatexture");this.channelCount=n,this.componentType=i,this.voxelCountPerTile=h.clone(t,new h),this.maximumTileCount=A*C,this.regionCountPerMegatexture=new H(A,C),this.voxelCountPerRegion=new H(b,T),this.sliceCountPerRegion=new H(m,x),this.voxelSizeUv=new H(1/g,1/g),this.sliceSizeUv=new H(t.x/g,t.y/g),this.regionSizeUv=new H(b/g,T/g),this.texture=new Pt({context:e,pixelFormat:a,pixelDatatype:s,flipY:!1,width:g,height:g,sampler:new un({wrapS:Dn.CLAMP_TO_EDGE,wrapT:Dn.CLAMP_TO_EDGE,minificationFilter:an.LINEAR,magnificationFilter:Ci.LINEAR})});let S=tn.toComponentDatatype(i);this.tileVoxelDataTemp=X.createTypedArray(S,b*T*n),this.nodes=new Array(this.maximumTileCount);for(let w=0;w<this.maximumTileCount;w++)this.nodes[w]=new zlt(w);for(let w=0;w<this.maximumTileCount;w++){let D=this.nodes[w];D.previousNode=w>0?this.nodes[w-1]:void 0,D.nextNode=w<this.maximumTileCount-1?this.nodes[w+1]:void 0}this.occupiedList=void 0,this.emptyList=this.nodes[0],this.occupiedCount=0}function zlt(e){this.index=e,this.nextNode=void 0,this.previousNode=void 0}Ey.prototype.add=function(e){if(this.isFull())throw new de("Trying to add when there are no empty spots");let t=this.emptyList;this.emptyList=this.emptyList.nextNode,u(this.emptyList)&&(this.emptyList.previousNode=void 0),t.nextNode=this.occupiedList,u(t.nextNode)&&(t.nextNode.previousNode=t),this.occupiedList=t;let n=t.index;return this.writeDataToTexture(n,e),this.occupiedCount++,n};Ey.prototype.remove=function(e){if(e<0||e>=this.maximumTileCount)throw new de("Megatexture index out of bounds");let t=this.nodes[e];u(t.previousNode)&&(t.previousNode.nextNode=t.nextNode),u(t.nextNode)&&(t.nextNode.previousNode=t.previousNode),t.nextNode=this.emptyList,u(t.nextNode)&&(t.nextNode.previousNode=t),t.previousNode=void 0,this.emptyList=t,this.occupiedCount--};Ey.prototype.isFull=function(){return this.emptyList===void 0};Ey.getApproximateTextureMemoryByteLength=function(e,t,n,i){i===tn.UNSIGNED_SHORT&&(i=tn.FLOAT32);let o=tn.getSizeInBytes(i),r=e*t.x*t.y*t.z,s=Math.ceil(Math.sqrt(t.z)),a=Math.ceil(t.z/s),c=s*t.x,l=a*t.y,f=P.previousPowerOfTwo(Math.floor(Math.sqrt(r)));for(;;){let p=Math.floor(f/c),g=Math.floor(f/l);if(p*g>=e)break;f*=2}return f*f*n*o};Ey.prototype.writeDataToTexture=function(e,t){let n=t.constructor===Uint16Array?new Float32Array(t):t,i=this.voxelCountPerTile,o=this.sliceCountPerRegion,r=this.voxelCountPerRegion,s=this.channelCount,a=this.tileVoxelDataTemp;for(let x=0;x<i.z;x++){let b=x%o.x*i.x,T=Math.floor(x/o.x)*i.y;for(let A=0;A<i.y;A++)for(let C=0;C<i.x;C++){let S=x*i.y*i.x+A*i.x+C,w=(T+A)*r.x+(b+C);for(let D=0;D<s;D++)a[w*s+D]=n[S*s+D]}}let c=this.regionCountPerMegatexture,l=r.x,f=r.y,d=e%c.x*r.x,p=Math.floor(e/c.x)*r.y,m={source:{arrayBufferView:a,width:l,height:f},xOffset:d,yOffset:p};this.texture.copyFrom(m)};Ey.prototype.isDestroyed=function(){return!1};Ey.prototype.destroy=function(){return this.texture=this.texture&&this.texture.destroy(),le(this)};var XD=Ey;function KD(e){e=y(e,y.EMPTY_OBJECT);let t=e.textureUrl;u(t)||(t=Jt("Assets/Textures/moonSmall.jpg")),this.show=y(e.show,!0),this.textureUrl=t,this._ellipsoid=y(e.ellipsoid,ie.MOON),this.onlySunLighting=y(e.onlySunLighting,!0),this._ellipsoidPrimitive=new vU({radii:this.ellipsoid.radii,material:zi.fromType(zi.ImageType),depthTestEnabled:!1,_owner:this}),this._ellipsoidPrimitive.material.translucent=!1,this._axes=new wk}Object.defineProperties(KD.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var PV=new $,Hlt=new $,Glt=new h,OV=[];KD.prototype.update=function(e){if(!this.show)return;let t=this._ellipsoidPrimitive;t.material.uniforms.image=this.textureUrl,t.onlySunLighting=this.onlySunLighting;let n=e.time;u(Rt.computeIcrfToFixedMatrix(n,PV))||Rt.computeTemeToPseudoFixedMatrix(n,PV);let i=this._axes.evaluate(n,Hlt);$.transpose(i,i),$.multiply(PV,i,i);let o=Yy.computeMoonPositionInEarthInertialFrame(n,Glt);$.multiplyByVector(PV,o,o),L.fromRotationTranslation(i,o,t.modelMatrix);let r=e.commandList;return e.commandList=OV,OV.length=0,t.update(e),e.commandList=r,OV.length===1?OV[0]:void 0};KD.prototype.isDestroyed=function(){return!1};KD.prototype.destroy=function(){return this._ellipsoidPrimitive=this._ellipsoidPrimitive&&this._ellipsoidPrimitive.destroy(),le(this)};var RV=KD;function Nq(e){}Nq.prototype.isReady=function(){return!0};Nq.prototype.shouldDiscardImage=function(e){return!1};var Uge=Nq;var ZD=`#ifdef MRT layout (location = 0) out vec4 out_FragData_0; layout (location = 1) out vec4 out_FragData_1; #else layout (location = 0) out vec4 out_FragColor; #endif uniform vec4 u_bgColor; uniform sampler2D u_depthTexture; in vec2 v_textureCoordinates; void main() { if (texture(u_depthTexture, v_textureCoordinates).r < 1.0) { #ifdef MRT out_FragData_0 = u_bgColor; out_FragData_1 = vec4(u_bgColor.a); #else out_FragColor = u_bgColor; #endif return; } discard; } `;var MV=`/** * Compositing for Weighted Blended Order-Independent Transparency. See: * - http://jcgt.org/published/0002/02/09/ * - http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html */ uniform sampler2D u_opaque; uniform sampler2D u_accumulation; uniform sampler2D u_revealage; in vec2 v_textureCoordinates; void main() { vec4 opaque = texture(u_opaque, v_textureCoordinates); vec4 accum = texture(u_accumulation, v_textureCoordinates); float r = texture(u_revealage, v_textureCoordinates).r; #ifdef MRT vec4 transparent = vec4(accum.rgb / clamp(r, 1e-4, 5e4), accum.a); #else vec4 transparent = vec4(accum.rgb / clamp(accum.a, 1e-4, 5e4), r); #endif out_FragColor = (1.0 - transparent.a) * transparent + transparent.a * opaque; if (opaque != czm_backgroundColor) { out_FragColor.a = 1.0; } } `;function Gp(e){this._numSamples=1,this._translucentMultipassSupport=!1,this._translucentMRTSupport=!1;let t=e.colorBufferFloat&&e.depthTexture&&e.floatBlend;this._translucentMRTSupport=e.drawBuffers&&t,this._translucentMultipassSupport=!this._translucentMRTSupport&&t,this._opaqueFBO=void 0,this._opaqueTexture=void 0,this._depthStencilTexture=void 0,this._accumulationTexture=void 0,this._translucentFBO=new di({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._alphaFBO=new di({createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._adjustTranslucentFBO=new di({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1}),this._adjustAlphaFBO=new di({createColorAttachments:!1}),this._opaqueClearCommand=new ei({color:new z(0,0,0,0),owner:this}),this._translucentMRTClearCommand=new ei({color:new z(0,0,0,1),owner:this}),this._translucentMultipassClearCommand=new ei({color:new z(0,0,0,0),owner:this}),this._alphaClearCommand=new ei({color:new z(1,1,1,1),owner:this}),this._translucentRenderStateCache={},this._alphaRenderStateCache={},this._compositeCommand=void 0,this._adjustTranslucentCommand=void 0,this._adjustAlphaCommand=void 0,this._viewport=new qe,this._rs=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHDR=!1}function Vge(e){e._accumulationTexture=e._accumulationTexture&&!e._accumulationTexture.isDestroyed()&&e._accumulationTexture.destroy(),e._revealageTexture=e._revealageTexture&&!e._revealageTexture.isDestroyed()&&e._revealageTexture.destroy()}function Fq(e){e._translucentFBO.destroy(),e._alphaFBO.destroy(),e._adjustTranslucentFBO.destroy(),e._adjustAlphaFBO.destroy()}function zge(e){Vge(e),Fq(e)}function Wlt(e,t,n,i){Vge(e),e._accumulationTexture=new Pt({context:t,width:n,height:i,pixelFormat:rt.RGBA,pixelDatatype:Ye.FLOAT});let o=new Float32Array(n*i*4);e._revealageTexture=new Pt({context:t,pixelFormat:rt.RGBA,pixelDatatype:Ye.FLOAT,source:{arrayBufferView:o,width:n,height:i},flipY:!1})}function jlt(e,t){Fq(e);let n=ee.FRAMEBUFFER_COMPLETE,i=!0,{width:o,height:r}=e._accumulationTexture;if(e._translucentMRTSupport&&(e._translucentFBO.setColorTexture(e._accumulationTexture,0),e._translucentFBO.setColorTexture(e._revealageTexture,1),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture,0),e._adjustTranslucentFBO.setColorTexture(e._revealageTexture,1),e._adjustTranslucentFBO.update(t,o,r),(e._translucentFBO.status!==n||e._adjustTranslucentFBO.status!==n)&&(Fq(e),e._translucentMRTSupport=!1)),!e._translucentMRTSupport){e._translucentFBO.setColorTexture(e._accumulationTexture),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._alphaFBO.setColorTexture(e._revealageTexture),e._alphaFBO.setDepthStencilTexture(e._depthStencilTexture),e._alphaFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture),e._adjustTranslucentFBO.update(t,o,r),e._adjustAlphaFBO.setColorTexture(e._revealageTexture),e._adjustAlphaFBO.update(t,o,r);let s=e._translucentFBO.status===n,a=e._alphaFBO.status===n,c=e._adjustTranslucentFBO.status===n,l=e._adjustAlphaFBO.status===n;(!s||!a||!c||!l)&&(zge(e),e._translucentMultipassSupport=!1,i=!1)}return i}Gp.prototype.update=function(e,t,n,i,o){if(!this.isSupported())return;this._opaqueFBO=n,this._opaqueTexture=n.getColorTexture(0),this._depthStencilTexture=n.getDepthStencilTexture();let{width:r,height:s}=this._opaqueTexture,a=this._accumulationTexture,c=!u(a)||a.width!==r||a.height!==s||i!==this._useHDR,l=this._numSamples!==o;if((c||l)&&(this._numSamples=o,Wlt(this,e,r,s)),(!u(this._translucentFBO.framebuffer)||c||l)&&!jlt(this,e))return;this._useHDR=i;let f=this,d,p;u(this._compositeCommand)||(d=new ze({sources:[MV]}),this._translucentMRTSupport&&d.defines.push("MRT"),p={u_opaque:function(){return f._opaqueTexture},u_accumulation:function(){return f._accumulationTexture},u_revealage:function(){return f._revealageTexture}},this._compositeCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this})),u(this._adjustTranslucentCommand)||(this._translucentMRTSupport?(d=new ze({defines:["MRT"],sources:[ZD]}),p={u_bgColor:function(){return f._translucentMRTClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this})):this._translucentMultipassSupport&&(d=new ze({sources:[ZD]}),p={u_bgColor:function(){return f._translucentMultipassClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this}),p={u_bgColor:function(){return f._alphaClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustAlphaCommand=e.createViewportQuadCommand(d,{uniformMap:p,owner:this}))),this._viewport.width=r,this._viewport.height=s;let g=!qe.equals(this._viewport,t.viewport),m=g!==this._useScissorTest;this._useScissorTest=g,qe.equals(this._scissorRectangle,t.viewport)||(this._scissorRectangle=qe.clone(t.viewport,this._scissorRectangle),m=!0),(!u(this._rs)||!qe.equals(this._viewport,this._rs.viewport)||m)&&(this._rs=Ve.fromCache({viewport:this._viewport,scissorTest:{enabled:this._useScissorTest,rectangle:this._scissorRectangle}})),u(this._compositeCommand)&&(this._compositeCommand.renderState=this._rs),this._adjustTranslucentCommand&&(this._adjustTranslucentCommand.renderState=this._rs),u(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.renderState=this._rs)};var qlt={enabled:!0,color:new z(0,0,0,0),equationRgb:Ea.ADD,equationAlpha:Ea.ADD,functionSourceRgb:To.ONE,functionDestinationRgb:To.ONE,functionSourceAlpha:To.ZERO,functionDestinationAlpha:To.ONE_MINUS_SOURCE_ALPHA},Ylt={enabled:!0,color:new z(0,0,0,0),equationRgb:Ea.ADD,equationAlpha:Ea.ADD,functionSourceRgb:To.ONE,functionDestinationRgb:To.ONE,functionSourceAlpha:To.ONE,functionDestinationAlpha:To.ONE},Xlt={enabled:!0,color:new z(0,0,0,0),equationRgb:Ea.ADD,equationAlpha:Ea.ADD,functionSourceRgb:To.ZERO,functionDestinationRgb:To.ONE_MINUS_SOURCE_ALPHA,functionSourceAlpha:To.ZERO,functionDestinationAlpha:To.ONE_MINUS_SOURCE_ALPHA};function Bq(e,t,n,i){let o=n[i.id];if(!u(o)){let r=Ve.getState(i);r.depthMask=!1,r.blending=t,o=Ve.fromCache(r),n[i.id]=o}return o}function Klt(e,t,n){return Bq(t,qlt,e._translucentRenderStateCache,n)}function Zlt(e,t,n){return Bq(t,Ylt,e._translucentRenderStateCache,n)}function $lt(e,t,n){return Bq(t,Xlt,e._alphaRenderStateCache,n)}var Qlt=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragData_0 = vec4(Ci * wzi, ai); out_FragData_1 = vec4(ai * wzi); `,Jlt=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragColor = vec4(Ci, ai) * wzi; `,eut=` float ai = czm_out_FragColor.a; out_FragColor = vec4(ai); `;function kq(e,t,n,i){let{shaderCache:o}=e,r=o.getDerivedShaderProgram(t,n);if(u(r))return r;let s=t._attributeLocations,a=t.fragmentShaderSource.clone();a.sources=a.sources.map(function(f){return ze.replaceMain(f,"czm_translucent_main").replace(/out_FragColor/g,"czm_out_FragColor").replace(/layout\s*\(location\s*=\s*0\)\s*out\s+vec4\s+out_FragColor;/g,"").replace(/\bdiscard\b/g,"czm_discard = true").replace(/czm_phong/g,"czm_translucentPhong")}),a.sources.splice(0,0,`vec4 czm_out_FragColor; bool czm_discard = false; `);let c=[...i.matchAll(/out_FragData_(\d+)/g)],l="";for(let f=0;f<c.length;f++){let d=c[f];l=`layout (location = ${d[1]}) out vec4 ${d[0]}; ${l}`}return a.sources.push(l),a.sources.push(`void main() { czm_translucent_main(); if (czm_discard) { discard; } ${i}} `),o.createDerivedShaderProgram(t,n,{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:a,attributeLocations:s})}function tut(e,t){return kq(e,t,"translucentMRT",Qlt)}function nut(e,t){return kq(e,t,"translucentMultipass",Jlt)}function iut(e,t){return kq(e,t,"alphaMultipass",eut)}Gp.prototype.createDerivedCommands=function(e,t,n){if(u(n)||(n={}),this._translucentMRTSupport){let a,c;return u(n.translucentCommand)&&(a=n.translucentCommand.shaderProgram,c=n.translucentCommand.renderState),n.translucentCommand=et.shallowClone(e,n.translucentCommand),!u(a)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=tut(t,e.shaderProgram),n.translucentCommand.renderState=Klt(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=a,n.translucentCommand.renderState=c),n}let i,o,r,s;return u(n.translucentCommand)&&(i=n.translucentCommand.shaderProgram,o=n.translucentCommand.renderState,r=n.alphaCommand.shaderProgram,s=n.alphaCommand.renderState),n.translucentCommand=et.shallowClone(e,n.translucentCommand),n.alphaCommand=et.shallowClone(e,n.alphaCommand),!u(i)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=nut(t,e.shaderProgram),n.translucentCommand.renderState=Zlt(this,t,e.renderState),n.alphaCommand.shaderProgram=iut(t,e.shaderProgram),n.alphaCommand.renderState=$lt(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=i,n.translucentCommand.renderState=o,n.alphaCommand.shaderProgram=r,n.alphaCommand.renderState=s),n};function out(e,t,n,i,o,r){let s,a,c,{context:l,frameState:f}=t,{useLogDepth:d,shadowState:p}=f,g=t._hdr,m=i.framebuffer,x=p.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(l,i),i.framebuffer=e._adjustAlphaFBO.framebuffer,e._adjustAlphaCommand.execute(l,i);let b=e._opaqueFBO.framebuffer;for(i.framebuffer=e._translucentFBO.framebuffer,c=0;c<o.length;++c)s=o[c],s=d?s.derivedCommands.logDepth.command:s,s=g?s.derivedCommands.hdr.command:s,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.translucentCommand:s.derivedCommands.oit.translucentCommand,n(a,t,l,i,b);for(u(r)&&(s=r.unclassifiedCommand,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.translucentCommand:s.derivedCommands.oit.translucentCommand,n(a,t,l,i,b)),i.framebuffer=e._alphaFBO.framebuffer,c=0;c<o.length;++c)s=o[c],s=d?s.derivedCommands.logDepth.command:s,s=g?s.derivedCommands.hdr.command:s,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.alphaCommand:s.derivedCommands.oit.alphaCommand,n(a,t,l,i,b);u(r)&&(s=r.unclassifiedCommand,a=x&&s.receiveShadows?s.derivedCommands.oit.shadows.alphaCommand:s.derivedCommands.oit.alphaCommand,n(a,t,l,i,b)),i.framebuffer=m}function rut(e,t,n,i,o,r){let{context:s,frameState:a}=t,{useLogDepth:c,shadowState:l}=a,f=t._hdr,d=i.framebuffer,p=l.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(s,i);let g=e._opaqueFBO.framebuffer;i.framebuffer=e._translucentFBO.framebuffer;let m,x;for(let b=0;b<o.length;++b)m=o[b],m=c?m.derivedCommands.logDepth.command:m,m=f?m.derivedCommands.hdr.command:m,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand,n(x,t,s,i,g);u(r)&&(m=r.unclassifiedCommand,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand,n(x,t,s,i,g)),i.framebuffer=d}Gp.prototype.executeCommands=function(e,t,n,i,o){if(this._translucentMRTSupport){rut(this,e,t,n,i,o);return}out(this,e,t,n,i,o)};Gp.prototype.execute=function(e,t){this._compositeCommand.execute(e,t)};Gp.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this._opaqueFBO.framebuffer,z.clone(n,this._opaqueClearCommand.color),this._opaqueClearCommand.execute(e,t),t.framebuffer=this._translucentFBO.framebuffer,(this._translucentMRTSupport?this._translucentMRTClearCommand:this._translucentMultipassClearCommand).execute(e,t),this._translucentMultipassSupport&&(t.framebuffer=this._alphaFBO.framebuffer,this._alphaClearCommand.execute(e,t)),t.framebuffer=i};Gp.prototype.isSupported=function(){return this._translucentMRTSupport||this._translucentMultipassSupport};Gp.prototype.isDestroyed=function(){return!1};Gp.prototype.destroy=function(){return zge(this),u(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),u(this._adjustTranslucentCommand)&&(this._adjustTranslucentCommand.shaderProgram=this._adjustTranslucentCommand.shaderProgram&&this._adjustTranslucentCommand.shaderProgram.destroy()),u(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.shaderProgram=this._adjustAlphaCommand.shaderProgram&&this._adjustAlphaCommand.shaderProgram.destroy()),le(this)};var LV=Gp;var sut=new wt("MapQuest, Open Street Map and contributors, CC-BY-SA");function NV(e){e=y(e,y.EMPTY_OBJECT);let t=ve.createIfNeeded(y(e.url,"https://tile.openstreetmap.org/"));t.appendForwardSlash(),t.url+=`{z}/{x}/{y}.${y(e.fileExtension,"png")}`;let n=new jr({ellipsoid:e.ellipsoid}),i=256,o=256,r=y(e.minimumLevel,0),s=e.maximumLevel,a=y(e.rectangle,n.rectangle),c=n.positionToTileXY(ce.southwest(a),r),l=n.positionToTileXY(ce.northeast(a),r),f=(Math.abs(l.x-c.x)+1)*(Math.abs(l.y-c.y)+1),d=y(e.credit,sut);typeof d=="string"&&(d=new wt(d)),Za.call(this,{url:t,credit:d,tilingScheme:n,tileWidth:i,tileHeight:o,minimumLevel:r,maximumLevel:s,rectangle:a})}u(Object.create)&&(NV.prototype=Object.create(Za.prototype),NV.prototype.constructor=NV);var mE=NV;var aut=new H(1,1);function Uq(e){e=y(e,y.EMPTY_OBJECT),this.mass=y(e.mass,1),this.position=h.clone(y(e.position,h.ZERO)),this.velocity=h.clone(y(e.velocity,h.ZERO)),this.life=y(e.life,Number.MAX_VALUE),this.image=e.image,this.startColor=z.clone(y(e.startColor,z.WHITE)),this.endColor=z.clone(y(e.endColor,z.WHITE)),this.startScale=y(e.startScale,1),this.endScale=y(e.endScale,1),this.imageSize=H.clone(y(e.imageSize,aut)),this._age=0,this._normalizedAge=0,this._billboard=void 0}Object.defineProperties(Uq.prototype,{age:{get:function(){return this._age}},normalizedAge:{get:function(){return this._normalizedAge}}});var Hge=new h;Uq.prototype.update=function(e,t){return h.multiplyByScalar(this.velocity,e,Hge),h.add(this.position,Hge,this.position),u(t)&&t(this,e),this._age+=e,this.life===Number.MAX_VALUE?this._normalizedAge=0:this._normalizedAge=this._age/this.life,this._age<=this.life};var $D=Uq;function Gge(e){e=y(e,y.EMPTY_OBJECT),this.time=y(e.time,0),this.minimum=y(e.minimum,0),this.maximum=y(e.maximum,50),this._complete=!1}Object.defineProperties(Gge.prototype,{complete:{get:function(){return this._complete}}});var Wge=Gge;function jge(e){}jge.prototype.emit=function(e){de.throwInstantiationError()};var qge=jge;var Yge=new H(1,1);function QD(e){e=y(e,y.EMPTY_OBJECT),this.show=y(e.show,!0),this.updateCallback=e.updateCallback,this.loop=y(e.loop,!0),this.image=y(e.image,void 0);let t=e.emitter;u(t)||(t=new cU(.5)),this._emitter=t,this._bursts=e.bursts,this._modelMatrix=L.clone(y(e.modelMatrix,L.IDENTITY)),this._emitterModelMatrix=L.clone(y(e.emitterModelMatrix,L.IDENTITY)),this._matrixDirty=!0,this._combinedMatrix=new L,this._startColor=z.clone(y(e.color,y(e.startColor,z.WHITE))),this._endColor=z.clone(y(e.color,y(e.endColor,z.WHITE))),this._startScale=y(e.scale,y(e.startScale,1)),this._endScale=y(e.scale,y(e.endScale,1)),this._emissionRate=y(e.emissionRate,5),this._minimumSpeed=y(e.speed,y(e.minimumSpeed,1)),this._maximumSpeed=y(e.speed,y(e.maximumSpeed,1)),this._minimumParticleLife=y(e.particleLife,y(e.minimumParticleLife,5)),this._maximumParticleLife=y(e.particleLife,y(e.maximumParticleLife,5)),this._minimumMass=y(e.mass,y(e.minimumMass,1)),this._maximumMass=y(e.mass,y(e.maximumMass,1)),this._minimumImageSize=H.clone(y(e.imageSize,y(e.minimumImageSize,Yge))),this._maximumImageSize=H.clone(y(e.imageSize,y(e.maximumImageSize,Yge))),this._sizeInMeters=y(e.sizeInMeters,!1),this._lifetime=y(e.lifetime,Number.MAX_VALUE),this._billboardCollection=void 0,this._particles=[],this._particlePool=[],this._previousTime=void 0,this._currentTime=0,this._carryOver=0,this._complete=new pe,this._isComplete=!1,this._updateParticlePool=!0,this._particleEstimate=0}Object.defineProperties(QD.prototype,{emitter:{get:function(){return this._emitter},set:function(e){this._emitter=e}},bursts:{get:function(){return this._bursts},set:function(e){this._bursts=e,this._updateParticlePool=!0}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._matrixDirty=this._matrixDirty||!L.equals(this._modelMatrix,e),L.clone(e,this._modelMatrix)}},emitterModelMatrix:{get:function(){return this._emitterModelMatrix},set:function(e){this._matrixDirty=this._matrixDirty||!L.equals(this._emitterModelMatrix,e),L.clone(e,this._emitterModelMatrix)}},startColor:{get:function(){return this._startColor},set:function(e){z.clone(e,this._startColor)}},endColor:{get:function(){return this._endColor},set:function(e){z.clone(e,this._endColor)}},startScale:{get:function(){return this._startScale},set:function(e){this._startScale=e}},endScale:{get:function(){return this._endScale},set:function(e){this._endScale=e}},emissionRate:{get:function(){return this._emissionRate},set:function(e){this._emissionRate=e,this._updateParticlePool=!0}},minimumSpeed:{get:function(){return this._minimumSpeed},set:function(e){this._minimumSpeed=e}},maximumSpeed:{get:function(){return this._maximumSpeed},set:function(e){this._maximumSpeed=e}},minimumParticleLife:{get:function(){return this._minimumParticleLife},set:function(e){this._minimumParticleLife=e}},maximumParticleLife:{get:function(){return this._maximumParticleLife},set:function(e){this._maximumParticleLife=e,this._updateParticlePool=!0}},minimumMass:{get:function(){return this._minimumMass},set:function(e){this._minimumMass=e}},maximumMass:{get:function(){return this._maximumMass},set:function(e){this._maximumMass=e}},minimumImageSize:{get:function(){return this._minimumImageSize},set:function(e){this._minimumImageSize=e}},maximumImageSize:{get:function(){return this._maximumImageSize},set:function(e){this._maximumImageSize=e}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters=e}},lifetime:{get:function(){return this._lifetime},set:function(e){this._lifetime=e}},complete:{get:function(){return this._complete}},isComplete:{get:function(){return this._isComplete}}});function cut(e){let t=e._emissionRate,n=e._maximumParticleLife,i=0,o=e._bursts;if(u(o)){let d=o.length;for(let p=0;p<d;++p)i+=o[p].maximum}let r=e._billboardCollection,s=e.image,a=Math.ceil(t*n+i),c=e._particles,l=e._particlePool,f=Math.max(a-c.length-l.length,0);for(let d=0;d<f;++d){let p=new $D;p._billboard=r.add({image:s,show:!1}),l.push(p)}e._particleEstimate=a}function lut(e){let t=e._particlePool.pop();return u(t)||(t=new $D),t}function uut(e,t){e._particlePool.push(t)}function fut(e){let t=e._particles,n=e._particlePool,i=e._billboardCollection,o=t.length,r=n.length,s=e._particleEstimate,a=r-Math.max(s-o-r,0);for(let c=a;c<r;++c){let l=n[c];i.remove(l._billboard)}n.length=a}function dut(e){u(e._billboard)&&(e._billboard.show=!1)}function Xge(e,t){let n=t._billboard;u(n)||(n=t._billboard=e._billboardCollection.add({image:t.image})),n.width=t.imageSize.x,n.height=t.imageSize.y,n.position=t.position,n.sizeInMeters=e.sizeInMeters,n.show=!0;let i=P.lerp(t.startColor.red,t.endColor.red,t.normalizedAge),o=P.lerp(t.startColor.green,t.endColor.green,t.normalizedAge),r=P.lerp(t.startColor.blue,t.endColor.blue,t.normalizedAge),s=P.lerp(t.startColor.alpha,t.endColor.alpha,t.normalizedAge);n.color=new z(i,o,r,s),n.scale=P.lerp(t.startScale,t.endScale,t.normalizedAge)}function hut(e,t){t.startColor=z.clone(e._startColor,t.startColor),t.endColor=z.clone(e._endColor,t.endColor),t.startScale=e._startScale,t.endScale=e._endScale,t.image=e.image,t.life=P.randomBetween(e._minimumParticleLife,e._maximumParticleLife),t.mass=P.randomBetween(e._minimumMass,e._maximumMass),t.imageSize.x=P.randomBetween(e._minimumImageSize.x,e._maximumImageSize.x),t.imageSize.y=P.randomBetween(e._minimumImageSize.y,e._maximumImageSize.y),t._normalizedAge=0,t._age=0;let n=P.randomBetween(e._minimumSpeed,e._maximumSpeed);h.multiplyByScalar(t.velocity,n,t.velocity),e._particles.push(t)}function mut(e,t){if(e._isComplete)return 0;t=P.mod(t,e._lifetime);let n=t*e._emissionRate,i=Math.floor(n);if(e._carryOver+=n-i,e._carryOver>1&&(i++,e._carryOver-=1),u(e.bursts)){let o=e.bursts.length;for(let r=0;r<o;r++){let s=e.bursts[r],a=e._currentTime;u(s)&&!s._complete&&a>s.time&&(i+=P.randomBetween(s.minimum,s.maximum),s._complete=!0)}}return i}var FV=new h;QD.prototype.update=function(e){if(!this.show)return;u(this._billboardCollection)||(this._billboardCollection=new Vu),this._updateParticlePool&&(cut(this),this._updateParticlePool=!1);let t=0;this._previousTime&&(t=J.secondsDifference(e.time,this._previousTime)),t<0&&(t=0);let n=this._particles,i=this._emitter,o=this.updateCallback,r,s,a=n.length;for(r=0;r<a;++r)s=n[r],s.update(t,o)?Xge(this,s):(dut(s),uut(this,s),n[r]=n[a-1],--r,--a);n.length=a;let c=mut(this,t);if(c>0&&u(i)){this._matrixDirty&&(this._combinedMatrix=L.multiply(this.modelMatrix,this.emitterModelMatrix,this._combinedMatrix),this._matrixDirty=!1);let l=this._combinedMatrix;for(r=0;r<c;r++)s=lut(this),this._emitter.emit(s),h.add(s.position,s.velocity,FV),L.multiplyByPoint(l,FV,FV),s.position=L.multiplyByPoint(l,s.position,s.position),h.subtract(FV,s.position,s.velocity),h.normalize(s.velocity,s.velocity),hut(this,s),Xge(this,s)}if(this._billboardCollection.update(e),this._previousTime=J.clone(e.time,this._previousTime),this._currentTime+=t,this._lifetime!==Number.MAX_VALUE&&this._currentTime>this._lifetime)if(this.loop){if(this._currentTime=P.mod(this._currentTime,this._lifetime),this.bursts){let l=this.bursts.length;for(r=0;r<l;r++)this.bursts[r]._complete=!1}}else this._isComplete=!0,this._complete.raiseEvent(this);e.frameNumber%120===0&&fut(this)};QD.prototype.isDestroyed=function(){return!1};QD.prototype.destroy=function(){return this._billboardCollection=this._billboardCollection&&this._billboardCollection.destroy(),le(this)};var Kge=QD;function BV(e){e=y(e,y.EMPTY_OBJECT);let t=Pn(e.container);this._container=t;let n=document.createElement("div");n.className="cesium-performanceDisplay";let i=document.createElement("div");i.className="cesium-performanceDisplay-fps",this._fpsText=document.createTextNode(""),i.appendChild(this._fpsText);let o=document.createElement("div");o.className="cesium-performanceDisplay-ms",this._msText=document.createTextNode(""),o.appendChild(this._msText),n.appendChild(o),n.appendChild(i),this._container.appendChild(n),this._lastFpsSampleTime=Ti(),this._lastMsSampleTime=Ti(),this._fpsFrameCount=0,this._msFrameCount=0,this._throttled=!1;let r=document.createElement("div");r.className="cesium-performanceDisplay-throttled",this._throttledText=document.createTextNode(""),r.appendChild(this._throttledText),n.appendChild(r)}Object.defineProperties(BV.prototype,{throttled:{get:function(){return this._throttled},set:function(e){this._throttled!==e&&(e?this._throttledText.nodeValue="(throttled)":this._throttledText.nodeValue="",this._throttled=e)}}});BV.prototype.update=function(e){let t=Ti(),n=y(e,!0);this._fpsFrameCount++;let i=t-this._lastFpsSampleTime;if(i>1e3){let r="N/A";n&&(r=this._fpsFrameCount*1e3/i|0),this._fpsText.nodeValue=`${r} FPS`,this._lastFpsSampleTime=t,this._fpsFrameCount=0}this._msFrameCount++;let o=t-this._lastMsSampleTime;if(o>200){let r="N/A";n&&(r=(o/this._msFrameCount).toFixed(2)),this._msText.nodeValue=`${r} MS`,this._lastMsSampleTime=t,this._msFrameCount=0}};BV.prototype.destroy=function(){return le(this)};var Sy=BV;function Ux(){this._framebuffer=new di,this._textureToCopy=void 0,this._copyDepthCommand=void 0}Object.defineProperties(Ux.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function put(e,t,n){let i=n.width,o=n.height;e._framebuffer.update(t,i,o)}function _ut(e,t,n){if(!u(e._copyDepthCommand)){let i=`uniform highp sampler2D u_texture; in vec2 v_textureCoordinates; void main() { out_FragColor = czm_packDepth(texture(u_texture, v_textureCoordinates).r); } `;e._copyDepthCommand=t.createViewportQuadCommand(i,{renderState:Ve.fromCache(),uniformMap:{u_texture:function(){return e._textureToCopy}},owner:e})}e._textureToCopy=n,e._copyDepthCommand.framebuffer=e.framebuffer}Ux.prototype.update=function(e,t){put(this,e,t),_ut(this,e,t)};var gut=new oe,yut=new oe(1,1/255,1/65025,1/16581375);Ux.prototype.getDepth=function(e,t,n){if(!u(this.framebuffer))return;let i=e.readPixels({x:t,y:n,width:1,height:1,framebuffer:this.framebuffer}),o=oe.unpack(i,0,gut);return oe.divideByScalar(o,255,o),oe.dot(o,yut)};Ux.prototype.executeCopyDepth=function(e,t){this._copyDepthCommand.execute(e,t)};Ux.prototype.isDestroyed=function(){return!1};Ux.prototype.destroy=function(){return this._framebuffer.destroy(),u(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=u(this._copyDepthCommand.shaderProgram)&&this._copyDepthCommand.shaderProgram.destroy()),le(this)};var kV=Ux;function JD(){this._framebuffer=new di({color:!1,depthStencil:!0,supportsDepthTexture:!0}),this._passState=void 0}Object.defineProperties(JD.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function xut(e){e._framebuffer.destroy()}function but(e,t){let n=t.drawingBufferWidth,i=t.drawingBufferHeight;e._framebuffer.update(t,n,i);let o=new rc(t);o.blendingEnabled=!1,o.scissorTest={enabled:!0,rectangle:new qe},o.viewport=new qe,e._passState=o}JD.prototype.update=function(e,t,n){let i=n.width,o=n.height;this._framebuffer.isDirty(i,o)&&but(this,e);let r=this.framebuffer,s=this._passState;return s.framebuffer=r,s.viewport.width=i,s.viewport.height=o,s.scissorTest.rectangle.x=t.x,s.scissorTest.rectangle.y=o-t.y,s.scissorTest.rectangle.width=1,s.scissorTest.rectangle.height=1,s};JD.prototype.isDestroyed=function(){return!1};JD.prototype.destroy=function(){return xut(this),le(this)};var UV=JD;function tI(e){let t=new rc(e);t.blendingEnabled=!1,t.scissorTest={enabled:!0,rectangle:new qe},t.viewport=new qe,this._context=e,this._fb=new di({depthStencil:!0}),this._passState=t,this._width=0,this._height=0}tI.prototype.begin=function(e,t){let n=this._context,i=t.width,o=t.height;return qe.clone(e,this._passState.scissorTest.rectangle),this._width=i,this._height=o,this._fb.update(n,i,o),this._passState.framebuffer=this._fb.framebuffer,this._passState.viewport.width=i,this._passState.viewport.height=o,this._passState};var eI=new z;tI.prototype.end=function(e){let t=y(e.width,1),n=y(e.height,1),i=this._context,o=i.readPixels({x:e.x,y:e.y,width:t,height:n,framebuffer:this._fb.framebuffer}),r=Math.max(t,n),s=r*r,a=Math.floor(t*.5),c=Math.floor(n*.5),l=0,f=0,d=0,p=-1;for(let g=0;g<s;++g){if(-a<=l&&l<=a&&-c<=f&&f<=c){let m=4*((c-f)*t+l+a);eI.red=z.byteToFloat(o[m]),eI.green=z.byteToFloat(o[m+1]),eI.blue=z.byteToFloat(o[m+2]),eI.alpha=z.byteToFloat(o[m+3]);let x=i.getObjectByPickColor(eI);if(u(x))return x}if(l===f||l<0&&-l===f||l>0&&l===1-f){let m=d;d=-p,p=m}l+=d,f+=p}};tI.prototype.isDestroyed=function(){return!1};tI.prototype.destroy=function(){return this._fb.destroy(),le(this)};var VV=tI;function Wp(){this._numSamples=1,this._colorFramebuffer=new di({depthStencil:!0,supportsDepthTexture:!0}),this._idFramebuffer=new di({depthStencil:!0,supportsDepthTexture:!0}),this._idClearColor=new z(0,0,0,0),this._clearCommand=new ei({color:new z(0,0,0,0),depth:1,owner:this})}function Tut(e){e._colorFramebuffer.destroy(),e._idFramebuffer.destroy()}Object.defineProperties(Wp.prototype,{framebuffer:{get:function(){return this._colorFramebuffer.framebuffer}},idFramebuffer:{get:function(){return this._idFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._colorFramebuffer.getDepthStencilTexture()}}});Wp.prototype.update=function(e,t,n,i){let o=t.width,r=t.height,s=n?e.halfFloatingPointTexture?Ye.HALF_FLOAT:Ye.FLOAT:Ye.UNSIGNED_BYTE;this._numSamples=i,this._colorFramebuffer.update(e,o,r,i,s),this._idFramebuffer.update(e,o,r)};Wp.prototype.clear=function(e,t,n){z.clone(n,this._clearCommand.color),z.clone(this._idClearColor,this._clearCommand.color),this._colorFramebuffer.clear(e,this._clearCommand,t),this._idFramebuffer.clear(e,this._clearCommand,t)};Wp.prototype.getFramebuffer=function(){return this._colorFramebuffer.framebuffer};Wp.prototype.getIdFramebuffer=function(){return this._idFramebuffer.framebuffer};Wp.prototype.prepareColorTextures=function(e){this._numSamples>1&&this._colorFramebuffer.prepareTextures(e)};Wp.prototype.isDestroyed=function(){return!1};Wp.prototype.destroy=function(){return Tut(this),le(this)};var pE=Wp;function Vx(){}Vx.getShadowCastShaderKeyword=function(e,t,n,i){return`castShadow ${e} ${t} ${n} ${i}`};Vx.createShadowCastVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);i.push("SHADOW_MAP"),n&&i.push("GENERATE_POSITION");let r=ze.findPositionVarying(e),s=u(r);if(t&&!s){let a=o.length;for(let l=0;l<a;++l)o[l]=ze.replaceMain(o[l],"czm_shadow_cast_main");let c=`out vec3 v_positionEC; void main() { czm_shadow_cast_main(); v_positionEC = (czm_inverseProjection * gl_Position).xyz; }`;o.push(c)}return new ze({defines:i,sources:o})};Vx.createShadowCastFragmentShader=function(e,t,n,i){let o=e.defines.slice(0),r=e.sources.slice(0);o.push("SHADOW_MAP");let s=ze.findPositionVarying(e),a=u(s);a||(s="v_positionEC");let c=r.length;for(let f=0;f<c;++f)r[f]=ze.replaceMain(r[f],"czm_shadow_cast_main");let l="";return t&&(a||(l+=`in vec3 v_positionEC; `),l+=`uniform vec4 shadowMap_lightPositionEC; `),i?l+=`void main() { `:l+=`void main() { czm_shadow_cast_main(); if (out_FragColor.a == 0.0) { discard; } `,t?l+=` float distance = length(${s}); if (distance >= shadowMap_lightPositionEC.w) { discard; } distance /= shadowMap_lightPositionEC.w; // radius out_FragColor = czm_packDepth(distance); `:n?l+=` out_FragColor = vec4(1.0); `:l+=` out_FragColor = czm_packDepth(gl_FragCoord.z); `,l+=`} `,r.push(l),new ze({defines:o,sources:r})};Vx.getShadowReceiveShaderKeyword=function(e,t,n,i){let o=e._usesDepthTexture,r=e._polygonOffsetSupported,s=e._isPointLight,a=e._isSpotLight,c=e._numberOfCascades>1,l=e.debugCascadeColors,f=e.softShadows;return`receiveShadow ${o}${r}${s}${a}${c}${l}${f}${t}${n}${i}`};Vx.createShadowReceiveVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);return i.push("SHADOW_MAP"),t&&(n?i.push("GENERATE_POSITION_AND_NORMAL"):i.push("GENERATE_POSITION")),new ze({defines:i,sources:o})};Vx.createShadowReceiveFragmentShader=function(e,t,n,i,o){let r=ze.findNormalVarying(e),s=!i&&u(r)||i&&o,a=ze.findPositionVarying(e),c=u(a),l=t._usesDepthTexture,f=t._polygonOffsetSupported,d=t._isPointLight,p=t._isSpotLight,g=t._numberOfCascades>1,m=t.debugCascadeColors,x=t.softShadows,b=d?t._pointBias:i?t._terrainBias:t._primitiveBias,T=e.defines.slice(0),A=e.sources.slice(0),C=A.length;for(let D=0;D<C;++D)A[D]=ze.replaceMain(A[D],"czm_shadow_receive_main");d?T.push("USE_CUBE_MAP_SHADOW"):l&&T.push("USE_SHADOW_DEPTH_TEXTURE"),x&&!d&&T.push("USE_SOFT_SHADOWS"),g&&n&&i&&(s?T.push("ENABLE_VERTEX_LIGHTING"):T.push("ENABLE_DAYNIGHT_SHADING")),n&&b.normalShading&&s&&(T.push("USE_NORMAL_SHADING"),b.normalShadingSmooth>0&&T.push("USE_NORMAL_SHADING_SMOOTH"));let S="";d?S+=`uniform samplerCube shadowMap_textureCube; `:S+=`uniform sampler2D shadowMap_texture; `;let w;return c?w=` return vec4(${a}, 1.0); `:w=`#ifndef LOG_DEPTH return czm_windowToEyeCoordinates(gl_FragCoord); #else return vec4(v_logPositionEC, 1.0); #endif `,S+=`uniform mat4 shadowMap_matrix; uniform vec3 shadowMap_lightDirectionEC; uniform vec4 shadowMap_lightPositionEC; uniform vec4 shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness; uniform vec4 shadowMap_texelSizeDepthBiasAndNormalShadingSmooth; #ifdef LOG_DEPTH in vec3 v_logPositionEC; #endif vec4 getPositionEC() { ${w}} vec3 getNormalEC() { ${s?` return normalize(${r}); `:` return vec3(1.0); `}} void applyNormalOffset(inout vec4 positionEC, vec3 normalEC, float nDotL) { ${b.normalOffset&&s?` float normalOffset = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.x; float normalOffsetScale = 1.0 - nDotL; vec3 offset = normalOffset * normalOffsetScale * normalEC; positionEC.xyz += offset; `:""}} `,S+=`void main() { czm_shadow_receive_main(); vec4 positionEC = getPositionEC(); vec3 normalEC = getNormalEC(); float depth = -positionEC.z; `,S+=` czm_shadowParameters shadowParameters; shadowParameters.texelStepSize = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.xy; shadowParameters.depthBias = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.z; shadowParameters.normalShadingSmooth = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.w; shadowParameters.darkness = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.w; `,i?S+=` shadowParameters.depthBias *= max(depth * 0.01, 1.0); `:f||(S+=` shadowParameters.depthBias *= mix(1.0, 100.0, depth * 0.0015); `),d?S+=` vec3 directionEC = positionEC.xyz - shadowMap_lightPositionEC.xyz; float distance = length(directionEC); directionEC = normalize(directionEC); float radius = shadowMap_lightPositionEC.w; // Stop early if the fragment is beyond the point light radius if (distance > radius) { return; } vec3 directionWC = czm_inverseViewRotation * directionEC; shadowParameters.depth = distance / radius; shadowParameters.nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); shadowParameters.texCoords = directionWC; float visibility = czm_shadowVisibility(shadowMap_textureCube, shadowParameters); `:p?S+=` vec3 directionEC = normalize(positionEC.xyz - shadowMap_lightPositionEC.xyz); float nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Spot light uses a perspective projection, so perform the perspective divide shadowPosition /= shadowPosition.w; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `:g?S+=` float maxDepth = shadowMap_cascadeSplits[1].w; // Stop early if the eye depth exceeds the last cascade if (depth > maxDepth) { return; } // Get the cascade based on the eye-space depth vec4 weights = czm_cascadeWeights(depth); // Apply normal offset float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); // Transform position into the cascade vec4 shadowPosition = czm_cascadeMatrix(weights) * positionEC; // Get visibility shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); // Fade out shadows that are far away float shadowMapMaximumDistance = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.z; float fade = max((depth - shadowMapMaximumDistance * 0.8) / (shadowMapMaximumDistance * 0.2), 0.0); visibility = mix(visibility, 1.0, fade); ${m?` // Draw cascade colors for debugging out_FragColor *= czm_cascadeColor(weights); `:""}`:S+=` float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `,S+=` out_FragColor.rgb *= visibility; } `,A.push(S),new ze({defines:T,sources:A})};var jp=Vx;function fm(e){e=y(e,y.EMPTY_OBJECT);let t=e.context;this._enabled=y(e.enabled,!0),this._softShadows=y(e.softShadows,!1),this._normalOffset=y(e.normalOffset,!0),this.dirty=!0,this.fromLightSource=y(e.fromLightSource,!0),this.darkness=y(e.darkness,.3),this._darkness=this.darkness,this.fadingEnabled=y(e.fadingEnabled,!0),this.maximumDistance=y(e.maximumDistance,5e3),this._outOfView=!1,this._outOfViewPrevious=!1,this._needsUpdate=!0;let n=!0;(Ht.isInternetExplorer()||Ht.isEdge()||(Ht.isChrome()||Ht.isFirefox())&&Ht.isWindows()&&!t.depthTexture)&&(n=!1),this._polygonOffsetSupported=n,this._terrainBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.5,normalShading:!0,normalShadingSmooth:.3,depthBias:1e-4},this._primitiveBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.1,normalShading:!0,normalShadingSmooth:.05,depthBias:2e-5},this._pointBias={polygonOffset:!1,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:0,normalShading:!0,normalShadingSmooth:.1,depthBias:5e-4},this._depthAttachment=void 0,this._colorAttachment=void 0,this._shadowMapMatrix=new L,this._shadowMapTexture=void 0,this._lightDirectionEC=new h,this._lightPositionEC=new oe,this._distance=0,this._lightCamera=e.lightCamera,this._shadowMapCamera=new zV,this._shadowMapCullingVolume=void 0,this._sceneCamera=void 0,this._boundingSphere=new se,this._isPointLight=y(e.isPointLight,!1),this._pointLightRadius=y(e.pointLightRadius,100),this._cascadesEnabled=this._isPointLight?!1:y(e.cascadesEnabled,!0),this._numberOfCascades=this._cascadesEnabled?y(e.numberOfCascades,4):0,this._fitNearFar=!0,this._maximumCascadeDistances=[25,150,700,Number.MAX_VALUE],this._textureSize=new H,this._isSpotLight=!1,this._cascadesEnabled?this._shadowMapCamera.frustum=new wr:u(this._lightCamera.frustum.fov)&&(this._isSpotLight=!0),this._cascadeSplits=[new oe,new oe],this._cascadeMatrices=[new L,new L,new L,new L],this._cascadeDistances=new oe;let i;this._isPointLight?i=6:this._cascadesEnabled?i=this._numberOfCascades:i=1,this._passes=new Array(i);for(let o=0;o<i;++o)this._passes[o]=new Aut(t);this.debugShow=!1,this.debugFreezeFrame=!1,this._debugFreezeFrame=!1,this._debugCascadeColors=!1,this._debugLightFrustum=void 0,this._debugCameraFrustum=void 0,this._debugCascadeFrustums=new Array(this._numberOfCascades),this._debugShadowViewCommand=void 0,this._usesDepthTexture=t.depthTexture,this._isPointLight&&(this._usesDepthTexture=!1),this._primitiveRenderState=void 0,this._terrainRenderState=void 0,this._pointRenderState=void 0,zq(this),this._clearCommand=new ei({depth:1,color:new z}),this._clearPassState=new rc(t),this._size=y(e.size,2048),this.size=this._size}fm.MAXIMUM_DISTANCE=2e4;function Aut(e){this.camera=new zV,this.passState=new rc(e),this.framebuffer=void 0,this.textureOffsets=void 0,this.commandList=[],this.cullingVolume=void 0}function Vq(e,t){return Ve.fromCache({cull:{enabled:!0,face:gi.BACK},depthTest:{enabled:!0},colorMask:{red:e,green:e,blue:e,alpha:e},depthMask:!0,polygonOffset:{enabled:t.polygonOffset,factor:t.polygonOffsetFactor,units:t.polygonOffsetUnits}})}function zq(e){let t=!e._usesDepthTexture;e._primitiveRenderState=Vq(t,e._primitiveBias),e._terrainRenderState=Vq(t,e._terrainBias),e._pointRenderState=Vq(t,e._pointBias)}fm.prototype.debugCreateRenderStates=function(){zq(this)};Object.defineProperties(fm.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this.dirty=this._enabled!==e,this._enabled=e}},normalOffset:{get:function(){return this._normalOffset},set:function(e){this.dirty=this._normalOffset!==e,this._normalOffset=e,this._terrainBias.normalOffset=e,this._primitiveBias.normalOffset=e,this._pointBias.normalOffset=e}},softShadows:{get:function(){return this._softShadows},set:function(e){this.dirty=this._softShadows!==e,this._softShadows=e}},size:{get:function(){return this._size},set:function(e){Dut(this,e)}},outOfView:{get:function(){return this._outOfView}},shadowMapCullingVolume:{get:function(){return this._shadowMapCullingVolume}},passes:{get:function(){return this._passes}},isPointLight:{get:function(){return this._isPointLight}},debugCascadeColors:{get:function(){return this._debugCascadeColors},set:function(e){this.dirty=this._debugCascadeColors!==e,this._debugCascadeColors=e}}});function Hq(e){let t=e._passes.length;for(let n=0;n<t;++n){let i=e._passes[n],o=i.framebuffer;u(o)&&!o.isDestroyed()&&o.destroy(),i.framebuffer=void 0}e._depthAttachment=e._depthAttachment&&e._depthAttachment.destroy(),e._colorAttachment=e._colorAttachment&&e._colorAttachment.destroy()}function Cut(e,t){let n=new wu({context:t,width:e._textureSize.x,height:e._textureSize.y,format:Vc.DEPTH_COMPONENT16}),i=new Pt({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:rt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,sampler:un.NEAREST}),o=new ea({context:t,depthRenderbuffer:n,colorTextures:[i],destroyAttachments:!1}),r=e._passes.length;for(let s=0;s<r;++s){let a=e._passes[s];a.framebuffer=o,a.passState.framebuffer=o}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function Eut(e,t){let n=new Pt({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:rt.DEPTH_STENCIL,pixelDatatype:Ye.UNSIGNED_INT_24_8,sampler:un.NEAREST}),i=new ea({context:t,depthStencilTexture:n,destroyAttachments:!1}),o=e._passes.length;for(let r=0;r<o;++r){let s=e._passes[r];s.framebuffer=i,s.passState.framebuffer=i}e._shadowMapTexture=n,e._depthAttachment=n}function Sut(e,t){let n=new wu({context:t,width:e._textureSize.x,height:e._textureSize.y,format:Vc.DEPTH_COMPONENT16}),i=new oc({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:rt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,sampler:un.NEAREST}),o=[i.negativeX,i.negativeY,i.negativeZ,i.positiveX,i.positiveY,i.positiveZ];for(let r=0;r<6;++r){let s=new ea({context:t,depthRenderbuffer:n,colorTextures:[o[r]],destroyAttachments:!1}),a=e._passes[r];a.framebuffer=s,a.passState.framebuffer=s}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function Qge(e,t){e._isPointLight?Sut(e,t):e._usesDepthTexture?Eut(e,t):Cut(e,t)}function wut(e,t){e._usesDepthTexture&&e._passes[0].framebuffer.status!==ee.FRAMEBUFFER_COMPLETE&&(e._usesDepthTexture=!1,zq(e),Hq(e),Qge(e,t))}function vut(e,t){(!u(e._passes[0].framebuffer)||e._shadowMapTexture.width!==e._textureSize.x)&&(Hq(e),Qge(e,t),wut(e,t),Jge(e,t))}function Jge(e,t,n){n=y(n,0),(e._isPointLight||n===0)&&(e._clearCommand.framebuffer=e._passes[n].framebuffer,e._clearCommand.execute(t,e._clearPassState))}function Dut(e,t){e._size=t;let n=e._passes,i=n.length,o=e._textureSize;if(e._isPointLight){t=Vt.maximumCubeMapSize>=t?t:Vt.maximumCubeMapSize,o.x=t,o.y=t;let r=new qe(0,0,t,t);n[0].passState.viewport=r,n[1].passState.viewport=r,n[2].passState.viewport=r,n[3].passState.viewport=r,n[4].passState.viewport=r,n[5].passState.viewport=r}else i===1?(t=Vt.maximumTextureSize>=t?t:Vt.maximumTextureSize,o.x=t,o.y=t,n[0].passState.viewport=new qe(0,0,t,t)):i===4&&(t=Vt.maximumTextureSize>=t*2?t:Vt.maximumTextureSize/2,o.x=t*2,o.y=t*2,n[0].passState.viewport=new qe(0,0,t,t),n[1].passState.viewport=new qe(t,0,t,t),n[2].passState.viewport=new qe(0,t,t,t),n[3].passState.viewport=new qe(t,t,t,t));e._clearPassState.viewport=new qe(0,0,o.x,o.y);for(let r=0;r<i;++r){let s=n[r],a=s.passState.viewport,c=a.x/o.x,l=a.y/o.y,f=a.width/o.x,d=a.height/o.y;s.textureOffsets=new L(f,0,0,c,0,d,0,l,0,0,1,0,0,0,0,1)}}var Iut=new qe;function Put(e,t){let n;e._isPointLight?n=`uniform samplerCube shadowMap_textureCube; in vec2 v_textureCoordinates; void main() { vec2 uv = v_textureCoordinates; vec3 dir; if (uv.y < 0.5) { if (uv.x < 0.333) { dir.x = -1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 1.0; } else if (uv.x < 0.666) { dir.y = -1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 1.0; } else { dir.z = -1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 1.0; } } else { if (uv.x < 0.333) { dir.x = 1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 3.0; } else if (uv.x < 0.666) { dir.y = 1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 3.0; } else { dir.z = 1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 3.0; } } float shadow = czm_unpackDepth(czm_textureCube(shadowMap_textureCube, dir)); out_FragColor = vec4(vec3(shadow), 1.0); } `:n=`uniform sampler2D shadowMap_texture; in vec2 v_textureCoordinates; void main() { ${e._usesDepthTexture?` float shadow = texture(shadowMap_texture, v_textureCoordinates).r; `:` float shadow = czm_unpackDepth(texture(shadowMap_texture, v_textureCoordinates)); `} out_FragColor = vec4(vec3(shadow), 1.0); } `;let i=t.createViewportQuadCommand(n,{uniformMap:{shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture}}});return i.pass=Ee.OVERLAY,i}function Out(e,t){let n=t.context,i=t.context.drawingBufferWidth,o=t.context.drawingBufferHeight,r=Math.min(i,o)*.3,s=Iut;s.x=i-r,s.y=0,s.width=r,s.height=r;let a=e._debugShadowViewCommand;u(a)||(a=Put(e,n),e._debugShadowViewCommand=a),(!u(a.renderState)||!qe.equals(a.renderState.viewport,s))&&(a.renderState=Ve.fromCache({viewport:qe.clone(s)})),t.commandList.push(e._debugShadowViewCommand)}var dm=new Array(8);dm[0]=new oe(-1,-1,-1,1);dm[1]=new oe(1,-1,-1,1);dm[2]=new oe(1,1,-1,1);dm[3]=new oe(-1,1,-1,1);dm[4]=new oe(-1,-1,1,1);dm[5]=new oe(1,-1,1,1);dm[6]=new oe(1,1,1,1);dm[7]=new oe(-1,1,1,1);var wy=new L,Gq=new Array(8);for(let e=0;e<8;++e)Gq[e]=new oe;function Rut(e,t){let n=new xt({geometry:new ih({minimum:new h(-.5,-.5,-.5),maximum:new h(.5,.5,.5)}),attributes:{color:Bt.fromColor(t)}}),i=new xt({geometry:new ug({radius:.5}),attributes:{color:Bt.fromColor(t)}});return new wn({geometryInstances:[n,i],appearance:new rn({translucent:!1,flat:!0}),asynchronous:!1,modelMatrix:e})}var Mut=[z.RED,z.GREEN,z.BLUE,z.MAGENTA],Lut=new h;function Nut(e,t){Out(e,t);let n=e.debugFreezeFrame&&!e._debugFreezeFrame;if(e._debugFreezeFrame=e.debugFreezeFrame,e.debugFreezeFrame&&(n&&(e._debugCameraFrustum=e._debugCameraFrustum&&e._debugCameraFrustum.destroy(),e._debugCameraFrustum=new zp({camera:e._sceneCamera,color:z.CYAN,updateOnChange:!1})),e._debugCameraFrustum.update(t)),e._cascadesEnabled){if(e.debugFreezeFrame){n&&(e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=new zp({camera:e._shadowMapCamera,color:z.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t);for(let i=0;i<e._numberOfCascades;++i)n&&(e._debugCascadeFrustums[i]=e._debugCascadeFrustums[i]&&e._debugCascadeFrustums[i].destroy(),e._debugCascadeFrustums[i]=new zp({camera:e._passes[i].camera,color:Mut[i],updateOnChange:!1})),e._debugCascadeFrustums[i].update(t)}}else if(e._isPointLight){if(!u(e._debugLightFrustum)||e._needsUpdate){let i=e._shadowMapCamera.positionWC,o=Ne.IDENTITY,r=e._pointLightRadius*2,s=h.fromElements(r,r,r,Lut),a=L.fromTranslationQuaternionRotationScale(i,o,s,wy);e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=Rut(a,z.YELLOW)}e._debugLightFrustum.update(t)}else(!u(e._debugLightFrustum)||e._needsUpdate)&&(e._debugLightFrustum=new zp({camera:e._shadowMapCamera,color:z.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t)}function zV(){this.viewMatrix=new L,this.inverseViewMatrix=new L,this.frustum=void 0,this.positionCartographic=new fe,this.positionWC=new h,this.directionWC=h.clone(h.UNIT_Z),this.upWC=h.clone(h.UNIT_Y),this.rightWC=h.clone(h.UNIT_X),this.viewProjectionMatrix=new L}zV.prototype.clone=function(e){L.clone(e.viewMatrix,this.viewMatrix),L.clone(e.inverseViewMatrix,this.inverseViewMatrix),this.frustum=e.frustum.clone(this.frustum),fe.clone(e.positionCartographic,this.positionCartographic),h.clone(e.positionWC,this.positionWC),h.clone(e.directionWC,this.directionWC),h.clone(e.upWC,this.upWC),h.clone(e.rightWC,this.rightWC)};var Fut=new L(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);zV.prototype.getViewProjection=function(){let e=this.viewMatrix,t=this.frustum.projectionMatrix;return L.multiply(t,e,this.viewProjectionMatrix),L.multiply(Fut,this.viewProjectionMatrix,this.viewProjectionMatrix),this.viewProjectionMatrix};var But=new Array(5),kut=new wi,Uut=new Array(4),eye=new h,tye=new h;function Vut(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=i.frustum.near,r=i.frustum.far,s=e._numberOfCascades,a,c=r-o,l=r/o,f=.9,d=!1;t.shadowState.closestObjectSize<200&&(d=!0,f=.9);let p=Uut,g=But;for(g[0]=o,g[s]=r,a=0;a<s;++a){let F=(a+1)/s,_=o*Math.pow(l,F),E=o+c*F,v=P.lerp(E,_,f);g[a+1]=v,p[a]=v-g[a]}if(d){for(a=0;a<s;++a)p[a]=Math.min(p[a],e._maximumCascadeDistances[a]);let F=g[0];for(a=0;a<s-1;++a)F+=p[a],g[a+1]=F}oe.unpack(g,0,e._cascadeSplits[0]),oe.unpack(g,1,e._cascadeSplits[1]),oe.unpack(p,0,e._cascadeDistances);let m=n.frustum,x=m.left,b=m.right,T=m.bottom,A=m.top,C=m.near,S=m.far,w=n.positionWC,D=n.directionWC,O=n.upWC,R=i.frustum.clone(kut),N=n.getViewProjection();for(a=0;a<s;++a){R.near=g[a],R.far=g[a+1];let F=L.multiply(R.projectionMatrix,i.viewMatrix,wy),_=L.inverse(F,wy),E=L.multiply(N,_,wy),v=h.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,eye),I=h.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,tye);for(let G=0;G<8;++G){let k=oe.clone(dm[G],Gq[G]);L.multiplyByVector(E,k,k),h.divideByScalar(k,k.w,k),h.minimumByComponent(k,v,v),h.maximumByComponent(k,I,I)}v.x=Math.max(v.x,0),v.y=Math.max(v.y,0),v.z=0,I.x=Math.min(I.x,1),I.y=Math.min(I.y,1),I.z=Math.min(I.z,1);let M=e._passes[a],B=M.camera;B.clone(n);let V=B.frustum;V.left=x+v.x*(b-x),V.right=x+I.x*(b-x),V.bottom=T+v.y*(A-T),V.top=T+I.y*(A-T),V.near=C+v.z*(S-C),V.far=C+I.z*(S-C),M.cullingVolume=B.frustum.computeCullingVolume(w,D,O);let U=e._cascadeMatrices[a];L.multiply(B.getViewProjection(),i.inverseViewMatrix,U),L.multiply(M.textureOffsets,U,U)}}var zut=new L,Hut=new h,Gut=new h,Zge=new h;function Wut(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=L.multiply(i.frustum.projectionMatrix,i.viewMatrix,wy),r=L.inverse(o,wy),s=n.directionWC,a=i.directionWC;h.equalsEpsilon(s,a,P.EPSILON10)&&(a=i.upWC);let c=h.cross(s,a,Hut);a=h.cross(c,s,Gut),h.normalize(a,a),h.normalize(c,c);let l=h.fromElements(0,0,0,Zge),f=L.computeView(l,s,a,c,zut),d=L.multiply(f,r,wy),p=h.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,eye),g=h.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,tye);for(let S=0;S<8;++S){let w=oe.clone(dm[S],Gq[S]);L.multiplyByVector(d,w,w),h.divideByScalar(w,w.w,w),h.minimumByComponent(w,p,p),h.maximumByComponent(w,g,g)}g.z+=1e3,p.z-=10;let m=Zge;m.x=-(.5*(p.x+g.x)),m.y=-(.5*(p.y+g.y)),m.z=-g.z;let x=L.fromTranslation(m,wy);f=L.multiply(x,f,f);let b=.5*(g.x-p.x),T=.5*(g.y-p.y),A=g.z-p.z,C=n.frustum;C.left=-b,C.right=b,C.bottom=-T,C.top=T,C.near=.01,C.far=A,L.clone(f,n.viewMatrix),L.inverse(f,n.inverseViewMatrix),L.getTranslation(n.inverseViewMatrix,n.positionWC),t.mapProjection.ellipsoid.cartesianToCartographic(n.positionWC,n.positionCartographic),h.clone(s,n.directionWC),h.clone(a,n.upWC),h.clone(c,n.rightWC)}var jut=[new h(-1,0,0),new h(0,-1,0),new h(0,0,-1),new h(1,0,0),new h(0,1,0),new h(0,0,1)],qut=[new h(0,-1,0),new h(0,0,-1),new h(0,-1,0),new h(0,-1,0),new h(0,0,1),new h(0,-1,0)],Yut=[new h(0,0,1),new h(1,0,0),new h(-1,0,0),new h(0,0,-1),new h(1,0,0),new h(1,0,0)];function Xut(e,t){let n=new wi;n.fov=P.PI_OVER_TWO,n.near=1,n.far=e._pointLightRadius,n.aspectRatio=1;for(let i=0;i<6;++i){let o=e._passes[i].camera;o.positionWC=e._shadowMapCamera.positionWC,o.positionCartographic=t.mapProjection.ellipsoid.cartesianToCartographic(o.positionWC,o.positionCartographic),o.directionWC=jut[i],o.upWC=qut[i],o.rightWC=Yut[i],L.computeView(o.positionWC,o.directionWC,o.upWC,o.rightWC,o.viewMatrix),L.inverse(o.viewMatrix,o.inverseViewMatrix),o.frustum=n}}var Kut=new h,Zut=new h,nye=new se,$ge=nye.center;function $ut(e,t){let n=e._sceneCamera,i=e._shadowMapCamera,o=nye;if(e._cascadesEnabled){if(n.frustum.near>=e.maximumDistance){e._outOfView=!0,e._needsUpdate=!1;return}let r=t.mapProjection.ellipsoid.geodeticSurfaceNormal(n.positionWC,Kut),s=h.negate(i.directionWC,Zut),a=h.dot(r,s);if(e.fadingEnabled){let c=P.clamp(a/.1,0,1);e._darkness=P.lerp(1,e.darkness,c)}else e._darkness=e.darkness;if(a<0){e._outOfView=!0,e._needsUpdate=!1;return}e._needsUpdate=!0,e._outOfView=!1}else if(e._isPointLight)o.center=i.positionWC,o.radius=e._pointLightRadius,e._outOfView=t.cullingVolume.computeVisibility(o)===Qt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),se.clone(o,e._boundingSphere);else{let r=i.frustum.far/2,s=h.add(i.positionWC,h.multiplyByScalar(i.directionWC,r,$ge),$ge);o.center=s,o.radius=r,e._outOfView=t.cullingVolume.computeVisibility(o)===Qt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),se.clone(o,e._boundingSphere)}}function Qut(e,t){let n=t.camera,i=e._lightCamera,o=e._sceneCamera,r=e._shadowMapCamera;e._cascadesEnabled?h.clone(i.directionWC,r.directionWC):e._isPointLight?h.clone(i.positionWC,r.positionWC):r.clone(i);let s=e._lightDirectionEC;L.multiplyByPointAsVector(n.viewMatrix,r.directionWC,s),h.normalize(s,s),h.negate(s,s),L.multiplyByPoint(n.viewMatrix,r.positionWC,e._lightPositionEC),e._lightPositionEC.w=e._pointLightRadius;let a,c;e._fitNearFar?(a=Math.min(t.shadowState.nearPlane,e.maximumDistance),c=Math.min(t.shadowState.farPlane,e.maximumDistance),c=Math.max(c,a+1)):(a=n.frustum.near,c=e.maximumDistance),e._sceneCamera=co.clone(n,o),n.frustum.clone(e._sceneCamera.frustum),e._sceneCamera.frustum.near=a,e._sceneCamera.frustum.far=c,e._distance=c-a,$ut(e,t),!e._outOfViewPrevious&&e._outOfView&&(e._needsUpdate=!0),e._outOfViewPrevious=e._outOfView}fm.prototype.update=function(e){if(Qut(this,e),this._needsUpdate)if(vut(this,e.context),this._isPointLight&&Xut(this,e),this._cascadesEnabled&&(Wut(this,e),this._numberOfCascades>1&&Vut(this,e)),this._isPointLight)this._shadowMapCullingVolume=Jr.fromBoundingSphere(this._boundingSphere);else{let t=this._shadowMapCamera,n=t.positionWC,i=t.directionWC,o=t.upWC;this._shadowMapCullingVolume=t.frustum.computeCullingVolume(n,i,o),this._passes.length===1&&this._passes[0].camera.clone(t)}if(this._passes.length===1){let t=this._sceneCamera.inverseViewMatrix;L.multiply(this._shadowMapCamera.getViewProjection(),t,this._shadowMapMatrix)}this.debugShow&&Nut(this,e)};fm.prototype.updatePass=function(e,t){Jge(this,e,t)};var Jut=new H;function iye(e,t,n){let i=e._isPointLight?e._pointBias:n?e._terrainBias:e._primitiveBias,o={shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture},shadowMap_matrix:function(){return e._shadowMapMatrix},shadowMap_cascadeSplits:function(){return e._cascadeSplits},shadowMap_cascadeMatrices:function(){return e._cascadeMatrices},shadowMap_lightDirectionEC:function(){return e._lightDirectionEC},shadowMap_lightPositionEC:function(){return e._lightPositionEC},shadowMap_cascadeDistances:function(){return e._cascadeDistances},shadowMap_texelSizeDepthBiasAndNormalShadingSmooth:function(){let r=Jut;return r.x=1/e._textureSize.x,r.y=1/e._textureSize.y,oe.fromElements(r.x,r.y,i.depthBias,i.normalShadingSmooth,this.combinedUniforms1)},shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness:function(){return oe.fromElements(i.normalOffsetScale,e._distance,e.maximumDistance,e._darkness,this.combinedUniforms2)},combinedUniforms1:new oe,combinedUniforms2:new oe};return yt(t,o,!1)}function eft(e,t,n,i,o,r){let s,a,c;if(u(r)&&(s=r.shaderProgram,a=r.renderState,c=r.uniformMap),r=et.shallowClone(n,r),r.castShadows=!0,r.receiveShadows=!1,!u(s)||o!==n.shaderProgram.id||t){let l=n.shaderProgram,f=n.pass===Ee.GLOBE,d=n.pass!==Ee.TRANSLUCENT,p=e._isPointLight,g=e._usesDepthTexture,m=jp.getShadowCastShaderKeyword(p,f,g,d);if(s=i.shaderCache.getDerivedShaderProgram(l,m),!u(s)){let b=l.vertexShaderSource,T=l.fragmentShaderSource,A=jp.createShadowCastVertexShader(b,p,f),C=jp.createShadowCastFragmentShader(T,p,g,d);s=i.shaderCache.createDerivedShaderProgram(l,m,{vertexShaderSource:A,fragmentShaderSource:C,attributeLocations:l._attributeLocations})}a=e._primitiveRenderState,p?a=e._pointRenderState:f&&(a=e._terrainRenderState),n.renderState.cull.enabled||(a=Ge(a,!1),a.cull=Ge(a.cull,!1),a.cull.enabled=!1,a=Ve.fromCache(a)),c=iye(e,n.uniformMap,f)}return r.shaderProgram=s,r.renderState=a,r.uniformMap=c,r}fm.createReceiveDerivedCommand=function(e,t,n,i,o){u(o)||(o={});let r=e.length>0,s=t.shaderProgram,a=s.vertexShaderSource,c=s.fragmentShaderSource,l=t.pass===Ee.GLOBE,f=!1;if(l&&(f=t.owner.data.renderedMesh.encoding.hasVertexNormals),t.receiveShadows&&r){let d,p;u(o.receiveCommand)&&(d=o.receiveCommand.shaderProgram,p=o.receiveCommand.uniformMap),o.receiveCommand=et.shallowClone(t,o.receiveCommand),o.castShadows=!1,o.receiveShadows=!0;let g=o.receiveShaderCastShadows!==t.castShadows,m=o.receiveShaderProgramId!==t.shaderProgram.id;if(!u(d)||m||n||g){let x=jp.getShadowReceiveShaderKeyword(e[0],t.castShadows,l,f);if(d=i.shaderCache.getDerivedShaderProgram(s,x),!u(d)){let b=jp.createShadowReceiveVertexShader(a,l,f),T=jp.createShadowReceiveFragmentShader(c,e[0],t.castShadows,l,f);d=i.shaderCache.createDerivedShaderProgram(s,x,{vertexShaderSource:b,fragmentShaderSource:T,attributeLocations:s._attributeLocations})}p=iye(e[0],t.uniformMap,l)}o.receiveCommand.shaderProgram=d,o.receiveCommand.uniformMap=p,o.receiveShaderProgramId=t.shaderProgram.id,o.receiveShaderCastShadows=t.castShadows}return o};fm.createCastDerivedCommand=function(e,t,n,i,o){if(u(o)||(o={}),t.castShadows){let r=o.castCommands;u(r)||(r=o.castCommands=[]);let s=o.castShaderProgramId,a=e.length;r.length=a;for(let c=0;c<a;++c)r[c]=eft(e[c],n,t,i,s,r[c]);o.castShaderProgramId=t.shaderProgram.id}return o};fm.prototype.isDestroyed=function(){return!1};fm.prototype.destroy=function(){Hq(this),this._debugLightFrustum=this._debugLightFrustum&&this._debugLightFrustum.destroy(),this._debugCameraFrustum=this._debugCameraFrustum&&this._debugCameraFrustum.destroy(),this._debugShadowViewCommand=this._debugShadowViewCommand&&this._debugShadowViewCommand.shaderProgram&&this._debugShadowViewCommand.shaderProgram.destroy();for(let e=0;e<this._numberOfCascades;++e)this._debugCascadeFrustums[e]=this._debugCascadeFrustums[e]&&this._debugCascadeFrustums[e].destroy();return le(this)};var vy=fm;var HV=`uniform sampler2D u_opaqueDepthTexture; uniform sampler2D u_translucentDepthTexture; in vec2 v_textureCoordinates; void main() { float opaqueDepth = texture(u_opaqueDepthTexture, v_textureCoordinates).r; float translucentDepth = texture(u_translucentDepthTexture, v_textureCoordinates).r; translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth); out_FragColor = czm_packDepth(translucentDepth); } `;var _E=`uniform sampler2D colorTexture; #ifdef DEBUG_SHOW_DEPTH uniform sampler2D u_packedTranslucentDepth; #endif in vec2 v_textureCoordinates; void main() { #ifdef DEBUG_SHOW_DEPTH if (v_textureCoordinates.x < 0.5) { out_FragColor.rgb = vec3(czm_unpackDepth(texture(u_packedTranslucentDepth, v_textureCoordinates))); out_FragColor.a = 1.0; } #else vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef PICK if (color == vec4(0.0)) { discard; } #else // Reverse premultiplication process to get the correct composited result of the classification primitives color.rgb /= color.a; #endif out_FragColor = color; #endif } `;var tft=!1;function Dy(e){this._drawClassificationFBO=new di({createDepthAttachments:!1}),this._accumulationFBO=new di({createDepthAttachments:!1}),this._packFBO=new di,this._opaqueDepthStencilTexture=void 0,this._textureToComposite=void 0,this._translucentDepthStencilTexture=void 0,this._packDepthCommand=void 0,this._accumulateCommand=void 0,this._compositeCommand=void 0,this._copyCommand=void 0,this._clearColorCommand=new ei({color:new z(0,0,0,0),owner:this}),this._clearDepthStencilCommand=new ei({depth:1,stencil:0,owner:this}),this._supported=e.depthTexture,this._viewport=new qe,this._rsDepth=void 0,this._rsAccumulate=void 0,this._rsComp=void 0,this._useScissorTest=void 0,this._scissorRectangle=void 0,this._hasTranslucentDepth=!1,this._frustumsDrawn=0}Object.defineProperties(Dy.prototype,{hasTranslucentDepth:{get:function(){return this._hasTranslucentDepth}}});function oye(e){e._textureToComposite=void 0,e._translucentDepthStencilTexture=e._translucentDepthStencilTexture&&!e._translucentDepthStencilTexture.isDestroyed()&&e._translucentDepthStencilTexture.destroy()}function rye(e){e._drawClassificationFBO.destroy(),e._accumulationFBO.destroy(),e._packFBO.destroy()}function nft(e,t,n,i){oye(e),e._translucentDepthStencilTexture=new Pt({context:t,width:n,height:i,pixelFormat:rt.DEPTH_STENCIL,pixelDatatype:Ye.UNSIGNED_INT_24_8,sampler:un.NEAREST})}function ift(e,t,n,i){rye(e),e._drawClassificationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._drawClassificationFBO.update(t,n,i),e._accumulationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._accumulationFBO.update(t,n,i),e._packFBO.update(t,n,i)}function oft(e,t,n,i){if(!e.isSupported())return;e._opaqueDepthStencilTexture=i;let o=e._opaqueDepthStencilTexture.width,r=e._opaqueDepthStencilTexture.height;e._drawClassificationFBO.isDirty(o,r)&&(nft(e,t,o,r),ift(e,t,o,r));let s,a;if(u(e._packDepthCommand)||(s=new ze({sources:[HV]}),a={u_opaqueDepthTexture:function(){return e._opaqueDepthStencilTexture},u_translucentDepthTexture:function(){return e._translucentDepthStencilTexture}},e._packDepthCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),!u(e._compositeCommand)){s=new ze({sources:[_E]}),a={colorTexture:function(){return e._textureToComposite}},tft&&(s.defines=["DEBUG_SHOW_DEPTH"],a.u_packedTranslucentDepth=function(){return e._packFBO.getColorTexture()}),e._compositeCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e});let f=e._compositeCommand,d=f.shaderProgram,p=t.shaderCache.createDerivedShaderProgram(d,"pick",{vertexShaderSource:d.vertexShaderSource,fragmentShaderSource:new ze({sources:s.sources,defines:["PICK"]}),attributeLocations:d._attributeLocations}),g=et.shallowClone(f);g.shaderProgram=p,f.derivedCommands.pick=g}u(e._copyCommand)||(s=new ze({sources:[_E]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._copyCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),u(e._accumulateCommand)||(s=new ze({sources:[_E]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._accumulateCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),e._viewport.width=o,e._viewport.height=r;let c=!qe.equals(e._viewport,n.viewport),l=c!==e._useScissorTest;e._useScissorTest=c,qe.equals(e._scissorRectangle,n.viewport)||(e._scissorRectangle=qe.clone(n.viewport,e._scissorRectangle),l=!0),(!u(e._rsDepth)||!qe.equals(e._viewport,e._rsDepth.viewport)||l)&&(e._rsDepth=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),u(e._packDepthCommand)&&(e._packDepthCommand.renderState=e._rsDepth),(!u(e._rsAccumulate)||!qe.equals(e._viewport,e._rsAccumulate.viewport)||l)&&(e._rsAccumulate=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:Vn.EQUAL,reference:Lt.CESIUM_3D_TILE_MASK}})),u(e._accumulateCommand)&&(e._accumulateCommand.renderState=e._rsAccumulate),(!u(e._rsComp)||!qe.equals(e._viewport,e._rsComp.viewport)||l)&&(e._rsComp=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:fn.ALPHA_BLEND})),u(e._compositeCommand)&&(e._compositeCommand.renderState=e._rsComp,e._compositeCommand.derivedCommands.pick.renderState=e._rsComp)}Dy.prototype.executeTranslucentCommands=function(e,t,n,i,o){let r=i.length,s,a,c=e.frameState.useLogDepth,l=e.context,f=n.framebuffer;for(a=0;a<r;++a)if(s=i[a],s=c?s.derivedCommands.logDepth.command:s,s.depthForTranslucentClassification){this._hasTranslucentDepth=!0;break}if(this._hasTranslucentDepth){for(oft(this,l,n,o),n.framebuffer=this._drawClassificationFBO.framebuffer,this._clearDepthStencilCommand.execute(l,n),a=0;a<r;++a){if(s=i[a],s=c?s.derivedCommands.logDepth.command:s,!s.depthForTranslucentClassification)continue;let d=s.derivedCommands.depth.depthOnlyCommand;t(d,e,l,n)}this._frustumsDrawn+=this._hasTranslucentDepth?1:0,this._hasTranslucentDepth&&(n.framebuffer=this._packFBO.framebuffer,this._packDepthCommand.execute(l,n)),n.framebuffer=f}};Dy.prototype.executeClassificationCommands=function(e,t,n,i){if(!this._hasTranslucentDepth)return;let o=e.context,r=o.uniformState,s=n.framebuffer;this._frustumsDrawn===2&&(n.framebuffer=this._accumulationFBO.framebuffer,this._copyCommand.execute(o,n)),n.framebuffer=this._drawClassificationFBO.framebuffer,this._frustumsDrawn>1&&this._clearColorCommand.execute(o,n),r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION);let a=r.globeDepthTexture;r.globeDepthTexture=this._packFBO.getColorTexture();let c=i.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION],l=i.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION];for(let f=0;f<l;++f)t(c[f],e,o,n);r.globeDepthTexture=a,n.framebuffer=s,this._frustumsDrawn!==1&&(n.framebuffer=this._accumulationFBO.framebuffer,this._accumulateCommand.execute(o,n),n.framebuffer=s)};Dy.prototype.execute=function(e,t){if(!this._hasTranslucentDepth)return;this._frustumsDrawn===1?this._textureToComposite=this._drawClassificationFBO.getColorTexture():this._textureToComposite=this._accumulationFBO.getColorTexture(),(e.frameState.passes.pick?this._compositeCommand.derivedCommands.pick:this._compositeCommand).execute(e.context,t),rft(this,e,t)};function rft(e,t,n){if(!e._hasTranslucentDepth)return;let i=n.framebuffer;n.framebuffer=e._drawClassificationFBO.framebuffer,e._clearColorCommand.execute(t._context,n),n.framebuffer=i,e._frustumsDrawn>1&&(n.framebuffer=e._accumulationFBO.framebuffer,e._clearColorCommand.execute(t._context,n)),e._hasTranslucentDepth=!1,e._frustumsDrawn=0}Dy.prototype.isSupported=function(){return this._supported};Dy.prototype.isDestroyed=function(){return!1};Dy.prototype.destroy=function(){return oye(this),rye(this),u(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),u(this._packDepthCommand)&&(this._packDepthCommand.shaderProgram=this._packDepthCommand.shaderProgram&&this._packDepthCommand.shaderProgram.destroy()),le(this)};var GV=Dy;function sft(){this.command=void 0,this.near=void 0,this.far=void 0}function WV(e,t,n){let i=e.context,o;i.depthTexture&&(o=new bV);let r;e._useOIT&&i.depthTexture&&(r=new LV(i));let s=new rc(i);s.viewport=qe.clone(n),this.camera=t,this._cameraClone=co.clone(t),this._cameraStartFired=!1,this._cameraMovedTime=void 0,this.viewport=n,this.passState=s,this.pickFramebuffer=new VV(i),this.pickDepthFramebuffer=new UV,this.sceneFramebuffer=new pE,this.globeDepth=o,this.globeTranslucencyFramebuffer=new TV,this.oit=r,this.translucentTileClassification=new GV(i),this.pickDepths=[],this.frustumCommandsList=[],this.debugFrustumStatistics=void 0,this._commandExtents=[]}var sye=new h,aye=new h;function aft(e,t){let n=Math.max(Math.abs(e.x),Math.abs(t.x)),i=Math.max(Math.abs(e.y),Math.abs(t.y)),o=Math.max(Math.abs(e.z),Math.abs(t.z));return Math.max(Math.max(n,i),o)}function cft(e,t,n){let i=1/Math.max(1,aft(e.position,t.position));return h.multiplyByScalar(e.position,i,sye),h.multiplyByScalar(t.position,i,aye),h.equalsEpsilon(sye,aye,n)&&h.equalsEpsilon(e.direction,t.direction,n)&&h.equalsEpsilon(e.up,t.up,n)&&h.equalsEpsilon(e.right,t.right,n)&&L.equalsEpsilon(e.transform,t.transform,n)&&e.frustum.equalsEpsilon(t.frustum,n)}WV.prototype.checkForCameraUpdates=function(e){let t=this.camera,n=this._cameraClone;return cft(t,n,P.EPSILON15)?(this._cameraStartFired&&Ti()-this._cameraMovedTime>e.cameraEventWaitTime&&(t.moveEnd.raiseEvent(),this._cameraStartFired=!1),!1):(this._cameraStartFired||(t.moveStart.raiseEvent(),this._cameraStartFired=!0),this._cameraMovedTime=Ti(),co.clone(t,n),!0)};function lft(e,t,n,i){let o=t.frameState,r=o.camera,s=o.useLogDepth?t.logarithmicDepthFarToNearRatio:t.farToNearRatio,a=t.mode===te.SCENE2D,c=t.nearToFarDistance2D;i*=1+P.EPSILON2,n=Math.min(Math.max(n,r.frustum.near),r.frustum.far),i=Math.max(Math.min(i,r.frustum.far),n);let l;a?(i=Math.min(i,r.position.z+t.nearToFarDistance2D),n=Math.min(n,i),l=Math.ceil(Math.max(1,i-n)/t.nearToFarDistance2D)):l=Math.ceil(Math.log(i/n)/Math.log(s));let f=e.frustumCommandsList;f.length=l;for(let d=0;d<l;++d){let p,g;a?(p=Math.min(i-c,n+d*c),g=Math.min(i,p+c)):(p=Math.max(n,Math.pow(s,d)*n),g=Math.min(i,s*p));let m=f[d];u(m)?(m.near=p,m.far=g):m=f[d]=new LU(p,g)}}function uft(e,t,n,i,o){t.debugShowFrustums&&(n.debugOverlappingFrustums=0);let r=e.frustumCommandsList,s=r.length;for(let a=0;a<s;++a){let c=r[a],l=c.near,f=c.far;if(i>f)continue;if(o<l)break;let d=n.pass,p=c.indices[d]++;if(c.commands[d][p]=n,t.debugShowFrustums&&(n.debugOverlappingFrustums|=1<<a),n.executeInClosestFrustum)break}if(t.debugShowFrustums){let a=e.debugFrustumStatistics.commandsInFrustums;a[n.debugOverlappingFrustums]=u(a[n.debugOverlappingFrustums])?a[n.debugOverlappingFrustums]+1:1,++e.debugFrustumStatistics.totalCommands}t.updateDerivedCommands(n)}var cye=new Jr,fft=new zc;WV.prototype.createPotentiallyVisibleSet=function(e){let t=e.frameState,n=t.camera,i=n.directionWC,o=n.positionWC,r=e._computeCommandList,s=e._overlayCommandList,a=t.commandList;e.debugShowFrustums&&(this.debugFrustumStatistics={totalCommands:0,commandsInFrustums:{}});let c=this.frustumCommandsList,l=c.length,f=Ee.NUMBER_OF_PASSES;for(let E=0;E<l;++E)for(let v=0;v<f;++v)c[E].indices[v]=0;r.length=0,s.length=0;let d=this._commandExtents,p=d.length,g=0,m=+Number.MAX_VALUE,x=-Number.MAX_VALUE,b=t.shadowState.shadowsEnabled,T=+Number.MAX_VALUE,A=-Number.MAX_VALUE,C=Number.MAX_VALUE,S=t.mode===te.SCENE3D?t.occluder:void 0,w=t.cullingVolume,D=cye.planes;for(let E=0;E<5;++E)D[E]=w.planes[E];w=cye;let O=a.length;for(let E=0;E<O;++E){let v=a[E],I=v.pass;if(I===Ee.COMPUTE)r.push(v);else if(I===Ee.OVERLAY)s.push(v);else{let M,B,V=v.boundingVolume;if(u(V)){if(!e.isVisible(v,w,S))continue;let G=V.computePlaneDistances(o,i,fft);if(M=G.start,B=G.stop,m=Math.min(m,M),x=Math.max(x,B),b&&v.receiveShadows&&M<vy.MAXIMUM_DISTANCE&&!(I===Ee.GLOBE&&M<-100&&B>100)){let k=B-M;I!==Ee.GLOBE&&M<100&&(C=Math.min(C,k)),T=Math.min(T,M),A=Math.max(A,B)}}else v instanceof ei?(M=n.frustum.near,B=n.frustum.far):(M=n.frustum.near,B=n.frustum.far,m=Math.min(m,M),x=Math.max(x,B));let U=d[g];u(U)||(U=d[g]=new sft),U.command=v,U.near=M,U.far=B,g++}}b&&(T=Math.min(Math.max(T,n.frustum.near),n.frustum.far),A=Math.max(Math.min(A,n.frustum.far),T)),b&&(t.shadowState.nearPlane=T,t.shadowState.farPlane=A,t.shadowState.closestObjectSize=C),lft(this,e,m,x);let R,N;for(R=0;R<g;R++)N=d[R],uft(this,e,N.command,N.near,N.far);if(g<p)for(R=g;R<p&&(N=d[R],!!u(N.command));R++)N.command=void 0;let F=c.length,_=t.frustumSplits;_.length=F+1;for(let E=0;E<F;++E)_[E]=c[E].near,E===F-1&&(_[E+1]=c[E].far)};WV.prototype.destroy=function(){this.pickFramebuffer=this.pickFramebuffer&&this.pickFramebuffer.destroy(),this.pickDepthFramebuffer=this.pickDepthFramebuffer&&this.pickDepthFramebuffer.destroy(),this.sceneFramebuffer=this.sceneFramebuffer&&this.sceneFramebuffer.destroy(),this.globeDepth=this.globeDepth&&this.globeDepth.destroy(),this.oit=this.oit&&this.oit.destroy(),this.translucentTileClassification=this.translucentTileClassification&&this.translucentTileClassification.destroy(),this.globeTranslucencyFramebuffer=this.globeTranslucencyFramebuffer&&this.globeTranslucencyFramebuffer.destroy();let e,t=this.pickDepths,n=t.length;for(e=0;e<n;++e)t[e].destroy()};var gE=WV;var uye=.1,dft=new Ld({pass:Oo.MOST_DETAILED_PRELOAD}),hft=new Ld({pass:Oo.MOST_DETAILED_PICK}),Wq=new Ld({pass:Oo.PICK});function pa(e){this._mostDetailedRayPicks=[],this.pickRenderStateCache={},this._pickPositionCache={},this._pickPositionCacheDirty=!1;let t=new qe(0,0,1,1),n=new co(e);n.frustum=new en({width:uye,aspectRatio:1,near:.1}),this._pickOffscreenView=new gE(e,n,t)}pa.prototype.update=function(){this._pickPositionCacheDirty=!0};pa.prototype.getPickDepth=function(e,t){let n=e.view.pickDepths,i=n[t];return u(i)||(i=new kV,n[t]=i),i};var mft=new wr,pft=new h,jV=new h,_ft=new H,gft=new L;function yft(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.offCenterFrustum;u(a)&&(s=a);let c=2*(t.x-o.x)/o.width-1;c*=(s.right-s.left)*.5;let l=2*(o.height-t.y-o.y)/o.height-1;l*=(s.top-s.bottom)*.5;let f=L.clone(r.transform,gft);r._setTransform(L.IDENTITY);let d=h.clone(r.position,pft);h.multiplyByScalar(r.right,c,jV),h.add(jV,d,d),h.multiplyByScalar(r.up,l,jV),h.add(jV,d,d),r._setTransform(f),e.mode===te.SCENE2D&&h.fromElements(d.z,d.x,d.y,d);let p=s.getPixelDimensions(o.width,o.height,1,1,_ft),g=mft;return g.right=p.x*.5,g.left=-g.right,g.top=p.y*.5,g.bottom=-g.top,g.near=s.near,g.far=s.far,g.computeCullingVolume(d,r.directionWC,r.upWC)}var xft=new dl,bft=new H;function Tft(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.near,c=Math.tan(s.fovy*.5),l=s.aspectRatio*c,f=2*(t.x-o.x)/o.width-1,d=2*(o.height-t.y-o.y)/o.height-1,p=f*a*l,g=d*a*c,m=s.getPixelDimensions(o.width,o.height,1,1,bft),x=m.x*n*.5,b=m.y*i*.5,T=xft;return T.top=g+b,T.bottom=g-b,T.right=p+x,T.left=p-x,T.near=a,T.far=s.far,T.computeCullingVolume(r.positionWC,r.directionWC,r.upWC)}function fye(e,t,n,i,o){let r=e.camera.frustum;return r instanceof en||r instanceof wr?yft(e,t,n,i,o):Tft(e,t,n,i,o)}var yE=3,nI=3,hm=new qe(0,0,yE,nI),dye=new H,jq=new z(0,0,0,0);pa.prototype.pick=function(e,t,n,i){yE=y(n,3),nI=y(i,yE);let o=e.context,r=o.uniformState,s=e.frameState,a=e.defaultView;e.view=a;let c=a.viewport;c.x=0,c.y=0,c.width=o.drawingBufferWidth,c.height=o.drawingBufferHeight;let l=a.passState;l.viewport=qe.clone(c,l.viewport);let f=$i.transformWindowToDrawingBuffer(e,t,dye);e.jobScheduler.disableThisFrame(),e.updateFrameState(),s.cullingVolume=fye(e,f,yE,nI,c),s.invertClassification=!1,s.passes.pick=!0,s.tilesetPassState=Wq,r.update(s),e.updateEnvironment(),hm.x=f.x-(yE-1)*.5,hm.y=e.drawingBufferHeight-f.y-(nI-1)*.5,hm.width=yE,hm.height=nI,l=a.pickFramebuffer.begin(hm,a.viewport),e.updateAndExecuteCommands(l,jq),e.resolveFramebuffers(l);let d=a.pickFramebuffer.end(hm);return o.endFrame(),d};function Aft(e,t){let n=e.context,i=e.frameState,o=e.environmentState,r=e.defaultView;e.view=r;let s=r.viewport;s.x=0,s.y=0,s.width=n.drawingBufferWidth,s.height=n.drawingBufferHeight;let a=r.passState;a.viewport=qe.clone(s,a.viewport),e.clearPasses(i.passes),i.passes.pick=!0,i.passes.depth=!0,i.cullingVolume=fye(e,t,1,1,s),i.tilesetPassState=Wq,e.updateEnvironment(),o.renderTranslucentDepthForPick=!0,a=r.pickDepthFramebuffer.update(n,t,s),e.updateAndExecuteCommands(a,jq),e.resolveFramebuffers(a),n.endFrame()}var Cft=new wi,Eft=new dl,Sft=new en,wft=new wr;pa.prototype.pickPositionWorldCoordinates=function(e,t,n){if(!e.useDepthPicking)return;let i=t.toString();if(this._pickPositionCacheDirty)this._pickPositionCache={},this._pickPositionCacheDirty=!1;else if(this._pickPositionCache.hasOwnProperty(i))return h.clone(this._pickPositionCache[i],n);let o=e.frameState,r=e.context,s=r.uniformState,a=e.defaultView;e.view=a;let c=$i.transformWindowToDrawingBuffer(e,t,dye);e.pickTranslucentDepth?Aft(e,c):(e.updateFrameState(),s.update(o),e.updateEnvironment()),c.y=e.drawingBufferHeight-c.y;let l=e.camera,f;u(l.frustum.fov)?f=l.frustum.clone(Cft):u(l.frustum.infiniteProjectionMatrix)?f=l.frustum.clone(Eft):u(l.frustum.width)?f=l.frustum.clone(Sft):f=l.frustum.clone(wft);let d=a.frustumCommandsList,p=d.length;for(let g=0;g<p;++g){let x=this.getPickDepth(e,g).getDepth(r,c.x,c.y);if(u(x)&&x>0&&x<1){let b=d[g],T;return e.mode===te.SCENE2D?(T=l.position.z,l.position.z=T-b.near+1,f.far=Math.max(1,b.far-b.near),f.near=1,s.update(o),s.updateFrustum(f)):(f.near=b.near*(g!==0?e.opaqueFrustumNearOffset:1),f.far=b.far,s.updateFrustum(f)),n=$i.drawingBufferToWgs84Coordinates(e,c,x,n),e.mode===te.SCENE2D&&(l.position.z=T,s.update(o)),this._pickPositionCache[i]=h.clone(n),n}}this._pickPositionCache[i]=void 0};var vft=new fe;pa.prototype.pickPosition=function(e,t,n){if(n=this.pickPositionWorldCoordinates(e,t,n),u(n)&&e.mode!==te.SCENE3D){h.fromElements(n.y,n.z,n.x,n);let i=e.mapProjection,o=i.ellipsoid,r=i.unproject(n,vft);o.cartographicToCartesian(r,n)}return n};function hye(e,t){let n,i,o=[],r=[],s=[],a=[];u(e)||(e=Number.MAX_VALUE);let c=t();for(;u(c);){let l=c.object,f=c.position,d=c.exclude;if(u(f)&&!u(l)){o.push(c);break}if(!u(l)||!u(l.primitive)||!d&&(o.push(c),0>=--e))break;let p=l.primitive,g=!1;typeof p.getGeometryInstanceAttributes=="function"&&u(l.id)&&(i=p.getGeometryInstanceAttributes(l.id),u(i)&&u(i.show)&&(g=!0,i.show=_n.toValue(!1,i.show),s.push(i))),l instanceof Ms&&(g=!0,l.show=!1,a.push(l)),g||(p.show=!1,r.push(p)),c=t()}for(n=0;n<r.length;++n)r[n].show=!0;for(n=0;n<s.length;++n)i=s[n],i.show=_n.toValue(!0,i.show);for(n=0;n<a.length;++n)a[n].show=!0;return o}pa.prototype.drillPick=function(e,t,n,i,o){let r=this;return hye(n,function(){let c=r.pick(e,t,i,o);if(u(c))return{object:c,position:void 0,exclude:!1}}).map(function(c){return c.object})};var lye=new h,Dft=new h;function Ift(e,t,n){this.ray=e,this.width=t,this.tilesets=n,this.ready=!1;let i=this;this.promise=new Promise(o=>{i._completePick=()=>{o()}})}function mye(e,t,n,i){let o=t.direction,r=h.mostOrthogonalAxis(o,lye),s=h.cross(o,r,lye),a=h.cross(o,s,Dft);return i.position=t.origin,i.direction=o,i.up=a,i.right=s,i.frustum.width=y(n,uye),i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC)}function Pft(e,t,n){let i=t.frameState,o=n.ray,r=n.width,s=n.tilesets,a=e._pickOffscreenView.camera,c=mye(e,o,r,a),l=dft;l.camera=a,l.cullingVolume=c;let f=!0,d=s.length;for(let p=0;p<d;++p){let g=s[p];g.show&&t.primitives.contains(g)&&(g.updateForPass(i,l),f=f&&l.ready)}return f&&n._completePick(),f}pa.prototype.updateMostDetailedRayPicks=function(e){let t=this._mostDetailedRayPicks;for(let n=0;n<t.length;++n)Pft(this,e,t[n])&&t.splice(n--,1)};function pye(e,t,n){let i=e.length;for(let o=0;o<i;++o){let r=e.get(o);r.show&&(u(r.isCesium3DTileset)?(!u(t)||t.indexOf(r)===-1)&&n.push(r):r instanceof Yl&&pye(r,t,n))}}function qV(e,t,n,i,o,r){let s=[];if(pye(t.primitives,i,s),s.length===0)return Promise.resolve(r());let a=new Ift(n,o,s);return e._mostDetailedRayPicks.push(a),a.promise.then(function(){return r()})}function Oft(e,t){return!u(e)||!u(t)||t.length===0?!1:t.indexOf(e)>-1||t.indexOf(e.primitive)>-1||t.indexOf(e.id)>-1}function Rft(e,t,n,i,o,r,s){let a=t.context,c=a.uniformState,l=t.frameState,f=e._pickOffscreenView;t.view=f,mye(e,n,o,f.camera),hm=qe.clone(f.viewport,hm);let d=f.pickFramebuffer.begin(hm,f.viewport);t.jobScheduler.disableThisFrame(),t.updateFrameState(),l.invertClassification=!1,l.passes.pick=!0,l.passes.offscreen=!0,s?l.tilesetPassState=hft:l.tilesetPassState=Wq,c.update(l),t.updateEnvironment(),t.updateAndExecuteCommands(d,jq),t.resolveFramebuffers(d);let p,g=f.pickFramebuffer.end(hm);if(t.context.depthTexture){let m=f.frustumCommandsList.length;for(let x=0;x<m;++x){let T=e.getPickDepth(t,x).getDepth(a,0,0);if(u(T)&&T>0&&T<1){let A=f.frustumCommandsList[x],C=A.near*(x!==0?t.opaqueFrustumNearOffset:1),S=A.far,w=C+T*(S-C);p=Sn.getPoint(n,w);break}}}if(t.view=t.defaultView,a.endFrame(),u(g)||u(p))return{object:g,position:p,exclude:!u(p)&&r||Oft(g,i)}}function _ye(e,t,n,i,o,r,s,a){return hye(i,function(){return Rft(e,t,n,o,r,s,a)})}function xE(e,t,n,i,o,r,s){let a=_ye(e,t,n,1,i,o,r,s);if(a.length>0)return a[0]}function gye(e,t,n,i,o,r,s,a){return _ye(e,t,n,i,o,r,s,a)}function YV(e,t){return new Promise((n,i)=>{t.then(function(o){let r=e.postRender.addEventListener(function(){r(),n(o)});e.requestRender()}).catch(function(o){i(o)})})}pa.prototype.pickFromRay=function(e,t,n,i){return xE(this,e,t,n,i,!1,!1)};pa.prototype.drillPickFromRay=function(e,t,n,i,o){return gye(this,e,t,n,i,o,!1,!1)};pa.prototype.pickFromRayMostDetailed=function(e,t,n,i){let o=this;return t=Sn.clone(t),n=u(n)?n.slice():n,YV(e,qV(o,e,t,n,i,function(){return xE(o,e,t,n,i,!1,!0)}))};pa.prototype.drillPickFromRayMostDetailed=function(e,t,n,i,o){let r=this;return t=Sn.clone(t),i=u(i)?i.slice():i,YV(e,qV(r,e,t,i,o,function(){return gye(r,e,t,n,i,o,!1,!0)}))};var Mft=new h,Lft=new h,Nft=new Sn,yye=new fe;function qq(e,t){let n=e.globe,i=u(n)?n.ellipsoid:e.mapProjection.ellipsoid,o=li._defaultMaxTerrainHeight,r=i.geodeticSurfaceNormalCartographic(t,Lft),s=fe.toCartesian(t,i,Mft),a=Nft;a.origin=s,a.direction=r;let c=new Sn;return Sn.getPoint(a,o,c.origin),h.negate(r,c.direction),c}function xye(e,t){let n=e.globe,i=u(n)?n.ellipsoid:e.mapProjection.ellipsoid,o=fe.fromCartesian(t,i,yye);return qq(e,o)}function bye(e,t){let n=e.globe,i=u(n)?n.ellipsoid:e.mapProjection.ellipsoid;return fe.fromCartesian(t,i,yye).height}function Fft(e,t,n,i,o){let r=qq(t,n);return qV(e,t,r,i,o,function(){let s=xE(e,t,r,i,o,!0,!0);if(u(s))return bye(t,s.position)})}function Bft(e,t,n,i,o,r){let s=xye(t,n);return qV(e,t,s,i,o,function(){let a=xE(e,t,s,i,o,!0,!0);if(u(a))return h.clone(a.position,r)})}pa.prototype.sampleHeight=function(e,t,n,i){let o=qq(e,t),r=xE(this,e,o,n,i,!0,!1);if(u(r))return bye(e,r.position)};pa.prototype.clampToHeight=function(e,t,n,i,o){let r=xye(e,t),s=xE(this,e,r,n,i,!0,!1);if(u(s))return h.clone(s.position,o)};pa.prototype.sampleHeightMostDetailed=function(e,t,n,i){n=u(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=Fft(this,e,t[s],n,i);return YV(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c].height=s[c];return t}))};pa.prototype.clampToHeightMostDetailed=function(e,t,n,i){n=u(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=Bft(this,e,t[s],n,i,t[s]);return YV(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c]=s[c];return t}))};pa.prototype.destroy=function(){this._pickOffscreenView=this._pickOffscreenView&&this._pickOffscreenView.destroy()};var XV=pa;var Cye=or(VI(),1);function kft(e,t,n){return` float clipDistance = clip(gl_FragCoord, ${e}, ${t}); vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = ${n}.rgb; float clippingPlanesEdgeWidth = ${n}.a; if (clipDistance > 0.0 && clipDistance < clippingPlanesEdgeWidth) { out_FragColor = clippingPlanesEdgeColor; } `}var KV=kft;var Uft={modifyFragmentShader:function(t){return t=ze.replaceMain(t,"czm_splitter_main"),t+=`uniform float czm_splitDirection; void main() { #ifndef SHADOW_MAP if (czm_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (czm_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif czm_splitter_main(); } `,t},addUniforms:function(t,n){n.czm_splitDirection=function(){return t.splitDirection}}},iI=Uft;var zx={NEEDS_DECODE:0,DECODING:1,READY:2,FAILED:3};function oI(e){this._parsedContent=void 0,this._drawCommand=void 0,this._isTranslucent=!1,this._styleTranslucent=!1,this._constantColor=z.clone(z.DARKGRAY),this._highlightColor=z.clone(z.WHITE),this._pointSize=1,this._rtcCenter=void 0,this._quantizedVolumeScale=void 0,this._quantizedVolumeOffset=void 0,this._styleableShaderAttributes=void 0,this._isQuantized=!1,this._isOctEncoded16P=!1,this._isRGB565=!1,this._hasColors=!1,this._hasNormals=!1,this._hasBatchIds=!1,this._decodingState=zx.READY,this._dequantizeInShader=!0,this._isQuantizedDraco=!1,this._isOctEncodedDraco=!1,this._quantizedRange=0,this._octEncodedRange=0,this.backFaceCulling=!1,this._backFaceCulling=!1,this.normalShading=!0,this._normalShading=!0,this._opaqueRenderState=void 0,this._translucentRenderState=void 0,this._mode=void 0,this._ready=!1,this._pointsLength=0,this._geometryByteLength=0,this._vertexShaderLoaded=e.vertexShaderLoaded,this._fragmentShaderLoaded=e.fragmentShaderLoaded,this._uniformMapLoaded=e.uniformMapLoaded,this._batchTableLoaded=e.batchTableLoaded,this._pickIdLoaded=e.pickIdLoaded,this._opaquePass=y(e.opaquePass,Ee.OPAQUE),this._cull=y(e.cull,!0),this.style=void 0,this._style=void 0,this.styleDirty=!1,this.modelMatrix=L.clone(L.IDENTITY),this._modelMatrix=L.clone(L.IDENTITY),this.time=0,this.shadows=gn.ENABLED,this._boundingSphere=void 0,this.clippingPlanes=void 0,this.isClipped=!1,this.clippingPlanesDirty=!1,this.clippingPlanesOriginMatrix=void 0,this.attenuation=!1,this._attenuation=!1,this.geometricError=0,this.geometricErrorScale=1,this.maximumAttenuation=this._pointSize,this.splitDirection=y(e.splitDirection,el.NONE),this._splittingEnabled=!1,this._error=void 0,Vft(this,e)}Object.defineProperties(oI.prototype,{pointsLength:{get:function(){return this._pointsLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}},color:{get:function(){return z.clone(this._highlightColor)},set:function(e){this._highlightColor=z.clone(e,this._highlightColor)}},boundingSphere:{get:function(){if(u(this._drawCommand))return this._drawCommand.boundingVolume},set:function(e){this._boundingSphere=se.clone(e,this._boundingSphere)}}});function Vft(e,t){let n=ZT.parse(t.arrayBuffer,t.byteOffset);if(e._parsedContent=n,e._rtcCenter=n.rtcCenter,e._hasNormals=n.hasNormals,e._hasColors=n.hasColors,e._hasBatchIds=n.hasBatchIds,e._isTranslucent=n.isTranslucent,!n.hasBatchIds&&u(n.batchTableBinary)&&(n.styleableProperties=S_.getBinaryProperties(n.pointsLength,n.batchTableJson,n.batchTableBinary)),u(n.draco)){let a=n.draco;e._decodingState=zx.NEEDS_DECODE,a.dequantizeInShader=e._dequantizeInShader}let i=n.positions;u(i)&&(e._isQuantized=i.isQuantized,e._quantizedVolumeScale=i.quantizedVolumeScale,e._quantizedVolumeOffset=i.quantizedVolumeOffset,e._quantizedRange=i.quantizedRange);let o=n.normals;u(o)&&(e._isOctEncoded16P=o.octEncoded);let r=n.colors;u(r)&&(u(r.constantColor)&&(e._constantColor=z.clone(r.constantColor,e._constantColor),e._hasColors=!1),e._isRGB565=r.isRGB565);let s=n.batchIds;u(n.batchIds)&&(s.name="BATCH_ID",s.semantic="BATCH_ID",s.setIndex=void 0),n.hasBatchIds&&e._batchTableLoaded(n.batchLength,n.batchTableJson,n.batchTableBinary),e._pointsLength=n.pointsLength}var zft=new h,Hft=new h,Gft=new h,Tye,ZV;function Wft(e){if(!u(ZV)){Tye=new Cye.default(0),ZV=new Array(e);for(let t=0;t<e;++t)ZV[t]=Tye.random()}return ZV}function jft(e){let n=e.length/3,i=Math.min(n,20),o=Wft(20),r=Number.MAX_VALUE,s=-Number.MAX_VALUE,a=h.fromElements(r,r,r,zft),c=h.fromElements(s,s,s,Hft);for(let f=0;f<i;++f){let d=Math.floor(o[f]*n),p=h.unpack(e,d*3,Gft);h.minimumByComponent(a,p,a),h.maximumByComponent(c,p,c)}let l=se.fromCornerPoints(a,c);return l.radius+=P.EPSILON2,l}function Aye(e,t){let n=X.fromTypedArray(e);return n===X.INT||n===X.UNSIGNED_INT||n===X.DOUBLE?(It("Cast pnts property to floats",`Point cloud property "${t}" will be cast to a float array because INT, UNSIGNED_INT, and DOUBLE are not valid WebGL vertex attribute types. Some precision may be lost.`),new Float32Array(e)):e}var qft=new oe,Yft=new oe,Xft=new z,Eye=0,$V=1,$q=2,Sye=3,Kft=4,Yq=new L,Zft=new L;function $ft(e,t){let n=t.context,i=e._parsedContent,o=e._pointsLength,r=i.positions,s=i.colors,a=i.normals,c=i.batchIds,l=i.styleableProperties,f=u(l),d=e._isQuantized,p=e._isQuantizedDraco,g=e._isOctEncoded16P,m=e._isOctEncodedDraco,x=e._quantizedRange,b=e._octEncodedRange,T=e._isRGB565,A=e._isTranslucent,C=e._hasColors,S=e._hasNormals,w=e._hasBatchIds,D,O,R=[],N={};if(e._styleableShaderAttributes=N,f){let U=Kft;for(let G in l)if(l.hasOwnProperty(G)){let k=l[G],Y=Aye(k.typedArray,G);D=k.componentCount,O=X.fromTypedArray(Y);let q=ut.createVertexBuffer({context:n,typedArray:Y,usage:Be.STATIC_DRAW});e._geometryByteLength+=q.sizeInBytes;let Q={index:U,vertexBuffer:q,componentsPerAttribute:D,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0};R.push(Q),N[G]={location:U,componentCount:D},++U}}let F=ut.createVertexBuffer({context:n,typedArray:r.typedArray,usage:Be.STATIC_DRAW});e._geometryByteLength+=F.sizeInBytes;let _;C&&(_=ut.createVertexBuffer({context:n,typedArray:s.typedArray,usage:Be.STATIC_DRAW}),e._geometryByteLength+=_.sizeInBytes);let E;S&&(E=ut.createVertexBuffer({context:n,typedArray:a.typedArray,usage:Be.STATIC_DRAW}),e._geometryByteLength+=E.sizeInBytes);let v;w&&(c.typedArray=Aye(c.typedArray,"batchIds"),v=ut.createVertexBuffer({context:n,typedArray:c.typedArray,usage:Be.STATIC_DRAW}),e._geometryByteLength+=v.sizeInBytes);let I=[];if(d?O=X.UNSIGNED_SHORT:p?O=x<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT:O=X.FLOAT,I.push({index:Eye,vertexBuffer:F,componentsPerAttribute:3,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0}),e._cull&&(d||p?e._boundingSphere=se.fromCornerPoints(h.ZERO,e._quantizedVolumeScale):e._boundingSphere=jft(r.typedArray)),C)if(T)I.push({index:$V,vertexBuffer:_,componentsPerAttribute:1,componentDatatype:X.UNSIGNED_SHORT,normalize:!1,offsetInBytes:0,strideInBytes:0});else{let U=A?4:3;I.push({index:$V,vertexBuffer:_,componentsPerAttribute:U,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,offsetInBytes:0,strideInBytes:0})}S&&(g?(D=2,O=X.UNSIGNED_BYTE):m?(D=2,O=b<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT):(D=3,O=X.FLOAT),I.push({index:$q,vertexBuffer:E,componentsPerAttribute:D,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0})),w&&I.push({index:Sye,vertexBuffer:v,componentsPerAttribute:1,componentDatatype:X.fromTypedArray(c.typedArray),normalize:!1,offsetInBytes:0,strideInBytes:0}),f&&(I=I.concat(R));let M=new ti({context:n,attributes:I}),B={depthTest:{enabled:!0}},V={depthTest:{enabled:!0},depthMask:!1,blending:fn.ALPHA_BLEND};e._opaquePass===Ee.CESIUM_3D_TILE&&(B.stencilTest=Lt.setCesium3DTileBit(),B.stencilMask=Lt.CESIUM_3D_TILE_MASK,V.stencilTest=Lt.setCesium3DTileBit(),V.stencilMask=Lt.CESIUM_3D_TILE_MASK),e._opaqueRenderState=Ve.fromCache(B),e._translucentRenderState=Ve.fromCache(V),e._drawCommand=new et({boundingVolume:new se,cull:e._cull,modelMatrix:new L,primitiveType:Le.POINTS,vertexArray:M,count:o,shaderProgram:void 0,uniformMap:void 0,renderState:A?e._translucentRenderState:e._opaqueRenderState,pass:A?Ee.TRANSLUCENT:e._opaquePass,owner:e,castShadows:!1,receiveShadows:!1,pickId:e._pickIdLoaded()})}function Qft(e,t){let n=t.context,i=e._isQuantized,o=e._isQuantizedDraco,r=e._isOctEncodedDraco,s={u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier:function(){let a=qft;if(a.x=e._attenuation?e.maximumAttenuation:e._pointSize,a.x*=t.pixelRatio,a.y=e.time,e._attenuation){let c=t.camera.frustum,l;t.mode===te.SCENE2D||c instanceof en?l=Number.POSITIVE_INFINITY:l=n.drawingBufferHeight/t.camera.frustum.sseDenominator,a.z=e.geometricError*e.geometricErrorScale,a.w=l}return a},u_highlightColor:function(){return e._highlightColor},u_constantColor:function(){return e._constantColor},u_clippingPlanes:function(){let a=e.clippingPlanes;return e.isClipped?a.texture:n.defaultTexture},u_clippingPlanesEdgeStyle:function(){let a=e.clippingPlanes;if(!u(a))return z.TRANSPARENT;let c=z.clone(a.edgeColor,Xft);return c.alpha=a.edgeWidth,c},u_clippingPlanesMatrix:function(){let a=e.clippingPlanes;if(!u(a))return L.IDENTITY;let c=y(e.clippingPlanesOriginMatrix,e._modelMatrix);L.multiply(n.uniformState.view3D,c,Yq);let l=L.multiply(Yq,a.modelMatrix,Yq);return L.inverseTranspose(l,Zft)}};iI.addUniforms(e,s),(i||o||r)&&(s=yt(s,{u_quantizedVolumeScaleAndOctEncodedRange:function(){let a=Yft;if(u(e._quantizedVolumeScale)){let c=h.clone(e._quantizedVolumeScale,a);h.divideByScalar(c,e._quantizedRange,a)}return a.w=e._octEncodedRange,a}})),u(e._uniformMapLoaded)&&(s=e._uniformMapLoaded(s)),e._drawCommand.uniformMap=s}function Xq(e,t){let n=/czm_3dtiles_property_(\d+)/g,i=n.exec(e);for(;i!==null;){let o=parseInt(i[1]);t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function Kq(e,t){e=e.slice(e.indexOf(` `));let n=/czm_3dtiles_builtin_property_(\w+)/g,i=n.exec(e);for(;i!==null;){let o=i[1];t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function Zq(e,t){let n=e.numberOfAttributes;for(let i=0;i<n;++i){let o=e.getAttribute(i);if(o.index===t)return o}}var Jft={POSITION:"czm_3dtiles_builtin_property_POSITION",POSITION_ABSOLUTE:"czm_3dtiles_builtin_property_POSITION_ABSOLUTE",COLOR:"czm_3dtiles_builtin_property_COLOR",NORMAL:"czm_3dtiles_builtin_property_NORMAL"};function edt(e,t,n){let i,o,r,s=t.context,a=u(n),c=e._isQuantized,l=e._isQuantizedDraco,f=e._isOctEncoded16P,d=e._isOctEncodedDraco,p=e._isRGB565,g=e._isTranslucent,m=e._hasColors,x=e._hasNormals,b=e._hasBatchIds,T=e._backFaceCulling,A=e._normalShading,C=e._drawCommand.vertexArray,S=e.clippingPlanes,w=e._attenuation,D,O,R,N=g,F=Ge(Jft),_={},E=e._styleableShaderAttributes;for(o in E)E.hasOwnProperty(o)&&(r=E[o],F[o]=`czm_3dtiles_property_${r.location}`,_[r.location]=r);if(a){let re={translucent:!1},ge="(vec3 czm_3dtiles_builtin_property_POSITION, vec3 czm_3dtiles_builtin_property_POSITION_ABSOLUTE, vec4 czm_3dtiles_builtin_property_COLOR, vec3 czm_3dtiles_builtin_property_NORMAL)";D=n.getColorShaderFunction(`getColorFromStyle${ge}`,F,re),O=n.getShowShaderFunction(`getShowFromStyle${ge}`,F,re),R=n.getPointSizeShaderFunction(`getPointSizeFromStyle${ge}`,F,re),u(D)&&re.translucent&&(N=!0)}e._styleTranslucent=N;let v=u(D),I=u(O),M=u(R),B=e.isClipped,V=[],U=[];v&&(Xq(D,V),Kq(D,U)),I&&(Xq(O,V),Kq(O,U)),M&&(Xq(R,V),Kq(R,U));let G=U.indexOf("COLOR")>=0,k=U.indexOf("NORMAL")>=0;if(k&&!x)throw new ue("Style references the NORMAL semantic but the point cloud does not have normals");for(o in E)if(E.hasOwnProperty(o)){r=E[o];let re=V.indexOf(r.location)>=0,ge=Zq(C,r.location);ge.enabled=re}let Y=m&&(!v||G);if(m){let re=Zq(C,$V);re.enabled=Y}let q=x&&(A||T||k);if(x){let re=Zq(C,$q);re.enabled=q}let Q={a_position:Eye};Y&&(Q.a_color=$V),q&&(Q.a_normal=$q),b&&(Q.a_batchId=Sye);let W="",K=V.length;for(i=0;i<K;++i){let re=V[i];r=_[re];let ge=r.componentCount,ye=`czm_3dtiles_property_${re}`,Ae;ge===1?Ae="float":Ae=`vec${ge}`,W+=`in ${Ae} ${ye}; `,Q[ye]=r.location}Qft(e,t);let Z=`in vec3 a_position; out vec4 v_color; uniform vec4 u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier; uniform vec4 u_constantColor; uniform vec4 u_highlightColor; `;Z+=`float u_pointSize; float tiles3d_tileset_time; `,w&&(Z+=`float u_geometricError; float u_depthMultiplier; `),Z+=W,Y&&(g?Z+=`in vec4 a_color; `:p?Z+=`in float a_color; const float SHIFT_RIGHT_11 = 1.0 / 2048.0; const float SHIFT_RIGHT_5 = 1.0 / 32.0; const float SHIFT_LEFT_11 = 2048.0; const float SHIFT_LEFT_5 = 32.0; const float NORMALIZE_6 = 1.0 / 64.0; const float NORMALIZE_5 = 1.0 / 32.0; `:Z+=`in vec3 a_color; `),q&&(f||d?Z+=`in vec2 a_normal; `:Z+=`in vec3 a_normal; `),b&&(Z+=`in float a_batchId; `),(c||l||d)&&(Z+=`uniform vec4 u_quantizedVolumeScaleAndOctEncodedRange; `),v&&(Z+=D),I&&(Z+=O),M&&(Z+=R),Z+=`void main() { u_pointSize = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.x; tiles3d_tileset_time = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.y; `,w&&(Z+=` u_geometricError = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.z; u_depthMultiplier = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.w; `),Y?g?Z+=` vec4 color = a_color; `:p?Z+=` float compressed = a_color; float r = floor(compressed * SHIFT_RIGHT_11); compressed -= r * SHIFT_LEFT_11; float g = floor(compressed * SHIFT_RIGHT_5); compressed -= g * SHIFT_LEFT_5; float b = compressed; vec3 rgb = vec3(r * NORMALIZE_5, g * NORMALIZE_6, b * NORMALIZE_5); vec4 color = vec4(rgb, 1.0); `:Z+=` vec4 color = vec4(a_color, 1.0); `:Z+=` vec4 color = u_constantColor; `,c||l?Z+=` vec3 position = a_position * u_quantizedVolumeScaleAndOctEncodedRange.xyz; `:Z+=` vec3 position = a_position; `,Z+=` vec3 position_absolute = vec3(czm_model * vec4(position, 1.0)); `,q?(f?Z+=` vec3 normal = czm_octDecode(a_normal); `:d?Z+=` vec3 normal = czm_octDecode(a_normal, u_quantizedVolumeScaleAndOctEncodedRange.w).zxy; `:Z+=` vec3 normal = a_normal; `,Z+=` vec3 normalEC = czm_normal * normal; `):Z+=` vec3 normal = vec3(1.0); `,v&&(Z+=` color = getColorFromStyle(position, position_absolute, color, normal); `),I&&(Z+=` float show = float(getShowFromStyle(position, position_absolute, color, normal)); `),M?Z+=` gl_PointSize = getPointSizeFromStyle(position, position_absolute, color, normal) * czm_pixelRatio; `:w?Z+=` vec4 positionEC = czm_modelView * vec4(position, 1.0); float depth = -positionEC.z; gl_PointSize = min((u_geometricError / depth) * u_depthMultiplier, u_pointSize); `:Z+=` gl_PointSize = u_pointSize; `,Z+=` color = color * u_highlightColor; `,q&&A&&(Z+=` float diffuseStrength = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC); diffuseStrength = max(diffuseStrength, 0.4); color.xyz *= diffuseStrength * czm_lightColor; `),Z+=` v_color = color; gl_Position = czm_modelViewProjection * vec4(position, 1.0); `,q&&T&&(Z+=` float visible = step(-normalEC.z, 0.0); gl_Position *= visible; gl_PointSize *= visible; `),I&&(Z+=` gl_Position.w *= float(show); gl_PointSize *= float(show); `),Z+=`} `;let me=`in vec4 v_color; `;B&&(me+=`uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; `,me+=` `,me+=yy(S,s),me+=` `),me+=`void main() { out_FragColor = czm_gammaCorrect(v_color); `,B&&(me+=KV("u_clippingPlanes","u_clippingPlanesMatrix","u_clippingPlanesEdgeStyle")),me+=`} `,e.splitDirection!==el.NONE&&(me=iI.modifyFragmentShader(me)),u(e._vertexShaderLoaded)&&(Z=e._vertexShaderLoaded(Z)),u(e._fragmentShaderLoaded)&&(me=e._fragmentShaderLoaded(me));let xe=e._drawCommand;u(xe.shaderProgram)&&xe.shaderProgram.destroy(),xe.shaderProgram=Kt.fromCache({context:s,vertexShaderSource:Z,fragmentShaderSource:me,attributeLocations:Q});try{xe.shaderProgram._bind()}catch{throw new ue("Error generating style shader: this may be caused by a type mismatch, index out-of-bounds, or other syntax error.")}}function tdt(e,t){if(e._decodingState===zx.READY)return!1;if(e._decodingState===zx.NEEDS_DECODE){let n=e._parsedContent,i=n.draco,o=L_.decodePointCloud(i,t);u(o)&&(e._decodingState=zx.DECODING,o.then(function(r){e._decodingState=zx.READY;let s=u(r.POSITION)?r.POSITION.array:void 0,a=u(r.RGB)?r.RGB.array:void 0,c=u(r.RGBA)?r.RGBA.array:void 0,l=u(r.NORMAL)?r.NORMAL.array:void 0,f=u(r.BATCH_ID)?r.BATCH_ID.array:void 0,d=u(s)&&u(r.POSITION.data.quantization),p=u(l)&&u(r.NORMAL.data.quantization);if(d){let b=r.POSITION.data.quantization,T=b.range;e._quantizedVolumeScale=h.fromElements(T,T,T),e._quantizedVolumeOffset=h.unpack(b.minValues),e._quantizedRange=(1<<b.quantizationBits)-1,e._isQuantizedDraco=!0}p&&(e._octEncodedRange=(1<<r.NORMAL.data.quantization.quantizationBits)-1,e._isOctEncodedDraco=!0);let g=n.styleableProperties,m=i.batchTableProperties;for(let b in m)if(m.hasOwnProperty(b)){let T=r[b];u(g)||(g={}),g[b]={typedArray:T.array,componentCount:T.data.componentsPerAttribute}}u(s)&&(n.positions={typedArray:s});let x=y(c,a);u(x)&&(n.colors={typedArray:x}),u(l)&&(n.normals={typedArray:l}),u(f)&&(n.batchIds={typedArray:f}),n.styleableProperties=g}).catch(function(r){e._decodingState=zx.FAILED,e._error=r}))}return!0}var ndt=new oe,idt=new h;oI.prototype.update=function(e){let t=e.context;if(u(this._error)){let l=this._error;throw this._error=void 0,l}if(tdt(this,t))return;let i=!1,o=!L.equals(this._modelMatrix,this.modelMatrix);if(this._mode!==e.mode&&(this._mode=e.mode,o=!0),u(this._drawCommand)||($ft(this,e),o=!0,i=!0,this._ready=!0,this._parsedContent=void 0),o){L.clone(this.modelMatrix,this._modelMatrix);let l=this._drawCommand.modelMatrix;if(L.clone(this._modelMatrix,l),u(this._rtcCenter)&&L.multiplyByTranslation(l,this._rtcCenter,l),u(this._quantizedVolumeOffset)&&L.multiplyByTranslation(l,this._quantizedVolumeOffset,l),e.mode!==te.SCENE3D){let d=e.mapProjection,p=L.getColumn(l,3,ndt);oe.equals(p,oe.UNIT_W)||Rt.basisTo2D(d,l,l)}let f=this._drawCommand.boundingVolume;if(se.clone(this._boundingSphere,f),this._cull){let d=f.center;L.multiplyByPoint(l,d,d);let p=L.getScale(l,idt);f.radius*=h.maximumComponent(p)}}this.clippingPlanesDirty&&(this.clippingPlanesDirty=!1,i=!0),this._attenuation!==this.attenuation&&(this._attenuation=this.attenuation,i=!0),this.backFaceCulling!==this._backFaceCulling&&(this._backFaceCulling=this.backFaceCulling,i=!0),this.normalShading!==this._normalShading&&(this._normalShading=this.normalShading,i=!0),(this._style!==this.style||this.styleDirty)&&(this._style=this.style,this.styleDirty=!1,i=!0);let r=this.splitDirection!==el.NONE;this._splittingEnabled!==r&&(this._splittingEnabled=r,i=!0),i&&edt(this,e,this._style),this._drawCommand.castShadows=gn.castShadows(this.shadows),this._drawCommand.receiveShadows=gn.receiveShadows(this.shadows);let s=this._highlightColor.alpha<1||this._constantColor.alpha<1||this._styleTranslucent;this._drawCommand.renderState=s?this._translucentRenderState:this._opaqueRenderState,this._drawCommand.pass=s?Ee.TRANSLUCENT:this._opaquePass;let a=e.commandList,c=e.passes;(c.render||c.pick)&&a.push(this._drawCommand)};oI.prototype.isDestroyed=function(){return!1};oI.prototype.destroy=function(){let e=this._drawCommand;return u(e)&&(e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy()),le(this)};var QV=oI;var odt={NEAREST:0,LINEAR:1},xf=odt;function Hx(e){e=y(e,y.EMPTY_OBJECT);let t=e.fragmentShader,n=y(e.textureScale,1),i=y(e.pixelFormat,rt.RGBA);this._fragmentShader=t,this._uniforms=e.uniforms,this._textureScale=n,this._forcePowerOfTwo=y(e.forcePowerOfTwo,!1),this._sampleMode=y(e.sampleMode,xf.NEAREST),this._pixelFormat=i,this._pixelDatatype=y(e.pixelDatatype,Ye.UNSIGNED_BYTE),this._clearColor=y(e.clearColor,z.BLACK),this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._idTexture=void 0,this._actualUniforms={},this._dirtyUniforms=[],this._texturesToRelease=[],this._texturesToCreate=[],this._texturePromise=void 0;let o=new rc;o.scissorTest={enabled:!0,rectangle:u(e.scissorRectangle)?qe.clone(e.scissorRectangle):new qe},this._passState=o,this._ready=!1;let r=e.name;u(r)||(r=Hn()),this._name=r,this._logDepthChanged=void 0,this._useLogDepth=void 0,this._selectedIdTexture=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0,this._textureCache=void 0,this._index=void 0,this.enabled=!0,this._enabled=!0}Object.defineProperties(Hx.prototype,{ready:{get:function(){return this._ready}},name:{get:function(){return this._name}},fragmentShader:{get:function(){return this._fragmentShader}},uniforms:{get:function(){return this._uniforms}},textureScale:{get:function(){return this._textureScale}},forcePowerOfTwo:{get:function(){return this._forcePowerOfTwo}},sampleMode:{get:function(){return this._sampleMode}},pixelFormat:{get:function(){return this._pixelFormat}},pixelDatatype:{get:function(){return this._pixelDatatype}},clearColor:{get:function(){return this._clearColor}},scissorRectangle:{get:function(){return this._passState.scissorTest.rectangle}},outputTexture:{get:function(){if(u(this._textureCache)){let e=this._textureCache.getFramebuffer(this._name);if(u(e))return e.getColorTexture(0)}}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});var rdt=/uniform\s+sampler2D\s+depthTexture/g;Hx.prototype._isSupported=function(e){return!rdt.test(this._fragmentShader)||e.depthTexture};function sdt(e,t,n){let i=t[n];return(typeof i=="string"||i instanceof HTMLCanvasElement||i instanceof HTMLImageElement||i instanceof HTMLVideoElement||i instanceof ImageData)&&e._dirtyUniforms.push(n),{get:function(){return t[n]},set:function(o){let r=t[n];t[n]=o;let s=e._actualUniforms,a=s[n];u(a)&&a!==r&&a instanceof Pt&&!u(e._textureCache.getStageByName(n))&&(e._texturesToRelease.push(a),delete s[n],delete s[`${n}Dimensions`]),r instanceof Pt&&e._texturesToRelease.push(r),typeof o=="string"||o instanceof HTMLCanvasElement||o instanceof HTMLImageElement||o instanceof HTMLVideoElement||o instanceof ImageData?e._dirtyUniforms.push(n):s[n]=o}}}function adt(e,t){return function(){let n=e._actualUniforms[t];return typeof n=="function"?n():n}}function cdt(e,t){return function(){let n=e[t]();if(u(n))return n.dimensions}}function ldt(e){if(u(e._uniformMap))return;let t={},n={},i=e._uniforms,o=e._actualUniforms;for(let r in i)if(i.hasOwnProperty(r)){typeof i[r]!="function"?(t[r]=adt(e,r),n[r]=sdt(e,i,r)):(t[r]=i[r],n[r]=i[r]),o[r]=i[r];let s=t[r]();(typeof s=="string"||s instanceof Pt||s instanceof HTMLImageElement||s instanceof HTMLCanvasElement||s instanceof HTMLVideoElement)&&(t[`${r}Dimensions`]=cdt(t,r))}e._uniforms={},Object.defineProperties(e._uniforms,n),e._uniformMap=yt(t,{colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions},depthTexture:function(){return e._depthTexture},depthTextureDimensions:function(){return e._depthTexture.dimensions},czm_idTexture:function(){return e._idTexture},czm_selectedIdTexture:function(){return e._selectedIdTexture},czm_selectedIdTextureStep:function(){return 1/e._selectedIdTexture.width}})}function udt(e,t){if(u(e._command)&&!e._logDepthChanged&&!e._selectedDirty)return;let n=e._fragmentShader;if(u(e._selectedIdTexture)){let o=e._selectedIdTexture.width;n=n.replace(/in\s+vec2\s+v_textureCoordinates;/g,""),n=`#define 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un({wrapS:Dn.CLAMP_TO_EDGE,wrapT:Dn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i}))}function ddt(e,t){return function(n){e._texturesToCreate.push({name:t,source:n})}}function hdt(e,t){return function(){return e._textureCache.getOutputTexture(t)}}function mdt(e,t){let n,i,o,r=e._texturesToRelease,s=r.length;for(n=0;n<s;++n)i=r[n],i=i&&i.destroy();r.length=0;let a=e._texturesToCreate;for(s=a.length,n=0;n<s;++n){let d=a[n];o=d.name;let p=d.source;e._actualUniforms[o]=new Pt({context:t,source:p})}a.length=0;let c=e._dirtyUniforms;if(c.length===0&&!u(e._texturePromise)){e._ready=!0;return}if(c.length===0||u(e._texturePromise))return;s=c.length;let l=e._uniforms,f=[];for(n=0;n<s;++n){o=c[n];let d=l[o],p=e._textureCache.getStageByName(d);if(u(p))e._actualUniforms[o]=hdt(e,d);else if(typeof d=="string"){let g=new ve({url:d});f.push(g.fetchImage().then(ddt(e,o)))}else e._texturesToCreate.push({name:o,source:d})}c.length=0,f.length>0?(e._ready=!1,e._texturePromise=Promise.all(f).then(function(){e._ready=!0,e._texturePromise=void 0})):e._ready=!0}function wye(e){u(e._command)&&(e._command.shaderProgram=e._command.shaderProgram&&e._command.shaderProgram.destroy(),e._command=void 0),e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy();let t=e._textureCache;if(!u(t))return;let n=e._uniforms,i=e._actualUniforms;for(let o in i)i.hasOwnProperty(o)&&i[o]instanceof Pt&&(u(t.getStageByName(n[o]))||i[o].destroy(),e._dirtyUniforms.push(o))}function pdt(e){let t=u(e._selected)?e._selected.length:0,n=u(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength;if(i=i||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength,u(e._selected)&&u(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):u(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&u(e._combinedSelected)){if(!u(e._combinedSelectedShadow))return!0;t=e._combinedSelected.length;for(let o=0;o<t;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}function _dt(e,t){if(!e._selectedDirty)return;e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy(),e._selectedIdTexture=void 0;let n=e._combinedSelected;if(!u(n))return;let i,o,r=0,s=n.length;for(i=0;i<s;++i)o=n[i],u(o.pickIds)?r+=o.pickIds.length:u(o.pickId)&&++r;if(s===0||r===0){let f=new Uint8Array(4);f[0]=255,f[1]=255,f[2]=255,f[3]=255,e._selectedIdTexture=new Pt({context:t,pixelFormat:rt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,source:{arrayBufferView:f,width:1,height:1},sampler:un.NEAREST});return}let a,c=0,l=new Uint8Array(r*4);for(i=0;i<s;++i)if(o=n[i],u(o.pickIds)){let f=o.pickIds,d=f.length;for(let p=0;p<d;++p)a=f[p].color,l[c]=z.floatToByte(a.red),l[c+1]=z.floatToByte(a.green),l[c+2]=z.floatToByte(a.blue),l[c+3]=z.floatToByte(a.alpha),c+=4}else u(o.pickId)&&(a=o.pickId.color,l[c]=z.floatToByte(a.red),l[c+1]=z.floatToByte(a.green),l[c+2]=z.floatToByte(a.blue),l[c+3]=z.floatToByte(a.alpha),c+=4);e._selectedIdTexture=new Pt({context:t,pixelFormat:rt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,source:{arrayBufferView:l,width:r,height:1},sampler:un.NEAREST})}Hx.prototype.update=function(e,t){if(this.enabled!==this._enabled&&!this.enabled&&wye(this),this._enabled=this.enabled,!this._enabled||(this._logDepthChanged=t!==this._useLogDepth,this._useLogDepth=t,this._selectedDirty=pdt(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=u(this._selected)?this._selected.length:0,this._parentSelectedLength=u(this._parentSelected)?this._parentSelected.length:0,_dt(this,e),ldt(this),mdt(this,e),udt(this,e),fdt(this),this._selectedDirty=!1,!this._ready))return;let n=this._textureCache.getFramebuffer(this._name);if(this._command.framebuffer=n,!u(n))return;let i=n.getColorTexture(0),o;(i.width!==e.drawingBufferWidth||i.height!==e.drawingBufferHeight)&&(o=this._renderState,(!u(o)||i.width!==o.viewport.width||i.height!==o.viewport.height)&&(this._renderState=Ve.fromCache({viewport:new qe(0,0,i.width,i.height)}))),this._command.renderState=o};Hx.prototype.execute=function(e,t,n,i){if(!u(this._command)||!u(this._command.framebuffer)||!this._ready||!this._enabled)return;this._colorTexture=t,this._depthTexture=n,this._idTexture=i,un.equals(this._colorTexture.sampler,this._sampler)||(this._colorTexture.sampler=this._sampler);let o=this.scissorRectangle.width>0&&this.scissorRectangle.height>0?this._passState:void 0;u(o)&&(o.context=e),this._command.execute(e,o)};Hx.prototype.isDestroyed=function(){return!1};Hx.prototype.destroy=function(){return wye(this),le(this)};var _o=Hx;var JV=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE color /= texture(autoExposure, vec2(0.5)).r; #endif color = czm_acesTonemapping(color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var ez=`uniform sampler2D randomTexture; uniform sampler2D depthTexture; uniform float intensity; uniform float bias; uniform float lengthCap; uniform float stepSize; uniform float frustumLength; in vec2 v_textureCoordinates; vec4 clipToEye(vec2 uv, float depth) { vec2 xy = vec2((uv.x * 2.0 - 1.0), ((1.0 - uv.y) * 2.0 - 1.0)); vec4 posEC = czm_inverseProjection * vec4(xy, depth, 1.0); posEC = posEC / posEC.w; return posEC; } //Reconstruct Normal Without Edge Removation vec3 getNormalXEdge(vec3 posInCamera, float depthU, float depthD, float depthL, float depthR, vec2 pixelSize) { vec4 posInCameraUp = clipToEye(v_textureCoordinates - vec2(0.0, pixelSize.y), depthU); vec4 posInCameraDown = clipToEye(v_textureCoordinates + vec2(0.0, pixelSize.y), depthD); vec4 posInCameraLeft = clipToEye(v_textureCoordinates - vec2(pixelSize.x, 0.0), depthL); vec4 posInCameraRight = clipToEye(v_textureCoordinates + vec2(pixelSize.x, 0.0), depthR); vec3 up = posInCamera.xyz - posInCameraUp.xyz; vec3 down = posInCameraDown.xyz - posInCamera.xyz; vec3 left = posInCamera.xyz - posInCameraLeft.xyz; vec3 right = posInCameraRight.xyz - posInCamera.xyz; vec3 DX = length(left) < length(right) ? left : right; vec3 DY = length(up) < length(down) ? up : down; return normalize(cross(DY, DX)); } void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); vec4 posInCamera = clipToEye(v_textureCoordinates, depth); if (posInCamera.z > frustumLength) { out_FragColor = vec4(1.0); return; } vec2 pixelSize = czm_pixelRatio / czm_viewport.zw; float depthU = czm_readDepth(depthTexture, v_textureCoordinates - vec2(0.0, pixelSize.y)); float depthD = czm_readDepth(depthTexture, v_textureCoordinates + vec2(0.0, pixelSize.y)); float depthL = czm_readDepth(depthTexture, v_textureCoordinates - vec2(pixelSize.x, 0.0)); float depthR = czm_readDepth(depthTexture, v_textureCoordinates + vec2(pixelSize.x, 0.0)); vec3 normalInCamera = getNormalXEdge(posInCamera.xyz, depthU, depthD, depthL, depthR, pixelSize); float ao = 0.0; vec2 sampleDirection = vec2(1.0, 0.0); float gapAngle = 90.0 * czm_radiansPerDegree; // RandomNoise float randomVal = texture(randomTexture, v_textureCoordinates / pixelSize / 255.0).x; //Loop for each direction for (int i = 0; i < 4; i++) { float newGapAngle = gapAngle * (float(i) + randomVal); float cosVal = cos(newGapAngle); float sinVal = sin(newGapAngle); //Rotate Sampling Direction vec2 rotatedSampleDirection = vec2(cosVal * sampleDirection.x - sinVal * sampleDirection.y, sinVal * sampleDirection.x + cosVal * sampleDirection.y); float localAO = 0.0; float localStepSize = stepSize; //Loop for each step for (int j = 0; j < 6; j++) { vec2 newCoords = v_textureCoordinates + rotatedSampleDirection * localStepSize * pixelSize; //Exception Handling if(newCoords.x > 1.0 || newCoords.y > 1.0 || newCoords.x < 0.0 || newCoords.y < 0.0) { break; } float stepDepthInfo = czm_readDepth(depthTexture, newCoords); vec4 stepPosInCamera = clipToEye(newCoords, stepDepthInfo); vec3 diffVec = stepPosInCamera.xyz - posInCamera.xyz; float len = length(diffVec); if (len > lengthCap) { break; } float dotVal = clamp(dot(normalInCamera, normalize(diffVec)), 0.0, 1.0 ); float weight = len / lengthCap; weight = 1.0 - weight * weight; if (dotVal < bias) { dotVal = 0.0; } localAO = max(localAO, dotVal * weight); localStepSize += stepSize; } ao += localAO; } ao /= 4.0; ao = 1.0 - clamp(ao, 0.0, 1.0); ao = pow(ao, intensity); out_FragColor = vec4(vec3(ao), 1.0); } `;var tz=`uniform sampler2D colorTexture; uniform sampler2D ambientOcclusionTexture; uniform bool ambientOcclusionOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); vec4 ao = texture(ambientOcclusionTexture, v_textureCoordinates); out_FragColor = ambientOcclusionOnly ? ao : ao * color; } `;var nz=`uniform sampler2D colorTexture; uniform float gradations; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = vec4(rgb, 1.0); return; } #endif float luminance = czm_luminance(rgb); float darkness = luminance * gradations; darkness = (darkness - fract(darkness)) / gradations; out_FragColor = vec4(vec3(darkness), 1.0); } `;var iz=`uniform sampler2D colorTexture; uniform sampler2D bloomTexture; uniform bool glowOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = color; return; } #endif vec4 bloom = texture(bloomTexture, v_textureCoordinates); out_FragColor = glowOnly ? bloom : bloom + color; } `;var oz=`uniform sampler2D colorTexture; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 target = vec3(0.0); out_FragColor = vec4(mix(target, rgb, brightness), 1.0); } `;var rz=`uniform sampler2D colorTexture; uniform float contrast; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 sceneColor = texture(colorTexture, v_textureCoordinates).xyz; sceneColor = czm_RGBToHSB(sceneColor); sceneColor.z += brightness; sceneColor = czm_HSBToRGB(sceneColor); float factor = (259.0 * (contrast + 255.0)) / (255.0 * (259.0 - contrast)); sceneColor = factor * (sceneColor - vec3(0.5)) + vec3(0.5); out_FragColor = vec4(sceneColor, 1.0); } `;var sz=`uniform sampler2D colorTexture; uniform sampler2D blurTexture; uniform sampler2D depthTexture; uniform float focalDistance; in vec2 v_textureCoordinates; vec4 toEye(vec2 uv, float depth) { vec2 xy = vec2((uv.x * 2.0 - 1.0), ((1.0 - uv.y) * 2.0 - 1.0)); vec4 posInCamera = czm_inverseProjection * vec4(xy, depth, 1.0); posInCamera = posInCamera / posInCamera.w; return posInCamera; } float computeDepthBlur(float depth) { float f; if (depth < focalDistance) { f = (focalDistance - depth) / (focalDistance - czm_currentFrustum.x); } else { f = (depth - focalDistance) / (czm_currentFrustum.y - focalDistance); f = pow(f, 0.1); } f *= f; f = clamp(f, 0.0, 1.0); return pow(f, 0.5); } void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); vec4 posInCamera = toEye(v_textureCoordinates, depth); float d = computeDepthBlur(-posInCamera.z); out_FragColor = mix(texture(colorTexture, v_textureCoordinates), texture(blurTexture, v_textureCoordinates), d); } `;var az=`uniform sampler2D depthTexture; in vec2 v_textureCoordinates; void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); out_FragColor = vec4(vec3(depth), 1.0); } `;var cz=`uniform sampler2D depthTexture; uniform float length; uniform vec4 color; in vec2 v_textureCoordinates; void main(void) { float directions[3]; directions[0] = -1.0; directions[1] = 0.0; directions[2] = 1.0; float scalars[3]; scalars[0] = 3.0; scalars[1] = 10.0; scalars[2] = 3.0; float padx = czm_pixelRatio / czm_viewport.z; float pady = czm_pixelRatio / czm_viewport.w; #ifdef CZM_SELECTED_FEATURE bool selected = false; for (int i = 0; i < 3; ++i) { float dir = directions[i]; selected = selected || czm_selected(vec2(-padx, dir * pady)); selected = selected || czm_selected(vec2(padx, dir * pady)); selected = selected || czm_selected(vec2(dir * padx, -pady)); selected = selected || czm_selected(vec2(dir * padx, pady)); if (selected) { break; } } if (!selected) { out_FragColor = vec4(color.rgb, 0.0); return; } #endif float horizEdge = 0.0; float vertEdge = 0.0; for (int i = 0; i < 3; ++i) { float dir = directions[i]; float scale = scalars[i]; horizEdge -= texture(depthTexture, v_textureCoordinates + vec2(-padx, dir * pady)).x * scale; horizEdge += texture(depthTexture, v_textureCoordinates + vec2(padx, dir * pady)).x * scale; vertEdge -= texture(depthTexture, v_textureCoordinates + vec2(dir * padx, -pady)).x * scale; vertEdge += texture(depthTexture, v_textureCoordinates + vec2(dir * padx, pady)).x * scale; } float len = sqrt(horizEdge * horizEdge + vertEdge * vertEdge); out_FragColor = vec4(color.rgb, len > length ? color.a : 0.0); } `;var lz=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif // See slides 142 and 143: // http://www.gdcvault.com/play/1012459/Uncharted_2__HDR_Lighting void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #endif const float A = 0.22; // shoulder strength const float B = 0.30; // linear strength const float C = 0.10; // linear angle const float D = 0.20; // toe strength const float E = 0.01; // toe numerator const float F = 0.30; // toe denominator const float white = 11.2; // linear white point value vec3 c = ((color * (A * color + C * B) + D * E) / (color * ( A * color + B) + D * F)) - E / F; float w = ((white * (A * white + C * B) + D * E) / (white * ( A * white + B) + D * F)) - E / F; c = czm_inverseGamma(c / w); out_FragColor = vec4(c, fragmentColor.a); } `;var uz=`in vec2 v_textureCoordinates; uniform sampler2D colorTexture; const float fxaaQualitySubpix = 0.5; const float fxaaQualityEdgeThreshold = 0.125; const float fxaaQualityEdgeThresholdMin = 0.0833; void main() { vec2 fxaaQualityRcpFrame = vec2(1.0) / czm_viewport.zw; vec4 color = FxaaPixelShader( v_textureCoordinates, colorTexture, fxaaQualityRcpFrame, fxaaQualitySubpix, fxaaQualityEdgeThreshold, fxaaQualityEdgeThresholdMin); float alpha = texture(colorTexture, v_textureCoordinates).a; out_FragColor = vec4(color.rgb, alpha); } `;var Gx=`#define SAMPLES 8 uniform float delta; uniform float sigma; uniform float direction; // 0.0 for x direction, 1.0 for y direction uniform sampler2D colorTexture; #ifdef USE_STEP_SIZE uniform float stepSize; #else uniform vec2 step; #endif in vec2 v_textureCoordinates; // Incremental Computation of the Gaussian: // https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch40.html void main() { vec2 st = v_textureCoordinates; vec2 dir = vec2(1.0 - direction, direction); #ifdef USE_STEP_SIZE vec2 step = vec2(stepSize * (czm_pixelRatio / czm_viewport.zw)); #else vec2 step = step; #endif vec3 g; g.x = 1.0 / (sqrt(czm_twoPi) * sigma); g.y = exp((-0.5 * delta * delta) / (sigma * sigma)); g.z = g.y * g.y; vec4 result = texture(colorTexture, st) * g.x; for (int i = 1; i < SAMPLES; ++i) { g.xy *= g.yz; vec2 offset = float(i) * dir * step; result += texture(colorTexture, st - offset) * g.x; result += texture(colorTexture, st + offset) * g.x; } out_FragColor = result; } `;var fz=`uniform sampler2D colorTexture; uniform sampler2D dirtTexture; uniform sampler2D starTexture; uniform vec2 dirtTextureDimensions; uniform float distortion; uniform float ghostDispersal; uniform float haloWidth; uniform float dirtAmount; uniform float earthRadius; uniform float intensity; in vec2 v_textureCoordinates; // whether it is in space or not // 6500000.0 is empirical value #define DISTANCE_TO_SPACE 6500000.0 // return ndc from world coordinate biased earthRadius vec4 getNDCFromWC(vec3 WC, float earthRadius) { vec4 positionEC = czm_view * vec4(WC, 1.0); positionEC = vec4(positionEC.x + earthRadius, positionEC.y, positionEC.z, 1.0); vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); return czm_viewportOrthographic * vec4(positionWC.xy, -positionWC.z, 1.0); } // Check if current pixel is included Earth // if then mask it gradually float isInEarth(vec2 texcoord, vec2 sceneSize) { vec2 NDC = texcoord * 2.0 - 1.0; vec4 earthPosSC = getNDCFromWC(vec3(0.0), 0.0); vec4 earthPosSCEdge = getNDCFromWC(vec3(0.0), earthRadius * 1.5); NDC.xy -= earthPosSC.xy; float X = abs(NDC.x) * sceneSize.x; float Y = abs(NDC.y) * sceneSize.y; return clamp(0.0, 1.0, max(sqrt(X * X + Y * Y) / max(abs(earthPosSCEdge.x * sceneSize.x), 1.0) - 0.8 , 0.0)); } // For Chromatic effect vec4 textureDistorted(sampler2D tex, vec2 texcoord, vec2 direction, vec3 distortion, bool isSpace) { vec2 sceneSize = czm_viewport.zw; vec3 color; if(isSpace) { color.r = isInEarth(texcoord + direction * distortion.r, sceneSize) * texture(tex, texcoord + direction * distortion.r).r; color.g = isInEarth(texcoord + direction * distortion.g, sceneSize) * texture(tex, texcoord + direction * distortion.g).g; color.b = isInEarth(texcoord + direction * distortion.b, sceneSize) * texture(tex, texcoord + direction * distortion.b).b; } else { color.r = texture(tex, texcoord + direction * distortion.r).r; color.g = texture(tex, texcoord + direction * distortion.g).g; color.b = texture(tex, texcoord + direction * distortion.b).b; } return vec4(clamp(color, 0.0, 1.0), 0.0); } void main(void) { vec4 originalColor = texture(colorTexture, v_textureCoordinates); vec3 rgb = originalColor.rgb; bool isSpace = length(czm_viewerPositionWC.xyz) > DISTANCE_TO_SPACE; // Sun position vec4 sunPos = czm_morphTime == 1.0 ? vec4(czm_sunPositionWC, 1.0) : vec4(czm_sunPositionColumbusView.zxy, 1.0); vec4 sunPositionEC = czm_view * sunPos; vec4 sunPositionWC = czm_eyeToWindowCoordinates(sunPositionEC); sunPos = czm_viewportOrthographic * vec4(sunPositionWC.xy, -sunPositionWC.z, 1.0); // If sun is not in the screen space, use original color. if(!isSpace || !((sunPos.x >= -1.1 && sunPos.x <= 1.1) && (sunPos.y >= -1.1 && sunPos.y <= 1.1))) { // Lens flare is disabled when not in space until #5932 is fixed. // https://github.com/CesiumGS/cesium/issues/5932 out_FragColor = originalColor; return; } vec2 texcoord = vec2(1.0) - v_textureCoordinates; vec2 pixelSize = czm_pixelRatio / czm_viewport.zw; vec2 invPixelSize = 1.0 / pixelSize; vec3 distortionVec = pixelSize.x * vec3(-distortion, 0.0, distortion); // ghost vector to image centre: vec2 ghostVec = (vec2(0.5) - texcoord) * ghostDispersal; vec3 direction = normalize(vec3(ghostVec, 0.0)); // sample ghosts: vec4 result = vec4(0.0); vec4 ghost = vec4(0.0); for (int i = 0; i < 4; ++i) { vec2 offset = fract(texcoord + ghostVec * float(i)); // Only bright spots from the centre of the source image ghost += textureDistorted(colorTexture, offset, direction.xy, distortionVec, isSpace); } result += ghost; // sample halo vec2 haloVec = normalize(ghostVec) * haloWidth; float weightForHalo = length(vec2(0.5) - fract(texcoord + haloVec)) / length(vec2(0.5)); weightForHalo = pow(1.0 - weightForHalo, 5.0); result += textureDistorted(colorTexture, texcoord + haloVec, direction.xy, distortionVec, isSpace) * weightForHalo * 1.5; // dirt on lens vec2 dirtTexCoords = (v_textureCoordinates * invPixelSize) / dirtTextureDimensions; if (dirtTexCoords.x > 1.0) { dirtTexCoords.x = mod(floor(dirtTexCoords.x), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.x) : fract(dirtTexCoords.x); } if (dirtTexCoords.y > 1.0) { dirtTexCoords.y = mod(floor(dirtTexCoords.y), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.y) : fract(dirtTexCoords.y); } result += dirtAmount * texture(dirtTexture, dirtTexCoords); // Rotating starburst texture's coordinate // dot(czm_view[0].xyz, vec3(0.0, 0.0, 1.0)) + dot(czm_view[1].xyz, vec3(0.0, 1.0, 0.0)) float camrot = czm_view[0].z + czm_view[1].y; float cosValue = cos(camrot); float sinValue = sin(camrot); mat3 rotation = mat3( cosValue, -sinValue, 0.0, sinValue, cosValue, 0.0, 0.0, 0.0, 1.0 ); vec3 st1 = vec3(v_textureCoordinates * 2.0 - vec2(1.0), 1.0); vec3 st2 = vec3((rotation * st1).xy, 1.0); vec3 st3 = st2 * 0.5 + vec3(0.5); vec2 lensStarTexcoord = st3.xy; float weightForLensFlare = length(vec3(sunPos.xy, 0.0)); float oneMinusWeightForLensFlare = max(1.0 - weightForLensFlare, 0.0); if (!isSpace) { result *= oneMinusWeightForLensFlare * intensity * 0.2; } else { result *= oneMinusWeightForLensFlare * intensity; result *= texture(starTexture, lensStarTexcoord) * pow(weightForLensFlare, 1.0) * max((1.0 - length(vec3(st1.xy, 0.0))), 0.0) * 2.0; } result += texture(colorTexture, v_textureCoordinates); out_FragColor = result; } `;var dz=`uniform sampler2D colorTexture; uniform vec3 white; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif // See equation 4: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #endif color = (color * (1.0 + color / white)) / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var hz=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float rand(vec2 co) { return fract(sin(dot(co.xy ,vec2(12.9898, 78.233))) * 43758.5453); } void main(void) { float noiseValue = rand(v_textureCoordinates + sin(czm_frameNumber)) * 0.1; vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 green = vec3(0.0, 1.0, 0.0); out_FragColor = vec4((noiseValue + rgb) * green, 1.0); } `;var mz=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #endif // See equation 3: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #endif color = color / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var pz=`uniform sampler2D colorTexture; uniform sampler2D silhouetteTexture; in vec2 v_textureCoordinates; void main(void) { vec4 silhouetteColor = texture(silhouetteTexture, v_textureCoordinates); vec4 color = texture(colorTexture, v_textureCoordinates); out_FragColor = mix(color, silhouetteColor, silhouetteColor.a); } `;/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */var _z=`/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS \`\`AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // NVIDIA GameWorks Graphics Samples GitHub link: https://github.com/NVIDIAGameWorks/GraphicsSamples // Original FXAA 3.11 shader link: https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/samples/es3-kepler/FXAA/FXAA3_11.h // Steps used to integrate into Cesium: // * The following defines are set: // #define FXAA_PC 1 // #define FXAA_WEBGL_1 1 // #define FXAA_GREEN_AS_LUMA 1 // #define FXAA_EARLY_EXIT 1 // #define FXAA_GLSL_120 1 // * All other preprocessor directives besides the FXAA_QUALITY__P* directives were removed. // * Double underscores are invalid for preprocessor directives so replace them with a single underscore. Replace // /FXAA_QUALITY__P(.*)/g with /FXAA_QUALITY__P$1/. // * There are no implicit conversions from ivec* to vec* so replace: // #define FxaaInt2 ivec2 // with // #define FxaaInt2 vec2 // * The texture2DLod function is only available in vertex shaders so replace: // #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) // #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) // with // #define FxaaTexTop(t, p) texture(t, p) // #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) // * FXAA_QUALITY_PRESET is prepended in the javascript code. We may want to expose that setting in the future. // * The following parameters to FxaaPixelShader are unused and can be removed: // fxaaConsolePosPos // fxaaConsoleRcpFrameOpt // fxaaConsoleRcpFrameOpt2 // fxaaConsole360RcpFrameOpt2 // fxaaConsoleEdgeSharpness // fxaaConsoleEdgeThreshold // fxaaConsoleEdgeThresholdMi // fxaaConsole360ConstDir // // Choose the quality preset. // This needs to be compiled into the shader as it effects code. // Best option to include multiple presets is to // in each shader define the preset, then include this file. // // OPTIONS // ----------------------------------------------------------------------- // 10 to 15 - default medium dither (10=fastest, 15=highest quality) // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) // 39 - no dither, very expensive // // NOTES // ----------------------------------------------------------------------- // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) // 13 = about same speed as FXAA 3.9 and better than 12 // 23 = closest to FXAA 3.9 visually and performance wise // _ = the lowest digit is directly related to performance // _ = the highest digit is directly related to style // //#define FXAA_QUALITY_PRESET 12 #if (FXAA_QUALITY_PRESET == 10) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 3.0 #define FXAA_QUALITY_P2 12.0 #endif #if (FXAA_QUALITY_PRESET == 11) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 3.0 #define FXAA_QUALITY_P3 12.0 #endif #if (FXAA_QUALITY_PRESET == 12) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 4.0 #define FXAA_QUALITY_P4 12.0 #endif #if (FXAA_QUALITY_PRESET == 13) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 4.0 #define FXAA_QUALITY_P5 12.0 #endif #if (FXAA_QUALITY_PRESET == 14) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 4.0 #define FXAA_QUALITY_P6 12.0 #endif #if (FXAA_QUALITY_PRESET == 15) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 12.0 #endif #if (FXAA_QUALITY_PRESET == 20) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 2.0 #define FXAA_QUALITY_P2 8.0 #endif #if (FXAA_QUALITY_PRESET == 21) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 8.0 #endif #if (FXAA_QUALITY_PRESET == 22) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 8.0 #endif #if (FXAA_QUALITY_PRESET == 23) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 8.0 #endif #if (FXAA_QUALITY_PRESET == 24) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 3.0 #define FXAA_QUALITY_P6 8.0 #endif #if (FXAA_QUALITY_PRESET == 25) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 8.0 #endif #if (FXAA_QUALITY_PRESET == 26) #define FXAA_QUALITY_PS 9 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 4.0 #define FXAA_QUALITY_P8 8.0 #endif #if (FXAA_QUALITY_PRESET == 27) #define FXAA_QUALITY_PS 10 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 4.0 #define FXAA_QUALITY_P9 8.0 #endif #if (FXAA_QUALITY_PRESET == 28) #define FXAA_QUALITY_PS 11 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 4.0 #define FXAA_QUALITY_P10 8.0 #endif #if (FXAA_QUALITY_PRESET == 29) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #if (FXAA_QUALITY_PRESET == 39) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.0 #define FXAA_QUALITY_P2 1.0 #define FXAA_QUALITY_P3 1.0 #define FXAA_QUALITY_P4 1.0 #define FXAA_QUALITY_P5 1.5 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #define FxaaBool bool #define FxaaFloat float #define FxaaFloat2 vec2 #define FxaaFloat3 vec3 #define FxaaFloat4 vec4 #define FxaaHalf float #define FxaaHalf2 vec2 #define FxaaHalf3 vec3 #define FxaaHalf4 vec4 #define FxaaInt2 vec2 #define FxaaTex sampler2D #define FxaaSat(x) clamp(x, 0.0, 1.0) #define FxaaTexTop(t, p) texture(t, p) #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } FxaaFloat4 FxaaPixelShader( // // Use noperspective interpolation here (turn off perspective interpolation). // {xy} = center of pixel FxaaFloat2 pos, // // Input color texture. // {rgb_} = color in linear or perceptual color space // if (FXAA_GREEN_AS_LUMA == 0) // {___a} = luma in perceptual color space (not linear) FxaaTex tex, // // Only used on FXAA Quality. // This must be from a constant/uniform. // {x_} = 1.0/screenWidthInPixels // {_y} = 1.0/screenHeightInPixels FxaaFloat2 fxaaQualityRcpFrame, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_SUBPIX define. // It is here now to allow easier tuning. // Choose the amount of sub-pixel aliasing removal. // This can effect sharpness. // 1.00 - upper limit (softer) // 0.75 - default amount of filtering // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) // 0.25 - almost off // 0.00 - completely off FxaaFloat fxaaQualitySubpix, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD define. // It is here now to allow easier tuning. // The minimum amount of local contrast required to apply algorithm. // 0.333 - too little (faster) // 0.250 - low quality // 0.166 - default // 0.125 - high quality // 0.063 - overkill (slower) FxaaFloat fxaaQualityEdgeThreshold, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define. // It is here now to allow easier tuning. // Trims the algorithm from processing darks. // 0.0833 - upper limit (default, the start of visible unfiltered edges) // 0.0625 - high quality (faster) // 0.0312 - visible limit (slower) // Special notes when using FXAA_GREEN_AS_LUMA, // Likely want to set this to zero. // As colors that are mostly not-green // will appear very dark in the green channel! // Tune by looking at mostly non-green content, // then start at zero and increase until aliasing is a problem. FxaaFloat fxaaQualityEdgeThresholdMin ) { /*--------------------------------------------------------------------------*/ FxaaFloat2 posM; posM.x = pos.x; posM.y = pos.y; FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); #define lumaM rgbyM.y FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat maxSM = max(lumaS, lumaM); FxaaFloat minSM = min(lumaS, lumaM); FxaaFloat maxESM = max(lumaE, maxSM); FxaaFloat minESM = min(lumaE, minSM); FxaaFloat maxWN = max(lumaN, lumaW); FxaaFloat minWN = min(lumaN, lumaW); FxaaFloat rangeMax = max(maxWN, maxESM); FxaaFloat rangeMin = min(minWN, minESM); FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; FxaaFloat range = rangeMax - rangeMin; FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); FxaaBool earlyExit = range < rangeMaxClamped; /*--------------------------------------------------------------------------*/ if(earlyExit) return rgbyM; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat lumaNS = lumaN + lumaS; FxaaFloat lumaWE = lumaW + lumaE; FxaaFloat subpixRcpRange = 1.0/range; FxaaFloat subpixNSWE = lumaNS + lumaWE; FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNESE = lumaNE + lumaSE; FxaaFloat lumaNWNE = lumaNW + lumaNE; FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNWSW = lumaNW + lumaSW; FxaaFloat lumaSWSE = lumaSW + lumaSE; FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; /*--------------------------------------------------------------------------*/ FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; FxaaFloat lengthSign = fxaaQualityRcpFrame.x; FxaaBool horzSpan = edgeHorz >= edgeVert; FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; /*--------------------------------------------------------------------------*/ if(!horzSpan) lumaN = lumaW; if(!horzSpan) lumaS = lumaE; if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; /*--------------------------------------------------------------------------*/ FxaaFloat gradientN = lumaN - lumaM; FxaaFloat gradientS = lumaS - lumaM; FxaaFloat lumaNN = lumaN + lumaM; FxaaFloat lumaSS = lumaS + lumaM; FxaaBool pairN = abs(gradientN) >= abs(gradientS); FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); if(pairN) lengthSign = -lengthSign; FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); /*--------------------------------------------------------------------------*/ FxaaFloat2 posB; posB.x = posM.x; posB.y = posM.y; FxaaFloat2 offNP; offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; if(!horzSpan) posB.x += lengthSign * 0.5; if( horzSpan) posB.y += lengthSign * 0.5; /*--------------------------------------------------------------------------*/ FxaaFloat2 posN; posN.x = posB.x - offNP.x * FXAA_QUALITY_P0; posN.y = posB.y - offNP.y * FXAA_QUALITY_P0; FxaaFloat2 posP; posP.x = posB.x + offNP.x * FXAA_QUALITY_P0; posP.y = posB.y + offNP.y * FXAA_QUALITY_P0; FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); FxaaFloat subpixE = subpixC * subpixC; FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); /*--------------------------------------------------------------------------*/ if(!pairN) lumaNN = lumaSS; FxaaFloat gradientScaled = gradient * 1.0/4.0; FxaaFloat lumaMM = lumaM - lumaNN * 0.5; FxaaFloat subpixF = subpixD * subpixE; FxaaBool lumaMLTZero = lumaMM < 0.0; /*--------------------------------------------------------------------------*/ lumaEndN -= lumaNN * 0.5; lumaEndP -= lumaNN * 0.5; FxaaBool doneN = abs(lumaEndN) >= gradientScaled; FxaaBool doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1; FxaaBool doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1; /*--------------------------------------------------------------------------*/ if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 3) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 4) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 5) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 6) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 7) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 8) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 9) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 10) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 11) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 12) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12; /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } /*--------------------------------------------------------------------------*/ FxaaFloat dstN = posM.x - posN.x; FxaaFloat dstP = posP.x - posM.x; if(!horzSpan) dstN = posM.y - posN.y; if(!horzSpan) dstP = posP.y - posM.y; /*--------------------------------------------------------------------------*/ FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; FxaaFloat spanLength = (dstP + dstN); FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; FxaaFloat spanLengthRcp = 1.0/spanLength; /*--------------------------------------------------------------------------*/ FxaaBool directionN = dstN < dstP; FxaaFloat dst = min(dstN, dstP); FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; FxaaFloat subpixG = subpixF * subpixF; FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; FxaaFloat subpixH = subpixG * fxaaQualitySubpix; /*--------------------------------------------------------------------------*/ FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); } `;function Wx(e){e=y(e,y.EMPTY_OBJECT),this._stages=e.stages,this._inputPreviousStageTexture=y(e.inputPreviousStageTexture,!0);let t=e.name;u(t)||(t=Hn()),this._name=t,this._uniforms=e.uniforms,this._textureCache=void 0,this._index=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0}Object.defineProperties(Wx.prototype,{ready:{get:function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)if(!e[n].ready)return!1;return!0}},name:{get:function(){return this._name}},enabled:{get:function(){return this._stages[0].enabled},set:function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)t[i].enabled=e}},uniforms:{get:function(){return this._uniforms}},inputPreviousStageTexture:{get:function(){return this._inputPreviousStageTexture}},length:{get:function(){return this._stages.length}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});Wx.prototype._isSupported=function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)if(!t[i]._isSupported(e))return!1;return!0};Wx.prototype.get=function(e){return this._stages[e]};function gdt(e){let t=u(e._selected)?e._selected.length:0,n=u(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength;if(i=i||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength,u(e._selected)&&u(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):u(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&u(e._combinedSelected)){if(!u(e._combinedSelectedShadow))return!0;t=e._combinedSelected.length;for(let o=0;o<t;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}Wx.prototype.update=function(e,t){this._selectedDirty=gdt(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=u(this._selected)?this._selected.length:0,this._parentSelectedLength=u(this._parentSelected)?this._parentSelected.length:0;let n=this._stages,i=n.length;for(let o=0;o<i;++o){let r=n[o];this._selectedDirty&&(r.parentSelected=this._combinedSelected),r.update(e,t)}};Wx.prototype.isDestroyed=function(){return!1};Wx.prototype.destroy=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)e[n].destroy();return le(this)};var bl=Wx;var Er={};function gz(e){let o=`#define USE_STEP_SIZE ${Gx}`,r=new _o({name:`${e}_x_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:0},sampleMode:xf.LINEAR}),s=new _o({name:`${e}_y_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:1},sampleMode:xf.LINEAR}),a={};return Object.defineProperties(a,{delta:{get:function(){return r.uniforms.delta},set:function(c){let l=r.uniforms,f=s.uniforms;l.delta=f.delta=c}},sigma:{get:function(){return r.uniforms.sigma},set:function(c){let l=r.uniforms,f=s.uniforms;l.sigma=f.sigma=c}},stepSize:{get:function(){return r.uniforms.stepSize},set:function(c){let l=r.uniforms,f=s.uniforms;l.stepSize=f.stepSize=c}}}),new bl({name:e,stages:[r,s],uniforms:a})}Er.createBlurStage=function(){return gz("czm_blur")};Er.createDepthOfFieldStage=function(){let e=gz("czm_depth_of_field_blur"),t=new _o({name:"czm_depth_of_field_composite",fragmentShader:sz,uniforms:{focalDistance:5,blurTexture:e.name}}),n={};return Object.defineProperties(n,{focalDistance:{get:function(){return t.uniforms.focalDistance},set:function(i){t.uniforms.focalDistance=i}},delta:{get:function(){return e.uniforms.delta},set:function(i){e.uniforms.delta=i}},sigma:{get:function(){return e.uniforms.sigma},set:function(i){e.uniforms.sigma=i}},stepSize:{get:function(){return e.uniforms.stepSize},set:function(i){e.uniforms.stepSize=i}}}),new bl({name:"czm_depth_of_field",stages:[e,t],inputPreviousStageTexture:!1,uniforms:n})};Er.isDepthOfFieldSupported=function(e){return e.context.depthTexture};Er.createEdgeDetectionStage=function(){let e=Hn();return new _o({name:`czm_edge_detection_${e}`,fragmentShader:cz,uniforms:{length:.25,color:z.clone(z.BLACK)}})};Er.isEdgeDetectionSupported=function(e){return e.context.depthTexture};function ydt(e){if(!u(e))return Er.createEdgeDetectionStage();let t=new bl({name:"czm_edge_detection_multiple",stages:e,inputPreviousStageTexture:!1}),n={},i="",o="";for(let a=0;a<e.length;++a)i+=`uniform sampler2D edgeTexture${a}; `,o+=` vec4 edge${a} = texture(edgeTexture${a}, v_textureCoordinates); if (edge${a}.a > 0.0) { color = edge${a}; break; } `,n[`edgeTexture${a}`]=e[a].name;let r=`${i}in vec2 v_textureCoordinates; void main() { vec4 color = vec4(0.0); for (int i = 0; i < ${e.length}; i++) { ${o} } out_FragColor = color; } `,s=new _o({name:"czm_edge_detection_combine",fragmentShader:r,uniforms:n});return new bl({name:"czm_edge_detection_composite",stages:[t,s]})}Er.createSilhouetteStage=function(e){let t=ydt(e),n=new _o({name:"czm_silhouette_color_edges",fragmentShader:pz,uniforms:{silhouetteTexture:t.name}});return new bl({name:"czm_silhouette",stages:[t,n],inputPreviousStageTexture:!1,uniforms:t.uniforms})};Er.isSilhouetteSupported=function(e){return e.context.depthTexture};Er.createBloomStage=function(){let e=new _o({name:"czm_bloom_contrast_bias",fragmentShader:rz,uniforms:{contrast:128,brightness:-.3}}),t=gz("czm_bloom_blur"),n=new bl({name:"czm_bloom_contrast_bias_blur",stages:[e,t]}),i=new _o({name:"czm_bloom_generate_composite",fragmentShader:iz,uniforms:{glowOnly:!1,bloomTexture:n.name}}),o={};return Object.defineProperties(o,{glowOnly:{get:function(){return i.uniforms.glowOnly},set:function(r){i.uniforms.glowOnly=r}},contrast:{get:function(){return e.uniforms.contrast},set:function(r){e.uniforms.contrast=r}},brightness:{get:function(){return e.uniforms.brightness},set:function(r){e.uniforms.brightness=r}},delta:{get:function(){return t.uniforms.delta},set:function(r){t.uniforms.delta=r}},sigma:{get:function(){return t.uniforms.sigma},set:function(r){t.uniforms.sigma=r}},stepSize:{get:function(){return t.uniforms.stepSize},set:function(r){t.uniforms.stepSize=r}}}),new bl({name:"czm_bloom",stages:[n,i],inputPreviousStageTexture:!1,uniforms:o})};Er.createAmbientOcclusionStage=function(){let e=new _o({name:"czm_ambient_occlusion_generate",fragmentShader:ez,uniforms:{intensity:3,bias:.1,lengthCap:.26,stepSize:1.95,frustumLength:1e3,randomTexture:void 0}}),t=gz("czm_ambient_occlusion_blur");t.uniforms.stepSize=.86;let n=new bl({name:"czm_ambient_occlusion_generate_blur",stages:[e,t]}),i=new _o({name:"czm_ambient_occlusion_composite",fragmentShader:tz,uniforms:{ambientOcclusionOnly:!1,ambientOcclusionTexture:n.name}}),o={};return Object.defineProperties(o,{intensity:{get:function(){return e.uniforms.intensity},set:function(r){e.uniforms.intensity=r}},bias:{get:function(){return e.uniforms.bias},set:function(r){e.uniforms.bias=r}},lengthCap:{get:function(){return e.uniforms.lengthCap},set:function(r){e.uniforms.lengthCap=r}},stepSize:{get:function(){return e.uniforms.stepSize},set:function(r){e.uniforms.stepSize=r}},frustumLength:{get:function(){return e.uniforms.frustumLength},set:function(r){e.uniforms.frustumLength=r}},randomTexture:{get:function(){return e.uniforms.randomTexture},set:function(r){e.uniforms.randomTexture=r}},delta:{get:function(){return t.uniforms.delta},set:function(r){t.uniforms.delta=r}},sigma:{get:function(){return t.uniforms.sigma},set:function(r){t.uniforms.sigma=r}},blurStepSize:{get:function(){return t.uniforms.stepSize},set:function(r){t.uniforms.stepSize=r}},ambientOcclusionOnly:{get:function(){return i.uniforms.ambientOcclusionOnly},set:function(r){i.uniforms.ambientOcclusionOnly=r}}}),new bl({name:"czm_ambient_occlusion",stages:[n,i],inputPreviousStageTexture:!1,uniforms:o})};Er.isAmbientOcclusionSupported=function(e){return e.context.depthTexture};var xdt=`#define FXAA_QUALITY_PRESET 39 ${_z} ${uz}`;Er.createFXAAStage=function(){return new _o({name:"czm_FXAA",fragmentShader:xdt,sampleMode:xf.LINEAR})};Er.createAcesTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=JV,new _o({name:"czm_aces",fragmentShader:t,uniforms:{autoExposure:void 0}})};Er.createFilmicTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=lz,new _o({name:"czm_filmic",fragmentShader:t,uniforms:{autoExposure:void 0}})};Er.createReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=mz,new _o({name:"czm_reinhard",fragmentShader:t,uniforms:{autoExposure:void 0}})};Er.createModifiedReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=dz,new _o({name:"czm_modified_reinhard",fragmentShader:t,uniforms:{white:z.WHITE,autoExposure:void 0}})};Er.createAutoExposureStage=function(){return new Gk};Er.createBlackAndWhiteStage=function(){return new _o({name:"czm_black_and_white",fragmentShader:nz,uniforms:{gradations:5}})};Er.createBrightnessStage=function(){return new _o({name:"czm_brightness",fragmentShader:oz,uniforms:{brightness:.5}})};Er.createNightVisionStage=function(){return new _o({name:"czm_night_vision",fragmentShader:hz})};Er.createDepthViewStage=function(){return new _o({name:"czm_depth_view",fragmentShader:az})};Er.createLensFlareStage=function(){return new _o({name:"czm_lens_flare",fragmentShader:fz,uniforms:{dirtTexture:Jt("Assets/Textures/LensFlare/DirtMask.jpg"),starTexture:Jt("Assets/Textures/LensFlare/StarBurst.jpg"),intensity:2,distortion:10,ghostDispersal:.4,haloWidth:.4,dirtAmount:.4,earthRadius:ie.WGS84.maximumRadius}})};var zd=Er;function qp(e){this._collection=e,this._framebuffers=[],this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0,this._updateDependencies=!1}function sI(e){for(;u(e.length);)e=e.get(e.length-1);return e.name}function Qq(e,t,n,i,o){if(!i.enabled||!i._isSupported(t))return o;let r=n[i.name]={};if(u(o)){let a=e.getStageByName(o);r[sI(a)]=!0}let s=i.uniforms;if(u(s)){let a=Object.getOwnPropertyNames(s),c=a.length;for(let l=0;l<c;++l){let f=s[a[l]];if(typeof f=="string"){let d=e.getStageByName(f);u(d)&&(r[sI(d)]=!0)}}}return i.name}function rI(e,t,n,i,o){if(u(i.enabled)&&!i.enabled||u(i._isSupported)&&!i._isSupported(t))return o;let r=o,s=!u(i.inputPreviousStageTexture)||i.inputPreviousStageTexture,a=o,c=i.length;for(let d=0;d<c;++d){let p=i.get(d);u(p.length)?a=rI(e,t,n,p,o):a=Qq(e,t,n,p,o),s&&(o=a)}let l,f;if(s)for(l=1;l<c;++l)f=sI(i.get(l)),u(n[f])||(n[f]={}),n[f][r]=!0;else for(l=1;l<c;++l){f=sI(i.get(l));let d=n[f];for(let p=0;p<l;++p)d[sI(i.get(p))]=!0}return a}function bdt(e,t){let n={};if(u(e.ambientOcclusion)){let i=e.ambientOcclusion,o=e.bloom,r=e._tonemapping,s=e.fxaa,a=rI(e,t,n,i,void 0);a=rI(e,t,n,o,a),a=Qq(e,t,n,r,a),a=rI(e,t,n,e,a),Qq(e,t,n,s,a)}else rI(e,t,n,e,void 0);return n}function Tdt(e,t,n){let o=e._collection.getStageByName(t),r=o._textureScale,s=o._forcePowerOfTwo,a=o._pixelFormat,c=o._pixelDatatype,l=o._clearColor,f,d,p=e._framebuffers,g=p.length;for(f=0;f<g;++f){if(d=p[f],r!==d.textureScale||s!==d.forcePowerOfTwo||a!==d.pixelFormat||c!==d.pixelDatatype||!z.equals(l,d.clearColor))continue;let m=d.stages,x=m.length,b=!1;for(let T=0;T<x;++T)if(n[m[T]]){b=!0;break}if(!b)break}return u(d)&&f<g?(d.stages.push(t),d):(d={textureScale:r,forcePowerOfTwo:s,pixelFormat:a,pixelDatatype:c,clearColor:l,stages:[t],buffer:new di({pixelFormat:a,pixelDatatype:c}),clear:void 0},p.push(d),d)}function Adt(e,t){let n=bdt(e._collection,t);for(let i in n)n.hasOwnProperty(i)&&(e._stageNameToFramebuffer[i]=Tdt(e,i,n[i]))}function Jq(e){let t=e._framebuffers,n=t.length;for(let i=0;i<n;++i)t[i].buffer.destroy()}function Cdt(e,t){let n=e._width,i=e._height,o=e._framebuffers,r=o.length;for(let s=0;s<r;++s){let a=o[s],c=a.textureScale,l=Math.ceil(n*c),f=Math.ceil(i*c),d=Math.min(l,f);a.forcePowerOfTwo&&(P.isPowerOfTwo(d)||(d=P.nextPowerOfTwo(d)),l=d,f=d),a.buffer.update(t,l,f),a.clear=new ei({color:a.clearColor,framebuffer:a.buffer.framebuffer})}}qp.prototype.updateDependencies=function(){this._updateDependencies=!0};qp.prototype.update=function(e){let t=this._collection,n=this._updateDependencies,i=u(t.ambientOcclusion)&&t.ambientOcclusion.enabled&&t.ambientOcclusion._isSupported(e),o=u(t.bloom)&&t.bloom.enabled&&t.bloom._isSupported(e),r=u(t._tonemapping)&&t._tonemapping.enabled&&t._tonemapping._isSupported(e),s=u(t.fxaa)&&t.fxaa.enabled&&t.fxaa._isSupported(e),a=!u(t._activeStages)||t._activeStages.length>0||i||o||r||s;if((n||!a&&this._framebuffers.length>0)&&(Jq(this),this._framebuffers.length=0,this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0),!n&&!a)return;this._framebuffers.length===0&&Adt(this,e);let c=e.drawingBufferWidth,l=e.drawingBufferHeight,f=this._width!==c||this._height!==l;!n&&!f||(this._width=c,this._height=l,this._updateDependencies=!1,Jq(this),Cdt(this,e))};qp.prototype.clear=function(e){let t=this._framebuffers;for(let n=0;n<t.length;++n)t[n].clear.execute(e)};qp.prototype.getStageByName=function(e){return this._collection.getStageByName(e)};qp.prototype.getOutputTexture=function(e){return this._collection.getOutputTexture(e)};qp.prototype.getFramebuffer=function(e){let t=this._stageNameToFramebuffer[e];if(u(t))return t.buffer.framebuffer};qp.prototype.isDestroyed=function(){return!1};qp.prototype.destroy=function(){return Jq(this),le(this)};var bE=qp;var aI={REINHARD:0,MODIFIED_REINHARD:1,FILMIC:2,ACES:3,validate:function(e){return e===aI.REINHARD||e===aI.MODIFIED_REINHARD||e===aI.FILMIC||e===aI.ACES}},jx=Object.freeze(aI);var eY=[];function Pc(){let e=zd.createFXAAStage(),t=zd.createAmbientOcclusionStage(),n=zd.createBloomStage();this._autoExposureEnabled=!1,this._autoExposure=zd.createAutoExposureStage(),this._tonemapping=void 0,this._tonemapper=void 0,this.tonemapper=jx.ACES;let i=this._tonemapping;e.enabled=!1,t.enabled=!1,n.enabled=!1,i.enabled=!1;let o=new bE(this),r={},s=eY;for(s.push(e,t,n,i);s.length>0;){let c=s.pop();r[c.name]=c,c._textureCache=o;let l=c.length;if(u(l))for(let f=0;f<l;++f)s.push(c.get(f))}this._stages=[],this._activeStages=[],this._previousActiveStages=[],this._randomTexture=void 0;let a=this;t.uniforms.randomTexture=function(){return a._randomTexture},this._ao=t,this._bloom=n,this._fxaa=e,this._aoEnabled=void 0,this._bloomEnabled=void 0,this._tonemappingEnabled=void 0,this._fxaaEnabled=void 0,this._activeStagesChanged=!1,this._stagesRemoved=!1,this._textureCacheDirty=!1,this._stageNames=r,this._textureCache=o}Object.defineProperties(Pc.prototype,{ready:{get:function(){let e=!1,t=this._stages,n=t.length;for(let a=n-1;a>=0;--a){let c=t[a];e=e||c.ready&&c.enabled}let i=this._fxaa,o=this._ao,r=this._bloom,s=this._tonemapping;return e=e||i.ready&&i.enabled,e=e||o.ready&&o.enabled,e=e||r.ready&&r.enabled,e=e||s.ready&&s.enabled,e}},fxaa:{get:function(){return this._fxaa}},ambientOcclusion:{get:function(){return this._ao}},bloom:{get:function(){return this._bloom}},length:{get:function(){return tY(this),this._stages.length}},outputTexture:{get:function(){let e=this._fxaa;if(e.enabled&&e.ready)return this.getOutputTexture(e.name);let t=this._stages,n=t.length;for(let s=n-1;s>=0;--s){let a=t[s];if(u(a)&&a.ready&&a.enabled)return this.getOutputTexture(a.name)}let i=this._tonemapping;if(i.enabled&&i.ready)return this.getOutputTexture(i.name);let o=this._bloom;if(o.enabled&&o.ready)return this.getOutputTexture(o.name);let r=this._ao;if(r.enabled&&r.ready)return this.getOutputTexture(r.name)}},hasSelected:{get:function(){let e=this._stages.slice();for(;e.length>0;){let t=e.pop();if(!u(t))continue;if(u(t.selected))return!0;let n=t.length;if(u(n))for(let i=0;i<n;++i)e.push(t.get(i))}return!1}},tonemapper:{get:function(){return this._tonemapper},set:function(e){if(this._tonemapper===e)return;u(this._tonemapping)&&(delete this._stageNames[this._tonemapping.name],this._tonemapping.destroy());let t=this._autoExposureEnabled,n;switch(e){case jx.REINHARD:n=zd.createReinhardTonemappingStage(t);break;case jx.MODIFIED_REINHARD:n=zd.createModifiedReinhardTonemappingStage(t);break;case jx.FILMIC:n=zd.createFilmicTonemappingStage(t);break;default:n=zd.createAcesTonemappingStage(t);break}if(t){let i=this._autoExposure;n.uniforms.autoExposure=function(){return i.outputTexture}}this._tonemapper=e,this._tonemapping=n,u(this._stageNames)&&(this._stageNames[n.name]=n,n._textureCache=this._textureCache),this._textureCacheDirty=!0}}});function tY(e){if(!e._stagesRemoved)return;e._stagesRemoved=!1;let t=[],n=e._stages,i=n.length;for(let o=0,r=0;o<i;++o){let s=n[o];s&&(s._index=r++,t.push(s))}e._stages=t}Pc.prototype.add=function(e){let t=this._stageNames,n=eY;for(n.push(e);n.length>0;){let o=n.pop();t[o.name]=o,o._textureCache=this._textureCache;let r=o.length;if(u(r))for(let s=0;s<r;++s)n.push(o.get(s))}let i=this._stages;return e._index=i.length,i.push(e),this._textureCacheDirty=!0,e};Pc.prototype.remove=function(e){if(!this.contains(e))return!1;let t=this._stageNames,n=eY;for(n.push(e);n.length>0;){let i=n.pop();delete t[i.name];let o=i.length;if(u(o))for(let r=0;r<o;++r)n.push(i.get(r))}return this._stages[e._index]=void 0,this._stagesRemoved=!0,this._textureCacheDirty=!0,e._index=void 0,e._textureCache=void 0,e.destroy(),!0};Pc.prototype.contains=function(e){return u(e)&&u(e._index)&&e._textureCache===this._textureCache};Pc.prototype.get=function(e){return tY(this),this._stages[e]};Pc.prototype.removeAll=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)this.remove(e[n]);e.length=0};Pc.prototype.getStageByName=function(e){return this._stageNames[e]};Pc.prototype.update=function(e,t,n){tY(this);let i=this._activeStages,o=this._activeStages=this._previousActiveStages;this._previousActiveStages=i;let r=this._stages,s=o.length=r.length,a,c,l=0;for(a=0;a<s;++a)c=r[a],c.ready&&c.enabled&&c._isSupported(e)&&(o[l++]=c);o.length=l;let f=l!==i.length;if(!f){for(a=0;a<l;++a)if(o[a]!==i[a]){f=!0;break}}let d=this._ao,p=this._bloom,g=this._autoExposure,m=this._tonemapping,x=this._fxaa;m.enabled=n;let b=d.enabled&&d._isSupported(e),T=p.enabled&&p._isSupported(e),A=m.enabled&&m._isSupported(e),C=x.enabled&&x._isSupported(e);if((f||this._textureCacheDirty||b!==this._aoEnabled||T!==this._bloomEnabled||A!==this._tonemappingEnabled||C!==this._fxaaEnabled)&&(this._textureCache.updateDependencies(),this._aoEnabled=b,this._bloomEnabled=T,this._tonemappingEnabled=A,this._fxaaEnabled=C,this._textureCacheDirty=!1),u(this._randomTexture)&&!b&&(this._randomTexture.destroy(),this._randomTexture=void 0),!u(this._randomTexture)&&b){s=256*256*3;let S=new Uint8Array(s);for(a=0;a<s;a+=3)S[a]=Math.floor(Math.random()*255);this._randomTexture=new Pt({context:e,pixelFormat:rt.RGB,pixelDatatype:Ye.UNSIGNED_BYTE,source:{arrayBufferView:S,width:256,height:256},sampler:new un({wrapS:Dn.REPEAT,wrapT:Dn.REPEAT,minificationFilter:an.NEAREST,magnificationFilter:Ci.NEAREST})})}for(this._textureCache.update(e),x.update(e,t),d.update(e,t),p.update(e,t),m.update(e,t),this._autoExposureEnabled&&g.update(e,t),s=r.length,a=0;a<s;++a)r[a].update(e,t);for(l=0,a=0;a<s;++a)c=r[a],c.ready&&c.enabled&&c._isSupported(e)&&l++;f=l!==o.length,f&&this.update(e,t,n)};Pc.prototype.clear=function(e){this._textureCache.clear(e),this._autoExposureEnabled&&this._autoExposure.clear(e)};function qx(e){for(;u(e.length);)e=e.get(e.length-1);return e.outputTexture}Pc.prototype.getOutputTexture=function(e){let t=this.getStageByName(e);if(u(t))return qx(t)};function mm(e,t,n,i,o){if(u(e.execute)){e.execute(t,n,i,o);return}let r=e.length,s;if(e.inputPreviousStageTexture)for(mm(e.get(0),t,n,i,o),s=1;s<r;++s)mm(e.get(s),t,qx(e.get(s-1)),i,o);else for(s=0;s<r;++s)mm(e.get(s),t,n,i,o)}Pc.prototype.execute=function(e,t,n,i){let o=this._activeStages,r=o.length,s=this._fxaa,a=this._ao,c=this._bloom,l=this._autoExposure,f=this._tonemapping,d=a.enabled&&a._isSupported(e),p=c.enabled&&c._isSupported(e),g=this._autoExposureEnabled,m=f.enabled&&f._isSupported(e),x=s.enabled&&s._isSupported(e);if(!x&&!d&&!p&&!m&&r===0)return;let b=t;d&&a.ready&&(mm(a,e,b,n,i),b=qx(a)),p&&c.ready&&(mm(c,e,b,n,i),b=qx(c)),g&&l.ready&&mm(l,e,b,n,i),m&&f.ready&&(mm(f,e,b,n,i),b=qx(f));let T=b;if(r>0){mm(o[0],e,b,n,i);for(let A=1;A<r;++A)mm(o[A],e,qx(o[A-1]),n,i);T=qx(o[r-1])}x&&s.ready&&mm(s,e,T,n,i)};Pc.prototype.copy=function(e,t){if(!u(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(mu,{uniformMap:{colorTexture:function(){return n.outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};Pc.prototype.isDestroyed=function(){return!1};Pc.prototype.destroy=function(){return this._fxaa.destroy(),this._ao.destroy(),this._bloom.destroy(),this._autoExposure.destroy(),this._tonemapping.destroy(),this.removeAll(),this._textureCache=this._textureCache&&this._textureCache.destroy(),le(this)};var yz=Pc;function pu(){de.throwInstantiationError()}pu.computeDefaultLevelZeroMaximumGeometricError=function(e){return e.ellipsoid.maximumRadius*2*Math.PI*.25/(65*e.getNumberOfXTilesAtLevel(0))};Object.defineProperties(pu.prototype,{quadtree:{get:de.throwInstantiationError,set:de.throwInstantiationError},tilingScheme:{get:de.throwInstantiationError},errorEvent:{get:de.throwInstantiationError}});pu.prototype.update=de.throwInstantiationError;pu.prototype.beginUpdate=de.throwInstantiationError;pu.prototype.endUpdate=de.throwInstantiationError;pu.prototype.getLevelMaximumGeometricError=de.throwInstantiationError;pu.prototype.loadTile=de.throwInstantiationError;pu.prototype.computeTileVisibility=de.throwInstantiationError;pu.prototype.showTileThisFrame=de.throwInstantiationError;pu.prototype.computeDistanceToTile=de.throwInstantiationError;pu.prototype.isDestroyed=de.throwInstantiationError;pu.prototype.destroy=de.throwInstantiationError;var vye=pu;function Yx(e){this._scene=e,this._currentTweens=[],this._morphHandler=void 0,this._morphCancelled=!1,this._completeMorph=void 0,this._morphToOrthographic=!1}Yx.prototype.completeMorph=function(){u(this._completeMorph)&&this._completeMorph()};Yx.prototype.morphTo2D=function(e,t){u(this._completeMorph)&&this._completeMorph();let n=this._scene;this._previousMode=n.mode,this._morphToOrthographic=n.camera.frustum instanceof en,!(this._previousMode===te.SCENE2D||this._previousMode===te.MORPHING)&&(this._scene.morphStart.raiseEvent(this,this._previousMode,te.SCENE2D,!0),n._mode=te.MORPHING,n.camera._setTransform(L.IDENTITY),this._previousMode===te.COLUMBUS_VIEW?nht(this,e):lht(this,e,t),e===0&&u(this._completeMorph)&&this._completeMorph())};var Edt=new h,Sdt=new h,wdt=new h,vdt=new h,Ddt=new h,Idt=new h,Pdt=new h,Odt=new fe,Rdt=new L,Mdt=new wi,Ldt=new en,Ndt={position:void 0,direction:void 0,up:void 0,position2D:void 0,direction2D:void 0,up2D:void 0,frustum:void 0};Yx.prototype.morphToColumbusView=function(e,t){u(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,this._previousMode===te.COLUMBUS_VIEW||this._previousMode===te.MORPHING)return;this._scene.morphStart.raiseEvent(this,this._previousMode,te.COLUMBUS_VIEW,!0),n.camera._setTransform(L.IDENTITY);let i=Edt,o=Sdt,r=wdt;if(e>0)i.x=0,i.y=-1,i.z=1,i=h.multiplyByScalar(h.normalize(i,i),5*t.maximumRadius,i),h.negate(h.normalize(i,o),o),h.cross(h.UNIT_X,o,r);else{let l=n.camera;if(this._previousMode===te.SCENE2D)h.clone(l.position,i),i.z=l.frustum.right-l.frustum.left,h.negate(h.UNIT_Z,o),h.clone(h.UNIT_Y,r);else{h.clone(l.positionWC,i),h.clone(l.directionWC,o),h.clone(l.upWC,r);let f=t.scaleToGeodeticSurface(i,Pdt),d=Rt.eastNorthUpToFixedFrame(f,t,Rdt);L.inverseTransformation(d,d),n.mapProjection.project(t.cartesianToCartographic(i,Odt),i),L.multiplyByPointAsVector(d,o,o),L.multiplyByPointAsVector(d,r,r)}}let s;this._morphToOrthographic?(s=Ldt,s.width=n.camera.frustum.right-n.camera.frustum.left,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight):(s=Mdt,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,s.fov=P.toRadians(60));let a=Ndt;a.position=i,a.direction=o,a.up=r,a.frustum=s;let c=fht(a);cI(this,c),this._previousMode===te.SCENE2D?uht(this,e,a,c):(a.position2D=L.multiplyByPoint(co.TRANSFORM_2D,i,vdt),a.direction2D=L.multiplyByPointAsVector(co.TRANSFORM_2D,o,Ddt),a.up2D=L.multiplyByPointAsVector(co.TRANSFORM_2D,r,Idt),n._mode=te.MORPHING,kye(this,e,a,c)),e===0&&u(this._completeMorph)&&this._completeMorph()};var oY={position:new h,direction:new h,up:new h,frustum:void 0},Iye=new wi;Yx.prototype.morphTo3D=function(e,t){u(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,!(this._previousMode===te.SCENE3D||this._previousMode===te.MORPHING)){if(this._scene.morphStart.raiseEvent(this,this._previousMode,te.SCENE3D,!0),n._mode=te.MORPHING,n.camera._setTransform(L.IDENTITY),this._previousMode===te.SCENE2D)qdt(this,e,t);else{let i;e>0?(i=oY,h.fromDegrees(0,0,5*t.maximumRadius,t,i.position),h.negate(i.position,i.direction),h.normalize(i.direction,i.direction),h.clone(h.UNIT_Z,i.up)):i=Pye(this,t);let o,r=n.camera;r.frustum instanceof en?o=r.frustum.clone():(o=Iye,o.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,o.fov=P.toRadians(60)),i.frustum=o;let s=Vye(i);cI(this,s),iY(this,e,i,s)}e===0&&u(this._completeMorph)&&this._completeMorph()}};Yx.prototype.isDestroyed=function(){return!1};Yx.prototype.destroy=function(){return xz(this),le(this)};function cI(e,t){if(e._scene.completeMorphOnUserInput){e._morphHandler=new ff(e._scene.canvas);let n=function(){e._morphCancelled=!0,e._scene.camera.cancelFlight(),t(e)};e._completeMorph=n,e._morphHandler.setInputAction(n,yn.LEFT_DOWN),e._morphHandler.setInputAction(n,yn.MIDDLE_DOWN),e._morphHandler.setInputAction(n,yn.RIGHT_DOWN),e._morphHandler.setInputAction(n,yn.WHEEL)}}function xz(e){let t=e._currentTweens;for(let n=0;n<t.length;++n)t[n].cancelTween();e._currentTweens.length=0,e._morphHandler=e._morphHandler&&e._morphHandler.destroy()}var Fdt=new fe,Bdt=new h,kdt=new L;function Pye(e,t){let n=e._scene,i=n.camera,o=oY,r=o.position,s=o.direction,a=o.up,c=n.mapProjection.unproject(i.position,Fdt);t.cartographicToCartesian(c,r);let l=t.scaleToGeodeticSurface(r,Bdt),f=Rt.eastNorthUpToFixedFrame(l,t,kdt);return L.multiplyByPointAsVector(f,i.direction,s),L.multiplyByPointAsVector(f,i.up,a),o}var Udt=new h,Vdt=new h,zdt=new h,Hdt=new h,Gdt=new h,Wdt=new h;function iY(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=h.clone(r.position,Udt),a=h.clone(r.direction,Vdt),c=h.clone(r.up,zdt),l=L.multiplyByPoint(co.TRANSFORM_2D_INVERSE,n.position,Hdt),f=L.multiplyByPointAsVector(co.TRANSFORM_2D_INVERSE,n.direction,Gdt),d=L.multiplyByPointAsVector(co.TRANSFORM_2D_INVERSE,n.up,Wdt);function p(m){bf(s,l,m.time,r.position),bf(a,f,m.time,r.direction),bf(c,d,m.time,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.right,r.right)}let g=o.tweens.add({duration:t,easingFunction:Mr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){Uye(e,o,0,1,t,i)}});e._currentTweens.push(g)}var jdt=new en,Oye=new h,Rye=new h,Mye=new h,rY=new h,Lye=new h,Nye=new h;function qdt(e,t,n){t/=3;let i=e._scene,o=i.camera,r;t>0?(r=oY,h.fromDegrees(0,0,5*n.maximumRadius,n,r.position),h.negate(r.position,r.direction),h.normalize(r.direction,r.direction),h.clone(h.UNIT_Z,r.up)):(o.position.z=o.frustum.right-o.frustum.left,r=Pye(e,n));let s;e._morphToOrthographic?(s=jdt,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.width=o.frustum.right-o.frustum.left):(s=Iye,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.fov=P.toRadians(60)),r.frustum=s;let a=Vye(r);cI(e,a);let c;e._morphToOrthographic?c=function(){iY(e,t,r,a)}:c=function(){Bye(e,t,r,function(){iY(e,t,r,a)})},t>0?(i._mode=te.SCENE2D,o.flyTo({duration:t,destination:h.fromDegrees(0,0,5*n.maximumRadius,n,rY),complete:function(){i._mode=te.MORPHING,c()}})):c()}function bf(e,t,n,i){return h.lerp(e,t,n,i)}function Fye(e,t,n,i,o){let r=e._scene,s=r.camera;if(s.frustum instanceof en)return;let a=s.frustum.fov,c=P.RADIANS_PER_DEGREE*.5,l=n.position.z*Math.tan(a*.5);s.frustum.far=l/Math.tan(c*.5)+1e7;function f(p){s.frustum.fov=P.lerp(a,c,p.time);let g=l/Math.tan(s.frustum.fov*.5);i(s,g)}let d=r.tweens.add({duration:t,easingFunction:Mr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){s.frustum=n.frustum.clone(),o(e)}});e._currentTweens.push(d)}var Ydt=new h,Xdt=new h,Kdt=new h,nY=new h,Zdt=new h,$dt=new h,Qdt=new wr,Jdt=new Sn,eht=new h,tht={position:void 0,direction:void 0,up:void 0,frustum:void 0};function nht(e,t){t*=.5;let n=e._scene,i=n.camera,o=h.clone(i.position,Ydt),r=h.clone(i.direction,Xdt),s=h.clone(i.up,Kdt),a=h.negate(h.UNIT_Z,Zdt),c=h.clone(h.UNIT_Y,$dt),l=nY;if(t>0)h.clone(h.ZERO,nY),l.z=5*n.mapProjection.ellipsoid.maximumRadius;else{h.clone(o,nY);let b=Jdt;L.multiplyByPoint(co.TRANSFORM_2D,o,b.origin),L.multiplyByPointAsVector(co.TRANSFORM_2D,r,b.direction);let T=n.globe;if(u(T)){let A=T.pickWorldCoordinates(b,n,!0,eht);u(A)&&(L.multiplyByPoint(co.TRANSFORM_2D_INVERSE,A,l),l.z+=h.distance(o,l))}}let f=Qdt;f.right=l.z*.5,f.left=-f.right,f.top=f.right*(n.drawingBufferHeight/n.drawingBufferWidth),f.bottom=-f.top;let d=tht;d.position=l,d.direction=a,d.up=c,d.frustum=f;let p=zye(d);cI(e,p);function g(b){bf(o,l,b.time,i.position),bf(r,a,b.time,i.direction),bf(s,c,b.time,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right),i._adjustOrthographicFrustum(!0)}function m(b,T){b.position.z=T}let x=n.tweens.add({duration:t,easingFunction:Mr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:g,complete:function(){Fye(e,t,d,m,p)}});e._currentTweens.push(x)}var Dye=new fe,iht={position:new h,direction:new h,up:new h,position2D:new h,direction2D:new h,up2D:new h,frustum:new wr},oht={position:new h,direction:new h,up:new h,frustum:void 0},rht=new h,sht=new Sn,aht=new L,cht=new h;function lht(e,t,n){t*=.5;let i=e._scene,o=i.camera,r=iht;if(t>0)h.clone(h.ZERO,r.position),r.position.z=5*n.maximumRadius,h.negate(h.UNIT_Z,r.direction),h.clone(h.UNIT_Y,r.up);else{n.cartesianToCartographic(o.positionWC,Dye),i.mapProjection.project(Dye,r.position),h.negate(h.UNIT_Z,r.direction),h.clone(h.UNIT_Y,r.up);let d=sht;h.clone(r.position2D,d.origin);let p=h.clone(o.directionWC,d.direction),g=n.scaleToGeodeticSurface(o.positionWC,cht),m=Rt.eastNorthUpToFixedFrame(g,n,aht);L.inverseTransformation(m,m),L.multiplyByPointAsVector(m,p,p),L.multiplyByPointAsVector(co.TRANSFORM_2D,p,p);let x=i.globe;if(u(x)){let b=x.pickWorldCoordinates(d,i,!0,rht);if(u(b)){let T=h.distance(r.position2D,b);b.x+=T,h.clone(b,r.position2D)}}}function s(d,p){d.position.x=p}L.multiplyByPoint(co.TRANSFORM_2D,r.position,r.position2D),L.multiplyByPointAsVector(co.TRANSFORM_2D,r.direction,r.direction2D),L.multiplyByPointAsVector(co.TRANSFORM_2D,r.up,r.up2D);let a=r.frustum;a.right=r.position.z*.5,a.left=-a.right,a.top=a.right*(i.drawingBufferHeight/i.drawingBufferWidth),a.bottom=-a.top;let c=oht;L.multiplyByPoint(co.TRANSFORM_2D_INVERSE,r.position2D,c.position),h.clone(r.direction,c.direction),h.clone(r.up,c.up),c.frustum=a;let l=zye(c);cI(e,l);function f(){Fye(e,t,r,s,l)}kye(e,t,r,f)}function Bye(e,t,n,i){let o=e._scene,r=o.camera,s=r.frustum.right-r.frustum.left;r.frustum=n.frustum.clone();let a=r.frustum.fov,c=P.RADIANS_PER_DEGREE*.5,l=s*Math.tan(a*.5);r.frustum.far=l/Math.tan(c*.5)+1e7,r.frustum.fov=c;function f(p){r.frustum.fov=P.lerp(c,a,p.time),r.position.z=l/Math.tan(r.frustum.fov*.5)}let d=o.tweens.add({duration:t,easingFunction:Mr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){i(e)}});e._currentTweens.push(d)}function uht(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=h.clone(n.position,rY),a=h.clone(n.direction,Lye),c=h.clone(n.up,Nye);o._mode=te.MORPHING;function l(){r.frustum=n.frustum.clone();let f=h.clone(r.position,Oye),d=h.clone(r.direction,Rye),p=h.clone(r.up,Mye);f.z=s.z;function g(x){bf(f,s,x.time,r.position),bf(d,a,x.time,r.direction),bf(p,c,x.time,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.right,r.right)}let m=o.tweens.add({duration:t,easingFunction:Mr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:g,complete:function(){i(e)}});e._currentTweens.push(m)}e._morphToOrthographic?l():Bye(e,0,n,l)}function kye(e,t,n,i){let o=e._scene,r=o.camera,s=h.clone(r.position,Oye),a=h.clone(r.direction,Rye),c=h.clone(r.up,Mye),l=h.clone(n.position2D,rY),f=h.clone(n.direction2D,Lye),d=h.clone(n.up2D,Nye);function p(m){bf(s,l,m.time,r.position),bf(a,f,m.time,r.direction),bf(c,d,m.time,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.right,r.right),r._adjustOrthographicFrustum(!0)}let g=o.tweens.add({duration:t,easingFunction:Mr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){Uye(e,o,1,0,t,i)}});e._currentTweens.push(g)}function Uye(e,t,n,i,o,r){let s={object:t,property:"morphTime",startValue:n,stopValue:i,duration:o,easingFunction:Mr.QUARTIC_OUT};u(r)&&(s.complete=function(){r(e)});let a=t.tweens.addProperty(s);e._currentTweens.push(a)}function Vye(e){return function(t){let n=t._scene;n._mode=te.SCENE3D,n.morphTime=te.getMorphTime(te.SCENE3D),xz(t);let i=n.camera;(t._previousMode!==te.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,h.clone(e.position,i.position),h.clone(e.direction,i.direction),h.clone(e.up,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right),i.frustum=e.frustum.clone());let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=u(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,te.SCENE3D,r)}}function zye(e){return function(t){let n=t._scene;n._mode=te.SCENE2D,n.morphTime=te.getMorphTime(te.SCENE2D),xz(t);let i=n.camera;h.clone(e.position,i.position),i.position.z=n.mapProjection.ellipsoid.maximumRadius*2,h.clone(e.direction,i.direction),h.clone(e.up,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right),i.frustum=e.frustum.clone();let o=u(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,te.SCENE2D,o)}}function fht(e){return function(t){let n=t._scene;n._mode=te.COLUMBUS_VIEW,n.morphTime=te.getMorphTime(te.COLUMBUS_VIEW),xz(t);let i=n.camera;(t._previousModeMode!==te.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,h.clone(e.position,i.position),h.clone(e.direction,i.direction),h.clone(e.up,i.up),h.cross(i.direction,i.up,i.right),h.normalize(i.right,i.right));let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=u(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,te.COLUMBUS_VIEW,r)}}var bz=Yx;function Tz(e,t,n,i,o,r,s,a,c,l){this._tweens=e,this._tweenjs=t,this._startObject=Ge(n),this._stopObject=Ge(i),this._duration=o,this._delay=r,this._easingFunction=s,this._update=a,this._complete=c,this.cancel=l,this.needsStart=!0}Object.defineProperties(Tz.prototype,{startObject:{get:function(){return this._startObject}},stopObject:{get:function(){return this._stopObject}},duration:{get:function(){return this._duration}},delay:{get:function(){return this._delay}},easingFunction:{get:function(){return this._easingFunction}},update:{get:function(){return this._update}},complete:{get:function(){return this._complete}},tweenjs:{get:function(){return this._tweenjs}}});Tz.prototype.cancelTween=function(){this._tweens.remove(this)};function Hd(){this._tweens=[]}Object.defineProperties(Hd.prototype,{length:{get:function(){return this._tweens.length}}});Hd.prototype.add=function(e){if(e=y(e,y.EMPTY_OBJECT),e.duration===0)return u(e.complete)&&e.complete(),new Tz(this);let t=e.duration/Xn.SECONDS_PER_MILLISECOND,n=y(e.delay,0),i=n/Xn.SECONDS_PER_MILLISECOND,o=y(e.easingFunction,Mr.LINEAR_NONE),r=e.startObject,s=new Pde(r);s.to(Ge(e.stopObject),t),s.delay(i),s.easing(o),u(e.update)&&s.onUpdate(function(){e.update(r)}),s.onComplete(y(e.complete,null)),s.repeat(y(e._repeat,0));let a=new Tz(this,s,e.startObject,e.stopObject,e.duration,n,o,e.update,e.complete,e.cancel);return this._tweens.push(a),a};Hd.prototype.addProperty=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.object,n=e.property,i=e.startValue,o=e.stopValue;function r(s){t[n]=s.value}return this.add({startObject:{value:i},stopObject:{value:o},duration:y(e.duration,3),delay:e.delay,easingFunction:e.easingFunction,update:r,complete:e.complete,cancel:e.cancel,_repeat:e._repeat})};Hd.prototype.addAlpha=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.material,n=[];for(let o in t.uniforms)t.uniforms.hasOwnProperty(o)&&u(t.uniforms[o])&&u(t.uniforms[o].alpha)&&n.push(o);function i(o){let r=n.length;for(let s=0;s<r;++s)t.uniforms[n[s]].alpha=o.alpha}return this.add({startObject:{alpha:y(e.startValue,0)},stopObject:{alpha:y(e.stopValue,1)},duration:y(e.duration,3),delay:e.delay,easingFunction:e.easingFunction,update:i,complete:e.complete,cancel:e.cancel})};Hd.prototype.addOffsetIncrement=function(e){e=y(e,y.EMPTY_OBJECT);let n=e.material.uniforms;return this.addProperty({object:n,property:"offset",startValue:n.offset,stopValue:n.offset+1,duration:e.duration,delay:e.delay,easingFunction:e.easingFunction,update:e.update,cancel:e.cancel,_repeat:1/0})};Hd.prototype.remove=function(e){if(!u(e))return!1;let t=this._tweens.indexOf(e);return t!==-1?(e.tweenjs.stop(),u(e.cancel)&&e.cancel(),this._tweens.splice(t,1),!0):!1};Hd.prototype.removeAll=function(){let e=this._tweens;for(let t=0;t<e.length;++t){let n=e[t];n.tweenjs.stop(),u(n.cancel)&&n.cancel()}e.length=0};Hd.prototype.contains=function(e){return u(e)&&this._tweens.indexOf(e)!==-1};Hd.prototype.get=function(e){return this._tweens[e]};Hd.prototype.update=function(e){let t=this._tweens,n=0;for(e=u(e)?e/Xn.SECONDS_PER_MILLISECOND:Ti();n<t.length;){let i=t[n],o=i.tweenjs;i.needsStart?(i.needsStart=!1,o.start(e)):o.update(e)?n++:(o.stop(),t.splice(n,1))}};var TE=Hd;function uI(e){this.enableInputs=!0,this.enableTranslate=!0,this.enableZoom=!0,this.enableRotate=!0,this.enableTilt=!0,this.enableLook=!0,this.inertiaSpin=.9,this.inertiaTranslate=.9,this.inertiaZoom=.8,this.maximumMovementRatio=.1,this.bounceAnimationTime=3,this.minimumZoomDistance=1,this.maximumZoomDistance=Number.POSITIVE_INFINITY,this.translateEventTypes=Ni.LEFT_DRAG,this.zoomEventTypes=[Ni.RIGHT_DRAG,Ni.WHEEL,Ni.PINCH],this.rotateEventTypes=Ni.LEFT_DRAG,this.tiltEventTypes=[Ni.MIDDLE_DRAG,Ni.PINCH,{eventType:Ni.LEFT_DRAG,modifier:da.CTRL},{eventType:Ni.RIGHT_DRAG,modifier:da.CTRL}],this.lookEventTypes={eventType:Ni.LEFT_DRAG,modifier:da.SHIFT},this.minimumPickingTerrainHeight=15e4,this._minimumPickingTerrainHeight=this.minimumPickingTerrainHeight,this.minimumPickingTerrainDistanceWithInertia=4e3,this.minimumCollisionTerrainHeight=15e3,this._minimumCollisionTerrainHeight=this.minimumCollisionTerrainHeight,this.minimumTrackBallHeight=75e5,this._minimumTrackBallHeight=this.minimumTrackBallHeight,this.enableCollisionDetection=!0,this._scene=e,this._globe=void 0,this._ellipsoid=void 0,this._aggregator=new nU(e.canvas),this._lastInertiaSpinMovement=void 0,this._lastInertiaZoomMovement=void 0,this._lastInertiaTranslateMovement=void 0,this._lastInertiaTiltMovement=void 0,this._inertiaDisablers={_lastInertiaZoomMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement","_lastInertiaTiltMovement"],_lastInertiaTiltMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement"]},this._tweens=new TE,this._tween=void 0,this._horizontalRotationAxis=void 0,this._tiltCenterMousePosition=new H(-1,-1),this._tiltCenter=new h,this._rotateMousePosition=new H(-1,-1),this._rotateStartPosition=new h,this._strafeStartPosition=new h,this._strafeMousePosition=new H,this._strafeEndMousePosition=new H,this._zoomMouseStart=new H(-1,-1),this._zoomWorldPosition=new h,this._useZoomWorldPosition=!1,this._panLastMousePosition=new H,this._panLastWorldPosition=new h,this._tiltCVOffMap=!1,this._looking=!1,this._rotating=!1,this._strafing=!1,this._zoomingOnVector=!1,this._zoomingUnderground=!1,this._rotatingZoom=!1,this._adjustedHeightForTerrain=!1,this._cameraUnderground=!1;let t=e.mapProjection;this._maxCoord=t.project(new fe(Math.PI,P.PI_OVER_TWO)),this._zoomFactor=5,this._rotateFactor=void 0,this._rotateRateRangeAdjustment=void 0,this._maximumRotateRate=1.77,this._minimumRotateRate=1/5e3,this._minimumZoomRate=20,this._maximumZoomRate=5906376272e3,this._minimumUndergroundPickDistance=2e3,this._maximumUndergroundPickDistance=1e4}function dht(e,t){if(e<0)return 0;let n=(1-t)*25;return Math.exp(-n*e)}function hht(e){return H.equalsEpsilon(e.startPosition,e.endPosition,P.EPSILON14)}var mht=.4;function pht(e,t,n,i,o,r,s){let a=r[s];u(a)||(a=r[s]={startPosition:new H,endPosition:new H,motion:new H,inertiaEnabled:!0});let c=e.getButtonPressTime(t,n),l=e.getButtonReleaseTime(t,n),f=c&&l&&(l.getTime()-c.getTime())/1e3,p=l&&(new Date().getTime()-l.getTime())/1e3;if(c&&l&&f<mht){let g=dht(p,i),m=e.getLastMovement(t,n);if(!u(m)||hht(m)||!a.inertiaEnabled||(a.motion.x=(m.endPosition.x-m.startPosition.x)*.5,a.motion.y=(m.endPosition.y-m.startPosition.y)*.5,a.startPosition=H.clone(m.startPosition,a.startPosition),a.endPosition=H.multiplyByScalar(a.motion,g,a.endPosition),a.endPosition=H.add(a.startPosition,a.endPosition,a.endPosition),isNaN(a.endPosition.x)||isNaN(a.endPosition.y)||H.distance(a.startPosition,a.endPosition)<.5))return;if(!e.isButtonDown(t,n)){let x=e.getStartMousePosition(t,n);o(r,x,a)}}}function _ht(e,t){if(u(t)){let n=e[t];u(n)&&(n.inertiaEnabled=!0);let i=e._inertiaDisablers[t];if(u(i)){let o=i.length;for(let r=0;r<o;++r)n=e[i[r]],u(n)&&(n.inertiaEnabled=!1)}}}var Hye=[];function Oc(e,t,n,i,o,r){if(!u(n))return;let s=e._aggregator;Array.isArray(n)||(Hye[0]=n,n=Hye);let a=n.length;for(let c=0;c<a;++c){let l=n[c],f=u(l.eventType)?l.eventType:l,d=l.modifier,p=s.isMoving(f,d)&&s.getMovement(f,d),g=s.getStartMousePosition(f,d);e.enableInputs&&t&&(p?(i(e,g,p),_ht(e,r)):o<1&&pht(s,f,d,o,i,e,r))}}var Az=new Sn,ght=new h,yht=new H,xht=new h,bht=new H,Tht=new h,Aht=new h,Cht=new h,Eht=new h,e0e=new h,Sht=new h,wht=new h,vht=new h,Dht=new h,Iht=new h,Pht=new h,Oht=new h,Rht=new h,Mht=new h,Lht=new h,Xx=new h,Gye=new h,Wye=new h,sY={orientation:new ic};function mY(e,t,n,i,o,r){let s=1;u(r)&&(s=P.clamp(Math.abs(r),.25,1));let a=n.endPosition.y-n.startPosition.y,l=a>0?e.minimumZoomDistance*s:0,f=e.maximumZoomDistance,d=o-l,p=i*d;p=P.clamp(p,e._minimumZoomRate,e._maximumZoomRate);let g=a/e._scene.canvas.clientHeight;g=Math.min(g,e.maximumMovementRatio);let m=p*g;if(e.enableCollisionDetection||e.minimumZoomDistance===0||!u(e._globe)){if(m>0&&Math.abs(o-l)<1||m<0&&Math.abs(o-f)<1)return;o-m<l?m=o-l-1:o-m>f&&(m=o-f)}let x=e._scene,b=x.camera,T=x.mode,A=sY.orientation;if(A.heading=b.heading,A.pitch=b.pitch,A.roll=b.roll,b.frustum instanceof en){Math.abs(m)>0&&(b.zoomIn(m),b._adjustOrthographicFrustum(!0));return}let C=y(n.inertiaEnabled,H.equals(t,e._zoomMouseStart)),S=e._zoomingOnVector,w=e._rotatingZoom,D;if(C||(e._zoomMouseStart=H.clone(t,e._zoomMouseStart),u(e._globe)&&T===te.SCENE2D?(D=b.getPickRay(t,Az).origin,D=h.fromElements(D.y,D.z,D.x)):u(e._globe)&&(D=Yp(e,t,ght)),u(D)?(e._useZoomWorldPosition=!0,e._zoomWorldPosition=h.clone(D,e._zoomWorldPosition)):e._useZoomWorldPosition=!1,S=e._zoomingOnVector=!1,w=e._rotatingZoom=!1,e._zoomingUnderground=e._cameraUnderground),!e._useZoomWorldPosition){b.zoomIn(m);return}let O=T===te.COLUMBUS_VIEW;if(b.positionCartographic.height<2e6&&(w=!0),!C||w){if(T===te.SCENE2D){let R=e._zoomWorldPosition,N=b.position;if(!h.equals(R,N)&&b.positionCartographic.height<e._maxCoord.x*2){let F=b.position.x,_=h.subtract(R,N,xht);h.normalize(_,_);let E=h.distance(R,N)*m/(b.getMagnitude()*.5);b.move(_,E*.5),(b.position.x<0&&F>0||b.position.x>0&&F<0)&&(D=b.getPickRay(t,Az).origin,D=h.fromElements(D.y,D.z,D.x),e._zoomWorldPosition=h.clone(D,e._zoomWorldPosition))}}else if(T===te.SCENE3D){let R=h.normalize(b.position,e0e);if(e._cameraUnderground||e._zoomingUnderground||b.positionCartographic.height<3e3&&Math.abs(h.dot(b.direction,R))<.6)O=!0;else{let N=x.canvas,F=bht;F.x=N.clientWidth/2,F.y=N.clientHeight/2;let _=Yp(e,F,Tht);if(!u(_))O=!0;else if(b.positionCartographic.height<1e6)if(h.dot(b.direction,R)>=-.5)O=!0;else{let E=wht;h.clone(b.position,E);let v=e._zoomWorldPosition,I=Sht;if(I=h.normalize(v,I),h.dot(I,R)<0)return;let M=Lht,B=Iht;h.clone(b.direction,B),h.add(E,h.multiplyByScalar(B,1e3,Xx),M);let V=Pht,U=Oht;h.subtract(v,E,V),h.normalize(V,U);let G=h.dot(R,U);if(G>=0){e._zoomMouseStart.x=-1;return}let k=Math.acos(-G),Y=h.magnitude(E),q=h.magnitude(v),Q=Y-m,W=h.magnitude(V),K=Math.asin(P.clamp(W/q*Math.sin(k),-1,1)),Z=Math.asin(P.clamp(Q/q*Math.sin(k),-1,1)),me=K-Z+k,xe=vht;h.normalize(E,xe);let re=Dht;re=h.cross(U,xe,re),re=h.normalize(re,re),h.normalize(h.cross(xe,re,Xx),B),h.multiplyByScalar(h.normalize(M,Xx),h.magnitude(M)-m,M),h.normalize(E,E),h.multiplyByScalar(E,Q,E);let ge=Rht;h.multiplyByScalar(h.add(h.multiplyByScalar(xe,Math.cos(me)-1,Gye),h.multiplyByScalar(B,Math.sin(me),Wye),Xx),Q,ge),h.add(E,ge,E),h.normalize(M,xe),h.normalize(h.cross(xe,re,Xx),B);let ye=Mht;h.multiplyByScalar(h.add(h.multiplyByScalar(xe,Math.cos(me)-1,Gye),h.multiplyByScalar(B,Math.sin(me),Wye),Xx),h.magnitude(M),ye),h.add(M,ye,M),h.clone(E,b.position),h.normalize(h.subtract(M,E,Xx),b.direction),h.clone(b.direction,b.direction),h.cross(b.direction,b.up,b.right),h.cross(b.right,b.direction,b.up),b.setView(sY);return}else{let E=h.normalize(_,Aht),v=h.normalize(e._zoomWorldPosition,Cht),I=h.dot(v,E);if(I>0&&I<1){let M=P.acosClamped(I),B=h.cross(v,E,Eht),V=Math.abs(M)>P.toRadians(20)?b.positionCartographic.height*.75:b.positionCartographic.height-m,U=m/V;b.rotate(B,M*U)}}}}e._rotatingZoom=!O}if(!C&&O||S){let R,N=$i.wgs84ToWindowCoordinates(x,e._zoomWorldPosition,yht);T!==te.COLUMBUS_VIEW&&H.equals(t,e._zoomMouseStart)&&u(N)?R=b.getPickRay(N,Az):R=b.getPickRay(t,Az);let F=R.direction;(T===te.COLUMBUS_VIEW||T===te.SCENE2D)&&h.fromElements(F.y,F.z,F.x,F),b.move(F,m),e._zoomingOnVector=!0}else b.zoomIn(m);e._cameraUnderground||b.setView(sY)}var Nht=new Sn,Fht=new Sn,Bht=new h;function kht(e,t,n){let o=e._scene.camera,r=o.getPickRay(n.startPosition,Nht).origin,s=o.getPickRay(n.endPosition,Fht).origin;r=h.fromElements(r.y,r.z,r.x,r),s=h.fromElements(s.y,s.z,s.x,s);let a=h.subtract(r,s,Bht),c=h.magnitude(a);c>0&&(h.normalize(a,a),o.move(a,c))}function jye(e,t,n){u(n.distance)&&(n=n.distance);let o=e._scene.camera;mY(e,t,n,e._zoomFactor,o.getMagnitude())}var Uht=new H,Vht=new H;function qye(e,t,n){if(u(n.angleAndHeight)){zht(e,t,n.angleAndHeight);return}let i=e._scene,o=i.camera,r=i.canvas,s=r.clientWidth,a=r.clientHeight,c=Uht;c.x=2/s*n.startPosition.x-1,c.y=2/a*(a-n.startPosition.y)-1,c=H.normalize(c,c);let l=Vht;l.x=2/s*n.endPosition.x-1,l.y=2/a*(a-n.endPosition.y)-1,l=H.normalize(l,l);let f=P.acosClamped(c.x);c.y<0&&(f=P.TWO_PI-f);let d=P.acosClamped(l.x);l.y<0&&(d=P.TWO_PI-d);let p=d-f;o.twistRight(p)}function zht(e,t,n){let i=e._rotateFactor*e._rotateRateRangeAdjustment;i>e._maximumRotateRate&&(i=e._maximumRotateRate),i<e._minimumRotateRate&&(i=e._minimumRotateRate);let o=e._scene,r=o.camera,s=o.canvas,a=(n.endPosition.x-n.startPosition.x)/s.clientWidth;a=Math.min(a,e.maximumMovementRatio);let c=i*a*Math.PI*4;r.twistRight(c)}function Hht(e){let t=e._scene.mapMode2D===lu.ROTATE;L.equals(L.IDENTITY,e._scene.camera.transform)?(Oc(e,e.enableTranslate,e.translateEventTypes,kht,e.inertiaTranslate,"_lastInertiaTranslateMovement"),Oc(e,e.enableZoom,e.zoomEventTypes,jye,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&Oc(e,e.enableRotate,e.tiltEventTypes,qye,e.inertiaSpin,"_lastInertiaTiltMovement")):(Oc(e,e.enableZoom,e.zoomEventTypes,jye,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&Oc(e,e.enableRotate,e.translateEventTypes,qye,e.inertiaSpin,"_lastInertiaSpinMovement"))}var t0e=new Sn,Ght=new h,Wht=new h;function Yp(e,t,n){let i=e._scene,o=e._globe,r=i.camera,s;if(i.pickPositionSupported&&(s=i.pickPositionWorldCoordinates(t,Ght)),!u(o))return h.clone(s,n);let a=!e._cameraUnderground,c=r.getPickRay(t,t0e),l=o.pickWorldCoordinates(c,i,a,Wht),f=u(s)?h.distance(s,r.positionWC):Number.POSITIVE_INFINITY,d=u(l)?h.distance(l,r.positionWC):Number.POSITIVE_INFINITY;return f<d?h.clone(s,n):h.clone(l,n)}var jht=new fe;function Iz(e){let t=e._ellipsoid,n=e._scene,i=n.camera,o=n.mode,r=0;if(o===te.SCENE3D){let c=t.cartesianToCartographic(i.position,jht);u(c)&&(r=c.height)}else r=i.position.z;let s=y(e._scene.globeHeight,0);return Math.abs(s-r)}var qht=new h;function n0e(e,t){let n=t.origin,i=t.direction,o=Iz(e),r=h.normalize(n,qht),s=Math.abs(h.dot(r,i));return s=Math.max(s,.5)*2,o*s}function i0e(e,t,n,i){let o=h.distance(t.origin,n),r=Iz(e),s=P.clamp(r*5,e._minimumUndergroundPickDistance,e._maximumUndergroundPickDistance);return o>s&&(o=Math.min(o,r/5),o=Math.max(o,100)),Sn.getPoint(t,o,i)}function o0e(e,t,n,i){let o;return u(n)?(o=h.distance(t.origin,n),o>e._maximumUndergroundPickDistance&&(o=Iz(e))):o=Iz(e),Sn.getPoint(t,o,i)}var Yht=new H;function r0e(e,t){let n=t.endPosition,i=H.subtract(t.endPosition,t.startPosition,Yht),o=e._strafeEndMousePosition;H.add(o,i,o),t.endPosition=o,pY(e,t,e._strafeStartPosition),t.endPosition=n}var Yye=new Sn,Xht=new Sn,aY=new h,Kht=new h,Zht=new h,$ht=new h,Qht=new cn(h.UNIT_X,0),Jht=new H,emt=new H;function tmt(e,t,n){if(h.equals(t,e._translateMousePosition)||(e._looking=!1),h.equals(t,e._strafeMousePosition)||(e._strafing=!1),e._looking){gu(e,t,n);return}if(e._strafing){r0e(e,n);return}let o=e._scene.camera,r=e._cameraUnderground,s=H.clone(n.startPosition,Jht),a=H.clone(n.endPosition,emt),c=o.getPickRay(s,Yye),l=h.clone(h.ZERO,$ht),f=h.UNIT_X,d;if(o.position.z<e._minimumPickingTerrainHeight&&(d=Yp(e,s,aY),u(d)&&(l.x=d.x)),r||l.x>o.position.z&&u(d)){let C=d;r&&(C=o0e(e,c,d,aY)),H.clone(t,e._strafeMousePosition),H.clone(t,e._strafeEndMousePosition),h.clone(C,e._strafeStartPosition),e._strafing=!0,pY(e,n,e._strafeStartPosition);return}let p=cn.fromPointNormal(l,f,Qht);c=o.getPickRay(s,Yye);let g=Ki.rayPlane(c,p,aY),m=o.getPickRay(a,Xht),x=Ki.rayPlane(m,p,Kht);if(!u(g)||!u(x)){e._looking=!0,gu(e,t,n),H.clone(t,e._translateMousePosition);return}let b=h.subtract(g,x,Zht),T=b.x;b.x=b.y,b.y=b.z,b.z=T;let A=h.magnitude(b);A>P.EPSILON6&&(h.normalize(b,b),o.move(b,A))}var s0e=new H,Sz=new Sn,wz=new h,nmt=new h,a0e=new L,imt=new L,omt=new h,rmt=new cn(h.UNIT_X,0),cY=new h,fY=new fe,c0e=new L,smt=new Ne,amt=new $,vz=new h;function cmt(e,t,n){if(u(n.angleAndHeight)&&(n=n.angleAndHeight),H.equals(t,e._tiltCenterMousePosition)||(e._tiltCVOffMap=!1,e._looking=!1),e._looking){gu(e,t,n);return}let o=e._scene.camera;e._tiltCVOffMap||!e.onMap()||Math.abs(o.position.z)>e._minimumPickingTerrainHeight?(e._tiltCVOffMap=!0,lmt(e,t,n)):umt(e,t,n)}function lmt(e,t,n){let i=e._scene,o=i.camera,r=i.canvas,s=s0e;s.x=r.clientWidth/2,s.y=r.clientHeight/2;let a=o.getPickRay(s,Sz),c=h.UNIT_X,l=a.origin,f=a.direction,d,p=h.dot(c,f);if(Math.abs(p)>P.EPSILON6&&(d=-h.dot(c,l)/p),!u(d)||d<=0){e._looking=!0,gu(e,t,n),H.clone(t,e._tiltCenterMousePosition);return}let g=h.multiplyByScalar(f,d,wz);h.add(l,g,g);let m=i.mapProjection,x=m.ellipsoid;h.fromElements(g.y,g.z,g.x,g);let b=m.unproject(g,fY);x.cartographicToCartesian(b,g);let T=Rt.eastNorthUpToFixedFrame(g,x,a0e),A=e._globe,C=e._ellipsoid;e._globe=void 0,e._ellipsoid=ie.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let S=L.clone(o.transform,c0e);o._setTransform(T),_u(e,t,n,h.UNIT_Z),o._setTransform(S),e._globe=A,e._ellipsoid=C;let w=C.maximumRadius;e._rotateFactor=1/w,e._rotateRateRangeAdjustment=w}function umt(e,t,n){let i=e._scene,o=i.camera,r=e._cameraUnderground,s,a,c=h.UNIT_X;if(H.equals(t,e._tiltCenterMousePosition))s=h.clone(e._tiltCenter,wz);else{if(o.position.z<e._minimumPickingTerrainHeight&&(s=Yp(e,t,wz)),!u(s)){a=o.getPickRay(t,Sz);let _=a.origin,E=a.direction,v,I=h.dot(c,E);if(Math.abs(I)>P.EPSILON6&&(v=-h.dot(c,_)/I),!u(v)||v<=0){e._looking=!0,gu(e,t,n),H.clone(t,e._tiltCenterMousePosition);return}s=h.multiplyByScalar(E,v,wz),h.add(_,s,s)}r&&(u(a)||(a=o.getPickRay(t,Sz)),i0e(e,a,s,s)),H.clone(t,e._tiltCenterMousePosition),h.clone(s,e._tiltCenter)}let l=i.canvas,f=s0e;f.x=l.clientWidth/2,f.y=e._tiltCenterMousePosition.y,a=o.getPickRay(f,Sz);let d=h.clone(h.ZERO,omt);d.x=s.x;let p=cn.fromPointNormal(d,c,rmt),g=Ki.rayPlane(a,p,nmt),m=o._projection,x=m.ellipsoid;h.fromElements(s.y,s.z,s.x,s);let b=m.unproject(s,fY);x.cartographicToCartesian(b,s);let T=Rt.eastNorthUpToFixedFrame(s,x,a0e),A;u(g)?(h.fromElements(g.y,g.z,g.x,g),b=m.unproject(g,fY),x.cartographicToCartesian(b,g),A=Rt.eastNorthUpToFixedFrame(g,x,imt)):A=T;let C=e._globe,S=e._ellipsoid;e._globe=void 0,e._ellipsoid=ie.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let w=h.UNIT_Z,D=L.clone(o.transform,c0e);o._setTransform(T);let O=h.cross(h.UNIT_Z,h.normalize(o.position,cY),cY),R=h.dot(o.right,O);if(_u(e,t,n,w,!1,!0),o._setTransform(A),R<0){let _=n.startPosition.y-n.endPosition.y;(r&&_<0||!r&&_>0)&&(w=void 0);let E=o.constrainedAxis;o.constrainedAxis=void 0,_u(e,t,n,w,!0,!1),o.constrainedAxis=E}else _u(e,t,n,w,!0,!1);if(u(o.constrainedAxis)){let _=h.cross(o.direction,o.constrainedAxis,vz);h.equalsEpsilon(_,h.ZERO,P.EPSILON6)||(h.dot(_,o.right)<0&&h.negate(_,_),h.cross(_,o.direction,o.up),h.cross(o.direction,o.up,o.right),h.normalize(o.up,o.up),h.normalize(o.right,o.right))}o._setTransform(D),e._globe=C,e._ellipsoid=S;let N=S.maximumRadius;e._rotateFactor=1/N,e._rotateRateRangeAdjustment=N;let F=h.clone(o.positionWC,cY);if(e.enableCollisionDetection&&yY(e),!h.equals(o.positionWC,F)){o._setTransform(A),o.worldToCameraCoordinatesPoint(F,F);let _=h.magnitudeSquared(F);h.magnitudeSquared(o.position)>_&&(h.normalize(o.position,o.position),h.multiplyByScalar(o.position,Math.sqrt(_),o.position));let E=h.angleBetween(F,o.position),v=h.cross(F,o.position,F);h.normalize(v,v);let I=Ne.fromAxisAngle(v,E,smt),M=$.fromQuaternion(I,amt);$.multiplyByVector(M,o.direction,o.direction),$.multiplyByVector(M,o.up,o.up),h.cross(o.direction,o.up,o.right),h.cross(o.right,o.direction,o.up),o._setTransform(D)}}var l0e=new H,u0e=new Sn,f0e=new h;function fmt(e,t,n){u(n.distance)&&(n=n.distance);let i=e._scene,o=i.camera,r=i.canvas,s=e._cameraUnderground,a;s?a=t:(a=l0e,a.x=r.clientWidth/2,a.y=r.clientHeight/2);let c=o.getPickRay(a,u0e),l=c.origin,f=c.direction,d=o.position.z,p;d<e._minimumPickingTerrainHeight&&(p=Yp(e,a,f0e));let g;if(u(p)&&(g=h.distance(l,p)),s){let m=n0e(e,c,d);u(g)?g=Math.min(g,m):g=m}if(!u(g)){let m=h.UNIT_X;g=-h.dot(m,l)/h.dot(m,f)}mY(e,t,n,e._zoomFactor,g)}function dmt(e){let n=e._scene.camera;if(!L.equals(L.IDENTITY,n.transform))Oc(e,e.enableRotate,e.rotateEventTypes,_u,e.inertiaSpin,"_lastInertiaSpinMovement"),Oc(e,e.enableZoom,e.zoomEventTypes,h0e,e.inertiaZoom,"_lastInertiaZoomMovement");else{let i=e._tweens;if(e._aggregator.anyButtonDown&&i.removeAll(),Oc(e,e.enableTilt,e.tiltEventTypes,cmt,e.inertiaSpin,"_lastInertiaTiltMovement"),Oc(e,e.enableTranslate,e.translateEventTypes,tmt,e.inertiaTranslate,"_lastInertiaTranslateMovement"),Oc(e,e.enableZoom,e.zoomEventTypes,fmt,e.inertiaZoom,"_lastInertiaZoomMovement"),Oc(e,e.enableLook,e.lookEventTypes,gu),!e._aggregator.anyButtonDown&&!i.contains(e._tween)){let o=n.createCorrectPositionTween(e.bounceAnimationTime);u(o)&&(e._tween=i.add(o))}i.update()}}var hmt=new Sn,mmt=new cn(h.UNIT_X,0),pmt=new h,_mt=new h;function pY(e,t,n){let i=e._scene,o=i.camera,r=o.getPickRay(t.endPosition,hmt),s=h.clone(o.direction,_mt);i.mode===te.COLUMBUS_VIEW&&h.fromElements(s.z,s.x,s.y,s);let a=cn.fromPointNormal(n,s,mmt),c=Ki.rayPlane(r,a,pmt);u(c)&&(s=h.subtract(n,c,s),i.mode===te.COLUMBUS_VIEW&&h.fromElements(s.y,s.z,s.x,s),h.add(o.position,s,o.position))}var Xye=new h,d0e=new fe,dY=new h,hY=new ie,gmt=new h,ymt=new h,xmt=new h;function bmt(e,t,n){let o=e._scene.camera,r=e._cameraUnderground,s=e._ellipsoid;if(!L.equals(o.transform,L.IDENTITY)){_u(e,t,n);return}let a,c,l=s.geodeticSurfaceNormal(o.position,gmt);if(H.equals(t,e._rotateMousePosition)){if(e._looking)gu(e,t,n,l);else if(e._rotating)_u(e,t,n);else if(e._strafing)r0e(e,n);else{if(h.magnitude(o.position)<h.magnitude(e._rotateStartPosition))return;a=h.magnitude(e._rotateStartPosition),c=dY,c.x=c.y=c.z=a,s=ie.fromCartesian3(c,hY),uY(e,t,n,s)}return}e._looking=!1,e._rotating=!1,e._strafing=!1;let f=s.cartesianToCartographic(o.positionWC,d0e).height,d=e._globe;if(u(d)&&f<e._minimumPickingTerrainHeight){let p=Yp(e,n.startPosition,xmt);if(u(p)){let g=!1,m=o.getPickRay(n.startPosition,t0e);if(r)g=!0,o0e(e,m,p,p);else{let x=s.geodeticSurfaceNormal(p,ymt);Math.abs(h.dot(m.direction,x))<.05?g=!0:g=h.magnitude(o.position)<h.magnitude(p)}g?(H.clone(t,e._strafeEndMousePosition),h.clone(p,e._strafeStartPosition),e._strafing=!0,pY(e,n,e._strafeStartPosition)):(a=h.magnitude(p),c=dY,c.x=c.y=c.z=a,s=ie.fromCartesian3(c,hY),uY(e,t,n,s),h.clone(p,e._rotateStartPosition))}else e._looking=!0,gu(e,t,n,l)}else u(o.pickEllipsoid(n.startPosition,e._ellipsoid,Xye))?(uY(e,t,n,e._ellipsoid),h.clone(Xye,e._rotateStartPosition)):f>e._minimumTrackBallHeight?(e._rotating=!0,_u(e,t,n)):(e._looking=!0,gu(e,t,n,l));H.clone(t,e._rotateMousePosition)}function _u(e,t,n,i,o,r){o=y(o,!1),r=y(r,!1);let s=e._scene,a=s.camera,c=s.canvas,l=a.constrainedAxis;u(i)&&(a.constrainedAxis=i);let f=h.magnitude(a.position),d=e._rotateFactor*(f-e._rotateRateRangeAdjustment);d>e._maximumRotateRate&&(d=e._maximumRotateRate),d<e._minimumRotateRate&&(d=e._minimumRotateRate);let p=(n.startPosition.x-n.endPosition.x)/c.clientWidth,g=(n.startPosition.y-n.endPosition.y)/c.clientHeight;p=Math.min(p,e.maximumMovementRatio),g=Math.min(g,e.maximumMovementRatio);let m=d*p*Math.PI*2,x=d*g*Math.PI;o||a.rotateRight(m),r||a.rotateUp(x),a.constrainedAxis=l}var lY=oe.clone(oe.UNIT_W),Kye=oe.clone(oe.UNIT_W),Cz=new h,AE=new h,Ez=new h,Zye=new h,Tmt=new H,Amt=new H,Cmt=new H,Emt=new H,Smt=new Sn;function uY(e,t,n,i){let o=e._scene,r=o.camera,s=H.clone(n.startPosition,Tmt),a=H.clone(n.endPosition,Amt),c=i.cartesianToCartographic(r.positionWC,d0e).height,l,f;if(!n.inertiaEnabled&&c<e._minimumPickingTerrainHeight&&(l=h.clone(e._panLastWorldPosition,lY),!u(e._globe)&&!H.equalsEpsilon(s,e._panLastMousePosition)&&(l=Yp(e,s,lY)),!u(e._globe)&&u(l))){let d=h.subtract(l,r.positionWC,AE),p=h.multiplyByScalar(r.directionWC,h.dot(r.directionWC,d),AE),g=h.magnitude(p),m=r.frustum.getPixelDimensions(o.drawingBufferWidth,o.drawingBufferHeight,g,o.pixelRatio,Emt),x=H.subtract(a,s,Cmt),b=h.multiplyByScalar(r.rightWC,x.x*m.x,AE),T=h.normalize(r.positionWC,e0e),A=r.getPickRay(a,Smt).direction,C=h.subtract(A,h.projectVector(A,r.rightWC,Ez),Ez),S=h.angleBetween(C,r.directionWC),w=1;u(r.frustum.fov)&&(w=Math.max(Math.tan(S),.1));let D=Math.abs(h.dot(r.directionWC,T)),O=-x.y*m.y*2/Math.sqrt(w)*(1-D),R=h.multiplyByScalar(A,O,Ez);D=Math.abs(h.dot(r.upWC,T));let N=h.multiplyByScalar(r.upWC,-x.y*(1-D)*m.y,Zye);f=h.add(l,b,Kye),f=h.add(f,R,f),f=h.add(f,N,f),h.clone(f,e._panLastWorldPosition),H.clone(a,e._panLastMousePosition)}if((!u(l)||!u(f))&&(l=r.pickEllipsoid(s,i,lY),f=r.pickEllipsoid(a,i,Kye)),!u(l)||!u(f)){e._rotating=!0,_u(e,t,n);return}if(l=r.worldToCameraCoordinates(l,l),f=r.worldToCameraCoordinates(f,f),u(r.constrainedAxis)){let d=r.constrainedAxis,p=h.mostOrthogonalAxis(d,Cz);h.cross(p,d,p),h.normalize(p,p);let g=h.cross(d,p,AE),m=h.magnitude(l),x=h.dot(d,l),b=Math.acos(x/m),T=h.multiplyByScalar(d,x,Ez);h.subtract(l,T,T),h.normalize(T,T);let A=h.magnitude(f),C=h.dot(d,f),S=Math.acos(C/A),w=h.multiplyByScalar(d,C,Zye);h.subtract(f,w,w),h.normalize(w,w);let D=Math.acos(h.dot(T,p));h.dot(T,g)<0&&(D=P.TWO_PI-D);let O=Math.acos(h.dot(w,p));h.dot(w,g)<0&&(O=P.TWO_PI-O);let R=D-O,N;h.equalsEpsilon(d,r.position,P.EPSILON2)?N=r.right:N=h.cross(d,r.position,Cz);let F=h.cross(d,N,Cz),_=h.dot(F,h.subtract(l,d,AE)),E=h.dot(F,h.subtract(f,d,AE)),v;_>0&&E>0?v=S-b:_>0&&E<=0?h.dot(r.position,d)>0?v=-b-S:v=b+S:v=b-S,r.rotateRight(R),r.rotateUp(v)}else{h.normalize(l,l),h.normalize(f,f);let d=h.dot(l,f),p=h.cross(l,f,Cz);if(d<1&&!h.equalsEpsilon(p,h.ZERO,P.EPSILON14)){let g=Math.acos(d);r.rotate(p,g)}}}var wmt=new h,vmt=new fe,$ye=0;function h0e(e,t,n){u(n.distance)&&(n=n.distance);let i=n.inertiaEnabled,o=e._ellipsoid,r=e._scene,s=r.camera,a=r.canvas,c=e._cameraUnderground,l;c?l=t:(l=l0e,l.x=a.clientWidth/2,l.y=a.clientHeight/2);let f=s.getPickRay(l,u0e),d,p=o.cartesianToCartographic(s.position,vmt).height,g=Math.abs($ye)<e.minimumPickingTerrainDistanceWithInertia;(i?g:p<e._minimumPickingTerrainHeight)&&(d=Yp(e,l,f0e));let x;if(u(d)&&(x=h.distance(f.origin,d),$ye=x),c){let T=n0e(e,f,p);u(x)?x=Math.min(x,T):x=T}u(x)||(x=p);let b=h.normalize(s.position,wmt);mY(e,t,n,e._zoomFactor,x,h.dot(b,s.direction))}var m0e=new H,Dz=new Sn,lI=new h,Dmt=new h,p0e=new L,Imt=new L,_0e=new L,Pmt=new Ne,Omt=new $,_Y=new fe,gY=new h;function Rmt(e,t,n){let o=e._scene.camera;if(!L.equals(o.transform,L.IDENTITY))return;if(u(n.angleAndHeight)&&(n=n.angleAndHeight),H.equals(t,e._tiltCenterMousePosition)||(e._tiltOnEllipsoid=!1,e._looking=!1),e._looking){let a=e._ellipsoid.geodeticSurfaceNormal(o.position,gY);gu(e,t,n,a);return}let s=e._ellipsoid.cartesianToCartographic(o.position,_Y);e._tiltOnEllipsoid||s.height>e._minimumCollisionTerrainHeight?(e._tiltOnEllipsoid=!0,Lmt(e,t,n)):Nmt(e,t,n)}var Mmt=new fe;function Lmt(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e.minimumZoomDistance*.25,a=i.cartesianToCartographic(r.positionWC,Mmt).height;if(a-s-1<P.EPSILON3&&n.endPosition.y-n.startPosition.y<0)return;let c=o.canvas,l=m0e;l.x=c.clientWidth/2,l.y=c.clientHeight/2;let f=r.getPickRay(l,Dz),d,p=Ki.rayEllipsoid(f,i);if(u(p))d=Sn.getPoint(f,p.start,lI);else if(a>e._minimumTrackBallHeight){let A=Ki.grazingAltitudeLocation(f,i);if(!u(A))return;let C=i.cartesianToCartographic(A,_Y);C.height=0,d=i.cartographicToCartesian(C,lI)}else{e._looking=!0;let A=e._ellipsoid.geodeticSurfaceNormal(r.position,gY);gu(e,t,n,A),H.clone(t,e._tiltCenterMousePosition);return}let g=Rt.eastNorthUpToFixedFrame(d,i,p0e),m=e._globe,x=e._ellipsoid;e._globe=void 0,e._ellipsoid=ie.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let b=L.clone(r.transform,_0e);r._setTransform(g),_u(e,t,n,h.UNIT_Z),r._setTransform(b),e._globe=m,e._ellipsoid=x;let T=x.maximumRadius;e._rotateFactor=1/T,e._rotateRateRangeAdjustment=T}function Nmt(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e._cameraUnderground,a,c,l;if(H.equals(t,e._tiltCenterMousePosition))a=h.clone(e._tiltCenter,lI);else{if(a=Yp(e,t,lI),!u(a)){if(c=r.getPickRay(t,Dz),l=Ki.rayEllipsoid(c,i),!u(l)){if(i.cartesianToCartographic(r.position,_Y).height<=e._minimumTrackBallHeight){e._looking=!0;let E=e._ellipsoid.geodeticSurfaceNormal(r.position,gY);gu(e,t,n,E),H.clone(t,e._tiltCenterMousePosition)}return}a=Sn.getPoint(c,l.start,lI)}s&&(u(c)||(c=r.getPickRay(t,Dz)),i0e(e,c,a,a)),H.clone(t,e._tiltCenterMousePosition),h.clone(a,e._tiltCenter)}let f=o.canvas,d=m0e;d.x=f.clientWidth/2,d.y=e._tiltCenterMousePosition.y,c=r.getPickRay(d,Dz);let p=h.magnitude(a),g=h.fromElements(p,p,p,dY),m=ie.fromCartesian3(g,hY);if(l=Ki.rayEllipsoid(c,m),!u(l))return;let x=h.magnitude(c.origin)>p?l.start:l.stop,b=Sn.getPoint(c,x,Dmt),T=Rt.eastNorthUpToFixedFrame(a,i,p0e),A=Rt.eastNorthUpToFixedFrame(b,m,Imt),C=e._globe,S=e._ellipsoid;e._globe=void 0,e._ellipsoid=ie.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let w=h.UNIT_Z,D=L.clone(r.transform,_0e);r._setTransform(A);let O=h.cross(b,r.positionWC,vz);if(h.dot(r.rightWC,O)<0){let _=n.startPosition.y-n.endPosition.y;(s&&_<0||!s&&_>0)&&(w=void 0);let E=r.constrainedAxis;r.constrainedAxis=void 0,_u(e,t,n,w,!0,!1),r.constrainedAxis=E}else _u(e,t,n,w,!0,!1);if(r._setTransform(T),_u(e,t,n,w,!1,!0),u(r.constrainedAxis)){let _=h.cross(r.direction,r.constrainedAxis,vz);h.equalsEpsilon(_,h.ZERO,P.EPSILON6)||(h.dot(_,r.right)<0&&h.negate(_,_),h.cross(_,r.direction,r.up),h.cross(r.direction,r.up,r.right),h.normalize(r.up,r.up),h.normalize(r.right,r.right))}r._setTransform(D),e._globe=C,e._ellipsoid=S;let N=S.maximumRadius;e._rotateFactor=1/N,e._rotateRateRangeAdjustment=N;let F=h.clone(r.positionWC,vz);if(e.enableCollisionDetection&&yY(e),!h.equals(r.positionWC,F)){r._setTransform(A),r.worldToCameraCoordinatesPoint(F,F);let _=h.magnitudeSquared(F);h.magnitudeSquared(r.position)>_&&(h.normalize(r.position,r.position),h.multiplyByScalar(r.position,Math.sqrt(_),r.position));let E=h.angleBetween(F,r.position),v=h.cross(F,r.position,F);h.normalize(v,v);let I=Ne.fromAxisAngle(v,E,Pmt),M=$.fromQuaternion(I,Omt);$.multiplyByVector(M,r.direction,r.direction),$.multiplyByVector(M,r.up,r.up),h.cross(r.direction,r.up,r.right),h.cross(r.right,r.direction,r.up),r._setTransform(D)}}var Fmt=new H,Bmt=new H,Qye=new Sn,Jye=new Sn,kmt=new h,Umt=new h;function gu(e,t,n,i){let r=e._scene.camera,s=Fmt;s.x=n.startPosition.x,s.y=0;let a=Bmt;a.x=n.endPosition.x,a.y=0;let c=r.getPickRay(s,Qye),l=r.getPickRay(a,Jye),f=0,d,p;r.frustum instanceof en?(d=c.origin,p=l.origin,h.add(r.direction,d,d),h.add(r.direction,p,p),h.subtract(d,r.position,d),h.subtract(p,r.position,p),h.normalize(d,d),h.normalize(p,p)):(d=c.direction,p=l.direction);let g=h.dot(d,p);g<1&&(f=Math.acos(g)),f=n.startPosition.x>n.endPosition.x?-f:f;let m=e._horizontalRotationAxis;if(u(i)?r.look(i,-f):u(m)?r.look(m,-f):r.lookLeft(f),s.x=0,s.y=n.startPosition.y,a.x=0,a.y=n.endPosition.y,c=r.getPickRay(s,Qye),l=r.getPickRay(a,Jye),f=0,r.frustum instanceof en?(d=c.origin,p=l.origin,h.add(r.direction,d,d),h.add(r.direction,p,p),h.subtract(d,r.position,d),h.subtract(p,r.position,p),h.normalize(d,d),h.normalize(p,p)):(d=c.direction,p=l.direction),g=h.dot(d,p),g<1&&(f=Math.acos(g)),f=n.startPosition.y>n.endPosition.y?-f:f,i=y(i,m),u(i)){let x=r.direction,b=h.negate(i,kmt),T=h.equalsEpsilon(x,i,P.EPSILON2),A=h.equalsEpsilon(x,b,P.EPSILON2);if(!T&&!A){g=h.dot(x,i);let C=P.acosClamped(g);f>0&&f>C&&(f=C-P.EPSILON4),g=h.dot(x,b),C=P.acosClamped(g),f<0&&-f>C&&(f=-C+P.EPSILON4);let S=h.cross(i,x,Umt);r.look(S,f)}else(T&&f<0||A&&f>0)&&r.look(r.right,-f)}else r.lookUp(f)}function Vmt(e){Oc(e,e.enableRotate,e.rotateEventTypes,bmt,e.inertiaSpin,"_lastInertiaSpinMovement"),Oc(e,e.enableZoom,e.zoomEventTypes,h0e,e.inertiaZoom,"_lastInertiaZoomMovement"),Oc(e,e.enableTilt,e.tiltEventTypes,Rmt,e.inertiaSpin,"_lastInertiaTiltMovement"),Oc(e,e.enableLook,e.lookEventTypes,gu)}var zmt=new L,Hmt=new fe;function yY(e){e._adjustedHeightForTerrain=!0;let t=e._scene,n=t.mode,i=t.globe;if(!u(i)||n===te.SCENE2D||n===te.MORPHING)return;let o=t.camera,r=i.ellipsoid,s=t.mapProjection,a,c;L.equals(o.transform,L.IDENTITY)||(a=L.clone(o.transform,zmt),c=h.magnitude(o.position),o._setTransform(L.IDENTITY));let l=Hmt;n===te.SCENE3D?r.cartesianToCartographic(o.position,l):s.unproject(o.position,l);let f=!1;if(l.height<e._minimumCollisionTerrainHeight){let d=e._scene.globeHeight;if(u(d)){let p=d+e.minimumZoomDistance;l.height<p&&(l.height=p,n===te.SCENE3D?r.cartographicToCartesian(l,o.position):s.project(l,o.position),f=!0)}}u(a)&&(o._setTransform(a),f&&(h.normalize(o.position,o.position),h.negate(o.position,o.direction),h.multiplyByScalar(o.position,Math.max(c,e.minimumZoomDistance),o.position),h.normalize(o.direction,o.direction),h.cross(o.direction,o.up,o.right),h.cross(o.right,o.direction,o.up)))}uI.prototype.onMap=function(){let e=this._scene,t=e.mode,n=e.camera;return t===te.COLUMBUS_VIEW?Math.abs(n.position.x)-this._maxCoord.x<0&&Math.abs(n.position.y)-this._maxCoord.y<0:!0};var Gmt=new h,Wmt=new h;uI.prototype.update=function(){let e=this._scene,t=e.camera,n=e.globe,i=e.mode;L.equals(t.transform,L.IDENTITY)?(this._globe=n,this._ellipsoid=u(this._globe)?this._globe.ellipsoid:e.mapProjection.ellipsoid):(this._globe=void 0,this._ellipsoid=ie.UNIT_SPHERE);let o=u(this._globe)?this._globe.terrainExaggeration:1,r=u(this._globe)?this._globe.terrainExaggerationRelativeHeight:0;this._minimumCollisionTerrainHeight=Gc.getHeight(this.minimumCollisionTerrainHeight,o,r),this._minimumPickingTerrainHeight=Gc.getHeight(this.minimumPickingTerrainHeight,o,r),this._minimumTrackBallHeight=Gc.getHeight(this.minimumTrackBallHeight,o,r),this._cameraUnderground=e.cameraUnderground&&u(this._globe);let s=this._ellipsoid.maximumRadius;this._rotateFactor=1/s,this._rotateRateRangeAdjustment=s,this._adjustedHeightForTerrain=!1;let a=h.clone(t.positionWC,Gmt),c=h.clone(t.directionWC,Wmt);i===te.SCENE2D?Hht(this):i===te.COLUMBUS_VIEW?(this._horizontalRotationAxis=h.UNIT_Z,dmt(this)):i===te.SCENE3D&&(this._horizontalRotationAxis=void 0,Vmt(this)),this.enableCollisionDetection&&!this._adjustedHeightForTerrain&&(!h.equals(a,t.positionWC)||!h.equals(c,t.directionWC))&&yY(this),this._aggregator.reset()};uI.prototype.isDestroyed=function(){return!1};uI.prototype.destroy=function(){return this._tweens.removeAll(),this._aggregator=this._aggregator&&this._aggregator.destroy(),le(this)};var Pz=uI;var Oz=`uniform sampler2D colorTexture; uniform sampler2D colorTexture2; uniform vec2 center; uniform float radius; in vec2 v_textureCoordinates; void main() { vec4 color0 = texture(colorTexture, v_textureCoordinates); vec4 color1 = texture(colorTexture2, v_textureCoordinates); float x = length(gl_FragCoord.xy - center) / radius; float t = smoothstep(0.5, 0.8, x); out_FragColor = mix(color0 + color1, color1, t); } `;var Rz=`uniform sampler2D colorTexture; uniform float avgLuminance; uniform float threshold; uniform float offset; in vec2 v_textureCoordinates; float key(float avg) { float guess = 1.5 - (1.5 / (avg * 0.1 + 1.0)); return max(0.0, guess) + 0.1; } // See section 9. "The bright-pass filter" of Realtime HDR Rendering // http://www.cg.tuwien.ac.at/research/publications/2007/Luksch_2007_RHR/Luksch_2007_RHR-RealtimeHDR%20.pdf void main() { vec4 color = texture(colorTexture, v_textureCoordinates); vec3 xyz = czm_RGBToXYZ(color.rgb); float luminance = xyz.r; float scaledLum = key(avgLuminance) * luminance / avgLuminance; float brightLum = max(scaledLum - threshold, 0.0); float brightness = brightLum / (offset + brightLum); xyz.r = brightness; out_FragColor = vec4(czm_XYZToRGB(xyz), 1.0); } `;function Xp(){this._sceneFramebuffer=new pE;let e=.125,t=new Array(6);t[0]=new _o({fragmentShader:mu,textureScale:e,forcePowerOfTwo:!0,sampleMode:xf.LINEAR});let n=t[1]=new _o({fragmentShader:Rz,uniforms:{avgLuminance:.5,threshold:.25,offset:.1},textureScale:e,forcePowerOfTwo:!0}),i=this;this._delta=1,this._sigma=2,this._blurStep=new H,t[2]=new _o({fragmentShader:Gx,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:0},textureScale:e,forcePowerOfTwo:!0}),t[3]=new _o({fragmentShader:Gx,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:1},textureScale:e,forcePowerOfTwo:!0}),t[4]=new _o({fragmentShader:mu,sampleMode:xf.LINEAR}),this._uCenter=new H,this._uRadius=void 0,t[5]=new _o({fragmentShader:Oz,uniforms:{center:function(){return i._uCenter},radius:function(){return i._uRadius},colorTexture2:function(){return i._sceneFramebuffer.framebuffer.getColorTexture(0)}}}),this._stages=new bl({stages:t});let o=new bE(this),r=t.length;for(let s=0;s<r;++s)t[s]._textureCache=o;this._textureCache=o,this.length=t.length}Xp.prototype.get=function(e){return this._stages.get(e)};Xp.prototype.getStageByName=function(e){let t=this._stages.length;for(let n=0;n<t;++n){let i=this._stages.get(n);if(i.name===e)return i}};var jmt=new oe,g0e=new H,qmt=new H,y0e=new L;function Ymt(e,t,n){let i=t.uniformState,o=i.sunPositionWC,r=i.view,s=i.viewProjection,a=i.projection,c=L.computeViewportTransformation(n,0,1,y0e),l=L.multiplyByPoint(r,o,jmt),f=Rt.pointToGLWindowCoordinates(s,c,o,g0e);l.x+=P.SOLAR_RADIUS;let d=Rt.pointToGLWindowCoordinates(a,c,l,l),p=H.magnitude(H.subtract(d,f,d))*30*2,g=qmt;g.x=p,g.y=p,e._uCenter=H.clone(f,e._uCenter),e._uRadius=Math.max(g.x,g.y)*.15;let m=t.drawingBufferWidth,x=t.drawingBufferHeight,b=e._stages,T=b.get(0),A=T.outputTexture.width,C=T.outputTexture.height,S=new qe;S.width=A,S.height=C,c=L.computeViewportTransformation(S,0,1,y0e),f=Rt.pointToGLWindowCoordinates(s,c,o,g0e),g.x*=A/m,g.y*=C/x;let w=T.scissorRectangle;w.x=Math.max(f.x-g.x*.5,0),w.y=Math.max(f.y-g.y*.5,0),w.width=Math.min(g.x,m),w.height=Math.min(g.y,x);for(let D=1;D<4;++D)qe.clone(w,b.get(D).scissorRectangle)}Xp.prototype.clear=function(e,t,n){this._sceneFramebuffer.clear(e,t,n),this._textureCache.clear(e)};Xp.prototype.update=function(e){let t=e.context,n=e.viewport,i=this._sceneFramebuffer;i.update(t,n);let o=i.framebuffer;return this._textureCache.update(t),this._stages.update(t,!1),Ymt(this,t,n),o};Xp.prototype.execute=function(e){let t=this._sceneFramebuffer.framebuffer.getColorTexture(0),n=this._stages,i=n.length;n.get(0).execute(e,t);for(let o=1;o<i;++o)n.get(o).execute(e,n.get(o-1).outputTexture)};Xp.prototype.copy=function(e,t){if(!u(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(mu,{uniformMap:{colorTexture:function(){return n._stages.get(n._stages.length-1).outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};Xp.prototype.isDestroyed=function(){return!1};Xp.prototype.destroy=function(){return this._textureCache.destroy(),this._stages.destroy(),le(this)};var Mz=Xp;var Nz=function(e){return function(){e.frameState.afterRender.push(function(){e.requestRender()})}};function Bi(e){e=y(e,y.EMPTY_OBJECT);let t=e.canvas,n=e.creditContainer,i=e.creditViewport,o=Ge(e.contextOptions),r=u(n),s=new hR(t,o);r||(n=document.createElement("div"),n.style.position="absolute",n.style.bottom="0",n.style["text-shadow"]="0 0 2px #000000",n.style.color="#ffffff",n.style["font-size"]="10px",n.style["padding-right"]="5px",t.parentNode.appendChild(n)),u(i)||(i=t.parentNode),this._id=Hn(),this._jobScheduler=new DV,this._frameState=new MU(s,new pU(n," \u2022 ",i),this._jobScheduler),this._frameState.scene3DOnly=y(e.scene3DOnly,!1),this._removeCreditContainer=!r,this._creditContainer=n,this._canvas=t,this._context=s,this._computeEngine=new lP(s),this._globe=void 0,this._globeTranslucencyState=new AV,this._primitives=new Yl,this._groundPrimitives=new Yl,this._globeHeight=void 0,this._cameraUnderground=!1,this._logDepthBuffer=s.fragmentDepth,this._logDepthBufferDirty=!0,this._tweens=new TE,this._shaderFrameCount=0,this._sunPostProcess=void 0,this._computeCommandList=[],this._overlayCommandList=[],this._useOIT=y(e.orderIndependentTranslucency,!0),this._executeOITFunction=void 0,this._depthPlane=new CU(e.depthPlaneEllipsoidOffset),this._clearColorCommand=new ei({color:new z,stencil:0,owner:this}),this._depthClearCommand=new ei({depth:1,owner:this}),this._stencilClearCommand=new ei({stencil:0}),this._classificationStencilClearCommand=new ei({stencil:0,renderState:Ve.fromCache({stencilMask:Lt.CLASSIFICATION_MASK})}),this._depthOnlyRenderStateCache={},this._transitioner=new bz(this),this._preUpdate=new pe,this._postUpdate=new pe,this._renderError=new pe,this._preRender=new pe,this._postRender=new pe,this._minimumDisableDepthTestDistance=0,this._debugInspector=new gU,this._msaaSamples=y(e.msaaSamples,1),this.rethrowRenderErrors=!1,this.completeMorphOnUserInput=!0,this.morphStart=new pe,this.morphComplete=new pe,this.skyBox=void 0,this.skyAtmosphere=void 0,this.sun=void 0,this.sunBloom=!0,this._sunBloom=void 0,this.moon=void 0,this.backgroundColor=z.clone(z.BLACK),this._mode=te.SCENE3D,this._mapProjection=u(e.mapProjection)?e.mapProjection:new Di,this.morphTime=1,this.farToNearRatio=1e3,this.logarithmicDepthFarToNearRatio=1e9,this.nearToFarDistance2D=175e4,this.debugCommandFilter=void 0,this.debugShowCommands=!1,this.debugShowFrustums=!1,this.debugShowFramesPerSecond=!1,this.debugShowDepthFrustum=1,this.debugShowFrustumPlanes=!1,this._debugShowFrustumPlanes=!1,this._debugFrustumPlanes=void 0,this.useDepthPicking=!0,this.pickTranslucentDepth=!1,this.cameraEventWaitTime=500,this.fog=new OU,this._shadowMapCamera=new co(this),this.shadowMap=new vy({context:s,lightCamera:this._shadowMapCamera,enabled:y(e.shadows,!1)}),this.invertClassification=!1,this.invertClassificationColor=z.clone(z.WHITE),this._actualInvertClassificationColor=z.clone(this._invertClassificationColor),this._invertClassification=new YD,this.focalLength=void 0,this.eyeSeparation=void 0,this.postProcessStages=new yz,this._brdfLutGenerator=new Yk,this._performanceDisplay=void 0,this._debugVolume=void 0,this._screenSpaceCameraController=new Pz(this),this._cameraUnderground=!1,this._mapMode2D=y(e.mapMode2D,lu.INFINITE_SCROLL),this._environmentState={skyBoxCommand:void 0,skyAtmosphereCommand:void 0,sunDrawCommand:void 0,sunComputeCommand:void 0,moonCommand:void 0,isSunVisible:!1,isMoonVisible:!1,isReadyForAtmosphere:!1,isSkyAtmosphereVisible:!1,clearGlobeDepth:!1,useDepthPlane:!1,renderTranslucentDepthForPick:!1,originalFramebuffer:void 0,useGlobeDepthFramebuffer:!1,useOIT:!1,useInvertClassification:!1,usePostProcess:!1,usePostProcessSelected:!1,useWebVR:!1},this._useWebVR=!1,this._cameraVR=void 0,this._aspectRatioVR=void 0,this.requestRenderMode=y(e.requestRenderMode,!1),this._renderRequested=!0,this.maximumRenderTimeChange=y(e.maximumRenderTimeChange,0),this._lastRenderTime=void 0,this._frameRateMonitor=void 0,this._removeRequestListenerCallback=nc.requestCompletedEvent.addEventListener(Nz(this)),this._removeTaskProcessorListenerCallback=pi.taskCompletedEvent.addEventListener(Nz(this)),this._removeGlobeCallbacks=[],this._removeTerrainProviderReadyListener=void 0;let a=new qe(0,0,s.drawingBufferWidth,s.drawingBufferHeight),c=new co(this);this._logDepthBuffer&&(c.frustum.near=.1,c.frustum.far=1e10),this.preloadFlightCamera=new co(this),this.preloadFlightCullingVolume=void 0,this._picking=new XV(this),this._defaultView=new gE(this,c,a),this._view=this._defaultView,this._hdr=void 0,this._hdrDirty=void 0,this.highDynamicRange=!1,this.gamma=2.2,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this._specularEnvironmentMapAtlas=void 0,this.light=new u_,A0e(this,0,J.now()),this.updateFrameState(),this.initializeFrame()}function Xmt(e,t){for(let i=0;i<e._removeGlobeCallbacks.length;++i)e._removeGlobeCallbacks[i]();e._removeGlobeCallbacks.length=0;let n=[];u(t)&&(n.push(t.imageryLayersUpdatedEvent.addEventListener(Nz(e))),n.push(t.terrainProviderChanged.addEventListener(Nz(e)))),e._removeGlobeCallbacks=n}Object.defineProperties(Bi.prototype,{canvas:{get:function(){return this._canvas}},drawingBufferHeight:{get:function(){return this._context.drawingBufferHeight}},drawingBufferWidth:{get:function(){return this._context.drawingBufferWidth}},maximumAliasedLineWidth:{get:function(){return Vt.maximumAliasedLineWidth}},maximumCubeMapSize:{get:function(){return Vt.maximumCubeMapSize}},pickPositionSupported:{get:function(){return this._context.depthTexture}},sampleHeightSupported:{get:function(){return this._context.depthTexture}},clampToHeightSupported:{get:function(){return this._context.depthTexture}},invertClassificationSupported:{get:function(){return this._context.depthTexture}},specularEnvironmentMapsSupported:{get:function(){return dh.isSupported(this._context)}},globe:{get:function(){return this._globe},set:function(e){this._globe=this._globe&&this._globe.destroy(),this._globe=e,Xmt(this,e)}},primitives:{get:function(){return this._primitives}},groundPrimitives:{get:function(){return this._groundPrimitives}},camera:{get:function(){return this._view.camera},set:function(e){this._view.camera=e}},view:{get:function(){return this._view},set:function(e){this._view=e}},defaultView:{get:function(){return this._defaultView}},picking:{get:function(){return this._picking}},screenSpaceCameraController:{get:function(){return this._screenSpaceCameraController}},mapProjection:{get:function(){return this._mapProjection}},jobScheduler:{get:function(){return this._jobScheduler}},frameState:{get:function(){return this._frameState}},environmentState:{get:function(){return this._environmentState}},tweens:{get:function(){return this._tweens}},imageryLayers:{get:function(){if(u(this.globe))return this.globe.imageryLayers}},terrainProvider:{get:function(){if(u(this.globe))return this.globe.terrainProvider},set:function(e){this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),u(this.globe)&&(this.globe.terrainProvider=e)}},terrainProviderChanged:{get:function(){if(u(this.globe))return this.globe.terrainProviderChanged}},preUpdate:{get:function(){return this._preUpdate}},postUpdate:{get:function(){return this._postUpdate}},renderError:{get:function(){return this._renderError}},preRender:{get:function(){return this._preRender}},postRender:{get:function(){return this._postRender}},lastRenderTime:{get:function(){return this._lastRenderTime}},context:{get:function(){return this._context}},debugFrustumStatistics:{get:function(){return this._view.debugFrustumStatistics}},scene3DOnly:{get:function(){return this._frameState.scene3DOnly}},orderIndependentTranslucency:{get:function(){return this._useOIT}},id:{get:function(){return this._id}},mode:{get:function(){return this._mode},set:function(e){e===te.SCENE2D?this.morphTo2D(0):e===te.SCENE3D?this.morphTo3D(0):e===te.COLUMBUS_VIEW&&this.morphToColumbusView(0),this._mode=e}},frustumCommandsList:{get:function(){return this._view.frustumCommandsList}},numberOfFrustums:{get:function(){return this._view.frustumCommandsList.length}},useWebVR:{get:function(){return this._useWebVR},set:function(e){this._useWebVR=e,this._useWebVR?(this._frameState.creditDisplay.container.style.visibility="hidden",this._cameraVR=new co(this),u(this._deviceOrientationCameraController)||(this._deviceOrientationCameraController=new SU(this)),this._aspectRatioVR=this.camera.frustum.aspectRatio):(this._frameState.creditDisplay.container.style.visibility="visible",this._cameraVR=void 0,this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this.camera.frustum.aspectRatio=this._aspectRatioVR,this.camera.frustum.xOffset=0)}},mapMode2D:{get:function(){return this._mapMode2D}},splitPosition:{get:function(){return this._frameState.splitPosition},set:function(e){this._frameState.splitPosition=e}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance},set:function(e){this._minimumDisableDepthTestDistance=e}},logarithmicDepthBuffer:{get:function(){return this._logDepthBuffer},set:function(e){e=this._context.fragmentDepth&&e,this._logDepthBuffer!==e&&(this._logDepthBuffer=e,this._logDepthBufferDirty=!0)}},gamma:{get:function(){return this._context.uniformState.gamma},set:function(e){this._context.uniformState.gamma=e}},highDynamicRange:{get:function(){return this._hdr},set:function(e){let t=this._context,n=e&&t.depthTexture&&(t.colorBufferFloat||t.colorBufferHalfFloat);this._hdrDirty=n!==this._hdr,this._hdr=n}},highDynamicRangeSupported:{get:function(){let e=this._context;return e.depthTexture&&(e.colorBufferFloat||e.colorBufferHalfFloat)}},cameraUnderground:{get:function(){return this._cameraUnderground}},msaaSamples:{get:function(){return this._msaaSamples},set:function(e){e=Math.min(e,Vt.maximumSamples),this._msaaSamples=e}},msaaSupported:{get:function(){return this._context.msaa}},pixelRatio:{get:function(){return this._frameState.pixelRatio},set:function(e){this._frameState.pixelRatio=e}},opaqueFrustumNearOffset:{get:function(){return .9999}},globeHeight:{get:function(){return this._globeHeight}}});Bi.prototype.getCompressedTextureFormatSupported=function(e){let t=this.context;return(e==="WEBGL_compressed_texture_s3tc"||e==="s3tc")&&t.s3tc||(e==="WEBGL_compressed_texture_pvrtc"||e==="pvrtc")&&t.pvrtc||(e==="WEBGL_compressed_texture_etc"||e==="etc")&&t.etc||(e==="WEBGL_compressed_texture_etc1"||e==="etc1")&&t.etc1||(e==="WEBGL_compressed_texture_astc"||e==="astc")&&t.astc||(e==="EXT_texture_compression_bptc"||e==="bc7")&&t.bc7};function x0e(e,t,n){let i=e._frameState,o=e._context,r=e._view.oit,s=i.shadowState.lightShadowMaps,a=i.shadowState.lightShadowsEnabled,c=t.derivedCommands;u(t.pickId)&&(c.picking=_y.createPickDerivedCommand(e,t,o,c.picking)),t.pickOnly||(c.depth=_y.createDepthOnlyDerivedCommand(e,t,o,c.depth)),c.originalCommand=t,e._hdr&&(c.hdr=_y.createHdrCommand(t,o,c.hdr),t=c.hdr.command,c=t.derivedCommands),a&&t.receiveShadows&&(c.shadows=vy.createReceiveDerivedCommand(s,t,n,o,c.shadows)),t.pass===Ee.TRANSLUCENT&&u(r)&&r.isSupported()&&(a&&t.receiveShadows?(c.oit=u(c.oit)?c.oit:{},c.oit.shadows=r.createDerivedCommands(c.shadows.receiveCommand,o,c.oit.shadows)):c.oit=r.createDerivedCommands(t,o,c.oit))}Bi.prototype.updateDerivedCommands=function(e){if(!u(e.derivedCommands))return;let t=this._frameState,n=this._context,i=!1,o=t.shadowState.lastDirtyTime;e.lastDirtyTime!==o&&(e.lastDirtyTime=o,e.dirty=!0,i=!0);let r=t.useLogDepth,s=this._hdr,a=e.derivedCommands,c=u(a.logDepth),l=u(a.hdr),f=u(a.originalCommand),d=r&&!c,p=s&&!l,g=(!r||!s)&&!f;if(e.dirty=e.dirty||d||p||g,e.dirty){e.dirty=!1;let m=t.shadowState.shadowMaps;t.shadowState.shadowsEnabled&&e.castShadows&&(a.shadows=vy.createCastDerivedCommand(m,e,i,n,a.shadows)),(c||d)&&(a.logDepth=_y.createLogDepthCommand(e,n,a.logDepth),x0e(this,a.logDepth.command,i)),(f||g)&&x0e(this,e,i)}};var Kmt=new Ld({pass:Oo.RENDER}),xY=new Ld({pass:Oo.PRELOAD}),bY=new Ld({pass:Oo.PRELOAD_FLIGHT}),Zmt=new Ld({pass:Oo.REQUEST_RENDER_MODE_DEFER_CHECK}),b0e=new se,TY;function $mt(e){let t=e.globe;if(e._mode===te.SCENE3D&&u(t)&&t.show&&!e._cameraUnderground&&!e._globeTranslucencyState.translucent){let n=t.ellipsoid,i=e.frameState.minimumTerrainHeight;return b0e.radius=n.minimumRadius+i,TY=Mk.fromBoundingSphere(b0e,e.camera.positionWC,TY),TY}}Bi.prototype.clearPasses=function(e){e.render=!1,e.pick=!1,e.depth=!1,e.postProcess=!1,e.offscreen=!1};function A0e(e,t,n){let i=e._frameState;i.frameNumber=t,i.time=J.clone(n,i.time)}Bi.prototype.updateFrameState=function(){let e=this.camera,t=this._frameState;t.commandList.length=0,t.shadowMaps.length=0,t.brdfLutGenerator=this._brdfLutGenerator,t.environmentMap=this.skyBox&&this.skyBox._cubeMap,t.mode=this._mode,t.morphTime=this.morphTime,t.mapProjection=this.mapProjection,t.camera=e,t.cullingVolume=e.frustum.computeCullingVolume(e.positionWC,e.directionWC,e.upWC),t.occluder=$mt(this),t.minimumTerrainHeight=0,t.minimumDisableDepthTestDistance=this._minimumDisableDepthTestDistance,t.invertClassification=this.invertClassification,t.useLogDepth=this._logDepthBuffer&&!(this.camera.frustum instanceof en||this.camera.frustum instanceof wr),t.light=this.light,t.cameraUnderground=this._cameraUnderground,t.globeTranslucencyState=this._globeTranslucencyState,u(this.globe)&&(t.terrainExaggeration=this.globe.terrainExaggeration,t.terrainExaggerationRelativeHeight=this.globe.terrainExaggerationRelativeHeight),u(this._specularEnvironmentMapAtlas)&&this._specularEnvironmentMapAtlas.ready?(t.specularEnvironmentMaps=this._specularEnvironmentMapAtlas.texture,t.specularEnvironmentMapsMaximumLOD=this._specularEnvironmentMapAtlas.maximumMipmapLevel):(t.specularEnvironmentMaps=void 0,t.specularEnvironmentMapsMaximumLOD=void 0),t.sphericalHarmonicCoefficients=this.sphericalHarmonicCoefficients,this._actualInvertClassificationColor=z.clone(this.invertClassificationColor,this._actualInvertClassificationColor),YD.isTranslucencySupported(this._context)||(this._actualInvertClassificationColor.alpha=1),t.invertClassificationColor=this._actualInvertClassificationColor,u(this.globe)?t.maximumScreenSpaceError=this.globe.maximumScreenSpaceError:t.maximumScreenSpaceError=2,this.clearPasses(t.passes),t.tilesetPassState=void 0};Bi.prototype.isVisible=function(e,t,n){return u(e)&&(!u(e.boundingVolume)||!e.cull||t.computeVisibility(e.boundingVolume)!==Qt.OUTSIDE&&(!u(n)||!e.occlude||!e.boundingVolume.isOccluded(n)))};var Lz=new L(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);Lz=L.inverseTransformation(Lz,Lz);function Qmt(e,t,n,i){let o=t._frameState,r=o.context,s=e.boundingVolume;u(t._debugVolume)&&t._debugVolume.destroy();let a,c=h.clone(s.center);if(o.mode!==te.SCENE3D){c=L.multiplyByPoint(Lz,c,c);let p=o.mapProjection,g=p.unproject(c);c=p.ellipsoid.cartographicToCartesian(g)}if(u(s.radius)){let p=s.radius;a=Fn.toWireframe(Ws.createGeometry(new Ws({radii:new h(p,p,p),vertexFormat:rn.FLAT_VERTEX_FORMAT}))),t._debugVolume=new wn({geometryInstances:new xt({geometry:a,modelMatrix:L.fromTranslation(c),attributes:{color:new Bt(1,0,0,1)}}),appearance:new rn({flat:!0,translucent:!1}),asynchronous:!1})}else{let p=s.halfAxes;a=Fn.toWireframe(Il.createGeometry(Il.fromDimensions({dimensions:new h(2,2,2),vertexFormat:rn.FLAT_VERTEX_FORMAT}))),t._debugVolume=new wn({geometryInstances:new xt({geometry:a,modelMatrix:L.fromRotationTranslation(p,c,new L),attributes:{color:new Bt(1,0,0,1)}}),appearance:new rn({flat:!0,translucent:!1}),asynchronous:!1})}let l=o.commandList,f=o.commandList=[];t._debugVolume.update(o),e=f[0],o.useLogDepth&&(e=_y.createLogDepthCommand(e,r).command);let d;u(i)&&(d=n.framebuffer,n.framebuffer=i),e.execute(r,n),u(d)&&(n.framebuffer=d),o.commandList=l}function _a(e,t,n,i,o){let r=t._frameState;if(u(t.debugCommandFilter)&&!t.debugCommandFilter(e))return;if(e instanceof ei){e.execute(n,i);return}e.debugShowBoundingVolume&&u(e.boundingVolume)&&Qmt(e,t,i,o),r.useLogDepth&&u(e.derivedCommands.logDepth)&&(e=e.derivedCommands.logDepth.command);let s=r.passes;if(!s.pick&&!s.depth&&t._hdr&&u(e.derivedCommands)&&u(e.derivedCommands.hdr)&&(e=e.derivedCommands.hdr.command),s.pick||s.depth){if(s.pick&&!s.depth&&u(e.derivedCommands.picking)){e=e.derivedCommands.picking.pickCommand,e.execute(n,i);return}else if(u(e.derivedCommands.depth)){e=e.derivedCommands.depth.depthOnlyCommand,e.execute(n,i);return}}if(t.debugShowCommands||t.debugShowFrustums){t._debugInspector.executeDebugShowFrustumsCommand(t,e,i);return}r.shadowState.lightShadowsEnabled&&e.receiveShadows&&u(e.derivedCommands.shadows)?e.derivedCommands.shadows.receiveCommand.execute(n,i):e.execute(n,i)}function fI(e,t,n,i){let o=t._frameState,r=e.derivedCommands;u(r)&&(o.useLogDepth&&u(r.logDepth)&&(e=r.logDepth.command),r=e.derivedCommands,u(r.picking)?(e=r.picking.pickCommand,e.execute(n,i)):u(r.depth)&&(e=r.depth.depthOnlyCommand,e.execute(n,i)))}function C0e(e,t,n){return t.boundingVolume.distanceSquaredTo(n)-e.boundingVolume.distanceSquaredTo(n)}function Jmt(e,t,n){return e.boundingVolume.distanceSquaredTo(n)-t.boundingVolume.distanceSquaredTo(n)+P.EPSILON12}function ept(e,t,n,i,o){let r=e.context;dy(i,C0e,e.camera.positionWC),u(o)&&t(o.unclassifiedCommand,e,r,n);let s=i.length;for(let a=0;a<s;++a)t(i[a],e,r,n)}function tpt(e,t,n,i,o){let r=e.context;dy(i,Jmt,e.camera.positionWC),u(o)&&t(o.unclassifiedCommand,e,r,n);let s=i.length;for(let a=0;a<s;++a)t(i[a],e,r,n)}function npt(e,t,n,i){let o=e.context;dy(i,C0e,e.camera.positionWC);let r=i.length;for(let s=0;s<r;++s)t(i[s],e,o,n)}var ipt=new wi,opt=new dl,rpt=new en,spt=new wr;function AY(e,t){let n=e.camera,i=e.context,o=e.frameState,r=i.uniformState;r.updateCamera(n);let s;u(n.frustum.fov)?s=n.frustum.clone(ipt):u(n.frustum.infiniteProjectionMatrix)?s=n.frustum.clone(opt):u(n.frustum.width)?s=n.frustum.clone(rpt):s=n.frustum.clone(spt),s.near=n.frustum.near,s.far=n.frustum.far,r.updateFrustum(s),r.updatePass(Ee.ENVIRONMENT);let a=o.passes,c=a.pick,l=e._environmentState,f=e._view,d=l.renderTranslucentDepthForPick,p=l.useWebVR;if(!c){let E=l.skyBoxCommand;if(u(E)&&_a(E,e,i,t),l.isSkyAtmosphereVisible&&_a(l.skyAtmosphereCommand,e,i,t),l.isSunVisible&&(l.sunDrawCommand.execute(i,t),e.sunBloom&&!p)){let v;l.useGlobeDepthFramebuffer?v=f.globeDepth.framebuffer:l.usePostProcess?v=f.sceneFramebuffer.framebuffer:v=l.originalFramebuffer,e._sunPostProcess.execute(i),e._sunPostProcess.copy(i,v),t.framebuffer=v}l.isMoonVisible&&l.moonCommand.execute(i,t)}let g;l.useOIT?(u(e._executeOITFunction)||(e._executeOITFunction=function(E,v,I,M,B){f.globeDepth.prepareColorTextures(i),f.oit.executeCommands(E,v,I,M,B)}),g=e._executeOITFunction):a.render?g=ept:g=tpt;let m=f.frustumCommandsList,x=m.length,b=l.clearGlobeDepth,T=l.useDepthPlane,A=e._globeTranslucencyState,C=A.translucent,S=e._view.globeTranslucencyFramebuffer,w=e._depthClearCommand,D=e._stencilClearCommand,O=e._classificationStencilClearCommand,R=e._depthPlane,N=l.usePostProcessSelected,F=n.position.z,_;for(let E=0;E<x;++E){let v=x-E-1,I=m[v];e.mode===te.SCENE2D?(n.position.z=F-I.near+1,s.far=Math.max(1,I.far-I.near),s.near=1,r.update(o),r.updateFrustum(s)):(s.near=v!==0?I.near*e.opaqueFrustumNearOffset:I.near,s.far=I.far,r.updateFrustum(s)),w.execute(i,t),i.stencilBuffer&&D.execute(i,t),r.updatePass(Ee.GLOBE);let M=I.commands[Ee.GLOBE],B=I.indices[Ee.GLOBE];if(C)A.executeGlobeCommands(I,_a,S,e,t);else for(_=0;_<B;++_)_a(M[_],e,i,t);let V=f.globeDepth;if(u(V)&&l.useGlobeDepthFramebuffer&&V.executeCopyDepth(i,t),!l.renderTranslucentDepthForPick)if(r.updatePass(Ee.TERRAIN_CLASSIFICATION),M=I.commands[Ee.TERRAIN_CLASSIFICATION],B=I.indices[Ee.TERRAIN_CLASSIFICATION],C)A.executeGlobeClassificationCommands(I,_a,S,e,t);else for(_=0;_<B;++_)_a(M[_],e,i,t);if(b&&(w.execute(i,t),T&&R.execute(i,t)),!l.useInvertClassification||c||l.renderTranslucentDepthForPick){for(r.updatePass(Ee.CESIUM_3D_TILE),M=I.commands[Ee.CESIUM_3D_TILE],B=I.indices[Ee.CESIUM_3D_TILE],_=0;_<B;++_)_a(M[_],e,i,t);if(B>0&&(u(V)&&l.useGlobeDepthFramebuffer&&(V.prepareColorTextures(i,b),V.executeUpdateDepth(i,t,b,V.depthStencilTexture)),!l.renderTranslucentDepthForPick))for(r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION),M=I.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION],B=I.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION],_=0;_<B;++_)_a(M[_],e,i,t)}else{e._invertClassification.clear(i,t);let Y=t.framebuffer;for(t.framebuffer=e._invertClassification._fbo.framebuffer,r.updatePass(Ee.CESIUM_3D_TILE),M=I.commands[Ee.CESIUM_3D_TILE],B=I.indices[Ee.CESIUM_3D_TILE],_=0;_<B;++_)_a(M[_],e,i,t);for(u(V)&&l.useGlobeDepthFramebuffer&&(e._invertClassification.prepareTextures(i),V.executeUpdateDepth(i,t,b,e._invertClassification._fbo.getDepthStencilTexture())),r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW),M=I.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW],B=I.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW],_=0;_<B;++_)_a(M[_],e,i,t);for(t.framebuffer=Y,e._invertClassification.executeClassified(i,t),o.invertClassificationColor.alpha===1&&e._invertClassification.executeUnclassified(i,t),B>0&&i.stencilBuffer&&O.execute(i,t),r.updatePass(Ee.CESIUM_3D_TILE_CLASSIFICATION),M=I.commands[Ee.CESIUM_3D_TILE_CLASSIFICATION],B=I.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION],_=0;_<B;++_)_a(M[_],e,i,t)}for(B>0&&i.stencilBuffer&&D.execute(i,t),r.updatePass(Ee.VOXELS),M=I.commands[Ee.VOXELS],B=I.indices[Ee.VOXELS],M.length=B,npt(e,_a,t,M),r.updatePass(Ee.OPAQUE),M=I.commands[Ee.OPAQUE],B=I.indices[Ee.OPAQUE],_=0;_<B;++_)_a(M[_],e,i,t);v!==0&&e.mode!==te.SCENE2D&&(s.near=I.near,r.updateFrustum(s));let U;if(!c&&l.useInvertClassification&&o.invertClassificationColor.alpha<1&&(U=e._invertClassification),r.updatePass(Ee.TRANSLUCENT),M=I.commands[Ee.TRANSLUCENT],M.length=I.indices[Ee.TRANSLUCENT],g(e,_a,t,M,U),I.indices[Ee.CESIUM_3D_TILE_CLASSIFICATION]>0&&f.translucentTileClassification.isSupported()&&(f.translucentTileClassification.executeTranslucentCommands(e,_a,t,M,V.depthStencilTexture),f.translucentTileClassification.executeClassificationCommands(e,_a,t,I)),i.depthTexture&&e.useDepthPicking&&(l.useGlobeDepthFramebuffer||d)){let Y=V.depthStencilTexture,q=e._picking.getPickDepth(e,v);q.update(i,Y),q.executeCopyDepth(i,t)}if(c||!N)continue;let k=t.framebuffer;if(t.framebuffer=f.sceneFramebuffer.getIdFramebuffer(),s.near=v!==0?I.near*e.opaqueFrustumNearOffset:I.near,s.far=I.far,r.updateFrustum(s),r.updatePass(Ee.GLOBE),M=I.commands[Ee.GLOBE],B=I.indices[Ee.GLOBE],C)A.executeGlobeCommands(I,fI,S,e,t);else for(_=0;_<B;++_)fI(M[_],e,i,t);for(b&&(w.framebuffer=t.framebuffer,w.execute(i,t),w.framebuffer=void 0),b&&T&&R.execute(i,t),r.updatePass(Ee.CESIUM_3D_TILE),M=I.commands[Ee.CESIUM_3D_TILE],B=I.indices[Ee.CESIUM_3D_TILE],_=0;_<B;++_)fI(M[_],e,i,t);for(r.updatePass(Ee.OPAQUE),M=I.commands[Ee.OPAQUE],B=I.indices[Ee.OPAQUE],_=0;_<B;++_)fI(M[_],e,i,t);for(r.updatePass(Ee.TRANSLUCENT),M=I.commands[Ee.TRANSLUCENT],B=I.indices[Ee.TRANSLUCENT],_=0;_<B;++_)fI(M[_],e,i,t);t.framebuffer=k}}function E0e(e){e.context.uniformState.updatePass(Ee.COMPUTE);let n=e._environmentState.sunComputeCommand;u(n)&&n.execute(e._computeEngine);let i=e._computeCommandList,o=i.length;for(let r=0;r<o;++r)i[r].execute(e._computeEngine)}function apt(e,t){e.context.uniformState.updatePass(Ee.OVERLAY);let i=e.context,o=e._overlayCommandList,r=o.length;for(let s=0;s<r;++s)o[s].execute(i,t)}function cpt(e,t,n){let i=n.shadowMapCullingVolume,o=n.isPointLight,r=n.passes,s=r.length,a=t.length;for(let c=0;c<a;++c){let l=t[c];if(e.updateDerivedCommands(l),l.castShadows&&(l.pass===Ee.GLOBE||l.pass===Ee.CESIUM_3D_TILE||l.pass===Ee.OPAQUE||l.pass===Ee.TRANSLUCENT)&&e.isVisible(l,i))if(o)for(let f=0;f<s;++f)r[f].commandList.push(l);else if(s===1)r[0].commandList.push(l);else{let f=!1;for(let d=s-1;d>=0;--d){let p=r[d].cullingVolume;if(e.isVisible(l,p))r[d].commandList.push(l),f=!0;else if(f)break}}}}function S0e(e){let t=e.frameState,n=t.shadowState.shadowMaps,i=n.length;if(!t.shadowState.shadowsEnabled)return;let o=e.context,r=o.uniformState;for(let s=0;s<i;++s){let a=n[s];if(a.outOfView)continue;let c=a.passes,l=c.length;for(let d=0;d<l;++d)c[d].commandList.length=0;let f=e.frameState.commandList;cpt(e,f,a);for(let d=0;d<l;++d){let p=a.passes[d];r.updateCamera(p.camera),a.updatePass(o,d);let g=p.commandList.length;for(let m=0;m<g;++m){let x=p.commandList[m];r.updatePass(x.pass),_a(x.derivedCommands.shadows.castCommands[s],e,o,p.passState)}}}}var lpt=new h;Bi.prototype.updateAndExecuteCommands=function(e,t){let i=this._frameState.mode;this._environmentState.useWebVR?upt(this,e,t):i!==te.SCENE2D||this._mapMode2D===lu.ROTATE?Iy(!0,this,e,t):(CY(this,e,t),xpt(this,e))};function upt(e,t,n){let i=e._view,o=i.camera,s=e._environmentState.renderTranslucentDepthForPick;CY(e,t,n),w0e(e),i.createPotentiallyVisibleSet(e),E0e(e),s||S0e(e);let a=t.viewport;a.x=0,a.y=0,a.width=a.width*.5;let c=co.clone(o,e._cameraVR);c.frustum=o.frustum;let l=o.frustum.near,f=l*y(e.focalLength,5),d=y(e.eyeSeparation,f/30),p=h.multiplyByScalar(c.right,d*.5,lpt);o.frustum.aspectRatio=a.width/a.height;let g=.5*d*l/f;h.add(c.position,p,o.position),o.frustum.xOffset=g,AY(e,t),a.x=a.width,h.subtract(c.position,p,o.position),o.frustum.xOffset=-g,AY(e,t),co.clone(c,o)}var fpt=new fe(Math.PI,P.PI_OVER_TWO),dpt=new h,hpt=new h,mpt=new L,ppt=new L,_pt=new h,gpt=new h,ypt=new qe;function xpt(e,t){let n=e.context,i=e.frameState,o=e.camera,r=t.viewport,s=qe.clone(r,ypt);t.viewport=s;let a=fpt,c=dpt;e.mapProjection.project(a,c);let f=h.clone(o.position,hpt),d=L.clone(o.transform,ppt),p=o.frustum.clone();o._setTransform(L.IDENTITY);let g=L.computeViewportTransformation(s,0,1,mpt),m=o.frustum.projectionMatrix,x=o.positionWC.y,b=h.fromElements(P.sign(x)*c.x-x,0,-o.positionWC.x,_pt),T=Rt.pointToGLWindowCoordinates(m,g,b,gpt);T.x=Math.floor(T.x);let A=s.x,C=s.width;if(x===0||T.x<=A||T.x>=A+C)Iy(!0,e,t);else if(Math.abs(A+C*.5-T.x)<1)s.width=T.x-s.x,o.position.x*=P.sign(o.position.x),o.frustum.right=0,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),Iy(!0,e,t),s.x=T.x,o.position.x=-o.position.x,o.frustum.right=-o.frustum.left,o.frustum.left=0,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),Iy(!1,e,t);else if(T.x>A+C*.5){s.width=T.x-A;let S=o.frustum.right;o.frustum.right=c.x-x,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),Iy(!0,e,t),s.x=T.x,s.width=A+C-T.x,o.position.x=-o.position.x,o.frustum.left=-o.frustum.right,o.frustum.right=S-o.frustum.right*2,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),Iy(!1,e,t)}else{s.x=T.x,s.width=A+C-T.x;let S=o.frustum.left;o.frustum.left=-c.x-x,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),Iy(!0,e,t),s.x=A,s.width=T.x-A,o.position.x=-o.position.x,o.frustum.right=-o.frustum.left,o.frustum.left=S-o.frustum.left*2,i.cullingVolume=o.frustum.computeCullingVolume(o.positionWC,o.directionWC,o.upWC),n.uniformState.update(i),Iy(!1,e,t)}o._setTransform(d),h.clone(f,o.position),o.frustum=p.clone(),t.viewport=r}function Iy(e,t,n,i){let o=t._environmentState,r=t._view,s=o.renderTranslucentDepthForPick;e||(t.frameState.commandList.length=0),w0e(t),r.createPotentiallyVisibleSet(t),e&&(u(i)&&CY(t,n,i),E0e(t),s||S0e(t)),AY(t,n)}var T0e=new Jr;Bi.prototype.updateEnvironment=function(){let e=this._frameState,t=this._view,n=this._environmentState,i=e.passes.render,o=e.passes.offscreen,r=this.skyAtmosphere,s=this.globe,a=this._globeTranslucencyState;if(!i||this._mode!==te.SCENE2D&&t.camera.frustum instanceof en||!a.environmentVisible)n.skyAtmosphereCommand=void 0,n.skyBoxCommand=void 0,n.sunDrawCommand=void 0,n.sunComputeCommand=void 0,n.moonCommand=void 0;else{u(r)?(u(s)&&(r.setDynamicAtmosphereColor(s.enableLighting&&s.dynamicAtmosphereLighting,s.dynamicAtmosphereLightingFromSun),n.isReadyForAtmosphere=n.isReadyForAtmosphere||s._surface._tilesToRender.length>0),n.skyAtmosphereCommand=r.update(e,s),u(n.skyAtmosphereCommand)&&this.updateDerivedCommands(n.skyAtmosphereCommand)):n.skyAtmosphereCommand=void 0,n.skyBoxCommand=u(this.skyBox)?this.skyBox.update(e,this._hdr):void 0;let x=u(this.sun)?this.sun.update(e,t.passState,this._hdr):void 0;n.sunDrawCommand=u(x)?x.drawCommand:void 0,n.sunComputeCommand=u(x)?x.computeCommand:void 0,n.moonCommand=u(this.moon)?this.moon.update(e):void 0}let c=n.clearGlobeDepth=u(s)&&s.show&&(!s.depthTestAgainstTerrain||this.mode===te.SCENE2D);(n.useDepthPlane=c&&this.mode===te.SCENE3D&&a.useDepthPlane)&&this._depthPlane.update(e),n.renderTranslucentDepthForPick=!1,n.useWebVR=this._useWebVR&&this.mode!==te.SCENE2D&&!o;let f=e.mode===te.SCENE3D&&!a.sunVisibleThroughGlobe?e.occluder:void 0,d=e.cullingVolume,p=T0e.planes;for(let x=0;x<5;++x)p[x]=d.planes[x];d=T0e,n.isSkyAtmosphereVisible=u(n.skyAtmosphereCommand)&&n.isReadyForAtmosphere,n.isSunVisible=this.isVisible(n.sunDrawCommand,d,f),n.isMoonVisible=this.isVisible(n.moonCommand,d,f);let g=this.specularEnvironmentMaps,m=this._specularEnvironmentMapAtlas;u(g)&&(!u(m)||m.url!==g)?(m=m&&m.destroy(),this._specularEnvironmentMapAtlas=new dh(g)):!u(g)&&u(m)&&(m.destroy(),this._specularEnvironmentMapAtlas=void 0),u(this._specularEnvironmentMapAtlas)&&this._specularEnvironmentMapAtlas.update(e)};function bpt(e){let t=e._frameState;e.debugShowFrustumPlanes!==e._debugShowFrustumPlanes&&(e.debugShowFrustumPlanes?e._debugFrustumPlanes=new zp({camera:e.camera,updateOnChange:!1,frustumSplits:t.frustumSplits}):e._debugFrustumPlanes=e._debugFrustumPlanes&&e._debugFrustumPlanes.destroy(),e._debugShowFrustumPlanes=e.debugShowFrustumPlanes),u(e._debugFrustumPlanes)&&e._debugFrustumPlanes.update(t)}function Tpt(e){let t=e._frameState,n=t.shadowMaps,i=n.length,o=i>0&&!t.passes.pick&&e.mode===te.SCENE3D;if(o!==t.shadowState.shadowsEnabled&&(++t.shadowState.lastDirtyTime,t.shadowState.shadowsEnabled=o),t.shadowState.lightShadowsEnabled=!1,!!o){for(let r=0;r<i;++r)if(n[r]!==t.shadowState.shadowMaps[r]){++t.shadowState.lastDirtyTime;break}t.shadowState.shadowMaps.length=0,t.shadowState.lightShadowMaps.length=0;for(let r=0;r<i;++r){let s=n[r];s.update(t),t.shadowState.shadowMaps.push(s),s.fromLightSource&&(t.shadowState.lightShadowMaps.push(s),t.shadowState.lightShadowsEnabled=!0),s.dirty&&(++t.shadowState.lastDirtyTime,s.dirty=!1)}}}function w0e(e){let t=e._frameState;e._groundPrimitives.update(t),e._primitives.update(t),bpt(e),Tpt(e),e._globe&&e._globe.render(t)}function CY(e,t,n){let i=e._context,o=e._frameState,r=e._environmentState,s=e._view,c=e._frameState.passes.pick;u(s.globeDepth)&&(s.globeDepth.picking=c);let l=r.useWebVR;r.originalFramebuffer=t.framebuffer,u(e.sun)&&e.sunBloom!==e._sunBloom?(e.sunBloom&&!l?e._sunPostProcess=new Mz:u(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy()),e._sunBloom=e.sunBloom):!u(e.sun)&&u(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy(),e._sunBloom=!1);let f=e._clearColorCommand;z.clone(n,f.color),f.execute(i,t);let d=r.useGlobeDepthFramebuffer=u(s.globeDepth);d&&(s.globeDepth.update(i,t,s.viewport,e.msaaSamples,e._hdr,r.clearGlobeDepth),s.globeDepth.clear(i,t,n));let p=s.oit,g=r.useOIT=!c&&u(p)&&p.isSupported();g&&(p.update(i,t,s.globeDepth.colorFramebufferManager,e._hdr,e.msaaSamples),p.clear(i,t,n),r.useOIT=p.isSupported());let m=e.postProcessStages,x=r.usePostProcess=!c&&(e._hdr||m.length>0||m.ambientOcclusion.enabled||m.fxaa.enabled||m.bloom.enabled);if(r.usePostProcessSelected=!1,x&&(s.sceneFramebuffer.update(i,s.viewport,e._hdr,e.msaaSamples),s.sceneFramebuffer.clear(i,t,n),m.update(i,o.useLogDepth,e._hdr),m.clear(i),x=r.usePostProcess=m.ready,r.usePostProcessSelected=x&&m.hasSelected),r.isSunVisible&&e.sunBloom&&!l?(t.framebuffer=e._sunPostProcess.update(t),e._sunPostProcess.clear(i,t,n)):d?t.framebuffer=s.globeDepth.framebuffer:x&&(t.framebuffer=s.sceneFramebuffer.framebuffer),u(t.framebuffer)&&f.execute(i,t),r.useInvertClassification=!c&&u(t.framebuffer)&&e.invertClassification){let T;if(e.frameState.invertClassificationColor.alpha===1&&r.useGlobeDepthFramebuffer&&(T=s.globeDepth.framebuffer),u(T)||i.depthTexture){if(e._invertClassification.previousFramebuffer=T,e._invertClassification.update(i,e.msaaSamples,s.globeDepth.colorFramebufferManager),e._invertClassification.clear(i,t),e.frameState.invertClassificationColor.alpha<1&&g){let A=e._invertClassification.unclassifiedCommand,C=A.derivedCommands;C.oit=p.createDerivedCommands(A,i,C.oit)}}else r.useInvertClassification=!1}e._globeTranslucencyState.translucent&&s.globeTranslucencyFramebuffer.updateAndClear(e._hdr,s.viewport,i,t)}Bi.prototype.resolveFramebuffers=function(e){let t=this._context,n=this._environmentState,i=this._view,o=i.globeDepth;u(o)&&o.prepareColorTextures(t);let r=n.useOIT,s=n.useGlobeDepthFramebuffer,a=n.usePostProcess,c=n.originalFramebuffer,l=s?o.colorFramebufferManager:void 0,f=i.sceneFramebuffer._colorFramebuffer,d=i.sceneFramebuffer.idFramebuffer;r&&(e.framebuffer=a?f.framebuffer:c,i.oit.execute(t,e));let p=i.translucentTileClassification;if(p.hasTranslucentDepth&&p.isSupported()&&p.execute(this,e),a){i.sceneFramebuffer.prepareColorTextures(t);let g=f;s&&!r&&(g=l);let m=this.postProcessStages,x=g.getColorTexture(0),b=d.getColorTexture(0),T=y(l,f).getDepthStencilTexture();m.execute(t,x,T,b),m.copy(t,c)}!r&&!a&&s&&(e.framebuffer=c,o.executeCopyColor(t,e))};function Apt(e){let t=e._frameState.afterRender;for(let n=0,i=t.length;n<i;++n)t[n]()&&e.requestRender();t.length=0}function Cpt(e){let t=e._globe,i=e.camera.positionCartographic;if(u(t)&&t.show&&u(i))return t.getHeight(i)}function Ept(e){let t=e.camera,n=e._mode,i=e.globe,o=e._screenSpaceCameraController,r=t.positionCartographic;if(!u(r))return!1;if(!o.onMap()&&r.height<0)return!0;if(!u(i)||!i.show||n===te.SCENE2D||n===te.MORPHING)return!1;let s=e._globeHeight;return u(s)&&r.height<s}Bi.prototype.initializeFrame=function(){this._shaderFrameCount++===120&&(this._shaderFrameCount=0,this._context.shaderCache.destroyReleasedShaderPrograms(),this._context.textureCache.destroyReleasedTextures()),this._tweens.update(),this._globeHeight=Cpt(this),this._cameraUnderground=Ept(this),this._globeTranslucencyState.update(this),this._screenSpaceCameraController.update(),u(this._deviceOrientationCameraController)&&this._deviceOrientationCameraController.update(),this.camera.update(this._mode),this.camera._updateCameraChanged()};function Spt(e,t){if(e.debugShowFramesPerSecond){if(!u(e._performanceDisplay)){let n=document.createElement("div");n.className="cesium-performanceDisplay-defaultContainer",e._canvas.parentNode.appendChild(n);let o=new Sy({container:n});e._performanceDisplay=o,e._performanceContainer=n}e._performanceDisplay.throttled=e.requestRenderMode,e._performanceDisplay.update(t)}else u(e._performanceDisplay)&&(e._performanceDisplay=e._performanceDisplay&&e._performanceDisplay.destroy(),e._performanceContainer.parentNode.removeChild(e._performanceContainer))}function wpt(e){e._jobScheduler.resetBudgets();let t=e._frameState;e.primitives.prePassesUpdate(t),u(e.globe)&&e.globe.update(t),e._picking.update(),t.creditDisplay.update()}function vpt(e){let t=e._frameState;e.primitives.postPassesUpdate(t),nc.update()}var Dpt=new z;function Ipt(e){let t=e._frameState,n=e.context,i=n.uniformState,o=e._defaultView;e._view=o,e.updateFrameState(),t.passes.render=!0,t.passes.postProcess=e.postProcessStages.hasSelected,t.tilesetPassState=Kmt;let r=y(e.backgroundColor,z.BLACK);e._hdr&&(r=z.clone(r,Dpt),r.red=Math.pow(r.red,e.gamma),r.green=Math.pow(r.green,e.gamma),r.blue=Math.pow(r.blue,e.gamma)),t.backgroundColor=r,e.fog.update(t),i.update(t);let s=e.shadowMap;u(s)&&s.enabled&&(!u(e.light)||e.light instanceof u_?h.negate(i.sunDirectionWC,e._shadowMapCamera.direction):h.clone(e.light.direction,e._shadowMapCamera.direction),t.shadowMaps.push(s)),e._computeCommandList.length=0,e._overlayCommandList.length=0;let a=o.viewport;a.x=0,a.y=0,a.width=n.drawingBufferWidth,a.height=n.drawingBufferHeight;let c=o.passState;c.framebuffer=void 0,c.blendingEnabled=void 0,c.scissorTest=void 0,c.viewport=qe.clone(a,c.viewport),u(e.globe)&&e.globe.beginFrame(t),e.updateEnvironment(),e.updateAndExecuteCommands(c,r),e.resolveFramebuffers(c),c.framebuffer=void 0,apt(e,c),u(e.globe)&&(e.globe.endFrame(t),e.globe.tilesLoaded||(e._renderRequested=!0)),n.endFrame()}function Kx(e,t){try{t(e)}catch(n){if(e._renderError.raiseEvent(e,n),e.rethrowRenderErrors)throw n}}function Ppt(e){return e._picking.updateMostDetailedRayPicks(e)}Bi.prototype.render=function(e){this._preUpdate.raiseEvent(this,e);let t=this._frameState;t.newFrame=!1,u(e)||(e=J.now());let n=this._view.checkForCameraUpdates(this),i=!this.requestRenderMode||this._renderRequested||n||this._logDepthBufferDirty||this._hdrDirty||this.mode===te.MORPHING;if(!i&&u(this.maximumRenderTimeChange)&&u(this._lastRenderTime)){let o=Math.abs(J.secondsDifference(this._lastRenderTime,e));i=i||o>this.maximumRenderTimeChange}if(i){this._lastRenderTime=J.clone(e,this._lastRenderTime),this._renderRequested=!1,this._logDepthBufferDirty=!1,this._hdrDirty=!1;let o=P.incrementWrap(t.frameNumber,15e6,1);A0e(this,o,e),t.newFrame=!0}Kx(this,wpt),this.primitives.show&&(Kx(this,Ppt),Kx(this,Opt),Kx(this,Rpt),i||Kx(this,Mpt)),this._postUpdate.raiseEvent(this,e),i&&(this._preRender.raiseEvent(this,e),t.creditDisplay.beginFrame(),Kx(this,Ipt)),Spt(this,i),Kx(this,vpt),Apt(this),i&&(this._postRender.raiseEvent(this,e),t.creditDisplay.endFrame())};Bi.prototype.forceRender=function(e){this._renderRequested=!0,this.render(e)};Bi.prototype.requestRender=function(){this._renderRequested=!0};Bi.prototype.clampLineWidth=function(e){return Math.max(Vt.minimumAliasedLineWidth,Math.min(e,Vt.maximumAliasedLineWidth))};Bi.prototype.pick=function(e,t,n){return this._picking.pick(this,e,t,n)};Bi.prototype.pickPositionWorldCoordinates=function(e,t){return this._picking.pickPositionWorldCoordinates(this,e,t)};Bi.prototype.pickPosition=function(e,t){return this._picking.pickPosition(this,e,t)};Bi.prototype.drillPick=function(e,t,n,i){return this._picking.drillPick(this,e,t,n,i)};function Opt(e){let t=e._frameState;xY.camera=t.camera,xY.cullingVolume=t.cullingVolume,e.primitives.updateForPass(t,xY)}function Rpt(e){let t=e._frameState;if(!t.camera.canPreloadFlight())return;bY.camera=e.preloadFlightCamera,bY.cullingVolume=e.preloadFlightCullingVolume,e.primitives.updateForPass(t,bY)}function Mpt(e){e.primitives.updateForPass(e._frameState,Zmt)}Bi.prototype.pickFromRay=function(e,t,n){return this._picking.pickFromRay(this,e,t,n)};Bi.prototype.drillPickFromRay=function(e,t,n,i){return this._picking.drillPickFromRay(this,e,t,n,i)};Bi.prototype.pickFromRayMostDetailed=function(e,t,n){return this._picking.pickFromRayMostDetailed(this,e,t,n)};Bi.prototype.drillPickFromRayMostDetailed=function(e,t,n,i){return this._picking.drillPickFromRayMostDetailed(this,e,t,n,i)};Bi.prototype.sampleHeight=function(e,t,n){return this._picking.sampleHeight(this,e,t,n)};Bi.prototype.clampToHeight=function(e,t,n,i){return this._picking.clampToHeight(this,e,t,n,i)};Bi.prototype.sampleHeightMostDetailed=function(e,t,n){return this._picking.sampleHeightMostDetailed(this,e,t,n)};Bi.prototype.clampToHeightMostDetailed=function(e,t,n){return this._picking.clampToHeightMostDetailed(this,e,t,n)};Bi.prototype.cartesianToCanvasCoordinates=function(e,t){return $i.wgs84ToWindowCoordinates(this,e,t)};Bi.prototype.completeMorph=function(){this._transitioner.completeMorph()};Bi.prototype.morphTo2D=function(e){let t,n=this.globe;u(n)?t=n.ellipsoid:t=this.mapProjection.ellipsoid,e=y(e,2),this._transitioner.morphTo2D(e,t)};Bi.prototype.morphToColumbusView=function(e){let t,n=this.globe;u(n)?t=n.ellipsoid:t=this.mapProjection.ellipsoid,e=y(e,2),this._transitioner.morphToColumbusView(e,t)};Bi.prototype.morphTo3D=function(e){let t,n=this.globe;u(n)?t=n.ellipsoid:t=this.mapProjection.ellipsoid,e=y(e,2),this._transitioner.morphTo3D(e,t)};function Lpt(e,t){if(e._removeTerrainProviderReadyListener=e._removeTerrainProviderReadyListener&&e._removeTerrainProviderReadyListener(),t.ready){u(e.globe)&&(e.globe.terrainProvider=t.provider);return}e.globe.terrainProvider=void 0,e._removeTerrainProviderReadyListener=t.readyEvent.addEventListener(n=>{u(e)&&u(e.globe)&&(e.globe.terrainProvider=n),e._removeTerrainProviderReadyListener()})}Bi.prototype.setTerrain=function(e){return Lpt(this,e),e};Bi.prototype.isDestroyed=function(){return!1};Bi.prototype.destroy=function(){this._tweens.removeAll(),this._computeEngine=this._computeEngine&&this._computeEngine.destroy(),this._screenSpaceCameraController=this._screenSpaceCameraController&&this._screenSpaceCameraController.destroy(),this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this._primitives=this._primitives&&this._primitives.destroy(),this._groundPrimitives=this._groundPrimitives&&this._groundPrimitives.destroy(),this._globe=this._globe&&this._globe.destroy(),this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),this.skyBox=this.skyBox&&this.skyBox.destroy(),this.skyAtmosphere=this.skyAtmosphere&&this.skyAtmosphere.destroy(),this._debugSphere=this._debugSphere&&this._debugSphere.destroy(),this.sun=this.sun&&this.sun.destroy(),this._sunPostProcess=this._sunPostProcess&&this._sunPostProcess.destroy(),this._depthPlane=this._depthPlane&&this._depthPlane.destroy(),this._transitioner=this._transitioner&&this._transitioner.destroy(),this._debugFrustumPlanes=this._debugFrustumPlanes&&this._debugFrustumPlanes.destroy(),this._brdfLutGenerator=this._brdfLutGenerator&&this._brdfLutGenerator.destroy(),this._picking=this._picking&&this._picking.destroy(),this._defaultView=this._defaultView&&this._defaultView.destroy(),this._view=void 0,this._removeCreditContainer&&this._canvas.parentNode.removeChild(this._creditContainer),this.postProcessStages=this.postProcessStages&&this.postProcessStages.destroy(),this._context=this._context&&this._context.destroy(),this._frameState.creditDisplay=this._frameState.creditDisplay&&this._frameState.creditDisplay.destroy(),u(this._performanceDisplay)&&(this._performanceDisplay=this._performanceDisplay&&this._performanceDisplay.destroy(),this._performanceContainer.parentNode.removeChild(this._performanceContainer)),this._removeRequestListenerCallback(),this._removeTaskProcessorListenerCallback();for(let e=0;e<this._removeGlobeCallbacks.length;++e)this._removeGlobeCallbacks[e]();return this._removeGlobeCallbacks.length=0,le(this)};var Fz=Bi;var dI=`float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } vec3 getLightDirection(vec3 positionWC) { float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirection = positionWC * float(lightEnum == 0.0) + czm_lightDirectionWC * float(lightEnum == 1.0) + czm_sunDirectionWC * float(lightEnum == 2.0); return normalize(lightDirection); } void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity, out float underTranslucentGlobe) { float ellipsoidRadiiDifference = czm_ellipsoidRadii.x - czm_ellipsoidRadii.z; // Adjustment to the atmosphere radius applied based on the camera height. float distanceAdjustMin = czm_ellipsoidRadii.x / 4.0; float distanceAdjustMax = czm_ellipsoidRadii.x; float distanceAdjustModifier = ellipsoidRadiiDifference / 2.0; float distanceAdjust = distanceAdjustModifier * clamp((czm_eyeHeight - distanceAdjustMin) / (distanceAdjustMax - distanceAdjustMin), 0.0, 1.0); // Since atmosphere scattering assumes the atmosphere is a spherical shell, we compute an inner radius of the atmosphere best fit // for the position on the ellipsoid. float radiusAdjust = (ellipsoidRadiiDifference / 4.0) + distanceAdjust; float atmosphereInnerRadius = (length(czm_viewerPositionWC) - czm_eyeHeight) - radiusAdjust; // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); underTranslucentGlobe = 0.0; // Brighten the sky atmosphere under the Earth's atmosphere when translucency is enabled. #if defined(GLOBE_TRANSLUCENT) // Check for intersection with the inner radius of the atmopshere. czm_raySegment primaryRayEarthIntersect = czm_raySphereIntersectionInterval(primaryRay, vec3(0.0), atmosphereInnerRadius + radiusAdjust); if (primaryRayEarthIntersect.start > 0.0 && primaryRayEarthIntersect.stop > 0.0) { // Compute position on globe. vec3 direction = normalize(positionWC); czm_ray ellipsoidRay = czm_ray(positionWC, -direction); czm_raySegment ellipsoidIntersection = czm_rayEllipsoidIntersectionInterval(ellipsoidRay, vec3(0.0), czm_ellipsoidInverseRadii); vec3 onEarth = positionWC - (direction * ellipsoidIntersection.start); // Control the color using the camera angle. float angle = dot(normalize(czm_viewerPositionWC), normalize(onEarth)); // Control the opacity using the distance from Earth. opacity = interpolateByDistance(vec4(0.0, 1.0, czm_ellipsoidRadii.x, 0.0), length(czm_viewerPositionWC - onEarth)); vec3 horizonColor = vec3(0.1, 0.2, 0.3); vec3 nearColor = vec3(0.0); rayleighColor = mix(nearColor, horizonColor, exp(-angle) * opacity); // Set the traslucent flag to avoid alpha adjustment in computeFinalColor funciton. underTranslucentGlobe = 1.0; return; } #endif computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); // Alter the opacity based on how close the viewer is to the ground. // (0.0 = At edge of atmosphere, 1.0 = On ground) float cameraHeight = czm_eyeHeight + atmosphereInnerRadius; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; opacity = clamp((atmosphereOuterRadius - cameraHeight) / (atmosphereOuterRadius - atmosphereInnerRadius), 0.0, 1.0); // Alter alpha based on time of day (0.0 = night , 1.0 = day) float nightAlpha = (u_radiiAndDynamicAtmosphereColor.z != 0.0) ? clamp(dot(normalize(positionWC), lightDirection), 0.0, 1.0) : 1.0; opacity *= pow(nightAlpha, 0.5); } `;var Bz=`in vec3 v_outerPositionWC; uniform vec3 u_hsbShift; #ifndef PER_FRAGMENT_ATMOSPHERE in vec3 v_mieColor; in vec3 v_rayleighColor; in float v_opacity; in float v_translucent; #endif void main (void) { vec3 lightDirection = getLightDirection(v_outerPositionWC); vec3 mieColor; vec3 rayleighColor; float opacity; float translucent; #ifdef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity, translucent ); #else mieColor = v_mieColor; rayleighColor = v_rayleighColor; opacity = v_opacity; translucent = v_translucent; #endif vec4 color = computeAtmosphereColor(v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity); #ifndef HDR color.rgb = czm_acesTonemapping(color.rgb); color.rgb = czm_inverseGamma(color.rgb); #endif #ifdef COLOR_CORRECT // Convert rgb color to hsb vec3 hsb = czm_RGBToHSB(color.rgb); // Perform hsb shift hsb.x += u_hsbShift.x; // hue hsb.y = clamp(hsb.y + u_hsbShift.y, 0.0, 1.0); // saturation hsb.z = hsb.z > czm_epsilon7 ? hsb.z + u_hsbShift.z : 0.0; // brightness // Convert shifted hsb back to rgb color.rgb = czm_HSBToRGB(hsb); #endif // For the parts of the sky atmosphere that are not behind a translucent globe, // we mix in the default opacity so that the sky atmosphere still appears at distance. // This is needed because the opacity in the sky atmosphere is initially adjusted based // on the camera height. if (translucent == 0.0) { color.a = mix(color.b, 1.0, color.a) * smoothstep(0.0, 1.0, czm_morphTime); } out_FragColor = color; } `;var kz=`in vec4 position; out vec3 v_outerPositionWC; #ifndef PER_FRAGMENT_ATMOSPHERE out vec3 v_mieColor; out vec3 v_rayleighColor; out float v_opacity; out float v_translucent; #endif void main(void) { vec4 positionWC = czm_model * position; vec3 lightDirection = getLightDirection(positionWC.xyz); #ifndef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( positionWC.xyz, lightDirection, v_rayleighColor, v_mieColor, v_opacity, v_translucent ); #endif v_outerPositionWC = positionWC.xyz; gl_Position = czm_modelViewProjection * position; } `;function CE(e){e=y(e,ie.WGS84),this.show=!0,this.perFragmentAtmosphere=!1,this._ellipsoid=e;let t=1.025,n=h.multiplyByScalar(e.radii,t,new h);this._scaleMatrix=L.fromScale(n),this._modelMatrix=new L,this._command=new et({owner:this,modelMatrix:this._modelMatrix}),this._spSkyFromSpace=void 0,this._spSkyFromAtmosphere=void 0,this._flags=void 0,this.atmosphereLightIntensity=50,this.atmosphereRayleighCoefficient=new h(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new h(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this._hueSaturationBrightness=new h;let i=new h;i.x=e.maximumRadius*t,i.y=e.maximumRadius,i.z=0,this._radiiAndDynamicAtmosphereColor=i;let o=this;this._command.uniformMap={u_radiiAndDynamicAtmosphereColor:function(){return o._radiiAndDynamicAtmosphereColor},u_hsbShift:function(){return o._hueSaturationBrightness.x=o.hueShift,o._hueSaturationBrightness.y=o.saturationShift,o._hueSaturationBrightness.z=o.brightnessShift,o._hueSaturationBrightness},u_atmosphereLightIntensity:function(){return o.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return o.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return o.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return o.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return o.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return o.atmosphereMieAnisotropy}}}Object.defineProperties(CE.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});CE.prototype.setDynamicAtmosphereColor=function(e,t){let n=e?t?2:1:0;this._radiiAndDynamicAtmosphereColor.z=n};var EY=new L;CE.prototype.update=function(e,t){if(!this.show)return;let n=e.mode;if(n!==te.SCENE3D&&n!==te.MORPHING||!e.passes.render)return;let i=L.fromRotationTranslation(e.context.uniformState.inverseViewRotation,h.ZERO,EY),o=L.multiplyTransformation(i,vo.Y_UP_TO_Z_UP,EY),r=L.multiply(this._scaleMatrix,o,EY);L.clone(r,this._modelMatrix);let s=e.context,a=Npt(this),c=e.globeTranslucencyState.translucent,l=this.perFragmentAtmosphere||c||!u(t)||!t.show,f=this._command;if(!u(f.vertexArray)){let p=Ws.createGeometry(new Ws({radii:new h(1,1,1),slicePartitions:256,stackPartitions:256,vertexFormat:Pe.POSITION_ONLY}));f.vertexArray=ti.fromGeometry({context:s,geometry:p,attributeLocations:Fn.createAttributeLocations(p),bufferUsage:Be.STATIC_DRAW}),f.renderState=Ve.fromCache({cull:{enabled:!0,face:gi.FRONT},blending:fn.ALPHA_BLEND,depthMask:!1})}let d=a|l<<2|c<<3;if(d!==this._flags){this._flags=d;let p=[];a&&p.push("COLOR_CORRECT"),l&&p.push("PER_FRAGMENT_ATMOSPHERE"),c&&p.push("GLOBE_TRANSLUCENT");let g=new ze({defines:p,sources:[gy,dI,kz]}),m=new ze({defines:p,sources:[gy,dI,Bz]});this._spSkyAtmosphere=Kt.fromCache({context:s,vertexShaderSource:g,fragmentShaderSource:m}),f.shaderProgram=this._spSkyAtmosphere}return f};function Npt(e){return!(P.equalsEpsilon(e.hueShift,0,P.EPSILON7)&&P.equalsEpsilon(e.saturationShift,0,P.EPSILON7)&&P.equalsEpsilon(e.brightnessShift,0,P.EPSILON7))}CE.prototype.isDestroyed=function(){return!1};CE.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),this._spSkyAtmosphere=this._spSkyAtmosphere&&this._spSkyAtmosphere.destroy(),le(this)};var Uz=CE;var Vz=`uniform samplerCube u_cubeMap; in vec3 v_texCoord; void main() { vec4 color = czm_textureCube(u_cubeMap, normalize(v_texCoord)); out_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime); } `;var zz=`in vec3 position; out vec3 v_texCoord; void main() { vec3 p = czm_viewRotation * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position)); gl_Position = czm_projection * vec4(p, 1.0); v_texCoord = position.xyz; } `;function Hz(e){this.sources=e.sources,this._sources=void 0,this.show=y(e.show,!0),this._command=new et({modelMatrix:L.clone(L.IDENTITY),owner:this}),this._cubeMap=void 0,this._attributeLocations=void 0,this._useHdr=void 0}Hz.prototype.update=function(e,t){let n=this;if(!this.show||e.mode!==te.SCENE3D&&e.mode!==te.MORPHING||!e.passes.render)return;let i=e.context;if(this._sources!==this.sources){this._sources=this.sources;let r=this.sources;typeof r.positiveX=="string"?gR(i,this._sources).then(function(s){n._cubeMap=n._cubeMap&&n._cubeMap.destroy(),n._cubeMap=s}):(this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),this._cubeMap=new oc({context:i,source:r}))}let o=this._command;if(!u(o.vertexArray)){o.uniformMap={u_cubeMap:function(){return n._cubeMap}};let r=Il.createGeometry(Il.fromDimensions({dimensions:new h(2,2,2),vertexFormat:Pe.POSITION_ONLY})),s=this._attributeLocations=Fn.createAttributeLocations(r);o.vertexArray=ti.fromGeometry({context:i,geometry:r,attributeLocations:s,bufferUsage:Be.STATIC_DRAW}),o.renderState=Ve.fromCache({blending:fn.ALPHA_BLEND})}if(!u(o.shaderProgram)||this._useHdr!==t){let r=new ze({defines:[t?"HDR":""],sources:[Vz]});o.shaderProgram=Kt.fromCache({context:i,vertexShaderSource:zz,fragmentShaderSource:r,attributeLocations:this._attributeLocations}),this._useHdr=t}if(u(this._cubeMap))return o};Hz.prototype.isDestroyed=function(){return!1};Hz.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),le(this)};var Gz=Hz;function Tf(e,t,n,i,o,r,s){this.children=void 0,this.parent=o,this.level=e,this.x=t,this.y=n,this.z=i,this.keyframeNodes=[],this.renderableKeyframeNodes=[],this.renderableKeyframeNodeLerp=0,this.renderableKeyframeNodePrevious=void 0,this.renderableKeyframeNodeNext=void 0,this.orientedBoundingBox=new Rn,this.approximateVoxelSize=0,this.screenSpaceError=0,this.visitedFrameNumber=-1,this.computeBoundingVolumes(r,s)}var Fpt=new h;Tf.prototype.computeBoundingVolumes=function(e,t){this.orientedBoundingBox=e.computeOrientedBoundingBoxForTile(this.level,this.x,this.y,this.z,this.orientedBoundingBox);let n=$.getScale(this.orientedBoundingBox.halfAxes,Fpt),i=2*h.maximumComponent(n);this.approximateVoxelSize=i/h.minimumComponent(t)};Tf.prototype.constructChildNodes=function(e,t){let{level:n,x:i,y:o,z:r}=this,s=i*2,a=o*2,c=r*2,l=a+1,f=s+1,d=c+1,p=n+1,g=[[p,s,a,c],[p,f,a,c],[p,s,l,c],[p,f,l,c],[p,s,a,d],[p,f,a,d],[p,s,l,d],[p,f,l,d]];this.children=g.map(([m,x,b,T])=>new Tf(m,x,b,T,this,e,t))};Tf.prototype.visibility=function(e,t){let n=this.orientedBoundingBox;return e.cullingVolume.computeVisibilityWithPlaneMask(n,t)};Tf.prototype.computeScreenSpaceError=function(e,t){let n=this.orientedBoundingBox,i=Math.sqrt(n.distanceSquaredTo(e));i=Math.max(i,P.EPSILON7);let o=this.approximateVoxelSize,r=t*(o/i);this.screenSpaceError=r};var v0e={keyframe:0};function hI(e,t){return v0e.keyframe=e,So(t,v0e,Qi.searchComparator)}Tf.prototype.computeSurroundingRenderableKeyframeNodes=function(e){let t=this,n=t.level,i=Math.floor(e),o=Math.ceil(e),r,s,a=+Number.MAX_VALUE,c=+Number.MAX_VALUE;for(;u(t);){let{renderableKeyframeNodes:d}=t;if(d.length>=1){let p=Bpt(i,d),g=d[p],m=o===i||i<g.keyframe?p:Math.min(p+1,d.length-1),x=d[m],b=i-g.keyframe,T=D0e(n-t.level,b);T<a&&(a=T,r=g);let A=x.keyframe-o,C=D0e(n-t.level,A);if(C<c&&(c=C,s=x),b===0&&A===0)break}t=t.parent}if(this.renderableKeyframeNodePrevious=r,this.renderableKeyframeNodeNext=s,!u(r)||!u(s))return;let l=r.keyframe,f=s.keyframe;this.renderableKeyframeNodeLerp=l===f?0:P.clamp((e-l)/(f-l),0,1)};function Bpt(e,t){let n=hI(e,t);return n<0?P.clamp(~n-1,0,t.length-1):n}function D0e(e,t){let n=Math.exp(e*4),i=t>=0?1:-200;return e*n+t*i}Tf.prototype.isVisited=function(e){return this.visitedFrameNumber===e};Tf.prototype.createKeyframeNode=function(e){let t=hI(e,this.keyframeNodes);if(t<0){t=~t;let n=new Qi(this,e);this.keyframeNodes.splice(t,0,n)}};Tf.prototype.destroyKeyframeNode=function(e,t){let n=e.keyframe,i=hI(n,this.keyframeNodes);if(i<0)throw new de("Keyframe node does not exist.");if(this.keyframeNodes.splice(i,1),e.megatextureIndex!==-1){for(let r=0;r<t.length;r++)t[r].remove(e.megatextureIndex);let o=hI(n,this.renderableKeyframeNodes);if(o<0)throw new de("Renderable keyframe node does not exist.");this.renderableKeyframeNodes.splice(o,1)}e.spatialNode=void 0,e.state=Qi.LoadState.UNLOADED,e.metadatas={},e.megatextureIndex=-1,e.priority=-Number.MAX_VALUE,e.highPriorityFrameNumber=-1};Tf.prototype.addKeyframeNodeToMegatextures=function(e,t){if(e.state!==Qi.LoadState.RECEIVED||e.megatextureIndex!==-1||e.metadatas.length!==t.length)throw new de("Keyframe node cannot be added to megatexture");for(let o=0;o<t.length;o++){let r=t[o];e.megatextureIndex=r.add(e.metadatas[o]),e.metadatas[o]=void 0}e.state=Qi.LoadState.LOADED;let n=this.renderableKeyframeNodes,i=hI(e.keyframe,n);if(i>=0)throw new de("Keyframe already renderable");i=~i,n.splice(i,0,e)};Tf.prototype.isRenderable=function(e){let t=this.renderableKeyframeNodePrevious,n=this.renderableKeyframeNodeNext,i=this.level;return u(t)&&u(n)&&(t.spatialNode.level===i||n.spatialNode.level===i)&&this.visitedFrameNumber===e};var Wz=Tf;function SY(e){e=y(e,1),this._radius=y(e,1)}Object.defineProperties(SY.prototype,{radius:{get:function(){return this._radius},set:function(e){this._radius=e}}});SY.prototype.emit=function(e){let t=P.randomBetween(0,P.TWO_PI),n=P.randomBetween(0,P.PI),i=P.randomBetween(0,this._radius),o=i*Math.cos(t)*Math.sin(n),r=i*Math.sin(t)*Math.sin(n),s=i*Math.cos(n);e.position=h.fromElements(o,r,s,e.position),e.velocity=h.normalize(e.position,e.velocity)};var I0e=SY;function mI(){}mI.prototype.evaluate=function(e,t){de.throwInstantiationError()};mI.prototype.evaluateColor=function(e,t){de.throwInstantiationError()};mI.prototype.getShaderFunction=function(e,t,n,i){de.throwInstantiationError()};mI.prototype.getVariables=function(){de.throwInstantiationError()};var P0e=mI;var jz=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(u_texture, v_textureCoordinates); out_FragColor = czm_gammaCorrect(color); } `;var qz=`uniform float u_radiusTS; in vec2 v_textureCoordinates; vec2 rotate(vec2 p, vec2 direction) { return vec2(p.x * direction.x - p.y * direction.y, p.x * direction.y + p.y * direction.x); } vec4 addBurst(vec2 position, vec2 direction, float lengthScalar) { vec2 rotatedPosition = rotate(position, direction) * vec2(25.0, 0.75); float radius = length(rotatedPosition) * lengthScalar; float burst = 1.0 - smoothstep(0.0, 0.55, radius); return vec4(burst); } void main() { float lengthScalar = 2.0 / sqrt(2.0); vec2 position = v_textureCoordinates - vec2(0.5); float radius = length(position) * lengthScalar; float surface = step(radius, u_radiusTS); vec4 color = vec4(vec2(1.0), surface + 0.2, surface); float glow = 1.0 - smoothstep(0.0, 0.55, radius); color.ba += mix(vec2(0.0), vec2(1.0), glow) * 0.75; vec4 burst = vec4(0.0); // The following loop has been manually unrolled for speed, to // avoid sin() and cos(). // //for (float i = 0.4; i < 3.2; i += 1.047) { // vec2 direction = vec2(sin(i), cos(i)); // burst += 0.4 * addBurst(position, direction, lengthScalar); // // direction = vec2(sin(i - 0.08), cos(i - 0.08)); // burst += 0.3 * addBurst(position, direction, lengthScalar); //} burst += 0.4 * addBurst(position, vec2(0.38942, 0.92106), lengthScalar); // angle == 0.4 burst += 0.4 * addBurst(position, vec2(0.99235, 0.12348), lengthScalar); // angle == 0.4 + 1.047 burst += 0.4 * addBurst(position, vec2(0.60327, -0.79754), lengthScalar); // angle == 0.4 + 1.047 * 2.0 burst += 0.3 * addBurst(position, vec2(0.31457, 0.94924), lengthScalar); // angle == 0.4 - 0.08 burst += 0.3 * addBurst(position, vec2(0.97931, 0.20239), lengthScalar); // angle == 0.4 + 1.047 - 0.08 burst += 0.3 * addBurst(position, vec2(0.66507, -0.74678), lengthScalar); // angle == 0.4 + 1.047 * 2.0 - 0.08 // End of manual loop unrolling. color += clamp(burst, vec4(0.0), vec4(1.0)) * 0.15; out_FragColor = clamp(color, vec4(0.0), vec4(1.0)); } `;var Yz=`in vec2 direction; uniform float u_size; out vec2 v_textureCoordinates; void main() { vec4 position; if (czm_morphTime == 1.0) { position = vec4(czm_sunPositionWC, 1.0); } else { position = vec4(czm_sunPositionColumbusView.zxy, 1.0); } vec4 positionEC = czm_view * position; vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); vec2 halfSize = vec2(u_size * 0.5); halfSize *= ((direction * 2.0) - 1.0); gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0); v_textureCoordinates = direction; } `;function _I(){this.show=!0,this._drawCommand=new et({primitiveType:Le.TRIANGLES,boundingVolume:new se,owner:this}),this._commands={drawCommand:this._drawCommand,computeCommand:void 0},this._boundingVolume=new se,this._boundingVolume2D=new se,this._texture=void 0,this._drawingBufferWidth=void 0,this._drawingBufferHeight=void 0,this._radiusTS=void 0,this._size=void 0,this.glowFactor=1,this._glowFactorDirty=!1,this._useHdr=void 0;let e=this;this._uniformMap={u_texture:function(){return e._texture},u_size:function(){return e._size}}}Object.defineProperties(_I.prototype,{glowFactor:{get:function(){return this._glowFactor},set:function(e){e=Math.max(e,0),this._glowFactor=e,this._glowFactorDirty=!0}}});var kpt=new H,Upt=new H,Vpt=new oe,pI=new oe;_I.prototype.update=function(e,t,n){if(!this.show)return;let i=e.mode;if(i===te.SCENE2D||i===te.MORPHING||!e.passes.render)return;let o=e.context,r=t.viewport.width,s=t.viewport.height;if(!u(this._texture)||r!==this._drawingBufferWidth||s!==this._drawingBufferHeight||this._glowFactorDirty||n!==this._useHdr){this._texture=this._texture&&this._texture.destroy(),this._drawingBufferWidth=r,this._drawingBufferHeight=s,this._glowFactorDirty=!1,this._useHdr=n;let S=Math.max(r,s);S=Math.pow(2,Math.ceil(Math.log(S)/Math.log(2))-2),S=Math.max(1,S);let w=n?o.halfFloatingPointTexture?Ye.HALF_FLOAT:Ye.FLOAT:Ye.UNSIGNED_BYTE;this._texture=new Pt({context:o,width:S,height:S,pixelFormat:rt.RGBA,pixelDatatype:w}),this._glowLengthTS=this._glowFactor*5,this._radiusTS=1/(1+2*this._glowLengthTS)*.5;let D=this,O={u_radiusTS:function(){return D._radiusTS}};this._commands.computeCommand=new vf({fragmentShaderSource:qz,outputTexture:this._texture,uniformMap:O,persists:!1,owner:this,postExecute:function(){D._commands.computeCommand=void 0}})}let a=this._drawCommand;if(!u(a.vertexArray)){let S={direction:0},w=new Uint8Array(4*2);w[0]=0,w[1]=0,w[2]=255,w[3]=0,w[4]=255,w[5]=255,w[6]=0,w[7]=255;let D=ut.createVertexBuffer({context:o,typedArray:w,usage:Be.STATIC_DRAW}),O=[{index:S.direction,vertexBuffer:D,componentsPerAttribute:2,normalize:!0,componentDatatype:X.UNSIGNED_BYTE}],R=ut.createIndexBuffer({context:o,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Be.STATIC_DRAW,indexDatatype:ke.UNSIGNED_SHORT});a.vertexArray=new ti({context:o,attributes:O,indexBuffer:R}),a.shaderProgram=Kt.fromCache({context:o,vertexShaderSource:Yz,fragmentShaderSource:jz,attributeLocations:S}),a.renderState=Ve.fromCache({blending:fn.ALPHA_BLEND}),a.uniformMap=this._uniformMap}let c=o.uniformState.sunPositionWC,l=o.uniformState.sunPositionColumbusView,f=this._boundingVolume,d=this._boundingVolume2D;h.clone(c,f.center),d.center.x=l.z,d.center.y=l.x,d.center.z=l.y,f.radius=P.SOLAR_RADIUS+P.SOLAR_RADIUS*this._glowLengthTS,d.radius=f.radius,i===te.SCENE3D?se.clone(f,a.boundingVolume):i===te.COLUMBUS_VIEW&&se.clone(d,a.boundingVolume);let p=$i.computeActualWgs84Position(e,c,pI),g=h.magnitude(h.subtract(p,e.camera.position,pI)),m=o.uniformState.projection,x=Vpt;x.x=0,x.y=0,x.z=-g,x.w=1;let b=L.multiplyByVector(m,x,pI),T=$i.clipToGLWindowCoordinates(t.viewport,b,kpt);x.x=P.SOLAR_RADIUS;let A=L.multiplyByVector(m,x,pI),C=$i.clipToGLWindowCoordinates(t.viewport,A,Upt);return this._size=H.magnitude(H.subtract(C,T,pI)),this._size=2*this._size*(1+2*this._glowLengthTS),this._size=Math.ceil(this._size),this._commands};_I.prototype.isDestroyed=function(){return!1};_I.prototype.destroy=function(){let e=this._drawCommand;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._texture=this._texture&&this._texture.destroy(),le(this)};var Xz=_I;function Kz(e){this._ready=!1,this._provider=void 0,this._errorEvent=new pe,this._readyEvent=new pe,Hpt(this,e)}Object.defineProperties(Kz.prototype,{errorEvent:{get:function(){return this._errorEvent}},readyEvent:{get:function(){return this._readyEvent}},ready:{get:function(){return this._ready}},provider:{get:function(){return this._provider}}});Kz.fromWorldTerrain=function(e){return new Kz(qC(e))};function zpt(e,t){e.numberOfListeners>0?e.raiseEvent(t):console.error(t)}async function Hpt(e,t){let n;try{n=await Promise.resolve(t),e._provider=n,e._ready=!0,e._readyEvent.raiseEvent(n)}catch(i){zpt(e._errorEvent,i)}}var Zz=Kz;function EE(){}EE.prototype.boundingVolume=void 0;EE.prototype.boundingSphere=void 0;EE.prototype.distanceToCamera=function(e){de.throwInstantiationError()};EE.prototype.intersectPlane=function(e){de.throwInstantiationError()};EE.prototype.createDebugVolume=function(e){de.throwInstantiationError()};var O0e=EE;function gI(e){e=y(e,y.EMPTY_OBJECT),this._tilingScheme=u(e.tilingScheme)?e.tilingScheme:new Hi({ellipsoid:e.ellipsoid}),this._color=y(e.color,z.YELLOW),this._errorEvent=new pe,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0}Object.defineProperties(gI.prototype,{proxy:{get:function(){}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){}},minimumLevel:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},hasAlphaChannel:{get:function(){return!0}}});gI.prototype.getTileCredits=function(e,t,n){};gI.prototype.requestImage=function(e,t,n,i){let o=document.createElement("canvas");o.width=256,o.height=256;let r=o.getContext("2d"),s=this._color.toCssColorString();return r.strokeStyle=s,r.lineWidth=2,r.strokeRect(1,1,255,255),r.font="bold 25px Arial",r.textAlign="center",r.fillStyle=s,r.fillText(`L: ${n}`,124,86),r.fillText(`X: ${e}`,124,136),r.fillText(`Y: ${t}`,124,186),Promise.resolve(o)};gI.prototype.pickFeatures=function(e,t,n,i,o){};var $z=gI;function wY(e){de.throwInstantiationError()}wY.prototype.isReady=de.throwInstantiationError;wY.prototype.shouldDiscardImage=de.throwInstantiationError;var R0e=wY;var Gpt={START:0,LOADING:1,READY:2,UPSAMPLED_ONLY:3},M0e=Object.freeze(Gpt);function $x(e){e=y(e,y.EMPTY_OBJECT),this.show=y(e.show,!0),this.modelMatrix=L.clone(y(e.modelMatrix,L.IDENTITY)),this.shadows=y(e.shadows,gn.ENABLED),this.maximumMemoryUsage=y(e.maximumMemoryUsage,256),this.shading=new Zm(e.shading),this.style=e.style,this.frameFailed=new pe,this.frameChanged=new pe,this._clock=e.clock,this._intervals=e.intervals,this._clippingPlanes=void 0,this.clippingPlanes=e.clippingPlanes,this._pointCloudEyeDomeLighting=new j_,this._loadTimestamp=void 0,this._clippingPlanesState=0,this._styleDirty=!1,this._pickId=void 0,this._totalMemoryUsageInBytes=0,this._frames=[],this._previousInterval=void 0,this._nextInterval=void 0,this._lastRenderedFrame=void 0,this._clockMultiplier=0,this._runningSum=0,this._runningLength=0,this._runningIndex=0,this._runningSamples=new Array(5).fill(0),this._runningAverage=0}Object.defineProperties($x.prototype,{clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){_s.setOwner(e,this,"_clippingPlanes")}},totalMemoryUsageInBytes:{get:function(){return this._totalMemoryUsageInBytes}},boundingSphere:{get:function(){if(u(this._lastRenderedFrame))return this._lastRenderedFrame.pointCloud.boundingSphere}}});function Wpt(e){return`uniform vec4 czm_pickColor; ${e}`}function jpt(e){return function(t){return yt(t,{czm_pickColor:function(){return e._pickId.color}})}}function qpt(){return"czm_pickColor"}$x.prototype.makeStyleDirty=function(){this._styleDirty=!0};$x.prototype._getAverageLoadTime=function(){return this._runningLength===0?.05:this._runningAverage};var Ypt=new J;function DY(e){let t=e._clock,n=t.canAnimate&&t.shouldAnimate,i=t.multiplier;return n?i:0}function Zx(e,t){return e._intervals.indexOf(t.start)}function Xpt(e,t){let n=e._intervals,i=e._clock,o=DY(e);if(o===0)return;let r=e._getAverageLoadTime(),s=J.addSeconds(i.currentTime,r*o,Ypt),a=n.indexOf(s),c=Zx(e,t);return a===c&&(o>=0?++a:--a),n.get(a)}function Kpt(e){let t=e._intervals,i=e._clock.currentTime,o=t.indexOf(i);return t.get(o)}function Zpt(e,t,n){let i=DY(e),o=Zx(e,t),r=Zx(e,n);return i>=0?o>=r:o<=r}function N0e(e,t){return function(n){let i=u(n.message)?n.message:n.toString();e.frameFailed.numberOfListeners>0?e.frameFailed.raiseEvent({uri:t,message:i}):(console.log(`A frame failed to load: ${t}`),console.log(`Error: ${i}`))}}function $pt(e,t,n){let i=Zx(e,t),o=e._frames,r=o[i];if(!u(r)){let s=t.data.transform,a=u(s)?L.fromArray(s):void 0,c=t.data.uri;r={pointCloud:void 0,transform:a,timestamp:Ti(),sequential:!0,ready:!1,touchedFrameNumber:n.frameNumber,uri:c},o[i]=r,ve.fetchArrayBuffer({url:c}).then(function(l){r.pointCloud=new QV({arrayBuffer:l,cull:!0,fragmentShaderLoaded:Wpt,uniformMapLoaded:jpt(e),pickIdLoaded:qpt})}).catch(N0e(e,c))}return r}function Qpt(e,t){e._runningSum+=t,e._runningSum-=e._runningSamples[e._runningIndex],e._runningSamples[e._runningIndex]=t,e._runningLength=Math.min(e._runningLength+1,e._runningSamples.length),e._runningIndex=(e._runningIndex+1)%e._runningSamples.length,e._runningAverage=e._runningSum/e._runningLength}function Jpt(e,t,n,i){t.touchedFrameNumber<i.frameNumber-1&&(t.sequential=!1);let o=t.pointCloud;if(u(o)&&!t.ready){let r=i.commandList,s=r.length;if(F0e(e,t,n,i),o.ready&&(t.ready=!0,e._totalMemoryUsageInBytes+=o.geometryByteLength,r.length=s,t.sequential)){let a=(Ti()-t.timestamp)/1e3;Qpt(e,a)}}t.touchedFrameNumber=i.frameNumber}var e_t=new L;function t_t(e,t){let n=e.shading;return u(n)&&u(n.baseResolution)?n.baseResolution:u(t.boundingSphere)?P.cbrt(t.boundingSphere.volume()/t.pointsLength):0}function n_t(e){let t=e.shading;return u(t)&&u(t.maximumAttenuation)?t.maximumAttenuation:10}var i_t=new Zm;function F0e(e,t,n,i){let o=y(e.shading,i_t),r=t.pointCloud,s=y(t.transform,L.IDENTITY);r.modelMatrix=L.multiplyTransformation(e.modelMatrix,s,e_t),r.style=e.style,r.time=n.timeSinceLoad,r.shadows=e.shadows,r.clippingPlanes=e._clippingPlanes,r.isClipped=n.isClipped,r.attenuation=o.attenuation,r.backFaceCulling=o.backFaceCulling,r.normalShading=o.normalShading,r.geometricError=t_t(e,r),r.geometricErrorScale=o.geometricErrorScale,r.maximumAttenuation=n_t(e);try{r.update(i)}catch(a){N0e(e,t.uri)(a)}t.touchedFrameNumber=i.frameNumber}function vY(e,t,n,i){let o=$pt(e,t,i);Jpt(e,o,n,i)}function o_t(e){return function(t){return t.touchedFrameNumber<e.frameNumber}}function B0e(e,t){let n=e._frames,i=n.length;for(let o=0;o<i;++o){let r=n[o];if(u(r)&&(!u(t)||t(r))){let s=r.pointCloud;r.ready&&(e._totalMemoryUsageInBytes-=s.geometryByteLength),u(s)&&s.destroy(),r===e._lastRenderedFrame&&(e._lastRenderedFrame=void 0),n[o]=void 0}}}function r_t(e,t){let n=Zx(e,t),i=e._frames[n];if(u(i)&&i.ready)return i}function L0e(e,t,n,i,o){return u(n)?n.ready?!0:(vY(e,t,i,o),n.ready):!1}function s_t(e,t,n,i,o){let r,s,a,c=e._intervals,l=e._frames,f=Zx(e,n),d=Zx(e,t);if(f>=d){for(r=f;r>=d;--r)if(s=c.get(r),a=l[r],L0e(e,s,a,i,o))return s}else for(r=f;r<=d;++r)if(s=c.get(r),a=l[r],L0e(e,s,a,i,o))return s;return t}function a_t(e,t,n){let i=e._frames,o=i.length;for(let r=0;r<o;++r){let s=i[r];u(s)&&u(s.pointCloud)&&(s.pointCloud.clippingPlanesDirty=t,s.pointCloud.styleDirty=n)}}var SE={timeSinceLoad:0,isClipped:!1,clippingPlanesDirty:!1};$x.prototype.update=function(e){if(e.mode===te.MORPHING||!this.show)return;u(this._pickId)||(this._pickId=e.context.createPickId({primitive:this})),u(this._loadTimestamp)||(this._loadTimestamp=J.clone(e.time));let t=Math.max(J.secondsDifference(e.time,this._loadTimestamp)*1e3,0),n=this._clippingPlanes,i=0,o=!1,r=u(n)&&n.enabled;r&&(n.update(e),i=n.clippingPlanesState),this._clippingPlanesState!==i&&(this._clippingPlanesState=i,o=!0);let s=this._styleDirty;this._styleDirty=!1,(o||s)&&a_t(this,o,s),SE.timeSinceLoad=t,SE.isClipped=r;let a=this.shading,c=this._pointCloudEyeDomeLighting,l=e.commandList,f=l.length,d=this._previousInterval,p=this._nextInterval,g=Kpt(this);if(!u(g))return;let m=!1,x=DY(this),b=x===0;x!==this._clockMultiplier&&(m=!0,this._clockMultiplier=x),(!u(d)||b)&&(d=g),(!u(p)||m||Zpt(this,g,p))&&(p=Xpt(this,g)),d=s_t(this,d,g,SE,e);let T=r_t(this,d);u(T)||(vY(this,d,SE,e),T=this._lastRenderedFrame),u(T)&&F0e(this,T,SE,e),u(p)&&vY(this,p,SE,e);let A=this;u(T)&&!u(this._lastRenderedFrame)&&e.afterRender.push(function(){return!0}),u(T)&&T!==this._lastRenderedFrame&&A.frameChanged.numberOfListeners>0&&e.afterRender.push(function(){return A.frameChanged.raiseEvent(A),!0}),this._previousInterval=d,this._nextInterval=p,this._lastRenderedFrame=T;let C=this._totalMemoryUsageInBytes,S=this.maximumMemoryUsage*1024*1024;C>S&&B0e(this,o_t(e));let D=l.length-f;u(a)&&a.attenuation&&a.eyeDomeLighting&&D>0&&c.update(e,f,a,this.boundingSphere)};$x.prototype.isDestroyed=function(){return!1};$x.prototype.destroy=function(){return B0e(this),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),le(this)};var yI=$x;var Qz=` in vec2 v_textureCoordinates; void main() { czm_materialInput materialInput; materialInput.s = v_textureCoordinates.s; materialInput.st = v_textureCoordinates; materialInput.str = vec3(v_textureCoordinates, 0.0); materialInput.normalEC = vec3(0.0, 0.0, -1.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); } `;function Jz(e,t){this.show=!0,u(e)||(e=new qe),this.rectangle=qe.clone(e),u(t)||(t=zi.fromType(zi.ColorType,{color:new z(1,1,1,1)})),this.material=t,this._material=void 0,this._overlayCommand=void 0,this._rs=void 0}Jz.prototype.update=function(e){if(!this.show)return;let t=this._rs;if((!u(t)||!qe.equals(t.viewport,this.rectangle))&&(this._rs=Ve.fromCache({blending:fn.ALPHA_BLEND,viewport:this.rectangle})),e.passes.render){let i=e.context;if(this._material!==this.material||!u(this._overlayCommand)){this._material=this.material,u(this._overlayCommand)&&this._overlayCommand.shaderProgram.destroy();let o=new ze({sources:[this._material.shaderSource,Qz]});this._overlayCommand=i.createViewportQuadCommand(o,{renderState:this._rs,uniformMap:this._material._uniforms,owner:this}),this._overlayCommand.pass=Ee.OVERLAY}this._material.update(i),this._overlayCommand.renderState=this._rs,this._overlayCommand.uniformMap=this._material._uniforms,e.commandList.push(this._overlayCommand)}};Jz.prototype.isDestroyed=function(){return!1};Jz.prototype.destroy=function(){return u(this._overlayCommand)&&(this._overlayCommand.shaderProgram=this._overlayCommand.shaderProgram&&this._overlayCommand.shaderProgram.destroy()),le(this)};var k0e=Jz;var e4=`// See Intersection.glsl for the definition of intersectScene // See IntersectionUtils.glsl for the definition of nextIntersection // See convertUvToBox.glsl, convertUvToCylinder.glsl, or convertUvToEllipsoid.glsl // for the definition of convertUvToShapeUvSpace. The appropriate function is // selected based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See Octree.glsl for the definitions of TraversalData, SampleData, // traverseOctreeFromBeginning, and traverseOctreeFromExisting // See Megatexture.glsl for the definition of accumulatePropertiesFromMegatexture #define STEP_COUNT_MAX 1000 // Harcoded value because GLSL doesn't like variable length loops #define ALPHA_ACCUM_MAX 0.98 // Must be > 0.0 and <= 1.0 uniform mat3 u_transformDirectionViewToLocal; uniform vec3 u_cameraPositionUv; uniform float u_stepSize; #if defined(PICKING) uniform vec4 u_pickColor; #endif #if defined(JITTER) float hash(vec2 p) { vec3 p3 = fract(vec3(p.xyx) * 50.0); // magic number = hashscale p3 += dot(p3, p3.yzx + 19.19); return fract((p3.x + p3.y) * p3.z); } #endif vec4 getStepSize(in SampleData sampleData, in Ray viewRay, in RayShapeIntersection shapeIntersection) { #if defined(SHAPE_BOX) Box voxelBox = constructVoxelBox(sampleData.tileCoords, sampleData.tileUv); RayShapeIntersection voxelIntersection = intersectBox(viewRay, voxelBox); vec4 entry = shapeIntersection.entry.w >= voxelIntersection.entry.w ? shapeIntersection.entry : voxelIntersection.entry; float exit = min(voxelIntersection.exit.w, shapeIntersection.exit.w); float dt = (exit - entry.w) * RAY_SCALE; return vec4(normalize(entry.xyz), dt); #else float dimAtLevel = pow(2.0, float(sampleData.tileCoords.w)); return vec4(viewRay.dir, u_stepSize / dimAtLevel); #endif } void main() { vec4 fragCoord = gl_FragCoord; vec2 screenCoord = (fragCoord.xy - czm_viewport.xy) / czm_viewport.zw; // [0,1] vec3 eyeDirection = normalize(czm_windowToEyeCoordinates(fragCoord).xyz); vec3 viewDirWorld = normalize(czm_inverseViewRotation * eyeDirection); // normalize again just in case vec3 viewDirUv = normalize(u_transformDirectionViewToLocal * eyeDirection); // normalize again just in case vec3 viewPosUv = u_cameraPositionUv; #if defined(SHAPE_BOX) vec3 dInv = 1.0 / viewDirUv; Ray viewRayUv = Ray(viewPosUv, viewDirUv, dInv); #else Ray viewRayUv = Ray(viewPosUv, viewDirUv); #endif Intersections ix; RayShapeIntersection shapeIntersection = intersectScene(screenCoord, viewRayUv, ix); // Exit early if the scene was completely missed. if (shapeIntersection.entry.w == NO_HIT) { discard; } float currT = shapeIntersection.entry.w * RAY_SCALE; float endT = shapeIntersection.exit.w; vec3 positionUv = viewPosUv + currT * viewDirUv; vec3 positionUvShapeSpace = convertUvToShapeUvSpace(positionUv); // Traverse the tree from the start position TraversalData traversalData; SampleData sampleDatas[SAMPLE_COUNT]; traverseOctreeFromBeginning(positionUvShapeSpace, traversalData, sampleDatas); vec4 step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection); #if defined(JITTER) float noise = hash(screenCoord); // [0,1] currT += noise * step.w; positionUv += noise * step.w * viewDirUv; #endif FragmentInput fragmentInput; #if defined(STATISTICS) setStatistics(fragmentInput.metadata.statistics); #endif vec4 colorAccum =vec4(0.0); for (int stepCount = 0; stepCount < STEP_COUNT_MAX; ++stepCount) { // Read properties from the megatexture based on the traversal state Properties properties = accumulatePropertiesFromMegatexture(sampleDatas); // Prepare the custom shader inputs copyPropertiesToMetadata(properties, fragmentInput.metadata); fragmentInput.voxel.positionUv = positionUv; fragmentInput.voxel.positionShapeUv = positionUvShapeSpace; fragmentInput.voxel.positionUvLocal = sampleDatas[0].tileUv; fragmentInput.voxel.viewDirUv = viewDirUv; fragmentInput.voxel.viewDirWorld = viewDirWorld; fragmentInput.voxel.surfaceNormal = step.xyz; fragmentInput.voxel.travelDistance = step.w; // Run the custom shader czm_modelMaterial materialOutput; fragmentMain(fragmentInput, materialOutput); // Sanitize the custom shader output vec4 color = vec4(materialOutput.diffuse, materialOutput.alpha); color.rgb = max(color.rgb, vec3(0.0)); color.a = clamp(color.a, 0.0, 1.0); // Pre-multiplied alpha blend colorAccum += (1.0 - colorAccum.a) * vec4(color.rgb * color.a, color.a); // Stop traversing if the alpha has been fully saturated if (colorAccum.a > ALPHA_ACCUM_MAX) { colorAccum.a = ALPHA_ACCUM_MAX; break; } if (step.w == 0.0) { // Shape is infinitely thin. The ray may have hit the edge of a // foreground voxel. Step ahead slightly to check for more voxels step.w == 0.00001; } // Keep raymarching currT += step.w; positionUv += step.w * viewDirUv; // Check if there's more intersections. if (currT > endT) { #if (INTERSECTION_COUNT == 1) break; #else shapeIntersection = nextIntersection(ix); if (shapeIntersection.entry.w == NO_HIT) { break; } else { // Found another intersection. Resume raymarching there currT = shapeIntersection.entry.w * RAY_SCALE; endT = shapeIntersection.exit.w; positionUv = viewPosUv + currT * viewDirUv; } #endif } // Traverse the tree from the current ray position. // This is similar to traverseOctreeFromBeginning but is faster when the ray is in the same tile as the previous step. positionUvShapeSpace = convertUvToShapeUvSpace(positionUv); traverseOctreeFromExisting(positionUvShapeSpace, traversalData, sampleDatas); step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection); } // Convert the alpha from [0,ALPHA_ACCUM_MAX] to [0,1] colorAccum.a /= ALPHA_ACCUM_MAX; #if defined(PICKING) // If alpha is 0.0 there is nothing to pick if (colorAccum.a == 0.0) { discard; } out_FragColor = u_pickColor; #else out_FragColor = colorAccum; #endif } `;var t4=`in vec2 position; uniform vec4 u_ndcSpaceAxisAlignedBoundingBox; void main() { vec2 aabbMin = u_ndcSpaceAxisAlignedBoundingBox.xy; vec2 aabbMax = u_ndcSpaceAxisAlignedBoundingBox.zw; vec2 translation = 0.5 * (aabbMax + aabbMin); vec2 scale = 0.5 * (aabbMax - aabbMin); gl_Position = vec4(position * scale + translation, 0.0, 1.0); } `;var n4=`/* Intersection defines #define INTERSECTION_COUNT ### */ #define NO_HIT (-czm_infinity) #define INF_HIT (czm_infinity * 0.5) #define RAY_SHIFT (0.000003163) #define RAY_SCALE (1.003163) struct Ray { vec3 pos; vec3 dir; #if defined(SHAPE_BOX) vec3 dInv; #endif }; struct RayShapeIntersection { vec4 entry; vec4 exit; }; struct Intersections { // Don't access these member variables directly - call the functions instead. // Store an array of ray-surface intersections. Each intersection is composed of: // .xyz for the surface normal at the intersection point // .w for the T value // The scale of the normal encodes the shape intersection type: // length(intersection.xyz) = 1: positive shape entry // length(intersection.xyz) = 2: positive shape exit // length(intersection.xyz) = 3: negative shape entry // length(intersection.xyz) = 4: negative shape exit // INTERSECTION_COUNT is the number of ray-*shape* (volume) intersections, // so we need twice as many to track ray-*surface* intersections vec4 intersections[INTERSECTION_COUNT * 2]; #if (INTERSECTION_COUNT > 1) // Maintain state for future nextIntersection calls int index; int surroundCount; bool surroundIsPositive; #endif }; RayShapeIntersection getFirstIntersection(in Intersections ix) { return RayShapeIntersection(ix.intersections[0], ix.intersections[1]); } vec4 encodeIntersectionType(vec4 intersection, int index, bool entry) { float scale = float(index > 0) * 2.0 + float(!entry) + 1.0; return vec4(intersection.xyz * scale, intersection.w); } // Use defines instead of real functions because WebGL1 cannot access array with non-constant index. #define setIntersection(/*inout Intersections*/ ix, /*int*/ index, /*float*/ t, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = vec4(0.0, float(!positive) * 2.0 + float(!enter) + 1.0, 0.0, (t)) #define setIntersectionPair(/*inout Intersections*/ ix, /*int*/ index, /*vec2*/ entryExit) (ix).intersections[(index) * 2 + 0] = vec4(0.0, float((index) > 0) * 2.0 + 1.0, 0.0, (entryExit).x); (ix).intersections[(index) * 2 + 1] = vec4(0.0, float((index) > 0) * 2.0 + 2.0, 0.0, (entryExit).y) #define setSurfaceIntersection(/*inout Intersections*/ ix, /*int*/ index, /*vec4*/ intersection) (ix).intersections[(index)] = intersection; #define setShapeIntersection(/*inout Intersections*/ ix, /*int*/ index, /*RayShapeIntersection*/ intersection) (ix).intersections[(index) * 2 + 0] = encodeIntersectionType((intersection).entry, (index), true); (ix).intersections[(index) * 2 + 1] = encodeIntersectionType((intersection).exit, (index), false) #if (INTERSECTION_COUNT > 1) void initializeIntersections(inout Intersections ix) { // Sort the intersections from min T to max T with bubble sort. // Note: If this sorting function changes, some of the intersection test may // need to be updated. Search for "bubble sort" to find those areas. const int sortPasses = INTERSECTION_COUNT * 2 - 1; for (int n = sortPasses; n > 0; --n) { for (int i = 0; i < sortPasses; ++i) { // The loop should be: for (i = 0; i < n; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= n) { break; } vec4 intersect0 = ix.intersections[i + 0]; vec4 intersect1 = ix.intersections[i + 1]; bool inOrder = intersect0.w <= intersect1.w; ix.intersections[i + 0] = inOrder ? intersect0 : intersect1; ix.intersections[i + 1] = inOrder ? intersect1 : intersect0; } } // Prepare initial state for nextIntersection ix.index = 0; ix.surroundCount = 0; ix.surroundIsPositive = false; } #endif #if (INTERSECTION_COUNT > 1) RayShapeIntersection nextIntersection(inout Intersections ix) { vec4 surfaceIntersection = vec4(0.0, 0.0, 0.0, NO_HIT); RayShapeIntersection shapeIntersection = RayShapeIntersection(surfaceIntersection, surfaceIntersection); const int passCount = INTERSECTION_COUNT * 2; if (ix.index == passCount) { return shapeIntersection; } for (int i = 0; i < passCount; ++i) { // The loop should be: for (i = ix.index; i < passCount; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to continue instead. if (i < ix.index) { continue; } ix.index = i + 1; surfaceIntersection = ix.intersections[i]; int intersectionType = int(length(surfaceIntersection.xyz) - 0.5); bool currShapeIsPositive = intersectionType < 2; bool enter = intMod(intersectionType, 2) == 0; ix.surroundCount += enter ? +1 : -1; ix.surroundIsPositive = currShapeIsPositive ? enter : ix.surroundIsPositive; // entering positive or exiting negative if (ix.surroundCount == 1 && ix.surroundIsPositive && enter == currShapeIsPositive) { shapeIntersection.entry = surfaceIntersection; } // exiting positive or entering negative after being inside positive bool exitPositive = !enter && currShapeIsPositive && ix.surroundCount == 0; bool enterNegativeFromPositive = enter && !currShapeIsPositive && ix.surroundCount == 2 && ix.surroundIsPositive; if (exitPositive || enterNegativeFromPositive) { shapeIntersection.exit = surfaceIntersection; // entry and exit have been found, so the loop can stop if (exitPositive) { // After exiting positive shape there is nothing left to intersect, so jump to the end index. ix.index = passCount; } break; } } return shapeIntersection; } #endif // NOTE: initializeIntersections, nextIntersection aren't even declared unless INTERSECTION_COUNT > 1 `;var i4=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, // setIntersectionPair, INF_HIT, NO_HIT /* intersectDepth defines (set in Scene/VoxelRenderResources.js) #define DEPTH_INTERSECTION_INDEX ### */ uniform mat4 u_transformPositionViewToUv; void intersectDepth(in vec2 screenCoord, in Ray ray, inout Intersections ix) { float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, screenCoord)); if (logDepthOrDepth != 0.0) { // Calculate how far the ray must travel before it hits the depth buffer. vec4 eyeCoordinateDepth = czm_screenToEyeCoordinates(screenCoord, logDepthOrDepth); eyeCoordinateDepth /= eyeCoordinateDepth.w; vec3 depthPositionUv = vec3(u_transformPositionViewToUv * eyeCoordinateDepth); float t = dot(depthPositionUv - ray.pos, ray.dir); setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(t, +INF_HIT)); } else { // There's no depth at this location. setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(NO_HIT)); } } `;var o4=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, INF_HIT, // NO_HIT, setIntersectionPair /* Clipping plane defines (set in Scene/VoxelRenderResources.js) #define CLIPPING_PLANES_UNION #define CLIPPING_PLANES_COUNT #define CLIPPING_PLANES_INTERSECTION_INDEX */ uniform sampler2D u_clippingPlanesTexture; uniform mat4 u_clippingPlanesMatrix; // Plane is in Hessian Normal Form vec4 intersectPlane(in Ray ray, in vec4 plane) { vec3 n = plane.xyz; // normal float w = plane.w; // -dot(pointOnPlane, normal) float a = dot(ray.pos, n); float b = dot(ray.dir, n); float t = -(w + a) / b; return vec4(n, t); } void intersectClippingPlanes(in Ray ray, inout Intersections ix) { vec4 backSide = vec4(-ray.dir, -INF_HIT); vec4 farSide = vec4(ray.dir, +INF_HIT); RayShapeIntersection clippingVolume; #if (CLIPPING_PLANES_COUNT == 1) // Union and intersection are the same when there's one clipping plane, and the code // is more simplified. vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, 0, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); bool reflects = dot(ray.dir, intersection.xyz) < 0.0; clippingVolume.entry = reflects ? backSide : intersection; clippingVolume.exit = reflects ? intersection : farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #elif defined(CLIPPING_PLANES_UNION) vec4 firstTransmission = vec4(ray.dir, +INF_HIT); vec4 lastReflection = vec4(-ray.dir, -INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { firstTransmission = intersection.w <= firstTransmission.w ? intersection : firstTransmission; } else { lastReflection = intersection.w >= lastReflection.w ? intersection : lastReflection; } } clippingVolume.entry = backSide; clippingVolume.exit = lastReflection; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 0, clippingVolume); clippingVolume.entry = firstTransmission; clippingVolume.exit = farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 1, clippingVolume); #else // intersection vec4 lastTransmission = vec4(ray.dir, -INF_HIT); vec4 firstReflection = vec4(-ray.dir, +INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { lastTransmission = intersection.w > lastTransmission.w ? intersection : lastTransmission; } else { firstReflection = intersection.w < firstReflection.w ? intersection: firstReflection; } } if (lastTransmission.w < firstReflection.w) { clippingVolume.entry = lastTransmission; clippingVolume.exit = firstReflection; } else { clippingVolume.entry = vec4(-ray.dir, NO_HIT); clippingVolume.exit = vec4(ray.dir, NO_HIT); } setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #endif } `;var r4=`// See IntersectionUtils.glsl for the definitions of Ray and NO_HIT // See convertUvToBox.glsl for the definition of convertShapeUvToUvSpace /* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_INTERSECTION_INDEX ### // always 0 */ uniform vec3 u_renderMinBounds; uniform vec3 u_renderMaxBounds; struct Box { vec3 p0; vec3 p1; }; Box constructVoxelBox(in ivec4 octreeCoords, in vec3 tileUv) { // Find the min/max cornerpoints of the voxel in tile coordinates vec3 tileOrigin = vec3(octreeCoords.xyz); vec3 numSamples = vec3(u_dimensions); vec3 voxelSize = 1.0 / numSamples; vec3 coordP0 = floor(tileUv * numSamples) * voxelSize + tileOrigin; vec3 coordP1 = coordP0 + voxelSize; // Transform to the UV coordinates of the scaled tileset float tileSize = 1.0 / pow(2.0, float(octreeCoords.w)); vec3 p0 = convertShapeUvToUvSpace(coordP0 * tileSize); vec3 p1 = convertShapeUvToUvSpace(coordP1 * tileSize); return Box(p0, p1); } vec3 getBoxNormal(in Box box, in Ray ray, in float t) { vec3 hitPoint = ray.pos + t * ray.dir; vec3 lower = step(hitPoint, box.p0); vec3 upper = step(box.p1, hitPoint); return normalize(upper - lower); } // Find the distances along a ray at which the ray intersects an axis-aligned box // See https://tavianator.com/2011/ray_box.html RayShapeIntersection intersectBox(in Ray ray, in Box box) { // Consider the box as the intersection of the space between 3 pairs of parallel planes // Compute the distance along the ray to each plane vec3 t0 = (box.p0 - ray.pos) * ray.dInv; vec3 t1 = (box.p1 - ray.pos) * ray.dInv; // Identify candidate entries/exits based on distance from ray.pos vec3 entries = min(t0, t1); vec3 exits = max(t0, t1); // The actual box intersection points are the furthest entry and the closest exit float entryT = max(max(entries.x, entries.y), entries.z); float exitT = min(min(exits.x, exits.y), exits.z); vec3 entryNormal = getBoxNormal(box, ray, entryT - RAY_SHIFT); vec3 exitNormal = getBoxNormal(box, ray, exitT + RAY_SHIFT); if (entryT > exitT) { entryT = NO_HIT; exitT = NO_HIT; } return RayShapeIntersection(vec4(entryNormal, entryT), vec4(exitNormal, exitT)); } void intersectShape(in Ray ray, inout Intersections ix) { RayShapeIntersection intersection = intersectBox(ray, Box(u_renderMinBounds, u_renderMaxBounds)); setShapeIntersection(ix, BOX_INTERSECTION_INDEX, intersection); } `;var s4=`// See IntersectionUtils.glsl for the definitions of Ray, setIntersection, // setIntersectionPair /* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MAX #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT #define CYLINDER_HAS_RENDER_BOUNDS_HEIGHT #define CYLINDER_HAS_RENDER_BOUNDS_HEIGHT_FLAT #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS_FLAT #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT_FLAT #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_RANGE_EQUAL_ZERO #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED #define CYLINDER_INTERSECTION_INDEX_RADIUS_MAX #define CYLINDER_INTERSECTION_INDEX_RADIUS_MIN #define CYLINDER_INTERSECTION_INDEX_ANGLE */ // Cylinder uniforms #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MAX) || defined(CYLINDER_HAS_RENDER_BOUNDS_HEIGHT) uniform vec3 u_cylinderUvToRenderBoundsScale; uniform vec3 u_cylinderUvToRenderBoundsTranslate; #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN) && !defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT) uniform float u_cylinderUvToRenderRadiusMin; #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE) uniform vec2 u_cylinderRenderAngleMinMax; #endif vec4 intersectHalfPlane(Ray ray, float angle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 planeDirection = vec2(cos(angle), sin(angle)); vec2 planeNormal = vec2(planeDirection.y, -planeDirection.x); float a = dot(o, planeNormal); float b = dot(d, planeNormal); float t = -a / b; vec2 p = o + t * d; bool outside = dot(p, planeDirection) < 0.0; if (outside) return vec4(-INF_HIT, +INF_HIT, NO_HIT, NO_HIT); return vec4(-INF_HIT, t, t, +INF_HIT); } #define POSITIVE_HIT vec2(t, +INF_HIT); #define NEGATIVE_HIT vec2(-INF_HIT, t); vec2 intersectHalfSpace(Ray ray, float angle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 n = vec2(sin(angle), -cos(angle)); float a = dot(o, n); float b = dot(d, n); float t = -a / b; float s = sign(a); // Half space cuts right through the camera, pick the side to intersect if (a == 0.0) { if (b >= 0.0) { return POSITIVE_HIT; } else { return NEGATIVE_HIT; } } if (t >= 0.0 != s >= 0.0) { return POSITIVE_HIT; } else { return NEGATIVE_HIT; } } vec2 intersectRegularWedge(Ray ray, float minAngle, float maxAngle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 n1 = vec2(sin(minAngle), -cos(minAngle)); vec2 n2 = vec2(-sin(maxAngle), cos(maxAngle)); float a1 = dot(o, n1); float a2 = dot(o, n2); float b1 = dot(d, n1); float b2 = dot(d, n2); float t1 = -a1 / b1; float t2 = -a2 / b2; float s1 = sign(a1); float s2 = sign(a2); float tmin = min(t1, t2); float tmax = max(t1, t2); float smin = tmin == t1 ? s1 : s2; float smax = tmin == t1 ? s2 : s1; bool e = tmin >= 0.0; bool f = tmax >= 0.0; bool g = smin >= 0.0; bool h = smax >= 0.0; if (e != g && f == h) return vec2(tmin, tmax); else if (e == g && f == h) return vec2(-INF_HIT, tmin); else if (e != g && f != h) return vec2(tmax, +INF_HIT); else return vec2(NO_HIT); } vec4 intersectFlippedWedge(Ray ray, float minAngle, float maxAngle) { vec2 planeIntersectMin = intersectHalfSpace(ray, minAngle); vec2 planeIntersectMax = intersectHalfSpace(ray, maxAngle + czm_pi); return vec4(planeIntersectMin, planeIntersectMax); } vec2 intersectUnitCylinder(Ray ray) { vec3 o = ray.pos; vec3 d = ray.dir; float a = dot(d.xy, d.xy); float b = dot(o.xy, d.xy); float c = dot(o.xy, o.xy) - 1.0; float det = b * b - a * c; if (det < 0.0) { return vec2(NO_HIT); } det = sqrt(det); float ta = (-b - det) / a; float tb = (-b + det) / a; float t1 = min(ta, tb); float t2 = max(ta, tb); float z1 = o.z + t1 * d.z; float z2 = o.z + t2 * d.z; if (abs(z1) >= 1.0) { float tCap = (sign(z1) - o.z) / d.z; t1 = abs(b + a * tCap) < det ? tCap : NO_HIT; } if (abs(z2) >= 1.0) { float tCap = (sign(z2) - o.z) / d.z; t2 = abs(b + a * tCap) < det ? tCap : NO_HIT; } return vec2(t1, t2); } vec2 intersectUnitCircle(Ray ray) { vec3 o = ray.pos; vec3 d = ray.dir; float t = -o.z / d.z; vec2 zPlanePos = o.xy + d.xy * t; float distSqr = dot(zPlanePos, zPlanePos); if (distSqr > 1.0) { return vec2(NO_HIT); } return vec2(t, t); } vec2 intersectInfiniteUnitCylinder(Ray ray) { vec3 o = ray.pos; vec3 d = ray.dir; float a = dot(d.xy, d.xy); float b = dot(o.xy, d.xy); float c = dot(o.xy, o.xy) - 1.0; float det = b * b - a * c; if (det < 0.0) { return vec2(NO_HIT); } det = sqrt(det); float t1 = (-b - det) / a; float t2 = (-b + det) / a; float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } void intersectShape(Ray ray, inout Intersections ix) { #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MAX) || defined(CYLINDER_HAS_RENDER_BOUNDS_HEIGHT) ray.pos = ray.pos * u_cylinderUvToRenderBoundsScale + u_cylinderUvToRenderBoundsTranslate; ray.dir *= u_cylinderUvToRenderBoundsScale; #else // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_HEIGHT_FLAT) vec2 outerIntersect = intersectUnitCircle(ray); #else vec2 outerIntersect = intersectUnitCylinder(ray); #endif setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MAX, outerIntersect); if (outerIntersect.x == NO_HIT) { return; } #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT) // When the cylinder is perfectly thin it's necessary to sandwich the // inner cylinder intersection inside the outer cylinder intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the cylinder to be invisible because it will think the ray // is still inside the inner (negative) cylinder after exiting the // outer (positive) cylinder. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. vec2 innerIntersect = intersectInfiniteUnitCylinder(ray); setIntersection(ix, 0, outerIntersect.x, true, true); // positive, enter setIntersection(ix, 1, innerIntersect.x, false, true); // negative, enter setIntersection(ix, 2, innerIntersect.y, false, false); // negative, exit setIntersection(ix, 3, outerIntersect.y, true, false); // positive, exit #elif defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN) Ray innerRay = Ray(ray.pos * u_cylinderUvToRenderRadiusMin, ray.dir * u_cylinderUvToRenderRadiusMin); vec2 innerIntersect = intersectInfiniteUnitCylinder(innerRay); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MIN, innerIntersect); #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF) vec2 wedgeIntersect = intersectRegularWedge(ray, u_cylinderRenderAngleMinMax.x, u_cylinderRenderAngleMinMax.y); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE, wedgeIntersect); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF) vec4 wedgeIntersect = intersectFlippedWedge(ray, u_cylinderRenderAngleMinMax.x, u_cylinderRenderAngleMinMax.y); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersect.xy); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersect.zw); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_HALF) vec2 wedgeIntersect = intersectHalfSpace(ray, u_cylinderRenderAngleMinMax.x); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE, wedgeIntersect); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO) vec4 wedgeIntersect = intersectHalfPlane(ray, u_cylinderRenderAngleMinMax.x); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersect.xy); setIntersectionPair(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersect.zw); #endif } `;var a4=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, // setIntersection, setIntersectionPair, INF_HIT, NO_HIT /* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX #define ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MIN #define ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_FLAT #define ELLIPSOID_INTERSECTION_INDEX_LONGITUDE #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN */ #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidRenderLongitudeMinMax; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF) uniform vec2 u_ellipsoidRenderLatitudeCosSqrHalfMinMax; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX) uniform float u_ellipsoidInverseOuterScaleUv; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MIN) uniform float u_ellipsoidInverseInnerScaleUv; #endif vec2 intersectZPlane(Ray ray) { float o = ray.pos.z; float d = ray.dir.z; float t = -o / d; float s = sign(o); if (t >= 0.0 != s >= 0.0) return vec2(t, +INF_HIT); else return vec2(-INF_HIT, t); } vec4 intersectHalfPlane(Ray ray, float angle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 planeDirection = vec2(cos(angle), sin(angle)); vec2 planeNormal = vec2(planeDirection.y, -planeDirection.x); float a = dot(o, planeNormal); float b = dot(d, planeNormal); float t = -a / b; vec2 p = o + t * d; bool outside = dot(p, planeDirection) < 0.0; if (outside) return vec4(-INF_HIT, +INF_HIT, NO_HIT, NO_HIT); return vec4(-INF_HIT, t, t, +INF_HIT); } vec2 intersectHalfSpace(Ray ray, float angle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 n = vec2(sin(angle), -cos(angle)); float a = dot(o, n); float b = dot(d, n); float t = -a / b; float s = sign(a); if (t >= 0.0 != s >= 0.0) return vec2(t, +INF_HIT); else return vec2(-INF_HIT, t); } vec2 intersectRegularWedge(Ray ray, float minAngle, float maxAngle) { vec2 o = ray.pos.xy; vec2 d = ray.dir.xy; vec2 n1 = vec2(sin(minAngle), -cos(minAngle)); vec2 n2 = vec2(-sin(maxAngle), cos(maxAngle)); float a1 = dot(o, n1); float a2 = dot(o, n2); float b1 = dot(d, n1); float b2 = dot(d, n2); float t1 = -a1 / b1; float t2 = -a2 / b2; float s1 = sign(a1); float s2 = sign(a2); float tmin = min(t1, t2); float tmax = max(t1, t2); float smin = tmin == t1 ? s1 : s2; float smax = tmin == t1 ? s2 : s1; bool e = tmin >= 0.0; bool f = tmax >= 0.0; bool g = smin >= 0.0; bool h = smax >= 0.0; if (e != g && f == h) return vec2(tmin, tmax); else if (e == g && f == h) return vec2(-INF_HIT, tmin); else if (e != g && f != h) return vec2(tmax, +INF_HIT); else return vec2(NO_HIT); } vec4 intersectFlippedWedge(Ray ray, float minAngle, float maxAngle) { vec2 planeIntersectMin = intersectHalfSpace(ray, minAngle); vec2 planeIntersectMax = intersectHalfSpace(ray, maxAngle + czm_pi); return vec4(planeIntersectMin, planeIntersectMax); } vec2 intersectUnitSphere(Ray ray) { vec3 o = ray.pos; vec3 d = ray.dir; float b = dot(d, o); float c = dot(o, o) - 1.0; float det = b * b - c; if (det < 0.0) { return vec2(NO_HIT); } det = sqrt(det); float t1 = -b - det; float t2 = -b + det; float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } vec2 intersectUnitSphereUnnormalizedDirection(Ray ray) { vec3 o = ray.pos; vec3 d = ray.dir; float a = dot(d, d); float b = dot(d, o); float c = dot(o, o) - 1.0; float det = b * b - a * c; if (det < 0.0) { return vec2(NO_HIT); } det = sqrt(det); float t1 = (-b - det) / a; float t2 = (-b + det) / a; float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } vec2 intersectDoubleEndedCone(Ray ray, float cosSqrHalfAngle) { vec3 o = ray.pos; vec3 d = ray.dir; float a = d.z * d.z - dot(d, d) * cosSqrHalfAngle; float b = d.z * o.z - dot(o, d) * cosSqrHalfAngle; float c = o.z * o.z - dot(o, o) * cosSqrHalfAngle; float det = b * b - a * c; if (det < 0.0) { return vec2(NO_HIT); } det = sqrt(det); float t1 = (-b - det) / a; float t2 = (-b + det) / a; float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } vec4 intersectFlippedCone(Ray ray, float cosSqrHalfAngle) { vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); if (intersect.x == NO_HIT) { return vec4(-INF_HIT, +INF_HIT, NO_HIT, NO_HIT); } vec3 o = ray.pos; vec3 d = ray.dir; float tmin = intersect.x; float tmax = intersect.y; float zmin = o.z + tmin * d.z; float zmax = o.z + tmax * d.z; // One interval if (zmin < 0.0 && zmax < 0.0) return vec4(-INF_HIT, +INF_HIT, NO_HIT, NO_HIT); else if (zmin < 0.0) return vec4(-INF_HIT, tmax, NO_HIT, NO_HIT); else if (zmax < 0.0) return vec4(tmin, +INF_HIT, NO_HIT, NO_HIT); // Two intervals else return vec4(-INF_HIT, tmin, tmax, +INF_HIT); } vec2 intersectRegularCone(Ray ray, float cosSqrHalfAngle) { vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); if (intersect.x == NO_HIT) { return vec2(NO_HIT); } vec3 o = ray.pos; vec3 d = ray.dir; float tmin = intersect.x; float tmax = intersect.y; float zmin = o.z + tmin * d.z; float zmax = o.z + tmax * d.z; if (zmin < 0.0 && zmax < 0.0) return vec2(NO_HIT); else if (zmin < 0.0) return vec2(tmax, +INF_HIT); else if (zmax < 0.0) return vec2(-INF_HIT, tmin); else return vec2(tmin, tmax); } void intersectShape(in Ray ray, inout Intersections ix) { // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX) Ray outerRay = Ray(ray.pos * u_ellipsoidInverseOuterScaleUv, ray.dir * u_ellipsoidInverseOuterScaleUv); #else Ray outerRay = ray; #endif // Outer ellipsoid vec2 outerIntersect = intersectUnitSphereUnnormalizedDirection(outerRay); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX, outerIntersect); // Exit early if the outer ellipsoid was missed. if (outerIntersect.x == NO_HIT) { return; } // Inner ellipsoid #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_FLAT) // When the ellipsoid is perfectly thin it's necessary to sandwich the // inner ellipsoid intersection inside the outer ellipsoid intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the ellipsoid to be invisible because it will think the ray // is still inside the inner (negative) ellipsoid after exiting the // outer (positive) ellipsoid. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. setIntersection(ix, 0, outerIntersect.x, true, true); // positive, enter setIntersection(ix, 1, outerIntersect.x, false, true); // negative, enter setIntersection(ix, 2, outerIntersect.y, false, false); // negative, exit setIntersection(ix, 3, outerIntersect.y, true, false); // positive, exit #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MIN) Ray innerRay = Ray(ray.pos * u_ellipsoidInverseInnerScaleUv, ray.dir * u_ellipsoidInverseInnerScaleUv); vec2 innerIntersect = intersectUnitSphereUnnormalizedDirection(innerRay); if (innerIntersect == vec2(NO_HIT)) { setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN, innerIntersect); } else { // When the ellipsoid is very large and thin it's possible for floating // point math to cause the ray to intersect the inner ellipsoid before // the outer ellipsoid. To prevent this from happening, clamp innerIntersect // to outerIntersect and sandwhich the intersections like described above. // // In theory a similar fix is needed for cylinders, however it's more // complicated to implement because the inner shape is allowed to be // intersected first. innerIntersect.x = max(innerIntersect.x, outerIntersect.x); innerIntersect.y = min(innerIntersect.y, outerIntersect.y); setIntersection(ix, 0, outerIntersect.x, true, true); // positive, enter setIntersection(ix, 1, innerIntersect.x, false, true); // negative, enter setIntersection(ix, 2, innerIntersect.y, false, false); // negative, exit setIntersection(ix, 3, outerIntersect.y, true, false); // positive, exit } #endif // Flip the ray because the intersection function expects a cone growing towards +Z. #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) Ray flippedRay = outerRay; flippedRay.dir.z *= -1.0; flippedRay.pos.z *= -1.0; #endif // Bottom cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) vec2 bottomConeIntersection = intersectRegularCone(flippedRay, u_ellipsoidRenderLatitudeCosSqrHalfMinMax.x); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF) vec2 bottomConeIntersection = intersectZPlane(flippedRay); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF) vec4 bottomConeIntersection = intersectFlippedCone(ray, u_ellipsoidRenderLatitudeCosSqrHalfMinMax.x); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 0, bottomConeIntersection.xy); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 1, bottomConeIntersection.zw); #endif // Top cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) vec4 topConeIntersection = intersectFlippedCone(flippedRay, u_ellipsoidRenderLatitudeCosSqrHalfMinMax.y); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 0, topConeIntersection.xy); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 1, topConeIntersection.zw); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF) vec2 topConeIntersection = intersectZPlane(ray); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF) vec2 topConeIntersection = intersectRegularCone(ray, u_ellipsoidRenderLatitudeCosSqrHalfMinMax.y); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #endif // Wedge #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO) vec4 wedgeIntersect = intersectHalfPlane(ray, u_ellipsoidRenderLongitudeMinMax.x); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersect.xy); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersect.zw); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF) vec2 wedgeIntersect = intersectRegularWedge(ray, u_ellipsoidRenderLongitudeMinMax.x, u_ellipsoidRenderLongitudeMinMax.y); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE, wedgeIntersect); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_HALF) vec2 wedgeIntersect = intersectHalfSpace(ray, u_ellipsoidRenderLongitudeMinMax.x); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE, wedgeIntersect); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF) vec4 wedgeIntersect = intersectFlippedWedge(ray, u_ellipsoidRenderLongitudeMinMax.x, u_ellipsoidRenderLongitudeMinMax.y); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersect.xy); setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersect.zw); #endif } `;var wE=`// Main intersection function for Voxel scenes. // See IntersectBox.glsl, IntersectCylinder.glsl, or IntersectEllipsoid.glsl // for the definition of intersectShape. The appropriate function is selected // based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See also IntersectClippingPlane.glsl and IntersectDepth.glsl. // See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, // getFirstIntersection, initializeIntersections, nextIntersection. /* Intersection defines (set in Scene/VoxelRenderResources.js) #define INTERSECTION_COUNT ### */ RayShapeIntersection intersectScene(in vec2 screenCoord, in Ray ray, out Intersections ix) { // Do a ray-shape intersection to find the exact starting and ending points. intersectShape(ray, ix); // Exit early if the positive shape was completely missed or behind the ray. RayShapeIntersection intersection = getFirstIntersection(ix); if (intersection.entry.w == NO_HIT) { // Positive shape was completely missed - so exit early. return intersection; } // Clipping planes #if defined(CLIPPING_PLANES) intersectClippingPlanes(ray, ix); #endif // Depth #if defined(DEPTH_TEST) intersectDepth(screenCoord, ray, ix); #endif // Find the first intersection that's in front of the ray #if (INTERSECTION_COUNT > 1) initializeIntersections(ix); for (int i = 0; i < INTERSECTION_COUNT; ++i) { intersection = nextIntersection(ix); if (intersection.exit.w > 0.0) { // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); break; } } #else // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); #endif return intersection; } `;var c4=`/* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_HAS_SHAPE_BOUNDS */ #if defined(BOX_HAS_SHAPE_BOUNDS) uniform vec3 u_boxUvToShapeUvScale; uniform vec3 u_boxUvToShapeUvTranslate; #endif vec3 convertUvToShapeUvSpace(in vec3 positionUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return positionUv * u_boxUvToShapeUvScale + u_boxUvToShapeUvTranslate; #else return positionUv; #endif } vec3 convertShapeUvToUvSpace(in vec3 shapeUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return (shapeUv - u_boxUvToShapeUvTranslate) / u_boxUvToShapeUvScale; #else return shapeUv; #endif } `;var l4=`/* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS_FLAT #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT_FLAT #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_RANGE_EQUAL_ZERO #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED */ #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) uniform vec2 u_cylinderUvToShapeUvRadius; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) uniform vec2 u_cylinderUvToShapeUvHeight; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) uniform vec2 u_cylinderUvToShapeUvAngle; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) uniform vec2 u_cylinderShapeUvAngleMinMax; #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) uniform float u_cylinderShapeUvAngleRangeZeroMid; #endif vec3 convertUvToShapeUvSpace(in vec3 positionUv) { vec3 positionLocal = positionUv * 2.0 - 1.0; // [-1,+1] // Compute radius #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS_FLAT) float radius = 1.0; #else float radius = length(positionLocal.xy); // [0,1] #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) radius = radius * u_cylinderUvToShapeUvRadius.x + u_cylinderUvToShapeUvRadius.y; // x = scale, y = offset #endif #endif // Compute height #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT_FLAT) float height = 1.0; #else float height = positionUv.z; // [0,1] #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) height = height * u_cylinderUvToShapeUvHeight.x + u_cylinderUvToShapeUvHeight.y; // x = scale, y = offset #endif #endif // Compute angle #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_RANGE_EQUAL_ZERO) float angle = 1.0; #else float angle = (atan(positionLocal.y, positionLocal.x) + czm_pi) / czm_twoPi; // [0,1] #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) // Comparing against u_cylinderShapeUvAngleMinMax has precision problems. u_cylinderShapeUvAngleRangeZeroMid is more conservative. angle += float(angle < u_cylinderShapeUvAngleRangeZeroMid); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) angle = angle > u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.x : angle; #elif defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) angle = angle < u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.y : angle; #endif angle = angle * u_cylinderUvToShapeUvAngle.x + u_cylinderUvToShapeUvAngle.y; // x = scale, y = offset #endif #endif return vec3(radius, height, angle); } `;var u4=`/* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED #define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE #define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE_RANGE_EQUAL_ZERO #define ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN #define ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT #define ELLIPSOID_IS_SPHERE */ uniform vec3 u_ellipsoidRadiiUv; // [0,1] #if !defined(ELLIPSOID_IS_SPHERE) uniform vec3 u_ellipsoidInverseRadiiSquaredUv; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) || defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) uniform vec3 u_ellipsoidShapeUvLongitudeMinMaxMid; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidUvToShapeUvLongitude; // x = scale, y = offset #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) uniform vec2 u_ellipsoidUvToShapeUvLatitude; // x = scale, y = offset #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN) && !defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT) uniform float u_ellipsoidInverseHeightDifferenceUv; uniform vec2 u_ellipseInnerRadiiUv; // [0,1] #endif // robust iterative solution without trig functions // https://github.com/0xfaded/ellipse_demo/issues/1 // https://stackoverflow.com/questions/22959698/distance-from-given-point-to-given-ellipse // Pro: Good when radii.x ~= radii.y // Con: Breaks at pos.x ~= 0.0, especially inside the ellipse // Con: Inaccurate with exterior points and thin ellipses float ellipseDistanceIterative (vec2 pos, vec2 radii) { vec2 p = abs(pos); vec2 invRadii = 1.0 / radii; vec2 a = vec2(1.0, -1.0) * (radii.x * radii.x - radii.y * radii.y) * invRadii; vec2 t = vec2(0.70710678118); // sqrt(2) / 2 vec2 v = radii * t; const int iterations = 3; for (int i = 0; i < iterations; ++i) { vec2 e = a * pow(t, vec2(3.0)); vec2 q = normalize(p - e) * length(v - e); t = normalize((q + e) * invRadii); v = radii * t; } return length(v * sign(pos) - pos) * sign(p.y - v.y); } vec3 convertUvToShapeUvSpace(in vec3 positionUv) { // Compute position and normal. // Convert positionUv [0,1] to local space [-1,+1] to "normalized" cartesian space [-a,+a] where a = (radii + height) / (max(radii) + height). // A point on the largest ellipsoid axis would be [-1,+1] and everything else would be smaller. vec3 positionLocal = positionUv * 2.0 - 1.0; #if defined(ELLIPSOID_IS_SPHERE) vec3 posEllipsoid = positionLocal * u_ellipsoidRadiiUv.x; vec3 normal = normalize(posEllipsoid); #else vec3 posEllipsoid = positionLocal * u_ellipsoidRadiiUv; vec3 normal = normalize(posEllipsoid * u_ellipsoidInverseRadiiSquaredUv); // geodetic surface normal #endif // Compute longitude #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO) float longitude = 1.0; #else float longitude = (atan(normal.y, normal.x) + czm_pi) / czm_twoPi; // Correct the angle when max < min // Technically this should compare against min longitude - but it has precision problems so compare against the middle of empty space. #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) longitude += float(longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) longitude = longitude > u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.x : longitude; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) longitude = longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.y : longitude; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) longitude = longitude * u_ellipsoidUvToShapeUvLongitude.x + u_ellipsoidUvToShapeUvLongitude.y; #endif #endif // Compute latitude #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE_RANGE_EQUAL_ZERO) float latitude = 1.0; #else float latitude = (asin(normal.z) + czm_piOverTwo) / czm_pi; #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) latitude = latitude * u_ellipsoidUvToShapeUvLatitude.x + u_ellipsoidUvToShapeUvLatitude.y; #endif #endif // Compute height #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_FLAT) // TODO: This breaks down when minBounds == maxBounds. To fix it, this // function would have to know if ray is intersecting the front or back of the shape // and set the shape space position to 1 (front) or 0 (back) accordingly. float height = 1.0; #else #if defined(ELLIPSOID_IS_SPHERE) #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN) float height = (length(posEllipsoid) - u_ellipseInnerRadiiUv.x) * u_ellipsoidInverseHeightDifferenceUv; #else float height = length(posEllipsoid); #endif #else #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_HEIGHT_MIN) // Convert the 3D position to a 2D position relative to the ellipse (radii.x, radii.z) (assuming radii.x == radii.y which is true for WGS84). // This is an optimization so that math can be done with ellipses instead of ellipsoids. vec2 posEllipse = vec2(length(posEllipsoid.xy), posEllipsoid.z); float height = ellipseDistanceIterative(posEllipse, u_ellipseInnerRadiiUv) * u_ellipsoidInverseHeightDifferenceUv; #else // TODO: this is probably not correct float height = length(posEllipsoid); #endif #endif #endif return vec3(longitude, latitude, height); } `;var f4=`// These octree flags must be in sync with GpuOctreeFlag in VoxelTraversal.js #define OCTREE_FLAG_INTERNAL 0 #define OCTREE_FLAG_LEAF 1 #define OCTREE_FLAG_PACKED_LEAF_FROM_PARENT 2 #define OCTREE_MAX_LEVELS 32 // Harcoded value because GLSL doesn't like variable length loops uniform sampler2D u_octreeInternalNodeTexture; uniform vec2 u_octreeInternalNodeTexelSizeUv; uniform int u_octreeInternalNodeTilesPerRow; #if (SAMPLE_COUNT > 1) uniform sampler2D u_octreeLeafNodeTexture; uniform vec2 u_octreeLeafNodeTexelSizeUv; uniform int u_octreeLeafNodeTilesPerRow; #endif struct OctreeNodeData { int data; int flag; }; struct TraversalData { ivec4 octreeCoords; int parentOctreeIndex; }; struct SampleData { int megatextureIndex; ivec4 tileCoords; vec3 tileUv; #if (SAMPLE_COUNT > 1) float weight; #endif }; // Integer mod: For WebGL1 only int intMod(in int a, in int b) { return a - (b * (a / b)); } int normU8_toInt(in float value) { return int(value * 255.0); } int normU8x2_toInt(in vec2 value) { return int(value.x * 255.0) + 256 * int(value.y * 255.0); } float normU8x2_toFloat(in vec2 value) { return float(normU8x2_toInt(value)) / 65535.0; } OctreeNodeData getOctreeNodeData(in vec2 octreeUv) { vec4 texData = texture(u_octreeInternalNodeTexture, octreeUv); OctreeNodeData data; data.data = normU8x2_toInt(texData.xy); data.flag = normU8x2_toInt(texData.zw); return data; } OctreeNodeData getOctreeChildData(in int parentOctreeIndex, in ivec3 childCoord) { int childIndex = childCoord.z * 4 + childCoord.y * 2 + childCoord.x; int octreeCoordX = intMod(parentOctreeIndex, u_octreeInternalNodeTilesPerRow) * 9 + 1 + childIndex; int octreeCoordY = parentOctreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); return getOctreeNodeData(octreeUv); } int getOctreeParentIndex(in int octreeIndex) { int octreeCoordX = intMod(octreeIndex, u_octreeInternalNodeTilesPerRow) * 9; int octreeCoordY = octreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); vec4 parentData = texture(u_octreeInternalNodeTexture, octreeUv); int parentOctreeIndex = normU8x2_toInt(parentData.xy); return parentOctreeIndex; } /** * Convert a position in the uv-space of the tileset bounding shape * into the uv-space of a tile within the tileset */ vec3 getTileUv(in vec3 shapePosition, in ivec4 octreeCoords) { // PERFORMANCE_IDEA: use bit-shifting (only in WebGL2) float dimAtLevel = pow(2.0, float(octreeCoords.w)); return shapePosition * dimAtLevel - vec3(octreeCoords.xyz); } void getOctreeLeafSampleData(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleData) { sampleData.megatextureIndex = data.data; sampleData.tileCoords = (data.flag == OCTREE_FLAG_PACKED_LEAF_FROM_PARENT) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; } #if (SAMPLE_COUNT > 1) void getOctreeLeafSampleDatas(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleDatas[SAMPLE_COUNT]) { int leafIndex = data.data; int leafNodeTexelCount = 2; // Adding 0.5 moves to the center of the texel float leafCoordXStart = float(intMod(leafIndex, u_octreeLeafNodeTilesPerRow) * leafNodeTexelCount) + 0.5; float leafCoordY = float(leafIndex / u_octreeLeafNodeTilesPerRow) + 0.5; // Get an interpolation weight and a flag to determine whether to read the parent texture vec2 leafUv0 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 0.0, leafCoordY); vec4 leafData0 = texture(u_octreeLeafNodeTexture, leafUv0); float lerp = normU8x2_toFloat(leafData0.xy); sampleDatas[0].weight = 1.0 - lerp; sampleDatas[1].weight = lerp; // TODO: this looks wrong? Should be comparing to OCTREE_FLAG_PACKED_LEAF_FROM_PARENT sampleDatas[0].tileCoords = (normU8_toInt(leafData0.z) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; sampleDatas[1].tileCoords = (normU8_toInt(leafData0.w) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; // Get megatexture indices for both samples vec2 leafUv1 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 1.0, leafCoordY); vec4 leafData1 = texture(u_octreeLeafNodeTexture, leafUv1); sampleDatas[0].megatextureIndex = normU8x2_toInt(leafData1.xy); sampleDatas[1].megatextureIndex = normU8x2_toInt(leafData1.zw); } #endif OctreeNodeData traverseOctreeDownwards(in vec3 shapePosition, inout TraversalData traversalData) { float sizeAtLevel = 1.0 / pow(2.0, float(traversalData.octreeCoords.w)); vec3 start = vec3(traversalData.octreeCoords.xyz) * sizeAtLevel; vec3 end = start + vec3(sizeAtLevel); OctreeNodeData childData; for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { // Find out which octree child contains the position // 0 if before center, 1 if after vec3 center = 0.5 * (start + end); vec3 childCoord = step(center, shapePosition); // Get octree coords for the next level down ivec4 octreeCoords = traversalData.octreeCoords; traversalData.octreeCoords = ivec4(octreeCoords.xyz * 2 + ivec3(childCoord), octreeCoords.w + 1); childData = getOctreeChildData(traversalData.parentOctreeIndex, ivec3(childCoord)); if (childData.flag != OCTREE_FLAG_INTERNAL) { // leaf tile - stop traversing break; } // interior tile - keep going deeper start = mix(start, center, childCoord); end = mix(center, end, childCoord); traversalData.parentOctreeIndex = childData.data; } return childData; } /** * Transform a given position to an octree tile coordinate and a position within that tile, * and find the corresponding megatexture index and texture coordinates */ void traverseOctreeFromBeginning(in vec3 shapePosition, out TraversalData traversalData, out SampleData sampleDatas[SAMPLE_COUNT]) { traversalData.octreeCoords = ivec4(0); traversalData.parentOctreeIndex = 0; OctreeNodeData nodeData = getOctreeNodeData(vec2(0.0)); if (nodeData.flag != OCTREE_FLAG_LEAF) { nodeData = traverseOctreeDownwards(shapePosition, traversalData); } #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords); sampleDatas[1].tileUv = getTileUv(shapePosition, sampleDatas[1].tileCoords); #endif } bool inRange(in vec3 v, in vec3 minVal, in vec3 maxVal) { return clamp(v, minVal, maxVal) == v; } bool insideTile(in vec3 shapePosition, in ivec4 octreeCoords) { vec3 tileUv = getTileUv(shapePosition, octreeCoords); bool inside = inRange(tileUv, vec3(0.0), vec3(1.0)); // Assume (!) the position is always inside the root tile. return inside || octreeCoords.w == 0; } void traverseOctreeFromExisting(in vec3 shapePosition, inout TraversalData traversalData, inout SampleData sampleDatas[SAMPLE_COUNT]) { if (insideTile(shapePosition, traversalData.octreeCoords)) { for (int i = 0; i < SAMPLE_COUNT; i++) { sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords); } return; } // Go up tree until we find a parent tile containing shapePosition for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { traversalData.octreeCoords.xyz /= 2; traversalData.octreeCoords.w -= 1; if (insideTile(shapePosition, traversalData.octreeCoords)) { break; } traversalData.parentOctreeIndex = getOctreeParentIndex(traversalData.parentOctreeIndex); } // Go down tree OctreeNodeData nodeData = traverseOctreeDownwards(shapePosition, traversalData); #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); sampleDatas[0].tileUv = getTileUv(shapePosition, sampleDatas[0].tileCoords); sampleDatas[1].tileUv = getTileUv(shapePosition, sampleDatas[1].tileCoords); #endif } `;var d4=`// See Octree.glsl for the definitions of SampleData and intMod /* Megatexture defines (set in Scene/VoxelRenderResources.js) #define SAMPLE_COUNT ### #define NEAREST_SAMPLING #define PADDING */ uniform ivec2 u_megatextureSliceDimensions; // number of slices per tile, in two dimensions uniform ivec2 u_megatextureTileDimensions; // number of tiles per megatexture, in two dimensions uniform vec2 u_megatextureVoxelSizeUv; uniform vec2 u_megatextureSliceSizeUv; uniform vec2 u_megatextureTileSizeUv; uniform ivec3 u_dimensions; // does not include padding #if defined(PADDING) uniform ivec3 u_paddingBefore; uniform ivec3 u_paddingAfter; #endif // Integer min, max, clamp: For WebGL1 only int intMin(int a, int b) { return a <= b ? a : b; } int intMax(int a, int b) { return a >= b ? a : b; } int intClamp(int v, int minVal, int maxVal) { return intMin(intMax(v, minVal), maxVal); } vec2 index1DTo2DTexcoord(int index, ivec2 dimensions, vec2 uvScale) { int indexX = intMod(index, dimensions.x); int indexY = index / dimensions.x; return vec2(indexX, indexY) * uvScale; } /* How is 3D data stored in a 2D megatexture? In this example there is only one loaded tile and it has 2x2x2 voxels (8 voxels total). The data is sliced by Z. The data at Z = 0 is placed in texels (0,0), (0,1), (1,0), (1,1) and the data at Z = 1 is placed in texels (2,0), (2,1), (3,0), (3,1). Note that there could be empty space in the megatexture because it's a power of two. 0 1 2 3 +---+---+---+---+ | | | | | 3 +---+---+---+---+ | | | | | 2 +-------+-------+ |010|110|011|111| 1 |--- ---|--- ---| |000|100|001|101| 0 +-------+-------+ When doing linear interpolation the megatexture needs to be sampled twice: once for the Z slice above the voxel coordinate and once for the slice below. The two slices are interpolated with fract(coord.z - 0.5). For example, a Z coordinate of 1.0 is halfway between two Z slices so the interpolation factor is 0.5. Below is a side view of the 3D voxel grid with voxel coordinates on the left side. 2 +---+ |001| 1 +-z-+ |000| 0 +---+ When doing nearest neighbor the megatexture only needs to be sampled once at the closest Z slice. */ Properties getPropertiesFromMegatexture(in SampleData sampleData) { vec3 tileUv = clamp(sampleData.tileUv, vec3(0.0), vec3(1.0)); // TODO is the clamp necessary? int tileIndex = sampleData.megatextureIndex; vec3 voxelCoord = tileUv * vec3(u_dimensions); ivec3 voxelDimensions = u_dimensions; #if defined(PADDING) voxelDimensions += u_paddingBefore + u_paddingAfter; voxelCoord += vec3(u_paddingBefore); #endif #if defined(NEAREST_SAMPLING) // Round to the center of the nearest voxel voxelCoord = floor(voxelCoord) + vec3(0.5); #endif // Tile location vec2 tileUvOffset = index1DTo2DTexcoord(tileIndex, u_megatextureTileDimensions, u_megatextureTileSizeUv); // Slice location float slice = voxelCoord.z - 0.5; int sliceIndex = int(floor(slice)); int sliceIndex0 = intClamp(sliceIndex, 0, voxelDimensions.z - 1); vec2 sliceUvOffset0 = index1DTo2DTexcoord(sliceIndex0, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); // Voxel location vec2 voxelUvOffset = clamp(voxelCoord.xy, vec2(0.5), vec2(voxelDimensions.xy) - vec2(0.5)) * u_megatextureVoxelSizeUv; // Final location in the megatexture vec2 uv0 = tileUvOffset + sliceUvOffset0 + voxelUvOffset; #if defined(NEAREST_SAMPLING) return getPropertiesFromMegatextureAtUv(uv0); #else float sliceLerp = fract(slice); int sliceIndex1 = intMin(sliceIndex + 1, voxelDimensions.z - 1); vec2 sliceUvOffset1 = index1DTo2DTexcoord(sliceIndex1, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); vec2 uv1 = tileUvOffset + sliceUvOffset1 + voxelUvOffset; Properties properties0 = getPropertiesFromMegatextureAtUv(uv0); Properties properties1 = getPropertiesFromMegatextureAtUv(uv1); return mixProperties(properties0, properties1, sliceLerp); #endif } // Convert an array of sample datas to a final weighted properties. Properties accumulatePropertiesFromMegatexture(in SampleData sampleDatas[SAMPLE_COUNT]) { #if (SAMPLE_COUNT == 1) return getPropertiesFromMegatexture(sampleDatas[0]); #else // When more than one sample is taken the accumulator needs to start at 0 Properties properties = clearProperties(); for (int i = 0; i < SAMPLE_COUNT; ++i) { float weight = sampleDatas[i].weight; // Avoid reading the megatexture when the weight is 0 as it can be costly. if (weight > 0.0) { Properties tempProperties = getPropertiesFromMegatexture(sampleDatas[i]); tempProperties = scaleProperties(tempProperties, weight); properties = sumProperties(properties, tempProperties); } } return properties; #endif } `;function c_t(e){let t=new Bb;this.shaderBuilder=t;let n=e._customShader,i=yt(e._uniformMap,n.uniformMap);e._uniformMap=i;let o=n.uniforms;for(let p in o)if(o.hasOwnProperty(p)){let g=o[p];t.addUniform(g.type,p,Ce.FRAGMENT)}t.addUniform("sampler2D","u_megatextureTextures[METADATA_COUNT]",Ce.FRAGMENT),this.uniformMap=i;let r=e._clippingPlanes,s=u(r)&&r.enabled?r.length:0;this.clippingPlanes=r,this.clippingPlanesLength=s,t.addVertexLines([t4]),t.addFragmentLines([n.fragmentShaderText,"#line 0",f4,n4,d4]),s>0&&(t.addDefine("CLIPPING_PLANES",void 0,Ce.FRAGMENT),t.addDefine("CLIPPING_PLANES_COUNT",s,Ce.FRAGMENT),r.unionClippingRegions&&t.addDefine("CLIPPING_PLANES_UNION",void 0,Ce.FRAGMENT),t.addFragmentLines([o4])),e._depthTest&&(t.addDefine("DEPTH_TEST",void 0,Ce.FRAGMENT),t.addFragmentLines([i4]));let a=e._provider.shape;a==="BOX"?(t.addDefine("SHAPE_BOX",void 0,Ce.FRAGMENT),t.addFragmentLines([c4,r4,wE])):a==="CYLINDER"?t.addFragmentLines([s4,wE,l4]):a==="ELLIPSOID"&&t.addFragmentLines([a4,wE,u4]),t.addFragmentLines([e4]);let c=e._shape,l=c.shaderDefines;for(let p in l)if(l.hasOwnProperty(p)){let g=l[p];u(g)&&(g=g===!0?void 0:g,t.addDefine(p,g,Ce.FRAGMENT))}let 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F=i[N];n.addFunctionLines(R,[`${x}.${F} = ${O}.${F};`])}}if(l){let R="setStatistics";n.addFunction(R,`void setStatistics(inout ${d} ${p})`,Ce.FRAGMENT);for(let N=0;N<c;N++){let F=i[N],_=o[N],E=Gt.getComponentCount(_);for(let v=0;v<E;v++){let I=d_t(_,v),M=s[N][v],B=a[N][v];n.addFunctionLines(R,[`${p}.${F}.min${I} = ${U0e(M)};`,`${p}.${F}.max${I} = ${U0e(B)};`])}}}{let R="getPropertiesFromMegatextureAtUv";n.addFunction(R,`${D} getPropertiesFromMegatextureAtUv(vec2 texcoord)`,Ce.FRAGMENT),n.addFunctionLines(R,[`${D} ${O};`]);for(let N=0;N<c;N++){let F=i[N],_=o[N],E=r[N],v=u_t(_,E);n.addFunctionLines(R,[`properties.${F} = texture(u_megatextureTextures[${N}], texcoord)${v};`])}n.addFunctionLines(R,[`return ${O};`])}}function m4(e){if(e===Gt.SCALAR)return"float";if(e===Gt.VEC2)return"vec2";if(e===Gt.VEC3)return"vec3";if(e===Gt.VEC4)return"vec4"}function u_t(e){if(e===Gt.SCALAR)return".r";if(e===Gt.VEC2)return".ra";if(e===Gt.VEC3)return".rgb";if(e===Gt.VEC4)return""}function f_t(e){if(e===Gt.SCALAR)return"vec3";if(e===Gt.VEC2)return"mat2";if(e===Gt.VEC3)return"mat3";if(e===Gt.VEC4)return"mat4"}function U0e(e){let t=e.toString();return t.indexOf(".")===-1&&(t=`${e}.0`),t}function d_t(e,t){return e===Gt.SCALAR?"":`[${t}]`}var p4=l_t;function h_t(e,t){let n=new h4(e);p4(n,e);let{shaderBuilder:i,clippingPlanes:o,clippingPlanesLength:r}=n;if(r>0){let m="getClippingPlane",x=yy(o,t),b=0,T=x.indexOf(")")+1,A=x.indexOf("{",T)+1,C=x.indexOf("}",A),S=x.slice(b,T),w=x.slice(A,C);i.addFunction(m,S,Ce.FRAGMENT),i.addFunctionLines(m,[w])}let s=i.clone();s.addDefine("PICKING",void 0,Ce.FRAGMENT);let a=i.buildShaderProgram(t),c=s.buildShaderProgram(t),l=Ve.fromCache({cull:{enabled:!0,face:gi.BACK},depthTest:{enabled:!1},depthMask:!1,blending:fn.PRE_MULTIPLIED_ALPHA_BLEND}),f=t.getViewportQuadVertexArray(),d=e._depthTest,p=new et({vertexArray:f,primitiveType:Le.TRIANGLES,renderState:l,shaderProgram:a,uniformMap:n.uniformMap,modelMatrix:e._compoundModelMatrix,pass:Ee.VOXELS,executeInClosestFrustum:!0,owner:this,cull:d,occlude:d}),g=et.shallowClone(p,new et);if(g.shaderProgram=c,g.pickOnly=!0,u(e._drawCommand)){let m=e._drawCommand;m.shaderProgram=m.shaderProgram&&m.shaderProgram.destroy()}if(u(e._drawCommandPick)){let m=e._drawCommandPick;m.shaderProgram=m.shaderProgram&&m.shaderProgram.destroy()}e._drawCommand=p,e._drawCommandPick=g}var _4=h_t;function Py(e,t,n,i,o,r,s){this._primitive=e;let a=i.length;this.megatextures=new Array(a);for(let x=0;x<a;x++){let b=i[x],T=Gt.getComponentCount(b),A=o[x];this.megatextures[x]=new XD(t,n,T,A,s)}let c=this.megatextures[0].maximumTileCount;this._simultaneousRequestCount=0,this._debugPrint=!1,this._frameNumber=0;let l=e._shape;this.rootNode=new Wz(0,0,0,0,void 0,l,n),this._priorityQueue=new UC({maximumLength:c,comparator:Qi.priorityComparator}),this._highPriorityKeyframeNodes=new Array(c),this._keyframeNodesInMegatexture=new Array(c),this._keyframeCount=r,this._sampleCount=void 0,this._keyframeLocation=0,this._binaryTreeKeyframeWeighting=new Array(r);let f=this._binaryTreeKeyframeWeighting;f[0]=0,f[r-1]=0,IY(f,1,r-2,0);let d=9,p=2048,g=Math.floor(p/d),m=Math.ceil(c/g);this.internalNodeTexture=new Pt({context:t,pixelFormat:rt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,flipY:!1,width:p,height:m,sampler:new un({minificationFilter:an.NEAREST,magnificationFilter:Ci.NEAREST})}),this.internalNodeTilesPerRow=g,this.internalNodeTexelSizeUv=new H(1/p,1/m),this.leafNodeTexture=void 0,this.leafNodeTilesPerRow=void 0,this.leafNodeTexelSizeUv=new H}function IY(e,t,n,i){if(t>n)return;let o=Math.floor((t+n)/2);e[o]=i,IY(e,t,o-1,i+1),IY(e,o+1,n,i+1)}Py.simultaneousRequestCountMaximum=50;Py.prototype.update=function(e,t,n,i){let o=this._primitive,r=e.context,s=this.megatextures[0].maximumTileCount,a=this._keyframeCount,c=o._levelBlendFactor,l=c>0,f=a>1,d=(l?2:1)*(f?2:1);this._sampleCount=d;let p=d>=2;if(p&&!u(this.leafNodeTexture)){let A=Math.floor(512),C=Math.ceil(s/A);this.leafNodeTexture=new Pt({context:r,pixelFormat:rt.RGBA,pixelDatatype:Ye.UNSIGNED_BYTE,flipY:!1,width:1024,height:C,sampler:new un({minificationFilter:an.NEAREST,magnificationFilter:Ci.NEAREST})}),this.leafNodeTexelSizeUv=H.fromElements(1/1024,1/C,this.leafNodeTexelSizeUv),this.leafNodeTilesPerRow=A}else!p&&u(this.leafNodeTexture)&&(this.leafNodeTexture=this.leafNodeTexture.destroy());if(this._keyframeLocation=P.clamp(t,0,a-1),n&&V0e(this,this.rootNode),i)return;this._frameNumber=e.frameNumber;let g=Ti();__t(this,e);let m=Ti();y_t(this,d,c);let x=Ti();if(this._debugPrint){let b=m-g,T=x-m,A=x-g;g_t(this,b,T,A)}};Py.prototype.isRenderable=function(e){return e.isRenderable(this._frameNumber)};Py.prototype.isDestroyed=function(){return!1};Py.prototype.destroy=function(){let e=this.megatextures,t=e.length;for(let n=0;n<t;n++)e[n]=e[n]&&e[n].destroy();return this.internalNodeTexture=this.internalNodeTexture&&this.internalNodeTexture.destroy(),this.leafNodeTexture=this.leafNodeTexture&&this.leafNodeTexture.destroy(),le(this)};function V0e(e,t){let n=e._primitive,i=n._shape,o=n._provider.dimensions;if(t.computeBoundingVolumes(i,o),u(t.children))for(let r=0;r<8;r++){let s=t.children[r];V0e(e,s)}}function m_t(e,t){if(e._simultaneousRequestCount>=Py.simultaneousRequestCountMaximum)return;let n=e._primitive,i=n._provider;function o(l){e._simultaneousRequestCount--;let f=n._provider.types.length;if(!u(l))t.state=Qi.LoadState.UNAVAILABLE;else if(l===Qi.LoadState.FAILED)t.state=Qi.LoadState.FAILED;else if(!Array.isArray(l)||l.length!==f)t.state=Qi.LoadState.FAILED;else{let d=e.megatextures;for(let p=0;p<f;p++){let{voxelCountPerTile:g,channelCount:m}=d[p],{x,y:b,z:T}=g,A=x*b*T,C=l[p],S=A*m;if(C.length===S)t.metadatas[p]=C,t.state=Qi.LoadState.RECEIVED;else{t.state=Qi.LoadState.FAILED;break}}}}function r(){e._simultaneousRequestCount--,t.state=Qi.LoadState.FAILED}let{keyframe:s,spatialNode:a}=t,c=i.requestData({tileLevel:a.level,tileX:a.x,tileY:a.y,tileZ:a.z,keyframe:s});u(c)?(e._simultaneousRequestCount++,t.state=Qi.LoadState.RECEIVING,c.then(o).catch(r)):t.state=Qi.LoadState.FAILED}function p_t(e){return e/(1+e)}function __t(e,t){let n=e._frameNumber,i=e._primitive,o=i._shape,{dimensions:r}=i,s=i.screenSpaceError,a=e._priorityQueue,c=e._keyframeLocation,l=e._keyframeCount,f=e.rootNode,{camera:d,context:p,pixelRatio:g}=t,{positionWC:m,frustum:x}=d,T=p.drawingBufferHeight/g/x.sseDenominator;function A(E,v,I){let M=Math.min(Math.abs(v-E),Math.abs(v-I)),B=Math.max(E,l-I-1,1),V=Math.pow(1-M/B,4),U=Math.exp(-e._binaryTreeKeyframeWeighting[v]);return P.lerp(U,V,.15+.85*V)}function C(E,v){if(E.computeScreenSpaceError(m,T),v=E.visibility(t,v),v===Jr.MASK_OUTSIDE)return;E.visitedFrameNumber=n;let I=P.clamp(Math.floor(c),0,l-2),M=I+1;if(l===1)E.createKeyframeNode(0);else if(E.keyframeNodes.length!==l)for(let k=0;k<l;k++)E.createKeyframeNode(k);let B=p_t(E.screenSpaceError),V=!1,U=E.keyframeNodes;for(let k=0;k<U.length;k++){let Y=U[k];Y.priority=10*B+A(I,Y.keyframe,M),Y.state!==Qi.LoadState.UNAVAILABLE&&Y.state!==Qi.LoadState.FAILED&&Y.priority!==-Number.MAX_VALUE&&a.insert(Y),Y.state===Qi.LoadState.LOADED&&(V=!0)}if(E.screenSpaceError<s||!V){E.children=void 0;return}u(E.children)||E.constructChildNodes(o,r);for(let k=0;k<8;k++){let Y=E.children[k];C(Y,v)}}a.reset(),C(f,Jr.MASK_INDETERMINATE);let S=e._highPriorityKeyframeNodes,w=0,D;for(;a.length>0;)D=a.removeMaximum(),D.highPriorityFrameNumber=n,S[w]=D,w++;let O=e._keyframeNodesInMegatexture,R=e.megatextures[0],N=R.occupiedCount;O.length=N,O.sort(function(E,v){return E.highPriorityFrameNumber===v.highPriorityFrameNumber?v.priority-E.priority:v.highPriorityFrameNumber-E.highPriorityFrameNumber});let F=0,_=0;for(let E=0;E<w;E++)if(D=S[E],!(D.state===Qi.LoadState.LOADED||D.spatialNode===void 0)&&(D.state===Qi.LoadState.UNLOADED&&m_t(e,D),D.state===Qi.LoadState.RECEIVED)){let v=0;if(R.isFull()){v=N-1-F,F++;let I=O[v];I.spatialNode.destroyKeyframeNode(I,e.megatextures)}else v=N+_,_++;D.spatialNode.addKeyframeNodeToMegatextures(D,e.megatextures),O[v]=D}}function g_t(e,t,n,i){let o=e._keyframeCount,r=e.rootNode,s=Object.keys(Qi.LoadState).length,a=new Array(s),c=new Array(s),l=0;for(let T=0;T<s;T++){let A=new Array(o);a[T]=A;for(let C=0;C<o;C++)A[C]=0;c[T]=0}function f(T){let A=T.keyframeNodes;for(let C=0;C<A.length;C++){let S=A[C],w=S.keyframe,D=S.state;a[D][w]+=1,c[D]+=1,l++}if(u(T.children))for(let C=0;C<8;C++){let S=T.children[C];f(S)}}f(r);let d=`KEYFRAMES: ${a[Qi.LoadState.LOADED]}`,p=`UNLOADED: ${c[Qi.LoadState.UNLOADED]} | RECEIVING: ${c[Qi.LoadState.RECEIVING]} | RECEIVED: ${c[Qi.LoadState.RECEIVED]} | LOADED: ${c[Qi.LoadState.LOADED]} | FAILED: ${c[Qi.LoadState.FAILED]} | UNAVAILABLE: ${c[Qi.LoadState.UNAVAILABLE]} | TOTAL: ${l}`,g=Math.round(t*100)/100,m=Math.round(n*100)/100,x=Math.round(i*100)/100,b=`LOAD: ${g} | OCT: ${m} | ALL: ${x}`;console.log(`${d} || ${p} || ${b}`)}var g4={INTERNAL:0,LEAF:1,PACKED_LEAF_FROM_PARENT:2};function y_t(e,t,n){let i=e._primitive._screenSpaceError,o=e._keyframeLocation,r=e._frameNumber,s=t>=2,a=0,c=0,l=[],f=[];function d(g,m,x,b,T){let A=!1;if(u(g.children))for(let C=0;C<8;C++){let S=g.children[C];S.computeSurroundingRenderableKeyframeNodes(o),S.isRenderable(r)&&(A=!0)}if(A){l[T]=g4.INTERNAL<<16|m,l[x]=b,a++,b=m,T=b*9+1;for(let C=0;C<8;C++){let S=g.children[C];m=a,x=m*9+0,d(S,m,x,b,T+C)}}else{if(s){let C=c*5,S=g.renderableKeyframeNodePrevious,w=g.level-S.spatialNode.level,D=S.spatialNode.parent,O=u(D)?D.renderableKeyframeNodePrevious:S,R=x_t(g,i,n),N=w,F=1,_=S.megatextureIndex,E=O.megatextureIndex;f[C+0]=R,f[C+1]=N,f[C+2]=F,f[C+3]=_,f[C+4]=E,l[T]=g4.LEAF<<16|c}else{let C=g.renderableKeyframeNodePrevious,w=g.level-C.spatialNode.level===0?g4.LEAF:g4.PACKED_LEAF_FROM_PARENT;l[T]=w<<16|C.megatextureIndex}c++}}let p=e.rootNode;p.computeSurroundingRenderableKeyframeNodes(o),p.isRenderable(r)&&d(p,0,0,0,0),b_t(l,9,e.internalNodeTilesPerRow,e.internalNodeTexture),s&&T_t(f,2,e.leafNodeTilesPerRow,e.leafNodeTexture)}function x_t(e,t,n){if(e.parent===void 0)return 0;let i=e.screenSpaceError,o=e.parent.screenSpaceError,s=((t-i)/(o-i)+n-1)/n;return P.clamp(s,0,1)}function b_t(e,t,n,i){let o=rt.componentsLength(i.pixelFormat),r=Math.ceil(e.length/t),s=Math.max(1,t*Math.min(r,n)),a=Math.max(1,Math.ceil(r/n)),c=new Uint8Array(s*a*o);for(let d=0;d<e.length;d++){let p=e[d],g=d*o;for(let m=0;m<o;m++)c[g+m]=p>>>m*8&255}let f={source:{arrayBufferView:c,width:s,height:a},xOffset:0,yOffset:0};i.copyFrom(f)}function T_t(e,t,n,i){let o=rt.componentsLength(i.pixelFormat),r=5,s=Math.ceil(e.length/r),a=Math.max(1,t*Math.min(s,n)),c=Math.max(1,Math.ceil(s/n)),l=new Uint8Array(a*c*o);for(let p=0;p<s;p++){let g=e[p*r+0],m=e[p*r+1],x=e[p*r+2],b=e[p*r+3],T=e[p*r+4],A=P.clamp(Math.floor(65536*g),0,65535);l[p*8+0]=A>>>0&255,l[p*8+1]=A>>>8&255,l[p*8+2]=m&255,l[p*8+3]=x&255,l[p*8+4]=b>>>0&255,l[p*8+5]=b>>>8&255,l[p*8+6]=T>>>0&255,l[p*8+7]=T>>>8&255}let d={source:{arrayBufferView:l,width:a,height:c},xOffset:0,yOffset:0};i.copyFrom(d)}Py.getApproximateTextureMemoryByteLength=function(e,t,n,i){let o=0,r=n.length;for(let s=0;s<r;s++){let a=n[s],c=i[s],l=Gt.getComponentCount(a);o+=XD.getApproximateTextureMemoryByteLength(e,t,l,c)}return o};var xI=Py;var A_t={FLOAT:"float",VEC2:"vec2",VEC3:"vec3",VEC4:"vec4",INT:"int",INT_VEC2:"ivec2",INT_VEC3:"ivec3",INT_VEC4:"ivec4",BOOL:"bool",BOOL_VEC2:"bvec2",BOOL_VEC3:"bvec3",BOOL_VEC4:"bvec4",MAT2:"mat2",MAT3:"mat3",MAT4:"mat4",SAMPLER_2D:"sampler2D",SAMPLER_CUBE:"samplerCube"},bI=Object.freeze(A_t);function vE(){this._defaultTexture=void 0,this._textures={},this._loadedImages=[],this._lastUpdatedFrame=-1}vE.prototype.getTexture=function(e){return this._textures[e]};function C_t(e,t,n){n.resource.fetchImage().then(function(i){e._loadedImages.push({id:t,image:i,textureUniform:n})}).catch(function(){let i=e._textures[t];u(i)&&i!==e._defaultTexture&&i.destroy(),e._textures[t]=e._defaultTexture})}vE.prototype.loadTexture2D=function(e,t){u(t.typedArray)?this._loadedImages.push({id:e,textureUniform:t}):C_t(this,e,t)};function E_t(e,t,n){let{id:i,textureUniform:o,image:r}=t,s=n.webgl2?y4(o,r,n):S_t(o,r,n),a=e._textures[i];u(a)&&a!==n.defaultTexture&&a.destroy(),e._textures[i]=s}function y4(e,t,n){let{typedArray:i,sampler:o}=e,r=u(i)?H0e(e,n):new Pt({context:n,source:t,sampler:o});return z0e(o)&&r.generateMipmap(),r}function S_t(e,t,n){let{typedArray:i,sampler:o}=e,r=z0e(o),s=o.wrapS===Dn.REPEAT||o.wrapS===Dn.MIRRORED_REPEAT||o.wrapT===Dn.REPEAT||o.wrapT===Dn.MIRRORED_REPEAT,{width:a,height:c}=u(i)?e:t,l=[a,c].every(P.isPowerOfTwo);if((r||s)&&!l)if(u(i)){if(e.pixelDatatype===Ye.UNSIGNED_BYTE){let d=Uk(i,a,c),p=T0(d);return y4({sampler:o},p,n)}}else{let d=T0(t);return y4(e,d,n)}else return y4(e,t,n);return r?console.warn("Texture requires resizing for mipmaps but pixelDataType cannot be resized. 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n=this.uniforms[e];n.type===bI.SAMPLER_2D?this._textureManager.loadTexture2D(e,t):u(t.clone)?n.value=t.clone(n.value):n.value=t};TI.prototype.update=function(e){this._defaultTexture=e.context.defaultTexture,this._textureManager.update(e)};TI.prototype.isDestroyed=function(){return!1};TI.prototype.destroy=function(){this._textureManager=this._textureManager&&this._textureManager.destroy(),le(this)};var DE=TI;function pm(e){e=y(e,y.EMPTY_OBJECT),this._ready=!1,this._provider=y(e.provider,pm.DefaultProvider),this._traversal=void 0,this._shape=void 0,this._shapeVisible=!1,this._paddingBefore=new h,this._paddingAfter=new h,this._minBounds=new h,this._minBoundsOld=new h,this._maxBounds=new h,this._maxBoundsOld=new h,this._minClippingBounds=new h,this._minClippingBoundsOld=new h,this._maxClippingBounds=new h,this._maxClippingBoundsOld=new h,this._clippingPlanes=void 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0,octreeLeafNodeTilesPerRow:0,octreeLeafNodeTexelSizeUv:new H,megatextureTextures:[],megatextureSliceDimensions:new H,megatextureTileDimensions:new H,megatextureVoxelSizeUv:new H,megatextureSliceSizeUv:new H,megatextureTileSizeUv:new H,dimensions:new h,paddingBefore:new h,paddingAfter:new h,transformPositionViewToUv:new L,transformPositionUvToView:new L,transformDirectionViewToLocal:new $,transformNormalLocalToWorld:new $,cameraPositionUv:new h,ndcSpaceAxisAlignedBoundingBox:new oe,clippingPlanesTexture:void 0,clippingPlanesMatrix:new L,stepSize:0,pickColor:new z},this._shapeDefinesOld={},this._uniformMap={};let t=this._uniforms,n=this._uniformMap;for(let o in t)if(t.hasOwnProperty(o)){let r=`u_${o}`;n[r]=function(){return t[o]}}let i=this._provider;O_t(this,i)}function O_t(e,t){let{shape:n,minBounds:i=Wi.getMinBounds(n),maxBounds:o=Wi.getMaxBounds(n)}=t;e.minBounds=i,e.maxBounds=o,e.minClippingBounds=Wi.getMinBounds(n),e.maxClippingBounds=Wi.getMaxBounds(n),j0e(e,t);let r=Wi.getShapeConstructor(n);e._shape=new r,e._shapeVisible=q0e(e,e._shape,t)}Object.defineProperties(pm.prototype,{ready:{get:function(){return this._ready}},provider:{get:function(){return this._provider}},boundingSphere:{get:function(){return this._shape.boundingSphere}},orientedBoundingBox:{get:function(){return this.shape.orientedBoundingBox}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._modelMatrix=L.clone(e,this._modelMatrix)}},shape:{get:function(){return this._provider.shape}},dimensions:{get:function(){return this._provider.dimensions}},minimumValues:{get:function(){return this._provider.minimumValues}},maximumValues:{get:function(){return this._provider.maximumValues}},show:{get:function(){return!this._disableRender},set:function(e){this._disableRender=!e}},disableUpdate:{get:function(){return this._disableUpdate},set:function(e){this._disableUpdate=e}},debugDraw:{get:function(){return this._debugDraw},set:function(e){this._debugDraw=e}},depthTest:{get:function(){return this._depthTest},set:function(e){this._depthTest!==e&&(this._depthTest=e,this._shaderDirty=!0)}},jitter:{get:function(){return this._jitter},set:function(e){this._jitter!==e&&(this._jitter=e,this._shaderDirty=!0)}},nearestSampling:{get:function(){return this._nearestSampling},set:function(e){this._nearestSampling!==e&&(this._nearestSampling=e,this._shaderDirty=!0)}},levelBlendFactor:{get:function(){return this._levelBlendFactor},set:function(e){this._levelBlendFactor=P.clamp(e,0,1)}},screenSpaceError:{get:function(){return this._screenSpaceError},set:function(e){this._screenSpaceError=e}},stepSize:{get:function(){return this._stepSizeMultiplier},set:function(e){this._stepSizeMultiplier=e}},minBounds:{get:function(){return this._minBounds},set:function(e){this._minBounds=h.clone(e,this._minBounds)}},maxBounds:{get:function(){return this._maxBounds},set:function(e){this._maxBounds=h.clone(e,this._maxBounds)}},minClippingBounds:{get:function(){return this._minClippingBounds},set:function(e){this._minClippingBounds=h.clone(e,this._minClippingBounds)}},maxClippingBounds:{get:function(){return this._maxClippingBounds},set:function(e){this._maxClippingBounds=h.clone(e,this._maxClippingBounds)}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){_s.setOwner(e,this,"_clippingPlanes")}},customShader:{get:function(){return this._customShader},set:function(e){if(this._customShader!==e){let t=this._uniformMap,i=this._customShader.uniformMap;for(let o in i)i.hasOwnProperty(o)&&delete t[o];u(e)?this._customShader=e:this._customShader=pm.DefaultCustomShader,this._shaderDirty=!0}}},customShaderCompilationEvent:{get:function(){return this._customShaderCompilationEvent}}});var R_t=new h,M_t=new oe,L_t=new oe,N_t=new h,F_t=new h,B_t=new $,k_t=new $,U_t=new L,V_t=new L,z_t=new L,H_t=L.fromRotationTranslation($.fromUniformScale(.5,new $),new h(.5,.5,.5),new L),G_t=L.fromRotationTranslation($.fromUniformScale(2,new $),new h(-1,-1,-1),new L);pm.prototype.update=function(e){let t=this._provider;this._customShader.update(e);let n=e.context;if(!this._ready){W_t(this,t,n),e.afterRender.push(()=>(this._ready=!0,!0));return}let i=j0e(this,t),o=this._shape;if(i&&(this._shapeVisible=q0e(this,o,t),Y_t(this,o)&&(this._shaderDirty=!0)),!this._shapeVisible)return;let r=X_t(t.timeIntervalCollection,this._clock),s=this._traversal,a=s._sampleCount;if(s.update(e,r,i,this._disableUpdate),a!==s._sampleCount&&(this._shaderDirty=!0),!s.isRenderable(s.rootNode)||(this._debugDraw&&ngt(this,e),this._disableRender))return;this._useLogDepth!==e.useLogDepth&&(this._useLogDepth=e.useLogDepth,this._shaderDirty=!0),K_t(this,e)&&(this._shaderDirty=!0);let l=s.leafNodeTexture,f=this._uniforms;u(l)&&(f.octreeLeafNodeTexture=s.leafNodeTexture,f.octreeLeafNodeTexelSizeUv=H.clone(s.leafNodeTexelSizeUv,f.octreeLeafNodeTexelSizeUv),f.octreeLeafNodeTilesPerRow=s.leafNodeTilesPerRow),this._shaderDirty&&(_4(this,n),this._shaderDirty=!1);let d=n.uniformState.viewProjection,p=o.orientedBoundingBox,g=Q_t(p,d,L_t);if(g.x===1||g.y===1||g.z===-1||g.w===-1)return;f.ndcSpaceAxisAlignedBoundingBox=oe.clone(g,f.ndcSpaceAxisAlignedBoundingBox);let x=n.uniformState.inverseView;f.transformPositionViewToUv=L.multiplyTransformation(this._transformPositionWorldToUv,x,f.transformPositionViewToUv);let b=n.uniformState.view;f.transformPositionUvToView=L.multiplyTransformation(b,this._transformPositionUvToWorld,f.transformPositionUvToView);let T=n.uniformState.inverseViewRotation;f.transformDirectionViewToLocal=$.multiply(this._transformDirectionWorldToLocal,T,f.transformDirectionViewToLocal),f.transformNormalLocalToWorld=$.clone(this._transformNormalLocalToWorld,f.transformNormalLocalToWorld);let A=e.camera.positionWC;f.cameraPositionUv=L.multiplyByPoint(this._transformPositionWorldToUv,A,f.cameraPositionUv),f.stepSize=this._stepSizeUv*this._stepSizeMultiplier;let C=e.passes.pick?this._drawCommandPick:this._drawCommand;C.boundingVolume=o.boundingSphere,e.commandList.push(C)};function W_t(e,t,n){let i=e._uniforms;e._pickId=n.createPickId({primitive:e}),i.pickColor=z.clone(e._pickId.color,i.pickColor);let{shaderDefines:o,shaderUniforms:r}=e._shape;e._shapeDefinesOld=Ge(o,!0);let s=e._uniformMap;for(let a in r)if(r.hasOwnProperty(a)){let c=`u_${a}`;s[c]=function(){return r[a]}}i.dimensions=h.clone(t.dimensions,i.dimensions),e._paddingBefore=h.clone(y(t.paddingBefore,h.ZERO),e._paddingBefore),i.paddingBefore=h.clone(e._paddingBefore,i.paddingBefore),e._paddingAfter=h.clone(y(t.paddingAfter,h.ZERO),e._paddingBefore),i.paddingAfter=h.clone(e._paddingAfter,i.paddingAfter),e._traversal=j_t(e,t,n),q_t(e._traversal,i)}function j0e(e,t){let n=y(t.shapeTransform,L.IDENTITY),i=y(t.globalTransform,L.IDENTITY);return L.multiplyTransformation(i,e._modelMatrix,e._compoundModelMatrix),L.multiplyTransformation(e._compoundModelMatrix,n,e._compoundModelMatrix),AI(e,"_compoundModelMatrix","_compoundModelMatrixOld")+AI(e,"_minBounds","_minBoundsOld")+AI(e,"_maxBounds","_maxBoundsOld")+AI(e,"_minClippingBounds","_minClippingBoundsOld")+AI(e,"_maxClippingBounds","_maxClippingBoundsOld")>0}function AI(e,t,n){let i=e[t],o=e[n],r=!i.equals(o);return r&&i.clone(o),r?1:0}function q0e(e,t,n){if(!t.update(e._compoundModelMatrix,e.minBounds,e.maxBounds,e.minClippingBounds,e.maxClippingBounds))return!1;let o=t.shapeTransform,r=L.inverse(o,U_t),s=L.getRotation(o,B_t),a=L.getScale(o,N_t),c=h.maximumComponent(a),l=h.divideByScalar(a,c,F_t),f=$.multiplyByScale(s,l,k_t),d=n.dimensions;return e._stepSizeUv=t.computeApproximateStepSize(d),e._transformPositionWorldToUv=L.multiplyTransformation(H_t,r,e._transformPositionWorldToUv),e._transformPositionUvToWorld=L.multiplyTransformation(o,G_t,e._transformPositionUvToWorld),e._transformDirectionWorldToLocal=L.getMatrix3(r,e._transformDirectionWorldToLocal),e._transformNormalLocalToWorld=$.inverseTranspose(f,e._transformNormalLocalToWorld),!0}function j_t(e,t,n){let i=h.clone(t.dimensions,R_t);h.add(i,e._paddingBefore,i),h.add(i,e._paddingAfter,i);let o=t.maximumTileCount,r=u(o)?xI.getApproximateTextureMemoryByteLength(o,i,t.types,t.componentTypes):void 0,s=y(t.keyframeCount,1);return new xI(e,n,i,t.types,t.componentTypes,s,r)}function q_t(e,t){t.octreeInternalNodeTexture=e.internalNodeTexture,t.octreeInternalNodeTexelSizeUv=H.clone(e.internalNodeTexelSizeUv,t.octreeInternalNodeTexelSizeUv),t.octreeInternalNodeTilesPerRow=e.internalNodeTilesPerRow;let n=e.megatextures,i=n[0],o=n.length;t.megatextureTextures=new Array(o);for(let r=0;r<o;r++)t.megatextureTextures[r]=n[r].texture;t.megatextureSliceDimensions=H.clone(i.sliceCountPerRegion,t.megatextureSliceDimensions),t.megatextureTileDimensions=H.clone(i.regionCountPerMegatexture,t.megatextureTileDimensions),t.megatextureVoxelSizeUv=H.clone(i.voxelSizeUv,t.megatextureVoxelSizeUv),t.megatextureSliceSizeUv=H.clone(i.sliceSizeUv,t.megatextureSliceSizeUv),t.megatextureTileSizeUv=H.clone(i.regionSizeUv,t.megatextureTileSizeUv)}function Y_t(e,t){let n=t.shaderDefines,i=Object.keys(n).some(o=>n[o]!==e._shapeDefinesOld[o]);return i&&(e._shapeDefinesOld=Ge(n,!0)),i}function X_t(e,t){if(!u(e)||!u(t))return 0;let n=t.currentTime,i,o=e.indexOf(n);o>=0?i=e.get(o):(o=~o,o===e.length?(o=e.length-1,i=e.get(o),n=i.stop):(i=e.get(o),n=i.start));let r=J.secondsDifference(i.stop,i.start),a=J.secondsDifference(n,i.start)/r;return o+a}function K_t(e,t){let n=e.clippingPlanes;if(!u(n))return!1;n.update(t);let{clippingPlanesState:i,enabled:o}=n;if(o){let r=e._uniforms;r.clippingPlanesTexture=n.texture,r.clippingPlanesMatrix=L.transpose(L.multiplyTransformation(L.inverse(n.modelMatrix,r.clippingPlanesMatrix),e._transformPositionUvToWorld,r.clippingPlanesMatrix),r.clippingPlanesMatrix)}return e._clippingPlanesState===i&&e._clippingPlanesEnabled===o?!1:(e._clippingPlanesState=i,e._clippingPlanesEnabled=o,!0)}pm.prototype.isDestroyed=function(){return!1};pm.prototype.destroy=function(){let e=this._drawCommand;u(e)&&(e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy());let t=this._drawCommandPick;return u(t)&&(t.shaderProgram=t.shaderProgram&&t.shaderProgram.destroy()),this._pickId=this._pickId&&this._pickId.destroy(),this._traversal=this._traversal&&this._traversal.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),le(this)};var W0e=new Array(new oe(-1,-1,-1,1),new oe(1,-1,-1,1),new oe(-1,1,-1,1),new oe(1,1,-1,1),new oe(-1,-1,1,1),new oe(1,-1,1,1),new oe(-1,1,1,1),new oe(1,1,1,1)),Z_t=new Array(1,2,4,0,3,5,0,3,6,1,2,7,0,5,6,1,4,7,2,4,7,3,5,6),$_t=new Array(new oe,new oe,new oe,new oe,new oe,new oe,new oe,new oe);function Q_t(e,t,n){let i=L.fromRotationTranslation(e.halfAxes,e.center,V_t),o=L.multiply(t,i,z_t),r=+Number.MAX_VALUE,s=-Number.MAX_VALUE,a=+Number.MAX_VALUE,c=-Number.MAX_VALUE,l,f=$_t,d=W0e.length;for(l=0;l<d;l++)L.multiplyByVector(o,W0e[l],f[l]);for(l=0;l<d;l++){let p=f[l];if(p.z>=-p.w){let g=p.x/p.w,m=p.y/p.w;r=Math.min(r,g),s=Math.max(s,g),a=Math.min(a,m),c=Math.max(c,m)}else for(let g=0;g<3;g++){let m=Z_t[l*3+g],x=f[m];if(x.z>=-x.w){let b=p.z+p.w,T=x.z+x.w,A=b/(b-T),C=oe.lerp(p,x,A,M_t),S=C.x/C.w,w=C.y/C.w;r=Math.min(r,S),s=Math.max(s,S),a=Math.min(a,w),c=Math.max(c,w)}}}return r=P.clamp(r,-1,1),a=P.clamp(a,-1,1),s=P.clamp(s,-1,1),c=P.clamp(c,-1,1),n=oe.fromElements(r,a,s,c,n),n}var PY=3e7,J_t=new h(PY,0,0),egt=new h(0,PY,0),tgt=new h(0,0,PY);function ngt(e,t){let n=e._traversal,i=e._debugPolylines;i.removeAll();function o(c,l,f,d){i.add({positions:[c,l],width:d,material:zi.fromType("Color",{color:f})})}function r(c,l,f){let d=c.computeCorners();o(d[0],d[1],l,f),o(d[2],d[3],l,f),o(d[4],d[5],l,f),o(d[6],d[7],l,f),o(d[0],d[2],l,f),o(d[4],d[6],l,f),o(d[1],d[3],l,f),o(d[5],d[7],l,f),o(d[0],d[4],l,f),o(d[2],d[6],l,f),o(d[1],d[5],l,f),o(d[3],d[7],l,f)}function s(c){if(!n.isRenderable(c))return;let l=c.level,d=Math.max(1,5/Math.pow(2,l)),g=[z.RED,z.LIME,z.BLUE][l%3];if(r(c.orientedBoundingBox,g,d),u(c.children))for(let m=0;m<8;m++)s(c.children[m])}r(e._shape.orientedBoundingBox,z.WHITE,5),s(n.rootNode);let a=10;o(h.ZERO,J_t,z.RED,a),o(h.ZERO,egt,z.LIME,a),o(h.ZERO,tgt,z.BLUE,a),i.update(t)}pm.DefaultCustomShader=new DE({fragmentShaderText:`void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) { material.diffuse = vec3(1.0); material.alpha = 1.0; }`});function Y0e(){this.ready=!0,this.shape=Wi.BOX,this.dimensions=new h(1,1,1),this.names=["data"],this.types=[Gt.SCALAR],this.componentTypes=[tn.FLOAT32],this.maximumTileCount=1}Y0e.prototype.requestData=function(e){if(!((u(e)?y(e.tileLevel,0):0)>=1))return Promise.resolve([new Float32Array(1)])};pm.DefaultProvider=new Y0e;var CI=pm;function OY(){de.throwInstantiationError()}Object.defineProperties(OY.prototype,{globalTransform:{get:de.throwInstantiationError},shapeTransform:{get:de.throwInstantiationError},shape:{get:de.throwInstantiationError},minBounds:{get:de.throwInstantiationError},maxBounds:{get:de.throwInstantiationError},dimensions:{get:de.throwInstantiationError},paddingBefore:{get:de.throwInstantiationError},paddingAfter:{get:de.throwInstantiationError},names:{get:de.throwInstantiationError},types:{get:de.throwInstantiationError},componentTypes:{get:de.throwInstantiationError},minimumValues:{get:de.throwInstantiationError},maximumValues:{get:de.throwInstantiationError},maximumTileCount:{get:de.throwInstantiationError},keyframeCount:{get:de.throwInstantiationError},timeIntervalCollection:{get:de.throwInstantiationError}});OY.prototype.requestData=de.throwInstantiationError;var X0e=OY;function Jx(){de.throwInstantiationError()}Object.defineProperties(Jx.prototype,{orientedBoundingBox:{get:de.throwInstantiationError},boundingSphere:{get:de.throwInstantiationError},boundTransform:{get:de.throwInstantiationError},shapeTransform:{get:de.throwInstantiationError},shaderUniforms:{get:de.throwInstantiationError},shaderDefines:{get:de.throwInstantiationError},shaderMaximumIntersectionsLength:{get:de.throwInstantiationError}});Jx.prototype.update=de.throwInstantiationError;Jx.prototype.computeOrientedBoundingBoxForTile=de.throwInstantiationError;Jx.prototype.computeApproximateStepSize=de.throwInstantiationError;Jx.DefaultMinBounds=de.throwInstantiationError;Jx.DefaultMaxBounds=de.throwInstantiationError;var K0e=Jx;async function RY(e,t){let n=t.terrainProvider,i=t.mapProjection,o=i.ellipsoid,r,s=t.camera.getRectangleCameraCoordinates(e);if(t.mode===te.SCENE3D?r=o.cartesianToCartographic(s):r=i.unproject(s),!u(n))return r;let a=n.availability;if(!u(a)||t.mode===te.SCENE2D)return r;let c=[ce.center(e),ce.southeast(e),ce.southwest(e),ce.northeast(e),ce.northwest(e)],l=await RY._sampleTerrainMostDetailed(n,c),f=!1,d=l.reduce(function(g,m){return u(m.height)?(f=!0,Math.max(m.height,g)):g},-Number.MAX_VALUE),p=r;return f&&(p.height+=d),p}RY._sampleTerrainMostDetailed=Lg;var IE=RY;var igt=new z,ogt=new z,rgt=new z,sgt=new z,Z0e=new oe,EI=new Uint8Array(4);function $0e(e,t,n,i){let o=t.height===n.height?0:(e-t.height)/(n.height-t.height);return z.lerp(t.color,n.color,o,i)}function b4(e,t){return{height:e,color:z.clone(t)}}function Q0e(e){return e=e.filter(function(t,n,i){let o=n>0,r=n<i.length-1,s=o?t.height===i[n-1].height:!0,a=r?t.height===i[n+1].height:!0;return!s||!a}),e=e.filter(function(t,n,i){let o=n>0,r=n<i.length-1,s=o?z.equals(t.color,i[n-1].color):!1,a=r?z.equals(t.color,i[n+1].color):!1;return!s||!a}),e=e.filter(function(t,n,i){let o=n>0,r=o?z.equals(t.color,i[n-1].color):!1,s=o?t.height===i[n-1].height:!0;return!r||!s}),e}function agt(e){let 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For more information on this map, including the terms of use, visit us online at https://www.arcgis.com/home/item.html?id=1b243539f4514b6ba35e7d995890db1d`,category:"Other",creationFunction:function(){return hy.fromBasemapType(om.HILLSHADE,{enablePickFeatures:!1})}})),e.push(new ws({name:"Esri World Ocean",iconUrl:Jt("Widgets/Images/ImageryProviders/ArcGisMapServiceWorldOcean.png"),tooltip:`ArcGIS World Ocean map is designed to be used as a base map by marine GIS professionals and as a reference map by anyone interested in ocean data. The base map features marine bathymetry. Land features include inland waters and roads overlaid on land cover and shaded relief imagery. The map was compiled from a variety of best available sources from several data providers, including General Bathymetric Chart of the Oceans GEBCO_08 Grid, National Oceanic and Atmospheric Administration (NOAA), and National Geographic, Garmin, HERE, Geonames.org, and Esri, and various other contributors. The base map currently provides coverage for the world down to a scale of ~1:577k, and coverage down to 1:72k in US coastal areas, and various other areas. Coverage down to ~ 1:9k is available limited areas based on regional hydrographic survey data. The base map was designed and developed by Esri. For more information on this map, including our terms of use, visit us online at https://www.arcgis.com/home/item.html?id=1e126e7520f9466c9ca28b8f28b5e500`,category:"Other",creationFunction:function(){return hy.fromBasemapType(om.OCEANS,{enablePickFeatures:!1})}})),e.push(new ws({name:"Open\xADStreet\xADMap",iconUrl:Jt("Widgets/Images/ImageryProviders/openStreetMap.png"),tooltip:`OpenStreetMap (OSM) is a collaborative project to create a free editable map of the world. http://www.openstreetmap.org`,category:"Other",creationFunction:function(){return new mE({url:"https://tile.openstreetmap.org/"})}})),e.push(new ws({name:"Stamen Watercolor",iconUrl:Jt("Widgets/Images/ImageryProviders/stamenWatercolor.png"),tooltip:`Reminiscent of hand drawn maps, Stamen watercolor maps apply raster effect area washes and organic edges over a paper texture to add warm pop to any map. http://maps.stamen.com`,category:"Other",creationFunction:function(){return new mE({url:"https://stamen-tiles.a.ssl.fastly.net/watercolor/",credit:"Map tiles by Stamen Design, under CC BY 3.0. Data by OpenStreetMap, under CC BY SA."})}})),e.push(new ws({name:"Stamen Toner",iconUrl:Jt("Widgets/Images/ImageryProviders/stamenToner.png"),tooltip:`A high contrast black and white map. http://maps.stamen.com`,category:"Other",creationFunction:function(){return new mE({url:"https://stamen-tiles.a.ssl.fastly.net/toner/",credit:"Map tiles by Stamen Design, under CC BY 3.0. Data by OpenStreetMap, under CC BY SA."})}})),e.push(new ws({name:"Sentinel-2",iconUrl:Jt("Widgets/Images/ImageryProviders/sentinel-2.png"),tooltip:"Sentinel-2 cloudless by EOX IT Services GmbH (Contains modified Copernicus Sentinel data 2016 and 2017).",category:"Cesium ion",creationFunction:function(){return xy.fromAssetId(3954)}})),e.push(new ws({name:"Blue Marble",iconUrl:Jt("Widgets/Images/ImageryProviders/blueMarble.png"),tooltip:"Blue Marble Next Generation July, 2004 imagery from NASA.",category:"Cesium ion",creationFunction:function(){return xy.fromAssetId(3845)}})),e.push(new ws({name:"Earth at night",iconUrl:Jt("Widgets/Images/ImageryProviders/earthAtNight.png"),tooltip:"The Earth at night, also known as The Black Marble, is a 500 meter resolution global composite imagery layer released by NASA.",category:"Cesium ion",creationFunction:function(){return xy.fromAssetId(3812)}})),e.push(new ws({name:"Natural Earth\xA0II",iconUrl:Jt("Widgets/Images/ImageryProviders/naturalEarthII.png"),tooltip:`Natural Earth II, darkened for contrast. http://www.naturalearthdata.com/`,category:"Cesium ion",creationFunction:function(){return Px.fromUrl(Jt("Assets/Textures/NaturalEarthII"))}})),e}var L4=kgt;function Ugt(){let e=[];return e.push(new ws({name:"WGS84 Ellipsoid",iconUrl:Jt("Widgets/Images/TerrainProviders/Ellipsoid.png"),tooltip:"WGS84 standard ellipsoid, also known as EPSG:4326",category:"Cesium ion",creationFunction:function(){return new Bp}})),e.push(new ws({name:"Cesium World Terrain",iconUrl:Jt("Widgets/Images/TerrainProviders/CesiumWorldTerrain.png"),tooltip:"High-resolution global terrain tileset curated from several datasources and hosted by Cesium ion",category:"Cesium ion",creationFunction:function(){return qC({requestWaterMask:!0,requestVertexNormals:!0})}})),e}var N4=Ugt;function Vgt(e){return function(t){let n=e._scene.pick(t.position);u(n)&&n.primitive instanceof Na&&(e.tileset=n.primitive),e.pickActive=!1}}function Exe(e,t){t?e._eventHandler.setInputAction(function(n){let i=e._scene.pick(n.endPosition);u(i)&&i.primitive instanceof Na&&(e.tileset=i.primitive)},yn.MOUSE_MOVE):(e._eventHandler.removeInputAction(yn.MOUSE_MOVE),e.picking=e.picking)}var zgt={maximumFractionDigits:3};function PI(e){let t=e/1048576;return t<1?t.toLocaleString(void 0,zgt):Math.round(t).toLocaleString()}function OI(e,t){if(!u(e))return"";let n=t?e._statisticsPerPass[Oo.PICK]:e._statisticsPerPass[Oo.RENDER],i='<ul class="cesium-cesiumInspector-statistics">';return i+=`<li><strong>Visited: </strong>${n.visited.toLocaleString()}</li><li><strong>Selected: </strong>${n.selected.toLocaleString()}</li><li><strong>Commands: </strong>${n.numberOfCommands.toLocaleString()}</li>`,i+="</ul>",t||(i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Requests: </strong>${n.numberOfPendingRequests.toLocaleString()}</li><li><strong>Attempted: </strong>${n.numberOfAttemptedRequests.toLocaleString()}</li><li><strong>Processing: </strong>${n.numberOfTilesProcessing.toLocaleString()}</li><li><strong>Content Ready: </strong>${n.numberOfTilesWithContentReady.toLocaleString()}</li><li><strong>Total: </strong>${n.numberOfTilesTotal.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Features Selected: </strong>${n.numberOfFeaturesSelected.toLocaleString()}</li><li><strong>Features Loaded: </strong>${n.numberOfFeaturesLoaded.toLocaleString()}</li><li><strong>Points Selected: </strong>${n.numberOfPointsSelected.toLocaleString()}</li><li><strong>Points Loaded: </strong>${n.numberOfPointsLoaded.toLocaleString()}</li><li><strong>Triangles Selected: </strong>${n.numberOfTrianglesSelected.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Tiles styled: </strong>${n.numberOfTilesStyled.toLocaleString()}</li><li><strong>Features styled: </strong>${n.numberOfFeaturesStyled.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Children Union Culled: </strong>${n.numberOfTilesCulledWithChildrenUnion.toLocaleString()}</li>`,i+="</ul>",i+='<ul class="cesium-cesiumInspector-statistics">',i+=`<li><strong>Geometry Memory (MB): </strong>${PI(n.geometryByteLength)}</li><li><strong>Texture Memory (MB): </strong>${PI(n.texturesByteLength)}</li><li><strong>Batch Table Memory (MB): </strong>${PI(n.batchTableByteLength)}</li>`,i+="</ul>"),i}function Sxe(){let e=Gi.statistics;return` <ul class="cesium-cesiumInspector-statistics"> <li><strong>Geometry Memory (MB): </strong>${PI(e.geometryByteLength)}</li> <li><strong>Texture Memory (MB): </strong>${PI(e.texturesByteLength)}</li> </ul> `}var Hgt=[{text:"Highlight",value:Nl.HIGHLIGHT},{text:"Replace",value:Nl.REPLACE},{text:"Mix",value:Nl.MIX}],Cxe=new z(1,1,0,.4),Ggt=new z,F4=new z;function Qs(e,t){let n=this,i=e.canvas;this._eventHandler=new ff(i),this._scene=e,this._performanceContainer=t,this._canvas=i,this._performanceDisplay=new Sy({container:t}),this._statisticsText="",this._pickStatisticsText="",this._resourceCacheStatisticsText="",this._editorError="",this.performance=!1,this.showStatistics=!0,this.showPickStatistics=!0,this.showResourceCacheStatistics=!1,this.inspectorVisible=!0,this.tilesetVisible=!1,this.displayVisible=!1,this.updateVisible=!1,this.loggingVisible=!1,this.styleVisible=!1,this.tileDebugLabelsVisible=!1,this.optimizationVisible=!1,this.styleString="{}",this.hasEnabledWireframe=!1,this._tileset=void 0,this._feature=void 0,this._tile=void 0,Te.track(this,["performance","inspectorVisible","_statisticsText","_pickStatisticsText","_resourceCacheStatisticsText","_editorError","showPickStatistics","showStatistics","showResourceCacheStatistics","tilesetVisible","displayVisible","updateVisible","loggingVisible","styleVisible","optimizationVisible","tileDebugLabelsVisible","styleString","_feature","_tile","_tileset","hasEnabledWireframe"]),this._properties=Te.observable({}),this.properties=[],Te.defineProperty(this,"properties",function(){let k=[],Y=n._properties();for(let q in Y)Y.hasOwnProperty(q)&&k.push(q);return k});let o=Te.observable();Te.defineProperty(this,"dynamicScreenSpaceError",{get:function(){return o()},set:function(k){o(k),u(n._tileset)&&(n._tileset.dynamicScreenSpaceError=k)}}),this.dynamicScreenSpaceError=!1;let r=Te.observable();Te.defineProperty(this,"colorBlendMode",{get:function(){return r()},set:function(k){r(k),u(n._tileset)&&(n._tileset.colorBlendMode=k,n._scene.requestRender())}}),this.colorBlendMode=Nl.HIGHLIGHT;let s=Te.observable(),a=Te.observable();Te.defineProperty(this,"picking",{get:function(){return a()},set:function(k){a(k),k?n._eventHandler.setInputAction(function(Y){let q=e.pick(Y.endPosition);if(q instanceof Ms?(n.feature=q,n.tile=q.content.tile):u(q)&&u(q.content)?(n.feature=void 0,n.tile=q.content.tile):(n.feature=void 0,n.tile=void 0),!!u(n._tileset)){if(s&&u(q)&&u(q.content)){let Q;e.pickPositionSupported&&(Q=e.pickPosition(Y.endPosition),u(Q)&&(n._tileset.debugPickPosition=Q)),n._tileset.debugPickedTile=q.content.tile}else n._tileset.debugPickedTile=void 0;n._scene.requestRender()}},yn.MOUSE_MOVE):(n.feature=void 0,n.tile=void 0,n._eventHandler.removeInputAction(yn.MOUSE_MOVE))}}),this.picking=!0;let c=Te.observable();Te.defineProperty(this,"colorize",{get:function(){return c()},set:function(k){c(k),u(n._tileset)&&(n._tileset.debugColorizeTiles=k,n._scene.requestRender())}}),this.colorize=!1;let l=Te.observable();Te.defineProperty(this,"wireframe",{get:function(){return l()},set:function(k){l(k),u(n._tileset)&&(n._tileset.debugWireframe=k,n._scene.requestRender())}}),this.wireframe=!1;let f=Te.observable();Te.defineProperty(this,"showBoundingVolumes",{get:function(){return f()},set:function(k){f(k),u(n._tileset)&&(n._tileset.debugShowBoundingVolume=k,n._scene.requestRender())}}),this.showBoundingVolumes=!1;let d=Te.observable();Te.defineProperty(this,"showContentBoundingVolumes",{get:function(){return d()},set:function(k){d(k),u(n._tileset)&&(n._tileset.debugShowContentBoundingVolume=k,n._scene.requestRender())}}),this.showContentBoundingVolumes=!1;let p=Te.observable();Te.defineProperty(this,"showRequestVolumes",{get:function(){return p()},set:function(k){p(k),u(n._tileset)&&(n._tileset.debugShowViewerRequestVolume=k,n._scene.requestRender())}}),this.showRequestVolumes=!1;let g=Te.observable();Te.defineProperty(this,"freezeFrame",{get:function(){return g()},set:function(k){g(k),u(n._tileset)&&(n._tileset.debugFreezeFrame=k,n._scene.debugShowFrustumPlanes=k,n._scene.requestRender())}}),this.freezeFrame=!1,Te.defineProperty(this,"showOnlyPickedTileDebugLabel",{get:function(){return s()},set:function(k){s(k),u(n._tileset)&&(n._tileset.debugPickedTileLabelOnly=k,n._scene.requestRender())}}),this.showOnlyPickedTileDebugLabel=!1;let m=Te.observable();Te.defineProperty(this,"showGeometricError",{get:function(){return m()},set:function(k){m(k),u(n._tileset)&&(n._tileset.debugShowGeometricError=k,n._scene.requestRender())}}),this.showGeometricError=!1;let x=Te.observable();Te.defineProperty(this,"showRenderingStatistics",{get:function(){return x()},set:function(k){x(k),u(n._tileset)&&(n._tileset.debugShowRenderingStatistics=k,n._scene.requestRender())}}),this.showRenderingStatistics=!1;let b=Te.observable();Te.defineProperty(this,"showMemoryUsage",{get:function(){return b()},set:function(k){b(k),u(n._tileset)&&(n._tileset.debugShowMemoryUsage=k,n._scene.requestRender())}}),this.showMemoryUsage=!1;let T=Te.observable();Te.defineProperty(this,"showUrl",{get:function(){return T()},set:function(k){T(k),u(n._tileset)&&(n._tileset.debugShowUrl=k,n._scene.requestRender())}}),this.showUrl=!1;let A=Te.observable();Te.defineProperty(this,"maximumScreenSpaceError",{get:function(){return A()},set:function(k){k=Number(k),isNaN(k)||(A(k),u(n._tileset)&&(n._tileset.maximumScreenSpaceError=k))}}),this.maximumScreenSpaceError=16;let C=Te.observable();Te.defineProperty(this,"dynamicScreenSpaceErrorDensity",{get:function(){return C()},set:function(k){k=Number(k),isNaN(k)||(C(k),u(n._tileset)&&(n._tileset.dynamicScreenSpaceErrorDensity=k))}}),this.dynamicScreenSpaceErrorDensity=.00278,this.dynamicScreenSpaceErrorDensitySliderValue=void 0,Te.defineProperty(this,"dynamicScreenSpaceErrorDensitySliderValue",{get:function(){return Math.pow(C(),1/6)},set:function(k){C(Math.pow(k,6))}});let S=Te.observable();Te.defineProperty(this,"dynamicScreenSpaceErrorFactor",{get:function(){return S()},set:function(k){k=Number(k),isNaN(k)||(S(k),u(n._tileset)&&(n._tileset.dynamicScreenSpaceErrorFactor=k))}}),this.dynamicScreenSpaceErrorFactor=4;let w=Vgt(this),D=Te.observable();Te.defineProperty(this,"pickActive",{get:function(){return D()},set:function(k){D(k),k?n._eventHandler.setInputAction(w,yn.LEFT_CLICK):n._eventHandler.removeInputAction(yn.LEFT_CLICK)}});let O=Te.observable();Te.defineProperty(this,"pointCloudShading",{get:function(){return O()},set:function(k){O(k),u(n._tileset)&&(n._tileset.pointCloudShading.attenuation=k)}}),this.pointCloudShading=!1;let R=Te.observable();Te.defineProperty(this,"geometricErrorScale",{get:function(){return R()},set:function(k){k=Number(k),isNaN(k)||(R(k),u(n._tileset)&&(n._tileset.pointCloudShading.geometricErrorScale=k))}}),this.geometricErrorScale=1;let N=Te.observable();Te.defineProperty(this,"maximumAttenuation",{get:function(){return N()},set:function(k){k=Number(k),isNaN(k)||(N(k),u(n._tileset)&&(n._tileset.pointCloudShading.maximumAttenuation=k===0?void 0:k))}}),this.maximumAttenuation=0;let F=Te.observable();Te.defineProperty(this,"baseResolution",{get:function(){return F()},set:function(k){k=Number(k),isNaN(k)||(F(k),u(n._tileset)&&(n._tileset.pointCloudShading.baseResolution=k===0?void 0:k))}}),this.baseResolution=0;let _=Te.observable();Te.defineProperty(this,"eyeDomeLighting",{get:function(){return _()},set:function(k){_(k),u(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLighting=k)}}),this.eyeDomeLighting=!1;let E=Te.observable();Te.defineProperty(this,"eyeDomeLightingStrength",{get:function(){return E()},set:function(k){k=Number(k),isNaN(k)||(E(k),u(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLightingStrength=k))}}),this.eyeDomeLightingStrength=1;let v=Te.observable();Te.defineProperty(this,"eyeDomeLightingRadius",{get:function(){return v()},set:function(k){k=Number(k),isNaN(k)||(v(k),u(n._tileset)&&(n._tileset.pointCloudShading.eyeDomeLightingRadius=k))}}),this.eyeDomeLightingRadius=1,this.pickActive=!1;let I=Te.observable();Te.defineProperty(this,"skipLevelOfDetail",{get:function(){return I()},set:function(k){I(k),u(n._tileset)&&(n._tileset.skipLevelOfDetail=k)}}),this.skipLevelOfDetail=!0;let M=Te.observable();Te.defineProperty(this,"skipScreenSpaceErrorFactor",{get:function(){return M()},set:function(k){k=Number(k),isNaN(k)||(M(k),u(n._tileset)&&(n._tileset.skipScreenSpaceErrorFactor=k))}}),this.skipScreenSpaceErrorFactor=16;let B=Te.observable();Te.defineProperty(this,"baseScreenSpaceError",{get:function(){return B()},set:function(k){k=Number(k),isNaN(k)||(B(k),u(n._tileset)&&(n._tileset.baseScreenSpaceError=k))}}),this.baseScreenSpaceError=1024;let V=Te.observable();Te.defineProperty(this,"skipLevels",{get:function(){return V()},set:function(k){k=Number(k),isNaN(k)||(V(k),u(n._tileset)&&(n._tileset.skipLevels=k))}}),this.skipLevels=1;let U=Te.observable();Te.defineProperty(this,"immediatelyLoadDesiredLevelOfDetail",{get:function(){return U()},set:function(k){U(k),u(n._tileset)&&(n._tileset.immediatelyLoadDesiredLevelOfDetail=k)}}),this.immediatelyLoadDesiredLevelOfDetail=!1;let G=Te.observable();Te.defineProperty(this,"loadSiblings",{get:function(){return G()},set:function(k){G(k),u(n._tileset)&&(n._tileset.loadSiblings=k)}}),this.loadSiblings=!1,this._style=void 0,this._shouldStyle=!1,this._definedProperties=["properties","dynamicScreenSpaceError","colorBlendMode","picking","colorize","wireframe","showBoundingVolumes","showContentBoundingVolumes","showRequestVolumes","freezeFrame","maximumScreenSpaceError","dynamicScreenSpaceErrorDensity","baseScreenSpaceError","skipScreenSpaceErrorFactor","skipLevelOfDetail","skipLevels","immediatelyLoadDesiredLevelOfDetail","loadSiblings","dynamicScreenSpaceErrorDensitySliderValue","dynamicScreenSpaceErrorFactor","pickActive","showOnlyPickedTileDebugLabel","showGeometricError","showRenderingStatistics","showMemoryUsage","showUrl","pointCloudShading","geometricErrorScale","maximumAttenuation","baseResolution","eyeDomeLighting","eyeDomeLightingStrength","eyeDomeLightingRadius"],this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()}),u(this._tileset)||Exe(this,!0)}Object.defineProperties(Qs.prototype,{scene:{get:function(){return this._scene}},performanceContainer:{get:function(){return this._performanceContainer}},statisticsText:{get:function(){return this._statisticsText}},pickStatisticsText:{get:function(){return this._pickStatisticsText}},resourceCacheStatisticsText:{get:function(){return this._resourceCacheStatisticsText}},colorBlendModes:{get:function(){return Hgt}},editorError:{get:function(){return this._editorError}},tileset:{get:function(){return this._tileset},set:function(e){if(this._tileset=e,this._style=void 0,this.styleString="{}",this.feature=void 0,this.tile=void 0,u(e)){this._properties(e.properties);let t=["colorize","wireframe","showBoundingVolumes","showContentBoundingVolumes","showRequestVolumes","freezeFrame","showOnlyPickedTileDebugLabel","showGeometricError","showRenderingStatistics","showMemoryUsage","showUrl"],n=t.length;for(let o=0;o<n;++o){let r=t[o];this[r]=this[r]}this.maximumScreenSpaceError=e.maximumScreenSpaceError,this.dynamicScreenSpaceError=e.dynamicScreenSpaceError,this.dynamicScreenSpaceErrorDensity=e.dynamicScreenSpaceErrorDensity,this.dynamicScreenSpaceErrorFactor=e.dynamicScreenSpaceErrorFactor,this.colorBlendMode=e.colorBlendMode,this.skipLevelOfDetail=e.skipLevelOfDetail,this.skipScreenSpaceErrorFactor=e.skipScreenSpaceErrorFactor,this.baseScreenSpaceError=e.baseScreenSpaceError,this.skipLevels=e.skipLevels,this.immediatelyLoadDesiredLevelOfDetail=e.immediatelyLoadDesiredLevelOfDetail,this.loadSiblings=e.loadSiblings,this.hasEnabledWireframe=e._enableDebugWireframe;let i=e.pointCloudShading;this.pointCloudShading=i.attenuation,this.geometricErrorScale=i.geometricErrorScale,this.maximumAttenuation=i.maximumAttenuation?i.maximumAttenuation:0,this.baseResolution=i.baseResolution?i.baseResolution:0,this.eyeDomeLighting=i.eyeDomeLighting,this.eyeDomeLightingStrength=i.eyeDomeLightingStrength,this.eyeDomeLightingRadius=i.eyeDomeLightingRadius,this._scene.requestRender()}else this._properties({});this._statisticsText=OI(e,!1),this._pickStatisticsText=OI(e,!0),this._resourceCacheStatisticsText=Sxe(),Exe(this,!1)}},feature:{get:function(){return this._feature},set:function(e){if(this._feature===e)return;let t=this._feature;u(t)&&!t.content.isDestroyed()&&(!this.colorize&&u(this._style)?t.color=u(this._style.color)?this._style.color.evaluateColor(t,Ggt):z.WHITE:t.color=F4,this._scene.requestRender()),u(e)&&(z.clone(e.color,F4),e.color=Cxe,this._scene.requestRender()),this._feature=e}},tile:{get:function(){return this._tile},set:function(e){if(this._tile===e)return;let t=this._tile;u(t)&&!t.isDestroyed()&&!UY(t.content)&&(t.color=F4,this._scene.requestRender()),u(e)&&!UY(e.content)&&(z.clone(e.color,F4),e.color=Cxe,this._scene.requestRender()),this._tile=e}}});function UY(e){if(!u(e))return!1;if(e.featuresLength>0)return!0;let t=e.innerContents;if(u(t)){let n=t.length;for(let i=0;i<n;++i)if(!UY(t[i]))return!1;return!0}return!1}Qs.prototype.togglePickTileset=function(){this.pickActive=!this.pickActive};Qs.prototype.toggleInspector=function(){this.inspectorVisible=!this.inspectorVisible};Qs.prototype.toggleTileset=function(){this.tilesetVisible=!this.tilesetVisible};Qs.prototype.toggleDisplay=function(){this.displayVisible=!this.displayVisible};Qs.prototype.toggleUpdate=function(){this.updateVisible=!this.updateVisible};Qs.prototype.toggleLogging=function(){this.loggingVisible=!this.loggingVisible};Qs.prototype.toggleStyle=function(){this.styleVisible=!this.styleVisible};Qs.prototype.toggleTileDebugLabels=function(){this.tileDebugLabelsVisible=!this.tileDebugLabelsVisible};Qs.prototype.toggleOptimization=function(){this.optimizationVisible=!this.optimizationVisible};Qs.prototype.trimTilesCache=function(){u(this._tileset)&&this._tileset.trimLoadedTiles()};Qs.prototype.compileStyle=function(){let e=this._tileset;if(!(!u(e)||this.styleString===JSON.stringify(e.style))){this._editorError="";try{this.styleString.length===0&&(this.styleString="{}"),this._style=new QC(JSON.parse(this.styleString)),this._shouldStyle=!0,this._scene.requestRender()}catch(t){this._editorError=t.toString()}this.feature=this._feature,this.tile=this._tile}};Qs.prototype.styleEditorKeyPress=function(e,t){if(t.keyCode===9){t.preventDefault();let n=t.target,i=n.selectionStart,o=n.selectionEnd,r=o,a=n.value.slice(i,o).split(` `),c=a.length,l;if(t.shiftKey)for(l=0;l<c;++l)a[l][0]===" "&&(a[l][1]===" "?(a[l]=a[l].substr(2),r-=2):(a[l]=a[l].substr(1),r-=1));else for(l=0;l<c;++l)a[l]=` ${a[l]}`,r+=2;let f=a.join(` `);n.value=n.value.slice(0,i)+f+n.value.slice(o),n.selectionStart=i!==o?i:r,n.selectionEnd=r}else t.ctrlKey&&(t.keyCode===10||t.keyCode===13)&&this.compileStyle();return!0};Qs.prototype._update=function(){let e=this._tileset;if(this.performance&&this._performanceDisplay.update(),u(e)){if(e.isDestroyed()){this.tile=void 0,this.feature=void 0,this.tileset=void 0;return}let t=e.style;this._style!==e.style&&(this._shouldStyle?(e.style=this._style,this._shouldStyle=!1):(this._style=t,this.styleString=JSON.stringify(t.style,null," ")))}this.showStatistics&&(this._statisticsText=OI(e,!1),this._pickStatisticsText=OI(e,!0),this._resourceCacheStatisticsText=Sxe())};Qs.prototype.isDestroyed=function(){return!1};Qs.prototype.destroy=function(){this._eventHandler.destroy(),this._removePostRenderEvent();let e=this;return this._definedProperties.forEach(function(t){Te.getObservable(e,t).dispose()}),le(this)};Qs.getStatistics=OI;var B4=Qs;function k4(e,t){e=Pn(e);let n=document.createElement("div"),i=document.createElement("div");i.setAttribute("data-bind","visible: performance");let o=new B4(t,i);this._viewModel=o,this._container=e,this._element=n;let r=document.createElement("div");r.textContent="3D Tiles Inspector",r.className="cesium-cesiumInspector-button",r.setAttribute("data-bind","click: toggleInspector"),n.appendChild(r),n.className="cesium-cesiumInspector cesium-3DTilesInspector",n.setAttribute("data-bind",'css: { "cesium-cesiumInspector-visible" : inspectorVisible, "cesium-cesiumInspector-hidden" : !inspectorVisible}'),e.appendChild(n);let s=document.createElement("div");s.className="cesium-cesiumInspector-dropDown",n.appendChild(s);let a=Qa.createSection,c=Qa.createCheckbox,l=Qa.createRangeInput,f=Qa.createButton,d=a(s,"Tileset","tilesetVisible","toggleTileset"),p=a(s,"Display","displayVisible","toggleDisplay"),g=a(s,"Update","updateVisible","toggleUpdate"),m=a(s,"Logging","loggingVisible","toggleLogging"),x=a(s,"Tile Debug Labels","tileDebugLabelsVisible","toggleTileDebugLabels"),b=a(s,"Style","styleVisible","toggleStyle"),T=a(s,"Optimization","optimizationVisible","toggleOptimization"),A=document.createElement("div");A.className="field-group";let C=document.createElement("label");C.className="field-label",C.appendChild(document.createTextNode("Properties: "));let S=document.createElement("div");S.setAttribute("data-bind","text: properties"),A.appendChild(C),A.appendChild(S),d.appendChild(A),d.appendChild(f("Pick Tileset","togglePickTileset","pickActive")),d.appendChild(f("Trim Tiles Cache","trimTilesCache")),d.appendChild(c("Enable Picking","picking")),p.appendChild(c("Colorize","colorize"));let w=p.appendChild(c("Wireframe","wireframe","_tileset === undefined || hasEnabledWireframe")),D=document.createElement("p");D.setAttribute("data-bind","visible: _tileset !== undefined && !hasEnabledWireframe"),D.setAttribute("class","cesium-3DTilesInspector-disabledElementsInfo"),D.innerText="Set enableDebugWireframe to true in the tileset constructor to enable this option.",w.appendChild(D),p.appendChild(c("Bounding Volumes","showBoundingVolumes")),p.appendChild(c("Content Volumes","showContentBoundingVolumes")),p.appendChild(c("Request Volumes","showRequestVolumes")),p.appendChild(c("Point Cloud Shading","pointCloudShading"));let O=document.createElement("div");O.setAttribute("data-bind","visible: pointCloudShading"),O.appendChild(l("Geometric Error Scale","geometricErrorScale",0,2,.01)),O.appendChild(l("Maximum Attenuation","maximumAttenuation",0,32,1)),O.appendChild(l("Base Resolution","baseResolution",0,1,.01)),O.appendChild(c("Eye Dome Lighting (EDL)","eyeDomeLighting")),p.appendChild(O);let R=document.createElement("div");R.setAttribute("data-bind","visible: eyeDomeLighting"),R.appendChild(l("EDL Strength","eyeDomeLightingStrength",0,2,.1)),R.appendChild(l("EDL Radius","eyeDomeLightingRadius",0,4,.1)),O.appendChild(R),g.appendChild(c("Freeze Frame","freezeFrame")),g.appendChild(c("Dynamic Screen Space Error","dynamicScreenSpaceError"));let N=document.createElement("div");N.appendChild(l("Maximum Screen Space Error","maximumScreenSpaceError",0,128,1)),g.appendChild(N);let F=document.createElement("div");F.setAttribute("data-bind","visible: dynamicScreenSpaceError"),F.appendChild(l("Screen Space Error Density","dynamicScreenSpaceErrorDensitySliderValue",0,1,.005,"dynamicScreenSpaceErrorDensity")),F.appendChild(l("Screen Space Error Factor","dynamicScreenSpaceErrorFactor",1,10,.1)),g.appendChild(F),m.appendChild(c("Performance","performance")),m.appendChild(i),m.appendChild(c("Statistics","showStatistics"));let _=document.createElement("div");_.className="cesium-3dTilesInspector-statistics",_.setAttribute("data-bind","html: statisticsText, visible: showStatistics"),m.appendChild(_),m.appendChild(c("Pick Statistics","showPickStatistics"));let E=document.createElement("div");E.className="cesium-3dTilesInspector-statistics",E.setAttribute("data-bind","html: pickStatisticsText, visible: showPickStatistics"),m.appendChild(E),m.appendChild(c("Resource Cache Statistics","showResourceCacheStatistics"));let v=document.createElement("div");v.className="cesium-3dTilesInspector-statistics",v.setAttribute("data-bind","html: resourceCacheStatisticsText, visible: showResourceCacheStatistics"),m.appendChild(v);let I=document.createElement("div");b.appendChild(I),I.appendChild(document.createTextNode("Color Blend Mode: "));let M=document.createElement("select");M.setAttribute("data-bind",'options: colorBlendModes, optionsText: "text", optionsValue: "value", value: colorBlendMode'),I.appendChild(M);let B=document.createElement("textarea");B.setAttribute("data-bind","textInput: styleString, event: { keydown: styleEditorKeyPress }"),I.className="cesium-cesiumInspector-styleEditor",I.appendChild(B);let V=f("Compile (Ctrl+Enter)","compileStyle");I.appendChild(V);let U=document.createElement("div");U.className="cesium-cesiumInspector-error",U.setAttribute("data-bind","text: editorError"),I.appendChild(U),x.appendChild(c("Show Picked Only","showOnlyPickedTileDebugLabel")),x.appendChild(c("Geometric Error","showGeometricError")),x.appendChild(c("Rendering Statistics","showRenderingStatistics")),x.appendChild(c("Memory Usage (MB)","showMemoryUsage")),x.appendChild(c("Url","showUrl")),T.appendChild(c("Skip Tile LODs","skipLevelOfDetail"));let G=document.createElement("div");G.appendChild(l("Skip SSE Factor","skipScreenSpaceErrorFactor",1,50,1)),T.appendChild(G);let k=document.createElement("div");k.appendChild(l("SSE before skipping LOD","baseScreenSpaceError",0,4096,1)),T.appendChild(k);let Y=document.createElement("div");Y.appendChild(l("Min. levels to skip","skipLevels",0,10,1)),T.appendChild(Y),T.appendChild(c("Load only tiles that meet the max SSE.","immediatelyLoadDesiredLevelOfDetail")),T.appendChild(c("Load siblings of visible tiles","loadSiblings")),Te.applyBindings(o,n)}Object.defineProperties(k4.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});k4.prototype.isDestroyed=function(){return!1};k4.prototype.destroy=function(){return Te.cleanNode(this._element),this._container.removeChild(this._element),this.viewModel.destroy(),le(this)};var U4=k4;function Wgt(e){let t;if(u(e)){t="Command Statistics";let n=e.commandsInFrustums;for(let i in n)if(n.hasOwnProperty(i)){let o=parseInt(i,10),r;if(o===7)r="1, 2 and 3";else{let s=[];for(let a=2;a>=0;a--){let c=Math.pow(2,a);o>=c&&(s.push(a+1),o-=c)}r=s.reverse().join(" and ")}t+=`<br>    ${n[i]} in frustum ${r}`}t+=`<br>Total: ${e.totalCommands}`}return t}function VY(e,t,n){let i=Math.min(n,t);return i=Math.max(i,e),i}var jgt=new Sn,qgt=new h;function RI(e,t){let n=this,i=e.canvas,o=new ff(i);this._eventHandler=o,this._scene=e,this._canvas=i,this._primitive=void 0,this._tile=void 0,this._modelMatrixPrimitive=void 0,this._performanceDisplay=void 0,this._performanceContainer=t;let r=this._scene.globe;r.depthTestAgainstTerrain=!0,this.frustums=!1,this.frustumPlanes=!1,this.performance=!1,this.shaderCacheText="",this.primitiveBoundingSphere=!1,this.primitiveReferenceFrame=!1,this.filterPrimitive=!1,this.tileBoundingSphere=!1,this.filterTile=!1,this.wireframe=!1,this.depthFrustum=1,this._numberOfFrustums=1,this.suspendUpdates=!1,this.tileCoordinates=!1,this.frustumStatisticText=!1,this.tileText="",this.hasPickedPrimitive=!1,this.hasPickedTile=!1,this.pickPrimitiveActive=!1,this.pickTileActive=!1,this.dropDownVisible=!0,this.generalVisible=!0,this.primitivesVisible=!1,this.terrainVisible=!1,this.depthFrustumText="",Te.track(this,["frustums","frustumPlanes","performance","shaderCacheText","primitiveBoundingSphere","primitiveReferenceFrame","filterPrimitive","tileBoundingSphere","filterTile","wireframe","depthFrustum","suspendUpdates","tileCoordinates","frustumStatisticText","tileText","hasPickedPrimitive","hasPickedTile","pickPrimitiveActive","pickTileActive","dropDownVisible","generalVisible","primitivesVisible","terrainVisible","depthFrustumText"]),this._toggleDropDown=Cn(function(){n.dropDownVisible=!n.dropDownVisible}),this._toggleGeneral=Cn(function(){n.generalVisible=!n.generalVisible}),this._togglePrimitives=Cn(function(){n.primitivesVisible=!n.primitivesVisible}),this._toggleTerrain=Cn(function(){n.terrainVisible=!n.terrainVisible}),this._frustumsSubscription=Te.getObservable(this,"frustums").subscribe(function(l){n._scene.debugShowFrustums=l,n._scene.requestRender()}),this._frustumPlanesSubscription=Te.getObservable(this,"frustumPlanes").subscribe(function(l){n._scene.debugShowFrustumPlanes=l,n._scene.requestRender()}),this._performanceSubscription=Te.getObservable(this,"performance").subscribe(function(l){l?n._performanceDisplay=new Sy({container:n._performanceContainer}):n._performanceContainer.innerHTML=""}),this._showPrimitiveBoundingSphere=Cn(function(){return n._primitive.debugShowBoundingVolume=n.primitiveBoundingSphere,n._scene.requestRender(),!0}),this._primitiveBoundingSphereSubscription=Te.getObservable(this,"primitiveBoundingSphere").subscribe(function(){n._showPrimitiveBoundingSphere()}),this._showPrimitiveReferenceFrame=Cn(function(){if(n.primitiveReferenceFrame){let l=n._primitive.modelMatrix;n._modelMatrixPrimitive=new xU({modelMatrix:l}),n._scene.primitives.add(n._modelMatrixPrimitive)}else u(n._modelMatrixPrimitive)&&(n._scene.primitives.remove(n._modelMatrixPrimitive),n._modelMatrixPrimitive=void 0);return n._scene.requestRender(),!0}),this._primitiveReferenceFrameSubscription=Te.getObservable(this,"primitiveReferenceFrame").subscribe(function(){n._showPrimitiveReferenceFrame()}),this._doFilterPrimitive=Cn(function(){return n.filterPrimitive?n._scene.debugCommandFilter=function(l){return u(n._modelMatrixPrimitive)&&l.owner===n._modelMatrixPrimitive._primitive?!0:u(n._primitive)?l.owner===n._primitive||l.owner===n._primitive._billboardCollection||l.owner.primitive===n._primitive:!1}:n._scene.debugCommandFilter=void 0,!0}),this._filterPrimitiveSubscription=Te.getObservable(this,"filterPrimitive").subscribe(function(){n._doFilterPrimitive(),n._scene.requestRender()}),this._wireframeSubscription=Te.getObservable(this,"wireframe").subscribe(function(l){r._surface.tileProvider._debug.wireframe=l,n._scene.requestRender()}),this._depthFrustumSubscription=Te.getObservable(this,"depthFrustum").subscribe(function(l){n._scene.debugShowDepthFrustum=l,n._scene.requestRender()}),this._incrementDepthFrustum=Cn(function(){let l=n.depthFrustum+1;return n.depthFrustum=VY(1,n._numberOfFrustums,l),n._scene.requestRender(),!0}),this._decrementDepthFrustum=Cn(function(){let l=n.depthFrustum-1;return n.depthFrustum=VY(1,n._numberOfFrustums,l),n._scene.requestRender(),!0}),this._suspendUpdatesSubscription=Te.getObservable(this,"suspendUpdates").subscribe(function(l){r._surface._debug.suspendLodUpdate=l,l||(n.filterTile=!1)});let s;this._showTileCoordinates=Cn(function(){return n.tileCoordinates&&!u(s)?s=e.imageryLayers.addImageryProvider(new $z({tilingScheme:e.terrainProvider.tilingScheme})):!n.tileCoordinates&&u(s)&&(e.imageryLayers.remove(s),s=void 0),!0}),this._tileCoordinatesSubscription=Te.getObservable(this,"tileCoordinates").subscribe(function(){n._showTileCoordinates(),n._scene.requestRender()}),this._tileBoundingSphereSubscription=Te.getObservable(this,"tileBoundingSphere").subscribe(function(){n._showTileBoundingSphere(),n._scene.requestRender()}),this._showTileBoundingSphere=Cn(function(){return n.tileBoundingSphere?r._surface.tileProvider._debug.boundingSphereTile=n._tile:r._surface.tileProvider._debug.boundingSphereTile=void 0,n._scene.requestRender(),!0}),this._doFilterTile=Cn(function(){return n.filterTile?(n.suspendUpdates=!0,r._surface._tilesToRender=[],u(n._tile)&&n._tile.renderable&&r._surface._tilesToRender.push(n._tile)):n.suspendUpdates=!1,!0}),this._filterTileSubscription=Te.getObservable(this,"filterTile").subscribe(function(){n.doFilterTile(),n._scene.requestRender()});function a(l){let f=n._scene.pick({x:l.position.x,y:l.position.y});u(f)&&(n.primitive=u(f.collection)?f.collection:f.primitive),n._scene.requestRender(),n.pickPrimitiveActive=!1}this._pickPrimitive=Cn(function(){n.pickPrimitiveActive=!n.pickPrimitiveActive}),this._pickPrimitiveActiveSubscription=Te.getObservable(this,"pickPrimitiveActive").subscribe(function(l){l?o.setInputAction(a,yn.LEFT_CLICK):o.removeInputAction(yn.LEFT_CLICK)});function c(l){let f,d=r.ellipsoid,p=n._scene.camera.getPickRay(l.position,jgt),g=r.pick(p,n._scene,qgt);if(u(g)){let m=d.cartesianToCartographic(g),x=r._surface.tileProvider._tilesToRenderByTextureCount;for(let b=0;!f&&b<x.length;++b){let T=x[b];if(u(T))for(let A=0;!f&&A<T.length;++A){let C=T[A];ce.contains(C.rectangle,m)&&(f=C)}}}n.tile=f,n.pickTileActive=!1}this._pickTile=Cn(function(){n.pickTileActive=!n.pickTileActive}),this._pickTileActiveSubscription=Te.getObservable(this,"pickTileActive").subscribe(function(l){l?o.setInputAction(c,yn.LEFT_CLICK):o.removeInputAction(yn.LEFT_CLICK)}),this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()})}Object.defineProperties(RI.prototype,{scene:{get:function(){return this._scene}},performanceContainer:{get:function(){return this._performanceContainer}},toggleDropDown:{get:function(){return this._toggleDropDown}},showPrimitiveBoundingSphere:{get:function(){return this._showPrimitiveBoundingSphere}},showPrimitiveReferenceFrame:{get:function(){return this._showPrimitiveReferenceFrame}},doFilterPrimitive:{get:function(){return this._doFilterPrimitive}},incrementDepthFrustum:{get:function(){return this._incrementDepthFrustum}},decrementDepthFrustum:{get:function(){return this._decrementDepthFrustum}},showTileCoordinates:{get:function(){return this._showTileCoordinates}},showTileBoundingSphere:{get:function(){return this._showTileBoundingSphere}},doFilterTile:{get:function(){return this._doFilterTile}},toggleGeneral:{get:function(){return this._toggleGeneral}},togglePrimitives:{get:function(){return this._togglePrimitives}},toggleTerrain:{get:function(){return this._toggleTerrain}},pickPrimitive:{get:function(){return this._pickPrimitive}},pickTile:{get:function(){return this._pickTile}},selectParent:{get:function(){let e=this;return Cn(function(){e.tile=e.tile.parent})}},selectNW:{get:function(){let e=this;return Cn(function(){e.tile=e.tile.northwestChild})}},selectNE:{get:function(){let e=this;return Cn(function(){e.tile=e.tile.northeastChild})}},selectSW:{get:function(){let e=this;return Cn(function(){e.tile=e.tile.southwestChild})}},selectSE:{get:function(){let e=this;return Cn(function(){e.tile=e.tile.southeastChild})}},primitive:{get:function(){return this._primitive},set:function(e){let t=this._primitive;e!==t&&(this.hasPickedPrimitive=!0,u(t)&&(t.debugShowBoundingVolume=!1),this._scene.debugCommandFilter=void 0,u(this._modelMatrixPrimitive)&&(this._scene.primitives.remove(this._modelMatrixPrimitive),this._modelMatrixPrimitive=void 0),this._primitive=e,e.show=!1,setTimeout(function(){e.show=!0},50),this.showPrimitiveBoundingSphere(),this.showPrimitiveReferenceFrame(),this.doFilterPrimitive())}},tile:{get:function(){return this._tile},set:function(e){if(u(e)){this.hasPickedTile=!0;let t=this._tile;if(e!==t){this.tileText=`L: ${e.level} X: ${e.x} Y: ${e.y}`,this.tileText+=`<br>SW corner: ${e.rectangle.west}, ${e.rectangle.south}`,this.tileText+=`<br>NE corner: ${e.rectangle.east}, ${e.rectangle.north}`;let n=e.data;u(n)&&u(n.tileBoundingRegion)?this.tileText+=`<br>Min: ${n.tileBoundingRegion.minimumHeight} Max: ${n.tileBoundingRegion.maximumHeight}`:this.tileText+="<br>(Tile is not loaded)"}this._tile=e,this.showTileBoundingSphere(),this.doFilterTile()}else this.hasPickedTile=!1,this._tile=void 0}}});RI.prototype._update=function(){this.frustums&&(this.frustumStatisticText=Wgt(this._scene.debugFrustumStatistics));let e=this._scene.numberOfFrustums;this._numberOfFrustums=e,this.depthFrustum=VY(1,e,this.depthFrustum),this.depthFrustumText=`${this.depthFrustum} of ${e}`,this.performance&&this._performanceDisplay.update(),this.primitiveReferenceFrame&&(this._modelMatrixPrimitive.modelMatrix=this._primitive.modelMatrix),this.shaderCacheText=`Cached shaders: ${this._scene.context.shaderCache.numberOfShaders}`};RI.prototype.isDestroyed=function(){return!1};RI.prototype.destroy=function(){return this._eventHandler.destroy(),this._removePostRenderEvent(),this._frustumsSubscription.dispose(),this._frustumPlanesSubscription.dispose(),this._performanceSubscription.dispose(),this._primitiveBoundingSphereSubscription.dispose(),this._primitiveReferenceFrameSubscription.dispose(),this._filterPrimitiveSubscription.dispose(),this._wireframeSubscription.dispose(),this._depthFrustumSubscription.dispose(),this._suspendUpdatesSubscription.dispose(),this._tileCoordinatesSubscription.dispose(),this._tileBoundingSphereSubscription.dispose(),this._filterTileSubscription.dispose(),this._pickPrimitiveActiveSubscription.dispose(),this._pickTileActiveSubscription.dispose(),le(this)};var V4=RI;function z4(e,t){e=Pn(e);let n=document.createElement("div"),i=new V4(t,n);this._viewModel=i,this._container=e;let o=document.createElement("div");this._element=o;let r=document.createElement("div");r.textContent="Cesium Inspector",r.className="cesium-cesiumInspector-button",r.setAttribute("data-bind","click: toggleDropDown"),o.appendChild(r),o.className="cesium-cesiumInspector",o.setAttribute("data-bind",'css: { "cesium-cesiumInspector-visible" : dropDownVisible, "cesium-cesiumInspector-hidden" : !dropDownVisible }'),e.appendChild(this._element);let s=document.createElement("div");s.className="cesium-cesiumInspector-dropDown",o.appendChild(s);let a=Qa.createSection,c=Qa.createCheckbox,l=a(s,"General","generalVisible","toggleGeneral"),f=c("Show Frustums","frustums"),d=document.createElement("div");d.className="cesium-cesiumInspector-frustumStatistics",d.setAttribute("data-bind","visible: frustums, html: frustumStatisticText"),f.appendChild(d),l.appendChild(f),l.appendChild(c("Show Frustum Planes","frustumPlanes")),l.appendChild(c("Performance Display","performance")),n.className="cesium-cesiumInspector-performanceDisplay",l.appendChild(n);let p=document.createElement("div");p.className="cesium-cesiumInspector-shaderCache",p.setAttribute("data-bind","html: shaderCacheText"),l.appendChild(p);let g=document.createElement("div");l.appendChild(g);let m=document.createElement("span");m.setAttribute("data-bind",'html: "     Frustum:"'),g.appendChild(m);let x=document.createElement("span");x.setAttribute("data-bind","text: depthFrustumText"),g.appendChild(x);let b=document.createElement("input");b.type="button",b.value="-",b.className="cesium-cesiumInspector-pickButton",b.setAttribute("data-bind","click: decrementDepthFrustum"),g.appendChild(b);let T=document.createElement("input");T.type="button",T.value="+",T.className="cesium-cesiumInspector-pickButton",T.setAttribute("data-bind","click: incrementDepthFrustum"),g.appendChild(T);let A=a(s,"Primitives","primitivesVisible","togglePrimitives"),C=document.createElement("div");C.className="cesium-cesiumInspector-pickSection",A.appendChild(C);let S=document.createElement("input");S.type="button",S.value="Pick a primitive",S.className="cesium-cesiumInspector-pickButton",S.setAttribute("data-bind",'css: {"cesium-cesiumInspector-pickButtonHighlight" : pickPrimitiveActive}, click: pickPrimitive');let w=document.createElement("div");w.className="cesium-cesiumInspector-center",w.appendChild(S),C.appendChild(w),C.appendChild(c("Show bounding sphere","primitiveBoundingSphere","hasPickedPrimitive")),C.appendChild(c("Show reference frame","primitiveReferenceFrame","hasPickedPrimitive")),this._primitiveOnly=c("Show only selected","filterPrimitive","hasPickedPrimitive"),C.appendChild(this._primitiveOnly);let D=a(s,"Terrain","terrainVisible","toggleTerrain"),O=document.createElement("div");O.className="cesium-cesiumInspector-pickSection",D.appendChild(O);let R=document.createElement("input");R.type="button",R.value="Pick a tile",R.className="cesium-cesiumInspector-pickButton",R.setAttribute("data-bind",'css: {"cesium-cesiumInspector-pickButtonHighlight" : pickTileActive}, click: pickTile'),w=document.createElement("div"),w.appendChild(R),w.className="cesium-cesiumInspector-center",O.appendChild(w);let N=document.createElement("div");O.appendChild(N);let F=document.createElement("input");F.type="button",F.value="Parent",F.className="cesium-cesiumInspector-pickButton",F.setAttribute("data-bind","click: selectParent");let _=document.createElement("input");_.type="button",_.value="NW",_.className="cesium-cesiumInspector-pickButton",_.setAttribute("data-bind","click: selectNW");let E=document.createElement("input");E.type="button",E.value="NE",E.className="cesium-cesiumInspector-pickButton",E.setAttribute("data-bind","click: selectNE");let v=document.createElement("input");v.type="button",v.value="SW",v.className="cesium-cesiumInspector-pickButton",v.setAttribute("data-bind","click: selectSW");let I=document.createElement("input");I.type="button",I.value="SE",I.className="cesium-cesiumInspector-pickButton",I.setAttribute("data-bind","click: selectSE");let M=document.createElement("div");M.className="cesium-cesiumInspector-tileText",N.className="cesium-cesiumInspector-frustumStatistics",N.appendChild(M),N.setAttribute("data-bind","visible: hasPickedTile"),M.setAttribute("data-bind","html: tileText");let B=document.createElement("div");B.className="cesium-cesiumInspector-relativeText",B.textContent="Select relative:",N.appendChild(B);let V=document.createElement("table"),U=document.createElement("tr"),G=document.createElement("tr"),k=document.createElement("td");k.appendChild(F);let Y=document.createElement("td");Y.appendChild(_);let q=document.createElement("td");q.appendChild(E),U.appendChild(k),U.appendChild(Y),U.appendChild(q);let Q=document.createElement("td"),W=document.createElement("td");W.appendChild(v);let K=document.createElement("td");K.appendChild(I),G.appendChild(Q),G.appendChild(W),G.appendChild(K),V.appendChild(U),V.appendChild(G),N.appendChild(V),O.appendChild(c("Show bounding 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MI(e,t,n){this._scene=e,this._screenPositionX=_8,this._screenPositionY=_8,this._tweens=e.tweens,this._container=y(n,document.body),this._selectionIndicatorElement=t,this._scale=1,this.position=void 0,this.showSelection=!1,Te.track(this,["position","_screenPositionX","_screenPositionY","_scale","showSelection"]),this.isVisible=void 0,Te.defineProperty(this,"isVisible",{get:function(){return this.showSelection&&u(this.position)}}),Te.defineProperty(this,"_transform",{get:function(){return`scale(${this._scale})`}}),this.computeScreenSpacePosition=function(i,o){return $i.wgs84ToWindowCoordinates(e,i,o)}}MI.prototype.update=function(){if(this.showSelection&&u(this.position)){let e=this.computeScreenSpacePosition(this.position,fyt);if(!u(e))this._screenPositionX=_8,this._screenPositionY=_8;else{let 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n=J.secondsDifference(this._start,e.epochJulian),i=Math.round(e.timeBarWidth*e.getAlpha(n)),o=J.secondsDifference(this._stop,e.epochJulian),r=Math.round(e.timeBarWidth*e.getAlpha(o))-i;i<0&&(r+=i,i=0),i+r>e.timeBarWidth&&(r=e.timeBarWidth-i),r>0&&(t=`<span class="cesium-timeline-highlight" style="left: ${i.toString()}px; width: ${r.toString()}px; bottom: ${this._base.toString()}px; height: ${this._height}px; background-color: ${this._color};"></span>`)}return t};var b8=ib;function Lxe(e,t,n,i){this.interval=e,this.height=t,this.color=n||new z(.5,.5,.5,1),this.backgroundColor=i||new z(0,0,0,0)}Lxe.prototype.render=function(e,t){let n=this.interval.start,i=this.interval.stop,o=t.startJulian,r=J.addSeconds(t.startJulian,t.duration,new J);if(J.lessThan(n,o)&&J.greaterThan(i,r))e.fillStyle=this.color.toCssColorString(),e.fillRect(0,t.y,t.timeBarWidth,this.height);else if(J.lessThanOrEquals(n,r)&&J.greaterThanOrEquals(i,o)){let s,a,c;for(s=0;s<t.timeBarWidth;++s){let 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i=n.createElement("div");i.className="cesium-timeline-main",e.appendChild(i),this._topDiv=i,this._endJulian=void 0,this._epochJulian=void 0,this._lastXPos=void 0,this._scrubElement=void 0,this._startJulian=void 0,this._timeBarSecondsSpan=void 0,this._clock=t,this._scrubJulian=t.currentTime,this._mainTicSpan=-1,this._mouseMode=Ef.none,this._touchMode=Rc.none,this._touchState={centerX:0,spanX:0},this._mouseX=0,this._timelineDrag=0,this._timelineDragLocation=void 0,this._lastHeight=void 0,this._lastWidth=void 0,this._topDiv.innerHTML='<div class="cesium-timeline-bar"></div><div class="cesium-timeline-trackContainer"><canvas class="cesium-timeline-tracks" width="10" height="1"></canvas></div><div class="cesium-timeline-needle"></div><span 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o=this._timeBarEle;n.addEventListener("mouseup",this._onMouseUp,!1),n.addEventListener("mousemove",this._onMouseMove,!1),o.addEventListener("mousedown",this._onMouseDown,!1),o.addEventListener("DOMMouseScroll",this._onMouseWheel,!1),o.addEventListener("mousewheel",this._onMouseWheel,!1),o.addEventListener("touchstart",this._onTouchStart,!1),o.addEventListener("touchmove",this._onTouchMove,!1),o.addEventListener("touchend",this._onTouchEnd,!1),o.addEventListener("touchcancel",this._onTouchEnd,!1),this._topDiv.oncontextmenu=function(){return!1},t.onTick.addEventListener(this.updateFromClock,this),this.updateFromClock()}Mc.prototype.addEventListener=function(e,t,n){this._topDiv.addEventListener(e,t,n)};Mc.prototype.removeEventListener=function(e,t,n){this._topDiv.removeEventListener(e,t,n)};Mc.prototype.isDestroyed=function(){return!1};Mc.prototype.destroy=function(){this._clock.onTick.removeEventListener(this.updateFromClock,this);let e=this.container.ownerDocument;e.removeEventListener("mouseup",this._onMouseUp,!1),e.removeEventListener("mousemove",this._onMouseMove,!1);let t=this._timeBarEle;t.removeEventListener("mousedown",this._onMouseDown,!1),t.removeEventListener("DOMMouseScroll",this._onMouseWheel,!1),t.removeEventListener("mousewheel",this._onMouseWheel,!1),t.removeEventListener("touchstart",this._onTouchStart,!1),t.removeEventListener("touchmove",this._onTouchMove,!1),t.removeEventListener("touchend",this._onTouchEnd,!1),t.removeEventListener("touchcancel",this._onTouchEnd,!1),this.container.removeChild(this._topDiv),le(this)};Mc.prototype.addHighlightRange=function(e,t,n){let i=new b8(e,t,n);return this._highlightRanges.push(i),this.resize(),i};Mc.prototype.addTrack=function(e,t,n,i){let o=new T8(e,t,n,i);return this._trackList.push(o),this._lastHeight=void 0,this.resize(),o};Mc.prototype.zoomTo=function(e,t){if(this._startJulian=e,this._endJulian=t,this._timeBarSecondsSpan=J.secondsDifference(t,e),this._clock&&this._clock.clockRange!==Rr.UNBOUNDED){let i=this._clock.startTime,o=this._clock.stopTime,r=J.secondsDifference(o,i),s=J.secondsDifference(i,this._startJulian),a=J.secondsDifference(o,this._endJulian);this._timeBarSecondsSpan>=r?(this._timeBarSecondsSpan=r,this._startJulian=this._clock.startTime,this._endJulian=this._clock.stopTime):s>0?(this._endJulian=J.addSeconds(this._endJulian,s,new J),this._startJulian=i,this._timeBarSecondsSpan=J.secondsDifference(this._endJulian,this._startJulian)):a<0&&(this._startJulian=J.addSeconds(this._startJulian,a,new J),this._endJulian=o,this._timeBarSecondsSpan=J.secondsDifference(this._endJulian,this._startJulian))}this._makeTics();let n=document.createEvent("Event");n.initEvent("setzoom",!0,!0),n.startJulian=this._startJulian,n.endJulian=this._endJulian,n.epochJulian=this._epochJulian,n.totalSpan=this._timeBarSecondsSpan,n.mainTicSpan=this._mainTicSpan,this._topDiv.dispatchEvent(n)};Mc.prototype.zoomFrom=function(e){let t=J.secondsDifference(this._scrubJulian,this._startJulian);e>1||t<0||t>this._timeBarSecondsSpan?t=this._timeBarSecondsSpan*.5:t+=t-this._timeBarSecondsSpan*.5;let n=this._timeBarSecondsSpan-t;this.zoomTo(J.addSeconds(this._startJulian,t-t*e,new J),J.addSeconds(this._endJulian,n*e-n,new J))};function qY(e){return e<10?`0${e.toString()}`:e.toString()}Mc.prototype.makeLabel=function(e){let t=J.toGregorianDate(e),n=t.millisecond,i=" UTC";if(n>0&&this._timeBarSecondsSpan<3600){for(i=Math.floor(n).toString();i.length<3;)i=`0${i}`;i=`.${i}`}return`${dyt[t.month-1]} ${t.day} ${t.year} ${qY(t.hour)}:${qY(t.minute)}:${qY(t.second)}${i}`};Mc.prototype.smallestTicInPixels=7;Mc.prototype._makeTics=function(){let e=this._timeBarEle,t=J.secondsDifference(this._scrubJulian,this._startJulian),n=Math.round(t*this._topDiv.clientWidth/this._timeBarSecondsSpan),i=n-8,o,r=this;this._needleEle.style.left=`${n.toString()}px`;let s="",a=.01,c=31536e6,l=1e-10,f=0,d=this._timeBarSecondsSpan;d<a?(d=a,this._timeBarSecondsSpan=a,this._endJulian=J.addSeconds(this._startJulian,a,new J)):d>c&&(d=c,this._timeBarSecondsSpan=c,this._endJulian=J.addSeconds(this._startJulian,c,new J));let p=this._timeBarEle.clientWidth;p<10&&(p=10);let g=this._startJulian,m=Math.min(d/p*1e-5,.4),x,b=J.toGregorianDate(g);d>31536e4?x=J.fromDate(new Date(Date.UTC(Math.floor(b.year/100)*100,0))):d>31536e3?x=J.fromDate(new Date(Date.UTC(Math.floor(b.year/10)*10,0))):d>86400?x=J.fromDate(new Date(Date.UTC(b.year,0))):x=J.fromDate(new Date(Date.UTC(b.year,b.month,b.day)));let T=J.secondsDifference(this._startJulian,J.addSeconds(x,m,new J)),A=T+d;this._epochJulian=x;function C(k){return Math.floor(T/k)*k}function S(k,Y){return Math.ceil(k/Y+.5)*Y}function w(k){return(k-T)/d}function D(k,Y){return k-Y*Math.round(k/Y)}this._rulerEle.innerHTML=this.makeLabel(J.addSeconds(this._endJulian,-a,new J));let O=this._rulerEle.offsetWidth+20;O<30&&(O=180);let R=f;f-=l;let N={startTime:T,startJulian:g,epochJulian:x,duration:d,timeBarWidth:p,getAlpha:w};this._highlightRanges.forEach(function(k){s+=k.render(N)});let F=0,_=0,E=0,v=O/p;v>1&&(v=1),v*=this._timeBarSecondsSpan;let I=-1,M=-1,B=My.length,V;for(V=0;V<B;++V){let k=My[V];if(++I,F=k,k>v&&k>f)break;M<0&&p*(k/this._timeBarSecondsSpan)>=this.smallestTicInPixels&&(M=I)}if(I>0){for(;I>0;)if(--I,Math.abs(D(F,My[I]))<1e-5){My[I]>=f&&(_=My[I]);break}if(M>=0)for(;M<I;){if(Math.abs(D(_,My[M]))<1e-5&&My[M]>=f){E=My[M];break}++M}}f=R,f>l&&E<1e-5&&Math.abs(f-F)>l&&(E=f,f<=F+l&&(_=0));let U=-999999,G;if(p*(E/this._timeBarSecondsSpan)>=3)for(o=C(E);o<=A;o=S(o,E))s+=`<span class="cesium-timeline-ticTiny" style="left: ${Math.round(p*w(o)).toString()}px;"></span>`;if(p*(_/this._timeBarSecondsSpan)>=3)for(o=C(_);o<=A;o=S(o,_))s+=`<span class="cesium-timeline-ticSub" style="left: ${Math.round(p*w(o)).toString()}px;"></span>`;if(p*(F/this._timeBarSecondsSpan)>=2){this._mainTicSpan=F,A+=F,o=C(F);let k=J.computeTaiMinusUtc(x);for(;o<=A;){let Y=J.addSeconds(g,o-T,new J);if(F>2.1){let K=J.computeTaiMinusUtc(Y);Math.abs(K-k)>.1&&(o+=K-k,Y=J.addSeconds(g,o-T,new J))}let q=Math.round(p*w(o)),Q=this.makeLabel(Y);this._rulerEle.innerHTML=Q,G=this._rulerEle.offsetWidth,G<10&&(G=O);let W=q-(G/2-1);W>U?(U=W+G+5,s+=`<span class="cesium-timeline-ticMain" style="left: ${q.toString()}px;"></span><span class="cesium-timeline-ticLabel" style="left: ${W.toString()}px;">${Q}</span>`):s+=`<span class="cesium-timeline-ticSub" style="left: ${q.toString()}px;"></span>`,o=S(o,F)}}else this._mainTicSpan=-1;s+=`<span class="cesium-timeline-icon16" style="left:${i}px;bottom:0;background-position: 0 0;"></span>`,e.innerHTML=s,this._scrubElement=e.lastChild,this._context.clearRect(0,0,this._trackListEle.width,this._trackListEle.height),N.y=0,this._trackList.forEach(function(k){k.render(r._context,N),N.y+=k.height})};Mc.prototype.updateFromClock=function(){this._scrubJulian=this._clock.currentTime;let e=this._scrubElement;if(u(this._scrubElement)){let t=J.secondsDifference(this._scrubJulian,this._startJulian),n=Math.round(t*this._topDiv.clientWidth/this._timeBarSecondsSpan);this._lastXPos!==n&&(this._lastXPos=n,e.style.left=`${n-8}px`,this._needleEle.style.left=`${n}px`)}u(this._timelineDragLocation)&&(this._setTimeBarTime(this._timelineDragLocation,this._timelineDragLocation*this._timeBarSecondsSpan/this._topDiv.clientWidth),this.zoomTo(J.addSeconds(this._startJulian,this._timelineDrag,new J),J.addSeconds(this._endJulian,this._timelineDrag,new J)))};Mc.prototype._setTimeBarTime=function(e,t){if(e=Math.round(e),this._scrubJulian=J.addSeconds(this._startJulian,t,new J),this._scrubElement){let i=e-8;this._scrubElement.style.left=`${i.toString()}px`,this._needleEle.style.left=`${e.toString()}px`}let n=document.createEvent("Event");n.initEvent("settime",!0,!0),n.clientX=e,n.timeSeconds=t,n.timeJulian=this._scrubJulian,n.clock=this._clock,this._topDiv.dispatchEvent(n)};function hyt(e){return function(t){e._mouseMode!==Ef.touchOnly&&(t.button===0?(e._mouseMode=Ef.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition="-16px 0"),e._onMouseMove(t)):(e._mouseX=t.clientX,t.button===2?e._mouseMode=Ef.zoom:e._mouseMode=Ef.slide)),t.preventDefault()}}function myt(e){return function(t){e._mouseMode=Ef.none,e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0"),e._timelineDrag=0,e._timelineDragLocation=void 0}}function pyt(e){return function(t){let n;if(e._mouseMode===Ef.scrub){t.preventDefault();let i=t.clientX-e._topDiv.getBoundingClientRect().left;i<0?(e._timelineDragLocation=0,e._timelineDrag=-.01*e._timeBarSecondsSpan):i>e._topDiv.clientWidth?(e._timelineDragLocation=e._topDiv.clientWidth,e._timelineDrag=.01*e._timeBarSecondsSpan):(e._timelineDragLocation=void 0,e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))}else if(e._mouseMode===Ef.slide){if(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0){let i=n*e._timeBarSecondsSpan/e._topDiv.clientWidth;e.zoomTo(J.addSeconds(e._startJulian,i,new J),J.addSeconds(e._endJulian,i,new J))}}else e._mouseMode===Ef.zoom&&(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0&&e.zoomFrom(Math.pow(1.01,n)))}}function _yt(e){return function(t){let n=t.wheelDeltaY||t.wheelDelta||-t.detail;jY=Math.max(Math.min(Math.abs(n),jY),1),n/=jY,e.zoomFrom(Math.pow(1.05,-n))}}function gyt(e){return function(t){let n=t.touches.length,i,o,r=e._topDiv.getBoundingClientRect().left;t.preventDefault(),e._mouseMode=Ef.touchOnly,n===1?(i=J.secondsDifference(e._scrubJulian,e._startJulian),o=Math.round(i*e._topDiv.clientWidth/e._timeBarSecondsSpan+r),Math.abs(t.touches[0].clientX-o)<50?(e._touchMode=Rc.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition=n===1?"-16px 0":"0 0")):(e._touchMode=Rc.singleTap,e._touchState.centerX=t.touches[0].clientX-r)):n===2?(e._touchMode=Rc.slideZoom,e._touchState.centerX=(t.touches[0].clientX+t.touches[1].clientX)*.5-r,e._touchState.spanX=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):e._touchMode=Rc.ignore}}function yyt(e){return function(t){let n=t.touches.length,i=e._topDiv.getBoundingClientRect().left;e._touchMode===Rc.singleTap?(e._touchMode=Rc.scrub,e._onTouchMove(t)):e._touchMode===Rc.scrub&&e._onTouchMove(t),e._mouseMode=Ef.touchOnly,n!==1?e._touchMode=n>0?Rc.ignore:Rc.none:e._touchMode===Rc.slideZoom&&(e._touchState.centerX=t.touches[0].clientX-i),e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0")}}function xyt(e){return function(t){let n,i,o,r,s,a,c=1,l=e._topDiv.getBoundingClientRect().left;e._touchMode===Rc.singleTap&&(e._touchMode=Rc.slideZoom),e._mouseMode=Ef.touchOnly,e._touchMode===Rc.scrub?(t.preventDefault(),t.changedTouches.length===1&&(i=t.changedTouches[0].clientX-l,i>=0&&i<=e._topDiv.clientWidth&&e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))):e._touchMode===Rc.slideZoom&&(o=t.touches.length,o===2?(r=(t.touches[0].clientX+t.touches[1].clientX)*.5-l,s=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):o===1&&(r=t.touches[0].clientX-l,s=0),u(r)&&(s>0&&e._touchState.spanX>0?(c=e._touchState.spanX/s,a=J.addSeconds(e._startJulian,(e._touchState.centerX*e._timeBarSecondsSpan-r*e._timeBarSecondsSpan*c)/e._topDiv.clientWidth,new J)):(n=e._touchState.centerX-r,a=J.addSeconds(e._startJulian,n*e._timeBarSecondsSpan/e._topDiv.clientWidth,new J)),e.zoomTo(a,J.addSeconds(a,e._timeBarSecondsSpan*c,new J)),e._touchState.centerX=r,e._touchState.spanX=s))}}Mc.prototype.resize=function(){let e=this.container.clientWidth,t=this.container.clientHeight;if(e===this._lastWidth&&t===this._lastHeight)return;this._trackContainer.style.height=`${t}px`;let n=1;this._trackList.forEach(function(i){n+=i.height}),this._trackListEle.style.height=`${n.toString()}px`,this._trackListEle.width=this._trackListEle.clientWidth,this._trackListEle.height=n,this._makeTics(),this._lastXPos=void 0,this._lastWidth=e,this._lastHeight=t};var A8=Mc;var Uxe=or(kxe(),1);function Ayt(e){let t=!1,n=window.screen;return u(n)&&(u(n.lockOrientation)?t=n.lockOrientation(e):u(n.mozLockOrientation)?t=n.mozLockOrientation(e):u(n.msLockOrientation)?t=n.msLockOrientation(e):u(n.orientation&&n.orientation.lock)&&(t=n.orientation.lock(e))),t}function Vxe(){let e=window.screen;u(e)&&(u(e.unlockOrientation)?e.unlockOrientation():u(e.mozUnlockOrientation)?e.mozUnlockOrientation():u(e.msUnlockOrientation)?e.msUnlockOrientation():u(e.orientation&&e.orientation.unlock)&&e.orientation.unlock())}function Cyt(e,t,n,i){i()||(n()?(t.useWebVR=!1,e._locked&&(Vxe(),e._locked=!1),e._noSleep.disable(),mr.exitFullscreen(),n(!1)):(mr.fullscreen||mr.requestFullscreen(e._vrElement),e._noSleep.enable(),e._locked||(e._locked=Ayt("landscape")),t.useWebVR=!0,n(!0)))}function C8(e,t){let n=this,i=Te.observable(mr.enabled),o=Te.observable(!1);this.isVRMode=void 0,Te.defineProperty(this,"isVRMode",{get:function(){return o()}}),this.isVREnabled=void 0,Te.defineProperty(this,"isVREnabled",{get:function(){return i()},set:function(s){i(s&&mr.enabled)}}),this.tooltip=void 0,Te.defineProperty(this,"tooltip",function(){return i()?o()?"Exit VR mode":"Enter VR mode":"VR mode is unavailable"});let r=Te.observable(!1);this._isOrthographic=void 0,Te.defineProperty(this,"_isOrthographic",{get:function(){return r()}}),this._eventHelper=new Ir,this._eventHelper.add(e.preRender,function(){r(e.camera.frustum instanceof en)}),this._locked=!1,this._noSleep=new Uxe.default,this._command=Cn(function(){Cyt(n,e,o,r)},Te.getObservable(this,"isVREnabled")),this._vrElement=y(Pn(t),document.body),this._callback=function(){!mr.fullscreen&&o()&&(e.useWebVR=!1,n._locked&&(Vxe(),n._locked=!1),n._noSleep.disable(),o(!1))},document.addEventListener(mr.changeEventName,this._callback)}Object.defineProperties(C8.prototype,{vrElement:{get:function(){return this._vrElement},set:function(e){this._vrElement=e}},command:{get:function(){return this._command}}});C8.prototype.isDestroyed=function(){return!1};C8.prototype.destroy=function(){this._eventHelper.removeAll(),document.removeEventListener(mr.changeEventName,this._callback),le(this)};var E8=C8;var Eyt="M 5.3125 6.375 C 4.008126 6.375 2.96875 7.4141499 2.96875 8.71875 L 2.96875 19.5 C 2.96875 20.8043 4.008126 21.875 5.3125 21.875 L 13.65625 21.875 C 13.71832 20.0547 14.845166 18.59375 16.21875 18.59375 C 17.592088 18.59375 18.71881 20.0552 18.78125 21.875 L 27.09375 21.875 C 28.398125 21.875 29.4375 20.8043 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t=e.clock;t.currentTime=e.timeJulian,t.shouldAnimate=!1}function wyt(e){let t=e.getPropertyIds(),n="";return t.forEach(function(i){let o=e.getProperty(i);u(o)&&(n+=`<tr><th>${i}</th><td>${o}</td></tr>`)}),n.length>0&&(n=`<table class="cesium-infoBox-defaultTable"><tbody>${n}</tbody></table>`),n}function vyt(e){let t,n=[],i=e.getPropertyIds();for(t=0;t<i.length;t++){let r=i[t];/^name$/i.test(r)?n[0]=e.getProperty(r):/name/i.test(r)?n[1]=e.getProperty(r):/^title$/i.test(r)?n[2]=e.getProperty(r):/^(id|identifier)$/i.test(r)?n[3]=e.getProperty(r):/element/i.test(r)?n[4]=e.getProperty(r):/(id|identifier)$/i.test(r)&&(n[5]=e.getProperty(r))}let o=n.length;for(t=0;t<o;t++){let r=n[t];if(u(r)&&r!=="")return r}return"Unnamed Feature"}function zxe(e,t){let n=e.scene.pick(t.position);if(u(n)){let i=y(n.id,n.primitive.id);if(i instanceof $o)return i;if(n instanceof Ms)return new $o({name:vyt(n),description:wyt(n),feature:n})}if(u(e.scene.globe))return Pyt(e,t.position)}var Dyt=new J;function Wxe(e,t,n){if(u(n)){let i=n.clock;if(u(i)&&(i.getValue(t),u(e))){let o=i.startTime,r=i.stopTime;J.equals(o,r)&&(r=J.addSeconds(o,P.EPSILON2,Dyt)),e.updateFromClock(),e.zoomTo(o,r)}}}var Iyt=new h;function Pyt(e,t){let n=e.scene,i=n.camera.getPickRay(t),o=n.imageryLayers.pickImageryLayerFeatures(i,n);if(!u(o))return;let r=new $o({id:"Loading...",description:"Loading feature information..."});return o.then(function(s){if(e.selectedEntity!==r)return;if(!u(s)||s.length===0){e.selectedEntity=Hxe();return}let a=s[0],c=new $o({id:a.name,description:a.description});if(u(a.position)){let l=e.scene.globe.ellipsoid.cartographicToCartesian(a.position,Iyt);c.position=new Yc(l)}e.selectedEntity=c},function(){e.selectedEntity===r&&(e.selectedEntity=Hxe())}),r}function Hxe(){return new $o({id:"None",description:"No features found."})}function Oyt(e,t){let n=e._geocoder,i=e._homeButton,o=e._sceneModePicker,r=e._projectionPicker,s=e._baseLayerPicker,a=e._animation,c=e._timeline,l=e._fullscreenButton,f=e._infoBox,d=e._selectionIndicator,p=t?"hidden":"visible";if(u(n)&&(n.container.style.visibility=p),u(i)&&(i.container.style.visibility=p),u(o)&&(o.container.style.visibility=p),u(r)&&(r.container.style.visibility=p),u(s)&&(s.container.style.visibility=p),u(a)&&(a.container.style.visibility=p),u(c)&&(c.container.style.visibility=p),u(l)&&l.viewModel.isFullscreenEnabled&&(l.container.style.visibility=p),u(f)&&(f.container.style.visibility=p),u(d)&&(d.container.style.visibility=p),e._container){let g=t||!u(l)?0:l.container.clientWidth;e._vrButton.container.style.right=`${g}px`,e.forceResize()}}function vi(e,t){e=Pn(e),t=y(t,y.EMPTY_OBJECT);let n=(!u(t.globe)||t.globe!==!1)&&(!u(t.baseLayerPicker)||t.baseLayerPicker!==!1),i=this,o=document.createElement("div");o.className="cesium-viewer",e.appendChild(o);let r=document.createElement("div");r.className="cesium-viewer-cesiumWidgetContainer",o.appendChild(r);let s=document.createElement("div");s.className="cesium-viewer-bottom",o.appendChild(s);let a=y(t.scene3DOnly,!1),c,l,f=!1;u(t.clockViewModel)?(l=t.clockViewModel,c=l.clock):(c=new Nh,l=new E4(c),f=!0),u(t.shouldAnimate)&&(c.shouldAnimate=t.shouldAnimate);let d=new T4(r,{baseLayer:n||u(t.baseLayer)||u(t.imageryProvider)?!1:void 0,clock:c,skyBox:t.skyBox,skyAtmosphere:t.skyAtmosphere,sceneMode:t.sceneMode,mapProjection:t.mapProjection,globe:t.globe,orderIndependentTranslucency:t.orderIndependentTranslucency,contextOptions:t.contextOptions,useDefaultRenderLoop:t.useDefaultRenderLoop,targetFrameRate:t.targetFrameRate,showRenderLoopErrors:t.showRenderLoopErrors,useBrowserRecommendedResolution:t.useBrowserRecommendedResolution,creditContainer:u(t.creditContainer)?t.creditContainer:s,creditViewport:t.creditViewport,scene3DOnly:a,shadows:t.shadows,terrainShadows:t.terrainShadows,mapMode2D:t.mapMode2D,blurActiveElementOnCanvasFocus:t.blurActiveElementOnCanvasFocus,requestRenderMode:t.requestRenderMode,maximumRenderTimeChange:t.maximumRenderTimeChange,depthPlaneEllipsoidOffset:t.depthPlaneEllipsoidOffset,msaaSamples:t.msaaSamples}),p=t.dataSources,g=!1;u(p)||(p=new jF,g=!0);let m=d.scene,x=new LB({scene:m,dataSourceCollection:p}),b=new Ir;b.add(c.onTick,vi.prototype._onTick,this),b.add(m.morphStart,vi.prototype._clearTrackedObject,this);let T;if(!u(t.selectionIndicator)||t.selectionIndicator!==!1){let q=document.createElement("div");q.className="cesium-viewer-selectionIndicatorContainer",o.appendChild(q),T=new x8(q,m)}let A;if(!u(t.infoBox)||t.infoBox!==!1){let q=document.createElement("div");q.className="cesium-viewer-infoBoxContainer",o.appendChild(q),A=new t8(q);let Q=A.viewModel;b.add(Q.cameraClicked,vi.prototype._onInfoBoxCameraClicked,this),b.add(Q.closeClicked,vi.prototype._onInfoBoxClockClicked,this)}let C=document.createElement("div");C.className="cesium-viewer-toolbar",o.appendChild(C);let S;if(!u(t.geocoder)||t.geocoder!==!1){let q=document.createElement("div");q.className="cesium-viewer-geocoderContainer",C.appendChild(q);let Q;u(t.geocoder)&&typeof t.geocoder!="boolean"&&(Q=Array.isArray(t.geocoder)?t.geocoder:[t.geocoder]),S=new K4({container:q,geocoderServices:Q,scene:m}),b.add(S.viewModel.search.beforeExecute,vi.prototype._clearObjects,this)}let w;(!u(t.homeButton)||t.homeButton!==!1)&&(w=new Q4(C,m),u(S)&&b.add(w.viewModel.command.afterExecute,function(){let q=S.viewModel;q.searchText="",q.isSearchInProgress&&q.search()}),b.add(w.viewModel.command.beforeExecute,vi.prototype._clearTrackedObject,this));let D;!a&&(!u(t.sceneModePicker)||t.sceneModePicker!==!1)&&(D=new p8(C,m));let O;t.projectionPicker&&(O=new f8(C,m));let R,N;if(n){let q=y(t.imageryProviderViewModels,L4()),Q=y(t.terrainProviderViewModels,N4());R=new M4(C,{globe:m.globe,imageryProviderViewModels:q,selectedImageryProviderViewModel:t.selectedImageryProviderViewModel,terrainProviderViewModels:Q,selectedTerrainProviderViewModel:t.selectedTerrainProviderViewModel}),N=C.getElementsByClassName("cesium-baseLayerPicker-dropDown")[0]}u(t.baseLayer)&&t.baseLayer!==!1&&(n&&(R.viewModel.selectedImagery=void 0),m.imageryLayers.removeAll(),m.imageryLayers.add(t.baseLayer)),u(t.terrainProvider)&&(n&&(R.viewModel.selectedTerrain=void 0),m.terrainProvider=t.terrainProvider),u(t.terrain)&&(n&&(R.viewModel.selectedTerrain=void 0,m.globe.depthTestAgainstTerrain=!0),m.setTerrain(t.terrain));let F;if(!u(t.navigationHelpButton)||t.navigationHelpButton!==!1){let q=!0;try{if(u(window.localStorage)){let Q=window.localStorage.getItem("cesium-hasSeenNavHelp");u(Q)&&Q?q=!1:window.localStorage.setItem("cesium-hasSeenNavHelp","true")}}catch{}F=new o8({container:C,instructionsInitiallyVisible:y(t.navigationInstructionsInitiallyVisible,q)})}let _;if(!u(t.animation)||t.animation!==!1){let q=document.createElement("div");q.className="cesium-viewer-animationContainer",o.appendChild(q),_=new I4(q,new P4(l))}let E;if(!u(t.timeline)||t.timeline!==!1){let q=document.createElement("div");q.className="cesium-viewer-timelineContainer",o.appendChild(q),E=new A8(q,c),E.addEventListener("settime",Gxe,!1),E.zoomTo(c.startTime,c.stopTime)}let v,I,M;(!u(t.fullscreenButton)||t.fullscreenButton!==!1)&&(M=document.createElement("div"),M.className="cesium-viewer-fullscreenContainer",o.appendChild(M),v=new q4(M,t.fullscreenElement),I=ga(v.viewModel,"isFullscreenEnabled",function(q){M.style.display=q?"block":"none",u(E)&&(E.container.style.right=`${M.clientWidth}px`,E.resize())}));let B,V,U;if(t.vrButton){let q=document.createElement("div");q.className="cesium-viewer-vrContainer",o.appendChild(q),B=new w8(q,m,t.fullScreenElement),V=ga(B.viewModel,"isVREnabled",function(Q){q.style.display=Q?"block":"none",u(v)&&(q.style.right=`${M.clientWidth}px`),u(E)&&(E.container.style.right=`${q.clientWidth}px`,E.resize())}),U=ga(B.viewModel,"isVRMode",function(Q){Oyt(i,Q)})}this._baseLayerPickerDropDown=N,this._fullscreenSubscription=I,this._vrSubscription=V,this._vrModeSubscription=U,this._dataSourceChangedListeners={},this._automaticallyTrackDataSourceClocks=y(t.automaticallyTrackDataSourceClocks,!0),this._container=e,this._bottomContainer=s,this._element=o,this._cesiumWidget=d,this._selectionIndicator=T,this._infoBox=A,this._dataSourceCollection=p,this._destroyDataSourceCollection=g,this._dataSourceDisplay=x,this._clockViewModel=l,this._destroyClockViewModel=f,this._toolbar=C,this._homeButton=w,this._sceneModePicker=D,this._projectionPicker=O,this._baseLayerPicker=R,this._navigationHelpButton=F,this._animation=_,this._timeline=E,this._fullscreenButton=v,this._vrButton=B,this._geocoder=S,this._eventHelper=b,this._lastWidth=0,this._lastHeight=0,this._allowDataSourcesToSuspendAnimation=!0,this._entityView=void 0,this._enableInfoOrSelection=u(A)||u(T),this._clockTrackedDataSource=void 0,this._trackedEntity=void 0,this._needTrackedEntityUpdate=!1,this._selectedEntity=void 0,this._zoomIsFlight=!1,this._zoomTarget=void 0,this._zoomPromise=void 0,this._zoomOptions=void 0,this._selectedEntityChanged=new pe,this._trackedEntityChanged=new pe,Te.track(this,["_trackedEntity","_selectedEntity","_clockTrackedDataSource"]),b.add(p.dataSourceAdded,vi.prototype._onDataSourceAdded,this),b.add(p.dataSourceRemoved,vi.prototype._onDataSourceRemoved,this),b.add(m.postUpdate,vi.prototype.resize,this),b.add(m.postRender,vi.prototype._postRender,this);let G=p.length;for(let q=0;q<G;q++)this._dataSourceAdded(p,p.get(q));this._dataSourceAdded(void 0,x.defaultDataSource),b.add(p.dataSourceAdded,vi.prototype._dataSourceAdded,this),b.add(p.dataSourceRemoved,vi.prototype._dataSourceRemoved,this);function k(q){let Q=zxe(i,q);u(Q)?j.getValueOrUndefined(Q.position,i.clock.currentTime)?i.trackedEntity=Q:i.zoomTo(Q):u(i.trackedEntity)&&(i.trackedEntity=void 0)}function Y(q){i.selectedEntity=zxe(i,q)}d.screenSpaceEventHandler.setInputAction(Y,yn.LEFT_CLICK),d.screenSpaceEventHandler.setInputAction(k,yn.LEFT_DOUBLE_CLICK)}Object.defineProperties(vi.prototype,{container:{get:function(){return this._container}},creditDisplay:{get:function(){return this._cesiumWidget.creditDisplay}},bottomContainer:{get:function(){return this._bottomContainer}},cesiumWidget:{get:function(){return this._cesiumWidget}},selectionIndicator:{get:function(){return this._selectionIndicator}},infoBox:{get:function(){return this._infoBox}},geocoder:{get:function(){return this._geocoder}},homeButton:{get:function(){return this._homeButton}},sceneModePicker:{get:function(){return this._sceneModePicker}},projectionPicker:{get:function(){return this._projectionPicker}},baseLayerPicker:{get:function(){return this._baseLayerPicker}},navigationHelpButton:{get:function(){return this._navigationHelpButton}},animation:{get:function(){return this._animation}},timeline:{get:function(){return this._timeline}},fullscreenButton:{get:function(){return this._fullscreenButton}},vrButton:{get:function(){return this._vrButton}},dataSourceDisplay:{get:function(){return this._dataSourceDisplay}},entities:{get:function(){return this._dataSourceDisplay.defaultDataSource.entities}},dataSources:{get:function(){return this._dataSourceCollection}},canvas:{get:function(){return this._cesiumWidget.canvas}},scene:{get:function(){return this._cesiumWidget.scene}},shadows:{get:function(){return this.scene.shadowMap.enabled},set:function(e){this.scene.shadowMap.enabled=e}},terrainShadows:{get:function(){return this.scene.globe.shadows},set:function(e){this.scene.globe.shadows=e}},shadowMap:{get:function(){return this.scene.shadowMap}},imageryLayers:{get:function(){return this.scene.imageryLayers}},terrainProvider:{get:function(){return this.scene.terrainProvider},set:function(e){this.scene.terrainProvider=e}},camera:{get:function(){return this.scene.camera}},postProcessStages:{get:function(){return this.scene.postProcessStages}},clock:{get:function(){return this._clockViewModel.clock}},clockViewModel:{get:function(){return this._clockViewModel}},screenSpaceEventHandler:{get:function(){return this._cesiumWidget.screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._cesiumWidget.targetFrameRate},set:function(e){this._cesiumWidget.targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._cesiumWidget.useDefaultRenderLoop},set:function(e){this._cesiumWidget.useDefaultRenderLoop=e}},resolutionScale:{get:function(){return this._cesiumWidget.resolutionScale},set:function(e){this._cesiumWidget.resolutionScale=e}},useBrowserRecommendedResolution:{get:function(){return this._cesiumWidget.useBrowserRecommendedResolution},set:function(e){this._cesiumWidget.useBrowserRecommendedResolution=e}},allowDataSourcesToSuspendAnimation:{get:function(){return this._allowDataSourcesToSuspendAnimation},set:function(e){this._allowDataSourcesToSuspendAnimation=e}},trackedEntity:{get:function(){return this._trackedEntity},set:function(e){if(this._trackedEntity!==e){this._trackedEntity=e,ZY(this);let t=this.scene,n=t.mode;!u(e)||!u(e.position)?(this._needTrackedEntityUpdate=!1,(n===te.COLUMBUS_VIEW||n===te.SCENE2D)&&(t.screenSpaceCameraController.enableTranslate=!0),(n===te.COLUMBUS_VIEW||n===te.SCENE3D)&&(t.screenSpaceCameraController.enableTilt=!0),this._entityView=void 0,this.camera.lookAtTransform(L.IDENTITY)):this._needTrackedEntityUpdate=!0,this._trackedEntityChanged.raiseEvent(e),this.scene.requestRender()}}},selectedEntity:{get:function(){return this._selectedEntity},set:function(e){if(this._selectedEntity!==e){this._selectedEntity=e;let t=u(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;u(e)?u(t)&&t.animateAppear():u(t)&&t.animateDepart(),this._selectedEntityChanged.raiseEvent(e)}}},selectedEntityChanged:{get:function(){return this._selectedEntityChanged}},trackedEntityChanged:{get:function(){return this._trackedEntityChanged}},clockTrackedDataSource:{get:function(){return this._clockTrackedDataSource},set:function(e){this._clockTrackedDataSource!==e&&(this._clockTrackedDataSource=e,Wxe(this._timeline,this.clock,e))}}});vi.prototype.extend=function(e,t){e(this,t)};vi.prototype.resize=function(){let e=this._cesiumWidget,t=this._container,n=t.clientWidth,i=t.clientHeight,o=u(this._animation),r=u(this._timeline);if(e.resize(),n===this._lastWidth&&i===this._lastHeight)return;let s=i-125,a=this._baseLayerPickerDropDown;if(u(a)&&(a.style.maxHeight=`${s}px`),u(this._geocoder)){let g=this._geocoder.searchSuggestionsContainer;g.style.maxHeight=`${s}px`}u(this._infoBox)&&(this._infoBox.viewModel.maxHeight=s);let c=this._timeline,l,f=0,d=0,p=0;if(o&&window.getComputedStyle(this._animation.container).visibility!=="hidden"){let g=this._lastWidth;l=this._animation.container,n>900?(f=169,g<=900&&(l.style.width="169px",l.style.height="112px",this._animation.resize())):n>=600?(f=136,(g<600||g>900)&&(l.style.width="136px",l.style.height="90px",this._animation.resize())):(f=106,(g>600||g===0)&&(l.style.width="106px",l.style.height="70px",this._animation.resize())),d=f+5}if(r&&window.getComputedStyle(this._timeline.container).visibility!=="hidden"){let g=this._fullscreenButton,m=this._vrButton,x=c.container,b=x.style;p=x.clientHeight+3,b.left=`${f}px`;let T=0;u(g)&&(T+=g.container.clientWidth),u(m)&&(T+=m.container.clientWidth),b.right=`${T}px`,c.resize()}this._bottomContainer.style.left=`${d}px`,this._bottomContainer.style.bottom=`${p}px`,this._lastWidth=n,this._lastHeight=i};vi.prototype.forceResize=function(){this._lastWidth=0,this.resize()};vi.prototype.render=function(){this._cesiumWidget.render()};vi.prototype.isDestroyed=function(){return!1};vi.prototype.destroy=function(){let e;this.screenSpaceEventHandler.removeInputAction(yn.LEFT_CLICK),this.screenSpaceEventHandler.removeInputAction(yn.LEFT_DOUBLE_CLICK);let t=this.dataSources,n=t.length;for(e=0;e<n;e++)this._dataSourceRemoved(t,t.get(e));return this._dataSourceRemoved(void 0,this._dataSourceDisplay.defaultDataSource),this._container.removeChild(this._element),this._element.removeChild(this._toolbar),this._eventHelper.removeAll(),u(this._geocoder)&&(this._geocoder=this._geocoder.destroy()),u(this._homeButton)&&(this._homeButton=this._homeButton.destroy()),u(this._sceneModePicker)&&(this._sceneModePicker=this._sceneModePicker.destroy()),u(this._projectionPicker)&&(this._projectionPicker=this._projectionPicker.destroy()),u(this._baseLayerPicker)&&(this._baseLayerPicker=this._baseLayerPicker.destroy()),u(this._animation)&&(this._element.removeChild(this._animation.container),this._animation=this._animation.destroy()),u(this._timeline)&&(this._timeline.removeEventListener("settime",Gxe,!1),this._element.removeChild(this._timeline.container),this._timeline=this._timeline.destroy()),u(this._fullscreenButton)&&(this._fullscreenSubscription.dispose(),this._element.removeChild(this._fullscreenButton.container),this._fullscreenButton=this._fullscreenButton.destroy()),u(this._vrButton)&&(this._vrSubscription.dispose(),this._vrModeSubscription.dispose(),this._element.removeChild(this._vrButton.container),this._vrButton=this._vrButton.destroy()),u(this._infoBox)&&(this._element.removeChild(this._infoBox.container),this._infoBox=this._infoBox.destroy()),u(this._selectionIndicator)&&(this._element.removeChild(this._selectionIndicator.container),this._selectionIndicator=this._selectionIndicator.destroy()),this._destroyClockViewModel&&(this._clockViewModel=this._clockViewModel.destroy()),this._dataSourceDisplay=this._dataSourceDisplay.destroy(),this._cesiumWidget=this._cesiumWidget.destroy(),this._destroyDataSourceCollection&&(this._dataSourceCollection=this._dataSourceCollection.destroy()),le(this)};vi.prototype._dataSourceAdded=function(e,t){t.entities.collectionChanged.addEventListener(vi.prototype._onEntityCollectionChanged,this)};vi.prototype._dataSourceRemoved=function(e,t){let n=t.entities;n.collectionChanged.removeEventListener(vi.prototype._onEntityCollectionChanged,this),u(this.trackedEntity)&&n.getById(this.trackedEntity.id)===this.trackedEntity&&(this.trackedEntity=void 0),u(this.selectedEntity)&&n.getById(this.selectedEntity.id)===this.selectedEntity&&(this.selectedEntity=void 0)};vi.prototype._onTick=function(e){let t=e.currentTime,n=this._dataSourceDisplay.update(t);this._allowDataSourcesToSuspendAnimation&&(this._clockViewModel.canAnimate=n);let i=this._entityView;if(u(i)){let f=this._trackedEntity;this._dataSourceDisplay.getBoundingSphere(f,!1,Ly)===st.DONE&&i.update(t,Ly)}let o,r=!1,s=this.selectedEntity,a=u(s)&&this._enableInfoOrSelection;a&&s.isShowing&&s.isAvailable(t)&&(this._dataSourceDisplay.getBoundingSphere(s,!0,Ly)!==st.FAILED?o=Ly.center:u(s.position)&&(o=s.position.getValue(t,o)),r=u(o));let c=u(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;u(c)&&(c.position=h.clone(o,c.position),c.showSelection=a&&r,c.update());let l=u(this._infoBox)?this._infoBox.viewModel:void 0;u(l)&&(l.showInfo=a,l.enableCamera=r,l.isCameraTracking=this.trackedEntity===this.selectedEntity,a?(l.titleText=y(s.name,s.id),l.description=j.getValueOrDefault(s.description,t,"")):(l.titleText="",l.description=""))};vi.prototype._onEntityCollectionChanged=function(e,t,n){let i=n.length;for(let o=0;o<i;o++){let r=n[o];this.trackedEntity===r&&(this.trackedEntity=void 0),this.selectedEntity===r&&(this.selectedEntity=void 0)}};vi.prototype._onInfoBoxCameraClicked=function(e){if(e.isCameraTracking&&this.trackedEntity===this.selectedEntity)this.trackedEntity=void 0;else{let n=this.selectedEntity.position;u(n)?this.trackedEntity=this.selectedEntity:this.zoomTo(this.selectedEntity)}};vi.prototype._clearTrackedObject=function(){this.trackedEntity=void 0};vi.prototype._onInfoBoxClockClicked=function(e){this.selectedEntity=void 0};vi.prototype._clearObjects=function(){this.trackedEntity=void 0,this.selectedEntity=void 0};vi.prototype._onDataSourceChanged=function(e){this.clockTrackedDataSource===e&&Wxe(this.timeline,this.clock,e)};vi.prototype._onDataSourceAdded=function(e,t){this._automaticallyTrackDataSourceClocks&&(this.clockTrackedDataSource=t);let n=t.entities.id,i=this._eventHelper.add(t.changedEvent,vi.prototype._onDataSourceChanged,this);this._dataSourceChangedListeners[n]=i};vi.prototype._onDataSourceRemoved=function(e,t){let n=this.clockTrackedDataSource===t,i=t.entities.id;if(this._dataSourceChangedListeners[i](),this._dataSourceChangedListeners[i]=void 0,n){let o=e.length;this._automaticallyTrackDataSourceClocks&&o>0?this.clockTrackedDataSource=e.get(o-1):this.clockTrackedDataSource=void 0}};vi.prototype.zoomTo=function(e,t){return jxe(this,e,{offset:t},!1)};vi.prototype.flyTo=function(e,t){return jxe(this,e,t,!0)};function jxe(e,t,n,i){ZY(e);let o=new Promise(r=>{e._completeZoom=function(s){r(s)}});return e._zoomPromise=o,e._zoomIsFlight=i,e._zoomOptions=n,Promise.resolve(t).then(function(r){if(e._zoomPromise===o){if(r instanceof ha){let s;u(r.imageryProvider)?s=Promise.resolve(r.getImageryRectangle()):s=new Promise(a=>{let c=r.readyEvent.addEventListener(()=>{c(),a(r.getImageryRectangle())})}),s.then(function(a){return IE(a,e.scene)}).then(function(a){e._zoomPromise===o&&(e._zoomTarget=a)});return}if(r instanceof Na||r instanceof yI||r instanceof CI){e._zoomTarget=r;return}if(r.isLoading&&u(r.loadingEvent)){let s=r.loadingEvent.addEventListener(function(){s(),e._zoomPromise===o&&(e._zoomTarget=r.entities.values.slice(0))});return}if(Array.isArray(r)){e._zoomTarget=r.slice(0);return}r=y(r.values,r),u(r.entities)&&(r=r.entities.values),Array.isArray(r)?e._zoomTarget=r.slice(0):e._zoomTarget=[r]}}),e.scene.requestRender(),o}function LI(e){e._zoomPromise=void 0,e._zoomTarget=void 0,e._zoomOptions=void 0}function ZY(e){let t=e._zoomPromise;u(t)&&(LI(e),e._completeZoom(!1))}vi.prototype._postRender=function(){Ryt(this),Myt(this)};function Ryt(e){let t=e._zoomTarget;if(!u(t)||e.scene.mode===te.MORPHING)return;let n=e.scene,i=n.camera,o=y(e._zoomOptions,{}),r;function s(f){u(o.offset)||(o.offset=new bd(0,-.5,f.radius)),r={offset:o.offset,duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyToBoundingSphere(t.boundingSphere,r):(i.viewBoundingSphere(f,o.offset),i.lookAtTransform(L.IDENTITY),e._completeZoom(!0)),LI(e)}if(t instanceof yI){if(u(t.boundingSphere)){s(t.boundingSphere);return}let f=t.frameChanged.addEventListener(function(d){s(d.boundingSphere),f()});return}if(t instanceof Na||t instanceof CI){s(t.boundingSphere);return}if(t instanceof 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Jxe=Wyt;globalThis.CESIUM_VERSION="1.108";var GYi="1.108";export{Xm as AlphaMode,xN as AlphaPipelineStage,I4 as Animation,P4 as AnimationViewModel,eo as Appearance,li as ApproximateTerrainHeights,Che as ArcGISTiledElevationTerrainProvider,om as ArcGisBaseMapType,hy as ArcGisMapServerImageryProvider,df as ArcGisMapService,Zt as ArcType,gc as ArticulationStageType,bt as AssociativeArray,Wn as AttributeCompression,sn as AttributeType,Gk as AutoExposure,Zp as AutomaticUniforms,vo as Axis,$y as AxisAlignedBoundingBox,RL as B3dmLoader,OL as B3dmParser,M4 as BaseLayerPicker,O4 as BaseLayerPickerViewModel,Wb as BatchTable,xT as BatchTableHierarchy,Zc as BatchTexture,bN as BatchTexturePipelineStage,ho as Billboard,Vu as BillboardCollection,ac as BillboardGraphics,yR as BillboardVisualizer,She as BingMapsGeocoderService,jk as BingMapsImageryProvider,mD as BingMapsStyle,Ea as BlendEquation,To as BlendFunction,Co as BlendOption,fn as BlendingState,qe as BoundingRectangle,se as BoundingSphere,st as BoundingSphereState,IT as BoundingVolumeSemantics,spe as BoxEmitter,Il as BoxGeometry,SM as BoxGeometryUpdater,iT as BoxGraphics,ih as BoxOutlineGeometry,Yk as BrdfLutGenerator,ut as Buffer,AT as BufferLoader,Be as BufferUsage,EN as CPUStylingPipelineStage,fh as CallbackProperty,co as Camera,nU as CameraEventAggregator,Ni as CameraEventType,Xk as CameraFlightPath,H as Cartesian2,h as Cartesian3,oe as Cartesian4,fe as Cartographic,whe as CartographicGeocoderService,Dhe as CatmullRomSpline,yT as Cesium3DContentGroup,od as Cesium3DTile,S_ as Cesium3DTileBatchTable,Nl as Cesium3DTileColorBlendMode,kpe as Cesium3DTileContent,oA as Cesium3DTileContentFactory,zo as Cesium3DTileContentState,xs as Cesium3DTileContentType,Ms as Cesium3DTileFeature,Ah as Cesium3DTileFeatureTable,Jf as Cesium3DTileOptimizationHint,nF as Cesium3DTileOptimizations,Oo as Cesium3DTilePass,Ld as Cesium3DTilePassState,tg as Cesium3DTilePointFeature,Uo as Cesium3DTileRefine,QC as Cesium3DTileStyle,cF as Cesium3DTileStyleEngine,U4 as Cesium3DTilesInspector,B4 as Cesium3DTilesInspectorViewModel,Zpe as Cesium3DTilesVoxelProvider,Na as Cesium3DTileset,uF as Cesium3DTilesetBaseTraversal,oF as Cesium3DTilesetCache,uT as Cesium3DTilesetGraphics,sF as Cesium3DTilesetHeatmap,xA as Cesium3DTilesetMetadata,lF as Cesium3DTilesetMostDetailedTraversal,dF as Cesium3DTilesetSkipTraversal,hg as Cesium3DTilesetStatistics,Us as Cesium3DTilesetTraversal,mF as Cesium3DTilesetVisualizer,H4 as CesiumInspector,V4 as CesiumInspectorViewModel,mk as CesiumTerrainProvider,T4 as CesiumWidget,Al as Check,Jw as CheckerboardMaterialProperty,cU as CircleEmitter,Fhe as CircleGeometry,Bhe as CircleOutlineGeometry,$L as ClassificationModelDrawCommand,TN as ClassificationPipelineStage,gS as ClassificationPrimitive,Un as ClassificationType,ei as ClearCommand,OT as ClippingPlane,_s as ClippingPlaneCollection,Nh as Clock,Rr as ClockRange,po as ClockStep,E4 as ClockViewModel,i_e as CloudCollection,AD as CloudType,z as Color,_c as ColorBlendMode,Bt as ColorGeometryInstanceAttribute,Nt as ColorMaterialProperty,pxe as Command,X as ComponentDatatype,RM as Composite3DTileContent,qre as CompositeEntityCollection,iv as CompositeMaterialProperty,ca as CompositePositionProperty,xc as CompositeProperty,RP as CompressedTextureBuffer,vf as ComputeCommand,lP as ComputeEngine,iU as ConditionsExpression,o_e as ConeEmitter,Yc as ConstantPositionProperty,Zn as ConstantProperty,VL as ConstantSpline,V2 as ContentMetadata,hR as Context,Vt as ContextLimits,cB as CoplanarPolygonGeometry,sg as CoplanarPolygonGeometryLibrary,nd as CoplanarPolygonOutlineGeometry,Mi as CornerType,DA as CorridorGeometry,Fi as CorridorGeometryLibrary,EF as CorridorGeometryUpdater,rT as CorridorGraphics,CF as CorridorOutlineGeometry,wt as Credit,pU as CreditDisplay,oc as CubeMap,vm as CubeMapFace,Gb as CubicRealPolynomial,gi as CullFace,Jr as CullingVolume,mf as CumulusCloud,IF as CustomDataSource,khe as CustomHeightmapTerrainProvider,DE as CustomShader,$_ as CustomShaderMode,ON as CustomShaderPipelineStage,P0 as CustomShaderTranslucencyMode,PF as CylinderGeometry,PA as CylinderGeometryLibrary,RF as CylinderGeometryUpdater,sT as CylinderGraphics,OF as CylinderOutlineGeometry,GF as CzmlDataSource,Or as DataSource,Fh as DataSourceClock,jF as DataSourceCollection,LB as DataSourceDisplay,m_e as DebugAppearance,zp as DebugCameraPrimitive,gU as DebugInspector,xU as DebugModelMatrixPrimitive,Vhe as DefaultProxy,lc as DepthFunction,CU as DepthPlane,RN as DequantizationPipelineStage,_y as DerivedCommand,de as DeveloperError,SU as DeviceOrientationCameraController,b_e as DirectionalLight,_D as DiscardEmptyTileImagePolicy,Hk as DiscardMissingTileImagePolicy,St as DistanceDisplayCondition,kn as DistanceDisplayConditionGeometryInstanceAttribute,UC as DoubleEndedPriorityQueue,iF as DoublyLinkedList,L_ as DracoLoader,et as DrawCommand,WA as DynamicGeometryBatch,ni as DynamicGeometryUpdater,DP as EarthOrientationParameters,zy as EarthOrientationParametersSample,Mr as EasingFunction,sl as EllipseGeometry,Xl as EllipseGeometryLibrary,eB as EllipseGeometryUpdater,aT as EllipseGraphics,tf as EllipseOutlineGeometry,ie as Ellipsoid,Bf as EllipsoidGeodesic,Ws as EllipsoidGeometry,tB as EllipsoidGeometryUpdater,cT as EllipsoidGraphics,qu as EllipsoidOutlineGeometry,vU as EllipsoidPrimitive,wa as EllipsoidRhumbLine,T_e as EllipsoidSurfaceAppearance,Sa as EllipsoidTangentPlane,Bp as EllipsoidTerrainProvider,bg as EllipsoidalOccluder,kw as Empty3DTileContent,Gn as EncodedCartesian3,$o as Entity,$u as EntityCluster,Vs as EntityCollection,BB as EntityView,pe as Event,Ir as EventHelper,Vf as Expression,dt as ExpressionNodeType,Qu as ExtrapolationType,Ht as FeatureDetection,I0 as FeatureIdPipelineStage,OU as Fog,Ie as ForEach,RU as FrameRateMonitor,MU as FrameState,ea as Framebuffer,di as FramebufferManager,LU as FrustumCommands,HC as FrustumGeometry,gk as FrustumOutlineGeometry,mr as Fullscreen,q4 as FullscreenButton,W4 as FullscreenButtonViewModel,HB as GeoJsonDataSource,LL as GeoJsonLoader,Cx as GeocodeType,K4 as Geocoder,lD as GeocoderService,Y4 as GeocoderViewModel,Di as GeographicProjection,Hi as GeographicTilingScheme,ct as Geometry,VM as Geometry3DTileContent,we as GeometryAttribute,mn as GeometryAttributes,Xhe as GeometryFactory,xt as GeometryInstance,fc as GeometryInstanceAttribute,on as GeometryOffsetAttribute,Fn as GeometryPipeline,NN as GeometryPipelineStage,If as GeometryType,ii as GeometryUpdater,EB as GeometryVisualizer,eE as GetFeatureInfoFormat,xV as Globe,bV as GlobeDepth,kU as GlobeSurfaceShaderSet,Bd as GlobeSurfaceTile,cV as GlobeSurfaceTileProvider,lV as GlobeTranslucency,TV as GlobeTranslucencyFramebuffer,AV as GlobeTranslucencyState,qS as GltfBufferViewLoader,YS as GltfDracoLoader,XS as GltfImageLoader,KS as GltfIndexBufferLoader,$S as GltfJsonLoader,W_ as GltfLoader,Ul as GltfLoaderUtil,EL as GltfStructuralMetadataLoader,QS as GltfTextureLoader,JS as GltfVertexBufferLoader,Pge as GoogleEarthEnterpriseImageryProvider,WU as GoogleEarthEnterpriseMapsProvider,sy as GoogleEarthEnterpriseMetadata,uD as GoogleEarthEnterpriseTerrainData,ime as GoogleEarthEnterpriseTerrainProvider,xk as GoogleEarthEnterpriseTileInformation,GC as GoogleMaps,QB as GpxDataSource,Jp as GregorianDate,Oge as GridImageryProvider,hv as GridMaterialProperty,qn as GroundGeometryUpdater,eT as GroundPolylineGeometry,sh as GroundPolylinePrimitive,qc as GroundPrimitive,Ww as GroupMetadata,bd as HeadingPitchRange,ic as HeadingPitchRoll,CP as Heap,We as HeightReference,Dd as HeightmapEncoding,Ga as HeightmapTerrainData,iD as HeightmapTessellator,LF as HermitePolynomialApproximation,S0 as HermiteSpline,HS as HilbertOrder,Q4 as HomeButton,Z4 as HomeButtonViewModel,_i as HorizontalOrigin,fE as I3SDataProvider,CV as I3SFeature,EV as I3SField,WD as I3SGeometry,qD as I3SLayer,jD as I3SNode,UL as I3dmLoader,FL as I3dmParser,Sk as Iau2000Orientation,PP as Iau2006XysData,Pb as Iau2006XysSample,wk as IauOrientationAxes,Ek as IauOrientationParameters,gT as ImageBasedLighting,iN as ImageBasedLightingPipelineStage,c0 as ImageMaterialProperty,FD as Imagery,ha as ImageryLayer,fV as ImageryLayerCollection,rm as ImageryLayerFeatureInfo,ml as ImageryProvider,si as ImageryState,rw as Implicit3DTileContent,GS as ImplicitAvailabilityBitstream,WS as ImplicitMetadataView,zr as ImplicitSubdivisionScheme,vT as ImplicitSubtree,oU as ImplicitSubtreeCache,WM as ImplicitSubtreeMetadata,AA as ImplicitTileCoordinates,TA as ImplicitTileset,ke as IndexDatatype,t8 as InfoBox,J4 as InfoBoxViewModel,Qa as InspectorShared,Hr as InstanceAttributeSemantic,pN as InstancingPipelineStage,bme as InterpolationAlgorithm,Th as InterpolationType,Qt as Intersect,Ki as IntersectionTests,iy as Intersections2D,zc as Interval,YD as InvertClassification,hh as Ion,Dk as IonGeocoderService,xy as IonImageryProvider,mh as IonResource,by as IonWorldImageryStyle,He as Iso8601,DV as JobScheduler,Ia as JobType,H_ as JsonMetadataTable,J as JulianDate,MP as KTX2Transcoder,da as KeyboardEventModifier,Qi as KeyframeNode,JB as KmlCamera,tk as KmlDataSource,G3 as KmlLookAt,j3 as KmlTour,Y3 as KmlTourFlyTo,X3 as KmlTourWait,B0 as Label,ap as LabelCollection,ah as LabelGraphics,Vo as LabelStyle,SB as LabelVisualizer,NF as LagrangePolynomialApproximation,Ui as LeapSecond,Fge as Light,ip as LightingModel,BN as LightingPipelineStage,LA as LinearApproximation,E0 as LinearSpline,Kc as ManagedArray,lu as MapMode2D,Tme as MapProjection,jU as MapboxImageryProvider,kge as MapboxStyleImageryProvider,zi as Material,oo as MaterialAppearance,UN as MaterialPipelineStage,Zo as MaterialProperty,P as Math,Ji as Matrix2,$ as Matrix3,L as Matrix4,XD as Megatexture,xh as MetadataClass,_0 as MetadataClassProperty,tn as MetadataComponentType,Bn as MetadataEntity,pL as MetadataEnum,hL as MetadataEnumValue,qf as MetadataPipelineStage,bh as MetadataSchema,tw as MetadataSchemaLoader,DT as MetadataSemantic,Bl as MetadataTable,qM as MetadataTableProperty,Gt as MetadataType,Dm as MipmapHint,wh as Model,op as Model3DTileContent,t2 as ModelAlphaOptions,WL as ModelAnimation,GL as ModelAnimationChannel,qL as ModelAnimationCollection,zl as ModelAnimationLoop,Ch as ModelAnimationState,sN as ModelArticulation,oN as ModelArticulationStage,lN as ModelClippingPlanesPipelineStage,D0 as ModelColorPipelineStage,Mt as ModelComponents,JL as ModelDrawCommand,YL as ModelFeature,XL as ModelFeatureTable,x_ as ModelGraphics,f2 as ModelLightingOptions,_N as ModelMatrixUpdateStage,uN as ModelNode,n2 as ModelRenderResources,yN as ModelRuntimeNode,JN as ModelRuntimePrimitive,m2 as ModelSceneGraph,s2 as ModelSilhouettePipelineStage,e2 as ModelSkin,l2 as ModelSplitterPipelineStage,p2 as ModelStatistics,lr as ModelType,nn as ModelUtility,vB as ModelVisualizer,RV as Moon,zN as MorphTargetsPipelineStage,Ame as MorphWeightSpline,X0 as MortonOrder,G2 as Multiple3DTileContent,mR as MultisampleFramebuffer,o8 as NavigationHelpButton,n8 as NavigationHelpButtonViewModel,Ot as NearFarScalar,Uge as NeverTileDiscardPolicy,u2 as NodeRenderResources,gN as NodeStatisticsPipelineStage,lT as NodeTransformationProperty,LV as OIT,Mk as Occluder,dh as OctahedralProjectedCubeMap,Xi as OffsetGeometryInstanceAttribute,Sme as OpenCageGeocoderService,mE as OpenStreetMapImageryProvider,YF as OrderedGroundPrimitiveCollection,Rn as OrientedBoundingBox,en as OrthographicFrustum,wr as OrthographicOffCenterFrustum,wme as Packable,vme as PackableForInterpolation,$D as Particle,Wge as ParticleBurst,qge as ParticleEmitter,Kge as ParticleSystem,Ee as Pass,rc as PassState,b_ as PathGraphics,DB as PathVisualizer,vk as PeliasGeocoderService,rn as PerInstanceColorAppearance,Sy as PerformanceDisplay,a8 as PerformanceWatchdog,r8 as PerformanceWatchdogViewModel,wi as PerspectiveFrustum,dl as PerspectiveOffCenterFrustum,kV as PickDepth,UV as PickDepthFramebuffer,VV as PickFramebuffer,XV as Picking,HN as PickingPipelineStage,Ug as PinBuilder,Ye as PixelDatatype,rt as PixelFormat,cn as Plane,oB as PlaneGeometry,aB as PlaneGeometryUpdater,EM as PlaneGraphics,sB as PlaneOutlineGeometry,g2 as PntsLoader,ZT as PntsParser,QV as PointCloud,j_ as PointCloudEyeDomeLighting,Zm as PointCloudShading,WN as PointCloudStylingPipelineStage,fT as PointGraphics,Hs as PointPrimitive,lv as PointPrimitiveCollection,IB as PointVisualizer,eC as PolygonGeometry,jn as PolygonGeometryLibrary,dB as PolygonGeometryUpdater,ch as PolygonGraphics,Xc as PolygonHierarchy,fB as PolygonOutlineGeometry,ri as PolygonPipeline,Xf as Polyline,mv as PolylineArrowMaterialProperty,Ph as PolylineCollection,Vr as PolylineColorAppearance,pv as PolylineDashMaterialProperty,kg as PolylineGeometry,OB as PolylineGeometryUpdater,_v as PolylineGlowMaterialProperty,hc as PolylineGraphics,oa as PolylineMaterialAppearance,ex as PolylineOutlineMaterialProperty,Ri as PolylinePipeline,MB as PolylineVisualizer,hB as PolylineVolumeGeometry,Mh as PolylineVolumeGeometryLibrary,pB as PolylineVolumeGeometryUpdater,dT as PolylineVolumeGraphics,mB as PolylineVolumeOutlineGeometry,y_ as PositionProperty,Ag as PositionPropertyArray,_o as PostProcessStage,yz as PostProcessStageCollection,bl as PostProcessStageComposite,zd as PostProcessStageLibrary,xf as PostProcessStageSampleMode,bE as PostProcessStageTextureCache,wn as Primitive,Yl as PrimitiveCollection,FT as PrimitiveLoadPlan,NT as PrimitiveOutlineGenerator,YN as PrimitiveOutlinePipelineStage,Zb as PrimitivePipeline,d2 as PrimitiveRenderResources,gr as PrimitiveState,XN as PrimitiveStatisticsPipelineStage,Le as PrimitiveType,f8 as ProjectionPicker,l8 as ProjectionPickerViewModel,j as Property,gv as PropertyArray,MT as PropertyAttribute,TL as PropertyAttributeProperty,Rl as PropertyBag,Jc as PropertyTable,RT as PropertyTexture,bL as PropertyTextureProperty,ws as ProviderViewModel,Ime as Proxy,Hc as QuadraticRealPolynomial,dV as QuadtreeOccluders,yV as QuadtreePrimitive,mV as QuadtreeTile,Zs as QuadtreeTileLoadState,vye as QuadtreeTileProvider,FC as QuantizedMeshTerrainData,XR as QuarticRealPolynomial,Ne as Quaternion,HL as QuaternionSpline,U0 as Queue,Sn as Ray,ce as Rectangle,lC as RectangleCollisionChecker,rC as RectangleGeometry,Ts as RectangleGeometryLibrary,_B as RectangleGeometryUpdater,lh as RectangleGraphics,fA as RectangleOutlineGeometry,to as ReferenceFrame,Eg as ReferenceProperty,Ve as RenderState,wu as Renderbuffer,Vc as RenderbufferFormat,Xo as Request,Em as RequestErrorEvent,nc as RequestScheduler,Qn as RequestState,Qr as RequestType,ve as Resource,Gi as ResourceCache,Vl as ResourceCacheKey,yL as ResourceCacheStatistics,no as ResourceLoader,Et as ResourceLoaderState,cd as Rotation,ue as RuntimeError,R_ as S2Cell,Bs as SDFSettings,la as SampledPositionProperty,Ju as SampledProperty,un as Sampler,Op as ScaledPositionProperty,Fz as Scene,pE as SceneFramebuffer,te as SceneMode,KN as SceneMode2DPipelineStage,p8 as SceneModePicker,h8 as SceneModePickerViewModel,$i as SceneTransforms,bz as SceneTransitioner,Pz as ScreenSpaceCameraController,ff as ScreenSpaceEventHandler,yn as ScreenSpaceEventType,O0 as SelectedFeatureIdPipelineStage,x8 as SelectionIndicator,g8 as SelectionIndicatorViewModel,Bb as ShaderBuilder,cR as ShaderCache,Ce as ShaderDestination,_R as ShaderFunction,Kt as ShaderProgram,ze as ShaderSource,pR as ShaderStruct,vy as ShadowMap,jp as ShadowMapShader,gn as ShadowMode,Ou as ShadowVolumeAppearance,_n as ShowGeometryInstanceAttribute,Yy as Simon1994PlanetaryPositions,Wme as SimplePolylineGeometry,qU as SingleTileImageryProvider,$N as SkinningPipelineStage,Uz as SkyAtmosphere,Gz as SkyBox,Wz as SpatialNode,I0e as SphereEmitter,jme as SphereGeometry,ug as SphereOutlineGeometry,FF as Spherical,io as Spline,el as SplitDirection,iI as Splitter,md as StaticGeometryColorBatch,_d as StaticGeometryPerMaterialBatch,Pv as StaticGroundGeometryColorBatch,xB as StaticGroundGeometryPerMaterialBatch,RB as StaticGroundPolylinePerMaterialBatch,Ov as StaticOutlineGeometryBatch,Lt as StencilConstants,Vn as StencilFunction,ft as StencilOperation,zL as SteppedSpline,yv as StripeMaterialProperty,Bh as StripeOrientation,Ma as StructuralMetadata,Eh as StyleCommandsNeeded,P0e as StyleExpression,Xz as Sun,u_ as SunLight,Mz as SunPostProcess,vL as SupportedImageFormats,C4 as SvgPathBindingHandler,pi as TaskProcessor,Zz as Terrain,em as TerrainData,wc as TerrainEncoding,Gc as TerrainExaggeration,UD as TerrainFillMesh,Id as TerrainMesh,pT as TerrainOffsetProperty,Wr as TerrainProvider,Xs as TerrainQuantization,lo as TerrainState,Pt as Texture,L0 as TextureAtlas,lR as TextureCache,Ci as TextureMagnificationFilter,x4 as TextureManager,an as TextureMinificationFilter,sxe as TextureUniform,Dn as TextureWrap,tm as TileAvailability,td as TileBoundingRegion,$2 as TileBoundingS2Cell,fg as TileBoundingSphere,O0e as TileBoundingVolume,$z as TileCoordinatesImageryProvider,R0e as TileDiscardPolicy,pn as TileEdge,BD as TileImagery,Px as TileMapServiceImageryProvider,z2 as TileMetadata,id as TileOrientedBoundingBox,Eo as TileProviderError,_V as TileReplacementQueue,Kn as TileSelectionResult,M0e as TileState,x2 as Tileset3DTileContent,tF as TilesetMetadata,tN as TilesetPipelineStage,qme as TilingScheme,Xn as TimeConstants,rE as TimeDynamicImagery,yI as TimeDynamicPointCloud,An as TimeInterval,Pr as TimeIntervalCollection,wg as TimeIntervalCollectionPositionProperty,vg as TimeIntervalCollectionProperty,Yn as TimeStandard,A8 as Timeline,b8 as TimelineHighlightRange,T8 as TimelineTrack,nM as Tipsify,tb as ToggleButtonViewModel,jx as Tonemapper,Rt as Transforms,u0 as TranslationRotationScale,GV as TranslucentTileClassification,hw as TridiagonalSystemSolver,YE as TrustedServers,TE as TweenCollection,dR as UniformState,bI as UniformType,Za as UrlTemplateImageryProvider,GYi as VERSION,w8 as VRButton,E8 as VRButtonViewModel,Kme as VRTheWorldTerrainProvider,axe as VaryingType,zm as Vector3DTileBatch,B2 as Vector3DTileClampedPolylines,U2 as Vector3DTileContent,D_ as Vector3DTileGeometry,R2 as Vector3DTilePoints,M2 as Vector3DTilePolygons,iA as Vector3DTilePolylines,bT as Vector3DTilePrimitive,kF as VelocityOrientationProperty,HA as VelocityVectorProperty,ti as VertexArray,f_ as VertexArrayFacade,Tt as VertexAttributeSemantic,Pe as VertexFormat,On as VerticalOrigin,Zme as VideoSynchronizer,gE as View,qxe as Viewer,k0e as ViewportQuad,fr as Visibility,ehe as Visualizer,Up as VoxelBoxShape,sU as VoxelContent,Vp as VoxelCylinderShape,JC as VoxelEllipsoidShape,I8 as VoxelInspector,v8 as VoxelInspectorViewModel,CI as VoxelPrimitive,X0e as VoxelProvider,h4 as VoxelRenderResources,K0e as VoxelShape,Wi as VoxelShapeType,xI as VoxelTraversal,$me as VulkanConstants,TB as WallGeometry,hC as WallGeometryLibrary,CB as WallGeometryUpdater,T_ as WallGraphics,AB as WallOutlineGeometry,ee as WebGLConstants,YU as WebMapServiceImageryProvider,XU as WebMapTileServiceImageryProvider,Pi as WebMercatorProjection,jr as WebMercatorTilingScheme,$r as WindingOrder,bw as WireframeIndexGenerator,QN as WireframePipelineStage,JV as _shadersAcesTonemappingStage,Oz as _shadersAdditiveBlend,ZD as _shadersAdjustTranslucentFS,bR as _shadersAllMaterialAppearanceFS,TR as _shadersAllMaterialAppearanceVS,ez as _shadersAmbientOcclusionGenerate,tz as _shadersAmbientOcclusionModulate,wR as _shadersAspectRampMaterial,gy as _shadersAtmosphereCommon,AR as _shadersBasicMaterialAppearanceFS,CR as _shadersBasicMaterialAppearanceVS,b2 as _shadersBillboardCollectionFS,T2 as _shadersBillboardCollectionVS,nz as _shadersBlackAndWhite,iz as _shadersBloomComposite,qk as _shadersBrdfLutGeneratorFS,Rz as _shadersBrightPass,oz as _shadersBrightness,vR as _shadersBumpMapMaterial,CN as _shadersCPUStylingStageFS,AN as _shadersCPUStylingStageVS,DR as _shadersCheckerboardMaterial,lU as _shadersCloudCollectionFS,uU as _shadersCloudCollectionVS,fU as _shadersCloudNoiseFS,dU as _shadersCloudNoiseVS,HV as _shadersCompareAndPackTranslucentDepth,MV as _shadersCompositeOITFS,_E as _shadersCompositeTranslucentClassification,rz as _shadersContrastBias,wN as _shadersCustomShaderStageFS,SN as _shadersCustomShaderStageVS,Mb as _shadersCzmBuiltins,sz as _shadersDepthOfField,bU as _shadersDepthPlaneFS,TU as _shadersDepthPlaneVS,az as _shadersDepthView,cxe as _shadersDepthViewPacked,IR as _shadersDotMaterial,cz as _shadersEdgeDetection,PR as _shadersElevationBandMaterial,OR as _shadersElevationContourMaterial,RR as _shadersElevationRampMaterial,ID as _shadersEllipsoidFS,DU as _shadersEllipsoidSurfaceAppearanceFS,IU as _shadersEllipsoidSurfaceAppearanceVS,PD as _shadersEllipsoidVS,uz as _shadersFXAA,_z as _shadersFXAA3_11,MR as _shadersFadeMaterial,vN as _shadersFeatureIdStageFS,DN as _shadersFeatureIdStageVS,lz as _shadersFilmicTonemapping,Gx as _shadersGaussianBlur1D,MN as _shadersGeometryStageFS,LN as _shadersGeometryStageVS,FU as _shadersGlobeFS,BU as _shadersGlobeVS,LR as _shadersGridMaterial,OD as _shadersGroundAtmosphere,O1 as _shadersHSBToRGB,R1 as _shadersHSLToRGB,nN as _shadersImageBasedLightingStageFS,fN as _shadersInstancingStageCommon,dN as _shadersInstancingStageVS,r4 as _shadersIntersectBox,o4 as _shadersIntersectClippingPlanes,s4 as _shadersIntersectCylinder,i4 as _shadersIntersectDepth,a4 as _shadersIntersectEllipsoid,wE as _shadersIntersection,n4 as _shadersIntersectionUtils,hN as _shadersLegacyInstancingStageVS,fz as _shadersLensFlare,FN as _shadersLightingStageFS,kN as _shadersMaterialStageFS,d4 as _shadersMegatexture,IN as _shadersMetadataStageFS,PN as _shadersMetadataStageVS,cN as _shadersModelClippingPlanesStageFS,aN as _shadersModelColorStageFS,KL as _shadersModelFS,i2 as _shadersModelSilhouetteStageFS,o2 as _shadersModelSilhouetteStageVS,a2 as _shadersModelSplitterStageFS,ZL as _shadersModelVS,dz as _shadersModifiedReinhardTonemapping,VN as _shadersMorphTargetsStageVS,hz as _shadersNightVision,NR as _shadersNormalMapMaterial,wM as _shadersOctahedralProjectionAtlasFS,vM as _shadersOctahedralProjectionFS,DM as _shadersOctahedralProjectionVS,f4 as _shadersOctree,mu as _shadersPassThrough,Mx as _shadersPassThroughDepth,WR as _shadersPerInstanceColorAppearanceFS,jR as _shadersPerInstanceColorAppearanceVS,zb as _shadersPerInstanceFlatColorAppearanceFS,qR as _shadersPerInstanceFlatColorAppearanceVS,PL as _shadersPointCloudEyeDomeLighting,GN as _shadersPointCloudStylingStageVS,$0 as _shadersPointPrimitiveCollectionFS,vF as _shadersPointPrimitiveCollectionVS,FR as _shadersPolylineArrowMaterial,AM as _shadersPolylineColorAppearanceVS,Ru as _shadersPolylineCommon,BR as _shadersPolylineDashMaterial,tT as _shadersPolylineFS,kR as _shadersPolylineGlowMaterial,CM as _shadersPolylineMaterialAppearanceVS,UR as _shadersPolylineOutlineMaterial,yM as _shadersPolylineShadowVolumeFS,xM as _shadersPolylineShadowVolumeMorphFS,bM as _shadersPolylineShadowVolumeMorphVS,TM as _shadersPolylineShadowVolumeVS,v2 as _shadersPolylineVS,qN as _shadersPrimitiveOutlineStageFS,jN as _shadersPrimitiveOutlineStageVS,M1 as _shadersRGBToHSB,L1 as _shadersRGBToHSL,N1 as _shadersRGBToXYZ,mz as _shadersReinhardTonemapping,KU as _shadersReprojectWebMercatorFS,ZU as _shadersReprojectWebMercatorVS,VR as _shadersRimLightingMaterial,yw as _shadersSelectedFeatureIdStageCommon,_S as _shadersShadowVolumeAppearanceFS,JR as _shadersShadowVolumeAppearanceVS,Jy as _shadersShadowVolumeFS,pz as _shadersSilhouette,ZN as _shadersSkinningStageVS,dI as _shadersSkyAtmosphereCommon,Bz as _shadersSkyAtmosphereFS,kz as _shadersSkyAtmosphereVS,Vz as _shadersSkyBoxFS,zz as _shadersSkyBoxVS,zR as _shadersSlopeRampMaterial,HR as _shadersStripeMaterial,jz as _shadersSunFS,qz as _shadersSunTextureFS,Yz as _shadersSunVS,ER as _shadersTexturedMaterialAppearanceFS,SR as _shadersTexturedMaterialAppearanceVS,F2 as _shadersVector3DTileClampedPolylinesFS,N2 as _shadersVector3DTileClampedPolylinesVS,L2 as _shadersVector3DTilePolylinesVS,zS as _shadersVectorTileVS,Qz as _shadersViewportQuadFS,_b as _shadersViewportQuadVS,e4 as _shadersVoxelFS,t4 as _shadersVoxelVS,GR as _shadersWater,F1 as _shadersXYZToRGB,B1 as _shadersacesTonemapping,k1 as _shadersalphaWeight,U1 as _shadersantialias,V1 as _shadersapproximateSphericalCoordinates,z1 as _shadersbackFacing,H1 as _shadersbranchFreeTernary,G1 as _shaderscascadeColor,W1 as _shaderscascadeDistance,j1 as _shaderscascadeMatrix,q1 as _shaderscascadeWeights,Y1 as _shaderscolumbusViewMorph,X1 as _shaderscomputePosition,c4 as _shadersconvertUvToBox,l4 as _shadersconvertUvToCylinder,u4 as _shadersconvertUvToEllipsoid,K1 as _shaderscosineAndSine,Z1 as _shadersdecompressTextureCoordinates,$1 as _shadersdefaultPbrMaterial,kP as _shadersdegreesPerRadian,Q1 as _shadersdepthClamp,UP as _shadersdepthRange,A1 as _shadersdepthRangeStruct,J1 as _shaderseastNorthUpToEyeCoordinates,eO as _shadersellipsoidContainsPoint,tO as _shadersellipsoidWgs84TextureCoordinates,VP as _shadersepsilon1,zP as _shadersepsilon2,HP as _shadersepsilon3,GP as _shadersepsilon4,WP as _shadersepsilon5,jP as _shadersepsilon6,qP as _shadersepsilon7,nO as _shadersequalsEpsilon,iO as _shaderseyeOffset,oO as _shaderseyeToWindowCoordinates,rO as _shadersfastApproximateAtan,sO as _shadersfog,aO as _shadersgammaCorrect,cO as _shadersgeodeticSurfaceNormal,lO as _shadersgetDefaultMaterial,uO as _shadersgetLambertDiffuse,fO as _shadersgetSpecular,dO as _shadersgetWaterNoise,hO as _shadershue,YP as _shadersinfinity,mO as _shadersinverseGamma,pO as _shadersisEmpty,_O as _shadersisFull,gO as _shaderslatitudeToWebMercatorFraction,yO as _shaderslineDistance,xO as _shaderslinearToSrgb,bO as _shadersluminance,C1 as _shadersmaterial,E1 as _shadersmaterialInput,TO as _shadersmetersPerPixel,S1 as _shadersmodelMaterial,AO as _shadersmodelToWindowCoordinates,w1 as _shadersmodelVertexOutput,CO as _shadersmultiplyWithColorBalance,EO as _shadersnearFarScalar,SO as _shadersoctDecode,XP as _shadersoneOverPi,KP as _shadersoneOverTwoPi,wO as _shaderspackDepth,ZP as _shaderspassCesium3DTile,$P as _shaderspassCesium3DTileClassification,QP as _shaderspassCesium3DTileClassificationIgnoreShow,JP as _shaderspassClassification,e1 as _shaderspassCompute,t1 as _shaderspassEnvironment,n1 as _shaderspassGlobe,i1 as _shaderspassOpaque,o1 as _shaderspassOverlay,r1 as _shaderspassTerrainClassification,s1 as _shaderspassTranslucent,a1 as _shaderspassVoxels,vO as _shaderspbrLighting,DO as _shaderspbrMetallicRoughnessMaterial,v1 as _shaderspbrParameters,IO as _shaderspbrSpecularGlossinessMaterial,PO as _shadersphong,c1 as _shaderspi,l1 as _shaderspiOverFour,u1 as _shaderspiOverSix,f1 as _shaderspiOverThree,d1 as _shaderspiOverTwo,OO as _shadersplaneDistance,RO as _shaderspointAlongRay,h1 as _shadersradiansPerDegree,D1 as _shadersray,MO as _shadersrayEllipsoidIntersectionInterval,I1 as _shadersraySegment,LO as _shadersraySphereIntersectionInterval,NO as _shadersreadDepth,FO as _shadersreadNonPerspective,BO as _shadersreverseLogDepth,kO as _shadersround,UO as _shaderssampleOctahedralProjection,VO as _shaderssaturation,m1 as _shaderssceneMode2D,p1 as _shaderssceneMode3D,_1 as _shaderssceneModeColumbusView,g1 as _shaderssceneModeMorphing,zO as _shadersshadowDepthCompare,P1 as _shadersshadowParameters,HO as _shadersshadowVisibility,GO as _shaderssignNotZero,y1 as _shaderssolarRadius,WO as _shaderssphericalHarmonics,jO as _shaderssrgbToLinear,qO as _shaderstangentToEyeSpaceMatrix,YO as _shaderstextureCube,x1 as _shadersthreePiOver2,XO as _shaderstransformPlane,KO as _shaderstranslateRelativeToEye,ZO as _shaderstranslucentPhong,$O as _shaderstranspose,b1 as _shaderstwoPi,QO as _shadersunpackDepth,JO as _shadersunpackFloat,eR as _shadersunpackUint,tR as _shadersvalueTransform,nR as _shadersvertexLogDepth,T1 as _shaderswebMercatorMaxLatitude,iR as _shaderswindowToEyeCoordinates,oR as _shaderswriteDepthClamp,rR as _shaderswriteLogDepth,sR as _shaderswriteNonPerspective,iL as addBuffer,YM as addDefaults,eL as addExtensionsRequired,Hf as addExtensionsUsed,x0 as addPipelineExtras,ps as addToArray,xP as appendForwardSlash,go as arrayRemoveDuplicates,jb as barycentricCoordinates,So as binarySearch,eN as buildDrawCommand,Jt as buildModuleUrl,_4 as buildVoxelDrawCommands,Ge as clone,yt as combine,IE as computeFlyToLocationForRectangle,QT as createBillboardPointCallback,Cn as createCommand,L4 as createDefaultImageryProviderViewModels,N4 as createDefaultTerrainProviderViewModels,J0e as createElevationBandMaterial,exe as createGooglePhotorealistic3DTileset,Hn as createGuid,wo as createMaterialPropertyDescriptor,txe as createOsmBuildingsAsync,ae as createPropertyDescriptor,Ol as createRawPropertyDescriptor,nxe as createTangentSpaceDebugPrimitive,lxe as createTaskProcessorWorker,rP as createUniform,sP as createUniformArray,Ty as createWorldImageryAsync,qC as createWorldTerrainAsync,kk as decodeGoogleEarthEnterpriseData,k2 as decodeVectorPolylinePositions,y as defaultValue,ta as defer,u as defined,aR as demodernizeShader,kr as deprecationWarning,le as destroyObject,uhe as exportKml,ST as findAccessorMinMax,rA as findContentMetadata,sA as findGroupMetadata,H2 as findTileMetadata,ZS as forEachTextureInMaterial,Np as formatError,VX as freezeRenderState,n_ as getAbsoluteUri,kl as getAccessorByteStride,bP as getBaseUri,Mu as getBinaryAccessor,KV as getClipAndStyleCode,yy as getClippingFunction,B_ as getComponentReader,Pn as getElement,Tb as getExtensionFromUri,Tg as getFilenameFromUri,Uk as getImageFromTypedArray,Zd as getImagePixels,Do as getJsonFromTypedArray,_h as getMagic,Ll as getStringFromTypedArray,Ti as getTimestamp,oi as hasExtension,A_ as heightReferenceOnEntityPropertyChanged,Dc as isBitSet,Ab as isBlobUri,Cb as isCrossOriginUrl,i_ as isDataUri,e_ as isLeapYear,Te as knockout,OE as knockout_3_5_1,A4 as knockout_es5,Eb as loadAndExecuteScript,gR as loadCubeMap,CT as loadImageFromTypedArray,El as loadKTX2,dy as mergeSort,JM as moveTechniqueRenderStates,tL as moveTechniquesToExtension,Nu as numberOfComponentsForType,Sb as objectToQuery,It as oneTimeWarning,q_ as parseBatchTable,CL as parseFeatureMetadataLegacy,ZM as parseGlb,AP as parseResponseHeaders,AL as parseStructuralMetadata,Qme as pointInsideTriangle,pp as preprocess3DTileContent,p4 as processVoxelProperties,Cu as queryToObject,oL as readAccessorPacked,wT as removeExtension,KM as removeExtensionsRequired,ET as removeExtensionsUsed,QM as removePipelineExtras,nL as removeUnusedElements,T0 as resizeImageToNextPowerOfTwo,wB as sampleTerrain,Lg as sampleTerrainMostDetailed,pb as scaleToGeodeticSurface,eM as subdivideArray,ga as subscribeAndEvaluate,sL as updateAccessorComponentTypes,uL as updateVersion,cr as usesExtension,Yxe as viewerCesium3DTilesInspectorMixin,Xxe as viewerCesiumInspectorMixin,Zxe as viewerDragDropMixin,$xe as viewerPerformanceWatchdogMixin,Jxe as viewerVoxelInspectorMixin,Jme as webGLConstantToGlslType,Vk as wrapFunction,eA as writeTextToCanvas};